@uptimizr/dashboard 0.3.4 → 0.3.6

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (314) hide show
  1. package/out/404.html +1 -1
  2. package/out/__next.__PAGE__.txt +4 -4
  3. package/out/__next._full.txt +10 -10
  4. package/out/__next._head.txt +4 -4
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@@ -1,4 +1,4 @@
1
- (globalThis.TURBOPACK||(globalThis.TURBOPACK=[])).push(["object"==typeof document?document.currentScript:void 0,64818,15008,e=>{"use strict";var t=e.i(1719);let i="clipPlaneFragmentDeclaration",o=`#ifdef CLIPPLANE
1
+ (globalThis.TURBOPACK||(globalThis.TURBOPACK=[])).push(["object"==typeof document?document.currentScript:void 0,39780,83958,e=>{"use strict";var t=e.i(37875);let i="clipPlaneFragmentDeclaration",o=`#ifdef CLIPPLANE
2
2
  varying float fClipDistance;
3
3
  #endif
4
4
  #ifdef CLIPPLANE2
@@ -16,7 +16,7 @@ varying float fClipDistance5;
16
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  #ifdef CLIPPLANE6
17
17
  varying float fClipDistance6;
18
18
  #endif
19
- `;t.ShaderStore.IncludesShadersStore[i]||(t.ShaderStore.IncludesShadersStore[i]=o),e.s(["clipPlaneFragmentDeclaration",0,{name:i,shader:o}],64818);let a="clipPlaneFragment",r=`#if defined(CLIPPLANE) || defined(CLIPPLANE2) || defined(CLIPPLANE3) || defined(CLIPPLANE4) || defined(CLIPPLANE5) || defined(CLIPPLANE6)
19
+ `;t.ShaderStore.IncludesShadersStore[i]||(t.ShaderStore.IncludesShadersStore[i]=o),e.s(["clipPlaneFragmentDeclaration",0,{name:i,shader:o}],39780);let a="clipPlaneFragment",r=`#if defined(CLIPPLANE) || defined(CLIPPLANE2) || defined(CLIPPLANE3) || defined(CLIPPLANE4) || defined(CLIPPLANE5) || defined(CLIPPLANE6)
20
20
  if (false) {}
21
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  #endif
22
22
  #ifdef CLIPPLANE
@@ -43,7 +43,7 @@ else if (fClipDistance5>0.0)
43
43
  else if (fClipDistance6>0.0)
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  {discard;}
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45
  #endif
46
- `;t.ShaderStore.IncludesShadersStore[a]||(t.ShaderStore.IncludesShadersStore[a]=r),e.s(["clipPlaneFragment",0,{name:a,shader:r}],15008)},27729,66152,e=>{"use strict";var t=e.i(1719);let i="fogFragmentDeclaration",o=`#ifdef FOG
46
+ `;t.ShaderStore.IncludesShadersStore[a]||(t.ShaderStore.IncludesShadersStore[a]=r),e.s(["clipPlaneFragment",0,{name:a,shader:r}],83958)},3107,51464,e=>{"use strict";var t=e.i(37875);let i="fogFragmentDeclaration",o=`#ifdef FOG
47
47
  #define FOGMODE_NONE 0.
48
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  #define FOGMODE_EXP 1.
49
49
  #define FOGMODE_EXP2 2.
@@ -58,14 +58,14 @@ else if (FOGMODE_EXP2==vFogInfos.x)
58
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  {fogCoeff=1.0/pow(E,fogDistance*fogDistance*fogDensity*fogDensity);}
59
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  return clamp(fogCoeff,0.0,1.0);}
60
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  #endif
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- `;t.ShaderStore.IncludesShadersStore[i]||(t.ShaderStore.IncludesShadersStore[i]=o),e.s(["fogFragmentDeclaration",0,{name:i,shader:o}],27729);let a="fogFragment",r=`#ifdef FOG
61
+ `;t.ShaderStore.IncludesShadersStore[i]||(t.ShaderStore.IncludesShadersStore[i]=o),e.s(["fogFragmentDeclaration",0,{name:i,shader:o}],3107);let a="fogFragment",r=`#ifdef FOG
62
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  float fog=CalcFogFactor();
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  #ifdef PBR
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  fog=toLinearSpace(fog);
65
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  #endif
66
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  color.rgb=mix(vFogColor,color.rgb,fog);
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  #endif
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- `;t.ShaderStore.IncludesShadersStore[a]||(t.ShaderStore.IncludesShadersStore[a]=r),e.s(["fogFragment",0,{name:a,shader:r}],66152)},1609,e=>{"use strict";var t=e.i(1719);let i="helperFunctions",o=`const float PI=3.1415926535897932384626433832795;const float TWO_PI=6.283185307179586;const float HALF_PI=1.5707963267948966;const float RECIPROCAL_PI=0.3183098861837907;const float RECIPROCAL_PI2=0.15915494309189535;const float RECIPROCAL_PI4=0.07957747154594767;const float HALF_MIN=5.96046448e-08;
68
+ `;t.ShaderStore.IncludesShadersStore[a]||(t.ShaderStore.IncludesShadersStore[a]=r),e.s(["fogFragment",0,{name:a,shader:r}],51464)},87027,e=>{"use strict";var t=e.i(37875);let i="helperFunctions",o=`const float PI=3.1415926535897932384626433832795;const float TWO_PI=6.283185307179586;const float HALF_PI=1.5707963267948966;const float RECIPROCAL_PI=0.3183098861837907;const float RECIPROCAL_PI2=0.15915494309189535;const float RECIPROCAL_PI4=0.07957747154594767;const float HALF_MIN=5.96046448e-08;
69
69
  const float LinearEncodePowerApprox=2.2;const float GammaEncodePowerApprox=1.0/LinearEncodePowerApprox;const vec3 LuminanceEncodeApprox=vec3(0.2126,0.7152,0.0722);const float Epsilon=0.0000001;
70
70
  #define saturate(x) clamp(x,0.0,1.0)
71
71
  #define absEps(x) abs(x)+Epsilon
@@ -183,25 +183,25 @@ float uint2float(uint i) {return uintBitsToFloat(0x3F800000u | (i>>9u))-1.0;}
183
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  vec2 plasticSequence(const uint rstate) {return vec2(uint2float(rstate*3242174889u),
184
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  uint2float(rstate*2447445414u));}
185
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  #endif
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- `;t.ShaderStore.IncludesShadersStore[i]||(t.ShaderStore.IncludesShadersStore[i]=o),e.s(["helperFunctions",0,{name:i,shader:o}])},12209,e=>{"use strict";var t=e.i(1719);let i="sceneUboDeclaration",o=`layout(std140,column_major) uniform;uniform Scene {mat4 viewProjection;
186
+ `;t.ShaderStore.IncludesShadersStore[i]||(t.ShaderStore.IncludesShadersStore[i]=o),e.s(["helperFunctions",0,{name:i,shader:o}])},23044,e=>{"use strict";var t=e.i(37875);let i="sceneUboDeclaration",o=`layout(std140,column_major) uniform;uniform Scene {mat4 viewProjection;
187
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  #ifdef MULTIVIEW
188
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  mat4 viewProjectionR;
189
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  #endif
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  mat4 view;mat4 projection;vec4 vEyePosition;mat4 inverseProjection;};
191
- `;t.ShaderStore.IncludesShadersStore[i]||(t.ShaderStore.IncludesShadersStore[i]=o),e.s(["sceneUboDeclaration",0,{name:i,shader:o}])},81108,57972,30964,e=>{"use strict";var t=e.i(1719);let i="meshUboDeclaration",o=`#ifdef WEBGL2
191
+ `;t.ShaderStore.IncludesShadersStore[i]||(t.ShaderStore.IncludesShadersStore[i]=o),e.s(["sceneUboDeclaration",0,{name:i,shader:o}])},64010,46349,85394,e=>{"use strict";var t=e.i(37875);let i="meshUboDeclaration",o=`#ifdef WEBGL2
192
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  uniform mat4 world;uniform float visibility;
193
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  #else
194
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195
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  {mat4 world;float visibility;};
196
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  #endif
197
197
  #define WORLD_UBO
198
- `;t.ShaderStore.IncludesShadersStore[i]||(t.ShaderStore.IncludesShadersStore[i]=o),e.s(["meshUboDeclaration",0,{name:i,shader:o}],81108);let a="mainUVVaryingDeclaration",r=`#ifdef MAINUV{X}
198
+ `;t.ShaderStore.IncludesShadersStore[i]||(t.ShaderStore.IncludesShadersStore[i]=o),e.s(["meshUboDeclaration",0,{name:i,shader:o}],64010);let a="mainUVVaryingDeclaration",r=`#ifdef MAINUV{X}
199
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  varying vec2 vMainUV{X};
200
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201
- `;t.ShaderStore.IncludesShadersStore[a]||(t.ShaderStore.IncludesShadersStore[a]=r),e.s(["mainUVVaryingDeclaration",0,{name:a,shader:r}],57972);let n="logDepthDeclaration",l=`#ifdef LOGARITHMICDEPTH
201
+ `;t.ShaderStore.IncludesShadersStore[a]||(t.ShaderStore.IncludesShadersStore[a]=r),e.s(["mainUVVaryingDeclaration",0,{name:a,shader:r}],46349);let n="logDepthDeclaration",l=`#ifdef LOGARITHMICDEPTH
202
202
  uniform float logarithmicDepthConstant;varying float vFragmentDepth;
203
203
  #endif
204
- `;t.ShaderStore.IncludesShadersStore[n]||(t.ShaderStore.IncludesShadersStore[n]=l),e.s(["logDepthDeclaration",0,{name:n,shader:l}],30964)},41980,e=>{"use strict";var t=e.i(1719);let i="harmonicsFunctions",o=`#ifdef USESPHERICALFROMREFLECTIONMAP
204
+ `;t.ShaderStore.IncludesShadersStore[n]||(t.ShaderStore.IncludesShadersStore[n]=l),e.s(["logDepthDeclaration",0,{name:n,shader:l}],85394)},98932,e=>{"use strict";var t=e.i(37875);let i="harmonicsFunctions",o=`#ifdef USESPHERICALFROMREFLECTIONMAP
205
205
  #ifdef SPHERICAL_HARMONICS
206
206
  vec3 computeEnvironmentIrradiance(vec3 normal) {return vSphericalL00
207
207
  + vSphericalL1_1*(normal.y)
@@ -216,7 +216,7 @@ vec3 computeEnvironmentIrradiance(vec3 normal) {return vSphericalL00
216
216
