@uptimizr/dashboard 0.2.0 → 0.3.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (355) hide show
  1. package/README.md +1 -1
  2. package/out/404.html +1 -1
  3. package/out/__next.__PAGE__.txt +4 -4
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+ (globalThis.TURBOPACK||(globalThis.TURBOPACK=[])).push(["object"==typeof document?document.currentScript:void 0,33606,t=>{"use strict";var e=t.i(82721),i=t.i(82350),s=t.i(14831),n=t.i(48477);class l extends e.FlowGraphExecutionBlock{constructor(t){super(t),this.config=t,this.outputSignals=[],this.reset=this._registerSignalInput("reset"),this.lastIndex=this.registerDataOutput("lastIndex",i.RichTypeFlowGraphInteger,new s.FlowGraphInteger(-1)),this.setNumberOfOutputSignals(t?.outputSignalCount)}_getNextIndex(t){if(!t.includes(!1)&&this.config.isLoop&&t.fill(!1),!this.config.isRandom)return t.indexOf(!1);{let e=t.map((t,e)=>t?-1:e).filter(t=>-1!==t);return e.length?e[Math.floor(Math.random()*e.length)]:-1}}setNumberOfOutputSignals(t=1){for(;this.outputSignals.length>t;){let t=this.outputSignals.pop();t&&(t.disconnectFromAll(),this._unregisterSignalOutput(t.name))}for(;this.outputSignals.length<t;)this.outputSignals.push(this._registerSignalOutput(`out_${this.outputSignals.length}`))}_execute(t,e){if(t._hasExecutionVariable(this,"indexesUsed")||t._setExecutionVariable(this,"indexesUsed",this.outputSignals.map(()=>!1)),e===this.reset){t._deleteExecutionVariable(this,"indexesUsed"),this.lastIndex.setValue(new s.FlowGraphInteger(-1),t);return}let i=t._getExecutionVariable(this,"indexesUsed",[]),n=this._getNextIndex(i);n>-1&&(this.lastIndex.setValue(new s.FlowGraphInteger(n),t),i[n]=!0,t._setExecutionVariable(this,"indexesUsed",i),this.outputSignals[n]._activateSignal(t))}getClassName(){return"FlowGraphMultiGateBlock"}serialize(t){super.serialize(t),t.config.outputSignalCount=this.config.outputSignalCount,t.config.isRandom=this.config.isRandom,t.config.loop=this.config.isLoop,t.config.startIndex=this.config.startIndex}}let o=!1;function a(){o||(o=!0,(0,n.RegisterClass)("FlowGraphMultiGateBlock",l))}t.s(["FlowGraphMultiGateBlock",0,l,"RegisterFlowGraphMultiGateBlock",0,a],81869),a(),t.s([],69700),t.i(69700),t.i(81869),t.s(["FlowGraphMultiGateBlock",0,l],33606)}]);
@@ -1,4 +1,4 @@
1
- (globalThis.TURBOPACK||(globalThis.TURBOPACK=[])).push(["object"==typeof document?document.currentScript:void 0,65296,e=>{"use strict";var i=e.i(12423);let t="helperFunctions",r=`const float PI=3.1415926535897932384626433832795;const float TWO_PI=6.283185307179586;const float HALF_PI=1.5707963267948966;const float RECIPROCAL_PI=0.3183098861837907;const float RECIPROCAL_PI2=0.15915494309189535;const float RECIPROCAL_PI4=0.07957747154594767;const float HALF_MIN=5.96046448e-08;
1
+ (globalThis.TURBOPACK||(globalThis.TURBOPACK=[])).push(["object"==typeof document?document.currentScript:void 0,1609,e=>{"use strict";var i=e.i(1719);let t="helperFunctions",r=`const float PI=3.1415926535897932384626433832795;const float TWO_PI=6.283185307179586;const float HALF_PI=1.5707963267948966;const float RECIPROCAL_PI=0.3183098861837907;const float RECIPROCAL_PI2=0.15915494309189535;const float RECIPROCAL_PI4=0.07957747154594767;const float HALF_MIN=5.96046448e-08;
2
2
