@uptimizr/dashboard 0.3.4 → 0.3.6
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
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const float LinearEncodePowerApprox=2.2;const float GammaEncodePowerApprox=1.0/LinearEncodePowerApprox;const vec3 LuminanceEncodeApprox=vec3(0.2126,0.7152,0.0722);const float Epsilon=0.0000001;
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vec3 computeEnvironmentIrradiance(vec3 normal) {float Nx=normal.x;float Ny=normal.y;float Nz=normal.z;vec3 C1=vSphericalZZ.rgb;vec3 Cx=vSphericalX.rgb;vec3 Cy=vSphericalY.rgb;vec3 Cz=vSphericalZ.rgb;vec3 Cxx_zz=vSphericalXX_ZZ.rgb;vec3 Cyy_zz=vSphericalYY_ZZ.rgb;vec3 Cxy=vSphericalXY.rgb;vec3 Cyz=vSphericalYZ.rgb;vec3 Czx=vSphericalZX.rgb;vec3 a1=Cyy_zz*Ny+Cy;vec3 a2=Cyz*Nz+a1;vec3 b1=Czx*Nz+Cx;vec3 b2=Cxy*Ny+b1;vec3 b3=Cxx_zz*Nx+b2;vec3 t1=Cz *Nz+C1;vec3 t2=a2 *Ny+t1;vec3 t3=b3 *Nx+t2;return t3;}
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float computeWrappedDiffuseNdotL(float NdotL,float w) {float t=1.0+w;float invt2=1.0/square(t);return saturate((NdotL+w)*invt2);}
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mat3 cotangent_frame(vec3 normal,vec3 p,vec2 uv,vec2 tangentSpaceParams)
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{vec3 dp1=dFdx(p);vec3 dp2=dFdy(p);vec2 duv1=dFdx(uv);vec2 duv2=dFdy(uv);vec3 dp2perp=cross(dp2,normal);vec3 dp1perp=cross(normal,dp1);vec3 tangent=dp2perp*duv1.x+dp1perp*duv2.x;vec3 bitangent=dp2perp*duv1.y+dp1perp*duv2.y;tangent*=tangentSpaceParams.x;bitangent*=tangentSpaceParams.y;float det=max(dot(tangent,tangent),dot(bitangent,bitangent));float invmax=det==0.0 ? 0.0 : inversesqrt(det);return mat3(tangent*invmax,bitangent*invmax,normal);}
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-
`;t.ShaderStore.IncludesShadersStore[i]||(t.ShaderStore.IncludesShadersStore[i]=o),e.s(["bumpFragmentMainFunctions",0,{name:i,shader:o}],
|
|
462
|
+
`;t.ShaderStore.IncludesShadersStore[i]||(t.ShaderStore.IncludesShadersStore[i]=o),e.s(["bumpFragmentMainFunctions",0,{name:i,shader:o}],33053),e.i(32172);let a="bumpFragmentFunctions",r=`#if defined(BUMP)
|
|
463
463
|
#include<samplerFragmentDeclaration>(_DEFINENAME_,BUMP,_VARYINGNAME_,Bump,_SAMPLERNAME_,bump)
|
|
464
464
|
#endif
|
|
465
465
|
#if defined(DETAIL)
|
|
@@ -489,7 +489,7 @@ return -texCoordOffset;
|
|
|
489
489
|
#endif
|
|
490
490
|
}
|
|
491
491
|
#endif
|
|
492
|
-
`;t.ShaderStore.IncludesShadersStore[a]||(t.ShaderStore.IncludesShadersStore[a]=r),e.s(["bumpFragmentFunctions",0,{name:a,shader:r}],
|
|
492
|
+
`;t.ShaderStore.IncludesShadersStore[a]||(t.ShaderStore.IncludesShadersStore[a]=r),e.s(["bumpFragmentFunctions",0,{name:a,shader:r}],73525);let n="bumpFragment",l=`vec2 uvOffset=vec2(0.0,0.0);
|
|
493
493
|
#if defined(BUMP) || defined(PARALLAX) || defined(DETAIL)
|
|
494
494
|
#ifdef NORMALXYSCALE
|
|
495
495
|
float normalScale=1.0;
|
|
@@ -541,7 +541,7 @@ normalW=perturbNormalBase(TBN,blendedNormal,vBumpInfos.y);
|
|
|
541
541
|
#elif defined(DETAIL)
|
|
542
542
|
detailNormal.xy*=vDetailInfos.z;normalW=perturbNormalBase(TBN,detailNormal,vDetailInfos.z);
|
|
543
543
|
#endif
|
|
544
|
-
`;t.ShaderStore.IncludesShadersStore[n]||(t.ShaderStore.IncludesShadersStore[n]=l),e.s(["bumpFragment",0,{name:n,shader:l}],
|
|
544
|
+
`;t.ShaderStore.IncludesShadersStore[n]||(t.ShaderStore.IncludesShadersStore[n]=l),e.s(["bumpFragment",0,{name:n,shader:l}],31814)},582,e=>{"use strict";var t=e.i(37875);let i="decalFragment",o=`#ifdef DECAL
|
|
545
545
|
#ifdef GAMMADECAL
|
|
546
546
|
decalColor.rgb=toLinearSpace(decalColor.rgb);
|
|
547
547
|
#endif
|
|
@@ -550,7 +550,7 @@ decalColor.a*=decalColor.a;
|
|
|
550
550
|
#endif
|
|
551
551
|
surfaceAlbedo.rgb=mix(surfaceAlbedo.rgb,decalColor.rgb,decalColor.a);
|
|
552
552
|
#endif
|
|
553
|
-
`;t.ShaderStore.IncludesShadersStore[i]||(t.ShaderStore.IncludesShadersStore[i]=o),e.s(["decalFragment",0,{name:i,shader:o}])},
|
|
553
|
+
`;t.ShaderStore.IncludesShadersStore[i]||(t.ShaderStore.IncludesShadersStore[i]=o),e.s(["decalFragment",0,{name:i,shader:o}])},53868,e=>{"use strict";var t=e.i(37875);let i="clusteredLightingFunctions",o=`struct ClusteredLight {vec4 vLightData;vec4 vLightDiffuse;vec4 vLightSpecular;vec4 vLightDirection;vec4 vLightFalloff;};
|
|
554
554
|
#define inline
|
|
555
555
|
ClusteredLight getClusteredLight(sampler2D lightDataTexture,int index) {return ClusteredLight(
|
|
556
556
|
texelFetch(lightDataTexture,ivec2(0,index),0),
|
|
@@ -560,7 +560,7 @@ texelFetch(lightDataTexture,ivec2(3,index),0),
|
|
|
560
560
|
texelFetch(lightDataTexture,ivec2(4,index),0)
|
|
561
561
|
);}
|
|
562
562
|
int getClusteredSliceIndex(vec2 sliceData,float viewDepth) {return int(log(viewDepth)*sliceData.x+sliceData.y);}
|
|
563
|
-
`;t.ShaderStore.IncludesShadersStore[i]||(t.ShaderStore.IncludesShadersStore[i]=o),e.s(["clusteredLightingFunctions",0,{name:i,shader:o}])},
|
|
563
|
+
`;t.ShaderStore.IncludesShadersStore[i]||(t.ShaderStore.IncludesShadersStore[i]=o),e.s(["clusteredLightingFunctions",0,{name:i,shader:o}])},11989,e=>{"use strict";var t=e.i(37875);let i="lightFragment",o=`#ifdef LIGHT{X}
|
|
564
564
|
#if defined(SHADOWONLY) || defined(LIGHTMAP) && defined(LIGHTMAPEXCLUDED{X}) && defined(LIGHTMAPNOSPECULAR{X})
|
|
565
565
|
#else
|
|
566
566
|
vec4 diffuse{X}=light{X}.vLightDiffuse;
|
|
@@ -938,7 +938,7 @@ sheenBase+=info.sheen.rgb*shadow;
|
|
|
938
938
|
#endif
|
|
939
939
|
#endif
|
|
940
940
|
#endif
|
|
941
|
-
`;t.ShaderStore.IncludesShadersStore[i]||(t.ShaderStore.IncludesShadersStore[i]=o),e.s(["lightFragment",0,{name:i,shader:o}])},
|
|
941
|
+
`;t.ShaderStore.IncludesShadersStore[i]||(t.ShaderStore.IncludesShadersStore[i]=o),e.s(["lightFragment",0,{name:i,shader:o}])},32172,33165,e=>{"use strict";var t=e.i(37875);let i="samplerFragmentDeclaration",o=`#ifdef _DEFINENAME_
|
|
942
942
|
#if _DEFINENAME_DIRECTUV==1
|
|
943
943
|
#define v_VARYINGNAME_UV vMainUV1
|
|
944
944
|
#elif _DEFINENAME_DIRECTUV==2
|
|
@@ -956,7 +956,7 @@ varying vec2 v_VARYINGNAME_UV;
|
|
|
956
956
|
#endif
|
|
957
957
|
uniform sampler2D _SAMPLERNAME_Sampler;
|
|
958
958
|
#endif
|
|
959
|
-
`;t.ShaderStore.IncludesShadersStore[i]||(t.ShaderStore.IncludesShadersStore[i]=o),e.s(["samplerFragmentDeclaration",0,{name:i,shader:o}],
|
|
959
|
+
`;t.ShaderStore.IncludesShadersStore[i]||(t.ShaderStore.IncludesShadersStore[i]=o),e.s(["samplerFragmentDeclaration",0,{name:i,shader:o}],32172);let a="reflectionFunction",r=`vec3 computeFixedEquirectangularCoords(vec4 worldPos,vec3 worldNormal,vec3 direction)
|
|
960
960
|
{float lon=atan(direction.z,direction.x);float lat=acos(direction.y);vec2 sphereCoords=vec2(lon,lat)*RECIPROCAL_PI2*2.0;float s=sphereCoords.x*0.5+0.5;float t=sphereCoords.y;return vec3(s,t,0); }
|
|
961
961
|
vec3 computeMirroredFixedEquirectangularCoords(vec4 worldPos,vec3 worldNormal,vec3 direction)
|
|
962
962
|
{float lon=atan(direction.z,direction.x);float lat=acos(direction.y);vec2 sphereCoords=vec2(lon,lat)*RECIPROCAL_PI2*2.0;float s=sphereCoords.x*0.5+0.5;float t=sphereCoords.y;return vec3(1.0-s,t,0); }
|
|
@@ -1018,7 +1018,7 @@ return vec3(0,0,0);
|
|
|
1018
1018
|
#endif
|
|
1019
1019
|
}
|
|
1020
1020
|
#endif
|
|
1021
|
-
`;t.ShaderStore.IncludesShadersStore[a]||(t.ShaderStore.IncludesShadersStore[a]=r),e.s(["reflectionFunction",0,{name:a,shader:r}],
|
|
1021
|
+
`;t.ShaderStore.IncludesShadersStore[a]||(t.ShaderStore.IncludesShadersStore[a]=r),e.s(["reflectionFunction",0,{name:a,shader:r}],33165)},82784,91468,e=>{"use strict";var t=e.i(37875);let i="pbrFragmentReflectionDeclaration",o=`#ifdef REFLECTION
