@vgai/engine 0.5.5 → 0.5.6

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (446) hide show
  1. package/dist/adapter/adapter-surface.d.ts +30 -0
  2. package/dist/adapter/adapter-surface.d.ts.map +1 -0
  3. package/dist/adapter/adapter-surface.js +18 -0
  4. package/dist/adapter/authoring.d.ts +597 -0
  5. package/dist/adapter/authoring.d.ts.map +1 -0
  6. package/dist/adapter/authoring.js +22 -0
  7. package/dist/adapter/colyseus-networking-adapter.d.ts +77 -0
  8. package/dist/adapter/colyseus-networking-adapter.d.ts.map +1 -0
  9. package/dist/adapter/colyseus-networking-adapter.js +76 -0
  10. package/dist/adapter/first-party-systems.d.ts +23 -0
  11. package/dist/adapter/first-party-systems.d.ts.map +1 -0
  12. package/dist/adapter/first-party-systems.js +196 -0
  13. package/dist/adapter/host-context.d.ts +194 -0
  14. package/dist/adapter/host-context.d.ts.map +1 -0
  15. package/dist/adapter/host-context.js +80 -0
  16. package/dist/adapter/index.d.ts +33 -0
  17. package/dist/adapter/index.d.ts.map +1 -0
  18. package/dist/adapter/index.js +25 -0
  19. package/dist/adapter/ingest/game-contract.d.ts +53 -0
  20. package/dist/adapter/ingest/game-contract.d.ts.map +1 -0
  21. package/dist/adapter/ingest/game-contract.js +30 -0
  22. package/dist/adapter/ingest/scene-capture.d.ts +121 -0
  23. package/dist/adapter/ingest/scene-capture.d.ts.map +1 -0
  24. package/dist/adapter/ingest/scene-capture.js +270 -0
  25. package/dist/adapter/ingest/structural-ids.d.ts +64 -0
  26. package/dist/adapter/ingest/structural-ids.d.ts.map +1 -0
  27. package/dist/adapter/ingest/structural-ids.js +110 -0
  28. package/dist/adapter/ingest/upstream-pin.d.ts +44 -0
  29. package/dist/adapter/ingest/upstream-pin.d.ts.map +1 -0
  30. package/dist/adapter/ingest/upstream-pin.js +47 -0
  31. package/dist/adapter/loop-gate-report.d.ts +34 -0
  32. package/dist/adapter/loop-gate-report.d.ts.map +1 -0
  33. package/dist/adapter/loop-gate-report.js +37 -0
  34. package/dist/adapter/rapier-physics-adapter.d.ts +69 -0
  35. package/dist/adapter/rapier-physics-adapter.d.ts.map +1 -0
  36. package/dist/adapter/rapier-physics-adapter.js +135 -0
  37. package/dist/adapter/root-adapter.d.ts +195 -0
  38. package/dist/adapter/root-adapter.d.ts.map +1 -0
  39. package/dist/adapter/root-adapter.js +25 -0
  40. package/dist/adapter/setup-three-root-adapter.d.ts +87 -0
  41. package/dist/adapter/setup-three-root-adapter.d.ts.map +1 -0
  42. package/dist/adapter/setup-three-root-adapter.js +791 -0
  43. package/dist/adapter/system-adapter.d.ts +453 -0
  44. package/dist/adapter/system-adapter.d.ts.map +1 -0
  45. package/dist/adapter/system-adapter.js +13 -0
  46. package/dist/adapter/transform.d.ts +18 -0
  47. package/dist/adapter/transform.d.ts.map +1 -0
  48. package/dist/adapter/transform.js +1 -0
  49. package/dist/ai/navigation.d.ts +78 -0
  50. package/dist/ai/navigation.d.ts.map +1 -0
  51. package/dist/ai/navigation.js +152 -0
  52. package/dist/animation/anim-graph-types.d.ts +25 -0
  53. package/dist/animation/anim-graph-types.d.ts.map +1 -0
  54. package/dist/animation/anim-graph-types.js +1 -0
  55. package/dist/animation/animation-clock.d.ts +213 -0
  56. package/dist/animation/animation-clock.d.ts.map +1 -0
  57. package/dist/animation/animation-clock.js +301 -0
  58. package/dist/animation/blend-node.d.ts +22 -0
  59. package/dist/animation/blend-node.d.ts.map +1 -0
  60. package/dist/animation/blend-node.js +97 -0
  61. package/dist/animation/camera-ownership.d.ts +249 -0
  62. package/dist/animation/camera-ownership.d.ts.map +1 -0
  63. package/dist/animation/camera-ownership.js +169 -0
  64. package/dist/animation/cinematic-cues.d.ts +200 -0
  65. package/dist/animation/cinematic-cues.d.ts.map +1 -0
  66. package/dist/animation/cinematic-cues.js +213 -0
  67. package/dist/animation/clip-map.d.ts +12 -0
  68. package/dist/animation/clip-map.d.ts.map +1 -0
  69. package/dist/animation/clip-map.js +31 -0
  70. package/dist/animation/cubic-spline-interpolant.d.ts +54 -0
  71. package/dist/animation/cubic-spline-interpolant.d.ts.map +1 -0
  72. package/dist/animation/cubic-spline-interpolant.js +111 -0
  73. package/dist/animation/theatre-clock-binding.d.ts +89 -0
  74. package/dist/animation/theatre-clock-binding.d.ts.map +1 -0
  75. package/dist/animation/theatre-clock-binding.js +29 -0
  76. package/dist/animation/theatre-director.d.ts +277 -0
  77. package/dist/animation/theatre-director.d.ts.map +1 -0
  78. package/dist/animation/theatre-director.js +248 -0
  79. package/dist/animation/theatre-object-binding.d.ts +305 -0
  80. package/dist/animation/theatre-object-binding.d.ts.map +1 -0
  81. package/dist/animation/theatre-object-binding.js +351 -0
  82. package/dist/animation/xstate-animation-binding.d.ts +119 -0
  83. package/dist/animation/xstate-animation-binding.d.ts.map +1 -0
  84. package/dist/animation/xstate-animation-binding.js +349 -0
  85. package/dist/animation/xstate-animation-meta.d.ts +266 -0
  86. package/dist/animation/xstate-animation-meta.d.ts.map +1 -0
  87. package/dist/animation/xstate-animation-meta.js +252 -0
  88. package/dist/asset-formats/camera.d.ts +15 -0
  89. package/dist/asset-formats/camera.d.ts.map +1 -0
  90. package/dist/asset-formats/camera.js +15 -0
  91. package/dist/asset-formats/collider.d.ts +21 -0
  92. package/dist/asset-formats/collider.d.ts.map +1 -0
  93. package/dist/asset-formats/collider.js +53 -0
  94. package/dist/asset-formats/index.d.ts +46 -0
  95. package/dist/asset-formats/index.d.ts.map +1 -0
  96. package/dist/asset-formats/index.js +36 -0
  97. package/dist/asset-formats/instances.d.ts +17 -0
  98. package/dist/asset-formats/instances.d.ts.map +1 -0
  99. package/dist/asset-formats/instances.js +31 -0
  100. package/dist/asset-formats/light.d.ts +21 -0
  101. package/dist/asset-formats/light.d.ts.map +1 -0
  102. package/dist/asset-formats/light.js +35 -0
  103. package/dist/asset-formats/material.d.ts +129 -0
  104. package/dist/asset-formats/material.d.ts.map +1 -0
  105. package/dist/asset-formats/material.js +88 -0
  106. package/dist/asset-formats/mesh.d.ts +22 -0
  107. package/dist/asset-formats/mesh.d.ts.map +1 -0
