@uptimizr/dashboard 0.3.4 → 0.3.6
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
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(globalThis.TURBOPACK||(globalThis.TURBOPACK=[])).push(["object"==typeof document?document.currentScript:void 0,
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const float LinearEncodePowerApprox=2.2;const float GammaEncodePowerApprox=1.0/LinearEncodePowerApprox;const vec3 LuminanceEncodeApprox=vec3(0.2126,0.7152,0.0722);const float Epsilon=0.0000001;
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#define absEps(x) abs(x)+Epsilon
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vec3 computeEnvironmentIrradiance(vec3 normal) {float Nx=normal.x;float Ny=normal.y;float Nz=normal.z;vec3 C1=vSphericalZZ.rgb;vec3 Cx=vSphericalX.rgb;vec3 Cy=vSphericalY.rgb;vec3 Cz=vSphericalZ.rgb;vec3 Cxx_zz=vSphericalXX_ZZ.rgb;vec3 Cyy_zz=vSphericalYY_ZZ.rgb;vec3 Cxy=vSphericalXY.rgb;vec3 Cyz=vSphericalYZ.rgb;vec3 Czx=vSphericalZX.rgb;vec3 a1=Cyy_zz*Ny+Cy;vec3 a2=Cyz*Nz+a1;vec3 b1=Czx*Nz+Cx;vec3 b2=Cxy*Ny+b1;vec3 b3=Cxx_zz*Nx+b2;vec3 t1=Cz *Nz+C1;vec3 t2=a2 *Ny+t1;vec3 t3=b3 *Nx+t2;return t3;}
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float computeWrappedDiffuseNdotL(float NdotL,float w) {float t=1.0+w;float invt2=1.0/square(t);return saturate((NdotL+w)*invt2);}
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`;i.ShaderStore.IncludesShadersStore[t]||(i.ShaderStore.IncludesShadersStore[t]=r),e.s(["clipPlaneVertexDeclaration",0,{name:t,shader:r}])},66567,51390,80190,59452,e=>{"use strict";var i=e.i(37875);let t="instancesVertex",r=`#ifdef INSTANCES
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mat4 finalWorld=mat4(world0,world1,world2,world3);
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`;i.ShaderStore.IncludesShadersStore[t]||(i.ShaderStore.IncludesShadersStore[t]=r),e.s(["instancesVertex",0,{name:t,shader:r}],66567);let a="bonesVertex",n=`#ifndef BAKED_VERTEX_ANIMATION_TEXTURE
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439
439
|
#ifdef BONETEXTURE
|
|
@@ -486,7 +486,7 @@ influence+=mBones[int(matricesIndicesExtra[3])]*matricesWeightsExtra[3];
|
|
|
486
486
|
finalWorld=finalWorld*influence;
|
|
487
487
|
#endif
|
|
488
488
|
#endif
|
|
489
|
-
`;i.ShaderStore.IncludesShadersStore[a]||(i.ShaderStore.IncludesShadersStore[a]=n),e.s(["bonesVertex",0,{name:a,shader:n}],
|
|
489
|
+
`;i.ShaderStore.IncludesShadersStore[a]||(i.ShaderStore.IncludesShadersStore[a]=n),e.s(["bonesVertex",0,{name:a,shader:n}],51390);let o="bakedVertexAnimation",f=`#ifdef BAKED_VERTEX_ANIMATION_TEXTURE
|
|
490
490
|
{
|
|
491
491
|
#ifdef INSTANCES
|
|
492
492
|
#define BVASNAME bakedVertexAnimationSettingsInstanced
|
|
@@ -517,7 +517,7 @@ VATInfluence+=readMatrixFromRawSamplerVAT(bakedVertexAnimationTexture,matricesIn
|
|
|
517
517
|
#endif
|
|
518
518
|
finalWorld=finalWorld*VATInfluence;}
|
|
519
519
|
#endif
|
|
520
|
-
`;i.ShaderStore.IncludesShadersStore[o]||(i.ShaderStore.IncludesShadersStore[o]=f),e.s(["bakedVertexAnimation",0,{name:o,shader:f}],
|
|
520
|
+
`;i.ShaderStore.IncludesShadersStore[o]||(i.ShaderStore.IncludesShadersStore[o]=f),e.s(["bakedVertexAnimation",0,{name:o,shader:f}],80190);let c="clipPlaneVertex",d=`#ifdef CLIPPLANE
|
|
521
521
|
fClipDistance=dot(worldPos,vClipPlane);
|
|
522
522
|
#endif
|
|
523
523
|
#ifdef CLIPPLANE2
|
|
@@ -535,13 +535,13 @@ fClipDistance5=dot(worldPos,vClipPlane5);
|
|
|
535
535
|
#ifdef CLIPPLANE6
|
|
536
536
|
fClipDistance6=dot(worldPos,vClipPlane6);
|
|
537
537
|
#endif
|
|
538
|
-
`;i.ShaderStore.IncludesShadersStore[c]||(i.ShaderStore.IncludesShadersStore[c]=d),e.s(["clipPlaneVertex",0,{name:c,shader:d}],
|
|
538
|
+
`;i.ShaderStore.IncludesShadersStore[c]||(i.ShaderStore.IncludesShadersStore[c]=d),e.s(["clipPlaneVertex",0,{name:c,shader:d}],59452)},70638,82576,29839,e=>{"use strict";var i=e.i(37875);let t="fogVertexDeclaration",r=`#ifdef FOG
|
|
539
539
|
varying vec3 vFogDistance;
|
|
540
540
|
#endif
|
|
541
|
-
`;i.ShaderStore.IncludesShadersStore[t]||(i.ShaderStore.IncludesShadersStore[t]=r),e.s(["fogVertexDeclaration",0,{name:t,shader:r}],
|
|
541
|
+
`;i.ShaderStore.IncludesShadersStore[t]||(i.ShaderStore.IncludesShadersStore[t]=r),e.s(["fogVertexDeclaration",0,{name:t,shader:r}],70638);let a="fogVertex",n=`#ifdef FOG
|
|
542
542
|
vFogDistance=(view*worldPos).xyz;
|
|
543
543
|
#endif
|
|
544
|
-
`;i.ShaderStore.IncludesShadersStore[a]||(i.ShaderStore.IncludesShadersStore[a]=n),e.s(["fogVertex",0,{name:a,shader:n}],
|
|
544
|
+
`;i.ShaderStore.IncludesShadersStore[a]||(i.ShaderStore.IncludesShadersStore[a]=n),e.s(["fogVertex",0,{name:a,shader:n}],82576);let o="vertexColorMixing",f=`#if defined(VERTEXCOLOR) || defined(INSTANCESCOLOR) && defined(INSTANCES)
|
|
545
545
|
vColor=vec4(1.0);
|
|
546
546
|
#ifdef VERTEXCOLOR
|
|
547
547
|
#ifdef VERTEXALPHA
|
|
@@ -554,13 +554,13 @@ vColor.rgb*=colorUpdated.rgb;
|
|
|
554
554
|
vColor*=instanceColor;
|
|
555
555
|
#endif
|
|
556
556
|
#endif
|
|
557
|
-
`;i.ShaderStore.IncludesShadersStore[o]||(i.ShaderStore.IncludesShadersStore[o]=f),e.s(["vertexColorMixing",0,{name:o,shader:f}],
