@vgai/engine 0.5.5 → 0.5.6
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/adapter/adapter-surface.d.ts +30 -0
- package/dist/adapter/adapter-surface.d.ts.map +1 -0
- package/dist/adapter/adapter-surface.js +18 -0
- package/dist/adapter/authoring.d.ts +597 -0
- package/dist/adapter/authoring.d.ts.map +1 -0
- package/dist/adapter/authoring.js +22 -0
- package/dist/adapter/colyseus-networking-adapter.d.ts +77 -0
- package/dist/adapter/colyseus-networking-adapter.d.ts.map +1 -0
- package/dist/adapter/colyseus-networking-adapter.js +76 -0
- package/dist/adapter/first-party-systems.d.ts +23 -0
- package/dist/adapter/first-party-systems.d.ts.map +1 -0
- package/dist/adapter/first-party-systems.js +196 -0
- package/dist/adapter/host-context.d.ts +194 -0
- package/dist/adapter/host-context.d.ts.map +1 -0
- package/dist/adapter/host-context.js +80 -0
- package/dist/adapter/index.d.ts +33 -0
- package/dist/adapter/index.d.ts.map +1 -0
- package/dist/adapter/index.js +25 -0
- package/dist/adapter/ingest/game-contract.d.ts +53 -0
- package/dist/adapter/ingest/game-contract.d.ts.map +1 -0
- package/dist/adapter/ingest/game-contract.js +30 -0
- package/dist/adapter/ingest/scene-capture.d.ts +121 -0
- package/dist/adapter/ingest/scene-capture.d.ts.map +1 -0
- package/dist/adapter/ingest/scene-capture.js +270 -0
- package/dist/adapter/ingest/structural-ids.d.ts +64 -0
- package/dist/adapter/ingest/structural-ids.d.ts.map +1 -0
- package/dist/adapter/ingest/structural-ids.js +110 -0
- package/dist/adapter/ingest/upstream-pin.d.ts +44 -0
- package/dist/adapter/ingest/upstream-pin.d.ts.map +1 -0
- package/dist/adapter/ingest/upstream-pin.js +47 -0
- package/dist/adapter/loop-gate-report.d.ts +34 -0
- package/dist/adapter/loop-gate-report.d.ts.map +1 -0
- package/dist/adapter/loop-gate-report.js +37 -0
- package/dist/adapter/rapier-physics-adapter.d.ts +69 -0
- package/dist/adapter/rapier-physics-adapter.d.ts.map +1 -0
- package/dist/adapter/rapier-physics-adapter.js +135 -0
- package/dist/adapter/root-adapter.d.ts +195 -0
- package/dist/adapter/root-adapter.d.ts.map +1 -0
- package/dist/adapter/root-adapter.js +25 -0
- package/dist/adapter/setup-three-root-adapter.d.ts +87 -0
- package/dist/adapter/setup-three-root-adapter.d.ts.map +1 -0
- package/dist/adapter/setup-three-root-adapter.js +791 -0
- package/dist/adapter/system-adapter.d.ts +453 -0
- package/dist/adapter/system-adapter.d.ts.map +1 -0
- package/dist/adapter/system-adapter.js +13 -0
- package/dist/adapter/transform.d.ts +18 -0
- package/dist/adapter/transform.d.ts.map +1 -0
- package/dist/adapter/transform.js +1 -0
- package/dist/ai/navigation.d.ts +78 -0
- package/dist/ai/navigation.d.ts.map +1 -0
- package/dist/ai/navigation.js +152 -0
- package/dist/animation/anim-graph-types.d.ts +25 -0
- package/dist/animation/anim-graph-types.d.ts.map +1 -0
- package/dist/animation/anim-graph-types.js +1 -0
- package/dist/animation/animation-clock.d.ts +213 -0
- package/dist/animation/animation-clock.d.ts.map +1 -0
- package/dist/animation/animation-clock.js +301 -0
- package/dist/animation/blend-node.d.ts +22 -0
- package/dist/animation/blend-node.d.ts.map +1 -0
- package/dist/animation/blend-node.js +97 -0
- package/dist/animation/camera-ownership.d.ts +249 -0
- package/dist/animation/camera-ownership.d.ts.map +1 -0
- package/dist/animation/camera-ownership.js +169 -0
- package/dist/animation/cinematic-cues.d.ts +200 -0
- package/dist/animation/cinematic-cues.d.ts.map +1 -0
- package/dist/animation/cinematic-cues.js +213 -0
- package/dist/animation/clip-map.d.ts +12 -0
- package/dist/animation/clip-map.d.ts.map +1 -0
- package/dist/animation/clip-map.js +31 -0
- package/dist/animation/cubic-spline-interpolant.d.ts +54 -0
- package/dist/animation/cubic-spline-interpolant.d.ts.map +1 -0
- package/dist/animation/cubic-spline-interpolant.js +111 -0
- package/dist/animation/theatre-clock-binding.d.ts +89 -0
- package/dist/animation/theatre-clock-binding.d.ts.map +1 -0
- package/dist/animation/theatre-clock-binding.js +29 -0
- package/dist/animation/theatre-director.d.ts +277 -0
- package/dist/animation/theatre-director.d.ts.map +1 -0
- package/dist/animation/theatre-director.js +248 -0
- package/dist/animation/theatre-object-binding.d.ts +305 -0
- package/dist/animation/theatre-object-binding.d.ts.map +1 -0
- package/dist/animation/theatre-object-binding.js +351 -0
- package/dist/animation/xstate-animation-binding.d.ts +119 -0
- package/dist/animation/xstate-animation-binding.d.ts.map +1 -0
- package/dist/animation/xstate-animation-binding.js +349 -0
- package/dist/animation/xstate-animation-meta.d.ts +266 -0
- package/dist/animation/xstate-animation-meta.d.ts.map +1 -0
- package/dist/animation/xstate-animation-meta.js +252 -0
- package/dist/asset-formats/camera.d.ts +15 -0
- package/dist/asset-formats/camera.d.ts.map +1 -0
- package/dist/asset-formats/camera.js +15 -0
- package/dist/asset-formats/collider.d.ts +21 -0
- package/dist/asset-formats/collider.d.ts.map +1 -0
- package/dist/asset-formats/collider.js +53 -0
- package/dist/asset-formats/index.d.ts +46 -0
- package/dist/asset-formats/index.d.ts.map +1 -0
- package/dist/asset-formats/index.js +36 -0
- package/dist/asset-formats/instances.d.ts +17 -0
- package/dist/asset-formats/instances.d.ts.map +1 -0
- package/dist/asset-formats/instances.js +31 -0
- package/dist/asset-formats/light.d.ts +21 -0
- package/dist/asset-formats/light.d.ts.map +1 -0
- package/dist/asset-formats/light.js +35 -0
- package/dist/asset-formats/material.d.ts +129 -0
- package/dist/asset-formats/material.d.ts.map +1 -0
- package/dist/asset-formats/material.js +88 -0
- package/dist/asset-formats/mesh.d.ts +22 -0
- package/dist/asset-formats/mesh.d.ts.map +1 -0
- package/dist/asset-formats/mesh.js +64 -0
- package/dist/asset-formats/parse.d.ts +20 -0
- package/dist/asset-formats/parse.d.ts.map +1 -0
- package/dist/asset-formats/parse.js +34 -0
- package/dist/asset-formats/particles.d.ts +1390 -0
- package/dist/asset-formats/particles.d.ts.map +1 -0
- package/dist/asset-formats/particles.js +319 -0
- package/dist/asset-formats/render-env.d.ts +387 -0
- package/dist/asset-formats/render-env.d.ts.map +1 -0
- package/dist/asset-formats/render-env.js +300 -0
- package/dist/asset-formats/tuples.d.ts +12 -0
- package/dist/asset-formats/tuples.d.ts.map +1 -0
- package/dist/asset-formats/tuples.js +14 -0
- package/dist/asset-loaders.d.ts +97 -0
- package/dist/asset-loaders.d.ts.map +1 -0
- package/dist/asset-loaders.js +209 -0
- package/dist/asset-parse-error.d.ts +24 -0
- package/dist/asset-parse-error.d.ts.map +1 -0
- package/dist/asset-parse-error.js +29 -0
- package/dist/asset-registry.d.ts +38 -0
- package/dist/asset-registry.d.ts.map +1 -0
- package/dist/asset-registry.js +66 -0
- package/dist/assets.d.ts +26 -0
- package/dist/assets.d.ts.map +1 -0
- package/dist/assets.js +55 -0
- package/dist/audio/wav-encode.d.ts +38 -0
- package/dist/audio/wav-encode.d.ts.map +1 -0
- package/dist/audio/wav-encode.js +97 -0
- package/dist/canvas-react/engine-bridge.d.ts +45 -0
- package/dist/canvas-react/engine-bridge.d.ts.map +1 -0
- package/dist/canvas-react/engine-bridge.js +45 -0
- package/dist/canvas-react/index.d.ts +42 -0
- package/dist/canvas-react/index.d.ts.map +1 -0
- package/dist/canvas-react/index.js +41 -0
- package/dist/canvas-react/pixi-primitive.d.ts +85 -0
- package/dist/canvas-react/pixi-primitive.d.ts.map +1 -0
- package/dist/canvas-react/pixi-primitive.js +181 -0
- package/dist/canvas-react/pixi-react-adapter.d.ts +71 -0
- package/dist/canvas-react/pixi-react-adapter.d.ts.map +1 -0
