@uptimizr/dashboard 0.3.0 → 0.3.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (352) hide show
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  2. package/out/__next.__PAGE__.txt +4 -4
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@@ -1,4 +1,4 @@
1
- (globalThis.TURBOPACK||(globalThis.TURBOPACK=[])).push(["object"==typeof document?document.currentScript:void 0,4357,e=>{"use strict";var r=e.i(12423);let t="helperFunctions",a=`const PI: f32=3.1415926535897932384626433832795;const TWO_PI: f32=6.283185307179586;const HALF_PI: f32=1.5707963267948966;const RECIPROCAL_PI: f32=0.3183098861837907;const RECIPROCAL_PI2: f32=0.15915494309189535;const RECIPROCAL_PI4: f32=0.07957747154594767;const HALF_MIN: f32=5.96046448e-08;
1
+ (globalThis.TURBOPACK||(globalThis.TURBOPACK=[])).push(["object"==typeof document?document.currentScript:void 0,70882,e=>{"use strict";var r=e.i(1719);let t="helperFunctions",a=`const PI: f32=3.1415926535897932384626433832795;const TWO_PI: f32=6.283185307179586;const HALF_PI: f32=1.5707963267948966;const RECIPROCAL_PI: f32=0.3183098861837907;const RECIPROCAL_PI2: f32=0.15915494309189535;const RECIPROCAL_PI4: f32=0.07957747154594767;const HALF_MIN: f32=5.96046448e-08;
2
2
  const LinearEncodePowerApprox: f32=2.2;const GammaEncodePowerApprox: f32=1.0/LinearEncodePowerApprox;const LuminanceEncodeApprox: vec3f=vec3f(0.2126,0.7152,0.0722);const Epsilon:f32=0.0000001;fn square(x: f32)->f32 {return x*x;}
3
3
  fn saturate(x: f32)->f32 {return clamp(x,0.0,1.0);}
4
4
  fn saturateVec3(x: vec3f)->vec3f {return clamp(x,vec3f(),vec3f(1.0));}
@@ -84,7 +84,7 @@ fn max3(v: vec3f)->f32 {return max(v.x,max(v.y,v.z));}
84
84
  fn uint2float(i: u32)->f32 {return bitcast<f32>(0x3F800000u | (i>>9u))-1.0;}
85
85
  fn plasticSequence(rstate: u32)->vec2f {return vec2f(uint2float(rstate*3242174889u),
86
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  uint2float(rstate*2447445414u));}
87
- `;r.ShaderStore.IncludesShadersStoreWGSL[t]||(r.ShaderStore.IncludesShadersStoreWGSL[t]=a),e.s(["helperFunctionsWGSL",0,{name:t,shader:a}])},60106,e=>{"use strict";var r=e.i(12423);let t="sceneUboDeclaration",a=`struct Scene {viewProjection : mat4x4<f32>,
87
+ `;r.ShaderStore.IncludesShadersStoreWGSL[t]||(r.ShaderStore.IncludesShadersStoreWGSL[t]=a),e.s(["helperFunctionsWGSL",0,{name:t,shader:a}])},95611,e=>{"use strict";var r=e.i(1719);let t="sceneUboDeclaration",a=`struct Scene {viewProjection : mat4x4<f32>,
88
88
  #ifdef MULTIVIEW
89
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  viewProjectionR : mat4x4<f32>,
90
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  #endif
@@ -94,16 +94,16 @@ vEyePosition : vec4<f32>,
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  inverseProjection : mat4x4<f32>,};
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  #define SCENE_UBO
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  var<uniform> scene : Scene;
97
- `;r.ShaderStore.IncludesShadersStoreWGSL[t]||(r.ShaderStore.IncludesShadersStoreWGSL[t]=a),e.s(["sceneUboDeclarationWGSL",0,{name:t,shader:a}])},50008,39780,54758,e=>{"use strict";var r=e.i(12423);let t="meshUboDeclaration",a=`struct Mesh {world : mat4x4<f32>,
97
+ `;r.ShaderStore.IncludesShadersStoreWGSL[t]||(r.ShaderStore.IncludesShadersStoreWGSL[t]=a),e.s(["sceneUboDeclarationWGSL",0,{name:t,shader:a}])},96024,58834,23681,e=>{"use strict";var r=e.i(1719);let t="meshUboDeclaration",a=`struct Mesh {world : mat4x4<f32>,
98
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  visibility : f32,};var<uniform> mesh : Mesh;
99
99
  #define WORLD_UBO
100
- `;r.ShaderStore.IncludesShadersStoreWGSL[t]||(r.ShaderStore.IncludesShadersStoreWGSL[t]=a),e.s(["meshUboDeclarationWGSL",0,{name:t,shader:a}],50008);let o="mainUVVaryingDeclaration",f=`#ifdef MAINUV{X}
100
+ `;r.ShaderStore.IncludesShadersStoreWGSL[t]||(r.ShaderStore.IncludesShadersStoreWGSL[t]=a),e.s(["meshUboDeclarationWGSL",0,{name:t,shader:a}],96024);let o="mainUVVaryingDeclaration",f=`#ifdef MAINUV{X}
101
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  varying vMainUV{X}: vec2f;
102
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  #endif
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- `;r.ShaderStore.IncludesShadersStoreWGSL[o]||(r.ShaderStore.IncludesShadersStoreWGSL[o]=f),e.s(["mainUVVaryingDeclarationWGSL",0,{name:o,shader:f}],39780);let i="logDepthDeclaration",v=`#ifdef LOGARITHMICDEPTH
103
+ `;r.ShaderStore.IncludesShadersStoreWGSL[o]||(r.ShaderStore.IncludesShadersStoreWGSL[o]=f),e.s(["mainUVVaryingDeclarationWGSL",0,{name:o,shader:f}],58834);let i="logDepthDeclaration",v=`#ifdef LOGARITHMICDEPTH
104
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  uniform logarithmicDepthConstant: f32;varying vFragmentDepth: f32;
105
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  #endif
106
- `;r.ShaderStore.IncludesShadersStoreWGSL[i]||(r.ShaderStore.IncludesShadersStoreWGSL[i]=v),e.s(["logDepthDeclarationWGSL",0,{name:i,shader:v}],54758)},35182,63406,e=>{"use strict";var r=e.i(12423);let t="clipPlaneFragmentDeclaration",a=`#ifdef CLIPPLANE
106
+ `;r.ShaderStore.IncludesShadersStoreWGSL[i]||(r.ShaderStore.IncludesShadersStoreWGSL[i]=v),e.s(["logDepthDeclarationWGSL",0,{name:i,shader:v}],23681)},92091,40422,e=>{"use strict";var r=e.i(1719);let t="clipPlaneFragmentDeclaration",a=`#ifdef CLIPPLANE
107
107
  varying fClipDistance: f32;
108
108
  #endif
109
109
  #ifdef CLIPPLANE2
@@ -121,7 +121,7 @@ varying fClipDistance5: f32;
121
121
  #ifdef CLIPPLANE6
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122
  varying fClipDistance6: f32;
123
123
  #endif
124
- `;r.ShaderStore.IncludesShadersStoreWGSL[t]||(r.ShaderStore.IncludesShadersStoreWGSL[t]=a),e.s(["clipPlaneFragmentDeclarationWGSL",0,{name:t,shader:a}],35182);let o="clipPlaneFragment",f=`#if defined(CLIPPLANE) || defined(CLIPPLANE2) || defined(CLIPPLANE3) || defined(CLIPPLANE4) || defined(CLIPPLANE5) || defined(CLIPPLANE6)
124
+ `;r.ShaderStore.IncludesShadersStoreWGSL[t]||(r.ShaderStore.IncludesShadersStoreWGSL[t]=a),e.s(["clipPlaneFragmentDeclarationWGSL",0,{name:t,shader:a}],92091);let o="clipPlaneFragment",f=`#if defined(CLIPPLANE) || defined(CLIPPLANE2) || defined(CLIPPLANE3) || defined(CLIPPLANE4) || defined(CLIPPLANE5) || defined(CLIPPLANE6)
125
125
  if (false) {}
126
126
  #endif
127
127
  #ifdef CLIPPLANE
@@ -148,7 +148,7 @@ else if (fragmentInputs.fClipDistance5>0.0)
148
148
  else if (fragmentInputs.fClipDistance6>0.0)
149
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  {discard;}
150
150
  #endif
151
- `;r.ShaderStore.IncludesShadersStoreWGSL[o]||(r.ShaderStore.IncludesShadersStoreWGSL[o]=f),e.s(["clipPlaneFragmentWGSL",0,{name:o,shader:f}],63406)},25626,31213,e=>{"use strict";var r=e.i(12423);let t="fogFragmentDeclaration",a=`#ifdef FOG
151
+ `;r.ShaderStore.IncludesShadersStoreWGSL[o]||(r.ShaderStore.IncludesShadersStoreWGSL[o]=f),e.s(["clipPlaneFragmentWGSL",0,{name:o,shader:f}],40422)},86205,10292,e=>{"use strict";var r=e.i(1719);let t="fogFragmentDeclaration",a=`#ifdef FOG
152
152
  #define FOGMODE_NONE 0.
153
153
  #define FOGMODE_EXP 1.
154
154
  #define FOGMODE_EXP2 2.
@@ -162,14 +162,14 @@ else if (FOGMODE_EXP2==uniforms.vFogInfos.x)
162
162
  {fogCoeff=1.0/pow(E,fogDistance*fogDistance*fogDensity*fogDensity);}
163
163
  return clamp(fogCoeff,0.0,1.0);}
164
164
  #endif
165
- `;r.ShaderStore.IncludesShadersStoreWGSL[t]||(r.ShaderStore.IncludesShadersStoreWGSL[t]=a),e.s(["fogFragmentDeclarationWGSL",0,{name:t,shader:a}],25626);let o="fogFragment",f=`#ifdef FOG
165
+ `;r.ShaderStore.IncludesShadersStoreWGSL[t]||(r.ShaderStore.IncludesShadersStoreWGSL[t]=a),e.s(["fogFragmentDeclarationWGSL",0,{name:t,shader:a}],86205);let o="fogFragment",f=`#ifdef FOG
166
166
  var fog: f32=CalcFogFactor();
167
167
  #ifdef PBR
168
168
  fog=toLinearSpace(fog);
169
169
  #endif
170
170
  color= vec4f(mix(uniforms.vFogColor,color.rgb,fog),color.a);
171
171
  #endif
172
- `;r.ShaderStore.IncludesShadersStoreWGSL[o]||(r.ShaderStore.IncludesShadersStoreWGSL[o]=f),e.s(["fogFragmentWGSL",0,{name:o,shader:f}],31213)},19640,22548,14640,e=>{"use strict";var r=e.i(12423);let t="prePassDeclaration",a=`#ifdef PREPASS
172
+ `;r.ShaderStore.IncludesShadersStoreWGSL[o]||(r.ShaderStore.IncludesShadersStoreWGSL[o]=f),e.s(["fogFragmentWGSL",0,{name:o,shader:f}],10292)},78828,95727,86589,e=>{"use strict";var r=e.i(1719);let t="prePassDeclaration",a=`#ifdef PREPASS
173
173
  #ifdef PREPASS_LOCAL_POSITION
174
174
  varying vPosition : vec3f;
175
175
  #endif
@@ -183,11 +183,11 @@ varying vNormViewDepth: f32;
183
183
  varying vCurrentPosition: vec4f;varying vPreviousPosition: vec4f;
184
184
  #endif
185
185
  #endif
186
- `;r.ShaderStore.IncludesShadersStoreWGSL[t]||(r.ShaderStore.IncludesShadersStoreWGSL[t]=a),e.s(["prePassDeclarationWGSL",0,{name:t,shader:a}],19640);let o="oitDeclaration",f=`#ifdef ORDER_INDEPENDENT_TRANSPARENCY
186
+ `;r.ShaderStore.IncludesShadersStoreWGSL[t]||(r.ShaderStore.IncludesShadersStoreWGSL[t]=a),e.s(["prePassDeclarationWGSL",0,{name:t,shader:a}],78828);let o="oitDeclaration",f=`#ifdef ORDER_INDEPENDENT_TRANSPARENCY
187
187
  #define MAX_DEPTH 99999.0
188
188
  var oitDepthSamplerSampler: sampler;var oitDepthSampler: texture_2d<f32>;var oitFrontColorSamplerSampler: sampler;var oitFrontColorSampler: texture_2d<f32>;
189
189
  #endif
190
- `;r.ShaderStore.IncludesShadersStoreWGSL[o]||(r.ShaderStore.IncludesShadersStoreWGSL[o]=f),e.s(["oitDeclarationWGSL",0,{name:o,shader:f}],22548);let i="lightUboDeclaration",v=`#ifdef LIGHT{X}
190
+ `;r.ShaderStore.IncludesShadersStoreWGSL[o]||(r.ShaderStore.IncludesShadersStoreWGSL[o]=f),e.s(["oitDeclarationWGSL",0,{name:o,shader:f}],95727);let i="lightUboDeclaration",v=`#ifdef LIGHT{X}
191
191
  struct Light{X}
192
192
  {vLightData: vec4f,
193
193
  vLightDiffuse: vec4f,
@@ -264,7 +264,7 @@ uniform lightMatrix{X}: mat4x4f;
264
264
  #endif
265
265
  #endif
266
266
  #endif
267
- `;r.ShaderStore.IncludesShadersStoreWGSL[i]||(r.ShaderStore.IncludesShadersStoreWGSL[i]=v),e.s(["lightUboDeclarationWGSL",0,{name:i,shader:v}],14640)},42420,87850,e=>{"use strict";var r=e.i(12423);let t="ltcHelperFunctions",a=`fn LTCUv(N: vec3f,V: vec3f,roughness: f32)->vec2f {var LUTSIZE: f32=64.0;var LUTSCALE: f32=( LUTSIZE-1.0 )/LUTSIZE;var LUTBIAS:f32=0.5/LUTSIZE;var dotNV:f32=saturate( dot( N,V ) );var uv:vec2f=vec2f( roughness,sqrt( 1.0-dotNV ) );uv=uv*LUTSCALE+LUTBIAS;return uv;}
267
+ `;r.ShaderStore.IncludesShadersStoreWGSL[i]||(r.ShaderStore.IncludesShadersStoreWGSL[i]=v),e.s(["lightUboDeclarationWGSL",0,{name:i,shader:v}],86589)},81006,69914,e=>{"use strict";var r=e.i(1719);let t="ltcHelperFunctions",a=`fn LTCUv(N: vec3f,V: vec3f,roughness: f32)->vec2f {var LUTSIZE: f32=64.0;var LUTSCALE: f32=( LUTSIZE-1.0 )/LUTSIZE;var LUTBIAS:f32=0.5/LUTSIZE;var dotNV:f32=saturate( dot( N,V ) );var uv:vec2f=vec2f( roughness,sqrt( 1.0-dotNV ) );uv=uv*LUTSCALE+LUTBIAS;return uv;}
268
268
  fn LTCClippedSphereFormFactor( f:vec3f )->f32 {var l: f32=length( f );return max( ( l*l+f.z )/( l+1.0 ),0.0 );}
269
269
  fn LTCEdgeVectorFormFactor( v1:vec3f,v2:vec3f )->vec3f {var x:f32=dot( v1,v2 );var y:f32=abs( x );var a:f32=0.8543985+( 0.4965155+0.0145206*y )*y;var b:f32=3.4175940+( 4.1616724+y )*y;var v:f32=a/b;var thetaSintheta:f32=0.0;if( x>0.0 )
270
270
  {thetaSintheta=v;}
@@ -308,7 +308,7 @@ vec3f(1,0,0),
308
308
  vec3f(0,1,0),
309
309
  vec3f(0,0,1)
310
310
  );result.Diffuse=LTCEvaluateWithEmission(normal,viewDir,position,mInvEmpty,rectCoords0,rectCoords1,rectCoords2,rectCoords3,emissionTexture,emissionTextureSampler);return result;}
311
- `;r.ShaderStore.IncludesShadersStoreWGSL[t]||(r.ShaderStore.IncludesShadersStoreWGSL[t]=a),e.s(["ltcHelperFunctionsWGSL",0,{name:t,shader:a}],42420);let o="clusteredLightingFunctions",f=`struct ClusteredLight {vLightData: vec4f,
311
+ `;r.ShaderStore.IncludesShadersStoreWGSL[t]||(r.ShaderStore.IncludesShadersStoreWGSL[t]=a),e.s(["ltcHelperFunctionsWGSL",0,{name:t,shader:a}],81006);let o="clusteredLightingFunctions",f=`struct ClusteredLight {vLightData: vec4f,
312
312
  vLightDiffuse: vec4f,
313
313
  vLightSpecular: vec4f,
314
314
  vLightDirection: vec4f,
@@ -321,7 +321,7 @@ textureLoad(lightDataTexture,vec2u(3,index),0),
321
321
  textureLoad(lightDataTexture,vec2u(4,index),0)
322
322
  );}
323
323
  fn getClusteredSliceIndex(sliceData: vec2f,viewDepth: f32)->i32 {return i32(log(viewDepth)*sliceData.x+sliceData.y);}
324
- `;r.ShaderStore.IncludesShadersStoreWGSL[o]||(r.ShaderStore.IncludesShadersStoreWGSL[o]=f),e.s(["clusteredLightingFunctionsWGSL",0,{name:o,shader:f}],87850)},60315,e=>{"use strict";var r=e.i(12423);let t="shadowsFragmentFunctions",a=`#ifdef SHADOWS
324
