@uptimizr/dashboard 0.3.4 → 0.3.6

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (314) hide show
  1. package/out/404.html +1 -1
  2. package/out/__next.__PAGE__.txt +4 -4
  3. package/out/__next._full.txt +10 -10
  4. package/out/__next._head.txt +4 -4
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0,standardDerivatives:this._webGLVersion>1||null!==this._gl.getExtension("OES_standard_derivatives"),maxAnisotropy:1,astc:this._gl.getExtension("WEBGL_compressed_texture_astc")||this._gl.getExtension("WEBKIT_WEBGL_compressed_texture_astc"),bptc:this._gl.getExtension("EXT_texture_compression_bptc")||this._gl.getExtension("WEBKIT_EXT_texture_compression_bptc"),s3tc:this._gl.getExtension("WEBGL_compressed_texture_s3tc")||this._gl.getExtension("WEBKIT_WEBGL_compressed_texture_s3tc"),s3tc_srgb:this._gl.getExtension("WEBGL_compressed_texture_s3tc_srgb")||this._gl.getExtension("WEBKIT_WEBGL_compressed_texture_s3tc_srgb"),pvrtc:this._gl.getExtension("WEBGL_compressed_texture_pvrtc")||this._gl.getExtension("WEBKIT_WEBGL_compressed_texture_pvrtc"),etc1:this._gl.getExtension("WEBGL_compressed_texture_etc1")||this._gl.getExtension("WEBKIT_WEBGL_compressed_texture_etc1"),etc2:this._gl.getExtension("WEBGL_compressed_texture_etc")||this._gl.getExtension("WEBKIT_WEBGL_compressed_texture_etc")||this._gl.getExtension("WEBGL_compressed_texture_es3_0"),textureAnisotropicFilterExtension:this._gl.getExtension("EXT_texture_filter_anisotropic")||this._gl.getExtension("WEBKIT_EXT_texture_filter_anisotropic")||this._gl.getExtension("MOZ_EXT_texture_filter_anisotropic"),uintIndices:this._webGLVersion>1||null!==this._gl.getExtension("OES_element_index_uint"),fragmentDepthSupported:this._webGLVersion>1||null!==this._gl.getExtension("EXT_frag_depth"),highPrecisionShaderSupported:!1,timerQuery:this._gl.getExtension("EXT_disjoint_timer_query_webgl2")||this._gl.getExtension("EXT_disjoint_timer_query"),supportOcclusionQuery:this._webGLVersion>1,canUseTimestampForTimerQuery:!1,drawBuffersExtension:!1,maxMSAASamples:1,colorBufferFloat:!!(this._webGLVersion>1&&this._gl.getExtension("EXT_color_buffer_float")),blendFloat:null!==this._gl.getExtension("EXT_float_blend"),supportFloatTexturesResolve:!1,rg11b10ufColorRenderable:!1,colorBufferHalfFloat:!!(this._webGLVersion>1&&this._gl.getExtension("EXT_color_buffer_half_float")),textureFloat:!!(this._webGLVersion>1||this._gl.getExtension("OES_texture_float")),textureHalfFloat:!!(this._webGLVersion>1||this._gl.getExtension("OES_texture_half_float")),textureHalfFloatRender:!1,textureFloatLinearFiltering:!1,textureFloatRender:!1,textureHalfFloatLinearFiltering:!1,vertexArrayObject:!1,instancedArrays:!1,textureLOD:!!(this._webGLVersion>1||this._gl.getExtension("EXT_shader_texture_lod")),texelFetch:1!==this._webGLVersion,blendMinMax:!1,multiview:this._gl.getExtension("OVR_multiview2"),oculusMultiview:this._gl.getExtension("OCULUS_multiview"),depthTextureExtension:!1,canUseGLInstanceID:this._webGLVersion>1,canUseGLVertexID:this._webGLVersion>1,supportComputeShaders:!1,supportSRGBBuffers:!1,supportTransformFeedbacks:this._webGLVersion>1,textureMaxLevel:this._webGLVersion>1,texture2DArrayMaxLayerCount:this._webGLVersion>1?this._gl.getParameter(this._gl.MAX_ARRAY_TEXTURE_LAYERS):128,disableMorphTargetTexture:!1,textureNorm16:!!this._gl.getExtension("EXT_texture_norm16"),blendParametersPerTarget:!1,dualSourceBlending:!1,supportReadWriteStorageTextures:!1},this._caps.supportFloatTexturesResolve=this._caps.colorBufferFloat,this._caps.rg11b10ufColorRenderable=this._caps.colorBufferFloat,this._glVersion=this._gl.getParameter(this._gl.VERSION);let 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renderer"),36193!==this._gl.HALF_FLOAT_OES&&(this._gl.HALF_FLOAT_OES=36193),34842!==this._gl.RGBA16F&&(this._gl.RGBA16F=34842),34836!==this._gl.RGBA32F&&(this._gl.RGBA32F=34836),35056!==this._gl.DEPTH24_STENCIL8&&(this._gl.DEPTH24_STENCIL8=35056),this._caps.timerQuery&&(1===this._webGLVersion&&(this._gl.getQuery=this._caps.timerQuery.getQueryEXT.bind(this._caps.timerQuery)),this._caps.canUseTimestampForTimerQuery=(this._gl.getQuery(this._caps.timerQuery.TIMESTAMP_EXT,this._caps.timerQuery.QUERY_COUNTER_BITS_EXT)??0)>0),this._caps.maxAnisotropy=this._caps.textureAnisotropicFilterExtension?this._gl.getParameter(this._caps.textureAnisotropicFilterExtension.MAX_TEXTURE_MAX_ANISOTROPY_EXT):0,this._caps.textureFloatLinearFiltering=!!(this._caps.textureFloat&&this._gl.getExtension("OES_texture_float_linear")),this._caps.textureFloatRender=!!(this._caps.textureFloat&&this._canRenderToFloatFramebuffer()),this._caps.textureHalfFloatLinearFiltering=!!(this._webGLVersion>1||this._caps.textureHalfFloat&&this._gl.getExtension("OES_texture_half_float_linear")),this._caps.textureNorm16&&(this._gl.R16_EXT=33322,this._gl.RG16_EXT=33324,this._gl.RGB16_EXT=32852,this._gl.RGBA16_EXT=32859,this._gl.R16_SNORM_EXT=36760,this._gl.RG16_SNORM_EXT=36761,this._gl.RGB16_SNORM_EXT=36762,this._gl.RGBA16_SNORM_EXT=36763);let t=this._gl.getExtension("OES_draw_buffers_indexed");if(this._caps.blendParametersPerTarget=!!t,this._alphaState=new C.AlphaState(this._caps.blendParametersPerTarget),t&&(this._gl.blendEquationSeparateIndexed=t.blendEquationSeparateiOES.bind(t),this._gl.blendEquationIndexed=t.blendEquationiOES.bind(t),this._gl.blendFuncSeparateIndexed=t.blendFuncSeparateiOES.bind(t),this._gl.blendFuncIndexed=t.blendFunciOES.bind(t),this._gl.colorMaskIndexed=t.colorMaskiOES.bind(t),this._gl.disableIndexed=t.disableiOES.bind(t),this._gl.enableIndexed=t.enableiOES.bind(t)),this._caps.dualSourceBlending=!!this._gl.getExtension("WEBGL_blend_func_extended"),this._caps.astc&&(this._gl.COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR=this._caps.astc.COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR,this._gl.COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR=this._caps.astc.COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR,this._gl.COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR=this._caps.astc.COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR,this._gl.COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR=this._caps.astc.COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR,this._gl.COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR=this._caps.astc.COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR,this._gl.COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR=this._caps.astc.COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR,this._gl.COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR=this._caps.astc.COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR,this._gl.COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR=this._caps.astc.COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR,this._gl.COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR=this._caps.astc.COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR,this._gl.COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR=this._caps.astc.COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR,this._gl.COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR=this._caps.astc.COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR,this._gl.COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR=this._caps.astc.COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR,this._gl.COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR=this._caps.astc.COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR,this._gl.COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR=this._caps.astc.COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR),this._caps.bptc&&(this._gl.COMPRESSED_SRGB_ALPHA_BPTC_UNORM_EXT=this._caps.bptc.COMPRESSED_SRGB_ALPHA_BPTC_UNORM_EXT),this._caps.s3tc_srgb&&(this._gl.COMPRESSED_SRGB_S3TC_DXT1_EXT=this._caps.s3tc_srgb.COMPRESSED_SRGB_S3TC_DXT1_EXT,this._gl.COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT=this._caps.s3tc_srgb.COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT,this._gl.COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT=this._caps.s3tc_srgb.COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT),this._caps.etc2&&(this._gl.COMPRESSED_SRGB8_ETC2=this._caps.etc2.COMPRESSED_SRGB8_ETC2,this._gl.COMPRESSED_SRGB8_ALPHA8_ETC2_EAC=this._caps.etc2.COMPRESSED_SRGB8_ALPHA8_ETC2_EAC),this._webGLVersion>1&&5131!==this._gl.HALF_FLOAT_OES&&(this._gl.HALF_FLOAT_OES=5131),this._caps.textureHalfFloatRender=this._caps.textureHalfFloat&&this._canRenderToHalfFloatFramebuffer(),this._webGLVersion>1)this._caps.drawBuffersExtension=!0,this._caps.maxMSAASamples=null!==this._maxMSAASamplesOverride?this._maxMSAASamplesOverride:this._gl.getParameter(this._gl.MAX_SAMPLES),this._caps.maxDrawBuffers=this._gl.getParameter(this._gl.MAX_DRAW_BUFFERS);else{let e=this._gl.getExtension("WEBGL_draw_buffers");if(null!==e){this._caps.drawBuffersExtension=!0,this._gl.drawBuffers=e.drawBuffersWEBGL.bind(e),this._caps.maxDrawBuffers=this._gl.getParameter(e.MAX_DRAW_BUFFERS_WEBGL),this._gl.DRAW_FRAMEBUFFER=this._gl.FRAMEBUFFER;for(let t=0;t<16;t++)this._gl["COLOR_ATTACHMENT"+t+"_WEBGL"]=e["COLOR_ATTACHMENT"+t+"_WEBGL"]}}if(this._webGLVersion>1)this._caps.depthTextureExtension=!0;else{let e=this._gl.getExtension("WEBGL_depth_texture");null!=e&&(this._caps.depthTextureExtension=!0,this._gl.UNSIGNED_INT_24_8=e.UNSIGNED_INT_24_8_WEBGL)}if(this.disableVertexArrayObjects)this._caps.vertexArrayObject=!1;else if(this._webGLVersion>1)this._caps.vertexArrayObject=!0;else{let e=this._gl.getExtension("OES_vertex_array_object");null!=e&&(this._caps.vertexArrayObject=!0,this._gl.createVertexArray=e.createVertexArrayOES.bind(e),this._gl.bindVertexArray=e.bindVertexArrayOES.bind(e),this._gl.deleteVertexArray=e.deleteVertexArrayOES.bind(e))}if(this._webGLVersion>1)this._caps.instancedArrays=!0;else{let e=this._gl.getExtension("ANGLE_instanced_arrays");null!=e?(this._caps.instancedArrays=!0,this._gl.drawArraysInstanced=e.drawArraysInstancedANGLE.bind(e),this._gl.drawElementsInstanced=e.drawElementsInstancedANGLE.bind(e),this._gl.vertexAttribDivisor=e.vertexAttribDivisorANGLE.bind(e)):this._caps.instancedArrays=!1}if(this._gl.getShaderPrecisionFormat){let e=this._gl.getShaderPrecisionFormat(this._gl.VERTEX_SHADER,this._gl.HIGH_FLOAT),t=this._gl.getShaderPrecisionFormat(this._gl.FRAGMENT_SHADER,this._gl.HIGH_FLOAT);if(e&&t&&(this._caps.highPrecisionShaderSupported=0!