- package/dist/canvas-react/pixi-react-adapter.js +229 -0
- package/dist/canvas-react/pixi-react-root-factory.d.ts +56 -0
- package/dist/canvas-react/pixi-react-root-factory.d.ts.map +1 -0
- package/dist/canvas-react/pixi-react-root-factory.js +73 -0
- package/dist/canvas-react/world-context.d.ts +88 -0
- package/dist/canvas-react/world-context.d.ts.map +1 -0
- package/dist/canvas-react/world-context.js +212 -0
- package/dist/config.d.ts +9 -0
- package/dist/config.d.ts.map +1 -0
- package/dist/config.js +8 -0
- package/dist/core/frame-pacing.d.ts +90 -0
- package/dist/core/frame-pacing.d.ts.map +1 -0
- package/dist/core/frame-pacing.js +89 -0
- package/dist/core/game-loop.d.ts +62 -0
- package/dist/core/game-loop.d.ts.map +1 -0
- package/dist/core/game-loop.js +189 -0
- package/dist/core/seeded-random.d.ts +69 -0
- package/dist/core/seeded-random.d.ts.map +1 -0
- package/dist/core/seeded-random.js +121 -0
- package/dist/core/sim-clock.d.ts +199 -0
- package/dist/core/sim-clock.d.ts.map +1 -0
- package/dist/core/sim-clock.js +291 -0
- package/dist/core/system-runner.d.ts +96 -0
- package/dist/core/system-runner.d.ts.map +1 -0
- package/dist/core/system-runner.js +253 -0
- package/dist/core/types.d.ts +111 -0
- package/dist/core/types.d.ts.map +1 -0
- package/dist/core/types.js +25 -0
- package/dist/data/data-asset.d.ts +101 -0
- package/dist/data/data-asset.d.ts.map +1 -0
- package/dist/data/data-asset.js +122 -0
- package/dist/data/data-check-core.d.ts +109 -0
- package/dist/data/data-check-core.d.ts.map +1 -0
- package/dist/data/data-check-core.js +177 -0
- package/dist/data/data-ref.d.ts +79 -0
- package/dist/data/data-ref.d.ts.map +1 -0
- package/dist/data/data-ref.js +130 -0
- package/dist/data/vite-plugin-data.d.ts +79 -0
- package/dist/data/vite-plugin-data.d.ts.map +1 -0
- package/dist/data/vite-plugin-data.js +217 -0
- package/dist/defaults.d.ts +233 -0
- package/dist/defaults.d.ts.map +1 -0
- package/dist/defaults.js +137 -0
- package/dist/dev/chrome-trace.d.ts +45 -0
- package/dist/dev/chrome-trace.d.ts.map +1 -0
- package/dist/dev/chrome-trace.js +114 -0
- package/dist/dev/console-bridge.d.ts +22 -0
- package/dist/dev/console-bridge.d.ts.map +1 -0
- package/dist/dev/console-bridge.js +71 -0
- package/dist/dev/debug-draw.d.ts +24 -0
- package/dist/dev/debug-draw.d.ts.map +1 -0
- package/dist/dev/debug-draw.js +73 -0
- package/dist/dev/instruments.d.ts +133 -0
- package/dist/dev/instruments.d.ts.map +1 -0
- package/dist/dev/instruments.js +231 -0
- package/dist/dev/logger.d.ts +30 -0
- package/dist/dev/logger.d.ts.map +1 -0
- package/dist/dev/logger.js +90 -0
- package/dist/dev/performance-profiler.d.ts +111 -0
- package/dist/dev/performance-profiler.d.ts.map +1 -0
- package/dist/dev/performance-profiler.js +215 -0
- package/dist/dev/render-debug-adapter.d.ts +57 -0
- package/dist/dev/render-debug-adapter.d.ts.map +1 -0
- package/dist/dev/render-debug-adapter.js +141 -0
- package/dist/dev/render-memory.d.ts +53 -0
- package/dist/dev/render-memory.d.ts.map +1 -0
- package/dist/dev/render-memory.js +190 -0
- package/dist/dev/webgl-frame-capture.d.ts +134 -0
- package/dist/dev/webgl-frame-capture.d.ts.map +1 -0
- package/dist/dev/webgl-frame-capture.js +270 -0
- package/dist/dev/webgl-gpu-timer.d.ts +8 -0
- package/dist/dev/webgl-gpu-timer.d.ts.map +1 -0
- package/dist/dev/webgl-gpu-timer.js +52 -0
- package/dist/ecs/scene-index.d.ts +179 -0
- package/dist/ecs/scene-index.d.ts.map +1 -0
- package/dist/ecs/scene-index.js +331 -0
- package/dist/ecs/scene-query.d.ts +6 -0
- package/dist/ecs/scene-query.d.ts.map +1 -0
- package/dist/ecs/scene-query.js +40 -0
- package/dist/ecs/user-data.d.ts +193 -0
- package/dist/ecs/user-data.d.ts.map +1 -0
- package/dist/ecs/user-data.js +145 -0
- package/dist/index.d.ts +35 -0
- package/dist/index.d.ts.map +1 -0
- package/dist/index.js +29 -0
- package/dist/input/input-manager.d.ts +944 -0
- package/dist/input/input-manager.d.ts.map +1 -0
- package/dist/input/input-manager.js +2209 -0
- package/dist/input/input-types.d.ts +174 -0
- package/dist/input/input-types.d.ts.map +1 -0
- package/dist/input/input-types.js +1 -0
- package/dist/input/prompt-labels.d.ts +21 -0
- package/dist/input/prompt-labels.d.ts.map +1 -0
- package/dist/input/prompt-labels.js +121 -0
- package/dist/input/rebind-controller.d.ts +59 -0
- package/dist/input/rebind-controller.d.ts.map +1 -0
- package/dist/input/rebind-controller.js +85 -0
- package/dist/input/schema.d.ts +16 -0
- package/dist/input/schema.d.ts.map +1 -0
- package/dist/input/schema.js +228 -0
- package/dist/loader.d.ts +76 -0
- package/dist/loader.d.ts.map +1 -0
- package/dist/loader.js +114 -0
- package/dist/manifest/editor-port.d.ts +53 -0
- package/dist/manifest/editor-port.d.ts.map +1 -0
- package/dist/manifest/editor-port.js +67 -0
- package/dist/manifest/filename.d.ts +14 -0
- package/dist/manifest/filename.d.ts.map +1 -0
- package/dist/manifest/filename.js +43 -0
- package/dist/manifest/index.d.ts +6 -0
- package/dist/manifest/index.d.ts.map +1 -0
- package/dist/manifest/index.js +9 -0
- package/dist/manifest/load-file.d.ts +7 -0
- package/dist/manifest/load-file.d.ts.map +1 -0
- package/dist/manifest/load-file.js +23 -0
- package/dist/manifest/load.d.ts +161 -0
- package/dist/manifest/load.d.ts.map +1 -0
- package/dist/manifest/load.js +269 -0
- package/dist/manifest/locate.d.ts +24 -0
- package/dist/manifest/locate.d.ts.map +1 -0
- package/dist/manifest/locate.js +48 -0
- package/dist/manifest/schema.d.ts +293 -0
- package/dist/manifest/schema.d.ts.map +1 -0
- package/dist/manifest/schema.js +633 -0
- package/dist/physics/collider-dimensions.d.ts +63 -0
- package/dist/physics/collider-dimensions.d.ts.map +1 -0
- package/dist/physics/collider-dimensions.js +98 -0
- package/dist/physics/collision-system.d.ts +41 -0
- package/dist/physics/collision-system.d.ts.map +1 -0
- package/dist/physics/collision-system.js +64 -0
- package/dist/physics/physics-registry.d.ts +45 -0
- package/dist/physics/physics-registry.d.ts.map +1 -0
- package/dist/physics/physics-registry.js +65 -0
- package/dist/physics/transform-writer.d.ts +16 -0
- package/dist/physics/transform-writer.d.ts.map +1 -0
- package/dist/physics/transform-writer.js +38 -0
- package/dist/pixi/authoring.d.ts +93 -0
- package/dist/pixi/authoring.d.ts.map +1 -0
- package/dist/pixi/authoring.js +207 -0
- package/dist/pixi/index.d.ts +16 -0
- package/dist/pixi/index.d.ts.map +1 -0
- package/dist/pixi/index.js +15 -0
- package/dist/pixi/ingest-iframe.d.ts +82 -0
- package/dist/pixi/ingest-iframe.d.ts.map +1 -0
- package/dist/pixi/ingest-iframe.js +166 -0
- package/dist/pixi/ingest.d.ts +97 -0
- package/dist/pixi/ingest.d.ts.map +1 -0
- package/dist/pixi/ingest.js +40 -0
- package/dist/pixi/physics-registry.d.ts +24 -0
- package/dist/pixi/physics-registry.d.ts.map +1 -0
- package/dist/pixi/physics-registry.js +38 -0
- package/dist/pixi/scene-capture.d.ts +43 -0
- package/dist/pixi/scene-capture.d.ts.map +1 -0
- package/dist/pixi/scene-capture.js +92 -0
- package/dist/pixi/system-adapters.d.ts +16 -0
- package/dist/pixi/system-adapters.d.ts.map +1 -0
- package/dist/pixi/system-adapters.js +37 -0
- package/dist/react/unmanaged-root-detector.d.ts +18 -0
- package/dist/react/unmanaged-root-detector.d.ts.map +1 -0
- package/dist/react/unmanaged-root-detector.js +70 -0
- package/dist/react/use-data.d.ts +60 -0
- package/dist/react/use-data.d.ts.map +1 -0
- package/dist/react/use-data.js +101 -0
- package/dist/react/use-selection.d.ts +54 -0
- package/dist/react/use-selection.d.ts.map +1 -0
- package/dist/react/use-selection.js +71 -0