+ `;r.ShaderStore.IncludesShadersStoreWGSL[o]||(r.ShaderStore.IncludesShadersStoreWGSL[o]=f),e.s(["clusteredLightingFunctionsWGSL",0,{name:o,shader:f}],69914)},11213,e=>{"use strict";var r=e.i(1719);let t="shadowsFragmentFunctions",a=`#ifdef SHADOWS
325
325
  #ifndef SHADOWFLOAT
326
326
  fn unpack(color: vec4f)->f32
327
327
  {const bit_shift: vec4f= vec4f(1.0/(255.0*255.0*255.0),1.0/(255.0*255.0),1.0/255.0,1.0);return dot(color,bit_shift);}
@@ -613,7 +613,7 @@ fn computeShadowWithCSMPCSS32(layer: i32,vPositionFromLight: vec4f,depthMetric:
613
613
  fn computeShadowWithCSMPCSS64(layer: i32,vPositionFromLight: vec4f,depthMetric: f32,depthTexture: texture_2d_array<f32>,depthSampler: sampler,shadowTexture: texture_depth_2d_array,shadowSampler: sampler_comparison,shadowMapSizeInverse: f32,lightSizeUV: f32,darkness: f32,frustumEdgeFalloff: f32,lightSizeUVCorrection: vec2f,depthCorrection: f32,penumbraDarkness: f32)->f32
614
614
  {return computeShadowWithCSMPCSS(layer,vPositionFromLight,depthMetric,depthTexture,depthSampler,shadowTexture,shadowSampler,shadowMapSizeInverse,lightSizeUV,darkness,frustumEdgeFalloff,32,64,PoissonSamplers64,lightSizeUVCorrection,depthCorrection,penumbraDarkness);}
615
615
  #endif
616
- `;r.ShaderStore.IncludesShadersStoreWGSL[t]||(r.ShaderStore.IncludesShadersStoreWGSL[t]=a),e.s(["shadowsFragmentFunctionsWGSL",0,{name:t,shader:a}])},61059,e=>{"use strict";var r=e.i(12423);let t="imageProcessingDeclaration",a=`#ifdef EXPOSURE
616
+ `;r.ShaderStore.IncludesShadersStoreWGSL[t]||(r.ShaderStore.IncludesShadersStoreWGSL[t]=a),e.s(["shadowsFragmentFunctionsWGSL",0,{name:t,shader:a}])},36971,e=>{"use strict";var r=e.i(1719);let t="imageProcessingDeclaration",a=`#ifdef EXPOSURE
617
617
  uniform exposureLinear: f32;
618
618
  #endif
619
619
  #ifdef CONTRAST
@@ -639,7 +639,7 @@ uniform colorTransformSettings: vec4f;
639
639
  #ifdef DITHER
640
640
  uniform ditherIntensity: f32;
641
641
  #endif
642
- `;r.ShaderStore.IncludesShadersStoreWGSL[t]||(r.ShaderStore.IncludesShadersStoreWGSL[t]=a),e.s(["imageProcessingDeclarationWGSL",0,{name:t,shader:a}])},30733,e=>{"use strict";var r=e.i(12423);let t="imageProcessingFunctions",a=`#if TONEMAPPING==3
642
+ `;r.ShaderStore.IncludesShadersStoreWGSL[t]||(r.ShaderStore.IncludesShadersStoreWGSL[t]=a),e.s(["imageProcessingDeclarationWGSL",0,{name:t,shader:a}])},50532,e=>{"use strict";var r=e.i(1719);let t="imageProcessingFunctions",a=`#if TONEMAPPING==3
643
643
  const PBRNeutralStartCompression: f32=0.8-0.04;const PBRNeutralDesaturation: f32=0.15;fn PBRNeutralToneMapping( color: vec3f )->vec3f {var x: f32=min(color.r,min(color.g,color.b));var offset: f32=select(0.04,x-6.25*x*x,x<0.08);var result=color;result-=offset;var peak: f32=max(result.r,max(result.g,result.b));if (peak<PBRNeutralStartCompression) {return result;}
644
644
  var d: f32=1.-PBRNeutralStartCompression;var newPeak: f32=1.-d*d/(peak+d-PBRNeutralStartCompression);result*=newPeak/peak;var g: f32=1.-1./(PBRNeutralDesaturation*(peak-newPeak)+1.);return mix(result,newPeak* vec3f(1,1,1),g);}
645
645
  #endif
@@ -701,7 +701,7 @@ var luma: f32=getLuminance(rgb);var curveMix: vec2f=clamp( vec2f(luma*3.0-1.5,lu
701
701
  var rand: f32=getRand(fragmentInputs.position.xy*uniforms.vInverseScreenSize);var dither: f32=mix(-uniforms.ditherIntensity,uniforms.ditherIntensity,rand);rgb=saturateVec3(rgb+ vec3f(dither));
702
702
  #endif
703
703
  #define CUSTOM_IMAGEPROCESSINGFUNCTIONS_UPDATERESULT_ATEND
704
- return vec4f(rgb,result.a);}`;r.ShaderStore.IncludesShadersStoreWGSL[t]||(r.ShaderStore.IncludesShadersStoreWGSL[t]=a),e.s(["imageProcessingFunctionsWGSL",0,{name:t,shader:a}])},69488,e=>{"use strict";var r=e.i(12423);let t="textureRepetitionFunctions",a=`#if TEXTURE_REPETITION_MODE>0
704
+ return vec4f(rgb,result.a);}`;r.ShaderStore.IncludesShadersStoreWGSL[t]||(r.ShaderStore.IncludesShadersStoreWGSL[t]=a),e.s(["imageProcessingFunctionsWGSL",0,{name:t,shader:a}])},79181,e=>{"use strict";var r=e.i(1719);let t="textureRepetitionFunctions",a=`#if TEXTURE_REPETITION_MODE>0
705
705
  fn _texRepHash4(p: vec2f)->vec4f {return fract(sin(vec4f(
706
706
  1.0+dot(p,vec2f(37.0,17.0)),
707
707
  2.0+dot(p,vec2f(11.0,47.0)),
@@ -742,16 +742,16 @@ fn TEXRD(t: texture_2d<f32>,ts: sampler,uv: vec2f)->vec4f {return _texRepSample(
742
742
  fn TEXRD(t: texture_2d<f32>,ts: sampler,uv: vec2f)->vec4f {return textureSample(t,ts,uv);}
743
743
  #endif
744
744
  #define TEXRD_DEFINED
745
- `;r.ShaderStore.IncludesShadersStoreWGSL[t]||(r.ShaderStore.IncludesShadersStoreWGSL[t]=a),e.s(["textureRepetitionFunctionsWGSL",0,{name:t,shader:a}])},31329,23009,4818,e=>{"use strict";var r=e.i(12423);let t="depthPrePass",a=`#ifdef DEPTHPREPASS
745
+ `;r.ShaderStore.IncludesShadersStoreWGSL[t]||(r.ShaderStore.IncludesShadersStoreWGSL[t]=a),e.s(["textureRepetitionFunctionsWGSL",0,{name:t,shader:a}])},1002,88495,80196,e=>{"use strict";var r=e.i(1719);let t="depthPrePass",a=`#ifdef DEPTHPREPASS
746
746
  #if !defined(PREPASS) && !defined(ORDER_INDEPENDENT_TRANSPARENCY)
747
747
  fragmentOutputs.color= vec4f(0.,0.,0.,1.0);
748
748
  #endif
749
749
  return fragmentOutputs;
750
750
  #endif
751
- `;r.ShaderStore.IncludesShadersStoreWGSL[t]||(r.ShaderStore.IncludesShadersStoreWGSL[t]=a),e.s(["depthPrePassWGSL",0,{name:t,shader:a}],31329);let o="logDepthFragment",f=`#ifdef LOGARITHMICDEPTH
751
+ `;r.ShaderStore.IncludesShadersStoreWGSL[t]||(r.ShaderStore.IncludesShadersStoreWGSL[t]=a),e.s(["depthPrePassWGSL",0,{name:t,shader:a}],1002);let o="logDepthFragment",f=`#ifdef LOGARITHMICDEPTH
752
752
  fragmentOutputs.fragDepth=log2(fragmentInputs.vFragmentDepth)*uniforms.logarithmicDepthConstant*0.5;
753
753
  #endif
754
- `;r.ShaderStore.IncludesShadersStoreWGSL[o]||(r.ShaderStore.IncludesShadersStoreWGSL[o]=f),e.s(["logDepthFragmentWGSL",0,{name:o,shader:f}],23009);let i="oitFragment",v=`#ifdef ORDER_INDEPENDENT_TRANSPARENCY
754
+ `;r.ShaderStore.IncludesShadersStoreWGSL[o]||(r.ShaderStore.IncludesShadersStoreWGSL[o]=f),e.s(["logDepthFragmentWGSL",0,{name:o,shader:f}],88495);let i="oitFragment",v=`#ifdef ORDER_INDEPENDENT_TRANSPARENCY
755
755
  var fragDepth: f32=fragmentInputs.position.z;
756
756
  #ifdef ORDER_INDEPENDENT_TRANSPARENCY_16BITS
757
757
  var halfFloat: u32=pack2x16float( vec2f(fragDepth));var full: vec2f=unpack2x16float(halfFloat);fragDepth=full.x;
@@ -776,4 +776,4 @@ if (fragDepth>nearestDepth && fragDepth<furthestDepth) {
776
776
  #endif
777
777
  fragmentOutputs.depth=vec2f(-fragDepth,fragDepth);return fragmentOutputs;}
778
778
  #endif
779
- `;r.ShaderStore.IncludesShadersStoreWGSL[i]||(r.ShaderStore.IncludesShadersStoreWGSL[i]=v),e.s(["oitFragmentWGSL",0,{name:i,shader:v}],4818)}]);
779
+ `;r.ShaderStore.IncludesShadersStoreWGSL[i]||(r.ShaderStore.IncludesShadersStoreWGSL[i]=v),e.s(["oitFragmentWGSL",0,{name:i,shader:v}],80196)}]);
@@ -0,0 +1,31 @@
1
+ (globalThis.TURBOPACK||(globalThis.TURBOPACK=[])).push(["object"==typeof document?document.currentScript:void 0,60177,(e,t,r)=>{"use strict";let n;Object.defineProperty(r,"__esModule",{value:!0});var o={getAssetToken:function(){return a},getAssetTokenQuery:function(){return c},getDeploymentId:function(){return u},getDeploymentIdQuery:function(){return s}};for(var i in o)Object.defineProperty(r,i,{enumerable:!0,get:o[i]});function u(){return n}function s(e=!1){let t=n;return t?`${e?"&":"?"}dpl=${t}`:""}function a(){return!1}function c(e=!1){return""}"u">typeof window?(n=document.documentElement.dataset.dplId,delete document.documentElement.dataset.dplId):n=void 0},65711,(e,t,r)=>{"use strict";Object.defineProperty(r,"__esModule",{value:!0});var n={BailoutToCSRError:function(){return u},isBailoutToCSRError:function(){return s}};for(var o in n)Object.defineProperty(r,o,{enumerable:!0,get:n[o]});let i="BAILOUT_TO_CLIENT_SIDE_RENDERING";class u extends Error{constructor(e){super(`Bail out 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0!==h.targetTypes[_]?a.push(h.targetTypes[_]):a.push(3553),h&&h.faceIndex&&void 0!==h.faceIndex[_]?o.push(h.faceIndex[_]):o.push(0),h&&h.layerIndex&&void 0!==h.layerIndex[_]?l.push(h.layerIndex[_]):l.push(0),h&&h.layerCounts&&void 0!==h.layerCounts[_]?u.push(h.layerCounts[_]):u.push(1)}_createInternaTextureIndexMapping(){let e={},t=[];if(!this._renderTarget)return t;let s=this._renderTarget.textures;for(let r=0;r<s.length;r++){let i=s[r];if(!i)continue;let a=e[i.uniqueId];void 0!==a?t[r]=a:e[i.uniqueId]=r}return t}_rebuild(e=!1,t=!1,s){if(this._count<1||e)return;let r=this._createInternaTextureIndexMapping();this.releaseInternalTextures(),this._createInternalTextures(),t&&(this._releaseTextures(),this._createTextures(s));let i=this._renderTarget.textures;for(let e=0;e<i.length;e++){let t=this._textures[e];void 0!==r[e]&&this._renderTarget.setTexture(i[r[e]],e),t._texture=i[e],t._texture&&(t._noMipmap=!t._texture.useMipMaps,t._useSRGBBuffer=t._texture._useSRGBBuffer)}1!==this.samples&&this._renderTarget.setSamples(this.samples,!this._drawOnlyOnFirstAttachmentByDefault,!0)}_createInternalTextures(){this._renderTarget=this._getEngine().createMultipleRenderTarget(this._size,this._multiRenderTargetOptions,!this._drawOnlyOnFirstAttachmentByDefault),this._texture=this._renderTarget.texture}_releaseTextures(){if(this._textures)for(let e=0;e<this._textures.length;e++)this._textures[e]._texture=null,this._textures[e].dispose()}_createTextures(e){let t=this._renderTarget.textures;this._textures=[];for(let s=0;s<t.length;s++){let r=new n.Texture(null,this.getScene());e?.[s]&&(r.name=e[s]),r._texture=t[s],r._texture&&(r._noMipmap=!r._texture.useMipMaps,r._useSRGBBuffer=r._texture._useSRGBBuffer),this._textures.push(r)}}setInternalTexture(e,t,s=!0){if(this.renderTarget&&(0===t&&(this._texture=e),this.renderTarget.setTexture(e,t,s),this.textures[t]||(this.textures[t]=new n.Texture(null,this.getScene()),this.textures[t].name=this._textureNames?.[t]??this.textures[t].name),this.textures[t]._texture=e,this.textures[t]._noMipmap=!e.useMipMaps,this.textures[t]._useSRGBBuffer=e._useSRGBBuffer,this._count=this.renderTarget.textures?this.renderTarget.textures.length:0,this._multiRenderTargetOptions.types&&(this._multiRenderTargetOptions.types[t]=e.type),this._multiRenderTargetOptions.samplingModes&&(this._multiRenderTargetOptions.samplingModes[t]=e.samplingMode),this._multiRenderTargetOptions.useSRGBBuffers&&(this._multiRenderTargetOptions.useSRGBBuffers[t]=e._useSRGBBuffer),this._multiRenderTargetOptions.targetTypes&&-1!==this._multiRenderTargetOptions.targetTypes[t])){let s;s=e.is2DArray?35866:e.isCube?34067:e.is3D?32879:3553,this._multiRenderTargetOptions.targetTypes[t]=s}}setLayerAndFaceIndex(e,t=-1,s=-1){this.textures[e]&&this.renderTarget&&(this._multiRenderTargetOptions.layerIndex&&(this._multiRenderTargetOptions.layerIndex[e]=t),this._multiRenderTargetOptions.faceIndex&&(this._multiRenderTargetOptions.faceIndex[e]=s),this.renderTarget.setLayerAndFaceIndex(e,t,s))}setLayerAndFaceIndices(e,t){this.renderTarget&&(this._multiRenderTargetOptions.layerIndex=e,this._multiRenderTargetOptions.faceIndex=t,this.renderTarget.setLayerAndFaceIndices(e,t))}get samples(){return this._samples}set samples(e){this._renderTarget?this._samples=this._renderTarget.setSamples(e):this._samples=e}resize(e){this._processSizeParameter(e),this._rebuild(!1,void 0,this._textureNames)}updateCount(e,t,s){this._multiRenderTargetOptions.textureCount=e,this._count=e;let r=[],i=[],a=[],n=[],o=[],l=[],u=[],h=[];this._textureNames=s,this._initTypes(e,r,i,a,n,o,l,u,h,t),this._multiRenderTargetOptions.types=r,this._multiRenderTargetOptions.samplingModes=i,this._multiRenderTargetOptions.useSRGBBuffers=a,this._multiRenderTargetOptions.formats=n,this._multiRenderTargetOptions.targetTypes=o,this._multiRenderTargetOptions.faceIndex=l,this._multiRenderTargetOptions.layerIndex=u,this._multiRenderTargetOptions.layerCounts=h,this._multiRenderTargetOptions.labels=s,this._rebuild(!1,!0,s)}_unbindFrameBuffer(e,t){this._renderTarget&&e.unBindMultiColorAttachmentFramebuffer(this._renderTarget,this.isCube,()=>{this.onAfterRenderObservable.notifyObservers(t)})}dispose(e=!1){this._releaseTextures(),e?this._texture=null:this.releaseInternalTextures(),super.dispose()}releaseInternalTextures(){let e=this._renderTarget?.textures;if(e){for(let t=e.length-1;t>=0;t--)this._textures[t]._texture=null;this._renderTarget?.dispose(),this._renderTarget=null}}}var L=e.i(54670),P=e.i(56770),O=e.i(93127);class N{constructor(e){this.name=O.SceneComponentConstants.NAME_GEOMETRYBUFFERRENDERER,this.scene=e}register(){this.scene._gatherRenderTargetsStage.registerStep(O.SceneComponentConstants.STEP_GATHERRENDERTARGETS_GEOMETRYBUFFERRENDERER,this,this._gatherRenderTargets)}rebuild(){}dispose(){}_gatherRenderTargets(e){this.scene._geometryBufferRenderer&&e.push(this.scene._geometryBufferRenderer.getGBuffer())}}let D=!1,v=["diffuseSampler","bumpSampler","reflectivitySampler","albedoSampler","morphTargets","boneSampler","transmissionWeightSampler","subsurfaceWeightSampler","iblShadowSampler"],U=["world","mBones","viewProjection","diffuseMatrix","view","previousWorld","previousViewProjection","mPreviousBones","bumpMatrix","reflectivityMatrix","albedoMatrix","reflectivityColor","albedoColor","reflectionMatrix","vTransmissionWeight","vSubsurfaceWeight","vEyePosition","vTransmissionScatterAnisotropy","vSubsurfaceScatterAnisotropy","shadowTextureSize","metallic","glossiness","vTangentSpaceParams","vBumpInfos","morphTargetInfluences","morphTargetCount","morphTargetTextureInfo","morphTargetTextureIndices","boneTextureInfo"];class B{get normalsAreUnsigned(){return this._normalsAreUnsigned}_linkPrePassRenderer(e){this._linkedWithPrePass=!0,this._prePassRenderer=e,this._multiRenderTarget&&(this._multiRenderTarget.onClearObservable.clear(),this._multiRenderTarget.onClearObservable.add(()=>{}))}_unlinkPrePassRenderer(){this._linkedWithPrePass=!1,this._createRenderTargets()}_resetLayout(){this._enableDepth=!0,this._enableNormal=!0,this._enablePosition=!1,this._enableReflectivity=!1,this._enableVelocity=!1,this._enableVelocityLinear=!1,this._enableScreenspaceDepth=!1,this._enableIrradiance=!1,this._attachmentsFromPrePass=[]}_forceTextureType(e,t){e===B.POSITION_TEXTURE_TYPE?