@vgai/engine 0.5.5 → 0.5.6

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (446) hide show
  1. package/dist/adapter/adapter-surface.d.ts +30 -0
  2. package/dist/adapter/adapter-surface.d.ts.map +1 -0
  3. package/dist/adapter/adapter-surface.js +18 -0
  4. package/dist/adapter/authoring.d.ts +597 -0
  5. package/dist/adapter/authoring.d.ts.map +1 -0
  6. package/dist/adapter/authoring.js +22 -0
  7. package/dist/adapter/colyseus-networking-adapter.d.ts +77 -0
  8. package/dist/adapter/colyseus-networking-adapter.d.ts.map +1 -0
  9. package/dist/adapter/colyseus-networking-adapter.js +76 -0
  10. package/dist/adapter/first-party-systems.d.ts +23 -0
  11. package/dist/adapter/first-party-systems.d.ts.map +1 -0
  12. package/dist/adapter/first-party-systems.js +196 -0
  13. package/dist/adapter/host-context.d.ts +194 -0
  14. package/dist/adapter/host-context.d.ts.map +1 -0
  15. package/dist/adapter/host-context.js +80 -0
  16. package/dist/adapter/index.d.ts +33 -0
  17. package/dist/adapter/index.d.ts.map +1 -0
  18. package/dist/adapter/index.js +25 -0
  19. package/dist/adapter/ingest/game-contract.d.ts +53 -0
  20. package/dist/adapter/ingest/game-contract.d.ts.map +1 -0
  21. package/dist/adapter/ingest/game-contract.js +30 -0
  22. package/dist/adapter/ingest/scene-capture.d.ts +121 -0
  23. package/dist/adapter/ingest/scene-capture.d.ts.map +1 -0
  24. package/dist/adapter/ingest/scene-capture.js +270 -0
  25. package/dist/adapter/ingest/structural-ids.d.ts +64 -0
  26. package/dist/adapter/ingest/structural-ids.d.ts.map +1 -0
  27. package/dist/adapter/ingest/structural-ids.js +110 -0
  28. package/dist/adapter/ingest/upstream-pin.d.ts +44 -0
  29. package/dist/adapter/ingest/upstream-pin.d.ts.map +1 -0
  30. package/dist/adapter/ingest/upstream-pin.js +47 -0
  31. package/dist/adapter/loop-gate-report.d.ts +34 -0
  32. package/dist/adapter/loop-gate-report.d.ts.map +1 -0
  33. package/dist/adapter/loop-gate-report.js +37 -0
  34. package/dist/adapter/rapier-physics-adapter.d.ts +69 -0
  35. package/dist/adapter/rapier-physics-adapter.d.ts.map +1 -0
  36. package/dist/adapter/rapier-physics-adapter.js +135 -0
  37. package/dist/adapter/root-adapter.d.ts +195 -0
  38. package/dist/adapter/root-adapter.d.ts.map +1 -0
  39. package/dist/adapter/root-adapter.js +25 -0
  40. package/dist/adapter/setup-three-root-adapter.d.ts +87 -0
  41. package/dist/adapter/setup-three-root-adapter.d.ts.map +1 -0
  42. package/dist/adapter/setup-three-root-adapter.js +791 -0
  43. package/dist/adapter/system-adapter.d.ts +453 -0
  44. package/dist/adapter/system-adapter.d.ts.map +1 -0
  45. package/dist/adapter/system-adapter.js +13 -0
  46. package/dist/adapter/transform.d.ts +18 -0
  47. package/dist/adapter/transform.d.ts.map +1 -0
  48. package/dist/adapter/transform.js +1 -0
  49. package/dist/ai/navigation.d.ts +78 -0
  50. package/dist/ai/navigation.d.ts.map +1 -0
  51. package/dist/ai/navigation.js +152 -0
  52. package/dist/animation/anim-graph-types.d.ts +25 -0
  53. package/dist/animation/anim-graph-types.d.ts.map +1 -0
  54. package/dist/animation/anim-graph-types.js +1 -0
  55. package/dist/animation/animation-clock.d.ts +213 -0
  56. package/dist/animation/animation-clock.d.ts.map +1 -0
  57. package/dist/animation/animation-clock.js +301 -0
  58. package/dist/animation/blend-node.d.ts +22 -0
  59. package/dist/animation/blend-node.d.ts.map +1 -0
  60. package/dist/animation/blend-node.js +97 -0
  61. package/dist/animation/camera-ownership.d.ts +249 -0
  62. package/dist/animation/camera-ownership.d.ts.map +1 -0
  63. package/dist/animation/camera-ownership.js +169 -0
  64. package/dist/animation/cinematic-cues.d.ts +200 -0
  65. package/dist/animation/cinematic-cues.d.ts.map +1 -0
  66. package/dist/animation/cinematic-cues.js +213 -0
  67. package/dist/animation/clip-map.d.ts +12 -0
  68. package/dist/animation/clip-map.d.ts.map +1 -0
  69. package/dist/animation/clip-map.js +31 -0
  70. package/dist/animation/cubic-spline-interpolant.d.ts +54 -0
  71. package/dist/animation/cubic-spline-interpolant.d.ts.map +1 -0
  72. package/dist/animation/cubic-spline-interpolant.js +111 -0
  73. package/dist/animation/theatre-clock-binding.d.ts +89 -0
  74. package/dist/animation/theatre-clock-binding.d.ts.map +1 -0
  75. package/dist/animation/theatre-clock-binding.js +29 -0