- package/dist/react/world-state.d.ts +154 -0
- package/dist/react/world-state.d.ts.map +1 -0
- package/dist/react/world-state.js +220 -0
- package/dist/render/auto-batcher.d.ts +34 -0
- package/dist/render/auto-batcher.d.ts.map +1 -0
- package/dist/render/auto-batcher.js +140 -0
- package/dist/render/instance-mesh.d.ts +5 -0
- package/dist/render/instance-mesh.d.ts.map +1 -0
- package/dist/render/instance-mesh.js +19 -0
- package/dist/render/light-camera-factory.d.ts +24 -0
- package/dist/render/light-camera-factory.d.ts.map +1 -0
- package/dist/render/light-camera-factory.js +71 -0
- package/dist/render/lod.d.ts +13 -0
- package/dist/render/lod.d.ts.map +1 -0
- package/dist/render/lod.js +16 -0
- package/dist/render/material-factory.d.ts +15 -0
- package/dist/render/material-factory.d.ts.map +1 -0
- package/dist/render/material-factory.js +186 -0
- package/dist/render/mesh-shadow.d.ts +11 -0
- package/dist/render/mesh-shadow.d.ts.map +1 -0
- package/dist/render/mesh-shadow.js +19 -0
- package/dist/render/particles-factory.d.ts +99 -0
- package/dist/render/particles-factory.d.ts.map +1 -0
- package/dist/render/particles-factory.js +361 -0
- package/dist/render/render-batch-system.d.ts +33 -0
- package/dist/render/render-batch-system.d.ts.map +1 -0
- package/dist/render/render-batch-system.js +223 -0
- package/dist/render/render-features.d.ts +47 -0
- package/dist/render/render-features.d.ts.map +1 -0
- package/dist/render/render-features.js +105 -0
- package/dist/render/render-settings.d.ts +35 -0
- package/dist/render/render-settings.d.ts.map +1 -0
- package/dist/render/render-settings.js +51 -0
- package/dist/render/spark-renderer-lifecycle.d.ts +18 -0
- package/dist/render/spark-renderer-lifecycle.d.ts.map +1 -0
- package/dist/render/spark-renderer-lifecycle.js +57 -0
- package/dist/render/viewport-shading.d.ts +17 -0
- package/dist/render/viewport-shading.d.ts.map +1 -0
- package/dist/render/viewport-shading.js +87 -0
- package/dist/runtime/create-runtime.d.ts +259 -0
- package/dist/runtime/create-runtime.d.ts.map +1 -0
- package/dist/runtime/create-runtime.js +666 -0
- package/dist/runtime/debug-bridge.d.ts +288 -0
- package/dist/runtime/debug-bridge.d.ts.map +1 -0
- package/dist/runtime/debug-bridge.js +277 -0
- package/dist/runtime/debug-registry.d.ts +287 -0
- package/dist/runtime/debug-registry.d.ts.map +1 -0
- package/dist/runtime/debug-registry.js +528 -0
- package/dist/runtime/dev-layers.d.ts +34 -0
- package/dist/runtime/dev-layers.d.ts.map +1 -0
- package/dist/runtime/dev-layers.js +40 -0
- package/dist/runtime/frame-selector-cache.d.ts +41 -0
- package/dist/runtime/frame-selector-cache.d.ts.map +1 -0
- package/dist/runtime/frame-selector-cache.js +65 -0
- package/dist/runtime/game.d.ts +576 -0
- package/dist/runtime/game.d.ts.map +1 -0
- package/dist/runtime/game.js +1003 -0
- package/dist/runtime/gameplay-rng-trap.d.ts +47 -0
- package/dist/runtime/gameplay-rng-trap.d.ts.map +1 -0
- package/dist/runtime/gameplay-rng-trap.js +95 -0
- package/dist/runtime/input-router.d.ts +78 -0
- package/dist/runtime/input-router.d.ts.map +1 -0
- package/dist/runtime/input-router.js +171 -0
- package/dist/runtime/mount-game.d.ts +126 -0
- package/dist/runtime/mount-game.d.ts.map +1 -0
- package/dist/runtime/mount-game.js +159 -0
- package/dist/runtime/mount-manifest.d.ts +174 -0
- package/dist/runtime/mount-manifest.d.ts.map +1 -0
- package/dist/runtime/mount-manifest.js +304 -0
- package/dist/runtime/presentation.d.ts +85 -0
- package/dist/runtime/presentation.d.ts.map +1 -0
- package/dist/runtime/presentation.js +92 -0
- package/dist/runtime/render-audio-control.d.ts +126 -0
- package/dist/runtime/render-audio-control.d.ts.map +1 -0
- package/dist/runtime/render-audio-control.js +116 -0
- package/dist/runtime/render-control.d.ts +347 -0
- package/dist/runtime/render-control.d.ts.map +1 -0
- package/dist/runtime/render-control.js +317 -0
- package/dist/runtime/render-seed.d.ts +56 -0
- package/dist/runtime/render-seed.d.ts.map +1 -0
- package/dist/runtime/render-seed.js +73 -0
- package/dist/runtime/state-bridge.d.ts +60 -0
- package/dist/runtime/state-bridge.d.ts.map +1 -0
- package/dist/runtime/state-bridge.js +62 -0
- package/dist/runtime/types.d.ts +285 -0
- package/dist/runtime/types.d.ts.map +1 -0
- package/dist/runtime/types.js +1 -0
- package/dist/runtime/unexported-game-trap.d.ts +36 -0
- package/dist/runtime/unexported-game-trap.d.ts.map +1 -0
- package/dist/runtime/unexported-game-trap.js +80 -0
- package/dist/setup/setup-audio.d.ts +20 -0
- package/dist/setup/setup-audio.d.ts.map +1 -0
- package/dist/setup/setup-audio.js +41 -0
- package/dist/setup/setup-particles.d.ts +17 -0
- package/dist/setup/setup-particles.d.ts.map +1 -0
- package/dist/setup/setup-particles.js +16 -0
- package/dist/setup/setup-physics.d.ts +25 -0
- package/dist/setup/setup-physics.d.ts.map +1 -0
- package/dist/setup/setup-physics.js +51 -0
- package/dist/setup/setup-renderer.d.ts +82 -0
- package/dist/setup/setup-renderer.d.ts.map +1 -0
- package/dist/setup/setup-renderer.js +381 -0
- package/dist/world3d-react/engine-bridge.d.ts +47 -0
- package/dist/world3d-react/engine-bridge.d.ts.map +1 -0
- package/dist/world3d-react/engine-bridge.js +48 -0
- package/dist/world3d-react/index.d.ts +47 -0
- package/dist/world3d-react/index.d.ts.map +1 -0
- package/dist/world3d-react/index.js +46 -0
- package/dist/world3d-react/r3f-adapter.d.ts +51 -0
- package/dist/world3d-react/r3f-adapter.d.ts.map +1 -0
- package/dist/world3d-react/r3f-adapter.js +368 -0
- package/dist/world3d-react/r3f-root-factory.d.ts +62 -0
- package/dist/world3d-react/r3f-root-factory.d.ts.map +1 -0
- package/dist/world3d-react/r3f-root-factory.js +79 -0
- package/dist/world3d-react/rapier-physics-bridge.d.ts +76 -0
- package/dist/world3d-react/rapier-physics-bridge.d.ts.map +1 -0
- package/dist/world3d-react/rapier-physics-bridge.js +120 -0
- package/dist/world3d-react/renderer-config.d.ts +58 -0
- package/dist/world3d-react/renderer-config.d.ts.map +1 -0
- package/dist/world3d-react/renderer-config.js +96 -0
- package/dist/world3d-react/world-context.d.ts +123 -0
- package/dist/world3d-react/world-context.d.ts.map +1 -0
- package/dist/world3d-react/world-context.js +204 -0
- package/dist-config/config.js +303 -0
- package/dist-config/config.js.map +7 -0
- package/package.json +14 -3
- package/src/adapter/rapier-physics-adapter.ts +77 -34
- package/src/config.ts +8 -0
- package/src/core/frame-pacing.ts +26 -0
- package/src/core/game-loop.ts +4 -3
- package/src/dev/instruments.ts +302 -0
- package/src/setup/setup-renderer.ts +2 -0
- package/src/world3d-react/index.ts +9 -0
- package/src/world3d-react/rapier-physics-bridge.tsx +137 -0
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// The S-D composer (design lineage Stage S-D). Builds ON `mount-manifest.ts`'s
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// `mountManifestRoots` (never duplicates its per-kind dispatch/validation) to add
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// the one thing that module deliberately does NOT have: a KIND REGISTRY, so a
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// project doesn't have to hand-build an `entries` map inline in its own `main.ts`
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// every time — it registers a `AdapterSurfaceFactory` per kind it uses (once, at
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// module load) and then mounts with a single `mountGameFromManifest(manifest,
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// host)` call.
