@uptimizr/dashboard 0.3.0 → 0.3.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (352) hide show
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  2. package/out/__next.__PAGE__.txt +4 -4
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l{constructor(t,e=null,i,s=!1){this.path=t,this._curve=[],this._distances=[],this._tangents=[],this._normals=[],this._binormals=[],this._pointAtData={id:0,point:r.Vector3.Zero(),previousPointArrayIndex:0,position:0,subPosition:0,interpolateReady:!1,interpolationMatrix:r.Matrix.Identity()};for(let e=0;e<t.length;e++)this._curve[e]=t[e].clone();this._raw=i||!1,this._alignTangentsWithPath=s,this._compute(e,s)}getCurve(){return this._curve}getPoints(){return this._curve}length(){return this._distances[this._distances.length-1]}getTangents(){return this._tangents}getNormals(){return this._normals}getBinormals(){return this._binormals}getDistances(){return this._distances}getPointAt(t){return this._updatePointAtData(t).point}getTangentAt(t,e=!1){return this._updatePointAtData(t,e),e?r.Vector3.TransformCoordinates(r.Vector3.Forward(),this._pointAtData.interpolationMatrix):this._tangents[this._pointAtData.previousPointArrayIndex]}getNormalAt(t,e=!1){return this._updatePointAtData(t,e),e?r.Vector3.TransformCoordinates(r.Vector3.Right(),this._pointAtData.interpolationMatrix):this._normals[this._pointAtData.previousPointArrayIndex]}getBinormalAt(t,e=!1){return this._updatePointAtData(t,e),e?r.Vector3.TransformCoordinates(r.Vector3.UpReadOnly,this._pointAtData.interpolationMatrix):this._binormals[this._pointAtData.previousPointArrayIndex]}getDistanceAt(t){return this.length()*t}getPreviousPointIndexAt(t){return this._updatePointAtData(t),this._pointAtData.previousPointArrayIndex}getSubPositionAt(t){return this._updatePointAtData(t),this._pointAtData.subPosition}getClosestPositionTo(t){let e=Number.MAX_VALUE,i=0;for(let s=0;s<this._curve.length-1;s++){let n=this._curve[s+0],o=this._curve[s+1].subtract(n).normalize(),a=this._distances[s+1]-this._distances[s+0],h=Math.min(Math.max(r.Vector3.Dot(o,t.subtract(n).normalize()),0)*r.Vector3.Distance(n,t)/a,1),l=r.Vector3.Distance(n.add(o.scale(h*a)),t);l<e&&(e=l,i=(this._distances[s+0]+a*h)/this.length())}return i}slice(t=0,e=1){if(t<0&&(t=1- -1*t%1),e<0&&(e=1- -1*e%1),t>e){let i=t;t=e,e=i}let i=this.getCurve(),s=this.getPointAt(t),r=this.getPreviousPointIndexAt(t),n=this.getPointAt(e),o=this.getPreviousPointIndexAt(e)+1,a=[];return 0!==t&&(r++,a.push(s)),a.push(...i.slice(r,o)),(1!==e||1===t)&&a.push(n),new l(a,this.getNormalAt(t),this._raw,this._alignTangentsWithPath)}update(t,e=null,i=!1){for(let e=0;e<t.length;e++)this._curve[e].x=t[e].x,this._curve[e].y=t[e].y,this._curve[e].z=t[e].z;return this._compute(e,i),this}_compute(t,e=!1){let i,s,n,o,a,h=this._curve.length;if(h<2)return;this._tangents[0]=this._getFirstNonNullVector(0),this._raw||this._tangents[0].normalize(),this._tangents[h-1]=this._curve[h-1].subtract(this._curve[h-2]),this._raw||this._tangents[h-1].normalize();let l=this._tangents[0],c=this._normalVector(l,t);this._normals[0]=c,this._raw||this._normals[0].normalize(),this._binormals[0]=r.Vector3.Cross(l,this._normals[0]),this._raw||this._binormals[0].normalize(),this._distances[0]=0;for(let t=1;t<h;t++)i=this._getLastNonNullVector(t),t<h-1&&(s=this._getFirstNonNullVector(t),this._tangents[t]=e?s:i.add(s),this._tangents[t].normalize()),this._distances[t]=this._distances[t-1]+this._curve[t].subtract(this._curve[t-1]).length(),n=this._tangents[t],a=this._binormals[t-1],this._normals[t]=r.Vector3.Cross(a,n),this._raw||(0===this._normals[t].length()?(o=this._normals[t-1],this._normals[t]=o.clone()):this._normals[t].normalize()),this._binormals[t]=r.Vector3.Cross(n,this._normals[t]),this._raw||this._binormals[t].normalize();this._pointAtData.id=NaN}_getFirstNonNullVector(t){let e=1,i=this._curve[t+e].subtract(this._curve[t]);for(;0===i.length()&&t+e+1<this._curve.length;)e++,i=this._curve[t+e].subtract(this._curve[t]);return i}_getLastNonNullVector(t){let e=1,i=this._curve[t].subtract(this._curve[t-e]);for(;0===i.length()&&t>e+1;)e++,i=this._curve[t].subtract(this._curve[t-e]);return i}_normalVector(t,e){let i,o=t.length();if(0===o&&(o=1),null==e){let e;e=(0,s.WithinEpsilon)(Math.abs(t.y)/o,1,n.Epsilon)?(0,s.WithinEpsilon)(Math.abs(t.x)/o,1,n.Epsilon)?(0,s.WithinEpsilon)(Math.abs(t.z)/o,1,n.Epsilon)?r.Vector3.Zero():new r.Vector3(0,0,1):new r.Vector3(1,0,0):new r.Vector3(0,-1,0),i=r.Vector3.Cross(t,e)}else i=r.Vector3.Cross(t,e),r.Vector3.CrossToRef(i,t,i);return i.normalize(),i}_updatePointAtData(t,e=!1){let i;if(this._pointAtData.id===t)return this._pointAtData.interpolateReady||this._updateInterpolationMatrix(),this._pointAtData;this._pointAtData.id=t;let s=this.getPoints();if(t<=0)return this._setPointAtData(0,0,s[0],0,e);if(t>=1)return this._setPointAtData(1,1,s[s.length-1],s.length-1,e);let n=s[0],o=0,a=t*this.length();for(let h=1;h<s.length;h++){i=s[h];let l=r.Vector3.Distance(n,i);if((o+=l)===a)return this._setPointAtData(t,1,i,h,e);if(o>a){let s=(o-a)/l,r=n.subtract(i),c=i.add(r.scaleInPlace(s));return this._setPointAtData(t,1-s,c,h-1,e)}n=i}return this._pointAtData}_setPointAtData(t,e,i,s,r){return this._pointAtData.point=i,this._pointAtData.position=t,this._pointAtData.subPosition=e,this._pointAtData.previousPointArrayIndex=s,this._pointAtData.interpolateReady=r,r&&this._updateInterpolationMatrix(),this._pointAtData}_updateInterpolationMatrix(){this._pointAtData.interpolationMatrix=r.Matrix.Identity();let t=this._pointAtData.previousPointArrayIndex;if(t!