@uptimizr/dashboard 0.2.0 → 0.3.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
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(globalThis.TURBOPACK||(globalThis.TURBOPACK=[])).push(["object"==typeof document?document.currentScript:void 0,
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(globalThis.TURBOPACK||(globalThis.TURBOPACK=[])).push(["object"==typeof document?document.currentScript:void 0,70882,e=>{"use strict";var t=e.i(1719);let r="helperFunctions",i=`const PI: f32=3.1415926535897932384626433832795;const TWO_PI: f32=6.283185307179586;const HALF_PI: f32=1.5707963267948966;const RECIPROCAL_PI: f32=0.3183098861837907;const RECIPROCAL_PI2: f32=0.15915494309189535;const RECIPROCAL_PI4: f32=0.07957747154594767;const HALF_MIN: f32=5.96046448e-08;
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const LinearEncodePowerApprox: f32=2.2;const GammaEncodePowerApprox: f32=1.0/LinearEncodePowerApprox;const LuminanceEncodeApprox: vec3f=vec3f(0.2126,0.7152,0.0722);const Epsilon:f32=0.0000001;fn square(x: f32)->f32 {return x*x;}
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fn saturate(x: f32)->f32 {return clamp(x,0.0,1.0);}
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fn saturateVec3(x: vec3f)->vec3f {return clamp(x,vec3f(),vec3f(1.0));}
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fn uint2float(i: u32)->f32 {return bitcast<f32>(0x3F800000u | (i>>9u))-1.0;}
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fn plasticSequence(rstate: u32)->vec2f {return vec2f(uint2float(rstate*3242174889u),
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`;t.ShaderStore.IncludesShadersStoreWGSL[r]||(t.ShaderStore.IncludesShadersStoreWGSL[r]=i),e.s(["helperFunctionsWGSL",0,{name:r,shader:i}])},95611,e=>{"use strict";var t=e.i(1719);let r="sceneUboDeclaration",i=`struct Scene {viewProjection : mat4x4<f32>,
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`;t.ShaderStore.IncludesShadersStoreWGSL[r]||(t.ShaderStore.IncludesShadersStoreWGSL[r]=i),e.s(["sceneUboDeclarationWGSL",0,{name:r,shader:i}])},96024,58834,23681,e=>{"use strict";var t=e.i(1719);let r="meshUboDeclaration",i=`struct Mesh {world : mat4x4<f32>,
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`;t.ShaderStore.IncludesShadersStoreWGSL[f]||(t.ShaderStore.IncludesShadersStoreWGSL[f]=o),e.s(["logDepthDeclarationWGSL",0,{name:f,shader:o}],23681)},2720,e=>{"use strict";var t=e.i(1719);let r="harmonicsFunctions",i=`#ifdef USESPHERICALFROMREFLECTIONMAP
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fn computeEnvironmentIrradiance(normal: vec3f)->vec3f {var Nx: f32=normal.x;var Ny: f32=normal.y;var Nz: f32=normal.z;var C1: vec3f=uniforms.vSphericalZZ.rgb;var Cx: vec3f=uniforms.vSphericalX.rgb;var Cy: vec3f=uniforms.vSphericalY.rgb;var Cz: vec3f=uniforms.vSphericalZ.rgb;var Cxx_zz: vec3f=uniforms.vSphericalXX_ZZ.rgb;var Cyy_zz: vec3f=uniforms.vSphericalYY_ZZ.rgb;var Cxy: vec3f=uniforms.vSphericalXY.rgb;var Cyz: vec3f=uniforms.vSphericalYZ.rgb;var Czx: vec3f=uniforms.vSphericalZX.rgb;var a1: vec3f=Cyy_zz*Ny+Cy;var a2: vec3f=Cyz*Nz+a1;var b1: vec3f=Czx*Nz+Cx;var b2: vec3f=Cxy*Ny+b1;var b3: vec3f=Cxx_zz*Nx+b2;var t1: vec3f=Cz *Nz+C1;var t2: vec3f=a2 *Ny+t1;var t3: vec3f=b3 *Nx+t2;return t3;}
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`;t.ShaderStore.IncludesShadersStoreWGSL[r]||(t.ShaderStore.IncludesShadersStoreWGSL[r]=i),e.s(["harmonicsFunctionsWGSL",0,{name:r,shader:i}])},
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`;t.ShaderStore.IncludesShadersStoreWGSL[r]||(t.ShaderStore.IncludesShadersStoreWGSL[r]=i),e.s(["harmonicsFunctionsWGSL",0,{name:r,shader:i}])},8067,e=>{"use strict";var t=e.i(1719);let r="pbrBRDFFunctions",i=`#define FRESNEL_MAXIMUM_ON_ROUGH 0.25
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#define BRDF_DIFFUSE_MODEL_BURLEY 1
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fn computeWrappedDiffuseNdotL(NdotL: f32,w: f32)->f32 {var t: f32=1.0+w;var invt2: f32=1.0/(t*t);return saturate((NdotL+w)*invt2);}
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`;t.ShaderStore.IncludesShadersStoreWGSL[r]||(t.ShaderStore.IncludesShadersStoreWGSL[r]=i),e.s(["pbrBRDFFunctionsWGSL",0,{name:r,shader:i}])},88356,58731,e=>{"use strict";var t=e.i(1719);let r="bonesDeclaration",i=`#if NUM_BONE_INFLUENCERS>0
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`;t.ShaderStore.IncludesShadersStoreWGSL[r]||(t.ShaderStore.IncludesShadersStoreWGSL[r]=i),e.s(["bonesDeclarationWGSL",0,{name:r,shader:i}],88356);let n="bakedVertexAnimationDeclaration",a=`#ifdef BAKED_VERTEX_ANIMATION_TEXTURE
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uniform bakedVertexAnimationTime: f32;uniform bakedVertexAnimationSettings: vec4<f32>;var bakedVertexAnimationTexture : texture_2d<f32>;
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fn readMatrixFromRawSamplerVAT(smp : texture_2d<f32>,index : f32,frame : f32)->mat4x4<f32>
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{let offset=i32(index)*4;let frameUV=i32(frame);let m0=textureLoad(smp,vec2<i32>(offset+0,frameUV),0);let m1=textureLoad(smp,vec2<i32>(offset+1,frameUV),0);let m2=textureLoad(smp,vec2<i32>(offset+2,frameUV),0);let m3=textureLoad(smp,vec2<i32>(offset+3,frameUV),0);return mat4x4<f32>(m0,m1,m2,m3);}
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`;t.ShaderStore.IncludesShadersStoreWGSL[n]||(t.ShaderStore.IncludesShadersStoreWGSL[n]=a),e.s(["bakedVertexAnimationDeclarationWGSL",0,{name:n,shader:a}],58731)},76295,e=>{"use strict";var t=e.i(1719);let r="instancesDeclaration",i=`#ifdef INSTANCES
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attribute world0 : vec4<f32>;attribute world1 : vec4<f32>;attribute world2 : vec4<f32>;attribute world3 : vec4<f32>;
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`;t.ShaderStore.IncludesShadersStoreWGSL[r]||(t.ShaderStore.IncludesShadersStoreWGSL[r]=i),e.s(["instancesDeclarationWGSL",0,{name:r,shader:i}])},77715,e=>{"use strict";var t=e.i(1719);let r="clipPlaneVertexDeclaration",i=`#ifdef CLIPPLANE
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uniform vClipPlane: vec4<f32>;varying fClipDistance: f32;
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#endif
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#ifdef CLIPPLANE2
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#ifdef CLIPPLANE6
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`;t.ShaderStore.IncludesShadersStoreWGSL[r]||(t.ShaderStore.IncludesShadersStoreWGSL[r]=i),e.s(["clipPlaneVertexDeclarationWGSL",0,{name:r,shader:i}])},18606,64169,67626,31291,e=>{"use strict";var t=e.i(1719);let r="instancesVertex",i=`#ifdef INSTANCES
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var finalWorld=mat4x4<f32>(vertexInputs.world0,vertexInputs.world1,vertexInputs.world2,vertexInputs.world3);
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366
366
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#if defined(PREPASS_VELOCITY) || defined(VELOCITY) || defined(PREPASS_VELOCITY_LINEAR) || defined(VELOCITY_LINEAR)
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367
367
|
var finalPreviousWorld=mat4x4<f32>(
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@@ -388,7 +388,7 @@ var finalWorld=mesh.world;
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388
388
|
var finalPreviousWorld=uniforms.previousWorld;
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389
389
|
#endif
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390
390
|
#endif
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391
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-
`;t.ShaderStore.IncludesShadersStoreWGSL[r]||(t.ShaderStore.IncludesShadersStoreWGSL[r]=i),e.s(["instancesVertexWGSL",0,{name:r,shader:i}],
|
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391
|
+
`;t.ShaderStore.IncludesShadersStoreWGSL[r]||(t.ShaderStore.IncludesShadersStoreWGSL[r]=i),e.s(["instancesVertexWGSL",0,{name:r,shader:i}],18606);let n="bonesVertex",a=`#ifndef BAKED_VERTEX_ANIMATION_TEXTURE
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392
392
|
#if NUM_BONE_INFLUENCERS>0
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393
393
|
var influence : mat4x4<f32>;
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394
394
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#ifdef BONETEXTURE
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@@ -441,7 +441,7 @@ influence=influence+uniforms.mBones[i32(vertexInputs.matricesIndicesExtra[3])]*v
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441
441
|
finalWorld=finalWorld*influence;
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442
442
|
#endif
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443
443
|
#endif
|
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444
|
-
`;t.ShaderStore.IncludesShadersStoreWGSL[n]||(t.ShaderStore.IncludesShadersStoreWGSL[n]=a),e.s(["bonesVertexWGSL",0,{name:n,shader:a}],
|
|
444
|
+
`;t.ShaderStore.IncludesShadersStoreWGSL[n]||(t.ShaderStore.IncludesShadersStoreWGSL[n]=a),e.s(["bonesVertexWGSL",0,{name:n,shader:a}],64169);let f="bakedVertexAnimation",o=`#ifdef BAKED_VERTEX_ANIMATION_TEXTURE
|
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445
445
|
{
|
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446
446
|
#ifdef INSTANCES
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447
447
|
let VATStartFrame: f32=vertexInputs.bakedVertexAnimationSettingsInstanced.x;let VATEndFrame: f32=vertexInputs.bakedVertexAnimationSettingsInstanced.y;let VATOffsetFrame: f32=vertexInputs.bakedVertexAnimationSettingsInstanced.z;let VATSpeed: f32=vertexInputs.bakedVertexAnimationSettingsInstanced.w;
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|
@@ -472,7 +472,7 @@ VATInfluence=VATInfluence+readMatrixFromRawSamplerVAT(bakedVertexAnimationTextur
|
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472
472
|
#endif
|
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473
473
|
finalWorld=finalWorld*VATInfluence;}
|
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474
474
|
#endif
|
|
475
|
-
`;t.ShaderStore.IncludesShadersStoreWGSL[f]||(t.ShaderStore.IncludesShadersStoreWGSL[f]=o),e.s(["bakedVertexAnimationWGSL",0,{name:f,shader:o}],
|
|
475
|
+
`;t.ShaderStore.IncludesShadersStoreWGSL[f]||(t.ShaderStore.IncludesShadersStoreWGSL[f]=o),e.s(["bakedVertexAnimationWGSL",0,{name:f,shader:o}],67626);let s="clipPlaneVertex",d=`#ifdef CLIPPLANE
|
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476
476
|
vertexOutputs.fClipDistance=dot(worldPos,uniforms.vClipPlane);
|
|
477
477
|
#endif
|
|
478
478
|
#ifdef CLIPPLANE2
|
|
@@ -490,17 +490,17 @@ vertexOutputs.fClipDistance5=dot(worldPos,uniforms.vClipPlane5);
|
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|
490
490
|
#ifdef CLIPPLANE6
|
|
491
491
|
vertexOutputs.fClipDistance6=dot(worldPos,uniforms.vClipPlane6);