  const float LinearEncodePowerApprox=2.2;const float GammaEncodePowerApprox=1.0/LinearEncodePowerApprox;const vec3 LuminanceEncodeApprox=vec3(0.2126,0.7152,0.0722);const float Epsilon=0.0000001;
3
3
  #define saturate(x) clamp(x,0.0,1.0)
4
4
  #define absEps(x) abs(x)+Epsilon
@@ -116,25 +116,25 @@ float uint2float(uint i) {return uintBitsToFloat(0x3F800000u | (i>>9u))-1.0;}
116
116
  vec2 plasticSequence(const uint rstate) {return vec2(uint2float(rstate*3242174889u),
117
117
  uint2float(rstate*2447445414u));}
118
118
  #endif
119
- `;i.ShaderStore.IncludesShadersStore[t]||(i.ShaderStore.IncludesShadersStore[t]=r),e.s(["helperFunctions",0,{name:t,shader:r}])},85668,e=>{"use strict";var i=e.i(12423);let t="sceneUboDeclaration",r=`layout(std140,column_major) uniform;uniform Scene {mat4 viewProjection;
119
+ `;i.ShaderStore.IncludesShadersStore[t]||(i.ShaderStore.IncludesShadersStore[t]=r),e.s(["helperFunctions",0,{name:t,shader:r}])},12209,e=>{"use strict";var i=e.i(1719);let t="sceneUboDeclaration",r=`layout(std140,column_major) uniform;uniform Scene {mat4 viewProjection;
120
120
  #ifdef MULTIVIEW
121
121
  mat4 viewProjectionR;
122
122
  #endif
123
123
  mat4 view;mat4 projection;vec4 vEyePosition;mat4 inverseProjection;};
124
- `;i.ShaderStore.IncludesShadersStore[t]||(i.ShaderStore.IncludesShadersStore[t]=r),e.s(["sceneUboDeclaration",0,{name:t,shader:r}])},6232,92692,97226,e=>{"use strict";var i=e.i(12423);let t="meshUboDeclaration",r=`#ifdef WEBGL2
124
+ `;i.ShaderStore.IncludesShadersStore[t]||(i.ShaderStore.IncludesShadersStore[t]=r),e.s(["sceneUboDeclaration",0,{name:t,shader:r}])},81108,57972,30964,e=>{"use strict";var i=e.i(1719);let t="meshUboDeclaration",r=`#ifdef WEBGL2
125
125
  uniform mat4 world;uniform float visibility;
126
126
  #else
127
127
  layout(std140,column_major) uniform;uniform Mesh
128
128
  {mat4 world;float visibility;};
129
129
  #endif
130
130
  #define WORLD_UBO
131
- `;i.ShaderStore.IncludesShadersStore[t]||(i.ShaderStore.IncludesShadersStore[t]=r),e.s(["meshUboDeclaration",0,{name:t,shader:r}],6232);let a="mainUVVaryingDeclaration",n=`#ifdef MAINUV{X}
131
+ `;i.ShaderStore.IncludesShadersStore[t]||(i.ShaderStore.IncludesShadersStore[t]=r),e.s(["meshUboDeclaration",0,{name:t,shader:r}],81108);let a="mainUVVaryingDeclaration",n=`#ifdef MAINUV{X}
132
132
  varying vec2 vMainUV{X};
133
133
  #endif
134
- `;i.ShaderStore.IncludesShadersStore[a]||(i.ShaderStore.IncludesShadersStore[a]=n),e.s(["mainUVVaryingDeclaration",0,{name:a,shader:n}],92692);let o="logDepthDeclaration",f=`#ifdef LOGARITHMICDEPTH
134
+ `;i.ShaderStore.IncludesShadersStore[a]||(i.ShaderStore.IncludesShadersStore[a]=n),e.s(["mainUVVaryingDeclaration",0,{name:a,shader:n}],57972);let o="logDepthDeclaration",f=`#ifdef LOGARITHMICDEPTH
135
135
  uniform float logarithmicDepthConstant;varying float vFragmentDepth;
136
136
  #endif
137
- `;i.ShaderStore.IncludesShadersStore[o]||(i.ShaderStore.IncludesShadersStore[o]=f),e.s(["logDepthDeclaration",0,{name:o,shader:f}],97226)},50438,e=>{"use strict";var i=e.i(12423);let t="harmonicsFunctions",r=`#ifdef USESPHERICALFROMREFLECTIONMAP
137
+ `;i.ShaderStore.IncludesShadersStore[o]||(i.ShaderStore.IncludesShadersStore[o]=f),e.s(["logDepthDeclaration",0,{name:o,shader:f}],30964)},41980,e=>{"use strict";var i=e.i(1719);let t="harmonicsFunctions",r=`#ifdef USESPHERICALFROMREFLECTIONMAP
