@vgai/engine 0.5.5 → 0.5.6
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/adapter/adapter-surface.d.ts +30 -0
- package/dist/adapter/adapter-surface.d.ts.map +1 -0
- package/dist/adapter/adapter-surface.js +18 -0
- package/dist/adapter/authoring.d.ts +597 -0
- package/dist/adapter/authoring.d.ts.map +1 -0
- package/dist/adapter/authoring.js +22 -0
- package/dist/adapter/colyseus-networking-adapter.d.ts +77 -0
- package/dist/adapter/colyseus-networking-adapter.d.ts.map +1 -0
- package/dist/adapter/colyseus-networking-adapter.js +76 -0
- package/dist/adapter/first-party-systems.d.ts +23 -0
- package/dist/adapter/first-party-systems.d.ts.map +1 -0
- package/dist/adapter/first-party-systems.js +196 -0
- package/dist/adapter/host-context.d.ts +194 -0
- package/dist/adapter/host-context.d.ts.map +1 -0
- package/dist/adapter/host-context.js +80 -0
- package/dist/adapter/index.d.ts +33 -0
- package/dist/adapter/index.d.ts.map +1 -0
- package/dist/adapter/index.js +25 -0
- package/dist/adapter/ingest/game-contract.d.ts +53 -0
- package/dist/adapter/ingest/game-contract.d.ts.map +1 -0
- package/dist/adapter/ingest/game-contract.js +30 -0
- package/dist/adapter/ingest/scene-capture.d.ts +121 -0
- package/dist/adapter/ingest/scene-capture.d.ts.map +1 -0
- package/dist/adapter/ingest/scene-capture.js +270 -0
- package/dist/adapter/ingest/structural-ids.d.ts +64 -0
- package/dist/adapter/ingest/structural-ids.d.ts.map +1 -0
- package/dist/adapter/ingest/structural-ids.js +110 -0
- package/dist/adapter/ingest/upstream-pin.d.ts +44 -0
- package/dist/adapter/ingest/upstream-pin.d.ts.map +1 -0
- package/dist/adapter/ingest/upstream-pin.js +47 -0
- package/dist/adapter/loop-gate-report.d.ts +34 -0
- package/dist/adapter/loop-gate-report.d.ts.map +1 -0
- package/dist/adapter/loop-gate-report.js +37 -0
- package/dist/adapter/rapier-physics-adapter.d.ts +69 -0
- package/dist/adapter/rapier-physics-adapter.d.ts.map +1 -0
- package/dist/adapter/rapier-physics-adapter.js +135 -0
- package/dist/adapter/root-adapter.d.ts +195 -0
- package/dist/adapter/root-adapter.d.ts.map +1 -0
- package/dist/adapter/root-adapter.js +25 -0
- package/dist/adapter/setup-three-root-adapter.d.ts +87 -0
- package/dist/adapter/setup-three-root-adapter.d.ts.map +1 -0
- package/dist/adapter/setup-three-root-adapter.js +791 -0
- package/dist/adapter/system-adapter.d.ts +453 -0
- package/dist/adapter/system-adapter.d.ts.map +1 -0
- package/dist/adapter/system-adapter.js +13 -0
- package/dist/adapter/transform.d.ts +18 -0
- package/dist/adapter/transform.d.ts.map +1 -0
- package/dist/adapter/transform.js +1 -0
- package/dist/ai/navigation.d.ts +78 -0
- package/dist/ai/navigation.d.ts.map +1 -0
- package/dist/ai/navigation.js +152 -0
- package/dist/animation/anim-graph-types.d.ts +25 -0
- package/dist/animation/anim-graph-types.d.ts.map +1 -0
- package/dist/animation/anim-graph-types.js +1 -0
- package/dist/animation/animation-clock.d.ts +213 -0
- package/dist/animation/animation-clock.d.ts.map +1 -0
- package/dist/animation/animation-clock.js +301 -0
- package/dist/animation/blend-node.d.ts +22 -0
- package/dist/animation/blend-node.d.ts.map +1 -0
- package/dist/animation/blend-node.js +97 -0
- package/dist/animation/camera-ownership.d.ts +249 -0
- package/dist/animation/camera-ownership.d.ts.map +1 -0
- package/dist/animation/camera-ownership.js +169 -0
- package/dist/animation/cinematic-cues.d.ts +200 -0
- package/dist/animation/cinematic-cues.d.ts.map +1 -0
- package/dist/animation/cinematic-cues.js +213 -0
- package/dist/animation/clip-map.d.ts +12 -0
- package/dist/animation/clip-map.d.ts.map +1 -0
- package/dist/animation/clip-map.js +31 -0
- package/dist/animation/cubic-spline-interpolant.d.ts +54 -0
- package/dist/animation/cubic-spline-interpolant.d.ts.map +1 -0
- package/dist/animation/cubic-spline-interpolant.js +111 -0
- package/dist/animation/theatre-clock-binding.d.ts +89 -0
- package/dist/animation/theatre-clock-binding.d.ts.map +1 -0
- package/dist/animation/theatre-clock-binding.js +29 -0
- package/dist/animation/theatre-director.d.ts +277 -0
- package/dist/animation/theatre-director.d.ts.map +1 -0
- package/dist/animation/theatre-director.js +248 -0
- package/dist/animation/theatre-object-binding.d.ts +305 -0
- package/dist/animation/theatre-object-binding.d.ts.map +1 -0
- package/dist/animation/theatre-object-binding.js +351 -0
- package/dist/animation/xstate-animation-binding.d.ts +119 -0
- package/dist/animation/xstate-animation-binding.d.ts.map +1 -0
- package/dist/animation/xstate-animation-binding.js +349 -0
- package/dist/animation/xstate-animation-meta.d.ts +266 -0