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//
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// Engine-core react/pixi-free discipline (mirrors `mount-manifest.ts`'s own
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// header comment, and the HARD INVARIANT this file was built under): this
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// registry is pure mechanism — it holds whatever `AdapterSurfaceFactory` functions
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// callers register, but it registers NONE itself. In particular there is no
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// built-in 'canvas'/'react' registration here (that would require this file
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// to value-import `pixi.js`/`react`/`react-dom`, exactly what `mount-manifest
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// .ts` forbids); a project that has a canvas or react world MUST register a
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// factory for that kind itself — see `defaultThreeAdapterFactory` below for why
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// even the 'three' convenience export is a plain function the CALLER
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// registers, not something this module wires up automatically.
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import { mountManifestRoots, resolveManifest } from './mount-manifest';
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import { assertExportedOrInEditor } from './unexported-game-trap';
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// ---------------------------------------------------------------------------
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// The registry
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// ---------------------------------------------------------------------------
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const registry = new Map();
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/**
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* Register a `AdapterSurfaceFactory` for a manifest world `kind` (`'three'` /
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* `'canvas'` / `'react'`, or any future kind the manifest schema grows).
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* Call once, at module load — mirrors `registerSceneUIRenderer()`'s existing
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* "call before mounting" convention (`packages/editor/template/src/main.ts`).
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*
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* Throws on double-registration of the SAME kind: an accidental duplicate
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* (two side-effect imports of the same registration module, or a copy-paste)
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* is far more likely than an intentional runtime swap — a caller that really
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* wants to replace a registration must `unregisterAdapter` first, making
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* the intent explicit.
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*/
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export function registerAdapter(kind, factory) {
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if (registry.has(kind)) {
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throw new Error(`registerAdapter: a factory is already registered for kind "${kind}" — ` +
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'call unregisterAdapter(kind) first if you intend to replace it (an accidental ' +
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'double-registration, e.g. two side-effect imports of the same registration module, ' +
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'is far more common than an intentional swap).');
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}
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registry.set(kind, factory);
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}
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/** Remove a kind's registration (e.g. before re-registering a replacement). */
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export function unregisterAdapter(kind) {
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registry.delete(kind);
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}
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/** Whether a factory is currently registered for `kind`. */
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export function isAdapterRegistered(kind) {
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return registry.has(kind);
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}
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/**
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* Test-only escape hatch: clears every registration. Registrations are
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* meant to be one-time, process-lifetime — production code should never
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* call this; it exists so unit tests can start each case from a clean
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* registry without cross-test leakage.
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*/
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export function __clearAdapterSurfaceRegistryForTests() {
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registry.clear();
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}
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/**
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* A ready-to-register {@link AdapterSurfaceFactory} for `kind: 'three'` roots
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* that follow the first-party entry-module convention (`export const
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* adapter` and/or `export async function setup`). Threejs is safe to
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* ship as an exported convenience (unlike canvas/react) because `three`/
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* `SetupThreeRootAdapter` are already unconditional engine dependencies —
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* see `mount-manifest.ts`'s header comment. Still never auto-registered:
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* the registry itself stays zero-policy (see this file's header comment) —
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* a caller opts in with `registerAdapter('three', defaultThreeAdapterFactory)`.
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*
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* Resolution mirrors `mount-manifest.ts`'s own `resolveThreeAdapter` branch
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* order: an entry module's `adapter` export wins outright; else its `setup`
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* export (wrapping via `fromSetup` happens inside `mountManifestRoots`
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* itself — this factory just returns the `MountEntry` shape).
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*/
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export const defaultThreeAdapterFactory = (world, ctx) => {
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const mod = ctx.entryModule;
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if (mod?.adapter)
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return { kind: 'three', adapter: mod.adapter };
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if (mod?.setup)
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return { kind: 'three', setup: mod.setup };
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if (world.entry !== undefined) {
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throw new Error(`defaultThreeAdapterFactory: entry module "${world.entry}" for world "${world.id}" exports ` +
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'neither `adapter` nor `setup` — every first-party entry module exports at least one ' +
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'(export one from the declared entry module).');
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}
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throw new Error(`defaultThreeAdapterFactory: world "${world.id}" declares no \`entry\` — a three root is ` +
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'authored as a TSX/R3F world module; point `entry` at it.');
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};
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/** True for the one shape `mountManifestRoots` can ALREADY mount with zero
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* `entries[id]` at all.
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*
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* WO-8: nothing is self-sufficient any more. The one shape that was — a plain
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* `default`-adapter, SCENE-driven, no-`entry` three world, which
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* `resolveThreeAdapter`'s scene branch could mount from the manifest alone —
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* died with the `.vscn.json` format. `load.ts` now rejects a three root with no
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* `entry` outright, so every world needs a registered factory or an explicit
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* entry, and this predicate is retained only to keep the loud-degrade error the
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* documented outcome rather than a silent skip. */
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function worldIsSelfSufficient(_world) {
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return false;
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}
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/**
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* Mount every world declared by a `vgai.project.json` manifest onto `host
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* .container`, resolving each world's kind through the `registerAdapter`
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* registry — falling back to an explicit `opts.entries[id]` where supplied,
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* exactly like `mountManifestRoots` (so a caller can migrate one world at a
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* time, or never touch the registry if it prefers hand-building entries).
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*
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* This is the "one call" scaffold/example projects mount through (E4
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* acceptance): register whatever kinds you need once, then
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* `await mountGameFromManifest(manifest, host)` — see
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* `packages/editor/template/src/main.ts` for the worked single-world
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* example and `examples/tri-world/src/main.ts` for a multi-kind one.
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*
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* Degrades loudly (carried into E4): a world whose kind has no registered
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* factory AND no explicit entry, and which cannot self-mount from the
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* manifest alone, throws a named `Error` identifying the world id + kind and
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* BOTH ways to fix it (`registerAdapter` or `opts.entries`) — never a silent
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* skip.
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*/
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export async function mountGameFromManifest(manifestInput, host, opts = {}) {
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// Owner invariant: an unexported game never mounts outside the editor. The
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// editor mounts through its own resolver, so every caller of THIS function
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// is a standalone page — and on a dev server, that page refuses to boot
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// (see unexported-game-trap.ts for why this is a trap and not a rule).
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assertExportedOrInEditor();
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const manifest = resolveManifest(manifestInput);
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const entries = { ...opts.entries };
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for (const world of manifest.roots) {
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if (entries[world.id] !== undefined)
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continue; // explicit entry always wins
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const factory = registry.get(world.adapter.identity);
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if (factory) {
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const entryModule = world.entry !== undefined && host.loadEntryModule
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? await host.loadEntryModule(world.entry)
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: undefined;
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entries[world.id] = await factory(world, { host, entryModule });
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continue;
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}
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if (worldIsSelfSufficient(world))
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continue; // mountManifestRoots needs nothing further
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throw new Error(`mountGameFromManifest: root "${world.id}" (adapter "${world.adapter.identity}") has no registered ` +
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`adapter factory and no explicit entries["${world.id}"] — call ` +
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`registerAdapter("${world.adapter.identity}", factory) before mounting (see ` +
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'`defaultThreeAdapterFactory` for a worked three example), or pass ' +
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`opts.entries["${world.id}"] directly (see mount-manifest.ts's \`MountEntry\`).`);
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}
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return mountManifestRoots({
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manifest,
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container: host.container,
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entries,
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width: host.width,
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height: host.height,
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headless: host.headless,
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});
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}
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@@ -0,0 +1,174 @@
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import type { RootAdapter } from '../adapter/root-adapter';
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import { type ResolvedGameManifest } from '../manifest/load';
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import { type GameSession } from './create-runtime';
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import { type DebugBridgeWindowTarget } from './debug-bridge';
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import type { GameSetupFn, PlaytestContext } from './types';
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/**
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* A caller-supplied entry for a `kind: 'three'` world — two ways to satisfy
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* it, matching the two shapes `resolveDefaultThreeAdapter` supports (an
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* `entry`-module `setup`, or full caller control via a pre-built adapter):
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*
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* - `{ adapter }` — a fully-constructed {@link RootAdapter} (first-party or
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* not). Always wins if present, regardless of the world's `entry` field —
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* full caller control, including for a `{ module }`-adapter world
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* (mountManifestRoots cannot import an arbitrary module path itself).
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* - `{ setup }` — for an `entry`-declaring world: the project's own
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* `entry` module's exported `setup` function (the same `GameSetupFn`
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* shape `loadProjectScripts` extracts editor-side). Wrapped in a
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* `SetupThreeRootAdapter` here, mirroring `resolveDefaultThreeAdapter`'s
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* entry branch exactly.
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*
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* The former third shape, `{ componentRegistry }` for a `scene`-declaring
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* world, went with the `.vscn.json` format in WO-8.
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*/
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export interface ThreeMountEntry {
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readonly kind: 'three';
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readonly adapter?: RootAdapter | undefined;
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readonly setup?: GameSetupFn | undefined;
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}
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/**
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* A caller-supplied entry for a `kind: 'canvas'` world — ALWAYS a
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* fully-constructed `RootAdapter<'canvas'>`, built by the caller's own module
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* graph. There is no "mountManifestRoots builds it for
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* you" branch here — doing so would require this file to value-import
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* `pixi.js`, which it deliberately never does (see this file's header
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* comment).