|
|
1022
1022
|
#ifdef REFLECTIONMAP_3D
|
|
1023
1023
|
#define sampleReflection(s,c) textureCube(s,c)
|
|
1024
1024
|
uniform samplerCube reflectionSampler;
|
|
@@ -1050,7 +1050,7 @@ varying vec3 vDirectionW;
|
|
|
1050
1050
|
#endif
|
|
1051
1051
|
#endif
|
|
1052
1052
|
#endif
|
|
1053
|
-
`;t.ShaderStore.IncludesShadersStore[i]||(t.ShaderStore.IncludesShadersStore[i]=o),e.s(["pbrFragmentReflectionDeclaration",0,{name:i,shader:o}],
|
|
1053
|
+
`;t.ShaderStore.IncludesShadersStore[i]||(t.ShaderStore.IncludesShadersStore[i]=o),e.s(["pbrFragmentReflectionDeclaration",0,{name:i,shader:o}],82784);let a="pbrIBLFunctions",r=`#if defined(REFLECTION) || defined(SS_REFRACTION)
|
|
1054
1054
|
float getLodFromAlphaG(float cubeMapDimensionPixels,float microsurfaceAverageSlope) {float microsurfaceAverageSlopeTexels=cubeMapDimensionPixels*microsurfaceAverageSlope;float lod=log2(microsurfaceAverageSlopeTexels);return lod;}
|
|
1055
1055
|
float getLinearLodFromRoughness(float cubeMapDimensionPixels,float roughness) {float lod=log2(cubeMapDimensionPixels)*roughness;return lod;}
|
|
1056
1056
|
#endif
|
|
@@ -1064,7 +1064,7 @@ float environmentHorizonOcclusion(vec3 view,vec3 normal,vec3 geometricNormal) {v
|
|
|
1064
1064
|
#define UNPACK_LOD(x) (1.0-x)*255.0
|
|
1065
1065
|
float getLodFromAlphaG(float cubeMapDimensionPixels,float alphaG,float NdotV) {float microsurfaceAverageSlope=alphaG;microsurfaceAverageSlope*=sqrt(abs(NdotV));return getLodFromAlphaG(cubeMapDimensionPixels,microsurfaceAverageSlope);}
|
|
1066
1066
|
#endif
|
|
1067
|
-
`;t.ShaderStore.IncludesShadersStore[a]||(t.ShaderStore.IncludesShadersStore[a]=r),e.s(["pbrIBLFunctions",0,{name:a,shader:r}],
|
|
1067
|
+
`;t.ShaderStore.IncludesShadersStore[a]||(t.ShaderStore.IncludesShadersStore[a]=r),e.s(["pbrIBLFunctions",0,{name:a,shader:r}],91468)},91138,79587,43899,16687,79671,47939,46960,73088,79795,2834,14253,e=>{"use strict";var t=e.i(37875);e.i(46349);let i="pbrFragmentExtraDeclaration",o=`varying vec3 vPositionW;
|
|
1068
1068
|
#if DEBUGMODE>0
|
|
1069
1069
|
varying vec4 vClipSpacePosition;
|
|
1070
1070
|
#endif
|
|
@@ -1081,15 +1081,15 @@ varying vec4 vColor;
|
|
|
1081
1081
|
#if defined(CLUSTLIGHT_BATCH) && CLUSTLIGHT_BATCH>0
|
|
1082
1082
|
varying float vViewDepth;
|
|
1083
1083
|
#endif
|
|
1084
|
-
`;t.ShaderStore.IncludesShadersStore[i]||(t.ShaderStore.IncludesShadersStore[i]=o),e.s(["pbrFragmentExtraDeclaration",0,{name:i,shader:o}],
|
|
1085
|
-
{return diffusionProfile<1.;}`;t.ShaderStore.IncludesShadersStore[a]||(t.ShaderStore.IncludesShadersStore[a]=r),e.s(["subSurfaceScatteringFunctions",0,{name:a,shader:r}],
|
|
1084
|
+
`;t.ShaderStore.IncludesShadersStore[i]||(t.ShaderStore.IncludesShadersStore[i]=o),e.s(["pbrFragmentExtraDeclaration",0,{name:i,shader:o}],91138);let a="subSurfaceScatteringFunctions",r=`bool testLightingForSSS(float diffusionProfile)
|
|
1085
|
+
{return diffusionProfile<1.;}`;t.ShaderStore.IncludesShadersStore[a]||(t.ShaderStore.IncludesShadersStore[a]=r),e.s(["subSurfaceScatteringFunctions",0,{name:a,shader:r}],79587);let n="importanceSampling",l=`vec3 hemisphereCosSample(vec2 u) {float phi=2.*PI*u.x;float cosTheta2=1.-u.y;float cosTheta=sqrt(cosTheta2);float sinTheta=sqrt(1.-cosTheta2);return vec3(sinTheta*cos(phi),sinTheta*sin(phi),cosTheta);}
|
|
1086
1086
|
vec3 hemisphereImportanceSampleDggx(vec2 u,float a) {float phi=2.*PI*u.x;float cosTheta2=(1.-u.y)/(1.+(a+1.)*((a-1.)*u.y));float cosTheta=sqrt(cosTheta2);float sinTheta=sqrt(1.-cosTheta2);return vec3(sinTheta*cos(phi),sinTheta*sin(phi),cosTheta);}
|
|
1087
1087
|
vec3 hemisphereImportanceSampleDggxAnisotropic(vec2 Xi,float alphaTangent,float alphaBitangent)
|
|
1088
1088
|
{alphaTangent=max(alphaTangent,0.0001);alphaBitangent=max(alphaBitangent,0.0001);float phi=atan(alphaBitangent/alphaTangent*tan(2.0*3.14159265*Xi.x));if (Xi.x>0.5) phi+=3.14159265;
|
|
1089
1089
|
float cosPhi=cos(phi);float sinPhi=sin(phi);float alpha2=(cosPhi*cosPhi)/(alphaTangent*alphaTangent) +
|
|
1090
1090
|
(sinPhi*sinPhi)/(alphaBitangent*alphaBitangent);float tanTheta2=Xi.y/(1.0-Xi.y)/alpha2;float cosTheta=1.0/sqrt(1.0+tanTheta2);float sinTheta=sqrt(max(0.0,1.0-cosTheta*cosTheta));return vec3(sinTheta*cosPhi,sinTheta*sinPhi,cosTheta);}
|
|
1091
1091
|
vec3 hemisphereImportanceSampleDCharlie(vec2 u,float a) {
|
|
1092
|
-
float phi=2.*PI*u.x;float sinTheta=pow(u.y,a/(2.*a+1.));float cosTheta=sqrt(1.-sinTheta*sinTheta);return vec3(sinTheta*cos(phi),sinTheta*sin(phi),cosTheta);}`;t.ShaderStore.IncludesShadersStore[n]||(t.ShaderStore.IncludesShadersStore[n]=l),e.s(["importanceSampling",0,{name:n,shader:l}],
|
|
1092
|
+
float phi=2.*PI*u.x;float sinTheta=pow(u.y,a/(2.*a+1.));float cosTheta=sqrt(1.-sinTheta*sinTheta);return vec3(sinTheta*cos(phi),sinTheta*sin(phi),cosTheta);}`;t.ShaderStore.IncludesShadersStore[n]||(t.ShaderStore.IncludesShadersStore[n]=l),e.s(["importanceSampling",0,{name:n,shader:l}],43899);let f="pbrHelperFunctions",s=`#define MINIMUMVARIANCE 0.0005
|
|
1093
1093
|
#ifndef TEXRD_DEFINED
|
|
1094
1094
|
#define TEXRD(s,uv) texture2D(s,uv)
|
|
1095
1095
|
#define TEXRD_DEFINED
|
|
@@ -1128,7 +1128,7 @@ clearCoatIntensity);return clearCoatAbsorption;}
|
|
|
1128
1128
|
float computeDefaultMicroSurface(float microSurface,vec3 reflectivityColor)
|
|
1129
1129
|
{const float kReflectivityNoAlphaWorkflow_SmoothnessMax=0.95;float reflectivityLuminance=getLuminance(reflectivityColor);float reflectivityLuma=sqrt(reflectivityLuminance);microSurface=reflectivityLuma*kReflectivityNoAlphaWorkflow_SmoothnessMax;return microSurface;}
|
|
1130
1130
|
#endif
|
|
1131
|
-
`;t.ShaderStore.IncludesShadersStore[f]||(t.ShaderStore.IncludesShadersStore[f]=s),e.s(["pbrHelperFunctions",0,{name:f,shader:s}],
|
|
1131
|
+
`;t.ShaderStore.IncludesShadersStore[f]||(t.ShaderStore.IncludesShadersStore[f]=s),e.s(["pbrHelperFunctions",0,{name:f,shader:s}],16687),e.i(56090);let c="pbrDirectLightingSetupFunctions",d=`struct preLightingInfo
|
|
1132
1132
|
{vec3 lightOffset;float lightDistanceSquared;float lightDistance;float attenuation;vec3 L;vec3 H;float NdotV;float NdotLUnclamped;float NdotL;float VdotH;float LdotV;float roughness;float diffuseRoughness;vec3 surfaceAlbedo;
|
|
1133
1133
|
#ifdef IRIDESCENCE
|
|
1134
1134
|
float iridescenceIntensity;
|
|
@@ -1161,7 +1161,7 @@ result.areaLightFresnel=data.Fresnel;result.areaLightSpecular=data.Specular;
|
|
|
1161
1161
|
#endif
|
|
1162
1162
|
result.areaLightDiffuse=data.Diffuse;result.LdotV=0.;result.roughness=0.;result.diffuseRoughness=0.;result.surfaceAlbedo=vec3(0.);return result;}
|
|
1163
1163
|
#endif
|
|
1164
|
-
`;t.ShaderStore.IncludesShadersStore[c]||(t.ShaderStore.IncludesShadersStore[c]=d),e.s(["pbrDirectLightingSetupFunctions",0,{name:c,shader:d}],
|
|
1164
|
+
`;t.ShaderStore.IncludesShadersStore[c]||(t.ShaderStore.IncludesShadersStore[c]=d),e.s(["pbrDirectLightingSetupFunctions",0,{name:c,shader:d}],79671);let u="pbrDirectLightingFalloffFunctions",h=`float computeDistanceLightFalloff_Standard(vec3 lightOffset,float range)
|
|
1165
1165
|
{return max(0.,1.0-length(lightOffset)/range);}
|
|
1166
1166
|
float computeDistanceLightFalloff_Physical(float lightDistanceSquared)
|
|
1167
1167
|
{return 1.0/maxEps(lightDistanceSquared);}
|
|
@@ -1197,7 +1197,7 @@ return computeDirectionalLightFalloff_GLTF(lightDirection,directionToLightCenter
|
|
|
1197
1197
|
#else
|
|
1198
1198
|
return computeDirectionalLightFalloff_Standard(lightDirection,directionToLightCenterW,cosHalfAngle,exponent);