  108. package/dist/asset-formats/mesh.js +64 -0
  109. package/dist/asset-formats/parse.d.ts +20 -0
  110. package/dist/asset-formats/parse.d.ts.map +1 -0
  111. package/dist/asset-formats/parse.js +34 -0
  112. package/dist/asset-formats/particles.d.ts +1390 -0
  113. package/dist/asset-formats/particles.d.ts.map +1 -0
  114. package/dist/asset-formats/particles.js +319 -0
  115. package/dist/asset-formats/render-env.d.ts +387 -0
  116. package/dist/asset-formats/render-env.d.ts.map +1 -0
  117. package/dist/asset-formats/render-env.js +300 -0
  118. package/dist/asset-formats/tuples.d.ts +12 -0
  119. package/dist/asset-formats/tuples.d.ts.map +1 -0
  120. package/dist/asset-formats/tuples.js +14 -0
  121. package/dist/asset-loaders.d.ts +97 -0
  122. package/dist/asset-loaders.d.ts.map +1 -0
  123. package/dist/asset-loaders.js +209 -0
  124. package/dist/asset-parse-error.d.ts +24 -0
  125. package/dist/asset-parse-error.d.ts.map +1 -0
  126. package/dist/asset-parse-error.js +29 -0
  127. package/dist/asset-registry.d.ts +38 -0
  128. package/dist/asset-registry.d.ts.map +1 -0
  129. package/dist/asset-registry.js +66 -0
  130. package/dist/assets.d.ts +26 -0
  131. package/dist/assets.d.ts.map +1 -0
  132. package/dist/assets.js +55 -0
  133. package/dist/audio/wav-encode.d.ts +38 -0
  134. package/dist/audio/wav-encode.d.ts.map +1 -0
  135. package/dist/audio/wav-encode.js +97 -0
  136. package/dist/canvas-react/engine-bridge.d.ts +45 -0
  137. package/dist/canvas-react/engine-bridge.d.ts.map +1 -0
  138. package/dist/canvas-react/engine-bridge.js +45 -0
  139. package/dist/canvas-react/index.d.ts +42 -0
  140. package/dist/canvas-react/index.d.ts.map +1 -0
  141. package/dist/canvas-react/index.js +41 -0
  142. package/dist/canvas-react/pixi-primitive.d.ts +85 -0
  143. package/dist/canvas-react/pixi-primitive.d.ts.map +1 -0
  144. package/dist/canvas-react/pixi-primitive.js +181 -0
  145. package/dist/canvas-react/pixi-react-adapter.d.ts +71 -0
  146. package/dist/canvas-react/pixi-react-adapter.d.ts.map +1 -0
  147. package/dist/canvas-react/pixi-react-adapter.js +229 -0
  148. package/dist/canvas-react/pixi-react-root-factory.d.ts +56 -0
  149. package/dist/canvas-react/pixi-react-root-factory.d.ts.map +1 -0
  150. package/dist/canvas-react/pixi-react-root-factory.js +73 -0
  151. package/dist/canvas-react/world-context.d.ts +88 -0
  152. package/dist/canvas-react/world-context.d.ts.map +1 -0
  153. package/dist/canvas-react/world-context.js +212 -0
  154. package/dist/config.d.ts +9 -0
  155. package/dist/config.d.ts.map +1 -0
  156. package/dist/config.js +8 -0
  157. package/dist/core/frame-pacing.d.ts +90 -0
  158. package/dist/core/frame-pacing.d.ts.map +1 -0
  159. package/dist/core/frame-pacing.js +89 -0
  160. package/dist/core/game-loop.d.ts +62 -0
  161. package/dist/core/game-loop.d.ts.map +1 -0
  162. package/dist/core/game-loop.js +189 -0
  163. package/dist/core/seeded-random.d.ts +69 -0
  164. package/dist/core/seeded-random.d.ts.map +1 -0
  165. package/dist/core/seeded-random.js +121 -0
  166. package/dist/core/sim-clock.d.ts +199 -0
  167. package/dist/core/sim-clock.d.ts.map +1 -0
  168. package/dist/core/sim-clock.js +291 -0
  169. package/dist/core/system-runner.d.ts +96 -0
  170. package/dist/core/system-runner.d.ts.map +1 -0
  171. package/dist/core/system-runner.js +253 -0
  172. package/dist/core/types.d.ts +111 -0
  173. package/dist/core/types.d.ts.map +1 -0
  174. package/dist/core/types.js +25 -0
  175. package/dist/data/data-asset.d.ts +101 -0
  176. package/dist/data/data-asset.d.ts.map +1 -0
  177. package/dist/data/data-asset.js +122 -0
  178. package/dist/data/data-check-core.d.ts +109 -0
  179. package/dist/data/data-check-core.d.ts.map +1 -0
  180. package/dist/data/data-check-core.js +177 -0
  181. package/dist/data/data-ref.d.ts +79 -0
  182. package/dist/data/data-ref.d.ts.map +1 -0
  183. package/dist/data/data-ref.js +130 -0
  184. package/dist/data/vite-plugin-data.d.ts +79 -0
  185. package/dist/data/vite-plugin-data.d.ts.map +1 -0
  186. package/dist/data/vite-plugin-data.js +217 -0
  187. package/dist/defaults.d.ts +233 -0
  188. package/dist/defaults.d.ts.map +1 -0
  189. package/dist/defaults.js +137 -0
  190. package/dist/dev/chrome-trace.d.ts +45 -0
  191. package/dist/dev/chrome-trace.d.ts.map +1 -0
  192. package/dist/dev/chrome-trace.js +114 -0
  193. package/dist/dev/console-bridge.d.ts +22 -0
  194. package/dist/dev/console-bridge.d.ts.map +1 -0
  195. package/dist/dev/console-bridge.js +71 -0
  196. package/dist/dev/debug-draw.d.ts +24 -0
  197. package/dist/dev/debug-draw.d.ts.map +1 -0
  198. package/dist/dev/debug-draw.js +73 -0
  199. package/dist/dev/instruments.d.ts +133 -0
  200. package/dist/dev/instruments.d.ts.map +1 -0
  201. package/dist/dev/instruments.js +231 -0
  202. package/dist/dev/logger.d.ts +30 -0
  203. package/dist/dev/logger.d.ts.map +1 -0
  204. package/dist/dev/logger.js +90 -0
  205. package/dist/dev/performance-profiler.d.ts +111 -0
  206. package/dist/dev/performance-profiler.d.ts.map +1 -0
  207. package/dist/dev/performance-profiler.js +215 -0
  208. package/dist/dev/render-debug-adapter.d.ts +57 -0
  209. package/dist/dev/render-debug-adapter.d.ts.map +1 -0
  210. package/dist/dev/render-debug-adapter.js +141 -0
  211. package/dist/dev/render-memory.d.ts +53 -0
  212. package/dist/dev/render-memory.d.ts.map +1 -0
  213. package/dist/dev/render-memory.js +190 -0
  214. package/dist/dev/webgl-frame-capture.d.ts +134 -0
  215. package/dist/dev/webgl-frame-capture.d.ts.map +1 -0
  216. package/dist/dev/webgl-frame-capture.js +270 -0
  217. package/dist/dev/webgl-gpu-timer.d.ts +8 -0
  218. package/dist/dev/webgl-gpu-timer.d.ts.map +1 -0
  219. package/dist/dev/webgl-gpu-timer.js +52 -0
  220. package/dist/ecs/scene-index.d.ts +179 -0
  221. package/dist/ecs/scene-index.d.ts.map +1 -0
  222. package/dist/ecs/scene-index.js +331 -0
  223. package/dist/ecs/scene-query.d.ts +6 -0
  224. package/dist/ecs/scene-query.d.ts.map +1 -0
  225. package/dist/ecs/scene-query.js +40 -0
  226. package/dist/ecs/user-data.d.ts +193 -0
  227. package/dist/ecs/user-data.d.ts.map +1 -0
  228. package/dist/ecs/user-data.js +145 -0