==e.precision&&0!==t.precision,this._caps.shaderFloatPrecision=Math.min(e.precision,t.precision)),!this._shouldUseHighPrecisionShader){let e=this._gl.getShaderPrecisionFormat(this._gl.VERTEX_SHADER,this._gl.MEDIUM_FLOAT),t=this._gl.getShaderPrecisionFormat(this._gl.FRAGMENT_SHADER,this._gl.MEDIUM_FLOAT);e&&t&&(this._caps.shaderFloatPrecision=Math.min(e.precision,t.precision))}this._caps.shaderFloatPrecision<10&&(this._caps.shaderFloatPrecision=10)}if(this._webGLVersion>1)this._caps.blendMinMax=!0;else{let e=this._gl.getExtension("EXT_blend_minmax");null!=e&&(this._caps.blendMinMax=!0,this._gl.MAX=e.MAX_EXT,this._gl.MIN=e.MIN_EXT)}if(!this._caps.supportSRGBBuffers){if(this._webGLVersion>1)this._caps.supportSRGBBuffers=!0,this._glSRGBExtensionValues={SRGB:WebGL2RenderingContext.SRGB,SRGB8:WebGL2RenderingContext.SRGB8,SRGB8_ALPHA8:WebGL2RenderingContext.SRGB8_ALPHA8};else{let e=this._gl.getExtension("EXT_sRGB");null!=e&&(this._caps.supportSRGBBuffers=!0,this._glSRGBExtensionValues={SRGB:e.SRGB_EXT,SRGB8:e.SRGB_ALPHA_EXT,SRGB8_ALPHA8:e.SRGB_ALPHA_EXT})}if(this._creationOptions){let e=this._creationOptions.forceSRGBBufferSupportState;void 0!==e&&(this._caps.supportSRGBBuffers=this._caps.supportSRGBBuffers&&e)}}this._depthCullingState.depthTest=!0,this._depthCullingState.depthFunc=this._gl.LEQUAL,this._depthCullingState.depthMask=!0,this._maxSimultaneousTextures=this._caps.maxCombinedTexturesImageUnits;for(let e=0;e<this._maxSimultaneousTextures;e++)this._nextFreeTextureSlots.push(e);"Mali-G72"===this._glRenderer&&(this._caps.disableMorphTargetTexture=!0)}_initFeatures(){this._features={forceBitmapOverHTMLImageElement:"u"<typeof HTMLImageElement,supportRenderAndCopyToLodForFloatTextures:1!==this._webGLVersion,supportDepthStencilTexture:1!==this._webGLVersion,supportShadowSamplers:1!==this._webGLVersion,uniformBufferHardCheckMatrix:!1,allowTexturePrefiltering:1!==this._webGLVersion,trackUbosInFrame:!1,checkUbosContentBeforeUpload:!1,supportCSM:1!==this._webGLVersion,basisNeedsPOT:1===this._webGLVersion,support3DTextures:1!==this._webGLVersion,needTypeSuffixInShaderConstants:1!==this._webGLVersion,supportMSAA:1!==this._webGLVersion,supportSSAO2:1!==this._webGLVersion,supportIBLShadows:1!==this._webGLVersion,supportExtendedTextureFormats:1!==this._webGLVersion,supportSwitchCaseInShader:1!==this._webGLVersion,supportSyncTextureRead:!0,needsInvertingBitmap:!0,useUBOBindingCache:!0,needShaderCodeInlining:!1,needToAlwaysBindUniformBuffers:!1,supportRenderPasses:!1,supportSpriteInstancing:!0,forceVertexBufferStrideAndOffsetMultiple4Bytes:!1,_checkNonFloatVertexBuffersDontRecreatePipelineContext:!1}}get webGLVersion(){return this._webGLVersion}getClassName(){return"ThinEngine"}_prepareWorkingCanvas(){if(this._workingCanvas)return;this._workingCanvas=this.createCanvas(1,1);let e=this._workingCanvas.getContext("2d");e&&(this._workingContext=e)}getInfo(){return this.getGlInfo()}getGlInfo(){return{vendor:this._glVendor,renderer:this._glRenderer,version:this._glVersion}}extractDriverInfo(){let e=this.getGlInfo();return e&&e.renderer?e.renderer:""}getRenderWidth(e=!1){return!e&&this._currentRenderTarget?this._currentRenderTarget.width:this._framebufferDimensionsObject?this._framebufferDimensionsObject.framebufferWidth:this._gl.drawingBufferWidth}getRenderHeight(e=!1){return!e&&this._currentRenderTarget?this._currentRenderTarget.height:this._framebufferDimensionsObject?this._framebufferDimensionsObject.framebufferHeight:this._gl.drawingBufferHeight}clear(e,t,r,i=!1,s=0){let a=this.stencilStateComposer.useStencilGlobalOnly;this.stencilStateComposer.useStencilGlobalOnly=!0,this.applyStates(),this.stencilStateComposer.useStencilGlobalOnly=a;let n=0;if(t&&e){let t=!0;if(this._currentRenderTarget){let r=this._currentRenderTarget.texture?.format;if(8===r||9===r||10===r||11===r){let r=this._currentRenderTarget.texture?.type;7===r||5===r?(M._TempClearColorUint32[0]=255*e.r,M._TempClearColorUint32[1]=255*e.g,M._TempClearColorUint32[2]=255*e.b,M._TempClearColorUint32[3]=255*e.a,this._gl.clearBufferuiv(this._gl.COLOR,0,M._TempClearColorUint32)):(M._TempClearColorInt32[0]=255*e.r,M._TempClearColorInt32[1]=255*e.g,M._TempClearColorInt32[2]=255*e.b,M._TempClearColorInt32[3]=255*e.a,this._gl.clearBufferiv(this._gl.COLOR,0,M._TempClearColorInt32)),t=!1}}t&&(this._gl.clearColor(e.r,e.g,e.b,void 0!==e.a?e.a:1),n|=this._gl.COLOR_BUFFER_BIT)}r&&(this.useReverseDepthBuffer?(this._depthCullingState.depthFunc=this._gl.GEQUAL,this._gl.clearDepth(0)):this._gl.clearDepth(1),n|=this._gl.DEPTH_BUFFER_BIT),i&&(this._gl.clearStencil(s),n|=this._gl.STENCIL_BUFFER_BIT),this._gl.clear(n)}_viewport(e,t,r,i){(e!==this._viewportCached.x||t!==this._viewportCached.y||r!==this._viewportCached.z||i!==this._viewportCached.w)&&(this._viewportCached.x=e,this._viewportCached.y=t,this._viewportCached.z=r,this._viewportCached.w=i,this._gl.viewport(e,t,r,i))}endFrame(){super.endFrame(),this._badOS&&this.flushFramebuffer()}get performanceMonitor(){throw Error("Not Supported by ThinEngine")}bindFramebuffer(e,t=0,r,i,s,a=0,n=0){this._currentRenderTarget&&this._resolveAndGenerateMipMapsFramebuffer(this._currentRenderTarget),this._currentRenderTarget=e,this._bindUnboundFramebuffer(e._framebuffer);let _=this._gl;e.isMulti||(e.is2DArray||e.is3D?(_.framebufferTextureLayer(_.FRAMEBUFFER,_.COLOR_ATTACHMENT0,e.texture._hardwareTexture?.underlyingResource,a,n),e._currentLOD=a):e.isCube?_.framebufferTexture2D(_.FRAMEBUFFER,_.COLOR_ATTACHMENT0,_.TEXTURE_CUBE_MAP_POSITIVE_X+t,e.texture._hardwareTexture?.underlyingResource,a):e._currentLOD!==a&&(_.framebufferTexture2D(_.FRAMEBUFFER,_.COLOR_ATTACHMENT0,_.TEXTURE_2D,e.texture._hardwareTexture?.underlyingResource,a),e._currentLOD=a));let l=e._depthStencilTexture;if(l){e.is3D&&(e.texture.width!==l.width||e.texture.height!==l.height||e.texture.depth!==l.depth)&&g.Logger.Warn("Depth/Stencil attachment for 3D target must have same dimensions as color attachment");let r=e._depthStencilTextureWithStencil?_.DEPTH_STENCIL_ATTACHMENT:_.DEPTH_ATTACHMENT;e.is2DArray||e.is3D?_.framebufferTextureLayer(_.FRAMEBUFFER,r,l._hardwareTexture?.underlyingResource,a,n):e.isCube?_.framebufferTexture2D(_.FRAMEBUFFER,r,_.TEXTURE_CUBE_MAP_POSITIVE_X+t,l._hardwareTexture?.underlyingResource,a):_.framebufferTexture2D(_.FRAMEBUFFER,r,_.TEXTURE_2D,l._hardwareTexture?.underlyingResource,a)}e._MSAAFramebuffer&&this._bindUnboundFramebuffer(e._MSAAFramebuffer),this._cachedViewport&&!s?this.setViewport(this._cachedViewport,r,i):(!r&&(r=e.width,a&&(r/=Math.pow(2,a))),!i&&(i=e.height,a&&(i/=Math.pow(2,a))),this._viewport(0,0,r,i)),this.wipeCaches()}setStateCullFaceType(e,t){let r=this.cullBackFaces??e??!0?this._gl.BACK:this._gl.FRONT;(this._depthCullingState.cullFace!==r||t)&&(this._depthCullingState.cullFace=r)}setState(e,t=0,r,i=!1,s,a,n=0){(this._depthCullingState.cull!==e||r)&&(this._depthCullingState.cull=e),this.setStateCullFaceType(s,r),this.setZOffset(t),this.setZOffsetUnits(n);let _=i?this._gl.CW:this._gl.CCW;(this._depthCullingState.frontFace!==_||r)&&(this._depthCullingState.frontFace=_),this._stencilStateComposer.stencilMaterial=a}_resolveAndGenerateMipMapsFramebuffer(e,t=!1){e.disableAutomaticMSAAResolve||(e.isMulti?this.resolveMultiFramebuffer(e):this.resolveFramebuffer(e)),t||(e.isMulti?this.generateMipMapsMultiFramebuffer(e):this.generateMipMapsFramebuffer(e))}_bindUnboundFramebuffer(e){this._currentFramebuffer!==e&&(this._gl.bindFramebuffer(this._gl.FRAMEBUFFER,e),this._currentFramebuffer=e)}_currentFrameBufferIsDefaultFrameBuffer(){return null===this._currentFramebuffer}generateMipmaps(e){let t=this._getTextureTarget(e);this._bindTextureDirectly(t,e,!0),this._gl.generateMipmap(t),this._bindTextureDirectly(t,null)}unBindFramebuffer(e,t,r){this._currentRenderTarget=null,this._resolveAndGenerateMipMapsFramebuffer(e,t),r&&(e._MSAAFramebuffer&&this._bindUnboundFramebuffer(e._framebuffer),r()),this._bindUnboundFramebuffer(null)}generateMipMapsFramebuffer(e){!e.isMulti&&e.texture?.generateMipMaps&&!e.isCube&&this.generateMipmaps(e.texture)}resolveFramebuffer(e){let t=this._gl;if(!e._MSAAFramebuffer||e.isMulti)return;let r=e.resolveMSAAColors?t.COLOR_BUFFER_BIT:0;r|=e._generateDepthBuffer&&e.resolveMSAADepth?t.DEPTH_BUFFER_BIT:0,r|=e._generateStencilBuffer&&e.resolveMSAAStencil?t.STENCIL_BUFFER_BIT:0,t.bindFramebuffer(t.READ_FRAMEBUFFER,e._MSAAFramebuffer),t.bindFramebuffer(t.DRAW_FRAMEBUFFER,e._framebuffer),t.blitFramebuffer(0,0,e.width,e.height,0,0,e.width,e.height,r,t.NEAREST)}flushFramebuffer(){this._gl.flush()}restoreDefaultFramebuffer(){this._currentRenderTarget?this.unBindFramebuffer(this._currentRenderTarget):this._bindUnboundFramebuffer(null),this._cachedViewport&&this.setViewport(this._cachedViewport),this.wipeCaches()}_resetVertexBufferBinding(){this.bindArrayBuffer(null),this._cachedVertexBuffers=null}createVertexBuffer(e,t,r){return this._createVertexBuffer(e,this._gl.STATIC_DRAW)}_createVertexBuffer(e,t){let r=this._gl.createBuffer();if(!r)throw Error("Unable to create vertex buffer");let i=new R(r);return this.bindArrayBuffer(i),"number"!=typeof e?e instanceof Array?(this._gl.bufferData(this._gl.ARRAY_BUFFER,new Float32Array(e),t),i.capacity=4*e.length):(this._gl.bufferData(this._gl.ARRAY_BUFFER,e,t),i.capacity=e.byteLength):(this._gl.bufferData(this._gl.ARRAY_BUFFER,new Uint8Array(e),t),i.capacity=e),this._resetVertexBufferBinding(),i.references=1,i}createDynamicVertexBuffer(e,t){return this._createVertexBuffer(e,this._gl.DYNAMIC_DRAW)}_resetIndexBufferBinding(){this.bindIndexBuffer(null),this._cachedIndexBuffer=null}createIndexBuffer(e,t,r){let i=this._gl.createBuffer(),s=new R(i);if(!i)throw Error("Unable to create index buffer");this.bindIndexBuffer(s);let a=this._normalizeIndexData(e);return this._gl.bufferData(this._gl.ELEMENT_ARRAY_BUFFER,a,t?this._gl.DYNAMIC_DRAW:this._gl.STATIC_DRAW),this._resetIndexBufferBinding(),s.references=1,s.is32Bits=4===a.BYTES_PER_ELEMENT,s}_normalizeIndexData(e){if(2===e.BYTES_PER_ELEMENT)return e;if(this._caps.uintIndices){if(e instanceof Uint32Array)return e;else for(let t=0;t<e.length;t++)if(e[t]>=65535)return new Uint32Array(e)}return new Uint16Array(e)}bindArrayBuffer(e){this._vaoRecordInProgress||this._unbindVertexArrayObject(),this._bindBuffer(e,this._gl.ARRAY_BUFFER)}bindUniformBlock(e,t,r){let i=e.program,s=this._gl.getUniformBlockIndex(i,t);this._gl.uniformBlockBinding(i,s,r)}bindIndexBuffer(e){this._vaoRecordInProgress||this._unbindVertexArrayObject(),this._bindBuffer(e,this._gl.ELEMENT_ARRAY_BUFFER)}_bindBuffer(e,t){(this._vaoRecordInProgress||this._currentBoundBuffer[t]!