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*/
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export interface PixiMountEntry {
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readonly kind: 'canvas';
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readonly adapter: RootAdapter<'canvas'>;
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}
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/**
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* A caller-supplied entry for a `kind: 'dom'` world — ALWAYS a
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* fully-constructed `RootAdapter<'dom'>` (the caller's own module graph
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* calls `createRoot(host.container).render(<WorldProvider game={host.game}>
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* <Entry/></WorldProvider>)` itself, exactly like `tri-world`'s original
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* hand-mount did). A standalone build has ONE module graph, so there is no
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* context-identity hazard the editor's per-project `WorldProvider`
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* indirection exists to solve — the caller's own `<WorldProvider>` import
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* is already the single canonical instance its `Entry` component's own
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* hooks resolve against. This file never value-imports `react`/`react-dom`
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* itself (see this file's header comment) — building the adapter is
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* entirely the caller's job.
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*/
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export interface ReactMountEntry {
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readonly kind: 'dom';
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readonly adapter: RootAdapter<'dom'>;
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}
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export type MountEntry = ThreeMountEntry | PixiMountEntry | ReactMountEntry;
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export interface MountManifestOptions {
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/**
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* A raw (unparsed) manifest value OR an already-`loadGameManifest`d
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* {@link ResolvedGameManifest}. `mountManifestRoots` NEVER fetches or
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* fs-reads the manifest itself (stays environment-neutral — Node CLI,
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* browser, or headless test alike): the caller owns getting the JSON off
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* disk/network (`loadGameManifestFile` for Node, a plain `fetch()` for a
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* browser build) and may pass either the raw parsed JSON (run through the
|
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* pure `loadGameManifest` here) or its own already-resolved manifest.
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*/
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readonly manifest: unknown;
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/** The host creates one absolutely-positioned surface per world inside
|
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* this element — see `RootsRuntimeConfig.container`. */
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readonly container: HTMLElement;
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73
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/** Caller-supplied, already-imported entries keyed by manifest world id.
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* Optional overall — a manifest whose every world is scene-driven
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* three with no custom component registry needs none at all. */
|
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|
+
readonly entries?: Readonly<Record<string, MountEntry>> | undefined;
|
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|
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/** Defaults to the manifest's own `resolution` field if declared, else
|
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|
+
* the container's own size (`RootsRuntimeConfig`'s existing default). */
|
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|
+
readonly width?: number | undefined;
|
|
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|
+
readonly height?: number | undefined;
|
|
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|
+
/** Forwarded to `createGameRuntime` — Node/headless test harnesses only,
|
|
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|
+
* never a real host. See `RootsRuntimeConfig.headless`. */
|
|
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|
+
readonly headless?: boolean | undefined;
|
|
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|
+
/**
|
|
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|
+
* Task 2.1: overrides for the `?vgai-debug=1` bridge `mountManifestRoots`
|
|
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|
+
* installs at the tail of every mount — the engine-owned install point so
|
|
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|
+
* every standalone project gets it with zero template edits. Omit both in
|
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|
+
* a real host (defaults to `window.location`/ `window`); a headless test
|
|
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|
+
* supplies fakes here instead of touching the global object, mirroring
|
|
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|
+
* `render-control.ts`'s own `location`/`target` override precedent.
|
|
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|
+
*/
|
|
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|
+
readonly debugBridge?: {
|
|
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|
+
readonly url?: {
|
|
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|
+
readonly search: string;
|
|
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|
+
} | undefined;
|
|
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|
+
readonly window?: DebugBridgeWindowTarget | undefined;
|
|
97
|
+
} | undefined;
|
|
98
|
+
/**
|
|
99
|
+
* D15 (T-D15.1) — the "explicit config" leg of the boot-time seed
|
|
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|
+
* precedence (`manifest.determinism.defaultSeed` → `?vgai-seed=` → this),
|
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|
+
* highest-precedence, for a caller that already knows the exact seed it
|
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|
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* wants (a future CLI `--seed`/probe fixture `seed` option, T-D15.6).
|
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|
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* Ignored entirely unless the manifest declares
|
|
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|
+
* `determinism.seededRandom` — see `resolveDeterminismSeed` below.
|
|
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|
+
*/
|
|
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|
+
readonly seed?: number | undefined;
|
|
107
|
+
/** Host identity for a private play run or coordinated Team Test. */
|
|
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|
+
readonly playtest?: PlaytestContext | null | undefined;
|
|
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|
+
/**
|
|
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|
+
* The explicit per-mount answer to "are dev layers enabled" — forwarded
|
|
111
|
+
* verbatim to `devLayersEnabled` (`runtime/dev-layers.ts`), the ONE owner of
|
|
112
|
+
* that question. Omit it and the build decides (dev build ⇒ on; production
|
|
113
|
+
* build ⇒ off unless `VITE_VGAI_DEV_LAYERS=true`). A root declaring
|
|
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|
+
* `dev: true` is simply not mounted when the answer is `false`, so a shipped
|
|
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|
+
* build carries no dev GUI at all.
|
|
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|
+
*/
|
|
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|
+
readonly devLayers?: boolean | undefined;
|
|
118
|
+
/** Where to read `?vgai-seed=` from for the boot-time seed reader. Same
|
|
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|
+
* override precedent as `debugBridge.url` (defaults to `window.location`
|
|
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|
+
* when a real `window` exists; a headless caller with no override gets no
|
|
121
|
+
* query-param seed, same as `maybeInstallDebugBridge`'s own url default). */
|
|
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|
+
readonly seedUrl?: {
|
|
123
|
+
readonly search: string;
|
|
124
|
+
} | undefined;
|
|
125
|
+
}
|
|
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|
+
/**
|
|
127
|
+
* D15 (T-D15.1) boot-time seed reader — resolves the root seed
|
|
128
|
+
* `mountManifestRoots` threads into `createGameRuntime` (and therefore
|
|
129
|
+
* `createGame`, BEFORE any world's `mount()`/`setup()` runs). Returns
|
|
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|
+
* `undefined` when the manifest doesn't declare `determinism.seededRandom`
|
|
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|
+
* at all — `?vgai-seed=` and `defaultSeed` are both ignored in that case
|
|
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|
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* (§2.a: "the mount path seeds ctx.random ... iff declared"; an undeclared
|
|
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|
+
* project's `ctx.random` still exists, just boots from `createGame`'s own
|
|
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|
+
* fixed default, unaffected by the manifest or the URL).
|
|
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|
+
*
|
|
136
|
+
* Precedence when declared (highest wins): `explicitSeed` (a caller-supplied
|
|
137
|
+
* config value) → `?vgai-seed=<int>` on `url` → `manifest.determinism
|
|
138
|
+
* .defaultSeed`.
|
|
139
|
+
*/
|
|
140
|
+
export declare function resolveDeterminismSeed(opts: {
|
|
141
|
+
readonly determinism: ResolvedGameManifest['determinism'];
|
|
142
|
+
readonly explicitSeed: number | undefined;
|
|
143
|
+
readonly url: {
|
|
144
|
+
readonly search: string;
|
|
145
|
+
} | undefined;
|
|
146
|
+
}): number | undefined;
|
|
147
|
+
export type MountedManifestSession = GameSession;
|
|
148
|
+
/**
|
|
149
|
+
* Exported (E4) so `mount-game.ts`'s `mountGameFromManifest` composer can
|
|
150
|
+
* share this exact raw-vs-resolved detection instead of re-implementing it
|
|
151
|
+
* — the two modules must always agree on what "already resolved" means.
|
|
152
|
+
*/
|
|
153
|
+
export declare function resolveManifest(raw: unknown): ResolvedGameManifest;
|
|
154
|
+
/**
|
|
155
|
+
* Mount every world declared by a `vgai.project.json` manifest onto `container`,
|
|
156
|
+
* standalone — no editor, no dev server. The generalization of
|
|
157
|
+
* `examples/tri-world/src/main.ts`'s hand-built `RootMountSpec[]` (D-Z2). Reuses
|
|
158
|
+
* the pure `loadGameManifest` + `createGameRuntime({ roots })` and mirrors
|
|
159
|
+
* `resolveAllRoots`'s per-kind dispatch — but every entry the manifest needs
|
|
160
|
+
* beyond what a `default`- adapter scene/entry can express on its own comes from
|
|
161
|
+
* the caller's OWN already-imported module graph (`opts.entries`), never a
|
|
162
|
+
* dynamic import this file performs itself.
|
|
163
|
+
*
|
|
164
|
+
* Degrades loudly: a missing entry, a kind/shape mismatch, a `{ module }`/`{
|
|
165
|
+
* ingest }` adapter with no caller-supplied adapter, or an empty manifest all
|
|
166
|
+
* throw a named `Error` identifying the world id, its kind, and what was
|
|
167
|
+
* expected — never a silent skip or a partially-mounted session.
|
|
168
|
+
*
|
|
169
|
+
* The ONE root that IS skipped silently is a `dev: true` dev layer when dev
|
|
170
|
+
* layers are disabled (`devLayersEnabled`) — that skip is the feature: it is
|
|
171
|
+
* what makes a dev GUI safe to leave in the game.