|
|
492
492
|
#endif
|
|
493
|
-
`;t.ShaderStore.IncludesShadersStoreWGSL[s]||(t.ShaderStore.IncludesShadersStoreWGSL[s]=d),e.s(["clipPlaneVertexWGSL",0,{name:s,shader:d}],
|
|
493
|
+
`;t.ShaderStore.IncludesShadersStoreWGSL[s]||(t.ShaderStore.IncludesShadersStoreWGSL[s]=d),e.s(["clipPlaneVertexWGSL",0,{name:s,shader:d}],31291)},91676,67233,97885,e=>{"use strict";var t=e.i(1719);let r="fogVertexDeclaration",i=`#ifdef FOG
|
|
494
494
|
varying vFogDistance: vec3f;
|
|
495
495
|
#endif
|
|
496
|
-
`;t.ShaderStore.IncludesShadersStoreWGSL[r]||(t.ShaderStore.IncludesShadersStoreWGSL[r]=i),e.s(["fogVertexDeclarationWGSL",0,{name:r,shader:i}],
|
|
496
|
+
`;t.ShaderStore.IncludesShadersStoreWGSL[r]||(t.ShaderStore.IncludesShadersStoreWGSL[r]=i),e.s(["fogVertexDeclarationWGSL",0,{name:r,shader:i}],91676);let n="fogVertex",a=`#ifdef FOG
|
|
497
497
|
#ifdef SCENE_UBO
|
|
498
498
|
vertexOutputs.vFogDistance=(scene.view*worldPos).xyz;
|
|
499
499
|
#else
|
|
500
500
|
vertexOutputs.vFogDistance=(uniforms.view*worldPos).xyz;
|
|
501
501
|
#endif
|
|
502
502
|
#endif
|
|
503
|
-
`;t.ShaderStore.IncludesShadersStoreWGSL[n]||(t.ShaderStore.IncludesShadersStoreWGSL[n]=a),e.s(["fogVertexWGSL",0,{name:n,shader:a}],
|
|
503
|
+
`;t.ShaderStore.IncludesShadersStoreWGSL[n]||(t.ShaderStore.IncludesShadersStoreWGSL[n]=a),e.s(["fogVertexWGSL",0,{name:n,shader:a}],67233);let f="vertexColorMixing",o=`#if defined(VERTEXCOLOR) || defined(INSTANCESCOLOR) && defined(INSTANCES)
|
|
504
504
|
vertexOutputs.vColor=vec4f(1.0);
|
|
505
505
|
#ifdef VERTEXCOLOR
|
|
506
506
|
#ifdef VERTEXALPHA
|
|
@@ -513,7 +513,7 @@ vertexOutputs.vColor=vec4f(vertexOutputs.vColor.rgb*colorUpdated.rgb,vertexOutpu
|
|
|
513
513
|
vertexOutputs.vColor*=vertexInputs.instanceColor;
|
|
514
514
|
#endif
|
|
515
515
|
#endif
|
|
516
|
-
`;t.ShaderStore.IncludesShadersStoreWGSL[f]||(t.ShaderStore.IncludesShadersStoreWGSL[f]=o),e.s(["vertexColorMixingWGSL",0,{name:f,shader:o}],
|
|
516
|
+
`;t.ShaderStore.IncludesShadersStoreWGSL[f]||(t.ShaderStore.IncludesShadersStoreWGSL[f]=o),e.s(["vertexColorMixingWGSL",0,{name:f,shader:o}],97885)},31893,46223,90154,75224,e=>{"use strict";var t=e.i(1719);let r="morphTargetsVertexGlobalDeclaration",i=`#ifdef MORPHTARGETS
|
|
517
517
|
uniform morphTargetInfluences : array<f32,NUM_MORPH_INFLUENCERS>;
|
|
518
518
|
#ifdef MORPHTARGETS_TEXTURE
|
|
519
519
|
uniform morphTargetTextureIndices : array<f32,NUM_MORPH_INFLUENCERS>;uniform morphTargetTextureInfo : vec3<f32>;var morphTargets : texture_2d_array<f32>;fn readVector3FromRawSampler(targetIndex : i32,vertexIndex : f32)->vec3<f32>
|
|
@@ -525,7 +525,7 @@ let textureWidth: i32=i32(uniforms.morphTargetTextureInfo.y);
|
|
|
525
525
|
let y: i32=i32(vertexIndex)/textureWidth;let x: i32=i32(vertexIndex) % textureWidth;return textureLoad(morphTargets,vec2i(x,y),i32(uniforms.morphTargetTextureIndices[targetIndex]),0);}
|
|
526
526
|
#endif
|
|
527
527
|
#endif
|
|
528
|
-
`;t.ShaderStore.IncludesShadersStoreWGSL[r]||(t.ShaderStore.IncludesShadersStoreWGSL[r]=i),e.s(["morphTargetsVertexGlobalDeclarationWGSL",0,{name:r,shader:i}],
|
|
528
|
+
`;t.ShaderStore.IncludesShadersStoreWGSL[r]||(t.ShaderStore.IncludesShadersStoreWGSL[r]=i),e.s(["morphTargetsVertexGlobalDeclarationWGSL",0,{name:r,shader:i}],31893);let n="morphTargetsVertexDeclaration",a=`#ifdef MORPHTARGETS
|
|
529
529
|
#ifndef MORPHTARGETS_TEXTURE
|
|
530
530
|
#ifdef MORPHTARGETS_POSITION
|
|
531
531
|
attribute position{X} : vec3<f32>;
|
|
@@ -549,12 +549,12 @@ attribute color{X} : vec4<f32>;
|
|
|
549
549
|
uniform morphTargetCount: f32;
|
|
550
550
|
#endif
|
|
551
551
|
#endif
|
|
552
|
-
`;t.ShaderStore.IncludesShadersStoreWGSL[n]||(t.ShaderStore.IncludesShadersStoreWGSL[n]=a),e.s(["morphTargetsVertexDeclarationWGSL",0,{name:n,shader:a}],
|
|
552
|
+
`;t.ShaderStore.IncludesShadersStoreWGSL[n]||(t.ShaderStore.IncludesShadersStoreWGSL[n]=a),e.s(["morphTargetsVertexDeclarationWGSL",0,{name:n,shader:a}],46223);let f="morphTargetsVertexGlobal",o=`#ifdef MORPHTARGETS
|
|
553
553
|
#ifdef MORPHTARGETS_TEXTURE
|
|
554
554
|
var vertexID : f32;
|
|
555
555
|
#endif
|
|
556
556
|
#endif
|
|
557
|
-
`;t.ShaderStore.IncludesShadersStoreWGSL[f]||(t.ShaderStore.IncludesShadersStoreWGSL[f]=o),e.s(["morphTargetsVertexGlobalWGSL",0,{name:f,shader:o}],
|
|
557
|
+
`;t.ShaderStore.IncludesShadersStoreWGSL[f]||(t.ShaderStore.IncludesShadersStoreWGSL[f]=o),e.s(["morphTargetsVertexGlobalWGSL",0,{name:f,shader:o}],90154);let s="morphTargetsVertex",d=`#ifdef MORPHTARGETS
|
|
558
558
|
#ifdef MORPHTARGETS_TEXTURE
|
|
559
559
|
#if {X}==0
|
|
560
560
|
for (var i=0; i<NUM_MORPH_INFLUENCERS; i=i+1) {if (f32(i)>=uniforms.morphTargetCount) {break;}
|
|
@@ -664,10 +664,10 @@ colorUpdated=colorUpdated+(vertexInputs.color{X}-vertexInputs.color)*uniforms.mo
|
|
|
664
664
|
#endif
|
|
665
665
|
#endif
|
|
666
666
|
#endif
|
|
667
|
-
`;t.ShaderStore.IncludesShadersStoreWGSL[s]||(t.ShaderStore.IncludesShadersStoreWGSL[s]=d),e.s(["morphTargetsVertexWGSL",0,{name:s,shader:d}],
|
|
667
|
+
`;t.ShaderStore.IncludesShadersStoreWGSL[s]||(t.ShaderStore.IncludesShadersStoreWGSL[s]=d),e.s(["morphTargetsVertexWGSL",0,{name:s,shader:d}],75224)},62983,1087,13103,98386,81740,87143,86424,84722,18012,64107,3309,e=>{"use strict";var t=e.i(1719);let r="uvAttributeDeclaration",i=`#if defined(UV{X}) && !defined(USE_VERTEX_PULLING)
|
|
668
668
|
attribute uv{X}: vec2f;
|
|
669
669
|
#endif
|
|
670
|
-
`;t.ShaderStore.IncludesShadersStoreWGSL[r]||(t.ShaderStore.IncludesShadersStoreWGSL[r]=i),e.s(["uvAttributeDeclarationWGSL",0,{name:r,shader:i}],
|
|
670
|
+
`;t.ShaderStore.IncludesShadersStoreWGSL[r]||(t.ShaderStore.IncludesShadersStoreWGSL[r]=i),e.s(["uvAttributeDeclarationWGSL",0,{name:r,shader:i}],62983);let n="prePassVertexDeclaration",a=`#ifdef PREPASS
|
|
671
671
|
#ifdef PREPASS_LOCAL_POSITION
|
|
672
672
|
varying vPosition : vec3f;
|
|
673
673
|
#endif
|
|
@@ -681,10 +681,10 @@ varying vNormViewDepth: f32;
|
|
|
681
681
|
uniform previousViewProjection: mat4x4f;varying vCurrentPosition: vec4f;varying vPreviousPosition: vec4f;
|
|
682
682
|
#endif
|
|
683
683
|
#endif
|
|
684
|
-
`;t.ShaderStore.IncludesShadersStoreWGSL[n]||(t.ShaderStore.IncludesShadersStoreWGSL[n]=a),e.s(["prePassVertexDeclarationWGSL",0,{name:n,shader:a}],
|
|
684
|
+
`;t.ShaderStore.IncludesShadersStoreWGSL[n]||(t.ShaderStore.IncludesShadersStoreWGSL[n]=a),e.s(["prePassVertexDeclarationWGSL",0,{name:n,shader:a}],1087);let f="samplerVertexDeclaration",o=`#if defined(_DEFINENAME_) && _DEFINENAME_DIRECTUV==0
|
|
685
685
|
varying v_VARYINGNAME_UV: vec2f;
|
|
686
686
|
#endif
|
|
687
|
-
`;t.ShaderStore.IncludesShadersStoreWGSL[f]||(t.ShaderStore.IncludesShadersStoreWGSL[f]=o),e.s(["samplerVertexDeclarationWGSL",0,{name:f,shader:o}],
|
|
687
|
+
`;t.ShaderStore.IncludesShadersStoreWGSL[f]||(t.ShaderStore.IncludesShadersStoreWGSL[f]=o),e.s(["samplerVertexDeclarationWGSL",0,{name:f,shader:o}],13103);let s="lightVxUboDeclaration",d=`#ifdef LIGHT{X}
|
|
688
688
|
struct Light{X}
|
|
689
689
|
{vLightData: vec4f,
|
|
690
690
|
vLightDiffuse: vec4f,
|
|
@@ -715,7 +715,7 @@ varying vPositionFromLight{X}: vec4f;varying vDepthMetric{X}: f32;uniform lightM
|
|
|
715
715
|
#endif
|
|
716
716
|
#endif
|
|
717
717
|
#endif
|
|
718
|
-
`;t.ShaderStore.IncludesShadersStoreWGSL[s]||(t.ShaderStore.IncludesShadersStoreWGSL[s]=d),e.s(["lightVxUboDeclarationWGSL",0,{name:s,shader:d}],
|
|
718
|
+
`;t.ShaderStore.IncludesShadersStoreWGSL[s]||(t.ShaderStore.IncludesShadersStoreWGSL[s]=d),e.s(["lightVxUboDeclarationWGSL",0,{name:s,shader:d}],98386);let l="vertexPullingDeclaration",c=`#ifdef USE_VERTEX_PULLING
|
|
719
719
|
#ifdef VERTEX_PULLING_USE_INDEX_BUFFER
|
|
720
720
|
var<storage,read> indices : array<u32>;
|
|
721
721
|
#endif
|
|
@@ -893,7 +893,7 @@ vp_readMatrixWeightExtraValue(offset+cs*3u,dataType,normalized)
|
|
|
893
893
|
#endif
|
|
894
894
|
#endif
|
|
895
895
|
#endif
|
|
896
|
-
`;t.ShaderStore.IncludesShadersStoreWGSL[l]||(t.ShaderStore.IncludesShadersStoreWGSL[l]=c),e.s(["vertexPullingDeclarationWGSL",0,{name:l,shader:c}],
|
|
896
|
+
`;t.ShaderStore.IncludesShadersStoreWGSL[l]||(t.ShaderStore.IncludesShadersStoreWGSL[l]=c),e.s(["vertexPullingDeclarationWGSL",0,{name:l,shader:c}],81740);let u="vertexPullingVertex",v=`#ifdef USE_VERTEX_PULLING
|
|
897
897
|
let vpVertexIndex: u32=vp_readVertexIndex(vertexInputs.vertexIndex);positionUpdated=vp_readPosition(uniforms.vp_position_info,vpVertexIndex);
|
|
898
898
|
#ifdef NORMAL
|
|
899
899
|
normalUpdated=vp_readNormal(uniforms.vp_normal_info,vpVertexIndex);
|
|
@@ -947,7 +947,7 @@ var vp_matricesIndicesExtra: vec4f=vp_readBoneIndicesExtra(uniforms.vp_matricesI
|
|
|
947
947
|
#endif
|
|
948
948
|
#endif
|
|
949
949
|
#endif
|
|
950
|
-
`;t.ShaderStore.IncludesShadersStoreWGSL[u]||(t.ShaderStore.IncludesShadersStoreWGSL[u]=v),e.s(["vertexPullingVertexWGSL",0,{name:u,shader:v}],
|
|
950
|
+
`;t.ShaderStore.IncludesShadersStoreWGSL[u]||(t.ShaderStore.IncludesShadersStoreWGSL[u]=v),e.s(["vertexPullingVertexWGSL",0,{name:u,shader:v}],87143);let m="prePassVertex",p=`#ifdef PREPASS_DEPTH
|
|
951
951
|
vertexOutputs.vViewPos=(scene.view*worldPos).rgb;
|
|
952
952
|
#endif
|
|
953
953
|
#ifdef PREPASS_NORMALIZED_VIEW_DEPTH
|
|
@@ -986,7 +986,7 @@ vertexOutputs.vPreviousPosition=uniforms.previousViewProjection*finalPreviousWor
|
|
|
986
986
|
vertexOutputs.vPreviousPosition=uniforms.previousViewProjection*finalPreviousWorld* vec4f(positionUpdated,1.0);
|
|
987
987
|
#endif
|
|
988
988
|
#endif
|
|
989
|
-
`;t.ShaderStore.IncludesShadersStoreWGSL[m]||(t.ShaderStore.IncludesShadersStoreWGSL[m]=p),e.s(["prePassVertexWGSL",0,{name:m,shader:p}],
|
|
989
|
+
`;t.ShaderStore.IncludesShadersStoreWGSL[m]||(t.ShaderStore.IncludesShadersStoreWGSL[m]=p),e.s(["prePassVertexWGSL",0,{name:m,shader:p}],86424);let E="uvVariableDeclaration",_=`#ifdef MAINUV{X}
|
|
990
990
|
#if !defined(UV{X})
|
|
991
991
|
var uv{X}: vec2f=vec2f(0.,0.);
|
|
992
992
|
#elif defined(USE_VERTEX_PULLING)
|
|
@@ -996,7 +996,7 @@ var uv{X}: vec2f=vertexInputs.uv{X};
|
|
|
996
996
|
#endif
|
|
997
997
|
vertexOutputs.vMainUV{X}=uv{X};
|
|
998
998
|
#endif
|
|
999
|
-
`;t.ShaderStore.IncludesShadersStoreWGSL[E]||(t.ShaderStore.IncludesShadersStoreWGSL[E]=_),e.s(["uvVariableDeclarationWGSL",0,{name:E,shader:_}],
|
|
999
|
+
`;t.ShaderStore.IncludesShadersStoreWGSL[E]||(t.ShaderStore.IncludesShadersStoreWGSL[E]=_),e.s(["uvVariableDeclarationWGSL",0,{name:E,shader:_}],84722);let I="samplerVertexImplementation",S=`#if defined(_DEFINENAME_) && _DEFINENAME_DIRECTUV==0
|
|
1000
1000
|
if (uniforms.v_INFONAME_==0.)
|
|
1001
1001
|
{vertexOutputs.v_VARYINGNAME_UV= (uniforms._MATRIXNAME_Matrix* vec4f(uvUpdated,1.0,0.0)).xy;}
|
|
1002
1002
|
#ifdef UV2
|
|
@@ -1020,7 +1020,7 @@ else if (uniforms.v_INFONAME_==5.)