138
138
  #ifdef SPHERICAL_HARMONICS
139
139
  vec3 computeEnvironmentIrradiance(vec3 normal) {return vSphericalL00
140
140
  + vSphericalL1_1*(normal.y)
@@ -149,7 +149,7 @@ vec3 computeEnvironmentIrradiance(vec3 normal) {return vSphericalL00
149
149
  vec3 computeEnvironmentIrradiance(vec3 normal) {float Nx=normal.x;float Ny=normal.y;float Nz=normal.z;vec3 C1=vSphericalZZ.rgb;vec3 Cx=vSphericalX.rgb;vec3 Cy=vSphericalY.rgb;vec3 Cz=vSphericalZ.rgb;vec3 Cxx_zz=vSphericalXX_ZZ.rgb;vec3 Cyy_zz=vSphericalYY_ZZ.rgb;vec3 Cxy=vSphericalXY.rgb;vec3 Cyz=vSphericalYZ.rgb;vec3 Czx=vSphericalZX.rgb;vec3 a1=Cyy_zz*Ny+Cy;vec3 a2=Cyz*Nz+a1;vec3 b1=Czx*Nz+Cx;vec3 b2=Cxy*Ny+b1;vec3 b3=Cxx_zz*Nx+b2;vec3 t1=Cz *Nz+C1;vec3 t2=a2 *Ny+t1;vec3 t3=b3 *Nx+t2;return t3;}
150
150
  #endif
151
151
  #endif
152
- `;i.ShaderStore.IncludesShadersStore[t]||(i.ShaderStore.IncludesShadersStore[t]=r),e.s(["harmonicsFunctions",0,{name:t,shader:r}])},60990,e=>{"use strict";var i=e.i(12423);let t="pbrBRDFFunctions",r=`#define FRESNEL_MAXIMUM_ON_ROUGH 0.25
152
+ `;i.ShaderStore.IncludesShadersStore[t]||(i.ShaderStore.IncludesShadersStore[t]=r),e.s(["harmonicsFunctions",0,{name:t,shader:r}])},72979,e=>{"use strict";var i=e.i(1719);let t="pbrBRDFFunctions",r=`#define FRESNEL_MAXIMUM_ON_ROUGH 0.25
153
153
  #define BRDF_DIFFUSE_MODEL_EON 0
154
154
  #define BRDF_DIFFUSE_MODEL_BURLEY 1
155
155
  #define BRDF_DIFFUSE_MODEL_LAMBERT 2
@@ -322,12 +322,12 @@ vec3 transmittanceBRDF_Burley(const vec3 tintColor,const vec3 diffusionDistance,
322
322
  float computeWrappedDiffuseNdotL(float NdotL,float w) {float t=1.0+w;float invt2=1.0/square(t);return saturate((NdotL+w)*invt2);}
323
323
  #endif
324
324
  #endif
325
- `;i.ShaderStore.IncludesShadersStore[t]||(i.ShaderStore.IncludesShadersStore[t]=r),e.s(["pbrBRDFFunctions",0,{name:t,shader:r}])},87326,e=>{"use strict";var i=e.i(12423);e.i(85668),e.i(6232);let t="pbrUboDeclaration",r=`layout(std140,column_major) uniform;uniform Material {vec2 vAlbedoInfos;vec2 vBaseWeightInfos;vec2 vBaseDiffuseRoughnessInfos;vec4 vAmbientInfos;vec2 vOpacityInfos;vec2 vEmissiveInfos;vec2 vLightmapInfos;vec3 vReflectivityInfos;vec2 vMicroSurfaceSamplerInfos;vec3 vBumpInfos;mat4 albedoMatrix;mat4 baseWeightMatrix;mat4 baseDiffuseRoughnessMatrix;mat4 ambientMatrix;mat4 opacityMatrix;mat4 emissiveMatrix;mat4 lightmapMatrix;mat4 reflectivityMatrix;mat4 microSurfaceSamplerMatrix;mat4 bumpMatrix;vec2 vTangentSpaceParams;vec4 vAlbedoColor;float baseWeight;float baseDiffuseRoughness;vec4 vLightingIntensity;float pointSize;vec4 vReflectivityColor;vec3 vEmissiveColor;vec3 vAmbientColor;vec2 vDebugMode;vec4 vMetallicReflectanceFactors;vec2 vMetallicReflectanceInfos;mat4 metallicReflectanceMatrix;vec2 vReflectanceInfos;mat4 reflectanceMatrix;vec4 cameraInfo;vec4 vTextureRepetitionHexTilingParams;vec2 vReflectionInfos;mat4 reflectionMatrix;vec3 vReflectionMicrosurfaceInfos;vec3 vReflectionPosition;vec3 vReflectionSize;vec2 vReflectionFilteringInfo;vec3 vReflectionDominantDirection;vec3 vReflectionColor;vec3 vSphericalL00;vec3 vSphericalL1_1;vec3 vSphericalL10;vec3 vSphericalL11;vec3 vSphericalL2_2;vec3 vSphericalL2_1;vec3 vSphericalL20;vec3 vSphericalL21;vec3 vSphericalL22;vec3 vSphericalX;vec3 vSphericalY;vec3 vSphericalZ;vec3 vSphericalXX_ZZ;vec3 vSphericalYY_ZZ;vec3 vSphericalZZ;vec3 vSphericalXY;vec3 vSphericalYZ;vec3 vSphericalZX;