==this._tangents.length-1){let e=t+1,i=this._tangents[t].clone(),s=this._normals[t].clone(),n=this._binormals[t].clone(),o=this._tangents[e].clone(),a=this._normals[e].clone(),h=this._binormals[e].clone(),l=r.Quaternion.RotationQuaternionFromAxis(s,n,i),c=r.Quaternion.RotationQuaternionFromAxis(a,h,o);r.Quaternion.Slerp(l,c,this._pointAtData.subPosition).toRotationMatrix(this._pointAtData.interpolationMatrix)}}}class c{static CreateQuadraticBezier(t,e,i,s){s=s>2?s:3;let n=[],o=(t,e,i,s)=>(1-t)*(1-t)*e+2*t*(1-t)*i+t*t*s;for(let a=0;a<=s;a++)n.push(new r.Vector3(o(a/s,t.x,e.x,i.x),o(a/s,t.y,e.y,i.y),o(a/s,t.z,e.z,i.z)));return new c(n)}static CreateCubicBezier(t,e,i,s,n){n=n>3?n:4;let o=[],a=(t,e,i,s,r)=>(1-t)*(1-t)*(1-t)*e+3*t*(1-t)*(1-t)*i+3*t*t*(1-t)*s+t*t*t*r;for(let h=0;h<=n;h++)o.push(new r.Vector3(a(h/n,t.x,e.x,i.x,s.x),a(h/n,t.y,e.y,i.y,s.y),a(h/n,t.z,e.z,i.z,s.z)));return new c(o)}static CreateHermiteSpline(t,e,i,s,n){let o=[],a=1/n;for(let h=0;h<=n;h++)o.push(r.Vector3.Hermite(t,e,i,s,h*a));return new c(o)}static CreateCatmullRomSpline(t,e,i){let s=[],n=1/e,o=0;if(i){let i=t.length;for(let a=0;a<i;a++){o=0;for(let h=0;h<e;h++)s.push(r.Vector3.CatmullRom(t[a%i],t[(a+1)%i],t[(a+2)%i],t[(a+3)%i],o)),o+=n}s.push(s[0])}else{let i=[];i.push(t[0].clone()),i.push(...t),i.push(t[t.length-1].clone());let a=0;for(;a<i.length-3;a++){o=0;for(let t=0;t<e;t++)s.push(r.Vector3.CatmullRom(i[a],i[a+1],i[a+2],i[a+3],o)),o+=n}a--,s.push(r.Vector3.CatmullRom(i[a],i[a+1],i[a+2],i[a+3],o))}return new c(s)}static ArcThru3Points(t,e,i,s=32,n=!1,o=!1){let 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t=1;t<s.length;t++)i.push(s[t].subtract(s[0]).add(e));return new c(i)}_computeLength(t){let e=0;for(let i=1;i<t.length;i++)e+=t[i].subtract(t[i-1]).length();return e}}t.s(["Angle",0,o,"Arc2",0,a,"BezierCurve",0,class{static Interpolate(t,e,i,s,r){if(0===t)return 0;let n=1-3*s+3*e,o=3*s-6*e,a=3*e,h=t;for(let e=0;e<5;e++){let e=h*h,i=e*h*n+o*e+a*h,s=1/(3*n*e+2*o*h+a);h-=(i-t)*s,h=Math.min(1,Math.max(0,h))}return 3*Math.pow(1-h,2)*h*i+3*(1-h)*Math.pow(h,2)*r+Math.pow(h,3)}},"Curve3",0,c,"Orientation",0,i,"Path2",0,h,"Path3D",0,l])},62566,t=>{"use strict";t.s([],18531),t.i(18531);var e=t.i(70247),i=t.i(70653),s=t.i(89030),r=t.i(85531),n=t.i(75991),o=t.i(65002),a=t.i(54361),h=t.i(96265);class l{constructor(t=h.Vector3.Zero(),e=h.Vector3.Up()){this.position=t,this.normal=e}clone(){return new l(this.position.clone(),this.normal.clone())}}class c{constructor(t=h.Vector3.Zero(),e=h.Vector3.Up(),i=h.Vector2.Zero()){this.position=t,this.normal=e,this.uv=i}clone(){return new c(this.position.clone(),this.normal.clone(),this.uv.clone())}}t.s(["PositionNormalTextureVertex",0,c,"PositionNormalVertex",0,l],59169),t.i(59169);var u=t.i(25348);t.s(["Angle",()=>n.Angle,"Arc2",()=>n.Arc2,"Axis",()=>e.Axis,"BezierCurve",()=>n.BezierCurve,"Color3",()=>i.Color3,"Color4",()=>i.Color4,"Coordinate",()=>e.Coordinate,"Curve3",()=>n.Curve3,"Epsilon",()=>s.Epsilon,"Frustum",()=>r.Frustum,"Matrix",()=>h.Matrix,"Orientation",()=>n.Orientation,"PHI",()=>s.PHI,"Path2",()=>n.Path2,"Path3D",()=>n.Path3D,"Plane",()=>o.Plane,"PositionNormalTextureVertex",0,c,"PositionNormalVertex",0,l,"Quaternion",()=>h.Quaternion,"RegisterMathColor",()=>i.RegisterMathColor,"RegisterMathVector",()=>h.RegisterMathVector,"Size",()=>a.Size,"Space",()=>e.Space,"TmpColors",()=>i.TmpColors,"TmpVectors",()=>h.TmpVectors,"ToGammaSpace",()=>s.ToGammaSpace,"ToLinearSpace",()=>s.ToLinearSpace,"Vector2",()=>h.Vector2,"Vector3",()=>h.Vector3,"Vector4",()=>h.Vector4,"Viewport",()=>u.Viewport],62566)}]);
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e(t.width+(i.width-t.width)*s,t.height+(i.height-t.height)*s)}}t.s(["Size",0,e])},38677,t=>{"use strict";var e=t.i(10534);class i{constructor(t,i,s,r){this.normal=new e.Vector3(t,i,s),this.d=r}asArray(){return[this.normal.x,this.normal.y,this.normal.z,this.d]}clone(){return new i(this.normal.x,this.normal.y,this.normal.z,this.d)}getClassName(){return"Plane"}getHashCode(){let t=this.normal.getHashCode();return 397*t^this.d}normalize(){let t=Math.sqrt(this.normal.x*this.normal.x+this.normal.y*this.normal.y+this.normal.z*this.normal.z),e=0;return 0!==t&&(e=1/t),this.normal.x*=e,this.normal.y*=e,this.normal.z*=e,this.d*=e,this}transform(t){let e=i._TmpMatrix;t.invertToRef(e);let s=e.m,r=this.normal.x,n=this.normal.y,o=this.normal.z,a=this.d;return new i(r*s[0]+n*s[1]+o*s[2]+a*s[3],r*s[4]+n*s[5]+o*s[6]+a*s[7],r*s[8]+n*s[9]+o*s[10]+a*s[11],r*s[12]+n*s[13]+o*s[14]+a*s[15])}dotCoordinate(t){return this.normal.x*t.x+this.normal.y*t.y+this.normal.z*t.z+this.d}copyFromPoints(t,e,i){let s,r=e.x-t.x,n=e.y-t.y,o=e.z-t.z,a=i.x-t.x,h=i.y-t.y,l=i.z-t.z,c=n*l-o*h,u=o*a-r*l,m=r*h-n*a,_=Math.sqrt(c*c+u*u+m*m);return s=0!==_?1/_:0,this.normal.x=c*s,this.normal.y=u*s,this.normal.z=m*s,this.d=-(this.normal.x*t.x+this.normal.y*t.y+this.normal.z*t.z),this}isFrontFacingTo(t,i){return e.Vector3.Dot(this.normal,t)<=i}signedDistanceTo(t){return e.Vector3.Dot(t,this.normal)+this.d}static FromArray(t){return new i(t[0],t[1],t[2],t[3])}static FromPoints(t,e,s){let r=new i(0,0,0,0);return r.copyFromPoints(t,e,s),r}static FromPositionAndNormal(t,e){let s=new i(0,0,0,0);return this.FromPositionAndNormalToRef(t,e,s)}static FromPositionAndNormalToRef(t,e,i){return i.normal.copyFrom(e),i.normal.normalize(),i.d=-t.dot(i.normal),i}static SignedDistanceToPlaneFromPositionAndNormal(t,i,s){let r=-(i.x*t.x+i.y*t.y+i.z*t.z);return e.Vector3.Dot(s,i)+r}}i._TmpMatrix=e.Matrix.Identity(),t.s(["Plane",0,i])},16475,t=>{"use strict";var e=t.i(38677);class i{static GetPlanes(t){let s=[];for(let t=0;t<6;t++)s.push(new e.Plane(0,0,0,0));return i.GetPlanesToRef(t,s),s}static GetNearPlaneToRef(t,e){let i=t.m;e.normal.x=i[3]+i[2],e.normal.y=i[7]+i[6],e.normal.z=i[11]+i[10],e.d=i[15]+i[14],e.normalize()}static GetFarPlaneToRef(t,e){let i=t.m;e.normal.x=i[3]-i[2],e.normal.y=i[7]-i[6],e.normal.z=i[11]-i[10],e.d=i[15]-i[14],e.normalize()}static GetLeftPlaneToRef(t,e){let i=t.m;e.normal.x=i[3]+i[0],e.normal.y=i[7]+i[4],e.normal.z=i[11]+i[8],e.d=i[15]+i[12],e.normalize()}static GetRightPlaneToRef(t,e){let i=t.m;e.normal.x=i[3]-i[0],e.normal.y=i[7]-i[4],e.normal.z=i[11]-i[8],e.d=i[15]-i[12],e.normalize()}static