  vec3 computeEnvironmentIrradiance(vec3 normal) {float Nx=normal.x;float Ny=normal.y;float Nz=normal.z;vec3 C1=vSphericalZZ.rgb;vec3 Cx=vSphericalX.rgb;vec3 Cy=vSphericalY.rgb;vec3 Cz=vSphericalZ.rgb;vec3 Cxx_zz=vSphericalXX_ZZ.rgb;vec3 Cyy_zz=vSphericalYY_ZZ.rgb;vec3 Cxy=vSphericalXY.rgb;vec3 Cyz=vSphericalYZ.rgb;vec3 Czx=vSphericalZX.rgb;vec3 a1=Cyy_zz*Ny+Cy;vec3 a2=Cyz*Nz+a1;vec3 b1=Czx*Nz+Cx;vec3 b2=Cxy*Ny+b1;vec3 b3=Cxx_zz*Nx+b2;vec3 t1=Cz *Nz+C1;vec3 t2=a2 *Ny+t1;vec3 t3=b3 *Nx+t2;return t3;}
217
217
  #endif
218
218
  #endif
219
- `;t.ShaderStore.IncludesShadersStore[i]||(t.ShaderStore.IncludesShadersStore[i]=o),e.s(["harmonicsFunctions",0,{name:i,shader:o}])},72979,e=>{"use strict";var t=e.i(1719);let i="pbrBRDFFunctions",o=`#define FRESNEL_MAXIMUM_ON_ROUGH 0.25
219
+ `;t.ShaderStore.IncludesShadersStore[i]||(t.ShaderStore.IncludesShadersStore[i]=o),e.s(["harmonicsFunctions",0,{name:i,shader:o}])},85916,e=>{"use strict";var t=e.i(37875);let i="pbrBRDFFunctions",o=`#define FRESNEL_MAXIMUM_ON_ROUGH 0.25
220
220
  #define BRDF_DIFFUSE_MODEL_EON 0
221
221
  #define BRDF_DIFFUSE_MODEL_BURLEY 1
222
222
  #define BRDF_DIFFUSE_MODEL_LAMBERT 2
@@ -389,12 +389,12 @@ vec3 transmittanceBRDF_Burley(const vec3 tintColor,const vec3 diffusionDistance,
389
389
  float computeWrappedDiffuseNdotL(float NdotL,float w) {float t=1.0+w;float invt2=1.0/square(t);return saturate((NdotL+w)*invt2);}
390
390
  #endif
391
391
  #endif
392
- `;t.ShaderStore.IncludesShadersStore[i]||(t.ShaderStore.IncludesShadersStore[i]=o),e.s(["pbrBRDFFunctions",0,{name:i,shader:o}])},90560,e=>{"use strict";var t=e.i(1719);e.i(12209),e.i(81108);let i="pbrUboDeclaration",o=`layout(std140,column_major) uniform;uniform Material {vec2 vAlbedoInfos;vec2 vBaseWeightInfos;vec2 vBaseDiffuseRoughnessInfos;vec4 vAmbientInfos;vec2 vOpacityInfos;vec2 vEmissiveInfos;vec2 vLightmapInfos;vec3 vReflectivityInfos;vec2 vMicroSurfaceSamplerInfos;vec3 vBumpInfos;mat4 albedoMatrix;mat4 baseWeightMatrix;mat4 baseDiffuseRoughnessMatrix;mat4 ambientMatrix;mat4 opacityMatrix;mat4 emissiveMatrix;mat4 lightmapMatrix;mat4 reflectivityMatrix;mat4 microSurfaceSamplerMatrix;mat4 bumpMatrix;vec2 vTangentSpaceParams;vec4 vAlbedoColor;float baseWeight;float baseDiffuseRoughness;vec4 vLightingIntensity;float pointSize;vec4 vReflectivityColor;vec3 vEmissiveColor;vec3 vAmbientColor;vec2 vDebugMode;vec4 vMetallicReflectanceFactors;vec2 vMetallicReflectanceInfos;mat4 metallicReflectanceMatrix;vec2 vReflectanceInfos;mat4 reflectanceMatrix;vec4 cameraInfo;vec4 vTextureRepetitionHexTilingParams;vec2 vReflectionInfos;mat4 reflectionMatrix;vec3 vReflectionMicrosurfaceInfos;vec3 vReflectionPosition;vec3 vReflectionSize;vec2 vReflectionFilteringInfo;vec3 vReflectionDominantDirection;vec3 vReflectionColor;vec3 vSphericalL00;vec3 vSphericalL1_1;vec3 vSphericalL10;vec3 vSphericalL11;vec3 vSphericalL2_2;vec3 vSphericalL2_1;vec3 vSphericalL20;vec3 vSphericalL21;vec3 vSphericalL22;vec3 vSphericalX;vec3 vSphericalY;vec3 vSphericalZ;vec3 vSphericalXX_ZZ;vec3 vSphericalYY_ZZ;vec3 vSphericalZZ;vec3 vSphericalXY;vec3 vSphericalYZ;vec3 vSphericalZX;
392
+ `;t.ShaderStore.IncludesShadersStore[i]||(t.ShaderStore.IncludesShadersStore[i]=o),e.s(["pbrBRDFFunctions",0,{name:i,shader:o}])},11692,e=>{"use strict";var t=e.i(37875);e.i(23044),e.i(64010);let i="pbrUboDeclaration",o=`layout(std140,column_major) uniform;uniform Material {vec2 vAlbedoInfos;vec2 vBaseWeightInfos;vec2 vBaseDiffuseRoughnessInfos;vec4 vAmbientInfos;vec2 vOpacityInfos;vec2 vEmissiveInfos;vec2 vLightmapInfos;vec3 vReflectivityInfos;vec2 vMicroSurfaceSamplerInfos;vec3 vBumpInfos;mat4 albedoMatrix;mat4 baseWeightMatrix;mat4 baseDiffuseRoughnessMatrix;mat4 ambientMatrix;mat4 opacityMatrix;mat4 emissiveMatrix;mat4 lightmapMatrix;mat4 reflectivityMatrix;mat4 microSurfaceSamplerMatrix;mat4 bumpMatrix;vec2 vTangentSpaceParams;vec4 vAlbedoColor;float baseWeight;float baseDiffuseRoughness;vec4 vLightingIntensity;float pointSize;vec4 vReflectivityColor;vec3 vEmissiveColor;vec3 vAmbientColor;vec2 vDebugMode;vec4 vMetallicReflectanceFactors;vec2 vMetallicReflectanceInfos;mat4 metallicReflectanceMatrix;vec2 vReflectanceInfos;mat4 reflectanceMatrix;vec4 cameraInfo;vec4 vTextureRepetitionHexTilingParams;vec2 vReflectionInfos;mat4 reflectionMatrix;vec3 vReflectionMicrosurfaceInfos;vec3 vReflectionPosition;vec3 vReflectionSize;vec2 vReflectionFilteringInfo;vec3 vReflectionDominantDirection;vec3 vReflectionColor;vec3 vSphericalL00;vec3 vSphericalL1_1;vec3 vSphericalL10;vec3 vSphericalL11;vec3 vSphericalL2_2;vec3 vSphericalL2_1;vec3 vSphericalL20;vec3 vSphericalL21;vec3 vSphericalL22;vec3 vSphericalX;vec3 vSphericalY;vec3 vSphericalZ;vec3 vSphericalXX_ZZ;vec3 vSphericalYY_ZZ;vec3 vSphericalZZ;vec3 vSphericalXY;vec3 vSphericalYZ;vec3 vSphericalZX;
393
393
  #define ADDITIONAL_UBO_DECLARATION
394
394
  };
395
395
  #include<sceneUboDeclaration>
396
396
  #include<meshUboDeclaration>
397
- `;t.ShaderStore.IncludesShadersStore[i]||(t.ShaderStore.IncludesShadersStore[i]=o),e.s(["pbrUboDeclaration",0,{name:i,shader:o}])},16355,27519,21933,e=>{"use strict";var t=e.i(1719);let i="bumpFragmentMainFunctions",o=`#ifndef TEXRD_DEFINED
397
+ `;t.ShaderStore.IncludesShadersStore[i]||(t.ShaderStore.IncludesShadersStore[i]=o),e.s(["pbrUboDeclaration",0,{name:i,shader:o}])},33053,73525,31814,e=>{"use strict";var t=e.i(37875);let i="bumpFragmentMainFunctions",o=`#ifndef TEXRD_DEFINED
398
398
  #define TEXRD(s,uv) texture2D(s,uv)
399
399
  #define TEXRD_DEFINED
400
400
  #endif
@@ -459,7 +459,7 @@ vec3 perturbNormal(mat3 cotangentFrame,vec3 textureSample,float scale)
459
459
  mat3 cotangent_frame(vec3 normal,vec3 p,vec2 uv,vec2 tangentSpaceParams)
460
460
  {vec3 dp1=dFdx(p);vec3 dp2=dFdy(p);vec2 duv1=dFdx(uv);vec2 duv2=dFdy(uv);vec3 dp2perp=cross(dp2,normal);vec3 dp1perp=cross(normal,dp1);vec3 tangent=dp2perp*duv1.x+dp1perp*duv2.x;vec3 bitangent=dp2perp*duv1.y+dp1perp*duv2.y;tangent*=tangentSpaceParams.x;bitangent*=tangentSpaceParams.y;float det=max(dot(tangent,tangent),dot(bitangent,bitangent));float invmax=det==0.0 ? 0.0 : inversesqrt(det);return mat3(tangent*invmax,bitangent*invmax,normal);}
461
461
  #endif
462
- `;t.ShaderStore.IncludesShadersStore[i]||(t.ShaderStore.IncludesShadersStore[i]=o),e.s(["bumpFragmentMainFunctions",0,{name:i,shader:o}],16355),e.i(74393);let a="bumpFragmentFunctions",r=`#if defined(BUMP)
462
+ `;t.ShaderStore.IncludesShadersStore[i]||(t.ShaderStore.IncludesShadersStore[i]=o),e.s(["bumpFragmentMainFunctions",0,{name:i,shader:o}],33053),e.i(32172);let a="bumpFragmentFunctions",r=`#if defined(BUMP)
463
463
  #include<samplerFragmentDeclaration>(_DEFINENAME_,BUMP,_VARYINGNAME_,Bump,_SAMPLERNAME_,bump)
464
464
  #endif
465
465
  #if defined(DETAIL)
@@ -489,7 +489,7 @@ return -texCoordOffset;
489
489
  #endif
490
490
  }
491
491
  #endif
492
- `;t.ShaderStore.IncludesShadersStore[a]||(t.ShaderStore.IncludesShadersStore[a]=r),e.s(["bumpFragmentFunctions",0,{name:a,shader:r}],27519);let n="bumpFragment",l=`vec2 uvOffset=vec2(0.0,0.0);
492
+ `;t.ShaderStore.IncludesShadersStore[a]||(t.ShaderStore.IncludesShadersStore[a]=r),e.s(["bumpFragmentFunctions",0,{name:a,shader:r}],73525);let n="bumpFragment",l=`vec2 uvOffset=vec2(0.0,0.0);
493
493
  #if defined(BUMP) || defined(PARALLAX) || defined(DETAIL)
494
494
  #ifdef NORMALXYSCALE
495
495
  float normalScale=1.0;
@@ -541,7 +541,7 @@ normalW=perturbNormalBase(TBN,blendedNormal,vBumpInfos.y);
541
541
  #elif defined(DETAIL)
542
542
  detailNormal.xy*=vDetailInfos.z;normalW=perturbNormalBase(TBN,detailNormal,vDetailInfos.z);
543
543
  #endif
544
- `;t.ShaderStore.IncludesShadersStore[n]||(t.ShaderStore.IncludesShadersStore[n]=l),e.s(["bumpFragment",0,{name:n,shader:l}],21933)},29662,e=>{"use strict";var t=e.i(1719);let i="decalFragment",o=`#ifdef DECAL
544
+ `;t.ShaderStore.IncludesShadersStore[n]||(t.ShaderStore.IncludesShadersStore[n]=l),e.s(["bumpFragment",0,{name:n,shader:l}],31814)},582,e=>{"use strict";var t=e.i(37875);let i="decalFragment",o=`#ifdef DECAL
545
545
  #ifdef GAMMADECAL
546
546
  decalColor.rgb=toLinearSpace(decalColor.rgb);
547
547
  #endif
@@ -550,7 +550,7 @@ decalColor.a*=decalColor.a;
550
550
  #endif
551
551
  surfaceAlbedo.rgb=mix(surfaceAlbedo.rgb,decalColor.rgb,decalColor.a);
552
552
  #endif
553
- `;t.ShaderStore.IncludesShadersStore[i]||(t.ShaderStore.IncludesShadersStore[i]=o),e.s(["decalFragment",0,{name:i,shader:o}])},56098,e=>{"use strict";var t=e.i(1719);let i="clusteredLightingFunctions",o=`struct ClusteredLight {vec4 vLightData;vec4 vLightDiffuse;vec4 vLightSpecular;vec4 vLightDirection;vec4 vLightFalloff;};
553
+ `;t.ShaderStore.IncludesShadersStore[i]||(t.ShaderStore.IncludesShadersStore[i]=o),e.s(["decalFragment",0,{name:i,shader:o}])},53868,e=>{"use strict";var t=e.i(37875);let i="clusteredLightingFunctions",o=`struct ClusteredLight {vec4 vLightData;vec4 vLightDiffuse;vec4 vLightSpecular;vec4 vLightDirection;vec4 vLightFalloff;};
554
554
  #define inline
555
555
  ClusteredLight getClusteredLight(sampler2D lightDataTexture,int index) {return ClusteredLight(
556
556
  texelFetch(lightDataTexture,ivec2(0,index),0),
@@ -560,7 +560,7 @@ texelFetch(lightDataTexture,ivec2(3,index),0),
560
560
  texelFetch(lightDataTexture,ivec2(4,index),0)
561
561
  );}
562
562
  int getClusteredSliceIndex(vec2 sliceData,float viewDepth) {return int(log(viewDepth)*sliceData.x+sliceData.y);}
563