|
|
557
|
+
`;i.ShaderStore.IncludesShadersStore[o]||(i.ShaderStore.IncludesShadersStore[o]=f),e.s(["vertexColorMixing",0,{name:o,shader:f}],29839)},13222,97761,2599,80514,20738,52028,52308,78652,50048,99149,85804,e=>{"use strict";var i=e.i(37875);let t="decalVertexDeclaration",r=`#ifdef DECAL
|
|
558
558
|
uniform vec4 vDecalInfos;uniform mat4 decalMatrix;
|
|
559
559
|
#endif
|
|
560
|
-
`;i.ShaderStore.IncludesShadersStore[t]||(i.ShaderStore.IncludesShadersStore[t]=r),e.s(["decalVertexDeclaration",0,{name:t,shader:r}],
|
|
560
|
+
`;i.ShaderStore.IncludesShadersStore[t]||(i.ShaderStore.IncludesShadersStore[t]=r),e.s(["decalVertexDeclaration",0,{name:t,shader:r}],13222);let a="uvAttributeDeclaration",n=`#ifdef UV{X}
|
|
561
561
|
attribute vec2 uv{X};
|
|
562
562
|
#endif
|
|
563
|
-
`;i.ShaderStore.IncludesShadersStore[a]||(i.ShaderStore.IncludesShadersStore[a]=n),e.s(["uvAttributeDeclaration",0,{name:a,shader:n}],
|
|
563
|
+
`;i.ShaderStore.IncludesShadersStore[a]||(i.ShaderStore.IncludesShadersStore[a]=n),e.s(["uvAttributeDeclaration",0,{name:a,shader:n}],97761);let o="prePassVertexDeclaration",f=`#ifdef PREPASS
|
|
564
564
|
#ifdef PREPASS_LOCAL_POSITION
|
|
565
565
|
varying vec3 vPosition;
|
|
566
566
|
#endif
|
|
@@ -574,10 +574,10 @@ varying float vNormViewDepth;
|
|
|
574
574
|
uniform mat4 previousViewProjection;varying vec4 vCurrentPosition;varying vec4 vPreviousPosition;
|
|
575
575
|
#endif
|
|
576
576
|
#endif
|
|
577
|
-
`;i.ShaderStore.IncludesShadersStore[o]||(i.ShaderStore.IncludesShadersStore[o]=f),e.s(["prePassVertexDeclaration",0,{name:o,shader:f}],
|
|
577
|
+
`;i.ShaderStore.IncludesShadersStore[o]||(i.ShaderStore.IncludesShadersStore[o]=f),e.s(["prePassVertexDeclaration",0,{name:o,shader:f}],2599);let c="samplerVertexDeclaration",d=`#if defined(_DEFINENAME_) && _DEFINENAME_DIRECTUV==0
|
|
578
578
|
varying vec2 v_VARYINGNAME_UV;
|
|
579
579
|
#endif
|
|
580
|
-
`;i.ShaderStore.IncludesShadersStore[c]||(i.ShaderStore.IncludesShadersStore[c]=d),e.s(["samplerVertexDeclaration",0,{name:c,shader:d}],
|
|
580
|
+
`;i.ShaderStore.IncludesShadersStore[c]||(i.ShaderStore.IncludesShadersStore[c]=d),e.s(["samplerVertexDeclaration",0,{name:c,shader:d}],80514);let l="lightVxFragmentDeclaration",s=`#ifdef LIGHT{X}
|
|
581
581
|
uniform vec4 vLightData{X};uniform vec4 vLightDiffuse{X};
|
|
582
582
|
#ifdef SPECULARTERM
|
|
583
583
|
uniform vec4 vLightSpecular{X};
|
|
@@ -604,7 +604,7 @@ uniform vec3 vLightGround{X};
|
|
|
604
604
|
uniform vec4 vLightWidth{X};uniform vec4 vLightHeight{X};
|
|
605
605
|
#endif
|
|
606
606
|
#endif
|
|
607
|
-
`;i.ShaderStore.IncludesShadersStore[l]||(i.ShaderStore.IncludesShadersStore[l]=s),e.s(["lightVxFragmentDeclaration",0,{name:l,shader:s}],
|
|
607
|
+
`;i.ShaderStore.IncludesShadersStore[l]||(i.ShaderStore.IncludesShadersStore[l]=s),e.s(["lightVxFragmentDeclaration",0,{name:l,shader:s}],20738);let E="lightVxUboDeclaration",m=`#ifdef LIGHT{X}
|
|
608
608
|
uniform Light{X}
|
|
609
609
|
{vec4 vLightData;vec4 vLightDiffuse;vec4 vLightSpecular;
|
|
610
610
|
#ifdef SPOTLIGHT{X}
|
|
@@ -629,7 +629,7 @@ varying vec4 vPositionFromLight{X};varying float vDepthMetric{X};uniform mat4 li
|
|
|
629
629
|
#endif
|
|
630
630
|
#endif
|
|
631
631
|
#endif
|
|
632
|
-
`;i.ShaderStore.IncludesShadersStore[E]||(i.ShaderStore.IncludesShadersStore[E]=m),e.s(["lightVxUboDeclaration",0,{name:E,shader:m}],
|
|
632
|
+
`;i.ShaderStore.IncludesShadersStore[E]||(i.ShaderStore.IncludesShadersStore[E]=m),e.s(["lightVxUboDeclaration",0,{name:E,shader:m}],52028);let v="prePassVertex",S=`#ifdef PREPASS_DEPTH
|
|
633
633
|
vViewPos=(view*worldPos).rgb;
|
|
634
634
|
#endif
|
|
635
635
|
#ifdef PREPASS_NORMALIZED_VIEW_DEPTH
|
|
@@ -668,13 +668,13 @@ vPreviousPosition=previousViewProjection*finalPreviousWorld*previousInfluence*ve
|
|
|
668
668
|
vPreviousPosition=previousViewProjection*finalPreviousWorld*vec4(positionUpdated,1.0);
|
|
669
669
|
#endif
|
|
670
670
|
#endif
|
|
671
|
-
`;i.ShaderStore.IncludesShadersStore[v]||(i.ShaderStore.IncludesShadersStore[v]=S),e.s(["prePassVertex",0,{name:v,shader:S}],
|
|
671
|
+
`;i.ShaderStore.IncludesShadersStore[v]||(i.ShaderStore.IncludesShadersStore[v]=S),e.s(["prePassVertex",0,{name:v,shader:S}],52308);let u="uvVariableDeclaration",I=`#if !defined(UV{X}) && defined(MAINUV{X})
|
|
672
672
|
vec2 uv{X}=vec2(0.,0.);
|
|
673
673
|
#endif
|
|
674
674
|
#ifdef MAINUV{X}
|
|
675
675
|
vMainUV{X}=uv{X};
|
|
676
676
|
#endif
|
|
677
|
-
`;i.ShaderStore.IncludesShadersStore[u]||(i.ShaderStore.IncludesShadersStore[u]=I),e.s(["uvVariableDeclaration",0,{name:u,shader:I}],
|
|
677
|
+
`;i.ShaderStore.IncludesShadersStore[u]||(i.ShaderStore.IncludesShadersStore[u]=I),e.s(["uvVariableDeclaration",0,{name:u,shader:I}],78652);let N="samplerVertexImplementation",_=`#if defined(_DEFINENAME_) && _DEFINENAME_DIRECTUV==0
|
|
678
678
|
if (v_INFONAME_==0.)
|
|
679
679
|
{v_VARYINGNAME_UV=vec2(_MATRIXNAME_Matrix*vec4(uvUpdated,1.0,0.0));}
|
|
680
680
|
#ifdef UV2
|
|
@@ -698,7 +698,7 @@ else if (v_INFONAME_==5.)