GetTopPlaneToRef(t,e){let i=t.m;e.normal.x=i[3]-i[1],e.normal.y=i[7]-i[5],e.normal.z=i[11]-i[9],e.d=i[15]-i[13],e.normalize()}static GetBottomPlaneToRef(t,e){let i=t.m;e.normal.x=i[3]+i[1],e.normal.y=i[7]+i[5],e.normal.z=i[11]+i[9],e.d=i[15]+i[13],e.normalize()}static GetPlanesToRef(t,e){i.GetNearPlaneToRef(t,e[0]),i.GetFarPlaneToRef(t,e[1]),i.GetLeftPlaneToRef(t,e[2]),i.GetRightPlaneToRef(t,e[3]),i.GetTopPlaneToRef(t,e[4]),i.GetBottomPlaneToRef(t,e[5])}static IsPointInFrustum(t,e){for(let i=0;i<6;i++)if(0>e[i].dotCoordinate(t))return!1;return!0}}t.s(["Frustum",0,i])},10952,t=>{"use strict";class e{constructor(t,e,i,s){this.x=t,this.y=e,this.width=i,this.height=s}toGlobal(t,i){return new e(this.x*t,this.y*i,this.width*t,this.height*i)}toGlobalToRef(t,e,i){return i.x=this.x*t,i.y=this.y*e,i.width=this.width*t,i.height=this.height*e,this}clone(){return new e(this.x,this.y,this.width,this.height)}}t.s(["Viewport",0,e])},91095,t=>{"use strict";var e,i,s,r,n=t.i(10534);(e=s||(s={}))[e.LOCAL=0]="LOCAL",e[e.WORLD=1]="WORLD",e[e.BONE=2]="BONE";class o{}o.X=new n.Vector3(1,0,0),o.Y=new n.Vector3(0,1,0),o.Z=new n.Vector3(0,0,1),(i=r||(r={}))[i.X=0]="X",i[i.Y=1]="Y",i[i.Z=2]="Z",t.s(["Axis",0,o,"Coordinate",0,r,"Space",0,s])},42473,t=>{"use strict";var e,i,s=t.i(35270),r=t.i(10534),n=t.i(26722);(e=i||(i={}))[e.CW=0]="CW",e[e.CCW=1]="CCW";class o{constructor(t){this._radians=t,this._radians<0&&(this._radians+=2*Math.PI)}degrees(){return 180*this._radians/Math.PI}radians(){return this._radians}static BetweenTwoPoints(t,e){let i=e.subtract(t);return new o(Math.atan2(i.y,i.x))}static BetweenTwoVectors(t,e){let i=t.lengthSquared()*e.lengthSquared();if(0===i)return new o(Math.PI/2);i=Math.sqrt(i);let r=t.dot(e)/i;return new o(Math.acos(r=(0,s.Clamp)(r,-1,1)))}static FromRadians(t){return new o(t)}static FromDegrees(t){return new o(t*Math.PI/180)}}class a{constructor(t,e,i){this.startPoint=t,this.midPoint=e,this.endPoint=i;const s=Math.pow(e.x,2)+Math.pow(e.y,2),n=(Math.pow(t.x,2)+Math.pow(t.y,2)-s)/2,a=(s-Math.pow(i.x,2)-Math.pow(i.y,2))/2,h=(t.x-e.x)*(e.y-i.y)-(e.x-i.x)*(t.y-e.y);this.centerPoint=new 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l{constructor(t,e=null,i,s=!1){this.path=t,this._curve=[],this._distances=[],this._tangents=[],this._normals=[],this._binormals=[],this._pointAtData={id:0,point:r.Vector3.Zero(),previousPointArrayIndex:0,position:0,subPosition:0,interpolateReady:!1,interpolationMatrix:r.Matrix.Identity()};for(let e=0;e<t.length;e++)this._curve[e]=t[e].clone();this._raw=i||!1,this._alignTangentsWithPath=s,this._compute(e,s)}getCurve(){return this._curve}getPoints(){return this._curve}length(){return this._distances[this._distances.length-1]}getTangents(){return this._tangents}getNormals(){return this._normals}getBinormals(){return this._binormals}getDistances(){return this._distances}getPointAt(t){return this._updatePointAtData(t).point}getTangentAt(t,e=!1){return this._updatePointAtData(t,e),e?r.Vector3.TransformCoordinates(r.Vector3.Forward(),this._pointAtData.interpolationMatrix):this._tangents[this._pointAtData.previousPointArrayIndex]}getNormalAt(t,e=!1){return this._updatePointAtData(t,e),e?r.Vector3.TransformCoordinates(r.Vector3.Right(),this._pointAtData.interpolationMatrix):this._normals[this._pointAtData.previousPointArrayIndex]}getBinormalAt(t,e=!1){return this._updatePointAtData(t,e),e?r.Vector3.TransformCoordinates(r.Vector3.UpReadOnly,this._pointAtData.interpolationMatrix):this._binormals[this._pointAtData.previousPointArrayIndex]}getDistanceAt(t){return this.length()*t}getPreviousPointIndexAt(t){return this._updatePointAtData(t),this._pointAtData.previousPointArrayIndex}getSubPositionAt(t){return this._updatePointAtData(t),this._pointAtData.subPosition}getClosestPositionTo(t){let e=Number.MAX_VALUE,i=0;for(let s=0;s<this._curve.length-1;s++){let n=this._curve[s+0],o=this._curve[s+1].subtract(n).normalize(),a=this._distances[s+1]-this._distances[s+0],h=Math.min(Math.max(r.Vector3.Dot(o,t.subtract(n).normalize()),0)*r.Vector3.Distance(n,t)/a,1),l=r.Vector3.Distance(n.add(o.scale(h*a)),t);l<e&&(e=l,i=(this._distances[s+0]+a*h)/this.length())}return i}slice(t=0,e=1){if(t<0&&(t=1- -1*t%1),e<0&&(e=1- -1*e%1),t>e){let i=t;t=e,e=i}let i=this.getCurve(),s=this.getPointAt(t),r=this.getPreviousPointIndexAt(t),n=this.getPointAt(e),o=this.getPreviousPointIndexAt(e)+1,a=[];return 0!==t&&(r++,a.push(s)),a.push(...i.slice(r,o)),(1!==e||1===t)&&a.push(n),new l(a,this.getNormalAt(t),this._raw,this._alignTangentsWithPath)}update(t,e=null,i=!1){for(let e=0;e<t.length;e++)this._curve[e].x=t[e].x,this._curve[e].y=t[e].y,this._curve[e].z=t[e].z;return this._compute(e,i),this}_compute(t,e=!1){let i,s,n,o,a,h=this._curve.length;if(h<2)return;this._tangents[0]=this._getFirstNonNullVector(0),this._raw||this._tangents[0].normalize(),this._tangents[h-1]=this._curve[h-1].subtract(this._curve[h-2]),this._raw||this._tangents[h-1].normalize();let l=this._tangents[0],c=this._normalVector(l,t);this._normals[0]=c,this._raw||this._normals[0].normalize(),this._binormals[0]=r.Vector3.Cross(l,this._normals[0]),this._raw||this._binormals[0].normalize(),this._distances[0]=0;for(let t=1;t<h;t++)i=this._getLastNonNullVector(t),t<h-1&&(s=this._getFirstNonNullVector(t),this._tangents[t]=e?s:i.add(s),this._tangents[t].normalize()),this._distances[t]=this._distances[t-1]+this._curve[t].subtract(this._curve[t-1]).length(),n=this._tangents[t],a=this._binormals[t-1],this._normals[t]=r.Vector3.Cross(a,n),this._raw||(0===this._normals[t].length()?