  76. package/dist/animation/theatre-director.d.ts +277 -0
  77. package/dist/animation/theatre-director.d.ts.map +1 -0
  78. package/dist/animation/theatre-director.js +248 -0
  79. package/dist/animation/theatre-object-binding.d.ts +305 -0
  80. package/dist/animation/theatre-object-binding.d.ts.map +1 -0
  81. package/dist/animation/theatre-object-binding.js +351 -0
  82. package/dist/animation/xstate-animation-binding.d.ts +119 -0
  83. package/dist/animation/xstate-animation-binding.d.ts.map +1 -0
  84. package/dist/animation/xstate-animation-binding.js +349 -0
  85. package/dist/animation/xstate-animation-meta.d.ts +266 -0
  86. package/dist/animation/xstate-animation-meta.d.ts.map +1 -0
  87. package/dist/animation/xstate-animation-meta.js +252 -0
  88. package/dist/asset-formats/camera.d.ts +15 -0
  89. package/dist/asset-formats/camera.d.ts.map +1 -0
  90. package/dist/asset-formats/camera.js +15 -0
  91. package/dist/asset-formats/collider.d.ts +21 -0
  92. package/dist/asset-formats/collider.d.ts.map +1 -0
  93. package/dist/asset-formats/collider.js +53 -0
  94. package/dist/asset-formats/index.d.ts +46 -0
  95. package/dist/asset-formats/index.d.ts.map +1 -0
  96. package/dist/asset-formats/index.js +36 -0
  97. package/dist/asset-formats/instances.d.ts +17 -0
  98. package/dist/asset-formats/instances.d.ts.map +1 -0
  99. package/dist/asset-formats/instances.js +31 -0
  100. package/dist/asset-formats/light.d.ts +21 -0
  101. package/dist/asset-formats/light.d.ts.map +1 -0
  102. package/dist/asset-formats/light.js +35 -0
  103. package/dist/asset-formats/material.d.ts +129 -0
  104. package/dist/asset-formats/material.d.ts.map +1 -0
  105. package/dist/asset-formats/material.js +88 -0
  106. package/dist/asset-formats/mesh.d.ts +22 -0
  107. package/dist/asset-formats/mesh.d.ts.map +1 -0
  108. package/dist/asset-formats/mesh.js +64 -0
  109. package/dist/asset-formats/parse.d.ts +20 -0
  110. package/dist/asset-formats/parse.d.ts.map +1 -0
  111. package/dist/asset-formats/parse.js +34 -0
  112. package/dist/asset-formats/particles.d.ts +1390 -0
  113. package/dist/asset-formats/particles.d.ts.map +1 -0
  114. package/dist/asset-formats/particles.js +319 -0
  115. package/dist/asset-formats/render-env.d.ts +387 -0
  116. package/dist/asset-formats/render-env.d.ts.map +1 -0
  117. package/dist/asset-formats/render-env.js +300 -0
  118. package/dist/asset-formats/tuples.d.ts +12 -0
  119. package/dist/asset-formats/tuples.d.ts.map +1 -0
  120. package/dist/asset-formats/tuples.js +14 -0
  121. package/dist/asset-loaders.d.ts +97 -0
  122. package/dist/asset-loaders.d.ts.map +1 -0
  123. package/dist/asset-loaders.js +209 -0
  124. package/dist/asset-parse-error.d.ts +24 -0
  125. package/dist/asset-parse-error.d.ts.map +1 -0
  126. package/dist/asset-parse-error.js +29 -0
  127. package/dist/asset-registry.d.ts +38 -0
  128. package/dist/asset-registry.d.ts.map +1 -0
  129. package/dist/asset-registry.js +66 -0
  130. package/dist/assets.d.ts +26 -0
  131. package/dist/assets.d.ts.map +1 -0
  132. package/dist/assets.js +55 -0
  133. package/dist/audio/wav-encode.d.ts +38 -0
  134. package/dist/audio/wav-encode.d.ts.map +1 -0
  135. package/dist/audio/wav-encode.js +97 -0
  136. package/dist/canvas-react/engine-bridge.d.ts +45 -0
  137. package/dist/canvas-react/engine-bridge.d.ts.map +1 -0
  138. package/dist/canvas-react/engine-bridge.js +45 -0
  139. package/dist/canvas-react/index.d.ts +42 -0
  140. package/dist/canvas-react/index.d.ts.map +1 -0
  141. package/dist/canvas-react/index.js +41 -0
  142. package/dist/canvas-react/pixi-primitive.d.ts +85 -0
  143. package/dist/canvas-react/pixi-primitive.d.ts.map +1 -0
  144. package/dist/canvas-react/pixi-primitive.js +181 -0
  145. package/dist/canvas-react/pixi-react-adapter.d.ts +71 -0
  146. package/dist/canvas-react/pixi-react-adapter.d.ts.map +1 -0
  147. package/dist/canvas-react/pixi-react-adapter.js +229 -0
  148. package/dist/canvas-react/pixi-react-root-factory.d.ts +56 -0
  149. package/dist/canvas-react/pixi-react-root-factory.d.ts.map +1 -0
  150. package/dist/canvas-react/pixi-react-root-factory.js +73 -0
  151. package/dist/canvas-react/world-context.d.ts +88 -0
  152. package/dist/canvas-react/world-context.d.ts.map +1 -0
  153. package/dist/canvas-react/world-context.js +212 -0
  154. package/dist/config.d.ts +9 -0
