@uptimizr/dashboard 0.3.4 → 0.3.6

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (314) hide show
  1. package/out/404.html +1 -1
  2. package/out/__next.__PAGE__.txt +4 -4
  3. package/out/__next._full.txt +10 -10
  4. package/out/__next._head.txt +4 -4
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@@ -1,10 +1,10 @@
1
- (globalThis.TURBOPACK||(globalThis.TURBOPACK=[])).push(["object"==typeof document?document.currentScript:void 0,49452,e=>{"use strict";var i=e.i(1719);e.i(12209),e.i(81108);let r="defaultUboDeclaration",t=`layout(std140,column_major) uniform;uniform Material
1
+ (globalThis.TURBOPACK||(globalThis.TURBOPACK=[])).push(["object"==typeof document?document.currentScript:void 0,34834,e=>{"use strict";var i=e.i(37875);e.i(23044),e.i(64010);let r="defaultUboDeclaration",t=`layout(std140,column_major) uniform;uniform Material
2
2
  {vec4 diffuseLeftColor;vec4 diffuseRightColor;vec4 opacityParts;vec4 reflectionLeftColor;vec4 reflectionRightColor;vec4 refractionLeftColor;vec4 refractionRightColor;vec4 emissiveLeftColor;vec4 emissiveRightColor;vec2 vDiffuseInfos;vec2 vAmbientInfos;vec2 vOpacityInfos;vec2 vEmissiveInfos;vec2 vLightmapInfos;vec2 vSpecularInfos;vec3 vBumpInfos;mat4 diffuseMatrix;mat4 ambientMatrix;mat4 opacityMatrix;mat4 emissiveMatrix;mat4 lightmapMatrix;mat4 specularMatrix;mat4 bumpMatrix;vec2 vTangentSpaceParams;float pointSize;float alphaCutOff;mat4 refractionMatrix;vec4 vRefractionInfos;vec3 vRefractionPosition;vec3 vRefractionSize;vec4 vSpecularColor;vec3 vEmissiveColor;vec4 vDiffuseColor;vec3 vAmbientColor;vec4 cameraInfo;vec4 vTextureRepetitionHexTilingParams;vec2 vReflectionInfos;mat4 reflectionMatrix;vec3 vReflectionPosition;vec3 vReflectionSize;
3
3
  #define ADDITIONAL_UBO_DECLARATION
4
4
  };
5
5
  #include<sceneUboDeclaration>
6
6
  #include<meshUboDeclaration>
7
- `;i.ShaderStore.IncludesShadersStore[r]||(i.ShaderStore.IncludesShadersStore[r]=t),e.s(["defaultUboDeclaration",0,{name:r,shader:t}])},1609,e=>{"use strict";var i=e.i(1719);let r="helperFunctions",t=`const float PI=3.1415926535897932384626433832795;const float TWO_PI=6.283185307179586;const float HALF_PI=1.5707963267948966;const float RECIPROCAL_PI=0.3183098861837907;const float RECIPROCAL_PI2=0.15915494309189535;const float RECIPROCAL_PI4=0.07957747154594767;const float HALF_MIN=5.96046448e-08;
7
+ `;i.ShaderStore.IncludesShadersStore[r]||(i.ShaderStore.IncludesShadersStore[r]=t),e.s(["defaultUboDeclaration",0,{name:r,shader:t}])},87027,e=>{"use strict";var i=e.i(37875);let r="helperFunctions",t=`const float PI=3.1415926535897932384626433832795;const float TWO_PI=6.283185307179586;const float HALF_PI=1.5707963267948966;const float RECIPROCAL_PI=0.3183098861837907;const float RECIPROCAL_PI2=0.15915494309189535;const float RECIPROCAL_PI4=0.07957747154594767;const float HALF_MIN=5.96046448e-08;
8
8
  const float LinearEncodePowerApprox=2.2;const float GammaEncodePowerApprox=1.0/LinearEncodePowerApprox;const vec3 LuminanceEncodeApprox=vec3(0.2126,0.7152,0.0722);const float Epsilon=0.0000001;
9
9
  #define saturate(x) clamp(x,0.0,1.0)
10
10
  #define absEps(x) abs(x)+Epsilon
@@ -122,25 +122,25 @@ float uint2float(uint i) {return uintBitsToFloat(0x3F800000u | (i>>9u))-1.0;}
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  vec2 plasticSequence(const uint rstate) {return vec2(uint2float(rstate*3242174889u),
123
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  uint2float(rstate*2447445414u));}
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  #endif
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- `;i.ShaderStore.IncludesShadersStore[r]||(i.ShaderStore.IncludesShadersStore[r]=t),e.s(["helperFunctions",0,{name:r,shader:t}])},12209,e=>{"use strict";var i=e.i(1719);let r="sceneUboDeclaration",t=`layout(std140,column_major) uniform;uniform Scene {mat4 viewProjection;
125
+ `;i.ShaderStore.IncludesShadersStore[r]||(i.ShaderStore.IncludesShadersStore[r]=t),e.s(["helperFunctions",0,{name:r,shader:t}])},23044,e=>{"use strict";var i=e.i(37875);let r="sceneUboDeclaration",t=`layout(std140,column_major) uniform;uniform Scene {mat4 viewProjection;
126
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  #ifdef MULTIVIEW
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  mat4 viewProjectionR;
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  #endif
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  mat4 view;mat4 projection;vec4 vEyePosition;mat4 inverseProjection;};
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- `;i.ShaderStore.IncludesShadersStore[r]||(i.ShaderStore.IncludesShadersStore[r]=t),e.s(["sceneUboDeclaration",0,{name:r,shader:t}])},81108,57972,30964,e=>{"use strict";var i=e.i(1719);let r="meshUboDeclaration",t=`#ifdef WEBGL2
130
+ `;i.ShaderStore.IncludesShadersStore[r]||(i.ShaderStore.IncludesShadersStore[r]=t),e.s(["sceneUboDeclaration",0,{name:r,shader:t}])},64010,46349,85394,e=>{"use strict";var i=e.i(37875);let r="meshUboDeclaration",t=`#ifdef WEBGL2
131
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  uniform mat4 world;uniform float visibility;
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  #else
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  layout(std140,column_major) uniform;uniform Mesh
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  {mat4 world;float visibility;};
135
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  #endif
136
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  #define WORLD_UBO
137
- `;i.ShaderStore.IncludesShadersStore[r]||(i.ShaderStore.IncludesShadersStore[r]=t),e.s(["meshUboDeclaration",0,{name:r,shader:t}],81108);let a="mainUVVaryingDeclaration",n=`#ifdef MAINUV{X}
137
+ `;i.ShaderStore.IncludesShadersStore[r]||(i.ShaderStore.IncludesShadersStore[r]=t),e.s(["meshUboDeclaration",0,{name:r,shader:t}],64010);let a="mainUVVaryingDeclaration",n=`#ifdef MAINUV{X}
138
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  varying vec2 vMainUV{X};
139
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  #endif
140
- `;i.ShaderStore.IncludesShadersStore[a]||(i.ShaderStore.IncludesShadersStore[a]=n),e.s(["mainUVVaryingDeclaration",0,{name:a,shader:n}],57972);let o="logDepthDeclaration",d=`#ifdef LOGARITHMICDEPTH
140
+ `;i.ShaderStore.IncludesShadersStore[a]||(i.ShaderStore.IncludesShadersStore[a]=n),e.s(["mainUVVaryingDeclaration",0,{name:a,shader:n}],46349);let o="logDepthDeclaration",d=`#ifdef LOGARITHMICDEPTH
141
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  uniform float logarithmicDepthConstant;varying float vFragmentDepth;
142
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  #endif
143
- `;i.ShaderStore.IncludesShadersStore[o]||(i.ShaderStore.IncludesShadersStore[o]=d),e.s(["logDepthDeclaration",0,{name:o,shader:d}],30964)},88774,78263,e=>{"use strict";var i=e.i(1719);let r="bonesDeclaration",t=`#if NUM_BONE_INFLUENCERS>0
143
+ `;i.ShaderStore.IncludesShadersStore[o]||(i.ShaderStore.IncludesShadersStore[o]=d),e.s(["logDepthDeclaration",0,{name:o,shader:d}],85394)},40498,71372,e=>{"use strict";var i=e.i(37875);let r="bonesDeclaration",t=`#if NUM_BONE_INFLUENCERS>0
144
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  attribute vec4 matricesIndices;attribute vec4 matricesWeights;
145
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  #if NUM_BONE_INFLUENCERS>4
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  attribute vec4 matricesIndicesExtra;attribute vec4 matricesWeightsExtra;
@@ -169,7 +169,7 @@ return mat4(m0,m1,m2,m3);
169
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  #endif
170
170
  #endif
171
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  #endif
172
- `;i.ShaderStore.IncludesShadersStore[r]||(i.ShaderStore.IncludesShadersStore[r]=t),e.s(["bonesDeclaration",0,{name:r,shader:t}],88774);let a="bakedVertexAnimationDeclaration",n=`#ifdef BAKED_VERTEX_ANIMATION_TEXTURE
172
+ `;i.ShaderStore.IncludesShadersStore[r]||(i.ShaderStore.IncludesShadersStore[r]=t),e.s(["bonesDeclaration",0,{name:r,shader:t}],40498);let a="bakedVertexAnimationDeclaration",n=`#ifdef BAKED_VERTEX_ANIMATION_TEXTURE
173
173
  uniform float bakedVertexAnimationTime;
174
174
  #if !defined(WEBGL2) && !defined(WEBGPU)
175
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  uniform vec2 bakedVertexAnimationTextureSizeInverted;
@@ -188,7 +188,7 @@ float offset=index*4.0;float frameUV=(frame+0.5)*bakedVertexAnimationTextureSize
188
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  #endif
189
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  }
190
190
  #endif
191
- `;i.ShaderStore.IncludesShadersStore[a]||(i.ShaderStore.IncludesShadersStore[a]=n),e.s(["bakedVertexAnimationDeclaration",0,{name:a,shader:n}],78263)},82059,e=>{"use strict";var i=e.i(1719);let r="instancesDeclaration",t=`#ifdef INSTANCES
191
+ `;i.ShaderStore.IncludesShadersStore[a]||(i.ShaderStore.IncludesShadersStore[a]=n),e.s(["bakedVertexAnimationDeclaration",0,{name:a,shader:n}],71372)},41416,e=>{"use strict";var i=e.i(37875);let r="instancesDeclaration",t=`#ifdef INSTANCES
192
192
  attribute vec4 world0;attribute vec4 world1;attribute vec4 world2;attribute vec4 world3;
193
193
  #ifdef INSTANCESCOLOR
194
194
  attribute vec4 instanceColor;
@@ -210,7 +210,7 @@ uniform mat4 world;
210
210
  uniform mat4 previousWorld;
211
211
  #endif
212
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  #endif
213
- `;i.ShaderStore.IncludesShadersStore[r]||(i.ShaderStore.IncludesShadersStore[r]=t),e.s(["instancesDeclaration",0,{name:r,shader:t}])},92125,e=>{"use strict";var i=e.i(1719);let r="clipPlaneVertexDeclaration",t=`#ifdef CLIPPLANE
213
+ `;i.ShaderStore.IncludesShadersStore[r]||(i.ShaderStore.IncludesShadersStore[r]=t),e.s(["instancesDeclaration",0,{name:r,shader:t}])},76544,e=>{"use strict";var i=e.i(37875);let r="clipPlaneVertexDeclaration",t=`#ifdef CLIPPLANE
214
214
  uniform vec4 vClipPlane;varying float fClipDistance;
215
215
  #endif
216
216
  #ifdef CLIPPLANE2
@@ -228,7 +228,7 @@ uniform vec4 vClipPlane5;varying float fClipDistance5;
228
228
  #ifdef CLIPPLANE6
229
229
  uniform vec4 vClipPlane6;varying float fClipDistance6;
230
230
  #endif
231
- `;i.ShaderStore.IncludesShadersStore[r]||(i.ShaderStore.IncludesShadersStore[r]=t),e.s(["clipPlaneVertexDeclaration",0,{name:r,shader:t}])},99136,1e4,65474,14518,e=>{"use strict";var i=e.i(1719);let r="instancesVertex",t=`#ifdef INSTANCES
231
+ `;i.ShaderStore.IncludesShadersStore[r]||(i.ShaderStore.IncludesShadersStore[r]=t),e.s(["clipPlaneVertexDeclaration",0,{name:r,shader:t}])},66567,51390,80190,59452,e=>{"use strict";var i=e.i(37875);let r="instancesVertex",t=`#ifdef INSTANCES
232
232
  mat4 finalWorld=mat4(world0,world1,world2,world3);
233
233
  #if defined(PREPASS_VELOCITY) || defined(VELOCITY) || defined(PREPASS_VELOCITY_LINEAR) || defined(VELOCITY_LINEAR)
234
234
  mat4 finalPreviousWorld=mat4(previousWorld0,previousWorld1,
@@ -246,7 +246,7 @@ mat4 finalWorld=world;
246
246
  mat4 finalPreviousWorld=previousWorld;
247
247
  #endif
248
248
  #endif
249
- `;i.ShaderStore.IncludesShadersStore[r]||(i.ShaderStore.IncludesShadersStore[r]=t),e.s(["instancesVertex",0,{name:r,shader:t}],99136);let a="bonesVertex",n=`#ifndef BAKED_VERTEX_ANIMATION_TEXTURE
249
+ `;i.ShaderStore.IncludesShadersStore[r]||(i.ShaderStore.IncludesShadersStore[r]=t),e.s(["instancesVertex",0,{name:r,shader:t}],66567);let a="bonesVertex",n=`#ifndef BAKED_VERTEX_ANIMATION_TEXTURE
250
250
  #if NUM_BONE_INFLUENCERS>0
251
251
  mat4 influence;
252
252
  #ifdef BONETEXTURE
@@ -299,7 +299,7 @@ influence+=mBones[int(matricesIndicesExtra[3])]*matricesWeightsExtra[3];
299
299
  finalWorld=finalWorld*influence;
300
300
  #endif
301
301
  #endif
302
- `;i.ShaderStore.IncludesShadersStore[a]||(i.ShaderStore.IncludesShadersStore[a]=n),e.s(["bonesVertex",0,{name:a,shader:n}],1e4);let o="bakedVertexAnimation",d=`#ifdef BAKED_VERTEX_ANIMATION_TEXTURE
302
+ `;i.ShaderStore.IncludesShadersStore[a]||(i.ShaderStore.IncludesShadersStore[a]=n),e.s(["bonesVertex",0,{name:a,shader:n}],51390);let o="bakedVertexAnimation",d=`#ifdef BAKED_VERTEX_ANIMATION_TEXTURE
303
303
  {
304
304
  #ifdef INSTANCES
305
305
  #define BVASNAME bakedVertexAnimationSettingsInstanced
@@ -330,7 +330,7 @@ VATInfluence+=readMatrixFromRawSamplerVAT(bakedVertexAnimationTexture,matricesIn
330
330
  #endif
331
331
  finalWorld=finalWorld*VATInfluence;}
332
332
  #endif
333
- `;i.ShaderStore.IncludesShadersStore[o]||(i.ShaderStore.IncludesShadersStore[o]=d),e.s(["bakedVertexAnimation",0,{name:o,shader:d}],65474);let f="clipPlaneVertex",l=`#ifdef CLIPPLANE
333
+ `;i.ShaderStore.IncludesShadersStore[o]||(i.ShaderStore.IncludesShadersStore[o]=d),e.s(["bakedVertexAnimation",0,{name:o,shader:d}],80190);let f="clipPlaneVertex",l=`#ifdef CLIPPLANE
334
334