(o=this._normals[t-1],this._normals[t]=o.clone()):this._normals[t].normalize()),this._binormals[t]=r.Vector3.Cross(n,this._normals[t]),this._raw||this._binormals[t].normalize();this._pointAtData.id=NaN}_getFirstNonNullVector(t){let e=1,i=this._curve[t+e].subtract(this._curve[t]);for(;0===i.length()&&t+e+1<this._curve.length;)e++,i=this._curve[t+e].subtract(this._curve[t]);return i}_getLastNonNullVector(t){let e=1,i=this._curve[t].subtract(this._curve[t-e]);for(;0===i.length()&&t>e+1;)e++,i=this._curve[t].subtract(this._curve[t-e]);return i}_normalVector(t,e){let i,o=t.length();if(0===o&&(o=1),null==e){let e;e=(0,s.WithinEpsilon)(Math.abs(t.y)/o,1,n.Epsilon)?(0,s.WithinEpsilon)(Math.abs(t.x)/o,1,n.Epsilon)?(0,s.WithinEpsilon)(Math.abs(t.z)/o,1,n.Epsilon)?r.Vector3.Zero():new r.Vector3(0,0,1):new r.Vector3(1,0,0):new r.Vector3(0,-1,0),i=r.Vector3.Cross(t,e)}else i=r.Vector3.Cross(t,e),r.Vector3.CrossToRef(i,t,i);return i.normalize(),i}_updatePointAtData(t,e=!1){let i;if(this._pointAtData.id===t)return this._pointAtData.interpolateReady||this._updateInterpolationMatrix(),this._pointAtData;this._pointAtData.id=t;let s=this.getPoints();if(t<=0)return this._setPointAtData(0,0,s[0],0,e);if(t>=1)return this._setPointAtData(1,1,s[s.length-1],s.length-1,e);let n=s[0],o=0,a=t*this.length();for(let h=1;h<s.length;h++){i=s[h];let l=r.Vector3.Distance(n,i);if((o+=l)===a)return this._setPointAtData(t,1,i,h,e);if(o>a){let s=(o-a)/l,r=n.subtract(i),c=i.add(r.scaleInPlace(s));return this._setPointAtData(t,1-s,c,h-1,e)}n=i}return this._pointAtData}_setPointAtData(t,e,i,s,r){return this._pointAtData.point=i,this._pointAtData.position=t,this._pointAtData.subPosition=e,this._pointAtData.previousPointArrayIndex=s,this._pointAtData.interpolateReady=r,r&&this._updateInterpolationMatrix(),this._pointAtData}_updateInterpolationMatrix(){this._pointAtData.interpolationMatrix=r.Matrix.Identity();let t=this._pointAtData.previousPointArrayIndex;if(t!==this._tangents.length-1){let e=t+1,i=this._tangents[t].clone(),s=this._normals[t].clone(),n=this._binormals[t].clone(),o=this._tangents[e].clone(),a=this._normals[e].clone(),h=this._binormals[e].clone(),l=r.Quaternion.RotationQuaternionFromAxis(s,n,i),c=r.Quaternion.RotationQuaternionFromAxis(a,h,o);r.Quaternion.Slerp(l,c,this._pointAtData.subPosition).toRotationMatrix(this._pointAtData.interpolationMatrix)}}}class c{static CreateQuadraticBezier(t,e,i,s){s=s>2?s:3;let n=[],o=(t,e,i,s)=>(1-t)*(1-t)*e+2*t*(1-t)*i+t*t*s;for(let a=0;a<=s;a++)n.push(new r.Vector3(o(a/s,t.x,e.x,i.x),o(a/s,t.y,e.y,i.y),o(a/s,t.z,e.z,i.z)));return new c(n)}static CreateCubicBezier(t,e,i,s,n){n=n>3?n:4;let o=[],a=(t,e,i,s,r)=>(1-t)*(1-t)*(1-t)*e+3*t*(1-t)*(1-t)*i+3*t*t*(1-t)*s+t*t*t*r;for(let h=0;h<=n;h++)o.push(new r.Vector3(a(h/n,t.x,e.x,i.x,s.x),a(h/n,t.y,e.y,i.y,s.y),a(h/n,t.z,e.z,i.z,s.z)));return new c(o)}static CreateHermiteSpline(t,e,i,s,n){let o=[],a=1/n;for(let h=0;h<=n;h++)o.push(r.Vector3.Hermite(t,e,i,s,h*a));return new c(o)}static CreateCatmullRomSpline(t,e,i){let s=[],n=1/e,o=0;if(i){let i=t.length;for(let a=0;a<i;a++){o=0;for(let h=0;h<e;h++)s.push(r.Vector3.CatmullRom(t[a%i],t[(a+1)%i],t[(a+2)%i],t[(a+3)%i],o)),o+=n}s.push(s[0])}else{let i=[];i.push(t[0].clone()),i.push(...t),i.push(t[t.length-1].clone());let a=0;for(;a<i.length-3;a++){o=0;for(let t=0;t<e;t++)s.push(r.Vector3.CatmullRom(i[a],i[a+1],i[a+2],i[a+3],o)),o+=n}a--,s.push(r.Vector3.CatmullRom(i[a],i[a+1],i[a+2],i[a+3],o))}return new c(s)}static ArcThru3Points(t,e,i,s=32,n=!1,o=!1){let a=[],h=e.subtract(t),l=i.subtract(e),u=t.subtract(i),m=r.Vector3.Cross(h,l),_=m.length();if(_<1e-8)return new c(a);let p=h.lengthSquared(),d=l.lengthSquared(),g=u.lengthSquared(),P=m.lengthSquared(),x=.5*h.length()*l.length()*u.length()/_,w=r.Vector3.Dot(h,u),y=r.Vector3.Dot(h,l),A=r.Vector3.Dot(l,u),f=t.scale(-.5*d*w/P).add(e.scale(-.5*g*y/P)).add(i.scale(-.5*p*A/P)),V=t.subtract(f).normalize(),z=r.Vector3.Cross(m,V).normalize();if(o){let e=2*Math.PI/s;for(let t=0;t<=2*Math.PI;t+=e)a.push(f.add(V.scale(x*Math.cos(t)).add(z.scale(x*Math.sin(t)))));a.push(t)}else{let e,r=1/s,o=0;do e=f.add(V.scale(x*Math.cos(o)).add(z.scale(x*Math.sin(o)))),a.push(e),o+=r;while(!e.equalsWithEpsilon(i,x*r*1.1))a.push(i),n&&a.push(t)}return new c(a)}constructor(t){this._length=0,this._points=t,this._length=this._computeLength(t)}getPoints(){return this._points}length(){return this._length}continue(t){let e=this._points[this._points.length-1],i=this._points.slice(),s=t.getPoints();for(let t=1;t<s.length;t++)i.push(s[t].subtract(s[0]).add(e));return new c(i)}_computeLength(t){let e=0;for(let i=1;i<t.length;i++)e+=t[i].subtract(t[i-1]).length();return e}}t.s(["Angle",0,o,"Arc2",0,a,"BezierCurve",0,class{static Interpolate(t,e,i,s,r){if(0===t)return 0;let n=1-3*s+3*e,o=3*s-6*e,a=3*e,h=t;for(let e=0;e<5;e++){let e=h*h,i=e*h*n+o*e+a*h,s=1/(3*n*e+2*o*h+a);h-=(i-t)*s,h=Math.min(1,Math.max(0,h))}return 3*Math.pow(1-h,2)*h*i+3*(1-h)*Math.pow(h,2)*r+Math.pow(h,3)}},"Curve3",0,c,"Orientation",0,i,"Path2",0,h,"Path3D",0,l])},23235,t=>{"use strict";t.s([],13413),t.i(13413);var e=t.i(91095),i=t.i(75053),s=t.i(26722),r=t.i(16475),n=t.i(42473),o=t.i(38677),a=t.i(95180),h=t.i(10534);class l{constructor(t=h.Vector3.Zero(),e=h.Vector3.Up()){this.position=t,this.normal=e}clone(){return new l(this.position.clone(),this.normal.clone())}}class c{constructor(t=h.Vector3.Zero(),e=h.Vector3.Up(),i=h.Vector2.Zero()){this.position=t,this.normal=e,this.uv=i}clone(){return new c(this.position.clone(),this.normal.clone(),this.uv.clone())}}t.s(["PositionNormalTextureVertex",0,c,"PositionNormalVertex",0,l],84620),t.i(84620);var u=t.i(10952);t.s(["Angle",()=>n.Angle,"Arc2",()=>n.Arc2,"Axis",()=>e.Axis,"BezierCurve",()=>n.BezierCurve,"Color3",()=>i.Color3,"Color4",()=>i.Color4,"Coordinate",()=>e.Coordinate,"Curve3",()=>n.Curve3,"Epsilon",()=>s.Epsilon,"Frustum",()=>r.Frustum,"Matrix",()=>h.Matrix,"Orientation",()=>n.Orientation,"PHI",()=>s.PHI,"Path2",()=>n.Path2,"Path3D",()=>n.Path3D,"Plane",()=>o.Plane,"PositionNormalTextureVertex",0,c,"PositionNormalVertex",0,l,"Quaternion",()=>h.Quaternion,"RegisterMathColor",()=>i.RegisterMathColor,"RegisterMathVector",()=>h.RegisterMathVector,"Size",()=>a.Size,"Space",()=>e.Space,"TmpColors",()=>i.TmpColors,"TmpVectors",()=>h.TmpVectors,"ToGammaSpace",()=>s.ToGammaSpace,"ToLinearSpace",()=>s.ToLinearSpace,"Vector2",()=>h.Vector2,"Vector3",()=>h.Vector3,"Vector4",()=>h.Vector4,"Viewport",()=>u.Viewport],23235)}]);