|
|
|
698
698
|
{v_VARYINGNAME_UV=vec2(_MATRIXNAME_Matrix*vec4(uv6,1.0,0.0));}
|
|
699
699
|
#endif
|
|
700
700
|
#endif
|
|
701
|
-
`;i.ShaderStore.IncludesShadersStore[N]||(i.ShaderStore.IncludesShadersStore[N]=_),e.s(["samplerVertexImplementation",0,{name:N,shader:_}],
|
|
701
|
+
`;i.ShaderStore.IncludesShadersStore[N]||(i.ShaderStore.IncludesShadersStore[N]=_),e.s(["samplerVertexImplementation",0,{name:N,shader:_}],50048);let A="shadowsVertex",R=`#ifdef SHADOWS
|
|
702
702
|
#if defined(SHADOWCSM{X})
|
|
703
703
|
vPositionFromCamera{X}=view*worldPos;for (int i=0; i<SHADOWCSMNUM_CASCADES{X}; i++) {vPositionFromLight{X}[i]=lightMatrix{X}[i]*worldPos;
|
|
704
704
|
#ifdef USE_REVERSE_DEPTHBUFFER
|
|
@@ -716,10 +716,10 @@ vDepthMetric{X}=(vPositionFromLight{X}.z+light{X}.depthValues.x)/light{X}.depthV
|
|
|
716
716
|
#endif
|
|
717
717
|
#endif
|
|
718
718
|
#endif
|
|
719
|
-
`;i.ShaderStore.IncludesShadersStore[A]||(i.ShaderStore.IncludesShadersStore[A]=R),e.s(["shadowsVertex",0,{name:A,shader:R}],
|
|
719
|
+
`;i.ShaderStore.IncludesShadersStore[A]||(i.ShaderStore.IncludesShadersStore[A]=R),e.s(["shadowsVertex",0,{name:A,shader:R}],99149);let T="logDepthVertex",p=`#ifdef LOGARITHMICDEPTH
|
|
720
720
|
vFragmentDepth=1.0+gl_Position.w;gl_Position.z=log2(max(0.000001,vFragmentDepth))*logarithmicDepthConstant;
|
|
721
721
|
#endif
|
|
722
|
-
`;i.ShaderStore.IncludesShadersStore[T]||(i.ShaderStore.IncludesShadersStore[T]=p),e.s(["logDepthVertex",0,{name:T,shader:p}],
|
|
722
|
+
`;i.ShaderStore.IncludesShadersStore[T]||(i.ShaderStore.IncludesShadersStore[T]=p),e.s(["logDepthVertex",0,{name:T,shader:p}],85804)},46389,29263,7203,80875,e=>{"use strict";var i=e.i(37875);let t="morphTargetsVertexGlobalDeclaration",r=`#ifdef MORPHTARGETS
|
|
723
723
|
uniform float morphTargetInfluences[NUM_MORPH_INFLUENCERS];
|
|
724
724
|
#ifdef MORPHTARGETS_TEXTURE
|
|
725
725
|
uniform float morphTargetTextureIndices[NUM_MORPH_INFLUENCERS];uniform vec3 morphTargetTextureInfo;uniform highp sampler2DArray morphTargets;vec3 readVector3FromRawSampler(int targetIndex,float vertexIndex)
|
|
@@ -740,7 +740,7 @@ float y=floor(vertexIndex/morphTargetTextureInfo.y);float x=vertexIndex-y*morphT
|
|
|
740
740
|
}
|
|
741
741
|
#endif
|
|
742
742
|
#endif
|
|
743
|
-
`;i.ShaderStore.IncludesShadersStore[t]||(i.ShaderStore.IncludesShadersStore[t]=r),e.s(["morphTargetsVertexGlobalDeclaration",0,{name:t,shader:r}],
|
|
743
|
+
`;i.ShaderStore.IncludesShadersStore[t]||(i.ShaderStore.IncludesShadersStore[t]=r),e.s(["morphTargetsVertexGlobalDeclaration",0,{name:t,shader:r}],46389);let a="morphTargetsVertexDeclaration",n=`#ifdef MORPHTARGETS
|
|
744
744
|
#ifndef MORPHTARGETS_TEXTURE
|
|
745
745
|
#ifdef MORPHTARGETS_POSITION
|
|
746
746
|
attribute vec3 position{X};
|
|
@@ -764,12 +764,12 @@ attribute vec4 color{X};
|
|
|
764
764
|
uniform float morphTargetCount;
|
|
765
765
|
#endif
|
|
766
766
|
#endif
|
|
767
|
-
`;i.ShaderStore.IncludesShadersStore[a]||(i.ShaderStore.IncludesShadersStore[a]=n),e.s(["morphTargetsVertexDeclaration",0,{name:a,shader:n}],
|
|
767
|
+
`;i.ShaderStore.IncludesShadersStore[a]||(i.ShaderStore.IncludesShadersStore[a]=n),e.s(["morphTargetsVertexDeclaration",0,{name:a,shader:n}],29263);let o="morphTargetsVertexGlobal",f=`#ifdef MORPHTARGETS
|
|
768
768
|
#ifdef MORPHTARGETS_TEXTURE
|
|
769
769
|
float vertexID;
|
|
770
770
|
#endif
|
|
771
771
|
#endif
|
|
772
|
-
`;i.ShaderStore.IncludesShadersStore[o]||(i.ShaderStore.IncludesShadersStore[o]=f),e.s(["morphTargetsVertexGlobal",0,{name:o,shader:f}],
|
|
772
|
+
`;i.ShaderStore.IncludesShadersStore[o]||(i.ShaderStore.IncludesShadersStore[o]=f),e.s(["morphTargetsVertexGlobal",0,{name:o,shader:f}],7203);let c="morphTargetsVertex",d=`#ifdef MORPHTARGETS
|
|
773
773
|
#ifdef MORPHTARGETS_TEXTURE
|
|
774
774
|
#if {X}==0
|
|
775
775
|
for (int i=0; i<NUM_MORPH_INFLUENCERS; i++) {if (float(i)>=morphTargetCount) break;vertexID=float(gl_VertexID)*morphTargetTextureInfo.x;
|
|
@@ -829,17 +829,17 @@ colorUpdated+=(color{X}-color)*morphTargetInfluences[{X}];
|
|
|
829
829
|
#endif
|
|
830
830
|
#endif
|
|
831
831
|
#endif
|
|
832
|
-
`;i.ShaderStore.IncludesShadersStore[c]||(i.ShaderStore.IncludesShadersStore[c]=d),e.s(["morphTargetsVertex",0,{name:c,shader:d}],
|
|
832
|
+
`;i.ShaderStore.IncludesShadersStore[c]||(i.ShaderStore.IncludesShadersStore[c]=d),e.s(["morphTargetsVertex",0,{name:c,shader:d}],80875)},69609,e=>{"use strict";var i=e.i(37875);let t="bumpVertex",r=`#if defined(BUMP) || defined(PARALLAX) || defined(CLEARCOAT_BUMP) || defined(ANISOTROPIC)
|
|
833
833
|
#if defined(TANGENT) && defined(NORMAL)
|
|
834
834
|
vec3 tbnNormal=normalize(normalUpdated);vec3 tbnTangent=normalize(tangentUpdated.xyz);vec3 tbnBitangent=cross(tbnNormal,tbnTangent)*tangentUpdated.w;vTBN=mat3(finalWorld)*mat3(tbnTangent,tbnBitangent,tbnNormal);
|
|
835
835
|
#endif
|
|
836
836
|
#endif
|
|
837
|
-
`;i.ShaderStore.IncludesShadersStore[t]||(i.ShaderStore.IncludesShadersStore[t]=r),e.s(["bumpVertex",0,{name:t,shader:r}])},
|
|
837
|
+
`;i.ShaderStore.IncludesShadersStore[t]||(i.ShaderStore.IncludesShadersStore[t]=r),e.s(["bumpVertex",0,{name:t,shader:r}])},86713,e=>{"use strict";var i=e.i(37875);let t="bumpVertexDeclaration",r=`#if defined(BUMP) || defined(PARALLAX) || defined(CLEARCOAT_BUMP) || defined(ANISOTROPIC)
|
|
838
838
|
#if defined(TANGENT) && defined(NORMAL)
|
|
839
839
|
varying mat3 vTBN;
|
|
840
840
|
#endif
|
|
841
841
|
#endif
|
|
842
|
-
`;i.ShaderStore.IncludesShadersStore[t]||(i.ShaderStore.IncludesShadersStore[t]=r),e.s(["bumpVertexDeclaration",0,{name:t,shader:r}])},
|
|
842
|
+
`;i.ShaderStore.IncludesShadersStore[t]||(i.ShaderStore.IncludesShadersStore[t]=r),e.s(["bumpVertexDeclaration",0,{name:t,shader:r}])},82270,e=>{"use strict";var i=e.i(37875),t=e.i(13222);let r="pbrVertexDeclaration",a=`uniform mat4 view;uniform mat4 viewProjection;uniform vec4 vEyePosition;
|
|
843
843
|
#ifdef MULTIVIEW
|
|
844
844
|
mat4 viewProjectionR;
|
|
845
845
|
#endif
|
|
@@ -964,7 +964,7 @@ uniform vec4 vDetailInfos;uniform mat4 detailMatrix;
|
|
|
964
964
|
#endif
|
|
965
965
|
#include<decalVertexDeclaration>
|
|
966
966
|
#define ADDITIONAL_VERTEX_DECLARATION
|
|
967
|
-
`;i.ShaderStore.IncludesShadersStore[r]||(i.ShaderStore.IncludesShadersStore[r]=a);var n=e.i(
|
|
967
|
+