|
|
1199
1199
|
#endif
|
|
1200
|
-
}`;t.ShaderStore.IncludesShadersStore[u]||(t.ShaderStore.IncludesShadersStore[u]=h),e.s(["pbrDirectLightingFalloffFunctions",0,{name:u,shader:h}],
|
|
1200
|
+
}`;t.ShaderStore.IncludesShadersStore[u]||(t.ShaderStore.IncludesShadersStore[u]=h),e.s(["pbrDirectLightingFalloffFunctions",0,{name:u,shader:h}],47939);let g="hdrFilteringFunctions",v=`#if NUM_SAMPLES
|
|
1201
1201
|
#if NUM_SAMPLES>0
|
|
1202
1202
|
#if defined(WEBGL2) || defined(WEBGPU) || defined(NATIVE)
|
|
1203
1203
|
float radicalInverse_VdC(uint bits)
|
|
@@ -1342,7 +1342,7 @@ result=result/weight;return result;}
|
|
|
1342
1342
|
#endif
|
|
1343
1343
|
#endif
|
|
1344
1344
|
#endif
|
|
1345
|
-
`;t.ShaderStore.IncludesShadersStore[g]||(t.ShaderStore.IncludesShadersStore[g]=v),e.s(["hdrFilteringFunctions",0,{name:g,shader:v}],
|
|
1345
|
+
`;t.ShaderStore.IncludesShadersStore[g]||(t.ShaderStore.IncludesShadersStore[g]=v),e.s(["hdrFilteringFunctions",0,{name:g,shader:v}],46960);let m="pbrDirectLightingFunctions",p=`#define CLEARCOATREFLECTANCE90 1.0
|
|
1346
1346
|
struct lightingInfo
|
|
1347
1347
|
{vec3 diffuse;
|
|
1348
1348
|
#ifdef SS_TRANSLUCENCY
|
|
@@ -1448,7 +1448,7 @@ float visibility=visibility_CharlieSheen(info.NdotL,info.NdotV,alphaG);
|
|
|
1448
1448
|
float visibility=visibility_Ashikhmin(info.NdotL,info.NdotV);/* #endif */
|
|
1449
1449
|
float sheenTerm=fresnel*distribution*visibility;return sheenTerm*info.attenuation*info.NdotL*lightColor;}
|
|
1450
1450
|
#endif
|
|
1451
|
-
`;t.ShaderStore.IncludesShadersStore[m]||(t.ShaderStore.IncludesShadersStore[m]=p),e.s(["pbrDirectLightingFunctions",0,{name:m,shader:p}],
|
|
1451
|
+
`;t.ShaderStore.IncludesShadersStore[m]||(t.ShaderStore.IncludesShadersStore[m]=p),e.s(["pbrDirectLightingFunctions",0,{name:m,shader:p}],73088);let S="pbrBlockNormalGeometric",E=`vec3 viewDirectionW=normalize(vEyePosition.xyz-vPositionW);
|
|
1452
1452
|
#ifdef NORMAL
|
|
1453
1453
|
vec3 normalW=normalize(vNormalW);
|
|
1454
1454
|
#else
|
|
@@ -1458,7 +1458,7 @@ vec3 geometricNormalW=normalW;
|
|
|
1458
1458
|
#if defined(TWOSIDEDLIGHTING) && defined(NORMAL)
|
|
1459
1459
|
geometricNormalW=gl_FrontFacing ? geometricNormalW : -geometricNormalW;
|
|
1460
1460
|
#endif
|
|
1461
|
-
`;t.ShaderStore.IncludesShadersStore[S]||(t.ShaderStore.IncludesShadersStore[S]=E),e.s(["pbrBlockNormalGeometric",0,{name:S,shader:E}],
|
|
1461
|
+
`;t.ShaderStore.IncludesShadersStore[S]||(t.ShaderStore.IncludesShadersStore[S]=E),e.s(["pbrBlockNormalGeometric",0,{name:S,shader:E}],79795);let L="pbrBlockImageProcessing",I=`#if defined(IMAGEPROCESSINGPOSTPROCESS) || defined(SS_SCATTERING)
|
|
1462
1462
|
#if !defined(SKIPFINALCOLORCLAMP)
|
|
1463
1463
|
finalColor.rgb=clamp(finalColor.rgb,0.,30.0);
|
|
1464
1464
|
#endif
|
|
@@ -1469,7 +1469,7 @@ finalColor.a*=visibility;
|
|
|
1469
1469
|
#ifdef PREMULTIPLYALPHA
|
|
1470
1470
|
finalColor.rgb*=finalColor.a;
|
|
1471
1471
|
#endif
|
|
1472
|
-
`;t.ShaderStore.IncludesShadersStore[L]||(t.ShaderStore.IncludesShadersStore[L]=I),e.s(["pbrBlockImageProcessing",0,{name:L,shader:I}],
|
|
1472
|
+
`;t.ShaderStore.IncludesShadersStore[L]||(t.ShaderStore.IncludesShadersStore[L]=I),e.s(["pbrBlockImageProcessing",0,{name:L,shader:I}],2834);let D="pbrDebug",C=`#if DEBUGMODE>0
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@@ -1653,4 +1653,4 @@ return;
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`;t.ShaderStore.IncludesShadersStore[D]||(t.ShaderStore.IncludesShadersStore[D]=C),e.s(["pbrDebug",0,{name:D,shader:C}],14253)}]);
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@@ -1,4 +1,4 @@
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1
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-
(globalThis.TURBOPACK||(globalThis.TURBOPACK=[])).push(["object"==typeof document?document.currentScript:void 0,
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+
(globalThis.TURBOPACK||(globalThis.TURBOPACK=[])).push(["object"==typeof document?document.currentScript:void 0,87027,e=>{"use strict";var i=e.i(37875);let t="helperFunctions",r=`const float PI=3.1415926535897932384626433832795;const float TWO_PI=6.283185307179586;const float HALF_PI=1.5707963267948966;const float RECIPROCAL_PI=0.3183098861837907;const float RECIPROCAL_PI2=0.15915494309189535;const float RECIPROCAL_PI4=0.07957747154594767;const float HALF_MIN=5.96046448e-08;
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const float LinearEncodePowerApprox=2.2;const float GammaEncodePowerApprox=1.0/LinearEncodePowerApprox;const vec3 LuminanceEncodeApprox=vec3(0.2126,0.7152,0.0722);const float Epsilon=0.0000001;
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#define saturate(x) clamp(x,0.0,1.0)
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#define absEps(x) abs(x)+Epsilon
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@@ -116,25 +116,25 @@ float uint2float(uint i) {return uintBitsToFloat(0x3F800000u | (i>>9u))-1.0;}
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vec2 plasticSequence(const uint rstate) {return vec2(uint2float(rstate*3242174889u),
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uint2float(rstate*2447445414u));}
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`;i.ShaderStore.IncludesShadersStore[t]||(i.ShaderStore.IncludesShadersStore[t]=r),e.s(["helperFunctions",0,{name:t,shader:r}])},23044,e=>{"use strict";var i=e.i(37875);let t="sceneUboDeclaration",r=`layout(std140,column_major) uniform;uniform Scene {mat4 viewProjection;
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mat4 view;mat4 projection;vec4 vEyePosition;mat4 inverseProjection;};
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`;i.ShaderStore.IncludesShadersStore[t]||(i.ShaderStore.IncludesShadersStore[t]=r),e.s(["sceneUboDeclaration",0,{name:t,shader:r}])},
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`;i.ShaderStore.IncludesShadersStore[t]||(i.ShaderStore.IncludesShadersStore[t]=r),e.s(["sceneUboDeclaration",0,{name:t,shader:r}])},64010,46349,85394,e=>{"use strict";var i=e.i(37875);let t="meshUboDeclaration",r=`#ifdef WEBGL2
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uniform mat4 world;uniform float visibility;
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layout(std140,column_major) uniform;uniform Mesh
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`;i.ShaderStore.IncludesShadersStore[t]||(i.ShaderStore.IncludesShadersStore[t]=r),e.s(["meshUboDeclaration",0,{name:t,shader:r}],64010);let a="mainUVVaryingDeclaration",n=`#ifdef MAINUV{X}
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varying vec2 vMainUV{X};
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`;i.ShaderStore.IncludesShadersStore[a]||(i.ShaderStore.IncludesShadersStore[a]=n),e.s(["mainUVVaryingDeclaration",0,{name:a,shader:n}],
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`;i.ShaderStore.IncludesShadersStore[a]||(i.ShaderStore.IncludesShadersStore[a]=n),e.s(["mainUVVaryingDeclaration",0,{name:a,shader:n}],46349);let o="logDepthDeclaration",s=`#ifdef LOGARITHMICDEPTH
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uniform float logarithmicDepthConstant;varying float vFragmentDepth;
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`;i.ShaderStore.IncludesShadersStore[o]||(i.ShaderStore.IncludesShadersStore[o]=s),e.s(["logDepthDeclaration",0,{name:o,shader:s}],85394)},98932,e=>{"use strict";var i=e.i(37875);let t="harmonicsFunctions",r=`#ifdef USESPHERICALFROMREFLECTIONMAP