  155. package/dist/config.d.ts.map +1 -0
  156. package/dist/config.js +8 -0
  157. package/dist/core/frame-pacing.d.ts +90 -0
  158. package/dist/core/frame-pacing.d.ts.map +1 -0
  159. package/dist/core/frame-pacing.js +89 -0
  160. package/dist/core/game-loop.d.ts +62 -0
  161. package/dist/core/game-loop.d.ts.map +1 -0
  162. package/dist/core/game-loop.js +189 -0
  163. package/dist/core/seeded-random.d.ts +69 -0
  164. package/dist/core/seeded-random.d.ts.map +1 -0
  165. package/dist/core/seeded-random.js +121 -0
  166. package/dist/core/sim-clock.d.ts +199 -0
  167. package/dist/core/sim-clock.d.ts.map +1 -0
  168. package/dist/core/sim-clock.js +291 -0
  169. package/dist/core/system-runner.d.ts +96 -0
  170. package/dist/core/system-runner.d.ts.map +1 -0
  171. package/dist/core/system-runner.js +253 -0
  172. package/dist/core/types.d.ts +111 -0
  173. package/dist/core/types.d.ts.map +1 -0
  174. package/dist/core/types.js +25 -0
  175. package/dist/data/data-asset.d.ts +101 -0
  176. package/dist/data/data-asset.d.ts.map +1 -0
  177. package/dist/data/data-asset.js +122 -0
  178. package/dist/data/data-check-core.d.ts +109 -0
  179. package/dist/data/data-check-core.d.ts.map +1 -0
  180. package/dist/data/data-check-core.js +177 -0
  181. package/dist/data/data-ref.d.ts +79 -0
  182. package/dist/data/data-ref.d.ts.map +1 -0
  183. package/dist/data/data-ref.js +130 -0
  184. package/dist/data/vite-plugin-data.d.ts +79 -0
  185. package/dist/data/vite-plugin-data.d.ts.map +1 -0
  186. package/dist/data/vite-plugin-data.js +217 -0
  187. package/dist/defaults.d.ts +233 -0
  188. package/dist/defaults.d.ts.map +1 -0
  189. package/dist/defaults.js +137 -0
  190. package/dist/dev/chrome-trace.d.ts +45 -0
  191. package/dist/dev/chrome-trace.d.ts.map +1 -0
  192. package/dist/dev/chrome-trace.js +114 -0
  193. package/dist/dev/console-bridge.d.ts +22 -0
  194. package/dist/dev/console-bridge.d.ts.map +1 -0
  195. package/dist/dev/console-bridge.js +71 -0
  196. package/dist/dev/debug-draw.d.ts +24 -0
  197. package/dist/dev/debug-draw.d.ts.map +1 -0
  198. package/dist/dev/debug-draw.js +73 -0
  199. package/dist/dev/instruments.d.ts +133 -0
  200. package/dist/dev/instruments.d.ts.map +1 -0
  201. package/dist/dev/instruments.js +231 -0
  202. package/dist/dev/logger.d.ts +30 -0
  203. package/dist/dev/logger.d.ts.map +1 -0
  204. package/dist/dev/logger.js +90 -0
  205. package/dist/dev/performance-profiler.d.ts +111 -0
  206. package/dist/dev/performance-profiler.d.ts.map +1 -0
  207. package/dist/dev/performance-profiler.js +215 -0
  208. package/dist/dev/render-debug-adapter.d.ts +57 -0
  209. package/dist/dev/render-debug-adapter.d.ts.map +1 -0
  210. package/dist/dev/render-debug-adapter.js +141 -0
  211. package/dist/dev/render-memory.d.ts +53 -0
  212. package/dist/dev/render-memory.d.ts.map +1 -0
  213. package/dist/dev/render-memory.js +190 -0
  214. package/dist/dev/webgl-frame-capture.d.ts +134 -0
  215. package/dist/dev/webgl-frame-capture.d.ts.map +1 -0
  216. package/dist/dev/webgl-frame-capture.js +270 -0
  217. package/dist/dev/webgl-gpu-timer.d.ts +8 -0
  218. package/dist/dev/webgl-gpu-timer.d.ts.map +1 -0
  219. package/dist/dev/webgl-gpu-timer.js +52 -0
  220. package/dist/ecs/scene-index.d.ts +179 -0
  221. package/dist/ecs/scene-index.d.ts.map +1 -0
  222. package/dist/ecs/scene-index.js +331 -0
  223. package/dist/ecs/scene-query.d.ts +6 -0
  224. package/dist/ecs/scene-query.d.ts.map +1 -0
  225. package/dist/ecs/scene-query.js +40 -0
  226. package/dist/ecs/user-data.d.ts +193 -0
  227. package/dist/ecs/user-data.d.ts.map +1 -0
  228. package/dist/ecs/user-data.js +145 -0
  229. package/dist/index.d.ts +35 -0
  230. package/dist/index.d.ts.map +1 -0
  231. package/dist/index.js +29 -0
  232. package/dist/input/input-manager.d.ts +944 -0
  233. package/dist/input/input-manager.d.ts.map +1 -0
  234. package/dist/input/input-manager.js +2209 -0
  235. package/dist/input/input-types.d.ts +174 -0
  236. package/dist/input/input-types.d.ts.map +1 -0
  237. package/dist/input/input-types.js +1 -0
  238. package/dist/input/prompt-labels.d.ts +21 -0
  239. package/dist/input/prompt-labels.d.ts.map +1 -0
  240. package/dist/input/prompt-labels.js +121 -0
  241. package/dist/input/rebind-controller.d.ts +59 -0