|
|
172
|
+
*/
|
|
173
|
+
export declare function mountManifestRoots(opts: MountManifestOptions): Promise<GameSession>;
|
|
174
|
+
//# sourceMappingURL=mount-manifest.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"mount-manifest.d.ts","sourceRoot":"","sources":["../../src/runtime/mount-manifest.ts"],"names":[],"mappings":"AA2BA,OAAO,KAAK,EAAE,WAAW,EAAE,MAAM,yBAAyB,CAAC;AAI3D,OAAO,EAGL,KAAK,oBAAoB,EAC1B,MAAM,kBAAkB,CAAC;AAC1B,OAAO,EAAqB,KAAK,WAAW,EAAsB,MAAM,kBAAkB,CAAC;AAC3F,OAAO,EAAE,KAAK,uBAAuB,EAA2B,MAAM,gBAAgB,CAAC;AAKvF,OAAO,KAAK,EAAE,WAAW,EAAE,eAAe,EAAE,MAAM,SAAS,CAAC;AAM5D;;;;;;;;;;;;;;;;;GAiBG;AACH,MAAM,WAAW,eAAe;IAC9B,QAAQ,CAAC,IAAI,EAAE,OAAO,CAAC;IACvB,QAAQ,CAAC,OAAO,CAAC,EAAE,WAAW,GAAG,SAAS,CAAC;IAC3C,QAAQ,CAAC,KAAK,CAAC,EAAE,WAAW,GAAG,SAAS,CAAC;CAC1C;AAED;;;;;;;GAOG;AACH,MAAM,WAAW,cAAc;IAC7B,QAAQ,CAAC,IAAI,EAAE,QAAQ,CAAC;IACxB,QAAQ,CAAC,OAAO,EAAE,WAAW,CAAC,QAAQ,CAAC,CAAC;CACzC;AAED;;;;;;;;;;;;GAYG;AACH,MAAM,WAAW,eAAe;IAC9B,QAAQ,CAAC,IAAI,EAAE,KAAK,CAAC;IACrB,QAAQ,CAAC,OAAO,EAAE,WAAW,CAAC,KAAK,CAAC,CAAC;CACtC;AAED,MAAM,MAAM,UAAU,GAAG,eAAe,GAAG,cAAc,GAAG,eAAe,CAAC;AAM5E,MAAM,WAAW,oBAAoB;IACnC;;;;;;;;OAQG;IACH,QAAQ,CAAC,QAAQ,EAAE,OAAO,CAAC;IAC3B;6DACyD;IACzD,QAAQ,CAAC,SAAS,EAAE,WAAW,CAAC;IAChC;;qEAEiE;IACjE,QAAQ,CAAC,OAAO,CAAC,EAAE,QAAQ,CAAC,MAAM,CAAC,MAAM,EAAE,UAAU,CAAC,CAAC,GAAG,SAAS,CAAC;IACpE;8EAC0E;IAC1E,QAAQ,CAAC,KAAK,CAAC,EAAE,MAAM,GAAG,SAAS,CAAC;IACpC,QAAQ,CAAC,MAAM,CAAC,EAAE,MAAM,GAAG,SAAS,CAAC;IACrC;gEAC4D;IAC5D,QAAQ,CAAC,QAAQ,CAAC,EAAE,OAAO,GAAG,SAAS,CAAC;IACxC;;;;;;;OAOG;IACH,QAAQ,CAAC,WAAW,CAAC,EACjB;QACE,QAAQ,CAAC,GAAG,CAAC,EAAE;YAAE,QAAQ,CAAC,MAAM,EAAE,MAAM,CAAA;SAAE,GAAG,SAAS,CAAC;QACvD,QAAQ,CAAC,MAAM,CAAC,EAAE,uBAAuB,GAAG,SAAS,CAAC;KACvD,GACD,SAAS,CAAC;IACd;;;;;;;OAOG;IACH,QAAQ,CAAC,IAAI,CAAC,EAAE,MAAM,GAAG,SAAS,CAAC;IACnC,qEAAqE;IACrE,QAAQ,CAAC,QAAQ,CAAC,EAAE,eAAe,GAAG,IAAI,GAAG,SAAS,CAAC;IACvD;;;;;;;OAOG;IACH,QAAQ,CAAC,SAAS,CAAC,EAAE,OAAO,GAAG,SAAS,CAAC;IACzC;;;kFAG8E;IAC9E,QAAQ,CAAC,OAAO,CAAC,EAAE;QAAE,QAAQ,CAAC,MAAM,EAAE,MAAM,CAAA;KAAE,GAAG,SAAS,CAAC;CAC5D;AAED;;;;;;;;;;;;;GAaG;AACH,wBAAgB,sBAAsB,CAAC,IAAI,EAAE;IAC3C,QAAQ,CAAC,WAAW,EAAE,oBAAoB,CAAC,aAAa,CAAC,CAAC;IAC1D,QAAQ,CAAC,YAAY,EAAE,MAAM,GAAG,SAAS,CAAC;IAC1C,QAAQ,CAAC,GAAG,EAAE;QAAE,QAAQ,CAAC,MAAM,EAAE,MAAM,CAAA;KAAE,GAAG,SAAS,CAAC;CACvD,GAAG,MAAM,GAAG,SAAS,CAIrB;AAkBD,MAAM,MAAM,sBAAsB,GAAG,WAAW,CAAC;AA8BjD;;;;GAIG;AACH,wBAAgB,eAAe,CAAC,GAAG,EAAE,OAAO,GAAG,oBAAoB,CAGlE;AA8HD;;;;;;;;;;;;;;;;;;GAkBG;AACH,wBAAsB,kBAAkB,CAAC,IAAI,EAAE,oBAAoB,GAAG,OAAO,CAAC,WAAW,CAAC,CAkGzF"}
|
|
@@ -0,0 +1,304 @@
|
|
|
1
|
+
// The standalone manifest-mount helper: an ENGINE-side generalization of
|
|
2
|
+
// `examples/tri-world/src/main.ts`'s hand-built `RootMountSpec[]`.
|
|
3
|
+
//
|
|
4
|
+
// `resolveAllRoots`/`resolveRootAdapter` (`packages/editor/src/
|
|
5
|
+
// adapter-resolver.ts`) already do this translation for the EDITOR, but they
|
|
6
|
+
// are Vite-coupled by construction (`/@fs/` dynamic imports of project files
|
|
7
|
+
// through the dev server, §0.1/§0.5 of the design doc) — unusable from a
|
|
8
|
+
// plain static build. This module mirrors their per-kind dispatch
|
|
9
|
+
// (`default-three`/`default-pixi`/`default-react`, `{ module }`, `{ ingest }`)
|
|
10
|
+
// but never imports a project file itself: the caller's OWN bundler already
|
|
11
|
+
// resolved whatever module graph the manifest's roots need, and hands the
|
|
12
|
+
// already-built pieces in via `entries` (keyed by world id) — no `/@fs/`, no
|
|
13
|
+
// dev server, no editor import.
|
|
14
|
+
//
|
|
15
|
+
// Engine-core react/pixi-free discipline (§0.6, mirrored from
|
|
16
|
+
// `create-runtime.ts`'s own documented rule for its `ReactRootAdapter`
|
|
17
|
+
// type-only import): this file never value-imports
|
|
18
|
+
// `pixi.js`, `react`, or `react-dom` — a
|
|
19
|
+
// canvas or react world's adapter is ALWAYS supplied already-constructed via
|
|
20
|
+
// `entries[id].adapter` (the caller's own module graph built it). Threejs is
|
|
21
|
+
// different: `three`/
|
|
22
|
+
// `SetupThreeRootAdapter` are already unconditional dependencies of every
|
|
23
|
+
// caller of `createGameRuntime`'s legacy path (this same file's sibling,
|
|
24
|
+
// immediately below in this directory), so wrapping a `setup` with
|
|
25
|
+
// `fromSetup` here adds no NEW bundle weight — only pixi/react are avoided.
|
|
26
|
+
import { assertNever } from '../adapter/adapter-surface';
|
|
27
|
+
// Value-imported from the implementer's OWN path, not the type-only
|
|
28
|
+
// `../adapter` barrel (P-6).
|
|
29
|
+
import { fromSetup } from '../adapter/setup-three-root-adapter';
|
|
30
|
+
import { loadGameManifest, } from '../manifest/load';
|
|
31
|
+
import { createGameRuntime } from './create-runtime';
|
|
32
|
+
import { maybeInstallDebugBridge } from './debug-bridge';
|
|
33
|
+
import { getDebugRegistry } from './debug-registry';
|
|
34
|
+
import { devLayersEnabled } from './dev-layers';
|
|
35
|
+
import { getGameplayRngTrapControl } from './gameplay-rng-trap';
|
|
36
|
+
import { RENDER_SEED_QUERY_PARAM } from './render-seed';
|
|
37
|
+
/**
|
|
38
|
+
* D15 (T-D15.1) boot-time seed reader — resolves the root seed
|
|
39
|
+
* `mountManifestRoots` threads into `createGameRuntime` (and therefore
|
|
40
|
+
* `createGame`, BEFORE any world's `mount()`/`setup()` runs). Returns
|
|
41
|
+
* `undefined` when the manifest doesn't declare `determinism.seededRandom`
|
|
42
|
+
* at all — `?vgai-seed=` and `defaultSeed` are both ignored in that case
|
|
43
|
+
* (§2.a: "the mount path seeds ctx.random ... iff declared"; an undeclared
|
|
44
|
+
* project's `ctx.random` still exists, just boots from `createGame`'s own
|
|
45
|
+
* fixed default, unaffected by the manifest or the URL).