  fClipDistance=dot(worldPos,vClipPlane);
335
335
  #endif
336
336
  #ifdef CLIPPLANE2
@@ -348,13 +348,13 @@ fClipDistance5=dot(worldPos,vClipPlane5);
348
348
  #ifdef CLIPPLANE6
349
349
  fClipDistance6=dot(worldPos,vClipPlane6);
350
350
  #endif
351
- `;i.ShaderStore.IncludesShadersStore[f]||(i.ShaderStore.IncludesShadersStore[f]=l),e.s(["clipPlaneVertex",0,{name:f,shader:l}],14518)},72482,68852,94672,e=>{"use strict";var i=e.i(1719);let r="fogVertexDeclaration",t=`#ifdef FOG
351
+ `;i.ShaderStore.IncludesShadersStore[f]||(i.ShaderStore.IncludesShadersStore[f]=l),e.s(["clipPlaneVertex",0,{name:f,shader:l}],59452)},70638,82576,29839,e=>{"use strict";var i=e.i(37875);let r="fogVertexDeclaration",t=`#ifdef FOG
352
352
  varying vec3 vFogDistance;
353
353
  #endif
354
- `;i.ShaderStore.IncludesShadersStore[r]||(i.ShaderStore.IncludesShadersStore[r]=t),e.s(["fogVertexDeclaration",0,{name:r,shader:t}],72482);let a="fogVertex",n=`#ifdef FOG
354
+ `;i.ShaderStore.IncludesShadersStore[r]||(i.ShaderStore.IncludesShadersStore[r]=t),e.s(["fogVertexDeclaration",0,{name:r,shader:t}],70638);let a="fogVertex",n=`#ifdef FOG
355
355
  vFogDistance=(view*worldPos).xyz;
356
356
  #endif
357
- `;i.ShaderStore.IncludesShadersStore[a]||(i.ShaderStore.IncludesShadersStore[a]=n),e.s(["fogVertex",0,{name:a,shader:n}],68852);let o="vertexColorMixing",d=`#if defined(VERTEXCOLOR) || defined(INSTANCESCOLOR) && defined(INSTANCES)
357
+ `;i.ShaderStore.IncludesShadersStore[a]||(i.ShaderStore.IncludesShadersStore[a]=n),e.s(["fogVertex",0,{name:a,shader:n}],82576);let o="vertexColorMixing",d=`#if defined(VERTEXCOLOR) || defined(INSTANCESCOLOR) && defined(INSTANCES)
358
358
  vColor=vec4(1.0);
359
359
  #ifdef VERTEXCOLOR
360
360
  #ifdef VERTEXALPHA
@@ -367,13 +367,13 @@ vColor.rgb*=colorUpdated.rgb;
367
367
  vColor*=instanceColor;
368
368
  #endif
369
369
  #endif
370
- `;i.ShaderStore.IncludesShadersStore[o]||(i.ShaderStore.IncludesShadersStore[o]=d),e.s(["vertexColorMixing",0,{name:o,shader:d}],94672)},58283,656,9269,23116,44560,94874,57837,57472,65073,93481,97063,e=>{"use strict";var i=e.i(1719);let r="decalVertexDeclaration",t=`#ifdef DECAL
370
+ `;i.ShaderStore.IncludesShadersStore[o]||(i.ShaderStore.IncludesShadersStore[o]=d),e.s(["vertexColorMixing",0,{name:o,shader:d}],29839)},13222,97761,2599,80514,20738,52028,52308,78652,50048,99149,85804,e=>{"use strict";var i=e.i(37875);let r="decalVertexDeclaration",t=`#ifdef DECAL
371
371
  uniform vec4 vDecalInfos;uniform mat4 decalMatrix;
372
372
  #endif
373
- `;i.ShaderStore.IncludesShadersStore[r]||(i.ShaderStore.IncludesShadersStore[r]=t),e.s(["decalVertexDeclaration",0,{name:r,shader:t}],58283);let a="uvAttributeDeclaration",n=`#ifdef UV{X}
373
+ `;i.ShaderStore.IncludesShadersStore[r]||(i.ShaderStore.IncludesShadersStore[r]=t),e.s(["decalVertexDeclaration",0,{name:r,shader:t}],13222);let a="uvAttributeDeclaration",n=`#ifdef UV{X}
374
374
  attribute vec2 uv{X};
375
375
  #endif
376
- `;i.ShaderStore.IncludesShadersStore[a]||(i.ShaderStore.IncludesShadersStore[a]=n),e.s(["uvAttributeDeclaration",0,{name:a,shader:n}],656);let o="prePassVertexDeclaration",d=`#ifdef PREPASS
376
+ `;i.ShaderStore.IncludesShadersStore[a]||(i.ShaderStore.IncludesShadersStore[a]=n),e.s(["uvAttributeDeclaration",0,{name:a,shader:n}],97761);let o="prePassVertexDeclaration",d=`#ifdef PREPASS
377
377
  #ifdef PREPASS_LOCAL_POSITION
378
378
  varying vec3 vPosition;
379
379
  #endif
@@ -387,10 +387,10 @@ varying float vNormViewDepth;
387
387
  uniform mat4 previousViewProjection;varying vec4 vCurrentPosition;varying vec4 vPreviousPosition;
388
388
  #endif
389
389
  #endif
390
- `;i.ShaderStore.IncludesShadersStore[o]||(i.ShaderStore.IncludesShadersStore[o]=d),e.s(["prePassVertexDeclaration",0,{name:o,shader:d}],9269);let f="samplerVertexDeclaration",l=`#if defined(_DEFINENAME_) && _DEFINENAME_DIRECTUV==0
390
+ `;i.ShaderStore.IncludesShadersStore[o]||(i.ShaderStore.IncludesShadersStore[o]=d),e.s(["prePassVertexDeclaration",0,{name:o,shader:d}],2599);let f="samplerVertexDeclaration",l=`#if defined(_DEFINENAME_) && _DEFINENAME_DIRECTUV==0
391
391
  varying vec2 v_VARYINGNAME_UV;
392
392
  #endif
393
- `;i.ShaderStore.IncludesShadersStore[f]||(i.ShaderStore.IncludesShadersStore[f]=l),e.s(["samplerVertexDeclaration",0,{name:f,shader:l}],23116);let c="lightVxFragmentDeclaration",s=`#ifdef LIGHT{X}
393
+ `;i.ShaderStore.IncludesShadersStore[f]||(i.ShaderStore.IncludesShadersStore[f]=l),e.s(["samplerVertexDeclaration",0,{name:f,shader:l}],80514);let c="lightVxFragmentDeclaration",s=`#ifdef LIGHT{X}
394
394
  uniform vec4 vLightData{X};uniform vec4 vLightDiffuse{X};
395
395
  #ifdef SPECULARTERM
396
396
  uniform vec4 vLightSpecular{X};
@@ -417,7 +417,7 @@ uniform vec3 vLightGround{X};
417
417
  uniform vec4 vLightWidth{X};uniform vec4 vLightHeight{X};
418
418
  #endif
419
419
  #endif
420
- `;i.ShaderStore.IncludesShadersStore[c]||(i.ShaderStore.IncludesShadersStore[c]=s),e.s(["lightVxFragmentDeclaration",0,{name:c,shader:s}],44560);let m="lightVxUboDeclaration",S=`#ifdef LIGHT{X}
420
+ `;i.ShaderStore.IncludesShadersStore[c]||(i.ShaderStore.IncludesShadersStore[c]=s),e.s(["lightVxFragmentDeclaration",0,{name:c,shader:s}],20738);let m="lightVxUboDeclaration",S=`#ifdef LIGHT{X}
421
421
  uniform Light{X}
422
422
  {vec4 vLightData;vec4 vLightDiffuse;vec4 vLightSpecular;
423
423
  #ifdef SPOTLIGHT{X}
@@ -442,7 +442,7 @@ varying vec4 vPositionFromLight{X};varying float vDepthMetric{X};uniform mat4 li
442
442
  #endif
443
443
  #endif
444
444
  #endif
445
- `;i.ShaderStore.IncludesShadersStore[m]||(i.ShaderStore.IncludesShadersStore[m]=S),e.s(["lightVxUboDeclaration",0,{name:m,shader:S}],94874);let E="prePassVertex",v=`#ifdef PREPASS_DEPTH
445
+ `;i.ShaderStore.IncludesShadersStore[m]||(i.ShaderStore.IncludesShadersStore[m]=S),e.s(["lightVxUboDeclaration",0,{name:m,shader:S}],52028);let E="prePassVertex",v=`#ifdef PREPASS_DEPTH
446
446
  vViewPos=(view*worldPos).rgb;
447
447
  #endif
448
448
  #ifdef PREPASS_NORMALIZED_VIEW_DEPTH
@@ -481,13 +481,13 @@ vPreviousPosition=previousViewProjection*finalPreviousWorld*previousInfluence*ve
481
481
  vPreviousPosition=previousViewProjection*finalPreviousWorld*vec4(positionUpdated,1.0);
482
482
  #endif
483
483
  #endif
484
- `;i.ShaderStore.IncludesShadersStore[E]||(i.ShaderStore.IncludesShadersStore[E]=v),e.s(["prePassVertex",0,{name:E,shader:v}],57837);let u="uvVariableDeclaration",I=`#if !defined(UV{X}) && defined(MAINUV{X})
484
+ `;i.ShaderStore.IncludesShadersStore[E]||(i.ShaderStore.IncludesShadersStore[E]=v),e.s(["prePassVertex",0,{name:E,shader:v}],52308);let u="uvVariableDeclaration",I=`#if !defined(UV{X}) && defined(MAINUV{X})
485
485
  vec2 uv{X}=vec2(0.,0.);
486
486
  #endif
487
487
  #ifdef MAINUV{X}
488
488
  vMainUV{X}=uv{X};
489
489
  #endif
490
- `;i.ShaderStore.IncludesShadersStore[u]||(i.ShaderStore.IncludesShadersStore[u]=I),e.s(["uvVariableDeclaration",0,{name:u,shader:I}],57472);let A="samplerVertexImplementation",N=`#if defined(_DEFINENAME_) && _DEFINENAME_DIRECTUV==0
490
+ `;i.ShaderStore.IncludesShadersStore[u]||(i.ShaderStore.IncludesShadersStore[u]=I),e.s(["uvVariableDeclaration",0,{name:u,shader:I}],78652);let A="samplerVertexImplementation",N=`#if defined(_DEFINENAME_) && _DEFINENAME_DIRECTUV==0
491
491
  if (v_INFONAME_==0.)
492
492
  {v_VARYINGNAME_UV=vec2(_MATRIXNAME_Matrix*vec4(uvUpdated,1.0,0.0));}
493
493
  #ifdef UV2
@@ -511,7 +511,7 @@ else if (v_INFONAME_==5.)
511
511
  {v_VARYINGNAME_UV=vec2(_MATRIXNAME_Matrix*vec4(uv6,1.0,0.0));}
512
512
  #endif
513
513
  #endif
514
- `;i.ShaderStore.IncludesShadersStore[A]||(i.ShaderStore.IncludesShadersStore[A]=N),e.s(["samplerVertexImplementation",0,{name:A,shader:N}],65073);let x="shadowsVertex",T=`#ifdef SHADOWS
514
+ `;i.ShaderStore.IncludesShadersStore[A]||(i.ShaderStore.IncludesShadersStore[A]=N),e.s(["samplerVertexImplementation",0,{name:A,shader:N}],50048);let x="shadowsVertex",T=`#ifdef SHADOWS
515
515
  #if defined(SHADOWCSM{X})
516
516
  vPositionFromCamera{X}=view*worldPos;for (int i=0; i<SHADOWCSMNUM_CASCADES{X}; i++) {vPositionFromLight{X}[i]=lightMatrix{X}[i]*worldPos;
517
517
  #ifdef USE_REVERSE_DEPTHBUFFER
@@ -529,10 +529,10 @@ vDepthMetric{X}=(vPositionFromLight{X}.z+light{X}.depthValues.x)/light{X}.depthV
529
529
  #endif
530
530
  #endif
531
531
  #endif
532
- `;i.ShaderStore.IncludesShadersStore[x]||(i.ShaderStore.IncludesShadersStore[x]=T),e.s(["shadowsVertex",0,{name:x,shader:T}],93481);let h="logDepthVertex",p=`#ifdef LOGARITHMICDEPTH
532
+ `;i.ShaderStore.IncludesShadersStore[x]||(i.ShaderStore.IncludesShadersStore[x]=T),e.s(["shadowsVertex",0,{name:x,shader:T}],99149);let h="logDepthVertex",p=`#ifdef LOGARITHMICDEPTH
533
533
  vFragmentDepth=1.0+gl_Position.w;gl_Position.z=log2(max(0.000001,vFragmentDepth))*logarithmicDepthConstant;
534
534
  #endif
535
- `;i.ShaderStore.IncludesShadersStore[h]||(i.ShaderStore.IncludesShadersStore[h]=p),e.s(["logDepthVertex",0,{name:h,shader:p}],97063)},90426,32122,61241,48921,e=>{"use strict";var i=e.i(1719);let r="morphTargetsVertexGlobalDeclaration",t=`#ifdef MORPHTARGETS
535
+ `;i.ShaderStore.IncludesShadersStore[h]||(i.ShaderStore.IncludesShadersStore[h]=p),e.s(["logDepthVertex",0,{name:h,shader:p}],85804)},46389,29263,7203,80875,e=>{"use strict";var i=e.i(37875);let r="morphTargetsVertexGlobalDeclaration",t=`#ifdef MORPHTARGETS
536
536
  uniform float morphTargetInfluences[NUM_MORPH_INFLUENCERS];
537
537
  #ifdef MORPHTARGETS_TEXTURE
538
538
  uniform float morphTargetTextureIndices[NUM_MORPH_INFLUENCERS];uniform vec3 morphTargetTextureInfo;uniform highp sampler2DArray morphTargets;vec3 readVector3FromRawSampler(int targetIndex,float vertexIndex)
@@ -553,7 +553,7 @@ float y=floor(vertexIndex/morphTargetTextureInfo.y);float x=vertexIndex-y*morphT
553
553
  }
554
554
  #endif
555
555
  #endif
556
- `;i.ShaderStore.IncludesShadersStore[r]||(i.ShaderStore.IncludesShadersStore[r]=t),e.s(["morphTargetsVertexGlobalDeclaration",0,{name:r,shader:t}],90426);let a="morphTargetsVertexDeclaration",n=`#ifdef MORPHTARGETS
556
+ `;i.ShaderStore.IncludesShadersStore[r]||(i.ShaderStore.IncludesShadersStore[r]=t),e.s(["morphTargetsVertexGlobalDeclaration",0,{name:r,shader:t}],46389);let a="morphTargetsVertexDeclaration",n=`#ifdef MORPHTARGETS
557
557
  #ifndef MORPHTARGETS_TEXTURE
558
558
  #ifdef MORPHTARGETS_POSITION
559
559
  attribute vec3 position{X};
@@ -577,12 +577,12 @@ attribute vec4 color{X};
577
577
  uniform float morphTargetCount;
578
578
  #endif
579
579
  #endif
580
- `;i.ShaderStore.IncludesShadersStore[a]||(i.ShaderStore.IncludesShadersStore[a]=n),e.s(["morphTargetsVertexDeclaration",0,{name:a,shader:n}],32122);let o="morphTargetsVertexGlobal",d=`#ifdef MORPHTARGETS
580
+ `;i.ShaderStore.IncludesShadersStore[a]||(i.ShaderStore.IncludesShadersStore[a]=n),e.s(["morphTargetsVertexDeclaration",0,{name:a,shader:n}],29263);let o="morphTargetsVertexGlobal",d=`#ifdef MORPHTARGETS
581
581
  #ifdef MORPHTARGETS_TEXTURE
582
582
  float vertexID;
583
583
  #endif
584
584
  #endif
585
- `;i.ShaderStore.IncludesShadersStore[o]||(i.ShaderStore.IncludesShadersStore[o]=d),e.s(["morphTargetsVertexGlobal",0,{name:o,shader:d}],61241);let f="morphTargetsVertex",l=`#ifdef MORPHTARGETS
585
+ `;i.ShaderStore.IncludesShadersStore[o]||(i.ShaderStore.IncludesShadersStore[o]=d),e.s(["morphTargetsVertexGlobal",0,{name:o,shader:d}],7203);let f="morphTargetsVertex",l=`#ifdef MORPHTARGETS
586
586
  #ifdef MORPHTARGETS_TEXTURE
587
587
  #if {X}==0
588
588
  for (int i=0; i<NUM_MORPH_INFLUENCERS; i++) {if (float(i)>=morphTargetCount) break;vertexID=float(gl_VertexID)*morphTargetTextureInfo.x;
@@ -642,17 +642,17 @@ colorUpdated+=(color{X}-color)*morphTargetInfluences[{X}];
642
642
  #endif
643
643
  #endif
644
644
  #endif
645
- `;i.ShaderStore.IncludesShadersStore[f]||(i.ShaderStore.IncludesShadersStore[f]=l),e.s(["morphTargetsVertex",0,{name:f,shader:l}],48921)},5872,e=>{"use strict";var i=e.i(1719);let r="bumpVertex",t=`#if defined(BUMP) || defined(PARALLAX) || defined(CLEARCOAT_BUMP) || defined(ANISOTROPIC)
645
+ `;i.ShaderStore.IncludesShadersStore[f]||(i.ShaderStore.IncludesShadersStore[f]=l),e.s(["morphTargetsVertex",0,{name:f,shader:l}],80875)},69609,e=>{"use strict";var i=e.i(37875);let r="bumpVertex",t=`#if defined(BUMP) || defined(PARALLAX) || defined(CLEARCOAT_BUMP) || defined(ANISOTROPIC)
646
646
  #if defined(TANGENT) && defined(NORMAL)
647
647
  vec3 tbnNormal=normalize(normalUpdated);vec3 tbnTangent=normalize(tangentUpdated.xyz);vec3 tbnBitangent=cross(tbnNormal,tbnTangent)*tangentUpdated.w;vTBN=mat3(finalWorld)*mat3(tbnTangent,tbnBitangent,tbnNormal);
648
648
  #endif
649
649
  #endif
650