- package/dist/animation/xstate-animation-meta.d.ts.map +1 -0
- package/dist/animation/xstate-animation-meta.js +252 -0
- package/dist/asset-formats/camera.d.ts +15 -0
- package/dist/asset-formats/camera.d.ts.map +1 -0
- package/dist/asset-formats/camera.js +15 -0
- package/dist/asset-formats/collider.d.ts +21 -0
- package/dist/asset-formats/collider.d.ts.map +1 -0
- package/dist/asset-formats/collider.js +53 -0
- package/dist/asset-formats/index.d.ts +46 -0
- package/dist/asset-formats/index.d.ts.map +1 -0
- package/dist/asset-formats/index.js +36 -0
- package/dist/asset-formats/instances.d.ts +17 -0
- package/dist/asset-formats/instances.d.ts.map +1 -0
- package/dist/asset-formats/instances.js +31 -0
- package/dist/asset-formats/light.d.ts +21 -0
- package/dist/asset-formats/light.d.ts.map +1 -0
- package/dist/asset-formats/light.js +35 -0
- package/dist/asset-formats/material.d.ts +129 -0
- package/dist/asset-formats/material.d.ts.map +1 -0
- package/dist/asset-formats/material.js +88 -0
- package/dist/asset-formats/mesh.d.ts +22 -0
- package/dist/asset-formats/mesh.d.ts.map +1 -0
- package/dist/asset-formats/mesh.js +64 -0
- package/dist/asset-formats/parse.d.ts +20 -0
- package/dist/asset-formats/parse.d.ts.map +1 -0
- package/dist/asset-formats/parse.js +34 -0
- package/dist/asset-formats/particles.d.ts +1390 -0
- package/dist/asset-formats/particles.d.ts.map +1 -0
- package/dist/asset-formats/particles.js +319 -0
- package/dist/asset-formats/render-env.d.ts +387 -0
- package/dist/asset-formats/render-env.d.ts.map +1 -0
- package/dist/asset-formats/render-env.js +300 -0
- package/dist/asset-formats/tuples.d.ts +12 -0
- package/dist/asset-formats/tuples.d.ts.map +1 -0
- package/dist/asset-formats/tuples.js +14 -0
- package/dist/asset-loaders.d.ts +97 -0
- package/dist/asset-loaders.d.ts.map +1 -0
- package/dist/asset-loaders.js +209 -0
- package/dist/asset-parse-error.d.ts +24 -0
- package/dist/asset-parse-error.d.ts.map +1 -0
- package/dist/asset-parse-error.js +29 -0
- package/dist/asset-registry.d.ts +38 -0
- package/dist/asset-registry.d.ts.map +1 -0
- package/dist/asset-registry.js +66 -0
- package/dist/assets.d.ts +26 -0
- package/dist/assets.d.ts.map +1 -0
- package/dist/assets.js +55 -0
- package/dist/audio/wav-encode.d.ts +38 -0
- package/dist/audio/wav-encode.d.ts.map +1 -0
- package/dist/audio/wav-encode.js +97 -0
- package/dist/canvas-react/engine-bridge.d.ts +45 -0
- package/dist/canvas-react/engine-bridge.d.ts.map +1 -0
- package/dist/canvas-react/engine-bridge.js +45 -0
- package/dist/canvas-react/index.d.ts +42 -0
- package/dist/canvas-react/index.d.ts.map +1 -0
- package/dist/canvas-react/index.js +41 -0
- package/dist/canvas-react/pixi-primitive.d.ts +85 -0
- package/dist/canvas-react/pixi-primitive.d.ts.map +1 -0
- package/dist/canvas-react/pixi-primitive.js +181 -0
- package/dist/canvas-react/pixi-react-adapter.d.ts +71 -0
- package/dist/canvas-react/pixi-react-adapter.d.ts.map +1 -0
- package/dist/canvas-react/pixi-react-adapter.js +229 -0
- package/dist/canvas-react/pixi-react-root-factory.d.ts +56 -0
- package/dist/canvas-react/pixi-react-root-factory.d.ts.map +1 -0
- package/dist/canvas-react/pixi-react-root-factory.js +73 -0
- package/dist/canvas-react/world-context.d.ts +88 -0
- package/dist/canvas-react/world-context.d.ts.map +1 -0
- package/dist/canvas-react/world-context.js +212 -0
- package/dist/config.d.ts +9 -0
- package/dist/config.d.ts.map +1 -0
- package/dist/config.js +8 -0
- package/dist/core/frame-pacing.d.ts +90 -0
- package/dist/core/frame-pacing.d.ts.map +1 -0
- package/dist/core/frame-pacing.js +89 -0
- package/dist/core/game-loop.d.ts +62 -0
- package/dist/core/game-loop.d.ts.map +1 -0
- package/dist/core/game-loop.js +189 -0
- package/dist/core/seeded-random.d.ts +69 -0
- package/dist/core/seeded-random.d.ts.map +1 -0
- package/dist/core/seeded-random.js +121 -0
- package/dist/core/sim-clock.d.ts +199 -0
- package/dist/core/sim-clock.d.ts.map +1 -0
- package/dist/core/sim-clock.js +291 -0
- package/dist/core/system-runner.d.ts +96 -0
- package/dist/core/system-runner.d.ts.map +1 -0
- package/dist/core/system-runner.js +253 -0
- package/dist/core/types.d.ts +111 -0
- package/dist/core/types.d.ts.map +1 -0
- package/dist/core/types.js +25 -0
- package/dist/data/data-asset.d.ts +101 -0
- package/dist/data/data-asset.d.ts.map +1 -0
- package/dist/data/data-asset.js +122 -0
- package/dist/data/data-check-core.d.ts +109 -0
- package/dist/data/data-check-core.d.ts.map +1 -0
- package/dist/data/data-check-core.js +177 -0
- package/dist/data/data-ref.d.ts +79 -0
- package/dist/data/data-ref.d.ts.map +1 -0