- `;t.ShaderStore.IncludesShadersStore[i]||(t.ShaderStore.IncludesShadersStore[i]=o),e.s(["clusteredLightingFunctions",0,{name:i,shader:o}])},79908,e=>{"use strict";var t=e.i(1719);let i="lightFragment",o=`#ifdef LIGHT{X}
563
+ `;t.ShaderStore.IncludesShadersStore[i]||(t.ShaderStore.IncludesShadersStore[i]=o),e.s(["clusteredLightingFunctions",0,{name:i,shader:o}])},11989,e=>{"use strict";var t=e.i(37875);let i="lightFragment",o=`#ifdef LIGHT{X}
564
564
  #if defined(SHADOWONLY) || defined(LIGHTMAP) && defined(LIGHTMAPEXCLUDED{X}) && defined(LIGHTMAPNOSPECULAR{X})
565
565
  #else
566
566
  vec4 diffuse{X}=light{X}.vLightDiffuse;
@@ -938,7 +938,7 @@ sheenBase+=info.sheen.rgb*shadow;
938
938
  #endif
939
939
  #endif
940
940
  #endif
941
- `;t.ShaderStore.IncludesShadersStore[i]||(t.ShaderStore.IncludesShadersStore[i]=o),e.s(["lightFragment",0,{name:i,shader:o}])},74393,102,e=>{"use strict";var t=e.i(1719);let i="samplerFragmentDeclaration",o=`#ifdef _DEFINENAME_
941
+ `;t.ShaderStore.IncludesShadersStore[i]||(t.ShaderStore.IncludesShadersStore[i]=o),e.s(["lightFragment",0,{name:i,shader:o}])},32172,33165,e=>{"use strict";var t=e.i(37875);let i="samplerFragmentDeclaration",o=`#ifdef _DEFINENAME_
942
942
  #if _DEFINENAME_DIRECTUV==1
943
943
  #define v_VARYINGNAME_UV vMainUV1
944
944
  #elif _DEFINENAME_DIRECTUV==2
@@ -956,7 +956,7 @@ varying vec2 v_VARYINGNAME_UV;
956
956
  #endif
957
957
  uniform sampler2D _SAMPLERNAME_Sampler;
958
958
  #endif
959
- `;t.ShaderStore.IncludesShadersStore[i]||(t.ShaderStore.IncludesShadersStore[i]=o),e.s(["samplerFragmentDeclaration",0,{name:i,shader:o}],74393);let a="reflectionFunction",r=`vec3 computeFixedEquirectangularCoords(vec4 worldPos,vec3 worldNormal,vec3 direction)
959
+ `;t.ShaderStore.IncludesShadersStore[i]||(t.ShaderStore.IncludesShadersStore[i]=o),e.s(["samplerFragmentDeclaration",0,{name:i,shader:o}],32172);let a="reflectionFunction",r=`vec3 computeFixedEquirectangularCoords(vec4 worldPos,vec3 worldNormal,vec3 direction)
960
960
  {float lon=atan(direction.z,direction.x);float lat=acos(direction.y);vec2 sphereCoords=vec2(lon,lat)*RECIPROCAL_PI2*2.0;float s=sphereCoords.x*0.5+0.5;float t=sphereCoords.y;return vec3(s,t,0); }
961
961
  vec3 computeMirroredFixedEquirectangularCoords(vec4 worldPos,vec3 worldNormal,vec3 direction)
962
962
  {float lon=atan(direction.z,direction.x);float lat=acos(direction.y);vec2 sphereCoords=vec2(lon,lat)*RECIPROCAL_PI2*2.0;float s=sphereCoords.x*0.5+0.5;float t=sphereCoords.y;return vec3(1.0-s,t,0); }
@@ -1018,7 +1018,7 @@ return vec3(0,0,0);
1018
1018
  #endif
1019
1019
  }
1020
1020
  #endif
1021
- `;t.ShaderStore.IncludesShadersStore[a]||(t.ShaderStore.IncludesShadersStore[a]=r),e.s(["reflectionFunction",0,{name:a,shader:r}],102)},69296,34473,e=>{"use strict";var t=e.i(1719);let i="pbrFragmentReflectionDeclaration",o=`#ifdef REFLECTION
1021
+ `;t.ShaderStore.IncludesShadersStore[a]||(t.ShaderStore.IncludesShadersStore[a]=r),e.s(["reflectionFunction",0,{name:a,shader:r}],33165)},82784,91468,e=>{"use strict";var t=e.i(37875);let i="pbrFragmentReflectionDeclaration",o=`#ifdef REFLECTION
1022
1022
  #ifdef REFLECTIONMAP_3D
1023
1023
  #define sampleReflection(s,c) textureCube(s,c)
1024
1024
  uniform samplerCube reflectionSampler;
@@ -1050,7 +1050,7 @@ varying vec3 vDirectionW;
1050
1050
  #endif
1051
1051
  #endif
1052
1052
  #endif
1053
- `;t.ShaderStore.IncludesShadersStore[i]||(t.ShaderStore.IncludesShadersStore[i]=o),e.s(["pbrFragmentReflectionDeclaration",0,{name:i,shader:o}],69296);let a="pbrIBLFunctions",r=`#if defined(REFLECTION) || defined(SS_REFRACTION)
1053
+ `;t.ShaderStore.IncludesShadersStore[i]||(t.ShaderStore.IncludesShadersStore[i]=o),e.s(["pbrFragmentReflectionDeclaration",0,{name:i,shader:o}],82784);let a="pbrIBLFunctions",r=`#if defined(REFLECTION) || defined(SS_REFRACTION)
1054
1054
  float getLodFromAlphaG(float cubeMapDimensionPixels,float microsurfaceAverageSlope) {float microsurfaceAverageSlopeTexels=cubeMapDimensionPixels*microsurfaceAverageSlope;float lod=log2(microsurfaceAverageSlopeTexels);return lod;}
1055
1055
  float getLinearLodFromRoughness(float cubeMapDimensionPixels,float roughness) {float lod=log2(cubeMapDimensionPixels)*roughness;return lod;}
1056
1056
  #endif
@@ -1064,7 +1064,7 @@ float environmentHorizonOcclusion(vec3 view,vec3 normal,vec3 geometricNormal) {v
1064
1064
  #define UNPACK_LOD(x) (1.0-x)*255.0
1065
1065
  float getLodFromAlphaG(float cubeMapDimensionPixels,float alphaG,float NdotV) {float microsurfaceAverageSlope=alphaG;microsurfaceAverageSlope*=sqrt(abs(NdotV));return getLodFromAlphaG(cubeMapDimensionPixels,microsurfaceAverageSlope);}
1066
1066
  #endif
1067
- `;t.ShaderStore.IncludesShadersStore[a]||(t.ShaderStore.IncludesShadersStore[a]=r),e.s(["pbrIBLFunctions",0,{name:a,shader:r}],34473)},7876,53141,66403,6654,14861,81650,28019,27320,4071,32186,7152,e=>{"use strict";var t=e.i(1719);e.i(57972);let i="pbrFragmentExtraDeclaration",o=`varying vec3 vPositionW;
1067
+ `;t.ShaderStore.IncludesShadersStore[a]||(t.ShaderStore.IncludesShadersStore[a]=r),e.s(["pbrIBLFunctions",0,{name:a,shader:r}],91468)},91138,79587,43899,16687,79671,47939,46960,73088,79795,2834,14253,e=>{"use strict";var t=e.i(37875);e.i(46349);let i="pbrFragmentExtraDeclaration",o=`varying vec3 vPositionW;
1068
1068
  #if DEBUGMODE>0
1069
1069
  varying vec4 vClipSpacePosition;
1070
1070
  #endif
@@ -1081,15 +1081,15 @@ varying vec4 vColor;
1081
1081
  #if defined(CLUSTLIGHT_BATCH) && CLUSTLIGHT_BATCH>0
1082
1082
  varying float vViewDepth;
1083
1083
  #endif
1084
- `;t.ShaderStore.IncludesShadersStore[i]||(t.ShaderStore.IncludesShadersStore[i]=o),e.s(["pbrFragmentExtraDeclaration",0,{name:i,shader:o}],7876);let a="subSurfaceScatteringFunctions",r=`bool testLightingForSSS(float diffusionProfile)
1085
- {return diffusionProfile<1.;}`;t.ShaderStore.IncludesShadersStore[a]||(t.ShaderStore.IncludesShadersStore[a]=r),e.s(["subSurfaceScatteringFunctions",0,{name:a,shader:r}],53141);let n="importanceSampling",l=`vec3 hemisphereCosSample(vec2 u) {float phi=2.*PI*u.x;float cosTheta2=1.-u.y;float cosTheta=sqrt(cosTheta2);float sinTheta=sqrt(1.-cosTheta2);return vec3(sinTheta*cos(phi),sinTheta*sin(phi),cosTheta);}
1084
+ `;t.ShaderStore.IncludesShadersStore[i]||(t.ShaderStore.IncludesShadersStore[i]=o),e.s(["pbrFragmentExtraDeclaration",0,{name:i,shader:o}],91138);let a="subSurfaceScatteringFunctions",r=`bool testLightingForSSS(float diffusionProfile)
1085
+ {return diffusionProfile<1.;}`;t.ShaderStore.IncludesShadersStore[a]||(t.ShaderStore.IncludesShadersStore[a]=r),e.s(["subSurfaceScatteringFunctions",0,{name:a,shader:r}],79587);let n="importanceSampling",l=`vec3 hemisphereCosSample(vec2 u) {float phi=2.*PI*u.x;float cosTheta2=1.-u.y;float cosTheta=sqrt(cosTheta2);float sinTheta=sqrt(1.-cosTheta2);return vec3(sinTheta*cos(phi),sinTheta*sin(phi),cosTheta);}
1086
1086
  vec3 hemisphereImportanceSampleDggx(vec2 u,float a) {float phi=2.*PI*u.x;float cosTheta2=(1.-u.y)/(1.+(a+1.)*((a-1.)*u.y));float cosTheta=sqrt(cosTheta2);float sinTheta=sqrt(1.-cosTheta2);return vec3(sinTheta*cos(phi),sinTheta*sin(phi),cosTheta);}
1087
1087
  vec3 hemisphereImportanceSampleDggxAnisotropic(vec2 Xi,float alphaTangent,float alphaBitangent)
1088
1088
  {alphaTangent=max(alphaTangent,0.0001);alphaBitangent=max(alphaBitangent,0.0001);float phi=atan(alphaBitangent/alphaTangent*tan(2.0*3.14159265*Xi.x));if (Xi.x>0.5) phi+=3.14159265;
1089
1089
  float cosPhi=cos(phi);float sinPhi=sin(phi);float alpha2=(cosPhi*cosPhi)/(alphaTangent*alphaTangent) +
1090
1090
  (sinPhi*sinPhi)/(alphaBitangent*alphaBitangent);float tanTheta2=Xi.y/(1.0-Xi.y)/alpha2;float cosTheta=1.0/sqrt(1.0+tanTheta2);float sinTheta=sqrt(max(0.0,1.0-cosTheta*cosTheta));return vec3(sinTheta*cosPhi,sinTheta*sinPhi,cosTheta);}
1091
1091
  vec3 hemisphereImportanceSampleDCharlie(vec2 u,float a) {
1092
- float phi=2.*PI*u.x;float sinTheta=pow(u.y,a/(2.*a+1.));float cosTheta=sqrt(1.-sinTheta*sinTheta);return vec3(sinTheta*cos(phi),sinTheta*sin(phi),cosTheta);}`;t.ShaderStore.IncludesShadersStore[n]||(t.ShaderStore.IncludesShadersStore[n]=l),e.s(["importanceSampling",0,{name:n,shader:l}],66403);let f="pbrHelperFunctions",s=`#define MINIMUMVARIANCE 0.0005
1092
+ float phi=2.*PI*u.x;float sinTheta=pow(u.y,a/(2.*a+1.));float cosTheta=sqrt(1.-sinTheta*sinTheta);return vec3(sinTheta*cos(phi),sinTheta*sin(phi),cosTheta);}`;t.ShaderStore.IncludesShadersStore[n]||(t.ShaderStore.IncludesShadersStore[n]=l),e.s(["importanceSampling",0,{name:n,shader:l}],43899);let f="pbrHelperFunctions",s=`#define MINIMUMVARIANCE 0.0005
1093
1093
  #ifndef TEXRD_DEFINED
1094
1094
  #define TEXRD(s,uv) texture2D(s,uv)
1095
1095
  #define TEXRD_DEFINED
@@ -1128,7 +1128,7 @@ clearCoatIntensity);return clearCoatAbsorption;}
1128
1128
  float computeDefaultMicroSurface(float microSurface,vec3 reflectivityColor)
1129
1129
  {const float kReflectivityNoAlphaWorkflow_SmoothnessMax=0.95;float reflectivityLuminance=getLuminance(reflectivityColor);float reflectivityLuma=sqrt(reflectivityLuminance);microSurface=reflectivityLuma*kReflectivityNoAlphaWorkflow_SmoothnessMax;return microSurface;}
1130
1130
  #endif
1131
- `;t.ShaderStore.IncludesShadersStore[f]||(t.ShaderStore.IncludesShadersStore[f]=s),e.s(["pbrHelperFunctions",0,{name:f,shader:s}],6654),e.i(70606);let c="pbrDirectLightingSetupFunctions",d=`struct preLightingInfo