`;i.ShaderStore.IncludesShadersStore[r]||(i.ShaderStore.IncludesShadersStore[r]=a);var n=e.i(23044),o=e.i(64010),f=e.i(11692),c=e.i(97761),d=e.i(46349),l=e.i(87027),s=e.i(85916),E=e.i(40498),m=e.i(71372),v=e.i(41416),S=e.i(2599),u=e.i(80514),I=e.i(98932),N=e.i(86713),_=e.i(76544),A=e.i(70638),R=e.i(20738),T=e.i(52028),p=e.i(46389),h=e.i(29263),x=e.i(85394),M=e.i(7203),V=e.i(80875),C=e.i(66567),O=e.i(51390),L=e.i(80190),g=e.i(52308),D=e.i(78652),F=e.i(50048),P=e.i(69609),U=e.i(59452),b=e.i(82576),G=e.i(99149),X=e.i(29839),B=e.i(85804);let y="pbrVertexShader",H=`#define PBR_VERTEX_SHADER
|
|
968
968
|
#define CUSTOM_VERTEX_EXTENSION
|
|
969
969
|
precision highp float;
|
|
970
970
|
#include<__decl__pbrVertex>
|
|
@@ -1195,4 +1195,4 @@ gl_PointSize=pointSize;
|
|
|
1195
1195
|
#include<logDepthVertex>
|
|
1196
1196
|
#define CUSTOM_VERTEX_MAIN_END
|
|
1197
1197
|
}
|
|
1198
|
-
`;for(let e of(i.ShaderStore.ShadersStore[y]||(i.ShaderStore.ShadersStore[y]=H),[t.decalVertexDeclaration,{name:r,shader:a},n.sceneUboDeclaration,o.meshUboDeclaration,f.pbrUboDeclaration,c.uvAttributeDeclaration,d.mainUVVaryingDeclaration,l.helperFunctions,s.pbrBRDFFunctions,E.bonesDeclaration,m.bakedVertexAnimationDeclaration,v.instancesDeclaration,S.prePassVertexDeclaration,u.samplerVertexDeclaration,I.harmonicsFunctions,N.bumpVertexDeclaration,_.clipPlaneVertexDeclaration,A.fogVertexDeclaration,R.lightVxFragmentDeclaration,T.lightVxUboDeclaration,p.morphTargetsVertexGlobalDeclaration,h.morphTargetsVertexDeclaration,x.logDepthDeclaration,M.morphTargetsVertexGlobal,V.morphTargetsVertex,C.instancesVertex,O.bonesVertex,L.bakedVertexAnimation,g.prePassVertex,D.uvVariableDeclaration,F.samplerVertexImplementation,P.bumpVertex,U.clipPlaneVertex,b.fogVertex,G.shadowsVertex,X.vertexColorMixing,B.logDepthVertex]))i.ShaderStore.IncludesShadersStore[e.name]||(i.ShaderStore.IncludesShadersStore[e.name]=e.shader);e.s(["pbrVertexShader",0,{name:y,shader:H}],
|
|
1198
|
+
`;for(let e of(i.ShaderStore.ShadersStore[y]||(i.ShaderStore.ShadersStore[y]=H),[t.decalVertexDeclaration,{name:r,shader:a},n.sceneUboDeclaration,o.meshUboDeclaration,f.pbrUboDeclaration,c.uvAttributeDeclaration,d.mainUVVaryingDeclaration,l.helperFunctions,s.pbrBRDFFunctions,E.bonesDeclaration,m.bakedVertexAnimationDeclaration,v.instancesDeclaration,S.prePassVertexDeclaration,u.samplerVertexDeclaration,I.harmonicsFunctions,N.bumpVertexDeclaration,_.clipPlaneVertexDeclaration,A.fogVertexDeclaration,R.lightVxFragmentDeclaration,T.lightVxUboDeclaration,p.morphTargetsVertexGlobalDeclaration,h.morphTargetsVertexDeclaration,x.logDepthDeclaration,M.morphTargetsVertexGlobal,V.morphTargetsVertex,C.instancesVertex,O.bonesVertex,L.bakedVertexAnimation,g.prePassVertex,D.uvVariableDeclaration,F.samplerVertexImplementation,P.bumpVertex,U.clipPlaneVertex,b.fogVertex,G.shadowsVertex,X.vertexColorMixing,B.logDepthVertex]))i.ShaderStore.IncludesShadersStore[e.name]||(i.ShaderStore.IncludesShadersStore[e.name]=e.shader);e.s(["pbrVertexShader",0,{name:y,shader:H}],82270)}]);
|
|
@@ -1 +1 @@
|
|
|
1
|
-
(globalThis.TURBOPACK||(globalThis.TURBOPACK=[])).push(["object"==typeof document?document.currentScript:void 0,
|
|
1
|
+
(globalThis.TURBOPACK||(globalThis.TURBOPACK=[])).push(["object"==typeof document?document.currentScript:void 0,74312,t=>{"use strict";var e=t.i(38759),s=t.i(19434),o=t.i(38116);class u extends e.FlowGraphExecutionBlockWithOutSignal{constructor(t){super(t),this.sound=this.registerDataInput("sound",s.RichTypeAny)}_execute(t,e){let s=this.sound.getValue(t);if(!s){this._reportError(t,"No sound provided"),this.out._activateSignal(t);return}5===s.state?s.resume():(2===s.state||3===s.state)&&s.pause(),this.out._activateSignal(t)}getClassName(){return"FlowGraphPauseSoundBlock"}}let a=!1;function i(){a||(a=!0,(0,o.RegisterClass)("FlowGraphPauseSoundBlock",u))}t.s(["FlowGraphPauseSoundBlock",0,u,"RegisterFlowGraphPauseSoundBlock",0,i],80577),i(),t.s([],58523),t.i(58523),t.i(80577),t.s(["FlowGraphPauseSoundBlock",0,u],74312)}]);
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
(globalThis.TURBOPACK||(globalThis.TURBOPACK=[])).push(["object"==typeof document?document.currentScript:void 0,75707,e=>{"use strict";var t=e.i(45707),s=e.i(87409),r=e.i(90176),i=e.i(7540),a=e.i(27913);let n={positions:[1,1,-1,1,-1,-1,1,-1],indices:[0,1,2,0,2,3]};class o{static RegisterShaderCodeProcessing(e,t){t?o._CustomShaderCodeProcessing[e??""]=t:delete o._CustomShaderCodeProcessing[e??""]}static _GetShaderCodeProcessing(e){return o._CustomShaderCodeProcessing[e]??o._CustomShaderCodeProcessing[""]}get name(){return this.options.name}set name(e){this.options.name=e}isReady(){return this._drawWrapper.effect?.isReady()??!1}get drawWrapper(){return this._drawWrapper}get effect(){return this._drawWrapper.effect}set effect(e){this._drawWrapper.effect=e}constructor(e){this.alphaMode=0,this.onEffectCreatedObservable=new r.Observable(void 0,!0),this.onApplyObservable=new r.Observable,this._shadersLoaded=!1,this._webGPUReady=!1,this._importPromises=[],this.options={...e,name:e.name||"effectWrapper",engine:e.engine,uniforms:e.uniforms||e.uniformNames||[],uniformNames:void 0,samplers:e.samplers||e.samplerNames||[],samplerNames:void 0,attributeNames:e.attributeNames||["position"],uniformBuffers:e.uniformBuffers||[],defines:e.defines||"",useShaderStore:e.useShaderStore||!1,vertexUrl:e.vertexUrl||e.vertexShader||"postprocess",vertexShader:void 0,fragmentShader:e.fragmentShader||"pass",indexParameters:e.indexParameters,blockCompilation:e.blockCompilation||!1,shaderLanguage:e.shaderLanguage||0,onCompiled:e.onCompiled||void 0,extraInitializations:e.extraInitializations||void 0,extraInitializationsAsync:e.extraInitializationsAsync||void 0,useAsPostProcess:e.useAsPostProcess??!1,allowEmptySourceTexture:e.allowEmptySourceTexture??!1},this.options.uniformNames=this.options.uniforms,this.options.samplerNames=this.options.samplers,this.options.vertexShader=this.options.vertexUrl,this.options.useAsPostProcess&&(this.options.allowEmptySourceTexture||-1!