325
+ `;i.ShaderStore.IncludesShadersStore[t]||(i.ShaderStore.IncludesShadersStore[t]=r),e.s(["pbrBRDFFunctions",0,{name:t,shader:r}])},90560,e=>{"use strict";var i=e.i(1719);e.i(12209),e.i(81108);let t="pbrUboDeclaration",r=`layout(std140,column_major) uniform;uniform Material {vec2 vAlbedoInfos;vec2 vBaseWeightInfos;vec2 vBaseDiffuseRoughnessInfos;vec4 vAmbientInfos;vec2 vOpacityInfos;vec2 vEmissiveInfos;vec2 vLightmapInfos;vec3 vReflectivityInfos;vec2 vMicroSurfaceSamplerInfos;vec3 vBumpInfos;mat4 albedoMatrix;mat4 baseWeightMatrix;mat4 baseDiffuseRoughnessMatrix;mat4 ambientMatrix;mat4 opacityMatrix;mat4 emissiveMatrix;mat4 lightmapMatrix;mat4 reflectivityMatrix;mat4 microSurfaceSamplerMatrix;mat4 bumpMatrix;vec2 vTangentSpaceParams;vec4 vAlbedoColor;float baseWeight;float baseDiffuseRoughness;vec4 vLightingIntensity;float pointSize;vec4 vReflectivityColor;vec3 vEmissiveColor;vec3 vAmbientColor;vec2 vDebugMode;vec4 vMetallicReflectanceFactors;vec2 vMetallicReflectanceInfos;mat4 metallicReflectanceMatrix;vec2 vReflectanceInfos;mat4 reflectanceMatrix;vec4 cameraInfo;vec4 vTextureRepetitionHexTilingParams;vec2 vReflectionInfos;mat4 reflectionMatrix;vec3 vReflectionMicrosurfaceInfos;vec3 vReflectionPosition;vec3 vReflectionSize;vec2 vReflectionFilteringInfo;vec3 vReflectionDominantDirection;vec3 vReflectionColor;vec3 vSphericalL00;vec3 vSphericalL1_1;vec3 vSphericalL10;vec3 vSphericalL11;vec3 vSphericalL2_2;vec3 vSphericalL2_1;vec3 vSphericalL20;vec3 vSphericalL21;vec3 vSphericalL22;vec3 vSphericalX;vec3 vSphericalY;vec3 vSphericalZ;vec3 vSphericalXX_ZZ;vec3 vSphericalYY_ZZ;vec3 vSphericalZZ;vec3 vSphericalXY;vec3 vSphericalYZ;vec3 vSphericalZX;
326
326
  #define ADDITIONAL_UBO_DECLARATION
327
327
  };
328
328
  #include<sceneUboDeclaration>
329
329
  #include<meshUboDeclaration>
330
- `;i.ShaderStore.IncludesShadersStore[t]||(i.ShaderStore.IncludesShadersStore[t]=r),e.s(["pbrUboDeclaration",0,{name:t,shader:r}])},39067,15420,e=>{"use strict";var i=e.i(12423);let t="bonesDeclaration",r=`#if NUM_BONE_INFLUENCERS>0
330
+ `;i.ShaderStore.IncludesShadersStore[t]||(i.ShaderStore.IncludesShadersStore[t]=r),e.s(["pbrUboDeclaration",0,{name:t,shader:r}])},88774,78263,e=>{"use strict";var i=e.i(1719);let t="bonesDeclaration",r=`#if NUM_BONE_INFLUENCERS>0
331
331
  attribute vec4 matricesIndices;attribute vec4 matricesWeights;
332
332
  #if NUM_BONE_INFLUENCERS>4
333
333
  attribute vec4 matricesIndicesExtra;attribute vec4 matricesWeightsExtra;
@@ -356,7 +356,7 @@ return mat4(m0,m1,m2,m3);
356
356
  #endif
357
357
  #endif
358
358
  #endif
359
- `;i.ShaderStore.IncludesShadersStore[t]||(i.ShaderStore.IncludesShadersStore[t]=r),e.s(["bonesDeclaration",0,{name:t,shader:r}],39067);let a="bakedVertexAnimationDeclaration",n=`#ifdef BAKED_VERTEX_ANIMATION_TEXTURE
359
+ `;i.ShaderStore.IncludesShadersStore[t]||(i.ShaderStore.IncludesShadersStore[t]=r),e.s(["bonesDeclaration",0,{name:t,shader:r}],88774);let a="bakedVertexAnimationDeclaration",n=`#ifdef BAKED_VERTEX_ANIMATION_TEXTURE
360
360
  uniform float bakedVertexAnimationTime;
361
361
  #if !defined(WEBGL2) && !defined(WEBGPU)
362
362
  uniform vec2 bakedVertexAnimationTextureSizeInverted;