==e)&&(this._gl.bindBuffer(t,e?e.underlyingResource:null),this._currentBoundBuffer[t]=e)}updateArrayBuffer(e){this._gl.bufferSubData(this._gl.ARRAY_BUFFER,0,e)}_vertexAttribPointer(e,t,r,i,s,a,n){let _=this._currentBufferPointers[t];if(!_)return;let 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u=this._caps.maxTextureSize;if(r.width>u||r.height>u||!this._supportsHardwareTextureRescaling)return this._prepareWorkingCanvas(),!!this._workingCanvas&&!!this._workingContext&&(this._workingCanvas.width=e,this._workingCanvas.height=t,this._workingContext.drawImage(r,0,0,r.width,r.height,0,0,e,t),_.texImage2D(_.TEXTURE_2D,0,h.internalFormat,h.format,h.type,this._workingCanvas),a.width=e,a.height=t,!1);{let e=new x.InternalTexture(this,2);this._bindTextureDirectly(_.TEXTURE_2D,e,!0),_.texImage2D(_.TEXTURE_2D,0,h.internalFormat,h.format,h.type,r),this._rescaleTexture(e,a,i,h.format,()=>{this._releaseTexture(e),this._bindTextureDirectly(_.TEXTURE_2D,a,!0),n()})}return!0},_,l,h,u,o,c,f)}_getTexImageParametersForCreateTexture(e,t){let r,i;return 1===this.webGLVersion?i=r=this._getInternalFormat(e,t):(r=this._getInternalFormat(e,!1),i=this._getRGBABufferInternalSizedFormat(0,e,t)),{internalFormat:i,format:r,type:this._gl.UNSIGNED_BYTE}}_rescaleTexture(e,t,r,i,s){}_unpackFlipY(e){this._unpackFlipYCached!==e&&(this._gl.pixelStorei(this._gl.UNPACK_FLIP_Y_WEBGL,+!!e),this.enableUnpackFlipYCached&&(this._unpackFlipYCached=e))}_getUnpackAlignement(){return this._gl.getParameter(this._gl.UNPACK_ALIGNMENT)}_getTextureTarget(e){return e.isCube?this._gl.TEXTURE_CUBE_MAP:e.is3D?this._gl.TEXTURE_3D:e.is2DArray||e.isMultiview?this._gl.TEXTURE_2D_ARRAY:this._gl.TEXTURE_2D}updateTextureSamplingMode(e,t,r=!1){let i=this._getTextureTarget(t),s=this._getSamplingParameters(e,t.useMipMaps||r);this._setTextureParameterInteger(i,this._gl.TEXTURE_MAG_FILTER,s.mag,t),this._setTextureParameterInteger(i,this._gl.TEXTURE_MIN_FILTER,s.min),r&&s.hasMipMaps&&(t.generateMipMaps=!0,this._gl.generateMipmap(i)),this._bindTextureDirectly(i,null),t.samplingMode=e}updateTextureDimensions(e,t,r,i=1){}updateTextureWrappingMode(e,t,r=null,i=null){let s=this._getTextureTarget(e);null!==t&&(this._setTextureParameterInteger(s,this._gl.TEXTURE_WRAP_S,this._getTextureWrapMode(t),e),e._cachedWrapU=t),null!==r&&(this._setTextureParameterInteger(s,this._gl.TEXTURE_WRAP_T,this._getTextureWrapMode(r),e),e._cachedWrapV=r),(e.is2DArray||e.is3D)&&null!==i&&(this._setTextureParameterInteger(s,this._gl.TEXTURE_WRAP_R,this._getTextureWrapMode(i),e),e._cachedWrapR=i),this._bindTextureDirectly(s,null)}_uploadCompressedDataToTextureDirectly(e,t,r,i,s,a=0,n=0){let _=this._gl,l=_.TEXTURE_2D;if(e.isCube&&(l=_.TEXTURE_CUBE_MAP_POSITIVE_X+a),e._useSRGBBuffer)switch(t){case 37492:case 36196:this._caps.etc2?t=_.COMPRESSED_SRGB8_ETC2:e._useSRGBBuffer=!1;break;case 37496:this._caps.etc2?t=_.COMPRESSED_SRGB8_ALPHA8_ETC2_EAC:e._useSRGBBuffer=!1;break;case 36492:t=_.COMPRESSED_SRGB_ALPHA_BPTC_UNORM_EXT;break;case 37808:t=_.COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR;break;case 37809:t=_.COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR;break;case 37810:t=_.COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR;break;case 37811:t=_.COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR;break;case 37812:t=_.COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR;break;case 37813:t=_.COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR;break;case 37814:t=_.COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR;break;case 37815:t=_.COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR;break;case 37816:t=_.COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR;break;case 37817:t=_.COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR;break;case 37818:t=_.COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR;break;case 37819:t=_.COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR;break;case 37820:t=_.COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR;break;case 37821:t=_.COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR;break;case 33776:this._caps.s3tc_srgb?t=_.COMPRESSED_SRGB_S3TC_DXT1_EXT:e._useSRGBBuffer=!1;break;case 33777:this._caps.s3tc_srgb?t=_.COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT:e._useSRGBBuffer=!1;break;case 33779:this._caps.s3tc_srgb?t=_.COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT:e._useSRGBBuffer=!1;break;default:e._useSRGBBuffer=!1}if(e.generateMipMaps){let a=e._hardwareTexture;a.memoryAllocated||(_.texStorage2D(e.isCube?_.TEXTURE_CUBE_MAP:_.TEXTURE_2D,Math.floor(Math.log2(Math.max(r,i)))+1,t,e.width,e.height),a.memoryAllocated=!0),this._gl.compressedTexSubImage2D(l,n,0,0,r,i,t,s)}else this._gl.compressedTexImage2D(l,n,t,r,i,0,s)}_uploadDataToTextureDirectly(e,t,r=0,i=0,s,a=!1){let n=this._gl,_=this._getWebGLTextureType(e.type),l=this._getInternalFormat(e.format),h=void 0===s?this._getRGBABufferInternalSizedFormat(e.type,e.format,e._useSRGBBuffer):this._getInternalFormat(s,e._useSRGBBuffer);this._unpackFlipY(e.invertY);let u=n.TEXTURE_2D;e.isCube&&(u=n.TEXTURE_CUBE_MAP_POSITIVE_X+r);let o=Math.round(Math.log(e.width)*Math.LOG2E),c=Math.round(Math.log(e.height)*Math.LOG2E),g=a?e.width:Math.pow(2,Math.max(o-i,0)),f=a?e.height:Math.pow(2,Math.max(c-i,0));n.texImage2D(u,i,h,g,f,0,l,_,t)}updateTextureData(e,t,r,i,s,a,n=0,_=0,l=!1){let h=this._gl,u=this._getWebGLTextureType(e.type),o=this._getInternalFormat(e.format);this._unpackFlipY(e.invertY);let c=h.TEXTURE_2D,g=h.TEXTURE_2D;e.isCube&&(g=h.TEXTURE_CUBE_MAP_POSITIVE_X+n,c=h.TEXTURE_CUBE_MAP),this._bindTextureDirectly(c,e,!0),h.texSubImage2D(g,_,r,i,s,a,o,u,t),l&&this._gl.generateMipmap(g),this._bindTextureDirectly(c,null)}_uploadArrayBufferViewToTexture(e,t,r=0,i=0){let s=this._gl,a=e.isCube?s.TEXTURE_CUBE_MAP:s.TEXTURE_2D;this._bindTextureDirectly(a,e,!0),this._uploadDataToTextureDirectly(e,t,r,i),this._bindTextureDirectly(a,null,!0)}_prepareWebGLTextureContinuation(e,t,r,i,s){let a=this._gl;if(!a)return;let n=this._getSamplingParameters(s,!r);a.texParameteri(a.TEXTURE_2D,a.TEXTURE_MAG_FILTER,n.mag),a.texParameteri(a.TEXTURE_2D,a.TEXTURE_MIN_FILTER,n.min),r||i||a.generateMipmap(a.TEXTURE_2D),this._bindTextureDirectly(a.TEXTURE_2D,null),t&&t.removePendingData(e),e.onLoadedObservable.notifyObservers(e),e.onLoadedObservable.clear()}_prepareWebGLTexture(e,t,r,i,s,a,n,_,l,h){let u=this.getCaps().maxTextureSize,o=Math.min(u,this.needPOTTextures?(0,p.GetExponentOfTwo)(i.width,u):i.width),c=Math.min(u,this.needPOTTextures?(0,p.GetExponentOfTwo)(i.height,u):i.height),g=this._gl;if(g){if(!e._hardwareTexture){r&&r.removePendingData(e);return}this._bindTextureDirectly(g.TEXTURE_2D,e,!0),this._unpackFlipY(void 0===s||!!s),e.baseWidth=i.width,e.baseHeight=i.height,e.width=o,e.height=c,e.isReady=!0,e.type=-1!==e.type?e.type:0,e.format=-1!==e.format?e.format:h??(".jpg"!==t||e._useSRGBBuffer?5:4),_(o,c,i,t,e,()=>{this._prepareWebGLTextureContinuation(e,r,a,n,l)})||this._prepareWebGLTextureContinuation(e,r,a,n,l)}}_getInternalFormatFromDepthTextureFormat(e,t,r){let i=this._gl;if(!t)return i.STENCIL_INDEX8;let s=r?i.DEPTH_STENCIL:i.DEPTH_COMPONENT;return this.webGLVersion>1?15===e?s=i.DEPTH_COMPONENT16:16===e?s=i.DEPTH_COMPONENT24:17===e||13===e?s=r?i.DEPTH24_STENCIL8:i.DEPTH_COMPONENT24:14===e?s=i.DEPTH_COMPONENT32F:18===e&&(s=r?i.DEPTH32F_STENCIL8:i.DEPTH_COMPONENT32F):s=i.DEPTH_COMPONENT16,s}_getWebGLTextureTypeFromDepthTextureFormat(e){let t=this._gl,r=t.UNSIGNED_INT;return 15===e?r=t.UNSIGNED_SHORT:17===e||13===e?r=t.UNSIGNED_INT_24_8:14===e?r=t.FLOAT:18===e?r=t.FLOAT_32_UNSIGNED_INT_24_8_REV:19===e&&(r=t.UNSIGNED_BYTE),r}_setupFramebufferDepthAttachments(e,t,r,i,s=1,a,n=!1){let _=this._gl;a=a??(e?13:14);let l=this._getInternalFormatFromDepthTextureFormat(a,t,e);return e&&t?this._createRenderBuffer(r,i,s,_.DEPTH_STENCIL,l,n?-1:_.DEPTH_STENCIL_ATTACHMENT):t?this._createRenderBuffer(r,i,s,l,l,n?-1:_.DEPTH_ATTACHMENT):e?this._createRenderBuffer(r,i,s,l,l,n?-1:_.STENCIL_ATTACHMENT):null}_createRenderBuffer(e,t,r,i,s,a,n=!0){let _=this._gl.createRenderbuffer();return this._updateRenderBuffer(_,e,t,r,i,s,a,n)}_updateRenderBuffer(e,t,r,i,s,a,n,_=!0){let l=this._gl;return l.bindRenderbuffer(l.RENDERBUFFER,e),i>1&&l.renderbufferStorageMultisample?l.renderbufferStorageMultisample(l.RENDERBUFFER,i,a,t,r):l.renderbufferStorage(l.RENDERBUFFER,s,t,r),-1!==n&&l.framebufferRenderbuffer(l.FRAMEBUFFER,n,l.RENDERBUFFER,e),_&&l.bindRenderbuffer(l.RENDERBUFFER,null),e}_releaseTexture(e){this._deleteTexture(e._hardwareTexture),this.unbindAllTextures();let t=this._internalTexturesCache.indexOf(e);-1!==t&&this._internalTexturesCache.splice(t,1),e._lodTextureHigh&&e._lodTextureHigh.dispose(),e._lodTextureMid&&e._lodTextureMid.dispose(),e._lodTextureLow&&e._lodTextureLow.dispose(),e._irradianceTexture&&e._irradianceTexture.dispose()}_deleteTexture(e){e?.release()}_setProgram(e){this._currentProgram!==e&&((0,u._setProgram)(e,this._gl),this._currentProgram=e)}bindSamplers(e){let t=e.getPipelineContext();this._setProgram(t.program);let r=e.getSamplers();for(let t=0;t<r.length;t++){let i=e.getUniform(r[t]);i&&(this._boundUniforms[t]=i)}this._currentEffect=null}_activateCurrentTexture(){this._currentTextureChannel!==this._activeChannel&&(this._gl.activeTexture(this._gl.TEXTURE0+this._activeChannel),this._currentTextureChannel=this._activeChannel)}_bindTextureDirectly(e,t,r=!1,i=!1){let s=!1,a=t&&t._associatedChannel>-1;if(r&&a&&(this._activeChannel=t._associatedChannel),this._boundTexturesCache[this._activeChannel]!