@visactor/vrender-animate 0.22.4 → 0.22.12

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (376) hide show
  1. package/cjs/animate-extension.d.ts +12 -5
  2. package/cjs/animate-extension.js +23 -12
  3. package/cjs/animate-extension.js.map +1 -1
  4. package/cjs/animate.d.ts +2 -5
  5. package/cjs/animate.js +23 -18
  6. package/cjs/animate.js.map +1 -1
  7. package/cjs/component/component-animate-extension.d.ts +1 -0
  8. package/cjs/component/component-animate-extension.js +1 -0
  9. package/cjs/component/component-animate-extension.js.map +1 -0
  10. package/cjs/component/component-animator.d.ts +22 -0
  11. package/cjs/component/component-animator.js +67 -0
  12. package/cjs/component/component-animator.js.map +1 -0
  13. package/cjs/component/index.d.ts +1 -0
  14. package/cjs/component/index.js +21 -0
  15. package/cjs/component/index.js.map +1 -0
  16. package/cjs/config/morphing.d.ts +2 -0
  17. package/cjs/config/morphing.js +9 -0
  18. package/cjs/config/morphing.js.map +1 -0
  19. package/cjs/custom/clip-graphic.d.ts +1 -1
  20. package/cjs/custom/clip-graphic.js +2 -2
  21. package/cjs/custom/clip-graphic.js.map +1 -1
  22. package/cjs/custom/clip.d.ts +2 -1
  23. package/cjs/custom/clip.js +9 -1
  24. package/cjs/custom/clip.js.map +1 -1
  25. package/cjs/custom/common.d.ts +1 -3
  26. package/cjs/custom/common.js +21 -17
  27. package/cjs/custom/common.js.map +1 -1
  28. package/cjs/custom/custom-animate.d.ts +7 -3
  29. package/cjs/custom/custom-animate.js +13 -2
  30. package/cjs/custom/custom-animate.js.map +1 -1
  31. package/cjs/custom/fade.d.ts +1 -1
  32. package/cjs/custom/fade.js +7 -2
  33. package/cjs/custom/fade.js.map +1 -1
  34. package/cjs/custom/fromTo.d.ts +10 -0
  35. package/cjs/custom/fromTo.js +42 -0
  36. package/cjs/custom/fromTo.js.map +1 -0
  37. package/cjs/custom/groupFade.d.ts +10 -0
  38. package/cjs/custom/groupFade.js +25 -0
  39. package/cjs/custom/groupFade.js.map +1 -0
  40. package/cjs/custom/growAngle.d.ts +10 -5
  41. package/cjs/custom/growAngle.js +38 -17
  42. package/cjs/custom/growAngle.js.map +1 -1
  43. package/cjs/custom/growCenter.d.ts +1 -2
  44. package/cjs/custom/growCenter.js +16 -10
  45. package/cjs/custom/growCenter.js.map +1 -1
  46. package/cjs/custom/growHeight.d.ts +1 -3
  47. package/cjs/custom/growHeight.js +19 -13
  48. package/cjs/custom/growHeight.js.map +1 -1
  49. package/cjs/custom/growPoints.d.ts +1 -2
  50. package/cjs/custom/growPoints.js +41 -36
  51. package/cjs/custom/growPoints.js.map +1 -1
  52. package/cjs/custom/growRadius.d.ts +4 -5
  53. package/cjs/custom/growRadius.js +22 -18
  54. package/cjs/custom/growRadius.js.map +1 -1
  55. package/cjs/custom/growWidth.d.ts +1 -3
  56. package/cjs/custom/growWidth.js +15 -9
  57. package/cjs/custom/growWidth.js.map +1 -1
  58. package/cjs/custom/input-text.d.ts +1 -2
  59. package/cjs/custom/input-text.js.map +1 -1
  60. package/cjs/custom/label-item-animate.d.ts +7 -0
  61. package/cjs/custom/label-item-animate.js +221 -0
  62. package/cjs/custom/label-item-animate.js.map +1 -0
  63. package/cjs/custom/morphing.d.ts +51 -0
  64. package/cjs/custom/morphing.js +298 -0
  65. package/cjs/custom/morphing.js.map +1 -0
  66. package/cjs/custom/motionPath.d.ts +21 -0
  67. package/cjs/custom/motionPath.js +31 -0
  68. package/cjs/custom/motionPath.js.map +1 -0
  69. package/cjs/custom/move.d.ts +96 -0
  70. package/cjs/custom/move.js +133 -0
  71. package/cjs/custom/move.js.map +1 -0
  72. package/cjs/custom/number.d.ts +1 -2
  73. package/cjs/custom/number.js.map +1 -1
  74. package/cjs/custom/poptip-animate.d.ts +7 -0
  75. package/cjs/custom/poptip-animate.js +109 -0
  76. package/cjs/custom/poptip-animate.js.map +1 -0
  77. package/cjs/custom/register.d.ts +27 -0
  78. package/cjs/custom/register.js +418 -3
  79. package/cjs/custom/register.js.map +1 -1
  80. package/cjs/custom/richtext/input-richtext.d.ts +35 -0
  81. package/cjs/custom/richtext/input-richtext.js +80 -0
  82. package/cjs/custom/richtext/input-richtext.js.map +1 -0
  83. package/cjs/custom/richtext/output-richtext.d.ts +37 -0
  84. package/cjs/custom/richtext/output-richtext.js +94 -0
  85. package/cjs/custom/richtext/output-richtext.js.map +1 -0
  86. package/cjs/custom/richtext/slide-out-richtext.d.ts +38 -0
  87. package/cjs/custom/richtext/slide-out-richtext.js +146 -0
  88. package/cjs/custom/richtext/slide-out-richtext.js.map +1 -0
  89. package/cjs/custom/richtext/slide-richtext.d.ts +36 -0
  90. package/cjs/custom/richtext/slide-richtext.js +144 -0
  91. package/cjs/custom/richtext/slide-richtext.js.map +1 -0
  92. package/cjs/custom/rotate.d.ts +33 -0
  93. package/cjs/custom/rotate.js +79 -0
  94. package/cjs/custom/rotate.js.map +1 -0
  95. package/cjs/custom/scale.d.ts +6 -2
  96. package/cjs/custom/scale.js +32 -17
  97. package/cjs/custom/scale.js.map +1 -1
  98. package/cjs/custom/sphere.d.ts +2 -1
  99. package/cjs/custom/sphere.js +14 -5
  100. package/cjs/custom/sphere.js.map +1 -1
  101. package/cjs/custom/state.d.ts +1 -1
  102. package/cjs/custom/state.js +1 -1
  103. package/cjs/custom/state.js.map +1 -1
  104. package/cjs/custom/story.d.ts +196 -0
  105. package/cjs/custom/story.js +497 -0
  106. package/cjs/custom/story.js.map +1 -0
  107. package/cjs/custom/streamLight.d.ts +27 -0
  108. package/cjs/custom/streamLight.js +161 -0
  109. package/cjs/custom/streamLight.js.map +1 -0
  110. package/cjs/custom/tag-points.d.ts +2 -3
  111. package/cjs/custom/tag-points.js +20 -4
  112. package/cjs/custom/tag-points.js.map +1 -1
  113. package/cjs/custom/update.d.ts +2 -2
  114. package/cjs/custom/update.js +10 -2
  115. package/cjs/custom/update.js.map +1 -1
  116. package/cjs/executor/animate-executor.d.ts +7 -6
  117. package/cjs/executor/animate-executor.js +118 -62
  118. package/cjs/executor/animate-executor.js.map +1 -1
  119. package/cjs/executor/executor.d.ts +9 -3
  120. package/cjs/executor/executor.js.map +1 -1
  121. package/cjs/index.d.ts +8 -8
  122. package/cjs/index.js +50 -18
  123. package/cjs/index.js.map +1 -1
  124. package/cjs/interpolate/store.d.ts +6 -2
  125. package/cjs/interpolate/store.js +13 -2
  126. package/cjs/interpolate/store.js.map +1 -1
  127. package/cjs/register.js +1 -5
  128. package/cjs/register.js.map +1 -1
  129. package/cjs/state/animation-state.d.ts +20 -2
  130. package/cjs/state/animation-state.js +48 -4
  131. package/cjs/state/animation-state.js.map +1 -1
  132. package/cjs/state/animation-states-registry.js +18 -0
  133. package/cjs/state/animation-states-registry.js.map +1 -1
  134. package/cjs/state/graphic-extension.d.ts +7 -1
  135. package/cjs/state/graphic-extension.js +20 -0
  136. package/cjs/state/graphic-extension.js.map +1 -1
  137. package/cjs/step.d.ts +7 -4
  138. package/cjs/step.js +33 -15
  139. package/cjs/step.js.map +1 -1
  140. package/cjs/ticker/default-ticker.d.ts +12 -7
  141. package/cjs/ticker/default-ticker.js +38 -33
  142. package/cjs/ticker/default-ticker.js.map +1 -1
  143. package/cjs/ticker/manual-ticker.d.ts +6 -1
  144. package/cjs/ticker/manual-ticker.js +26 -4
  145. package/cjs/ticker/manual-ticker.js.map +1 -1
  146. package/cjs/timeline.d.ts +14 -7
  147. package/cjs/timeline.js +31 -18
  148. package/cjs/timeline.js.map +1 -1
  149. package/cjs/utils/transform.d.ts +2 -0
  150. package/cjs/utils/transform.js +10 -0
  151. package/cjs/utils/transform.js.map +1 -0
  152. package/dist/index.es.js +3765 -527
  153. package/es/animate-extension.d.ts +12 -5
  154. package/es/animate-extension.js +24 -11
  155. package/es/animate-extension.js.map +1 -1
  156. package/es/animate.d.ts +2 -5
  157. package/es/animate.js +14 -11
  158. package/es/animate.js.map +1 -1
  159. package/es/component/component-animate-extension.d.ts +1 -0
  160. package/es/component/component-animate-extension.js +1 -0
  161. package/es/component/component-animate-extension.js.map +1 -0
  162. package/es/component/component-animator.d.ts +22 -0
  163. package/es/component/component-animator.js +59 -0
  164. package/es/component/component-animator.js.map +1 -0
  165. package/es/component/index.d.ts +1 -0
  166. package/es/component/index.js +2 -0
  167. package/es/component/index.js.map +1 -0
  168. package/es/config/morphing.d.ts +2 -0
  169. package/es/config/morphing.js +5 -0
  170. package/es/config/morphing.js.map +1 -0
  171. package/es/custom/clip-graphic.d.ts +1 -1
  172. package/es/custom/clip-graphic.js +2 -2
  173. package/es/custom/clip-graphic.js.map +1 -1
  174. package/es/custom/clip.d.ts +2 -1
  175. package/es/custom/clip.js +9 -1
  176. package/es/custom/clip.js.map +1 -1
  177. package/es/custom/common.d.ts +1 -3
  178. package/es/custom/common.js +21 -17
  179. package/es/custom/common.js.map +1 -1
  180. package/es/custom/custom-animate.d.ts +7 -3
  181. package/es/custom/custom-animate.js +10 -1
  182. package/es/custom/custom-animate.js.map +1 -1
  183. package/es/custom/fade.d.ts +1 -1
  184. package/es/custom/fade.js +7 -2
  185. package/es/custom/fade.js.map +1 -1
  186. package/es/custom/fromTo.d.ts +10 -0
  187. package/es/custom/fromTo.js +34 -0
  188. package/es/custom/fromTo.js.map +1 -0
  189. package/es/custom/groupFade.d.ts +10 -0
  190. package/es/custom/groupFade.js +15 -0
  191. package/es/custom/groupFade.js.map +1 -0
  192. package/es/custom/growAngle.d.ts +10 -5
  193. package/es/custom/growAngle.js +39 -15
  194. package/es/custom/growAngle.js.map +1 -1
  195. package/es/custom/growCenter.d.ts +1 -2
  196. package/es/custom/growCenter.js +16 -10
  197. package/es/custom/growCenter.js.map +1 -1
  198. package/es/custom/growHeight.d.ts +1 -3
  199. package/es/custom/growHeight.js +20 -14
  200. package/es/custom/growHeight.js.map +1 -1
  201. package/es/custom/growPoints.d.ts +1 -2
  202. package/es/custom/growPoints.js +40 -36
  203. package/es/custom/growPoints.js.map +1 -1
  204. package/es/custom/growRadius.d.ts +4 -5
  205. package/es/custom/growRadius.js +22 -16
  206. package/es/custom/growRadius.js.map +1 -1
  207. package/es/custom/growWidth.d.ts +1 -3
  208. package/es/custom/growWidth.js +16 -10
  209. package/es/custom/growWidth.js.map +1 -1
  210. package/es/custom/input-text.d.ts +1 -2
  211. package/es/custom/input-text.js.map +1 -1
  212. package/es/custom/label-item-animate.d.ts +7 -0
  213. package/es/custom/label-item-animate.js +215 -0
  214. package/es/custom/label-item-animate.js.map +1 -0
  215. package/es/custom/morphing.d.ts +51 -0
  216. package/es/custom/morphing.js +289 -0
  217. package/es/custom/morphing.js.map +1 -0
  218. package/es/custom/motionPath.d.ts +21 -0
  219. package/es/custom/motionPath.js +23 -0
  220. package/es/custom/motionPath.js.map +1 -0
  221. package/es/custom/move.d.ts +96 -0
  222. package/es/custom/move.js +118 -0
  223. package/es/custom/move.js.map +1 -0
  224. package/es/custom/number.d.ts +1 -2
  225. package/es/custom/number.js.map +1 -1
  226. package/es/custom/poptip-animate.d.ts +7 -0
  227. package/es/custom/poptip-animate.js +103 -0
  228. package/es/custom/poptip-animate.js.map +1 -0
  229. package/es/custom/register.d.ts +27 -0
  230. package/es/custom/register.js +48 -1
  231. package/es/custom/register.js.map +1 -1
  232. package/es/custom/richtext/input-richtext.d.ts +35 -0
  233. package/es/custom/richtext/input-richtext.js +74 -0
  234. package/es/custom/richtext/input-richtext.js.map +1 -0
  235. package/es/custom/richtext/output-richtext.d.ts +37 -0
  236. package/es/custom/richtext/output-richtext.js +88 -0
  237. package/es/custom/richtext/output-richtext.js.map +1 -0
  238. package/es/custom/richtext/slide-out-richtext.d.ts +38 -0
  239. package/es/custom/richtext/slide-out-richtext.js +140 -0
  240. package/es/custom/richtext/slide-out-richtext.js.map +1 -0
  241. package/es/custom/richtext/slide-richtext.d.ts +36 -0
  242. package/es/custom/richtext/slide-richtext.js +138 -0
  243. package/es/custom/richtext/slide-richtext.js.map +1 -0
  244. package/es/custom/rotate.d.ts +33 -0
  245. package/es/custom/rotate.js +65 -0
  246. package/es/custom/rotate.js.map +1 -0
  247. package/es/custom/scale.d.ts +6 -2
  248. package/es/custom/scale.js +32 -17
  249. package/es/custom/scale.js.map +1 -1
  250. package/es/custom/sphere.d.ts +2 -1
  251. package/es/custom/sphere.js +14 -5
  252. package/es/custom/sphere.js.map +1 -1
  253. package/es/custom/state.d.ts +1 -1
  254. package/es/custom/state.js +1 -1
  255. package/es/custom/state.js.map +1 -1
  256. package/es/custom/story.d.ts +196 -0
  257. package/es/custom/story.js +468 -0
  258. package/es/custom/story.js.map +1 -0
  259. package/es/custom/streamLight.d.ts +27 -0
  260. package/es/custom/streamLight.js +157 -0
  261. package/es/custom/streamLight.js.map +1 -0
  262. package/es/custom/tag-points.d.ts +2 -3
  263. package/es/custom/tag-points.js +21 -5
  264. package/es/custom/tag-points.js.map +1 -1
  265. package/es/custom/update.d.ts +2 -2
  266. package/es/custom/update.js +10 -2
  267. package/es/custom/update.js.map +1 -1
  268. package/es/executor/animate-executor.d.ts +7 -6
  269. package/es/executor/animate-executor.js +116 -61
  270. package/es/executor/animate-executor.js.map +1 -1
  271. package/es/executor/executor.d.ts +9 -3
  272. package/es/executor/executor.js.map +1 -1
  273. package/es/index.d.ts +8 -8
  274. package/es/index.js +10 -12
  275. package/es/index.js.map +1 -1
  276. package/es/interpolate/store.d.ts +6 -2
  277. package/es/interpolate/store.js +13 -3
  278. package/es/interpolate/store.js.map +1 -1
  279. package/es/register.js +0 -8
  280. package/es/register.js.map +1 -1
  281. package/es/state/animation-state.d.ts +20 -2
  282. package/es/state/animation-state.js +48 -2
  283. package/es/state/animation-state.js.map +1 -1
  284. package/es/state/animation-states-registry.js +18 -0
  285. package/es/state/animation-states-registry.js.map +1 -1
  286. package/es/state/graphic-extension.d.ts +7 -1
  287. package/es/state/graphic-extension.js +20 -0
  288. package/es/state/graphic-extension.js.map +1 -1
  289. package/es/step.d.ts +7 -4
  290. package/es/step.js +34 -16
  291. package/es/step.js.map +1 -1
  292. package/es/ticker/default-ticker.d.ts +12 -7
  293. package/es/ticker/default-ticker.js +30 -27
  294. package/es/ticker/default-ticker.js.map +1 -1
  295. package/es/ticker/manual-ticker.d.ts +6 -1
  296. package/es/ticker/manual-ticker.js +27 -3
  297. package/es/ticker/manual-ticker.js.map +1 -1
  298. package/es/timeline.d.ts +14 -7
  299. package/es/timeline.js +33 -18
  300. package/es/timeline.js.map +1 -1
  301. package/es/utils/transform.d.ts +2 -0
  302. package/es/utils/transform.js +4 -0
  303. package/es/utils/transform.js.map +1 -0
  304. package/package.json +16 -16
  305. package/cjs/custom/group-fade.d.ts +0 -16
  306. package/cjs/custom/group-fade.js +0 -66
  307. package/cjs/custom/group-fade.js.map +0 -1
  308. package/cjs/custom/scale-in.d.ts +0 -13
  309. package/cjs/custom/scale-in.js +0 -57
  310. package/cjs/custom/scale-in.js.map +0 -1
  311. package/cjs/interpolate/executor.d.ts +0 -66
  312. package/cjs/interpolate/executor.js +0 -6
  313. package/cjs/interpolate/executor.js.map +0 -1
  314. package/cjs/intreface/animate.d.ts +0 -91
  315. package/cjs/intreface/animate.js +0 -10
  316. package/cjs/intreface/animate.js.map +0 -1
  317. package/cjs/intreface/easing.d.ts +0 -3
  318. package/cjs/intreface/easing.js +0 -6
  319. package/cjs/intreface/easing.js.map +0 -1
  320. package/cjs/intreface/state.d.ts +0 -35
  321. package/cjs/intreface/state.js +0 -6
  322. package/cjs/intreface/state.js.map +0 -1
  323. package/cjs/intreface/ticker.d.ts +0 -37
  324. package/cjs/intreface/ticker.js +0 -10
  325. package/cjs/intreface/ticker.js.map +0 -1
  326. package/cjs/intreface/timeline.d.ts +0 -17
  327. package/cjs/intreface/timeline.js +0 -6
  328. package/cjs/intreface/timeline.js.map +0 -1
  329. package/cjs/intreface/type.d.ts +0 -13
  330. package/cjs/intreface/type.js +0 -15
  331. package/cjs/intreface/type.js.map +0 -1
  332. package/cjs/state/animation-state-machine.d.ts +0 -22
  333. package/cjs/state/animation-state-machine.js +0 -53
  334. package/cjs/state/animation-state-machine.js.map +0 -1
  335. package/cjs/state/animation-state-queue.d.ts +0 -24
  336. package/cjs/state/animation-state-queue.js +0 -66
  337. package/cjs/state/animation-state-queue.js.map +0 -1
  338. package/cjs/state/animation-state-registry.d.ts +0 -14
  339. package/cjs/state/animation-state-registry.js +0 -53
  340. package/cjs/state/animation-state-registry.js.map +0 -1
  341. package/es/custom/group-fade.d.ts +0 -16
  342. package/es/custom/group-fade.js +0 -56
  343. package/es/custom/group-fade.js.map +0 -1
  344. package/es/custom/scale-in.d.ts +0 -13
  345. package/es/custom/scale-in.js +0 -49
  346. package/es/custom/scale-in.js.map +0 -1
  347. package/es/interpolate/executor.d.ts +0 -66
  348. package/es/interpolate/executor.js +0 -2
  349. package/es/interpolate/executor.js.map +0 -1
  350. package/es/intreface/animate.d.ts +0 -91
  351. package/es/intreface/animate.js +0 -6
  352. package/es/intreface/animate.js.map +0 -1
  353. package/es/intreface/easing.d.ts +0 -3
  354. package/es/intreface/easing.js +0 -2
  355. package/es/intreface/easing.js.map +0 -1
  356. package/es/intreface/state.d.ts +0 -35
  357. package/es/intreface/state.js +0 -2
  358. package/es/intreface/state.js.map +0 -1
  359. package/es/intreface/ticker.d.ts +0 -37
  360. package/es/intreface/ticker.js +0 -6
  361. package/es/intreface/ticker.js.map +0 -1
  362. package/es/intreface/timeline.d.ts +0 -17
  363. package/es/intreface/timeline.js +0 -2
  364. package/es/intreface/timeline.js.map +0 -1
  365. package/es/intreface/type.d.ts +0 -13
  366. package/es/intreface/type.js +0 -14
  367. package/es/intreface/type.js.map +0 -1
  368. package/es/state/animation-state-machine.d.ts +0 -22
  369. package/es/state/animation-state-machine.js +0 -47
  370. package/es/state/animation-state-machine.js.map +0 -1
  371. package/es/state/animation-state-queue.d.ts +0 -24
  372. package/es/state/animation-state-queue.js +0 -58
  373. package/es/state/animation-state-queue.js.map +0 -1
  374. package/es/state/animation-state-registry.d.ts +0 -14
  375. package/es/state/animation-state-registry.js +0 -45
  376. package/es/state/animation-state-registry.js.map +0 -1
package/cjs/index.js CHANGED
@@ -17,9 +17,7 @@ var __createBinding = this && this.__createBinding || (Object.create ? function(
17
17
 