==this.options.samplers.indexOf("textureSampler")||this.options.samplers.push("textureSampler"),-1===this.options.uniforms.indexOf("scale")&&this.options.uniforms.push("scale")),e.vertexUrl||e.vertexShader?this._shaderPath={vertexSource:this.options.vertexShader}:(this.options.useAsPostProcess||(this.options.uniforms.push("scale"),this.onApplyObservable.add(()=>{this.effect.setFloat2("scale",1,1)})),this._shaderPath={vertex:this.options.vertexShader}),this._shaderPath.fragmentSource=this.options.fragmentShader,this._shaderPath.spectorName=this.options.name,this.options.useShaderStore&&(this._shaderPath.fragment=this._shaderPath.fragmentSource,this._shaderPath.vertex||(this._shaderPath.vertex=this._shaderPath.vertexSource),delete this._shaderPath.fragmentSource,delete this._shaderPath.vertexSource),this.onApplyObservable.add(()=>{this.bind()}),this.options.useShaderStore||(this._onContextRestoredObserver=this.options.engine.onContextRestoredObservable.add(()=>{this.effect._pipelineContext=null,this.effect._prepareEffect()})),this._drawWrapper=new a.DrawWrapper(this.options.engine),this._webGPUReady=1===this.options.shaderLanguage;const t=Array.isArray(this.options.defines)?this.options.defines.join("\n"):this.options.defines;this._postConstructor(this.options.blockCompilation,t,this.options.extraInitializations)}_gatherImports(e=!1,t){}_postConstructor(t,s=null,r,i){this._importPromises.length=0,i&&this._importPromises.push(...i);let a=this.options.engine.isWebGPU&&!o.ForceGLSL;this._gatherImports(a,this._importPromises),this.options.useShaderStore&&"postprocess"===this._shaderPath.vertex&&this._importPromises.push(a&&this._webGPUReady?e.A(48518):e.A(8350)),void 0!==r&&r(a,this._importPromises),a&&this._webGPUReady&&(this.options.shaderLanguage=1),t||this.updateEffect(s)}updateEffect(e=null,t=null,s=null,r,a,n,h,p){let l,u=o._GetShaderCodeProcessing(this.name);if(u?.defineCustomBindings){let r=t?.slice()??[];r.push(...this.options.uniforms);let i=s?.slice()??[];i.push(...this.options.samplers),e=u.defineCustomBindings(this.name,e,r,i),t=r,s=i}this.options.defines=e||"";let d=this._shadersLoaded||0===this._importPromises.length?void 0:async()=>{await Promise.all(this._importPromises),this._shadersLoaded=!0};l=this.options.extraInitializationsAsync?async()=>{await d?.(),await this.options.extraInitializationsAsync()}:d,this.options.useShaderStore?this._drawWrapper.effect=this.options.engine.createEffect({vertex:h??this._shaderPath.vertex,fragment:p??this._shaderPath.fragment},{attributes:this.options.attributeNames,uniformsNames:t||this.options.uniforms,uniformBuffersNames:this.options.uniformBuffers,samplers:s||this.options.samplers,defines:null!==e?e:"",fallbacks:null,onCompiled:a??this.options.onCompiled,onError:n??null,indexParameters:r||this.options.indexParameters,processCodeAfterIncludes:u?.processCodeAfterIncludes?(e,t)=>u.processCodeAfterIncludes(this.name,e,t):null,processFinalCode:u?.processFinalCode?(e,t)=>u.processFinalCode(this.name,e,t):null,shaderLanguage:this.options.shaderLanguage,extraInitializationsAsync:l},this.options.engine):this._drawWrapper.effect=new i.Effect(this._shaderPath,this.options.attributeNames,t||this.options.uniforms,s||this.options.samplerNames,this.options.engine,e,void 0,a||this.options.onCompiled,void 0,void 0,void 0,this.options.shaderLanguage,l),this.onEffectCreatedObservable.notifyObservers(this._drawWrapper.effect)}bind(e=!1){this.options.useAsPostProcess&&!e&&(this.options.engine.setAlphaMode(this.alphaMode),this.drawWrapper.effect.setFloat2("scale",1,1)),o._GetShaderCodeProcessing(this.name)?.bindCustomBindings?.(this.name,this._drawWrapper.effect)}dispose(e=!1){this._onContextRestoredObserver&&(this.effect.getEngine().onContextRestoredObservable.remove(this._onContextRestoredObserver),this._onContextRestoredObserver=null),this.onEffectCreatedObservable.clear(),this._drawWrapper.dispose(!0)}}o.ForceGLSL=!1,o._CustomShaderCodeProcessing={},e.s(["EffectRenderer",0,class{constructor(e,r=n){this._fullscreenViewport=new s.Viewport(0,0,1,1);const i=r.positions??n.positions,a=r.indices??n.indices;this.engine=e,this._vertexBuffers={[t.VertexBuffer.PositionKind]:new t.VertexBuffer(e,i,t.VertexBuffer.PositionKind,!1,!1,2)},this._indexBuffer=e.createIndexBuffer(a),this._indexBufferLength=a.length,this._onContextRestoredObserver=e.onContextRestoredObservable.add(()=>{for(let t in this._indexBuffer=e.createIndexBuffer(a),this._vertexBuffers)this._vertexBuffers[t]._rebuild()})}setViewport(e=this._fullscreenViewport){this.engine.setViewport(e)}bindBuffers(e){this.engine.bindBuffers(this._vertexBuffers,this._indexBuffer,e)}applyEffectWrapper(e,t=!1,s=!1){this.engine.setState(!0),this.engine.depthCullingState.depthTest=t,this.engine.stencilState.stencilTest=s,this.engine.enableEffect(e.drawWrapper),this.bindBuffers(e.effect),e.onApplyObservable.notifyObservers({})}saveStates(){this._savedStateDepthTest=this.engine.depthCullingState.depthTest,this._savedStateStencilTest=this.engine.stencilState.stencilTest}restoreStates(){this.engine.depthCullingState.depthTest=this._savedStateDepthTest,this.engine.stencilState.stencilTest=this._savedStateStencilTest}draw(){this.engine.drawElementsType(0,0,this._indexBufferLength)}_isRenderTargetTexture(e){return void 0!==e.renderTarget}render(e,t=null){if(!e.effect.isReady())return;this.saveStates(),this.setViewport();let s=null===t?null:this._isRenderTargetTexture(t)?t.renderTarget:t;s&&this.engine.bindFramebuffer(s),this.applyEffectWrapper(e),this.draw(),s&&this.engine.unBindFramebuffer(s),this.restoreStates()}dispose(){let e=this._vertexBuffers[t.VertexBuffer.PositionKind];e&&(e.dispose(),delete this._vertexBuffers[t.VertexBuffer.PositionKind]),this._indexBuffer&&this.engine._releaseBuffer(this._indexBuffer),this._onContextRestoredObserver&&(this.engine.onContextRestoredObservable.remove(this._onContextRestoredObserver),this._onContextRestoredObserver=null)}},"EffectWrapper",0,o])},1330,42688,e=>{"use strict";var t=e.i(85595),s=e.i(70432),r=e.i(90176),i=e.i(95410),a=e.i(7540),n=e.i(53773),o=e.i(68401),h=e.i(38116),p=e.i(32622),l=e.i(98551),u=e.i(75707);class d{static get ForceGLSL(){return u.EffectWrapper.ForceGLSL}static set ForceGLSL(e){u.EffectWrapper.ForceGLSL=e}static RegisterShaderCodeProcessing(e,t){u.EffectWrapper.RegisterShaderCodeProcessing(e,t)}get name(){return this._effectWrapper.name}set name(e){this._effectWrapper.name=e}get alphaMode(){return this._effectWrapper.alphaMode}set alphaMode(e){this._effectWrapper.alphaMode=e}get samples(){return this._samples}set samples(e){this._samples=Math.min(e,this._engine.getCaps().maxMSAASamples),this._textures.forEach(e=>{e.setSamples(this._samples)})}get shaderLanguage(){return this._shaderLanguage}getEffectName(){return this._fragmentUrl}set onActivate(e){this._onActivateObserver&&this.onActivateObservable.remove(this._onActivateObserver),e&&(this._onActivateObserver=this.onActivateObservable.add(e))}set