  229. package/dist/index.d.ts +35 -0
  230. package/dist/index.d.ts.map +1 -0
  231. package/dist/index.js +29 -0
  232. package/dist/input/input-manager.d.ts +944 -0
  233. package/dist/input/input-manager.d.ts.map +1 -0
  234. package/dist/input/input-manager.js +2209 -0
  235. package/dist/input/input-types.d.ts +174 -0
  236. package/dist/input/input-types.d.ts.map +1 -0
  237. package/dist/input/input-types.js +1 -0
  238. package/dist/input/prompt-labels.d.ts +21 -0
  239. package/dist/input/prompt-labels.d.ts.map +1 -0
  240. package/dist/input/prompt-labels.js +121 -0
  241. package/dist/input/rebind-controller.d.ts +59 -0
  242. package/dist/input/rebind-controller.d.ts.map +1 -0
  243. package/dist/input/rebind-controller.js +85 -0
  244. package/dist/input/schema.d.ts +16 -0
  245. package/dist/input/schema.d.ts.map +1 -0
  246. package/dist/input/schema.js +228 -0
  247. package/dist/loader.d.ts +76 -0
  248. package/dist/loader.d.ts.map +1 -0
  249. package/dist/loader.js +114 -0
  250. package/dist/manifest/editor-port.d.ts +53 -0
  251. package/dist/manifest/editor-port.d.ts.map +1 -0
  252. package/dist/manifest/editor-port.js +67 -0
  253. package/dist/manifest/filename.d.ts +14 -0
  254. package/dist/manifest/filename.d.ts.map +1 -0
  255. package/dist/manifest/filename.js +43 -0
  256. package/dist/manifest/index.d.ts +6 -0
  257. package/dist/manifest/index.d.ts.map +1 -0
  258. package/dist/manifest/index.js +9 -0
  259. package/dist/manifest/load-file.d.ts +7 -0
  260. package/dist/manifest/load-file.d.ts.map +1 -0
  261. package/dist/manifest/load-file.js +23 -0
  262. package/dist/manifest/load.d.ts +161 -0
  263. package/dist/manifest/load.d.ts.map +1 -0
  264. package/dist/manifest/load.js +269 -0
  265. package/dist/manifest/locate.d.ts +24 -0
  266. package/dist/manifest/locate.d.ts.map +1 -0
  267. package/dist/manifest/locate.js +48 -0
  268. package/dist/manifest/schema.d.ts +293 -0
  269. package/dist/manifest/schema.d.ts.map +1 -0
  270. package/dist/manifest/schema.js +633 -0
  271. package/dist/physics/collider-dimensions.d.ts +63 -0
  272. package/dist/physics/collider-dimensions.d.ts.map +1 -0
  273. package/dist/physics/collider-dimensions.js +98 -0
  274. package/dist/physics/collision-system.d.ts +41 -0
  275. package/dist/physics/collision-system.d.ts.map +1 -0
  276. package/dist/physics/collision-system.js +64 -0
  277. package/dist/physics/physics-registry.d.ts +45 -0
  278. package/dist/physics/physics-registry.d.ts.map +1 -0
  279. package/dist/physics/physics-registry.js +65 -0
  280. package/dist/physics/transform-writer.d.ts +16 -0
  281. package/dist/physics/transform-writer.d.ts.map +1 -0
  282. package/dist/physics/transform-writer.js +38 -0
  283. package/dist/pixi/authoring.d.ts +93 -0
  284. package/dist/pixi/authoring.d.ts.map +1 -0
  285. package/dist/pixi/authoring.js +207 -0
  286. package/dist/pixi/index.d.ts +16 -0
  287. package/dist/pixi/index.d.ts.map +1 -0
  288. package/dist/pixi/index.js +15 -0
  289. package/dist/pixi/ingest-iframe.d.ts +82 -0
  290. package/dist/pixi/ingest-iframe.d.ts.map +1 -0
  291. package/dist/pixi/ingest-iframe.js +166 -0
  292. package/dist/pixi/ingest.d.ts +97 -0
  293. package/dist/pixi/ingest.d.ts.map +1 -0
  294. package/dist/pixi/ingest.js +40 -0
  295. package/dist/pixi/physics-registry.d.ts +24 -0
  296. package/dist/pixi/physics-registry.d.ts.map +1 -0
  297. package/dist/pixi/physics-registry.js +38 -0
  298. package/dist/pixi/scene-capture.d.ts +43 -0
  299. package/dist/pixi/scene-capture.d.ts.map +1 -0
  300. package/dist/pixi/scene-capture.js +92 -0
  301. package/dist/pixi/system-adapters.d.ts +16 -0
  302. package/dist/pixi/system-adapters.d.ts.map +1 -0
  303. package/dist/pixi/system-adapters.js +37 -0
  304. package/dist/react/unmanaged-root-detector.d.ts +18 -0
  305. package/dist/react/unmanaged-root-detector.d.ts.map +1 -0
  306. package/dist/react/unmanaged-root-detector.js +70 -0
  307. package/dist/react/use-data.d.ts +60 -0
  308. package/dist/react/use-data.d.ts.map +1 -0
  309. package/dist/react/use-data.js +101 -0
  310. package/dist/react/use-selection.d.ts +54 -0
  311. package/dist/react/use-selection.d.ts.map +1 -0
  312. package/dist/react/use-selection.js +71 -0
  313. package/dist/react/world-state.d.ts +154 -0
  314. package/dist/react/world-state.d.ts.map +1 -0
  315. package/dist/react/world-state.js +220 -0
  316. package/dist/render/auto-batcher.d.ts +34 -0
  317. package/dist/render/auto-batcher.d.ts.map +1 -0
  318. package/dist/render/auto-batcher.js +140 -0
  319. package/dist/render/instance-mesh.d.ts +5 -0
  320. package/dist/render/instance-mesh.d.ts.map +1 -0
  321. package/dist/render/instance-mesh.js +19 -0
  322. package/dist/render/light-camera-factory.d.ts +24 -0
  323. package/dist/render/light-camera-factory.d.ts.map +1 -0
  324. package/dist/render/light-camera-factory.js +71 -0
  325. package/dist/render/lod.d.ts +13 -0
  326. package/dist/render/lod.d.ts.map +1 -0
  327. package/dist/render/lod.js +16 -0
  328. package/dist/render/material-factory.d.ts +15 -0
  329. package/dist/render/material-factory.d.ts.map +1 -0
  330. package/dist/render/material-factory.js +186 -0
  331. package/dist/render/mesh-shadow.d.ts +11 -0
  332. package/dist/render/mesh-shadow.d.ts.map +1 -0
  333. package/dist/render/mesh-shadow.js +19 -0
  334. package/dist/render/particles-factory.d.ts +99 -0
  335. package/dist/render/particles-factory.d.ts.map +1 -0
  336. package/dist/render/particles-factory.js +361 -0
  337. package/dist/render/render-batch-system.d.ts +33 -0
  338. package/dist/render/render-batch-system.d.ts.map +1 -0
  339. package/dist/render/render-batch-system.js +223 -0
  340. package/dist/render/render-features.d.ts +47 -0
  341. package/dist/render/render-features.d.ts.map +1 -0
  342. package/dist/render/render-features.js +105 -0
  343. package/dist/render/render-settings.d.ts +35 -0
  344. package/dist/render/render-settings.d.ts.map +1 -0
  345. package/dist/render/render-settings.js +51 -0
  346. package/dist/render/spark-renderer-lifecycle.d.ts +18 -0
  347. package/dist/render/spark-renderer-lifecycle.d.ts.map +1 -0