  242. package/dist/input/rebind-controller.d.ts.map +1 -0
  243. package/dist/input/rebind-controller.js +85 -0
  244. package/dist/input/schema.d.ts +16 -0
  245. package/dist/input/schema.d.ts.map +1 -0
  246. package/dist/input/schema.js +228 -0
  247. package/dist/loader.d.ts +76 -0
  248. package/dist/loader.d.ts.map +1 -0
  249. package/dist/loader.js +114 -0
  250. package/dist/manifest/editor-port.d.ts +53 -0
  251. package/dist/manifest/editor-port.d.ts.map +1 -0
  252. package/dist/manifest/editor-port.js +67 -0
  253. package/dist/manifest/filename.d.ts +14 -0
  254. package/dist/manifest/filename.d.ts.map +1 -0
  255. package/dist/manifest/filename.js +43 -0
  256. package/dist/manifest/index.d.ts +6 -0
  257. package/dist/manifest/index.d.ts.map +1 -0
  258. package/dist/manifest/index.js +9 -0
  259. package/dist/manifest/load-file.d.ts +7 -0
  260. package/dist/manifest/load-file.d.ts.map +1 -0
  261. package/dist/manifest/load-file.js +23 -0
  262. package/dist/manifest/load.d.ts +161 -0
  263. package/dist/manifest/load.d.ts.map +1 -0
  264. package/dist/manifest/load.js +269 -0
  265. package/dist/manifest/locate.d.ts +24 -0
  266. package/dist/manifest/locate.d.ts.map +1 -0
  267. package/dist/manifest/locate.js +48 -0
  268. package/dist/manifest/schema.d.ts +293 -0
  269. package/dist/manifest/schema.d.ts.map +1 -0
  270. package/dist/manifest/schema.js +633 -0
  271. package/dist/physics/collider-dimensions.d.ts +63 -0
  272. package/dist/physics/collider-dimensions.d.ts.map +1 -0
  273. package/dist/physics/collider-dimensions.js +98 -0
  274. package/dist/physics/collision-system.d.ts +41 -0
  275. package/dist/physics/collision-system.d.ts.map +1 -0
  276. package/dist/physics/collision-system.js +64 -0
  277. package/dist/physics/physics-registry.d.ts +45 -0
  278. package/dist/physics/physics-registry.d.ts.map +1 -0
  279. package/dist/physics/physics-registry.js +65 -0
  280. package/dist/physics/transform-writer.d.ts +16 -0
  281. package/dist/physics/transform-writer.d.ts.map +1 -0
  282. package/dist/physics/transform-writer.js +38 -0
  283. package/dist/pixi/authoring.d.ts +93 -0
  284. package/dist/pixi/authoring.d.ts.map +1 -0
  285. package/dist/pixi/authoring.js +207 -0
  286. package/dist/pixi/index.d.ts +16 -0
  287. package/dist/pixi/index.d.ts.map +1 -0
  288. package/dist/pixi/index.js +15 -0
  289. package/dist/pixi/ingest-iframe.d.ts +82 -0
  290. package/dist/pixi/ingest-iframe.d.ts.map +1 -0
  291. package/dist/pixi/ingest-iframe.js +166 -0
  292. package/dist/pixi/ingest.d.ts +97 -0
  293. package/dist/pixi/ingest.d.ts.map +1 -0
  294. package/dist/pixi/ingest.js +40 -0
  295. package/dist/pixi/physics-registry.d.ts +24 -0
  296. package/dist/pixi/physics-registry.d.ts.map +1 -0
  297. package/dist/pixi/physics-registry.js +38 -0
  298. package/dist/pixi/scene-capture.d.ts +43 -0
  299. package/dist/pixi/scene-capture.d.ts.map +1 -0
  300. package/dist/pixi/scene-capture.js +92 -0
  301. package/dist/pixi/system-adapters.d.ts +16 -0
  302. package/dist/pixi/system-adapters.d.ts.map +1 -0
  303. package/dist/pixi/system-adapters.js +37 -0
  304. package/dist/react/unmanaged-root-detector.d.ts +18 -0
  305. package/dist/react/unmanaged-root-detector.d.ts.map +1 -0
  306. package/dist/react/unmanaged-root-detector.js +70 -0
  307. package/dist/react/use-data.d.ts +60 -0
  308. package/dist/react/use-data.d.ts.map +1 -0
  309. package/dist/react/use-data.js +101 -0
  310. package/dist/react/use-selection.d.ts +54 -0
  311. package/dist/react/use-selection.d.ts.map +1 -0
  312. package/dist/react/use-selection.js +71 -0
  313. package/dist/react/world-state.d.ts +154 -0
  314. package/dist/react/world-state.d.ts.map +1 -0
  315. package/dist/react/world-state.js +220 -0
  316. package/dist/render/auto-batcher.d.ts +34 -0
  317. package/dist/render/auto-batcher.d.ts.map +1 -0
  318. package/dist/render/auto-batcher.js +140 -0
  319. package/dist/render/instance-mesh.d.ts +5 -0
  320. package/dist/render/instance-mesh.d.ts.map +1 -0
  321. package/dist/render/instance-mesh.js +19 -0
  322. package/dist/render/light-camera-factory.d.ts +24 -0
  323. package/dist/render/light-camera-factory.d.ts.map +1 -0
  324. package/dist/render/light-camera-factory.js +71 -0
  325. package/dist/render/lod.d.ts +13 -0
  326. package/dist/render/lod.d.ts.map +1 -0