1131
+ `;t.ShaderStore.IncludesShadersStore[f]||(t.ShaderStore.IncludesShadersStore[f]=s),e.s(["pbrHelperFunctions",0,{name:f,shader:s}],16687),e.i(56090);let c="pbrDirectLightingSetupFunctions",d=`struct preLightingInfo
1132
1132
  {vec3 lightOffset;float lightDistanceSquared;float lightDistance;float attenuation;vec3 L;vec3 H;float NdotV;float NdotLUnclamped;float NdotL;float VdotH;float LdotV;float roughness;float diffuseRoughness;vec3 surfaceAlbedo;
1133
1133
  #ifdef IRIDESCENCE
1134
1134
  float iridescenceIntensity;
@@ -1161,7 +1161,7 @@ result.areaLightFresnel=data.Fresnel;result.areaLightSpecular=data.Specular;
1161
1161
  #endif
1162
1162
  result.areaLightDiffuse=data.Diffuse;result.LdotV=0.;result.roughness=0.;result.diffuseRoughness=0.;result.surfaceAlbedo=vec3(0.);return result;}
1163
1163
  #endif
1164
- `;t.ShaderStore.IncludesShadersStore[c]||(t.ShaderStore.IncludesShadersStore[c]=d),e.s(["pbrDirectLightingSetupFunctions",0,{name:c,shader:d}],14861);let u="pbrDirectLightingFalloffFunctions",h=`float computeDistanceLightFalloff_Standard(vec3 lightOffset,float range)
1164
+ `;t.ShaderStore.IncludesShadersStore[c]||(t.ShaderStore.IncludesShadersStore[c]=d),e.s(["pbrDirectLightingSetupFunctions",0,{name:c,shader:d}],79671);let u="pbrDirectLightingFalloffFunctions",h=`float computeDistanceLightFalloff_Standard(vec3 lightOffset,float range)
1165
1165
  {return max(0.,1.0-length(lightOffset)/range);}
1166
1166
  float computeDistanceLightFalloff_Physical(float lightDistanceSquared)
1167
1167
  {return 1.0/maxEps(lightDistanceSquared);}
@@ -1197,7 +1197,7 @@ return computeDirectionalLightFalloff_GLTF(lightDirection,directionToLightCenter
1197
1197
  #else
1198
1198
  return computeDirectionalLightFalloff_Standard(lightDirection,directionToLightCenterW,cosHalfAngle,exponent);
1199
1199
  #endif
1200
- }`;t.ShaderStore.IncludesShadersStore[u]||(t.ShaderStore.IncludesShadersStore[u]=h),e.s(["pbrDirectLightingFalloffFunctions",0,{name:u,shader:h}],81650);let g="hdrFilteringFunctions",v=`#if NUM_SAMPLES
1200
+ }`;t.ShaderStore.IncludesShadersStore[u]||(t.ShaderStore.IncludesShadersStore[u]=h),e.s(["pbrDirectLightingFalloffFunctions",0,{name:u,shader:h}],47939);let g="hdrFilteringFunctions",v=`#if NUM_SAMPLES
1201
1201
  #if NUM_SAMPLES>0
1202
1202
  #if defined(WEBGL2) || defined(WEBGPU) || defined(NATIVE)
1203
1203
  float radicalInverse_VdC(uint bits)
@@ -1342,7 +1342,7 @@ result=result/weight;return result;}
1342
1342
  #endif
1343
1343
  #endif
1344
1344
  #endif
1345
- `;t.ShaderStore.IncludesShadersStore[g]||(t.ShaderStore.IncludesShadersStore[g]=v),e.s(["hdrFilteringFunctions",0,{name:g,shader:v}],28019);let m="pbrDirectLightingFunctions",p=`#define CLEARCOATREFLECTANCE90 1.0
1345
+ `;t.ShaderStore.IncludesShadersStore[g]||(t.ShaderStore.IncludesShadersStore[g]=v),e.s(["hdrFilteringFunctions",0,{name:g,shader:v}],46960);let m="pbrDirectLightingFunctions",p=`#define CLEARCOATREFLECTANCE90 1.0
1346
1346
  struct lightingInfo
1347
1347
  {vec3 diffuse;
1348
1348
  #ifdef SS_TRANSLUCENCY
@@ -1448,7 +1448,7 @@ float visibility=visibility_CharlieSheen(info.NdotL,info.NdotV,alphaG);
1448
1448
  float visibility=visibility_Ashikhmin(info.NdotL,info.NdotV);/* #endif */
1449
1449
  float sheenTerm=fresnel*distribution*visibility;return sheenTerm*info.attenuation*info.NdotL*lightColor;}
1450
1450
  #endif
1451
- `;t.ShaderStore.IncludesShadersStore[m]||(t.ShaderStore.IncludesShadersStore[m]=p),e.s(["pbrDirectLightingFunctions",0,{name:m,shader:p}],27320);let S="pbrBlockNormalGeometric",E=`vec3 viewDirectionW=normalize(vEyePosition.xyz-vPositionW);
1451
+ `;t.ShaderStore.IncludesShadersStore[m]||(t.ShaderStore.IncludesShadersStore[m]=p),e.s(["pbrDirectLightingFunctions",0,{name:m,shader:p}],73088);let S="pbrBlockNormalGeometric",E=`vec3 viewDirectionW=normalize(vEyePosition.xyz-vPositionW);
1452
1452
  #ifdef NORMAL
1453
1453
  vec3 normalW=normalize(vNormalW);
1454
1454
  #else
@@ -1458,7 +1458,7 @@ vec3 geometricNormalW=normalW;
1458
1458
  #if defined(TWOSIDEDLIGHTING) && defined(NORMAL)
1459
1459
  geometricNormalW=gl_FrontFacing ? geometricNormalW : -geometricNormalW;
1460
1460
  #endif
1461
- `;t.ShaderStore.IncludesShadersStore[S]||(t.ShaderStore.IncludesShadersStore[S]=E),e.s(["pbrBlockNormalGeometric",0,{name:S,shader:E}],4071);let L="pbrBlockImageProcessing",I=`#if defined(IMAGEPROCESSINGPOSTPROCESS) || defined(SS_SCATTERING)
1461
+ `;t.ShaderStore.IncludesShadersStore[S]||(t.ShaderStore.IncludesShadersStore[S]=E),e.s(["pbrBlockNormalGeometric",0,{name:S,shader:E}],79795);let L="pbrBlockImageProcessing",I=`#if defined(IMAGEPROCESSINGPOSTPROCESS) || defined(SS_SCATTERING)
1462
1462
  #if !defined(SKIPFINALCOLORCLAMP)
1463
1463
  finalColor.rgb=clamp(finalColor.rgb,0.,30.0);
1464
1464
  #endif
@@ -1469,7 +1469,7 @@ finalColor.a*=visibility;
1469
1469
  #ifdef PREMULTIPLYALPHA
1470
1470
  finalColor.rgb*=finalColor.a;
1471
1471
  #endif
1472
- `;t.ShaderStore.IncludesShadersStore[L]||(t.ShaderStore.IncludesShadersStore[L]=I),e.s(["pbrBlockImageProcessing",0,{name:L,shader:I}],32186);let D="pbrDebug",C=`#if DEBUGMODE>0
1472
+ `;t.ShaderStore.IncludesShadersStore[L]||(t.ShaderStore.IncludesShadersStore[L]=I),e.s(["pbrBlockImageProcessing",0,{name:L,shader:I}],2834);let D="pbrDebug",C=`#if DEBUGMODE>0
1473
1473
  if (vClipSpacePosition.x/vClipSpacePosition.w>=vDebugMode.x) {
1474
1474
  #if DEBUGMODE==1
1475
1475
  gl_FragColor.rgb=vPositionW.rgb;
@@ -1653,4 +1653,4 @@ return;
1653
1653
  #endif
1654
1654
  }
1655
1655
  #endif
1656
- `;t.ShaderStore.IncludesShadersStore[D]||(t.ShaderStore.IncludesShadersStore[D]=C),e.s(["pbrDebug",0,{name:D,shader:C}],7152)}]);
1656
+ `;t.ShaderStore.IncludesShadersStore[D]||(t.ShaderStore.IncludesShadersStore[D]=C),e.s(["pbrDebug",0,{name:D,shader:C}],14253)}]);
@@ -1,4 +1,4 @@
1
- (globalThis.TURBOPACK||(globalThis.TURBOPACK=[])).push(["object"==typeof document?document.currentScript:void 0,1609,e=>{"use strict";var i=e.i(1719);let t="helperFunctions",r=`const float PI=3.1415926535897932384626433832795;const float TWO_PI=6.283185307179586;const float HALF_PI=1.5707963267948966;const float RECIPROCAL_PI=0.3183098861837907;const float RECIPROCAL_PI2=0.15915494309189535;const float RECIPROCAL_PI4=0.07957747154594767;const float HALF_MIN=5.96046448e-08;
1
+ (globalThis.TURBOPACK||(globalThis.TURBOPACK=[])).push(["object"==typeof document?document.currentScript:void 0,87027,e=>{"use strict";var i=e.i(37875);let t="helperFunctions",r=`const float PI=3.1415926535897932384626433832795;const float TWO_PI=6.283185307179586;const float HALF_PI=1.5707963267948966;const float RECIPROCAL_PI=0.3183098861837907;const float RECIPROCAL_PI2=0.15915494309189535;const float RECIPROCAL_PI4=0.07957747154594767;const float HALF_MIN=5.96046448e-08;
2
2
  const float LinearEncodePowerApprox=2.2;const float GammaEncodePowerApprox=1.0/LinearEncodePowerApprox;const vec3 LuminanceEncodeApprox=vec3(0.2126,0.7152,0.0722);const float Epsilon=0.0000001;
3
3
  #define saturate(x) clamp(x,0.0,1.0)
4
4
  #define absEps(x) abs(x)+Epsilon
@@ -116,25 +116,25 @@ float uint2float(uint i) {return uintBitsToFloat(0x3F800000u | (i>>9u))-1.0;}
116
116
  vec2 plasticSequence(const uint rstate) {return vec2(uint2float(rstate*3242174889u),
117
117
  uint2float(rstate*2447445414u));}
118
118
  #endif
119
- `;i.ShaderStore.IncludesShadersStore[t]||(i.ShaderStore.IncludesShadersStore[t]=r),e.s(["helperFunctions",0,{name:t,shader:r}])},12209,e=>{"use strict";var i=e.i(1719);let t="sceneUboDeclaration",r=`layout(std140,column_major) uniform;uniform Scene {mat4 viewProjection;
119
+ `;i.ShaderStore.IncludesShadersStore[t]||(i.ShaderStore.IncludesShadersStore[t]=r),e.s(["helperFunctions",0,{name:t,shader:r}])},23044,e=>{"use strict";var i=e.i(37875);let t="sceneUboDeclaration",r=`layout(std140,column_major) uniform;uniform Scene {mat4 viewProjection;
120
120
  #ifdef MULTIVIEW
121
121
  mat4 viewProjectionR;
122
122
  #endif
123
123
  mat4 view;mat4 projection;vec4 vEyePosition;mat4 inverseProjection;};
124
- `;i.ShaderStore.IncludesShadersStore[t]||(i.ShaderStore.IncludesShadersStore[t]=r),e.s(["sceneUboDeclaration",0,{name:t,shader:r}])},81108,57972,30964,e=>{"use strict";var i=e.i(1719);let t="meshUboDeclaration",r=`#ifdef WEBGL2
124
+ `;i.ShaderStore.IncludesShadersStore[t]||(i.ShaderStore.IncludesShadersStore[t]=r),e.s(["sceneUboDeclaration",0,{name:t,shader:r}])},64010,46349,85394,e=>{"use strict";var i=e.i(37875);let t="meshUboDeclaration",r=`#ifdef WEBGL2
125
125
  uniform mat4 world;uniform float visibility;
126
126
  #else
127
127
  layout(std140,column_major) uniform;uniform Mesh
128
128
  {mat4 world;float visibility;};
129
129
  #endif
130
130
  #define WORLD_UBO
131
- `;i.ShaderStore.IncludesShadersStore[t]||(i.ShaderStore.IncludesShadersStore[t]=r),e.s(["meshUboDeclaration",0,{name:t,shader:r}],81108);let a="mainUVVaryingDeclaration",n=`#ifdef MAINUV{X}
131
+ `;i.ShaderStore.IncludesShadersStore[t]||(i.ShaderStore.IncludesShadersStore[t]=r),e.s(["meshUboDeclaration",0,{name:t,shader:r}],64010);let a="mainUVVaryingDeclaration",n=`#ifdef MAINUV{X}
132
132
  varying vec2 vMainUV{X};
133
133
  #endif
134