@@ -375,7 +375,7 @@ float offset=index*4.0;float frameUV=(frame+0.5)*bakedVertexAnimationTextureSize
375
375
  #endif
376
376
  }
377
377
  #endif
378
- `;i.ShaderStore.IncludesShadersStore[a]||(i.ShaderStore.IncludesShadersStore[a]=n),e.s(["bakedVertexAnimationDeclaration",0,{name:a,shader:n}],15420)},85863,e=>{"use strict";var i=e.i(12423);let t="instancesDeclaration",r=`#ifdef INSTANCES
378
+ `;i.ShaderStore.IncludesShadersStore[a]||(i.ShaderStore.IncludesShadersStore[a]=n),e.s(["bakedVertexAnimationDeclaration",0,{name:a,shader:n}],78263)},82059,e=>{"use strict";var i=e.i(1719);let t="instancesDeclaration",r=`#ifdef INSTANCES
379
379
  attribute vec4 world0;attribute vec4 world1;attribute vec4 world2;attribute vec4 world3;
380
380
  #ifdef INSTANCESCOLOR
381
381
  attribute vec4 instanceColor;
@@ -397,7 +397,7 @@ uniform mat4 world;
397
397
  uniform mat4 previousWorld;
398
398
  #endif
399
399
  #endif
400
- `;i.ShaderStore.IncludesShadersStore[t]||(i.ShaderStore.IncludesShadersStore[t]=r),e.s(["instancesDeclaration",0,{name:t,shader:r}])},42927,e=>{"use strict";var i=e.i(12423);let t="clipPlaneVertexDeclaration",r=`#ifdef CLIPPLANE
400
+ `;i.ShaderStore.IncludesShadersStore[t]||(i.ShaderStore.IncludesShadersStore[t]=r),e.s(["instancesDeclaration",0,{name:t,shader:r}])},92125,e=>{"use strict";var i=e.i(1719);let t="clipPlaneVertexDeclaration",r=`#ifdef CLIPPLANE
401
401
  uniform vec4 vClipPlane;varying float fClipDistance;
402
402
  #endif
403
403
  #ifdef CLIPPLANE2
@@ -415,7 +415,7 @@ uniform vec4 vClipPlane5;varying float fClipDistance5;
415
415
  #ifdef CLIPPLANE6
416
416
  uniform vec4 vClipPlane6;varying float fClipDistance6;
417
417
  #endif
418
- `;i.ShaderStore.IncludesShadersStore[t]||(i.ShaderStore.IncludesShadersStore[t]=r),e.s(["clipPlaneVertexDeclaration",0,{name:t,shader:r}])},40805,30667,76955,16607,e=>{"use strict";var i=e.i(12423);let t="instancesVertex",r=`#ifdef INSTANCES
418
+ `;i.ShaderStore.IncludesShadersStore[t]||(i.ShaderStore.IncludesShadersStore[t]=r),e.s(["clipPlaneVertexDeclaration",0,{name:t,shader:r}])},99136,1e4,65474,14518,e=>{"use strict";var i=e.i(1719);let t="instancesVertex",r=`#ifdef INSTANCES
419
419
  mat4 finalWorld=mat4(world0,world1,world2,world3);
420
420
  #if defined(PREPASS_VELOCITY) || defined(VELOCITY) || defined(PREPASS_VELOCITY_LINEAR) || defined(VELOCITY_LINEAR)
421
421
  mat4 finalPreviousWorld=mat4(previousWorld0,previousWorld1,
@@ -433,7 +433,7 @@ mat4 finalWorld=world;
433
433
  mat4 finalPreviousWorld=previousWorld;
434
434
  #endif
435
435
  #endif
436
- `;i.ShaderStore.IncludesShadersStore[t]||(i.ShaderStore.IncludesShadersStore[t]=r),e.s(["instancesVertex",0,{name:t,shader:r}],40805);let a="bonesVertex",n=`#ifndef BAKED_VERTEX_ANIMATION_TEXTURE
436
+ `;i.ShaderStore.IncludesShadersStore[t]||(i.ShaderStore.IncludesShadersStore[t]=r),e.s(["instancesVertex",0,{name:t,shader:r}],99136);let a="bonesVertex",n=`#ifndef BAKED_VERTEX_ANIMATION_TEXTURE
437
437
  #if NUM_BONE_INFLUENCERS>0
438
438
  mat4 influence;
439
439
  #ifdef BONETEXTURE
@@ -486,7 +486,7 @@ influence+=mBones[int(matricesIndicesExtra[3])]*matricesWeightsExtra[3];
486
486
  finalWorld=finalWorld*influence;
487
487
  #endif
488
488
  #endif
489