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vec3 computeEnvironmentIrradiance(vec3 normal) {return vSphericalL00
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+ vSphericalL1_1*(normal.y)
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@@ -149,7 +149,7 @@ vec3 computeEnvironmentIrradiance(vec3 normal) {return vSphericalL00
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vec3 computeEnvironmentIrradiance(vec3 normal) {float Nx=normal.x;float Ny=normal.y;float Nz=normal.z;vec3 C1=vSphericalZZ.rgb;vec3 Cx=vSphericalX.rgb;vec3 Cy=vSphericalY.rgb;vec3 Cz=vSphericalZ.rgb;vec3 Cxx_zz=vSphericalXX_ZZ.rgb;vec3 Cyy_zz=vSphericalYY_ZZ.rgb;vec3 Cxy=vSphericalXY.rgb;vec3 Cyz=vSphericalYZ.rgb;vec3 Czx=vSphericalZX.rgb;vec3 a1=Cyy_zz*Ny+Cy;vec3 a2=Cyz*Nz+a1;vec3 b1=Czx*Nz+Cx;vec3 b2=Cxy*Ny+b1;vec3 b3=Cxx_zz*Nx+b2;vec3 t1=Cz *Nz+C1;vec3 t2=a2 *Ny+t1;vec3 t3=b3 *Nx+t2;return t3;}
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#endif
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-
`;i.ShaderStore.IncludesShadersStore[t]||(i.ShaderStore.IncludesShadersStore[t]=r),e.s(["harmonicsFunctions",0,{name:t,shader:r}])},
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+
`;i.ShaderStore.IncludesShadersStore[t]||(i.ShaderStore.IncludesShadersStore[t]=r),e.s(["harmonicsFunctions",0,{name:t,shader:r}])},85916,e=>{"use strict";var i=e.i(37875);let t="pbrBRDFFunctions",r=`#define FRESNEL_MAXIMUM_ON_ROUGH 0.25
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#define BRDF_DIFFUSE_MODEL_EON 0
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#define BRDF_DIFFUSE_MODEL_BURLEY 1
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#define BRDF_DIFFUSE_MODEL_LAMBERT 2
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@@ -322,7 +322,7 @@ vec3 transmittanceBRDF_Burley(const vec3 tintColor,const vec3 diffusionDistance,
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float computeWrappedDiffuseNdotL(float NdotL,float w) {float t=1.0+w;float invt2=1.0/square(t);return saturate((NdotL+w)*invt2);}
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#endif
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-
`;i.ShaderStore.IncludesShadersStore[t]||(i.ShaderStore.IncludesShadersStore[t]=r),e.s(["pbrBRDFFunctions",0,{name:t,shader:r}])},
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325
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+
`;i.ShaderStore.IncludesShadersStore[t]||(i.ShaderStore.IncludesShadersStore[t]=r),e.s(["pbrBRDFFunctions",0,{name:t,shader:r}])},40498,71372,e=>{"use strict";var i=e.i(37875);let t="bonesDeclaration",r=`#if NUM_BONE_INFLUENCERS>0
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attribute vec4 matricesIndices;attribute vec4 matricesWeights;
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#if NUM_BONE_INFLUENCERS>4
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attribute vec4 matricesIndicesExtra;attribute vec4 matricesWeightsExtra;
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@@ -351,7 +351,7 @@ return mat4(m0,m1,m2,m3);
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#endif
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#endif
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#endif
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-
`;i.ShaderStore.IncludesShadersStore[t]||(i.ShaderStore.IncludesShadersStore[t]=r),e.s(["bonesDeclaration",0,{name:t,shader:r}],
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354
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+
`;i.ShaderStore.IncludesShadersStore[t]||(i.ShaderStore.IncludesShadersStore[t]=r),e.s(["bonesDeclaration",0,{name:t,shader:r}],40498);let a="bakedVertexAnimationDeclaration",n=`#ifdef BAKED_VERTEX_ANIMATION_TEXTURE
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uniform float bakedVertexAnimationTime;
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#if !defined(WEBGL2) && !defined(WEBGPU)
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uniform vec2 bakedVertexAnimationTextureSizeInverted;
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@@ -370,7 +370,7 @@ float offset=index*4.0;float frameUV=(frame+0.5)*bakedVertexAnimationTextureSize
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#endif
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}
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#endif
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373
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-
`;i.ShaderStore.IncludesShadersStore[a]||(i.ShaderStore.IncludesShadersStore[a]=n),e.s(["bakedVertexAnimationDeclaration",0,{name:a,shader:n}],
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373
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+
`;i.ShaderStore.IncludesShadersStore[a]||(i.ShaderStore.IncludesShadersStore[a]=n),e.s(["bakedVertexAnimationDeclaration",0,{name:a,shader:n}],71372)},41416,e=>{"use strict";var i=e.i(37875);let t="instancesDeclaration",r=`#ifdef INSTANCES
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attribute vec4 world0;attribute vec4 world1;attribute vec4 world2;attribute vec4 world3;
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375
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#ifdef INSTANCESCOLOR
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376
376
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attribute vec4 instanceColor;
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@@ -392,7 +392,7 @@ uniform mat4 world;
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392
392
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uniform mat4 previousWorld;
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#endif
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394
394
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#endif
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395
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-
`;i.ShaderStore.IncludesShadersStore[t]||(i.ShaderStore.IncludesShadersStore[t]=r),e.s(["instancesDeclaration",0,{name:t,shader:r}])},
|
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395
|
+
`;i.ShaderStore.IncludesShadersStore[t]||(i.ShaderStore.IncludesShadersStore[t]=r),e.s(["instancesDeclaration",0,{name:t,shader:r}])},76544,e=>{"use strict";var i=e.i(37875);let t="clipPlaneVertexDeclaration",r=`#ifdef CLIPPLANE
|
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396
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uniform vec4 vClipPlane;varying float fClipDistance;
|
|
397
397
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#endif
|
|
398
398
|
#ifdef CLIPPLANE2
|
|
@@ -410,7 +410,7 @@ uniform vec4 vClipPlane5;varying float fClipDistance5;
|
|
|
410
410
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#ifdef CLIPPLANE6
|
|
411
411
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uniform vec4 vClipPlane6;varying float fClipDistance6;
|
|
412
412
|
#endif
|
|
413
|
-
`;i.ShaderStore.IncludesShadersStore[t]||(i.ShaderStore.IncludesShadersStore[t]=r),e.s(["clipPlaneVertexDeclaration",0,{name:t,shader:r}])},
|
|
413
|
+
`;i.ShaderStore.IncludesShadersStore[t]||(i.ShaderStore.IncludesShadersStore[t]=r),e.s(["clipPlaneVertexDeclaration",0,{name:t,shader:r}])},66567,51390,80190,59452,e=>{"use strict";var i=e.i(37875);let t="instancesVertex",r=`#ifdef INSTANCES
|
|
414
414
|
mat4 finalWorld=mat4(world0,world1,world2,world3);
|
|
415
415
|
#if defined(PREPASS_VELOCITY) || defined(VELOCITY) || defined(PREPASS_VELOCITY_LINEAR) || defined(VELOCITY_LINEAR)