|
|
46
|
+
*
|
|
47
|
+
* Precedence when declared (highest wins): `explicitSeed` (a caller-supplied
|
|
48
|
+
* config value) → `?vgai-seed=<int>` on `url` → `manifest.determinism
|
|
49
|
+
* .defaultSeed`.
|
|
50
|
+
*/
|
|
51
|
+
export function resolveDeterminismSeed(opts) {
|
|
52
|
+
if (opts.determinism?.seededRandom !== true)
|
|
53
|
+
return undefined;
|
|
54
|
+
const querySeed = opts.url ? readSeedQueryParam(opts.url) : undefined;
|
|
55
|
+
return opts.explicitSeed ?? querySeed ?? opts.determinism.defaultSeed;
|
|
56
|
+
}
|
|
57
|
+
function readSeedQueryParam(url) {
|
|
58
|
+
const raw = new URLSearchParams(url.search).get(RENDER_SEED_QUERY_PARAM);
|
|
59
|
+
if (raw === null || raw === '')
|
|
60
|
+
return undefined;
|
|
61
|
+
const parsed = Number(raw);
|
|
62
|
+
return Number.isFinite(parsed) ? parsed : undefined;
|
|
63
|
+
}
|
|
64
|
+
function hasRealWindow() {
|
|
65
|
+
return typeof window !== 'undefined';
|
|
66
|
+
}
|
|
67
|
+
// ---------------------------------------------------------------------------
|
|
68
|
+
// Raw-vs-resolved manifest detection
|
|
69
|
+
// ---------------------------------------------------------------------------
|
|
70
|
+
/**
|
|
71
|
+
* Distinguish an already-`loadGameManifest`d {@link ResolvedGameManifest}
|
|
72
|
+
* from a raw (pre-Zod-parse) manifest value. The two shapes differ in
|
|
73
|
+
* exactly one load-bearing way for this check: a `ResolvedAdapterRoot.adapter`
|
|
74
|
+
* is `{ type: 'default' | 'module' | 'ingest', identity, ... }`, while a raw
|
|
75
|
+
* `AdapterRoot.adapter` is the literal string `'default'` or a bare `{module}`/
|
|
76
|
+
* `{ingest}` object with NO `type`/`identity` fields (`schema.ts`'s
|
|
77
|
+
* `RootAdapterSchema`). An empty `roots` array is treated as "not resolved"
|
|
78
|
+
* (falls through to `loadGameManifest`, whose own Zod validation reports the
|
|
79
|
+
* empty-array error, if any, more precisely than a guess here could).
|
|
80
|
+
*/
|
|
81
|
+
function looksAlreadyResolved(value) {
|
|
82
|
+
if (typeof value !== 'object' || value === null)
|
|
83
|
+
return false;
|
|
84
|
+
const roots = value.roots;
|
|
85
|
+
if (!Array.isArray(roots) || roots.length === 0)
|
|
86
|
+
return false;
|
|
87
|
+
return roots.every((world) => {
|
|
88
|
+
if (typeof world !== 'object' || world === null)
|
|
89
|
+
return false;
|
|
90
|
+
const adapter = world.adapter;
|
|
91
|
+
if (typeof adapter !== 'object' || adapter === null)
|
|
92
|
+
return false;
|
|
93
|
+
const type = adapter.type;
|
|
94
|
+
return type === 'builtin' || type === 'module' || type === 'ingest';
|
|
95
|
+
});
|
|
96
|
+
}
|
|
97
|
+
/**
|
|
98
|
+
* Exported (E4) so `mount-game.ts`'s `mountGameFromManifest` composer can
|
|
99
|
+
* share this exact raw-vs-resolved detection instead of re-implementing it
|
|
100
|
+
* — the two modules must always agree on what "already resolved" means.
|
|
101
|
+
*/
|
|
102
|
+
export function resolveManifest(raw) {
|
|
103
|
+
if (looksAlreadyResolved(raw))
|
|
104
|
+
return raw;
|
|
105
|
+
return loadGameManifest(raw);
|
|
106
|
+
}
|
|
107
|
+
// ---------------------------------------------------------------------------
|
|
108
|
+
// Per-kind entry -> adapter resolution (mirrors `resolveRootAdapter`'s
|
|
109
|
+
// per-identity dispatch, `packages/editor/src/adapter-resolver.ts`)
|
|
110
|
+
// ---------------------------------------------------------------------------
|
|
111
|
+
function resolveThreeAdapter(world, entry) {
|
|
112
|
+
if (entry?.adapter)
|
|
113
|
+
return entry.adapter;
|
|
114
|
+
if (world.adapter.type === 'module') {
|
|
115
|
+
throw new Error(`mountManifestRoots: world "${world.id}" (three) declares a { module } adapter ` +
|
|
116
|
+
`("${world.adapter.module}") — mountManifestRoots never imports an arbitrary module ` +
|
|
117
|
+
'path itself (no `/@fs/`, no dev server). Import the module yourself and supply the ' +
|
|
118
|
+
`constructed adapter via entries["${world.id}"] = { kind: 'three', adapter }.`);
|
|
119
|
+
}
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120
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+
if (world.adapter.type === 'ingest') {
|
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throw new Error(`mountManifestRoots: world "${world.id}" (three) declares an { ingest } adapter — ` +
|
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122
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+
"ingest roots require the editor's dev-server-backed mount machinery (an EditorStore " +
|
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123
|
+
"plus iframe/DOM capture, see adapter-resolver.ts's resolveIngestThreeAdapter) and are " +
|
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124
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+
'not supported by mountManifestRoots (no porting aids, no hosted ingest routes).');
|
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+
}
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126
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// type === 'default'
|
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127
|
+
if (world.entry !== undefined) {
|
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128
|
+
if (!entry?.setup) {
|
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throw new Error(`mountManifestRoots: world "${world.id}" (three) declares \`entry\` "${world.entry}" ` +
|
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+
`— supply entries["${world.id}"] = { kind: 'three', setup } (the entry module's ` +
|
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131
|
+
"exported `setup` function) or { kind: 'three', adapter } for full control. Got " +
|
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`${entry === undefined ? 'no entry at all' : 'an entry with neither `setup` nor `adapter`'}.`);
|
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}
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134
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+
return fromSetup(world.id, entry.setup);
|
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|
+
}
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136
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+
// Unreachable in practice: `load.ts`'s `checkAdapterSceneEntryRules` requires
|
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137
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+
// `entry` for every 'default' THREE adapter world at manifest-load time (and
|
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138
|
+
// rejects `scene` outright — the `.vscn.json` format was removed in WO-8).
|
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139
|
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throw new Error(`mountManifestRoots: world "${world.id}" is default-three with no \`entry\` — this ` +
|
|
140
|
+
'should have been rejected by manifest validation.');
|
|
141
|
+
}
|
|
142
|
+
function resolvePixiAdapter(world, entry) {
|
|
143
|
+
if (entry?.adapter)
|
|
144
|
+
return entry.adapter;
|
|
145
|
+
throw new Error(`mountManifestRoots: world "${world.id}" (canvas) has no entries["${world.id}"] — a canvas ` +
|
|
146
|
+
'world always needs a caller-supplied, already-constructed adapter ' +
|
|
147
|
+
`(entries["${world.id}"] = { kind: 'canvas', adapter }, constructed from your own ` +
|
|
148
|
+
'already-imported pixi module graph) — mountManifestRoots never ' +
|
|
149
|
+
"value-imports pixi.js (mirrors create-runtime.ts's own pixi-free-core discipline).");
|
|
150
|
+
}
|
|
151
|
+
function resolveReactAdapter(world, entry) {
|
|
152
|
+
if (entry?.adapter)
|
|
153
|
+
return entry.adapter;
|
|
154
|
+
throw new Error(`mountManifestRoots: world "${world.id}" (react) has no entries["${world.id}"] — a react ` +
|
|
155
|
+
"world always needs a caller-supplied, already-constructed `RootAdapter<'dom'>` " +
|
|
156
|
+
`(entries["${world.id}"] = { kind: 'dom', adapter }, mounting via your own already-imported ` +
|
|
157
|
+
'react-dom `createRoot` + your own `<WorldProvider>`) — mountManifestRoots never ' +
|
|
158
|
+
"value-imports react/react-dom (mirrors create-runtime.ts's own react-free-core discipline).");
|
|
159
|
+
}
|
|
160
|
+
function buildRootMountSpec(world, entry) {
|
|
161
|
+
if (entry !== undefined && entry.kind !== world.surface) {
|
|
162
|
+
throw new Error(`mountManifestRoots: entries["${world.id}"] declares kind "${entry.kind}" but the ` +
|
|
163
|
+
`manifest's root "${world.id}" uses surface "${world.surface}" — fix the entries key (or the ` +
|
|
164
|
+
'manifest) so the two agree.');
|
|
165
|
+
}
|
|
166
|
+
const base = {
|
|
167
|
+
id: world.id,
|
|
168
|
+
zOrder: world.zOrder,
|
|
169
|
+
pausable: world.pausable,
|
|
170
|
+
dev: world.dev,
|
|
171
|
+
loop: world.loop,
|
|
172
|
+
};
|
|
173
|
+
// `entry`'s `kind` is guaranteed to agree with `world.kind` past the guard
|
|
174
|
+
// above (or `entry` is `undefined`) — TS can't narrow a `Record` lookup
|
|
175
|
+
// through that runtime check, so each branch casts to its own entry shape;
|
|
176
|
+
// the actual safety comes from the mismatch guard, not from the cast.