- `;i.ShaderStore.IncludesShadersStore[a]||(i.ShaderStore.IncludesShadersStore[a]=n),e.s(["bonesVertex",0,{name:a,shader:n}],30667);let o="bakedVertexAnimation",f=`#ifdef BAKED_VERTEX_ANIMATION_TEXTURE
489
+ `;i.ShaderStore.IncludesShadersStore[a]||(i.ShaderStore.IncludesShadersStore[a]=n),e.s(["bonesVertex",0,{name:a,shader:n}],1e4);let o="bakedVertexAnimation",f=`#ifdef BAKED_VERTEX_ANIMATION_TEXTURE
490
490
  {
491
491
  #ifdef INSTANCES
492
492
  #define BVASNAME bakedVertexAnimationSettingsInstanced
@@ -517,7 +517,7 @@ VATInfluence+=readMatrixFromRawSamplerVAT(bakedVertexAnimationTexture,matricesIn
517
517
  #endif
518
518
  finalWorld=finalWorld*VATInfluence;}
519
519
  #endif
520
- `;i.ShaderStore.IncludesShadersStore[o]||(i.ShaderStore.IncludesShadersStore[o]=f),e.s(["bakedVertexAnimation",0,{name:o,shader:f}],76955);let c="clipPlaneVertex",d=`#ifdef CLIPPLANE
520
+ `;i.ShaderStore.IncludesShadersStore[o]||(i.ShaderStore.IncludesShadersStore[o]=f),e.s(["bakedVertexAnimation",0,{name:o,shader:f}],65474);let c="clipPlaneVertex",d=`#ifdef CLIPPLANE
521
521
  fClipDistance=dot(worldPos,vClipPlane);
522
522
  #endif
523
523
  #ifdef CLIPPLANE2
@@ -535,13 +535,13 @@ fClipDistance5=dot(worldPos,vClipPlane5);
535
535
  #ifdef CLIPPLANE6
536
536
  fClipDistance6=dot(worldPos,vClipPlane6);
537
537
  #endif
538
- `;i.ShaderStore.IncludesShadersStore[c]||(i.ShaderStore.IncludesShadersStore[c]=d),e.s(["clipPlaneVertex",0,{name:c,shader:d}],16607)},57828,29231,17464,e=>{"use strict";var i=e.i(12423);let t="fogVertexDeclaration",r=`#ifdef FOG
538
+ `;i.ShaderStore.IncludesShadersStore[c]||(i.ShaderStore.IncludesShadersStore[c]=d),e.s(["clipPlaneVertex",0,{name:c,shader:d}],14518)},72482,68852,94672,e=>{"use strict";var i=e.i(1719);let t="fogVertexDeclaration",r=`#ifdef FOG
539
539
  varying vec3 vFogDistance;
540
540
  #endif
541
- `;i.ShaderStore.IncludesShadersStore[t]||(i.ShaderStore.IncludesShadersStore[t]=r),e.s(["fogVertexDeclaration",0,{name:t,shader:r}],57828);let a="fogVertex",n=`#ifdef FOG
541
+ `;i.ShaderStore.IncludesShadersStore[t]||(i.ShaderStore.IncludesShadersStore[t]=r),e.s(["fogVertexDeclaration",0,{name:t,shader:r}],72482);let a="fogVertex",n=`#ifdef FOG
542
542
  vFogDistance=(view*worldPos).xyz;
543
543
  #endif
544
- `;i.ShaderStore.IncludesShadersStore[a]||(i.ShaderStore.IncludesShadersStore[a]=n),e.s(["fogVertex",0,{name:a,shader:n}],29231);let o="vertexColorMixing",f=`#if defined(VERTEXCOLOR) || defined(INSTANCESCOLOR) && defined(INSTANCES)
544
+ `;i.ShaderStore.IncludesShadersStore[a]||(i.ShaderStore.IncludesShadersStore[a]=n),e.s(["fogVertex",0,{name:a,shader:n}],68852);let o="vertexColorMixing",f=`#if defined(VERTEXCOLOR) || defined(INSTANCESCOLOR) && defined(INSTANCES)
545
545
  vColor=vec4(1.0);
546
546
  #ifdef VERTEXCOLOR
547
547
  #ifdef VERTEXALPHA
@@ -554,13 +554,13 @@ vColor.rgb*=colorUpdated.rgb;
554
554
  vColor*=instanceColor;
555
555
  #endif
556
556
  #endif
557
- `;i.ShaderStore.IncludesShadersStore[o]||(i.ShaderStore.IncludesShadersStore[o]=f),e.s(["vertexColorMixing",0,{name:o,shader:f}],17464)},74747,78119,23131,39962,41527,50010,91440,43842,61981,55212,23689,e=>{"use strict";var i=e.i(12423);let t="decalVertexDeclaration",r=`#ifdef DECAL
557