  348. package/dist/render/spark-renderer-lifecycle.js +57 -0
  349. package/dist/render/viewport-shading.d.ts +17 -0
  350. package/dist/render/viewport-shading.d.ts.map +1 -0
  351. package/dist/render/viewport-shading.js +87 -0
  352. package/dist/runtime/create-runtime.d.ts +259 -0
  353. package/dist/runtime/create-runtime.d.ts.map +1 -0
  354. package/dist/runtime/create-runtime.js +666 -0
  355. package/dist/runtime/debug-bridge.d.ts +288 -0
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@@ -0,0 +1,528 @@
1
+ /**
2
+ * The game-scoped debug/synthetic-player registry. ONE registry per `Game` root —
3
+ * every world's `ctx.debug` (see `DebugCtxSurface`, `runtime/types.ts`) feeds the
4
+ * SAME registry via {@link DebugRegistry.forRoot}, so a name a game registers is
5
+ * visible (and name-collision-checked) across every world, not just the one that
6
+ * registered it. `createGame` (`runtime/game.ts`) constructs the registry
7
+ * alongside the state bridge and files it in the `Game -> DebugRegistry` WeakMap
8
+ * this module owns; later consumers (the react `useDebugProvider`/
9
+ * `useDebugCommand` hooks, editor panels) reach it via {@link getDebugRegistry}
10
+ * rather than threading it through every call site.
11
+ *
12
+ * Provenance note: a registration's "world" is the MOUNT's adapter id (the
13
+ * `fromSetup(id, ...)` / `SetupThreeRootConfig.id` a project already names each
14
+ * world's entry with) rather than the `RootInstance.id` `registerThreeRoot`
15
+ * assigns — that id isn't known until AFTER `mount()` resolves (`create-
16
+ * runtime.ts` calls `registerThreeRoot` with it only once `mount()` returns),
17
+ * which is after every `setup()`-time registration has already run. For the
18
+ * single-world case (nearly every project today) this is simply `'setup-three'`;
19
+ * a multi-world manifest names each world's adapter to match its declared id
20
+ * by convention, so collision messages stay meaningful in practice.
21
+ */
22
+ import { z } from 'zod';
23
+ /** Engine-local error for the debug seam — mirrors the `code` + `data` shape
24
+ * `packages/vgai-sdk/src/errors.ts` uses (no import: the engine does not
25
+ * depend on `@vgai/sdk`). `code` is always machine-readable; nothing reading
26
+ * this error may key off `message` prose. */
27
+ export class DebugError extends Error {
28
+ code;
29
+ data;
30
+ constructor(code, message, data) {
31
+ super(message);
32
+ this.name = 'DebugError';
33
+ this.code = code;
34
+ this.data = data;
35
+ }
36
+ }
37
+ const REGISTRATION_HINT = 'ctx.debug.registerStateProvider(name, fn) — see the template example component';
38
+ /** A thrown value flattened to JSON-SAFE fields. Every caller of a debug
39
+ * command is on the far side of a JSON boundary — the editor session relay
40
+ * (`POST /__editor/command`) and `page.evaluate` both serialize the error's
41
+ * `data` bag — and an `Error` stringifies to `{}` there, so a command's own
42
+ * refusal text ("no such waypoint") vanished and the developer at
43
+ * `vgai eval` saw only `debug: command "x" threw`. The text has to travel as
44
+ * plain strings, and in the `message` above all: that is the one field every
45
+ * client (`SessionError`, the CLI's own error print) actually surfaces. */
46
+ function describeCause(cause) {
47
+ if (cause instanceof Error) {
48
+ const described = { causeName: cause.name, causeMessage: cause.message };
49
+ return cause.stack === undefined ? described : { ...described, causeStack: cause.stack };
50
+ }
51
+ return { causeName: typeof cause, causeMessage: String(cause) };
52
+ }
53
+ /** Task 2.2 — how long `invoke()` waits for a `locus: 'server'` command's
54
+ * `__vgai:debugCommandResult` reply before failing loudly. */
55
+ const SERVER_COMMAND_TIMEOUT_MS = 10_000;
56
+ /** Provenance `worldId` for every registration made through the react door
57
+ * (`useDebugProvider`/`useDebugCommand`, `packages/engine/src/react/game-
58
+ * state.tsx`) — react roots have no `setup()`/`ctx.debug` of their own
59
+ * (spec §3.1's "react-world registration door" paragraph), so all of them
60
+ * share this one provenance string; a name collision between two DIFFERENT
61
+ * react components is therefore the same-world "replace + warn once" case,
62
+ * never the cross-world throw (which is reserved for a first-party world
63
+ * vs. the react door genuinely disagreeing about a name).
64
+ *
65
+ * Defect 7 fix: this used to be the bare string `'react'`, which collided in
66
+ * provenance with a manifest world literally named `'react'` (e.g. a
67
+ * `kind: 'dom'` world whose `id` is `"react"`) — `forRoot('react')` and
68
+ * the react door would then be treated as the SAME world for collision
69
+ * purposes, which is wrong (they are genuinely different registrants that
70
+ * happen to share a display name). Namespaced like `'__engine__'` so no
71
+ * real project world id can ever collide with it. */
72
+ const REACT_WORLD_ID = '__react__';
73
+ function warnOnce(warned, name, kind, worldId) {
74
+ if (warned.has(name))
75
+ return;
76
+ warned.add(name);
77
+ // biome-ignore lint/suspicious/noConsole: structured, greppable — the debug seam's own duplicate-registration signal (spec §3.1)
78
+ console.warn(`[debug] ${kind} "${name}" re-registered (world "${worldId}")`);
79
+ }
80
+ /**
81
+ * Construct a fresh game-scoped debug registry. `getTick`/`getSimT` are
82
+ * suppliers (not values) so the built-in `time` provider always reads the
83
+ * CURRENT counters — `createGame` passes closures over its own mutable
84
+ * `tick`/`simT`, incremented in `runFrame`'s tail (T1.2). `getDefaultRootId`
85
+ * (D15/T-D15.5, optional) resolves the manifest's first/default world id —
86
+ * `createGame` passes `() => (roots.length ? requireDefaultRoot().id :
87
+ * null)`; a bare `createDebugRegistry()` test stand-in with no `Game` behind
88
+ * it omits it (per-world resolution then falls back to "the single
89
+ * registered world" or "whichever registered first" — see
90
+ * `resolveInputRootId`). `getLoopLiveness` (issue #175, optional) supplies
91
+ * the REAL `GameLoop.liveness` — `createGame` passes `() => opts.loop.