@@ -1,4 +1,4 @@
1
- (globalThis.TURBOPACK||(globalThis.TURBOPACK=[])).push(["object"==typeof document?document.currentScript:void 0,31507,e=>{"use strict";var r=e.i(12423);let o="lodCubePixelShader",t=`precision highp float;const float GammaEncodePowerApprox=1.0/2.2;varying vec2 vUV;uniform samplerCube textureSampler;uniform float lod;uniform int gamma;void main(void)
1
+ (globalThis.TURBOPACK||(globalThis.TURBOPACK=[])).push(["object"==typeof document?document.currentScript:void 0,78529,e=>{"use strict";var r=e.i(1719);let o="lodCubePixelShader",t=`precision highp float;const float GammaEncodePowerApprox=1.0/2.2;varying vec2 vUV;uniform samplerCube textureSampler;uniform float lod;uniform int gamma;void main(void)
2
2
  {vec2 uv=vUV*2.0-1.0;
3
3
  #ifdef POSITIVEX
4
4
  gl_FragColor=textureCube(textureSampler,vec3(1.001,uv.y,uv.x),lod);
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1
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o.slice?n[e]=o.slice():n[e]=o;break;case 1:a.cloneTexturesOnlyOnce&&u[o.uniqueId]?n[e]=u[o.uniqueId]:(n[e]=r||o.isRenderTarget?o:o.clone(),u[o.uniqueId]=n[e]);break;case 2:case 3:case 4:case 5:case 7:case 8:case 10:case 12:n[e]=r?o:o.clone()}}return n};class l{static AppendSerializedAnimations(e,t){if(e.animations){t.animations=[];for(let r=0;r<e.animations.length;r++){let s=e.animations[r];t.animations.push(s.serialize())}}}static Serialize(e,t){t||(t={}),s&&(t.tags=s.GetTags(e));let r=(0,o.GetMergedStore)(e);for(let s in r){let a=r[s],n=a.sourceName||s,o=a.type,i=e[s];if(null!=i&&("uniqueId"!==s||l.AllowLoadingUniqueId))switch(o){case 0:Array.isArray(i)?t[n]=i.slice():t[n]=i;break;case 1:case 3:case 7:case 9:t[n]=i.serialize();break;case 2:case 4:case 5:case 8:case 10:case 12:t[n]=i.asArray();break;case 6:case 11:t[n]=i.id}}return t}static ParseProperties(e,t,r,s){s||(s="");let i=(0,o.GetMergedStore)(t);for(let o in i){let u=i[o],c=e[u.sourceName||o],f=u.type;if(null!=c&&("uniqueId"!==o||l.AllowLoadingUniqueId))switch(f){case 0:t[o]=c;break;case 1:r&&(t[o]=l._TextureParser(c,r,s));break;case 2:t[o]=a.Color3.FromArray(c);break;case 3:t[o]=l._FresnelParametersParser(c);break;case 4:t[o]=n.Vector2.FromArray(c);break;case 5:t[o]=n.Vector3.FromArray(c);break;case 6:r&&(t[o]=r.getLastMeshById(c));break;case 7:t[o]=l._ColorCurvesParser(c);break;case 8:t[o]=a.Color4.FromArray(c);break;case 9:t[o]=l._ImageProcessingConfigurationParser(c);break;case 10:t[o]=n.Quaternion.FromArray(c);break;case 11:r&&(t[o]=r.getCameraById(c));break;case 12:t[o]=n.Matrix.FromArray(c)}}}static Parse(e,t,r,a=null){let n=e();return s&&s.AddTagsTo(n,t.tags),l.ParseProperties(t,n,r,a),n}static Clone(e,t,r={}){return i(e,t,!1,r)}static Instanciate(e,t){return i(e,t,!0)}}l.AllowLoadingUniqueId=!1,l._ImageProcessingConfigurationParser=e=>{throw(0,t._WarnImport)("ImageProcessingConfiguration")},l._FresnelParametersParser=e=>{throw(0,t._WarnImport)("FresnelParameters")},l._ColorCurvesParser=e=>{throw(0,t._WarnImport)("ColorCurves")},l._TextureParser=(e,r,s)=>{throw(0,t._WarnImport)("Texture")},e.s(["SerializationHelper",0,l],95397)}]);
@@ -1,4 +1,4 @@
1
- (globalThis.TURBOPACK||(globalThis.TURBOPACK=[])).push(["object"==typeof document?document.currentScript:void 0,84673,e=>{"use strict";var r=e.i(12423),t=e.i(19640),a=e.i(22548),i=e.i(60106),o=e.i(50008),n=e.i(40664),f=e.i(39780),s=e.i(6320),l=e.i(14640),c=e.i(67367),_=e.i(90780);let m="openpbrFragmentSamplersDeclaration",d=`#include<samplerFragmentDeclaration>(_DEFINENAME_,BASE_COLOR,_VARYINGNAME_,BaseColor,_SAMPLERNAME_,baseColor)
1
+ (globalThis.TURBOPACK||(globalThis.TURBOPACK=[])).push(["object"==typeof document?document.currentScript:void 0,70011,e=>{"use strict";var r=e.i(1719),t=e.i(78828),a=e.i(95727),i=e.i(95611),o=e.i(96024),n=e.i(24099),f=e.i(58834),s=e.i(16555),l=e.i(86589),c=e.i(81845),_=e.i(62329);let m="openpbrFragmentSamplersDeclaration",d=`#include<samplerFragmentDeclaration>(_DEFINENAME_,BASE_COLOR,_VARYINGNAME_,BaseColor,_SAMPLERNAME_,baseColor)
2
2
  #include<samplerFragmentDeclaration>(_DEFINENAME_,BASE_WEIGHT,_VARYINGNAME_,BaseWeight,_SAMPLERNAME_,baseWeight)
3
3
  #include<samplerFragmentDeclaration>(_DEFINENAME_,BASE_DIFFUSE_ROUGHNESS,_VARYINGNAME_,BaseDiffuseRoughness,_SAMPLERNAME_,baseDiffuseRoughness)
4
4
  #include<samplerFragmentDeclaration>(_DEFINENAME_,BASE_METALNESS,_VARYINGNAME_,BaseMetalness,_SAMPLERNAME_,baseMetalness)
@@ -50,7 +50,7 @@ var blueNoiseSamplerSampler: sampler;var blueNoiseSampler: texture_2d<f32>;
50
50
  #ifdef IBL_CDF_FILTERING
51
51
  var icdfSamplerSampler: sampler;var icdfSampler: texture_2d<f32>;
52
52
  #endif
53
- `;r.ShaderStore.IncludesShadersStoreWGSL[m]||(r.ShaderStore.IncludesShadersStoreWGSL[m]=d);var u=e.i(61059),g=e.i(35182),p=e.i(54758),v=e.i(25626),S=e.i(69488),E=e.i(4357),h=e.i(95538),I=e.i(90507),R=e.i(62424),b=e.i(30733),T=e.i(60315),N=e.i(99452),A=e.i(42420),L=e.i(42221),F=e.i(48373),D=e.i(61202),O=e.i(69075),C=e.i(87850),P=e.i(62026),G=e.i(28285),x=e.i(82518);let M="openpbrNormalMapFragmentMainFunctions",y=`#if defined(GEOMETRY_NORMAL) || defined(GEOMETRY_COAT_NORMAL) || defined(ANISOTROPIC) || defined(FUZZ) || defined(DETAIL)
53
+ `;r.ShaderStore.IncludesShadersStoreWGSL[m]||(r.ShaderStore.IncludesShadersStoreWGSL[m]=d);var u=e.i(36971),g=e.i(92091),p=e.i(23681),v=e.i(86205),S=e.i(79181),E=e.i(70882),h=e.i(13001),I=e.i(43639),R=e.i(1397),b=e.i(50532),T=e.i(11213),N=e.i(2720),A=e.i(81006),L=e.i(80442),F=e.i(53554),D=e.i(8067),O=e.i(20503),C=e.i(69914),P=e.i(30997),G=e.i(44953),x=e.i(39345);let M="openpbrNormalMapFragmentMainFunctions",y=`#if defined(GEOMETRY_NORMAL) || defined(GEOMETRY_COAT_NORMAL) || defined(ANISOTROPIC) || defined(FUZZ) || defined(DETAIL)