18
18
  Object.defineProperty(exports, "__esModule", {
19
19
  value: !0
20
- }), exports.AnimationStateStore = exports.AnimationStateManager = exports.transitionRegistry = exports.AnimationTransitionRegistry = exports.registerCustomAnimate = exports.AnimateExecutor = exports.RotateBySphereAnimate = exports.GroupFadeOut = exports.GroupFadeIn = exports.TagPointsUpdate = exports.ClipDirectionAnimate = exports.ClipRadiusAnimate = exports.ClipAngleAnimate = exports.ClipGraphicAnimate = exports.InputText = exports.IncreaseCount = exports.ACustomAnimate = exports.registerAnimate = exports.Step = exports.DefaultTicker = exports.ManualTicker = exports.DefaultTimeline = exports.Animate = void 0,
21
- __exportStar(require("./intreface/animate"), exports), __exportStar(require("./intreface/timeline"), exports),
22
- __exportStar(require("./intreface/easing"), exports), __exportStar(require("./intreface/type"), exports);
20
+ }), exports.AnimationStateStore = exports.AnimationStateManager = exports.transitionRegistry = exports.AnimationTransitionRegistry = exports.AnimateExecutor = exports.RotateBySphereAnimate = exports.GroupFadeOut = exports.GroupFadeIn = exports.TagPointsUpdate = exports.ClipDirectionAnimate = exports.ClipRadiusAnimate = exports.ClipAngleAnimate = exports.ClipGraphicAnimate = exports.InputText = exports.morphPath = exports.multiToOneMorph = exports.oneToMultiMorph = exports.MultiToOneMorphingPath = exports.MorphingPath = exports.IncreaseCount = exports.ComponentAnimator = exports.AComponentAnimate = exports.ACustomAnimate = exports.registerAnimate = exports.AnimateStep = exports.DefaultTicker = exports.ManualTicker = exports.DefaultTimeline = exports.Animate = void 0;
23
21
 
24
22
  var animate_1 = require("./animate");
25
23
 
@@ -59,7 +57,7 @@ Object.defineProperty(exports, "DefaultTicker", {
59
57
 
60
58
  var step_1 = require("./step");
61
59
 
62
- Object.defineProperty(exports, "Step", {
60
+ Object.defineProperty(exports, "AnimateStep", {
63
61
  enumerable: !0,
64
62
  get: function() {
65
63
  return step_1.Step;
@@ -82,6 +80,20 @@ Object.defineProperty(exports, "ACustomAnimate", {
82
80
  get: function() {
83
81
  return custom_animate_1.ACustomAnimate;
84
82
  }
83
+ }), Object.defineProperty(exports, "AComponentAnimate", {
84
+ enumerable: !0,
85
+ get: function() {
86
+ return custom_animate_1.AComponentAnimate;
87
+ }
88
+ });
89
+
90
+ var component_animator_1 = require("./component/component-animator");
91
+
92
+ Object.defineProperty(exports, "ComponentAnimator", {
93
+ enumerable: !0,
94
+ get: function() {
95
+ return component_animator_1.ComponentAnimator;
96
+ }
85
97
  });
86
98
 