  327. package/dist/render/lod.js +16 -0
  328. package/dist/render/material-factory.d.ts +15 -0
  329. package/dist/render/material-factory.d.ts.map +1 -0
  330. package/dist/render/material-factory.js +186 -0
  331. package/dist/render/mesh-shadow.d.ts +11 -0
  332. package/dist/render/mesh-shadow.d.ts.map +1 -0
  333. package/dist/render/mesh-shadow.js +19 -0
  334. package/dist/render/particles-factory.d.ts +99 -0
  335. package/dist/render/particles-factory.d.ts.map +1 -0
  336. package/dist/render/particles-factory.js +361 -0
  337. package/dist/render/render-batch-system.d.ts +33 -0
  338. package/dist/render/render-batch-system.d.ts.map +1 -0
  339. package/dist/render/render-batch-system.js +223 -0
  340. package/dist/render/render-features.d.ts +47 -0
  341. package/dist/render/render-features.d.ts.map +1 -0
  342. package/dist/render/render-features.js +105 -0
  343. package/dist/render/render-settings.d.ts +35 -0
  344. package/dist/render/render-settings.d.ts.map +1 -0
  345. package/dist/render/render-settings.js +51 -0
  346. package/dist/render/spark-renderer-lifecycle.d.ts +18 -0
  347. package/dist/render/spark-renderer-lifecycle.d.ts.map +1 -0
  348. package/dist/render/spark-renderer-lifecycle.js +57 -0
  349. package/dist/render/viewport-shading.d.ts +17 -0
  350. package/dist/render/viewport-shading.d.ts.map +1 -0
  351. package/dist/render/viewport-shading.js +87 -0
  352. package/dist/runtime/create-runtime.d.ts +259 -0
  353. package/dist/runtime/create-runtime.d.ts.map +1 -0
  354. package/dist/runtime/create-runtime.js +666 -0
  355. package/dist/runtime/debug-bridge.d.ts +288 -0
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@@ -0,0 +1,287 @@
1
+ /**
2
+ * The game-scoped debug/synthetic-player registry. ONE registry per `Game` root —
3
+ * every world's `ctx.debug` (see `DebugCtxSurface`, `runtime/types.ts`) feeds the
4
+ * SAME registry via {@link DebugRegistry.forRoot}, so a name a game registers is
5
+ * visible (and name-collision-checked) across every world, not just the one that
6
+ * registered it. `createGame` (`runtime/game.ts`) constructs the registry
7
+ * alongside the state bridge and files it in the `Game -> DebugRegistry` WeakMap
8
+ * this module owns; later consumers (the react `useDebugProvider`/
9
+ * `useDebugCommand` hooks, editor panels) reach it via {@link getDebugRegistry}
10
+ * rather than threading it through every call site.
11
+ *
12
+ * Provenance note: a registration's "world" is the MOUNT's adapter id (the
13
+ * `fromSetup(id, ...)` / `SetupThreeRootConfig.id` a project already names each
14
+ * world's entry with) rather than the `RootInstance.id` `registerThreeRoot`
15
+ * assigns — that id isn't known until AFTER `mount()` resolves (`create-
16
+ * runtime.ts` calls `registerThreeRoot` with it only once `mount()` returns),
17
+ * which is after every `setup()`-time registration has already run. For the
18
+ * single-world case (nearly every project today) this is simply `'setup-three'`;
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+ * a multi-world manifest names each world's adapter to match its declared id
20
+ * by convention, so collision messages stay meaningful in practice.
21
+ */
22
+ import { z } from 'zod';
23
+ import type { DebugAdapter } from '../adapter/system-adapter';
24
+ import type { GameLoopLiveness } from '../core/types';
25
+ import type { Game } from './game';
26
+ import type { DebugCommandArgs, DebugCtxSurface } from './types';
27
+ /** Engine-local error for the debug seam — mirrors the `code` + `data` shape
28
+ * `packages/vgai-sdk/src/errors.ts` uses (no import: the engine does not
29
+ * depend on `@vgai/sdk`). `code` is always machine-readable; nothing reading
30
+ * this error may key off `message` prose. */
31
+ export declare class DebugError extends Error {
32
+ readonly code: string;
33
+ readonly data?: Record<string, unknown> | undefined;
34
+ constructor(code: string, message: string, data?: Record<string, unknown>);
35
+ }
36
+ /** The virtual-input surface the debug bridge (`runtime/debug-bridge.ts`)
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+ * actuates through — the SAME three methods `InputManager` exposes
38
+ * (`setVirtualAction`/`tapVirtualAction`/`clearVirtualActions`, Task 1.4),
39
+ * typed narrowly here so this module never imports `InputManager` itself.