+ `;i.ShaderStore.IncludesShadersStore[o]||(i.ShaderStore.IncludesShadersStore[o]=f),e.s(["vertexColorMixing",0,{name:o,shader:f}],94672)},58283,656,9269,23116,44560,94874,57837,57472,65073,93481,97063,e=>{"use strict";var i=e.i(1719);let t="decalVertexDeclaration",r=`#ifdef DECAL
558
558
  uniform vec4 vDecalInfos;uniform mat4 decalMatrix;
559
559
  #endif
560
- `;i.ShaderStore.IncludesShadersStore[t]||(i.ShaderStore.IncludesShadersStore[t]=r),e.s(["decalVertexDeclaration",0,{name:t,shader:r}],74747);let a="uvAttributeDeclaration",n=`#ifdef UV{X}
560
+ `;i.ShaderStore.IncludesShadersStore[t]||(i.ShaderStore.IncludesShadersStore[t]=r),e.s(["decalVertexDeclaration",0,{name:t,shader:r}],58283);let a="uvAttributeDeclaration",n=`#ifdef UV{X}
561
561
  attribute vec2 uv{X};
562
562
  #endif
563
- `;i.ShaderStore.IncludesShadersStore[a]||(i.ShaderStore.IncludesShadersStore[a]=n),e.s(["uvAttributeDeclaration",0,{name:a,shader:n}],78119);let o="prePassVertexDeclaration",f=`#ifdef PREPASS
563
+ `;i.ShaderStore.IncludesShadersStore[a]||(i.ShaderStore.IncludesShadersStore[a]=n),e.s(["uvAttributeDeclaration",0,{name:a,shader:n}],656);let o="prePassVertexDeclaration",f=`#ifdef PREPASS
564
564
  #ifdef PREPASS_LOCAL_POSITION
565
565
  varying vec3 vPosition;
566
566
  #endif
@@ -574,10 +574,10 @@ varying float vNormViewDepth;
574
574
  uniform mat4 previousViewProjection;varying vec4 vCurrentPosition;varying vec4 vPreviousPosition;
575
575
  #endif
576
576
  #endif
577
- `;i.ShaderStore.IncludesShadersStore[o]||(i.ShaderStore.IncludesShadersStore[o]=f),e.s(["prePassVertexDeclaration",0,{name:o,shader:f}],23131);let c="samplerVertexDeclaration",d=`#if defined(_DEFINENAME_) && _DEFINENAME_DIRECTUV==0
577
+ `;i.ShaderStore.IncludesShadersStore[o]||(i.ShaderStore.IncludesShadersStore[o]=f),e.s(["prePassVertexDeclaration",0,{name:o,shader:f}],9269);let c="samplerVertexDeclaration",d=`#if defined(_DEFINENAME_) && _DEFINENAME_DIRECTUV==0
578
578
  varying vec2 v_VARYINGNAME_UV;
579
579
  #endif
580
- `;i.ShaderStore.IncludesShadersStore[c]||(i.ShaderStore.IncludesShadersStore[c]=d),e.s(["samplerVertexDeclaration",0,{name:c,shader:d}],39962);let l="lightVxFragmentDeclaration",s=`#ifdef LIGHT{X}
580
+ `;i.ShaderStore.IncludesShadersStore[c]||(i.ShaderStore.IncludesShadersStore[c]=d),e.s(["samplerVertexDeclaration",0,{name:c,shader:d}],23116);let l="lightVxFragmentDeclaration",s=`#ifdef LIGHT{X}
581
581
  uniform vec4 vLightData{X};uniform vec4 vLightDiffuse{X};
582
582
  #ifdef SPECULARTERM
583
583
  uniform vec4 vLightSpecular{X};
@@ -604,7 +604,7 @@ uniform vec3 vLightGround{X};
604
604
  uniform vec4 vLightWidth{X};uniform vec4 vLightHeight{X};
605
605
  #endif
606
606
  #endif
607
- `;i.ShaderStore.IncludesShadersStore[l]||(i.ShaderStore.IncludesShadersStore[l]=s),e.s(["lightVxFragmentDeclaration",0,{name:l,shader:s}],41527);let E="lightVxUboDeclaration",m=`#ifdef LIGHT{X}
607
+ `;i.ShaderStore.IncludesShadersStore[l]||(i.ShaderStore.IncludesShadersStore[l]=s),e.s(["lightVxFragmentDeclaration",0,{name:l,shader:s}],44560);let E="lightVxUboDeclaration",m=`#ifdef LIGHT{X}
608
608
  uniform Light{X}
609
609
  {vec4 vLightData;vec4 vLightDiffuse;vec4 vLightSpecular;
610
610
  #ifdef SPOTLIGHT{X}
@@ -629,7 +629,7 @@ varying vec4 vPositionFromLight{X};varying float vDepthMetric{X};uniform mat4 li
629
629
  #endif
630
630