|
|
|
1020
1020
|
{vertexOutputs.v_VARYINGNAME_UV= (uniforms._MATRIXNAME_Matrix* vec4f(vertexInputs.uv6,1.0,0.0)).xy;}
|
|
1021
1021
|
#endif
|
|
1022
1022
|
#endif
|
|
1023
|
-
`;t.ShaderStore.IncludesShadersStoreWGSL[I]||(t.ShaderStore.IncludesShadersStoreWGSL[I]=S),e.s(["samplerVertexImplementationWGSL",0,{name:I,shader:S}],
|
|
1023
|
+
`;t.ShaderStore.IncludesShadersStoreWGSL[I]||(t.ShaderStore.IncludesShadersStoreWGSL[I]=S),e.s(["samplerVertexImplementationWGSL",0,{name:I,shader:S}],18012);let x="shadowsVertex",N=`#ifdef SHADOWS
|
|
1024
1024
|
#if defined(SHADOWCSM{X})
|
|
1025
1025
|
#ifdef SCENE_UBO
|
|
1026
1026
|
vertexOutputs.vPositionFromCamera{X}=scene.view*worldPos;
|
|
@@ -1068,24 +1068,24 @@ vertexOutputs.vDepthMetric{X}=(vertexOutputs.vPositionFromLight{X}.z+light{X}.de
|
|
|
1068
1068
|
#endif
|
|
1069
1069
|
#endif
|
|
1070
1070
|
#endif
|
|
1071
|
-
`;t.ShaderStore.IncludesShadersStoreWGSL[x]||(t.ShaderStore.IncludesShadersStoreWGSL[x]=N),e.s(["shadowsVertexWGSL",0,{name:x,shader:N}],
|
|
1071
|
+
`;t.ShaderStore.IncludesShadersStoreWGSL[x]||(t.ShaderStore.IncludesShadersStoreWGSL[x]=N),e.s(["shadowsVertexWGSL",0,{name:x,shader:N}],64107);let T="logDepthVertex",A=`#ifdef LOGARITHMICDEPTH
|
|
1072
1072
|
vertexOutputs.vFragmentDepth=1.0+vertexOutputs.position.w;vertexOutputs.position.z=log2(max(0.000001,vertexOutputs.vFragmentDepth))*uniforms.logarithmicDepthConstant;
|
|
1073
1073
|
#endif
|
|
1074
|
-
`;t.ShaderStore.IncludesShadersStoreWGSL[T]||(t.ShaderStore.IncludesShadersStoreWGSL[T]=A),e.s(["logDepthVertexWGSL",0,{name:T,shader:A}],
|
|
1074
|
+
`;t.ShaderStore.IncludesShadersStoreWGSL[T]||(t.ShaderStore.IncludesShadersStoreWGSL[T]=A),e.s(["logDepthVertexWGSL",0,{name:T,shader:A}],3309)},24099,e=>{"use strict";var t=e.i(1719);e.i(95611),e.i(96024);let r="openpbrUboDeclaration",i=`uniform vTangentSpaceParams: vec2f;uniform vLightingIntensity: vec4f;uniform pointSize: f32;uniform vDebugMode: vec2f;uniform renderTargetSize: vec2f;uniform cameraInfo: vec4f;uniform vTextureRepetitionHexTilingParams: vec4f;uniform backgroundRefractionMatrix: mat4x4f;uniform vBackgroundRefractionInfos: vec3f;uniform vReflectionInfos: vec2f;uniform reflectionMatrix: mat4x4f;uniform vReflectionMicrosurfaceInfos: vec3f;uniform vReflectionPosition: vec3f;uniform vReflectionSize: vec3f;uniform vReflectionFilteringInfo: vec2f;uniform vReflectionDominantDirection: vec3f;uniform vReflectionColor: vec3f;uniform vSphericalL00: vec3f;uniform vSphericalL1_1: vec3f;uniform vSphericalL10: vec3f;uniform vSphericalL11: vec3f;uniform vSphericalL2_2: vec3f;uniform vSphericalL2_1: vec3f;uniform vSphericalL20: vec3f;uniform vSphericalL21: vec3f;uniform vSphericalL22: vec3f;uniform vSphericalX: vec3f;uniform vSphericalY: vec3f;uniform vSphericalZ: vec3f;uniform vSphericalXX_ZZ: vec3f;uniform vSphericalYY_ZZ: vec3f;uniform vSphericalZZ: vec3f;uniform vSphericalXY: vec3f;uniform vSphericalYZ: vec3f;uniform vSphericalZX: vec3f;uniform vBaseWeight: f32;uniform vBaseColor: vec4f;uniform vBaseDiffuseRoughness: f32;uniform vReflectanceInfo: vec4f;uniform vSpecularColor: vec4f;uniform vSpecularAnisotropy: vec3f;uniform vTransmissionWeight : f32;uniform vTransmissionColor : vec3f;uniform vTransmissionDepth : f32;uniform vTransmissionScatter : vec3f;uniform vTransmissionScatterAnisotropy : f32;uniform vTransmissionDispersionScale : f32;uniform vTransmissionDispersionAbbeNumber : f32;uniform vSubsurfaceWeight: f32;uniform vSubsurfaceColor: vec3f;uniform vSubsurfaceRadius: f32;uniform vSubsurfaceRadiusScale: vec3f;uniform vSubsurfaceScatterAnisotropy: f32;uniform vCoatWeight: f32;uniform vCoatColor: vec3f;uniform vCoatRoughness: f32;uniform vCoatRoughnessAnisotropy: f32;uniform vCoatIor: f32;uniform vCoatDarkening : f32;uniform vFuzzWeight: f32;uniform vFuzzColor: vec3f;uniform vFuzzRoughness: f32;uniform vGeometryThinWalled: f32;uniform vGeometryCoatTangent: vec2f;uniform vGeometryThickness: f32;uniform vEmissionColor: vec3f;uniform vThinFilmWeight: f32;uniform vThinFilmThickness: vec2f;uniform vThinFilmIor: f32;uniform vBaseWeightInfos: vec2f;uniform baseWeightMatrix: mat4x4f;uniform vBaseColorInfos: vec2f;uniform baseColorMatrix: mat4x4f;uniform vBaseDiffuseRoughnessInfos: vec2f;uniform baseDiffuseRoughnessMatrix: mat4x4f;uniform vBaseMetalnessInfos: vec2f;uniform baseMetalnessMatrix: mat4x4f;uniform vSpecularWeightInfos: vec2f;uniform specularWeightMatrix: mat4x4f;uniform vSpecularColorInfos: vec2f;uniform specularColorMatrix: mat4x4f;uniform vSpecularRoughnessInfos: vec2f;uniform specularRoughnessMatrix: mat4x4f;uniform vSpecularRoughnessAnisotropyInfos: vec2f;uniform specularRoughnessAnisotropyMatrix: mat4x4f;uniform vTransmissionWeightInfos : vec2f;uniform transmissionWeightMatrix : mat4x4f;uniform vTransmissionColorInfos : vec2f;uniform transmissionColorMatrix : mat4x4f;uniform vTransmissionDepthInfos : vec2f;uniform transmissionDepthMatrix : mat4x4f;uniform vTransmissionScatterInfos : vec2f;uniform transmissionScatterMatrix : mat4x4f;uniform vTransmissionDispersionScaleInfos : vec2f;uniform transmissionDispersionScaleMatrix : mat4x4f;uniform vSubsurfaceWeightInfos: vec2f;uniform subsurfaceWeightMatrix: mat4x4f;uniform vSubsurfaceColorInfos: vec2f;uniform subsurfaceColorMatrix: mat4x4f;uniform vSubsurfaceRadiusScaleInfos: vec2f;uniform subsurfaceRadiusScaleMatrix: mat4x4f;uniform vCoatWeightInfos: vec2f;uniform coatWeightMatrix: mat4x4f;uniform vCoatColorInfos: vec2f;uniform coatColorMatrix: mat4x4f;uniform vCoatRoughnessInfos: vec2f;uniform coatRoughnessMatrix: mat4x4f;uniform vCoatRoughnessAnisotropyInfos: vec2f;uniform coatRoughnessAnisotropyMatrix: mat4x4f;uniform vCoatDarkeningInfos : vec2f;uniform coatDarkeningMatrix : mat4x4f;uniform vFuzzWeightInfos: vec2f;uniform fuzzWeightMatrix: mat4x4f;uniform vFuzzColorInfos: vec2f;uniform fuzzColorMatrix: mat4x4f;uniform vFuzzRoughnessInfos: vec2f;uniform fuzzRoughnessMatrix: mat4x4f;uniform vGeometryNormalInfos: vec2f;uniform geometryNormalMatrix: mat4x4f;uniform vGeometryTangentInfos: vec2f;uniform geometryTangentMatrix: mat4x4f;uniform vGeometryCoatNormalInfos: vec2f;uniform geometryCoatNormalMatrix: mat4x4f;uniform vGeometryCoatTangentInfos: vec2f;uniform geometryCoatTangentMatrix: mat4x4f;uniform vGeometryOpacityInfos: vec2f;uniform geometryOpacityMatrix: mat4x4f;uniform vGeometryThicknessInfos: vec2f;uniform geometryThicknessMatrix: mat4x4f;uniform vEmissionColorInfos: vec2f;uniform emissionColorMatrix: mat4x4f;uniform vThinFilmWeightInfos: vec2f;uniform thinFilmWeightMatrix: mat4x4f;uniform vThinFilmThicknessInfos: vec2f;uniform thinFilmThicknessMatrix: mat4x4f;uniform vAmbientOcclusionInfos: vec2f;uniform ambientOcclusionMatrix: mat4x4f;
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#define ADDITIONAL_UBO_DECLARATION
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#include<sceneUboDeclaration>
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#include<meshUboDeclaration>
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1078
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-
`;t.ShaderStore.IncludesShadersStoreWGSL[r]||(t.ShaderStore.IncludesShadersStoreWGSL[r]=i),e.s(["openpbrUboDeclarationWGSL",0,{name:r,shader:i}])},
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1078
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+
`;t.ShaderStore.IncludesShadersStoreWGSL[r]||(t.ShaderStore.IncludesShadersStoreWGSL[r]=i),e.s(["openpbrUboDeclarationWGSL",0,{name:r,shader:i}])},43168,e=>{"use strict";var t=e.i(1719),r=e.i(95611),i=e.i(96024),n=e.i(24099),a=e.i(62983),f=e.i(58834),o=e.i(70882),s=e.i(8067),d=e.i(88356),l=e.i(58731),c=e.i(76295),u=e.i(1087),v=e.i(13103),m=e.i(2720);let p="openpbrNormalMapVertexDeclaration",E=`#if defined(GEOMETRY_NORMAL) || defined(PARALLAX) || defined(CLEARCOAT_BUMP) || defined(ANISOTROPIC) || defined(FUZZ)
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#if defined(TANGENT) && defined(NORMAL)
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1080
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varying vTBN0: vec3f;varying vTBN1: vec3f;varying vTBN2: vec3f;
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#endif
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#endif
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-
`;t.ShaderStore.IncludesShadersStoreWGSL[p]||(t.ShaderStore.IncludesShadersStoreWGSL[p]=E);var _=e.i(
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1083
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+
`;t.ShaderStore.IncludesShadersStoreWGSL[p]||(t.ShaderStore.IncludesShadersStoreWGSL[p]=E);var _=e.i(77715),I=e.i(91676),S=e.i(98386),x=e.i(31893),N=e.i(46223),T=e.i(23681),A=e.i(81740),R=e.i(87143),h=e.i(90154),V=e.i(75224),O=e.i(18606),M=e.i(64169),L=e.i(67626),g=e.i(86424),F=e.i(84722),U=e.i(18012);let C="openpbrNormalMapVertex",G=`#if defined(GEOMETRY_NORMAL) || defined(PARALLAX) || defined(CLEARCOAT_BUMP) || defined(ANISOTROPIC) || defined(FUZZ)
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#if defined(TANGENT) && defined(NORMAL)
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var tbnNormal: vec3f=normalize(normalUpdated);var tbnTangent: vec3f=normalize(tangentUpdated.xyz);var tbnBitangent: vec3f=cross(tbnNormal,tbnTangent)*tangentUpdated.w;var matTemp= mat3x3f(finalWorld[0].xyz,finalWorld[1].xyz,finalWorld[2].xyz)* mat3x3f(tbnTangent,tbnBitangent,tbnNormal);vertexOutputs.vTBN0=matTemp[0];vertexOutputs.vTBN1=matTemp[1];vertexOutputs.vTBN2=matTemp[2];
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#endif
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#endif
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1088
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-
`;t.ShaderStore.IncludesShadersStoreWGSL[C]||(t.ShaderStore.IncludesShadersStoreWGSL[C]=G);var D=e.i(
|
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1088
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+
`;t.ShaderStore.IncludesShadersStoreWGSL[C]||(t.ShaderStore.IncludesShadersStoreWGSL[C]=G);var D=e.i(31291),P=e.i(67233),b=e.i(64107),y=e.i(97885),W=e.i(3309);let X="openpbrVertexShader",z=`#define OPENPBR_VERTEX_SHADER
|
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1089
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#include<openpbrUboDeclaration>
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#define CUSTOM_VERTEX_BEGIN
|
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#ifndef USE_VERTEX_PULLING
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@@ -1325,4 +1325,4 @@ vertexOutputs.vMainUV2=uv2Updated;
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1325
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#include<vertexColorMixing>
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1326
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#include<logDepthVertex>
|
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1327
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#define CUSTOM_VERTEX_MAIN_END
|
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1328
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-
}`;for(let e of(t.ShaderStore.ShadersStoreWGSL[X]||(t.ShaderStore.ShadersStoreWGSL[X]=z),[r.sceneUboDeclarationWGSL,i.meshUboDeclarationWGSL,n.openpbrUboDeclarationWGSL,a.uvAttributeDeclarationWGSL,f.mainUVVaryingDeclarationWGSL,o.helperFunctionsWGSL,s.pbrBRDFFunctionsWGSL,d.bonesDeclarationWGSL,l.bakedVertexAnimationDeclarationWGSL,c.instancesDeclarationWGSL,u.prePassVertexDeclarationWGSL,v.samplerVertexDeclarationWGSL,m.harmonicsFunctionsWGSL,{name:p,shader:E},_.clipPlaneVertexDeclarationWGSL,I.fogVertexDeclarationWGSL,S.lightVxUboDeclarationWGSL,x.morphTargetsVertexGlobalDeclarationWGSL,N.morphTargetsVertexDeclarationWGSL,T.logDepthDeclarationWGSL,A.vertexPullingDeclarationWGSL,R.vertexPullingVertexWGSL,h.morphTargetsVertexGlobalWGSL,V.morphTargetsVertexWGSL,O.instancesVertexWGSL,M.bonesVertexWGSL,L.bakedVertexAnimationWGSL,g.prePassVertexWGSL,F.uvVariableDeclarationWGSL,U.samplerVertexImplementationWGSL,{name:C,shader:G},D.clipPlaneVertexWGSL,P.fogVertexWGSL,b.shadowsVertexWGSL,y.vertexColorMixingWGSL,W.logDepthVertexWGSL]))t.ShaderStore.IncludesShadersStoreWGSL[e.name]||(t.ShaderStore.IncludesShadersStoreWGSL[e.name]=e.shader);e.s(["openpbrVertexShaderWGSL",0,{name:X,shader:z}],
|
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1328
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+
}`;for(let e of(t.ShaderStore.ShadersStoreWGSL[X]||(t.ShaderStore.ShadersStoreWGSL[X]=z),[r.sceneUboDeclarationWGSL,i.meshUboDeclarationWGSL,n.openpbrUboDeclarationWGSL,a.uvAttributeDeclarationWGSL,f.mainUVVaryingDeclarationWGSL,o.helperFunctionsWGSL,s.pbrBRDFFunctionsWGSL,d.bonesDeclarationWGSL,l.bakedVertexAnimationDeclarationWGSL,c.instancesDeclarationWGSL,u.prePassVertexDeclarationWGSL,v.samplerVertexDeclarationWGSL,m.harmonicsFunctionsWGSL,{name:p,shader:E},_.clipPlaneVertexDeclarationWGSL,I.fogVertexDeclarationWGSL,S.lightVxUboDeclarationWGSL,x.morphTargetsVertexGlobalDeclarationWGSL,N.morphTargetsVertexDeclarationWGSL,T.logDepthDeclarationWGSL,A.vertexPullingDeclarationWGSL,R.vertexPullingVertexWGSL,h.morphTargetsVertexGlobalWGSL,V.morphTargetsVertexWGSL,O.instancesVertexWGSL,M.bonesVertexWGSL,L.bakedVertexAnimationWGSL,g.prePassVertexWGSL,F.uvVariableDeclarationWGSL,U.samplerVertexImplementationWGSL,{name:C,shader:G},D.clipPlaneVertexWGSL,P.fogVertexWGSL,b.shadowsVertexWGSL,y.vertexColorMixingWGSL,W.logDepthVertexWGSL]))t.ShaderStore.IncludesShadersStoreWGSL[e.name]||(t.ShaderStore.IncludesShadersStoreWGSL[e.name]=e.shader);e.s(["openpbrVertexShaderWGSL",0,{name:X,shader:z}],43168)}]);