92
+ * liveness`; a bare `createDebugRegistry()` test stand-in with no loop
93
+ * behind it omits it, and the built-in `time` provider reports `null`
94
+ * rather than fabricating `'running'` (this module must never claim health
95
+ * it cannot observe, same rule the loop's own liveness getter documents).
96
+ */
97
+ export function createDebugRegistry(opts) {
98
+ const providers = new Map();
99
+ const commands = new Map();
100
+ const warnedProviders = new Set();
101
+ const warnedCommands = new Set();
102
+ const ring = [];
103
+ const RING_CAP = 500;
104
+ // Run-4 friction #5 — monotonic, registry-lifetime counter backing
105
+ // `TickStampedEvent.seq`. Never reset, never shared by two events (unlike
106
+ // `tick`, which a debug-command emission and a fenced consumer's snapshot
107
+ // can legitimately collide on — see that field's doc comment in
108
+ // `adapter/system-adapter.ts`).
109
+ let seqCounter = 0;
110
+ let roomDeclared = false;
111
+ // D15/T-D15.5 — per-world maps (Map preserves insertion order, which
112
+ // `resolveInputRootId`'s "whichever registered first" fallback relies on
113
+ // when no `getDefaultRootId` is available to disambiguate).
114
+ const inputActionsSources = new Map();
115
+ const inputTraceSources = new Map();
116
+ const virtualInputTargets = new Map();
117
+ let runTicksTarget = null;
118
+ let attachedRoom = null;
119
+ const pendingServerCommands = new Map();
120
+ let requestCounter = 0;
121
+ /**
122
+ * The ONE resolution function every per-world input seam shares (D15
123
+ * review objection: the debug bridge and the editor relay must never be
124
+ * able to disagree about which world an unqualified actuation targets).
125
+ *
126
+ * - `explicit` given: must be a registered world id, else throws
127
+ * `DEBUG_INPUT_WORLD_NOT_FOUND` (a caller mistake — distinct from
128
+ * "nothing mounted yet", which returns `null` below instead of throwing).
129
+ * - `explicit` omitted: the manifest's first/default world id
130
+ * (`opts.getDefaultRootId()`) iff that world has actually registered —
131
+ * else (no `Game`/no default resolvable, or the default world never
132
+ * wired one — e.g. a foreign/opaque mount) the single registered world,
133
+ * or, with more than one and no resolvable default, whichever registered
134
+ * FIRST (`Map` insertion order) — the closest analogue to this seam's
135
+ * pre-D15.5 single-slot behavior, but now a stable, principled choice
136
+ * instead of "whichever mounted last".
137
+ * - Nothing registered at all: `null`.
138
+ */
139
+ function resolveInputRootId(explicit) {
140
+ if (explicit !== undefined) {
141
+ if (!virtualInputTargets.has(explicit)) {
142
+ throw new DebugError('DEBUG_INPUT_WORLD_NOT_FOUND', `debug: no InputManager wired for world "${explicit}" — registered: ` +
143
+ (virtualInputTargets.size ? [...virtualInputTargets.keys()].join(', ') : '(none)'), { worldId: explicit, registered: [...virtualInputTargets.keys()] });
144
+ }
145
+ return explicit;
146
+ }
147
+ return resolveRootForSource(virtualInputTargets.keys());
148
+ }
149
+ /** The same "default world, else the one registered, else whichever
150
+ * registered first" fallback {@link resolveInputRootId} uses for the
151
+ * ACTUATION target, generalized over any per-world registration set
152
+ * (`inputActionsSources`/`inputTraceSources` included) — every one of
153
+ * these maps is keyed by the same world ids, populated at the same
154
+ * per-world mount seed spot, so "the default world" means the same thing
155
+ * for all of them. Never throws (no explicit-id case here — the two
156
+ * builtin providers that call this have no way to accept a caller-chosen
157
+ * worldId today; see their own doc comments). */
158
+ function resolveRootForSource(registered) {
159
+ const ids = [...registered];
160
+ if (ids.length === 0)
161
+ return null;
162
+ const defaultId = opts.getDefaultRootId?.() ?? null;
163
+ if (defaultId !== null && ids.includes(defaultId))
164
+ return defaultId;
165
+ return ids[0];
166
+ }
167
+ providers.set('time', {
168
+ // `loopLiveness` (issue #175): `null` when no loop is wired behind this
169
+ // registry (a bare `createDebugRegistry()` test stand-in) — never a
170
+ // fabricated `'running'`. Every real `Game` (`createGame`) wires this,
171
+ // so every live play session reports a real value.
172
+ fn: () => ({
173
+ simSeconds: opts.getSimT(),
174
+ tick: opts.getTick(),
175
+ loopLiveness: opts.getLoopLiveness?.() ?? null,
176
+ }),
177
+ tier: 'observable',
178
+ worldId: '__engine__',
179
+ builtin: true,
180
+ });
181
+ providers.set('input.actions', {
182
+ // Resolves to the DEFAULT world's action list (see `resolveInputRootId`)
183
+ // — deterministic across every world that registers, rather than the
184
+ // pre-D15.5 "whichever mounted last" behavior.
185
+ fn: () => {
186
+ const worldId = resolveRootForSource(inputActionsSources.keys());
187
+ return (worldId ? inputActionsSources.get(worldId) : undefined)?.() ?? [];
188
+ },
189
+ tier: 'observable',
190
+ worldId: '__engine__',
191
+ builtin: true,
192
+ });
193
+ // D15/T-D15.5 — the post-gate action-delta trace, readable via a provider.
194
+ // Absent a wired source (no world mounted yet) reads an empty, correctly-
195
+ // versioned trace rather than throwing. Same default-world resolution as
196
+ // `input.actions` immediately above.
197
+ providers.set('input.trace', {
198
+ fn: () => {
199
+ const worldId = resolveRootForSource(inputTraceSources.keys());
200
+ return ((worldId ? inputTraceSources.get(worldId) : undefined)?.() ?? {
201
+ version: 1,
202
+ seed: null,
203
+ fixedDt: null,
204
+ ticks: [],
205
+ });
206
+ },
207
+ tier: 'observable',
208
+ worldId: '__engine__',
209
+ builtin: true,
210
+ });
211
+ function registerStateProvider(worldId, name, fn, tier, token) {
212
+ const existing = providers.get(name);
213
+ if (existing?.builtin) {
214
+ // Defect 1 fix: a builtin name (`time`, `input.actions`) must never be
215
+ // silently shadowed — the old `!existing.builtin` guard skipped BOTH
216
+ // the collision throw and the warn for this case, so
217
+ // `registerStateProvider('time', ...)` quietly replaced engine truth,
218
+ // and a later `strip()` deleted it outright (leaving NO `time`
219
+ // provider at all post-hot-reload). Throw loudly instead; there is no
220
+ // silent-replace path for a builtin.