- `;i.ShaderStore.IncludesShadersStore[r]||(i.ShaderStore.IncludesShadersStore[r]=t),e.s(["bumpVertex",0,{name:r,shader:t}])},72199,e=>{"use strict";var i=e.i(1719);let r="bumpVertexDeclaration",t=`#if defined(BUMP) || defined(PARALLAX) || defined(CLEARCOAT_BUMP) || defined(ANISOTROPIC)
650
+ `;i.ShaderStore.IncludesShadersStore[r]||(i.ShaderStore.IncludesShadersStore[r]=t),e.s(["bumpVertex",0,{name:r,shader:t}])},86713,e=>{"use strict";var i=e.i(37875);let r="bumpVertexDeclaration",t=`#if defined(BUMP) || defined(PARALLAX) || defined(CLEARCOAT_BUMP) || defined(ANISOTROPIC)
651
651
  #if defined(TANGENT) && defined(NORMAL)
652
652
  varying mat3 vTBN;
653
653
  #endif
654
654
  #endif
655
- `;i.ShaderStore.IncludesShadersStore[r]||(i.ShaderStore.IncludesShadersStore[r]=t),e.s(["bumpVertexDeclaration",0,{name:r,shader:t}])},55414,e=>{"use strict";var i=e.i(1719),r=e.i(58283);let t="defaultVertexDeclaration",a=`uniform mat4 viewProjection;
655
+ `;i.ShaderStore.IncludesShadersStore[r]||(i.ShaderStore.IncludesShadersStore[r]=t),e.s(["bumpVertexDeclaration",0,{name:r,shader:t}])},17555,e=>{"use strict";var i=e.i(37875),r=e.i(13222);let t="defaultVertexDeclaration",a=`uniform mat4 viewProjection;
656
656
  #ifdef MULTIVIEW
657
657
  mat4 viewProjectionR;
658
658
  #endif
@@ -690,10 +690,10 @@ uniform vec4 vDetailInfos;uniform mat4 detailMatrix;
690
690
  uniform vec4 cameraInfo;uniform vec4 vTextureRepetitionHexTilingParams;
691
691
  #include<decalVertexDeclaration>
692
692
  #define ADDITIONAL_VERTEX_DECLARATION
693
- `;i.ShaderStore.IncludesShadersStore[t]||(i.ShaderStore.IncludesShadersStore[t]=a);var n=e.i(12209),o=e.i(81108),d=e.i(49452),f=e.i(656),l=e.i(1609),c=e.i(88774),s=e.i(78263),m=e.i(82059),S=e.i(9269),E=e.i(57972),v=e.i(23116),u=e.i(72199),I=e.i(92125),A=e.i(72482),N=e.i(44560),x=e.i(94874),T=e.i(90426),h=e.i(32122),p=e.i(30964),_=e.i(61241),V=e.i(48921),R=e.i(99136),M=e.i(1e4),P=e.i(65474),g=e.i(57837),D=e.i(57472),U=e.i(65073),O=e.i(5872),L=e.i(14518),C=e.i(68852),F=e.i(93481),b=e.i(94672);let X="pointCloudVertex",G=`#if defined(POINTSIZE) && !defined(WEBGPU)
693
+ `;i.ShaderStore.IncludesShadersStore[t]||(i.ShaderStore.IncludesShadersStore[t]=a);var n=e.i(23044),o=e.i(64010),d=e.i(34834),f=e.i(97761),l=e.i(87027),c=e.i(40498),s=e.i(71372),m=e.i(41416),S=e.i(2599),E=e.i(46349),v=e.i(80514),u=e.i(86713),I=e.i(76544),A=e.i(70638),N=e.i(20738),x=e.i(52028),T=e.i(46389),h=e.i(29263),p=e.i(85394),_=e.i(7203),V=e.i(80875),R=e.i(66567),M=e.i(51390),P=e.i(80190),g=e.i(52308),D=e.i(78652),U=e.i(50048),O=e.i(69609),L=e.i(59452),C=e.i(82576),F=e.i(99149),b=e.i(29839);let X="pointCloudVertex",G=`#if defined(POINTSIZE) && !defined(WEBGPU)
694
694
  gl_PointSize=pointSize;
695
695
  #endif
696
- `;i.ShaderStore.IncludesShadersStore[X]||(i.ShaderStore.IncludesShadersStore[X]=G);var W=e.i(97063);let B="defaultVertexShader",w=`#define CUSTOM_VERTEX_EXTENSION
696
+ `;i.ShaderStore.IncludesShadersStore[X]||(i.ShaderStore.IncludesShadersStore[X]=G);var W=e.i(85804);let B="defaultVertexShader",w=`#define CUSTOM_VERTEX_EXTENSION
697
697
  #include<__decl__defaultVertex>
698
698
  #define CUSTOM_VERTEX_BEGIN
699
699
  attribute vec3 position;
@@ -847,4 +847,4 @@ vMainUV2=uv2Updated;
847
847
  #include<logDepthVertex>
848
848
  #define CUSTOM_VERTEX_MAIN_END
849
849
  }
850
- `;for(let e of(i.ShaderStore.ShadersStore[B]||(i.ShaderStore.ShadersStore[B]=w),[r.decalVertexDeclaration,{name:t,shader:a},n.sceneUboDeclaration,o.meshUboDeclaration,d.defaultUboDeclaration,f.uvAttributeDeclaration,l.helperFunctions,c.bonesDeclaration,s.bakedVertexAnimationDeclaration,m.instancesDeclaration,S.prePassVertexDeclaration,E.mainUVVaryingDeclaration,v.samplerVertexDeclaration,u.bumpVertexDeclaration,I.clipPlaneVertexDeclaration,A.fogVertexDeclaration,N.lightVxFragmentDeclaration,x.lightVxUboDeclaration,T.morphTargetsVertexGlobalDeclaration,h.morphTargetsVertexDeclaration,p.logDepthDeclaration,_.morphTargetsVertexGlobal,V.morphTargetsVertex,R.instancesVertex,M.bonesVertex,P.bakedVertexAnimation,g.prePassVertex,D.uvVariableDeclaration,U.samplerVertexImplementation,O.bumpVertex,L.clipPlaneVertex,C.fogVertex,F.shadowsVertex,b.vertexColorMixing,{name:X,shader:G},W.logDepthVertex]))i.ShaderStore.IncludesShadersStore[e.name]||(i.ShaderStore.IncludesShadersStore[e.name]=e.shader);e.s(["defaultVertexShader",0,{name:B,shader:w}],55414)}]);
850
+ `;for(let e of(i.ShaderStore.ShadersStore[B]||(i.ShaderStore.ShadersStore[B]=w),[r.decalVertexDeclaration,{name:t,shader:a},n.sceneUboDeclaration,o.meshUboDeclaration,d.defaultUboDeclaration,f.uvAttributeDeclaration,l.helperFunctions,c.bonesDeclaration,s.bakedVertexAnimationDeclaration,m.instancesDeclaration,S.prePassVertexDeclaration,E.mainUVVaryingDeclaration,v.samplerVertexDeclaration,u.bumpVertexDeclaration,I.clipPlaneVertexDeclaration,A.fogVertexDeclaration,N.lightVxFragmentDeclaration,x.lightVxUboDeclaration,T.morphTargetsVertexGlobalDeclaration,h.morphTargetsVertexDeclaration,p.logDepthDeclaration,_.morphTargetsVertexGlobal,V.morphTargetsVertex,R.instancesVertex,M.bonesVertex,P.bakedVertexAnimation,g.prePassVertex,D.uvVariableDeclaration,U.samplerVertexImplementation,O.bumpVertex,L.clipPlaneVertex,C.fogVertex,F.shadowsVertex,b.vertexColorMixing,{name:X,shader:G},W.logDepthVertex]))i.ShaderStore.IncludesShadersStore[e.name]||(i.ShaderStore.IncludesShadersStore[e.name]=e.shader);e.s(["defaultVertexShader",0,{name:B,shader:w}],17555)}]);
@@ -1 +1 @@
1
- (globalThis.TURBOPACK||(globalThis.TURBOPACK=[])).push(["object"==typeof document?document.currentScript:void 0,98491,e=>{"use strict";var t=e.i(16147),i=e.i(10534),s=e.i(40220),r=e.i(57554),n=e.i(47867),a=e.i(54670),o=e.i(95397);class h{constructor(){this._doNotSerialize=!1,this._isDisposed=!1,this._sceneRootNodesIndex=-1,this._isEnabled=!0,this._isParentEnabled=!0,this._isReady=!0,this._onEnabledStateChangedObservable=new r.Observable,this._onClonedObservable=new r.Observable,this._inheritVisibility=!1,this._isVisible=!0}}class d{static AddNodeConstructor(e,t){this._NodeConstructors[e]=t}static Construct(e,t,i,s){let r=this._NodeConstructors[e];return r?r(t,i,s):null}set accessibilityTag(e){this._accessibilityTag=e,this.onAccessibilityTagChangedObservable.notifyObservers(e)}get accessibilityTag(){return this._accessibilityTag}get doNotSerialize(){return!!this._nodeDataStorage._doNotSerialize||!!this._parentNode&&this._parentNode.doNotSerialize}set doNotSerialize(e){this._nodeDataStorage._doNotSerialize=e}isDisposed(){return this._nodeDataStorage._isDisposed}set parent(e){if(this._parentNode===e)return;let t=this._parentNode;if(this._parentNode&&void 0!==this._parentNode._children&&null!==this._parentNode._children){let t=this._parentNode._children.indexOf(this);-1!==t&&this._parentNode._children.splice(t,1),e||this._nodeDataStorage._isDisposed||this._addToSceneRootNodes()}this._parentNode=e,this._isDirty=!0,this._parentNode&&((void 0===this._parentNode._children||null===this._parentNode._children)&&(this._parentNode._children=[]),this._parentNode._children.push(this),t||this._removeFromSceneRootNodes()),this._syncParentEnabledState()}get parent(){return this._parentNode}get inheritVisibility(){return this._nodeDataStorage._inheritVisibility}set inheritVisibility(e){this._nodeDataStorage._inheritVisibility=e}get isVisible(){return(!this.inheritVisibility||!this._parentNode||!!this._parentNode.isVisible)&&this._nodeDataStorage._isVisible}set isVisible(e){this._nodeDataStorage._isVisible=e}_serializeAsParent(e){e.parentId=this.uniqueId}_addToSceneRootNodes(){-1===this._nodeDataStorage._sceneRootNodesIndex&&(this._nodeDataStorage._sceneRootNodesIndex=this._scene.rootNodes.length,this._scene.rootNodes.push(this))}_removeFromSceneRootNodes(){if(-1!==this._nodeDataStorage._sceneRootNodesIndex){let e=this._scene.rootNodes,t=e.length-1;e[this._nodeDataStorage._sceneRootNodesIndex]=e[t],e[this._nodeDataStorage._sceneRootNodesIndex]._nodeDataStorage._sceneRootNodesIndex=this._nodeDataStorage._sceneRootNodesIndex,this._scene.rootNodes.pop(),this._nodeDataStorage._sceneRootNodesIndex=-1}}get animationPropertiesOverride(){return this._animationPropertiesOverride?this._animationPropertiesOverride:this._scene.animationPropertiesOverride}set animationPropertiesOverride(e){this._animationPropertiesOverride=e}getClassName(){return"Node"}set onDispose(e){this._onDisposeObserver&&this.onDisposeObservable.remove(this._onDisposeObserver),this._onDisposeObserver=this.onDisposeObservable.add(e)}get onEnabledStateChangedObservable(){return this._nodeDataStorage._onEnabledStateChangedObservable}get onClonedObservable(){return this._nodeDataStorage._onClonedObservable}constructor(e,t=null,s=!0){this._isDirty=!1,this._nodeDataStorage=new h,this.state="",this.metadata=null,this.reservedDataStore=null,this._accessibilityTag=null,this.onAccessibilityTagChangedObservable=new r.Observable,this._parentContainer=null,this.animations=[],this._ranges={},this.onReady=null,this._currentRenderId=-1,this._parentUpdateId=-1,this._childUpdateId=-1,this._waitingParentId=null,this._waitingParentInstanceIndex=null,this._waitingParsedUniqueId=null,this._cache={},this._parentNode=null,this._children=null,this._worldMatrix=i.Matrix.Identity(),this._worldMatrixDeterminant=0,this._worldMatrixDeterminantIsDirty=!0,this._animationPropertiesOverride=null,this._isNode=!0,this.onDisposeObservable=new r.Observable,this._onDisposeObserver=null,this._behaviors=[],this.name=e,this.id=e,this._scene=t||n.EngineStore.LastCreatedScene,this.uniqueId=this._scene.getUniqueId(),this._initCache(),s&&this._addToSceneRootNodes()}getScene(){return this._scene}getEngine(){return this._scene.getEngine()}addBehavior(e,t=!1){return -1!==this._behaviors.indexOf(e)||(e.init(),this._scene.isLoading&&!t?this._scene.onDataLoadedObservable.addOnce(()=>{this._behaviors.includes(e)&&e.attach(this)}):e.attach(this),this._behaviors.push(e)),this}removeBehavior(e){let t=this._behaviors.indexOf(e);return -1===t||(this._behaviors.splice(t,1),e.detach()),this}get behaviors(){return this._behaviors}getBehaviorByName(e){for(let t of this._behaviors)if(t.name===e)return t;return null}getWorldMatrix(){return this._currentRenderId!==this._scene.getRenderId()&&this.computeWorldMatrix(),this._worldMatrix}_getWorldMatrixDeterminant(){return this._worldMatrixDeterminantIsDirty&&(this._worldMatrixDeterminantIsDirty=!1,this._worldMatrixDeterminant=this._worldMatrix.determinant()),this._worldMatrixDeterminant}get worldMatrixFromCache(){return this._worldMatrix}_initCache(){this._cache={}}updateCache(e){!e&&this.isSynchronized()||this._updateCache()}_getActionManagerForTrigger(e,t=!0){return this.parent?this.parent._getActionManagerForTrigger(e,!1):null}_updateCache(e){}_isSynchronized(){return!0}_markSyncedWithParent(){this._parentNode&&(this._parentUpdateId=this._parentNode._childUpdateId)}isSynchronizedWithParent(){return!this._parentNode||!this._parentNode._isDirty&&this._parentUpdateId===this._parentNode._childUpdateId&&this._parentNode.isSynchronized()}isSynchronized(){return(!this._parentNode||!!this.isSynchronizedWithParent())&&this._isSynchronized()}isReady(e=!1){return this._nodeDataStorage._isReady}markAsDirty(e){return this._currentRenderId=Number.MAX_VALUE,this._isDirty=!0,this}isEnabled(e=!0){return!1===e?this._nodeDataStorage._isEnabled:!!this._nodeDataStorage._isEnabled&&this._nodeDataStorage._isParentEnabled}_syncParentEnabledState(){if(this._nodeDataStorage._isParentEnabled=!this._parentNode||this._parentNode.isEnabled(),this._children)for(let e of this._children)e._syncParentEnabledState()}setEnabled(e){this._nodeDataStorage._isEnabled!==e&&(this._nodeDataStorage._isEnabled=e,this._syncParentEnabledState(),this._nodeDataStorage._onEnabledStateChangedObservable.notifyObservers(e))}isDescendantOf(e){return!!this.parent&&(this.parent===e||this.parent.isDescendantOf(e))}_getDescendants(e,t=!1,i){if(this._children)for(let s=0;s<this._children.length;s++){let r=this._children[s];(!i||i(r))&&e.push(r),t||r._getDescendants(e,!1,i)}}getDescendants(e,t){let i=[];return this._getDescendants(i,e,t),i}getChildMeshes(e,t){let i=[];return this._getDescendants(i,e,e=>(!t||t(e))&&void 0!==e.cullingStrategy),i}getChildren(e,t=!0){return this.getDescendants(t,e)}_setReady(e){if(e!==this._nodeDataStorage._isReady){if(!e){this._nodeDataStorage._isReady=!1;return}this.onReady&&this.onReady(this),this._nodeDataStorage._isReady=!0}}getAnimationByName(e){for(let t=0;t<this.animations.length;t++){let i=this.animations[t];if(i.name===e)return i}return null}createAnimationRange(e,t,i){if(!this._ranges[e]){this._ranges[e]=d._AnimationRangeFactory(e,t,i);for(let s=0,r=this.animations.length;s<r;s++)this.animations[s]&&this.animations[s].createRange(e,t,i)}}deleteAnimationRange(e,t=!0){for(let i=0,s=this.animations.length;i<s;i++)this.animations[i]&&this.animations[i].deleteRange(e,t);this._ranges[e]=null}getAnimationRange(e){return this._ranges[e]||null}clone(e,t,i){let s=o.SerializationHelper.Clone(()=>new d(e,this.getScene()),this);if(t&&(s.parent=t),!i){let t=this.getDescendants(!0);for(let i=0;i<t.length;i++){let r=t[i];r.clone(e+"."