87
99
  var number_1 = require("./custom/number");
@@ -93,6 +105,35 @@ Object.defineProperty(exports, "IncreaseCount", {
93
105
  }
94
106
  });
95
107
 
108
+ var morphing_1 = require("./custom/morphing");
109
+
110
+ Object.defineProperty(exports, "MorphingPath", {
111
+ enumerable: !0,
112
+ get: function() {
113
+ return morphing_1.MorphingPath;
114
+ }
115
+ }), Object.defineProperty(exports, "MultiToOneMorphingPath", {
116
+ enumerable: !0,
117
+ get: function() {
118
+ return morphing_1.MultiToOneMorphingPath;
119
+ }
120
+ }), Object.defineProperty(exports, "oneToMultiMorph", {
121
+ enumerable: !0,
122
+ get: function() {
123
+ return morphing_1.oneToMultiMorph;
124
+ }
125
+ }), Object.defineProperty(exports, "multiToOneMorph", {
126
+ enumerable: !0,
127
+ get: function() {
128
+ return morphing_1.multiToOneMorph;
129
+ }
130
+ }), Object.defineProperty(exports, "morphPath", {
131
+ enumerable: !0,
132
+ get: function() {
133
+ return morphing_1.morphPath;
134
+ }
135
+ });
136
+
96
137
  var input_text_1 = require("./custom/input-text");
97
138
 
98
139
  Object.defineProperty(exports, "InputText", {
@@ -135,17 +176,17 @@ Object.defineProperty(exports, "TagPointsUpdate", {
135
176
  }
136
177
  });
137
178
 
138
- var group_fade_1 = require("./custom/group-fade");
179
+ var groupFade_1 = require("./custom/groupFade");
139
180
 
140
181
  Object.defineProperty(exports, "GroupFadeIn", {
141
182
  enumerable: !0,
142
183
  get: function() {
143
- return group_fade_1.GroupFadeIn;
184
+ return groupFade_1.GroupFadeIn;
144
185
  }
145
186
  }), Object.defineProperty(exports, "GroupFadeOut", {
146
187
  enumerable: !0,
147
188
  get: function() {
148
- return group_fade_1.GroupFadeOut;
189
+ return groupFade_1.GroupFadeOut;
149
190
  }
150
191
  });
151
192
 
@@ -165,16 +206,7 @@ Object.defineProperty(exports, "AnimateExecutor", {
165
206
  get: function() {
166
207
  return animate_executor_1.AnimateExecutor;
167
208
  }
168
- });
169
-
170
- var register_2 = require("./custom/register");
171
-
172
- Object.defineProperty(exports, "registerCustomAnimate", {
173
- enumerable: !0,
174
- get: function() {
175
- return register_2.registerCustomAnimate;
176
- }
177
- }), __exportStar(require("./state"), exports);
209
+ }), __exportStar(require("./custom/register"), exports), __exportStar(require("./state"), exports);
178
210
 
179
211
  var animation_states_registry_1 = require("./state/animation-states-registry");
180
212
 