(this._positionIndex=t,this._enablePosition=!0):e===B.VELOCITY_TEXTURE_TYPE?(this._velocityIndex=t,this._enableVelocity=!0):e===B.VELOCITY_LINEAR_TEXTURE_TYPE?(this._velocityLinearIndex=t,this._enableVelocityLinear=!0):e===B.REFLECTIVITY_TEXTURE_TYPE?(this._reflectivityIndex=t,this._enableReflectivity=!0):e===B.DEPTH_TEXTURE_TYPE?(this._depthIndex=t,this._enableDepth=!0):e===B.NORMAL_TEXTURE_TYPE?(this._normalIndex=t,this._enableNormal=!0):e===B.SCREENSPACE_DEPTH_TEXTURE_TYPE?(this._screenspaceDepthIndex=t,this._enableScreenspaceDepth=!0):e===B.IRRADIANCE_TEXTURE_TYPE&&(this._irradianceIndex=t,this._enableIrradiance=!0)}_setAttachments(e){this._attachmentsFromPrePass=e}_linkInternalTexture(e){this._multiRenderTarget.setInternalTexture(e,0,!1)}get renderList(){return this._multiRenderTarget.renderList}set renderList(e){this._multiRenderTarget.renderList=e}get isSupported(){return this._multiRenderTarget.isSupported}getTextureIndex(e){switch(e){case B.POSITION_TEXTURE_TYPE:return this._positionIndex;case B.VELOCITY_TEXTURE_TYPE:return this._velocityIndex;case B.VELOCITY_LINEAR_TEXTURE_TYPE:return this._velocityLinearIndex;case B.REFLECTIVITY_TEXTURE_TYPE:return this._reflectivityIndex;case B.DEPTH_TEXTURE_TYPE:return this._depthIndex;case B.NORMAL_TEXTURE_TYPE:return this._normalIndex;case B.SCREENSPACE_DEPTH_TEXTURE_TYPE:return this._screenspaceDepthIndex;case B.IRRADIANCE_TEXTURE_TYPE:return this._irradianceIndex;default:return -1}}get enableDepth(){return this._enableDepth}set enableDepth(e){this._enableDepth=e,this._linkedWithPrePass||(this.dispose(),this._createRenderTargets())}get enableNormal(){return this._enableNormal}set enableNormal(e){this._enableNormal=e,this._linkedWithPrePass||(this.dispose(),this._createRenderTargets())}get enablePosition(){return this._enablePosition}set enablePosition(e){this._enablePosition=e,this._linkedWithPrePass||(this.dispose(),this._createRenderTargets())}get enableVelocity(){return this._enableVelocity}set enableVelocity(e){this._enableVelocity=e,e||(this._previousTransformationMatrices={}),this._linkedWithPrePass||(this.dispose(),this._createRenderTargets()),this._scene.needsPreviousWorldMatrices=e}get enableVelocityLinear(){return this._enableVelocityLinear}set enableVelocityLinear(e){this._enableVelocityLinear=e,this._linkedWithPrePass||(this.dispose(),this._createRenderTargets())}get enableReflectivity(){return this._enableReflectivity}set enableReflectivity(e){this._enableReflectivity=e,this._linkedWithPrePass||(this.dispose(),this._createRenderTargets())}get enableScreenspaceDepth(){return this._enableScreenspaceDepth}set enableScreenspaceDepth(e){this._enableScreenspaceDepth=e,this._linkedWithPrePass||(this.dispose(),this._createRenderTargets())}get enableIrradiance(){return this._enableIrradiance}set enableIrradiance(e){this._enableIrradiance=e,this._linkedWithPrePass||(this.dispose(),this._createRenderTargets())}get scene(){return this._scene}get ratio(){return"object"==typeof this._ratioOrDimensions?1:this._ratioOrDimensions}get shaderLanguage(){return this._shaderLanguage}constructor(e,t=1,s=15,r){this._previousTransformationMatrices={},this._previousBonesTransformationMatrices={},this.excludedSkinnedMeshesFromVelocity=[],this.renderTransparentMeshes=!0,this.generateNormalsInWorldSpace=!1,this._normalsAreUnsigned=!1,this._resizeObserver=null,this._enableDepth=!0,this._enableNormal=!0,this._enablePosition=!1,this._enableVelocity=!1,this._enableVelocityLinear=!1,this._enableReflectivity=!1,this._enableScreenspaceDepth=!1,this._enableIrradiance=!1,this._clearColor=new i.Color4(0,0,0,0),this._clearDepthColor=new i.Color4(0,0,0,1),this._positionIndex=-1,this._velocityIndex=-1,this._velocityLinearIndex=-1,this._reflectivityIndex=-1,this._depthIndex=-1,this._normalIndex=-1,this._screenspaceDepthIndex=-1,this._irradianceIndex=-1,this._linkedWithPrePass=!1,this.generateIrradianceWithScatterMask=!1,this.useSpecificClearForDepthTexture=!1,this._shaderLanguage=0,this._shadersLoaded=!1,this._scene=e,this._ratioOrDimensions=t,this._useUbo=e.getEngine().supportsUniformBuffers,this._depthFormat=s,this._textureTypesAndFormats=r||{},this._initShaderSourceAsync(),function(e){D||(D=!0,Object.defineProperty(P.Scene.prototype,"geometryBufferRenderer",{get:function(){return this._geometryBufferRenderer},set:function(e){e&&e.isSupported&&(this._geometryBufferRenderer=e)},enumerable:!0,configurable:!0}),P.Scene.prototype.enableGeometryBufferRenderer=function(t=1,s=15,r){return this._geometryBufferRenderer||(this._geometryBufferRenderer=new e(this,t,s,r),this._geometryBufferRenderer.isSupported||(this._geometryBufferRenderer=null)),this._geometryBufferRenderer},P.Scene.prototype.disableGeometryBufferRenderer=function(){this._geometryBufferRenderer&&(this._geometryBufferRenderer.dispose(),this._geometryBufferRenderer=null)},e._SceneComponentInitialization=e=>{let t=e._getComponent(O.SceneComponentConstants.NAME_GEOMETRYBUFFERRENDERER);t||(t=new N(e),e._addComponent(t))})}(B),B._SceneComponentInitialization(this._scene),this._createRenderTargets()}async _initShaderSourceAsync(){this._scene.getEngine().isWebGPU&&!B.ForceGLSL?(this._shaderLanguage=1,await Promise.all([e.A(62923),e.A(11426)])):await Promise.all([e.A(74517),e.A(12850)]),this._shadersLoaded=!0}isReady(e,t){if(!this._shadersLoaded)return!1;let s=e.getMaterial();if(s&&s.disableDepthWrite||"GaussianSplattingMesh"===e.getMesh().getClassName())return!1;let r=[],i=[p.VertexBuffer.PositionKind],a=e.getMesh();a.isVerticesDataPresent(p.VertexBuffer.NormalKind)&&(r.push("#define HAS_NORMAL_ATTRIBUTE"),i.push(p.VertexBuffer.NormalKind));let n=!1,o=!1;if(s){let e=!1;if(s.needAlphaTestingForMesh(a)&&s.getAlphaTestTexture()&&(r.push("#define ALPHATEST"),r.push(`#define ALPHATEST_UV${s.getAlphaTestTexture().coordinatesIndex+1}`),e=!0),(s.bumpTexture||s.normalTexture||s.geometryNormalTexture)&&f.MaterialFlags.BumpTextureEnabled){let t=s.bumpTexture||s.normalTexture||s.geometryNormalTexture;r.push("#define BUMP"),r.push(`#define BUMP_UV${t.coordinatesIndex+1}`),e=!0}if(this._enableReflectivity){let t=!1;"PBRMetallicRoughnessMaterial"===s.getClassName()?(s.metallicRoughnessTexture&&(r.push("#define ORMTEXTURE"),r.push(`#define REFLECTIVITY_UV${s.metallicRoughnessTexture.coordinatesIndex+1}`),r.push("#define METALLICWORKFLOW"),e=!0,t=!0),null!=s.metallic&&(r.push("#define METALLIC"),r.push("#define METALLICWORKFLOW"),t=!0),null!=s.roughness&&(r.push("#define ROUGHNESS"),r.push("#define METALLICWORKFLOW"),t=!0),t&&(s.baseTexture&&(r.push("#define ALBEDOTEXTURE"),r.push(`#define ALBEDO_UV${s.baseTexture.coordinatesIndex+1}`),s.baseTexture.gammaSpace&&r.push("#define GAMMAALBEDO"),e=!0),s.baseColor&&r.push("#define ALBEDOCOLOR"))):"PBRSpecularGlossinessMaterial"===s.getClassName()?(s.specularGlossinessTexture?(r.push("#define SPECULARGLOSSINESSTEXTURE"),r.push(`#define REFLECTIVITY_UV${s.specularGlossinessTexture.coordinatesIndex+1}`),e=!0,s.specularGlossinessTexture.gammaSpace&&r.push("#define GAMMAREFLECTIVITYTEXTURE")):s.specularColor&&r.push("#define REFLECTIVITYCOLOR"),null!=s.glossiness&&r.push("#define GLOSSINESS")):"PBRMaterial"===s.getClassName()?(s.metallicTexture&&(r.push("#define ORMTEXTURE"),r.push(`#define REFLECTIVITY_UV${s.metallicTexture.coordinatesIndex+1}`),r.push("#define METALLICWORKFLOW"),e=!0,t=!0),null!=s.metallic&&(r.push("#define METALLIC"),r.push("#define METALLICWORKFLOW"),t=!0),null!=s.roughness&&(r.push("#define ROUGHNESS"),r.push("#define METALLICWORKFLOW"),t=!0),t?(s.albedoTexture&&(r.push("#define ALBEDOTEXTURE"),r.push(`#define ALBEDO_UV${s.albedoTexture.coordinatesIndex+1}`),s.albedoTexture.gammaSpace&&r.push("#define GAMMAALBEDO"),e=!0),s.albedoColor&&r.push("#define ALBEDOCOLOR")):(s.reflectivityTexture?(r.push("#define SPECULARGLOSSINESSTEXTURE"),r.push(`#define REFLECTIVITY_UV${s.reflectivityTexture.coordinatesIndex+1}`),s.reflectivityTexture.gammaSpace&&r.push("#define GAMMAREFLECTIVITYTEXTURE"),e=!0):s.reflectivityColor&&r.push("#define REFLECTIVITYCOLOR"),null!=s.microSurface&&r.push("#define GLOSSINESS"))):"StandardMaterial"===s.getClassName()?(s.specularTexture&&(r.push("#define REFLECTIVITYTEXTURE"),r.push(`#define REFLECTIVITY_UV${s.specularTexture.coordinatesIndex+1}`),s.specularTexture.gammaSpace&&r.push("#define GAMMAREFLECTIVITYTEXTURE"),e=!0),s.specularColor&&r.push("#define REFLECTIVITYCOLOR")):"OpenPBRMaterial"===s.getClassName()&&(r.push("#define METALLIC"),r.push("#define ROUGHNESS"),s._useRoughnessFromMetallicTextureGreen&&s.baseMetalnessTexture?(r.push("#define ORMTEXTURE"),r.push(`#define REFLECTIVITY_UV${s.baseMetalnessTexture.coordinatesIndex+1}`),e=!0):s.baseMetalnessTexture?(r.push("#define METALLIC_TEXTURE"),r.push(`#define METALLIC_UV${s.baseMetalnessTexture.coordinatesIndex+1}`),e=!0):s.specularRoughnessTexture&&(r.push("#define ROUGHNESS_TEXTURE"),r.push(`#define ROUGHNESS_UV${s.specularRoughnessTexture.coordinatesIndex+1}`),e=!0),s.baseColorTexture&&(r.push("#define ALBEDOTEXTURE"),r.push(`#define ALBEDO_UV${s.baseColorTexture.coordinatesIndex+1}`),s.baseColorTexture.gammaSpace&&r.push("#define GAMMAALBEDO"),e=!0),s.baseColor&&r.push("#define ALBEDOCOLOR"))}this._enableIrradiance&&this.generateIrradianceWithScatterMask&&(r.push("#define IRRADIANCE_SCATTER_MASK"),"OpenPBRMaterial"===s.getClassName()&&(s.subsurfaceWeight>0&&s.subsurfaceWeightTexture&&(r.push("#define SUBSURFACE_WEIGHT"),r.push(`#define SUBSURFACEWEIGHT_UV${s.subsurfaceWeightTexture.coordinatesIndex+1}`),e=!0),s.transmissionWeight>0&&s.transmissionWeightTexture&&(r.push("#define TRANSMISSION_WEIGHT"),r.push(`#define TRANSMISSIONWEIGHT_UV${s.transmissionWeightTexture.coordinatesIndex+1}`),e=!0))),e&&(r.push("#define NEED_UV"),a.isVerticesDataPresent(p.VertexBuffer.UVKind)&&(i.push(p.VertexBuffer.UVKind),r.push("#define UV1"),n=!0),a.isVerticesDataPresent(p.VertexBuffer.UV2Kind)&&(i.push(p.VertexBuffer.UV2Kind),r.push("#define UV2"),o=!0))}if(this._enableDepth&&(r.push("#define DEPTH"),r.push("#define DEPTH_INDEX "+this._depthIndex)),this._enableNormal&&(r.push("#define NORMAL"),r.push("#define NORMAL_INDEX "+this._normalIndex)),this._enablePosition&&(r.push("#define POSITION"),r.push("#define POSITION_INDEX "+this._positionIndex)),this._enableVelocity&&(r.push("#define VELOCITY"),r.push("#define VELOCITY_INDEX "+this._velocityIndex),-1===this.excludedSkinnedMeshesFromVelocity.indexOf(a)&&r.push("#define BONES_VELOCITY_ENABLED")),this._enableVelocityLinear&&(r.push("#define VELOCITY_LINEAR"),r.push("#define VELOCITY_LINEAR_INDEX "+this._velocityLinearIndex),-1===this.excludedSkinnedMeshesFromVelocity.indexOf(a)&&r.push("#define BONES_VELOCITY_ENABLED")),this._enableReflectivity&&(r.push("#define REFLECTIVITY"),r.push("#define REFLECTIVITY_INDEX "+this._reflectivityIndex)),this._enableScreenspaceDepth&&-1!==this._screenspaceDepthIndex&&(r.push("#define SCREENSPACE_DEPTH_INDEX "+this._screenspaceDepthIndex),r.push("#define SCREENSPACE_DEPTH")),this._enableIrradiance&&-1!