onSizeChanged(e){this._onSizeChangedObserver&&this.onSizeChangedObservable.remove(this._onSizeChangedObserver),this._onSizeChangedObserver=this.onSizeChangedObservable.add(e)}set onApply(e){this._onApplyObserver&&this.onApplyObservable.remove(this._onApplyObserver),this._onApplyObserver=this.onApplyObservable.add(e)}set onBeforeRender(e){this._onBeforeRenderObserver&&this.onBeforeRenderObservable.remove(this._onBeforeRenderObserver),this._onBeforeRenderObserver=this.onBeforeRenderObservable.add(e)}set onAfterRender(e){this._onAfterRenderObserver&&this.onAfterRenderObservable.remove(this._onAfterRenderObserver),this._onAfterRenderObserver=this.onAfterRenderObservable.add(e)}get inputTexture(){return this._textures.data[this._currentRenderTextureInd]}set inputTexture(e){this._forcedOutputTexture=e}restoreDefaultInputTexture(){this._forcedOutputTexture&&(this._forcedOutputTexture=null,this.markTextureDirty())}getCamera(){return this._camera}get texelSize(){return this._shareOutputWithPostProcess?this._shareOutputWithPostProcess.texelSize:(this._forcedOutputTexture&&this._texelSize.copyFromFloats(1/this._forcedOutputTexture.width,1/this._forcedOutputTexture.height),this._texelSize)}constructor(e,t,n,o,l,f,_=1,g,m,x=null,b=0,P="postprocess",v,C=!1,O=5,T,S){let y;this._parentContainer=null,this.width=-1,this.height=-1,this.nodeMaterialSource=null,this._outputTexture=null,this.autoClear=!0,this.forceAutoClearInAlphaMode=!1,this.animations=[],this.enablePixelPerfectMode=!1,this.forceFullscreenViewport=!0,this.scaleMode=1,this.alwaysForcePOT=!1,this._samples=1,this.adaptScaleToCurrentViewport=!1,this.doNotSerialize=!1,this._webGPUReady=!1,this._reusable=!1,this._renderId=0,this.externalTextureSamplerBinding=!1,this._textures=new s.SmartArray(2),this._textureCache=[],this._currentRenderTextureInd=0,this._scaleRatio=new i.Vector2(1,1),this._texelSize=i.Vector2.Zero(),this.onActivateObservable=new r.Observable,this.onSizeChangedObservable=new r.Observable,this.onApplyObservable=new r.Observable,this.onBeforeRenderObservable=new r.Observable,this.onAfterRenderObservable=new r.Observable,this.onDisposeObservable=new r.Observable,c||(c=!0,p.AbstractEngine.prototype.setTextureFromPostProcess=function(e,t,s){let r=null;t&&(t._forcedOutputTexture?r=t._forcedOutputTexture:t._textures.data[t._currentRenderTextureInd]&&(r=t._textures.data[t._currentRenderTextureInd])),this._bindTexture(e,r?.texture??null,s)},p.AbstractEngine.prototype.setTextureFromPostProcessOutput=function(e,t,s){this._bindTexture(e,t?._outputTexture?.texture??null,s)},a.Effect.prototype.setTextureFromPostProcess=function(e,t){this._engine.setTextureFromPostProcess(this._samplers[e],t,e)},a.Effect.prototype.setTextureFromPostProcessOutput=function(e,t){this._engine.setTextureFromPostProcessOutput(this._samplers[e],t,e)},(0,h.RegisterClass)("BABYLON.PostProcess",d));let w=1,R=null;if(n&&!Array.isArray(n)){const e=n;n=e.uniforms??null,o=e.samplers??null,w=e.size??1,f=e.camera??null,_=e.samplingMode??1,g=e.engine,m=e.reusable,x=Array.isArray(e.defines)?e.defines.join("\n"):e.defines??null,b=e.textureType??0,P=e.vertexUrl??"postprocess",v=e.indexParameters,C=e.blockCompilation??!1,O=e.textureFormat??5,T=e.shaderLanguage??0,R=e.uniformBuffers??null,S=e.extraInitializations,y=e.effectWrapper}else l&&(w="number"==typeof l?l:{width:l.width,height:l.height});if(this._useExistingThinPostProcess=!!y,this._effectWrapper=y??new u.EffectWrapper({name:e,useShaderStore:!0,useAsPostProcess:!0,fragmentShader:t,engine:g||f?.getScene().getEngine(),uniforms:n,samplers:o,uniformBuffers:R,defines:x,vertexUrl:P,indexParameters:v,blockCompilation:!0,shaderLanguage:T,extraInitializations:void 0}),this.name=e,this.onEffectCreatedObservable=this._effectWrapper.onEffectCreatedObservable,null!=f?(this._camera=f,this._scene=f.getScene(),f.attachPostProcess(this),this._engine=this._scene.getEngine(),this._scene.addPostProcess(this),this.uniqueId=this._scene.getUniqueId()):g&&(this._engine=g,this._engine.postProcesses.push(this)),this._options=w,this.renderTargetSamplingMode=_||1,this._reusable=m||!1,this._textureType=b,this._textureFormat=O,this._shaderLanguage=T||0,this._samplers=o||[],-1===this._samplers.indexOf("textureSampler")&&this._samplers.push("textureSampler"),this._fragmentUrl=t,this._vertexUrl=P,this._parameters=n||[],-1===this._parameters.indexOf("scale")&&this._parameters.push("scale"),this._uniformBuffers=R||[],this._indexParameters=v,!this._useExistingThinPostProcess){this._webGPUReady=1===this._shaderLanguage;const e=[];this._gatherImports(this._engine.isWebGPU&&!d.ForceGLSL,e),this._effectWrapper._webGPUReady=this._webGPUReady,this._effectWrapper._postConstructor(C,x,S,e)}}_gatherImports(t=!1,s){t&&this._webGPUReady?s.push(Promise.all([e.A(48518)])):s.push(Promise.all([e.A(8350)]))}getClassName(){return"PostProcess"}getEngine(){return this._engine}getEffect(){return this._effectWrapper.drawWrapper.effect}shareOutputWith(e){return this._disposeTextures(),this._shareOutputWithPostProcess=e,this}useOwnOutput(){0==this._textures.length&&(this._textures=new s.SmartArray(2)),this._shareOutputWithPostProcess=null}updateEffect(e=null,t=null,s=null,r,i,a,n,o){this._effectWrapper.updateEffect(e,t,s,r,i,a,n,o),this._postProcessDefines=Array.isArray(this._effectWrapper.options.defines)?this._effectWrapper.options.defines.join("\n"):this._effectWrapper.options.defines}isReusable(){return this._reusable}markTextureDirty(){this.width=-1}_createRenderTargetTexture(e,t,s=0){for(let r=0;r<this._textureCache.length;r++)if(this._textureCache[r].texture.width===e.width&&this._textureCache[r].texture.height===e.height&&this._textureCache[r].postProcessChannel===s&&this._textureCache[r].texture._generateDepthBuffer===t.generateDepthBuffer&&this._textureCache[r].texture.samples===t.samples)return this._textureCache[r].texture;let r=this._engine.createRenderTargetTexture(e,t);return this._textureCache.push({texture:r,postProcessChannel:s,lastUsedRenderId:-1}),r}_flushTextureCache(){let e=this._renderId;for(let t=this._textureCache.length-1;t>=0;t--)if(e-this._textureCache[t].lastUsedRenderId>100){let e=!1;for(let s=0;s<this._textures.length;s++)if(this._textures.data[s]===this._textureCache[t].texture){e=!0;break}e||(this._textureCache[t].texture.dispose(),this._textureCache.splice(t,1))}}resize(e,t,s=null,r=!1,i=!1){this._textures.length>0&&this._textures.reset(),this.width=e,this.height=t;let a=null;if(s){for(let e=0;e<s._postProcesses.length;e++)if(null!