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@@ -1 +1 @@
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1
|
-
(globalThis.TURBOPACK||(globalThis.TURBOPACK=[])).push(["object"==typeof document?document.currentScript:void 0,9866,23015,e=>{"use strict";var t=e.i(10272),i=e.i(37143),r=e.i(45707),s=e.i(66749),a=e.i(70653),o=e.i(35407),n=e.i(18131),l=e.i(89748),u=e.i(46862),h=e.i(23507),d=e.i(44702),p=e.i(22369),T=e.i(33457),_=e.i(31278),f=e.i(86206),c=e.i(92040),m=e.i(12033),E=e.i(97001),x=e.i(80871),A=e.i(44451),P=e.i(80737),R=e.i(37882),g=e.i(5436),S=e.i(77052),I=e.i(75405);let F={effect:null,subMesh:null};class b extends(0,R.PrepassDefinesMixin)((0,P.UVDefinesMixin)(d.MaterialDefines)){}class M extends(0,l.ImageProcessingDefinesMixin)(b){constructor(e){super(e),this.DIFFUSE=!1,this.DIFFUSEDIRECTUV=0,this.BAKED_VERTEX_ANIMATION_TEXTURE=!1,this.AMBIENT=!1,this.AMBIENTDIRECTUV=0,this.OPACITY=!1,this.OPACITYDIRECTUV=0,this.OPACITYRGB=!1,this.REFLECTION=!1,this.EMISSIVE=!1,this.EMISSIVEDIRECTUV=0,this.SPECULAR=!1,this.SPECULARDIRECTUV=0,this.BUMP=!1,this.BUMPDIRECTUV=0,this.PARALLAX=!1,this.PARALLAX_RHS=!1,this.PARALLAXOCCLUSION=!1,this.SPECULAROVERALPHA=!1,this.CLIPPLANE=!1,this.CLIPPLANE2=!1,this.CLIPPLANE3=!1,this.CLIPPLANE4=!1,this.CLIPPLANE5=!1,this.CLIPPLANE6=!1,this.ALPHATEST=!1,this.DEPTHPREPASS=!1,this.ALPHAFROMDIFFUSE=!1,this.POINTSIZE=!1,this.FOG=!1,this.SPECULARTERM=!1,this.DIFFUSEFRESNEL=!1,this.OPACITYFRESNEL=!1,this.REFLECTIONFRESNEL=!1,this.REFRACTIONFRESNEL=!1,this.EMISSIVEFRESNEL=!1,this.FRESNEL=!1,this.NORMAL=!1,this.TANGENT=!1,this.VERTEXCOLOR=!1,this.VERTEXALPHA=!1,this.NUM_BONE_INFLUENCERS=0,this.BonesPerMesh=0,this.BONETEXTURE=!1,this.BONES_VELOCITY_ENABLED=!1,this.INSTANCES=!1,this.THIN_INSTANCES=!1,this.INSTANCESCOLOR=!1,this.GLOSSINESS=!1,this.ROUGHNESS=!1,this.EMISSIVEASILLUMINATION=!1,this.LINKEMISSIVEWITHDIFFUSE=!1,this.REFLECTIONFRESNELFROMSPECULAR=!1,this.LIGHTMAP=!1,this.LIGHTMAPDIRECTUV=0,this.OBJECTSPACE_NORMALMAP=!1,this.USELIGHTMAPASSHADOWMAP=!1,this.REFLECTIONMAP_3D=!1,this.REFLECTIONMAP_SPHERICAL=!1,this.REFLECTIONMAP_PLANAR=!1,this.REFLECTIONMAP_CUBIC=!1,this.USE_LOCAL_REFLECTIONMAP_CUBIC=!1,this.USE_LOCAL_REFRACTIONMAP_CUBIC=!1,this.REFLECTIONMAP_PROJECTION=!1,this.REFLECTIONMAP_SKYBOX=!1,this.REFLECTIONMAP_EXPLICIT=!1,this.REFLECTIONMAP_EQUIRECTANGULAR=!1,this.REFLECTIONMAP_EQUIRECTANGULAR_FIXED=!1,this.REFLECTIONMAP_MIRROREDEQUIRECTANGULAR_FIXED=!1,this.REFLECTIONMAP_OPPOSITEZ=!1,this.INVERTCUBICMAP=!1,this.LOGARITHMICDEPTH=!1,this.REFRACTION=!1,this.REFRACTIONMAP_3D=!1,this.REFLECTIONOVERALPHA=!1,this.TWOSIDEDLIGHTING=!1,this.SHADOWFLOAT=!1,this.MORPHTARGETS=!1,this.MORPHTARGETS_POSITION=!1,this.MORPHTARGETS_NORMAL=!1,this.MORPHTARGETS_TANGENT=!1,this.MORPHTARGETS_UV=!1,this.MORPHTARGETS_UV2=!1,this.MORPHTARGETS_COLOR=!1,this.MORPHTARGETTEXTURE_HASPOSITIONS=!1,this.MORPHTARGETTEXTURE_HASNORMALS=!1,this.MORPHTARGETTEXTURE_HASTANGENTS=!1,this.MORPHTARGETTEXTURE_HASUVS=!1,this.MORPHTARGETTEXTURE_HASUV2S=!1,this.MORPHTARGETTEXTURE_HASCOLORS=!1,this.NUM_MORPH_INFLUENCERS=0,this.MORPHTARGETS_TEXTURE=!1,this.NONUNIFORMSCALING=!1,this.PREMULTIPLYALPHA=!1,this.ALPHATEST_AFTERALLALPHACOMPUTATIONS=!1,this.ALPHABLEND=!0,this.RGBDLIGHTMAP=!1,this.RGBDREFLECTION=!1,this.RGBDREFRACTION=!1,this.MULTIVIEW=!1,this.ORDER_INDEPENDENT_TRANSPARENCY=!1,this.ORDER_INDEPENDENT_TRANSPARENCY_16BITS=!1,this.CAMERA_ORTHOGRAPHIC=!1,this.CAMERA_PERSPECTIVE=!1,this.AREALIGHTSUPPORTED=!0,this.USE_VERTEX_PULLING=!1,this.VERTEX_PULLING_USE_INDEX_BUFFER=!1,this.VERTEX_PULLING_INDEX_BUFFER_32BITS=!1,this.RIGHT_HANDED=!1,this.CLUSTLIGHT_SLICES=0,this.CLUSTLIGHT_BATCH=0,this.IS_REFLECTION_LINEAR=!1,this.IS_REFRACTION_LINEAR=!1,this.DECAL_AFTER_DETAIL=!1,this.TEXTURE_REPETITION_MODE=0,this.rebuild()}}class v extends(0,g.ImageProcessingMixin)(p.PushMaterial){}class C extends v{get isPrePassCapable(){return!this.disableDepthWrite}get canRenderToMRT(){return!0}constructor(e,t,i=!1){super(e,t,void 0,i||C.ForceGLSL),this._diffuseTexture=null,this._ambientTexture=null,this._opacityTexture=null,this._reflectionTexture=null,this._emissiveTexture=null,this._specularTexture=null,this._bumpTexture=null,this._lightmapTexture=null,this._refractionTexture=null,this.ambientColor=new a.Color3(0,0,0),this.diffuseColor=new a.Color3(1,1,1),this.specularColor=new a.Color3(1,1,1),this.emissiveColor=new a.Color3(0,0,0),this.specularPower=64,this._useAlphaFromDiffuseTexture=!1,this._useEmissiveAsIllumination=!1,this._linkEmissiveWithDiffuse=!1,this._useSpecularOverAlpha=!1,this._useReflectionOverAlpha=!1,this._disableLighting=!1,this._useObjectSpaceNormalMap=!1,this._useParallax=!1,this._useParallaxOcclusion=!1,this.parallaxScaleBias=.05,this._roughness=0,this.indexOfRefraction=.98,this.invertRefractionY=!0,this.alphaCutOff=.4,this._useLightmapAsShadowmap=!1,this._useReflectionFresnelFromSpecular=!1,this._useGlossinessFromSpecularMapAlpha=!1,this._maxSimultaneousLights=4,this._invertNormalMapX=!1,this._invertNormalMapY=!1,this._twoSidedLighting=!1,this._applyDecalMapAfterDetailMap=!1,this._shadersLoaded=!1,this._vertexPullingMetadata=null,this._renderTargets=new r.SmartArray(16),this._globalAmbientColor=new a.Color3(0,0,0),this._cacheHasRenderTargetTextures=!1,this.detailMap=new f.DetailMapConfiguration(this),this._attachImageProcessingConfiguration(null),this.prePassConfiguration=new n.PrePassConfiguration,this.getRenderTargetTextures=()=>(this._renderTargets.reset(),C.ReflectionTextureEnabled&&this._reflectionTexture&&this._reflectionTexture.isRenderTarget&&this._renderTargets.push(this._reflectionTexture),C.RefractionTextureEnabled&&this._refractionTexture&&this._refractionTexture.isRenderTarget&&this._renderTargets.push(this._refractionTexture),this._eventInfo.renderTargets=this._renderTargets,this._callbackPluginEventFillRenderTargetTextures(this._eventInfo),this._renderTargets)}get hasRenderTargetTextures(){return!!C.ReflectionTextureEnabled&&!!this._reflectionTexture&&!!this._reflectionTexture.isRenderTarget||!!C.RefractionTextureEnabled&&!!this._refractionTexture&&!!this._refractionTexture.isRenderTarget||this._cacheHasRenderTargetTextures}getClassName(){return"StandardMaterial"}needAlphaBlending(){return this._hasTransparencyMode?this._transparencyModeIsBlend:!this._disableAlphaBlending&&(this.alpha<1||null!=this._opacityTexture||this._shouldUseAlphaFromDiffuseTexture()||this._opacityFresnelParameters&&this._opacityFresnelParameters.isEnabled)}needAlphaTesting(){return this._hasTransparencyMode?this._transparencyModeIsTest:this._hasAlphaChannel()&&(null==this._transparencyMode||this._transparencyMode===h.Material.MATERIAL_ALPHATEST)}_shouldUseAlphaFromDiffuseTexture(){return null!=this._diffuseTexture&&this._diffuseTexture.hasAlpha&&this._useAlphaFromDiffuseTexture&&this._transparencyMode!==h.Material.MATERIAL_OPAQUE}_hasAlphaChannel(){return null!=this._diffuseTexture&&this._diffuseTexture.hasAlpha||null!=this._opacityTexture}getAlphaTestTexture(){return this._diffuseTexture}isReadyForSubMesh(t,i,r=!1){this._uniformBufferLayoutBuilt||this.buildUniformLayout();let s=i._drawWrapper;if(s.effect&&this.isFrozen&&s._wasPreviouslyReady&&s._wasPreviouslyUsingInstances===r)return!0;i.materialDefines||(this._callbackPluginEventGeneric(4,this._eventInfo),i.materialDefines=new M(this._eventInfo.defineNames));let a=this.getScene(),l=i.materialDefines;if(this._isReadyForSubMesh(i))return!0;let h=a.getEngine();if(l._needNormals=(0,E.PrepareDefinesForLights)(a,t,l,!0,this._maxSimultaneousLights,this._disableLighting),!(0,E.AreLightsTexturesReady)(a,t,this._maxSimultaneousLights,this._disableLighting))return!1;(0,E.PrepareDefinesForMultiview)(a,l);let d=this.needAlphaBlendingForMesh(t)&&this.getScene().useOrderIndependentTransparency;if((0,E.PrepareDefinesForPrePass)(a,l,this.canRenderToMRT&&!d),(0,E.PrepareDefinesForOIT)(a,l,d),A.MaterialHelperGeometryRendering.PrepareDefines(h.currentRenderPassId,t,l),l._areTexturesDirty){this._eventInfo.hasRenderTargetTextures=!1,this._callbackPluginEventHasRenderTargetTextures(this._eventInfo),this._cacheHasRenderTargetTextures=this._eventInfo.hasRenderTargetTextures,l._needUVs=!1;for(let e=1;e<=6;++e)l["MAINUV"+e]=!1;if(a.texturesEnabled){if(l.DIFFUSEDIRECTUV=0,l.BUMPDIRECTUV=0,l.AMBIENTDIRECTUV=0,l.OPACITYDIRECTUV=0,l.EMISSIVEDIRECTUV=0,l.SPECULARDIRECTUV=0,l.LIGHTMAPDIRECTUV=0,this._diffuseTexture&&C.DiffuseTextureEnabled)if(!this._diffuseTexture.isReadyOrNotBlocking())return!1;else(0,E.PrepareDefinesForMergedUV)(this._diffuseTexture,l,"DIFFUSE");else l.DIFFUSE=!1;if(this._ambientTexture&&C.AmbientTextureEnabled)if(!this._ambientTexture.isReadyOrNotBlocking())return!1;else(0,E.PrepareDefinesForMergedUV)(this._ambientTexture,l,"AMBIENT");else l.AMBIENT=!1;if(this._opacityTexture&&C.OpacityTextureEnabled)if(!this._opacityTexture.isReadyOrNotBlocking())return!1;else(0,E.PrepareDefinesForMergedUV)(this._opacityTexture,l,"OPACITY"),l.OPACITYRGB=this._opacityTexture.getAlphaFromRGB;else l.OPACITY=!1;if(this._reflectionTexture&&C.ReflectionTextureEnabled?(l.ROUGHNESS=this._roughness>0,l.REFLECTIONOVERALPHA=this._useReflectionOverAlpha):(l.ROUGHNESS=!1,l.REFLECTIONOVERALPHA=!1),!(0,E.PrepareDefinesForIBL)(a,this._reflectionTexture,l))return!1;if(this._emissiveTexture&&C.EmissiveTextureEnabled)if(!this._emissiveTexture.isReadyOrNotBlocking())return!1;else(0,E.PrepareDefinesForMergedUV)(this._emissiveTexture,l,"EMISSIVE");else l.EMISSIVE=!1;if(this._lightmapTexture&&C.LightmapTextureEnabled)if(!this._lightmapTexture.isReadyOrNotBlocking())return!1;else(0,E.PrepareDefinesForMergedUV)(this._lightmapTexture,l,"LIGHTMAP"),l.USELIGHTMAPASSHADOWMAP=this._useLightmapAsShadowmap,l.RGBDLIGHTMAP=this._lightmapTexture.isRGBD;else l.LIGHTMAP=!1;if(this._specularTexture&&C.SpecularTextureEnabled)if(!this._specularTexture.isReadyOrNotBlocking())return!1;else(0,E.PrepareDefinesForMergedUV)(this._specularTexture,l,"SPECULAR"),l.GLOSSINESS=this._useGlossinessFromSpecularMapAlpha;else l.SPECULAR=!1;if(a.getEngine().getCaps().standardDerivatives&&this._bumpTexture&&C.BumpTextureEnabled){if(!this._bumpTexture.isReady())return!1;(0,E.PrepareDefinesForMergedUV)(this._bumpTexture,l,"BUMP"),l.PARALLAX=this._useParallax,l.PARALLAX_RHS=a.useRightHandedSystem,l.PARALLAXOCCLUSION=this._useParallaxOcclusion,l.OBJECTSPACE_NORMALMAP=this._useObjectSpaceNormalMap}else l.BUMP=!1,l.PARALLAX=!1,l.PARALLAX_RHS=!1,l.PARALLAXOCCLUSION=!1;if(this._refractionTexture&&C.RefractionTextureEnabled)if(!this._refractionTexture.isReadyOrNotBlocking())return!1;else l._needUVs=!0,l.REFRACTION=!0,l.REFRACTIONMAP_3D=this._refractionTexture.isCube,l.RGBDREFRACTION=this._refractionTexture.isRGBD,l.USE_LOCAL_REFRACTIONMAP_CUBIC=!!this._refractionTexture.boundingBoxSize;else l.REFRACTION=!1;l.TWOSIDEDLIGHTING=!this._backFaceCulling&&this._twoSidedLighting}else l.DIFFUSE=!1,l.AMBIENT=!1,l.OPACITY=!1,l.REFLECTION=!1,l.EMISSIVE=!1,l.LIGHTMAP=!1,l.BUMP=!1,l.REFRACTION=!1;l.ALPHAFROMDIFFUSE=this._shouldUseAlphaFromDiffuseTexture(),l.EMISSIVEASILLUMINATION=this._useEmissiveAsIllumination,l.LINKEMISSIVEWITHDIFFUSE=this._linkEmissiveWithDiffuse,l.SPECULAROVERALPHA=this._useSpecularOverAlpha,l.PREMULTIPLYALPHA=7===this.alphaMode||8===this.alphaMode,l.ALPHATEST_AFTERALLALPHACOMPUTATIONS=null!==this.transparencyMode,l.ALPHABLEND=null===this.transparencyMode||this.needAlphaBlendingForMesh(t),l.TEXTURE_REPETITION_MODE=h.version>1||h.isWebGPU?this.textureRepetitionMode:0}if(this._eventInfo.isReadyForSubMesh=!0,this._eventInfo.defines=l,this._eventInfo.subMesh=i,this._callbackPluginEventIsReadyForSubMesh(this._eventInfo),!this._eventInfo.isReadyForSubMesh)return!1;if(l._areImageProcessingDirty&&this._imageProcessingConfiguration){if(!this._imageProcessingConfiguration.isReady())return!1;this._imageProcessingConfiguration.prepareDefines(l),l.IS_REFLECTION_LINEAR=null!=this.reflectionTexture&&!this.reflectionTexture.gammaSpace,l.IS_REFRACTION_LINEAR=null!=this.refractionTexture&&!this.refractionTexture.gammaSpace}if(l._areFresnelDirty&&(C.FresnelEnabled?