40
+ * Wired once by the hosting adapter (`setup-three-root-adapter.ts`, at the
41
+ * same seed spot as `setInputActionsSource`) — absent until then. */
42
+ export interface DebugVirtualInputTarget {
43
+ setVirtualAction(action: string, value: boolean | number | {
44
+ x: number;
45
+ y: number;
46
+ }): {
47
+ delivered: boolean;
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+ reason?: string;
49
+ };
50
+ tapVirtualAction(action: string): {
51
+ delivered: boolean;
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+ reason?: string;
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+ };
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+ clearVirtualActions(): void;
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+ /** D15/T-D15.5 — schedule a virtual actuation for a specific future (or
56
+ * current) tick, applied at the start of that tick's input phase (composes
57
+ * with `runTicks`). */
58
+ scheduleActionAtTick(tick: number, action: string, value: boolean | number | {
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+ x: number;
60
+ y: number;
61
+ }): void;
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+ startInputRecording(): void;
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+ stopInputRecording(): void;
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+ isInputRecording(): boolean;
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+ /** The four legacy named-test-source injectors (`InputManager`'s own),
66
+ * included here so `inject-input`'s non-`action` kinds route through the
67
+ * SAME per-world resolution as everything else on this interface (D15
68
+ * review objection: routing must never depend on registration order). */
69
+ injectAxis(sourceId: string, value: number): void;
70
+ injectVector2(sourceId: string, value: {
71
+ x: number;
72
+ y: number;
73
+ }): void;
74
+ injectPointerDelta(sourceId: string, delta: {
75
+ x: number;
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+ y: number;
77
+ }): void;
78
+ injectPointerPosition(sourceId: string, value: {
79
+ x: number;
80
+ y: number;
81
+ }): void;
82
+ }
83
+ /**
84
+ * D15/T-D15.5 — the `input.trace` builtin provider's shape.
85
+ * `seed`/`fixedDt` are
86
+ * replay-critical metadata a future SP5 consumer needs BESIDE the raw
87
+ * per-tick action deltas (`ticks`, straight off `InputManager.getInputTrace()`)
88
+ * to know what to replay the trace AGAINST — recording deltas alone is not
89
+ * enough to reproduce a run. Both are `null` only when no wiring/no
90
+ * `ctx.random`/no `Game` exists behind this world (never a fabricated 0).
91
+ */
92
+ export interface InputTraceSnapshot {
93
+ version: 1;
94
+ seed: number | null;
95
+ fixedDt: number | null;
96
+ ticks: unknown[];
97
+ }
98
+ /** `Game.runTicks`'s options — see `GameInternal.runTicks`'s doc comment
99
+ * (`runtime/game.ts`, D15/T-D15.3-.4) for full semantics. Named here (not
100
+ * re-declared per-caller) so the bridge (`runtime/debug-bridge.ts`), the
101
+ * editor relay (`command-listener.ts`'s `run-ticks` case), and
102
+ * `play.runTicks` (`@vgai/sdk`) all reference the SAME type. */
103
+ export interface RunTicksOptions {
104
+ /** `'last'` (default) — skip `preRender`/`render` for every tick except
105
+ * the final one. `'all'` — render every tick. `'none'` — never render,
106
+ * not even the last tick. */
107
+ render?: 'last' | 'all' | 'none';
108
+ }
109
+ /** The run-ticks actuation surface a live `Game` wires in (see
110
+ * {@link DebugRegistry.setRunTicksTarget}) — just `GameInternal.runTicks`'s
111
+ * signature, typed narrowly here so this module never imports `./game`
112
+ * as a value (only `Game` as a type, already the case above). */
113
+ export interface RunTicksTarget {
114
+ runTicks(n: number, opts?: RunTicksOptions): void;
115
+ }
116
+ /** What {@link createDebugRegistry} returns — the adapter half (`DebugAdapter`,
117
+ * for `SystemAdapters.debug`) plus the registration/lifecycle surface the
118
+ * hosting adapter (`setup-three-root-adapter.ts`) and `createGame` drive. */
119
+ export interface DebugRegistry {
120
+ /** The `SystemAdapters.debug` implementer — one shared instance, seeded
121
+ * onto every world's adapter bag. */
122
+ readonly adapter: DebugAdapter;
123
+ /** Build the `ctx.debug` surface for one world/mount — registrations made
124
+ * through it carry `worldId` as their provenance for collision messages. */
125
+ forRoot(worldId: string): DebugCtxSurface;
126
+ /** Emit from a React root through the same tick-stamped event ring as
127
+ * `ctx.debug.emit`. React roots have no setup context, so
128
+ * `useDebugEmit()` calls this dedicated door instead of reaching through
129
+ * the registry's internal synthetic world id. */
130
+ emitReact(event: string, detail?: unknown): void;
131
+ /**
132
+ * Remove non-built-in registrations (Defect 2 fix — this used to be
133
+ * unconditionally global, which made a per-mount call like `hotReload`'s
134
+ * silently wipe every OTHER live world's registrations and every react-door
135
+ * registration, whose `useEffect` cleanup never re-fires to restore them).