54
54
  #if defined(TANGENT) && defined(NORMAL)
55
55
  varying vTBN0: vec3f;varying vTBN1: vec3f;varying vTBN2: vec3f;
56
56
  #endif
@@ -123,7 +123,7 @@ return -texCoordOffset;
123
123
  #endif
124
124
  }
125
125
  #endif
126
- `;r.ShaderStore.IncludesShadersStoreWGSL[W]||(r.ShaderStore.IncludesShadersStoreWGSL[W]=z);var w=e.i(23356),U=e.i(30420);let X="openpbrConductorReflectance",H=`#define pbr_inline
126
+ `;r.ShaderStore.IncludesShadersStoreWGSL[W]||(r.ShaderStore.IncludesShadersStoreWGSL[W]=z);var w=e.i(53373),U=e.i(1216);let X="openpbrConductorReflectance",H=`#define pbr_inline
127
127
  fn conductorReflectance(baseColor: vec3f,specularColor: vec3f,specularWeight: f32)->ReflectanceParams
128
128
  {var outParams: ReflectanceParams;
129
129
  #if (CONDUCTOR_SPECULAR_MODEL==CONDUCTOR_SPECULAR_MODEL_OPENPBR)
@@ -133,7 +133,7 @@ outParams.coloredF0=baseColor;outParams.coloredF90=vec3f(1.0f);
133
133
  #endif
134
134
  outParams.F0=1.0f;outParams.F90=1.0f;return outParams;}`;r.ShaderStore.IncludesShadersStoreWGSL[X]||(r.ShaderStore.IncludesShadersStoreWGSL[X]=H);let V="openpbrAmbientOcclusionFunctions",B=`fn compute_specular_occlusion(n_dot_v: f32,metallic: f32,ambient_occlusion: f32,roughness: f32)->f32
135
135
  {let specular_occlusion: f32=saturate(pow(n_dot_v+ambient_occlusion,exp2(-16.0*roughness-1.0))-1.0+ambient_occlusion);return mix(specular_occlusion,1.0,metallic*square(1.0-roughness));}
136
- `;r.ShaderStore.IncludesShadersStoreWGSL[V]||(r.ShaderStore.IncludesShadersStoreWGSL[V]=B);var k=e.i(22389),Y=e.i(63189);let Z="openpbrVolumeFunctions",j=`struct OpenPBRHomogeneousVolume {extinction_coeff: vec3f,
136
+ `;r.ShaderStore.IncludesShadersStoreWGSL[V]||(r.ShaderStore.IncludesShadersStoreWGSL[V]=B);var k=e.i(49284),Y=e.i(42793);let Z="openpbrVolumeFunctions",j=`struct OpenPBRHomogeneousVolume {extinction_coeff: vec3f,
137
137
  ss_albedo: vec3f,
138
138
  multi_scatter_color: vec3f,
139
139
  absorption_coeff: vec3f,
@@ -190,7 +190,7 @@ let filter_samples_scale: f32=samples_scale(pixels_to_projective(overscan_size_i
190
190
  return vec3f(select(unconvolved_irradiance.r,irradiance_sum.r/weight_sum.r,weight_sum.r>=1e-5f),
191
191
  select(unconvolved_irradiance.g,irradiance_sum.g/weight_sum.g,weight_sum.g>=1e-5f),
192
192
  select(unconvolved_irradiance.b,irradiance_sum.b/weight_sum.b,weight_sum.b>=1e-5f));}
193
- `;r.ShaderStore.IncludesShadersStoreWGSL[Z]||(r.ShaderStore.IncludesShadersStoreWGSL[Z]=j);var q=e.i(63406),K=e.i(74698);let Q="openpbrNormalMapFragment",J=`var uvOffset: vec2f= vec2f(0.0,0.0);
193
+ `;r.ShaderStore.IncludesShadersStoreWGSL[Z]||(r.ShaderStore.IncludesShadersStoreWGSL[Z]=j);var q=e.i(40422),K=e.i(17517);let Q="openpbrNormalMapFragment",J=`var uvOffset: vec2f= vec2f(0.0,0.0);
194
194
  #if defined(GEOMETRY_NORMAL) || defined(GEOMETRY_COAT_NORMAL) || defined(PARALLAX) || defined(DETAIL)
195
195
  #ifdef NORMALXYSCALE
196
196
  var normalScale: f32=1.0;
@@ -384,7 +384,7 @@ let detailRoughness: f32=mix(0.5f,detailColor.b,vDetailInfos.w);let loLerp: f32=
384
384
  #ifdef USE_GLTF_STYLE_ANISOTROPY
385
385
  let baseAlpha: f32=specular_roughness*specular_roughness;let roughnessT: f32=mix(baseAlpha,1.0f,specular_roughness_anisotropy*specular_roughness_anisotropy);let roughnessB: f32=baseAlpha;specular_roughness_anisotropy=1.0f-roughnessB/max(roughnessT,0.00001f);specular_roughness=sqrt(roughnessT/sqrt(2.0f/(1.0f+(1.0f-specular_roughness_anisotropy)*(1.0f-specular_roughness_anisotropy))));
386
386
  #endif
387
- `;r.ShaderStore.IncludesShadersStoreWGSL[er]||(r.ShaderStore.IncludesShadersStoreWGSL[er]=et);var ea=e.i(4558),ei=e.i(80899);let eo="openpbrCoatLayerData",en=`var coat_weight: f32=0.0f;var coat_color: vec3f=vec3f(1.0f);var coat_roughness: f32=0.0f;var coat_roughness_anisotropy: f32=0.0f;var coat_ior: f32=1.6f;var coat_darkening: f32=1.0f;var geometry_coat_tangent: vec2f=vec2f(1.0f,0.0f);
387
+ `;r.ShaderStore.IncludesShadersStoreWGSL[er]||(r.ShaderStore.IncludesShadersStoreWGSL[er]=et);var ea=e.i(63028),ei=e.i(56880);let eo="openpbrCoatLayerData",en=`var coat_weight: f32=0.0f;var coat_color: vec3f=vec3f(1.0f);var coat_roughness: f32=0.0f;var coat_roughness_anisotropy: f32=0.0f;var coat_ior: f32=1.6f;var coat_darkening: f32=1.0f;var geometry_coat_tangent: vec2f=vec2f(1.0f,0.0f);
388
388
  #ifdef COAT_WEIGHT
389
389
  var coatWeightFromTexture: vec4f=TEXRD(coatWeightSampler,coatWeightSamplerSampler,fragmentInputs.vCoatWeightUV+uvOffset);
390
390
  #endif
@@ -486,7 +486,7 @@ fuzz_roughness*=fuzzRoughnessFromTexture.r;
486
486
  #ifdef AMBIENT_OCCLUSION
487
487
  var ambientOcclusionFromTexture: vec3f=TEXRD(ambientOcclusionSampler,ambientOcclusionSamplerSampler,fragmentInputs.vAmbientOcclusionUV+uvOffset).rgb;ambient_occlusion=vec3f(ambientOcclusionFromTexture.r*uniforms.vAmbientOcclusionInfos.y+(1.0f-uniforms.vAmbientOcclusionInfos.y));
488
488
  #endif
489
- `;r.ShaderStore.IncludesShadersStoreWGSL[e_]||(r.ShaderStore.IncludesShadersStoreWGSL[e_]=em);var ed=e.i(31329);let eu="openpbrBackgroundTransmission",eg=`var slab_translucent_background: vec4f=vec4f(0.,0.,0.,1.);
489
+ `;r.ShaderStore.IncludesShadersStoreWGSL[e_]||(r.ShaderStore.IncludesShadersStoreWGSL[e_]=em);var ed=e.i(1002);let eu="openpbrBackgroundTransmission",eg=`var slab_translucent_background: vec4f=vec4f(0.,0.,0.,1.);
490
490
  #ifdef REFRACTED_BACKGROUND
491
491
  {let refractionLOD: f32=min(transmission_roughness,0.8)*uniforms.vBackgroundRefractionInfos.x;let lodTexelSize: f32=pow(2.0f,refractionLOD-uniforms.vBackgroundRefractionInfos.x);
492
492
  #ifdef DISPERSION
@@ -1034,7 +1034,7 @@ total_direct_diffuse+=slab_diffuse;
1034
1034
  #endif
1035
1035