(this._diffuseFresnelParameters||this._opacityFresnelParameters||this._emissiveFresnelParameters||this._refractionFresnelParameters||this._reflectionFresnelParameters)&&(l.DIFFUSEFRESNEL=this._diffuseFresnelParameters&&this._diffuseFresnelParameters.isEnabled,l.OPACITYFRESNEL=this._opacityFresnelParameters&&this._opacityFresnelParameters.isEnabled,l.REFLECTIONFRESNEL=this._reflectionFresnelParameters&&this._reflectionFresnelParameters.isEnabled,l.REFLECTIONFRESNELFROMSPECULAR=this._useReflectionFresnelFromSpecular,l.REFRACTIONFRESNEL=this._refractionFresnelParameters&&this._refractionFresnelParameters.isEnabled,l.EMISSIVEFRESNEL=this._emissiveFresnelParameters&&this._emissiveFresnelParameters.isEnabled,l._needNormals=!0,l.FRESNEL=!0):l.FRESNEL=!1),l.AREALIGHTUSED||l.CLUSTLIGHT_BATCH){for(let e=0;e<t.lightSources.length;e++)if(!t.lightSources[e]._isReady())return!1}(0,E.PrepareDefinesForMisc)(t,a,this._useLogarithmicDepth,this.pointsCloud,this.fogEnabled,this.needAlphaTestingForMesh(t),l,this._applyDecalMapAfterDetailMap,this._useVertexPulling,i.getRenderingMesh(),this._isVertexOutputInvariant),(0,E.PrepareDefinesForFrameBoundValues)(a,h,this,l,r,null,i.getRenderingMesh().hasThinInstances),this._eventInfo.defines=l,this._eventInfo.mesh=t,this._callbackPluginEventPrepareDefinesBeforeAttributes(this._eventInfo),(0,E.PrepareDefinesForAttributes)(t,l,!0,!0,!0),this._callbackPluginEventPrepareDefines(this._eventInfo);let p=!1;if(l.isDirty){let r=l._areLightsDisposed;l.markAsProcessed();let s=new _.EffectFallbacks;l.REFLECTION&&s.addFallback(0,"REFLECTION"),l.SPECULAR&&s.addFallback(0,"SPECULAR"),l.BUMP&&s.addFallback(0,"BUMP"),l.PARALLAX&&s.addFallback(1,"PARALLAX"),l.PARALLAX_RHS&&s.addFallback(1,"PARALLAX_RHS"),l.PARALLAXOCCLUSION&&s.addFallback(0,"PARALLAXOCCLUSION"),l.SPECULAROVERALPHA&&s.addFallback(0,"SPECULAROVERALPHA"),l.FOG&&s.addFallback(1,"FOG"),l.POINTSIZE&&s.addFallback(0,"POINTSIZE"),l.LOGARITHMICDEPTH&&s.addFallback(0,"LOGARITHMICDEPTH"),(0,E.HandleFallbacksForShadows)(l,s,this._maxSimultaneousLights),l.SPECULARTERM&&s.addFallback(0,"SPECULARTERM"),l.DIFFUSEFRESNEL&&s.addFallback(1,"DIFFUSEFRESNEL"),l.OPACITYFRESNEL&&s.addFallback(2,"OPACITYFRESNEL"),l.REFLECTIONFRESNEL&&s.addFallback(3,"REFLECTIONFRESNEL"),l.EMISSIVEFRESNEL&&s.addFallback(4,"EMISSIVEFRESNEL"),l.FRESNEL&&s.addFallback(4,"FRESNEL"),l.MULTIVIEW&&s.addFallback(0,"MULTIVIEW");let d=[o.VertexBuffer.PositionKind];l.NORMAL&&d.push(o.VertexBuffer.NormalKind),l.TANGENT&&d.push(o.VertexBuffer.TangentKind);for(let e=1;e<=6;++e)l["UV"+e]&&d.push(`uv${1===e?"":e}`);l.VERTEXCOLOR&&d.push(o.VertexBuffer.ColorKind),(0,E.PrepareAttributesForBones)(d,t,l,s),(0,E.PrepareAttributesForInstances)(d,l),(0,E.PrepareAttributesForMorphTargets)(d,t,l),(0,E.PrepareAttributesForBakedVertexAnimation)(d,t,l);let T="default",f=["world","view","viewProjection","vEyePosition","vLightsType","vAmbientColor","vDiffuseColor","vSpecularColor","vEmissiveColor","visibility","vFogInfos","vFogColor","pointSize","vDiffuseInfos","vAmbientInfos","vOpacityInfos","vEmissiveInfos","vSpecularInfos","vBumpInfos","vLightmapInfos","vRefractionInfos","mBones","diffuseMatrix","ambientMatrix","opacityMatrix","emissiveMatrix","specularMatrix","bumpMatrix","normalMatrix","lightmapMatrix","refractionMatrix","diffuseLeftColor","diffuseRightColor","opacityParts","reflectionLeftColor","reflectionRightColor","emissiveLeftColor","emissiveRightColor","refractionLeftColor","refractionRightColor","vRefractionPosition","vRefractionSize","logarithmicDepthConstant","vTangentSpaceParams","alphaCutOff","boneTextureInfo","morphTargetTextureInfo","morphTargetTextureIndices","cameraInfo","vTextureRepetitionHexTilingParams"],x=["diffuseSampler","ambientSampler","opacitySampler","reflectionCubeSampler","reflection2DSampler","emissiveSampler","specularSampler","bumpSampler","lightmapSampler","refractionCubeSampler","refraction2DSampler","boneSampler","morphTargets","oitDepthSampler","oitFrontColorSampler","areaLightsLTC1Sampler","areaLightsLTC2Sampler"];(0,E.PrepareUniformsAndSamplersForIBL)(f,x,!1);let P=["Material","Scene","Mesh"],R={maxSimultaneousLights:this._maxSimultaneousLights,maxSimultaneousMorphTargets:l.NUM_MORPH_INFLUENCERS};if(this._eventInfo.fallbacks=s,this._eventInfo.fallbackRank=0,this._eventInfo.defines=l,this._eventInfo.uniforms=f,this._eventInfo.attributes=d,this._eventInfo.samplers=x,this._eventInfo.uniformBuffersNames=P,this._eventInfo.customCode=void 0,this._eventInfo.mesh=t,this._eventInfo.indexParameters=R,this._callbackPluginEventGeneric(128,this._eventInfo),A.MaterialHelperGeometryRendering.AddUniformsAndSamplers(f,x),n.PrePassConfiguration.AddUniforms(f),n.PrePassConfiguration.AddSamplers(x),u.ImageProcessingConfiguration&&(u.ImageProcessingConfiguration.PrepareUniforms(f,l),u.ImageProcessingConfiguration.PrepareSamplers(x,l)),(0,E.PrepareUniformsAndSamplersList)({uniformsNames:f,uniformBuffersNames:P,samplers:x,defines:l,maxSimultaneousLights:this._maxSimultaneousLights,shaderLanguage:this._shaderLanguage}),(0,c.AddClipPlaneUniforms)(f),this._useVertexPulling){let e=i.getRenderingMesh(),t=e?.geometry;t&&(this._vertexPullingMetadata=(0,m.PrepareVertexPullingUniforms)(t),this._vertexPullingMetadata&&this._vertexPullingMetadata.forEach((e,t)=>{f.push(`vp_${t}_info`)}))}else this._vertexPullingMetadata=null;let g={};this.customShaderNameResolve&&(T=this.customShaderNameResolve(T,f,P,x,l,d,g));let S=l.toString(),I=i.effect,b=a.getEngine().createEffect(T,{attributes:d,uniformsNames:f,uniformBuffersNames:P,samplers:x,defines:S,fallbacks:s,onCompiled:this.onCompiled,onError:this.onError,indexParameters:R,processFinalCode:g.processFinalCode,processCodeAfterIncludes:this._eventInfo.customCode,multiTarget:l.PREPASS,shaderLanguage:this._shaderLanguage,extraInitializationsAsync:this._shadersLoaded?void 0:async()=>{1===this._shaderLanguage?await Promise.all([e.A(22649),e.A(39487)]):await Promise.all([e.A(60020),e.A(66183)]),this._shadersLoaded=!0}},h);if(this._eventInfo.customCode=void 0,b)if(this._onEffectCreatedObservable&&(F.effect=b,F.subMesh=i,this._onEffectCreatedObservable.notifyObservers(F)),this.allowShaderHotSwapping&&I&&!b.isReady()){if(l.markAsUnprocessed(),p=this.isFrozen,r)return l._areLightsDisposed=!0,!1}else a.resetCachedMaterial(),i.setEffect(b,l,this._materialContext)}return!!i.effect&&!!i.effect.isReady()&&(l._renderId=a.getRenderId(),s._wasPreviouslyReady=!p,s._wasPreviouslyUsingInstances=r,this._checkScenePerformancePriority(),!0)}buildUniformLayout(){let e=this._uniformBuffer;e.addUniform("diffuseLeftColor",4),e.addUniform("diffuseRightColor",4),e.addUniform("opacityParts",4),e.addUniform("reflectionLeftColor",4),e.addUniform("reflectionRightColor",4),e.addUniform("refractionLeftColor",4),e.addUniform("refractionRightColor",4),e.addUniform("emissiveLeftColor",4),e.addUniform("emissiveRightColor",4),e.addUniform("vDiffuseInfos",2),e.addUniform("vAmbientInfos",2),e.addUniform("vOpacityInfos",2),e.addUniform("vEmissiveInfos",2),e.addUniform("vLightmapInfos",2),e.addUniform("vSpecularInfos",2),e.addUniform("vBumpInfos",3),e.addUniform("diffuseMatrix",16),e.addUniform("ambientMatrix",16),e.addUniform("opacityMatrix",16),e.addUniform("emissiveMatrix",16),e.addUniform("lightmapMatrix",16),e.addUniform("specularMatrix",16),e.addUniform("bumpMatrix",16),e.addUniform("vTangentSpaceParams",2),e.addUniform("pointSize",1),e.addUniform("alphaCutOff",1),e.addUniform("refractionMatrix",16),e.addUniform("vRefractionInfos",4),e.addUniform("vRefractionPosition",3),e.addUniform("vRefractionSize",3),e.addUniform("vSpecularColor",4),e.addUniform("vEmissiveColor",3),e.addUniform("vDiffuseColor",4),e.addUniform("vAmbientColor",3),e.addUniform("cameraInfo",4),e.addUniform("vTextureRepetitionHexTilingParams",4),(0,E.PrepareUniformLayoutForIBL)(e,!1,!0),super.buildUniformLayout()}bindForSubMesh(e,t,i){let r=this.getScene(),o=i.materialDefines;if(!o)return;let n=i.effect;if(!n)return;this._activeEffect=n,t.getMeshUniformBuffer().bindToEffect(n,"Mesh"),t.transferToEffect(e),this._uniformBuffer.bindToEffect(n,"Material"),this.prePassConfiguration.bindForSubMesh(this._activeEffect,r,t,e,this.isFrozen),A.MaterialHelperGeometryRendering.Bind(r.getEngine().currentRenderPassId,this._activeEffect,t,e,this);let l=r.activeCamera;l?this._uniformBuffer.updateFloat4("cameraInfo",l.minZ,l.maxZ,0,0):this._uniformBuffer.updateFloat4("cameraInfo",0,0,0,0);let u=this.textureRepetitionHexTilingParams;this._uniformBuffer.updateFloat4("vTextureRepetitionHexTilingParams",u[0],u[1],u[2],u[3]),this._eventInfo.subMesh=i,this._callbackPluginEventHardBindForSubMesh(this._eventInfo),o.OBJECTSPACE_NORMALMAP&&(e.toNormalMatrix(this._normalMatrix),this.bindOnlyNormalMatrix(this._normalMatrix));let h=this._mustRebind(r,n,i,t.visibility),d=r.getEngine()._features.needToAlwaysBindUniformBuffers;(0,E.BindBonesParameters)(t,n),this._vertexPullingMetadata&&(0,m.BindVertexPullingUniforms)(n,this._vertexPullingMetadata);let p=this._uniformBuffer;if(h){if(this.bindViewProjection(n),!p.useUbo||!this.isFrozen||!p.isSync||i._drawWrapper._forceRebindOnNextCall){if(C.FresnelEnabled&&o.FRESNEL){if(this.diffuseFresnelParameters&&this.diffuseFresnelParameters.isEnabled&&(p.updateColor4("diffuseLeftColor",this.diffuseFresnelParameters.leftColor,this.diffuseFresnelParameters.power),p.updateColor4("diffuseRightColor",this.diffuseFresnelParameters.rightColor,this.diffuseFresnelParameters.bias)),this.opacityFresnelParameters&&this.opacityFresnelParameters.isEnabled){let e=a.TmpColors.Color3[0];e.set(this.opacityFresnelParameters.leftColor.toLuminance(),this.opacityFresnelParameters.rightColor.toLuminance(),this.opacityFresnelParameters.bias),p.updateColor4("opacityParts",e,this.opacityFresnelParameters.power)}this.reflectionFresnelParameters&&this.reflectionFresnelParameters.isEnabled&&(p.updateColor4("reflectionLeftColor",this.reflectionFresnelParameters.leftColor,this.reflectionFresnelParameters.power),p.updateColor4("reflectionRightColor",this.reflectionFresnelParameters.rightColor,this.reflectionFresnelParameters.bias)),this.refractionFresnelParameters&&this.refractionFresnelParameters.isEnabled&&(p.updateColor4("refractionLeftColor",this.refractionFresnelParameters.leftColor,this.refractionFresnelParameters.power),p.updateColor4("refractionRightColor",this.refractionFresnelParameters.rightColor,this.refractionFresnelParameters.bias)),this.emissiveFresnelParameters&&this.emissiveFresnelParameters.isEnabled&&(p.updateColor4("emissiveLeftColor",this.emissiveFresnelParameters.leftColor,this.emissiveFresnelParameters.power),p.updateColor4("emissiveRightColor",this.emissiveFresnelParameters.rightColor,this.emissiveFresnelParameters.bias))}if(r.texturesEnabled&&(this._diffuseTexture&&C.DiffuseTextureEnabled&&(p.updateFloat2("vDiffuseInfos",this._diffuseTexture.coordinatesIndex,this._diffuseTexture.level),(0,E.BindTextureMatrix)(this._diffuseTexture,p,"diffuse")),this._ambientTexture&&C.AmbientTextureEnabled&&(p.updateFloat2("vAmbientInfos",this._ambientTexture.coordinatesIndex,this._ambientTexture.level),(0,E.BindTextureMatrix)(this._ambientTexture,p,"ambient")),this._opacityTexture&&C.OpacityTextureEnabled&&(p.updateFloat2("vOpacityInfos",this._opacityTexture.coordinatesIndex,this._opacityTexture.level),(0,E.BindTextureMatrix)(this._opacityTexture,p,"opacity")),this._hasAlphaChannel()&&p.updateFloat("alphaCutOff",this.alphaCutOff),(0,E.BindIBLParameters)(r,o,p,a.Color3.White(),this._reflectionTexture,!1,!1,!0,!1,!1,!1,this.roughness),this._reflectionTexture&&C.ReflectionTextureEnabled||p.updateFloat2("vReflectionInfos",0,this.roughness),this._emissiveTexture&&C.EmissiveTextureEnabled&&(p.updateFloat2("vEmissiveInfos",this._emissiveTexture.coordinatesIndex,this._emissiveTexture.level),(0,E.BindTextureMatrix)(this._emissiveTexture,p,"emissive")),this._lightmapTexture&&C.LightmapTextureEnabled&&(p.updateFloat2("vLightmapInfos",this._lightmapTexture.coordinatesIndex,this._lightmapTexture.level),(0,E.BindTextureMatrix)(this._lightmapTexture,p,"lightmap")),this._specularTexture&&C.SpecularTextureEnabled&&(p.updateFloat2("vSpecularInfos",this._specularTexture.coordinatesIndex,this._specularTexture.level),(0,E.BindTextureMatrix)(this._specularTexture,p,"specular")),this._bumpTexture&&r.getEngine().getCaps().standardDerivatives&&C.BumpTextureEnabled&&(p.updateFloat3("vBumpInfos",this._bumpTexture.coordinatesIndex,1/this._bumpTexture.level,this.parallaxScaleBias),(0,E.BindTextureMatrix)(this._bumpTexture,p,"bump"),r._mirroredCameraPosition?p.updateFloat2("vTangentSpaceParams",this._invertNormalMapX?1:-1,this._invertNormalMapY?1:-1):p.updateFloat2("vTangentSpaceParams",this._invertNormalMapX?-1:1,this._invertNormalMapY?-1:1)),this._refractionTexture&&C.RefractionTextureEnabled)){let e=1;if(!this._refractionTexture.isCube&&(p.updateMatrix("refractionMatrix",this._refractionTexture.getReflectionTextureMatrix()),this._refractionTexture.depth&&(e=this._refractionTexture.depth)),p.updateFloat4("vRefractionInfos",this._refractionTexture.level,this.indexOfRefraction,e,this.invertRefractionY?-1:1),this._refractionTexture.boundingBoxSize){let e=this._refractionTexture;p.updateVector3("vRefractionPosition",e.boundingBoxPosition),p.updateVector3("vRefractionSize",e.boundingBoxSize)}}this.pointsCloud&&p.updateFloat("pointSize",this.pointSize),p.updateColor4("vSpecularColor",this.specularColor,this.specularPower),p.updateColor3("vEmissiveColor",C.EmissiveTextureEnabled?this.emissiveColor:a.Color3.BlackReadOnly),p.updateColor4("vDiffuseColor",this.diffuseColor,this.alpha),r.ambientColor.multiplyToRef(this.ambientColor,this._globalAmbientColor),p.updateColor3("vAmbientColor",this._globalAmbientColor)}r.texturesEnabled&&(this._diffuseTexture&&C.DiffuseTextureEnabled&&n.setTexture("diffuseSampler",this._diffuseTexture),this._ambientTexture&&C.AmbientTextureEnabled&&n.setTexture("ambientSampler",this._ambientTexture),this._opacityTexture&&C.OpacityTextureEnabled&&n.setTexture("opacitySampler",this._opacityTexture),this._reflectionTexture&&C.ReflectionTextureEnabled&&(this._reflectionTexture.isCube?n.setTexture("reflectionCubeSampler",this._reflectionTexture):n.setTexture("reflection2DSampler",this._reflectionTexture)),this._emissiveTexture&&C.EmissiveTextureEnabled&&n.setTexture("emissiveSampler",this._emissiveTexture),this._lightmapTexture&&C.LightmapTextureEnabled&&n.setTexture("lightmapSampler",this._lightmapTexture),this._specularTexture&&C.SpecularTextureEnabled&&n.setTexture("specularSampler",this._specularTexture),this._bumpTexture&&r.getEngine().getCaps().standardDerivatives&&C.BumpTextureEnabled&&n.setTexture("bumpSampler",this._bumpTexture),this._refractionTexture&&C.RefractionTextureEnabled&&(this._refractionTexture.isCube?n.setTexture("refractionCubeSampler",this._refractionTexture):n.setTexture("refraction2DSampler",this._refractionTexture))),this.getScene().useOrderIndependentTransparency&&this.needAlphaBlendingForMesh(t)&&this.getScene().depthPeelingRenderer.bind(n),this._eventInfo.subMesh=i,this._callbackPluginEventBindForSubMesh(this._eventInfo),(0,c.BindClipPlane)(n,this,r),this.bindEyePosition(n)}else d&&(this._needToBindSceneUbo=!0);(h||!this.isFrozen||d)&&r.lightsEnabled&&!this._disableLighting&&(0,E.BindLights)(r,t,n,o,this._maxSimultaneousLights),(h||!this.isFrozen)&&((r.fogEnabled&&t.applyFog&&r.fogMode!