==this._irradianceIndex){r.push("#define IRRADIANCE_INDEX "+this._irradianceIndex),r.push("#define IRRADIANCE");let e=this._scene;if(e.environmentTexture){let t={},i=!1,a=0;for(let n in("OpenPBRMaterial"===s.getClassName()||"StandardMaterial"===s.getClassName()||"PBRMetallicRoughnessMaterial"===s.getClassName()||"PBRSpecularGlossinessMaterial"===s.getClassName()||"PBRMaterial"===s.getClassName())&&(i=!!s.realtimeFiltering,a=s.realtimeFilteringQuality||0),(0,d.PrepareDefinesForIBL)(e,e.environmentTexture,t,i,a,!0),t)t[n]&&r.push("#define "+n);t.USEIRRADIANCEMAP||r.push("#define SPHERICAL_HARMONICS");let n=e.postProcessRenderPipelineManager.supportedPipelines.find(e=>"IBLShadowsRenderPipeline"===e.getClassName());n&&n._getAccumulatedTexture()&&(r.push("#define IBL_SHADOW_TEXTURE"),n.coloredShadows&&r.push("#define COLORED_IBL_SHADOWS"))}}this.generateNormalsInWorldSpace&&r.push("#define NORMAL_WORLDSPACE"),this._normalsAreUnsigned&&r.push("#define ENCODE_NORMAL"),a.useBones&&a.computeBonesUsingShaders&&a.skeleton?(i.push(p.VertexBuffer.MatricesIndicesKind),i.push(p.VertexBuffer.MatricesWeightsKind),a.numBoneInfluencers>4&&(i.push(p.VertexBuffer.MatricesIndicesExtraKind),i.push(p.VertexBuffer.MatricesWeightsExtraKind)),r.push("#define NUM_BONE_INFLUENCERS "+a.numBoneInfluencers),r.push("#define BONETEXTURE "+a.skeleton.isUsingTextureForMatrices),r.push("#define BonesPerMesh "+(a.skeleton.bones.length+1))):(r.push("#define NUM_BONE_INFLUENCERS 0"),r.push("#define BONETEXTURE false"),r.push("#define BonesPerMesh 0"));let l=a.morphTargetManager?(0,d.PrepareDefinesAndAttributesForMorphTargets)(a.morphTargetManager,r,i,a,!0,!0,!1,n,o,!1):0;t&&(r.push("#define INSTANCES"),(0,d.PushAttributesForInstances)(i,this._enableVelocity||this._enableVelocityLinear),e.getRenderingMesh().hasThinInstances&&r.push("#define THIN_INSTANCES")),this._linkedWithPrePass?r.push("#define SCENE_MRT_COUNT "+this._attachmentsFromPrePass.length):r.push("#define SCENE_MRT_COUNT "+this._multiRenderTarget.textures.length),(0,T.PrepareStringDefinesForClipPlanes)(s,this._scene,r);let u=this._scene.getEngine(),h=e._getDrawWrapper(void 0,!0),_=h.defines,c=r.join("\n");return _!==c&&h.setEffect(u.createEffect("geometry",{attributes:i,uniformsNames:U,samplers:v,defines:c,onCompiled:null,fallbacks:null,onError:null,uniformBuffersNames:["Scene"],indexParameters:{buffersCount:this._multiRenderTarget.textures.length-1,maxSimultaneousMorphTargets:l},shaderLanguage:this.shaderLanguage},u),c),h.effect.isReady()}getGBuffer(){return this._multiRenderTarget}get samples(){return this._multiRenderTarget.samples}set samples(e){this._multiRenderTarget.samples=e}dispose(){this._resizeObserver&&(this._scene.getEngine().onResizeObservable.remove(this._resizeObserver),this._resizeObserver=null),this._multiRenderTarget?.renderTarget&&this.scene.getEngine()._currentRenderTarget===this._multiRenderTarget.renderTarget&&this.scene.getEngine().unBindFramebuffer(this._multiRenderTarget?.renderTarget),this.getGBuffer().dispose()}_assignRenderTargetIndices(){let e=[],t=[],s=0;return this._enableDepth&&(this._depthIndex=s,s++,e.push("gBuffer_Depth"),t.push(this._textureTypesAndFormats[B.DEPTH_TEXTURE_TYPE])),this._enableNormal&&(this._normalIndex=s,s++,e.push("gBuffer_Normal"),t.push(this._textureTypesAndFormats[B.NORMAL_TEXTURE_TYPE])),this._enablePosition&&(this._positionIndex=s,s++,e.push("gBuffer_Position"),t.push(this._textureTypesAndFormats[B.POSITION_TEXTURE_TYPE])),this._enableVelocity&&(this._velocityIndex=s,s++,e.push("gBuffer_Velocity"),t.push(this._textureTypesAndFormats[B.VELOCITY_TEXTURE_TYPE])),this._enableVelocityLinear&&(this._velocityLinearIndex=s,s++,e.push("gBuffer_VelocityLinear"),t.push(this._textureTypesAndFormats[B.VELOCITY_LINEAR_TEXTURE_TYPE])),this._enableReflectivity&&(this._reflectivityIndex=s,s++,e.push("gBuffer_Reflectivity"),t.push(this._textureTypesAndFormats[B.REFLECTIVITY_TEXTURE_TYPE])),this._enableScreenspaceDepth&&(this._screenspaceDepthIndex=s,s++,e.push("gBuffer_ScreenspaceDepth"),t.push(this._textureTypesAndFormats[B.SCREENSPACE_DEPTH_TEXTURE_TYPE])),this._enableIrradiance&&(this._irradianceIndex=s,s++,e.push("gBuffer_Irradiance"),t.push(this._textureTypesAndFormats[B.IRRADIANCE_TEXTURE_TYPE])),[s,e,t]}_createRenderTargets(){let e=this._scene.getEngine(),[t,s,r]=this._assignRenderTargetIndices(),i=0;e._caps.textureFloat&&e._caps.textureFloatLinearFiltering?i=1:e._caps.textureHalfFloat&&e._caps.textureHalfFloatLinearFiltering&&(i=2);let a=void 0!==this._ratioOrDimensions.width?this._ratioOrDimensions:{width:e.getRenderWidth()*this._ratioOrDimensions,height:e.getRenderHeight()*this._ratioOrDimensions},l=[],u=[],h=[];for(let e of r)e?(l.push(e.textureType),u.push(e.textureFormat),h.push(e.samplingMode??2)):(l.push(i),u.push(5),h.push(2));if(this._normalsAreUnsigned=11===l[B.NORMAL_TEXTURE_TYPE]||13===l[B.NORMAL_TEXTURE_TYPE],this._multiRenderTarget=new b("gBuffer",a,t,this._scene,{generateMipMaps:!1,generateDepthTexture:!0,types:l,formats:u,samplingModes:h,depthTextureFormat:this._depthFormat},s.concat("gBuffer_DepthBuffer")),!this.isSupported)return;this._multiRenderTarget.wrapU=n.Texture.CLAMP_ADDRESSMODE,this._multiRenderTarget.wrapV=n.Texture.CLAMP_ADDRESSMODE,this._multiRenderTarget.refreshRate=1,this._multiRenderTarget.renderParticles=!1,this._multiRenderTarget.renderList=null;let _=[!0],c=[!1],p=[!0];for(let e=1;e<t;++e)_.push(!0),p.push(!1),c.push(!0);let m=e.buildTextureLayout(_),g=e.buildTextureLayout(c),R=e.buildTextureLayout(p);this._multiRenderTarget.onClearObservable.add(e=>{e.bindAttachments(this.useSpecificClearForDepthTexture?g:m),e.clear(this._clearColor,!0,!0,!0),this.useSpecificClearForDepthTexture&&(e.bindAttachments(R),e.clear(this._clearDepthColor,!0,!0,!0)),e.bindAttachments(m)}),this._resizeObserver=e.onResizeObservable.add(()=>{if(this._multiRenderTarget){let t=void 0!==this._ratioOrDimensions.width?this._ratioOrDimensions:{width:e.getRenderWidth()*this._ratioOrDimensions,height:e.getRenderHeight()*this._ratioOrDimensions};this._multiRenderTarget.resize(t)}});let A=e=>{let t=e.getRenderingMesh(),s=e.getEffectiveMesh(),r=this._scene,i=r.getEngine(),a=e.getMaterial();if(!a)return;if(s._internalAbstractMeshDataInfo._isActiveIntermediate=!1,(this._enableVelocity||this._enableVelocityLinear)&&!this._previousTransformationMatrices[s.uniqueId]&&(this._previousTransformationMatrices[s.uniqueId]={world:S.Matrix.Identity(),viewProjection:r.getTransformMatrix()},t.skeleton)){let e=t.skeleton.getTransformMatrices(t);this._previousBonesTransformationMatrices[t.uniqueId]=this._copyBonesTransformationMatrices(e,new Float32Array(e.length))}let n=t._getInstancesRenderList(e._id,!!e.getReplacementMesh());if(n.mustReturn)return;let l=i.getCaps().instancedArrays&&(null!==n.visibleInstances[e._id]||t.hasThinInstances),u=s.getWorldMatrix();if(this.isReady(e,l)){let h,_=e._getDrawWrapper();if(!_)return;let c=_.effect;if(i.enableEffect(_),l||t._bind(e,c,a.fillMode),this._useUbo?((0,d.BindSceneUniformBuffer)(c,this._scene.getSceneUniformBuffer()),this._scene.finalizeSceneUbo()):(c.setMatrix("viewProjection",r.getTransformMatrix()),c.setMatrix("view",r.getViewMatrix()),this._scene.bindEyePosition(c,"vEyePosition")),!t._instanceDataStorage.isFrozen&&(a.backFaceCulling||null!==a.sideOrientation)){let e=s._getWorldMatrixDeterminant();h=a._getEffectiveOrientation(t),e<0&&(h=h===o.Material.ClockWiseSideOrientation?o.Material.CounterClockWiseSideOrientation:o.Material.ClockWiseSideOrientation)}else h=t._effectiveSideOrientation;if(a._preBind(_,h),a.needAlphaTestingForMesh(s)){let e=a.getAlphaTestTexture();e&&(c.setTexture("diffuseSampler",e),c.setMatrix("diffuseMatrix",e.getTextureMatrix()))}if((a.bumpTexture||a.normalTexture||a.geometryNormalTexture)&&r.getEngine().getCaps().standardDerivatives&&f.MaterialFlags.BumpTextureEnabled){let e=a.bumpTexture||a.normalTexture||a.geometryNormalTexture;c.setFloat3("vBumpInfos",e.coordinatesIndex,1/e.level,a.parallaxScaleBias),c.setMatrix("bumpMatrix",e.getTextureMatrix()),c.setTexture("bumpSampler",e),c.setFloat2("vTangentSpaceParams",a.invertNormalMapX?-1:1,a.invertNormalMapY?-1:1)}if(this._enableReflectivity&&("PBRMetallicRoughnessMaterial"===a.getClassName()?(null!==a.metallicRoughnessTexture&&(c.setTexture("reflectivitySampler",a.metallicRoughnessTexture),c.setMatrix("reflectivityMatrix",a.metallicRoughnessTexture.getTextureMatrix())),null!==a.metallic&&c.setFloat("metallic",a.metallic),null!==a.roughness&&c.setFloat("glossiness",1-a.roughness),null!==a.baseTexture&&(c.setTexture("albedoSampler",a.baseTexture),c.setMatrix("albedoMatrix",a.baseTexture.getTextureMatrix())),null!==a.baseColor&&c.setColor3("albedoColor",a.baseColor)):"PBRSpecularGlossinessMaterial"===a.getClassName()?(null!==a.specularGlossinessTexture?(c.setTexture("reflectivitySampler",a.specularGlossinessTexture),c.setMatrix("reflectivityMatrix",a.specularGlossinessTexture.getTextureMatrix())):null!==a.specularColor&&c.setColor3("reflectivityColor",a.specularColor),null!==a.glossiness&&c.setFloat("glossiness",a.glossiness)):"PBRMaterial"===a.getClassName()?(null!==a.metallicTexture&&(c.setTexture("reflectivitySampler",a.metallicTexture),c.setMatrix("reflectivityMatrix",a.metallicTexture.getTextureMatrix())),null!==a.metallic&&c.setFloat("metallic",a.metallic),null!==a.roughness&&c.setFloat("glossiness",1-a.roughness),null!==a.roughness||null!==a.metallic||null!==a.metallicTexture?(null!==a.albedoTexture&&(c.setTexture("albedoSampler",a.albedoTexture),c.setMatrix("albedoMatrix",a.albedoTexture.getTextureMatrix())),null!==a.albedoColor&&c.setColor3("albedoColor",a.albedoColor)):(null!==a.reflectivityTexture?(c.setTexture("reflectivitySampler",a.reflectivityTexture),c.setMatrix("reflectivityMatrix",a.reflectivityTexture.getTextureMatrix())):null!==a.reflectivityColor&&c.setColor3("reflectivityColor",a.reflectivityColor),null!==a.microSurface&&c.setFloat("glossiness",a.microSurface))):"StandardMaterial"===a.getClassName()?(null!==a.specularTexture&&(c.setTexture("reflectivitySampler",a.specularTexture),c.setMatrix("reflectivityMatrix",a.specularTexture.getTextureMatrix())),null!==a.specularColor&&c.setColor3("reflectivityColor",a.specularColor)):"OpenPBRMaterial"===a.getClassName()&&(a._useRoughnessFromMetallicTextureGreen&&a.baseMetalnessTexture?(c.setTexture("reflectivitySampler",a.baseMetalnessTexture),c.setMatrix("reflectivityMatrix",a.baseMetalnessTexture.getTextureMatrix())):a.baseMetalnessTexture?(c.setTexture("metallicSampler",a.baseMetalnessTexture),c.setMatrix("metallicMatrix",a.baseMetalnessTexture.getTextureMatrix())):a.specularRoughnessTexture&&(c.setTexture("roughnessSampler",a.specularRoughnessTexture),c.setMatrix("roughnessMatrix",a.specularRoughnessTexture.getTextureMatrix())),c.setFloat("metallic",a.baseMetalness),c.setFloat("glossiness",1-a.specularRoughness),null!==a.baseColorTexture&&(c.setTexture("albedoSampler",a.baseColorTexture),c.setMatrix("albedoMatrix",a.baseColorTexture.getTextureMatrix())),null!==a.baseColor&&c.setColor3("albedoColor",a.baseColor))),this._enableIrradiance&&r.environmentTexture){let e=r.environmentTexture,t=r.postProcessRenderPipelineManager.supportedPipelines.find(e=>"IBLShadowsRenderPipeline"===e.getClassName());if(t){let e=t._getAccumulatedTexture();e&&(c.setTexture("iblShadowSampler",e),c.setFloat2("shadowTextureSize",e.getSize().width,e.getSize().height))}if(c.setMatrix("reflectionMatrix",e.getReflectionTextureMatrix()),c.setFloat2("vReflectionInfos",e.level*r.iblIntensity,0),c.setTexture("reflectionSampler",e),e.irradianceTexture&&(c.setTexture("irradianceSampler",e.irradianceTexture),e.irradianceTexture._dominantDirection&&c.setVector3("vReflectionDominantDirection",e.irradianceTexture._dominantDirection)),e.sphericalPolynomial){let t=e.sphericalPolynomial;if(t.preScaledHarmonics){let e=t.preScaledHarmonics;c.setVector3("vSphericalL00",e.l00),c.setVector3("vSphericalL1_1",e.l1_1),c.setVector3("vSphericalL10",e.l10),c.setVector3("vSphericalL11",e.l11),c.setVector3("vSphericalL2_2",e.l2_2),c.setVector3("vSphericalL2_1",e.l2_1),c.setVector3("vSphericalL20",e.l20),c.setVector3("vSphericalL21",e.l21),c.setVector3("vSphericalL22",e.l22)}else c.setFloat3("vSphericalX",t.x.x,t.x.y,t.x.z),c.setFloat3("vSphericalY",t.y.x,t.y.y,t.y.z),c.setFloat3("vSphericalZ",t.z.x,t.z.y,t.z.z),c.setFloat3("vSphericalXX_ZZ",t.xx.x-t.zz.x,t.xx.y-t.zz.y,t.xx.z-t.zz.z),c.setFloat3("vSphericalYY_ZZ",t.yy.x-t.zz.x,t.yy.y-t.zz.y,t.yy.z-t.zz.z),c.setFloat3("vSphericalZZ",t.zz.x,t.zz.y,t.zz.z),c.setFloat3("vSphericalXY",t.xy.x,t.xy.y,t.xy.z),c.setFloat3("vSphericalYZ",t.yz.x,t.yz.y,t.yz.z),c.setFloat3("vSphericalZX",t.zx.x,t.zx.y,t.zx.z)}this.generateIrradianceWithScatterMask&&"OpenPBRMaterial"===a.getClassName()&&(c.setFloat("vSubsurfaceWeight",a.subsurfaceWeight),a.subsurfaceWeightTexture&&(c.setTexture("subsurfaceWeightSampler",a.subsurfaceWeightTexture),c.setMatrix("subsurfaceWeightMatrix",a.subsurfaceWeightTexture.getTextureMatrix())),c.setFloat("vTransmissionWeight",a.transmissionWeight),a.transmissionWeightTexture&&(c.setTexture("transmissionWeightSampler",a.transmissionWeightTexture),c.setMatrix("transmissionWeightMatrix",a.transmissionWeightTexture.getTextureMatrix())),c.setFloat("vTransmissionScatterAnisotropy",a.transmissionScatterAnisotropy),c.setFloat("vSubsurfaceScatterAnisotropy",a.subsurfaceScatterAnisotropy))}if((0,T.BindClipPlane)(c,a,this._scene),t.useBones&&t.computeBonesUsingShaders&&t.skeleton){let