- package/dist/data/data-ref.js +130 -0
- package/dist/data/vite-plugin-data.d.ts +79 -0
- package/dist/data/vite-plugin-data.d.ts.map +1 -0
- package/dist/data/vite-plugin-data.js +217 -0
- package/dist/defaults.d.ts +233 -0
- package/dist/defaults.d.ts.map +1 -0
- package/dist/defaults.js +137 -0
- package/dist/dev/chrome-trace.d.ts +45 -0
- package/dist/dev/chrome-trace.d.ts.map +1 -0
- package/dist/dev/chrome-trace.js +114 -0
- package/dist/dev/console-bridge.d.ts +22 -0
- package/dist/dev/console-bridge.d.ts.map +1 -0
- package/dist/dev/console-bridge.js +71 -0
- package/dist/dev/debug-draw.d.ts +24 -0
- package/dist/dev/debug-draw.d.ts.map +1 -0
- package/dist/dev/debug-draw.js +73 -0
- package/dist/dev/instruments.d.ts +133 -0
- package/dist/dev/instruments.d.ts.map +1 -0
- package/dist/dev/instruments.js +231 -0
- package/dist/dev/logger.d.ts +30 -0
- package/dist/dev/logger.d.ts.map +1 -0
- package/dist/dev/logger.js +90 -0
- package/dist/dev/performance-profiler.d.ts +111 -0
- package/dist/dev/performance-profiler.d.ts.map +1 -0
- package/dist/dev/performance-profiler.js +215 -0
- package/dist/dev/render-debug-adapter.d.ts +57 -0
- package/dist/dev/render-debug-adapter.d.ts.map +1 -0
- package/dist/dev/render-debug-adapter.js +141 -0
- package/dist/dev/render-memory.d.ts +53 -0
- package/dist/dev/render-memory.d.ts.map +1 -0
- package/dist/dev/render-memory.js +190 -0
- package/dist/dev/webgl-frame-capture.d.ts +134 -0
- package/dist/dev/webgl-frame-capture.d.ts.map +1 -0
- package/dist/dev/webgl-frame-capture.js +270 -0
- package/dist/dev/webgl-gpu-timer.d.ts +8 -0
- package/dist/dev/webgl-gpu-timer.d.ts.map +1 -0
- package/dist/dev/webgl-gpu-timer.js +52 -0
- package/dist/ecs/scene-index.d.ts +179 -0
- package/dist/ecs/scene-index.d.ts.map +1 -0
- package/dist/ecs/scene-index.js +331 -0
- package/dist/ecs/scene-query.d.ts +6 -0
- package/dist/ecs/scene-query.d.ts.map +1 -0
- package/dist/ecs/scene-query.js +40 -0
- package/dist/ecs/user-data.d.ts +193 -0
- package/dist/ecs/user-data.d.ts.map +1 -0
- package/dist/ecs/user-data.js +145 -0
- package/dist/index.d.ts +35 -0
- package/dist/index.d.ts.map +1 -0
- package/dist/index.js +29 -0
- package/dist/input/input-manager.d.ts +944 -0
- package/dist/input/input-manager.d.ts.map +1 -0
- package/dist/input/input-manager.js +2209 -0
- package/dist/input/input-types.d.ts +174 -0
- package/dist/input/input-types.d.ts.map +1 -0
- package/dist/input/input-types.js +1 -0
- package/dist/input/prompt-labels.d.ts +21 -0
- package/dist/input/prompt-labels.d.ts.map +1 -0
- package/dist/input/prompt-labels.js +121 -0
- package/dist/input/rebind-controller.d.ts +59 -0
- package/dist/input/rebind-controller.d.ts.map +1 -0
- package/dist/input/rebind-controller.js +85 -0
- package/dist/input/schema.d.ts +16 -0
- package/dist/input/schema.d.ts.map +1 -0
- package/dist/input/schema.js +228 -0
- package/dist/loader.d.ts +76 -0
- package/dist/loader.d.ts.map +1 -0
- package/dist/loader.js +114 -0
- package/dist/manifest/editor-port.d.ts +53 -0
- package/dist/manifest/editor-port.d.ts.map +1 -0
- package/dist/manifest/editor-port.js +67 -0
- package/dist/manifest/filename.d.ts +14 -0
- package/dist/manifest/filename.d.ts.map +1 -0
- package/dist/manifest/filename.js +43 -0
- package/dist/manifest/index.d.ts +6 -0
- package/dist/manifest/index.d.ts.map +1 -0
- package/dist/manifest/index.js +9 -0
- package/dist/manifest/load-file.d.ts +7 -0
- package/dist/manifest/load-file.d.ts.map +1 -0
- package/dist/manifest/load-file.js +23 -0
- package/dist/manifest/load.d.ts +161 -0
- package/dist/manifest/load.d.ts.map +1 -0
- package/dist/manifest/load.js +269 -0
- package/dist/manifest/locate.d.ts +24 -0
- package/dist/manifest/locate.d.ts.map +1 -0
- package/dist/manifest/locate.js +48 -0
- package/dist/manifest/schema.d.ts +293 -0
- package/dist/manifest/schema.d.ts.map +1 -0
- package/dist/manifest/schema.js +633 -0
- package/dist/physics/collider-dimensions.d.ts +63 -0
- package/dist/physics/collider-dimensions.d.ts.map +1 -0
- package/dist/physics/collider-dimensions.js +98 -0
- package/dist/physics/collision-system.d.ts +41 -0
- package/dist/physics/collision-system.d.ts.map +1 -0
- package/dist/physics/collision-system.js +64 -0
- package/dist/physics/physics-registry.d.ts +45 -0
- package/dist/physics/physics-registry.d.ts.map +1 -0
- package/dist/physics/physics-registry.js +65 -0
- package/dist/physics/transform-writer.d.ts +16 -0
- package/dist/physics/transform-writer.d.ts.map +1 -0
- package/dist/physics/transform-writer.js +38 -0
- package/dist/pixi/authoring.d.ts +93 -0