==s.Scene.FOGMODE_NONE||this._reflectionTexture||this._refractionTexture||t.receiveShadows||o.PREPASS||o.CLUSTLIGHT_BATCH)&&this.bindView(n),(0,E.BindFogParameters)(r,t,n),o.NUM_MORPH_INFLUENCERS&&(0,E.BindMorphTargetParameters)(t,n),o.BAKED_VERTEX_ANIMATION_TEXTURE&&t.bakedVertexAnimationManager?.bind(n,o.INSTANCES),this.useLogarithmicDepth&&(0,E.BindLogDepth)(o,n,r),this._imageProcessingConfiguration&&!this._imageProcessingConfiguration.applyByPostProcess&&this._imageProcessingConfiguration.bind(this._activeEffect)),this._afterBind(t,this._activeEffect,i),p.update()}getAnimatables(){let e=super.getAnimatables();return this._diffuseTexture&&this._diffuseTexture.animations&&this._diffuseTexture.animations.length>0&&e.push(this._diffuseTexture),this._ambientTexture&&this._ambientTexture.animations&&this._ambientTexture.animations.length>0&&e.push(this._ambientTexture),this._opacityTexture&&this._opacityTexture.animations&&this._opacityTexture.animations.length>0&&e.push(this._opacityTexture),this._reflectionTexture&&this._reflectionTexture.animations&&this._reflectionTexture.animations.length>0&&e.push(this._reflectionTexture),this._emissiveTexture&&this._emissiveTexture.animations&&this._emissiveTexture.animations.length>0&&e.push(this._emissiveTexture),this._specularTexture&&this._specularTexture.animations&&this._specularTexture.animations.length>0&&e.push(this._specularTexture),this._bumpTexture&&this._bumpTexture.animations&&this._bumpTexture.animations.length>0&&e.push(this._bumpTexture),this._lightmapTexture&&this._lightmapTexture.animations&&this._lightmapTexture.animations.length>0&&e.push(this._lightmapTexture),this._refractionTexture&&this._refractionTexture.animations&&this._refractionTexture.animations.length>0&&e.push(this._refractionTexture),e}getActiveTextures(){let e=super.getActiveTextures();return this._diffuseTexture&&e.push(this._diffuseTexture),this._ambientTexture&&e.push(this._ambientTexture),this._opacityTexture&&e.push(this._opacityTexture),this._reflectionTexture&&e.push(this._reflectionTexture),this._emissiveTexture&&e.push(this._emissiveTexture),this._specularTexture&&e.push(this._specularTexture),this._bumpTexture&&e.push(this._bumpTexture),this._lightmapTexture&&e.push(this._lightmapTexture),this._refractionTexture&&e.push(this._refractionTexture),e}hasTexture(e){return!!super.hasTexture(e)||this._diffuseTexture===e||this._ambientTexture===e||this._opacityTexture===e||this._reflectionTexture===e||this._emissiveTexture===e||this._specularTexture===e||this._bumpTexture===e||this._lightmapTexture===e||this._refractionTexture===e||!1}dispose(e,t){t&&(this._diffuseTexture?.dispose(),this._ambientTexture?.dispose(),this._opacityTexture?.dispose(),this._reflectionTexture?.dispose(),this._emissiveTexture?.dispose(),this._specularTexture?.dispose(),this._bumpTexture?.dispose(),this._lightmapTexture?.dispose(),this._refractionTexture?.dispose()),this._imageProcessingConfiguration&&this._imageProcessingObserver&&this._imageProcessingConfiguration.onUpdateParameters.remove(this._imageProcessingObserver),super.dispose(e,t)}clone(e,t=!0,i=""){let r=x.SerializationHelper.Clone(()=>new C(e,this.getScene()),this,{cloneTexturesOnlyOnce:t});return r.name=e,r.id=e,this.stencil.copyTo(r.stencil),this._clonePlugins(r,i),r}static Parse(e,t,i){let r=x.SerializationHelper.Parse(()=>new C(e.name,t),e,t,i);return e.stencil&&r.stencil.parse(e.stencil,t,i),h.Material._ParsePlugins(e,r,t,i),r}static get DiffuseTextureEnabled(){return T.MaterialFlags.DiffuseTextureEnabled}static set DiffuseTextureEnabled(e){T.MaterialFlags.DiffuseTextureEnabled=e}static get DetailTextureEnabled(){return T.MaterialFlags.DetailTextureEnabled}static set DetailTextureEnabled(e){T.MaterialFlags.DetailTextureEnabled=e}static get AmbientTextureEnabled(){return T.MaterialFlags.AmbientTextureEnabled}static set AmbientTextureEnabled(e){T.MaterialFlags.AmbientTextureEnabled=e}static get OpacityTextureEnabled(){return T.MaterialFlags.OpacityTextureEnabled}static set OpacityTextureEnabled(e){T.MaterialFlags.OpacityTextureEnabled=e}static get ReflectionTextureEnabled(){return T.MaterialFlags.ReflectionTextureEnabled}static set ReflectionTextureEnabled(e){T.MaterialFlags.ReflectionTextureEnabled=e}static get EmissiveTextureEnabled(){return T.MaterialFlags.EmissiveTextureEnabled}static set EmissiveTextureEnabled(e){T.MaterialFlags.EmissiveTextureEnabled=e}static get SpecularTextureEnabled(){return T.MaterialFlags.SpecularTextureEnabled}static set SpecularTextureEnabled(e){T.MaterialFlags.SpecularTextureEnabled=e}static get BumpTextureEnabled(){return T.MaterialFlags.BumpTextureEnabled}static set BumpTextureEnabled(e){T.MaterialFlags.BumpTextureEnabled=e}static get LightmapTextureEnabled(){return T.MaterialFlags.LightmapTextureEnabled}static set LightmapTextureEnabled(e){T.MaterialFlags.LightmapTextureEnabled=e}static get RefractionTextureEnabled(){return T.MaterialFlags.RefractionTextureEnabled}static set RefractionTextureEnabled(e){T.MaterialFlags.RefractionTextureEnabled=e}static get ColorGradingTextureEnabled(){return T.MaterialFlags.ColorGradingTextureEnabled}static set ColorGradingTextureEnabled(e){T.MaterialFlags.ColorGradingTextureEnabled=e}static get FresnelEnabled(){return T.MaterialFlags.FresnelEnabled}static set FresnelEnabled(e){T.MaterialFlags.FresnelEnabled=e}}C.ForceGLSL=!1,(0,t.__decorate)([(0,i.serializeAsTexture)("diffuseTexture")],C.prototype,"_diffuseTexture",void 0),(0,t.__decorate)([(0,i.expandToProperty)("_markAllSubMeshesAsTexturesAndMiscDirty")],C.prototype,"diffuseTexture",void 0),(0,t.__decorate)([(0,i.serializeAsTexture)("ambientTexture")],C.prototype,"_ambientTexture",void 0),(0,t.__decorate)([(0,i.expandToProperty)("_markAllSubMeshesAsTexturesDirty")],C.prototype,"ambientTexture",void 0),(0,t.__decorate)([(0,i.serializeAsTexture)("opacityTexture")],C.prototype,"_opacityTexture",void 0),(0,t.__decorate)([(0,i.expandToProperty)("_markAllSubMeshesAsTexturesAndMiscDirty")],C.prototype,"opacityTexture",void 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material",e))}Object.getOwnPropertyDescriptor(C.prototype,"decalMap")||Object.defineProperty(C.prototype,"decalMap",(0,I._MissingSideEffectProperty)("StandardMaterial","decalMap")),e.s(["RegisterStandardMaterial",0,y,"StandardMaterial",0,C,"StandardMaterialDefines",0,M],23015),y(),e.s([],9866)}]);
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1
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(globalThis.TURBOPACK||(globalThis.TURBOPACK=[])).push(["object"==typeof document?document.currentScript:void 0,84520,35004,e=>{"use strict";var t=e.i(16147),i=e.i(40220),r=e.i(95294),s=e.i(56770),a=e.i(75053),o=e.i(65703),n=e.i(68069),l=e.i(57970),u=e.i(66052),h=e.i(52344),d=e.i(90551),p=e.i(93565),T=e.i(47044),_=e.i(20193),f=e.i(96066),c=e.i(4760),m=e.i(69858),E=e.i(72014),x=e.i(95397),A=e.i(48004),P=e.i(33987),R=e.i(88955),g=e.i(75613),S=e.i(48477),I=e.i(54670);let F={effect:null,subMesh:null};class b extends(0,R.PrepassDefinesMixin)((0,P.UVDefinesMixin)(d.MaterialDefines)){}class M extends(0,l.ImageProcessingDefinesMixin)(b){constructor(e){super(e),this.DIFFUSE=!1,this.DIFFUSEDIRECTUV=0,this.BAKED_VERTEX_ANIMATION_TEXTURE=!1,this.AMBIENT=!1,this.AMBIENTDIRECTUV=0,this.OPACITY=!1,this.OPACITYDIRECTUV=0,this.OPACITYRGB=!1,this.REFLECTION=!1,this.EMISSIVE=!1,this.EMISSIVEDIRECTUV=0,this.SPECULAR=!1,this.SPECULARDIRECTUV=0,this.BUMP=!1,this.BUMPDIRECTUV=0,this.PARALLAX=!1,this.PARALLAX_RHS=!1,this.PARALLAXOCCLUSION=!1,this.SPECULAROVERALPHA=!1,this.CLIPPLANE=!1,this.CLIPPLANE2=!1,this.CLIPPLANE3=!1,this.CLIPPLANE4=!1,this.CLIPPLANE5=!1,this.CLIPPLANE6=!1,this.ALPHATEST=!1,this.DEPTHPREPASS=!1,this.ALPHAFROMDIFFUSE=!1,this.POINTSIZE=!1,this.FOG=!1,this.SPECULARTERM=!1,this.DIFFUSEFRESNEL=!1,this.OPACITYFRESNEL=!1,this.REFLECTIONFRESNEL=!1,this.REFRACTIONFRESNEL=!1,this.EMISSIVEFRESNEL=!1,this.FRESNEL=!1,this.NORMAL=!1,this.TANGENT=!1,this.VERTEXCOLOR=!1,this.VERTEXALPHA=!1,this.NUM_BONE_INFLUENCERS=0,this.BonesPerMesh=0,this.BONETEXTURE=!1,this.BONES_VELOCITY_ENABLED=!1,this.INSTANCES=!1,this.THIN_INSTANCES=!1,this.INSTANCESCOLOR=!1,this.GLOSSINESS=!1,this.ROUGHNESS=!1,this.EMISSIVEASILLUMINATION=!1,this.LINKEMISSIVEWITHDIFFUSE=!1,this.REFLECTIONFRESNELFROMSPECULAR=!1,this.LIGHTMAP=!1,this.LIGHTMAPDIRECTUV=0,this.OBJECTSPACE_NORMALMAP=!1,this.USELIGHTMAPASSHADOWMAP=!1,this.REFLECTIONMAP_3D=!1,this.REFLECTIONMAP_SPHERICAL=!1,this.REFLECTIONMAP_PLANAR=!1,this.REFLECTIONMAP_CUBIC=!1,this.USE_LOCAL_REFLECTIONMAP_CUBIC=!1,this.USE_LOCAL_REFRACTIONMAP_CUBIC=!1,this.REFLECTIONMAP_PROJECTION=!1,this.REFLECTIONMAP_SKYBOX=!1,this.REFLECTIONMAP_EXPLICIT=!1,this.REFLECTIONMAP_EQUIRECTANGULAR=!1,this.REFLECTIONMAP_EQUIRECTANGULAR_FIXED=!1,this.REFLECTIONMAP_MIRROREDEQUIRECTANGULAR_FIXED=!1,this.REFLECTIONMAP_OPPOSITEZ=!1,this.INVERTCUBICMAP=!1,this.LOGARITHMICDEPTH=!1,this.REFRACTION=!1,this.REFRACTIONMAP_3D=!1,this.REFLECTIONOVERALPHA=!1,this.TWOSIDEDLIGHTING=!1,this.SHADOWFLOAT=!1,this.MORPHTARGETS=!1,this.MORPHTARGETS_POSITION=!1,this.MORPHTARGETS_NORMAL=!1,this.MORPHTARGETS_TANGENT=!1,this.MORPHTARGETS_UV=!1,this.MORPHTARGETS_UV2=!1,this.MORPHTARGETS_COLOR=!1,this.MORPHTARGETTEXTURE_HASPOSITIONS=!1,this.MORPHTARGETTEXTURE_HASNORMALS=!1,this.MORPHTARGETTEXTURE_HASTANGENTS=!1,this.MORPHTARGETTEXTURE_HASUVS=!1,this.MORPHTARGETTEXTURE_HASUV2S=!1,this.MORPHTARGETTEXTURE_HASCOLORS=!1,this.NUM_MORPH_INFLUENCERS=0,this.MORPHTARGETS_TEXTURE=!1,this.NONUNIFORMSCALING=!1,this.PREMULTIPLYALPHA=!1,this.ALPHATEST_AFTERALLALPHACOMPUTATIONS=!1,this.ALPHABLEND=!0,this.RGBDLIGHTMAP=!1,this.RGBDREFLECTION=!1,this.RGBDREFRACTION=!1,this.MULTIVIEW=!1,this.ORDER_INDEPENDENT_TRANSPARENCY=!1,this.ORDER_INDEPENDENT_TRANSPARENCY_16BITS=!1,this.CAMERA_ORTHOGRAPHIC=!1,this.CAMERA_PERSPECTIVE=!1,this.AREALIGHTSUPPORTED=!0,this.USE_VERTEX_PULLING=!1,this.VERTEX_PULLING_USE_INDEX_BUFFER=!1,this.VERTEX_PULLING_INDEX_BUFFER_32BITS=!1,this.RIGHT_HANDED=!1,this.CLUSTLIGHT_SLICES=0,this.CLUSTLIGHT_BATCH=0,this.IS_REFLECTION_LINEAR=!1,this.IS_REFRACTION_LINEAR=!1,this.DECAL_AFTER_DETAIL=!1,this.TEXTURE_REPETITION_MODE=0,this.rebuild()}}class v extends(0,g.ImageProcessingMixin)(p.PushMaterial){}class C extends v{get isPrePassCapable(){return!this.disableDepthWrite}get canRenderToMRT(){return!0}constructor(e,t,i=!1){super(e,t,void 0,i||C.ForceGLSL),this._diffuseTexture=null,this._ambientTexture=null,this._opacityTexture=null,this._reflectionTexture=null,this._emissiveTexture=null,this._specularTexture=null,this._bumpTexture=null,this._lightmapTexture=null,this._refractionTexture=null,this.ambientColor=new a.Color3(0,0,0),this.diffuseColor=new a.Color3(1,1,1),this.specularColor=new a.Color3(1,1,1),this.emissiveColor=new a.Color3(0,0,0),this.specularPower=64,this._useAlphaFromDiffuseTexture=!1,this._useEmissiveAsIllumination=!1,this._linkEmissiveWithDiffuse=!1,this._useSpecularOverAlpha=!1,this._useReflectionOverAlpha=!1,this._disableLighting=!1,this._useObjectSpaceNormalMap=!1,this._useParallax=!1,this._useParallaxOcclusion=!1,this.parallaxScaleBias=.05,this._roughness=0,this.indexOfRefraction=.98,this.invertRefractionY=!0,this.alphaCutOff=.4,this._useLightmapAsShadowmap=!1,this._useReflectionFresnelFromSpecular=!1,this._useGlossinessFromSpecularMapAlpha=!1,this._maxSimultaneousLights=4,this._invertNormalMapX=!1,this._invertNormalMapY=!1,this._twoSidedLighting=!1,this._applyDecalMapAfterDetailMap=!1,this._shadersLoaded=!1,this._vertexPullingMetadata=null,this._renderTargets=new r.SmartArray(16),this._globalAmbientColor=new a.Color3(0,0,0),this._cacheHasRenderTargetTextures=!1,this.detailMap=new f.DetailMapConfiguration(this),this._attachImageProcessingConfiguration(null),this.prePassConfiguration=new n.PrePassConfiguration,this.getRenderTargetTextures=()=>(this._renderTargets.reset(),C.ReflectionTextureEnabled&&this._reflectionTexture&&this._reflectionTexture.isRenderTarget&&this._renderTargets.push(this._reflectionTexture),C.RefractionTextureEnabled&&this._refractionTexture&&this._refractionTexture.isRenderTarget&&this._renderTargets.push(this._refractionTexture),this._eventInfo.renderTargets=this._renderTargets,this._callbackPluginEventFillRenderTargetTextures(this._eventInfo),this._renderTargets)}get hasRenderTargetTextures(){return!!C.ReflectionTextureEnabled&&!!this._reflectionTexture&&!!this._reflectionTexture.isRenderTarget||!!C.RefractionTextureEnabled&&!!this._refractionTexture&&!!this._refractionTexture.isRenderTarget||this._cacheHasRenderTargetTextures}getClassName(){return"StandardMaterial"}needAlphaBlending(){return this._hasTransparencyMode?this._transparencyModeIsBlend:!this._disableAlphaBlending&&(this.alpha<1||null!