221
+ throw new DebugError('DEBUG_BUILTIN_RESERVED', `debug: "${name}" is a built-in state provider (registered by "${existing.worldId}") — ` +
222
+ 'built-in names cannot be registered over, from a world or the react door', { name, registered: existing.worldId });
223
+ }
224
+ if (existing) {
225
+ if (existing.worldId !== worldId) {
226
+ throw new DebugError('DEBUG_NAME_COLLISION', `debug: state provider "${name}" is registered by both world "${existing.worldId}" ` +
227
+ `and world "${worldId}" — each provider name must be unique across live roots`, { name, roots: [existing.worldId, worldId] });
228
+ }
229
+ warnOnce(warnedProviders, name, 'provider', worldId);
230
+ }
231
+ providers.set(name, { fn, tier, worldId, builtin: false, token });
232
+ }
233
+ function registerCommand(worldId, name, spec, fn, token) {
234
+ if (spec.locus === undefined && roomDeclared) {
235
+ throw new DebugError('DEBUG_COMMAND_LOCUS_REQUIRED', "this project declares a Colyseus room — declare locus: 'client' | 'server' so " +
236
+ 'fixtures mutate authoritative state, not client prediction', { name, worldId });
237
+ }
238
+ const existing = commands.get(name);
239
+ if (existing) {
240
+ if (existing.worldId !== worldId) {
241
+ throw new DebugError('DEBUG_NAME_COLLISION', `debug: command "${name}" is registered by both world "${existing.worldId}" and ` +
242
+ `world "${worldId}" — each command name must be unique across live roots`, { name, roots: [existing.worldId, worldId] });
243
+ }
244
+ warnOnce(warnedCommands, name, 'command', worldId);
245
+ }
246
+ commands.set(name, {
247
+ description: spec.description,
248
+ argsSchema: spec.args,
249
+ locus: spec.locus,
250
+ fn,
251
+ worldId,
252
+ token,
253
+ });
254
+ }
255
+ function emit(event, detail) {
256
+ seqCounter += 1;
257
+ ring.push({ tick: opts.getTick(), simT: opts.getSimT(), event, detail, seq: seqCounter });
258
+ if (ring.length > RING_CAP)
259
+ ring.shift();
260
+ }
261
+ /** See `DebugAdapter.events`'s doc comment (`adapter/system-adapter.ts`)
262
+ * for the full contract — `seq` is the ONLY fence (the defective
263
+ * `sinceTick` filter was removed). */
264
+ function events(sinceSeq) {
265
+ if (sinceSeq === undefined)
266
+ return ring.slice();
267
+ return ring.filter((e) => e.seq > sinceSeq);
268
+ }
269
+ /**
270
+ * Task 2.2 — server-locus command routing (client leg). A `locus: 'server'`
271
+ * command never calls its own registered `fn` locally: `invoke()` instead
272
+ * sends the reserved room message `__vgai:debugCommand` and resolves on the
273
+ * matching `__vgai:debugCommandResult` reply, so a fixture mutates the
274
+ * AUTHORITATIVE (server) copy of state, not client prediction. Request ids
275
+ * are a monotonic per-registry counter (`dbg-<n>`), not `Math.random`/
276
+ * `Date.now`, so two in-flight commands never collide and correlation is
277
+ * trivially inspectable in logs.
278
+ */
279
+ function invokeServerCommand(name, args) {
280
+ if (!attachedRoom) {
281
+ throw new DebugError('DEBUG_COMMAND_FAILED', `debug: command "${name}" is locus:'server' but no Colyseus room is attached ` +
282
+ '(call ctx.debug.attachRoom(room) once your game joins its room)', { reason: 'no room connection' });
283
+ }
284
+ const requestId = `dbg-${++requestCounter}`;
285
+ const room = attachedRoom;
286
+ return new Promise((resolve, reject) => {
287
+ const timer = setTimeout(() => {
288
+ pendingServerCommands.delete(requestId);
289
+ reject(new DebugError('DEBUG_COMMAND_FAILED', `debug: command "${name}" (requestId "${requestId}") timed out waiting for the server`, { reason: 'server timeout' }));
290
+ }, SERVER_COMMAND_TIMEOUT_MS);
291
+ pendingServerCommands.set(requestId, { resolve, reject, timer });
292
+ room.send('__vgai:debugCommand', { name, args, requestId });
293
+ });
294
+ }
295
+ // Defect 8 fix — the live detach() for whatever room is CURRENTLY attached
296
+ // (or null if none). `attachRoom` calls this itself before attaching a new
297
+ // room: without it, a second `attachRoom` call (no explicit `detach()` in
298
+ // between) left the first room's `__vgai:debugCommandResult` subscription
299
+ // live forever (a leak — the old room keeps getting messages dispatched to
300
+ // a handler nothing reads anymore) and stranded any of ITS in-flight
301
+ // commands riding the full 10s timeout with no way to ever be answered.
302
+ let detachCurrentRoom = null;
303
+ /** {@link DebugCtxSurface.attachRoom} — shared across every world's ctx
304
+ * surface (game-scoped, last-attached room wins — and, since Defect 8,
305
+ * actually CLEANS UP the previous attachment rather than merely
306
+ * overwriting the pointer). Subscribes to the reserved
307
+ * `__vgai:debugCommandResult` reply and resolves/rejects the matching
308
+ * in-flight {@link invokeServerCommand} promise by `requestId`. */
309
+ function attachRoom(room) {
310
+ // Last-wins, but with cleanup: detach whatever room was attached before
311
+ // (unsubscribes its listener, rejects ITS in-flight pendings — see
312
+ // `detach` below) rather than leaking it.
313
+ detachCurrentRoom?.();
314
+ attachedRoom = room;
315
+ const unsubscribe = room.onMessage('__vgai:debugCommandResult', (message) => {
316
+ const reply = message;
317
+ const requestId = reply?.requestId;
318
+ if (requestId === undefined)
319
+ return;
320
+ const pending = pendingServerCommands.get(requestId);
321
+ if (!pending)
322
+ return;
323
+ pendingServerCommands.delete(requestId);
324
+ clearTimeout(pending.timer);
325
+ if (reply?.ok) {
326
+ pending.resolve(reply.result);
327
+ }
328
+ else {
329
+ pending.reject(new DebugError('DEBUG_COMMAND_FAILED', `debug: server command failed: ${String(reply?.error)}`, { cause: reply?.error }));
330
+ }
331
+ });
332
+ const detach = () => {
333
+ // Idempotent, and a no-op if a LATER attachRoom already superseded
334
+ // this attachment (its own detach ran first via detachCurrentRoom?.()
335
+ // above) — calling this stale detach again must not clobber the new
336
+ // attachment's state.
337
+ if (detachCurrentRoom !== detach)
338
+ return;
339
+ detachCurrentRoom = null;
340
+ if (attachedRoom === room)
341
+ attachedRoom = null;
342
+ if (typeof unsubscribe === 'function')
343
+ unsubscribe();
344
+ // Defect 8 fix: reject every command still awaiting THIS room's reply
345
+ // right now, rather than let it silently ride out the full 10s
346
+ // `SERVER_COMMAND_TIMEOUT_MS` with no room left to ever answer it.