@@ -210,5 +242,5 @@ Object.defineProperty(exports, "AnimationStateStore", {
210
242
  get: function() {
211
243
  return animation_state_2.AnimationStateStore;
212
244
  }
213
- });
245
+ }), __exportStar(require("./component"), exports);
214
246
  //# sourceMappingURL=index.js.map
package/cjs/index.js.map CHANGED
@@ -1 +1 @@
1
- {"version":3,"sources":["../src/index.ts"],"names":[],"mappings":";;;;;;;;;;;;;;;;;AACA,sDAAoC;AACpC,uDAAqC;AACrC,qDAAmC;AACnC,mDAAiC;AAGjC,qCAAoC;AAA3B,kGAAA,OAAO,OAAA;AAChB,uCAA6C;AAApC,2GAAA,eAAe,OAAA;AACxB,wDAAsD;AAA7C,6GAAA,YAAY,OAAA;AACrB,0DAAwD;AAA/C,+GAAA,aAAa,OAAA;AACtB,+BAA8B;AAArB,4FAAA,IAAI,OAAA;AAGb,sDAAoC;AACpC,uCAA6C;AAApC,2GAAA,eAAe,OAAA;AACxB,0DAAyD;AAAhD,gHAAA,cAAc,OAAA;AACvB,0CAAgD;AAAvC,uGAAA,aAAa,OAAA;AACtB,kDAAgD;AAAvC,uGAAA,SAAS,OAAA;AAClB,sDAAsH;AAA7G,kHAAA,kBAAkB,OAAA;AAAE,gHAAA,gBAAgB,OAAA;AAAE,iHAAA,iBAAiB,OAAA;AAAE,oHAAA,oBAAoB,OAAA;AACtF,kDAAsD;AAA7C,6GAAA,eAAe,OAAA;AACxB,kDAAgE;AAAvD,yGAAA,WAAW,OAAA;AAAE,0GAAA,YAAY,OAAA;AAClC,0CAAwD;AAA/C,+GAAA,qBAAqB,OAAA;AAC9B,gEAA8D;AAArD,mHAAA,eAAe,OAAA;AACxB,8CAA0D;AAAjD,iHAAA,qBAAqB,OAAA;AAE9B,0CAAwB;AACxB,+EAAgF;AAAvE,wIAAA,2BAA2B,OAAA;AACpC,+EAAuE;AAA9D,+HAAA,kBAAkB,OAAA;AAC3B,2DAAgE;AAAvD,wHAAA,qBAAqB,OAAA;AAC9B,2DAA8D;AAArD,sHAAA,mBAAmB,OAAA","file":"index.js","sourcesContent":["// 导出接口\nexport * from './intreface/animate';\nexport * from './intreface/timeline';\nexport * from './intreface/easing';\nexport * from './intreface/type';\n\n// 导出实现\nexport { Animate } from './animate';\nexport { DefaultTimeline } from './timeline';\nexport { ManualTicker } from './ticker/manual-ticker';\nexport { DefaultTicker } from './ticker/default-ticker';\nexport { Step } from './step';\n\n// 导出工具函数\nexport * from './utils/easing-func';\nexport { registerAnimate } from './register';\nexport { ACustomAnimate } from './custom/custom-animate';\nexport { IncreaseCount } from './custom/number';\nexport { InputText } from './custom/input-text';\nexport { ClipGraphicAnimate, ClipAngleAnimate, ClipRadiusAnimate, ClipDirectionAnimate } from './custom/clip-graphic';\nexport { TagPointsUpdate } from './custom/tag-points';\nexport { GroupFadeIn, GroupFadeOut } from './custom/group-fade';\nexport { RotateBySphereAnimate } from './custom/sphere';\nexport { AnimateExecutor } from './executor/animate-executor';\nexport { registerCustomAnimate } from './custom/register';\n// Export animation state modules\nexport * from './state';\nexport { AnimationTransitionRegistry } from './state/animation-states-registry';\nexport { transitionRegistry } from './state/animation-states-registry';\nexport { AnimationStateManager } from './state/animation-state';\nexport { AnimationStateStore } from './state/animation-state';\n"]}
1
+ {"version":3,"sources":["../src/index.ts"],"names":[],"mappings":";;;;;;;;;;;;;;;;;AACA,qCAAoC;AAA3B,kGAAA,OAAO,OAAA;AAChB,uCAA6C;AAApC,2GAAA,eAAe,OAAA;AACxB,wDAAsD;AAA7C,6GAAA,YAAY,OAAA;AACrB,0DAAwD;AAA/C,+GAAA,aAAa,OAAA;AACtB,+BAA6C;AAApC,mGAAA,IAAI,OAAe;AAG5B,sDAAoC;AACpC,uCAA6C;AAApC,2GAAA,eAAe,OAAA;AACxB,0DAA4E;AAAnE,gHAAA,cAAc,OAAA;AAAE,mHAAA,iBAAiB,OAAA;AAC1C,qEAAmE;AAA1D,uHAAA,iBAAiB,OAAA;AAC1B,0CAAgD;AAAvC,uGAAA,aAAa,OAAA;AACtB,8CAAsH;AAA7G,wGAAA,YAAY,OAAA;AAAE,kHAAA,sBAAsB,OAAA;AAAE,2GAAA,eAAe,OAAA;AAAE,2GAAA,eAAe,OAAA;AAAE,qGAAA,SAAS,OAAA;AAC1F,kDAAgD;AAAvC,uGAAA,SAAS,OAAA;AAClB,sDAAsH;AAA7G,kHAAA,kBAAkB,OAAA;AAAE,gHAAA,gBAAgB,OAAA;AAAE,iHAAA,iBAAiB,OAAA;AAAE,oHAAA,oBAAoB,OAAA;AACtF,kDAAsD;AAA7C,6GAAA,eAAe,OAAA;AACxB,gDAA+D;AAAtD,wGAAA,WAAW,OAAA;AAAE,yGAAA,YAAY,OAAA;AAClC,0CAAwD;AAA/C,+GAAA,qBAAqB,OAAA;AAC9B,gEAA8D;AAArD,mHAAA,eAAe,OAAA;AAExB,oDAAkC;AAElC,0CAAwB;AACxB,+EAAgF;AAAvE,wIAAA,2BAA2B,OAAA;AACpC,+EAAuE;AAA9D,+HAAA,kBAAkB,OAAA;AAC3B,2DAAgE;AAAvD,wHAAA,qBAAqB,OAAA;AAC9B,2DAA8D;AAArD,sHAAA,mBAAmB,OAAA;AAG5B,8CAA4B","file":"index.js","sourcesContent":["// 导出实现\nexport { Animate } from './animate';\nexport { DefaultTimeline } from './timeline';\nexport { ManualTicker } from './ticker/manual-ticker';\nexport { DefaultTicker } from './ticker/default-ticker';\nexport { Step as AnimateStep } from './step';\n\n// 导出工具函数\nexport * from './utils/easing-func';\nexport { registerAnimate } from './register';\nexport { ACustomAnimate, AComponentAnimate } from './custom/custom-animate';\nexport { ComponentAnimator } from './component/component-animator';\nexport { IncreaseCount } from './custom/number';\nexport { MorphingPath, MultiToOneMorphingPath, oneToMultiMorph, multiToOneMorph, morphPath } from './custom/morphing';\nexport { InputText } from './custom/input-text';\nexport { ClipGraphicAnimate, ClipAngleAnimate, ClipRadiusAnimate, ClipDirectionAnimate } from './custom/clip-graphic';\nexport { TagPointsUpdate } from './custom/tag-points';\nexport { GroupFadeIn, GroupFadeOut } from './custom/groupFade';\nexport { RotateBySphereAnimate } from './custom/sphere';\nexport { AnimateExecutor } from './executor/animate-executor';\nexport type { IAnimationConfig } from './executor/executor';\nexport * from './custom/register';\n// Export animation state modules\nexport * from './state';\nexport { AnimationTransitionRegistry } from './state/animation-states-registry';\nexport { transitionRegistry } from './state/animation-states-registry';\nexport { AnimationStateManager } from './state/animation-state';\nexport { AnimationStateStore } from './state/animation-state';\n\n// Export component animation modules\nexport * from './component';\n"]}
@@ -1,7 +1,8 @@
1
- import type { IGraphic } from '@visactor/vrender-core';
2
- import type { IStep } from '../intreface/animate';
1
+ import type { IGraphic, IStep } from '@visactor/vrender-core';
2
+ import type { IPointLike } from '@visactor/vutils';
3
3
  export declare class InterpolateUpdateStore {
4
4
  opacity: (key: string, from: number, to: number, ratio: number, step: IStep, target: IGraphic) => void;
5
+ baseOpacity: (key: string, from: number, to: number, ratio: number, step: IStep, target: IGraphic) => void;
5
6
  fillOpacity: (key: string, from: number, to: number, ratio: number, step: IStep, target: IGraphic) => void;
6
7
  strokeOpacity: (key: string, from: number, to: number, ratio: number, step: IStep, target: IGraphic) => void;
7
8
  zIndex: (key: string, from: number, to: number, ratio: number, step: IStep, target: IGraphic) => void;
@@ -17,6 +18,8 @@ export declare class InterpolateUpdateStore {
17
18
  height: (key: string, from: number, to: number, ratio: number, step: IStep, target: IGraphic) => void;
18
19
  x: (key: string, from: number, to: number, ratio: number, step: IStep, target: IGraphic) => void;
19
20
  y: (key: string, from: number, to: number, ratio: number, step: IStep, target: IGraphic) => void;
21
+ dx: (key: string, from: number, to: number, ratio: number, step: IStep, target: IGraphic) => void;
22
+ dy: (key: string, from: number, to: number, ratio: number, step: IStep, target: IGraphic) => void;
20
23
  angle: (key: string, from: number, to: number, ratio: number, step: IStep, target: IGraphic) => void;
21
24
  scaleX: (key: string, from: number, to: number, ratio: number, step: IStep, target: IGraphic) => void;
22
25
  scaleY: (key: string, from: number, to: number, ratio: number, step: IStep, target: IGraphic) => void;
@@ -27,6 +30,7 @@ export declare class InterpolateUpdateStore {
27
30
  outerRadius: (key: string, from: number, to: number, ratio: number, step: IStep, target: IGraphic) => void;
28
31
  innerRadius: (key: string, from: number, to: number, ratio: number, step: IStep, target: IGraphic) => void;
29
32
  size: (key: string, from: number, to: number, ratio: number, step: IStep, target: IGraphic) => void;
33
+ points: (key: string, from: IPointLike[], to: IPointLike[], ratio: number, step: IStep, target: IGraphic) => void;
30
34
  }
31
35
  export declare const interpolateUpdateStore: InterpolateUpdateStore;
32
36
  export declare function commonInterpolateUpdate(key: string, from: any, to: any, ratio: number, step: IStep, target: IGraphic): boolean;
@@ -10,6 +10,8 @@ class InterpolateUpdateStore {
10
10
  constructor() {
11
11
  this.opacity = (key, from, to, ratio, step, target) => {
12
12
  target.attribute.opacity = (0, number_1.interpolateNumber)(from, to, ratio);
13
+ }, this.baseOpacity = (key, from, to, ratio, step, target) => {
14
+ target.attribute.baseOpacity = (0, number_1.interpolateNumber)(from, to, ratio);
13
15
  }, this.fillOpacity = (key, from, to, ratio, step, target) => {
14
16
  target.attribute.fillOpacity = (0, number_1.interpolateNumber)(from, to, ratio);
15
17
  }, this.strokeOpacity = (key, from, to, ratio, step, target) => {
@@ -27,11 +29,11 @@ class InterpolateUpdateStore {
27
29
  }, this.fill = (key, from, to, ratio, step, target) => {
28
30
  target.attribute.fill = (0, vrender_core_1.interpolateColor)(from, to, ratio, !1);
29
31
  }, this.fillPure = (key, from, to, ratio, step, target) => {
30
- target.attribute.fill = (0, vrender_core_1.interpolatePureColorArrayToStr)(step.fromParsedProps.fill, step.toParsedProps.fill, ratio);
32
+ target.attribute.fill = step.fromParsedProps.fill ? (0, vrender_core_1.interpolatePureColorArrayToStr)(step.fromParsedProps.fill, step.toParsedProps.fill, ratio) : step.toParsedProps.fill;
31
33
  }, this.stroke = (key, from, to, ratio, step, target) => {
32
34
  target.attribute.stroke = (0, vrender_core_1.interpolateColor)(from, to, ratio, !1);
33
35
  }, this.strokePure = (key, from, to, ratio, step, target) => {
34
- target.attribute.stroke = (0, vrender_core_1.interpolatePureColorArrayToStr)(step.fromParsedProps.stroke, step.toParsedProps.stroke, ratio);
36
+ target.attribute.stroke = step.fromParsedProps.stroke ? (0, vrender_core_1.interpolatePureColorArrayToStr)(step.fromParsedProps.stroke, step.toParsedProps.stroke, ratio) : step.toParsedProps.stroke;
35
37
  }, this.width = (key, from, to, ratio, step, target) => {
36
38
  target.attribute.width = (0, number_1.interpolateNumber)(from, to, ratio), target.addUpdateBoundTag();
37
39
  }, this.height = (key, from, to, ratio, step, target) => {
@@ -42,6 +44,12 @@ class InterpolateUpdateStore {
42
44
  }, this.y = (key, from, to, ratio, step, target) => {
43
45
  target.attribute.y = (0, number_1.interpolateNumber)(from, to, ratio), target.addUpdateBoundTag(),
44
46
  target.addUpdatePositionTag();
47
+ }, this.dx = (key, from, to, ratio, step, target) => {
48
+ target.attribute.dx = (0, number_1.interpolateNumber)(from, to, ratio), target.addUpdateBoundTag(),
49
+ target.addUpdatePositionTag();
50
+ }, this.dy = (key, from, to, ratio, step, target) => {
51
+ target.attribute.dy = (0, number_1.interpolateNumber)(from, to, ratio), target.addUpdateBoundTag(),
52
+ target.addUpdatePositionTag();
45
53
  }, this.angle = (key, from, to, ratio, step, target) => {
46
54
  target.attribute.angle = (0, number_1.interpolateNumber)(from, to, ratio), target.addUpdateBoundTag(),
47
55
  target.addUpdatePositionTag();
@@ -68,6 +76,9 @@ class InterpolateUpdateStore {
68
76
  target.addUpdateBoundTag();
69
77
  }, this.size = (key, from, to, ratio, step, target) => {
70
78
  target.attribute.size = (0, number_1.interpolateNumber)(from, to, ratio), target.addUpdateBoundTag();
79
+ }, this.points = (key, from, to, ratio, step, target) => {
80
+ target.attribute.points = (0, vrender_core_1.pointsInterpolation)(from, to, ratio),
81
+ target.addUpdateBoundTag();
71
82
  };
72
83
  }
73
84
  }
@@ -1 +1 @@
1
- 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type { IGraphic } from '@visactor/vrender-core';\nimport { interpolateColor, interpolatePureColorArrayToStr } from '@visactor/vrender-core';\nimport { interpolateNumber } from './number';\nimport type { IStep } from '../intreface/animate';\n\n// 直接设置,触发 隐藏类(Hidden Class)优化:\n/**\n *\nconst a = { type: 1 };\nconst ITERATIONS = 1e7; // 测试次数\n\n// 动态生成 keys 数组(确保引擎无法静态推断 key)\nconst keys = [];\nfor (let i = 0; i < ITERATIONS; i++) {\n // 通过条件确保 key 动态变化(但实际始终为 'type',避免属性缺失的开销)\n keys.push(Math.random() < 0 ? 