=this._opacityTexture||this._shouldUseAlphaFromDiffuseTexture()||this._opacityFresnelParameters&&this._opacityFresnelParameters.isEnabled)}needAlphaTesting(){return this._hasTransparencyMode?this._transparencyModeIsTest:this._hasAlphaChannel()&&(null==this._transparencyMode||this._transparencyMode===h.Material.MATERIAL_ALPHATEST)}_shouldUseAlphaFromDiffuseTexture(){return null!=this._diffuseTexture&&this._diffuseTexture.hasAlpha&&this._useAlphaFromDiffuseTexture&&this._transparencyMode!==h.Material.MATERIAL_OPAQUE}_hasAlphaChannel(){return null!=this._diffuseTexture&&this._diffuseTexture.hasAlpha||null!=this._opacityTexture}getAlphaTestTexture(){return this._diffuseTexture}isReadyForSubMesh(t,i,r=!1){this._uniformBufferLayoutBuilt||this.buildUniformLayout();let s=i._drawWrapper;if(s.effect&&this.isFrozen&&s._wasPreviouslyReady&&s._wasPreviouslyUsingInstances===r)return!0;i.materialDefines||(this._callbackPluginEventGeneric(4,this._eventInfo),i.materialDefines=new M(this._eventInfo.defineNames));let a=this.getScene(),l=i.materialDefines;if(this._isReadyForSubMesh(i))return!0;let h=a.getEngine();if(l._needNormals=(0,E.PrepareDefinesForLights)(a,t,l,!0,this._maxSimultaneousLights,this._disableLighting),!(0,E.AreLightsTexturesReady)(a,t,this._maxSimultaneousLights,this._disableLighting))return!1;(0,E.PrepareDefinesForMultiview)(a,l);let d=this.needAlphaBlendingForMesh(t)&&this.getScene().useOrderIndependentTransparency;if((0,E.PrepareDefinesForPrePass)(a,l,this.canRenderToMRT&&!d),(0,E.PrepareDefinesForOIT)(a,l,d),A.MaterialHelperGeometryRendering.PrepareDefines(h.currentRenderPassId,t,l),l._areTexturesDirty){this._eventInfo.hasRenderTargetTextures=!1,this._callbackPluginEventHasRenderTargetTextures(this._eventInfo),this._cacheHasRenderTargetTextures=this._eventInfo.hasRenderTargetTextures,l._needUVs=!1;for(let e=1;e<=6;++e)l["MAINUV"+e]=!1;if(a.texturesEnabled){if(l.DIFFUSEDIRECTUV=0,l.BUMPDIRECTUV=0,l.AMBIENTDIRECTUV=0,l.OPACITYDIRECTUV=0,l.EMISSIVEDIRECTUV=0,l.SPECULARDIRECTUV=0,l.LIGHTMAPDIRECTUV=0,this._diffuseTexture&&C.DiffuseTextureEnabled)if(!this._diffuseTexture.isReadyOrNotBlocking())return!1;else(0,E.PrepareDefinesForMergedUV)(this._diffuseTexture,l,"DIFFUSE");else l.DIFFUSE=!1;if(this._ambientTexture&&C.AmbientTextureEnabled)if(!this._ambientTexture.isReadyOrNotBlocking())return!1;else(0,E.PrepareDefinesForMergedUV)(this._ambientTexture,l,"AMBIENT");else l.AMBIENT=!1;if(this._opacityTexture&&C.OpacityTextureEnabled)if(!this._opacityTexture.isReadyOrNotBlocking())return!1;else(0,E.PrepareDefinesForMergedUV)(this._opacityTexture,l,"OPACITY"),l.OPACITYRGB=this._opacityTexture.getAlphaFromRGB;else l.OPACITY=!1;if(this._reflectionTexture&&C.ReflectionTextureEnabled?(l.ROUGHNESS=this._roughness>0,l.REFLECTIONOVERALPHA=this._useReflectionOverAlpha):(l.ROUGHNESS=!1,l.REFLECTIONOVERALPHA=!1),!(0,E.PrepareDefinesForIBL)(a,this._reflectionTexture,l))return!1;if(this._emissiveTexture&&C.EmissiveTextureEnabled)if(!this._emissiveTexture.isReadyOrNotBlocking())return!1;else(0,E.PrepareDefinesForMergedUV)(this._emissiveTexture,l,"EMISSIVE");else l.EMISSIVE=!1;if(this._lightmapTexture&&C.LightmapTextureEnabled)if(!this._lightmapTexture.isReadyOrNotBlocking())return!1;else(0,E.PrepareDefinesForMergedUV)(this._lightmapTexture,l,"LIGHTMAP"),l.USELIGHTMAPASSHADOWMAP=this._useLightmapAsShadowmap,l.RGBDLIGHTMAP=this._lightmapTexture.isRGBD;else l.LIGHTMAP=!1;if(this._specularTexture&&C.SpecularTextureEnabled)if(!this._specularTexture.isReadyOrNotBlocking())return!1;else(0,E.PrepareDefinesForMergedUV)(this._specularTexture,l,"SPECULAR"),l.GLOSSINESS=this._useGlossinessFromSpecularMapAlpha;else l.SPECULAR=!1;if(a.getEngine().getCaps().standardDerivatives&&this._bumpTexture&&C.BumpTextureEnabled){if(!this._bumpTexture.isReady())return!1;(0,E.PrepareDefinesForMergedUV)(this._bumpTexture,l,"BUMP"),l.PARALLAX=this._useParallax,l.PARALLAX_RHS=a.useRightHandedSystem,l.PARALLAXOCCLUSION=this._useParallaxOcclusion,l.OBJECTSPACE_NORMALMAP=this._useObjectSpaceNormalMap}else l.BUMP=!1,l.PARALLAX=!1,l.PARALLAX_RHS=!1,l.PARALLAXOCCLUSION=!1;if(this._refractionTexture&&C.RefractionTextureEnabled)if(!this._refractionTexture.isReadyOrNotBlocking())return!1;else l._needUVs=!0,l.REFRACTION=!0,l.REFRACTIONMAP_3D=this._refractionTexture.isCube,l.RGBDREFRACTION=this._refractionTexture.isRGBD,l.USE_LOCAL_REFRACTIONMAP_CUBIC=!!this._refractionTexture.boundingBoxSize;else l.REFRACTION=!1;l.TWOSIDEDLIGHTING=!this._backFaceCulling&&this._twoSidedLighting}else l.DIFFUSE=!1,l.AMBIENT=!1,l.OPACITY=!1,l.REFLECTION=!1,l.EMISSIVE=!1,l.LIGHTMAP=!1,l.BUMP=!1,l.REFRACTION=!1;l.ALPHAFROMDIFFUSE=this._shouldUseAlphaFromDiffuseTexture(),l.EMISSIVEASILLUMINATION=this._useEmissiveAsIllumination,l.LINKEMISSIVEWITHDIFFUSE=this._linkEmissiveWithDiffuse,l.SPECULAROVERALPHA=this._useSpecularOverAlpha,l.PREMULTIPLYALPHA=7===this.alphaMode||8===this.alphaMode,l.ALPHATEST_AFTERALLALPHACOMPUTATIONS=null!==this.transparencyMode,l.ALPHABLEND=null===this.transparencyMode||this.needAlphaBlendingForMesh(t),l.TEXTURE_REPETITION_MODE=h.version>1||h.isWebGPU?this.textureRepetitionMode:0}if(this._eventInfo.isReadyForSubMesh=!0,this._eventInfo.defines=l,this._eventInfo.subMesh=i,this._callbackPluginEventIsReadyForSubMesh(this._eventInfo),!this._eventInfo.isReadyForSubMesh)return!1;if(l._areImageProcessingDirty&&this._imageProcessingConfiguration){if(!this._imageProcessingConfiguration.isReady())return!1;this._imageProcessingConfiguration.prepareDefines(l),l.IS_REFLECTION_LINEAR=null!=this.reflectionTexture&&!this.reflectionTexture.gammaSpace,l.IS_REFRACTION_LINEAR=null!=this.refractionTexture&&!this.refractionTexture.gammaSpace}if(l._areFresnelDirty&&(C.FresnelEnabled?(this._diffuseFresnelParameters||this._opacityFresnelParameters||this._emissiveFresnelParameters||this._refractionFresnelParameters||this._reflectionFresnelParameters)&&(l.DIFFUSEFRESNEL=this._diffuseFresnelParameters&&this._diffuseFresnelParameters.isEnabled,l.OPACITYFRESNEL=this._opacityFresnelParameters&&this._opacityFresnelParameters.isEnabled,l.REFLECTIONFRESNEL=this._reflectionFresnelParameters&&this._reflectionFresnelParameters.isEnabled,l.REFLECTIONFRESNELFROMSPECULAR=this._useReflectionFresnelFromSpecular,l.REFRACTIONFRESNEL=this._refractionFresnelParameters&&this._refractionFresnelParameters.isEnabled,l.EMISSIVEFRESNEL=this._emissiveFresnelParameters&&this._emissiveFresnelParameters.isEnabled,l._needNormals=!0,l.FRESNEL=!0):l.FRESNEL=!1),l.AREALIGHTUSED||l.CLUSTLIGHT_BATCH){for(let e=0;e<t.lightSources.length;e++)if(!t.lightSources[e]._isReady())return!1}(0,E.PrepareDefinesForMisc)(t,a,this._useLogarithmicDepth,this.pointsCloud,this.fogEnabled,this.needAlphaTestingForMesh(t),l,this._applyDecalMapAfterDetailMap,this._useVertexPulling,i.getRenderingMesh(),this._isVertexOutputInvariant),(0,E.PrepareDefinesForFrameBoundValues)(a,h,this,l,r,null,i.getRenderingMesh().hasThinInstances),this._eventInfo.defines=l,this._eventInfo.mesh=t,this._callbackPluginEventPrepareDefinesBeforeAttributes(this._eventInfo),(0,E.PrepareDefinesForAttributes)(t,l,!0,!0,!0),this._callbackPluginEventPrepareDefines(this._eventInfo);let p=!1;if(l.isDirty){let r=l._areLightsDisposed;l.markAsProcessed();let s=new _.EffectFallbacks;l.REFLECTION&&s.addFallback(0,"REFLECTION"),l.SPECULAR&&s.addFallback(0,"SPECULAR"),l.BUMP&&s.addFallback(0,"BUMP"),l.PARALLAX&&s.addFallback(1,"PARALLAX"),l.PARALLAX_RHS&&s.addFallback(1,"PARALLAX_RHS"),l.PARALLAXOCCLUSION&&s.addFallback(0,"PARALLAXOCCLUSION"),l.SPECULAROVERALPHA&&s.addFallback(0,"SPECULAROVERALPHA"),l.FOG&&s.addFallback(1,"FOG"),l.POINTSIZE&&s.addFallback(0,"POINTSIZE"),l.LOGARITHMICDEPTH&&s.addFallback(0,"LOGARITHMICDEPTH"),(0,E.HandleFallbacksForShadows)(l,s,this._maxSimultaneousLights),l.SPECULARTERM&&s.addFallback(0,"SPECULARTERM"),l.DIFFUSEFRESNEL&&s.addFallback(1,"DIFFUSEFRESNEL"),l.OPACITYFRESNEL&&s.addFallback(2,"OPACITYFRESNEL"),l.REFLECTIONFRESNEL&&s.addFallback(3,"REFLECTIONFRESNEL"),l.EMISSIVEFRESNEL&&s.addFallback(4,"EMISSIVEFRESNEL"),l.FRESNEL&&s.addFallback(4,"FRESNEL"),l.MULTIVIEW&&s.addFallback(0,"MULTIVIEW");let d=[o.VertexBuffer.PositionKind];l.NORMAL&&d.push(o.VertexBuffer.NormalKind),l.TANGENT&&d.push(o.VertexBuffer.TangentKind);for(let e=1;e<=6;++e)l["UV"+e]&&d.push(`uv${1===e?"":e}`);l.VERTEXCOLOR&&d.push(o.VertexBuffer.ColorKind),(0,E.PrepareAttributesForBones)(d,t,l,s),(0,E.PrepareAttributesForInstances)(d,l),(0,E.PrepareAttributesForMorphTargets)(d,t,l),(0,E.PrepareAttributesForBakedVertexAnimation)(d,t,l);let T="default",f=["world","view","viewProjection","vEyePosition","vLightsType","vAmbientColor","vDiffuseColor","vSpecularColor","vEmissiveColor","visibility","vFogInfos","vFogColor","pointSize","vDiffuseInfos","vAmbientInfos","vOpacityInfos","vEmissiveInfos","vSpecularInfos","vBumpInfos","vLightmapInfos","vRefractionInfos","mBones","diffuseMatrix","ambientMatrix","opacityMatrix","emissiveMatrix","specularMatrix","bumpMatrix","normalMatrix","lightmapMatrix","refractionMatrix","diffuseLeftColor","diffuseRightColor","opacityParts","reflectionLeftColor","reflectionRightColor","emissiveLeftColor","emissiveRightColor","refractionLeftColor","refractionRightColor","vRefractionPosition","vRefractionSize","logarithmicDepthConstant","vTangentSpaceParams","alphaCutOff","boneTextureInfo","morphTargetTextureInfo","morphTargetTextureIndices","cameraInfo","vTextureRepetitionHexTilingParams"],x=["diffuseSampler","ambientSampler","opacitySampler","reflectionCubeSampler","reflection2DSampler","emissiveSampler","specularSampler","bumpSampler","lightmapSampler","refractionCubeSampler","refraction2DSampler","boneSampler","morphTargets","oitDepthSampler","oitFrontColorSampler","areaLightsLTC1Sampler","areaLightsLTC2Sampler"];(0,E.PrepareUniformsAndSamplersForIBL)(f,x,!1);let P=["Material","Scene","Mesh"],R={maxSimultaneousLights:this._maxSimultaneousLights,maxSimultaneousMorphTargets:l.NUM_MORPH_INFLUENCERS};if(this._eventInfo.fallbacks=s,this._eventInfo.fallbackRank=0,this._eventInfo.defines=l,this._eventInfo.uniforms=f,this._eventInfo.attributes=d,this._eventInfo.samplers=x,this._eventInfo.uniformBuffersNames=P,this._eventInfo.customCode=void 0,this._eventInfo.mesh=t,this._eventInfo.indexParameters=R,this._callbackPluginEventGeneric(128,this._eventInfo),A.MaterialHelperGeometryRendering.AddUniformsAndSamplers(f,x),n.PrePassConfiguration.AddUniforms(f),n.PrePassConfiguration.AddSamplers(x),u.ImageProcessingConfiguration&&(u.ImageProcessingConfiguration.PrepareUniforms(f,l),u.ImageProcessingConfiguration.PrepareSamplers(x,l)),(0,E.PrepareUniformsAndSamplersList)({uniformsNames:f,uniformBuffersNames:P,samplers:x,defines:l,maxSimultaneousLights:this._maxSimultaneousLights,shaderLanguage:this._shaderLanguage}),(0,c.AddClipPlaneUniforms)(f),this._useVertexPulling){let e=i.getRenderingMesh(),t=e?.geometry;t&&(this._vertexPullingMetadata=(0,m.PrepareVertexPullingUniforms)(t),this._vertexPullingMetadata&&this._vertexPullingMetadata.forEach((e,t)=>{f.push(`vp_${t}_info`)}))}else this._vertexPullingMetadata=null;let g={};this.customShaderNameResolve&&(T=this.customShaderNameResolve(T,f,P,x,l,d,g));let S=l.toString(),I=i.effect,b=a.getEngine().createEffect(T,{attributes:d,uniformsNames:f,uniformBuffersNames:P,samplers:x,defines:S,fallbacks:s,onCompiled:this.onCompiled,onError:this.onError,indexParameters:R,processFinalCode:g.processFinalCode,processCodeAfterIncludes:this._eventInfo.customCode,multiTarget:l.PREPASS,shaderLanguage:this._shaderLanguage,extraInitializationsAsync:this._shadersLoaded?void 0:async()=>{1===this._shaderLanguage?await Promise.all([e.A(95693),e.A(21288)]):await Promise.all([e.A(34554),e.A(7399)]),this._shadersLoaded=!0}},h);if(this._eventInfo.customCode=void 0,b)if(this._onEffectCreatedObservable&&(F.effect=b,F.subMesh=i,this._onEffectCreatedObservable.notifyObservers(F)),this.allowShaderHotSwapping&&I&&!b.isReady()){if(l.markAsUnprocessed(),p=this.isFrozen,r)return l._areLightsDisposed=!0,!1}else a.resetCachedMaterial(),i.setEffect(b,l,this._materialContext)}return!!i.effect&&!!i.effect.isReady()&&(l._renderId=a.getRenderId(),s._wasPreviouslyReady=!p,s._wasPreviouslyUsingInstances=r,this._checkScenePerformancePriority(),!0)}buildUniformLayout(){let