==t||i){if(this._activateCurrentTexture(),t&&t.isMultiview)throw g.Logger.Error(["_bindTextureDirectly called with a multiview texture!",e,t]),"_bindTextureDirectly called with a multiview texture!";this._gl.bindTexture(e,t?._hardwareTexture?.underlyingResource??null),this._boundTexturesCache[this._activeChannel]=t,t&&(t._associatedChannel=this._activeChannel)}else r&&(s=!0,this._activateCurrentTexture());return a&&!r&&this._bindSamplerUniformToChannel(t._associatedChannel,this._activeChannel),s}_bindTexture(e,t,r){if(void 0===e)return;t&&(t._associatedChannel=e),this._activeChannel=e;let i=t?this._getTextureTarget(t):this._gl.TEXTURE_2D;this._bindTextureDirectly(i,t)}unbindAllTextures(){for(let e=0;e<this._maxSimultaneousTextures;e++)this._activeChannel=e,this._bindTextureDirectly(this._gl.TEXTURE_2D,null),this._bindTextureDirectly(this._gl.TEXTURE_CUBE_MAP,null),this.webGLVersion>1&&(this._bindTextureDirectly(this._gl.TEXTURE_3D,null),this._bindTextureDirectly(this._gl.TEXTURE_2D_ARRAY,null))}setTexture(e,t,r,i){void 0!==e&&(t&&(this._boundUniforms[e]=t),this._setTexture(e,r))}_bindSamplerUniformToChannel(e,t){let r=this._boundUniforms[e];r&&r._currentState!==t&&(this._gl.uniform1i(r,t),r._currentState=t)}_getTextureWrapMode(e){switch(e){case 1:break;case 0:return this._gl.CLAMP_TO_EDGE;case 2:return this._gl.MIRRORED_REPEAT}return this._gl.REPEAT}_setTexture(e,t,r=!1,i=!1,s=""){let a;if(!t)return null!=this._boundTexturesCache[e]&&(this._activeChannel=e,this._bindTextureDirectly(this._gl.TEXTURE_2D,null),this._bindTextureDirectly(this._gl.TEXTURE_CUBE_MAP,null),this.webGLVersion>1&&(this._bindTextureDirectly(this._gl.TEXTURE_3D,null),this._bindTextureDirectly(this._gl.TEXTURE_2D_ARRAY,null))),!1;if(t.video){this._activeChannel=e;let r=t.getInternalTexture();r&&(r._associatedChannel=e),t.update()}else if(4===t.delayLoadState)return t.delayLoad(),!1;a=i?t.depthStencilTexture:t.isReady()?t.getInternalTexture():t.isCube?this.emptyCubeTexture:t.is3D?this.emptyTexture3D:t.is2DArray?this.emptyTexture2DArray:this.emptyTexture,!r&&a&&(a._associatedChannel=e);let n=!0;this._boundTexturesCache[e]===a&&(r||this._bindSamplerUniformToChannel(a._associatedChannel,e),n=!1),this._activeChannel=e;let _=this._getTextureTarget(a);if(n&&this._bindTextureDirectly(_,a,r),a&&!a.isMultiview){if(a.isCube&&a._cachedCoordinatesMode!==t.coordinatesMode){a._cachedCoordinatesMode=t.coordinatesMode;let e=+(3!==t.coordinatesMode&&5!==t.coordinatesMode);t.wrapU=e,t.wrapV=e}a._cachedWrapU!==t.wrapU&&(a._cachedWrapU=t.wrapU,this._setTextureParameterInteger(_,this._gl.TEXTURE_WRAP_S,this._getTextureWrapMode(t.wrapU),a)),a._cachedWrapV!==t.wrapV&&(a._cachedWrapV=t.wrapV,this._setTextureParameterInteger(_,this._gl.TEXTURE_WRAP_T,this._getTextureWrapMode(t.wrapV),a)),a.is3D&&a._cachedWrapR!==t.wrapR&&(a._cachedWrapR=t.wrapR,this._setTextureParameterInteger(_,this._gl.TEXTURE_WRAP_R,this._getTextureWrapMode(t.wrapR),a)),this._setAnisotropicLevel(_,a,t.anisotropicFilteringLevel)}return!0}setTextureArray(e,t,r,i){if(void 0!==e&&t){this._textureUnits&&this._textureUnits.length===r.length||(this._textureUnits=new Int32Array(r.length));for(let t=0;t<r.length;t++){let i=r[t].getInternalTexture();i?(this._textureUnits[t]=e+t,i._associatedChannel=e+t):this._textureUnits[t]=-1}this._gl.uniform1iv(t,this._textureUnits);for(let e=0;e<r.length;e++)this._setTexture(this._textureUnits[e],r[e],!0)}}_setAnisotropicLevel(e,t,r){let i=this._caps.textureAnisotropicFilterExtension;11!==t.samplingMode&&3!==t.samplingMode&&2!==t.samplingMode&&(r=1),i&&t._cachedAnisotropicFilteringLevel!==r&&(this._setTextureParameterFloat(e,i.TEXTURE_MAX_ANISOTROPY_EXT,Math.min(r,this._caps.maxAnisotropy),t),t._cachedAnisotropicFilteringLevel=r)}_setTextureParameterFloat(e,t,r,i){this._bindTextureDirectly(e,i,!0,!0),this._gl.texParameterf(e,t,r)}_setTextureParameterInteger(e,t,r,i){i&&this._bindTextureDirectly(e,i,!0,!0),this._gl.texParameteri(e,t,r)}unbindAllAttributes(){if(this._mustWipeVertexAttributes){this._mustWipeVertexAttributes=!1;for(let e=0;e<this._caps.maxVertexAttribs;e++)this.disableAttributeByIndex(e);return}for(let e=0,t=this._vertexAttribArraysEnabled.length;e<t;e++)!(e>=this._caps.maxVertexAttribs)&&this._vertexAttribArraysEnabled[e]&&this.disableAttributeByIndex(e)}releaseEffects(){this._compiledEffects={},this.onReleaseEffectsObservable.notifyObservers(this)}dispose(){(0,f.IsWindowObjectExist)()&&this._renderingCanvas&&(this._renderingCanvas.removeEventListener("webglcontextlost",this._onContextLost),this._onContextRestored&&this._renderingCanvas.removeEventListener("webglcontextrestored",this._onContextRestored)),super.dispose(),this._dummyFramebuffer&&this._gl.deleteFramebuffer(this._dummyFramebuffer),this.unbindAllAttributes(),this._boundUniforms={},this._workingCanvas=null,this._workingContext=null,this._currentBufferPointers.length=0,this._currentProgram=null,this._creationOptions.loseContextOnDispose&&this._gl.getExtension("WEBGL_lose_context")?.loseContext(),(0,u.deleteStateObject)(this._gl)}attachContextLostEvent(e){this._renderingCanvas&&this._renderingCanvas.addEventListener("webglcontextlost",e,!1)}attachContextRestoredEvent(e){this._renderingCanvas&&this._renderingCanvas.addEventListener("webglcontextrestored",e,!1)}getError(){return this._gl.getError()}_canRenderToFloatFramebuffer(){return this._webGLVersion>1?this._caps.colorBufferFloat:this._canRenderToFramebuffer(1)}_canRenderToHalfFloatFramebuffer(){return this._webGLVersion>1?this._caps.colorBufferFloat:this._canRenderToFramebuffer(2)}_canRenderToFramebuffer(e){let t=this._gl;for(;t.getError()!==t.NO_ERROR;);let r=!0,i=t.createTexture();t.bindTexture(t.TEXTURE_2D,i),t.texImage2D(t.TEXTURE_2D,0,this._getRGBABufferInternalSizedFormat(e),1,1,0,t.RGBA,this._getWebGLTextureType(e),null),t.texParameteri(t.TEXTURE_2D,t.TEXTURE_MIN_FILTER,t.NEAREST),t.texParameteri(t.TEXTURE_2D,t.TEXTURE_MAG_FILTER,t.NEAREST);let s=t.createFramebuffer();t.bindFramebuffer(t.FRAMEBUFFER,s),t.framebufferTexture2D(t.FRAMEBUFFER,t.COLOR_ATTACHMENT0,t.TEXTURE_2D,i,0);let a=t.checkFramebufferStatus(t.FRAMEBUFFER);if((r=(r=r&&a===t.FRAMEBUFFER_COMPLETE)&&t.getError()===t.NO_ERROR)&&(t.clear(t.COLOR_BUFFER_BIT),r=r&&t.getError()===t.NO_ERROR),r){t.bindFramebuffer(t.FRAMEBUFFER,null);let e=t.RGBA,i=t.UNSIGNED_BYTE,s=new Uint8Array(4);t.readPixels(0,0,1,1,e,i,s),r=r&&t.getError()===t.NO_ERROR}for(t.deleteTexture(i),t.deleteFramebuffer(s),t.bindFramebuffer(t.FRAMEBUFFER,null);!r&&t.getError()!==t.NO_ERROR;);return r}_getWebGLTextureType(e){if(1===this._webGLVersion){switch(e){case 1:return this._gl.FLOAT;case 2:return this._gl.HALF_FLOAT_OES;case 0:break;case 8:return this._gl.UNSIGNED_SHORT_4_4_4_4;case 9:return this._gl.UNSIGNED_SHORT_5_5_5_1;case 10:return this._gl.UNSIGNED_SHORT_5_6_5}return this._gl.UNSIGNED_BYTE}switch(e){case 3:return this._gl.BYTE;case 0:break;case 4:return this._gl.SHORT;case 5:return this._gl.UNSIGNED_SHORT;case 6:return this._gl.INT;case 7:return this._gl.UNSIGNED_INT;case 1:return this._gl.FLOAT;case 2:return this._gl.HALF_FLOAT;case 8:return this._gl.UNSIGNED_SHORT_4_4_4_4;case 9:return this._gl.UNSIGNED_SHORT_5_5_5_1;case 10:return this._gl.UNSIGNED_SHORT_5_6_5;case 11:return this._gl.UNSIGNED_INT_2_10_10_10_REV;case 12:return this._gl.UNSIGNED_INT_24_8;case 13:return this._gl.UNSIGNED_INT_10F_11F_11F_REV;case 14:return this._gl.UNSIGNED_INT_5_9_9_9_REV;case 15:return this._gl.FLOAT_32_UNSIGNED_INT_24_8_REV}return this._gl.UNSIGNED_BYTE}_getInternalFormat(e,t=!1){let r=t?this._glSRGBExtensionValues.SRGB8_ALPHA8:this._gl.RGBA;switch(e){case 0:r=this._gl.ALPHA;break;case 1:r=this._gl.LUMINANCE;break;case 2:r=this._gl.LUMINANCE_ALPHA;break;case 6:case 33322:case 36760:r=this._gl.RED;break;case 7:case 33324:case 36761:r=this._gl.RG;break;case 4:case 32852:case 36762:r=t?this._glSRGBExtensionValues.SRGB:this._gl.RGB;break;case 5:case 32859:case 36763:r=t?this._glSRGBExtensionValues.SRGB8_ALPHA8:this._gl.RGBA}if(this._webGLVersion>1)switch(e){case 8:r=this._gl.RED_INTEGER;break;case 9:r=this._gl.RG_INTEGER;break;case 10:r=this._gl.RGB_INTEGER;break;case 11:r=this._gl.RGBA_INTEGER}return r}_getRGBABufferInternalSizedFormat(e,t,r=!1){if(1===this._webGLVersion){if(void 0!==t)switch(t){case 0:return this._gl.ALPHA;case 1:return this._gl.LUMINANCE;case 2:return this._gl.LUMINANCE_ALPHA;case 4:return r?this._glSRGBExtensionValues.SRGB:this._gl.RGB}return this._gl.RGBA}switch(e){case 3:switch(t){case 6:return this._gl.R8_SNORM;case 7:return this._gl.RG8_SNORM;case 4:return this._gl.RGB8_SNORM;case 8:return this._gl.R8I;case 9:return this._gl.RG8I;case 10:return this._gl.RGB8I;case 11:return this._gl.RGBA8I;default:return this._gl.RGBA8_SNORM}case 0:switch(t){case 6:return this._gl.R8;case 7:return this._gl.RG8;case 4:return r?this._glSRGBExtensionValues.SRGB8:this._gl.RGB8;case 5:return r?this._glSRGBExtensionValues.SRGB8_ALPHA8:this._gl.RGBA8;case 8:return this._gl.R8UI;case 9:return this._gl.RG8UI;case 10:return this._gl.RGB8UI;case 11:return this._gl.RGBA8UI;case 0:return this._gl.ALPHA;case 1:return this._gl.LUMINANCE;case 2:return this._gl.LUMINANCE_ALPHA;default:return this._gl.RGBA8}case 4:switch(t){case 8:return this._gl.R16I;case 36760:return this._gl.R16_SNORM_EXT;case 36761:return this._gl.RG16_SNORM_EXT;case 36762:return this._gl.RGB16_SNORM_EXT;case 36763:return this._gl.RGBA16_SNORM_EXT;case 9:return this._gl.RG16I;case 10:return this._gl.RGB16I;default:return this._gl.RGBA16I}case 5:switch(t){case 8:return this._gl.R16UI;case 33322:return this._gl.R16_EXT;case 33324:return this._gl.RG16_EXT;case 32852:return this._gl.RGB16_EXT;case 32859:return this._gl.RGBA16_EXT;case 9:return this._gl.RG16UI;case 10:return this._gl.RGB16UI;default:return this._gl.RGBA16UI}case 6:switch(t){case 8:return this._gl.R32I;case 9:return this._gl.RG32I;case 10:return this._gl.RGB32I;default:return this._gl.RGBA32I}case 7:switch(t){case 8:return this._gl.R32UI;case 9:return this._gl.RG32UI;case 10:return this._gl.RGB32UI;default:return this._gl.RGBA32UI}case 1:switch(t){case 6:return this._gl.R32F;case 7:return this._gl.RG32F;case 4:return this._gl.RGB32F;default:return this._gl.RGBA32F}case 2:switch(t){case 6:return this._gl.R16F;case 7:return this._gl.RG16F;case 4:return this._gl.RGB16F;default:return this._gl.RGBA16F}case 10:return this._gl.RGB565;case 13:return this._gl.R11F_G11F_B10F;case 14:return this._gl.RGB9_E5;case 8:return this._gl.RGBA4;case 9:return this._gl.RGB5_A1;case 11:switch(t){case 5:default:return this._gl.RGB10_A2;case 11:return this._gl.RGB10_A2UI}}return r?this._glSRGBExtensionValues.SRGB8_ALPHA8:this._gl.RGBA8}readPixels(e,t,r,i,s=!0,a=!0,n=null){let _=s?this._gl.RGBA:this._gl.RGB,l=r*i*(s?4:3);if(n){if(n.length<l)return g.Logger.Error(`Data buffer is too small to store the read pixels (${n.length} should be more than ${l})`),Promise.resolve(n)}else n=new Uint8Array(l);return a&&this.flushFramebuffer(),this._gl.readPixels(e,t,r,i,_,this._gl.UNSIGNED_BYTE,n),Promise.resolve(n)}static get IsSupportedAsync(){return Promise.resolve(this.isSupported())}static get IsSupported(){return this.isSupported()}static isSupported(){if(null!