'other' : 'type');\n}\n\n// 测试字面量访问\nfunction testLiteral() {\n let sum = 0;\n for (let i = 0; i < ITERATIONS; i++) {\n const key = keys[i]; // 读取 key(与动态测试完全一致)\n sum += a.type; // 差异仅在此处:使用字面量访问\n }\n return sum;\n}\n\n// 测试变量动态访问\nfunction testDynamic() {\n let sum = 0;\n for (let i = 0; i < ITERATIONS; i++) {\n const key = keys[i]; // 读取 key(与字面量测试完全一致)\n sum += a[key]; // 差异仅在此处:使用变量访问\n }\n return sum;\n}\n\n// 预热(避免 JIT 编译影响)\ntestLiteral();\ntestDynamic();\n\n// 正式测试\nconsole.time('literal');\ntestLiteral();\nconsole.timeEnd('literal');\n\nconsole.time('dynamic');\ntestDynamic();\nconsole.timeEnd('dynamic');\n\n\n// out:\n// literal: 7.1259765625 ms\n// dynamic: 9.322998046875 ms\n */\n\nexport class InterpolateUpdateStore {\n opacity = (key: string, from: number, to: number, ratio: number, step: IStep, target: IGraphic) => {\n target.attribute.opacity = interpolateNumber(from, to, ratio);\n };\n fillOpacity = (key: string, from: number, to: number, ratio: number, step: IStep, target: IGraphic) => {\n target.attribute.fillOpacity = interpolateNumber(from, to, ratio);\n };\n strokeOpacity = (key: string, from: number, to: number, ratio: number, step: IStep, target: IGraphic) => {\n target.attribute.strokeOpacity = interpolateNumber(from, to, ratio);\n };\n zIndex = (key: string, from: number, to: number, ratio: number, step: IStep, target: IGraphic) => {\n target.attribute.zIndex = interpolateNumber(from, to, ratio);\n };\n backgroundOpacity = (key: string, from: number, to: number, ratio: number, step: IStep, target: IGraphic) => {\n target.attribute.backgroundOpacity = interpolateNumber(from, to, ratio);\n };\n shadowOffsetX = (key: string, from: number, to: number, ratio: number, step: IStep, target: IGraphic) => {\n target.attribute.shadowOffsetX = interpolateNumber(from, to, ratio);\n };\n shadowOffsetY = (key: string, from: number, to: number, ratio: number, step: IStep, target: IGraphic) => {\n target.attribute.shadowOffsetY = interpolateNumber(from, to, ratio);\n };\n shadowBlur = (key: string, from: number, to: number, ratio: number, step: IStep, target: IGraphic) => {\n target.attribute.shadowBlur = interpolateNumber(from, to, ratio);\n };\n fill = (\n key: string,\n from: [number, number, number, number],\n to: [number, number, number, number],\n ratio: number,\n step: IStep,\n target: IGraphic\n ) => {\n target.attribute.fill = interpolateColor(from, to, ratio, false) as any;\n };\n fillPure = (\n key: string,\n from: [number, number, number, number],\n to: [number, number, number, number],\n ratio: number,\n step: IStep,\n target: IGraphic\n ) => {\n target.attribute.fill = interpolatePureColorArrayToStr(\n step.fromParsedProps.fill,\n step.toParsedProps.fill,\n ratio\n ) as any;\n };\n stroke = (\n key: string,\n from: [number, number, number, number],\n to: [number, number, number, number],\n ratio: number,\n step: IStep,\n target: IGraphic\n ) => {\n target.attribute.stroke = interpolateColor(from, to, ratio, false);\n };\n strokePure = (\n key: string,\n from: [number, number, number, number],\n to: [number, number, number, number],\n ratio: number,\n step: IStep,\n target: IGraphic\n ) => {\n target.attribute.stroke = interpolatePureColorArrayToStr(\n step.fromParsedProps.stroke,\n step.toParsedProps.stroke,\n ratio\n ) as any;\n };\n\n // 需要更新Bounds\n width = (key: string, from: number, to: number, ratio: number, step: IStep, target: IGraphic) => {\n (target.attribute as any).width = interpolateNumber(from, to, ratio);\n target.addUpdateBoundTag();\n };\n height = (key: string, from: number, to: number, ratio: number, step: IStep, target: IGraphic) => {\n (target.attribute as any).height = interpolateNumber(from, to, ratio);\n target.addUpdateBoundTag();\n };\n x = (key: string, from: number, to: number, ratio: number, step: IStep, target: IGraphic) => {\n target.attribute.x = interpolateNumber(from, to, ratio);\n target.addUpdateBoundTag();\n target.addUpdatePositionTag();\n };\n y = (key: string, from: number, to: number, ratio: number, step: IStep, target: IGraphic) => {\n target.attribute.y = interpolateNumber(from, to, ratio);\n target.addUpdateBoundTag();\n target.addUpdatePositionTag();\n };\n angle = (key: string, from: number, to: number, ratio: number, step: IStep, target: IGraphic) => {\n target.attribute.angle = interpolateNumber(from, to, ratio);\n target.addUpdateBoundTag();\n target.addUpdatePositionTag();\n };\n scaleX = (key: string, from: number, to: number, ratio: number, step: IStep, target: IGraphic) => {\n target.attribute.scaleX = interpolateNumber(from, to, ratio);\n target.addUpdateBoundTag();\n target.addUpdatePositionTag();\n };\n scaleY = (key: string, from: number, to: number, ratio: number, step: IStep, target: IGraphic) => {\n target.attribute.scaleY = interpolateNumber(from, to, ratio);\n target.addUpdateBoundTag();\n target.addUpdatePositionTag();\n };\n lineWidth = (key: string, from: number, to: number, ratio: number, step: IStep, target: IGraphic) => {\n target.attribute.lineWidth = interpolateNumber(from, to, ratio);\n target.addUpdateBoundTag();\n };\n startAngle = (key: string, from: number, to: number, ratio: number, step: IStep, target: IGraphic) => {\n (target.attribute as any).startAngle = interpolateNumber(from, to, ratio);\n target.addUpdateBoundTag();\n };\n endAngle = (key: string, from: number, to: number, ratio: number, step: IStep, target: IGraphic) => {\n (target.attribute as any).endAngle = interpolateNumber(from, to, ratio);\n target.addUpdateBoundTag();\n };\n radius = (key: string, from: number, to: number, ratio: number, step: IStep, target: IGraphic) => {\n (target.attribute as any).radius = interpolateNumber(from, to, ratio);\n target.addUpdateBoundTag();\n };\n outerRadius = (key: string, from: number, to: number, ratio: number, step: IStep, target: IGraphic) => {\n (target.attribute as any).outerRadius = interpolateNumber(from, to, ratio);\n target.addUpdateBoundTag();\n };\n innerRadius = (key: string, from: number, to: number, ratio: number, step: IStep, target: IGraphic) => {\n (target.attribute as any).innerRadius = interpolateNumber(from, to, ratio);\n target.addUpdateBoundTag();\n };\n size = (key: string, from: number, to: number, ratio: number, step: IStep, target: IGraphic) => {\n (target.attribute as any).size = interpolateNumber(from, to, ratio);\n target.addUpdateBoundTag();\n };\n}\n\nexport const interpolateUpdateStore = new InterpolateUpdateStore();\n\nexport function commonInterpolateUpdate(key: string, from: any, to: any, ratio: number, step: IStep, target: IGraphic) {\n if (Number.isFinite(to) && Number.isFinite(from)) {\n (target.attribute as any)[key] = from + (to - from) * ratio;\n return true;\n } else if (Array.isArray(to) && Array.isArray(from) && to.length === from.length) {\n const nextList = [];\n let valid = true;\n for (let i = 0; i < to.length; i++) {\n const v = from[i];\n const val = v + (to[i] - v) * ratio;\n if (!Number.isFinite(val)) {\n valid = false;\n break;\n }\n nextList.push(val);\n }\n if (valid) {\n (target.attribute as any)[key] = nextList;\n }\n return true;\n }\n return false;\n}\n"]}
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type { IGraphic, IStep } from '@visactor/vrender-core';\nimport { interpolateColor, interpolatePureColorArrayToStr, pointsInterpolation } from '@visactor/vrender-core';\nimport { interpolateNumber } from './number';\nimport type { IPointLike } from '@visactor/vutils';\n\n// 直接设置,触发 隐藏类(Hidden Class)优化:\n/**\n *\nconst a = { type: 1 };\nconst ITERATIONS = 1e7; // 测试次数\n\n// 动态生成 keys 数组(确保引擎无法静态推断 key)\nconst keys = [];\nfor (let i = 0; i < ITERATIONS; i++) {\n // 通过条件确保 key 动态变化(但实际始终为 'type',避免属性缺失的开销)\n keys.push(Math.random() < 0 ? 'other' : 'type');\n}\n\n// 测试字面量访问\nfunction testLiteral() {\n let sum = 0;\n for (let i = 0; i < ITERATIONS; i++) {\n const key = keys[i]; // 读取 key(与动态测试完全一致)\n sum += a.type; // 差异仅在此处:使用字面量访问\n }\n return sum;\n}\n\n// 测试变量动态访问\nfunction testDynamic() {\n let sum = 0;\n for (let i = 0; i < ITERATIONS; i++) {\n const key = keys[i]; // 读取 key(与字面量测试完全一致)\n sum += a[key]; // 差异仅在此处:使用变量访问\n }\n return sum;\n}\n\n// 预热(避免 JIT 编译影响)\ntestLiteral();\ntestDynamic();\n\n// 正式测试\nconsole.time('literal');\ntestLiteral();\nconsole.timeEnd('literal');\n\nconsole.time('dynamic');\ntestDynamic();\nconsole.timeEnd('dynamic');\n\n\n// out:\n// literal: 7.1259765625 ms\n// dynamic: 9.322998046875 ms\n */\n\nexport class InterpolateUpdateStore {\n opacity = (key: string, from: number, to: number, ratio: number, step: IStep, target: IGraphic) => {\n target.attribute.opacity = interpolateNumber(from, to, ratio);\n };\n baseOpacity = (key: string, from: number, to: number, ratio: number, step: IStep, target: IGraphic) => {\n (target.attribute as any).baseOpacity = interpolateNumber(from, to, ratio);\n };\n fillOpacity = (key: string, from: number, to: number, ratio: number, step: IStep, target: IGraphic) => {\n target.attribute.fillOpacity = interpolateNumber(from, to, ratio);\n };\n strokeOpacity = (key: string, from: number, to: number, ratio: number, step: IStep, target: IGraphic) => {\n target.attribute.strokeOpacity = interpolateNumber(from, to, ratio);\n };\n zIndex = (key: string, from: number, to: number, ratio: number, step: IStep, target: IGraphic) => {\n target.attribute.zIndex = interpolateNumber(from, to, ratio);\n };\n backgroundOpacity = (key: string, from: number, to: number, ratio: number, step: IStep, target: IGraphic) => {\n target.attribute.backgroundOpacity = interpolateNumber(from, to, ratio);\n };\n shadowOffsetX = (key: string, from: number, to: number, ratio: number, step: IStep, target: IGraphic) => {\n target.attribute.shadowOffsetX = interpolateNumber(from, to, ratio);\n };\n shadowOffsetY = (key: string, from: number, to: number, ratio: number, step: IStep, target: IGraphic) => {\n target.attribute.shadowOffsetY = interpolateNumber(from, to, ratio);\n };\n shadowBlur = (key: string, from: number, to: number, ratio: number, step: IStep, target: IGraphic) => {\n target.attribute.shadowBlur = interpolateNumber(from, to, ratio);\n };\n fill = (\n key: string,\n from: [number, number, number, number],\n to: [number, number, number, number],\n ratio: number,\n step: IStep,\n target: IGraphic\n ) => {\n target.attribute.fill = interpolateColor(from, to, ratio, false) as any;\n };\n fillPure = (\n key: string,\n from: [number, number, number, number],\n to: [number, number, number, number],\n ratio: number,\n step: IStep,\n target: IGraphic\n ) => {\n target.attribute.fill = step.fromParsedProps.fill\n ? (interpolatePureColorArrayToStr(step.fromParsedProps.fill, step.toParsedProps.fill, ratio) as any)\n : step.toParsedProps.fill;\n };\n stroke = (\n key: string,\n from: [number, number, number, number],\n to: [number, number, number, number],\n ratio: number,\n step: IStep,\n target: IGraphic\n ) => {\n target.attribute.stroke = interpolateColor(from, to, ratio, false);\n };\n strokePure = (\n key: string,\n from: [number, number, number, number],\n to: [number, number, number, number],\n ratio: number,\n step: IStep,\n target: IGraphic\n ) => {\n target.attribute.stroke = step.fromParsedProps.stroke\n ? (interpolatePureColorArrayToStr(step.fromParsedProps.stroke, step.toParsedProps.stroke, ratio) as any)\n : step.toParsedProps.stroke;\n };\n\n // 需要更新Bounds\n width = (key: string, from: number, to: number, ratio: number, step: IStep, target: IGraphic) => {\n (target.attribute as any).width = interpolateNumber(from, to, ratio);\n target.addUpdateBoundTag();\n };\n height = (key: string, from: number, to: number, ratio: number, step: IStep, target: IGraphic) => {\n (target.attribute as any).height = interpolateNumber(from, to, ratio);\n target.addUpdateBoundTag();\n };\n x = (key: string, from: number, to: number, ratio: number, step: IStep, target: IGraphic) => {\n target.attribute.x = interpolateNumber(from, to, ratio);\n target.addUpdateBoundTag();\n target.addUpdatePositionTag();\n };\n y = (key: string, from: number, to: number, ratio: number, step: IStep, target: IGraphic) => {\n target.attribute.y = interpolateNumber(from, to, ratio);\n target.addUpdateBoundTag();\n target.addUpdatePositionTag();\n };\n dx = (key: string, from: number, to: number, ratio: number, step: IStep, target: IGraphic) => {\n target.attribute.dx = interpolateNumber(from, to, ratio);\n target.addUpdateBoundTag();\n target.addUpdatePositionTag();\n };\n dy = (key: string, from: number, to: number, ratio: number, step: IStep, target: IGraphic) => {\n target.attribute.dy = interpolateNumber(from, to, ratio);\n target.addUpdateBoundTag();\n target.addUpdatePositionTag();\n };\n angle = (key: string, from: number, to: number, ratio: number, step: IStep, target: IGraphic) => {\n target.attribute.angle = interpolateNumber(from, to, ratio);\n target.addUpdateBoundTag();\n target.addUpdatePositionTag();\n };\n scaleX = (key: string, from: number, to: number, ratio: number, step: IStep, target: IGraphic) => {\n target.attribute.scaleX = interpolateNumber(from, to, ratio);\n target.addUpdateBoundTag();\n target.addUpdatePositionTag();\n };\n scaleY = (key: string, from: number, to: number, ratio: number, step: IStep, target: IGraphic) => {\n target.attribute.scaleY = interpolateNumber(from, to, ratio);\n target.addUpdateBoundTag();\n target.addUpdatePositionTag();\n };\n lineWidth = (key: string, from: number, to: number, ratio: number, step: IStep, target: IGraphic) => {\n target.attribute.lineWidth = interpolateNumber(from, to, ratio);\n target.addUpdateBoundTag();\n };\n startAngle = (key: string, from: number, to: number, ratio: number, step: IStep, target: IGraphic) => {\n (target.attribute as any).startAngle = interpolateNumber(from, to, ratio);\n target.addUpdateBoundTag();\n };\n endAngle = (key: string, from: number, to: number, ratio: number, step: IStep, target: IGraphic) => {\n (target.attribute as any).endAngle = interpolateNumber(from, to, ratio);\n target.addUpdateBoundTag();\n };\n radius = (key: string, from: number, to: number, ratio: number, step: IStep, target: IGraphic) => {\n (target.attribute as any).radius = interpolateNumber(from, to, ratio);\n target.addUpdateBoundTag();\n };\n outerRadius = (key: string, from: number, to: number, ratio: number, step: IStep, target: IGraphic) => {\n (target.attribute as any).outerRadius = interpolateNumber(from, to, ratio);\n target.addUpdateBoundTag();\n };\n innerRadius = (key: string, from: number, to: number, ratio: number, step: IStep, target: IGraphic) => {\n (target.attribute as any).innerRadius = interpolateNumber(from, to, ratio);\n target.addUpdateBoundTag();\n };\n size = (key: string, from: number, to: number, ratio: number, step: IStep, target: IGraphic) => {\n (target.attribute as any).size = interpolateNumber(from, to, ratio);\n target.addUpdateBoundTag();\n };\n points = (key: string, from: IPointLike[], to: IPointLike[], ratio: number, step: IStep, target: IGraphic) => {\n (target.attribute as any).points = pointsInterpolation(from, to, ratio);\n target.addUpdateBoundTag();\n };\n}\n\nexport const interpolateUpdateStore = new InterpolateUpdateStore();\n\nexport function commonInterpolateUpdate(key: string, from: any, to: any, ratio: number, step: IStep, target: IGraphic) {\n if (Number.isFinite(to) && Number.isFinite(from)) {\n (target.attribute as any)[key] = from + (to - from) * ratio;\n return true;\n } else if (Array.isArray(to) && Array.isArray(from) && to.length === from.length) {\n const nextList = [];\n let valid = true;\n for (let i = 0; i < to.length; i++) {\n const v = from[i];\n const val = v + (to[i] - v) * ratio;\n if (!Number.isFinite(val)) {\n valid = false;\n break;\n }\n nextList.push(val);\n }\n if (valid) {\n (target.attribute as any)[key] = nextList;\n }\n return true;\n }\n return false;\n}\n"]}
package/cjs/register.js CHANGED
@@ -4,13 +4,9 @@ Object.defineProperty(exports, "__esModule", {
4
4
  value: !0
5
5
  }), exports.registerAnimate = void 0;
6
6
 