- package/dist/pixi/authoring.d.ts.map +1 -0
- package/dist/pixi/authoring.js +207 -0
- package/dist/pixi/index.d.ts +16 -0
- package/dist/pixi/index.d.ts.map +1 -0
- package/dist/pixi/index.js +15 -0
- package/dist/pixi/ingest-iframe.d.ts +82 -0
- package/dist/pixi/ingest-iframe.d.ts.map +1 -0
- package/dist/pixi/ingest-iframe.js +166 -0
- package/dist/pixi/ingest.d.ts +97 -0
- package/dist/pixi/ingest.d.ts.map +1 -0
- package/dist/pixi/ingest.js +40 -0
- package/dist/pixi/physics-registry.d.ts +24 -0
- package/dist/pixi/physics-registry.d.ts.map +1 -0
- package/dist/pixi/physics-registry.js +38 -0
- package/dist/pixi/scene-capture.d.ts +43 -0
- package/dist/pixi/scene-capture.d.ts.map +1 -0
- package/dist/pixi/scene-capture.js +92 -0
- package/dist/pixi/system-adapters.d.ts +16 -0
- package/dist/pixi/system-adapters.d.ts.map +1 -0
- package/dist/pixi/system-adapters.js +37 -0
- package/dist/react/unmanaged-root-detector.d.ts +18 -0
- package/dist/react/unmanaged-root-detector.d.ts.map +1 -0
- package/dist/react/unmanaged-root-detector.js +70 -0
- package/dist/react/use-data.d.ts +60 -0
- package/dist/react/use-data.d.ts.map +1 -0
- package/dist/react/use-data.js +101 -0
- package/dist/react/use-selection.d.ts +54 -0
- package/dist/react/use-selection.d.ts.map +1 -0
- package/dist/react/use-selection.js +71 -0
- package/dist/react/world-state.d.ts +154 -0
- package/dist/react/world-state.d.ts.map +1 -0
- package/dist/react/world-state.js +220 -0
- package/dist/render/auto-batcher.d.ts +34 -0
- package/dist/render/auto-batcher.d.ts.map +1 -0
- package/dist/render/auto-batcher.js +140 -0
- package/dist/render/instance-mesh.d.ts +5 -0
- package/dist/render/instance-mesh.d.ts.map +1 -0
- package/dist/render/instance-mesh.js +19 -0
- package/dist/render/light-camera-factory.d.ts +24 -0
- package/dist/render/light-camera-factory.d.ts.map +1 -0
- package/dist/render/light-camera-factory.js +71 -0
- package/dist/render/lod.d.ts +13 -0
- package/dist/render/lod.d.ts.map +1 -0
- package/dist/render/lod.js +16 -0
- package/dist/render/material-factory.d.ts +15 -0
- package/dist/render/material-factory.d.ts.map +1 -0
- package/dist/render/material-factory.js +186 -0
- package/dist/render/mesh-shadow.d.ts +11 -0
- package/dist/render/mesh-shadow.d.ts.map +1 -0
- package/dist/render/mesh-shadow.js +19 -0
- package/dist/render/particles-factory.d.ts +99 -0
- package/dist/render/particles-factory.d.ts.map +1 -0
- package/dist/render/particles-factory.js +361 -0
- package/dist/render/render-batch-system.d.ts +33 -0
- package/dist/render/render-batch-system.d.ts.map +1 -0
- package/dist/render/render-batch-system.js +223 -0
- package/dist/render/render-features.d.ts +47 -0
- package/dist/render/render-features.d.ts.map +1 -0
- package/dist/render/render-features.js +105 -0
- package/dist/render/render-settings.d.ts +35 -0
- package/dist/render/render-settings.d.ts.map +1 -0
- package/dist/render/render-settings.js +51 -0
- package/dist/render/spark-renderer-lifecycle.d.ts +18 -0
- package/dist/render/spark-renderer-lifecycle.d.ts.map +1 -0
- package/dist/render/spark-renderer-lifecycle.js +57 -0
- package/dist/render/viewport-shading.d.ts +17 -0
- package/dist/render/viewport-shading.d.ts.map +1 -0
- package/dist/render/viewport-shading.js +87 -0
- package/dist/runtime/create-runtime.d.ts +259 -0
- package/dist/runtime/create-runtime.d.ts.map +1 -0
- package/dist/runtime/create-runtime.js +666 -0
- package/dist/runtime/debug-bridge.d.ts +288 -0
- package/dist/runtime/debug-bridge.d.ts.map +1 -0
- package/dist/runtime/debug-bridge.js +277 -0
- package/dist/runtime/debug-registry.d.ts +287 -0
- package/dist/runtime/debug-registry.d.ts.map +1 -0
- package/dist/runtime/debug-registry.js +528 -0
- package/dist/runtime/dev-layers.d.ts +34 -0
- package/dist/runtime/dev-layers.d.ts.map +1 -0
- package/dist/runtime/dev-layers.js +40 -0
- package/dist/runtime/frame-selector-cache.d.ts +41 -0
- package/dist/runtime/frame-selector-cache.d.ts.map +1 -0
- package/dist/runtime/frame-selector-cache.js +65 -0
- package/dist/runtime/game.d.ts +576 -0
- package/dist/runtime/game.d.ts.map +1 -0
- package/dist/runtime/game.js +1003 -0
- package/dist/runtime/gameplay-rng-trap.d.ts +47 -0
- package/dist/runtime/gameplay-rng-trap.d.ts.map +1 -0
- package/dist/runtime/gameplay-rng-trap.js +95 -0
- package/dist/runtime/input-router.d.ts +78 -0
- package/dist/runtime/input-router.d.ts.map +1 -0
- package/dist/runtime/input-router.js +171 -0
- package/dist/runtime/mount-game.d.ts +126 -0
- package/dist/runtime/mount-game.d.ts.map +1 -0
- package/dist/runtime/mount-game.js +159 -0