136
+ *
137
+ * - `strip(worldId)` — scoped: removes only providers/commands whose
138
+ * provenance is exactly `worldId` (and clears their warn-once state), so
139
+ * a hot-reloading world re-seeds itself without disturbing anyone else.
140
+ * React-door registrations (provenance `'__react__'`) are never touched
141
+ * by a world-scoped strip.
142
+ * - `strip()` (no id) — the original global behavior: every non-built-in
143
+ * registration is removed, including react-door ones. Intended for "the
144
+ * whole game is going away" (`disposeGame`) or test teardown, not a
145
+ * single mount's warm restart.
146
+ *
147
+ * Either way, the very next registration of a name just removed is silent —
148
+ * there is nothing left to collide with or warn about.
149
+ */
150
+ strip(worldId?: string): void;
151
+ /** Manifest wiring lands in a later wave; until then, call this directly
152
+ * (default `false`) to exercise the locus-required throw. */
153
+ setRoomDeclared(declared: boolean): void;
154
+ /** Wire the built-in `input.actions` provider to a live `InputManager`
155
+ * (T1.2), scoped to `worldId` — lazy, since a world's InputManager doesn't
156
+ * exist yet when the registry is constructed (`createGame`, before any
157
+ * world mounts). Before ANY source is set, `input.actions` reads `[]`;
158
+ * once one or more roots have registered, the built-in `input.actions`
159
+ * provider reads the DEFAULT world's (see {@link resolveInputRootId}) —
160
+ * same resolution every other per-world seam on this interface uses. */
161
+ setInputActionsSource(worldId: string, fn: () => {
162
+ name: string;
163
+ valueType: string;
164
+ }[]): void;
165
+ /** D15/T-D15.5 — wire the built-in `input.trace` provider to a live
166
+ * `InputManager.getInputTrace`, scoped to `worldId` — same lazy-supplier
167
+ * shape/seed spot as {@link setInputActionsSource}, same default-world
168
+ * resolution for the read. Before a source is set, `input.trace` reads
169
+ * `{version: 1, seed: null, fixedDt: null, ticks: []}`. `seed`/`fixedDt`
170
+ * are the two replay-critical metadata fields the design doc's format
171
+ * sketch (§2.c) calls for beside the raw per-tick deltas — the wiring
172
+ * adapter (`setup-three-root-adapter.ts`) assembles them from
173
+ * `getSeededRandom(game)?.seed`/`host.game?.loop.fixedDt` alongside
174
+ * `InputManager.getInputTrace()`'s own `{version, ticks}`. An `engine`
175
+ * (package version) stamp remains a KNOWN GAP — no build-time version
176
+ * constant is threaded into the runtime bundle today; a future track
177
+ * adding one should extend this shape, not invent a second trace format. */
178
+ setInputTraceSource(worldId: string, fn: () => InputTraceSnapshot): void;
179
+ /**
180
+ * Wire the debug bridge's actuation methods (`runtime/debug-bridge.ts`) to
181
+ * a live `InputManager` (Task 2.1), scoped to `worldId` — same lazy-
182
+ * supplier shape as {@link setInputActionsSource}, wired at the same seed
183
+ * spot (once per world mount, not once per Game).
184
+ *
185
+ * Fix for a closed-PR review objection: this used to be a SINGLE slot
186
+ * (last-writer-wins across every world that mounted), which could route
187
+ * the debug bridge (`window.__vgai.input.*`, which read this directly) and
188
+ * the editor relay (which reached the default world's `InputManager`
189
+ * through a DIFFERENT accessor, `Game.input`) to two DIFFERENT roots in a
190
+ * multi-world project — the bridge always got whichever world mounted
191
+ * LAST, the relay always got the FIRST/default world. Now every world's
192
+ * target is kept, keyed by `worldId`, and {@link getVirtualInputTarget}
193
+ * resolves ONE of them via {@link resolveInputRootId} — the SAME
194
+ * resolution the bridge and the relay both call through, so they can never
195
+ * disagree again. An explicit `worldId` reaches that world specifically. */
196
+ setVirtualInputTarget(worldId: string, target: DebugVirtualInputTarget): void;
197
+ /**
198
+ * Resolve and return a virtual-input target: `worldId` given and
199
+ * registered → that world's; omitted → the DEFAULT world's (per
200
+ * {@link resolveInputRootId} — the manifest's first/default world when a
201
+ * `Game` is behind this registry, else the single registered world, else
202
+ * whichever registered first), consistently, for every caller (the debug
203
+ * bridge and the editor relay both call this — see this interface's own
204
+ * doc comment above). `null` when nothing is registered for the resolved
205
+ * id at all (callers throw a structured `DEBUG_INPUT_UNAVAILABLE` in that
206
+ * case rather than silently no-op-ing). Throws `DebugError`
207
+ * (`DEBUG_INPUT_WORLD_NOT_FOUND`) for an EXPLICIT `worldId` that was never
208
+ * registered — a caller mistake, distinct from "nothing mounted yet".