- `;i.ShaderStore.IncludesShadersStore[a]||(i.ShaderStore.IncludesShadersStore[a]=n),e.s(["mainUVVaryingDeclaration",0,{name:a,shader:n}],57972);let o="logDepthDeclaration",s=`#ifdef LOGARITHMICDEPTH
134
+ `;i.ShaderStore.IncludesShadersStore[a]||(i.ShaderStore.IncludesShadersStore[a]=n),e.s(["mainUVVaryingDeclaration",0,{name:a,shader:n}],46349);let o="logDepthDeclaration",s=`#ifdef LOGARITHMICDEPTH
135
135
  uniform float logarithmicDepthConstant;varying float vFragmentDepth;
136
136
  #endif
137
- `;i.ShaderStore.IncludesShadersStore[o]||(i.ShaderStore.IncludesShadersStore[o]=s),e.s(["logDepthDeclaration",0,{name:o,shader:s}],30964)},41980,e=>{"use strict";var i=e.i(1719);let t="harmonicsFunctions",r=`#ifdef USESPHERICALFROMREFLECTIONMAP
137
+ `;i.ShaderStore.IncludesShadersStore[o]||(i.ShaderStore.IncludesShadersStore[o]=s),e.s(["logDepthDeclaration",0,{name:o,shader:s}],85394)},98932,e=>{"use strict";var i=e.i(37875);let t="harmonicsFunctions",r=`#ifdef USESPHERICALFROMREFLECTIONMAP
138
138
  #ifdef SPHERICAL_HARMONICS
139
139
  vec3 computeEnvironmentIrradiance(vec3 normal) {return vSphericalL00
140
140
  + vSphericalL1_1*(normal.y)
@@ -149,7 +149,7 @@ vec3 computeEnvironmentIrradiance(vec3 normal) {return vSphericalL00
149
149
  vec3 computeEnvironmentIrradiance(vec3 normal) {float Nx=normal.x;float Ny=normal.y;float Nz=normal.z;vec3 C1=vSphericalZZ.rgb;vec3 Cx=vSphericalX.rgb;vec3 Cy=vSphericalY.rgb;vec3 Cz=vSphericalZ.rgb;vec3 Cxx_zz=vSphericalXX_ZZ.rgb;vec3 Cyy_zz=vSphericalYY_ZZ.rgb;vec3 Cxy=vSphericalXY.rgb;vec3 Cyz=vSphericalYZ.rgb;vec3 Czx=vSphericalZX.rgb;vec3 a1=Cyy_zz*Ny+Cy;vec3 a2=Cyz*Nz+a1;vec3 b1=Czx*Nz+Cx;vec3 b2=Cxy*Ny+b1;vec3 b3=Cxx_zz*Nx+b2;vec3 t1=Cz *Nz+C1;vec3 t2=a2 *Ny+t1;vec3 t3=b3 *Nx+t2;return t3;}
150
150
  #endif
151
151
  #endif
152
- `;i.ShaderStore.IncludesShadersStore[t]||(i.ShaderStore.IncludesShadersStore[t]=r),e.s(["harmonicsFunctions",0,{name:t,shader:r}])},72979,e=>{"use strict";var i=e.i(1719);let t="pbrBRDFFunctions",r=`#define FRESNEL_MAXIMUM_ON_ROUGH 0.25
152
+ `;i.ShaderStore.IncludesShadersStore[t]||(i.ShaderStore.IncludesShadersStore[t]=r),e.s(["harmonicsFunctions",0,{name:t,shader:r}])},85916,e=>{"use strict";var i=e.i(37875);let t="pbrBRDFFunctions",r=`#define FRESNEL_MAXIMUM_ON_ROUGH 0.25
153
153
  #define BRDF_DIFFUSE_MODEL_EON 0
154
154
  #define BRDF_DIFFUSE_MODEL_BURLEY 1
155
155
  #define BRDF_DIFFUSE_MODEL_LAMBERT 2
@@ -322,7 +322,7 @@ vec3 transmittanceBRDF_Burley(const vec3 tintColor,const vec3 diffusionDistance,
322
322
  float computeWrappedDiffuseNdotL(float NdotL,float w) {float t=1.0+w;float invt2=1.0/square(t);return saturate((NdotL+w)*invt2);}
323
323
  #endif
324
324
  #endif
325
- `;i.ShaderStore.IncludesShadersStore[t]||(i.ShaderStore.IncludesShadersStore[t]=r),e.s(["pbrBRDFFunctions",0,{name:t,shader:r}])},88774,78263,e=>{"use strict";var i=e.i(1719);let t="bonesDeclaration",r=`#if NUM_BONE_INFLUENCERS>0
325
+ `;i.ShaderStore.IncludesShadersStore[t]||(i.ShaderStore.IncludesShadersStore[t]=r),e.s(["pbrBRDFFunctions",0,{name:t,shader:r}])},40498,71372,e=>{"use strict";var i=e.i(37875);let t="bonesDeclaration",r=`#if NUM_BONE_INFLUENCERS>0
326
326
  attribute vec4 matricesIndices;attribute vec4 matricesWeights;
327
327
  #if NUM_BONE_INFLUENCERS>4
328
328
  attribute vec4 matricesIndicesExtra;attribute vec4 matricesWeightsExtra;
@@ -351,7 +351,7 @@ return mat4(m0,m1,m2,m3);
351
351
  #endif
352
352
  #endif
353
353
  #endif
354
- `;i.ShaderStore.IncludesShadersStore[t]||(i.ShaderStore.IncludesShadersStore[t]=r),e.s(["bonesDeclaration",0,{name:t,shader:r}],88774);let a="bakedVertexAnimationDeclaration",n=`#ifdef BAKED_VERTEX_ANIMATION_TEXTURE
354
+ `;i.ShaderStore.IncludesShadersStore[t]||(i.ShaderStore.IncludesShadersStore[t]=r),e.s(["bonesDeclaration",0,{name:t,shader:r}],40498);let a="bakedVertexAnimationDeclaration",n=`#ifdef BAKED_VERTEX_ANIMATION_TEXTURE
355
355
  uniform float bakedVertexAnimationTime;
356
356
  #if !defined(WEBGL2) && !defined(WEBGPU)
357
357
  uniform vec2 bakedVertexAnimationTextureSizeInverted;
@@ -370,7 +370,7 @@ float offset=index*4.0;float frameUV=(frame+0.5)*bakedVertexAnimationTextureSize
370
370
  #endif
371
371
  }
372
372
  #endif
373
- `;i.ShaderStore.IncludesShadersStore[a]||(i.ShaderStore.IncludesShadersStore[a]=n),e.s(["bakedVertexAnimationDeclaration",0,{name:a,shader:n}],78263)},82059,e=>{"use strict";var i=e.i(1719);let t="instancesDeclaration",r=`#ifdef INSTANCES
373
+ `;i.ShaderStore.IncludesShadersStore[a]||(i.ShaderStore.IncludesShadersStore[a]=n),e.s(["bakedVertexAnimationDeclaration",0,{name:a,shader:n}],71372)},41416,e=>{"use strict";var i=e.i(37875);let t="instancesDeclaration",r=`#ifdef INSTANCES
374
374
  attribute vec4 world0;attribute vec4 world1;attribute vec4 world2;attribute vec4 world3;
375
375
  #ifdef INSTANCESCOLOR
376
376
  attribute vec4 instanceColor;
@@ -392,7 +392,7 @@ uniform mat4 world;
392
392
  uniform mat4 previousWorld;
393
393
  #endif
394
394
  #endif
395
- `;i.ShaderStore.IncludesShadersStore[t]||(i.ShaderStore.IncludesShadersStore[t]=r),e.s(["instancesDeclaration",0,{name:t,shader:r}])},92125,e=>{"use strict";var i=e.i(1719);let t="clipPlaneVertexDeclaration",r=`#ifdef CLIPPLANE
395
+ `;i.ShaderStore.IncludesShadersStore[t]||(i.ShaderStore.IncludesShadersStore[t]=r),e.s(["instancesDeclaration",0,{name:t,shader:r}])},76544,e=>{"use strict";var i=e.i(37875);let t="clipPlaneVertexDeclaration",r=`#ifdef CLIPPLANE
396
396
  uniform vec4 vClipPlane;varying float fClipDistance;
397
397
  #endif
398
398
  #ifdef CLIPPLANE2
@@ -410,7 +410,7 @@ uniform vec4 vClipPlane5;varying float fClipDistance5;
410
410
  #ifdef CLIPPLANE6
411
411
  uniform vec4 vClipPlane6;varying float fClipDistance6;
412
412
  #endif
413
- `;i.ShaderStore.IncludesShadersStore[t]||(i.ShaderStore.IncludesShadersStore[t]=r),e.s(["clipPlaneVertexDeclaration",0,{name:t,shader:r}])},99136,1e4,65474,14518,e=>{"use strict";var i=e.i(1719);let t="instancesVertex",r=`#ifdef INSTANCES
413
+ `;i.ShaderStore.IncludesShadersStore[t]||(i.ShaderStore.IncludesShadersStore[t]=r),e.s(["clipPlaneVertexDeclaration",0,{name:t,shader:r}])},66567,51390,80190,59452,e=>{"use strict";var i=e.i(37875);let t="instancesVertex",r=`#ifdef INSTANCES
414
414
  mat4 finalWorld=mat4(world0,world1,world2,world3);
415
415
  #if defined(PREPASS_VELOCITY) || defined(VELOCITY) || defined(PREPASS_VELOCITY_LINEAR) || defined(VELOCITY_LINEAR)
416
416
  mat4 finalPreviousWorld=mat4(previousWorld0,previousWorld1,
@@ -428,7 +428,7 @@ mat4 finalWorld=world;
428
428
  mat4 finalPreviousWorld=previousWorld;
429
429
  #endif
430
430
  #endif
431
- `;i.ShaderStore.IncludesShadersStore[t]||(i.ShaderStore.IncludesShadersStore[t]=r),e.s(["instancesVertex",0,{name:t,shader:r}],99136);let a="bonesVertex",n=`#ifndef BAKED_VERTEX_ANIMATION_TEXTURE
431
+ `;i.ShaderStore.IncludesShadersStore[t]||(i.ShaderStore.IncludesShadersStore[t]=r),e.s(["instancesVertex",0,{name:t,shader:r}],66567);let a="bonesVertex",n=`#ifndef BAKED_VERTEX_ANIMATION_TEXTURE
432
432
  #if NUM_BONE_INFLUENCERS>0
433
433
  mat4 influence;
434
434
  #ifdef BONETEXTURE
@@ -481,7 +481,7 @@ influence+=mBones[int(matricesIndicesExtra[3])]*matricesWeightsExtra[3];
481
481
  finalWorld=finalWorld*influence;
482
482
  #endif
483
483
  #endif
484
- `;i.ShaderStore.IncludesShadersStore[a]||(i.ShaderStore.IncludesShadersStore[a]=n),e.s(["bonesVertex",0,{name:a,shader:n}],1e4);let o="bakedVertexAnimation",s=`#ifdef BAKED_VERTEX_ANIMATION_TEXTURE
484
+ `;i.ShaderStore.IncludesShadersStore[a]||(i.ShaderStore.IncludesShadersStore[a]=n),e.s(["bonesVertex",0,{name:a,shader:n}],51390);let o="bakedVertexAnimation",s=`#ifdef BAKED_VERTEX_ANIMATION_TEXTURE
485
485
  {
486
486
  #ifdef INSTANCES
487
487
  #define BVASNAME bakedVertexAnimationSettingsInstanced
@@ -512,7 +512,7 @@ VATInfluence+=readMatrixFromRawSamplerVAT(bakedVertexAnimationTexture,matricesIn
512
512
  #endif
513
513
  finalWorld=finalWorld*VATInfluence;}
514
514
  #endif
515
- `;i.ShaderStore.IncludesShadersStore[o]||(i.ShaderStore.IncludesShadersStore[o]=s),e.s(["bakedVertexAnimation",0,{name:o,shader:s}],65474);let f="clipPlaneVertex",l=`#ifdef CLIPPLANE
515
+ `;i.ShaderStore.IncludesShadersStore[o]||(i.ShaderStore.IncludesShadersStore[o]=s),e.s(["bakedVertexAnimation",0,{name:o,shader:s}],80190);let f="clipPlaneVertex",l=`#ifdef CLIPPLANE
516
516
  fClipDistance=dot(worldPos,vClipPlane);
517
517
  #endif
518
518
  #ifdef CLIPPLANE2
@@ -530,13 +530,13 @@ fClipDistance5=dot(worldPos,vClipPlane5);
530
530
  #ifdef CLIPPLANE6
531
531
  fClipDistance6=dot(worldPos,vClipPlane6);
532
532
  #endif
533
- `;i.ShaderStore.IncludesShadersStore[f]||(i.ShaderStore.IncludesShadersStore[f]=l),e.s(["clipPlaneVertex",0,{name:f,shader:l}],14518)},72482,68852,94672,e=>{"use strict";var i=e.i(1719);let t="fogVertexDeclaration",r=`#ifdef FOG
533
+ `;i.ShaderStore.IncludesShadersStore[f]||(i.ShaderStore.IncludesShadersStore[f]=l),e.s(["clipPlaneVertex",0,{name:f,shader:l}],59452)},70638,82576,29839,e=>{"use strict";var i=e.i(37875);let t="fogVertexDeclaration",r=`#ifdef FOG
534
534
  varying vec3 vFogDistance;
535
535
  #endif
536
- `;i.ShaderStore.IncludesShadersStore[t]||(i.ShaderStore.IncludesShadersStore[t]=r),e.s(["fogVertexDeclaration",0,{name:t,shader:r}],72482);let a="fogVertex",n=`#ifdef FOG
536