+r.name,s)}}return s}getAnimationRanges(){let e,t=[];for(e in this._ranges)t.push(this._ranges[e]);return t}beginAnimation(e,t,i,s){let r=this.getAnimationRange(e);return r?this._scene.beginAnimation(this,r.from,r.to,t,i,s):null}serializeAnimationRanges(){let e=[];for(let t in this._ranges){let i=this._ranges[t];if(!i)continue;let s={};s.name=t,s.from=i.from,s.to=i.to,e.push(s)}return e}computeWorldMatrix(e){return this._worldMatrix||(this._worldMatrix=i.Matrix.Identity()),this._worldMatrix}dispose(e,t=!1){if(this._nodeDataStorage._isDisposed=!0,!e)for(let i of this.getDescendants(!0))i.dispose(e,t);for(let e of(this.parent?this.parent=null:this._removeFromSceneRootNodes(),this.onDisposeObservable.notifyObservers(this),this.onDisposeObservable.clear(),this.onEnabledStateChangedObservable.clear(),this.onClonedObservable.clear(),this._behaviors))e.detach();this._behaviors.length=0,this.metadata=null}static ParseAnimationRanges(e,t,i){if(t.ranges)for(let i=0;i<t.ranges.length;i++){let s=t.ranges[i];e.createAnimationRange(s.name,s.from,s.to)}}getHierarchyBoundingVectors(e=!0,t=null){let s,r;if(this.getScene().incrementRenderId(),this.computeWorldMatrix(!0),this.getBoundingInfo&&this.subMeshes){let e=this.getBoundingInfo();s=e.boundingBox.minimumWorld.clone(),r=e.boundingBox.maximumWorld.clone()}else s=new i.Vector3(Number.MAX_VALUE,Number.MAX_VALUE,Number.MAX_VALUE),r=new i.Vector3(-Number.MAX_VALUE,-Number.MAX_VALUE,-Number.MAX_VALUE);if(e)for(let e of this.getDescendants(!1)){if(e.computeWorldMatrix(!0),t&&!t(e)||!e.getBoundingInfo||0===e.getTotalVertices())continue;let n=e.getBoundingInfo().boundingBox,a=n.minimumWorld,o=n.maximumWorld;i.Vector3.CheckExtends(a,s,r),i.Vector3.CheckExtends(o,s,r)}return{min:s,max:r}}}d._AnimationRangeFactory=(e,t,i)=>{throw(0,a._WarnImport)("AnimationRange")},d._NodeConstructors={},(0,t.__decorate)([(0,s.serialize)()],d.prototype,"name",void 0),(0,t.__decorate)([(0,s.serialize)()],d.prototype,"id",void 0),(0,t.__decorate)([(0,s.serialize)()],d.prototype,"uniqueId",void 0),(0,t.__decorate)([(0,s.serialize)()],d.prototype,"state",void 0),(0,t.__decorate)([(0,s.serialize)()],d.prototype,"metadata",void 0),e.s(["Node",0,d])},44336,e=>{"use strict";var t=e.i(16147),i=e.i(40220),s=e.i(10534),r=e.i(75053),n=e.i(98491),a=e.i(39766),o=e.i(48477),h=e.i(86143),d=e.i(95397);class l extends n.Node{get range(){return this._range}set range(e){this._range=e,this._inverseSquaredRange=1/(this.range*this.range)}get intensityMode(){return this._intensityMode}set intensityMode(e){this._intensityMode=e,this._computePhotometricScale()}get radius(){return this._radius}set radius(e){this._radius=e,this._computePhotometricScale()}get shadowEnabled(){return this._shadowEnabled}set shadowEnabled(e){this._shadowEnabled!==e&&(this._shadowEnabled=e,this._markMeshesAsLightDirty())}get includedOnlyMeshes(){return this._includedOnlyMeshes}set includedOnlyMeshes(e){this._includedOnlyMeshes=e,this._hookArrayForIncludedOnly(e)}get excludedMeshes(){return this._excludedMeshes}set excludedMeshes(e){this._excludedMeshes=e,this._hookArrayForExcluded(e)}get excludeWithLayerMask(){return this._excludeWithLayerMask}set excludeWithLayerMask(e){this._excludeWithLayerMask=e,this._resyncMeshes()}get includeOnlyWithLayerMask(){return this._includeOnlyWithLayerMask}set includeOnlyWithLayerMask(e){this._includeOnlyWithLayerMask=e,this._resyncMeshes()}get lightmapMode(){return this._lightmapMode}set lightmapMode(e){this._lightmapMode!==e&&(this._lightmapMode=e,this._markMeshesAsLightDirty())}getViewMatrix(e){return null}getProjectionMatrix(e,t){return null}constructor(e,t,i){super(e,t,!1),this.diffuse=new r.Color3(1,1,1),this.specular=new r.Color3(1,1,1),this.falloffType=l.FALLOFF_DEFAULT,this.intensity=1,this._range=Number.MAX_VALUE,this._inverseSquaredRange=0,this._photometricScale=1,this._intensityMode=l.INTENSITYMODE_AUTOMATIC,this._radius=1e-5,this.renderPriority=0,this._shadowEnabled=!0,this._excludeWithLayerMask=0,this._includeOnlyWithLayerMask=0,this._lightmapMode=0,this._shadowGenerators=null,this._excludedMeshesIds=[],this._includedOnlyMeshesIds=[],this._currentViewDepth=0,this._clusteredContainer=null,this._isLight=!0,i||this.getScene().addLight(this),this._uniformBuffer=new a.UniformBuffer(this.getScene().getEngine(),void 0,void 0,e),this._buildUniformLayout(),this.includedOnlyMeshes=[],this.excludedMeshes=[],i||this._resyncMeshes()}transferTexturesToEffect(e,t){return this}_bindLight(e,t,i,s,n=!0){let a=e.toString(),o=!1;if(this._uniformBuffer.bindToEffect(i,"Light"+a),this._renderId!==t.getRenderId()||this._lastUseSpecular!==s||!this._uniformBuffer.useUbo){this._renderId=t.getRenderId(),this._lastUseSpecular=s;let e=this.getScaledIntensity();this.transferToEffect(i,a),this.diffuse.scaleToRef(e,r.TmpColors.Color3[0]),this._uniformBuffer.updateColor4("vLightDiffuse",r.TmpColors.Color3[0],this.range,a),s&&(this.specular.scaleToRef(e,r.TmpColors.Color3[1]),this._uniformBuffer.updateColor4("vLightSpecular",r.TmpColors.Color3[1],this.radius,a)),o=!0}if(this.transferTexturesToEffect(i,a),t.shadowsEnabled&&this.shadowEnabled&&n){let e=this.getShadowGenerator(t.activeCamera)??this.getShadowGenerator();e&&(e.bindShadowLight(a,i),o=!0)}o?this._uniformBuffer.update():this._uniformBuffer.bindUniformBuffer()}getClassName(){return"Light"}toString(e){let t="Name: "+this.name;if(t+=", type: "+["Point","Directional","Spot","Hemispheric","Clustered"][this.getTypeID()],this.animations)for(let i=0;i<this.animations.length;i++)t+=", animation[0]: "+this.animations[i].toString(e);return t}_syncParentEnabledState(){super._syncParentEnabledState(),this.isDisposed()||this._resyncMeshes()}setEnabled(e){super.setEnabled(e),this._resyncMeshes()}getShadowGenerator(e=null){return null===this._shadowGenerators?null:this._shadowGenerators.get(e)??null}getShadowGenerators(){return this._shadowGenerators}getAbsolutePosition(){return s.Vector3.Zero()}canAffectMesh(e){return!e||(!this.includedOnlyMeshes||!(this.includedOnlyMeshes.length>0)||-1!==this.includedOnlyMeshes.indexOf(e))&&(!this.excludedMeshes||!(this.excludedMeshes.length>0)||-1===this.excludedMeshes.indexOf(e))&&(0===this.includeOnlyWithLayerMask||(this.includeOnlyWithLayerMask&e.layerMask)!=0)&&(0===this.excludeWithLayerMask||!(this.excludeWithLayerMask&e.layerMask))}dispose(e,t=!1){if(this._shadowGenerators){let e=this._shadowGenerators.values();for(let t=e.next();!0!==t.done;t=e.next())t.value.dispose();this._shadowGenerators=null}if(this.getScene().stopAnimation(this),this._parentContainer){let e=this._parentContainer.lights.indexOf(this);e>-1&&this._parentContainer.lights.splice(e,1),this._parentContainer=null}for(let e of this.getScene().meshes)e._removeLightSource(this,!0);this._uniformBuffer.dispose(),this.getScene().removeLight(this),super.dispose(e,t)}getTypeID(){return 0}getScaledIntensity(){return this._photometricScale*this.intensity}clone(e,t=null){let i=l.GetConstructorFromName(this.getTypeID(),e,this.getScene());if(!i)return null;let s=d.SerializationHelper.Clone(i,this);return e&&(s.name=e),t&&(s.parent=t),s.setEnabled(this.isEnabled()),this.onClonedObservable.notifyObservers(s),s}serialize(){let e=d.SerializationHelper.Serialize(this);if(e.uniqueId=this.uniqueId,e.type=this.getTypeID(),this.parent&&this.parent._serializeAsParent(e),this.excludedMeshes.length>0)for(let t of(e.excludedMeshesIds=[],this.excludedMeshes))e.excludedMeshesIds.push(t.id);if(this.includedOnlyMeshes.length>0)for(let t of(e.includedOnlyMeshesIds=[],this.includedOnlyMeshes))e.includedOnlyMeshesIds.push(t.id);return d.SerializationHelper.AppendSerializedAnimations(this,e),e.ranges=this.serializeAnimationRanges(),e.isEnabled=this.isEnabled(),e}static GetConstructorFromName(e,t,i){let s=n.Node.Construct("Light_Type_"+e,t,i);return s||null}static Parse(e,t,i=""){let s=l.GetConstructorFromName(e.type,e.name,t);if(!s)return null;let r=d.SerializationHelper.Parse(s,e,t,i);if(e.excludedMeshesIds&&(r._excludedMeshesIds=e.excludedMeshesIds),e.includedOnlyMeshesIds&&(r._includedOnlyMeshesIds=e.includedOnlyMeshesIds),void 0!==e.parentId&&(r._waitingParentId=e.parentId),void 0!==e.parentInstanceIndex&&(r._waitingParentInstanceIndex=e.parentInstanceIndex),void 0!==e.falloffType&&(r.falloffType=e.falloffType),void 0!==e.lightmapMode&&(r.lightmapMode=e.lightmapMode),e.animations){for(let t=0;t<e.animations.length;t++){let i=e.animations[t],s=(0,o.GetClass)("BABYLON.Animation");s&&r.animations.push(s.Parse(i))}n.Node.ParseAnimationRanges(r,e,t)}return e.autoAnimate&&t.beginAnimation(r,e.autoAnimateFrom,e.autoAnimateTo,e.autoAnimateLoop,e.autoAnimateSpeed||1),void 0!==e.isEnabled&&r.setEnabled(e.isEnabled),r._onParsed(e,t,i),r}_onParsed(e,t,i=""){}_hookArrayForExcluded(e){let t=e.push;e.push=(...i)=>{let s=t.apply(e,i);if(this._clusteredContainer)return s;for(let e of i)e._resyncLightSource(this);return s};let i=e.splice;if(e.splice=(t,s)=>{let r=i.call(e,t,s??e.length);if(this._clusteredContainer)return r;for(let e of r)e._resyncLightSource(this);return r},!this._clusteredContainer)for(let t of e)t._resyncLightSource(this)}_hookArrayForIncludedOnly(e){let t=e.push;e.push=(...i)=>{let s=t.apply(e,i);return this._resyncMeshes(),s};let i=e.splice;e.splice=(t,s)=>{let r=i.call(e,t,s??e.length);return this._resyncMeshes(),r},this._resyncMeshes()}_resyncMeshes(){if(!this._clusteredContainer)for(let e of this.getScene().meshes)e._resyncLightSource(this)}_markMeshesAsLightDirty(){for(let e of this.getScene().meshes)-1!==e.lightSources.indexOf(this)&&e._markSubMeshesAsLightDirty()}_computePhotometricScale(){this._photometricScale=this._getPhotometricScale(),this.getScene().resetCachedMaterial()}_getPhotometricScale(){let e=0,t=this.getTypeID(),i=this.intensityMode;switch(i===l.INTENSITYMODE_AUTOMATIC&&(i=t===l.LIGHTTYPEID_DIRECTIONALLIGHT?l.INTENSITYMODE_ILLUMINANCE:l.INTENSITYMODE_LUMINOUSINTENSITY),t){case l.LIGHTTYPEID_POINTLIGHT:case l.LIGHTTYPEID_SPOTLIGHT:switch(i){case l.INTENSITYMODE_LUMINOUSPOWER:e=1/(4*Math.PI);break;case l.INTENSITYMODE_LUMINOUSINTENSITY:e=1;break;case l.INTENSITYMODE_LUMINANCE:e=this.radius*this.radius}break;case l.LIGHTTYPEID_DIRECTIONALLIGHT:switch(i){case l.INTENSITYMODE_ILLUMINANCE:e=1;break;case l.INTENSITYMODE_LUMINANCE:{let t=this.radius;e=2*Math.PI*(1-Math.cos(t=Math.max(t,.001)))}}break;case l.LIGHTTYPEID_HEMISPHERICLIGHT:case l.LIGHTTYPEID_RECT_AREALIGHT:e=1}return e}_reorderLightsInScene(){let e=this.getScene();0!=this._renderPriority&&(e.requireLightSorting=!0),this.getScene().sortLightsByPriority()}areLightTexturesReady(){return!0}_isReady(){return!0}}l.FALLOFF_DEFAULT=h.LightConstants.FALLOFF_DEFAULT,l.FALLOFF_PHYSICAL=h.LightConstants.FALLOFF_PHYSICAL,l.FALLOFF_GLTF=h.LightConstants.FALLOFF_GLTF,l.FALLOFF_STANDARD=h.LightConstants.FALLOFF_STANDARD,l.LIGHTMAP_DEFAULT=h.LightConstants.LIGHTMAP_DEFAULT,l.LIGHTMAP_SPECULAR=h.LightConstants.LIGHTMAP_SPECULAR,l.LIGHTMAP_SHADOWSONLY=h.LightConstants.LIGHTMAP_SHADOWSONLY,l.INTENSITYMODE_AUTOMATIC=h.LightConstants.INTENSITYMODE_AUTOMATIC,l.INTENSITYMODE_LUMINOUSPOWER=h.LightConstants.INTENSITYMODE_LUMINOUSPOWER,l.INTENSITYMODE_LUMINOUSINTENSITY=h.LightConstants.INTENSITYMODE_LUMINOUSINTENSITY,l.INTENSITYMODE_ILLUMINANCE=h.LightConstants.INTENSITYMODE_ILLUMINANCE,l.INTENSITYMODE_LUMINANCE=h.LightConstants.INTENSITYMODE_LUMINANCE,l.LIGHTTYPEID_POINTLIGHT=h.LightConstants.LIGHTTYPEID_POINTLIGHT,l.LIGHTTYPEID_DIRECTIONALLIGHT=h.LightConstants.LIGHTTYPEID_DIRECTIONALLIGHT,l.LIGHTTYPEID_SPOTLIGHT=h.LightConstants.LIGHTTYPEID_SPOTLIGHT,l.LIGHTTYPEID_HEMISPHERICLIGHT=h.LightConstants.LIGHTTYPEID_HEMISPHERICLIGHT,l.LIGHTTYPEID_RECT_AREALIGHT=h.LightConstants.LIGHTTYPEID_RECT_AREALIGHT,(0,t.__decorate)([(0,i.serializeAsColor3)()],l.prototype,"diffuse",void 0),(0,t.__decorate)([(0,i.serializeAsColor3)()],l.prototype,"specular",void 0),(0,t.__decorate)([(0,i.serialize)()],l.prototype,"falloffType",void 0),(0,t.__decorate)([(0,i.serialize)()],l.prototype,"intensity",void 0),(0,t.__decorate)([(0,i.serialize)()],l.prototype,"range",null),(0,t.__decorate)([(0,i.serialize)()],l.prototype,"intensityMode",null),(0,t.__decorate)([(0,i.serialize)()],l.prototype,"radius",null),(0,t.__decorate)([(0,i.serialize)()],l.prototype,"_renderPriority",void 0),(0,t.__decorate)([(0,i.expandToProperty)("_reorderLightsInScene")],l.prototype,"renderPriority",void 0),(0,t.__decorate)([(0,i.serialize)("shadowEnabled")],l.prototype,"_shadowEnabled",void 0),(0,t.__decorate)([(0,i.serialize)("excludeWithLayerMask")],l.prototype,"_excludeWithLayerMask",void 0),(0,t.