- package/dist/runtime/mount-manifest.d.ts +174 -0
- package/dist/runtime/mount-manifest.d.ts.map +1 -0
- package/dist/runtime/mount-manifest.js +304 -0
- package/dist/runtime/presentation.d.ts +85 -0
- package/dist/runtime/presentation.d.ts.map +1 -0
- package/dist/runtime/presentation.js +92 -0
- package/dist/runtime/render-audio-control.d.ts +126 -0
- package/dist/runtime/render-audio-control.d.ts.map +1 -0
- package/dist/runtime/render-audio-control.js +116 -0
- package/dist/runtime/render-control.d.ts +347 -0
- package/dist/runtime/render-control.d.ts.map +1 -0
- package/dist/runtime/render-control.js +317 -0
- package/dist/runtime/render-seed.d.ts +56 -0
- package/dist/runtime/render-seed.d.ts.map +1 -0
- package/dist/runtime/render-seed.js +73 -0
- package/dist/runtime/state-bridge.d.ts +60 -0
- package/dist/runtime/state-bridge.d.ts.map +1 -0
- package/dist/runtime/state-bridge.js +62 -0
- package/dist/runtime/types.d.ts +285 -0
- package/dist/runtime/types.d.ts.map +1 -0
- package/dist/runtime/types.js +1 -0
- package/dist/runtime/unexported-game-trap.d.ts +36 -0
- package/dist/runtime/unexported-game-trap.d.ts.map +1 -0
- package/dist/runtime/unexported-game-trap.js +80 -0
- package/dist/setup/setup-audio.d.ts +20 -0
- package/dist/setup/setup-audio.d.ts.map +1 -0
- package/dist/setup/setup-audio.js +41 -0
- package/dist/setup/setup-particles.d.ts +17 -0
- package/dist/setup/setup-particles.d.ts.map +1 -0
- package/dist/setup/setup-particles.js +16 -0
- package/dist/setup/setup-physics.d.ts +25 -0
- package/dist/setup/setup-physics.d.ts.map +1 -0
- package/dist/setup/setup-physics.js +51 -0
- package/dist/setup/setup-renderer.d.ts +82 -0
- package/dist/setup/setup-renderer.d.ts.map +1 -0
- package/dist/setup/setup-renderer.js +381 -0
- package/dist/world3d-react/engine-bridge.d.ts +47 -0
- package/dist/world3d-react/engine-bridge.d.ts.map +1 -0
- package/dist/world3d-react/engine-bridge.js +48 -0
- package/dist/world3d-react/index.d.ts +47 -0
- package/dist/world3d-react/index.d.ts.map +1 -0
- package/dist/world3d-react/index.js +46 -0
- package/dist/world3d-react/r3f-adapter.d.ts +51 -0
- package/dist/world3d-react/r3f-adapter.d.ts.map +1 -0
- package/dist/world3d-react/r3f-adapter.js +368 -0
- package/dist/world3d-react/r3f-root-factory.d.ts +62 -0
- package/dist/world3d-react/r3f-root-factory.d.ts.map +1 -0
- package/dist/world3d-react/r3f-root-factory.js +79 -0
- package/dist/world3d-react/rapier-physics-bridge.d.ts +76 -0
- package/dist/world3d-react/rapier-physics-bridge.d.ts.map +1 -0
- package/dist/world3d-react/rapier-physics-bridge.js +120 -0
- package/dist/world3d-react/renderer-config.d.ts +58 -0
- package/dist/world3d-react/renderer-config.d.ts.map +1 -0
- package/dist/world3d-react/renderer-config.js +96 -0
- package/dist/world3d-react/world-context.d.ts +123 -0
- package/dist/world3d-react/world-context.d.ts.map +1 -0
- package/dist/world3d-react/world-context.js +204 -0
- package/dist-config/config.js +303 -0
- package/dist-config/config.js.map +7 -0
- package/package.json +14 -3
- package/src/adapter/rapier-physics-adapter.ts +77 -34
- package/src/config.ts +8 -0
- package/src/core/frame-pacing.ts +26 -0
- package/src/core/game-loop.ts +4 -3
- package/src/dev/instruments.ts +302 -0
- package/src/setup/setup-renderer.ts +2 -0
- package/src/world3d-react/index.ts +9 -0
- package/src/world3d-react/rapier-physics-bridge.tsx +137 -0
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/**
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* The game-scoped debug/synthetic-player registry. ONE registry per `Game` root —
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* every world's `ctx.debug` (see `DebugCtxSurface`, `runtime/types.ts`) feeds the
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* SAME registry via {@link DebugRegistry.forRoot}, so a name a game registers is
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* visible (and name-collision-checked) across every world, not just the one that
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* registered it. `createGame` (`runtime/game.ts`) constructs the registry
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* alongside the state bridge and files it in the `Game -> DebugRegistry` WeakMap
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* this module owns; later consumers (the react `useDebugProvider`/
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* `useDebugCommand` hooks, editor panels) reach it via {@link getDebugRegistry}
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* rather than threading it through every call site.