+ `;i.ShaderStore.IncludesShadersStore[t]||(i.ShaderStore.IncludesShadersStore[t]=r),e.s(["fogVertexDeclaration",0,{name:t,shader:r}],70638);let a="fogVertex",n=`#ifdef FOG
537
537
  vFogDistance=(view*worldPos).xyz;
538
538
  #endif
539
- `;i.ShaderStore.IncludesShadersStore[a]||(i.ShaderStore.IncludesShadersStore[a]=n),e.s(["fogVertex",0,{name:a,shader:n}],68852);let o="vertexColorMixing",s=`#if defined(VERTEXCOLOR) || defined(INSTANCESCOLOR) && defined(INSTANCES)
539
+ `;i.ShaderStore.IncludesShadersStore[a]||(i.ShaderStore.IncludesShadersStore[a]=n),e.s(["fogVertex",0,{name:a,shader:n}],82576);let o="vertexColorMixing",s=`#if defined(VERTEXCOLOR) || defined(INSTANCESCOLOR) && defined(INSTANCES)
540
540
  vColor=vec4(1.0);
541
541
  #ifdef VERTEXCOLOR
542
542
  #ifdef VERTEXALPHA
@@ -549,7 +549,7 @@ vColor.rgb*=colorUpdated.rgb;
549
549
  vColor*=instanceColor;
550
550
  #endif
551
551
  #endif
552
- `;i.ShaderStore.IncludesShadersStore[o]||(i.ShaderStore.IncludesShadersStore[o]=s),e.s(["vertexColorMixing",0,{name:o,shader:s}],94672)},90426,32122,61241,48921,e=>{"use strict";var i=e.i(1719);let t="morphTargetsVertexGlobalDeclaration",r=`#ifdef MORPHTARGETS
552
+ `;i.ShaderStore.IncludesShadersStore[o]||(i.ShaderStore.IncludesShadersStore[o]=s),e.s(["vertexColorMixing",0,{name:o,shader:s}],29839)},46389,29263,7203,80875,e=>{"use strict";var i=e.i(37875);let t="morphTargetsVertexGlobalDeclaration",r=`#ifdef MORPHTARGETS
553
553
  uniform float morphTargetInfluences[NUM_MORPH_INFLUENCERS];
554
554
  #ifdef MORPHTARGETS_TEXTURE
555
555
  uniform float morphTargetTextureIndices[NUM_MORPH_INFLUENCERS];uniform vec3 morphTargetTextureInfo;uniform highp sampler2DArray morphTargets;vec3 readVector3FromRawSampler(int targetIndex,float vertexIndex)
@@ -570,7 +570,7 @@ float y=floor(vertexIndex/morphTargetTextureInfo.y);float x=vertexIndex-y*morphT
570
570
  }
571
571
  #endif
572
572
  #endif
573
- `;i.ShaderStore.IncludesShadersStore[t]||(i.ShaderStore.IncludesShadersStore[t]=r),e.s(["morphTargetsVertexGlobalDeclaration",0,{name:t,shader:r}],90426);let a="morphTargetsVertexDeclaration",n=`#ifdef MORPHTARGETS
573
+ `;i.ShaderStore.IncludesShadersStore[t]||(i.ShaderStore.IncludesShadersStore[t]=r),e.s(["morphTargetsVertexGlobalDeclaration",0,{name:t,shader:r}],46389);let a="morphTargetsVertexDeclaration",n=`#ifdef MORPHTARGETS
574
574
  #ifndef MORPHTARGETS_TEXTURE
575
575
  #ifdef MORPHTARGETS_POSITION
576
576
  attribute vec3 position{X};
@@ -594,12 +594,12 @@ attribute vec4 color{X};
594
594
  uniform float morphTargetCount;
595
595
  #endif
596
596
  #endif
597
- `;i.ShaderStore.IncludesShadersStore[a]||(i.ShaderStore.IncludesShadersStore[a]=n),e.s(["morphTargetsVertexDeclaration",0,{name:a,shader:n}],32122);let o="morphTargetsVertexGlobal",s=`#ifdef MORPHTARGETS
597
+ `;i.ShaderStore.IncludesShadersStore[a]||(i.ShaderStore.IncludesShadersStore[a]=n),e.s(["morphTargetsVertexDeclaration",0,{name:a,shader:n}],29263);let o="morphTargetsVertexGlobal",s=`#ifdef MORPHTARGETS
598
598
  #ifdef MORPHTARGETS_TEXTURE
599
599
  float vertexID;
600
600
  #endif
601
601
  #endif
602
- `;i.ShaderStore.IncludesShadersStore[o]||(i.ShaderStore.IncludesShadersStore[o]=s),e.s(["morphTargetsVertexGlobal",0,{name:o,shader:s}],61241);let f="morphTargetsVertex",l=`#ifdef MORPHTARGETS
602
+ `;i.ShaderStore.IncludesShadersStore[o]||(i.ShaderStore.IncludesShadersStore[o]=s),e.s(["morphTargetsVertexGlobal",0,{name:o,shader:s}],7203);let f="morphTargetsVertex",l=`#ifdef MORPHTARGETS
603
603
  #ifdef MORPHTARGETS_TEXTURE
604
604
  #if {X}==0
605
605
  for (int i=0; i<NUM_MORPH_INFLUENCERS; i++) {if (float(i)>=morphTargetCount) break;vertexID=float(gl_VertexID)*morphTargetTextureInfo.x;
@@ -659,13 +659,13 @@ colorUpdated+=(color{X}-color)*morphTargetInfluences[{X}];
659
659
  #endif
660
660
  #endif
661
661
  #endif
662
- `;i.ShaderStore.IncludesShadersStore[f]||(i.ShaderStore.IncludesShadersStore[f]=l),e.s(["morphTargetsVertex",0,{name:f,shader:l}],48921)},58283,656,9269,23116,44560,94874,57837,57472,65073,93481,97063,e=>{"use strict";var i=e.i(1719);let t="decalVertexDeclaration",r=`#ifdef DECAL
662
+ `;i.ShaderStore.IncludesShadersStore[f]||(i.ShaderStore.IncludesShadersStore[f]=l),e.s(["morphTargetsVertex",0,{name:f,shader:l}],80875)},13222,97761,2599,80514,20738,52028,52308,78652,50048,99149,85804,e=>{"use strict";var i=e.i(37875);let t="decalVertexDeclaration",r=`#ifdef DECAL
663
663
  uniform vec4 vDecalInfos;uniform mat4 decalMatrix;
664
664
  #endif
665
- `;i.ShaderStore.IncludesShadersStore[t]||(i.ShaderStore.IncludesShadersStore[t]=r),e.s(["decalVertexDeclaration",0,{name:t,shader:r}],58283);let a="uvAttributeDeclaration",n=`#ifdef UV{X}
665
+ `;i.ShaderStore.IncludesShadersStore[t]||(i.ShaderStore.IncludesShadersStore[t]=r),e.s(["decalVertexDeclaration",0,{name:t,shader:r}],13222);let a="uvAttributeDeclaration",n=`#ifdef UV{X}
666
666
  attribute vec2 uv{X};
667
667
  #endif
668
- `;i.ShaderStore.IncludesShadersStore[a]||(i.ShaderStore.IncludesShadersStore[a]=n),e.s(["uvAttributeDeclaration",0,{name:a,shader:n}],656);let o="prePassVertexDeclaration",s=`#ifdef PREPASS
668
+ `;i.ShaderStore.IncludesShadersStore[a]||(i.ShaderStore.IncludesShadersStore[a]=n),e.s(["uvAttributeDeclaration",0,{name:a,shader:n}],97761);let o="prePassVertexDeclaration",s=`#ifdef PREPASS
669
669
  #ifdef PREPASS_LOCAL_POSITION
670
670
  varying vec3 vPosition;
671
671
  #endif
@@ -679,10 +679,10 @@ varying float vNormViewDepth;
679
679
  uniform mat4 previousViewProjection;varying vec4 vCurrentPosition;varying vec4 vPreviousPosition;
680
680
  #endif
681
681
  #endif
682
- `;i.ShaderStore.IncludesShadersStore[o]||(i.ShaderStore.IncludesShadersStore[o]=s),e.s(["prePassVertexDeclaration",0,{name:o,shader:s}],9269);let f="samplerVertexDeclaration",l=`#if defined(_DEFINENAME_) && _DEFINENAME_DIRECTUV==0
682
+ `;i.ShaderStore.IncludesShadersStore[o]||(i.ShaderStore.IncludesShadersStore[o]=s),e.s(["prePassVertexDeclaration",0,{name:o,shader:s}],2599);let f="samplerVertexDeclaration",l=`#if defined(_DEFINENAME_) && _DEFINENAME_DIRECTUV==0
683
683
  varying vec2 v_VARYINGNAME_UV;
684
684
  #endif
685
- `;i.ShaderStore.IncludesShadersStore[f]||(i.ShaderStore.IncludesShadersStore[f]=l),e.s(["samplerVertexDeclaration",0,{name:f,shader:l}],23116);let c="lightVxFragmentDeclaration",d=`#ifdef LIGHT{X}
685
+ `;i.ShaderStore.IncludesShadersStore[f]||(i.ShaderStore.IncludesShadersStore[f]=l),e.s(["samplerVertexDeclaration",0,{name:f,shader:l}],80514);let c="lightVxFragmentDeclaration",d=`#ifdef LIGHT{X}
686
686
  uniform vec4 vLightData{X};uniform vec4 vLightDiffuse{X};
687
687
  #ifdef SPECULARTERM
688
688
  uniform vec4 vLightSpecular{X};
@@ -709,7 +709,7 @@ uniform vec3 vLightGround{X};
709
709
  uniform vec4 vLightWidth{X};uniform vec4 vLightHeight{X};
710
710
  #endif
711
711
  #endif
712
- `;i.ShaderStore.IncludesShadersStore[c]||(i.ShaderStore.IncludesShadersStore[c]=d),e.s(["lightVxFragmentDeclaration",0,{name:c,shader:d}],44560);let m="lightVxUboDeclaration",E=`#ifdef LIGHT{X}
712
+ `;i.ShaderStore.IncludesShadersStore[c]||(i.ShaderStore.IncludesShadersStore[c]=d),e.s(["lightVxFragmentDeclaration",0,{name:c,shader:d}],20738);let m="lightVxUboDeclaration",E=`#ifdef LIGHT{X}
713
713
  uniform Light{X}
714
714
  {vec4 vLightData;vec4 vLightDiffuse;vec4 vLightSpecular;
715
715
  #ifdef SPOTLIGHT{X}
@@ -734,7 +734,7 @@ varying vec4 vPositionFromLight{X};varying float vDepthMetric{X};uniform mat4 li
734
734
  #endif
735
735
  #endif
736
736
  #endif
737
- `;i.ShaderStore.IncludesShadersStore[m]||(i.ShaderStore.IncludesShadersStore[m]=E),e.s(["lightVxUboDeclaration",0,{name:m,shader:E}],94874);let u="prePassVertex",v=`#ifdef PREPASS_DEPTH
737
+ `;i.ShaderStore.IncludesShadersStore[m]||(i.ShaderStore.IncludesShadersStore[m]=E),e.s(["lightVxUboDeclaration",0,{name:m,shader:E}],52028);let u="prePassVertex",v=`#ifdef PREPASS_DEPTH
738
738
  vViewPos=(view*worldPos).rgb;
739
739
  #endif
740
740
  #ifdef PREPASS_NORMALIZED_VIEW_DEPTH
@@ -773,13 +773,13 @@ vPreviousPosition=previousViewProjection*finalPreviousWorld*previousInfluence*ve
773
773
  vPreviousPosition=previousViewProjection*finalPreviousWorld*vec4(positionUpdated,1.0);
774
774
  #endif
775
775
  #endif
776
- `;i.ShaderStore.IncludesShadersStore[u]||(i.ShaderStore.IncludesShadersStore[u]=v),e.s(["prePassVertex",0,{name:u,shader:v}],57837);let S="uvVariableDeclaration",I=`#if !defined(UV{X}) && defined(MAINUV{X})
776
+ `;i.ShaderStore.IncludesShadersStore[u]||(i.ShaderStore.IncludesShadersStore[u]=v),e.s(["prePassVertex",0,{name:u,shader:v}],52308);let S="uvVariableDeclaration",I=`#if !defined(UV{X}) && defined(MAINUV{X})
777
777
  vec2 uv{X}=vec2(0.,0.);
778
778
  #endif
779
779
  #ifdef MAINUV{X}
780
780
  vMainUV{X}=uv{X};
781
781
  #endif
782
- `;i.ShaderStore.IncludesShadersStore[S]||(i.ShaderStore.IncludesShadersStore[S]=I),e.s(["uvVariableDeclaration",0,{name:S,shader:I}],57472);let N="samplerVertexImplementation",_=`#if defined(_DEFINENAME_) && _DEFINENAME_DIRECTUV==0
782
+ `;i.ShaderStore.IncludesShadersStore[S]||(i.ShaderStore.IncludesShadersStore[S]=I),e.s(["uvVariableDeclaration",0,{name:S,shader:I}],78652);let N="samplerVertexImplementation",_=`#if defined(_DEFINENAME_) && _DEFINENAME_DIRECTUV==0
783
783
  if (v_INFONAME_==0.)