==this._HasMajorPerformanceCaveat)return!this._HasMajorPerformanceCaveat;if(null===this._IsSupported)try{let e=o.AbstractEngine._CreateCanvas(1,1),t=e.getContext("webgl")||e.getContext("experimental-webgl");this._IsSupported=null!=t&&!!globalThis.WebGLRenderingContext}catch(e){this._IsSupported=!1}return this._IsSupported}static get HasMajorPerformanceCaveat(){if(null===this._HasMajorPerformanceCaveat)try{let e=o.AbstractEngine._CreateCanvas(1,1),t=e.getContext("webgl",{failIfMajorPerformanceCaveat:!0})||e.getContext("experimental-webgl",{failIfMajorPerformanceCaveat:!0});this._HasMajorPerformanceCaveat=!t}catch(e){this._HasMajorPerformanceCaveat=!1}return this._HasMajorPerformanceCaveat}}M._TempClearColorUint32=new Uint32Array(4),M._TempClearColorInt32=new Int32Array(4),M.ExceptionList=[{key:"Chrome/63.0",capture:"63\\.0\\.3239\\.(\\d+)",captureConstraint:108,targets:["uniformBuffer"]},{key:"Firefox/58",capture:null,captureConstraint:null,targets:["uniformBuffer"]},{key:"Firefox/59",capture:null,captureConstraint:null,targets:["uniformBuffer"]},{key:"Chrome/72.+?Mobile",capture:null,captureConstraint:null,targets:["vao"]},{key:"Chrome/73.+?Mobile",capture:null,captureConstraint:null,targets:["vao"]},{key:"Chrome/74.+?Mobile",capture:null,captureConstraint:null,targets:["vao"]},{key:"Mac OS.+Chrome/71",capture:null,captureConstraint:null,targets:["vao"]},{key:"Mac OS.+Chrome/72",capture:null,captureConstraint:null,targets:["vao"]},{key:"Mac OS.+Chrome",capture:null,captureConstraint:null,targets:["uniformBuffer"]},{key:"Chrome/12\\d\\..+?Mobile",capture:null,captureConstraint:null,targets:["uniformBuffer"]},{key:".*AppleWebKit.*(15.4).*Safari",capture:null,captureConstraint:null,targets:["antialias","maxMSAASamples"]},{key:".*(15.4).*AppleWebKit.*Safari",capture:null,captureConstraint:null,targets:["antialias","maxMSAASamples"]}],M._ConcatenateShader=S._ConcatenateShader,M._IsSupported=null,M._HasMajorPerformanceCaveat=null,(t=M.prototype).startTimeQuery??(t.startTimeQuery=(0,P._MissingSideEffect)("ThinEngine","startTimeQuery")),(r=M.prototype).endTimeQuery??(r.endTimeQuery=(0,P._MissingSideEffect)("ThinEngine","endTimeQuery")),(i=M.prototype).createUniformBuffer??(i.createUniformBuffer=(0,P._MissingSideEffect)("ThinEngine","createUniformBuffer")),(s=M.prototype).createDynamicUniformBuffer??(s.createDynamicUniformBuffer=(0,P._MissingSideEffect)("ThinEngine","createDynamicUniformBuffer")),(a=M.prototype).updateUniformBuffer??(a.updateUniformBuffer=(0,P._MissingSideEffect)("ThinEngine","updateUniformBuffer")),(n=M.prototype).bindUniformBuffer??(n.bindUniformBuffer=(0,P._MissingSideEffect)("ThinEngine","bindUniformBuffer")),(_=M.prototype).bindUniformBufferBase??(_.bindUniformBufferBase=(0,P._MissingSideEffect)("ThinEngine","bindUniformBufferBase")),(l=M.prototype).bindUniformBlock??(l.bindUniformBlock=(0,P._MissingSideEffect)("ThinEngine","bindUniformBlock")),e.s(["ThinEngine",0,M],35160)}]);
@@ -1,4 +1,4 @@
1
- (globalThis.TURBOPACK||(globalThis.TURBOPACK=[])).push(["object"==typeof document?document.currentScript:void 0,70882,e=>{"use strict";var t=e.i(1719);let r="helperFunctions",i=`const PI: f32=3.1415926535897932384626433832795;const TWO_PI: f32=6.283185307179586;const HALF_PI: f32=1.5707963267948966;const RECIPROCAL_PI: f32=0.3183098861837907;const RECIPROCAL_PI2: f32=0.15915494309189535;const RECIPROCAL_PI4: f32=0.07957747154594767;const HALF_MIN: f32=5.96046448e-08;
1
+ (globalThis.TURBOPACK||(globalThis.TURBOPACK=[])).push(["object"==typeof document?document.currentScript:void 0,73272,e=>{"use strict";var t=e.i(37875);let r="helperFunctions",i=`const PI: f32=3.1415926535897932384626433832795;const TWO_PI: f32=6.283185307179586;const HALF_PI: f32=1.5707963267948966;const RECIPROCAL_PI: f32=0.3183098861837907;const RECIPROCAL_PI2: f32=0.15915494309189535;const RECIPROCAL_PI4: f32=0.07957747154594767;const HALF_MIN: f32=5.96046448e-08;
2
2
  const LinearEncodePowerApprox: f32=2.2;const GammaEncodePowerApprox: f32=1.0/LinearEncodePowerApprox;const LuminanceEncodeApprox: vec3f=vec3f(0.2126,0.7152,0.0722);const Epsilon:f32=0.0000001;fn square(x: f32)->f32 {return x*x;}
3
3
  fn saturate(x: f32)->f32 {return clamp(x,0.0,1.0);}
4
4
  fn saturateVec3(x: vec3f)->vec3f {return clamp(x,vec3f(),vec3f(1.0));}
@@ -16,9 +16,9 @@ b11/det,(a22*a00-a02*a20)/det,(-a12*a00+a02*a10)/det,
16
16
  b21/det,(-a21*a00+a01*a20)/det,(a11*a00-a01*a10)/det);}
17
17
  #if USE_EXACT_SRGB_CONVERSIONS
18
18
  fn toLinearSpaceExact(color: vec3f)->vec3f
19
- {let nearZeroSection: vec3f=0.0773993808*color;let remainingSection: vec3f=pow(0.947867299*(color+vec3f(0.055)),vec3f(2.4));return mix(remainingSection,nearZeroSection,lessThanEqual(color,vec3f(0.04045)));}
19
+ {let nearZeroSection: vec3f=0.0773993808*color;let remainingSection: vec3f=pow(0.947867299*(color+vec3f(0.055)),vec3f(2.4));return select(remainingSection,nearZeroSection,color<=vec3f(0.04045));}
20
20
  fn toGammaSpaceExact(color: vec3f)->vec3f
21
- {let nearZeroSection: vec3f=12.92*color;let remainingSection: vec3f=1.055*pow(color,vec3f(0.41666))-vec3f(0.055);return mix(remainingSection,nearZeroSection,lessThanEqual(color,vec3f(0.0031308)));}
21
+ {let nearZeroSection: vec3f=12.92*color;let remainingSection: vec3f=1.055*pow(color,vec3f(0.41666))-vec3f(0.055);return select(remainingSection,nearZeroSection,color<=vec3f(0.0031308));}
22
22
  #endif
23
23
  fn toLinearSpace(color: f32)->f32
24
24
  {
@@ -84,7 +84,7 @@ fn max3(v: vec3f)->f32 {return max(v.x,max(v.y,v.z));}
84
84
  fn uint2float(i: u32)->f32 {return bitcast<f32>(0x3F800000u | (i>>9u))-1.0;}
85
85
  fn plasticSequence(rstate: u32)->vec2f {return vec2f(uint2float(rstate*3242174889u),
86
86
  uint2float(rstate*2447445414u));}
87
- `;t.ShaderStore.IncludesShadersStoreWGSL[r]||(t.ShaderStore.IncludesShadersStoreWGSL[r]=i),e.s(["helperFunctionsWGSL",0,{name:r,shader:i}])},95611,e=>{"use strict";var t=e.i(1719);let r="sceneUboDeclaration",i=`struct Scene {viewProjection : mat4x4<f32>,
87
+ `;t.ShaderStore.IncludesShadersStoreWGSL[r]||(t.ShaderStore.IncludesShadersStoreWGSL[r]=i),e.s(["helperFunctionsWGSL",0,{name:r,shader:i}])},84327,e=>{"use strict";var t=e.i(37875);let r="sceneUboDeclaration",i=`struct Scene {viewProjection : mat4x4<f32>,
88
88
  #ifdef MULTIVIEW
89
89
  viewProjectionR : mat4x4<f32>,
90
90
  #endif
@@ -94,16 +94,16 @@ vEyePosition : vec4<f32>,
94
94
  inverseProjection : mat4x4<f32>,};
95
95
  #define SCENE_UBO
96
96
  var<uniform> scene : Scene;
97
- `;t.ShaderStore.IncludesShadersStoreWGSL[r]||(t.ShaderStore.IncludesShadersStoreWGSL[r]=i),e.s(["sceneUboDeclarationWGSL",0,{name:r,shader:i}])},96024,58834,23681,e=>{"use strict";var t=e.i(1719);let r="meshUboDeclaration",i=`struct Mesh {world : mat4x4<f32>,
97
+ `;t.ShaderStore.IncludesShadersStoreWGSL[r]||(t.ShaderStore.IncludesShadersStoreWGSL[r]=i),e.s(["sceneUboDeclarationWGSL",0,{name:r,shader:i}])},2586,30368,95676,e=>{"use strict";var t=e.i(37875);let r="meshUboDeclaration",i=`struct Mesh {world : mat4x4<f32>,
98
98
  visibility : f32,};var<uniform> mesh : Mesh;
99
99
  #define WORLD_UBO
100
- `;t.ShaderStore.IncludesShadersStoreWGSL[r]||(t.ShaderStore.IncludesShadersStoreWGSL[r]=i),e.s(["meshUboDeclarationWGSL",0,{name:r,shader:i}],96024);let n="mainUVVaryingDeclaration",a=`#ifdef MAINUV{X}
100
+ `;t.ShaderStore.IncludesShadersStoreWGSL[r]||(t.ShaderStore.IncludesShadersStoreWGSL[r]=i),e.s(["meshUboDeclarationWGSL",0,{name:r,shader:i}],2586);let n="mainUVVaryingDeclaration",a=`#ifdef MAINUV{X}
101
101
  varying vMainUV{X}: vec2f;
102
102
  #endif
103
- `;t.ShaderStore.IncludesShadersStoreWGSL[n]||(t.ShaderStore.IncludesShadersStoreWGSL[n]=a),e.s(["mainUVVaryingDeclarationWGSL",0,{name:n,shader:a}],58834);let f="logDepthDeclaration",o=`#ifdef LOGARITHMICDEPTH
103
+ `;t.ShaderStore.IncludesShadersStoreWGSL[n]||(t.ShaderStore.IncludesShadersStoreWGSL[n]=a),e.s(["mainUVVaryingDeclarationWGSL",0,{name:n,shader:a}],30368);let f="logDepthDeclaration",o=`#ifdef LOGARITHMICDEPTH
104
104
  uniform logarithmicDepthConstant: f32;varying vFragmentDepth: f32;
105
105
  #endif
106
- `;t.ShaderStore.IncludesShadersStoreWGSL[f]||(t.ShaderStore.IncludesShadersStoreWGSL[f]=o),e.s(["logDepthDeclarationWGSL",0,{name:f,shader:o}],23681)},2720,e=>{"use strict";var t=e.i(1719);let r="harmonicsFunctions",i=`#ifdef USESPHERICALFROMREFLECTIONMAP
106
+ `;t.ShaderStore.IncludesShadersStoreWGSL[f]||(t.ShaderStore.IncludesShadersStoreWGSL[f]=o),e.s(["logDepthDeclarationWGSL",0,{name:f,shader:o}],95676)},17978,e=>{"use strict";var t=e.i(37875);let r="harmonicsFunctions",i=`#ifdef USESPHERICALFROMREFLECTIONMAP
107
107
  #ifdef SPHERICAL_HARMONICS
108
108
  fn computeEnvironmentIrradiance(normal: vec3f)->vec3f {return uniforms.vSphericalL00
109
109
  + uniforms.vSphericalL1_1*(normal.y)
@@ -118,7 +118,7 @@ fn computeEnvironmentIrradiance(normal: vec3f)->vec3f {return uniforms.vSpherica
118
118
  fn computeEnvironmentIrradiance(normal: vec3f)->vec3f {var Nx: f32=normal.x;var Ny: f32=normal.y;var Nz: f32=normal.z;var C1: vec3f=uniforms.vSphericalZZ.rgb;var Cx: vec3f=uniforms.vSphericalX.rgb;var Cy: vec3f=uniforms.vSphericalY.rgb;var Cz: vec3f=uniforms.vSphericalZ.rgb;var Cxx_zz: vec3f=uniforms.vSphericalXX_ZZ.rgb;var Cyy_zz: vec3f=uniforms.vSphericalYY_ZZ.rgb;var Cxy: vec3f=uniforms.vSphericalXY.rgb;var Cyz: vec3f=uniforms.vSphericalYZ.rgb;var Czx: vec3f=uniforms.vSphericalZX.rgb;var a1: vec3f=Cyy_zz*Ny+Cy;var a2: vec3f=Cyz*Nz+a1;var b1: vec3f=Czx*Nz+Cx;var b2: vec3f=Cxy*Ny+b1;var b3: vec3f=Cxx_zz*Nx+b2;var t1: vec3f=Cz *Nz+C1;var t2: vec3f=a2 *Ny+t1;var t3: vec3f=b3 *Nx+t2;return t3;}
119
119
  #endif
120
120
  #endif
121
- `;t.ShaderStore.IncludesShadersStoreWGSL[r]||(t.ShaderStore.IncludesShadersStoreWGSL[r]=i),e.s(["harmonicsFunctionsWGSL",0,{name:r,shader:i}])},8067,e=>{"use strict";var t=e.i(1719);let r="pbrBRDFFunctions",i=`#define FRESNEL_MAXIMUM_ON_ROUGH 0.25
121