7
- const vrender_core_1 = require("@visactor/vrender-core"), animate_1 = require("./animate"), timeline_1 = require("./timeline"), default_ticker_1 = require("./ticker/default-ticker"), vutils_1 = require("@visactor/vutils"), graphic_extension_1 = require("./state/graphic-extension"), animate_extension_1 = require("./animate-extension");
7
+ const vrender_core_1 = require("@visactor/vrender-core"), vutils_1 = require("@visactor/vutils"), graphic_extension_1 = require("./state/graphic-extension"), animate_extension_1 = require("./animate-extension");
8
8
 
9
9
  function registerAnimate() {
10
- vrender_core_1.Graphic.Animate || (vrender_core_1.Graphic.Animate = animate_1.Animate),
11
- vrender_core_1.Graphic.Timeline || (vrender_core_1.Graphic.Timeline = timeline_1.DefaultTimeline),
12
- vrender_core_1.Graphic.defaultTimeline || (vrender_core_1.Graphic.defaultTimeline = timeline_1.defaultTimeline),
13
- vrender_core_1.Graphic.Ticker || (vrender_core_1.Graphic.Ticker = default_ticker_1.DefaultTicker),
14
10
  (0, vutils_1.mixin)(vrender_core_1.Graphic, graphic_extension_1.GraphicStateExtension),
15
11
  (0, vutils_1.mixin)(vrender_core_1.Graphic, animate_extension_1.AnimateExtension);
16
12
  }
@@ -1 +1 @@
1
- {"version":3,"sources":["../src/register.ts"],"names":[],"mappings":";;;AAAA,yDAAiD;AACjD,uCAAoC;AACpC,yCAA8D;AAC9D,4DAAwD;AACxD,6CAAyC;AACzC,iEAAkE;AAClE,2DAAuD;AAEvD,SAAgB,eAAe;IAC7B,IAAI,CAAE,sBAAe,CAAC,OAAO,EAAE;QAC5B,sBAAe,CAAC,OAAO,GAAG,iBAAO,CAAC;KACpC;IACD,IAAI,CAAE,sBAAe,CAAC,QAAQ,EAAE;QAC7B,sBAAe,CAAC,QAAQ,GAAG,0BAAe,CAAC;KAC7C;IACD,IAAI,CAAE,sBAAe,CAAC,eAAe,EAAE;QACpC,sBAAe,CAAC,eAAe,GAAG,0BAAe,CAAC;KACpD;IACD,IAAI,CAAE,sBAAe,CAAC,MAAM,EAAE;QAC3B,sBAAe,CAAC,MAAM,GAAG,8BAAa,CAAC;KACzC;IAGD,IAAA,cAAK,EAAC,sBAAO,EAAE,yCAAqB,CAAC,CAAC;IACtC,IAAA,cAAK,EAAC,sBAAO,EAAE,oCAAgB,CAAC,CAAC;AACnC,CAAC;AAjBD,0CAiBC","file":"register.js","sourcesContent":["import { Graphic } from '@visactor/vrender-core';\nimport { Animate } from './animate';\nimport { defaultTimeline, DefaultTimeline } from './timeline';\nimport { DefaultTicker } from './ticker/default-ticker';\nimport { mixin } from '@visactor/vutils';\nimport { GraphicStateExtension } from './state/graphic-extension';\nimport { AnimateExtension } from './animate-extension';\n\nexport function registerAnimate() {\n if (!(Graphic as any).Animate) {\n (Graphic as any).Animate = Animate;\n }\n if (!(Graphic as any).Timeline) {\n (Graphic as any).Timeline = DefaultTimeline;\n }\n if (!(Graphic as any).defaultTimeline) {\n (Graphic as any).defaultTimeline = defaultTimeline;\n }\n if (!(Graphic as any).Ticker) {\n (Graphic as any).Ticker = DefaultTicker;\n }\n\n // Mix in animation state methods to Graphic prototype\n mixin(Graphic, GraphicStateExtension);\n mixin(Graphic, AnimateExtension);\n}\n"]}
1
+ {"version":3,"sources":["../src/register.ts"],"names":[],"mappings":";;;AAAA,yDAAiD;AACjD,6CAAyC;AACzC,iEAAkE;AAClE,2DAAuD;AAEvD,SAAgB,eAAe;IAE7B,IAAA,cAAK,EAAC,sBAAO,EAAE,yCAAqB,CAAC,CAAC;IACtC,IAAA,cAAK,EAAC,sBAAO,EAAE,oCAAgB,CAAC,CAAC;AACnC,CAAC;AAJD,0CAIC","file":"register.js","sourcesContent":["import { Graphic } from '@visactor/vrender-core';\nimport { mixin } from '@visactor/vutils';\nimport { GraphicStateExtension } from './state/graphic-extension';\nimport { AnimateExtension } from './animate-extension';\n\nexport function registerAnimate() {\n // Mix in animation state methods to Graphic prototype\n mixin(Graphic, GraphicStateExtension);\n mixin(Graphic, AnimateExtension);\n}\n"]}
@@ -2,6 +2,19 @@ import type { IGraphic } from '@visactor/vrender-core';
2
2
  import type { IAnimationState } from './types';
3
3
  import type { IAnimationConfig } from '../executor/executor';
4
4
  import { AnimateExecutor } from '../executor/animate-executor';
5
+ export declare const AnimationStates: {
6
+ APPEAR: string;
7
+ DISAPPEAR: string;
8
+ UPDATE: string;
9
+ HIGHLIGHT: string;
10
+ UNHIGHLIGHT: string;
11
+ SELECT: string;
12
+ UNSELECT: string;
13
+ HOVER: string;
14
+ UNHOVER: string;
15
+ ACTIVE: string;
16
+ INACTIVE: string;
17
+ };
5
18
  export declare class AnimationStateStore {
6
19
  graphic: IGraphic;
7
20
  constructor(graphic: IGraphic);
@@ -11,14 +24,19 @@ export declare class AnimationStateStore {
11
24
  }
12
25
  interface IStateInfo {
13
26
  state: string;
14
- animationConfig: IAnimationConfig;
27
+ animationConfig: IAnimationConfig | IAnimationConfig[];
15
28
  executor: AnimateExecutor;
16
29
  }
17
30
  export declare class AnimationStateManager {
18
31
  protected graphic: IGraphic;
19
32
  stateList: IStateInfo[] | null;
20
33
  constructor(graphic: IGraphic);
21
- applyState(nextState: string[], animationConfig: IAnimationState[], callback?: (empty?: boolean) => void): void;
34
+ applyState(nextState: string[], animationConfig: (IAnimationState | IAnimationState[])[], callback?: (empty?: boolean) => void): void;
35
+ applyAppearState(animationConfig: IAnimationConfig, callback?: () => void): void;
36
+ applyDisappearState(animationConfig: IAnimationConfig, callback?: () => void): void;
37
+ applyUpdateState(animationConfig: IAnimationConfig, callback?: () => void): void;
38
+ applyHighlightState(animationConfig: IAnimationConfig, callback?: () => void): void;
39
+ applyUnhighlightState(animationConfig: IAnimationConfig, callback?: () => void): void;
22
40
  stopState(state: string, type?: 'start' | 'end' | Record<string, any>): void;
23
41
  clearState(): void;
24
42
  }
@@ -2,9 +2,23 @@
2
2
 
3
3
  Object.defineProperty(exports, "__esModule", {
4
4
  value: !0
5
- }), exports.AnimationStateManager = exports.AnimationStateStore = void 0;
5
+ }), exports.AnimationStateManager = exports.AnimationStateStore = exports.AnimationStates = void 0;
6
6
 
7
- const animation_states_registry_1 = require("./animation-states-registry"), animate_executor_1 = require("../executor/animate-executor");
7
+ const animation_states_registry_1 = require("./animation-states-registry"), animate_executor_1 = require("../executor/animate-executor"), vutils_1 = require("@visactor/vutils");
8
+
9
+ exports.AnimationStates = {
10
+ APPEAR: "appear",
11
+ DISAPPEAR: "disappear",
12
+ UPDATE: "update",
13
+ HIGHLIGHT: "highlight",
14
+ UNHIGHLIGHT: "unhighlight",
15
+ SELECT: "select",
16
+ UNSELECT: "unselect",
17
+ HOVER: "hover",
18
+ UNHOVER: "unhover",
19
+ ACTIVE: "active",
20
+ INACTIVE: "inactive"
21
+ };
8
22
 