784
784
  {v_VARYINGNAME_UV=vec2(_MATRIXNAME_Matrix*vec4(uvUpdated,1.0,0.0));}
785
785
  #ifdef UV2
@@ -803,7 +803,7 @@ else if (v_INFONAME_==5.)
803
803
  {v_VARYINGNAME_UV=vec2(_MATRIXNAME_Matrix*vec4(uv6,1.0,0.0));}
804
804
  #endif
805
805
  #endif
806
- `;i.ShaderStore.IncludesShadersStore[N]||(i.ShaderStore.IncludesShadersStore[N]=_),e.s(["samplerVertexImplementation",0,{name:N,shader:_}],65073);let A="shadowsVertex",R=`#ifdef SHADOWS
806
+ `;i.ShaderStore.IncludesShadersStore[N]||(i.ShaderStore.IncludesShadersStore[N]=_),e.s(["samplerVertexImplementation",0,{name:N,shader:_}],50048);let A="shadowsVertex",R=`#ifdef SHADOWS
807
807
  #if defined(SHADOWCSM{X})
808
808
  vPositionFromCamera{X}=view*worldPos;for (int i=0; i<SHADOWCSMNUM_CASCADES{X}; i++) {vPositionFromLight{X}[i]=lightMatrix{X}[i]*worldPos;
809
809
  #ifdef USE_REVERSE_DEPTHBUFFER
@@ -821,20 +821,20 @@ vDepthMetric{X}=(vPositionFromLight{X}.z+light{X}.depthValues.x)/light{X}.depthV
821
821
  #endif
822
822
  #endif
823
823
  #endif
824
- `;i.ShaderStore.IncludesShadersStore[A]||(i.ShaderStore.IncludesShadersStore[A]=R),e.s(["shadowsVertex",0,{name:A,shader:R}],93481);let h="logDepthVertex",p=`#ifdef LOGARITHMICDEPTH
824
+ `;i.ShaderStore.IncludesShadersStore[A]||(i.ShaderStore.IncludesShadersStore[A]=R),e.s(["shadowsVertex",0,{name:A,shader:R}],99149);let h="logDepthVertex",p=`#ifdef LOGARITHMICDEPTH
825
825
  vFragmentDepth=1.0+gl_Position.w;gl_Position.z=log2(max(0.000001,vFragmentDepth))*logarithmicDepthConstant;
826
826
  #endif
827
- `;i.ShaderStore.IncludesShadersStore[h]||(i.ShaderStore.IncludesShadersStore[h]=p),e.s(["logDepthVertex",0,{name:h,shader:p}],97063)},44807,e=>{"use strict";var i=e.i(1719);e.i(12209),e.i(81108);let t="openpbrUboDeclaration",r=`layout(std140,column_major) uniform;uniform Material {vec2 vTangentSpaceParams;vec4 vLightingIntensity;float pointSize;vec2 vDebugMode;vec2 renderTargetSize;vec4 cameraInfo;vec4 vTextureRepetitionHexTilingParams;mat4 backgroundRefractionMatrix;vec3 vBackgroundRefractionInfos;vec2 vReflectionInfos;mat4 reflectionMatrix;vec3 vReflectionMicrosurfaceInfos;vec3 vReflectionPosition;vec3 vReflectionSize;vec2 vReflectionFilteringInfo;vec3 vReflectionDominantDirection;vec3 vReflectionColor;vec3 vSphericalL00;vec3 vSphericalL1_1;vec3 vSphericalL10;vec3 vSphericalL11;vec3 vSphericalL2_2;vec3 vSphericalL2_1;vec3 vSphericalL20;vec3 vSphericalL21;vec3 vSphericalL22;vec3 vSphericalX;vec3 vSphericalY;vec3 vSphericalZ;vec3 vSphericalXX_ZZ;vec3 vSphericalYY_ZZ;vec3 vSphericalZZ;vec3 vSphericalXY;vec3 vSphericalYZ;vec3 vSphericalZX;float vBaseWeight;vec4 vBaseColor;float vBaseDiffuseRoughness;vec4 vReflectanceInfo;vec4 vSpecularColor;vec3 vSpecularAnisotropy;float vTransmissionWeight;vec3 vTransmissionColor;float vTransmissionDepth;vec3 vTransmissionScatter;float vTransmissionScatterAnisotropy;float vTransmissionDispersionScale;float vTransmissionDispersionAbbeNumber;float vSubsurfaceWeight;vec3 vSubsurfaceColor;float vSubsurfaceRadius;vec3 vSubsurfaceRadiusScale;float vSubsurfaceScatterAnisotropy;float vCoatWeight;vec3 vCoatColor;float vCoatRoughness;float vCoatRoughnessAnisotropy;float vCoatIor;float vCoatDarkening;float vFuzzWeight;vec3 vFuzzColor;float vFuzzRoughness;float vGeometryThinWalled;vec2 vGeometryCoatTangent;float vGeometryThickness;vec3 vEmissionColor;float vThinFilmWeight;vec2 vThinFilmThickness;float vThinFilmIor;vec2 vBaseWeightInfos;mat4 baseWeightMatrix;vec2 vBaseColorInfos;mat4 baseColorMatrix;vec2 vBaseDiffuseRoughnessInfos;mat4 baseDiffuseRoughnessMatrix;vec2 vBaseMetalnessInfos;mat4 baseMetalnessMatrix;vec2 vSpecularWeightInfos;mat4 specularWeightMatrix;vec2 vSpecularColorInfos;mat4 specularColorMatrix;vec2 vSpecularRoughnessInfos;mat4 specularRoughnessMatrix;vec2 vSpecularRoughnessAnisotropyInfos;mat4 specularRoughnessAnisotropyMatrix;vec2 vTransmissionWeightInfos;mat4 transmissionWeightMatrix;vec2 vTransmissionColorInfos;mat4 transmissionColorMatrix;vec2 vTransmissionDepthInfos;mat4 transmissionDepthMatrix;vec2 vTransmissionScatterInfos;mat4 transmissionScatterMatrix;vec2 vTransmissionDispersionScaleInfos;mat4 transmissionDispersionScaleMatrix;vec2 vSubsurfaceWeightInfos;mat4 subsurfaceWeightMatrix;vec2 vSubsurfaceColorInfos;mat4 subsurfaceColorMatrix;vec2 vSubsurfaceRadiusScaleInfos;mat4 subsurfaceRadiusScaleMatrix;vec2 vCoatWeightInfos;mat4 coatWeightMatrix;vec2 vCoatColorInfos;mat4 coatColorMatrix;vec2 vCoatRoughnessInfos;mat4 coatRoughnessMatrix;vec2 vCoatRoughnessAnisotropyInfos;mat4 coatRoughnessAnisotropyMatrix;vec2 vCoatDarkeningInfos;mat4 coatDarkeningMatrix;vec2 vFuzzWeightInfos;mat4 fuzzWeightMatrix;vec2 vFuzzColorInfos;mat4 fuzzColorMatrix;vec2 vFuzzRoughnessInfos;mat4 fuzzRoughnessMatrix;vec2 vGeometryNormalInfos;mat4 geometryNormalMatrix;vec2 vGeometryTangentInfos;mat4 geometryTangentMatrix;vec2 vGeometryCoatNormalInfos;mat4 geometryCoatNormalMatrix;vec2 vGeometryCoatTangentInfos;mat4 geometryCoatTangentMatrix;vec2 vGeometryOpacityInfos;mat4 geometryOpacityMatrix;vec2 vGeometryThicknessInfos;mat4 geometryThicknessMatrix;vec2 vEmissionColorInfos;mat4 emissionColorMatrix;vec2 vThinFilmWeightInfos;mat4 thinFilmWeightMatrix;vec2 vThinFilmThicknessInfos;mat4 thinFilmThicknessMatrix;vec2 vAmbientOcclusionInfos;mat4 ambientOcclusionMatrix;
827
+ `;i.ShaderStore.IncludesShadersStore[h]||(i.ShaderStore.IncludesShadersStore[h]=p),e.s(["logDepthVertex",0,{name:h,shader:p}],85804)},9268,e=>{"use strict";var i=e.i(37875);e.i(23044),e.i(64010);let t="openpbrUboDeclaration",r=`layout(std140,column_major) uniform;uniform Material {vec2 vTangentSpaceParams;vec4 vLightingIntensity;float pointSize;vec2 vDebugMode;vec2 renderTargetSize;vec4 cameraInfo;vec4 vTextureRepetitionHexTilingParams;mat4 backgroundRefractionMatrix;vec3 vBackgroundRefractionInfos;vec2 vReflectionInfos;mat4 reflectionMatrix;vec3 vReflectionMicrosurfaceInfos;vec3 vReflectionPosition;vec3 vReflectionSize;vec2 vReflectionFilteringInfo;vec3 vReflectionDominantDirection;vec3 vReflectionColor;vec3 vSphericalL00;vec3 vSphericalL1_1;vec3 vSphericalL10;vec3 vSphericalL11;vec3 vSphericalL2_2;vec3 vSphericalL2_1;vec3 vSphericalL20;vec3 vSphericalL21;vec3 vSphericalL22;vec3 vSphericalX;vec3 vSphericalY;vec3 vSphericalZ;vec3 vSphericalXX_ZZ;vec3 vSphericalYY_ZZ;vec3 vSphericalZZ;vec3 vSphericalXY;vec3 vSphericalYZ;vec3 vSphericalZX;float vBaseWeight;vec4 vBaseColor;float vBaseDiffuseRoughness;vec4 vReflectanceInfo;vec4 vSpecularColor;vec3 vSpecularAnisotropy;float vTransmissionWeight;vec3 vTransmissionColor;float vTransmissionDepth;vec3 vTransmissionScatter;float vTransmissionScatterAnisotropy;float vTransmissionDispersionScale;float vTransmissionDispersionAbbeNumber;float vSubsurfaceWeight;vec3 vSubsurfaceColor;float vSubsurfaceRadius;vec3 vSubsurfaceRadiusScale;float vSubsurfaceScatterAnisotropy;float vCoatWeight;vec3 vCoatColor;float vCoatRoughness;float vCoatRoughnessAnisotropy;float vCoatIor;float vCoatDarkening;float vFuzzWeight;vec3 vFuzzColor;float vFuzzRoughness;float vGeometryThinWalled;vec2 vGeometryCoatTangent;float vGeometryThickness;vec3 vEmissionColor;float vThinFilmWeight;vec2 vThinFilmThickness;float vThinFilmIor;vec2 vBaseWeightInfos;mat4 baseWeightMatrix;vec2 vBaseColorInfos;mat4 baseColorMatrix;vec2 vBaseDiffuseRoughnessInfos;mat4 baseDiffuseRoughnessMatrix;vec2 vBaseMetalnessInfos;mat4 baseMetalnessMatrix;vec2 vSpecularWeightInfos;mat4 specularWeightMatrix;vec2 vSpecularColorInfos;mat4 specularColorMatrix;vec2 vSpecularRoughnessInfos;mat4 specularRoughnessMatrix;vec2 vSpecularRoughnessAnisotropyInfos;mat4 specularRoughnessAnisotropyMatrix;vec2 vTransmissionWeightInfos;mat4 transmissionWeightMatrix;vec2 vTransmissionColorInfos;mat4 transmissionColorMatrix;vec2 vTransmissionDepthInfos;mat4 transmissionDepthMatrix;vec2 