__decorate)([(0,i.serialize)("includeOnlyWithLayerMask")],l.prototype,"_includeOnlyWithLayerMask",void 0),(0,t.__decorate)([(0,i.serialize)("lightmapMode")],l.prototype,"_lightmapMode",void 0),e.s(["Light",0,l])},38153,19895,e=>{"use strict";var t=e.i(16147),i=e.i(40220),s=e.i(10534),r=e.i(75053),n=e.i(44336),a=e.i(98491),o=e.i(48477);class h extends n.Light{constructor(e,t,i,n){super(e,i,n),this.groundColor=new r.Color3(0,0,0),this.direction=t||s.Vector3.Up()}_buildUniformLayout(){this._uniformBuffer.addUniform("vLightData",4),this._uniformBuffer.addUniform("vLightDiffuse",4),this._uniformBuffer.addUniform("vLightSpecular",4),this._uniformBuffer.addUniform("vLightGround",3),this._uniformBuffer.addUniform("shadowsInfo",3),this._uniformBuffer.addUniform("depthValues",2),this._uniformBuffer.create()}getClassName(){return"HemisphericLight"}setDirectionToTarget(e){return this.direction=s.Vector3.Normalize(e.subtract(s.Vector3.Zero())),this.direction}getShadowGenerator(){return null}transferToEffect(e,t){let i=s.Vector3.Normalize(this.direction);return this._uniformBuffer.updateFloat4("vLightData",i.x,i.y,i.z,0,t),this._uniformBuffer.updateColor3("vLightGround",this.groundColor.scale(this.intensity),t),this}transferToNodeMaterialEffect(e,t){let i=s.Vector3.Normalize(this.direction);return e.setFloat3(t,i.x,i.y,i.z),this}computeWorldMatrix(){return this._worldMatrix||(this._worldMatrix=s.Matrix.Identity()),this._worldMatrix}getTypeID(){return n.Light.LIGHTTYPEID_HEMISPHERICLIGHT}prepareLightSpecificDefines(e,t){e["HEMILIGHT"+t]=!0}}(0,t.__decorate)([(0,i.serializeAsColor3)()],h.prototype,"groundColor",void 0),(0,t.__decorate)([(0,i.serializeAsVector3)()],h.prototype,"direction",void 0);let d=!1;function l(){d||(d=!0,a.Node.AddNodeConstructor("Light_Type_3",(e,t)=>()=>new h(e,s.Vector3.Zero(),t)),(0,o.RegisterClass)("BABYLON.HemisphericLight",h))}e.s(["HemisphericLight",0,h,"RegisterHemisphericLight",0,l],19895),l(),e.s([],38153)},15768,e=>{"use strict";e.i(38153);var t=e.i(19895);e.s(["HemisphericLight",()=>t.HemisphericLight,"RegisterHemisphericLight",()=>t.RegisterHemisphericLight])}]);
1
+ (globalThis.TURBOPACK||(globalThis.TURBOPACK=[])).push(["object"==typeof document?document.currentScript:void 0,18418,e=>{"use strict";var t=e.i(85595),i=e.i(95410),s=e.i(53773),r=e.i(90176),n=e.i(70855),a=e.i(33945),o=e.i(68401);class h{constructor(){this._doNotSerialize=!1,this._isDisposed=!1,this._sceneRootNodesIndex=-1,this._isEnabled=!0,this._isParentEnabled=!0,this._isReady=!0,this._onEnabledStateChangedObservable=new r.Observable,this._onClonedObservable=new r.Observable,this._inheritVisibility=!1,this._isVisible=!0}}class d{static AddNodeConstructor(e,t){this._NodeConstructors[e]=t}static Construct(e,t,i,s){let r=this._NodeConstructors[e];return r?r(t,i,s):null}set accessibilityTag(e){this._accessibilityTag=e,this.onAccessibilityTagChangedObservable.notifyObservers(e)}get accessibilityTag(){return this._accessibilityTag}get doNotSerialize(){return!!this._nodeDataStorage._doNotSerialize||!!this._parentNode&&this._parentNode.doNotSerialize}set doNotSerialize(e){this._nodeDataStorage._doNotSerialize=e}isDisposed(){return this._nodeDataStorage._isDisposed}set parent(e){if(this._parentNode===e)return;let t=this._parentNode;if(this._parentNode&&void 0!==this._parentNode._children&&null!==this._parentNode._children){let t=this._parentNode._children.indexOf(this);-1!==t&&this._parentNode._children.splice(t,1),e||this._nodeDataStorage._isDisposed||this._addToSceneRootNodes()}this._parentNode=e,this._isDirty=!0,this._parentNode&&((void 0===this._parentNode._children||null===this._parentNode._children)&&(this._parentNode._children=[]),this._parentNode._children.push(this),t||this._removeFromSceneRootNodes()),this._syncParentEnabledState()}get parent(){return this._parentNode}get inheritVisibility(){return this._nodeDataStorage._inheritVisibility}set inheritVisibility(e){this._nodeDataStorage._inheritVisibility=e}get isVisible(){return(!this.inheritVisibility||!this._parentNode||!!this._parentNode.isVisible)&&this._nodeDataStorage._isVisible}set isVisible(e){this._nodeDataStorage._isVisible=e}_serializeAsParent(e){e.parentId=this.uniqueId}_addToSceneRootNodes(){-1===this._nodeDataStorage._sceneRootNodesIndex&&(this._nodeDataStorage._sceneRootNodesIndex=this._scene.rootNodes.length,this._scene.rootNodes.push(this))}_removeFromSceneRootNodes(){if(-1!==this._nodeDataStorage._sceneRootNodesIndex){let e=this._scene.rootNodes,t=e.length-1;e[this._nodeDataStorage._sceneRootNodesIndex]=e[t],e[this._nodeDataStorage._sceneRootNodesIndex]._nodeDataStorage._sceneRootNodesIndex=this._nodeDataStorage._sceneRootNodesIndex,this._scene.rootNodes.pop(),this._nodeDataStorage._sceneRootNodesIndex=-1}}get animationPropertiesOverride(){return this._animationPropertiesOverride?this._animationPropertiesOverride:this._scene.animationPropertiesOverride}set animationPropertiesOverride(e){this._animationPropertiesOverride=e}getClassName(){return"Node"}set onDispose(e){this._onDisposeObserver&&this.onDisposeObservable.remove(this._onDisposeObserver),this._onDisposeObserver=this.onDisposeObservable.add(e)}get onEnabledStateChangedObservable(){return this._nodeDataStorage._onEnabledStateChangedObservable}get onClonedObservable(){return this._nodeDataStorage._onClonedObservable}constructor(e,t=null,s=!0){this._isDirty=!1,this._nodeDataStorage=new h,this.state="",this.metadata=null,this.reservedDataStore=null,this._accessibilityTag=null,this.onAccessibilityTagChangedObservable=new r.Observable,this._parentContainer=null,this.animations=[],this._ranges={},this.onReady=null,this._currentRenderId=-1,this._parentUpdateId=-1,this._childUpdateId=-1,this._waitingParentId=null,this._waitingParentInstanceIndex=null,this._waitingParsedUniqueId=null,this._cache={},this._parentNode=null,this._children=null,this._worldMatrix=i.Matrix.Identity(),this._worldMatrixDeterminant=0,this._worldMatrixDeterminantIsDirty=!0,this._animationPropertiesOverride=null,this._isNode=!0,this.onDisposeObservable=new r.Observable,this._onDisposeObserver=null,this._behaviors=[],this.name=e,this.id=e,this._scene=t||n.EngineStore.LastCreatedScene,this.uniqueId=this._scene.getUniqueId(),this._initCache(),s&&this._addToSceneRootNodes()}getScene(){return this._scene}getEngine(){return this._scene.getEngine()}addBehavior(e,t=!1){return -1!==this._behaviors.indexOf(e)||(e.init(),this._scene.isLoading&&!t?this._scene.onDataLoadedObservable.addOnce(()=>{this._behaviors.includes(e)&&e.attach(this)}):e.attach(this),this._behaviors.push(e)),this}removeBehavior(e){let t=this._behaviors.indexOf(e);return -1===t||(this._behaviors.splice(t,1),e.detach()),this}get behaviors(){return this._behaviors}getBehaviorByName(e){for(let t of this._behaviors)if(t.name===e)return t;return null}getWorldMatrix(){return this._currentRenderId!==this._scene.getRenderId()&&this.computeWorldMatrix(),this._worldMatrix}_getWorldMatrixDeterminant(){return this._worldMatrixDeterminantIsDirty&&(this._worldMatrixDeterminantIsDirty=!1,this._worldMatrixDeterminant=this._worldMatrix.determinant()),this._worldMatrixDeterminant}get worldMatrixFromCache(){return this._worldMatrix}_initCache(){this._cache={}}updateCache(e){!e&&this.isSynchronized()||this._updateCache()}_getActionManagerForTrigger(e,t=!0){return this.parent?this.parent._getActionManagerForTrigger(e,!1):null}_updateCache(e){}_isSynchronized(){return!0}_markSyncedWithParent(){this._parentNode&&(this._parentUpdateId=this._parentNode._childUpdateId)}isSynchronizedWithParent(){return!this._parentNode||!this._parentNode._isDirty&&this._parentUpdateId===this._parentNode._childUpdateId&&this._parentNode.isSynchronized()}isSynchronized(){return(!this._parentNode||!!this.isSynchronizedWithParent())&&this._isSynchronized()}isReady(e=!1){return this._nodeDataStorage._isReady}markAsDirty(e){return this._currentRenderId=Number.MAX_VALUE,this._isDirty=!0,this}isEnabled(e=!0){return!1===e?this._nodeDataStorage._isEnabled:!!this._nodeDataStorage._isEnabled&&this._nodeDataStorage._isParentEnabled}_syncParentEnabledState(){if(this._nodeDataStorage._isParentEnabled=!this._parentNode||this._parentNode.isEnabled(),this._children)for(let e of this._children)e._syncParentEnabledState()}setEnabled(e){this._nodeDataStorage._isEnabled!==e&&(this._nodeDataStorage._isEnabled=e,this._syncParentEnabledState(),this._nodeDataStorage._onEnabledStateChangedObservable.notifyObservers(e))}isDescendantOf(e){return!!this.parent&&(this.parent===e||this.parent.isDescendantOf(e))}_getDescendants(e,t=!1,i){if(this._children)for(let s=0;s<this._children.length;s++){let r=this._children[s];(!i||i(r))&&e.push(r),t||r._getDescendants(e,!1,i)}}getDescendants(e,t){let i=[];return this._getDescendants(i,e,t),i}getChildMeshes(e,t){let i=[];return this._getDescendants(i,e,e=>(!t||t(e))&&void 0!==e.cullingStrategy),i}getChildren(e,t=!0){return this.getDescendants(t,e)}_setReady(e){if(e!==this._nodeDataStorage._isReady){if(!e){this._nodeDataStorage._isReady=!1;return}this.onReady&&this.onReady(this),this._nodeDataStorage._isReady=!0}}getAnimationByName(e){for(let t=0;t<this.animations.length;t++){let i=this.animations[t];if(i.name===e)return i}return null}createAnimationRange(e,t,i){if(!this._ranges[e]){this._ranges[e]=d._AnimationRangeFactory(e,t,i);for(let s=0,r=this.animations.length;s<r;s++)this.animations[s]&&this.animations[s].createRange(e,t,i)}}deleteAnimationRange(e,t=!0){for(let i=0,s=this.animations.length;i<s;i++)this.animations[i]&&this.animations[i].deleteRange(e,t);this._ranges[e]=null}getAnimationRange(e){return this._ranges[e]||null}clone(e,t,i){let s=o.SerializationHelper.Clone(()=>new d(e,this.getScene()),this);if(t&&(s.parent=t),!i){let t=this.getDescendants(!0);for(let i=0;i<t.length;i++){let r=t[i];r.clone(e+"."+r.name,s)}}return s}getAnimationRanges(){let e,t=[];for(e in this._ranges)t.push(this._ranges[e]);return t}beginAnimation(e,t,i,s){let r=this.getAnimationRange(e);return r?this._scene.beginAnimation(this,r.from,r.to,t,i,s):null}serializeAnimationRanges(){let e=[];for(let t in this._ranges){let i=this._ranges[t];if(!i)continue;let s={};s.name=t,s.from=i.from,s.to=i.to,e.push(s)}return e}computeWorldMatrix(e){return this._worldMatrix||(this._worldMatrix=i.Matrix.Identity()),this._worldMatrix}dispose(e,t=!1){if(this._nodeDataStorage._isDisposed=!0,!e)for(let i of this.getDescendants(!0))i.dispose(e,t);for(let e of(this.parent?this.parent=null:this._removeFromSceneRootNodes(),this.onDisposeObservable.notifyObservers(this),this.onDisposeObservable.clear(),this.onEnabledStateChangedObservable.clear(),this.onClonedObservable.clear(),this._behaviors))e.detach();this._behaviors.length=0,this.metadata=null}static ParseAnimationRanges(e,t,i){if(t.ranges)for(let i=0;i<t.ranges.length;i++){let s=t.ranges[i];e.createAnimationRange(s.name,s.from,s.to)}}getHierarchyBoundingVectors(e=!0,t=null){let s,r;if(this.getScene().incrementRenderId(),this.computeWorldMatrix(!0),this.getBoundingInfo&&this.subMeshes){let e=this.getBoundingInfo();s=e.boundingBox.minimumWorld.clone(),r=e.boundingBox.maximumWorld.clone()}else s=new i.Vector3(Number.MAX_VALUE,Number.MAX_VALUE,Number.MAX_VALUE),r=new i.Vector3(-Number.MAX_VALUE,-Number.MAX_VALUE,-Number.MAX_VALUE);if(e)for(let e of this.getDescendants(!1)){if(e.computeWorldMatrix(!0),t&&!t(e)||!e.getBoundingInfo||0===e.getTotalVertices())continue;let n=e.getBoundingInfo().boundingBox,a=n.minimumWorld,o=n.maximumWorld;i.Vector3.CheckExtends(a,s,r),i.Vector3.CheckExtends(o,s,r)}return{min:s,max:r}}}d._AnimationRangeFactory=(e,t,i)=>{throw(0,a._WarnImport)("AnimationRange")},d._NodeConstructors={},(0,t.__decorate)([(0,s.serialize)()],d.prototype,"name",void 0),(0,t.__decorate)([(0,s.serialize)()],d.prototype,"id",void 0),(0,t.__decorate)([(0,s.serialize)()],d.prototype,"uniqueId",void 0),(0,t.__decorate)([(0,s.serialize)()],d.prototype,"state",void 0),(0,t.__decorate)([(0,s.serialize)()],d.prototype,"metadata",void 0),e.s(["Node",0,d])},83597,e=>{"use strict";var t=e.i(85595),i=e.i(53773),s=e.i(95410),r=e.i(42580),n=e.i(18418),a=e.i(39695),o=e.i(38116),h=e.i(47283),d=e.i(68401);class l extends n.Node{get range(){return this._range}set range(e){this._range=e,this._inverseSquaredRange=1/(this.range*this.range)}get intensityMode(){return this._intensityMode}set intensityMode(e){this._intensityMode=e,this._computePhotometricScale()}get radius(){return this._radius}set radius(e){this._radius=e,this._computePhotometricScale()}get shadowEnabled(){return this._shadowEnabled}set shadowEnabled(e){this._shadowEnabled!