9
23
  class AnimationStateStore {
10
24
  constructor(graphic) {
@@ -37,7 +51,7 @@ class AnimationStateManager {
37
51
  result.allowTransition = result.allowTransition && _result.allowTransition;
38
52
  })), result.allowTransition && (shouldApplyState.push({
39
53
  state: state,
40
- animationConfig: animationConfig[index].animation,
54
+ animationConfig: (0, vutils_1.isArray)(animationConfig[index]) ? animationConfig[index].map((item => item.animation)) : animationConfig[index].animation,
41
55
  executor: new animate_executor_1.AnimateExecutor(this.graphic)
42
56
  }), this.stateList.forEach((currState => {
43
57
  registry.isTransitionAllowed(currState.state, state, this.graphic).stopOriginalTransition && shouldStopState.push(currState);
@@ -45,7 +59,7 @@ class AnimationStateManager {
45
59
  })) : nextState.forEach(((state, index) => {
46
60
  shouldApplyState.push({
47
61
  state: state,
48
- animationConfig: animationConfig[index].animation,
62
+ animationConfig: (0, vutils_1.isArray)(animationConfig[index]) ? animationConfig[index].map((item => item.animation)) : animationConfig[index].animation,
49
63
  executor: new animate_executor_1.AnimateExecutor(this.graphic)
50
64
  });
51
65
  })), shouldStopState.forEach((state => {
@@ -63,6 +77,36 @@ class AnimationStateManager {
63
77
  this.stateList ? this.stateList = this.stateList.filter((state => !shouldStopState.includes(state))) : this.stateList = [],
64
78
  this.stateList.push(...shouldApplyState);
65
79
  }
80
+ applyAppearState(animationConfig, callback) {
81
+ this.applyState([ exports.AnimationStates.APPEAR ], [ {
82
+ name: exports.AnimationStates.APPEAR,
83
+ animation: animationConfig
84
+ } ], callback);
85
+ }
86
+ applyDisappearState(animationConfig, callback) {
87
+ this.applyState([ exports.AnimationStates.DISAPPEAR ], [ {
88
+ name: exports.AnimationStates.DISAPPEAR,
89
+ animation: animationConfig
90
+ } ], callback);
91
+ }
92
+ applyUpdateState(animationConfig, callback) {
93
+ this.applyState([ exports.AnimationStates.UPDATE ], [ {
94
+ name: exports.AnimationStates.UPDATE,
95
+ animation: animationConfig
96
+ } ], callback);
97
+ }
98
+ applyHighlightState(animationConfig, callback) {
99
+ this.applyState([ exports.AnimationStates.HIGHLIGHT ], [ {
100
+ name: exports.AnimationStates.HIGHLIGHT,
101
+ animation: animationConfig
102
+ } ], callback);
103
+ }
104
+ applyUnhighlightState(animationConfig, callback) {
105
+ this.applyState([ exports.AnimationStates.UNHIGHLIGHT ], [ {
106
+ name: exports.AnimationStates.UNHIGHLIGHT,
107
+ animation: animationConfig
108
+ } ], callback);
109
+ }
66
110
  stopState(state, type) {
67
111
  var _a;
68
112
  const stateInfo = null === (_a = this.stateList) || void 0 === _a ? void 0 : _a.find((stateInfo => stateInfo.state === state));
@@ -1 +1 @@
1
- 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type { IGraphic } from '@visactor/vrender-core';\nimport type { IAnimationState } from './types';\nimport { AnimationTransitionRegistry } from './animation-states-registry';\nimport type { IAnimationConfig } from '../executor/executor';\nimport { AnimateExecutor } from '../executor/animate-executor';\n\nexport class AnimationStateStore {\n graphic: IGraphic;\n\n constructor(graphic: IGraphic) {\n this.graphic = graphic;\n }\n\n // 动画状态配置\n // 并不是所有图元都有(只有mark才有),所以在应用状态的时候,需要额外传入\n states?: Map<string, IAnimationState>;\n\n registerState(state: IAnimationState): void {\n if (!this.states) {\n this.states = new Map();\n }\n this.states.set(state.name, state);\n }\n\n clearStates(): void {\n this.states?.clear();\n }\n}\n\n// 一个状态对应一个执行器,每个图元都有一一对应\ninterface IStateInfo {\n state: string;\n animationConfig: IAnimationConfig;\n executor: AnimateExecutor;\n}\n\nexport class AnimationStateManager {\n protected graphic: IGraphic;\n\n // 当前状态\n // TODO(注意,这里无法了解动画的顺序,既有串行也有并行,具体在执行的时候确定,执行之后就无法获取串行或并行配置了)\n stateList: IStateInfo[] | null = null;\n\n constructor(graphic: IGraphic) {\n this.graphic = graphic;\n }\n\n // TODO 这里因为只有状态变更才会调用,所以代码写的比较宽松,如果有性能问题需要优化\n /**\n * 应用状态\n * @param nextState 下一个状态数组,如果传入数组,那么状态是串行的。但是每次applyState都会立即执行动画,也就是applyState和applyState之间是并行\n * @param animationConfig 动画配置\n * @param callback 动画结束后的回调函数,参数empty为true表示没有动画需要执行直接调的回调\n */\n applyState(nextState: string[], animationConfig: IAnimationState[], callback?: (empty?: boolean) => void): void {\n const registry = AnimationTransitionRegistry.getInstance();\n\n // TODO 这里指判断第一个状态,后续如果需要的话要循环判断\n // 检查是否需要停止当前状态,以及下一个状态是否需要应用\n const shouldStopState: IStateInfo[] = [];\n const shouldApplyState: IStateInfo[] = [];\n if (!(this.stateList && this.stateList.length)) {\n nextState.forEach((state, index) => {\n shouldApplyState.push({\n state,\n animationConfig: animationConfig[index].animation,\n executor: new AnimateExecutor(this.graphic)\n });\n });\n } else {\n // const _stateList = this.stateList[0];\n nextState.forEach((state, index) => {\n // 遍历this.stateList,获取result,只要有一个是false,那这个result就是false\n const result: { allowTransition: boolean; stopOriginalTransition: boolean } = {\n allowTransition: true,\n stopOriginalTransition: true\n };\n this.stateList.forEach(currState => {\n const _result = registry.isTransitionAllowed(currState.state, state, this.graphic);\n result.allowTransition = result.allowTransition && _result.allowTransition;\n });\n // 所有状态都允许过渡,则添加到shouldApplyState\n if (result.allowTransition) {\n shouldApplyState.push({\n state,\n animationConfig: animationConfig[index].animation,\n executor: new AnimateExecutor(this.graphic)\n });\n // 允许过渡的话,需要重新遍历this.stateList,获取stopOriginalTransition\n this.stateList.forEach(currState => {\n const _result = registry.isTransitionAllowed(currState.state, state, this.graphic);\n if (_result.stopOriginalTransition) {\n shouldStopState.push(currState);\n }\n });\n }\n });\n }\n\n // 停止动画\n shouldStopState.forEach(state => {\n state.executor.stop();\n });\n\n // 立即应用动画,串行的应用\n if (shouldApplyState.length) {\n shouldApplyState[0].executor.execute(shouldApplyState[0].animationConfig);\n // 如果下一个状态存在,那么下一个状态的动画在当前状态动画结束后立即执行\n for (let i = 0; i < shouldApplyState.length; i++) {\n const nextState = shouldApplyState[i + 1];\n const currentState = shouldApplyState[i];\n currentState.executor.onEnd(() => {\n if (nextState) {\n nextState.executor.execute(nextState.animationConfig);\n }\n // 删除这个状态\n this.stateList = this.stateList.filter(state => state !== currentState);\n\n // 如果是最后一个状态且有回调,则调用回调\n if (i === shouldApplyState.length - 1 && callback) {\n callback(false);\n }\n });\n }\n } else if (callback) {\n // 如果没有需要应用的动画状态,直接调用回调\n callback(true);\n }\n\n if (this.stateList) {\n this.stateList = this.stateList.filter(state => !shouldStopState.includes(state));\n } else {\n this.stateList = [];\n }\n this.stateList.push(...shouldApplyState);\n }\n\n stopState(state: string, type?: 'start' | 'end' | Record<string, any>): void {\n const stateInfo = this.stateList?.find(stateInfo => stateInfo.state === state);\n if (stateInfo) {\n stateInfo.executor.stop(type);\n }\n }\n\n clearState(): void {\n // 清空状态\n this.stateList?.forEach(state => {\n state.executor.stop();\n });\n this.stateList = null;\n }\n\n // getstateList(): string[] | null {\n // return this.stateList;\n // }\n}\n"]}
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rcesContent":["import type { IGraphic } from '@visactor/vrender-core';\nimport type { IAnimationState } from './types';\nimport { AnimationTransitionRegistry } from './animation-states-registry';\nimport type { IAnimationConfig } from '../executor/executor';\nimport { AnimateExecutor } from '../executor/animate-executor';\nimport { isArray } from '@visactor/vutils';\n\n// Standard animation state names\nexport const AnimationStates = {\n APPEAR: 'appear',\n DISAPPEAR: 'disappear',\n UPDATE: 'update',\n HIGHLIGHT: 'highlight',\n UNHIGHLIGHT: 'unhighlight',\n SELECT: 'select',\n UNSELECT: 'unselect',\n HOVER: 'hover',\n UNHOVER: 'unhover',\n ACTIVE: 'active',\n INACTIVE: 'inactive'\n};\n\nexport class AnimationStateStore {\n graphic: IGraphic;\n\n constructor(graphic: IGraphic) {\n this.graphic = graphic;\n }\n\n // 动画状态配置\n // 并不是所有图元都有(只有mark才有),所以在应用状态的时候,需要额外传入\n states?: Map<string, IAnimationState>;\n\n registerState(state: IAnimationState): void {\n if (!this.states) {\n this.states = new Map();\n }\n this.states.set(state.name, state);\n }\n\n clearStates(): void {\n this.states?.clear();\n }\n}\n\n// 一个状态对应一个执行器,每个图元都有一一对应\ninterface IStateInfo {\n state: string;\n animationConfig: IAnimationConfig | IAnimationConfig[];\n executor: AnimateExecutor;\n}\n\nexport class AnimationStateManager {\n protected graphic: IGraphic;\n\n // 当前状态\n // TODO(注意,这里无法了解动画的顺序,既有串行也有并行,具体在执行的时候确定,执行之后就无法获取串行或并行配置了)\n stateList: IStateInfo[] | null = null;\n\n constructor(graphic: IGraphic) {\n this.graphic = graphic;\n }\n\n // TODO 这里因为只有状态变更才会调用,所以代码写的比较宽松,如果有性能问题需要优化\n /**\n * 应用状态\n * @param nextState 下一个状态数组,如果传入数组,那么状态是串行的。但是每次applyState都会立即执行动画,也就是applyState和applyState之间是并行\n * @param animationConfig 动画配置\n * @param callback 动画结束后的回调函数,参数empty为true表示没有动画需要执行直接调的回调\n */\n applyState(\n nextState: string[],\n animationConfig: (IAnimationState | IAnimationState[])[],\n callback?: (empty?: boolean) => void\n ): void {\n const registry = AnimationTransitionRegistry.getInstance();\n\n // TODO 这里指判断第一个状态,后续如果需要的话要循环判断\n // 检查是否需要停止当前状态,以及下一个状态是否需要应用\n const shouldStopState: IStateInfo[] = [];\n const shouldApplyState: IStateInfo[] = [];\n if (!(this.stateList && this.stateList.length)) {\n nextState.forEach((state, index) => {\n shouldApplyState.push({\n state,\n animationConfig: isArray(animationConfig[index])\n ? (animationConfig[index] as IAnimationState[]).map(item => item.animation)\n : (animationConfig[index] as IAnimationState).animation,\n executor: new AnimateExecutor(this.graphic)\n });\n });\n } else {\n // const _stateList = this.stateList[0];\n nextState.forEach((state, index) => {\n // 遍历this.stateList,获取result,只要有一个是false,那这个result就是false\n const result: { allowTransition: boolean; stopOriginalTransition: boolean } = {\n allowTransition: true,\n stopOriginalTransition: true\n };\n this.stateList.forEach(currState => {\n const _result = registry.isTransitionAllowed(currState.state, state, this.graphic);\n result.allowTransition = result.allowTransition && _result.allowTransition;\n });\n // 所有状态都允许过渡,则添加到shouldApplyState\n if (result.allowTransition) {\n shouldApplyState.push({\n state,\n animationConfig: isArray(animationConfig[index])\n ? (animationConfig[index] as IAnimationState[]).map(item => item.animation)\n : (animationConfig[index] as IAnimationState).animation,\n executor: new AnimateExecutor(this.graphic)\n });\n // 允许过渡的话,需要重新遍历this.stateList,获取stopOriginalTransition\n this.stateList.forEach(currState => {\n const _result = registry.isTransitionAllowed(currState.state, state, this.graphic);\n if (_result.stopOriginalTransition) {\n shouldStopState.push(currState);\n }\n });\n }\n });\n }\n\n // 停止动画\n shouldStopState.forEach(state => {\n state.executor.stop();\n });\n\n // 立即应用动画,串行的应用\n if (shouldApplyState.length) {\n shouldApplyState[0].executor.execute(shouldApplyState[0].animationConfig);\n // 如果下一个状态存在,那么下一个状态的动画在当前状态动画结束后立即执行\n for (let i = 0; i < shouldApplyState.length; i++) {\n const nextState = shouldApplyState[i + 1];\n const currentState = shouldApplyState[i];\n currentState.executor.onEnd(() => {\n if (nextState) {\n nextState.executor.execute(nextState.animationConfig);\n }\n // 删除这个状态\n this.stateList = this.stateList.filter(state => state !== currentState);\n\n // 如果是最后一个状态且有回调,则调用回调\n if (i === shouldApplyState.length - 1 && callback) {\n callback(false);\n }\n });\n }\n } else if (callback) {\n // 如果没有需要应用的动画状态,直接调用回调\n callback(true);\n }\n\n if (this.stateList) {\n this.stateList = this.stateList.filter(state => !shouldStopState.includes(state));\n } else {\n this.stateList = [];\n }\n this.stateList.push(...shouldApplyState);\n }\n\n /**\n * Apply a standard appear animation to the graphic\n * @param animationConfig Animation configuration\n * @param callback Callback to be called when animation ends\n */\n applyAppearState(animationConfig: IAnimationConfig, callback?: () => void): void {\n this.applyState([AnimationStates.APPEAR], [{ name: AnimationStates.APPEAR, animation: animationConfig }], callback);\n }\n\n /**\n * Apply a standard disappear animation to the graphic\n * @param animationConfig Animation configuration\n * @param callback Callback to be called when animation ends\n */\n applyDisappearState(animationConfig: IAnimationConfig, callback?: () => void): void {\n this.applyState(\n [AnimationStates.DISAPPEAR],\n [{ name: AnimationStates.DISAPPEAR, animation: animationConfig }],\n callback\n );\n }\n\n /**\n * Apply a standard update animation to the graphic\n * @param animationConfig Animation configuration\n * @param callback Callback to be called when animation ends\n */\n applyUpdateState(animationConfig: IAnimationConfig, callback?: () => void): void {\n this.applyState([AnimationStates.UPDATE], [{ name: AnimationStates.UPDATE, animation: animationConfig }], callback);\n }\n\n /**\n * Apply a standard highlight animation to the graphic\n * @param animationConfig Animation configuration\n * @param callback Callback to be called when animation ends\n */\n applyHighlightState(animationConfig: IAnimationConfig, callback?: () => void): void {\n this.applyState(\n [AnimationStates.HIGHLIGHT],\n [{ name: AnimationStates.HIGHLIGHT, animation: animationConfig }],\n callback\n );\n }\n\n /**\n * Apply a standard unhighlight animation to the graphic\n * @param animationConfig Animation configuration\n * @param callback Callback to be called when animation ends\n */\n applyUnhighlightState(animationConfig: IAnimationConfig, callback?: () => void): void {\n this.applyState(\n [AnimationStates.UNHIGHLIGHT],\n [{ name: AnimationStates.UNHIGHLIGHT, animation: animationConfig }],\n callback\n );\n }\n\n stopState(state: string, type?: 'start' | 'end' | Record<string, any>): void {\n const stateInfo = this.stateList?.find(stateInfo => stateInfo.state === state);\n if (stateInfo) {\n stateInfo.executor.stop(type);\n }\n }\n\n clearState(): void {\n // 清空状态\n this.stateList?.forEach(state => {\n state.executor.stop();\n });\n this.stateList = null;\n }\n\n // getstateList(): string[] | null {\n // return this.stateList;\n // }\n}\n"]}