e=t.skeleton;if(e.isUsingTextureForMatrices&&c.getUniformIndex("boneTextureInfo")>-1){let s=e.getTransformMatrixTexture(t);c.setTexture("boneSampler",s),c.setFloat2("boneTextureInfo",e._textureWidth,e._textureHeight)}else c.setMatrices("mBones",t.skeleton.getTransformMatrices(t));(this._enableVelocity||this._enableVelocityLinear)&&c.setMatrices("mPreviousBones",this._previousBonesTransformationMatrices[t.uniqueId])}(0,d.BindMorphTargetParameters)(t,c),t.morphTargetManager&&t.morphTargetManager.isUsingTextureForTargets&&t.morphTargetManager._bind(c),(this._enableVelocity||this._enableVelocityLinear)&&(c.setMatrix("previousWorld",this._previousTransformationMatrices[s.uniqueId].world),c.setMatrix("previousViewProjection",this._previousTransformationMatrices[s.uniqueId].viewProjection)),l&&t.hasThinInstances&&c.setMatrix("world",u),t._processRendering(s,e,c,a.fillMode,n,l,(e,t)=>{e||c.setMatrix("world",t)})}(this._enableVelocity||this._enableVelocityLinear)&&(this._previousTransformationMatrices[s.uniqueId].world=u.clone(),this._previousTransformationMatrices[s.uniqueId].viewProjection=this._scene.getTransformMatrix().clone(),t.skeleton&&this._copyBonesTransformationMatrices(t.skeleton.getTransformMatrices(t),this._previousBonesTransformationMatrices[s.uniqueId]))};this._multiRenderTarget.customIsReadyFunction=(t,s,r)=>{if((r||0===s)&&t.subMeshes)for(let s=0;s<t.subMeshes.length;++s){let r=t.subMeshes[s],i=r.getMaterial(),a=r.getRenderingMesh();if(!i)continue;let n=a._getInstancesRenderList(r._id,!!r.getReplacementMesh()),o=e.getCaps().instancedArrays&&(null!==n.visibleInstances[r._id]||a.hasThinInstances);if(!this.isReady(r,o))return!1}return!0},this._multiRenderTarget.customRenderFunction=(t,s,r,i)=>{let a;if(this._linkedWithPrePass){if(!this._prePassRenderer.enabled)return;this._scene.getEngine().bindAttachments(this._attachmentsFromPrePass)}if(i.length){for(e.setColorWrite(!1),a=0;a<i.length;a++)A(i.data[a]);e.setColorWrite(!0)}for(a=0;a<t.length;a++)A(t.data[a]);for(e.setDepthWrite(!1),a=0;a<s.length;a++)A(s.data[a]);if(this.renderTransparentMeshes)for(a=0;a<r.length;a++)A(r.data[a]);e.setDepthWrite(!0)}}_copyBonesTransformationMatrices(e,t){for(let s=0;s<e.length;s++)t[s]=e[s];return t}}B.ForceGLSL=!1,B.DEPTH_TEXTURE_TYPE=0,B.NORMAL_TEXTURE_TYPE=1,B.POSITION_TEXTURE_TYPE=2,B.VELOCITY_TEXTURE_TYPE=3,B.REFLECTIVITY_TEXTURE_TYPE=4,B.SCREENSPACE_DEPTH_TEXTURE_TYPE=5,B.VELOCITY_LINEAR_TEXTURE_TYPE=6,B.IRRADIANCE_TEXTURE_TYPE=7,B._SceneComponentInitialization=e=>{throw(0,L._WarnImport)("GeometryBufferRendererSceneComponent")};var k=e.i(48477);let G={effect:null,subMesh:null};function V(e){if("number"==typeof e)return 1;if(e instanceof S.Vector2)return 2;if(e instanceof S.Vector3||e instanceof i.Color3)return 3;if(e instanceof S.Vector4||e instanceof i.Color4)return 4;throw Error("Unsupported OpenPBR property type.")}class z{populateVectorFromLinkedProperties(e){let t=V(e);for(let e in this.linkedProperties){let s=this.linkedProperties[e],r=s.numComponents;if(t<r||s.targetUniformComponentOffset>t-r)return void(1==r?R.Logger.Error(`Float property ${s.name} has an offset that is too large.`):R.Logger.Error(`Vector${r} property ${s.name} won't fit in Vector${t} or has an offset that is too large.`));"number"==typeof s.value?z._tmpArray[s.targetUniformComponentOffset]=s.value:s.value.toArray(z._tmpArray,s.targetUniformComponentOffset)}e.fromArray(z._tmpArray)}constructor(e,t){this.linkedProperties={},this.firstLinkedKey="",this.name=e,this.numComponents=t}}z._tmpArray=[0,0,0,0];class H{constructor(e,t,s,r,i=0,a){this.targetUniformComponentNum=4,this.targetUniformComponentOffset=0,this.name=e,this.targetUniformName=s,this.defaultValue=t,this.value=t,this.targetUniformComponentNum=r,this.targetUniformComponentOffset=i,this.requiredDefine=a}get numComponents(){return"number"==typeof this.defaultValue?1:V(this.defaultValue)}}class W{get samplerName(){return this.samplerPrefix+"Sampler"}get samplerInfoName(){return"v"+this.samplerPrefix.charAt(0).toUpperCase()+this.samplerPrefix.slice(1)+"Infos"}get samplerMatrixName(){return this.samplerPrefix+"Matrix"}constructor(e,t,s){this.value=null,this.samplerPrefix="",this.textureDefine="",this.name=e,this.samplerPrefix=t,this.textureDefine=s}}class w extends(0,E.PrepassDefinesMixin)((0,A.UVDefinesMixin)(u.MaterialDefines)){}class X extends x(w){}class Y extends(0,h.ImageProcessingDefinesMixin)(X){constructor(e){super(e),this.NUM_SAMPLES="0",this.REALTIME_FILTERING=!1,this.IBL_CDF_FILTERING=!1,this.LIGHTCOUNT=0,this.VERTEXCOLOR=!1,this.BAKED_VERTEX_ANIMATION_TEXTURE=!1,this.VERTEXALPHA=!1,this.ALPHATEST=!1,this.DEPTHPREPASS=!1,this.ALPHABLEND=!1,this.ALPHA_FROM_BASE_COLOR_TEXTURE=!1,this.ALPHATESTVALUE="0.5",this.PREMULTIPLYALPHA=!1,this.REFLECTIVITY_GAMMA=!1,this.REFLECTIVITYDIRECTUV=0,this.SPECULARTERM=!1,this.LODBASEDMICROSFURACE=!0,this.SPECULAR_ROUGHNESS_FROM_METALNESS_TEXTURE_GREEN=!1,this.BASE_METALNESS_FROM_METALNESS_TEXTURE_BLUE=!1,this.AOSTOREINMETALMAPRED=!1,this.SPECULAR_WEIGHT_IN_ALPHA=!1,this.SPECULAR_WEIGHT_FROM_SPECULAR_COLOR_TEXTURE=!1,this.SPECULAR_ROUGHNESS_ANISOTROPY_FROM_TANGENT_TEXTURE=!1,this.COAT_ROUGHNESS_FROM_GREEN_CHANNEL=!1,this.COAT_ROUGHNESS_ANISOTROPY_FROM_TANGENT_TEXTURE=!1,this.USE_GLTF_STYLE_ANISOTROPY=!1,this.THIN_FILM_THICKNESS_FROM_THIN_FILM_TEXTURE=!1,this.FUZZ_ROUGHNESS_FROM_TEXTURE_ALPHA=!1,this.SUBSURFACE_WEIGHT_FROM_TEXTURE_ALPHA=!1,this.GEOMETRY_THICKNESS_FROM_GREEN_CHANNEL=!1,this.ENVIRONMENTBRDF=!1,this.ENVIRONMENTBRDF_RGBD=!1,this.FUZZENVIRONMENTBRDF=!1,this.NORMAL=!1,this.TANGENT=!1,this.OBJECTSPACE_NORMALMAP=!1,this.PARALLAX=!1,this.PARALLAX_RHS=!1,this.PARALLAXOCCLUSION=!1,this.NORMALXYSCALE=!0,this.ANISOTROPIC=!1,this.ANISOTROPIC_OPENPBR=!0,this.ANISOTROPIC_BASE=!1,this.ANISOTROPIC_COAT=!1,this.FUZZ_IBL_SAMPLES=6,this.REFRACTION_HIGH_QUALITY_BLUR=!1,this.FUZZ=!1,this.THIN_FILM=!1,this.IRIDESCENCE=!1,this.DISPERSION=!1,this.SCATTERING=!1,this.USE_IRRADIANCE_TEXTURE_FOR_SCATTERING=!1,this.SSS_SAMPLE_COUNT=16,this.USE_IRRADIANCE_TEXTURE_FOR_SCATTERING_GBUFFER=!1,this.TRANSMISSION_SLAB=!1,this.TRANSMISSION_SLAB_VOLUME=!1,this.SUBSURFACE_SLAB=!1,this.GEOMETRY_THIN_WALLED=!1,this.REFRACTED_BACKGROUND=!1,this.REFRACTED_LIGHTS=!1,this.REFRACTED_ENVIRONMENT=!1,this.REFRACTED_ENVIRONMENT_OPPOSITEZ=!1,this.REFRACTED_ENVIRONMENT_LOCAL_CUBE=!1,this.RADIANCEOCCLUSION=!1,this.HORIZONOCCLUSION=!1,this.INSTANCES=!1,this.THIN_INSTANCES=!1,this.INSTANCESCOLOR=!1,this.NUM_BONE_INFLUENCERS=0,this.BonesPerMesh=0,this.BONETEXTURE=!1,this.BONES_VELOCITY_ENABLED=!1,this.NONUNIFORMSCALING=!1,this.MORPHTARGETS=!1,this.MORPHTARGETS_POSITION=!1,this.MORPHTARGETS_NORMAL=!1,this.MORPHTARGETS_TANGENT=!1,this.MORPHTARGETS_UV=!1,this.MORPHTARGETS_UV2=!1,this.MORPHTARGETS_COLOR=!1,this.MORPHTARGETTEXTURE_HASPOSITIONS=!1,this.MORPHTARGETTEXTURE_HASNORMALS=!1,this.MORPHTARGETTEXTURE_HASTANGENTS=!1,this.MORPHTARGETTEXTURE_HASUVS=!1,this.MORPHTARGETTEXTURE_HASUV2S=!1,this.MORPHTARGETTEXTURE_HASCOLORS=!1,this.NUM_MORPH_INFLUENCERS=0,this.MORPHTARGETS_TEXTURE=!1,this.USEPHYSICALLIGHTFALLOFF=!1,this.USEGLTFLIGHTFALLOFF=!1,this.TWOSIDEDLIGHTING=!1,this.MIRRORED=!1,this.SHADOWFLOAT=!1,this.CLIPPLANE=!1,this.CLIPPLANE2=!1,this.CLIPPLANE3=!1,this.CLIPPLANE4=!1,this.CLIPPLANE5=!1,this.CLIPPLANE6=!1,this.POINTSIZE=!1,this.FOG=!1,this.LOGARITHMICDEPTH=!1,this.CAMERA_ORTHOGRAPHIC=!1,this.CAMERA_PERSPECTIVE=!1,this.AREALIGHTSUPPORTED=!0,this.FORCENORMALFORWARD=!1,this.SPECULARAA=!1,this.UNLIT=!1,this.DECAL_AFTER_DETAIL=!1,this.TEXTURE_REPETITION_MODE=0,this.DEBUGMODE=0,this.USE_VERTEX_PULLING=!1,this.VERTEX_PULLING_USE_INDEX_BUFFER=!1,this.VERTEX_PULLING_INDEX_BUFFER_32BITS=!1,this.RIGHT_HANDED=!1,this.CLUSTLIGHT_SLICES=0,this.CLUSTLIGHT_BATCH=0,this.BRDF_V_HEIGHT_CORRELATED=!0,this.MS_BRDF_ENERGY_CONSERVATION=!0,this.SPHERICAL_HARMONICS=!0,this.SPECULAR_GLOSSINESS_ENERGY_CONSERVATION=!0,this.MIX_IBL_RADIANCE_WITH_IRRADIANCE=!0,this.LEGACY_SPECULAR_ENERGY_CONSERVATION=!1,this.BASE_DIFFUSE_MODEL=0,this.DIELECTRIC_SPECULAR_MODEL=1,this.CONDUCTOR_SPECULAR_MODEL=1,this.rebuild()}reset(){super.reset(),this.ALPHATESTVALUE="0.5",this.NORMALXYSCALE=!0}}class Z extends(0,y.ImageProcessingMixin)(M.PushMaterial){}class K extends Z{get geometryTangentAngle(){return Math.atan2(this.geometryTangent.y,this.geometryTangent.x)}set geometryTangentAngle(e){this.geometryTangent=new S.Vector2(Math.cos(e),Math.sin(e))}get geometryCoatTangentAngle(){return Math.atan2(this.geometryCoatTangent.y,this.geometryCoatTangent.x)}set geometryCoatTangentAngle(e){this.geometryCoatTangent=new S.Vector2(Math.cos(e),Math.sin(e))}get sssQuality(){return this._sssQuality}set sssQuality(e){this._sssQuality!==e&&(this._sssQuality=e,this.markAsDirty(1))}get sssIrradianceTexture(){return this._sssIrradianceTexture}set sssIrradianceTexture(e){this._sssIrradianceTexture!==e&&(this._sssIrradianceTexture=e,this._markAllSubMeshesAsTexturesDirty())}get sssDepthTexture(){return this._sssDepthTexture}set sssDepthTexture(e){this._sssDepthTexture!==e&&(this._sssDepthTexture=e,this._markAllSubMeshesAsTexturesDirty())}get hasTransparency(){return this.subsurfaceWeight>0||this.transmissionWeight>0}get hasScattering(){return this.transmissionWeight>0&&this.transmissionDepth>0&&!this.transmissionScatter.equals(i.Color3.BlackReadOnly)||this.subsurfaceWeight>0}get usePhysicalLightFalloff(){return this._lightFalloff===o.Material.LIGHTFALLOFF_PHYSICAL}set usePhysicalLightFalloff(e){e!==this.usePhysicalLightFalloff&&(this._markAllSubMeshesAsTexturesDirty(),e?this._lightFalloff=o.Material.LIGHTFALLOFF_PHYSICAL:this._lightFalloff=o.Material.LIGHTFALLOFF_STANDARD)}get useGLTFLightFalloff(){return this._lightFalloff===o.Material.LIGHTFALLOFF_GLTF}set useGLTFLightFalloff(e){e!==this.useGLTFLightFalloff&&(this._markAllSubMeshesAsTexturesDirty(),e?this._lightFalloff=o.Material.LIGHTFALLOFF_GLTF:this._lightFalloff=o.Material.LIGHTFALLOFF_STANDARD)}get backgroundRefractionTexture(){return this._backgroundRefractionTexture}set backgroundRefractionTexture(e){this._backgroundRefractionTexture=e,this._markAllSubMeshesAsTexturesDirty()}get refractionHighQualityBlur(){return this._refractionHighQualityBlur}set refractionHighQualityBlur(e){this._refractionHighQualityBlur!==e&&(this._refractionHighQualityBlur=e,this.markAsDirty(1))}get realTimeFiltering(){return this._realTimeFiltering}set realTimeFiltering(e){this._realTimeFiltering=e,this.markAsDirty(1)}get realTimeFilteringQuality(){return this._realTimeFilteringQuality}set realTimeFilteringQuality(e){this._realTimeFilteringQuality=e,this.markAsDirty(1)}get fuzzSampleNumber(){return this._fuzzSampleNumber}set fuzzSampleNumber(e){this._fuzzSampleNumber=e,this.markAsDirty(1)}get canRenderToMRT(){return!0}constructor(e,t,s=!1){for(const a of(super(e,t,void 0,s||K.ForceGLSL),this._baseWeight=new H("base_weight",1,"vBaseWeight",1),this._baseWeightTexture=new W("base_weight","baseWeight","BASE_WEIGHT"),this._baseColor=new H("base_color",i.Color3.White(),"vBaseColor",4),this._baseColorTexture=new W("base_color","baseColor","BASE_COLOR"),this._baseDiffuseRoughness=new H("base_diffuse_roughness",0,"vBaseDiffuseRoughness",1),this._baseDiffuseRoughnessTexture=new W("base_diffuse_roughness","baseDiffuseRoughness","BASE_DIFFUSE_ROUGHNESS"),this._baseMetalness=new H("base_metalness",0,"vReflectanceInfo",4,0),this._baseMetalnessTexture=new W("base_metalness","baseMetalness","BASE_METALNESS"),this._specularWeight=new H("specular_weight",1,"vReflectanceInfo",4,3),this._specularWeightTexture=new W("specular_weight","specularWeight","SPECULAR_WEIGHT"),this._specularColor=new H("specular_color",i.Color3.White(),"vSpecularColor",4),this._specularColorTexture=new W("specular_color","specularColor","SPECULAR_COLOR"),this._specularRoughness=new H("specular_roughness",.3,"vReflectanceInfo",4,1),this._specularRoughnessTexture=new W("specular_roughness","specularRoughness","SPECULAR_ROUGHNESS"),this._specularRoughnessAnisotropy=new H("specular_roughness_anisotropy",0,"vSpecularAnisotropy",3,2),this._specularRoughnessAnisotropyTexture=new W("specular_roughness_anisotropy","specularRoughnessAnisotropy","SPECULAR_ROUGHNESS_ANISOTROPY"),this._specularIor=new H("specular_ior",1.5,"vReflectanceInfo",4,2),this._transmissionWeight=new H("transmission_weight",0,"vTransmissionWeight",1),this._transmissionWeightTexture=new