|
|
416
416
|
mat4 finalPreviousWorld=mat4(previousWorld0,previousWorld1,
|
|
@@ -428,7 +428,7 @@ mat4 finalWorld=world;
|
|
|
428
428
|
mat4 finalPreviousWorld=previousWorld;
|
|
429
429
|
#endif
|
|
430
430
|
#endif
|
|
431
|
-
`;i.ShaderStore.IncludesShadersStore[t]||(i.ShaderStore.IncludesShadersStore[t]=r),e.s(["instancesVertex",0,{name:t,shader:r}],
|
|
431
|
+
`;i.ShaderStore.IncludesShadersStore[t]||(i.ShaderStore.IncludesShadersStore[t]=r),e.s(["instancesVertex",0,{name:t,shader:r}],66567);let a="bonesVertex",n=`#ifndef BAKED_VERTEX_ANIMATION_TEXTURE
|
|
432
432
|
#if NUM_BONE_INFLUENCERS>0
|
|
433
433
|
mat4 influence;
|
|
434
434
|
#ifdef BONETEXTURE
|
|
@@ -481,7 +481,7 @@ influence+=mBones[int(matricesIndicesExtra[3])]*matricesWeightsExtra[3];
|
|
|
481
481
|
finalWorld=finalWorld*influence;
|
|
482
482
|
#endif
|
|
483
483
|
#endif
|
|
484
|
-
`;i.ShaderStore.IncludesShadersStore[a]||(i.ShaderStore.IncludesShadersStore[a]=n),e.s(["bonesVertex",0,{name:a,shader:n}],
|
|
484
|
+
`;i.ShaderStore.IncludesShadersStore[a]||(i.ShaderStore.IncludesShadersStore[a]=n),e.s(["bonesVertex",0,{name:a,shader:n}],51390);let o="bakedVertexAnimation",s=`#ifdef BAKED_VERTEX_ANIMATION_TEXTURE
|
|
485
485
|
{
|
|
486
486
|
#ifdef INSTANCES
|
|
487
487
|
#define BVASNAME bakedVertexAnimationSettingsInstanced
|
|
@@ -512,7 +512,7 @@ VATInfluence+=readMatrixFromRawSamplerVAT(bakedVertexAnimationTexture,matricesIn
|
|
|
512
512
|
#endif
|
|
513
513
|
finalWorld=finalWorld*VATInfluence;}
|
|
514
514
|
#endif
|
|
515
|
-
`;i.ShaderStore.IncludesShadersStore[o]||(i.ShaderStore.IncludesShadersStore[o]=s),e.s(["bakedVertexAnimation",0,{name:o,shader:s}],
|
|
515
|
+
`;i.ShaderStore.IncludesShadersStore[o]||(i.ShaderStore.IncludesShadersStore[o]=s),e.s(["bakedVertexAnimation",0,{name:o,shader:s}],80190);let f="clipPlaneVertex",l=`#ifdef CLIPPLANE
|
|
516
516
|
fClipDistance=dot(worldPos,vClipPlane);
|
|
517
517
|
#endif
|
|
518
518
|
#ifdef CLIPPLANE2
|
|
@@ -530,13 +530,13 @@ fClipDistance5=dot(worldPos,vClipPlane5);
|
|
|
530
530
|
#ifdef CLIPPLANE6
|
|
531
531
|
fClipDistance6=dot(worldPos,vClipPlane6);
|
|
532
532
|
#endif
|
|
533
|
-
`;i.ShaderStore.IncludesShadersStore[f]||(i.ShaderStore.IncludesShadersStore[f]=l),e.s(["clipPlaneVertex",0,{name:f,shader:l}],
|
|
533
|
+
`;i.ShaderStore.IncludesShadersStore[f]||(i.ShaderStore.IncludesShadersStore[f]=l),e.s(["clipPlaneVertex",0,{name:f,shader:l}],59452)},70638,82576,29839,e=>{"use strict";var i=e.i(37875);let t="fogVertexDeclaration",r=`#ifdef FOG
|
|
534
534
|
varying vec3 vFogDistance;
|
|
535
535
|
#endif
|
|
536
|
-
`;i.ShaderStore.IncludesShadersStore[t]||(i.ShaderStore.IncludesShadersStore[t]=r),e.s(["fogVertexDeclaration",0,{name:t,shader:r}],
|
|
536
|
+
`;i.ShaderStore.IncludesShadersStore[t]||(i.ShaderStore.IncludesShadersStore[t]=r),e.s(["fogVertexDeclaration",0,{name:t,shader:r}],70638);let a="fogVertex",n=`#ifdef FOG
|
|
537
537
|
vFogDistance=(view*worldPos).xyz;
|
|
538
538
|
#endif
|
|
539
|
-
`;i.ShaderStore.IncludesShadersStore[a]||(i.ShaderStore.IncludesShadersStore[a]=n),e.s(["fogVertex",0,{name:a,shader:n}],
|
|
539
|
+
`;i.ShaderStore.IncludesShadersStore[a]||(i.ShaderStore.IncludesShadersStore[a]=n),e.s(["fogVertex",0,{name:a,shader:n}],82576);let o="vertexColorMixing",s=`#if defined(VERTEXCOLOR) || defined(INSTANCESCOLOR) && defined(INSTANCES)
|
|
540
540
|
vColor=vec4(1.0);
|
|
541
541
|
#ifdef VERTEXCOLOR
|
|
542
542
|
#ifdef VERTEXALPHA
|
|
@@ -549,7 +549,7 @@ vColor.rgb*=colorUpdated.rgb;
|
|
|
549
549
|
vColor*=instanceColor;
|
|
550
550
|
#endif
|
|
551
551
|
#endif
|
|
552
|
-
`;i.ShaderStore.IncludesShadersStore[o]||(i.ShaderStore.IncludesShadersStore[o]=s),e.s(["vertexColorMixing",0,{name:o,shader:s}],
|
|
552
|
+
`;i.ShaderStore.IncludesShadersStore[o]||(i.ShaderStore.IncludesShadersStore[o]=s),e.s(["vertexColorMixing",0,{name:o,shader:s}],29839)},46389,29263,7203,80875,e=>{"use strict";var i=e.i(37875);let t="morphTargetsVertexGlobalDeclaration",r=`#ifdef MORPHTARGETS
|
|
553
553
|
uniform float morphTargetInfluences[NUM_MORPH_INFLUENCERS];
|
|
554
554
|
#ifdef MORPHTARGETS_TEXTURE
|
|
555
555
|
uniform float morphTargetTextureIndices[NUM_MORPH_INFLUENCERS];uniform vec3 morphTargetTextureInfo;uniform highp sampler2DArray morphTargets;vec3 readVector3FromRawSampler(int targetIndex,float vertexIndex)
|
|
@@ -570,7 +570,7 @@ float y=floor(vertexIndex/morphTargetTextureInfo.y);float x=vertexIndex-y*morphT
|
|
|
570
570
|
}
|
|
571
571
|
#endif
|
|
572
572
|
#endif
|
|
573
|
-
`;i.ShaderStore.IncludesShadersStore[t]||(i.ShaderStore.IncludesShadersStore[t]=r),e.s(["morphTargetsVertexGlobalDeclaration",0,{name:t,shader:r}],
|
|
573
|
+
`;i.ShaderStore.IncludesShadersStore[t]||(i.ShaderStore.IncludesShadersStore[t]=r),e.s(["morphTargetsVertexGlobalDeclaration",0,{name:t,shader:r}],46389);let a="morphTargetsVertexDeclaration",n=`#ifdef MORPHTARGETS
|
|
574
574
|
#ifndef MORPHTARGETS_TEXTURE
|
|
575
575
|
#ifdef MORPHTARGETS_POSITION
|
|
576
576
|
attribute vec3 position{X};
|
|
@@ -594,12 +594,12 @@ attribute vec4 color{X};
|
|
|
594
594
|
uniform float morphTargetCount;
|
|
595
595
|
#endif
|
|
596
596
|
#endif
|
|
597
|
-
`;i.ShaderStore.IncludesShadersStore[a]||(i.ShaderStore.IncludesShadersStore[a]=n),e.s(["morphTargetsVertexDeclaration",0,{name:a,shader:n}],
|
|
597
|
+
`;i.ShaderStore.IncludesShadersStore[a]||(i.ShaderStore.IncludesShadersStore[a]=n),e.s(["morphTargetsVertexDeclaration",0,{name:a,shader:n}],29263);let o="morphTargetsVertexGlobal",s=`#ifdef MORPHTARGETS
|
|
598
598
|
#ifdef MORPHTARGETS_TEXTURE
|
|
599
599
|
float vertexID;
|
|
600
600
|
#endif
|
|
601
601
|
#endif
|
|
602
|
-
`;i.ShaderStore.IncludesShadersStore[o]||(i.ShaderStore.IncludesShadersStore[o]=s),e.s(["morphTargetsVertexGlobal",0,{name:o,shader:s}],
|
|
602
|
+
`;i.ShaderStore.IncludesShadersStore[o]||(i.ShaderStore.IncludesShadersStore[o]=s),e.s(["morphTargetsVertexGlobal",0,{name:o,shader:s}],7203);let f="morphTargetsVertex",l=`#ifdef MORPHTARGETS
|
|
603
603
|
#ifdef MORPHTARGETS_TEXTURE
|
|
604
604
|
#if {X}==0
|
|
605
605
|
for (int i=0; i<NUM_MORPH_INFLUENCERS; i++) {if (float(i)>=morphTargetCount) break;vertexID=float(gl_VertexID)*morphTargetTextureInfo.x;
|
|
@@ -659,13 +659,13 @@ colorUpdated+=(color{X}-color)*morphTargetInfluences[{X}];
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659
659
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#endif
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660
660
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#endif
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661
661
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#endif
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662
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-
`;i.ShaderStore.IncludesShadersStore[f]||(i.ShaderStore.IncludesShadersStore[f]=l),e.s(["morphTargetsVertex",0,{name:f,shader:l}],
|
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662
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+
`;i.ShaderStore.IncludesShadersStore[f]||(i.ShaderStore.IncludesShadersStore[f]=l),e.s(["morphTargetsVertex",0,{name:f,shader:l}],80875)},13222,97761,2599,80514,20738,52028,52308,78652,50048,99149,85804,e=>{"use strict";var i=e.i(37875);let t="decalVertexDeclaration",r=`#ifdef DECAL
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663
663
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uniform vec4 vDecalInfos;uniform mat4 decalMatrix;
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664