347
+ for (const [requestId, pending] of pendingServerCommands) {
348
+ clearTimeout(pending.timer);
349
+ pending.reject(new DebugError('DEBUG_COMMAND_FAILED', `debug: command (requestId "${requestId}") failed — its room was detached before a reply arrived`, { reason: 'no room connection' }));
350
+ }
351
+ pendingServerCommands.clear();
352
+ };
353
+ detachCurrentRoom = detach;
354
+ return detach;
355
+ }
356
+ const adapter = {
357
+ providers() {
358
+ return [...providers.entries()].map(([name, entry]) => ({ name, tier: entry.tier }));
359
+ },
360
+ state(name) {
361
+ const entry = providers.get(name);
362
+ if (!entry) {
363
+ throw new DebugError('STATE_PROVIDER_NOT_FOUND', `debug: no state provider registered under "${name}"`, {
364
+ registered: [...providers.keys()],
365
+ registrationHint: REGISTRATION_HINT,
366
+ });
367
+ }
368
+ return entry.fn();
369
+ },
370
+ stateAll() {
371
+ const result = {};
372
+ for (const [name, entry] of providers) {
373
+ try {
374
+ result[name] = entry.fn();
375
+ }
376
+ catch (err) {
377
+ result[name] = { __error: String(err) };
378
+ }
379
+ }
380
+ return result;
381
+ },
382
+ commands() {
383
+ return [...commands.entries()].map(([name, entry]) => ({
384
+ name,
385
+ description: entry.description,
386
+ argsJsonSchema: entry.argsSchema
387
+ ? z.toJSONSchema(entry.argsSchema, { unrepresentable: 'any' })
388
+ : undefined,
389
+ locus: entry.locus ?? 'client',
390
+ }));
391
+ },
392
+ async invoke(name, args) {
393
+ const entry = commands.get(name);
394
+ if (!entry) {
395
+ throw new DebugError('DEBUG_COMMAND_NOT_REGISTERED', `debug: no command registered under "${name}"`, { registered: [...commands.keys()], registrationHint: REGISTRATION_HINT });
396
+ }
397
+ let parsedArgs = args;
398
+ if (entry.argsSchema) {
399
+ const result = entry.argsSchema.safeParse(args);
400
+ if (!result.success) {
401
+ throw new DebugError('DEBUG_COMMAND_ARGS_INVALID', `debug: command "${name}" received invalid args`, { issues: result.error.issues });
402
+ }
403
+ parsedArgs = result.data;
404
+ }
405
+ if ((entry.locus ?? 'client') === 'server') {
406
+ return invokeServerCommand(name, parsedArgs);
407
+ }
408
+ try {
409
+ return await entry.fn(...parsedArgs);
410
+ }
411
+ catch (cause) {
412
+ // `cause` stays for in-process readers; the flattened fields are what
413
+ // survive the wire (see `describeCause`).
414
+ const described = describeCause(cause);
415
+ throw new DebugError('DEBUG_COMMAND_FAILED', `debug: command "${name}" threw: ${described.causeMessage}`, { cause, ...described });
416
+ }
417
+ },
418
+ events(sinceSeq) {
419
+ return events(sinceSeq);
420
+ },
421
+ };
422
+ return {
423
+ adapter,
424
+ forRoot(worldId) {
425
+ return {
426
+ registerStateProvider(name, fn, providerOpts) {
427
+ registerStateProvider(worldId, name, fn, providerOpts?.tier ?? 'observable');
428
+ },
429
+ registerCommand(name, spec, fn) {
430
+ // Cast: the public generic (`DebugCtxSurface.registerCommand`,
431
+ // `DebugCommandArgs<T>`) exists purely for the CALLER's inference —
432
+ // internally, every entry is stored/invoked through the same
433
+ // untyped `(...args: unknown[])` shape (`invoke()` parses `args`
434
+ // against `argsSchema` at the seam, not at the type level).
435
+ registerCommand(worldId, name, spec, fn);
436
+ },
437
+ emit(event, detail) {
438
+ emit(event, detail);
439
+ },
440
+ attachRoom(room) {
441
+ return attachRoom(room);
442
+ },
443
+ };
444
+ },
445
+ emitReact(event, detail) {
446
+ emit(event, detail);
447
+ },
448
+ strip(worldId) {
449
+ // Defect 2 fix — scoped when `worldId` is given (a single mount's
450
+ // hot-reload re-seed), global otherwise (the whole game going away, or
451
+ // a test's blanket teardown). See this method's interface doc comment.
452
+ for (const [name, entry] of providers) {
453
+ if (entry.builtin)
454
+ continue;
455
+ if (worldId !== undefined && entry.worldId !== worldId)
456
+ continue;
457
+ providers.delete(name);
458
+ warnedProviders.delete(name);
459
+ }
460
+ for (const [name, entry] of commands) {
461
+ if (worldId !== undefined && entry.worldId !== worldId)
462
+ continue;
463
+ commands.delete(name);
464
+ warnedCommands.delete(name);
465
+ }
466
+ },
467
+ setRoomDeclared(declared) {
468
+ roomDeclared = declared;
469
+ },
470
+ setInputActionsSource(worldId, fn) {
471
+ inputActionsSources.set(worldId, fn);
472
+ },
473
+ setInputTraceSource(worldId, fn) {
474
+ inputTraceSources.set(worldId, fn);
475
+ },
476
+ setVirtualInputTarget(worldId, target) {
477
+ virtualInputTargets.set(worldId, target);
478
+ },
479
+ getVirtualInputTarget(worldId) {
480
+ const resolved = resolveInputRootId(worldId);
481
+ return resolved !== null ? (virtualInputTargets.get(resolved) ?? null) : null;
482
+ },
483
+ setRunTicksTarget(target) {
484
+ runTicksTarget = target;
485
+ },
486
+ getRunTicksTarget() {
487
+ return runTicksTarget;
488
+ },
489
+ getGameTick() {
490
+ return opts.getTick();
491
+ },
492
+ registerReactProvider(name, fn, providerOpts) {
493
+ const token = Symbol(name);
494
+ registerStateProvider(REACT_WORLD_ID, name, fn, providerOpts?.tier ?? 'observable', token);
495
+ return () => {
496
+ const entry = providers.get(name);
497
+ if (entry?.token === token) {
498
+ providers.delete(name);
499
+ warnedProviders.delete(name);
500
+ }
501
+ };
502
+ },
503
+ registerReactCommand(name, spec, fn) {
504
+ const token = Symbol(name);
505
+ // See the `forRoot().registerCommand` cast above — same reason.
506
+ registerCommand(REACT_WORLD_ID, name, spec, fn, token);
507
+ return () => {
508
+ const entry = commands.get(name);
509
+ if (entry?.token === token) {
510
+ commands.delete(name);
511
+ warnedCommands.delete(name);
512
+ }
513
+ };
514
+ },
515
+ };
516
+ }
517
+ const registryByGame = new WeakMap();
518
+ /** Called once by `createGame`, right after both the registry and the Game
519
+ * shell object exist, to file the association {@link getDebugRegistry} reads. */
520
+ export function registerDebugRegistry(game, registry) {
521
+ registryByGame.set(game, registry);
522
+ }
523
+ /** The game-scoped registry backing `game.systemAdapters.debug`, or `null` for
524
+ * a `Game` built without one (there is always one for every `createGame`
525
+ * call — `null` only for a `Game`-shaped stand-in a test builds by hand). */
526
+ export function getDebugRegistry(game) {
527
+ return registryByGame.get(game) ?? null;
528
+ }
@@ -0,0 +1,34 @@
1
+ /**
2
+ * THE one owner of "are dev layers enabled" (`vgai.project.json`'s `dev: true`
3
+ * root flag). Every reader that has to answer that question calls
4
+ * {@link devLayersEnabled}; there is deliberately NO second source of truth —
5
+ * not a module-level cached boolean, not a `globalThis` flag, not a per-host
6
+ * copy of the `import.meta.env` read below. A dev GUI that ships to players
7
+ * because two places disagreed about what "dev" means is exactly the failure
8
+ * this single owner exists to make impossible.
9
+ *
10
+ * Ownership, stated in one place (the build rule):
11
+ * - OWNER: this function. It resolves the answer; nothing else derives it.