W("transmission_weight","transmissionWeight","TRANSMISSION_WEIGHT"),this._transmissionColor=new H("transmission_color",i.Color3.White(),"vTransmissionColor",3,0),this._transmissionColorTexture=new W("transmission_color","transmissionColor","TRANSMISSION_COLOR"),this._transmissionDepth=new H("transmission_depth",0,"vTransmissionDepth",1,0),this._transmissionDepthTexture=new W("transmission_depth","transmissionDepth","TRANSMISSION_DEPTH"),this._transmissionScatter=new H("transmission_scatter",i.Color3.Black(),"vTransmissionScatter",3,0),this._transmissionScatterTexture=new W("transmission_scatter","transmissionScatter","TRANSMISSION_SCATTER"),this._transmissionScatterAnisotropy=new H("transmission_scatter_anisotropy",0,"vTransmissionScatterAnisotropy",1,0),this._transmissionDispersionScale=new H("transmission_dispersion_scale",0,"vTransmissionDispersionScale",1,0),this._transmissionDispersionScaleTexture=new W("transmission_dispersion_scale","transmissionDispersionScale","TRANSMISSION_DISPERSION_SCALE"),this._transmissionDispersionAbbeNumber=new H("transmission_dispersion_abbe_number",20,"vTransmissionDispersionAbbeNumber",1,0),this._subsurfaceWeight=new H("subsurface_weight",0,"vSubsurfaceWeight",1,0,"SUBSURFACE_SLAB"),this._subsurfaceWeightTexture=new W("subsurface_weight","subsurfaceWeight","SUBSURFACE_WEIGHT"),this._subsurfaceColor=new H("subsurface_color",new i.Color3(.8,.8,.8),"vSubsurfaceColor",3,0,"SUBSURFACE_SLAB"),this._subsurfaceColorTexture=new W("subsurface_color","subsurfaceColor","SUBSURFACE_COLOR"),this._subsurfaceRadius=new H("subsurface_radius",.1,"vSubsurfaceRadius",1,0,"SUBSURFACE_SLAB"),this._subsurfaceRadiusScale=new H("subsurface_radius_scale",new i.Color3(1,.5,.25),"vSubsurfaceRadiusScale",3,0,"SUBSURFACE_SLAB"),this._subsurfaceRadiusScaleTexture=new W("subsurface_radius_scale","subsurfaceRadiusScale","SUBSURFACE_RADIUS_SCALE"),this._subsurfaceScatterAnisotropy=new H("subsurface_scatter_anisotropy",0,"vSubsurfaceScatterAnisotropy",1,0,"SUBSURFACE_SLAB"),this._coatWeight=new H("coat_weight",0,"vCoatWeight",1,0),this._coatWeightTexture=new W("coat_weight","coatWeight","COAT_WEIGHT"),this._coatColor=new H("coat_color",i.Color3.White(),"vCoatColor",3,0),this._coatColorTexture=new W("coat_color","coatColor","COAT_COLOR"),this._coatRoughness=new H("coat_roughness",0,"vCoatRoughness",1,0),this._coatRoughnessTexture=new W("coat_roughness","coatRoughness","COAT_ROUGHNESS"),this._coatRoughnessAnisotropy=new H("coat_roughness_anisotropy",0,"vCoatRoughnessAnisotropy",1),this._coatRoughnessAnisotropyTexture=new W("coat_roughness_anisotropy","coatRoughnessAnisotropy","COAT_ROUGHNESS_ANISOTROPY"),this._coatIor=new H("coat_ior",1.5,"vCoatIor",1,0),this._coatDarkening=new H("coat_darkening",1,"vCoatDarkening",1,0),this._coatDarkeningTexture=new W("coat_darkening","coatDarkening","COAT_DARKENING"),this.useCoatRoughnessFromWeightTexture=!1,this._fuzzWeight=new H("fuzz_weight",0,"vFuzzWeight",1,0),this._fuzzWeightTexture=new W("fuzz_weight","fuzzWeight","FUZZ_WEIGHT"),this._fuzzColor=new H("fuzz_color",i.Color3.White(),"vFuzzColor",3,0),this._fuzzColorTexture=new W("fuzz_color","fuzzColor","FUZZ_COLOR"),this._fuzzRoughness=new H("fuzz_roughness",.5,"vFuzzRoughness",1,0),this._fuzzRoughnessTexture=new W("fuzz_roughness","fuzzRoughness","FUZZ_ROUGHNESS"),this._geometryThinWalled=new H("geometry_thin_walled",0,"vGeometryThinWalled",1,0),this._geometryNormalTexture=new W("geometry_normal","geometryNormal","GEOMETRY_NORMAL"),this._geometryTangent=new H("geometry_tangent",new S.Vector2(1,0),"vSpecularAnisotropy",3,0),this._geometryTangentTexture=new W("geometry_tangent","geometryTangent","GEOMETRY_TANGENT"),this._geometryCoatNormalTexture=new W("geometry_coat_normal","geometryCoatNormal","GEOMETRY_COAT_NORMAL"),this._geometryCoatTangent=new H("geometry_coat_tangent",new S.Vector2(1,0),"vGeometryCoatTangent",2,0),this._geometryCoatTangentTexture=new W("geometry_coat_tangent","geometryCoatTangent","GEOMETRY_COAT_TANGENT"),this._geometryOpacity=new H("geometry_opacity",1,"vBaseColor",4,3),this._geometryOpacityTexture=new W("geometry_opacity","geometryOpacity","GEOMETRY_OPACITY"),this._geometryThickness=new H("geometry_thickness",0,"vGeometryThickness",1,0),this._geometryThicknessTexture=new W("geometry_thickness","geometryThickness","GEOMETRY_THICKNESS"),this._emissionLuminance=new H("emission_luminance",1,"vLightingIntensity",4,1),this._emissionColor=new H("emission_color",i.Color3.Black(),"vEmissionColor",3),this._emissionColorTexture=new W("emission_color","emissionColor","EMISSION_COLOR"),this._thinFilmWeight=new H("thin_film_weight",0,"vThinFilmWeight",1,0),this._thinFilmWeightTexture=new W("thin_film_weight","thinFilmWeight","THIN_FILM_WEIGHT"),this._thinFilmThickness=new H("thin_film_thickness",.5,"vThinFilmThickness",2,0),this._thinFilmThicknessMin=new H("thin_film_thickness_min",0,"vThinFilmThickness",2,1),this._thinFilmThicknessTexture=new W("thin_film_thickness","thinFilmThickness","THIN_FILM_THICKNESS"),this._thinFilmIor=new H("thin_film_ior",1.4,"vThinFilmIor",1,0),this._ambientOcclusionTexture=new W("ambient_occlusion","ambientOcclusion","AMBIENT_OCCLUSION"),this._sssQuality=K.SSS_QUALITY_MEDIUM,this._sssIrradianceTexture=null,this._sssDepthTexture=null,this._uniformsList={},this._uniformsArray=[],this._samplersList={},this._samplerDefines={},this.directIntensity=1,this.environmentIntensity=1,this.useSpecularWeightFromTextureAlpha=!1,this.forceAlphaTest=!1,this.alphaCutOff=.4,this.useAmbientOcclusionFromMetallicTextureRed=!1,this.useAmbientInGrayScale=!1,this.useObjectSpaceNormalMap=!1,this.useParallax=!1,this.useParallaxOcclusion=!1,this.parallaxScaleBias=.05,this.disableLighting=!1,this.forceIrradianceInFragment=!1,this.maxSimultaneousLights=4,this.invertNormalMapX=!1,this.invertNormalMapY=!1,this.twoSidedLighting=!1,this.useAlphaFresnel=!1,this.useLinearAlphaFresnel=!1,this.environmentBRDFTexture=null,this.forceNormalForward=!1,this.enableSpecularAntiAliasing=!1,this.useHorizonOcclusion=!0,this.useRadianceOcclusion=!0,this.unlit=!1,this.applyDecalMapAfterDetailMap=!1,this._lightingInfos=new S.Vector4(this.directIntensity,1,this.environmentIntensity,1),this._radianceTexture=null,this._useSpecularWeightFromAlpha=!1,this._useSpecularWeightFromSpecularColorTexture=!1,this._useSpecularRoughnessAnisotropyFromTangentTexture=!1,this._useCoatRoughnessAnisotropyFromTangentTexture=!1,this._useCoatRoughnessFromGreenChannel=!1,this._useGltfStyleAnisotropy=!1,this._useFuzzRoughnessFromTextureAlpha=!1,this._useSubsurfaceWeightFromTextureAlpha=!1,this._useHorizonOcclusion=!0,this._useRadianceOcclusion=!0,this._useAlphaFromBaseColorTexture=!1,this._useAmbientOcclusionFromMetallicTextureRed=!1,this._useRoughnessFromMetallicTextureGreen=!1,this._useMetallicFromMetallicTextureBlue=!1,this._useThinFilmThicknessFromTextureGreen=!1,this._useGeometryThicknessFromGreenChannel=!1,this._lightFalloff=o.Material.LIGHTFALLOFF_PHYSICAL,this._useObjectSpaceNormalMap=!1,this._useParallax=!1,this._useParallaxOcclusion=!1,this._parallaxScaleBias=.05,this._disableLighting=!1,this._maxSimultaneousLights=4,this._invertNormalMapX=!1,this._invertNormalMapY=!1,this._twoSidedLighting=!1,this._alphaCutOff=.4,this._useAlphaFresnel=!1,this._useLinearAlphaFresnel=!1,this._environmentBRDFTexture=null,this._environmentFuzzBRDFTexture=null,this._backgroundRefractionTexture=null,this._refractionHighQualityBlur=!0,this._forceIrradianceInFragment=!1,this._realTimeFiltering=!1,this._realTimeFilteringQuality=8,this._fuzzSampleNumber=4,this._forceNormalForward=!1,this._enableSpecularAntiAliasing=!1,this._renderTargets=new I.SmartArray(16),this._unlit=!1,this._applyDecalMapAfterDetailMap=!1,this._debugMode=0,this._shadersLoaded=!1,this._breakShaderLoadedCheck=!1,this._vertexPullingMetadata=null,this.debugMode=0,this.debugLimit=-1,this.debugFactor=1,this._cacheHasRenderTargetTextures=!1,this._transparencyMode=o.Material.MATERIAL_OPAQUE,this.getScene()&&!this.getScene()?.getEngine().isWebGPU&&this.getScene().getEngine().webGLVersion<2&&R.Logger.Error("OpenPBRMaterial: WebGL 2.0 or above is required for this material."),K._noiseTextures[this.getScene().uniqueId]||(K._noiseTextures[this.getScene().uniqueId]=new n.Texture(C.Tools.GetAssetUrl("https://assets.babylonjs.com/core/blue_noise/blue_noise_rgb.png"),this.getScene(),!1,!0,1),this.getScene().onDisposeObservable.addOnce(()=>{K._noiseTextures[this.getScene().uniqueId]?.dispose(),delete K._noiseTextures[this.getScene().uniqueId]})),this._attachImageProcessingConfiguration(null),this.getRenderTargetTextures=()=>(this._renderTargets.reset(),f.MaterialFlags.ReflectionTextureEnabled&&this._radianceTexture&&this._radianceTexture.isRenderTarget&&this._renderTargets.push(this._radianceTexture),f.MaterialFlags.RefractionTextureEnabled&&this._backgroundRefractionTexture&&this._backgroundRefractionTexture.isRenderTarget&&this._renderTargets.push(this._backgroundRefractionTexture),this._eventInfo.renderTargets=this._renderTargets,this._callbackPluginEventFillRenderTargetTextures(this._eventInfo),this._renderTargets),this._environmentBRDFTexture=(0,r.GetOpenPBREnvironmentBRDFTexture)(this.getScene()),this._environmentFuzzBRDFTexture=(0,r.GetEnvironmentFuzzBRDFTexture)(this.getScene()),this.prePassConfiguration=new g.PrePassConfiguration,this._propertyList={},Object.getOwnPropertyNames(this))){const e=this[a];e instanceof H&&(this._propertyList[a]=e)}for(const e of(Object.keys(this._propertyList).forEach(e=>{let t=this._propertyList[e],s=this._uniformsList[t.targetUniformName];s?s.numComponents!==t.targetUniformComponentNum?R.Logger.Error(`Uniform ${t.targetUniformName} already exists of size ${s.numComponents}, but trying to set it to ${t.targetUniformComponentNum}.`):s.requiredDefine!==t.requiredDefine&&(s.requiredDefine=void 0):((s=new z(t.targetUniformName,t.targetUniformComponentNum)).requiredDefine=t.requiredDefine,this._uniformsList[t.targetUniformName]=s),""===s.firstLinkedKey&&(s.firstLinkedKey=t.name),s.linkedProperties[t.name]=t}),this._uniformsArray=Object.values(this._uniformsList),this._samplersList={},Object.getOwnPropertyNames(this))){const t=this[e];t instanceof W&&(this._samplersList[e]=t)}for(const e in this._samplersList){const t=this._samplersList[e].textureDefine;this._samplerDefines[t]={type:"boolean",default:!1},this._samplerDefines[t+"DIRECTUV"]={type:"number",default:0},this._samplerDefines[t+"_GAMMA"]={type:"boolean",default:!1}}this._baseWeight,this._baseWeightTexture,this._baseColor,this._baseColorTexture,this._baseDiffuseRoughness,this._baseDiffuseRoughnessTexture,this._baseMetalness,this._baseMetalnessTexture,this._specularWeight,this._specularWeightTexture,this._specularColor,this._specularColorTexture,this._specularRoughness,this._specularIor,this._specularRoughnessTexture,this._specularRoughnessAnisotropy,this._specularRoughnessAnisotropyTexture,this._transmissionWeight,this._transmissionWeightTexture,this._transmissionColor,this._transmissionColorTexture,this._transmissionDepth,this._transmissionDepthTexture,this._transmissionScatter,this._transmissionScatterTexture,this._transmissionScatterAnisotropy,this._transmissionDispersionScale,this._transmissionDispersionScaleTexture,this._transmissionDispersionAbbeNumber,this._subsurfaceWeight,this._subsurfaceWeightTexture,this._subsurfaceColor,this._subsurfaceColorTexture,this._subsurfaceRadius,this._subsurfaceRadiusScale,this._subsurfaceRadiusScaleTexture,this._subsurfaceScatterAnisotropy,this._coatWeight,this._coatWeightTexture,this._coatColor,this._coatColorTexture,this._coatRoughness,this._coatRoughnessTexture,this._coatRoughnessAnisotropy,this._coatRoughnessAnisotropyTexture,this._coatIor,this._coatDarkening,this._coatDarkeningTexture,this._fuzzWeight,this._fuzzWeightTexture,this._fuzzColor,this._fuzzColorTexture,this._fuzzRoughness,this._fuzzRoughnessTexture,this._geometryThinWalled,this._geometryNormalTexture,this._geometryTangent,this._geometryTangentTexture,this._geometryCoatNormalTexture,this._geometryCoatTangent,this._geometryCoatTangentTexture,this._geometryOpacity,this._geometryOpacityTexture,this._geometryThickness,this._geometryThicknessTexture,this._thinFilmWeight,this._thinFilmWeightTexture,this._thinFilmThickness,this._thinFilmThicknessMin,this._thinFilmThicknessTexture,this._thinFilmIor,this._emissionLuminance,this._emissionColor,this._emissionColorTexture,this._ambientOcclusionTexture}get hasRenderTargetTextures(){return!!f.MaterialFlags.ReflectionTextureEnabled&&!!this._radianceTexture&&!!this._radianceTexture.isRenderTarget||!!f.MaterialFlags.RefractionTextureEnabled&&!!this._backgroundRefractionTexture&&!!this._backgroundRefractionTexture.isRenderTarget||this._cacheHasRenderTargetTextures}get isPrePassCapable(){return!this.disableDepthWrite}getClassName(){return"OpenPBRMaterial"}get transparencyMode(){return this._transparencyMode}set transparencyMode(e){this._transparencyMode!