209
+ */
210
+ getVirtualInputTarget(worldId?: string): DebugVirtualInputTarget | null;
211
+ /**
212
+ * D15/T-D15.4: wire `Game.runTicks` (`runtime/game.ts`) as the run-ticks
213
+ * actuation target — called ONCE by `createGame`, immediately (unlike
214
+ * {@link setVirtualInputTarget}, which waits for a per-world mount, a
215
+ * `Game`'s own `runTicks` exists the instant the Game shell does). The
216
+ * SAME target backs `runtime/debug-bridge.ts`'s `window.__vgai.runTicks`
217
+ * (door a) and the editor relay's `run-ticks` case → `play.runTicks`
218
+ * (door b) — one implementation, byte-identical semantics across doors
219
+ * (D17).
220
+ */
221
+ setRunTicksTarget(target: RunTicksTarget): void;
222
+ /** The target {@link setRunTicksTarget} last set, or `null` before any
223
+ * `Game` has wired one (a bare `createDebugRegistry()` test stand-in with
224
+ * no `createGame` behind it). Consumers throw a structured "unavailable"
225
+ * error in that case rather than silently no-op-ing — see
226
+ * `debug-bridge.ts`'s `runTicks` method. */
227
+ getRunTicksTarget(): RunTicksTarget | null;
228
+ /** D15/T-D15.3/.5 — the CURRENT shared game tick (the same counter the
229
+ * built-in `time` provider's `tick` field reads), for a per-world
230
+ * `InputManager.poll(tick)` call to key its `scheduleActionAtTick`
231
+ * numbering off — see `setup-three-root-adapter.ts`'s `systems.add('input',
232
+ * ...)` wiring. `0` for a bare `createDebugRegistry()` test stand-in with
233
+ * no real `Game`/tick counter behind it (matching `getTick`'s own
234
+ * constructor-supplied default in that case). */
235
+ getGameTick(): number;
236
+ /** React-door registration (Task 1.5, spec §3.1's "react-world
237
+ * registration door") — same accumulator as `forRoot(...)
238
+ * .registerStateProvider`, provenance `'__react__'` (see {@link REACT_WORLD_ID}),
239
+ * but returns a disposer instead of requiring a separate unregister call.
240
+ * Calling the disposer removes the registration ONLY if it is still the
241
+ * live entry under `name` — unmount never clobbers a DIFFERENT mount's
242
+ * later registration of the same name, and (matching `strip()`) removal
243
+ * is silent: the very next registration of that name has nothing to warn
244
+ * about. */
245
+ registerReactProvider(name: string, fn: () => unknown, opts?: {
246
+ tier?: 'observable' | 'assisted' | undefined;
247
+ }): () => void;
248
+ /** See {@link registerReactProvider} — the command-side counterpart. Same
249
+ * args-tuple-infers-`fn`-params generic as `DebugCtxSurface.registerCommand`
250
+ * ({@link DebugCommandArgs}). */
251
+ registerReactCommand<T extends z.ZodTuple | undefined = undefined>(name: string, spec: {
252
+ description?: string;
253
+ args?: T;
254
+ locus?: 'client' | 'server';
255
+ }, fn: (...args: DebugCommandArgs<T>) => unknown | Promise<unknown>): () => void;
256
+ }
257
+ /**
258
+ * Construct a fresh game-scoped debug registry. `getTick`/`getSimT` are
259
+ * suppliers (not values) so the built-in `time` provider always reads the
260
+ * CURRENT counters — `createGame` passes closures over its own mutable
261
+ * `tick`/`simT`, incremented in `runFrame`'s tail (T1.2). `getDefaultRootId`
262
+ * (D15/T-D15.5, optional) resolves the manifest's first/default world id —
263
+ * `createGame` passes `() => (roots.length ? requireDefaultRoot().id :
264
+ * null)`; a bare `createDebugRegistry()` test stand-in with no `Game` behind
265
+ * it omits it (per-world resolution then falls back to "the single
266
+ * registered world" or "whichever registered first" — see
267
+ * `resolveInputRootId`). `getLoopLiveness` (issue #175, optional) supplies
268
+ * the REAL `GameLoop.liveness` — `createGame` passes `() => opts.loop.
269
+ * liveness`; a bare `createDebugRegistry()` test stand-in with no loop
270
+ * behind it omits it, and the built-in `time` provider reports `null`
271
+ * rather than fabricating `'running'` (this module must never claim health
272
+ * it cannot observe, same rule the loop's own liveness getter documents).
273
+ */
274
+ export declare function createDebugRegistry(opts: {
275
+ getTick(): number;
276
+ getSimT(): number;
277
+ getDefaultRootId?(): string | null;
278
+ getLoopLiveness?(): GameLoopLiveness;
279
+ }): DebugRegistry;
280
+ /** Called once by `createGame`, right after both the registry and the Game
281
+ * shell object exist, to file the association {@link getDebugRegistry} reads. */
282
+ export declare function registerDebugRegistry(game: Game, registry: DebugRegistry): void;
283
+ /** The game-scoped registry backing `game.systemAdapters.debug`, or `null` for
284
+ * a `Game` built without one (there is always one for every `createGame`
285
+ * call — `null` only for a `Game`-shaped stand-in a test builds by hand). */
286
+ export declare function getDebugRegistry(game: Game): DebugRegistry | null;
287
+ //# sourceMappingURL=debug-registry.d.ts.map
@@ -0,0 +1 @@
1
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