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*
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* Provenance note: a registration's "world" is the MOUNT's adapter id (the
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* `fromSetup(id, ...)` / `SetupThreeRootConfig.id` a project already names each
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* world's entry with) rather than the `RootInstance.id` `registerThreeRoot`
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* assigns — that id isn't known until AFTER `mount()` resolves (`create-
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* runtime.ts` calls `registerThreeRoot` with it only once `mount()` returns),
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* which is after every `setup()`-time registration has already run. For the
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* single-world case (nearly every project today) this is simply `'setup-three'`;
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* a multi-world manifest names each world's adapter to match its declared id
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* by convention, so collision messages stay meaningful in practice.
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*/
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import { z } from 'zod';
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import type { DebugAdapter } from '../adapter/system-adapter';
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import type { GameLoopLiveness } from '../core/types';
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import type { Game } from './game';
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import type { DebugCommandArgs, DebugCtxSurface } from './types';
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/** Engine-local error for the debug seam — mirrors the `code` + `data` shape
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* `packages/vgai-sdk/src/errors.ts` uses (no import: the engine does not
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* depend on `@vgai/sdk`). `code` is always machine-readable; nothing reading
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* this error may key off `message` prose. */
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export declare class DebugError extends Error {
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readonly code: string;
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readonly data?: Record<string, unknown> | undefined;
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constructor(code: string, message: string, data?: Record<string, unknown>);
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}
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/** The virtual-input surface the debug bridge (`runtime/debug-bridge.ts`)
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* actuates through — the SAME three methods `InputManager` exposes
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* (`setVirtualAction`/`tapVirtualAction`/`clearVirtualActions`, Task 1.4),
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* typed narrowly here so this module never imports `InputManager` itself.
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* Wired once by the hosting adapter (`setup-three-root-adapter.ts`, at the
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* same seed spot as `setInputActionsSource`) — absent until then. */
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export interface DebugVirtualInputTarget {
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setVirtualAction(action: string, value: boolean | number | {
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x: number;
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y: number;
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}): {
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delivered: boolean;
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reason?: string;
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};
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tapVirtualAction(action: string): {
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delivered: boolean;
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reason?: string;
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};
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clearVirtualActions(): void;
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/** D15/T-D15.5 — schedule a virtual actuation for a specific future (or
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* current) tick, applied at the start of that tick's input phase (composes
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* with `runTicks`). */
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scheduleActionAtTick(tick: number, action: string, value: boolean | number | {
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x: number;
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y: number;
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}): void;
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startInputRecording(): void;
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stopInputRecording(): void;
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isInputRecording(): boolean;
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/** The four legacy named-test-source injectors (`InputManager`'s own),
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* included here so `inject-input`'s non-`action` kinds route through the
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* SAME per-world resolution as everything else on this interface (D15
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* review objection: routing must never depend on registration order). */
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injectAxis(sourceId: string, value: number): void;
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injectVector2(sourceId: string, value: {
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x: number;
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y: number;
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}): void;
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injectPointerDelta(sourceId: string, delta: {
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x: number;
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y: number;
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}): void;
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injectPointerPosition(sourceId: string, value: {
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x: number;
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y: number;
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}): void;
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}
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/**
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* D15/T-D15.5 — the `input.trace` builtin provider's shape.
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* `seed`/`fixedDt` are
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* replay-critical metadata a future SP5 consumer needs BESIDE the raw
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* per-tick action deltas (`ticks`, straight off `InputManager.getInputTrace()`)
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* to know what to replay the trace AGAINST — recording deltas alone is not
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* enough to reproduce a run. Both are `null` only when no wiring/no
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* `ctx.random`/no `Game` exists behind this world (never a fabricated 0).
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*/
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export interface InputTraceSnapshot {
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version: 1;
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seed: number | null;
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fixedDt: number | null;
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ticks: unknown[];
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}
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/** `Game.runTicks`'s options — see `GameInternal.runTicks`'s doc comment
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* (`runtime/game.ts`, D15/T-D15.3-.4) for full semantics. Named here (not
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* re-declared per-caller) so the bridge (`runtime/debug-bridge.ts`), the
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* editor relay (`command-listener.ts`'s `run-ticks` case), and
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* `play.runTicks` (`@vgai/sdk`) all reference the SAME type. */
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export interface RunTicksOptions {
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/** `'last'` (default) — skip `preRender`/`render` for every tick except
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* the final one. `'all'` — render every tick. `'none'` — never render,
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* not even the last tick. */
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render?: 'last' | 'all' | 'none';
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}
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/** The run-ticks actuation surface a live `Game` wires in (see
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* {@link DebugRegistry.setRunTicksTarget}) — just `GameInternal.runTicks`'s
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* signature, typed narrowly here so this module never imports `./game`
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* as a value (only `Game` as a type, already the case above). */
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export interface RunTicksTarget {
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runTicks(n: number, opts?: RunTicksOptions): void;
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}
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/** What {@link createDebugRegistry} returns — the adapter half (`DebugAdapter`,
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* for `SystemAdapters.debug`) plus the registration/lifecycle surface the
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* hosting adapter (`setup-three-root-adapter.ts`) and `createGame` drive. */
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export interface DebugRegistry {
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/** The `SystemAdapters.debug` implementer — one shared instance, seeded
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* onto every world's adapter bag. */
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readonly adapter: DebugAdapter;
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/** Build the `ctx.debug` surface for one world/mount — registrations made
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* through it carry `worldId` as their provenance for collision messages. */
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forRoot(worldId: string): DebugCtxSurface;
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/** Emit from a React root through the same tick-stamped event ring as
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* `ctx.debug.emit`. React roots have no setup context, so
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* `useDebugEmit()` calls this dedicated door instead of reaching through
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* the registry's internal synthetic world id. */
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emitReact(event: string, detail?: unknown): void;
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/**
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* Remove non-built-in registrations (Defect 2 fix — this used to be
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* unconditionally global, which made a per-mount call like `hotReload`'s
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* silently wipe every OTHER live world's registrations and every react-door
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* registration, whose `useEffect` cleanup never re-fires to restore them).