==e&&(this._shadowEnabled=e,this._markMeshesAsLightDirty())}get includedOnlyMeshes(){return this._includedOnlyMeshes}set includedOnlyMeshes(e){this._includedOnlyMeshes=e,this._hookArrayForIncludedOnly(e)}get excludedMeshes(){return this._excludedMeshes}set excludedMeshes(e){this._excludedMeshes=e,this._hookArrayForExcluded(e)}get excludeWithLayerMask(){return this._excludeWithLayerMask}set excludeWithLayerMask(e){this._excludeWithLayerMask=e,this._resyncMeshes()}get includeOnlyWithLayerMask(){return this._includeOnlyWithLayerMask}set includeOnlyWithLayerMask(e){this._includeOnlyWithLayerMask=e,this._resyncMeshes()}get lightmapMode(){return this._lightmapMode}set lightmapMode(e){this._lightmapMode!==e&&(this._lightmapMode=e,this._markMeshesAsLightDirty())}getViewMatrix(e){return null}getProjectionMatrix(e,t){return null}constructor(e,t,i){super(e,t,!1),this.diffuse=new r.Color3(1,1,1),this.specular=new r.Color3(1,1,1),this.falloffType=l.FALLOFF_DEFAULT,this.intensity=1,this._range=Number.MAX_VALUE,this._inverseSquaredRange=0,this._photometricScale=1,this._intensityMode=l.INTENSITYMODE_AUTOMATIC,this._radius=1e-5,this.renderPriority=0,this._shadowEnabled=!0,this._excludeWithLayerMask=0,this._includeOnlyWithLayerMask=0,this._lightmapMode=0,this._shadowGenerators=null,this._excludedMeshesIds=[],this._includedOnlyMeshesIds=[],this._currentViewDepth=0,this._clusteredContainer=null,this._isLight=!0,i||this.getScene().addLight(this),this._uniformBuffer=new a.UniformBuffer(this.getScene().getEngine(),void 0,void 0,e),this._buildUniformLayout(),this.includedOnlyMeshes=[],this.excludedMeshes=[],i||this._resyncMeshes()}transferTexturesToEffect(e,t){return this}_bindLight(e,t,i,s,n=!0){let a=e.toString(),o=!1;if(this._uniformBuffer.bindToEffect(i,"Light"+a),this._renderId!==t.getRenderId()||this._lastUseSpecular!==s||!this._uniformBuffer.useUbo){this._renderId=t.getRenderId(),this._lastUseSpecular=s;let e=this.getScaledIntensity();this.transferToEffect(i,a),this.diffuse.scaleToRef(e,r.TmpColors.Color3[0]),this._uniformBuffer.updateColor4("vLightDiffuse",r.TmpColors.Color3[0],this.range,a),s&&(this.specular.scaleToRef(e,r.TmpColors.Color3[1]),this._uniformBuffer.updateColor4("vLightSpecular",r.TmpColors.Color3[1],this.radius,a)),o=!0}if(this.transferTexturesToEffect(i,a),t.shadowsEnabled&&this.shadowEnabled&&n){let e=this.getShadowGenerator(t.activeCamera)??this.getShadowGenerator();e&&(e.bindShadowLight(a,i),o=!0)}o?this._uniformBuffer.update():this._uniformBuffer.bindUniformBuffer()}getClassName(){return"Light"}toString(e){let t="Name: "+this.name;if(t+=", type: "+["Point","Directional","Spot","Hemispheric","Clustered"][this.getTypeID()],this.animations)for(let i=0;i<this.animations.length;i++)t+=", animation[0]: "+this.animations[i].toString(e);return t}_syncParentEnabledState(){super._syncParentEnabledState(),this.isDisposed()||this._resyncMeshes()}setEnabled(e){super.setEnabled(e),this._resyncMeshes()}getShadowGenerator(e=null){return null===this._shadowGenerators?null:this._shadowGenerators.get(e)??null}getShadowGenerators(){return this._shadowGenerators}getAbsolutePosition(){return s.Vector3.Zero()}canAffectMesh(e){return!e||(!this.includedOnlyMeshes||!(this.includedOnlyMeshes.length>0)||-1!==this.includedOnlyMeshes.indexOf(e))&&(!this.excludedMeshes||!(this.excludedMeshes.length>0)||-1===this.excludedMeshes.indexOf(e))&&(0===this.includeOnlyWithLayerMask||(this.includeOnlyWithLayerMask&e.layerMask)!=0)&&(0===this.excludeWithLayerMask||!(this.excludeWithLayerMask&e.layerMask))}dispose(e,t=!1){if(this._shadowGenerators){let e=this._shadowGenerators.values();for(let t=e.next();!0!==t.done;t=e.next())t.value.dispose();this._shadowGenerators=null}if(this.getScene().stopAnimation(this),this._parentContainer){let e=this._parentContainer.lights.indexOf(this);e>-1&&this._parentContainer.lights.splice(e,1),this._parentContainer=null}for(let e of this.getScene().meshes)e._removeLightSource(this,!0);this._uniformBuffer.dispose(),this.getScene().removeLight(this),super.dispose(e,t)}getTypeID(){return 0}getScaledIntensity(){return this._photometricScale*this.intensity}clone(e,t=null){let i=l.GetConstructorFromName(this.getTypeID(),e,this.getScene());if(!i)return null;let s=d.SerializationHelper.Clone(i,this);return e&&(s.name=e),t&&(s.parent=t),s.setEnabled(this.isEnabled()),this.onClonedObservable.notifyObservers(s),s}serialize(){let e=d.SerializationHelper.Serialize(this);if(e.uniqueId=this.uniqueId,e.type=this.getTypeID(),this.parent&&this.parent._serializeAsParent(e),this.excludedMeshes.length>0)for(let t of(e.excludedMeshesIds=[],this.excludedMeshes))e.excludedMeshesIds.push(t.id);if(this.includedOnlyMeshes.length>0)for(let t of(e.includedOnlyMeshesIds=[],this.includedOnlyMeshes))e.includedOnlyMeshesIds.push(t.id);return d.SerializationHelper.AppendSerializedAnimations(this,e),e.ranges=this.serializeAnimationRanges(),e.isEnabled=this.isEnabled(),e}static GetConstructorFromName(e,t,i){let s=n.Node.Construct("Light_Type_"+e,t,i);return s||null}static Parse(e,t,i=""){let s=l.GetConstructorFromName(e.type,e.name,t);if(!s)return null;let r=d.SerializationHelper.Parse(s,e,t,i);if(e.excludedMeshesIds&&(r._excludedMeshesIds=e.excludedMeshesIds),e.includedOnlyMeshesIds&&(r._includedOnlyMeshesIds=e.includedOnlyMeshesIds),void 0!==e.parentId&&(r._waitingParentId=e.parentId),void 0!==e.parentInstanceIndex&&(r._waitingParentInstanceIndex=e.parentInstanceIndex),void 0!==e.falloffType&&(r.falloffType=e.falloffType),void 0!==e.lightmapMode&&(r.lightmapMode=e.lightmapMode),e.animations){for(let t=0;t<e.animations.length;t++){let i=e.animations[t],s=(0,o.GetClass)("BABYLON.Animation");s&&r.animations.push(s.Parse(i))}n.Node.ParseAnimationRanges(r,e,t)}return e.autoAnimate&&t.beginAnimation(r,e.autoAnimateFrom,e.autoAnimateTo,e.autoAnimateLoop,e.autoAnimateSpeed||1),void 0!==e.isEnabled&&r.setEnabled(e.isEnabled),r._onParsed(e,t,i),r}_onParsed(e,t,i=""){}_hookArrayForExcluded(e){let t=e.push;e.push=(...i)=>{let s=t.apply(e,i);if(this._clusteredContainer)return s;for(let e of i)e._resyncLightSource(this);return s};let i=e.splice;if(e.splice=(t,s)=>{let r=i.call(e,t,s??e.length);if(this._clusteredContainer)return r;for(let e of r)e._resyncLightSource(this);return r},!this._clusteredContainer)for(let t of e)t._resyncLightSource(this)}_hookArrayForIncludedOnly(e){let t=e.push;e.push=(...i)=>{let s=t.apply(e,i);return this._resyncMeshes(),s};let i=e.splice;e.splice=(t,s)=>{let r=i.call(e,t,s??e.length);return this._resyncMeshes(),r},this._resyncMeshes()}_resyncMeshes(){if(!this._clusteredContainer)for(let e of this.getScene().meshes)e._resyncLightSource(this)}_markMeshesAsLightDirty(){for(let e of this.getScene().meshes)-1!==e.lightSources.indexOf(this)&&e._markSubMeshesAsLightDirty()}_computePhotometricScale(){this._photometricScale=this._getPhotometricScale(),this.getScene().resetCachedMaterial()}_getPhotometricScale(){let e=0,t=this.getTypeID(),i=this.intensityMode;switch(i===l.INTENSITYMODE_AUTOMATIC&&(i=t===l.LIGHTTYPEID_DIRECTIONALLIGHT?l.INTENSITYMODE_ILLUMINANCE:l.INTENSITYMODE_LUMINOUSINTENSITY),t){case l.LIGHTTYPEID_POINTLIGHT:case l.LIGHTTYPEID_SPOTLIGHT:switch(i){case l.INTENSITYMODE_LUMINOUSPOWER:e=1/(4*Math.PI);break;case l.INTENSITYMODE_LUMINOUSINTENSITY:e=1;break;case l.INTENSITYMODE_LUMINANCE:e=this.radius*this.radius}break;case l.LIGHTTYPEID_DIRECTIONALLIGHT:switch(i){case l.INTENSITYMODE_ILLUMINANCE:e=1;break;case l.INTENSITYMODE_LUMINANCE:{let t=this.radius;e=2*Math.PI*(1-Math.cos(t=Math.max(t,.001)))}}break;case l.LIGHTTYPEID_HEMISPHERICLIGHT:case l.LIGHTTYPEID_RECT_AREALIGHT:e=1}return e}_reorderLightsInScene(){let e=this.getScene();0!=this._renderPriority&&(e.requireLightSorting=!0),this.getScene().sortLightsByPriority()}areLightTexturesReady(){return!0}_isReady(){return!0}}l.FALLOFF_DEFAULT=h.LightConstants.FALLOFF_DEFAULT,l.FALLOFF_PHYSICAL=h.LightConstants.FALLOFF_PHYSICAL,l.FALLOFF_GLTF=h.LightConstants.FALLOFF_GLTF,l.FALLOFF_STANDARD=h.LightConstants.FALLOFF_STANDARD,l.LIGHTMAP_DEFAULT=h.LightConstants.LIGHTMAP_DEFAULT,l.LIGHTMAP_SPECULAR=h.LightConstants.LIGHTMAP_SPECULAR,l.LIGHTMAP_SHADOWSONLY=h.LightConstants.LIGHTMAP_SHADOWSONLY,l.INTENSITYMODE_AUTOMATIC=h.LightConstants.INTENSITYMODE_AUTOMATIC,l.INTENSITYMODE_LUMINOUSPOWER=h.LightConstants.INTENSITYMODE_LUMINOUSPOWER,l.INTENSITYMODE_LUMINOUSINTENSITY=h.LightConstants.INTENSITYMODE_LUMINOUSINTENSITY,l.INTENSITYMODE_ILLUMINANCE=h.LightConstants.INTENSITYMODE_ILLUMINANCE,l.INTENSITYMODE_LUMINANCE=h.LightConstants.INTENSITYMODE_LUMINANCE,l.LIGHTTYPEID_POINTLIGHT=h.LightConstants.LIGHTTYPEID_POINTLIGHT,l.LIGHTTYPEID_DIRECTIONALLIGHT=h.LightConstants.LIGHTTYPEID_DIRECTIONALLIGHT,l.LIGHTTYPEID_SPOTLIGHT=h.LightConstants.LIGHTTYPEID_SPOTLIGHT,l.LIGHTTYPEID_HEMISPHERICLIGHT=h.LightConstants.LIGHTTYPEID_HEMISPHERICLIGHT,l.LIGHTTYPEID_RECT_AREALIGHT=h.LightConstants.LIGHTTYPEID_RECT_AREALIGHT,(0,t.__decorate)([(0,i.serializeAsColor3)()],l.prototype,"diffuse",void 0),(0,t.__decorate)([(0,i.serializeAsColor3)()],l.prototype,"specular",void 0),(0,t.__decorate)([(0,i.serialize)()],l.prototype,"falloffType",void 0),(0,t.__decorate)([(0,i.serialize)()],l.prototype,"intensity",void 0),(0,t.__decorate)([(0,i.serialize)()],l.prototype,"range",null),(0,t.__decorate)([(0,i.serialize)()],l.prototype,"intensityMode",null),(0,t.__decorate)([(0,i.serialize)()],l.prototype,"radius",null),(0,t.__decorate)([(0,i.serialize)()],l.prototype,"_renderPriority",void 0),(0,t.__decorate)([(0,i.expandToProperty)("_reorderLightsInScene")],l.prototype,"renderPriority",void 0),(0,t.__decorate)([(0,i.serialize)("shadowEnabled")],l.prototype,"_shadowEnabled",void 0),(0,t.__decorate)([(0,i.serialize)("excludeWithLayerMask")],l.prototype,"_excludeWithLayerMask",void 0),(0,t.__decorate)([(0,i.serialize)("includeOnlyWithLayerMask")],l.prototype,"_includeOnlyWithLayerMask",void 0),(0,t.__decorate)([(0,i.serialize)("lightmapMode")],l.prototype,"_lightmapMode",void 0),e.s(["Light",0,l])},51715,84932,e=>{"use strict";var t=e.i(85595),i=e.i(53773),s=e.i(95410),r=e.i(42580),n=e.i(83597),a=e.i(18418),o=e.i(38116);class h extends n.Light{constructor(e,t,i,n){super(e,i,n),this.groundColor=new r.Color3(0,0,0),this.direction=t||s.Vector3.Up()}_buildUniformLayout(){this._uniformBuffer.addUniform("vLightData",4),this._uniformBuffer.addUniform("vLightDiffuse",4),this._uniformBuffer.addUniform("vLightSpecular",4),this._uniformBuffer.addUniform("vLightGround",3),this._uniformBuffer.addUniform("shadowsInfo",3),this._uniformBuffer.addUniform("depthValues",2),this._uniformBuffer.create()}getClassName(){return"HemisphericLight"}setDirectionToTarget(e){return this.direction=s.Vector3.Normalize(e.subtract(s.Vector3.Zero())),this.direction}getShadowGenerator(){return null}transferToEffect(e,t){let i=s.Vector3.Normalize(this.direction);return this._uniformBuffer.updateFloat4("vLightData",i.x,i.y,i.z,0,t),this._uniformBuffer.updateColor3("vLightGround",this.groundColor.scale(this.intensity),t),this}transferToNodeMaterialEffect(e,t){let i=s.Vector3.Normalize(this.direction);return e.setFloat3(t,i.x,i.y,i.z),this}computeWorldMatrix(){return this._worldMatrix||(this._worldMatrix=s.Matrix.Identity()),this._worldMatrix}getTypeID(){return n.Light.LIGHTTYPEID_HEMISPHERICLIGHT}prepareLightSpecificDefines(e,t){e["HEMILIGHT"+t]=!0}}(0,t.__decorate)([(0,i.serializeAsColor3)()],h.prototype,"groundColor",void 0),(0,t.__decorate)([(0,i.serializeAsVector3)()],h.prototype,"direction",void 0);let d=!1;function l(){d||(d=!0,a.Node.AddNodeConstructor("Light_Type_3",(e,t)=>()=>new h(e,s.Vector3.Zero(),t)),(0,o.RegisterClass)("BABYLON.HemisphericLight",h))}e.s(["HemisphericLight",0,h,"RegisterHemisphericLight",0,l],84932),l(),e.s([],51715)},67984,e=>{"use strict";e.i(51715);var t=e.i(84932);e.s(["HemisphericLight",()=>t.HemisphericLight,"RegisterHemisphericLight",()=>t.RegisterHemisphericLight])}]);
@@ -0,0 +1 @@
1