e=this._uniformBuffer;e.addUniform("diffuseLeftColor",4),e.addUniform("diffuseRightColor",4),e.addUniform("opacityParts",4),e.addUniform("reflectionLeftColor",4),e.addUniform("reflectionRightColor",4),e.addUniform("refractionLeftColor",4),e.addUniform("refractionRightColor",4),e.addUniform("emissiveLeftColor",4),e.addUniform("emissiveRightColor",4),e.addUniform("vDiffuseInfos",2),e.addUniform("vAmbientInfos",2),e.addUniform("vOpacityInfos",2),e.addUniform("vEmissiveInfos",2),e.addUniform("vLightmapInfos",2),e.addUniform("vSpecularInfos",2),e.addUniform("vBumpInfos",3),e.addUniform("diffuseMatrix",16),e.addUniform("ambientMatrix",16),e.addUniform("opacityMatrix",16),e.addUniform("emissiveMatrix",16),e.addUniform("lightmapMatrix",16),e.addUniform("specularMatrix",16),e.addUniform("bumpMatrix",16),e.addUniform("vTangentSpaceParams",2),e.addUniform("pointSize",1),e.addUniform("alphaCutOff",1),e.addUniform("refractionMatrix",16),e.addUniform("vRefractionInfos",4),e.addUniform("vRefractionPosition",3),e.addUniform("vRefractionSize",3),e.addUniform("vSpecularColor",4),e.addUniform("vEmissiveColor",3),e.addUniform("vDiffuseColor",4),e.addUniform("vAmbientColor",3),e.addUniform("cameraInfo",4),e.addUniform("vTextureRepetitionHexTilingParams",4),(0,E.PrepareUniformLayoutForIBL)(e,!1,!0),super.buildUniformLayout()}bindForSubMesh(e,t,i){let r=this.getScene(),o=i.materialDefines;if(!o)return;let n=i.effect;if(!n)return;this._activeEffect=n,t.getMeshUniformBuffer().bindToEffect(n,"Mesh"),t.transferToEffect(e),this._uniformBuffer.bindToEffect(n,"Material"),this.prePassConfiguration.bindForSubMesh(this._activeEffect,r,t,e,this.isFrozen),A.MaterialHelperGeometryRendering.Bind(r.getEngine().currentRenderPassId,this._activeEffect,t,e,this);let l=r.activeCamera;l?this._uniformBuffer.updateFloat4("cameraInfo",l.minZ,l.maxZ,0,0):this._uniformBuffer.updateFloat4("cameraInfo",0,0,0,0);let u=this.textureRepetitionHexTilingParams;this._uniformBuffer.updateFloat4("vTextureRepetitionHexTilingParams",u[0],u[1],u[2],u[3]),this._eventInfo.subMesh=i,this._callbackPluginEventHardBindForSubMesh(this._eventInfo),o.OBJECTSPACE_NORMALMAP&&(e.toNormalMatrix(this._normalMatrix),this.bindOnlyNormalMatrix(this._normalMatrix));let h=this._mustRebind(r,n,i,t.visibility),d=r.getEngine()._features.needToAlwaysBindUniformBuffers;(0,E.BindBonesParameters)(t,n),this._vertexPullingMetadata&&(0,m.BindVertexPullingUniforms)(n,this._vertexPullingMetadata);let p=this._uniformBuffer;if(h){if(this.bindViewProjection(n),!p.useUbo||!this.isFrozen||!p.isSync||i._drawWrapper._forceRebindOnNextCall){if(C.FresnelEnabled&&o.FRESNEL){if(this.diffuseFresnelParameters&&this.diffuseFresnelParameters.isEnabled&&(p.updateColor4("diffuseLeftColor",this.diffuseFresnelParameters.leftColor,this.diffuseFresnelParameters.power),p.updateColor4("diffuseRightColor",this.diffuseFresnelParameters.rightColor,this.diffuseFresnelParameters.bias)),this.opacityFresnelParameters&&this.opacityFresnelParameters.isEnabled){let e=a.TmpColors.Color3[0];e.set(this.opacityFresnelParameters.leftColor.toLuminance(),this.opacityFresnelParameters.rightColor.toLuminance(),this.opacityFresnelParameters.bias),p.updateColor4("opacityParts",e,this.opacityFresnelParameters.power)}this.reflectionFresnelParameters&&this.reflectionFresnelParameters.isEnabled&&(p.updateColor4("reflectionLeftColor",this.reflectionFresnelParameters.leftColor,this.reflectionFresnelParameters.power),p.updateColor4("reflectionRightColor",this.reflectionFresnelParameters.rightColor,this.reflectionFresnelParameters.bias)),this.refractionFresnelParameters&&this.refractionFresnelParameters.isEnabled&&(p.updateColor4("refractionLeftColor",this.refractionFresnelParameters.leftColor,this.refractionFresnelParameters.power),p.updateColor4("refractionRightColor",this.refractionFresnelParameters.rightColor,this.refractionFresnelParameters.bias)),this.emissiveFresnelParameters&&this.emissiveFresnelParameters.isEnabled&&(p.updateColor4("emissiveLeftColor",this.emissiveFresnelParameters.leftColor,this.emissiveFresnelParameters.power),p.updateColor4("emissiveRightColor",this.emissiveFresnelParameters.rightColor,this.emissiveFresnelParameters.bias))}if(r.texturesEnabled&&(this._diffuseTexture&&C.DiffuseTextureEnabled&&(p.updateFloat2("vDiffuseInfos",this._diffuseTexture.coordinatesIndex,this._diffuseTexture.level),(0,E.BindTextureMatrix)(this._diffuseTexture,p,"diffuse")),this._ambientTexture&&C.AmbientTextureEnabled&&(p.updateFloat2("vAmbientInfos",this._ambientTexture.coordinatesIndex,this._ambientTexture.level),(0,E.BindTextureMatrix)(this._ambientTexture,p,"ambient")),this._opacityTexture&&C.OpacityTextureEnabled&&(p.updateFloat2("vOpacityInfos",this._opacityTexture.coordinatesIndex,this._opacityTexture.level),(0,E.BindTextureMatrix)(this._opacityTexture,p,"opacity")),this._hasAlphaChannel()&&p.updateFloat("alphaCutOff",this.alphaCutOff),(0,E.BindIBLParameters)(r,o,p,a.Color3.White(),this._reflectionTexture,!1,!1,!0,!1,!1,!1,this.roughness),this._reflectionTexture&&C.ReflectionTextureEnabled||p.updateFloat2("vReflectionInfos",0,this.roughness),this._emissiveTexture&&C.EmissiveTextureEnabled&&(p.updateFloat2("vEmissiveInfos",this._emissiveTexture.coordinatesIndex,this._emissiveTexture.level),(0,E.BindTextureMatrix)(this._emissiveTexture,p,"emissive")),this._lightmapTexture&&C.LightmapTextureEnabled&&(p.updateFloat2("vLightmapInfos",this._lightmapTexture.coordinatesIndex,this._lightmapTexture.level),(0,E.BindTextureMatrix)(this._lightmapTexture,p,"lightmap")),this._specularTexture&&C.SpecularTextureEnabled&&(p.updateFloat2("vSpecularInfos",this._specularTexture.coordinatesIndex,this._specularTexture.level),(0,E.BindTextureMatrix)(this._specularTexture,p,"specular")),this._bumpTexture&&r.getEngine().getCaps().standardDerivatives&&C.BumpTextureEnabled&&(p.updateFloat3("vBumpInfos",this._bumpTexture.coordinatesIndex,1/this._bumpTexture.level,this.parallaxScaleBias),(0,E.BindTextureMatrix)(this._bumpTexture,p,"bump"),r._mirroredCameraPosition?p.updateFloat2("vTangentSpaceParams",this._invertNormalMapX?1:-1,this._invertNormalMapY?1:-1):p.updateFloat2("vTangentSpaceParams",this._invertNormalMapX?-1:1,this._invertNormalMapY?-1:1)),this._refractionTexture&&C.RefractionTextureEnabled)){let e=1;if(!this._refractionTexture.isCube&&(p.updateMatrix("refractionMatrix",this._refractionTexture.getReflectionTextureMatrix()),this._refractionTexture.depth&&(e=this._refractionTexture.depth)),p.updateFloat4("vRefractionInfos",this._refractionTexture.level,this.indexOfRefraction,e,this.invertRefractionY?-1:1),this._refractionTexture.boundingBoxSize){let e=this._refractionTexture;p.updateVector3("vRefractionPosition",e.boundingBoxPosition),p.updateVector3("vRefractionSize",e.boundingBoxSize)}}this.pointsCloud&&p.updateFloat("pointSize",this.pointSize),p.updateColor4("vSpecularColor",this.specularColor,this.specularPower),p.updateColor3("vEmissiveColor",C.EmissiveTextureEnabled?this.emissiveColor:a.Color3.BlackReadOnly),p.updateColor4("vDiffuseColor",this.diffuseColor,this.alpha),r.ambientColor.multiplyToRef(this.ambientColor,this._globalAmbientColor),p.updateColor3("vAmbientColor",this._globalAmbientColor)}r.texturesEnabled&&(this._diffuseTexture&&C.DiffuseTextureEnabled&&n.setTexture("diffuseSampler",this._diffuseTexture),this._ambientTexture&&C.AmbientTextureEnabled&&n.setTexture("ambientSampler",this._ambientTexture),this._opacityTexture&&C.OpacityTextureEnabled&&n.setTexture("opacitySampler",this._opacityTexture),this._reflectionTexture&&C.ReflectionTextureEnabled&&(this._reflectionTexture.isCube?n.setTexture("reflectionCubeSampler",this._reflectionTexture):n.setTexture("reflection2DSampler",this._reflectionTexture)),this._emissiveTexture&&C.EmissiveTextureEnabled&&n.setTexture("emissiveSampler",this._emissiveTexture),this._lightmapTexture&&C.LightmapTextureEnabled&&n.setTexture("lightmapSampler",this._lightmapTexture),this._specularTexture&&C.SpecularTextureEnabled&&n.setTexture("specularSampler",this._specularTexture),this._bumpTexture&&r.getEngine().getCaps().standardDerivatives&&C.BumpTextureEnabled&&n.setTexture("bumpSampler",this._bumpTexture),this._refractionTexture&&C.RefractionTextureEnabled&&(this._refractionTexture.isCube?n.setTexture("refractionCubeSampler",this._refractionTexture):n.setTexture("refraction2DSampler",this._refractionTexture))),this.getScene().useOrderIndependentTransparency&&this.needAlphaBlendingForMesh(t)&&this.getScene().depthPeelingRenderer.bind(n),this._eventInfo.subMesh=i,this._callbackPluginEventBindForSubMesh(this._eventInfo),(0,c.BindClipPlane)(n,this,r),this.bindEyePosition(n)}else d&&(this._needToBindSceneUbo=!0);(h||!this.isFrozen||d)&&r.lightsEnabled&&!this._disableLighting&&(0,E.BindLights)(r,t,n,o,this._maxSimultaneousLights),(h||!this.isFrozen)&&((r.fogEnabled&&t.applyFog&&r.fogMode!==s.Scene.FOGMODE_NONE||this._reflectionTexture||this._refractionTexture||t.receiveShadows||o.PREPASS||o.CLUSTLIGHT_BATCH)&&this.bindView(n),(0,E.BindFogParameters)(r,t,n),o.NUM_MORPH_INFLUENCERS&&(0,E.BindMorphTargetParameters)(t,n),o.BAKED_VERTEX_ANIMATION_TEXTURE&&t.bakedVertexAnimationManager?.bind(n,o.INSTANCES),this.useLogarithmicDepth&&(0,E.BindLogDepth)(o,n,r),this._imageProcessingConfiguration&&!this._imageProcessingConfiguration.applyByPostProcess&&this._imageProcessingConfiguration.bind(this._activeEffect)),this._afterBind(t,this._activeEffect,i),p.update()}getAnimatables(){let e=super.getAnimatables();return this._diffuseTexture&&this._diffuseTexture.animations&&this._diffuseTexture.animations.length>0&&e.push(this._diffuseTexture),this._ambientTexture&&this._ambientTexture.animations&&this._ambientTexture.animations.length>0&&e.push(this._ambientTexture),this._opacityTexture&&this._opacityTexture.animations&&this._opacityTexture.animations.length>0&&e.push(this._opacityTexture),this._reflectionTexture&&this._reflectionTexture.animations&&this._reflectionTexture.animations.length>0&&e.push(this._reflectionTexture),this._emissiveTexture&&this._emissiveTexture.animations&&this._emissiveTexture.animations.length>0&&e.push(this._emissiveTexture),this._specularTexture&&this._specularTexture.animations&&this._specularTexture.animations.length>0&&e.push(this._specularTexture),this._bumpTexture&&this._bumpTexture.animations&&this._bumpTexture.animations.length>0&&e.push(this._bumpTexture),this._lightmapTexture&&this._lightmapTexture.animations&&this._lightmapTexture.animations.length>0&&e.push(this._lightmapTexture),this._refractionTexture&&this._refractionTexture.animations&&this._refractionTexture.animations.length>0&&e.push(this._refractionTexture),e}getActiveTextures(){let e=super.getActiveTextures();return this._diffuseTexture&&e.push(this._diffuseTexture),this._ambientTexture&&e.push(this._ambientTexture),this._opacityTexture&&e.push(this._opacityTexture),this._reflectionTexture&&e.push(this._reflectionTexture),this._emissiveTexture&&e.push(this._emissiveTexture),this._specularTexture&&e.push(this._specularTexture),this._bumpTexture&&e.push(this._bumpTexture),this._lightmapTexture&&e.push(this._lightmapTexture),this._refractionTexture&&e.push(this._refractionTexture),e}hasTexture(e){return!!super.hasTexture(e)||this._diffuseTexture===e||this._ambientTexture===e||this._opacityTexture===e||this._reflectionTexture===e||this._emissiveTexture===e||this._specularTexture===e||this._bumpTexture===e||this._lightmapTexture===e||this._refractionTexture===e||!1}dispose(e,t){t&&(this._diffuseTexture?.dispose(),this._ambientTexture?.dispose(),this._opacityTexture?.dispose(),this._reflectionTexture?.dispose(),this._emissiveTexture?.dispose(),this._specularTexture?.dispose(),this._bumpTexture?.dispose(),this._lightmapTexture?.dispose(),this._refractionTexture?.dispose()),this._imageProcessingConfiguration&&this._imageProcessingObserver&&this._imageProcessingConfiguration.onUpdateParameters.remove(this._imageProcessingObserver),super.dispose(e,t)}clone(e,t=!0,i=""){let r=x.SerializationHelper.Clone(()=>new C(e,this.getScene()),this,{cloneTexturesOnlyOnce:t});return r.name=e,r.id=e,this.stencil.copyTo(r.stencil),this._clonePlugins(r,i),r}static Parse(e,t,i){let r=x.SerializationHelper.Parse(()=>new C(e.name,t),e,t,i);return e.stencil&&r.stencil.parse(e.stencil,t,i),h.Material._ParsePlugins(e,r,t,i),r}static get DiffuseTextureEnabled(){return T.MaterialFlags.DiffuseTextureEnabled}static set DiffuseTextureEnabled(e){T.MaterialFlags.DiffuseTextureEnabled=e}static get DetailTextureEnabled(){return T.MaterialFlags.DetailTextureEnabled}static set DetailTextureEnabled(e){T.MaterialFlags.DetailTextureEnabled=e}static get AmbientTextureEnabled(){return T.MaterialFlags.AmbientTextureEnabled}static set AmbientTextureEnabled(e){T.MaterialFlags.AmbientTextureEnabled=e}static get OpacityTextureEnabled(){return T.MaterialFlags.OpacityTextureEnabled}static set OpacityTextureEnabled(e){T.MaterialFlags.OpacityTextureEnabled=e}static get ReflectionTextureEnabled(){return T.MaterialFlags.ReflectionTextureEnabled}static set ReflectionTextureEnabled(e){T.MaterialFlags.ReflectionTextureEnabled=e}static get EmissiveTextureEnabled(){return T.MaterialFlags.EmissiveTextureEnabled}static set EmissiveTextureEnabled(e){T.MaterialFlags.EmissiveTextureEnabled=e}static get SpecularTextureEnabled(){return T.MaterialFlags.SpecularTextureEnabled}static set SpecularTextureEnabled(e){T.MaterialFlags.SpecularTextureEnabled=e}static get BumpTextureEnabled(){return T.MaterialFlags.BumpTextureEnabled}static set BumpTextureEnabled(e){T.MaterialFlags.BumpTextureEnabled=e}static get LightmapTextureEnabled(){return T.MaterialFlags.LightmapTextureEnabled}static set LightmapTextureEnabled(e){T.MaterialFlags.LightmapTextureEnabled=e}static get RefractionTextureEnabled(){return T.MaterialFlags.RefractionTextureEnabled}static set RefractionTextureEnabled(e){T.MaterialFlags.RefractionTextureEnabled=e}static get ColorGradingTextureEnabled(){return 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