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*
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* - `strip(worldId)` — scoped: removes only providers/commands whose
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* provenance is exactly `worldId` (and clears their warn-once state), so
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* a hot-reloading world re-seeds itself without disturbing anyone else.
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* React-door registrations (provenance `'__react__'`) are never touched
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* by a world-scoped strip.
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* - `strip()` (no id) — the original global behavior: every non-built-in
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* registration is removed, including react-door ones. Intended for "the
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* whole game is going away" (`disposeGame`) or test teardown, not a
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* single mount's warm restart.
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*
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* Either way, the very next registration of a name just removed is silent —
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* there is nothing left to collide with or warn about.
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*/
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strip(worldId?: string): void;
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/** Manifest wiring lands in a later wave; until then, call this directly
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* (default `false`) to exercise the locus-required throw. */
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setRoomDeclared(declared: boolean): void;
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/** Wire the built-in `input.actions` provider to a live `InputManager`
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* (T1.2), scoped to `worldId` — lazy, since a world's InputManager doesn't
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* exist yet when the registry is constructed (`createGame`, before any
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* world mounts). Before ANY source is set, `input.actions` reads `[]`;
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* once one or more roots have registered, the built-in `input.actions`
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* provider reads the DEFAULT world's (see {@link resolveInputRootId}) —
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* same resolution every other per-world seam on this interface uses. */
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setInputActionsSource(worldId: string, fn: () => {
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name: string;
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valueType: string;
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}[]): void;
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/** D15/T-D15.5 — wire the built-in `input.trace` provider to a live
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* `InputManager.getInputTrace`, scoped to `worldId` — same lazy-supplier
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* shape/seed spot as {@link setInputActionsSource}, same default-world
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* resolution for the read. Before a source is set, `input.trace` reads
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* `{version: 1, seed: null, fixedDt: null, ticks: []}`. `seed`/`fixedDt`
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* are the two replay-critical metadata fields the design doc's format
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* sketch (§2.c) calls for beside the raw per-tick deltas — the wiring
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* adapter (`setup-three-root-adapter.ts`) assembles them from
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* `getSeededRandom(game)?.seed`/`host.game?.loop.fixedDt` alongside
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* `InputManager.getInputTrace()`'s own `{version, ticks}`. An `engine`
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* (package version) stamp remains a KNOWN GAP — no build-time version
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* constant is threaded into the runtime bundle today; a future track
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* adding one should extend this shape, not invent a second trace format. */
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setInputTraceSource(worldId: string, fn: () => InputTraceSnapshot): void;
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/**
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* Wire the debug bridge's actuation methods (`runtime/debug-bridge.ts`) to
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* a live `InputManager` (Task 2.1), scoped to `worldId` — same lazy-
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* supplier shape as {@link setInputActionsSource}, wired at the same seed
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* spot (once per world mount, not once per Game).
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*
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* Fix for a closed-PR review objection: this used to be a SINGLE slot
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* (last-writer-wins across every world that mounted), which could route
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* the debug bridge (`window.__vgai.input.*`, which read this directly) and
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* the editor relay (which reached the default world's `InputManager`
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* through a DIFFERENT accessor, `Game.input`) to two DIFFERENT roots in a
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* multi-world project — the bridge always got whichever world mounted
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* LAST, the relay always got the FIRST/default world. Now every world's
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* target is kept, keyed by `worldId`, and {@link getVirtualInputTarget}
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* resolves ONE of them via {@link resolveInputRootId} — the SAME
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* resolution the bridge and the relay both call through, so they can never
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* disagree again. An explicit `worldId` reaches that world specifically. */
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setVirtualInputTarget(worldId: string, target: DebugVirtualInputTarget): void;
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/**
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* Resolve and return a virtual-input target: `worldId` given and
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* registered → that world's; omitted → the DEFAULT world's (per
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* {@link resolveInputRootId} — the manifest's first/default world when a
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* `Game` is behind this registry, else the single registered world, else
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* whichever registered first), consistently, for every caller (the debug
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* bridge and the editor relay both call this — see this interface's own
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* doc comment above). `null` when nothing is registered for the resolved
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* id at all (callers throw a structured `DEBUG_INPUT_UNAVAILABLE` in that
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* case rather than silently no-op-ing). Throws `DebugError`
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* (`DEBUG_INPUT_WORLD_NOT_FOUND`) for an EXPLICIT `worldId` that was never
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* registered — a caller mistake, distinct from "nothing mounted yet".
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*/
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getVirtualInputTarget(worldId?: string): DebugVirtualInputTarget | null;
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/**
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* D15/T-D15.4: wire `Game.runTicks` (`runtime/game.ts`) as the run-ticks
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* actuation target — called ONCE by `createGame`, immediately (unlike
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* {@link setVirtualInputTarget}, which waits for a per-world mount, a
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* `Game`'s own `runTicks` exists the instant the Game shell does). The
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* SAME target backs `runtime/debug-bridge.ts`'s `window.__vgai.runTicks`
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* (door a) and the editor relay's `run-ticks` case → `play.runTicks`
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* (door b) — one implementation, byte-identical semantics across doors
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* (D17).