12
+ * - SHARERS: `mountManifestRoots` (the ship gate — a dev root only mounts
13
+ * when this returns true). Any future host that mounts manifest roots
14
+ * itself calls this too, with its own `override`.
15
+ * - TEARDOWN: none. This is a pure predicate over build config and one
16
+ * caller-supplied argument — it owns no resource, allocates nothing, and
17
+ * has no lifecycle to end.
18
+ *
19
+ * The three inputs, highest precedence first:
20
+ * 1. `override` — the explicit per-mount answer. A headless test, a capture
21
+ * harness, or a host that knows better passes `true`/`false` and gets
22
+ * exactly that. Passing `undefined` (or omitting it) means "decide for
23
+ * me" and falls through.
24
+ * 2. A dev build — `import.meta.env.DEV`. The ordinary local/editor case:
25
+ * dev layers are on.
26
+ * 3. A production build's EXPLICIT opt-in — `VITE_VGAI_DEV_LAYERS=true`.
27
+ * Shipping the dev GUI in a production bundle is a real, legitimate
28
+ * choice (an internal playtest build, a QA build), and it must be an
29
+ * opt-in someone had to type, never something a default drifts into.
30
+ *
31
+ * Anything else — a production build with no opt-in — is `false`.
32
+ */
33
+ export declare function devLayersEnabled(override?: boolean | undefined): boolean;
34
+ //# sourceMappingURL=dev-layers.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"dev-layers.d.ts","sourceRoot":"","sources":["../../src/runtime/dev-layers.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA+BG;AACH,wBAAgB,gBAAgB,CAAC,QAAQ,CAAC,EAAE,OAAO,GAAG,SAAS,GAAG,OAAO,CAOxE"}
@@ -0,0 +1,40 @@
1
+ /**
2
+ * THE one owner of "are dev layers enabled" (`vgai.project.json`'s `dev: true`
3
+ * root flag). Every reader that has to answer that question calls
4
+ * {@link devLayersEnabled}; there is deliberately NO second source of truth —
5
+ * not a module-level cached boolean, not a `globalThis` flag, not a per-host
6
+ * copy of the `import.meta.env` read below. A dev GUI that ships to players
7
+ * because two places disagreed about what "dev" means is exactly the failure
8
+ * this single owner exists to make impossible.
9
+ *
10
+ * Ownership, stated in one place (the build rule):
11
+ * - OWNER: this function. It resolves the answer; nothing else derives it.
12
+ * - SHARERS: `mountManifestRoots` (the ship gate — a dev root only mounts
13
+ * when this returns true). Any future host that mounts manifest roots
14
+ * itself calls this too, with its own `override`.
15
+ * - TEARDOWN: none. This is a pure predicate over build config and one
16
+ * caller-supplied argument — it owns no resource, allocates nothing, and
17
+ * has no lifecycle to end.
18
+ *
19
+ * The three inputs, highest precedence first:
20
+ * 1. `override` — the explicit per-mount answer. A headless test, a capture
21
+ * harness, or a host that knows better passes `true`/`false` and gets
22
+ * exactly that. Passing `undefined` (or omitting it) means "decide for
23
+ * me" and falls through.
24
+ * 2. A dev build — `import.meta.env.DEV`. The ordinary local/editor case:
25
+ * dev layers are on.
26
+ * 3. A production build's EXPLICIT opt-in — `VITE_VGAI_DEV_LAYERS=true`.
27
+ * Shipping the dev GUI in a production bundle is a real, legitimate
28
+ * choice (an internal playtest build, a QA build), and it must be an
29
+ * opt-in someone had to type, never something a default drifts into.
30
+ *
31
+ * Anything else — a production build with no opt-in — is `false`.
32
+ */
33
+ export function devLayersEnabled(override) {
34
+ if (override !== undefined)
35
+ return override;
36
+ const env = import.meta.env;
37
+ if (env?.DEV === true)
38
+ return true;
39
+ return env?.VITE_VGAI_DEV_LAYERS === 'true';
40
+ }
@@ -0,0 +1,41 @@
1
+ /**
2
+ * Pure, react-free frame-version cache (T7.4 slice 1).
3
+ * `useWorldState` (`packages/editor/template/src/
4
+ * ui/game-state.tsx`) is a thin `useSyncExternalStore` wrapper
5
+ * around this: `getSnapshot` re-runs the selector once per `frameVersion`
6
+ * bump (`GameStateBridge`, `runtime/state-bridge.ts`), caches by version,
7
+ * and returns the PREVIOUS reference when `equals` holds against the fresh
8
+ * result — that reference stability is what lets `useSyncExternalStore`
9
+ * (and thus React) bail out of a re-render.
10
+ *
11
+ * Extracted to its own react-free module (no react import here, or anywhere
12
+ * under `runtime/`) so this cache/equality logic — the part of the hook
13
+ * that has real branching to get wrong — is unit-testable headlessly under
14
+ * `packages/engine/test/`, without needing a react test harness (none
15
+ * exists in this repo today; see `test/frame-selector-cache.test.ts`).
16
+ */
17
+ /** Equality comparator for `FrameSelectorCache`/`useWorldState`. Defaults to
18
+ * `Object.is` (T7.4 §3); pass {@link shallow} for tuples/plain objects. */
19
+ export type Equals<T> = (a: T, b: T) => boolean;
20
+ /**
21
+ * One-level shallow-equality helper (own enumerable keys, `Object.is` per
22
+ * value) — the opt-in equality for selectors that return a fresh
23
+ * object/array/tuple every call. Two non-object values fall back to
24
+ * `Object.is`; a non-object compared against an object is never equal.
25
+ */
26
+ export declare function shallow<T>(a: T, b: T): boolean;
27
+ export interface FrameSelectorCache<T> {
28
+ /**
29
+ * Return the cached value for `frameVersion` if it's the SAME version as
30
+ * the last call (selector not re-run at all). Otherwise call `compute()`
31
+ * once: if the fresh result is `equals` to the previously cached value,
32
+ * the PREVIOUS reference is returned (and re-tagged with this
33
+ * `frameVersion`, so the next same-version call also short-circuits);
34
+ * otherwise the fresh value is cached and returned.
35
+ */
36
+ get(frameVersion: number, compute: () => T): T;
37
+ }
38
+ /** Construct a fresh per-subscriber cache. One per `useWorldState` call site
39
+ * (a fresh cache each mount — see the hook). */
40
+ export declare function createFrameSelectorCache<T>(equals?: Equals<T>): FrameSelectorCache<T>;
41
+ //# sourceMappingURL=frame-selector-cache.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"frame-selector-cache.d.ts","sourceRoot":"","sources":["../../src/runtime/frame-selector-cache.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;GAeG;AAEH;4EAC4E;AAC5E,MAAM,MAAM,MAAM,CAAC,CAAC,IAAI,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,KAAK,OAAO,CAAC;AAEhD;;;;;GAKG;AACH,wBAAgB,OAAO,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,GAAG,OAAO,CAa9C;AAED,MAAM,WAAW,kBAAkB,CAAC,CAAC;IACnC;;;;;;;OAOG;IACH,GAAG,CAAC,YAAY,EAAE,MAAM,EAAE,OAAO,EAAE,MAAM,CAAC,GAAG,CAAC,CAAC;CAChD;AAED;iDACiD;AACjD,wBAAgB,wBAAwB,CAAC,CAAC,EAAE,MAAM,GAAE,MAAM,CAAC,CAAC,CAAa,GAAG,kBAAkB,CAAC,CAAC,CAAC,CAwBhG"}