|
|
177
|
+
if (world.surface === 'three') {
|
|
178
|
+
const threeEntry = entry;
|
|
179
|
+
return { ...base, kind: 'three', adapter: resolveThreeAdapter(world, threeEntry) };
|
|
180
|
+
}
|
|
181
|
+
if (world.surface === 'canvas') {
|
|
182
|
+
const pixiEntry = entry;
|
|
183
|
+
return { ...base, kind: 'canvas', adapter: resolvePixiAdapter(world, pixiEntry) };
|
|
184
|
+
}
|
|
185
|
+
if (world.surface === 'dom') {
|
|
186
|
+
const reactEntry = entry;
|
|
187
|
+
return { ...base, kind: 'dom', adapter: resolveReactAdapter(world, reactEntry) };
|
|
188
|
+
}
|
|
189
|
+
// Exhaustiveness guard (§7.4-2, same idiom as `resolveAllRoots`'s own
|
|
190
|
+
// dispatch loop): `world.kind` is the closed `AdapterRoot['kind']` union
|
|
191
|
+
// (`z.enum(['three','canvas','react'])`), so a hypothetical 4th kind
|
|
192
|
+
// must fail to compile here, not silently fall through.
|
|
193
|
+
return assertNever(world.surface, 'mountManifestRoots');
|
|
194
|
+
}
|
|
195
|
+
// ---------------------------------------------------------------------------
|
|
196
|
+
// Entry point
|
|
197
|
+
// ---------------------------------------------------------------------------
|
|
198
|
+
/**
|
|
199
|
+
* Mount every world declared by a `vgai.project.json` manifest onto `container`,
|
|
200
|
+
* standalone — no editor, no dev server. The generalization of
|
|
201
|
+
* `examples/tri-world/src/main.ts`'s hand-built `RootMountSpec[]` (D-Z2). Reuses
|
|
202
|
+
* the pure `loadGameManifest` + `createGameRuntime({ roots })` and mirrors
|
|
203
|
+
* `resolveAllRoots`'s per-kind dispatch — but every entry the manifest needs
|
|
204
|
+
* beyond what a `default`- adapter scene/entry can express on its own comes from
|
|
205
|
+
* the caller's OWN already-imported module graph (`opts.entries`), never a
|
|
206
|
+
* dynamic import this file performs itself.
|
|
207
|
+
*
|
|
208
|
+
* Degrades loudly: a missing entry, a kind/shape mismatch, a `{ module }`/`{
|
|
209
|
+
* ingest }` adapter with no caller-supplied adapter, or an empty manifest all
|
|
210
|
+
* throw a named `Error` identifying the world id, its kind, and what was
|
|
211
|
+
* expected — never a silent skip or a partially-mounted session.
|
|
212
|
+
*
|
|
213
|
+
* The ONE root that IS skipped silently is a `dev: true` dev layer when dev
|
|
214
|
+
* layers are disabled (`devLayersEnabled`) — that skip is the feature: it is
|
|
215
|
+
* what makes a dev GUI safe to leave in the game.
|
|
216
|
+
*/
|
|
217
|
+
export async function mountManifestRoots(opts) {
|
|
218
|
+
const manifest = resolveManifest(opts.manifest);
|
|
219
|
+
if (manifest.roots.length === 0) {
|
|
220
|
+
throw new Error('mountManifestRoots: manifest declares no roots — nothing to mount.');
|
|
221
|
+
}
|
|
222
|
+
const entries = opts.entries ?? {};
|
|
223
|
+
// The SHIP GATE. A `dev: true` root is the game's own dev GUI; it mounts
|
|
224
|
+
// only when dev layers are enabled, so a production build carries no dev
|
|
225
|
+
// GUI. The answer comes from `devLayersEnabled` and nowhere else — see that
|
|
226
|
+
// function's header for why there is exactly one owner. Dropping the root
|
|
227
|
+
// here (rather than mounting it hidden) is deliberate: nothing of the dev
|
|
228
|
+
// layer is constructed, so its entry module's cost and its DOM never exist
|
|
229
|
+
// in a shipped build.
|
|
230
|
+
const devEnabled = devLayersEnabled(opts.devLayers);
|
|
231
|
+
const mountable = devEnabled ? manifest.roots : manifest.roots.filter((world) => !world.dev);
|
|
232
|
+
if (mountable.length === 0) {
|
|
233
|
+
throw new Error('mountManifestRoots: every root in this manifest is a dev layer (`dev: true`) and dev ' +
|
|
234
|
+
'layers are disabled for this build — there is no game to mount.');
|
|
235
|
+
}
|
|
236
|
+
const roots = mountable.map((world) => buildRootMountSpec(world, entries[world.id]));
|
|
237
|
+
// D15 (T-D15.1) — resolved BEFORE `createGameRuntime` (which constructs the
|
|
238
|
+
// Game, and therefore `ctx.random`, before any world's `mount()`/`setup()`
|
|
239
|
+
// runs — see `createGame`'s own doc comment): the seed must be baked in at
|
|
240
|
+
// construction time, not patched in afterward, or a world's `setup()`
|
|
241
|
+
// would already have drawn from the wrong (default) sequence before any
|
|
242
|
+
// post-hoc reseed could take effect.
|
|
243
|
+
const seedUrl = opts.seedUrl ?? (hasRealWindow() ? window.location : undefined);
|
|
244
|
+
const resolvedSeed = resolveDeterminismSeed({
|
|
245
|
+
determinism: manifest.determinism,
|
|
246
|
+
explicitSeed: opts.seed,
|
|
247
|
+
url: seedUrl,
|
|
248
|
+
});
|
|
249
|
+
const session = await createGameRuntime({
|
|
250
|
+
container: opts.container,
|
|
251
|
+
roots,
|
|
252
|
+
width: opts.width ?? manifest.resolution?.width,
|
|
253
|
+
height: opts.height ?? manifest.resolution?.height,
|
|
254
|
+
headless: opts.headless,
|
|
255
|
+
seed: resolvedSeed,
|
|
256
|
+
playtest: opts.playtest,
|
|
257
|
+
});
|
|
258
|
+
// D15 (T-D15.3) — the dev-mode Math.random phase trap: only while the
|
|
259
|
+
// manifest declares the contract AND this is a dev build (mirrors D18's
|
|
260
|
+
// debug-bridge gate — `import.meta.env.DEV`, never a production build
|
|
261
|
+
// unless something ELSE explicitly opts in, which this trap has no
|
|
262
|
+
// opt-in for at all: it is dev-only, full stop). `getGameplayRngTrapControl`
|
|
263
|
+
// returns `null` only for a bare `Game`-shaped test stand-in predating
|
|
264
|
+
// T7.1 — real mounts always have one (same precedent as `getDebugRegistry`
|
|
265
|
+
// just below).
|
|
266
|
+
if (manifest.determinism?.seededRandom === true && Boolean(import.meta.env?.DEV)) {
|
|
267
|
+
getGameplayRngTrapControl(session.game)?.setEnabled(true);
|
|
268
|
+
}
|
|
269
|
+
// Task 2.1 — install the `?vgai-debug=1` bridge at the TAIL of every
|
|
270
|
+
// manifest mount (engine-owned, so a standalone project gets it with zero
|
|
271
|
+
// template edits). `getDebugRegistry` returns `null` only for a bare
|
|
272
|
+
// `Game`-shaped test stand-in predating T7.1 — real mounts always have one.
|
|
273
|
+
const debugRegistry = getDebugRegistry(session.game);
|
|
274
|
+
if (debugRegistry) {
|
|
275
|
+
// Defect 3 fix: `setRoomDeclared` (the locus-required rule — a project
|
|
276
|
+
// with a Colyseus room must declare `locus: 'client' | 'server'` on every
|
|
277
|
+
// debug command) was never actually called from a real mount path — this
|
|
278
|
+
// is that wiring. `manifest.server` (`ResolvedGameManifest.server`,
|
|
279
|
+
// `manifest/load.ts`) is `{ room, module } | undefined`; its mere presence
|
|
280
|
+
// is the "this project declares a room" signal, independent of
|
|
281
|
+
// whether/when the game actually joins it.
|
|
282
|
+
if (manifest.server) {
|
|
283
|
+
debugRegistry.setRoomDeclared(true);
|
|
284
|
+
}
|
|
285
|
+
// Defect 5 fix: `maybeInstallDebugBridge` adds `window` listeners and
|
|
286
|
+
// publishes `window.__vgai` with no way to undo either — wire its
|
|
287
|
+
// `uninstall()` into THIS session's own `stop()` so a caller that tears
|
|
288
|
+
// this mount down doesn't leave the bridge (and its listeners) live.
|
|
289
|
+
const bridgeHandle = maybeInstallDebugBridge({
|
|
290
|
+
registry: debugRegistry,
|
|
291
|
+
manifest,
|
|
292
|
+
url: opts.debugBridge?.url,
|
|
293
|
+
window: opts.debugBridge?.window,
|
|
294
|
+
});
|
|
295
|
+
if (bridgeHandle) {
|
|
296
|
+
const stopSession = session.stop;
|
|
297
|
+
session.stop = () => {
|
|
298
|
+
bridgeHandle.uninstall();
|
|
299
|
+
stopSession();
|
|
300
|
+
};
|
|
301
|
+
}
|
|
302
|
+
}
|
|
303
|
+
return session;
|
|
304
|
+
}
|