+ `;t.ShaderStore.IncludesShadersStoreWGSL[r]||(t.ShaderStore.IncludesShadersStoreWGSL[r]=i),e.s(["harmonicsFunctionsWGSL",0,{name:r,shader:i}])},44068,e=>{"use strict";var t=e.i(37875);let r="pbrBRDFFunctions",i=`#define FRESNEL_MAXIMUM_ON_ROUGH 0.25
122
122
  #define BRDF_DIFFUSE_MODEL_EON 0
123
123
  #define BRDF_DIFFUSE_MODEL_BURLEY 1
124
124
  #define BRDF_DIFFUSE_MODEL_LAMBERT 2
@@ -290,11 +290,11 @@ fn transmittanceBRDF_Burley(tintColor: vec3f,diffusionDistance: vec3f,thickness:
290
290
  fn computeWrappedDiffuseNdotL(NdotL: f32,w: f32)->f32 {var t: f32=1.0+w;var invt2: f32=1.0/(t*t);return saturate((NdotL+w)*invt2);}
291
291
  #endif
292
292
  #endif
293
- `;t.ShaderStore.IncludesShadersStoreWGSL[r]||(t.ShaderStore.IncludesShadersStoreWGSL[r]=i),e.s(["pbrBRDFFunctionsWGSL",0,{name:r,shader:i}])},55190,e=>{"use strict";var t=e.i(1719);e.i(95611),e.i(96024);let r="pbrUboDeclaration",i=`uniform vAlbedoInfos: vec2f;uniform vBaseWeightInfos: vec2f;uniform vBaseDiffuseRoughnessInfos: vec2f;uniform vAmbientInfos: vec4f;uniform vOpacityInfos: vec2f;uniform vEmissiveInfos: vec2f;uniform vLightmapInfos: vec2f;uniform vReflectivityInfos: vec3f;uniform vMicroSurfaceSamplerInfos: vec2f;uniform vBumpInfos: vec3f;uniform albedoMatrix: mat4x4f;uniform baseWeightMatrix: mat4x4f;uniform baseDiffuseRoughnessMatrix: mat4x4f;uniform ambientMatrix: mat4x4f;uniform opacityMatrix: mat4x4f;uniform emissiveMatrix: mat4x4f;uniform lightmapMatrix: mat4x4f;uniform reflectivityMatrix: mat4x4f;uniform microSurfaceSamplerMatrix: mat4x4f;uniform bumpMatrix: mat4x4f;uniform vTangentSpaceParams: vec2f;uniform vAlbedoColor: vec4f;uniform baseWeight: f32;uniform baseDiffuseRoughness: f32;uniform vLightingIntensity: vec4f;uniform pointSize: f32;uniform vReflectivityColor: vec4f;uniform vEmissiveColor: vec3f;uniform vAmbientColor: vec3f;uniform vDebugMode: vec2f;uniform vMetallicReflectanceFactors: vec4f;uniform vMetallicReflectanceInfos: vec2f;uniform metallicReflectanceMatrix: mat4x4f;uniform vReflectanceInfos: vec2f;uniform reflectanceMatrix: mat4x4f;uniform cameraInfo: vec4f;uniform vTextureRepetitionHexTilingParams: vec4f;uniform vReflectionInfos: vec2f;uniform reflectionMatrix: mat4x4f;uniform vReflectionMicrosurfaceInfos: vec3f;uniform vReflectionPosition: vec3f;uniform vReflectionSize: vec3f;uniform vReflectionFilteringInfo: vec2f;uniform vReflectionDominantDirection: vec3f;uniform vReflectionColor: vec3f;uniform vSphericalL00: vec3f;uniform vSphericalL1_1: vec3f;uniform vSphericalL10: vec3f;uniform vSphericalL11: vec3f;uniform vSphericalL2_2: vec3f;uniform vSphericalL2_1: vec3f;uniform vSphericalL20: vec3f;uniform vSphericalL21: vec3f;uniform vSphericalL22: vec3f;uniform vSphericalX: vec3f;uniform vSphericalY: vec3f;uniform vSphericalZ: vec3f;uniform vSphericalXX_ZZ: vec3f;uniform vSphericalYY_ZZ: vec3f;uniform vSphericalZZ: vec3f;uniform vSphericalXY: vec3f;uniform vSphericalYZ: vec3f;uniform vSphericalZX: vec3f;
293
+ `;t.ShaderStore.IncludesShadersStoreWGSL[r]||(t.ShaderStore.IncludesShadersStoreWGSL[r]=i),e.s(["pbrBRDFFunctionsWGSL",0,{name:r,shader:i}])},11868,e=>{"use strict";var t=e.i(37875);e.i(84327),e.i(2586);let r="pbrUboDeclaration",i=`uniform vAlbedoInfos: vec2f;uniform vBaseWeightInfos: vec2f;uniform vBaseDiffuseRoughnessInfos: vec2f;uniform vAmbientInfos: vec4f;uniform vOpacityInfos: vec2f;uniform vEmissiveInfos: vec2f;uniform vLightmapInfos: vec2f;uniform vReflectivityInfos: vec3f;uniform vMicroSurfaceSamplerInfos: vec2f;uniform vBumpInfos: vec3f;uniform albedoMatrix: mat4x4f;uniform baseWeightMatrix: mat4x4f;uniform baseDiffuseRoughnessMatrix: mat4x4f;uniform ambientMatrix: mat4x4f;uniform opacityMatrix: mat4x4f;uniform emissiveMatrix: mat4x4f;uniform lightmapMatrix: mat4x4f;uniform reflectivityMatrix: mat4x4f;uniform microSurfaceSamplerMatrix: mat4x4f;uniform bumpMatrix: mat4x4f;uniform vTangentSpaceParams: vec2f;uniform vAlbedoColor: vec4f;uniform baseWeight: f32;uniform baseDiffuseRoughness: f32;uniform vLightingIntensity: vec4f;uniform pointSize: f32;uniform vReflectivityColor: vec4f;uniform vEmissiveColor: vec3f;uniform vAmbientColor: vec3f;uniform vDebugMode: vec2f;uniform vMetallicReflectanceFactors: vec4f;uniform vMetallicReflectanceInfos: vec2f;uniform metallicReflectanceMatrix: mat4x4f;uniform vReflectanceInfos: vec2f;uniform reflectanceMatrix: mat4x4f;uniform cameraInfo: vec4f;uniform vTextureRepetitionHexTilingParams: vec4f;uniform vReflectionInfos: vec2f;uniform reflectionMatrix: mat4x4f;uniform vReflectionMicrosurfaceInfos: vec3f;uniform vReflectionPosition: vec3f;uniform vReflectionSize: vec3f;uniform vReflectionFilteringInfo: vec2f;uniform vReflectionDominantDirection: vec3f;uniform vReflectionColor: vec3f;uniform vSphericalL00: vec3f;uniform vSphericalL1_1: vec3f;uniform vSphericalL10: vec3f;uniform vSphericalL11: vec3f;uniform vSphericalL2_2: vec3f;uniform vSphericalL2_1: vec3f;uniform vSphericalL20: vec3f;uniform vSphericalL21: vec3f;uniform vSphericalL22: vec3f;uniform vSphericalX: vec3f;uniform vSphericalY: vec3f;uniform vSphericalZ: vec3f;uniform vSphericalXX_ZZ: vec3f;uniform vSphericalYY_ZZ: vec3f;uniform vSphericalZZ: vec3f;uniform vSphericalXY: vec3f;uniform vSphericalYZ: vec3f;uniform vSphericalZX: vec3f;
294
294
  #define ADDITIONAL_UBO_DECLARATION
295
295
  #include<sceneUboDeclaration>
296
296
  #include<meshUboDeclaration>
297
- `;t.ShaderStore.IncludesShadersStoreWGSL[r]||(t.ShaderStore.IncludesShadersStoreWGSL[r]=i),e.s(["pbrUboDeclarationWGSL",0,{name:r,shader:i}])},88356,58731,e=>{"use strict";var t=e.i(1719);let r="bonesDeclaration",i=`#if NUM_BONE_INFLUENCERS>0
297
+ `;t.ShaderStore.IncludesShadersStoreWGSL[r]||(t.ShaderStore.IncludesShadersStoreWGSL[r]=i),e.s(["pbrUboDeclarationWGSL",0,{name:r,shader:i}])},50641,93879,e=>{"use strict";var t=e.i(37875);let r="bonesDeclaration",i=`#if NUM_BONE_INFLUENCERS>0
298
298
  #ifndef USE_VERTEX_PULLING
299
299
  attribute matricesIndices : vec4f;attribute matricesWeights : vec4f;
300
300
  #if NUM_BONE_INFLUENCERS>4
@@ -317,7 +317,7 @@ let textureWidth=i32(uniforms.boneTextureInfo.x);let y=offset/textureWidth;let x
317
317
  #endif
318
318
  #endif
319
319
  #endif
320
- `;t.ShaderStore.IncludesShadersStoreWGSL[r]||(t.ShaderStore.IncludesShadersStoreWGSL[r]=i),e.s(["bonesDeclarationWGSL",0,{name:r,shader:i}],88356);let n="bakedVertexAnimationDeclaration",a=`#ifdef BAKED_VERTEX_ANIMATION_TEXTURE
320
+ `;t.ShaderStore.IncludesShadersStoreWGSL[r]||(t.ShaderStore.IncludesShadersStoreWGSL[r]=i),e.s(["bonesDeclarationWGSL",0,{name:r,shader:i}],50641);let n="bakedVertexAnimationDeclaration",a=`#ifdef BAKED_VERTEX_ANIMATION_TEXTURE
321
321
  uniform bakedVertexAnimationTime: f32;uniform bakedVertexAnimationSettings: vec4<f32>;var bakedVertexAnimationTexture : texture_2d<f32>;
322
322
  #ifdef INSTANCES
323
323
  attribute bakedVertexAnimationSettingsInstanced : vec4<f32>;
@@ -325,7 +325,7 @@ attribute bakedVertexAnimationSettingsInstanced : vec4<f32>;
325
325
  fn readMatrixFromRawSamplerVAT(smp : texture_2d<f32>,index : f32,frame : f32)->mat4x4<f32>
326
326
  {let offset=i32(index)*4;let frameUV=i32(frame);let m0=textureLoad(smp,vec2<i32>(offset+0,frameUV),0);let m1=textureLoad(smp,vec2<i32>(offset+1,frameUV),0);let m2=textureLoad(smp,vec2<i32>(offset+2,frameUV),0);let m3=textureLoad(smp,vec2<i32>(offset+3,frameUV),0);return mat4x4<f32>(m0,m1,m2,m3);}
327
327
  #endif
328
- `;t.ShaderStore.IncludesShadersStoreWGSL[n]||(t.ShaderStore.IncludesShadersStoreWGSL[n]=a),e.s(["bakedVertexAnimationDeclarationWGSL",0,{name:n,shader:a}],58731)},76295,e=>{"use strict";var t=e.i(1719);let r="instancesDeclaration",i=`#ifdef INSTANCES
328
+ `;t.ShaderStore.IncludesShadersStoreWGSL[n]||(t.ShaderStore.IncludesShadersStoreWGSL[n]=a),e.s(["bakedVertexAnimationDeclarationWGSL",0,{name:n,shader:a}],93879)},63547,e=>{"use strict";var t=e.i(37875);let r="instancesDeclaration",i=`#ifdef INSTANCES
329
329
  attribute world0 : vec4<f32>;attribute world1 : vec4<f32>;attribute world2 : vec4<f32>;attribute world3 : vec4<f32>;
330
330
  #ifdef INSTANCESCOLOR
331
331
  attribute instanceColor : vec4<f32>;
@@ -347,7 +347,7 @@ uniform world : mat4x4<f32>;
347
347
  uniform previousWorld : mat4x4<f32>;
348
348
  #endif
349
349
  #endif
350
- `;t.ShaderStore.IncludesShadersStoreWGSL[r]||(t.ShaderStore.IncludesShadersStoreWGSL[r]=i),e.s(["instancesDeclarationWGSL",0,{name:r,shader:i}])},77715,e=>{"use strict";var t=e.i(1719);let r="clipPlaneVertexDeclaration",i=`#ifdef CLIPPLANE
350
+ `;t.ShaderStore.IncludesShadersStoreWGSL[r]||(t.ShaderStore.IncludesShadersStoreWGSL[r]=i),e.s(["instancesDeclarationWGSL",0,{name:r,shader:i}])},63608,e=>{"use strict";var t=e.i(37875);let r="clipPlaneVertexDeclaration",i=`#ifdef CLIPPLANE
351
351
  uniform vClipPlane: vec4<f32>;varying fClipDistance: f32;
352
352
  #endif
353
353
  #ifdef CLIPPLANE2
@@ -365,7 +365,7 @@ uniform vClipPlane5: vec4<f32>;varying fClipDistance5: f32;
365
365
  #ifdef CLIPPLANE6
366
366
  uniform vClipPlane6: vec4<f32>;varying fClipDistance6: f32;
367
367
  #endif
368
- `;t.ShaderStore.IncludesShadersStoreWGSL[r]||(t.ShaderStore.IncludesShadersStoreWGSL[r]=i),e.s(["clipPlaneVertexDeclarationWGSL",0,{name:r,shader:i}])},18606,64169,67626,31291,e=>{"use strict";var t=e.i(1719);let r="instancesVertex",i=`#ifdef INSTANCES
368
+ `;t.ShaderStore.IncludesShadersStoreWGSL[r]||(t.ShaderStore.IncludesShadersStoreWGSL[r]=i),e.s(["clipPlaneVertexDeclarationWGSL",0,{name:r,shader:i}])},98046,99804,58220,4312,e=>{"use strict";var t=e.i(37875);let r="instancesVertex",i=`#ifdef INSTANCES
369
369
  var finalWorld=mat4x4<f32>(vertexInputs.world0,vertexInputs.world1,vertexInputs.world2,vertexInputs.world3);
370
370
  #if defined(PREPASS_VELOCITY) || defined(VELOCITY) || defined(PREPASS_VELOCITY_LINEAR) || defined(VELOCITY_LINEAR)
371
371
  var finalPreviousWorld=mat4x4<f32>(
@@ -392,7 +392,7 @@ var finalWorld=mesh.world;
392
392
  var finalPreviousWorld=uniforms.previousWorld;
393
393
  #endif
394
394
  #endif
395
- `;t.ShaderStore.IncludesShadersStoreWGSL[r]||(t.ShaderStore.IncludesShadersStoreWGSL[r]=i),e.s(["instancesVertexWGSL",0,{name:r,shader:i}],18606);let n="bonesVertex",a=`#ifndef BAKED_VERTEX_ANIMATION_TEXTURE
395
+ `;t.ShaderStore.IncludesShadersStoreWGSL[r]||(t.ShaderStore.IncludesShadersStoreWGSL[r]=i),e.s(["instancesVertexWGSL",0,{name:r,shader:i}],98046);let n="bonesVertex",a=`#ifndef BAKED_VERTEX_ANIMATION_TEXTURE