==e&&(this._transparencyMode=e,this._markAllSubMeshesAsTexturesAndMiscDirty())}_shouldUseAlphaFromBaseColorTexture(){return this._hasAlphaChannel()&&this._transparencyMode!==o.Material.MATERIAL_OPAQUE&&!this.geometryOpacityTexture}_hasAlphaChannel(){return null!=this.baseColorTexture&&this.baseColorTexture.hasAlpha&&this._useAlphaFromBaseColorTexture||null!=this.geometryOpacityTexture}needAlphaBlending(){return this.geometryOpacity<1||null!=this.geometryOpacityTexture}needAlphaBlendingForMesh(e){return this.geometryOpacity<1||null!=this.geometryOpacityTexture||super.needAlphaBlendingForMesh(e)}clone(e,t=!0,s=""){let r=l.SerializationHelper.Clone(()=>new K(e,this.getScene()),this,{cloneTexturesOnlyOnce:t});return r.id=e,r.name=e,this.stencil.copyTo(r.stencil),this._clonePlugins(r,s),r}serialize(){let e=super.serialize();return e.customType="BABYLON.OpenPBRMaterial",e}static Parse(e,t,s){let r=l.SerializationHelper.Parse(()=>new K(e.name,t),e,t,s);return e.stencil&&r.stencil.parse(e.stencil,t,s),o.Material._ParsePlugins(e,r,t,s),r}forceCompilation(e,t,s){let r={clipPlane:!1,useInstances:!1,...s};this._uniformBufferLayoutBuilt||this.buildUniformLayout(),this._callbackPluginEventGeneric(4,this._eventInfo),(()=>{if(this._breakShaderLoadedCheck)return;let s=new Y({...this._eventInfo.defineNames||{},...this._samplerDefines||{}}),i=this._prepareEffect(e,e,s,void 0,void 0,r.useInstances,r.clipPlane);this._onEffectCreatedObservable&&(G.effect=i,G.subMesh=null,this._onEffectCreatedObservable.notifyObservers(G)),i.isReady()?t&&t(this):i.onCompileObservable.add(()=>{t&&t(this)})})()}isReadyForSubMesh(e,t,s){this._uniformBufferLayoutBuilt||this.buildUniformLayout();let r=t._drawWrapper;if(r.effect&&this.isFrozen&&r._wasPreviouslyReady&&r._wasPreviouslyUsingInstances===s)return!0;t.materialDefines||(this._callbackPluginEventGeneric(4,this._eventInfo),t.materialDefines=new Y({...this._eventInfo.defineNames||{},...this._samplerDefines||{}}));let i=t.materialDefines;if(this._isReadyForSubMesh(t))return!0;let a=this.getScene(),n=a.getEngine();if(i._areTexturesDirty&&(this._eventInfo.hasRenderTargetTextures=!1,this._callbackPluginEventHasRenderTargetTextures(this._eventInfo),this._cacheHasRenderTargetTextures=this._eventInfo.hasRenderTargetTextures,a.texturesEnabled)){for(let e in this._samplersList){let t=this._samplersList[e];if(t.value&&!t.value.isReadyOrNotBlocking())return!1}let e=this._getRadianceTexture();if(e&&f.MaterialFlags.ReflectionTextureEnabled){if(!e.isReadyOrNotBlocking())return!1;if(e.irradianceTexture){if(!e.irradianceTexture.isReadyOrNotBlocking())return!1}else if(!e.sphericalPolynomial&&e.getInternalTexture()?._sphericalPolynomialPromise)return!1}if(this._environmentBRDFTexture&&f.MaterialFlags.ReflectionTextureEnabled&&!this._environmentBRDFTexture.isReady()||this._environmentFuzzBRDFTexture&&f.MaterialFlags.ReflectionTextureEnabled&&!this._environmentFuzzBRDFTexture.isReady()||this._backgroundRefractionTexture&&f.MaterialFlags.RefractionTextureEnabled&&!this._backgroundRefractionTexture.isReadyOrNotBlocking()||K._noiseTextures[a.uniqueId]&&!K._noiseTextures[a.uniqueId].isReady()||this._sssIrradianceTexture&&this._sssDepthTexture&&(!this._sssIrradianceTexture.isReady()||!this._sssDepthTexture.isReady()))return!1}if(this._eventInfo.isReadyForSubMesh=!0,this._eventInfo.defines=i,this._eventInfo.subMesh=t,this._callbackPluginEventIsReadyForSubMesh(this._eventInfo),!this._eventInfo.isReadyForSubMesh||i._areImageProcessingDirty&&this._imageProcessingConfiguration&&!this._imageProcessingConfiguration.isReady())return!1;if(i.AREALIGHTUSED){for(let t=0;t<e.lightSources.length;t++)if(!e.lightSources[t]._isReady())return!1}if(n.getCaps().standardDerivatives||e.isVerticesDataPresent(p.VertexBuffer.NormalKind)||(e.createNormals(!0),R.Logger.Warn("OpenPBRMaterial: Normals have been created for the mesh: "+e.name)),!(0,d.AreLightsTexturesReady)(a,e,this._maxSimultaneousLights,this._disableLighting))return!1;let o=t.effect,l=i._areLightsDisposed,u=this._prepareEffect(e,t.getRenderingMesh(),i,this.onCompiled,this.onError,s,null),h=!1;if(u)if(this._onEffectCreatedObservable&&(G.effect=u,G.subMesh=t,this._onEffectCreatedObservable.notifyObservers(G)),this.allowShaderHotSwapping&&o&&!u.isReady()){if(i.markAsUnprocessed(),h=this.isFrozen,l)return i._areLightsDisposed=!0,!1}else a.resetCachedMaterial(),t.setEffect(u,i,this._materialContext);return!!t.effect&&!!t.effect.isReady()&&(i._renderId=a.getRenderId(),r._wasPreviouslyReady=!h,r._wasPreviouslyUsingInstances=!!s,this._checkScenePerformancePriority(),!0)}buildUniformLayout(){let e=this._uniformBuffer;e.addUniform("vTangentSpaceParams",2),e.addUniform("vLightingIntensity",4),e.addUniform("pointSize",1),e.addUniform("vDebugMode",2),e.addUniform("renderTargetSize",2),e.addUniform("cameraInfo",4),e.addUniform("vTextureRepetitionHexTilingParams",4),e.addUniform("backgroundRefractionMatrix",16),e.addUniform("vBackgroundRefractionInfos",3),(0,d.PrepareUniformLayoutForIBL)(e,!0,!0,!0,!0,!0),Object.values(this._uniformsList).forEach(t=>{e.addUniform(t.name,t.numComponents)}),Object.values(this._samplersList).forEach(t=>{e.addUniform(t.samplerInfoName,2),e.addUniform(t.samplerMatrixName,16)}),super.buildUniformLayout()}bindPropertiesForSubMesh(e,t,s,r){if(0===this.geometryThickness)e.updateFloat("vGeometryThickness",0);else{r.getRenderingMesh().getWorldMatrix().decompose(S.TmpVectors.Vector3[0]);let t=Math.max(Math.abs(S.TmpVectors.Vector3[0].x),Math.abs(S.TmpVectors.Vector3[0].y),Math.abs(S.TmpVectors.Vector3[0].z));e.updateFloat("vGeometryThickness",this.geometryThickness*t)}}bindForSubMesh(e,t,s){let r=this.getScene(),a=s.materialDefines;if(!a)return;let n=s.effect;if(!n)return;this._activeEffect=n,t.getMeshUniformBuffer().bindToEffect(n,"Mesh"),t.transferToEffect(e);let o=r.getEngine();this._uniformBuffer.bindToEffect(n,"Material"),this.prePassConfiguration.bindForSubMesh(this._activeEffect,r,t,e,this.isFrozen),m.MaterialHelperGeometryRendering.Bind(o.currentRenderPassId,this._activeEffect,t,e,this);let l=r.activeCamera;l?this._uniformBuffer.updateFloat4("cameraInfo",l.minZ,l.maxZ,0,0):this._uniformBuffer.updateFloat4("cameraInfo",0,0,0,0);let u=this.textureRepetitionHexTilingParams;this._uniformBuffer.updateFloat4("vTextureRepetitionHexTilingParams",u[0],u[1],u[2],u[3]),this._eventInfo.subMesh=s,this._callbackPluginEventHardBindForSubMesh(this._eventInfo),a.OBJECTSPACE_NORMALMAP&&(e.toNormalMatrix(this._normalMatrix),this.bindOnlyNormalMatrix(this._normalMatrix));let h=this._mustRebind(r,n,s,t.visibility),_=o._features.needToAlwaysBindUniformBuffers;(0,d.BindBonesParameters)(t,this._activeEffect,this.prePassConfiguration),this._vertexPullingMetadata&&(0,c.BindVertexPullingUniforms)(this._activeEffect,this._vertexPullingMetadata);let p=this._uniformBuffer;if(h){this.bindViewProjection(n);let e=this._getRadianceTexture();if(!p.useUbo||!this.isFrozen||!p.isSync||s._drawWrapper._forceRebindOnNextCall){if(r.texturesEnabled){for(let e in this._samplersList){let t=this._samplersList[e];t.value&&(p.updateFloat2(t.samplerInfoName,t.value.coordinatesIndex,t.value.level),(0,d.BindTextureMatrix)(t.value,p,t.samplerPrefix))}(this.geometryNormalTexture||this.geometryCoatNormalTexture)&&(r._mirroredCameraPosition?p.updateFloat2("vTangentSpaceParams",this._invertNormalMapX?1:-1,this._invertNormalMapY?1:-1):p.updateFloat2("vTangentSpaceParams",this._invertNormalMapX?-1:1,this._invertNormalMapY?-1:1)),(0,d.BindIBLParameters)(r,a,p,i.Color3.White(),e,this.realTimeFiltering,!0,!0,!0,!0,!0)}this.pointsCloud&&p.updateFloat("pointSize",this.pointSize);let t=this._uniformsArray;for(let e=0,s=t.length;e<s;e++){let s=t[e];(void 0===s.requiredDefine||a[s.requiredDefine])&&(4===s.numComponents?(s.populateVectorFromLinkedProperties(S.TmpVectors.Vector4[0]),p.updateVector4(s.name,S.TmpVectors.Vector4[0])):3===s.numComponents?(s.populateVectorFromLinkedProperties(S.TmpVectors.Vector3[0]),p.updateVector3(s.name,S.TmpVectors.Vector3[0])):2===s.numComponents?(s.populateVectorFromLinkedProperties(S.TmpVectors.Vector2[0]),p.updateFloat2(s.name,S.TmpVectors.Vector2[0].x,S.TmpVectors.Vector2[0].y)):1===s.numComponents&&p.updateFloat(s.name,s.linkedProperties[s.firstLinkedKey].value))}this._lightingInfos.x=this.directIntensity,this._lightingInfos.y=this.emissionLuminance,this._lightingInfos.z=this.environmentIntensity*r.environmentIntensity,this._lightingInfos.w=1,p.updateVector4("vLightingIntensity",this._lightingInfos),p.updateFloat2("vDebugMode",this.debugLimit,this.debugFactor)}if(r.texturesEnabled){for(let e in this._samplersList){let t=this._samplersList[e];t.value&&p.setTexture(t.samplerName,t.value)}if((0,d.BindIBLSamplers)(r,a,p,e,this.realTimeFiltering),a.ENVIRONMENTBRDF&&p.setTexture("environmentBrdfSampler",this._environmentBRDFTexture),a.FUZZENVIRONMENTBRDF&&p.setTexture("environmentFuzzBrdfSampler",this._environmentFuzzBRDFTexture),a.REFRACTED_BACKGROUND&&(p.setTexture("backgroundRefractionSampler",this._backgroundRefractionTexture),p.updateMatrix("backgroundRefractionMatrix",this._backgroundRefractionTexture.getReflectionTextureMatrix()),S.TmpVectors.Vector3[1].set(Math.log2(this._backgroundRefractionTexture.getSize().width),0,0),p.updateVector3("vBackgroundRefractionInfos",S.TmpVectors.Vector3[1])),(a.ANISOTROPIC||a.FUZZ||a.REFRACTED_BACKGROUND||a.USE_IRRADIANCE_TEXTURE_FOR_SCATTERING)&&p.setTexture("blueNoiseSampler",K._noiseTextures[this.getScene().uniqueId]),a.USE_IRRADIANCE_TEXTURE_FOR_SCATTERING&&this.sssIrradianceTexture&&this.sssDepthTexture){let e=this.sssIrradianceTexture.getSize().width,t=this.sssIrradianceTexture.getSize().height;p.setTexture("sceneIrradianceSampler",this.sssIrradianceTexture),p.setTexture("sceneDepthSampler",this.sssDepthTexture),p.updateFloat2("renderTargetSize",e,t)}}this.getScene().useOrderIndependentTransparency&&this.needAlphaBlendingForMesh(t)&&this.getScene().depthPeelingRenderer.bind(n),this._eventInfo.subMesh=s,this._callbackPluginEventBindForSubMesh(this._eventInfo),(0,T.BindClipPlane)(this._activeEffect,this,r),this.bindEyePosition(n)}else _&&(this._needToBindSceneUbo=!0);this.bindPropertiesForSubMesh(this._uniformBuffer,r,r.getEngine(),s),(h||!this.isFrozen||_)&&r.lightsEnabled&&!this._disableLighting&&(0,d.BindLights)(r,t,this._activeEffect,a,this._maxSimultaneousLights),(h||!this.isFrozen)&&(this.bindView(n),(0,d.BindFogParameters)(r,t,this._activeEffect,!0),a.NUM_MORPH_INFLUENCERS&&(0,d.BindMorphTargetParameters)(t,this._activeEffect),a.BAKED_VERTEX_ANIMATION_TEXTURE&&t.bakedVertexAnimationManager?.bind(n,a.INSTANCES),this._imageProcessingConfiguration.bind(this._activeEffect),(0,d.BindLogDepth)(a,this._activeEffect,r)),this._afterBind(t,this._activeEffect,s),p.update()}getAnimatables(){let e=super.getAnimatables();for(let t in this._samplersList){let s=this._samplersList[t];s.value&&s.value.animations&&s.value.animations.length>0&&e.push(s.value)}return this._radianceTexture&&this._radianceTexture.animations&&this._radianceTexture.animations.length>0&&e.push(this._radianceTexture),e}getActiveTextures(){let e=super.getActiveTextures();for(let t in this._samplersList){let s=this._samplersList[t];s.value&&e.push(s.value)}return this._radianceTexture&&e.push(this._radianceTexture),e}hasTexture(e){if(super.hasTexture(e))return!0;for(let t in this._samplersList)if(this._samplersList[t].value===e)return!0;return this._radianceTexture===e}setPrePassRenderer(){return!1}dispose(e,t){if(this._breakShaderLoadedCheck=!0,t){for(let e in this._environmentBRDFTexture&&this.getScene().openPBREnvironmentBRDFTexture!==this._environmentBRDFTexture&&this._environmentBRDFTexture.dispose(),this._environmentFuzzBRDFTexture&&this.getScene().environmentFuzzBRDFTexture!