664
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#endif
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665
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-
`;i.ShaderStore.IncludesShadersStore[t]||(i.ShaderStore.IncludesShadersStore[t]=r),e.s(["decalVertexDeclaration",0,{name:t,shader:r}],
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665
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+
`;i.ShaderStore.IncludesShadersStore[t]||(i.ShaderStore.IncludesShadersStore[t]=r),e.s(["decalVertexDeclaration",0,{name:t,shader:r}],13222);let a="uvAttributeDeclaration",n=`#ifdef UV{X}
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666
666
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attribute vec2 uv{X};
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667
667
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#endif
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668
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-
`;i.ShaderStore.IncludesShadersStore[a]||(i.ShaderStore.IncludesShadersStore[a]=n),e.s(["uvAttributeDeclaration",0,{name:a,shader:n}],
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668
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+
`;i.ShaderStore.IncludesShadersStore[a]||(i.ShaderStore.IncludesShadersStore[a]=n),e.s(["uvAttributeDeclaration",0,{name:a,shader:n}],97761);let o="prePassVertexDeclaration",s=`#ifdef PREPASS
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669
669
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#ifdef PREPASS_LOCAL_POSITION
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670
670
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varying vec3 vPosition;
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671
671
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#endif
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@@ -679,10 +679,10 @@ varying float vNormViewDepth;
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679
679
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uniform mat4 previousViewProjection;varying vec4 vCurrentPosition;varying vec4 vPreviousPosition;
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680
680
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#endif
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681
681
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#endif
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682
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-
`;i.ShaderStore.IncludesShadersStore[o]||(i.ShaderStore.IncludesShadersStore[o]=s),e.s(["prePassVertexDeclaration",0,{name:o,shader:s}],
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682
|
+
`;i.ShaderStore.IncludesShadersStore[o]||(i.ShaderStore.IncludesShadersStore[o]=s),e.s(["prePassVertexDeclaration",0,{name:o,shader:s}],2599);let f="samplerVertexDeclaration",l=`#if defined(_DEFINENAME_) && _DEFINENAME_DIRECTUV==0
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683
683
|
varying vec2 v_VARYINGNAME_UV;
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684
684
|
#endif
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685
|
-
`;i.ShaderStore.IncludesShadersStore[f]||(i.ShaderStore.IncludesShadersStore[f]=l),e.s(["samplerVertexDeclaration",0,{name:f,shader:l}],
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685
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+
`;i.ShaderStore.IncludesShadersStore[f]||(i.ShaderStore.IncludesShadersStore[f]=l),e.s(["samplerVertexDeclaration",0,{name:f,shader:l}],80514);let c="lightVxFragmentDeclaration",d=`#ifdef LIGHT{X}
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686
686
|
uniform vec4 vLightData{X};uniform vec4 vLightDiffuse{X};
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687
687
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#ifdef SPECULARTERM
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688
688
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uniform vec4 vLightSpecular{X};
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@@ -709,7 +709,7 @@ uniform vec3 vLightGround{X};
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709
709
|
uniform vec4 vLightWidth{X};uniform vec4 vLightHeight{X};
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710
710
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#endif
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711
711
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#endif
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712
|
-
`;i.ShaderStore.IncludesShadersStore[c]||(i.ShaderStore.IncludesShadersStore[c]=d),e.s(["lightVxFragmentDeclaration",0,{name:c,shader:d}],
|
|
712
|
+
`;i.ShaderStore.IncludesShadersStore[c]||(i.ShaderStore.IncludesShadersStore[c]=d),e.s(["lightVxFragmentDeclaration",0,{name:c,shader:d}],20738);let m="lightVxUboDeclaration",E=`#ifdef LIGHT{X}
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713
713
|
uniform Light{X}
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714
714
|
{vec4 vLightData;vec4 vLightDiffuse;vec4 vLightSpecular;
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715
715
|
#ifdef SPOTLIGHT{X}
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@@ -734,7 +734,7 @@ varying vec4 vPositionFromLight{X};varying float vDepthMetric{X};uniform mat4 li
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734
734
|
#endif
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735
735
|
#endif
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|
736
736
|
#endif
|
|
737
|
-
`;i.ShaderStore.IncludesShadersStore[m]||(i.ShaderStore.IncludesShadersStore[m]=E),e.s(["lightVxUboDeclaration",0,{name:m,shader:E}],
|
|
737
|
+
`;i.ShaderStore.IncludesShadersStore[m]||(i.ShaderStore.IncludesShadersStore[m]=E),e.s(["lightVxUboDeclaration",0,{name:m,shader:E}],52028);let u="prePassVertex",v=`#ifdef PREPASS_DEPTH
|
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738
738
|
vViewPos=(view*worldPos).rgb;
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739
739
|
#endif
|
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740
740
|
#ifdef PREPASS_NORMALIZED_VIEW_DEPTH
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@@ -773,13 +773,13 @@ vPreviousPosition=previousViewProjection*finalPreviousWorld*previousInfluence*ve
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773
773
|
vPreviousPosition=previousViewProjection*finalPreviousWorld*vec4(positionUpdated,1.0);
|
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774
774
|
#endif
|
|
775
775
|
#endif
|
|
776
|
-
`;i.ShaderStore.IncludesShadersStore[u]||(i.ShaderStore.IncludesShadersStore[u]=v),e.s(["prePassVertex",0,{name:u,shader:v}],
|
|
776
|
+
`;i.ShaderStore.IncludesShadersStore[u]||(i.ShaderStore.IncludesShadersStore[u]=v),e.s(["prePassVertex",0,{name:u,shader:v}],52308);let S="uvVariableDeclaration",I=`#if !defined(UV{X}) && defined(MAINUV{X})
|
|
777
777
|
vec2 uv{X}=vec2(0.,0.);
|
|
778
778
|
#endif
|
|
779
779
|
#ifdef MAINUV{X}
|
|
780
780
|
vMainUV{X}=uv{X};
|
|
781
781
|
#endif
|
|
782
|
-
`;i.ShaderStore.IncludesShadersStore[S]||(i.ShaderStore.IncludesShadersStore[S]=I),e.s(["uvVariableDeclaration",0,{name:S,shader:I}],
|
|
782
|
+
`;i.ShaderStore.IncludesShadersStore[S]||(i.ShaderStore.IncludesShadersStore[S]=I),e.s(["uvVariableDeclaration",0,{name:S,shader:I}],78652);let N="samplerVertexImplementation",_=`#if defined(_DEFINENAME_) && _DEFINENAME_DIRECTUV==0
|
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783
783
|
if (v_INFONAME_==0.)