==s._postProcesses[e]){a=s._postProcesses[e];break}}let n={width:this.width,height:this.height},o={generateMipMaps:r,generateDepthBuffer:i||a===this,generateStencilBuffer:(i||a===this)&&this._engine.isStencilEnable,samplingMode:this.renderTargetSamplingMode,type:this._textureType,format:this._textureFormat,samples:this._samples,label:"PostProcessRTT-"+this.name};this._textures.push(this._createRenderTargetTexture(n,o,0)),this._reusable&&this._textures.push(this._createRenderTargetTexture(n,o,1)),this._texelSize.copyFromFloats(1/this.width,1/this.height),this.onSizeChangedObservable.notifyObservers(this)}_getTarget(){let e;if(this._shareOutputWithPostProcess)e=this._shareOutputWithPostProcess.inputTexture;else if(this._forcedOutputTexture)e=this._forcedOutputTexture,this.width=this._forcedOutputTexture.width,this.height=this._forcedOutputTexture.height;else{let t;e=this.inputTexture;for(let s=0;s<this._textureCache.length;s++)if(this._textureCache[s].texture===e){t=this._textureCache[s];break}t&&(t.lastUsedRenderId=this._renderId)}return e}activate(e,t=null,s){let r=null===e||void 0!==e.cameraRigMode?e||this._camera:null,i=r?.getScene()??e,a=i.getEngine(),n=a.getCaps().maxTextureSize,o=(t?t.width:this._engine.getRenderWidth(!0))*this._options|0,h=(t?t.height:this._engine.getRenderHeight(!0))*this._options|0,p=this._options.width||o,u=this._options.height||h,d=7!==this.renderTargetSamplingMode&&1!==this.renderTargetSamplingMode&&2!==this.renderTargetSamplingMode,c=null;if(!this._shareOutputWithPostProcess&&!this._forcedOutputTexture){if(this.adaptScaleToCurrentViewport){let e=a.currentViewport;e&&(p*=e.width,u*=e.height)}(d||this.alwaysForcePOT)&&(this._options.width||(p=a.needPOTTextures?(0,l.GetExponentOfTwo)(p,n,this.scaleMode):p),this._options.height||(u=a.needPOTTextures?(0,l.GetExponentOfTwo)(u,n,this.scaleMode):u)),this.width===p&&this.height===u&&(c=this._getTarget())||this.resize(p,u,r,d,s),this._textures.forEach(e=>{e.samples!==this.samples&&this._engine.updateRenderTargetTextureSampleCount(e,this.samples)}),this._flushTextureCache(),this._renderId++}return c||(c=this._getTarget()),this.enablePixelPerfectMode?(this._scaleRatio.copyFromFloats(o/p,h/u),this._engine.bindFramebuffer(c,0,o,h,this.forceFullscreenViewport)):(this._scaleRatio.copyFromFloats(1,1),this._engine.bindFramebuffer(c,0,void 0,void 0,this.forceFullscreenViewport)),this._engine._debugInsertMarker?.(`post process ${this.name} input`),this.onActivateObservable.notifyObservers(r),this.autoClear&&(0===this.alphaMode||this.forceAutoClearInAlphaMode)&&this._engine.clear(this.clearColor?this.clearColor:i.clearColor,i._allowPostProcessClearColor,!0,!0),this._reusable&&(this._currentRenderTextureInd=(this._currentRenderTextureInd+1)%2),c}get isSupported(){return this._effectWrapper.drawWrapper.effect.isSupported}get aspectRatio(){return this._shareOutputWithPostProcess?this._shareOutputWithPostProcess.aspectRatio:this._forcedOutputTexture?this._forcedOutputTexture.width/this._forcedOutputTexture.height:this.width/this.height}isReady(){return this._effectWrapper.isReady()}apply(){let e;return this._effectWrapper.isReady()?(this._engine.enableEffect(this._effectWrapper.drawWrapper),this._engine.setState(!1),this._engine.setDepthBuffer(!1),this._engine.setDepthWrite(!1),this.alphaConstants&&this.getEngine().setAlphaConstants(this.alphaConstants.r,this.alphaConstants.g,this.alphaConstants.b,this.alphaConstants.a),this._engine.setAlphaMode(this.alphaMode),e=this._shareOutputWithPostProcess?this._shareOutputWithPostProcess.inputTexture:this._forcedOutputTexture?this._forcedOutputTexture:this.inputTexture,this.externalTextureSamplerBinding||this._effectWrapper.drawWrapper.effect._bindTexture("textureSampler",e?.texture),this._effectWrapper.drawWrapper.effect.setVector2("scale",this._scaleRatio),this.onApplyObservable.notifyObservers(this._effectWrapper.drawWrapper.effect),this._effectWrapper.bind(!0),this._effectWrapper.drawWrapper.effect):null}_disposeTextures(){this._shareOutputWithPostProcess||this._forcedOutputTexture?this._disposeTextureCache():(this._disposeTextureCache(),this._textures.dispose())}_disposeTextureCache(){for(let e=this._textureCache.length-1;e>=0;e--)this._textureCache[e].texture.dispose();this._textureCache.length=0}setPrePassRenderer(e){return!!this._prePassEffectConfiguration&&(this._prePassEffectConfiguration=e.addEffectConfiguration(this._prePassEffectConfiguration),this._prePassEffectConfiguration.enabled=!0,!0)}dispose(e){let t;if(e=e||this._camera,this._useExistingThinPostProcess||this._effectWrapper.dispose(),this._disposeTextures(),this._scene&&this._scene.removePostProcess(this),this._parentContainer&&((t=this._parentContainer.postProcesses.indexOf(this))>-1&&this._parentContainer.postProcesses.splice(t,1),this._parentContainer=null),-1!==(t=this._engine.postProcesses.indexOf(this))&&this._engine.postProcesses.splice(t,1),this.onDisposeObservable.notifyObservers(),e){if(e.detachPostProcess(this),0===(t=e._postProcesses.indexOf(this))&&e._postProcesses.length>0){let e=this._camera._getFirstPostProcess();e&&e.markTextureDirty()}this.onActivateObservable.clear(),this.onAfterRenderObservable.clear(),this.onApplyObservable.clear(),this.onBeforeRenderObservable.clear(),this.onSizeChangedObservable.clear(),this.onEffectCreatedObservable.clear()}}serialize(){let e=o.SerializationHelper.Serialize(this),t=this.getCamera()||this._scene&&this._scene.activeCamera;return e.customType="BABYLON."+this.getClassName(),e.cameraId=t?t.id:null,e.reusable=this._reusable,e.textureType=this._textureType,e.fragmentUrl=this._fragmentUrl,e.parameters=this._parameters,e.samplers=this._samplers,e.uniformBuffers=this._uniformBuffers,e.options=this._options,e.defines=this._postProcessDefines,e.textureFormat=this._textureFormat,e.vertexUrl=this._vertexUrl,e.indexParameters=this._indexParameters,e}clone(){let e=this.serialize();e._engine=this._engine,e.cameraId=null;let t=d.Parse(e,this._scene,"");return t?(t.onActivateObservable=this.onActivateObservable.clone(),t.onSizeChangedObservable=this.onSizeChangedObservable.clone(),t.onApplyObservable=this.onApplyObservable.clone(),t.onBeforeRenderObservable=this.onBeforeRenderObservable.clone(),t.onAfterRenderObservable=this.onAfterRenderObservable.clone(),t._prePassEffectConfiguration=this._prePassEffectConfiguration,t):null}static Parse(e,t,s){let r=(0,h.GetClass)(e.customType);if(!r||!r._Parse)return null;let i=t?t.getCameraById(e.cameraId):null;return r._Parse(e,i,t,s)}static _Parse(e,t,s,r){return o.SerializationHelper.Parse(()=>new d(e.name,e.fragmentUrl,e.parameters,e.samplers,e.options,t,e.renderTargetSamplingMode,e._engine,e.reusable,e.defines,e.textureType,e.vertexUrl,e.indexParameters,!1,e.textureFormat),e,s,r)}}(0,t.