  let material_dielectric_base: vec3f=mix(slab_diffuse*base_color.rgb,slab_translucent,surface_translucency_weight);let material_dielectric_gloss: vec3f=material_dielectric_base*(1.0f-specularFresnel)+slab_glossy*specularColoredFresnel;let material_base_substrate: vec3f=mix(material_dielectric_gloss,slab_metal,base_metalness);let material_coated_base: vec3f=layer(material_base_substrate,slab_coat,coatFresnel,coatAbsorption,vec3f(1.0f));material_surface_direct+=layer(material_coated_base,slab_fuzz,fuzzFresnel*fuzz_weight,vec3f(1.0f),fuzz_color);}
1036
1036
  #endif
1037
- `;r.ShaderStore.IncludesShadersStoreWGSL[eh]||(r.ShaderStore.IncludesShadersStoreWGSL[eh]=eI);var eR=e.i(23009),eb=e.i(31213),eT=e.i(52640);let eN="openpbrBlockPrePass",eA=`#if SCENE_MRT_COUNT>0
1037
+ `;r.ShaderStore.IncludesShadersStoreWGSL[eh]||(r.ShaderStore.IncludesShadersStoreWGSL[eh]=eI);var eR=e.i(88495),eb=e.i(10292),eT=e.i(15202);let eN="openpbrBlockPrePass",eA=`#if SCENE_MRT_COUNT>0
1038
1038
  var writeGeometryInfo: f32=select(0.0,1.0,finalColor.a>ALPHATESTVALUE);var fragData: array<vec4<f32>,SCENE_MRT_COUNT>;
1039
1039
  #ifdef PREPASS_POSITION
1040
1040
  fragData[PREPASS_POSITION_INDEX]= vec4f(fragmentInputs.vPositionW,writeGeometryInfo);
@@ -1124,7 +1124,7 @@ fragmentOutputs.fragData6=fragData[6];
1124
1124
  fragmentOutputs.fragData7=fragData[7];
1125
1125
  #endif
1126
1126
  #endif
1127
- `;r.ShaderStore.IncludesShadersStoreWGSL[eN]||(r.ShaderStore.IncludesShadersStoreWGSL[eN]=eA);var eL=e.i(4818),eF=e.i(87693);let eD="openpbrPixelShader",eO=`#define OPENPBR_FRAGMENT_SHADER
1127
+ `;r.ShaderStore.IncludesShadersStoreWGSL[eN]||(r.ShaderStore.IncludesShadersStoreWGSL[eN]=eA);var eL=e.i(80196),eF=e.i(99505);let eD="openpbrPixelShader",eO=`#define OPENPBR_FRAGMENT_SHADER
1128
1128
  #define CUSTOM_FRAGMENT_BEGIN
1129
1129
  #include<prePassDeclaration>[SCENE_MRT_COUNT]
1130
1130
  #include<oitDeclaration>
@@ -1349,4 +1349,4 @@ if (fragDepth==nearestDepth) {fragmentOutputs.frontColor=vec4f(fragmentOutputs.f
1349
1349
  #include<pbrDebug>
1350
1350
  #define CUSTOM_FRAGMENT_MAIN_END
1351
1351
  }
1352
- `;for(let e of(r.ShaderStore.ShadersStoreWGSL[eD]||(r.ShaderStore.ShadersStoreWGSL[eD]=eO),[t.prePassDeclarationWGSL,a.oitDeclarationWGSL,i.sceneUboDeclarationWGSL,o.meshUboDeclarationWGSL,n.openpbrUboDeclarationWGSL,f.mainUVVaryingDeclarationWGSL,s.pbrFragmentExtraDeclarationWGSL,l.lightUboDeclarationWGSL,c.samplerFragmentDeclarationWGSL,_.pbrFragmentReflectionDeclarationWGSL,{name:m,shader:d},u.imageProcessingDeclarationWGSL,g.clipPlaneFragmentDeclarationWGSL,p.logDepthDeclarationWGSL,v.fogFragmentDeclarationWGSL,S.textureRepetitionFunctionsWGSL,E.helperFunctionsWGSL,h.subSurfaceScatteringFunctionsWGSL,I.importanceSamplingWGSL,R.pbrHelperFunctionsWGSL,b.imageProcessingFunctionsWGSL,T.shadowsFragmentFunctionsWGSL,N.harmonicsFunctionsWGSL,A.ltcHelperFunctionsWGSL,L.pbrDirectLightingSetupFunctionsWGSL,F.pbrDirectLightingFalloffFunctionsWGSL,D.pbrBRDFFunctionsWGSL,O.hdrFilteringFunctionsWGSL,C.clusteredLightingFunctionsWGSL,P.pbrBlockReflectance0WGSL,G.pbrDirectLightingFunctionsWGSL,x.pbrIBLFunctionsWGSL,{name:M,shader:y},{name:W,shader:z},w.reflectionFunctionWGSL,U.openpbrDielectricReflectanceWGSL,{name:X,shader:H},{name:V,shader:B},k.openpbrGeometryInfoWGSL,Y.openpbrIblFunctionsWGSL,{name:Z,shader:j},q.clipPlaneFragmentWGSL,K.pbrBlockNormalGeometricWGSL,{name:Q,shader:J},{name:$,shader:ee},{name:er,shader:et},ea.openpbrTransmissionLayerDataWGSL,ei.openpbrSubsurfaceLayerDataWGSL,{name:eo,shader:en},{name:ef,shader:es},{name:el,shader:ec},{name:e_,shader:em},ed.depthPrePassWGSL,{name:eu,shader:eg},{name:ep,shader:ev},{name:eS,shader:eE},{name:eh,shader:eI},eR.logDepthFragmentWGSL,eb.fogFragmentWGSL,eT.pbrBlockImageProcessingWGSL,{name:eN,shader:eA},eL.oitFragmentWGSL,eF.pbrDebugWGSL]))r.ShaderStore.IncludesShadersStoreWGSL[e.name]||(r.ShaderStore.IncludesShadersStoreWGSL[e.name]=e.shader);e.s(["openpbrPixelShaderWGSL",0,{name:eD,shader:eO}],84673)}]);
1352
+ `;for(let e of(r.ShaderStore.ShadersStoreWGSL[eD]||(r.ShaderStore.ShadersStoreWGSL[eD]=eO),[t.prePassDeclarationWGSL,a.oitDeclarationWGSL,i.sceneUboDeclarationWGSL,o.meshUboDeclarationWGSL,n.openpbrUboDeclarationWGSL,f.mainUVVaryingDeclarationWGSL,s.pbrFragmentExtraDeclarationWGSL,l.lightUboDeclarationWGSL,c.samplerFragmentDeclarationWGSL,_.pbrFragmentReflectionDeclarationWGSL,{name:m,shader:d},u.imageProcessingDeclarationWGSL,g.clipPlaneFragmentDeclarationWGSL,p.logDepthDeclarationWGSL,v.fogFragmentDeclarationWGSL,S.textureRepetitionFunctionsWGSL,E.helperFunctionsWGSL,h.subSurfaceScatteringFunctionsWGSL,I.importanceSamplingWGSL,R.pbrHelperFunctionsWGSL,b.imageProcessingFunctionsWGSL,T.shadowsFragmentFunctionsWGSL,N.harmonicsFunctionsWGSL,A.ltcHelperFunctionsWGSL,L.pbrDirectLightingSetupFunctionsWGSL,F.pbrDirectLightingFalloffFunctionsWGSL,D.pbrBRDFFunctionsWGSL,O.hdrFilteringFunctionsWGSL,C.clusteredLightingFunctionsWGSL,P.pbrBlockReflectance0WGSL,G.pbrDirectLightingFunctionsWGSL,x.pbrIBLFunctionsWGSL,{name:M,shader:y},{name:W,shader:z},w.reflectionFunctionWGSL,U.openpbrDielectricReflectanceWGSL,{name:X,shader:H},{name:V,shader:B},k.openpbrGeometryInfoWGSL,Y.openpbrIblFunctionsWGSL,{name:Z,shader:j},q.clipPlaneFragmentWGSL,K.pbrBlockNormalGeometricWGSL,{name:Q,shader:J},{name:$,shader:ee},{name:er,shader:et},ea.openpbrTransmissionLayerDataWGSL,ei.openpbrSubsurfaceLayerDataWGSL,{name:eo,shader:en},{name:ef,shader:es},{name:el,shader:ec},{name:e_,shader:em},ed.depthPrePassWGSL,{name:eu,shader:eg},{name:ep,shader:ev},{name:eS,shader:eE},{name:eh,shader:eI},eR.logDepthFragmentWGSL,eb.fogFragmentWGSL,eT.pbrBlockImageProcessingWGSL,{name:eN,shader:eA},eL.oitFragmentWGSL,eF.pbrDebugWGSL]))r.ShaderStore.IncludesShadersStoreWGSL[e.name]||(r.ShaderStore.IncludesShadersStoreWGSL[e.name]=e.shader);e.s(["openpbrPixelShaderWGSL",0,{name:eD,shader:eO}],70011)}]);
@@ -1,4 +1,4 @@
1