vTransmissionScatterInfos;mat4 transmissionScatterMatrix;vec2 vTransmissionDispersionScaleInfos;mat4 transmissionDispersionScaleMatrix;vec2 vSubsurfaceWeightInfos;mat4 subsurfaceWeightMatrix;vec2 vSubsurfaceColorInfos;mat4 subsurfaceColorMatrix;vec2 vSubsurfaceRadiusScaleInfos;mat4 subsurfaceRadiusScaleMatrix;vec2 vCoatWeightInfos;mat4 coatWeightMatrix;vec2 vCoatColorInfos;mat4 coatColorMatrix;vec2 vCoatRoughnessInfos;mat4 coatRoughnessMatrix;vec2 vCoatRoughnessAnisotropyInfos;mat4 coatRoughnessAnisotropyMatrix;vec2 vCoatDarkeningInfos;mat4 coatDarkeningMatrix;vec2 vFuzzWeightInfos;mat4 fuzzWeightMatrix;vec2 vFuzzColorInfos;mat4 fuzzColorMatrix;vec2 vFuzzRoughnessInfos;mat4 fuzzRoughnessMatrix;vec2 vGeometryNormalInfos;mat4 geometryNormalMatrix;vec2 vGeometryTangentInfos;mat4 geometryTangentMatrix;vec2 vGeometryCoatNormalInfos;mat4 geometryCoatNormalMatrix;vec2 vGeometryCoatTangentInfos;mat4 geometryCoatTangentMatrix;vec2 vGeometryOpacityInfos;mat4 geometryOpacityMatrix;vec2 vGeometryThicknessInfos;mat4 geometryThicknessMatrix;vec2 vEmissionColorInfos;mat4 emissionColorMatrix;vec2 vThinFilmWeightInfos;mat4 thinFilmWeightMatrix;vec2 vThinFilmThicknessInfos;mat4 thinFilmThicknessMatrix;vec2 vAmbientOcclusionInfos;mat4 ambientOcclusionMatrix;
828
828
  #define ADDITIONAL_UBO_DECLARATION
829
829
  };
830
830
  #include<sceneUboDeclaration>
831
831
  #include<meshUboDeclaration>
832
- `;i.ShaderStore.IncludesShadersStore[t]||(i.ShaderStore.IncludesShadersStore[t]=r),e.s(["openpbrUboDeclaration",0,{name:t,shader:r}])},77834,e=>{"use strict";var i=e.i(1719);let t="sceneVertexDeclaration",r=`uniform mat4 viewProjection;
832
+ `;i.ShaderStore.IncludesShadersStore[t]||(i.ShaderStore.IncludesShadersStore[t]=r),e.s(["openpbrUboDeclaration",0,{name:t,shader:r}])},38660,e=>{"use strict";var i=e.i(37875);let t="sceneVertexDeclaration",r=`uniform mat4 viewProjection;
833
833
  #ifdef MULTIVIEW
834
834
  uniform mat4 viewProjectionR;
835
835
  #endif
836
836
  uniform mat4 view;uniform mat4 projection;uniform vec4 vEyePosition;
837
- `;i.ShaderStore.IncludesShadersStore[t]||(i.ShaderStore.IncludesShadersStore[t]=r);var a=e.i(58283);let n="openpbrVertexDeclaration",o=`#include<sceneVertexDeclaration>
837
+ `;i.ShaderStore.IncludesShadersStore[t]||(i.ShaderStore.IncludesShadersStore[t]=r);var a=e.i(13222);let n="openpbrVertexDeclaration",o=`#include<sceneVertexDeclaration>
838
838
  #ifdef BASE_COLOR
839
839
  uniform vec2 vBaseColorInfos;uniform mat4 baseColorMatrix;
840
840
  #endif
@@ -961,17 +961,17 @@ uniform vec4 vDetailInfos;uniform mat4 detailMatrix;
961
961
  #endif
962
962
  #include<decalVertexDeclaration>
963
963
  #define ADDITIONAL_VERTEX_DECLARATION
964
- `;i.ShaderStore.IncludesShadersStore[n]||(i.ShaderStore.IncludesShadersStore[n]=o);var s=e.i(12209),f=e.i(81108),l=e.i(44807),c=e.i(656),d=e.i(57972),m=e.i(1609),E=e.i(72979),u=e.i(88774),v=e.i(78263),S=e.i(82059),I=e.i(9269),N=e.i(23116),_=e.i(41980);let A="openpbrNormalMapVertexDeclaration",R=`#if defined(GEOMETRY_NORMAL) || defined(PARALLAX) || defined(GEOMETRY_COAT_NORMAL) || defined(ANISOTROPIC) || defined(FUZZ)
964
+ `;i.ShaderStore.IncludesShadersStore[n]||(i.ShaderStore.IncludesShadersStore[n]=o);var s=e.i(23044),f=e.i(64010),l=e.i(9268),c=e.i(97761),d=e.i(46349),m=e.i(87027),E=e.i(85916),u=e.i(40498),v=e.i(71372),S=e.i(41416),I=e.i(2599),N=e.i(80514),_=e.i(98932);let A="openpbrNormalMapVertexDeclaration",R=`#if defined(GEOMETRY_NORMAL) || defined(PARALLAX) || defined(GEOMETRY_COAT_NORMAL) || defined(ANISOTROPIC) || defined(FUZZ)
965
965
  #if defined(TANGENT) && defined(NORMAL)
966
966
  varying mat3 vTBN;
967
967
  #endif
968
968
  #endif
969
- `;i.ShaderStore.IncludesShadersStore[A]||(i.ShaderStore.IncludesShadersStore[A]=R);var h=e.i(92125),p=e.i(72482),T=e.i(44560),M=e.i(94874),x=e.i(90426),O=e.i(32122),g=e.i(30964),V=e.i(61241),C=e.i(48921),D=e.i(99136),F=e.i(1e4),L=e.i(65474),P=e.i(57837),G=e.i(57472),U=e.i(65073);let b="openpbrNormalMapVertex",B=`#if defined(GEOMETRY_NORMAL) || defined(PARALLAX) || defined(GEOMETRY_COAT_NORMAL) || defined(ANISOTROPIC) || defined(FUZZ)
969
+ `;i.ShaderStore.IncludesShadersStore[A]||(i.ShaderStore.IncludesShadersStore[A]=R);var h=e.i(76544),p=e.i(70638),T=e.i(20738),M=e.i(52028),x=e.i(46389),O=e.i(29263),g=e.i(85394),V=e.i(7203),C=e.i(80875),D=e.i(66567),F=e.i(51390),L=e.i(80190),P=e.i(52308),G=e.i(78652),U=e.i(50048);let b="openpbrNormalMapVertex",B=`#if defined(GEOMETRY_NORMAL) || defined(PARALLAX) || defined(GEOMETRY_COAT_NORMAL) || defined(ANISOTROPIC) || defined(FUZZ)
970
970
  #if defined(TANGENT) && defined(NORMAL)
971
971
  vec3 tbnNormal=normalize(normalUpdated);vec3 tbnTangent=normalize(tangentUpdated.xyz);vec3 tbnBitangent=cross(tbnNormal,tbnTangent)*tangentUpdated.w;vTBN=mat3(finalWorld)*mat3(tbnTangent,tbnBitangent,tbnNormal);
972
972
  #endif
973
973
  #endif
974
- `;i.ShaderStore.IncludesShadersStore[b]||(i.ShaderStore.IncludesShadersStore[b]=B);var y=e.i(14518),X=e.i(68852),W=e.i(93481),H=e.i(94672),Y=e.i(97063);let z="openpbrVertexShader",w=`#define OPENPBR_VERTEX_SHADER
974
+ `;i.ShaderStore.IncludesShadersStore[b]||(i.ShaderStore.IncludesShadersStore[b]=B);var y=e.i(59452),X=e.i(82576),W=e.i(99149),H=e.i(29839),Y=e.i(85804);let z="openpbrVertexShader",w=`#define OPENPBR_VERTEX_SHADER
975
975
  #define CUSTOM_VERTEX_EXTENSION
976
976
  precision highp float;
977
977
  #include<__decl__openpbrVertex>
@@ -1192,4 +1192,4 @@ gl_PointSize=pointSize;
1192
1192
  #include<logDepthVertex>
1193
1193
  #define CUSTOM_VERTEX_MAIN_END
1194
1194
  }
1195
- `;for(let e of(i.ShaderStore.ShadersStore[z]||(i.ShaderStore.ShadersStore[z]=w),[{name:t,shader:r},a.decalVertexDeclaration,{name:n,shader:o},s.sceneUboDeclaration,f.meshUboDeclaration,l.openpbrUboDeclaration,c.uvAttributeDeclaration,d.mainUVVaryingDeclaration,m.helperFunctions,E.pbrBRDFFunctions,u.bonesDeclaration,v.bakedVertexAnimationDeclaration,S.instancesDeclaration,I.prePassVertexDeclaration,N.samplerVertexDeclaration,_.harmonicsFunctions,{name:A,shader:R},h.clipPlaneVertexDeclaration,p.fogVertexDeclaration,T.lightVxFragmentDeclaration,M.lightVxUboDeclaration,x.morphTargetsVertexGlobalDeclaration,O.morphTargetsVertexDeclaration,g.logDepthDeclaration,V.morphTargetsVertexGlobal,C.morphTargetsVertex,D.instancesVertex,F.bonesVertex,L.bakedVertexAnimation,P.prePassVertex,G.uvVariableDeclaration,U.samplerVertexImplementation,{name:b,shader:B},y.clipPlaneVertex,X.fogVertex,W.shadowsVertex,H.vertexColorMixing,Y.logDepthVertex]))i.ShaderStore.IncludesShadersStore[e.name]||(i.ShaderStore.IncludesShadersStore[e.name]=e.shader);e.s(["openpbrVertexShader",0,{name:z,shader:w}],77834)}]);
1195
+ `;for(let e of(i.ShaderStore.ShadersStore[z]||(i.ShaderStore.ShadersStore[z]=w),[{name:t,shader:r},a.decalVertexDeclaration,{name:n,shader:o},s.sceneUboDeclaration,f.meshUboDeclaration,l.openpbrUboDeclaration,c.uvAttributeDeclaration,d.mainUVVaryingDeclaration,m.helperFunctions,E.pbrBRDFFunctions,u.bonesDeclaration,v.bakedVertexAnimationDeclaration,S.instancesDeclaration,I.prePassVertexDeclaration,N.samplerVertexDeclaration,_.harmonicsFunctions,{name:A,shader:R},h.clipPlaneVertexDeclaration,p.fogVertexDeclaration,T.lightVxFragmentDeclaration,M.lightVxUboDeclaration,x.morphTargetsVertexGlobalDeclaration,O.morphTargetsVertexDeclaration,g.logDepthDeclaration,V.morphTargetsVertexGlobal,C.morphTargetsVertex,D.instancesVertex,F.bonesVertex,L.bakedVertexAnimation,P.prePassVertex,G.uvVariableDeclaration,U.samplerVertexImplementation,{name:b,shader:B},y.clipPlaneVertex,X.fogVertex,W.shadowsVertex,H.vertexColorMixing,Y.logDepthVertex]))i.ShaderStore.IncludesShadersStore[e.name]||(i.ShaderStore.IncludesShadersStore[e.name]=e.shader);e.s(["openpbrVertexShader",0,{name:z,shader:w}],38660)}]);