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*/
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setRunTicksTarget(target: RunTicksTarget): void;
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/** The target {@link setRunTicksTarget} last set, or `null` before any
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* `Game` has wired one (a bare `createDebugRegistry()` test stand-in with
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* no `createGame` behind it). Consumers throw a structured "unavailable"
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* error in that case rather than silently no-op-ing — see
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* `debug-bridge.ts`'s `runTicks` method. */
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getRunTicksTarget(): RunTicksTarget | null;
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|
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/** D15/T-D15.3/.5 — the CURRENT shared game tick (the same counter the
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|
+
* built-in `time` provider's `tick` field reads), for a per-world
|
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|
+
* `InputManager.poll(tick)` call to key its `scheduleActionAtTick`
|
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* numbering off — see `setup-three-root-adapter.ts`'s `systems.add('input',
|
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|
+
* ...)` wiring. `0` for a bare `createDebugRegistry()` test stand-in with
|
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|
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* no real `Game`/tick counter behind it (matching `getTick`'s own
|
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* constructor-supplied default in that case). */
|
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|
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getGameTick(): number;
|
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|
+
/** React-door registration (Task 1.5, spec §3.1's "react-world
|
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237
|
+
* registration door") — same accumulator as `forRoot(...)
|
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238
|
+
* .registerStateProvider`, provenance `'__react__'` (see {@link REACT_WORLD_ID}),
|
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239
|
+
* but returns a disposer instead of requiring a separate unregister call.
|
|
240
|
+
* Calling the disposer removes the registration ONLY if it is still the
|
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241
|
+
* live entry under `name` — unmount never clobbers a DIFFERENT mount's
|
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242
|
+
* later registration of the same name, and (matching `strip()`) removal
|
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243
|
+
* is silent: the very next registration of that name has nothing to warn
|
|
244
|
+
* about. */
|
|
245
|
+
registerReactProvider(name: string, fn: () => unknown, opts?: {
|
|
246
|
+
tier?: 'observable' | 'assisted' | undefined;
|
|
247
|
+
}): () => void;
|
|
248
|
+
/** See {@link registerReactProvider} — the command-side counterpart. Same
|
|
249
|
+
* args-tuple-infers-`fn`-params generic as `DebugCtxSurface.registerCommand`
|
|
250
|
+
* ({@link DebugCommandArgs}). */
|
|
251
|
+
registerReactCommand<T extends z.ZodTuple | undefined = undefined>(name: string, spec: {
|
|
252
|
+
description?: string;
|
|
253
|
+
args?: T;
|
|
254
|
+
locus?: 'client' | 'server';
|
|
255
|
+
}, fn: (...args: DebugCommandArgs<T>) => unknown | Promise<unknown>): () => void;
|
|
256
|
+
}
|
|
257
|
+
/**
|
|
258
|
+
* Construct a fresh game-scoped debug registry. `getTick`/`getSimT` are
|
|
259
|
+
* suppliers (not values) so the built-in `time` provider always reads the
|
|
260
|
+
* CURRENT counters — `createGame` passes closures over its own mutable
|
|
261
|
+
* `tick`/`simT`, incremented in `runFrame`'s tail (T1.2). `getDefaultRootId`
|
|
262
|
+
* (D15/T-D15.5, optional) resolves the manifest's first/default world id —
|
|
263
|
+
* `createGame` passes `() => (roots.length ? requireDefaultRoot().id :
|
|
264
|
+
* null)`; a bare `createDebugRegistry()` test stand-in with no `Game` behind
|
|
265
|
+
* it omits it (per-world resolution then falls back to "the single
|
|
266
|
+
* registered world" or "whichever registered first" — see
|
|
267
|
+
* `resolveInputRootId`). `getLoopLiveness` (issue #175, optional) supplies
|
|
268
|
+
* the REAL `GameLoop.liveness` — `createGame` passes `() => opts.loop.
|
|
269
|
+
* liveness`; a bare `createDebugRegistry()` test stand-in with no loop
|
|
270
|
+
* behind it omits it, and the built-in `time` provider reports `null`
|
|
271
|
+
* rather than fabricating `'running'` (this module must never claim health
|
|
272
|
+
* it cannot observe, same rule the loop's own liveness getter documents).
|
|
273
|
+
*/
|
|
274
|
+
export declare function createDebugRegistry(opts: {
|
|
275
|
+
getTick(): number;
|
|
276
|
+
getSimT(): number;
|
|
277
|
+
getDefaultRootId?(): string | null;
|
|
278
|
+
getLoopLiveness?(): GameLoopLiveness;
|
|
279
|
+
}): DebugRegistry;
|
|
280
|
+
/** Called once by `createGame`, right after both the registry and the Game
|
|
281
|
+
* shell object exist, to file the association {@link getDebugRegistry} reads. */
|
|
282
|
+
export declare function registerDebugRegistry(game: Game, registry: DebugRegistry): void;
|
|
283
|
+
/** The game-scoped registry backing `game.systemAdapters.debug`, or `null` for
|
|
284
|
+
* a `Game` built without one (there is always one for every `createGame`
|
|
285
|
+
* call — `null` only for a `Game`-shaped stand-in a test builds by hand). */
|
|
286
|
+
export declare function getDebugRegistry(game: Game): DebugRegistry | null;
|
|
287
|
+
//# sourceMappingURL=debug-registry.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
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