- (globalThis.TURBOPACK||(globalThis.TURBOPACK=[])).push(["object"==typeof document?document.currentScript:void 0,35182,63406,e=>{"use strict";var f=e.i(12423);let n="clipPlaneFragmentDeclaration",i=`#ifdef CLIPPLANE
1
+ (globalThis.TURBOPACK||(globalThis.TURBOPACK=[])).push(["object"==typeof document?document.currentScript:void 0,92091,40422,e=>{"use strict";var f=e.i(1719);let n="clipPlaneFragmentDeclaration",i=`#ifdef CLIPPLANE
2
2
  varying fClipDistance: f32;
3
3
  #endif
4
4
  #ifdef CLIPPLANE2
@@ -16,7 +16,7 @@ varying fClipDistance5: f32;
16
16
  #ifdef CLIPPLANE6
17
17
  varying fClipDistance6: f32;
18
18
  #endif
19
- `;f.ShaderStore.IncludesShadersStoreWGSL[n]||(f.ShaderStore.IncludesShadersStoreWGSL[n]=i),e.s(["clipPlaneFragmentDeclarationWGSL",0,{name:n,shader:i}],35182);let r="clipPlaneFragment",o=`#if defined(CLIPPLANE) || defined(CLIPPLANE2) || defined(CLIPPLANE3) || defined(CLIPPLANE4) || defined(CLIPPLANE5) || defined(CLIPPLANE6)
19
+ `;f.ShaderStore.IncludesShadersStoreWGSL[n]||(f.ShaderStore.IncludesShadersStoreWGSL[n]=i),e.s(["clipPlaneFragmentDeclarationWGSL",0,{name:n,shader:i}],92091);let r="clipPlaneFragment",o=`#if defined(CLIPPLANE) || defined(CLIPPLANE2) || defined(CLIPPLANE3) || defined(CLIPPLANE4) || defined(CLIPPLANE5) || defined(CLIPPLANE6)
20
20
  if (false) {}
21
21
  #endif
22
22
  #ifdef CLIPPLANE
@@ -43,7 +43,7 @@ else if (fragmentInputs.fClipDistance5>0.0)
43
43
  else if (fragmentInputs.fClipDistance6>0.0)
44
44
  {discard;}
45
45
  #endif
46
- `;f.ShaderStore.IncludesShadersStoreWGSL[r]||(f.ShaderStore.IncludesShadersStoreWGSL[r]=o),e.s(["clipPlaneFragmentWGSL",0,{name:r,shader:o}],63406)},25626,31213,e=>{"use strict";var f=e.i(12423);let n="fogFragmentDeclaration",i=`#ifdef FOG
46
+ `;f.ShaderStore.IncludesShadersStoreWGSL[r]||(f.ShaderStore.IncludesShadersStoreWGSL[r]=o),e.s(["clipPlaneFragmentWGSL",0,{name:r,shader:o}],40422)},86205,10292,e=>{"use strict";var f=e.i(1719);let n="fogFragmentDeclaration",i=`#ifdef FOG
47
47
  #define FOGMODE_NONE 0.
48
48
  #define FOGMODE_EXP 1.
49
49
  #define FOGMODE_EXP2 2.
@@ -57,14 +57,14 @@ else if (FOGMODE_EXP2==uniforms.vFogInfos.x)
57
57
  {fogCoeff=1.0/pow(E,fogDistance*fogDistance*fogDensity*fogDensity);}
58
58
  return clamp(fogCoeff,0.0,1.0);}
59
59
  #endif
60
- `;f.ShaderStore.IncludesShadersStoreWGSL[n]||(f.ShaderStore.IncludesShadersStoreWGSL[n]=i),e.s(["fogFragmentDeclarationWGSL",0,{name:n,shader:i}],25626);let r="fogFragment",o=`#ifdef FOG
60
+ `;f.ShaderStore.IncludesShadersStoreWGSL[n]||(f.ShaderStore.IncludesShadersStoreWGSL[n]=i),e.s(["fogFragmentDeclarationWGSL",0,{name:n,shader:i}],86205);let r="fogFragment",o=`#ifdef FOG
61
61
  var fog: f32=CalcFogFactor();
62
62
  #ifdef PBR
63
63
  fog=toLinearSpace(fog);
64
64
  #endif
65
65
  color= vec4f(mix(uniforms.vFogColor,color.rgb,fog),color.a);
66
66
  #endif
67
- `;f.ShaderStore.IncludesShadersStoreWGSL[r]||(f.ShaderStore.IncludesShadersStoreWGSL[r]=o),e.s(["fogFragmentWGSL",0,{name:r,shader:o}],31213)},51075,e=>{"use strict";var f=e.i(12423),n=e.i(35182),i=e.i(25626),r=e.i(63406),o=e.i(31213);let a="colorPixelShader",t=`#if defined(VERTEXCOLOR) || defined(INSTANCESCOLOR) && defined(INSTANCES)
67
+ `;f.ShaderStore.IncludesShadersStoreWGSL[r]||(f.ShaderStore.IncludesShadersStoreWGSL[r]=o),e.s(["fogFragmentWGSL",0,{name:r,shader:o}],10292)},57491,e=>{"use strict";var f=e.i(1719),n=e.i(92091),i=e.i(86205),r=e.i(40422),o=e.i(10292);let a="colorPixelShader",t=`#if defined(VERTEXCOLOR) || defined(INSTANCESCOLOR) && defined(INSTANCES)
68
68
  #define VERTEXCOLOR
69
69
  varying vColor: vec4f;
70
70
  #else
@@ -1,4 +1,4 @@
1
- (globalThis.TURBOPACK||(globalThis.TURBOPACK=[])).push(["object"==typeof document?document.currentScript:void 0,4357,e=>{"use strict";var r=e.i(12423);let t="helperFunctions",a=`const PI: f32=3.1415926535897932384626433832795;const TWO_PI: f32=6.283185307179586;const HALF_PI: f32=1.5707963267948966;const RECIPROCAL_PI: f32=0.3183098861837907;const RECIPROCAL_PI2: f32=0.15915494309189535;const RECIPROCAL_PI4: f32=0.07957747154594767;const HALF_MIN: f32=5.96046448e-08;
1
+ (globalThis.TURBOPACK||(globalThis.TURBOPACK=[])).push(["object"==typeof document?document.currentScript:void 0,70882,e=>{"use strict";var r=e.i(1719);let t="helperFunctions",a=`const PI: f32=3.1415926535897932384626433832795;const TWO_PI: f32=6.283185307179586;const HALF_PI: f32=1.5707963267948966;const RECIPROCAL_PI: f32=0.3183098861837907;const RECIPROCAL_PI2: f32=0.15915494309189535;const RECIPROCAL_PI4: f32=0.07957747154594767;const HALF_MIN: f32=5.96046448e-08;
2
2
  const LinearEncodePowerApprox: f32=2.2;const GammaEncodePowerApprox: f32=1.0/LinearEncodePowerApprox;const LuminanceEncodeApprox: vec3f=vec3f(0.2126,0.7152,0.0722);const Epsilon:f32=0.0000001;fn square(x: f32)->f32 {return x*x;}
3
3
  fn saturate(x: f32)->f32 {return clamp(x,0.0,1.0);}
4
4
  fn saturateVec3(x: vec3f)->vec3f {return clamp(x,vec3f(),vec3f(1.0));}
@@ -84,7 +84,7 @@ fn max3(v: vec3f)->f32 {return max(v.x,max(v.y,v.z));}
84
84
  fn uint2float(i: u32)->f32 {return bitcast<f32>(0x3F800000u | (i>>9u))-1.0;}
85
85
  fn plasticSequence(rstate: u32)->vec2f {return vec2f(uint2float(rstate*3242174889u),
86
86
  uint2float(rstate*2447445414u));}
87
- `;r.ShaderStore.IncludesShadersStoreWGSL[t]||(r.ShaderStore.IncludesShadersStoreWGSL[t]=a),e.s(["helperFunctionsWGSL",0,{name:t,shader:a}])},7295,e=>{"use strict";var r=e.i(12423),t=e.i(4357);let a="rgbdEncodePixelShader",c=`varying vUV: vec2f;var textureSamplerSampler: sampler;var textureSampler: texture_2d<f32>;
87
+ `;r.ShaderStore.IncludesShadersStoreWGSL[t]||(r.ShaderStore.IncludesShadersStoreWGSL[t]=a),e.s(["helperFunctionsWGSL",0,{name:t,shader:a}])},79789,e=>{"use strict";var r=e.i(1719),t=e.i(70882);let a="rgbdEncodePixelShader",c=`varying vUV: vec2f;var textureSamplerSampler: sampler;var textureSampler: texture_2d<f32>;
88
88
  #include<helperFunctions>
89
89
  #define CUSTOM_FRAGMENT_DEFINITIONS
90
90
  @fragment