|
|
784
784
|
{v_VARYINGNAME_UV=vec2(_MATRIXNAME_Matrix*vec4(uvUpdated,1.0,0.0));}
|
|
785
785
|
#ifdef UV2
|
|
@@ -803,7 +803,7 @@ else if (v_INFONAME_==5.)
|
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|
803
803
|
{v_VARYINGNAME_UV=vec2(_MATRIXNAME_Matrix*vec4(uv6,1.0,0.0));}
|
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804
804
|
#endif
|
|
805
805
|
#endif
|
|
806
|
-
`;i.ShaderStore.IncludesShadersStore[N]||(i.ShaderStore.IncludesShadersStore[N]=_),e.s(["samplerVertexImplementation",0,{name:N,shader:_}],
|
|
806
|
+
`;i.ShaderStore.IncludesShadersStore[N]||(i.ShaderStore.IncludesShadersStore[N]=_),e.s(["samplerVertexImplementation",0,{name:N,shader:_}],50048);let A="shadowsVertex",R=`#ifdef SHADOWS
|
|
807
807
|
#if defined(SHADOWCSM{X})
|
|
808
808
|
vPositionFromCamera{X}=view*worldPos;for (int i=0; i<SHADOWCSMNUM_CASCADES{X}; i++) {vPositionFromLight{X}[i]=lightMatrix{X}[i]*worldPos;
|
|
809
809
|
#ifdef USE_REVERSE_DEPTHBUFFER
|
|
@@ -821,20 +821,20 @@ vDepthMetric{X}=(vPositionFromLight{X}.z+light{X}.depthValues.x)/light{X}.depthV
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821
821
|
#endif
|
|
822
822
|
#endif
|
|
823
823
|
#endif
|
|
824
|
-
`;i.ShaderStore.IncludesShadersStore[A]||(i.ShaderStore.IncludesShadersStore[A]=R),e.s(["shadowsVertex",0,{name:A,shader:R}],
|
|
824
|
+
`;i.ShaderStore.IncludesShadersStore[A]||(i.ShaderStore.IncludesShadersStore[A]=R),e.s(["shadowsVertex",0,{name:A,shader:R}],99149);let h="logDepthVertex",p=`#ifdef LOGARITHMICDEPTH
|
|
825
825
|
vFragmentDepth=1.0+gl_Position.w;gl_Position.z=log2(max(0.000001,vFragmentDepth))*logarithmicDepthConstant;
|
|
826
826
|
#endif
|
|
827
|
-
`;i.ShaderStore.IncludesShadersStore[h]||(i.ShaderStore.IncludesShadersStore[h]=p),e.s(["logDepthVertex",0,{name:h,shader:p}],
|
|
827
|
+
`;i.ShaderStore.IncludesShadersStore[h]||(i.ShaderStore.IncludesShadersStore[h]=p),e.s(["logDepthVertex",0,{name:h,shader:p}],85804)},9268,e=>{"use strict";var i=e.i(37875);e.i(23044),e.i(64010);let t="openpbrUboDeclaration",r=`layout(std140,column_major) uniform;uniform Material {vec2 vTangentSpaceParams;vec4 vLightingIntensity;float pointSize;vec2 vDebugMode;vec2 renderTargetSize;vec4 cameraInfo;vec4 vTextureRepetitionHexTilingParams;mat4 backgroundRefractionMatrix;vec3 vBackgroundRefractionInfos;vec2 vReflectionInfos;mat4 reflectionMatrix;vec3 vReflectionMicrosurfaceInfos;vec3 vReflectionPosition;vec3 vReflectionSize;vec2 vReflectionFilteringInfo;vec3 vReflectionDominantDirection;vec3 vReflectionColor;vec3 vSphericalL00;vec3 vSphericalL1_1;vec3 vSphericalL10;vec3 vSphericalL11;vec3 vSphericalL2_2;vec3 vSphericalL2_1;vec3 vSphericalL20;vec3 vSphericalL21;vec3 vSphericalL22;vec3 vSphericalX;vec3 vSphericalY;vec3 vSphericalZ;vec3 vSphericalXX_ZZ;vec3 vSphericalYY_ZZ;vec3 vSphericalZZ;vec3 vSphericalXY;vec3 vSphericalYZ;vec3 vSphericalZX;float vBaseWeight;vec4 vBaseColor;float vBaseDiffuseRoughness;vec4 vReflectanceInfo;vec4 vSpecularColor;vec3 vSpecularAnisotropy;float vTransmissionWeight;vec3 vTransmissionColor;float vTransmissionDepth;vec3 vTransmissionScatter;float vTransmissionScatterAnisotropy;float vTransmissionDispersionScale;float vTransmissionDispersionAbbeNumber;float vSubsurfaceWeight;vec3 vSubsurfaceColor;float vSubsurfaceRadius;vec3 vSubsurfaceRadiusScale;float vSubsurfaceScatterAnisotropy;float vCoatWeight;vec3 vCoatColor;float vCoatRoughness;float vCoatRoughnessAnisotropy;float vCoatIor;float vCoatDarkening;float vFuzzWeight;vec3 vFuzzColor;float vFuzzRoughness;float vGeometryThinWalled;vec2 vGeometryCoatTangent;float vGeometryThickness;vec3 vEmissionColor;float vThinFilmWeight;vec2 vThinFilmThickness;float vThinFilmIor;vec2 vBaseWeightInfos;mat4 baseWeightMatrix;vec2 vBaseColorInfos;mat4 baseColorMatrix;vec2 vBaseDiffuseRoughnessInfos;mat4 baseDiffuseRoughnessMatrix;vec2 vBaseMetalnessInfos;mat4 baseMetalnessMatrix;vec2 vSpecularWeightInfos;mat4 specularWeightMatrix;vec2 vSpecularColorInfos;mat4 specularColorMatrix;vec2 vSpecularRoughnessInfos;mat4 specularRoughnessMatrix;vec2 vSpecularRoughnessAnisotropyInfos;mat4 specularRoughnessAnisotropyMatrix;vec2 vTransmissionWeightInfos;mat4 transmissionWeightMatrix;vec2 vTransmissionColorInfos;mat4 transmissionColorMatrix;vec2 vTransmissionDepthInfos;mat4 transmissionDepthMatrix;vec2 vTransmissionScatterInfos;mat4 transmissionScatterMatrix;vec2 vTransmissionDispersionScaleInfos;mat4 transmissionDispersionScaleMatrix;vec2 vSubsurfaceWeightInfos;mat4 subsurfaceWeightMatrix;vec2 vSubsurfaceColorInfos;mat4 subsurfaceColorMatrix;vec2 vSubsurfaceRadiusScaleInfos;mat4 subsurfaceRadiusScaleMatrix;vec2 vCoatWeightInfos;mat4 coatWeightMatrix;vec2 vCoatColorInfos;mat4 coatColorMatrix;vec2 vCoatRoughnessInfos;mat4 coatRoughnessMatrix;vec2 vCoatRoughnessAnisotropyInfos;mat4 coatRoughnessAnisotropyMatrix;vec2 vCoatDarkeningInfos;mat4 coatDarkeningMatrix;vec2 vFuzzWeightInfos;mat4 fuzzWeightMatrix;vec2 vFuzzColorInfos;mat4 fuzzColorMatrix;vec2 vFuzzRoughnessInfos;mat4 fuzzRoughnessMatrix;vec2 vGeometryNormalInfos;mat4 geometryNormalMatrix;vec2 vGeometryTangentInfos;mat4 geometryTangentMatrix;vec2 vGeometryCoatNormalInfos;mat4 geometryCoatNormalMatrix;vec2 vGeometryCoatTangentInfos;mat4 geometryCoatTangentMatrix;vec2 vGeometryOpacityInfos;mat4 geometryOpacityMatrix;vec2 vGeometryThicknessInfos;mat4 geometryThicknessMatrix;vec2 vEmissionColorInfos;mat4 emissionColorMatrix;vec2 vThinFilmWeightInfos;mat4 thinFilmWeightMatrix;vec2 vThinFilmThicknessInfos;mat4 thinFilmThicknessMatrix;vec2 vAmbientOcclusionInfos;mat4 ambientOcclusionMatrix;
|
|
828
828
|
#define ADDITIONAL_UBO_DECLARATION
|
|
829
829
|
};
|
|
830
830
|