+ (globalThis.TURBOPACK||(globalThis.TURBOPACK=[])).push(["object"==typeof document?document.currentScript:void 0,18418,e=>{"use strict";var t=e.i(85595),i=e.i(95410),s=e.i(53773),r=e.i(90176),a=e.i(70855),o=e.i(33945),n=e.i(68401);class h{constructor(){this._doNotSerialize=!1,this._isDisposed=!1,this._sceneRootNodesIndex=-1,this._isEnabled=!0,this._isParentEnabled=!0,this._isReady=!0,this._onEnabledStateChangedObservable=new r.Observable,this._onClonedObservable=new r.Observable,this._inheritVisibility=!1,this._isVisible=!0}}class _{static AddNodeConstructor(e,t){this._NodeConstructors[e]=t}static Construct(e,t,i,s){let r=this._NodeConstructors[e];return r?r(t,i,s):null}set accessibilityTag(e){this._accessibilityTag=e,this.onAccessibilityTagChangedObservable.notifyObservers(e)}get accessibilityTag(){return this._accessibilityTag}get doNotSerialize(){return!!this._nodeDataStorage._doNotSerialize||!!this._parentNode&&this._parentNode.doNotSerialize}set doNotSerialize(e){this._nodeDataStorage._doNotSerialize=e}isDisposed(){return this._nodeDataStorage._isDisposed}set parent(e){if(this._parentNode===e)return;let t=this._parentNode;if(this._parentNode&&void 0!==this._parentNode._children&&null!==this._parentNode._children){let t=this._parentNode._children.indexOf(this);-1!==t&&this._parentNode._children.splice(t,1),e||this._nodeDataStorage._isDisposed||this._addToSceneRootNodes()}this._parentNode=e,this._isDirty=!0,this._parentNode&&((void 0===this._parentNode._children||null===this._parentNode._children)&&(this._parentNode._children=[]),this._parentNode._children.push(this),t||this._removeFromSceneRootNodes()),this._syncParentEnabledState()}get parent(){return this._parentNode}get inheritVisibility(){return this._nodeDataStorage._inheritVisibility}set inheritVisibility(e){this._nodeDataStorage._inheritVisibility=e}get isVisible(){return(!this.inheritVisibility||!this._parentNode||!!this._parentNode.isVisible)&&this._nodeDataStorage._isVisible}set isVisible(e){this._nodeDataStorage._isVisible=e}_serializeAsParent(e){e.parentId=this.uniqueId}_addToSceneRootNodes(){-1===this._nodeDataStorage._sceneRootNodesIndex&&(this._nodeDataStorage._sceneRootNodesIndex=this._scene.rootNodes.length,this._scene.rootNodes.push(this))}_removeFromSceneRootNodes(){if(-1!==this._nodeDataStorage._sceneRootNodesIndex){let e=this._scene.rootNodes,t=e.length-1;e[this._nodeDataStorage._sceneRootNodesIndex]=e[t],e[this._nodeDataStorage._sceneRootNodesIndex]._nodeDataStorage._sceneRootNodesIndex=this._nodeDataStorage._sceneRootNodesIndex,this._scene.rootNodes.pop(),this._nodeDataStorage._sceneRootNodesIndex=-1}}get animationPropertiesOverride(){return this._animationPropertiesOverride?this._animationPropertiesOverride:this._scene.animationPropertiesOverride}set animationPropertiesOverride(e){this._animationPropertiesOverride=e}getClassName(){return"Node"}set onDispose(e){this._onDisposeObserver&&this.onDisposeObservable.remove(this._onDisposeObserver),this._onDisposeObserver=this.onDisposeObservable.add(e)}get onEnabledStateChangedObservable(){return this._nodeDataStorage._onEnabledStateChangedObservable}get onClonedObservable(){return this._nodeDataStorage._onClonedObservable}constructor(e,t=null,s=!0){this._isDirty=!1,this._nodeDataStorage=new h,this.state="",this.metadata=null,this.reservedDataStore=null,this._accessibilityTag=null,this.onAccessibilityTagChangedObservable=new r.Observable,this._parentContainer=null,this.animations=[],this._ranges={},this.onReady=null,this._currentRenderId=-1,this._parentUpdateId=-1,this._childUpdateId=-1,this._waitingParentId=null,this._waitingParentInstanceIndex=null,this._waitingParsedUniqueId=null,this._cache={},this._parentNode=null,this._children=null,this._worldMatrix=i.Matrix.Identity(),this._worldMatrixDeterminant=0,this._worldMatrixDeterminantIsDirty=!0,this._animationPropertiesOverride=null,this._isNode=!0,this.onDisposeObservable=new r.Observable,this._onDisposeObserver=null,this._behaviors=[],this.name=e,this.id=e,this._scene=t||a.EngineStore.LastCreatedScene,this.uniqueId=this._scene.getUniqueId(),this._initCache(),s&&this._addToSceneRootNodes()}getScene(){return this._scene}getEngine(){return this._scene.getEngine()}addBehavior(e,t=!1){return -1!==this._behaviors.indexOf(e)||(e.init(),this._scene.isLoading&&!t?this._scene.onDataLoadedObservable.addOnce(()=>{this._behaviors.includes(e)&&e.attach(this)}):e.attach(this),this._behaviors.push(e)),this}removeBehavior(e){let t=this._behaviors.indexOf(e);return -1===t||(this._behaviors.splice(t,1),e.detach()),this}get behaviors(){return this._behaviors}getBehaviorByName(e){for(let t of this._behaviors)if(t.name===e)return t;return null}getWorldMatrix(){return this._currentRenderId!==this._scene.getRenderId()&&this.computeWorldMatrix(),this._worldMatrix}_getWorldMatrixDeterminant(){return this._worldMatrixDeterminantIsDirty&&(this._worldMatrixDeterminantIsDirty=!1,this._worldMatrixDeterminant=this._worldMatrix.determinant()),this._worldMatrixDeterminant}get worldMatrixFromCache(){return this._worldMatrix}_initCache(){this._cache={}}updateCache(e){!e&&this.isSynchronized()||this._updateCache()}_getActionManagerForTrigger(e,t=!0){return this.parent?this.parent._getActionManagerForTrigger(e,!1):null}_updateCache(e){}_isSynchronized(){return!0}_markSyncedWithParent(){this._parentNode&&(this._parentUpdateId=this._parentNode._childUpdateId)}isSynchronizedWithParent(){return!this._parentNode||!this._parentNode._isDirty&&this._parentUpdateId===this._parentNode._childUpdateId&&this._parentNode.isSynchronized()}isSynchronized(){return(!this._parentNode||!!this.isSynchronizedWithParent())&&this._isSynchronized()}isReady(e=!1){return this._nodeDataStorage._isReady}markAsDirty(e){return this._currentRenderId=Number.MAX_VALUE,this._isDirty=!0,this}isEnabled(e=!0){return!1===e?this._nodeDataStorage._isEnabled:!!this._nodeDataStorage._isEnabled&&this._nodeDataStorage._isParentEnabled}_syncParentEnabledState(){if(this._nodeDataStorage._isParentEnabled=!this._parentNode||this._parentNode.isEnabled(),this._children)for(let e of this._children)e._syncParentEnabledState()}setEnabled(e){this._nodeDataStorage._isEnabled!==e&&(this._nodeDataStorage._isEnabled=e,this._syncParentEnabledState(),this._nodeDataStorage._onEnabledStateChangedObservable.notifyObservers(e))}isDescendantOf(e){return!!this.parent&&(this.parent===e||this.parent.isDescendantOf(e))}_getDescendants(e,t=!1,i){if(this._children)for(let s=0;s<this._children.length;s++){let r=this._children[s];(!i||i(r))&&e.push(r),t||r._getDescendants(e,!1,i)}}getDescendants(e,t){let i=[];return this._getDescendants(i,e,t),i}getChildMeshes(e,t){let i=[];return this._getDescendants(i,e,e=>(!t||t(e))&&void 0!==e.cullingStrategy),i}getChildren(e,t=!0){return this.getDescendants(t,e)}_setReady(e){if(e!==this._nodeDataStorage._isReady){if(!e){this._nodeDataStorage._isReady=!1;return}this.onReady&&this.onReady(this),this._nodeDataStorage._isReady=!0}}getAnimationByName(e){for(let t=0;t<this.animations.length;t++){let i=this.animations[t];if(i.name===e)return i}return null}createAnimationRange(e,t,i){if(!this._ranges[e]){this._ranges[e]=_._AnimationRangeFactory(e,t,i);for(let s=0,r=this.animations.length;s<r;s++)this.animations[s]&&this.animations[s].createRange(e,t,i)}}deleteAnimationRange(e,t=!0){for(let i=0,s=this.animations.length;i<s;i++)this.animations[i]&&this.animations[i].deleteRange(e,t);this._ranges[e]=null}getAnimationRange(e){return this._ranges[e]||null}clone(e,t,i){let s=n.SerializationHelper.Clone(()=>new _(e,this.getScene()),this);if(t&&(s.parent=t),!i){let t=this.getDescendants(!0);for(let i=0;i<t.length;i++){let r=t[i];r.clone(e+"."+r.name,s)}}return s}getAnimationRanges(){let e,t=[];for(e in this._ranges)t.push(this._ranges[e]);return t}beginAnimation(e,t,i,s){let r=this.getAnimationRange(e);return r?this._scene.beginAnimation(this,r.from,r.to,t,i,s):null}serializeAnimationRanges(){let e=[];for(let t in this._ranges){let i=this._ranges[t];if(!i)continue;let s={};s.name=t,s.from=i.from,s.to=i.to,e.push(s)}return e}computeWorldMatrix(e){return this._worldMatrix||(this._worldMatrix=i.Matrix.Identity()),this._worldMatrix}dispose(e,t=!1){if(this._nodeDataStorage._isDisposed=!0,!e)for(let i of this.getDescendants(!0))i.dispose(e,t);for(let e of(this.parent?this.parent=null:this._removeFromSceneRootNodes(),this.onDisposeObservable.notifyObservers(this),this.onDisposeObservable.clear(),this.onEnabledStateChangedObservable.clear(),this.onClonedObservable.clear(),this._behaviors))e.detach();this._behaviors.length=0,this.metadata=null}static ParseAnimationRanges(e,t,i){if(t.ranges)for(let i=0;i<t.ranges.length;i++){let s=t.ranges[i];e.createAnimationRange(s.name,s.from,s.to)}}getHierarchyBoundingVectors(e=!0,t=null){let s,r;if(this.getScene().incrementRenderId(),this.computeWorldMatrix(!0),this.getBoundingInfo&&this.subMeshes){let e=this.getBoundingInfo();s=e.boundingBox.minimumWorld.clone(),r=e.boundingBox.maximumWorld.clone()}else s=new i.Vector3(Number.MAX_VALUE,Number.MAX_VALUE,Number.MAX_VALUE),r=new i.Vector3(-Number.MAX_VALUE,-Number.MAX_VALUE,-Number.MAX_VALUE);if(e)for(let e of this.getDescendants(!1)){if(e.computeWorldMatrix(!0),t&&!t(e)||!e.getBoundingInfo||0===e.getTotalVertices())continue;let a=e.getBoundingInfo().boundingBox,o=a.minimumWorld,n=a.maximumWorld;i.Vector3.CheckExtends(o,s,r),i.Vector3.CheckExtends(n,s,r)}return{min:s,max:r}}}_._AnimationRangeFactory=(e,t,i)=>{throw(0,o._WarnImport)("AnimationRange")},_._NodeConstructors={},(0,t.__decorate)([(0,s.serialize)()],_.prototype,"name",void 0),(0,t.__decorate)([(0,s.serialize)()],_.prototype,"id",void 0),(0,t.__decorate)([(0,s.serialize)()],_.prototype,"uniqueId",void 0),(0,t.__decorate)([(0,s.serialize)()],_.prototype,"state",void 0),(0,t.__decorate)([(0,s.serialize)()],_.prototype,"metadata",void 0),e.s(["Node",0,_])},11771,e=>{"use strict";var t=e.i(32622);let i=!1;e.s(["RegisterAbstractEngineRenderPass",0,function(){i||(i=!0,t.AbstractEngine.prototype.getRenderPassNames=function(){return this._renderPassNames},t.AbstractEngine.prototype.getCurrentRenderPassName=function(){return this._renderPassNames[this.currentRenderPassId]},t.AbstractEngine.prototype.createRenderPassId=function(e){let i=++t.AbstractEngine._RenderPassIdCounter;return this._renderPassNames[i]=e??"NONAME",i},t.AbstractEngine.prototype.releaseRenderPassId=function(e){this._renderPassNames[e]=void 0;for(let t=0;t<this.scenes.length;++t){let i=this.scenes[t];for(let t=0;t<i.meshes.length;++t){let s=i.meshes[t];if(s._releaseRenderPassId(e),s.subMeshes)for(let t=0;t<s.subMeshes.length;++t)s.subMeshes[t]._removeDrawWrapper(e)}}})}])},95603,e=>{"use strict";var t=e.i(85595),i=e.i(53773),s=e.i(70432),r=e.i(90176),a=e.i(95410),o=e.i(18418),n=e.i(80434),h=e.i(38116),_=e.i(33945),d=e.i(87409),l=e.i(46833),c=e.i(11771),g=e.i(68401);class u extends o.Node{get position(){return this._position}set position(e){this._position=e}set upVector(e){this._upVector=e}get upVector(){return this._upVector}get screenArea(){let e,t;if(this.mode===u.PERSPECTIVE_CAMERA)this.fovMode===u.FOVMODE_VERTICAL_FIXED?(t=2*this.minZ*Math.tan(this.fov/2),e=this.getEngine().getAspectRatio(this)*t):t=(e=2*this.minZ*Math.tan(this.fov/2))/this.getEngine().getAspectRatio(this);else{let i=this.getEngine().getRenderWidth()/2,s=this.getEngine().getRenderHeight()/2;e=(this.orthoRight??i)-(this.orthoLeft??-i),t=(this.orthoTop??s)-(this.orthoBottom??-s)}return e*t}set orthoLeft(e){for(let t of(this._orthoLeft=e,this._rigCameras))t.orthoLeft=e}get orthoLeft(){return this._orthoLeft}set orthoRight(e){for(let t of(this._orthoRight=e,this._rigCameras))t.orthoRight=e}get orthoRight(){return this._orthoRight}set orthoBottom(e){for(let t of(this._orthoBottom=e,this._rigCameras))t.orthoBottom=e}get orthoBottom(){return this._orthoBottom}set orthoTop(e){for(let t of(this._orthoTop=e,this._rigCameras))t.orthoTop=e}get orthoTop(){return this._orthoTop}setFocalLength(e,t=36){this.fov=2*Math.atan(t/(2*e))}get inertia(){return this._baseInertia}set inertia(e){this._baseInertia=e}set mode(e){for(let t of(this._mode=e,this._rigCameras))t.mode=e}get mode(){return this._mode}get hasMoved(){return this._hasMoved}constructor(e,t,i,o=!0){(0,c.RegisterAbstractEngineRenderPass)(),super(e,i,!1),this._position=a.Vector3.Zero(),this._upVector=a.Vector3.Up(),this.oblique=null,this._orthoLeft=null,this._orthoRight=null,this._orthoBottom=null,this._orthoTop=null,this.fov=.8,this.projectionPlaneTilt=0,this.minZ=1,this.maxZ=1e4,this._baseInertia=.9,this._mode=u.PERSPECTIVE_CAMERA,this.isIntermediate=!1,this.viewport=new d.Viewport(0,0,1,1),this.layerMask=0xfffffff,this.fovMode=u.FOVMODE_VERTICAL_FIXED,this.cameraRigMode=u.RIG_MODE_NONE,this.ignoreCameraMaxZ=!1,this.customRenderTargets=[],this.outputRenderTarget=null,this.onViewMatrixChangedObservable=new r.Observable,this.onProjectionMatrixChangedObservable=new r.Observable,this.onAfterCheckInputsObservable=new r.Observable,this.onRestoreStateObservable=new r.Observable,this.isRigCamera=!1,this._hasMoved=!1,this._rigCameras=[],this._skipRendering=!1,this._projectionMatrix=new a.Matrix,this._postProcesses=[],this._activeMeshes=new s.SmartArray(256),this._globalPosition=a.Vector3.Zero(),this._computedViewMatrix=a.Matrix.Identity(),this._doNotComputeProjectionMatrix=!1,this._transformMatrix=a.Matrix.Zero(),this._refreshFrustumPlanes=!0,this._absoluteRotation=a.Quaternion.Identity(),this._isCamera=!0,this._isLeftCamera=!1,this._isRightCamera=!1,this.layerMask=this.getScene().defaultCameraLayerMask,this.getScene().addCamera(this),o&&!this.getScene().activeCamera&&(this.getScene().activeCamera=this),this.position=t,this.renderPassId=this.getScene().getEngine().createRenderPassId(`Camera ${e}`)}storeState(){return this._stateStored=!0,this._storedFov=this.fov,this}hasStateStored(){return!!this._stateStored}_restoreStateValues(){return!!this._stateStored&&(this.fov=this._storedFov,!0)}restoreState(){return!!this._restoreStateValues()&&(this.onRestoreStateObservable.notifyObservers(this),!0)}getClassName(){return"Camera"}toString(e){let t="Name: "+this.name;if(t+=", type: "+this.getClassName(),this.animations)for(let i=0;i<this.animations.length;i++)t+=", animation[0]: "+this.animations[i].toString(e);return t}applyVerticalCorrection(){let e=this.absoluteRotation.toEulerAngles();this.projectionPlaneTilt=this._scene.useRightHandedSystem?