__decorate)([(0,n.serialize)()],d.prototype,"uniqueId",void 0),(0,t.__decorate)([(0,n.serialize)()],d.prototype,"name",null),(0,t.__decorate)([(0,n.serialize)()],d.prototype,"width",void 0),(0,t.__decorate)([(0,n.serialize)()],d.prototype,"height",void 0),(0,t.__decorate)([(0,n.serialize)()],d.prototype,"renderTargetSamplingMode",void 0),(0,t.__decorate)([(0,n.serializeAsColor4)()],d.prototype,"clearColor",void 0),(0,t.__decorate)([(0,n.serialize)()],d.prototype,"autoClear",void 0),(0,t.__decorate)([(0,n.serialize)()],d.prototype,"forceAutoClearInAlphaMode",void 0),(0,t.__decorate)([(0,n.serialize)()],d.prototype,"alphaMode",null),(0,t.__decorate)([(0,n.serialize)()],d.prototype,"alphaConstants",void 0),(0,t.__decorate)([(0,n.serialize)()],d.prototype,"enablePixelPerfectMode",void 0),(0,t.__decorate)([(0,n.serialize)()],d.prototype,"forceFullscreenViewport",void 0),(0,t.__decorate)([(0,n.serialize)()],d.prototype,"scaleMode",void 0),(0,t.__decorate)([(0,n.serialize)()],d.prototype,"alwaysForcePOT",void 0),(0,t.__decorate)([(0,n.serialize)("samples")],d.prototype,"_samples",void 0),(0,t.__decorate)([(0,n.serialize)()],d.prototype,"adaptScaleToCurrentViewport",void 0);let c=!1;e.s(["PostProcess",0,d],42688);var f=e.i(71615),_=e.i(7989),g=u,m=e.i(70855);class x extends g.EffectWrapper{_gatherImports(t,s){t?(this._webGPUReady=!0,s.push(Promise.all([e.A(81318)]))):s.push(Promise.all([e.A(87721)])),super._gatherImports(t,s)}constructor(e,t=null,s){const r={name:e,engine:t||m.EngineStore.LastCreatedEngine,useShaderStore:!0,useAsPostProcess:!0,fragmentShader:x.FragmentUrl,...s};r.engine||(r.engine=m.EngineStore.LastCreatedEngine),super(r)}}x.FragmentUrl="pass";class b extends g.EffectWrapper{_gatherImports(t,s){t?(this._webGPUReady=!0,s.push(Promise.all([e.A(67001)]))):s.push(Promise.all([e.A(15491)])),super._gatherImports(t,s)}constructor(e,t=null,s){super({...s,name:e,engine:t||m.EngineStore.LastCreatedEngine,useShaderStore:!0,useAsPostProcess:!0,fragmentShader:b.FragmentUrl,defines:"#define POSITIVEX"}),this._face=0}get face(){return this._face}set face(e){if(!(e<0)&&!(e>5))switch(this._face=e,this._face){case 0:this.updateEffect("#define POSITIVEX");break;case 1:this.updateEffect("#define NEGATIVEX");break;case 2:this.updateEffect("#define POSITIVEY");break;case 3:this.updateEffect("#define NEGATIVEY");break;case 4:this.updateEffect("#define POSITIVEZ");break;case 5:this.updateEffect("#define NEGATIVEZ")}}}b.FragmentUrl="passCube";class P extends d{get face(){return this._effectWrapper.face}set face(e){this._effectWrapper.face=e}getClassName(){return"PassCubePostProcess"}constructor(e,t,s=null,r,i,a,n=0,o=!1){const h={size:"number"==typeof t?t:void 0,camera:s,samplingMode:r,engine:i,reusable:a,textureType:n,blockCompilation:o,...t};super(e,x.FragmentUrl,{effectWrapper:"number"!=typeof t&&t.effectWrapper?void 0:new b(e,i,h),...h})}static _Parse(e,t,s,r){return o.SerializationHelper.Parse(()=>new P(e.name,e.options,t,e.renderTargetSamplingMode,e._engine,e.reusable),e,s,r)}}(0,t.__decorate)([(0,n.serialize)()],P.prototype,"face",null),e.i(90629);var v=e.i(6351);v.ToHalfFloat,v.FromHalfFloat,e.s(["RGBDTextureTools",0,class{static ExpandRGBDTexture(t){let s=t._texture;if(!s||!t.isRGBD)return;let r=s.getEngine(),i=r.getCaps(),a=s.isReady,n=!1;i.textureHalfFloatRender&&i.textureHalfFloatLinearFiltering?(n=!0,s.type=2):i.textureFloatRender&&i.textureFloatLinearFiltering&&(n=!0,s.type=1),n&&(s.isReady=!1,s._isRGBD=!1,s.invertY=!1);let o=async()=>{let i=r.isWebGPU;s.isReady=!1,i?await e.A(94674):await e.A(97517);let a=new d("rgbdDecode","rgbdDecode",null,null,1,null,3,r,!1,void 0,s.type,void 0,null,!1,void 0,+!!i);a.externalTextureSamplerBinding=!0;let n=r.createRenderTargetTexture(s.width,{generateDepthBuffer:!1,generateMipMaps:!1,generateStencilBuffer:!1,samplingMode:s.samplingMode,type:s.type,format:5});a.onEffectCreatedObservable.addOnce(e=>{e.executeWhenCompiled(()=>{a.onApply=e=>{e._bindTexture("textureSampler",s),e.setFloat2("scale",1,1)},t.getScene().postProcessManager.directRender([a],n,!0),r.restoreDefaultFramebuffer(),r._releaseTexture(s),a&&a.dispose(),n._swapAndDie(s),s.isReady=!0})})};n&&(a?o():t.onLoadObservable.addOnce(o))}static async EncodeTextureToRGBD(t,s,r=0){var i,a,n,o,h;let p;return s.getEngine().isWebGPU?await e.A(94368):await e.A(80923),await (i=r,a=1,n=5,p=t.getEngine(),t.isReady=!1,a=a??t.samplingMode,i=i??t.type,n=n??t.format,o=o??t.width,h=h??t.height,-1===i&&(i=0),new Promise(e=>{let r=new d("postprocess","rgbdEncode",null,null,1,null,a,p,!1,void 0,i,void 0,null,!1,n);r.externalTextureSamplerBinding=!0;let l=p.createRenderTargetTexture({width:o,height:h},{generateDepthBuffer:!1,generateMipMaps:!1,generateStencilBuffer:!1,samplingMode:a,type:i,format:n});r.onEffectCreatedObservable.addOnce(a=>{a.executeWhenCompiled(()=>{r.onApply=e=>{e._bindTexture("textureSampler",t),e.setFloat2("scale",1,1)},s.postProcessManager.directRender([r],l,!0),p.restoreDefaultFramebuffer(),p._releaseTexture(t),r&&r.dispose(),l._swapAndDie(t),t.type=i,t.format=5,t.isReady=!0,e(t)})})}))}}],1330)}]);
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@@ -1,4 +1,4 @@
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1
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-
(globalThis.TURBOPACK||(globalThis.TURBOPACK=[])).push(["object"==typeof document?document.currentScript:void 0,
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1
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+
(globalThis.TURBOPACK||(globalThis.TURBOPACK=[])).push(["object"==typeof document?document.currentScript:void 0,19999,e=>{"use strict";var o=e.i(37875);let t="postprocessVertexShader",i=`attribute vec2 position;uniform vec2 scale;varying vec2 vUV;const vec2 madd=vec2(0.5,0.5);
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2
2
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#define CUSTOM_VERTEX_DEFINITIONS
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3
3
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void main(void) {
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4
4
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#define CUSTOM_VERTEX_MAIN_BEGIN
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