#include<sceneUboDeclaration>
|
|
831
831
|
#include<meshUboDeclaration>
|
|
832
|
-
`;i.ShaderStore.IncludesShadersStore[t]||(i.ShaderStore.IncludesShadersStore[t]=r),e.s(["openpbrUboDeclaration",0,{name:t,shader:r}])},
|
|
832
|
+
`;i.ShaderStore.IncludesShadersStore[t]||(i.ShaderStore.IncludesShadersStore[t]=r),e.s(["openpbrUboDeclaration",0,{name:t,shader:r}])},38660,e=>{"use strict";var i=e.i(37875);let t="sceneVertexDeclaration",r=`uniform mat4 viewProjection;
|
|
833
833
|
#ifdef MULTIVIEW
|
|
834
834
|
uniform mat4 viewProjectionR;
|
|
835
835
|
#endif
|
|
836
836
|
uniform mat4 view;uniform mat4 projection;uniform vec4 vEyePosition;
|
|
837
|
-
`;i.ShaderStore.IncludesShadersStore[t]||(i.ShaderStore.IncludesShadersStore[t]=r);var a=e.i(
|
|
837
|
+
`;i.ShaderStore.IncludesShadersStore[t]||(i.ShaderStore.IncludesShadersStore[t]=r);var a=e.i(13222);let n="openpbrVertexDeclaration",o=`#include<sceneVertexDeclaration>
|
|
838
838
|
#ifdef BASE_COLOR
|
|
839
839
|
uniform vec2 vBaseColorInfos;uniform mat4 baseColorMatrix;
|
|
840
840
|
#endif
|
|
@@ -961,17 +961,17 @@ uniform vec4 vDetailInfos;uniform mat4 detailMatrix;
|
|
|
961
961
|
#endif
|
|
962
962
|
#include<decalVertexDeclaration>
|
|
963
963
|
#define ADDITIONAL_VERTEX_DECLARATION
|
|
964
|
-
`;i.ShaderStore.IncludesShadersStore[n]||(i.ShaderStore.IncludesShadersStore[n]=o);var s=e.i(
|
|
964
|
+
`;i.ShaderStore.IncludesShadersStore[n]||(i.ShaderStore.IncludesShadersStore[n]=o);var s=e.i(23044),f=e.i(64010),l=e.i(9268),c=e.i(97761),d=e.i(46349),m=e.i(87027),E=e.i(85916),u=e.i(40498),v=e.i(71372),S=e.i(41416),I=e.i(2599),N=e.i(80514),_=e.i(98932);let A="openpbrNormalMapVertexDeclaration",R=`#if defined(GEOMETRY_NORMAL) || defined(PARALLAX) || defined(GEOMETRY_COAT_NORMAL) || defined(ANISOTROPIC) || defined(FUZZ)
|
|
965
965
|
#if defined(TANGENT) && defined(NORMAL)
|
|
966
966
|
varying mat3 vTBN;
|
|
967
967
|
#endif
|
|
968
968
|
#endif
|
|
969
|
-
`;i.ShaderStore.IncludesShadersStore[A]||(i.ShaderStore.IncludesShadersStore[A]=R);var h=e.i(
|
|
969
|
+
`;i.ShaderStore.IncludesShadersStore[A]||(i.ShaderStore.IncludesShadersStore[A]=R);var h=e.i(76544),p=e.i(70638),T=e.i(20738),M=e.i(52028),x=e.i(46389),O=e.i(29263),g=e.i(85394),V=e.i(7203),C=e.i(80875),D=e.i(66567),F=e.i(51390),L=e.i(80190),P=e.i(52308),G=e.i(78652),U=e.i(50048);let b="openpbrNormalMapVertex",B=`#if defined(GEOMETRY_NORMAL) || defined(PARALLAX) || defined(GEOMETRY_COAT_NORMAL) || defined(ANISOTROPIC) || defined(FUZZ)
|
|
970
970
|
#if defined(TANGENT) && defined(NORMAL)
|
|
971
971
|
vec3 tbnNormal=normalize(normalUpdated);vec3 tbnTangent=normalize(tangentUpdated.xyz);vec3 tbnBitangent=cross(tbnNormal,tbnTangent)*tangentUpdated.w;vTBN=mat3(finalWorld)*mat3(tbnTangent,tbnBitangent,tbnNormal);
|
|
972
972
|
#endif
|
|
973
973
|
#endif
|
|
974
|
-
`;i.ShaderStore.IncludesShadersStore[b]||(i.ShaderStore.IncludesShadersStore[b]=B);var y=e.i(
|
|
974
|
+
`;i.ShaderStore.IncludesShadersStore[b]||(i.ShaderStore.IncludesShadersStore[b]=B);var y=e.i(59452),X=e.i(82576),W=e.i(99149),H=e.i(29839),Y=e.i(85804);let z="openpbrVertexShader",w=`#define OPENPBR_VERTEX_SHADER
|
|
975
975
|
#define CUSTOM_VERTEX_EXTENSION
|
|
976
976
|
precision highp float;
|
|
977
977
|
#include<__decl__openpbrVertex>
|
|
@@ -1192,4 +1192,4 @@ gl_PointSize=pointSize;
|
|
|
1192
1192
|
#include<logDepthVertex>
|
|
1193
1193
|
#define CUSTOM_VERTEX_MAIN_END
|
|
1194
1194
|
}
|
|
1195
|
-
`;for(let e of(i.ShaderStore.ShadersStore[z]||(i.ShaderStore.ShadersStore[z]=w),[{name:t,shader:r},a.decalVertexDeclaration,{name:n,shader:o},s.sceneUboDeclaration,f.meshUboDeclaration,l.openpbrUboDeclaration,c.uvAttributeDeclaration,d.mainUVVaryingDeclaration,m.helperFunctions,E.pbrBRDFFunctions,u.bonesDeclaration,v.bakedVertexAnimationDeclaration,S.instancesDeclaration,I.prePassVertexDeclaration,N.samplerVertexDeclaration,_.harmonicsFunctions,{name:A,shader:R},h.clipPlaneVertexDeclaration,p.fogVertexDeclaration,T.lightVxFragmentDeclaration,M.lightVxUboDeclaration,x.morphTargetsVertexGlobalDeclaration,O.morphTargetsVertexDeclaration,g.logDepthDeclaration,V.morphTargetsVertexGlobal,C.morphTargetsVertex,D.instancesVertex,F.bonesVertex,L.bakedVertexAnimation,P.prePassVertex,G.uvVariableDeclaration,U.samplerVertexImplementation,{name:b,shader:B},y.clipPlaneVertex,X.fogVertex,W.shadowsVertex,H.vertexColorMixing,Y.logDepthVertex]))i.ShaderStore.IncludesShadersStore[e.name]||(i.ShaderStore.IncludesShadersStore[e.name]=e.shader);e.s(["openpbrVertexShader",0,{name:z,shader:w}],
|
|
1195
|
+
`;for(let e of(i.ShaderStore.ShadersStore[z]||(i.ShaderStore.ShadersStore[z]=w),[{name:t,shader:r},a.decalVertexDeclaration,{name:n,shader:o},s.sceneUboDeclaration,f.meshUboDeclaration,l.openpbrUboDeclaration,c.uvAttributeDeclaration,d.mainUVVaryingDeclaration,m.helperFunctions,E.pbrBRDFFunctions,u.bonesDeclaration,v.bakedVertexAnimationDeclaration,S.instancesDeclaration,I.prePassVertexDeclaration,N.samplerVertexDeclaration,_.harmonicsFunctions,{name:A,shader:R},h.clipPlaneVertexDeclaration,p.fogVertexDeclaration,T.lightVxFragmentDeclaration,M.lightVxUboDeclaration,x.morphTargetsVertexGlobalDeclaration,O.morphTargetsVertexDeclaration,g.logDepthDeclaration,V.morphTargetsVertexGlobal,C.morphTargetsVertex,D.instancesVertex,F.bonesVertex,L.bakedVertexAnimation,P.prePassVertex,G.uvVariableDeclaration,U.samplerVertexImplementation,{name:b,shader:B},y.clipPlaneVertex,X.fogVertex,W.shadowsVertex,H.vertexColorMixing,Y.logDepthVertex]))i.ShaderStore.IncludesShadersStore[e.name]||(i.ShaderStore.IncludesShadersStore[e.name]=e.shader);e.s(["openpbrVertexShader",0,{name:z,shader:w}],38660)}]);
|