@@ -67,6 +67,24 @@ class AnimationTransitionRegistry {
67
67
  }))), this.registerTransition("disappear", "appear", (() => ({
68
68
  allowTransition: !0,
69
69
  stopOriginalTransition: !0
70
+ }))), this.registerTransition("update", "*", (() => ({
71
+ allowTransition: !0,
72
+ stopOriginalTransition: !1
73
+ }))), this.registerTransition("update", "disappear", (() => ({
74
+ allowTransition: !0,
75
+ stopOriginalTransition: !0
76
+ }))), this.registerTransition("update", "exit", (() => ({
77
+ allowTransition: !0,
78
+ stopOriginalTransition: !0
79
+ }))), this.registerTransition("state", "*", (() => ({
80
+ allowTransition: !0,
81
+ stopOriginalTransition: !1
82
+ }))), this.registerTransition("state", "disappear", (() => ({
83
+ allowTransition: !0,
84
+ stopOriginalTransition: !0
85
+ }))), this.registerTransition("state", "exit", (() => ({
86
+ allowTransition: !0,
87
+ stopOriginalTransition: !0
70
88
  })));
71
89
  }
72
90
  isTransitionAllowed(fromState, toState, graphic) {
@@ -1 +1 @@
1
- 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type { IGraphic } from '@visactor/vrender-core';\n\ninterface ITransitionResult {\n allowTransition: boolean;\n stopOriginalTransition: boolean;\n}\n\n/**\n * 注册动画状态切换的转换函数\n */\nexport type TransitionFunction = (graphic: IGraphic, fromState: string) => ITransitionResult;\n\n/**\n * 动画状态切换的注册表\n * 管理所有图形的动画状态切换逻辑\n */\nexport class AnimationTransitionRegistry {\n private static instance: AnimationTransitionRegistry;\n\n // 源状态到目标状态的映射,每个目标状态都有一个转换函数\n private transitions: Map<string, Map<string, TransitionFunction>> = new Map();\n\n constructor() {\n this.registerDefaultTransitions();\n }\n\n /**\n * 获取注册表的单例实例\n */\n static getInstance(): AnimationTransitionRegistry {\n if (!AnimationTransitionRegistry.instance) {\n AnimationTransitionRegistry.instance = new AnimationTransitionRegistry();\n }\n return AnimationTransitionRegistry.instance;\n }\n\n /**\n * 注册默认的转换规则\n */\n private registerDefaultTransitions(): void {\n // appear动画,可以被任何动画覆盖,但不会停止(disappear、exit除外)\n this.registerTransition('appear', '*', () => ({\n allowTransition: true,\n stopOriginalTransition: false\n }));\n // appear 动画碰到appear动画,什么都不会发生\n this.registerTransition('appear', 'appear', () => ({\n allowTransition: false,\n stopOriginalTransition: false\n }));\n this.registerTransition('appear', 'disappear', () => ({\n allowTransition: true,\n stopOriginalTransition: true\n }));\n this.registerTransition('appear', 'exit', () => ({\n allowTransition: true,\n stopOriginalTransition: true\n }));\n\n // 循环动画(normal),可以被任何动画覆盖,但不会停止(disappear、exit除外)\n this.registerTransition('normal', '*', () => ({\n allowTransition: true,\n stopOriginalTransition: false\n }));\n // 循环动画碰到循环动画,什么都不会发生\n this.registerTransition('normal', 'normal', () => ({\n allowTransition: false,\n stopOriginalTransition: false\n }));\n this.registerTransition('normal', 'disappear', () => ({\n allowTransition: true,\n stopOriginalTransition: true\n }));\n this.registerTransition('normal', 'exit', () => ({\n allowTransition: true,\n stopOriginalTransition: true\n }));\n\n // 退出动画不能被覆盖或停止(disappear除外)\n this.registerTransition('exit', '*', () => ({\n allowTransition: false,\n stopOriginalTransition: false\n }));\n this.registerTransition('exit', 'disappear', () => ({\n allowTransition: true,\n stopOriginalTransition: true\n }));\n // 退出动画碰到enter动画,会立即停止\n this.registerTransition('exit', 'enter', () => ({\n allowTransition: true,\n stopOriginalTransition: true\n }));\n // 退出动画碰到退出,什么都不会发生\n this.registerTransition('exit', 'exit', () => ({\n allowTransition: false,\n stopOriginalTransition: false\n }));\n\n // enter 动画可以被任何动画覆盖,但不会停止(exit、disappear除外)\n this.registerTransition('enter', '*', () => ({\n allowTransition: true,\n stopOriginalTransition: false\n }));\n // enter 动画碰到enter动画,什么都不会发生\n this.registerTransition('enter', 'enter', () => ({\n allowTransition: false,\n stopOriginalTransition: false\n }));\n this.registerTransition('enter', 'disappear', () => ({\n allowTransition: true,\n stopOriginalTransition: true\n }));\n this.registerTransition('enter', 'exit', () => ({\n allowTransition: true,\n stopOriginalTransition: true\n }));\n\n // disappear 动画碰到任何动画,什么都不会发生(appear除外)\n this.registerTransition('disappear', '*', () => ({\n allowTransition: false,\n stopOriginalTransition: false\n }));\n\n // disappear 动画碰到appear动画,会立即停止\n this.registerTransition('disappear', 'appear', () => ({\n allowTransition: true,\n stopOriginalTransition: true\n }));\n }\n\n /**\n * 检查两个状态之间是否允许转换\n */\n isTransitionAllowed(fromState: string, toState: string, graphic: IGraphic): ITransitionResult {\n // 直接转换规则\n let func = this.transitions.get(fromState)?.get(toState);\n if (func) {\n return func(graphic, fromState);\n }\n\n // 状态到通配符\n func = this.transitions.get(fromState)?.get('*');\n if (func) {\n return func(graphic, fromState);\n }\n\n // 通配符到状态\n func = this.transitions.get('*')?.get(toState);\n if (func) {\n return func(graphic, fromState);\n }\n\n // 通配符到通配符\n func = this.transitions.get('*')?.get('*');\n if (func) {\n return func(graphic, fromState);\n }\n\n // 默认允许转换\n return {\n allowTransition: true,\n stopOriginalTransition: true\n };\n }\n\n /**\n * 注册两个状态之间的转换\n */\n registerTransition(fromState: string, toState: string, transition: TransitionFunction): void {\n let fromStateMap = this.transitions.get(fromState);\n\n if (!fromStateMap) {\n fromStateMap = new Map();\n this.transitions.set(fromState, fromStateMap);\n }\n\n fromStateMap.set(toState, transition);\n }\n}\n\n// 初始化单例转换注册表\nconst transitionRegistry = AnimationTransitionRegistry.getInstance();\n\nexport { transitionRegistry };\n"]}
1
+ 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type { IGraphic } from '@visactor/vrender-core';\n\ninterface ITransitionResult {\n allowTransition: boolean;\n stopOriginalTransition: boolean;\n}\n\n/**\n * 注册动画状态切换的转换函数\n */\nexport type TransitionFunction = (graphic: IGraphic, fromState: string) => ITransitionResult;\n\n/**\n * 动画状态切换的注册表\n * 管理所有图形的动画状态切换逻辑\n */\nexport class AnimationTransitionRegistry {\n private static instance: AnimationTransitionRegistry;\n\n // 源状态到目标状态的映射,每个目标状态都有一个转换函数\n private transitions: Map<string, Map<string, TransitionFunction>> = new Map();\n\n constructor() {\n this.registerDefaultTransitions();\n }\n\n /**\n * 获取注册表的单例实例\n */\n static getInstance(): AnimationTransitionRegistry {\n if (!AnimationTransitionRegistry.instance) {\n AnimationTransitionRegistry.instance = new AnimationTransitionRegistry();\n }\n return AnimationTransitionRegistry.instance;\n }\n\n /**\n * 注册默认的转换规则\n */\n private registerDefaultTransitions(): void {\n // appear动画,可以被任何动画覆盖,但不会停止(disappear、exit除外)\n this.registerTransition('appear', '*', () => ({\n allowTransition: true,\n stopOriginalTransition: false\n }));\n // appear 动画碰到appear动画,什么都不会发生\n this.registerTransition('appear', 'appear', () => ({\n allowTransition: false,\n stopOriginalTransition: false\n }));\n this.registerTransition('appear', 'disappear', () => ({\n allowTransition: true,\n stopOriginalTransition: true\n }));\n this.registerTransition('appear', 'exit', () => ({\n allowTransition: true,\n stopOriginalTransition: true\n }));\n\n // 循环动画(normal),可以被任何动画覆盖,但不会停止(disappear、exit除外)\n this.registerTransition('normal', '*', () => ({\n allowTransition: true,\n stopOriginalTransition: false\n }));\n // 循环动画碰到循环动画,什么都不会发生\n this.registerTransition('normal', 'normal', () => ({\n allowTransition: false,\n stopOriginalTransition: false\n }));\n this.registerTransition('normal', 'disappear', () => ({\n allowTransition: true,\n stopOriginalTransition: true\n }));\n this.registerTransition('normal', 'exit', () => ({\n allowTransition: true,\n stopOriginalTransition: true\n }));\n\n // 退出动画不能被覆盖或停止(disappear除外)\n this.registerTransition('exit', '*', () => ({\n allowTransition: false,\n stopOriginalTransition: false\n }));\n this.registerTransition('exit', 'disappear', () => ({\n allowTransition: true,\n stopOriginalTransition: true\n }));\n // 退出动画碰到enter动画,会立即停止\n this.registerTransition('exit', 'enter', () => ({\n allowTransition: true,\n stopOriginalTransition: true\n }));\n // 退出动画碰到退出,什么都不会发生\n this.registerTransition('exit', 'exit', () => ({\n allowTransition: false,\n stopOriginalTransition: false\n }));\n\n // enter 动画可以被任何动画覆盖,但不会停止(exit、disappear除外)\n this.registerTransition('enter', '*', () => ({\n allowTransition: true,\n stopOriginalTransition: false\n }));\n // enter 动画碰到enter动画,什么都不会发生\n this.registerTransition('enter', 'enter', () => ({\n allowTransition: false,\n stopOriginalTransition: false\n }));\n this.registerTransition('enter', 'disappear', () => ({\n allowTransition: true,\n stopOriginalTransition: true\n }));\n this.registerTransition('enter', 'exit', () => ({\n allowTransition: true,\n stopOriginalTransition: true\n }));\n\n // disappear 动画碰到任何动画,什么都不会发生(appear除外)\n this.registerTransition('disappear', '*', () => ({\n allowTransition: false,\n stopOriginalTransition: false\n }));\n\n // disappear 动画碰到appear动画,会立即停止\n this.registerTransition('disappear', 'appear', () => ({\n allowTransition: true,\n stopOriginalTransition: true\n }));\n\n this.registerTransition('update', '*', () => ({\n allowTransition: true,\n stopOriginalTransition: false\n }));\n // update动画碰到disappear动画,会停止,也会被覆盖\n this.registerTransition('update', 'disappear', () => ({\n allowTransition: true,\n stopOriginalTransition: true\n }));\n // update动画碰到exit动画,会停止,也会被覆盖\n this.registerTransition('update', 'exit', () => ({\n allowTransition: true,\n stopOriginalTransition: true\n }));\n\n // state动画,可以被任何动画覆盖,但不会停止(disappear、exit除外)\n this.registerTransition('state', '*', () => ({\n allowTransition: true,\n stopOriginalTransition: false\n }));\n // state动画碰到disappear动画,会停止,也会被覆盖\n this.registerTransition('state', 'disappear', () => ({\n allowTransition: true,\n stopOriginalTransition: true\n }));\n // state动画碰到exit动画,会停止,也会被覆盖\n this.registerTransition('state', 'exit', () => ({\n allowTransition: true,\n stopOriginalTransition: true\n }));\n }\n\n /**\n * 检查两个状态之间是否允许转换\n */\n isTransitionAllowed(fromState: string, toState: string, graphic: IGraphic): ITransitionResult {\n // 直接转换规则\n let func = this.transitions.get(fromState)?.get(toState);\n if (func) {\n return func(graphic, fromState);\n }\n\n // 状态到通配符\n func = this.transitions.get(fromState)?.get('*');\n if (func) {\n return func(graphic, fromState);\n }\n\n // 通配符到状态\n func = this.transitions.get('*')?.get(toState);\n if (func) {\n return func(graphic, fromState);\n }\n\n // 通配符到通配符\n func = this.transitions.get('*')?.get('*');\n if (func) {\n return func(graphic, fromState);\n }\n\n // 默认允许转换\n return {\n allowTransition: true,\n stopOriginalTransition: true\n };\n }\n\n /**\n * 注册两个状态之间的转换\n */\n registerTransition(fromState: string, toState: string, transition: TransitionFunction): void {\n let fromStateMap = this.transitions.get(fromState);\n\n if (!fromStateMap) {\n fromStateMap = new Map();\n this.transitions.set(fromState, fromStateMap);\n }\n\n fromStateMap.set(toState, transition);\n }\n}\n\n// 初始化单例转换注册表\nconst transitionRegistry = AnimationTransitionRegistry.getInstance();\n\nexport { transitionRegistry };\n"]}
@@ -1,11 +1,17 @@
1
1
  import type { IGraphic } from '@visactor/vrender-core';
2
2
  import type { IAnimationState } from './types';
3
3
  import { AnimationStateManager, AnimationStateStore } from './animation-state';
4
+ import type { IAnimationConfig } from '../executor/executor';
4
5
  export declare class GraphicStateExtension {
5
6
  _getAnimationStateManager(graphic: IGraphic): AnimationStateManager;
6
7
  _getAnimationStateStore(graphic: IGraphic): AnimationStateStore;
7
8
  registerAnimationState(state: IAnimationState): this;
8
- applyAnimationState(state: string[], animationConfig: IAnimationState[], callback?: (empty?: boolean) => void): this;
9
+ applyAnimationState(state: string[], animationConfig: (IAnimationState | IAnimationState[])[], callback?: (empty?: boolean) => void): this;
10
+ applyAppearState(animationConfig: IAnimationConfig, callback?: () => void): this;
11
+ applyDisappearState(animationConfig: IAnimationConfig, callback?: () => void): this;
12
+ applyUpdateState(animationConfig: IAnimationConfig, callback?: () => void): this;
13
+ applyHighlightState(animationConfig: IAnimationConfig, callback?: () => void): this;
14
+ applyUnhighlightState(animationConfig: IAnimationConfig, callback?: () => void): this;
9
15
  stopAnimationState(state: string, type?: 'start' | 'end' | Record<string, any>): this;
10
16
  clearAnimationStates(): this;
11
17
  static extend(graphic: IGraphic): IGraphic;