396
396
  #if NUM_BONE_INFLUENCERS>0
397
397
  var influence : mat4x4<f32>;
398
398
  #ifdef BONETEXTURE
@@ -445,7 +445,7 @@ influence=influence+uniforms.mBones[i32(vertexInputs.matricesIndicesExtra[3])]*v
445
445
  finalWorld=finalWorld*influence;
446
446
  #endif
447
447
  #endif
448
- `;t.ShaderStore.IncludesShadersStoreWGSL[n]||(t.ShaderStore.IncludesShadersStoreWGSL[n]=a),e.s(["bonesVertexWGSL",0,{name:n,shader:a}],64169);let f="bakedVertexAnimation",o=`#ifdef BAKED_VERTEX_ANIMATION_TEXTURE
448
+ `;t.ShaderStore.IncludesShadersStoreWGSL[n]||(t.ShaderStore.IncludesShadersStoreWGSL[n]=a),e.s(["bonesVertexWGSL",0,{name:n,shader:a}],99804);let f="bakedVertexAnimation",o=`#ifdef BAKED_VERTEX_ANIMATION_TEXTURE
449
449
  {
450
450
  #ifdef INSTANCES
451
451
  let VATStartFrame: f32=vertexInputs.bakedVertexAnimationSettingsInstanced.x;let VATEndFrame: f32=vertexInputs.bakedVertexAnimationSettingsInstanced.y;let VATOffsetFrame: f32=vertexInputs.bakedVertexAnimationSettingsInstanced.z;let VATSpeed: f32=vertexInputs.bakedVertexAnimationSettingsInstanced.w;
@@ -476,7 +476,7 @@ VATInfluence=VATInfluence+readMatrixFromRawSamplerVAT(bakedVertexAnimationTextur
476
476
  #endif
477
477
  finalWorld=finalWorld*VATInfluence;}
478
478
  #endif
479
- `;t.ShaderStore.IncludesShadersStoreWGSL[f]||(t.ShaderStore.IncludesShadersStoreWGSL[f]=o),e.s(["bakedVertexAnimationWGSL",0,{name:f,shader:o}],67626);let d="clipPlaneVertex",s=`#ifdef CLIPPLANE
479
+ `;t.ShaderStore.IncludesShadersStoreWGSL[f]||(t.ShaderStore.IncludesShadersStoreWGSL[f]=o),e.s(["bakedVertexAnimationWGSL",0,{name:f,shader:o}],58220);let d="clipPlaneVertex",s=`#ifdef CLIPPLANE
480
480
  vertexOutputs.fClipDistance=dot(worldPos,uniforms.vClipPlane);
481
481
  #endif
482
482
  #ifdef CLIPPLANE2
@@ -494,17 +494,17 @@ vertexOutputs.fClipDistance5=dot(worldPos,uniforms.vClipPlane5);
494
494
  #ifdef CLIPPLANE6
495
495
  vertexOutputs.fClipDistance6=dot(worldPos,uniforms.vClipPlane6);
496
496
  #endif
497
- `;t.ShaderStore.IncludesShadersStoreWGSL[d]||(t.ShaderStore.IncludesShadersStoreWGSL[d]=s),e.s(["clipPlaneVertexWGSL",0,{name:d,shader:s}],31291)},91676,67233,97885,e=>{"use strict";var t=e.i(1719);let r="fogVertexDeclaration",i=`#ifdef FOG
497
+ `;t.ShaderStore.IncludesShadersStoreWGSL[d]||(t.ShaderStore.IncludesShadersStoreWGSL[d]=s),e.s(["clipPlaneVertexWGSL",0,{name:d,shader:s}],4312)},31160,52178,18101,e=>{"use strict";var t=e.i(37875);let r="fogVertexDeclaration",i=`#ifdef FOG
498
498
  varying vFogDistance: vec3f;
499
499
  #endif
500
- `;t.ShaderStore.IncludesShadersStoreWGSL[r]||(t.ShaderStore.IncludesShadersStoreWGSL[r]=i),e.s(["fogVertexDeclarationWGSL",0,{name:r,shader:i}],91676);let n="fogVertex",a=`#ifdef FOG
500
+ `;t.ShaderStore.IncludesShadersStoreWGSL[r]||(t.ShaderStore.IncludesShadersStoreWGSL[r]=i),e.s(["fogVertexDeclarationWGSL",0,{name:r,shader:i}],31160);let n="fogVertex",a=`#ifdef FOG
501
501
  #ifdef SCENE_UBO
502
502
  vertexOutputs.vFogDistance=(scene.view*worldPos).xyz;
503
503
  #else
504
504
  vertexOutputs.vFogDistance=(uniforms.view*worldPos).xyz;
505
505
  #endif
506
506
  #endif
507
- `;t.ShaderStore.IncludesShadersStoreWGSL[n]||(t.ShaderStore.IncludesShadersStoreWGSL[n]=a),e.s(["fogVertexWGSL",0,{name:n,shader:a}],67233);let f="vertexColorMixing",o=`#if defined(VERTEXCOLOR) || defined(INSTANCESCOLOR) && defined(INSTANCES)
507
+ `;t.ShaderStore.IncludesShadersStoreWGSL[n]||(t.ShaderStore.IncludesShadersStoreWGSL[n]=a),e.s(["fogVertexWGSL",0,{name:n,shader:a}],52178);let f="vertexColorMixing",o=`#if defined(VERTEXCOLOR) || defined(INSTANCESCOLOR) && defined(INSTANCES)
508
508
  vertexOutputs.vColor=vec4f(1.0);
509
509
  #ifdef VERTEXCOLOR
510
510
  #ifdef VERTEXALPHA
@@ -517,10 +517,10 @@ vertexOutputs.vColor=vec4f(vertexOutputs.vColor.rgb*colorUpdated.rgb,vertexOutpu
517
517
  vertexOutputs.vColor*=vertexInputs.instanceColor;
518
518
  #endif
519
519
  #endif
520
- `;t.ShaderStore.IncludesShadersStoreWGSL[f]||(t.ShaderStore.IncludesShadersStoreWGSL[f]=o),e.s(["vertexColorMixingWGSL",0,{name:f,shader:o}],97885)},62983,1087,13103,98386,81740,87143,86424,84722,18012,64107,3309,e=>{"use strict";var t=e.i(1719);let r="uvAttributeDeclaration",i=`#if defined(UV{X}) && !defined(USE_VERTEX_PULLING)
520
+ `;t.ShaderStore.IncludesShadersStoreWGSL[f]||(t.ShaderStore.IncludesShadersStoreWGSL[f]=o),e.s(["vertexColorMixingWGSL",0,{name:f,shader:o}],18101)},21601,72761,97738,30922,84532,18655,77027,1469,44880,49151,11442,e=>{"use strict";var t=e.i(37875);let r="uvAttributeDeclaration",i=`#if defined(UV{X}) && !defined(USE_VERTEX_PULLING)
521
521
  attribute uv{X}: vec2f;
522
522
  #endif
523
- `;t.ShaderStore.IncludesShadersStoreWGSL[r]||(t.ShaderStore.IncludesShadersStoreWGSL[r]=i),e.s(["uvAttributeDeclarationWGSL",0,{name:r,shader:i}],62983);let n="prePassVertexDeclaration",a=`#ifdef PREPASS
523
+ `;t.ShaderStore.IncludesShadersStoreWGSL[r]||(t.ShaderStore.IncludesShadersStoreWGSL[r]=i),e.s(["uvAttributeDeclarationWGSL",0,{name:r,shader:i}],21601);let n="prePassVertexDeclaration",a=`#ifdef PREPASS
524
524
  #ifdef PREPASS_LOCAL_POSITION
525
525
  varying vPosition : vec3f;
526
526
  #endif
@@ -534,10 +534,10 @@ varying vNormViewDepth: f32;
534
534
  uniform previousViewProjection: mat4x4f;varying vCurrentPosition: vec4f;varying vPreviousPosition: vec4f;
535
535
  #endif
536
536
  #endif
537
- `;t.ShaderStore.IncludesShadersStoreWGSL[n]||(t.ShaderStore.IncludesShadersStoreWGSL[n]=a),e.s(["prePassVertexDeclarationWGSL",0,{name:n,shader:a}],1087);let f="samplerVertexDeclaration",o=`#if defined(_DEFINENAME_) && _DEFINENAME_DIRECTUV==0
537
+ `;t.ShaderStore.IncludesShadersStoreWGSL[n]||(t.ShaderStore.IncludesShadersStoreWGSL[n]=a),e.s(["prePassVertexDeclarationWGSL",0,{name:n,shader:a}],72761);let f="samplerVertexDeclaration",o=`#if defined(_DEFINENAME_) && _DEFINENAME_DIRECTUV==0
538
538
  varying v_VARYINGNAME_UV: vec2f;
539
539
  #endif
540
- `;t.ShaderStore.IncludesShadersStoreWGSL[f]||(t.ShaderStore.IncludesShadersStoreWGSL[f]=o),e.s(["samplerVertexDeclarationWGSL",0,{name:f,shader:o}],13103);let d="lightVxUboDeclaration",s=`#ifdef LIGHT{X}
540
+ `;t.ShaderStore.IncludesShadersStoreWGSL[f]||(t.ShaderStore.IncludesShadersStoreWGSL[f]=o),e.s(["samplerVertexDeclarationWGSL",0,{name:f,shader:o}],97738);let d="lightVxUboDeclaration",s=`#ifdef LIGHT{X}
541
541
  struct Light{X}
542
542
  {vLightData: vec4f,
543
543
  vLightDiffuse: vec4f,
@@ -568,7 +568,7 @@ varying vPositionFromLight{X}: vec4f;varying vDepthMetric{X}: f32;uniform lightM
568
568
  #endif
569
569
  #endif
570
570
  #endif
571
- `;t.ShaderStore.IncludesShadersStoreWGSL[d]||(t.ShaderStore.IncludesShadersStoreWGSL[d]=s),e.s(["lightVxUboDeclarationWGSL",0,{name:d,shader:s}],98386);let c="vertexPullingDeclaration",l=`#ifdef USE_VERTEX_PULLING
571
+ `;t.ShaderStore.IncludesShadersStoreWGSL[d]||(t.ShaderStore.IncludesShadersStoreWGSL[d]=s),e.s(["lightVxUboDeclarationWGSL",0,{name:d,shader:s}],30922);let c="vertexPullingDeclaration",l=`#ifdef USE_VERTEX_PULLING
572
572
  #ifdef VERTEX_PULLING_USE_INDEX_BUFFER
573
573
  var<storage,read> indices : array<u32>;
574
574
  #endif
@@ -746,7 +746,7 @@ vp_readMatrixWeightExtraValue(offset+cs*3u,dataType,normalized)
746
746
  #endif
747
747
  #endif
748
748
  #endif
749
- `;t.ShaderStore.IncludesShadersStoreWGSL[c]||(t.ShaderStore.IncludesShadersStoreWGSL[c]=l),e.s(["vertexPullingDeclarationWGSL",0,{name:c,shader:l}],81740);let v="vertexPullingVertex",u=`#ifdef USE_VERTEX_PULLING
749
+ `;t.ShaderStore.IncludesShadersStoreWGSL[c]||(t.ShaderStore.IncludesShadersStoreWGSL[c]=l),e.s(["vertexPullingDeclarationWGSL",0,{name:c,shader:l}],84532);let v="vertexPullingVertex",u=`#ifdef USE_VERTEX_PULLING
750
750
  let vpVertexIndex: u32=vp_readVertexIndex(vertexInputs.vertexIndex);positionUpdated=vp_readPosition(uniforms.vp_position_info,vpVertexIndex);
751
751
  #ifdef NORMAL
752
752
  normalUpdated=vp_readNormal(uniforms.vp_normal_info,vpVertexIndex);
@@ -800,7 +800,7 @@ var vp_matricesIndicesExtra: vec4f=vp_readBoneIndicesExtra(uniforms.vp_matricesI
800
800
  #endif
801
801
  #endif
802
802
  #endif
803
- `;t.ShaderStore.IncludesShadersStoreWGSL[v]||(t.ShaderStore.IncludesShadersStoreWGSL[v]=u),e.s(["vertexPullingVertexWGSL",0,{name:v,shader:u}],87143);let m="prePassVertex",p=`#ifdef PREPASS_DEPTH
803
+ `;t.ShaderStore.IncludesShadersStoreWGSL[v]||(t.ShaderStore.IncludesShadersStoreWGSL[v]=u),e.s(["vertexPullingVertexWGSL",0,{name:v,shader:u}],18655);let m="prePassVertex",p=`#ifdef PREPASS_DEPTH
804
804
  vertexOutputs.vViewPos=(scene.view*worldPos).rgb;
805
805
  #endif
806
806
  #ifdef PREPASS_NORMALIZED_VIEW_DEPTH
@@ -839,7 +839,7 @@ vertexOutputs.vPreviousPosition=uniforms.previousViewProjection*finalPreviousWor
839
839
  vertexOutputs.vPreviousPosition=uniforms.previousViewProjection*finalPreviousWorld* vec4f(positionUpdated,1.0);
840
840
  #endif
841
841
  #endif
842
- `;t.ShaderStore.IncludesShadersStoreWGSL[m]||(t.ShaderStore.IncludesShadersStoreWGSL[m]=p),e.s(["prePassVertexWGSL",0,{name:m,shader:p}],86424);let E="uvVariableDeclaration",_=`#ifdef MAINUV{X}
842
+ `;t.ShaderStore.IncludesShadersStoreWGSL[m]||(t.ShaderStore.IncludesShadersStoreWGSL[m]=p),e.s(["prePassVertexWGSL",0,{name:m,shader:p}],77027);let E="uvVariableDeclaration",_=`#ifdef MAINUV{X}
843
843
  #if !defined(UV{X})
844
844
  var uv{X}: vec2f=vec2f(0.,0.);
845
845
  #elif defined(USE_VERTEX_PULLING)
@@ -849,7 +849,7 @@ var uv{X}: vec2f=vertexInputs.uv{X};
849
849
  #endif
850
850
  vertexOutputs.vMainUV{X}=uv{X};
851
851
  #endif
852
- `;t.ShaderStore.IncludesShadersStoreWGSL[E]||(t.ShaderStore.IncludesShadersStoreWGSL[E]=_),e.s(["uvVariableDeclarationWGSL",0,{name:E,shader:_}],84722);let I="samplerVertexImplementation",S=`#if defined(_DEFINENAME_) && _DEFINENAME_DIRECTUV==0
852
+ `;t.ShaderStore.IncludesShadersStoreWGSL[E]||(t.ShaderStore.IncludesShadersStoreWGSL[E]=_),e.s(["uvVariableDeclarationWGSL",0,{name:E,shader:_}],1469);let I="samplerVertexImplementation",S=`#if defined(_DEFINENAME_) && _DEFINENAME_DIRECTUV==0
853
853
  if (uniforms.v_INFONAME_==0.)
854
854
  {vertexOutputs.v_VARYINGNAME_UV= (uniforms._MATRIXNAME_Matrix* vec4f(uvUpdated,1.0,0.0)).xy;}
855
855
  #ifdef UV2
@@ -873,7 +873,7 @@ else if (uniforms.v_INFONAME_==5.)