-e.x:e.x}get globalPosition(){return this._globalPosition}getActiveMeshes(){return this._activeMeshes}isActiveMesh(e){return -1!==this._activeMeshes.indexOf(e)}isReady(e=!1){if(e){for(let e of this._postProcesses)if(e&&!e.isReady())return!1}return super.isReady(e)}_initCache(){super._initCache(),this._cache.position=new a.Vector3(Number.MAX_VALUE,Number.MAX_VALUE,Number.MAX_VALUE),this._cache.upVector=new a.Vector3(Number.MAX_VALUE,Number.MAX_VALUE,Number.MAX_VALUE),this._cache.mode=void 0,this._cache.minZ=void 0,this._cache.maxZ=void 0,this._cache.fov=void 0,this._cache.fovMode=void 0,this._cache.aspectRatio=void 0,this._cache.orthoLeft=void 0,this._cache.orthoRight=void 0,this._cache.orthoBottom=void 0,this._cache.orthoTop=void 0,this._cache.obliqueAngle=void 0,this._cache.obliqueLength=void 0,this._cache.obliqueOffset=void 0,this._cache.renderWidth=void 0,this._cache.renderHeight=void 0}_updateCache(e){e||super._updateCache(),this._cache.position.copyFrom(this.position),this._cache.upVector.copyFrom(this.upVector)}_isSynchronized(){return this._isSynchronizedViewMatrix()&&this._isSynchronizedProjectionMatrix()}_isSynchronizedViewMatrix(){return!!super._isSynchronized()&&this._cache.position.equals(this.position)&&this._cache.upVector.equals(this.upVector)&&this.isSynchronizedWithParent()}_isSynchronizedProjectionMatrix(){let e=this.ignoreCameraMaxZ?0:this.maxZ,t=this._cache.mode===this.mode&&this._cache.minZ===this.minZ&&this._cache.maxZ===e;if(!t)return!1;let i=this.getEngine();return this.mode===u.PERSPECTIVE_CAMERA?t=this._cache.fov===this.fov&&this._cache.fovMode===this.fovMode&&this._cache.aspectRatio===i.getAspectRatio(this)&&this._cache.projectionPlaneTilt===this.projectionPlaneTilt:(t=this._cache.orthoLeft===this.orthoLeft&&this._cache.orthoRight===this.orthoRight&&this._cache.orthoBottom===this.orthoBottom&&this._cache.orthoTop===this.orthoTop&&this._cache.renderWidth===i.getRenderWidth()&&this._cache.renderHeight===i.getRenderHeight(),this.oblique&&(t=t&&this._cache.obliqueAngle===this.oblique.angle&&this._cache.obliqueLength===this.oblique.length&&this._cache.obliqueOffset===this.oblique.offset)),t}attachControl(e,t){}detachControl(e){}update(){this._hasMoved=!1,this._checkInputs(),this.cameraRigMode!==u.RIG_MODE_NONE&&this._updateRigCameras(),this.getViewMatrix(),this.getProjectionMatrix()}_checkInputs(){this.onAfterCheckInputsObservable.notifyObservers(this)}get rigCameras(){return this._rigCameras}get rigPostProcess(){return this._rigPostProcess}_getFirstPostProcess(){for(let e=0;e<this._postProcesses.length;e++)if(null!==this._postProcesses[e])return this._postProcesses[e];return null}_cascadePostProcessesToRigCams(){let e=this._getFirstPostProcess();e&&e.markTextureDirty();for(let e=0,t=this._rigCameras.length;e<t;e++){let t=this._rigCameras[e],i=t._rigPostProcess;i?("pass"===i.getEffectName()&&(t.isIntermediate=0===this._postProcesses.length),t._postProcesses=this._postProcesses.slice(0).concat(i),i.markTextureDirty()):t._postProcesses=this._postProcesses.slice(0)}}attachPostProcess(e,t=null){return!e.isReusable()&&this._postProcesses.indexOf(e)>-1?(n.Logger.Error("You're trying to reuse a post process not defined as reusable."),0):(null==t||t<0?this._postProcesses.push(e):null===this._postProcesses[t]?this._postProcesses[t]=e:this._postProcesses.splice(t,0,e),this._cascadePostProcessesToRigCams(),this._scene.prePassRenderer&&this._scene.prePassRenderer.markAsDirty(),this._postProcesses.indexOf(e))}detachPostProcess(e){let t=this._postProcesses.indexOf(e);-1!==t&&(this._postProcesses[t]=null),this._scene.prePassRenderer&&this._scene.prePassRenderer.markAsDirty(),this._cascadePostProcessesToRigCams()}getWorldMatrix(){return this._isSynchronizedViewMatrix()||this.getViewMatrix(),this._worldMatrix}_getViewMatrix(){return a.Matrix.Identity()}getViewMatrix(e){return!e&&this._isSynchronizedViewMatrix()||(this._hasMoved=!0,this.updateCache(),this._computedViewMatrix=this._getViewMatrix(),this._currentRenderId=this.getScene().getRenderId(),this._childUpdateId++,this._refreshFrustumPlanes=!0,this._cameraRigParams&&this._cameraRigParams.vrPreViewMatrix&&this._computedViewMatrix.multiplyToRef(this._cameraRigParams.vrPreViewMatrix,this._computedViewMatrix),this.parent&&this.parent.onViewMatrixChangedObservable&&this.parent.onViewMatrixChangedObservable.notifyObservers(this.parent),this.onViewMatrixChangedObservable.notifyObservers(this),this._computedViewMatrix.invertToRef(this._worldMatrix),this._worldMatrix.getTranslationToRef(this._globalPosition)),this._computedViewMatrix}freezeProjectionMatrix(e){this._doNotComputeProjectionMatrix=!0,void 0!==e&&(this._projectionMatrix=e)}unfreezeProjectionMatrix(){this._doNotComputeProjectionMatrix=!1}getProjectionMatrix(e){if(this._doNotComputeProjectionMatrix||!e&&this._isSynchronizedProjectionMatrix())return this._projectionMatrix;let t=this.ignoreCameraMaxZ?0:this.maxZ;this._cache.mode=this.mode,this._cache.minZ=this.minZ,this._cache.maxZ=t,this._refreshFrustumPlanes=!0;let i=this.getEngine(),s=this.getScene(),r=i.useReverseDepthBuffer;if(this.mode===u.PERSPECTIVE_CAMERA)this._cache.fov=this.fov,this._cache.fovMode=this.fovMode,this._cache.aspectRatio=i.getAspectRatio(this),this._cache.projectionPlaneTilt=this.projectionPlaneTilt,this.minZ<=0&&(this.minZ=.1),(s.useRightHandedSystem?a.Matrix.PerspectiveFovRHToRef:a.Matrix.PerspectiveFovLHToRef)(this.fov,i.getAspectRatio(this),r?t:this.minZ,r?this.minZ:t,this._projectionMatrix,this.fovMode===u.FOVMODE_VERTICAL_FIXED,i.isNDCHalfZRange,this.projectionPlaneTilt,r);else{let 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LoadFile(e,t,r,o,a,i){return(0,f.LoadFile)(e,t,r,o,a,i)}static async LoadFileAsync(e,t=!0){return await new Promise((r,o)=>{(0,f.LoadFile)(e,e=>{r(e)},void 0,void 0,t,(e,t)=>{o(t)})})}static GetAssetUrl(e){if(!e)return"";if(t.AssetBaseUrl&&e.startsWith(t._DefaultAssetsUrl)){let r=t.AssetBaseUrl.endsWith("/")?t.AssetBaseUrl.slice(0,-1):t.AssetBaseUrl;return e.replace(t._DefaultAssetsUrl,r)}return e}static GetBabylonScriptURL(e,r){if(!e)return"";if(e.startsWith(t._DefaultCdnUrl)){if(t.ScriptBaseUrl){let r=t.ScriptBaseUrl.endsWith("/")?t.ScriptBaseUrl.slice(0,-1):t.ScriptBaseUrl;e=e.replace(t._DefaultCdnUrl,r)}else if(t._CdnVersion){let r=`${t._DefaultCdnUrl}/v${t._CdnVersion}`;e.startsWith(r)||(e=e.replace(t._DefaultCdnUrl,r))}}return e=t.ScriptPreprocessUrl(e),r&&!t.IsAbsoluteUrl(e)&&(e=t.GetAbsoluteUrl(e)),e}static LoadBabylonScript(e,r,o,a){e=t.GetBabylonScriptURL(e),t.LoadScript(e,r,o)}static async LoadBabylonScriptAsync(e){return e=t.GetBabylonScriptURL(e),await t.LoadScriptAsync(e)}static _LoadScriptNative(e,r,o){_native&&t.LoadFile(e,e=>{try{Function(e).apply(null),r&&r()}catch(e){o&&o("LoadScript Error",e)}},void 0,void 0,!1,(e,t)=>{o&&o("LoadScript Error",t)})}static _LoadScriptWeb(e,t,r,a,i=!1){if("function"==typeof importScripts){try{importScripts(e),t&&t()}catch(t){r?.(`Unable to load script '${e}' in worker`,t)}return}if(!(0,o.IsWindowObjectExist)())return void r?.(`Cannot load script '${e}' outside of a window or a worker`);let s=document.getElementsByTagName("head")[0],n=document.createElement("script");i?(n.setAttribute("type","module"),n.innerText=e):(n.setAttribute("type","text/javascript"),n.setAttribute("src",e)),a&&(n.id=a),n.onload=()=>{t&&t()},n.onerror=t=>{r&&r(`Unable to load script '${e}'`,t)},s.appendChild(n)}static async LoadScriptAsync(e,t){return await new Promise((r,o)=>{this.LoadScript(e,()=>{r()},(e,t)=>{o(t||Error(e))},t)})}static ReadFileAsDataURL(e,t,o){let a=new FileReader,i={onCompleteObservable:new r.Observable,abort:()=>a.abort()};return a.onloadend=()=>{i.onCompleteObservable.notifyObservers(i)},a.onload=e=>{t(e.target.result)},a.onprogress=o,a.readAsDataURL(e),i}static ReadFile(e,t,r,o,a){return(0,f.ReadFile)(e,t,r,o,a)}static FileAsURL(e){let t=new Blob([e]);return window.URL.createObjectURL(t)}static Format(e,t=2){return e.toFixed(t)}static DeepCopy(e,t,r,o){s.DeepCopy(e,t,r,o)}static IsEmpty(e){for(let t in e)if(Object.prototype.hasOwnProperty.call(e,t))return!1;return!0}static RegisterTopRootEvents(e,t){for(let r=0;r<t.length;r++){let o=t[r];e.addEventListener(o.name,o.handler,!1);try{window.parent&&window.parent.addEventListener(o.name,o.handler,!1)}catch(e){}}}static UnregisterTopRootEvents(e,t){for(let r=0;r<t.length;r++){let o=t[r];e.removeEventListener(o.name,o.handler);try{e.parent&&e.parent.removeEventListener(o.name,o.handler)}catch(e){}}}static async DumpFramebuffer(e,t,r,o,a="image/png",i,s){throw(0,l._WarnImport)("DumpTools")}static DumpData(e,t,r,o,a="image/png",i,s=!1,n=!1,c){throw(0,l._WarnImport)("DumpTools")}static async DumpDataAsync(e,t,r,o="image/png",a,i=!1,s=!1,n){throw(0,l._WarnImport)("DumpTools")}static _IsOffScreenCanvas(e){return void 0!==e.convertToBlob}static ToBlob(e,r,o="image/png",a){t._IsOffScreenCanvas(e)||e.toBlob||(e.toBlob=function(e,t,r){setTimeout(()=>{let o=atob(this.toDataURL(t,r).split(",")[1]),a=o.length,i=new Uint8Array(a);for(let e=0;e<a;e++)i[e]=o.charCodeAt(e);e(new Blob([i]))})}),t._IsOffScreenCanvas(e)?e.convertToBlob({type:o,quality:a}).then(e=>r(e)):e.toBlob(function(e){r(e)},o,a)}static DownloadBlob(e,r){if("download"in document.createElement("a")){if(!r){let e=new Date;r="screenshot_"+((e.getFullYear()+"-"+(e.getMonth()+1)).slice(2)+"-"+e.getDate()+"_"+e.getHours()+"-")+("0"+e.getMinutes()).slice(-2)+".png"}t.Download(e,r)}else if(e&&"u">typeof URL){let t=URL.createObjectURL(e),r=window.open("");if(!r)return;let o=r.document.createElement("img");o.onload=function(){URL.revokeObjectURL(t)},o.src=t,r.document.body.appendChild(o)}}static EncodeScreenshotCanvasData(e,r,o="image/png",a,i){if("string"!=typeof a&&r){if(r){if(t._IsOffScreenCanvas(e))return void e.convertToBlob({type:o,quality:i}).then(e=>{let t=new FileReader;t.readAsDataURL(e),t.onloadend=()=>{r(t.result)}});r(e.toDataURL(o,i))}}else this.ToBlob(e,function(e){e&&t.DownloadBlob(e,a),r&&r("")},o,i)}static Download(e,t){if("u"<typeof URL)return;let r=window.URL.createObjectURL(e),o=document.createElement("a");document.body.appendChild(o),o.style.display="none",o.href=r,o.download=t,o.addEventListener("click",()=>{o.parentElement&&o.parentElement.removeChild(o)}),o.click(),window.URL.revokeObjectURL(r)}static BackCompatCameraNoPreventDefault(e){return"boolean"==typeof e[0]?e[0]:"boolean"==typeof e[1]&&e[1]}static CreateScreenshot(e,t,r,o,a="image/png",i=!1,s){throw(0,l._WarnImport)("ScreenshotTools")}static async CreateScreenshotAsync(e,t,r,o="image/png",a){throw(0,l._WarnImport)("ScreenshotTools")}static CreateScreenshotUsingRenderTarget(e,t,r,o,a="image/png",i=1,s=!1,n,c=!1,u=!1,f=!0,g,d){throw(0,l._WarnImport)("ScreenshotTools")}static async CreateScreenshotUsingRenderTargetAsync(e,t,r,o="image/png",a=1,i=!1,s,n=!1,c=!1,u=!0,f,g){throw(0,l._WarnImport)("ScreenshotTools")}static RandomId(){return(0,p.RandomGUID)()}static IsBase64(e){return(0,f.IsBase64DataUrl)(e)}static DecodeBase64(e){return(0,f.DecodeBase64UrlToBinary)(e)}static get errorsCount(){return a.Logger.errorsCount}static Log(e){a.Logger.Log(e)}static Warn(e){a.Logger.Warn(e)}static Error(e){a.Logger.Error(e)}static get LogCache(){return a.Logger.LogCache}static ClearLogCache(){a.Logger.ClearLogCache()}static set LogLevels(e){a.Logger.LogLevels=e}static set PerformanceLogLevel(e){(e&t.PerformanceUserMarkLogLevel)===t.PerformanceUserMarkLogLevel?_native?.enablePerformanceLogging?(_native.enablePerformanceLogging(1),t.StartPerformanceCounter=t._StartMarkNative,t.EndPerformanceCounter=t._EndMarkNative):(t.StartPerformanceCounter=t._StartUserMark,t.EndPerformanceCounter=t._EndUserMark):(e&t.PerformanceConsoleLogLevel)===t.PerformanceConsoleLogLevel?_native?.enablePerformanceLogging?(_native.enablePerformanceLogging(2),t.StartPerformanceCounter=t._StartMarkNative,t.EndPerformanceCounter=t._EndMarkNative):(t.StartPerformanceCounter=t._StartPerformanceConsole,t.EndPerformanceCounter=t._EndPerformanceConsole):(t.StartPerformanceCounter=t._StartPerformanceCounterDisabled,t.EndPerformanceCounter=t._EndPerformanceCounterDisabled,_native?.disablePerformanceLogging?.())}static _StartPerformanceCounterDisabled(e,t){}static _EndPerformanceCounterDisabled(e,t){}static 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