==this._environmentFuzzBRDFTexture&&this._environmentFuzzBRDFTexture.dispose(),this._backgroundRefractionTexture=null,this._samplersList){let t=this._samplersList[e];t.value?.dispose()}this._radianceTexture?.dispose()}this._renderTargets.dispose(),this._imageProcessingConfiguration&&this._imageProcessingObserver&&this._imageProcessingConfiguration.onUpdateParameters.remove(this._imageProcessingObserver),super.dispose(e,t)}_getRadianceTexture(){return this._radianceTexture?this._radianceTexture:this.getScene().environmentTexture}_prepareEffect(t,s,r,i=null,n=null,o=null,l=null){if(this._prepareDefines(t,s,r,o,l),!r.isDirty)return null;r.markAsProcessed();let u=this.getScene().getEngine(),h=new _.EffectFallbacks,f=0;r.USESPHERICALINVERTEX&&h.addFallback(f++,"USESPHERICALINVERTEX"),r.FOG&&h.addFallback(f,"FOG"),r.SPECULARAA&&h.addFallback(f,"SPECULARAA"),r.POINTSIZE&&h.addFallback(f,"POINTSIZE"),r.LOGARITHMICDEPTH&&h.addFallback(f,"LOGARITHMICDEPTH"),r.PARALLAX&&h.addFallback(f,"PARALLAX"),r.PARALLAX_RHS&&h.addFallback(f,"PARALLAX_RHS"),r.PARALLAXOCCLUSION&&h.addFallback(f++,"PARALLAXOCCLUSION"),r.ENVIRONMENTBRDF&&h.addFallback(f++,"ENVIRONMENTBRDF"),r.TANGENT&&h.addFallback(f++,"TANGENT"),f=(0,d.HandleFallbacksForShadows)(r,h,this._maxSimultaneousLights,f),r.SPECULARTERM&&h.addFallback(f++,"SPECULARTERM"),r.USESPHERICALFROMREFLECTIONMAP&&h.addFallback(f++,"USESPHERICALFROMREFLECTIONMAP"),r.USEIRRADIANCEMAP&&h.addFallback(f++,"USEIRRADIANCEMAP"),r.NORMAL&&h.addFallback(f++,"NORMAL"),r.VERTEXCOLOR&&h.addFallback(f++,"VERTEXCOLOR"),r.MORPHTARGETS&&h.addFallback(f++,"MORPHTARGETS"),r.MULTIVIEW&&h.addFallback(0,"MULTIVIEW");let R=[p.VertexBuffer.PositionKind];r.NORMAL&&R.push(p.VertexBuffer.NormalKind),r.TANGENT&&R.push(p.VertexBuffer.TangentKind);for(let e=1;e<=6;++e)r["UV"+e]&&R.push(`uv${1===e?"":e}`);r.VERTEXCOLOR&&R.push(p.VertexBuffer.ColorKind),(0,d.PrepareAttributesForBones)(R,t,r,h),(0,d.PrepareAttributesForInstances)(R,r),(0,d.PrepareAttributesForMorphTargets)(R,t,r),(0,d.PrepareAttributesForBakedVertexAnimation)(R,t,r);let A="openpbr",E=["world","view","viewProjection","projection","vEyePosition","inverseProjection","renderTargetSize","vLightsType","visibility","vFogInfos","vFogColor","pointSize","mBones","normalMatrix","vLightingIntensity","logarithmicDepthConstant","vTangentSpaceParams","boneTextureInfo","vDebugMode","morphTargetTextureInfo","morphTargetTextureIndices","cameraInfo","vTextureRepetitionHexTilingParams","backgroundRefractionMatrix","vBackgroundRefractionInfos"];for(let e in this._uniformsList)E.push(e);let x=["environmentBrdfSampler","boneSampler","morphTargets","oitDepthSampler","oitFrontColorSampler","areaLightsLTC1Sampler","areaLightsLTC2Sampler"];for(let e in r.FUZZENVIRONMENTBRDF&&x.push("environmentFuzzBrdfSampler"),r.REFRACTED_BACKGROUND&&x.push("backgroundRefractionSampler"),(r.ANISOTROPIC||r.FUZZ||r.REFRACTED_BACKGROUND||r.USE_IRRADIANCE_TEXTURE_FOR_SCATTERING)&&x.push("blueNoiseSampler"),r.USE_IRRADIANCE_TEXTURE_FOR_SCATTERING&&(x.push("sceneIrradianceSampler"),x.push("sceneDepthSampler")),this._samplersList){let t=this._samplersList[e];x.push(t.samplerName),E.push(t.samplerInfoName),E.push(t.samplerMatrixName)}(0,d.PrepareUniformsAndSamplersForIBL)(E,x,!0);let S=["Material","Scene","Mesh"],y={maxSimultaneousLights:this._maxSimultaneousLights,maxSimultaneousMorphTargets:r.NUM_MORPH_INFLUENCERS};if(this._eventInfo.fallbacks=h,this._eventInfo.fallbackRank=f,this._eventInfo.defines=r,this._eventInfo.uniforms=E,this._eventInfo.attributes=R,this._eventInfo.samplers=x,this._eventInfo.uniformBuffersNames=S,this._eventInfo.customCode=void 0,this._eventInfo.mesh=t,this._eventInfo.indexParameters=y,this._callbackPluginEventGeneric(128,this._eventInfo),m.MaterialHelperGeometryRendering.AddUniformsAndSamplers(E,x),g.PrePassConfiguration.AddUniforms(E),g.PrePassConfiguration.AddSamplers(x),(0,T.AddClipPlaneUniforms)(E),this._useVertexPulling){let e=s?.geometry;e&&(this._vertexPullingMetadata=(0,c.PrepareVertexPullingUniforms)(e),this._vertexPullingMetadata&&this._vertexPullingMetadata.forEach((e,t)=>{E.push(`vp_${t}_info`)}))}else this._vertexPullingMetadata=null;a.ImageProcessingConfiguration&&(a.ImageProcessingConfiguration.PrepareUniforms(E,r),a.ImageProcessingConfiguration.PrepareSamplers(x,r)),(0,d.PrepareUniformsAndSamplersList)({uniformsNames:E,uniformBuffersNames:S,samplers:x,defines:r,maxSimultaneousLights:this._maxSimultaneousLights,shaderLanguage:this._shaderLanguage});let M={};this.customShaderNameResolve&&(A=this.customShaderNameResolve(A,E,S,x,r,R,M));let I=r.toString(),C=u.createEffect(A,{attributes:R,uniformsNames:E,uniformBuffersNames:S,samplers:x,defines:I,fallbacks:h,onCompiled:i,onError:n,indexParameters:y,processFinalCode:M.processFinalCode,processCodeAfterIncludes:this._eventInfo.customCode,multiTarget:r.PREPASS,shaderLanguage:this._shaderLanguage,extraInitializationsAsync:this._shadersLoaded?void 0:async()=>{1===this.shaderLanguage?await Promise.all([e.A(5125),e.A(88059)]):await Promise.all([e.A(24171),e.A(95840)]),this._shadersLoaded=!0}},u);return this._eventInfo.customCode=void 0,C}_prepareDefines(e,t,s,i=null,a=null){let n=t.hasThinInstances,l=this.getScene(),u=l.getEngine();(0,d.PrepareDefinesForLights)(l,e,s,!0,this._maxSimultaneousLights,this._disableLighting),s._needNormals=!0,(0,d.PrepareDefinesForMultiview)(l,s);let h=this.needAlphaBlendingForMesh(e)&&this.getScene().useOrderIndependentTransparency;if((0,d.PrepareDefinesForPrePass)(l,s,this.canRenderToMRT&&!h),(0,d.PrepareDefinesForOIT)(l,s,h),m.MaterialHelperGeometryRendering.PrepareDefines(u.currentRenderPassId,e,s),s._areTexturesDirty){s._needUVs=!1;for(let e=1;e<=6;++e)s["MAINUV"+e]=!1;if(l.texturesEnabled){for(let e in this._samplersList){let t=this._samplersList[e];t.value?((0,d.PrepareDefinesForMergedUV)(t.value,s,t.textureDefine),s[t.textureDefine+"_GAMMA"]=t.value.gammaSpace):s[t.textureDefine]=!1}let e=this._getRadianceTexture(),t=this._forceIrradianceInFragment||this.realTimeFiltering||this._twoSidedLighting||u.getCaps().maxVaryingVectors<=8||null!=this._baseDiffuseRoughnessTexture;if((0,d.PrepareDefinesForIBL)(l,e,s,this.realTimeFiltering,this.realTimeFilteringQuality,!t),this._baseMetalnessTexture&&(s.AOSTOREINMETALMAPRED=this._useAmbientOcclusionFromMetallicTextureRed),s.SPECULAR_WEIGHT_IN_ALPHA=this._useSpecularWeightFromAlpha,s.SPECULAR_WEIGHT_FROM_SPECULAR_COLOR_TEXTURE=this._useSpecularWeightFromSpecularColorTexture,s.SPECULAR_ROUGHNESS_ANISOTROPY_FROM_TANGENT_TEXTURE=this._useSpecularRoughnessAnisotropyFromTangentTexture,s.COAT_ROUGHNESS_ANISOTROPY_FROM_TANGENT_TEXTURE=this._useCoatRoughnessAnisotropyFromTangentTexture,s.COAT_ROUGHNESS_FROM_GREEN_CHANNEL=this._useCoatRoughnessFromGreenChannel,s.SPECULAR_ROUGHNESS_FROM_METALNESS_TEXTURE_GREEN=this._useRoughnessFromMetallicTextureGreen,s.FUZZ_ROUGHNESS_FROM_TEXTURE_ALPHA=this._useFuzzRoughnessFromTextureAlpha,s.SUBSURFACE_WEIGHT_FROM_TEXTURE_ALPHA=this._useSubsurfaceWeightFromTextureAlpha,s.BASE_METALNESS_FROM_METALNESS_TEXTURE_BLUE=this._useMetallicFromMetallicTextureBlue,s.THIN_FILM_THICKNESS_FROM_THIN_FILM_TEXTURE=this._useThinFilmThicknessFromTextureGreen,s.GEOMETRY_THICKNESS_FROM_GREEN_CHANNEL=this._useGeometryThicknessFromGreenChannel,this.geometryNormalTexture?(this._useParallax&&this.baseColorTexture&&f.MaterialFlags.DiffuseTextureEnabled?(s.PARALLAX=!0,s.PARALLAX_RHS=l.useRightHandedSystem,s.PARALLAXOCCLUSION=!!this._useParallaxOcclusion):s.PARALLAX=!1,s.OBJECTSPACE_NORMALMAP=this._useObjectSpaceNormalMap):(s.PARALLAX=!1,s.PARALLAX_RHS=!1,s.PARALLAXOCCLUSION=!1,s.OBJECTSPACE_NORMALMAP=!1),this._environmentBRDFTexture&&f.MaterialFlags.ReflectionTextureEnabled?(s.ENVIRONMENTBRDF=!0,s.ENVIRONMENTBRDF_RGBD=this._environmentBRDFTexture.isRGBD):(s.ENVIRONMENTBRDF=!1,s.ENVIRONMENTBRDF_RGBD=!1),this._environmentFuzzBRDFTexture?s.FUZZENVIRONMENTBRDF=!0:s.FUZZENVIRONMENTBRDF=!1,this.hasTransparency){s.REFRACTED_BACKGROUND=!!this._backgroundRefractionTexture&&f.MaterialFlags.RefractionTextureEnabled,s.REFRACTION_HIGH_QUALITY_BLUR=this._refractionHighQualityBlur,s.REFRACTED_LIGHTS=!0;let e=this._getRadianceTexture();e?(s.REFRACTED_ENVIRONMENT=f.MaterialFlags.RefractionTextureEnabled,s.REFRACTED_ENVIRONMENT_OPPOSITEZ=this.getScene().useRightHandedSystem?!e.invertZ:e.invertZ,s.REFRACTED_ENVIRONMENT_LOCAL_CUBE=e.isCube&&e.boundingBoxSize):s.REFRACTED_ENVIRONMENT=!1}else s.REFRACTED_BACKGROUND=!1,s.REFRACTED_LIGHTS=!1,s.REFRACTED_ENVIRONMENT=!1;this._shouldUseAlphaFromBaseColorTexture()?s.ALPHA_FROM_BASE_COLOR_TEXTURE=!0:s.ALPHA_FROM_BASE_COLOR_TEXTURE=!1}this._lightFalloff===o.Material.LIGHTFALLOFF_STANDARD?(s.USEPHYSICALLIGHTFALLOFF=!1,s.USEGLTFLIGHTFALLOFF=!1):this._lightFalloff===o.Material.LIGHTFALLOFF_GLTF?(s.USEPHYSICALLIGHTFALLOFF=!1,s.USEGLTFLIGHTFALLOFF=!0):(s.USEPHYSICALLIGHTFALLOFF=!0,s.USEGLTFLIGHTFALLOFF=!1),!this.backFaceCulling&&this._twoSidedLighting?s.TWOSIDEDLIGHTING=!0:s.TWOSIDEDLIGHTING=!1,s.MIRRORED=!!l._mirroredCameraPosition,s.SPECULARAA=u.getCaps().standardDerivatives&&this._enableSpecularAntiAliasing}if((s._areTexturesDirty||s._areMiscDirty)&&(s.ALPHATESTVALUE=`${this._alphaCutOff}${this._alphaCutOff%1==0?".":""}`,s.PREMULTIPLYALPHA=7===this.alphaMode||8===this.alphaMode,s.ALPHABLEND=this.needAlphaBlendingForMesh(e)),s._areTexturesDirty&&(s.TEXTURE_REPETITION_MODE=u.version>1||u.isWebGPU?this.textureRepetitionMode:0),s._areImageProcessingDirty&&this._imageProcessingConfiguration&&this._imageProcessingConfiguration.prepareDefines(s),s.FORCENORMALFORWARD=this._forceNormalForward,s.RADIANCEOCCLUSION=this._useRadianceOcclusion,s.HORIZONOCCLUSION=this._useHorizonOcclusion,(this.specularRoughnessAnisotropy>0||this.coatRoughnessAnisotropy>0)&&K._noiseTextures[l.uniqueId]&&f.MaterialFlags.ReflectionTextureEnabled?(s.ANISOTROPIC=!0,e.isVerticesDataPresent(p.VertexBuffer.TangentKind)||(s._needUVs=!0,s.MAINUV1=!0),this._useGltfStyleAnisotropy&&(s.USE_GLTF_STYLE_ANISOTROPY=!0),s.ANISOTROPIC_BASE=this.specularRoughnessAnisotropy>0,s.ANISOTROPIC_COAT=this.coatRoughnessAnisotropy>0):(s.ANISOTROPIC=!1,s.USE_GLTF_STYLE_ANISOTROPY=!1,s.ANISOTROPIC_BASE=!1,s.ANISOTROPIC_COAT=!1),s.THIN_FILM=this.thinFilmWeight>0,s.IRIDESCENCE=this.thinFilmWeight>0,s.DISPERSION=this.transmissionDispersionScale>0,s.SCATTERING=this.hasScattering,s.SSS_SAMPLE_COUNT=[8,16,32][this._sssQuality]??16,s.TRANSMISSION_SLAB=this.transmissionWeight>0,s.TRANSMISSION_SLAB_VOLUME=this.transmissionWeight>0&&this.transmissionDepth>0,s.SUBSURFACE_SLAB=this.subsurfaceWeight>0,!s.PREPASS&&(s.SUBSURFACE_SLAB||s.TRANSMISSION_SLAB_VOLUME)){let e=!1;if(!this.sssIrradianceTexture&&l.geometryBufferRenderer){let t=l.geometryBufferRenderer.getTextureIndex(B.IRRADIANCE_TEXTURE_TYPE);this.sssIrradianceTexture=l.geometryBufferRenderer.getGBuffer().textures[t],e=!0}if(!this.sssDepthTexture&&l.geometryBufferRenderer){let t=l.geometryBufferRenderer.getTextureIndex(B.SCREENSPACE_DEPTH_TEXTURE_TYPE);this.sssDepthTexture=l.geometryBufferRenderer.getGBuffer().textures[t],e=!0}this.sssIrradianceTexture&&this.sssDepthTexture&&(s.USE_IRRADIANCE_TEXTURE_FOR_SCATTERING=!0,e&&(s.USE_IRRADIANCE_TEXTURE_FOR_SCATTERING_GBUFFER=!0))}s.FUZZ=this.fuzzWeight>0&&f.MaterialFlags.ReflectionTextureEnabled,s.GEOMETRY_THIN_WALLED=0!=this.geometryThinWalled,s.FUZZ?(e.isVerticesDataPresent(p.VertexBuffer.TangentKind)||(s._needUVs=!0,s.MAINUV1=!0),this._environmentFuzzBRDFTexture=(0,r.GetEnvironmentFuzzBRDFTexture)(this.getScene()),s.FUZZ_IBL_SAMPLES=this.fuzzSampleNumber):(this._environmentFuzzBRDFTexture=null,s.FUZZENVIRONMENTBRDF=!1,s.FUZZ_IBL_SAMPLES=0),s._areMiscDirty&&((0,d.PrepareDefinesForMisc)(e,l,this._useLogarithmicDepth,this.pointsCloud,this.fogEnabled,this.needAlphaTestingForMesh(e),s,this._applyDecalMapAfterDetailMap,this._useVertexPulling,t,this._isVertexOutputInvariant),s.UNLIT=this._unlit||(this.pointsCloud||this.wireframe)&&!e.isVerticesDataPresent(p.VertexBuffer.NormalKind),s.DEBUGMODE=this._debugMode),(0,d.PrepareDefinesForFrameBoundValues)(l,u,this,s,!!i,a,n),this._eventInfo.defines=s,this._eventInfo.mesh=e,this._callbackPluginEventPrepareDefinesBeforeAttributes(this._eventInfo),(0,d.PrepareDefinesForAttributes)(e,s,!0,!0,!0,this._transparencyMode!==o.Material.MATERIAL_OPAQUE),this._callbackPluginEventPrepareDefines(this._eventInfo)}}K.SSS_QUALITY_LOW=0,K.SSS_QUALITY_MEDIUM=1,K.SSS_QUALITY_HIGH=2,K._noiseTextures={},K.ForceGLSL=!1,(0,t.__decorate)([(0,s.addAccessorsForMaterialProperty)("_markAllSubMeshesAsTexturesDirty","baseWeight")],K.prototype,"_baseWeight",void 0),(0,t.__decorate)([(0,s.addAccessorsForMaterialProperty)("_markAllSubMeshesAsTexturesDirty","baseWeightTexture")],K.prototype,"_baseWeightTexture",void 0),(0,t.__decorate)([(0,s.addAccessorsForMaterialProperty)("_markAllSubMeshesAsTexturesDirty","baseColor")],K.prototype,"_baseColor",void 0),(0,t.__decorate)([(0,s.addAccessorsForMaterialProperty)("_markAllSubMeshesAsTexturesDirty","baseColorTexture")],K.prototype,"_baseColorTexture",void 0),(0,t.__decorate)([(0,s.addAccessorsForMaterialProperty)("_markAllSubMeshesAsTexturesDirty","baseDiffuseRoughness")],K.prototype,"_baseDiffuseRoughness",void 0),(0,t.__decorate)([(0,s.addAccessorsForMaterialProperty)("_markAllSubMeshesAsTexturesDirty","baseDiffuseRoughnessTexture")],K.prototype,"_baseDiffuseRoughnessTexture",void 0),(0,t.__decorate)([(0,s.addAccessorsForMaterialProperty)("_markAllSubMeshesAsTexturesDirty","baseMetalness")],K.prototype,"_baseMetalness",void 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