873
873
  {vertexOutputs.v_VARYINGNAME_UV= (uniforms._MATRIXNAME_Matrix* vec4f(vertexInputs.uv6,1.0,0.0)).xy;}
874
874
  #endif
875
875
  #endif
876
- `;t.ShaderStore.IncludesShadersStoreWGSL[I]||(t.ShaderStore.IncludesShadersStoreWGSL[I]=S),e.s(["samplerVertexImplementationWGSL",0,{name:I,shader:S}],18012);let x="shadowsVertex",N=`#ifdef SHADOWS
876
+ `;t.ShaderStore.IncludesShadersStoreWGSL[I]||(t.ShaderStore.IncludesShadersStoreWGSL[I]=S),e.s(["samplerVertexImplementationWGSL",0,{name:I,shader:S}],44880);let x="shadowsVertex",N=`#ifdef SHADOWS
877
877
  #if defined(SHADOWCSM{X})
878
878
  #ifdef SCENE_UBO
879
879
  vertexOutputs.vPositionFromCamera{X}=scene.view*worldPos;
@@ -921,10 +921,10 @@ vertexOutputs.vDepthMetric{X}=(vertexOutputs.vPositionFromLight{X}.z+light{X}.de
921
921
  #endif
922
922
  #endif
923
923
  #endif
924
- `;t.ShaderStore.IncludesShadersStoreWGSL[x]||(t.ShaderStore.IncludesShadersStoreWGSL[x]=N),e.s(["shadowsVertexWGSL",0,{name:x,shader:N}],64107);let T="logDepthVertex",R=`#ifdef LOGARITHMICDEPTH
924
+ `;t.ShaderStore.IncludesShadersStoreWGSL[x]||(t.ShaderStore.IncludesShadersStoreWGSL[x]=N),e.s(["shadowsVertexWGSL",0,{name:x,shader:N}],49151);let T="logDepthVertex",R=`#ifdef LOGARITHMICDEPTH
925
925
  vertexOutputs.vFragmentDepth=1.0+vertexOutputs.position.w;vertexOutputs.position.z=log2(max(0.000001,vertexOutputs.vFragmentDepth))*uniforms.logarithmicDepthConstant;
926
926
  #endif
927
- `;t.ShaderStore.IncludesShadersStoreWGSL[T]||(t.ShaderStore.IncludesShadersStoreWGSL[T]=R),e.s(["logDepthVertexWGSL",0,{name:T,shader:R}],3309)},31893,46223,90154,75224,e=>{"use strict";var t=e.i(1719);let r="morphTargetsVertexGlobalDeclaration",i=`#ifdef MORPHTARGETS
927
+ `;t.ShaderStore.IncludesShadersStoreWGSL[T]||(t.ShaderStore.IncludesShadersStoreWGSL[T]=R),e.s(["logDepthVertexWGSL",0,{name:T,shader:R}],11442)},13407,16247,78326,9975,e=>{"use strict";var t=e.i(37875);let r="morphTargetsVertexGlobalDeclaration",i=`#ifdef MORPHTARGETS
928
928
  uniform morphTargetInfluences : array<f32,NUM_MORPH_INFLUENCERS>;
929
929
  #ifdef MORPHTARGETS_TEXTURE
930
930
  uniform morphTargetTextureIndices : array<f32,NUM_MORPH_INFLUENCERS>;uniform morphTargetTextureInfo : vec3<f32>;var morphTargets : texture_2d_array<f32>;fn readVector3FromRawSampler(targetIndex : i32,vertexIndex : f32)->vec3<f32>
@@ -936,7 +936,7 @@ let textureWidth: i32=i32(uniforms.morphTargetTextureInfo.y);
936
936
  let y: i32=i32(vertexIndex)/textureWidth;let x: i32=i32(vertexIndex) % textureWidth;return textureLoad(morphTargets,vec2i(x,y),i32(uniforms.morphTargetTextureIndices[targetIndex]),0);}
937
937
  #endif
938
938
  #endif
939
- `;t.ShaderStore.IncludesShadersStoreWGSL[r]||(t.ShaderStore.IncludesShadersStoreWGSL[r]=i),e.s(["morphTargetsVertexGlobalDeclarationWGSL",0,{name:r,shader:i}],31893);let n="morphTargetsVertexDeclaration",a=`#ifdef MORPHTARGETS
939
+ `;t.ShaderStore.IncludesShadersStoreWGSL[r]||(t.ShaderStore.IncludesShadersStoreWGSL[r]=i),e.s(["morphTargetsVertexGlobalDeclarationWGSL",0,{name:r,shader:i}],13407);let n="morphTargetsVertexDeclaration",a=`#ifdef MORPHTARGETS
940
940
  #ifndef MORPHTARGETS_TEXTURE
941
941
  #ifdef MORPHTARGETS_POSITION
942
942
  attribute position{X} : vec3<f32>;
@@ -960,12 +960,12 @@ attribute color{X} : vec4<f32>;
960
960
  uniform morphTargetCount: f32;
961
961
  #endif
962
962
  #endif
963
- `;t.ShaderStore.IncludesShadersStoreWGSL[n]||(t.ShaderStore.IncludesShadersStoreWGSL[n]=a),e.s(["morphTargetsVertexDeclarationWGSL",0,{name:n,shader:a}],46223);let f="morphTargetsVertexGlobal",o=`#ifdef MORPHTARGETS
963
+ `;t.ShaderStore.IncludesShadersStoreWGSL[n]||(t.ShaderStore.IncludesShadersStoreWGSL[n]=a),e.s(["morphTargetsVertexDeclarationWGSL",0,{name:n,shader:a}],16247);let f="morphTargetsVertexGlobal",o=`#ifdef MORPHTARGETS
964
964
  #ifdef MORPHTARGETS_TEXTURE
965
965
  var vertexID : f32;
966
966
  #endif
967
967
  #endif
968
- `;t.ShaderStore.IncludesShadersStoreWGSL[f]||(t.ShaderStore.IncludesShadersStoreWGSL[f]=o),e.s(["morphTargetsVertexGlobalWGSL",0,{name:f,shader:o}],90154);let d="morphTargetsVertex",s=`#ifdef MORPHTARGETS
968
+ `;t.ShaderStore.IncludesShadersStoreWGSL[f]||(t.ShaderStore.IncludesShadersStoreWGSL[f]=o),e.s(["morphTargetsVertexGlobalWGSL",0,{name:f,shader:o}],78326);let d="morphTargetsVertex",s=`#ifdef MORPHTARGETS
969
969
  #ifdef MORPHTARGETS_TEXTURE
970
970
  #if {X}==0
971
971
  for (var i=0; i<NUM_MORPH_INFLUENCERS; i=i+1) {if (f32(i)>=uniforms.morphTargetCount) {break;}
@@ -1075,17 +1075,17 @@ colorUpdated=colorUpdated+(vertexInputs.color{X}-vertexInputs.color)*uniforms.mo
1075
1075
  #endif
1076
1076
  #endif
1077
1077
  #endif
1078
- `;t.ShaderStore.IncludesShadersStoreWGSL[d]||(t.ShaderStore.IncludesShadersStoreWGSL[d]=s),e.s(["morphTargetsVertexWGSL",0,{name:d,shader:s}],75224)},28247,e=>{"use strict";var t=e.i(1719);let r="bumpVertex",i=`#if defined(BUMP) || defined(PARALLAX) || defined(CLEARCOAT_BUMP) || defined(ANISOTROPIC)
1078
+ `;t.ShaderStore.IncludesShadersStoreWGSL[d]||(t.ShaderStore.IncludesShadersStoreWGSL[d]=s),e.s(["morphTargetsVertexWGSL",0,{name:d,shader:s}],9975)},90305,e=>{"use strict";var t=e.i(37875);let r="bumpVertex",i=`#if defined(BUMP) || defined(PARALLAX) || defined(CLEARCOAT_BUMP) || defined(ANISOTROPIC)
1079
1079
  #if defined(TANGENT) && defined(NORMAL)
1080
1080
  var tbnNormal: vec3f=normalize(normalUpdated);var tbnTangent: vec3f=normalize(tangentUpdated.xyz);var tbnBitangent: vec3f=cross(tbnNormal,tbnTangent)*tangentUpdated.w;var matTemp= mat3x3f(finalWorld[0].xyz,finalWorld[1].xyz,finalWorld[2].xyz)* mat3x3f(tbnTangent,tbnBitangent,tbnNormal);vertexOutputs.vTBN0=matTemp[0];vertexOutputs.vTBN1=matTemp[1];vertexOutputs.vTBN2=matTemp[2];
1081
1081
  #endif
1082
1082
  #endif
1083
- `;t.ShaderStore.IncludesShadersStoreWGSL[r]||(t.ShaderStore.IncludesShadersStoreWGSL[r]=i),e.s(["bumpVertexWGSL",0,{name:r,shader:i}])},64832,e=>{"use strict";var t=e.i(1719);let r="bumpVertexDeclaration",i=`#if defined(BUMP) || defined(PARALLAX) || defined(CLEARCOAT_BUMP) || defined(ANISOTROPIC)
1083
+ `;t.ShaderStore.IncludesShadersStoreWGSL[r]||(t.ShaderStore.IncludesShadersStoreWGSL[r]=i),e.s(["bumpVertexWGSL",0,{name:r,shader:i}])},95618,e=>{"use strict";var t=e.i(37875);let r="bumpVertexDeclaration",i=`#if defined(BUMP) || defined(PARALLAX) || defined(CLEARCOAT_BUMP) || defined(ANISOTROPIC)
1084
1084
  #if defined(TANGENT) && defined(NORMAL)
1085
1085
  varying vTBN0: vec3f;varying vTBN1: vec3f;varying vTBN2: vec3f;
1086
1086
  #endif
1087
1087
  #endif
1088
- `;t.ShaderStore.IncludesShadersStoreWGSL[r]||(t.ShaderStore.IncludesShadersStoreWGSL[r]=i),e.s(["bumpVertexDeclarationWGSL",0,{name:r,shader:i}])},80297,e=>{"use strict";var t=e.i(1719),r=e.i(95611),i=e.i(96024),n=e.i(55190),a=e.i(62983),f=e.i(58834),o=e.i(70882),d=e.i(8067),s=e.i(88356),c=e.i(58731),l=e.i(76295),v=e.i(1087),u=e.i(13103),m=e.i(2720),p=e.i(64832),E=e.i(77715),_=e.i(91676),I=e.i(98386),S=e.i(31893),x=e.i(46223),N=e.i(23681),T=e.i(81740),R=e.i(87143),A=e.i(90154),V=e.i(75224),h=e.i(18606),L=e.i(64169),O=e.i(67626),M=e.i(86424),U=e.i(84722),g=e.i(18012),F=e.i(28247),C=e.i(31291),P=e.i(67233),D=e.i(64107),G=e.i(97885),b=e.i(3309);let y="pbrVertexShader",W=`#define PBR_VERTEX_SHADER
1088
+ `;t.ShaderStore.IncludesShadersStoreWGSL[r]||(t.ShaderStore.IncludesShadersStoreWGSL[r]=i),e.s(["bumpVertexDeclarationWGSL",0,{name:r,shader:i}])},81935,e=>{"use strict";var t=e.i(37875),r=e.i(84327),i=e.i(2586),n=e.i(11868),a=e.i(21601),f=e.i(30368),o=e.i(73272),d=e.i(44068),s=e.i(50641),c=e.i(93879),l=e.i(63547),v=e.i(72761),u=e.i(97738),m=e.i(17978),p=e.i(95618),E=e.i(63608),_=e.i(31160),I=e.i(30922),S=e.i(13407),x=e.i(16247),N=e.i(95676),T=e.i(84532),R=e.i(18655),A=e.i(78326),V=e.i(9975),h=e.i(98046),L=e.i(99804),O=e.i(58220),M=e.i(77027),U=e.i(1469),g=e.i(44880),F=e.i(90305),C=e.i(4312),P=e.i(52178),D=e.i(49151),G=e.i(18101),b=e.i(11442);let y="pbrVertexShader",W=`#define PBR_VERTEX_SHADER
1089
1089
  #include<pbrUboDeclaration>
1090
1090
  #define CUSTOM_VERTEX_BEGIN
1091
1091
  #ifndef USE_VERTEX_PULLING
@@ -1 +1 @@
1
- (globalThis.TURBOPACK||(globalThis.TURBOPACK=[])).push(["object"==typeof document?document.currentScript:void 0,35944,t=>{"use strict";var e=t.i(82531),s=t.i(82350),o=t.i(10534),r=t.i(48477);class i extends e.FlowGraphBlock{constructor(t){super(t),this.sourceSystem=this.registerDataInput("sourceSystem",s.RichTypeAny),this.destinationSystem=this.registerDataInput("destinationSystem",s.RichTypeAny),this.inputCoordinates=this.registerDataInput("inputCoordinates",s.RichTypeVector3),this.outputCoordinates=this.registerDataOutput("outputCoordinates",s.RichTypeVector3)}_updateOutputs(t){let e=this.sourceSystem.getValue(t),s=this.destinationSystem.getValue(t),r=this.inputCoordinates.getValue(t),i=e.getWorldMatrix(),a=s.getWorldMatrix(),n=o.TmpVectors.Matrix[0].copyFrom(a);n.invert();let u=o.TmpVectors.Matrix[1];n.multiplyToRef(i,u);let l=this.outputCoordinates.getValue(t);o.Vector3.TransformCoordinatesToRef(r,u,l)}getClassName(){return"FlowGraphTransformCoordinatesSystemBlock"}}let a=!1;function n(){a||(a=!0,(0,r.RegisterClass)("FlowGraphTransformCoordinatesSystemBlock",i))}t.s(["FlowGraphTransformCoordinatesSystemBlock",0,i,"RegisterFlowGraphTransformCoordinatesSystemBlock",0,n],65650),n(),t.s([],19313),t.i(19313),t.i(65650),t.s(["FlowGraphTransformCoordinatesSystemBlock",0,i],35944)}]);
1
+ (globalThis.TURBOPACK||(globalThis.TURBOPACK=[])).push(["object"==typeof document?document.currentScript:void 0,26653,t=>{"use strict";var e=t.i(37068),s=t.i(19434),o=t.i(95410),r=t.i(38116);class i extends e.FlowGraphBlock{constructor(t){super(t),this.sourceSystem=this.registerDataInput("sourceSystem",s.RichTypeAny),this.destinationSystem=this.registerDataInput("destinationSystem",s.RichTypeAny),this.inputCoordinates=this.registerDataInput("inputCoordinates",s.RichTypeVector3),this.outputCoordinates=this.registerDataOutput("outputCoordinates",s.RichTypeVector3)}_updateOutputs(t){let e=this.sourceSystem.getValue(t),s=this.destinationSystem.getValue(t),r=this.inputCoordinates.getValue(t),i=e.getWorldMatrix(),a=s.getWorldMatrix(),n=o.TmpVectors.Matrix[0].copyFrom(a);n.invert();let u=o.TmpVectors.Matrix[1];n.multiplyToRef(i,u);let l=this.outputCoordinates.getValue(t);o.Vector3.TransformCoordinatesToRef(r,u,l)}getClassName(){return"FlowGraphTransformCoordinatesSystemBlock"}}let a=!1;function n(){a||(a=!0,(0,r.RegisterClass)("FlowGraphTransformCoordinatesSystemBlock",i))}t.s(["FlowGraphTransformCoordinatesSystemBlock",0,i,"RegisterFlowGraphTransformCoordinatesSystemBlock",0,n],6908),n(),t.s([],63375),t.i(63375),t.i(6908),t.s(["FlowGraphTransformCoordinatesSystemBlock",0,i],26653)}]);
@@ -1 +1 @@
1
- (globalThis.TURBOPACK||(globalThis.TURBOPACK=[])).push(["object"==typeof document?document.currentScript:void 0,92430,t=>{"use strict";var e=t.i(82531),s=t.i(82350),a=t.i(87986),i=t.i(48477);class u extends e.FlowGraphBlock{constructor(t){for(let e of(super(t),this.config=t,this._inputCases=new Map,this.case=this.registerDataInput("case",s.RichTypeAny,NaN),this.default=this.registerDataInput("default",s.RichTypeAny),this.value=this.registerDataOutput("value",s.RichTypeAny),this.config.cases||[])){if(e=(0,a.getNumericValue)(e),this.config.treatCasesAsIntegers&&(e|=0,this._inputCases.has(e)))return;this._inputCases.set(e,this.registerDataInput(`in_${e}`,s.RichTypeAny))}}_updateOutputs(t){let e,s=this.case.getValue(t);(0,a.isNumeric)(s)&&(e=this._getOutputValueForCase((0,a.getNumericValue)(s),t)),e||(e=this.default.getValue(t)),this.value.setValue(e,t)}_getOutputValueForCase(t,e){return this._inputCases.get(t)?.getValue(e)}getClassName(){return"FlowGraphDataSwitchBlock"}}let r=!1;function h(){r||(r=!0,(0,i.RegisterClass)("FlowGraphDataSwitchBlock",u))}t.s(["FlowGraphDataSwitchBlock",0,u,"RegisterFlowGraphDataSwitchBlock",0,h],23796),h(),t.s([],25648),t.i(25648),t.i(23796),t.s(["FlowGraphDataSwitchBlock",0,u],92430)}]);
1
+ (globalThis.TURBOPACK||(globalThis.TURBOPACK=[])).push(["object"==typeof document?document.currentScript:void 0,97376,t=>{"use strict";var e=t.i(37068),s=t.i(19434),a=t.i(92943),i=t.i(38116);class u extends e.FlowGraphBlock{constructor(t){for(let e of(super(t),this.config=t,this._inputCases=new Map,this.case=this.registerDataInput("case",s.RichTypeAny,NaN),this.default=this.registerDataInput("default",s.RichTypeAny),this.value=this.registerDataOutput("value",s.RichTypeAny),this.config.cases||[])){if(e=(0,a.getNumericValue)(e),this.config.treatCasesAsIntegers&&(e|=0,this._inputCases.has(e)))return;this._inputCases.set(e,this.registerDataInput(`in_${e}`,s.RichTypeAny))}}_updateOutputs(t){let e,s=this.case.getValue(t);(0,a.isNumeric)(s)&&(e=this._getOutputValueForCase((0,a.getNumericValue)(s),t)),e||(e=this.default.getValue(t)),this.value.setValue(e,t)}_getOutputValueForCase(t,e){return this._inputCases.get(t)?.getValue(e)}getClassName(){return"FlowGraphDataSwitchBlock"}}let r=!1;function h(){r||(r=!0,(0,i.RegisterClass)("FlowGraphDataSwitchBlock",u))}t.s(["FlowGraphDataSwitchBlock",0,u,"RegisterFlowGraphDataSwitchBlock",0,h],49714),h(),t.s([],91479),t.i(91479),t.i(49714),t.s(["FlowGraphDataSwitchBlock",0,u],97376)}]);