  #endif
631
631
  #endif
632
- `;i.ShaderStore.IncludesShadersStore[E]||(i.ShaderStore.IncludesShadersStore[E]=m),e.s(["lightVxUboDeclaration",0,{name:E,shader:m}],50010);let v="prePassVertex",S=`#ifdef PREPASS_DEPTH
632
+ `;i.ShaderStore.IncludesShadersStore[E]||(i.ShaderStore.IncludesShadersStore[E]=m),e.s(["lightVxUboDeclaration",0,{name:E,shader:m}],94874);let v="prePassVertex",S=`#ifdef PREPASS_DEPTH
633
633
  vViewPos=(view*worldPos).rgb;
634
634
  #endif
635
635
  #ifdef PREPASS_NORMALIZED_VIEW_DEPTH
@@ -668,13 +668,13 @@ vPreviousPosition=previousViewProjection*finalPreviousWorld*previousInfluence*ve
668
668
  vPreviousPosition=previousViewProjection*finalPreviousWorld*vec4(positionUpdated,1.0);
669
669
  #endif
670
670
  #endif
671
- `;i.ShaderStore.IncludesShadersStore[v]||(i.ShaderStore.IncludesShadersStore[v]=S),e.s(["prePassVertex",0,{name:v,shader:S}],91440);let u="uvVariableDeclaration",I=`#if !defined(UV{X}) && defined(MAINUV{X})
671
+ `;i.ShaderStore.IncludesShadersStore[v]||(i.ShaderStore.IncludesShadersStore[v]=S),e.s(["prePassVertex",0,{name:v,shader:S}],57837);let u="uvVariableDeclaration",I=`#if !defined(UV{X}) && defined(MAINUV{X})
672
672
  vec2 uv{X}=vec2(0.,0.);
673
673
  #endif
674
674
  #ifdef MAINUV{X}
675
675
  vMainUV{X}=uv{X};
676
676
  #endif
677
- `;i.ShaderStore.IncludesShadersStore[u]||(i.ShaderStore.IncludesShadersStore[u]=I),e.s(["uvVariableDeclaration",0,{name:u,shader:I}],43842);let N="samplerVertexImplementation",_=`#if defined(_DEFINENAME_) && _DEFINENAME_DIRECTUV==0
677
+ `;i.ShaderStore.IncludesShadersStore[u]||(i.ShaderStore.IncludesShadersStore[u]=I),e.s(["uvVariableDeclaration",0,{name:u,shader:I}],57472);let N="samplerVertexImplementation",_=`#if defined(_DEFINENAME_) && _DEFINENAME_DIRECTUV==0
678
678
  if (v_INFONAME_==0.)
679
679
  {v_VARYINGNAME_UV=vec2(_MATRIXNAME_Matrix*vec4(uvUpdated,1.0,0.0));}
680
680
  #ifdef UV2
@@ -698,7 +698,7 @@ else if (v_INFONAME_==5.)
698
698
  {v_VARYINGNAME_UV=vec2(_MATRIXNAME_Matrix*vec4(uv6,1.0,0.0));}
699
699
  #endif
700
700
  #endif
701
- `;i.ShaderStore.IncludesShadersStore[N]||(i.ShaderStore.IncludesShadersStore[N]=_),e.s(["samplerVertexImplementation",0,{name:N,shader:_}],61981);let A="shadowsVertex",R=`#ifdef SHADOWS
701
+ `;i.ShaderStore.IncludesShadersStore[N]||(i.ShaderStore.IncludesShadersStore[N]=_),e.s(["samplerVertexImplementation",0,{name:N,shader:_}],65073);let A="shadowsVertex",R=`#ifdef SHADOWS
702
702
  #if defined(SHADOWCSM{X})
703
703
  vPositionFromCamera{X}=view*worldPos;for (int i=0; i<SHADOWCSMNUM_CASCADES{X}; i++) {vPositionFromLight{X}[i]=lightMatrix{X}[i]*worldPos;
704
704
  #ifdef USE_REVERSE_DEPTHBUFFER
@@ -716,10 +716,10 @@ vDepthMetric{X}=(vPositionFromLight{X}.z+light{X}.depthValues.x)/light{X}.depthV
716
716
  #endif
717
717
  #endif
718
718
  #endif
719
- `;i.ShaderStore.IncludesShadersStore[A]||(i.ShaderStore.IncludesShadersStore[A]=R),e.s(["shadowsVertex",0,{name:A,shader:R}],55212);let T="logDepthVertex",p=`#ifdef LOGARITHMICDEPTH
719
+ `;i.ShaderStore.IncludesShadersStore[A]||(i.ShaderStore.IncludesShadersStore[A]=R),e.s(["shadowsVertex",0,{name:A,shader:R}],93481);let T="logDepthVertex",p=`#ifdef LOGARITHMICDEPTH
720
720
  vFragmentDepth=1.0+gl_Position.w;gl_Position.z=log2(max(0.000001,vFragmentDepth))*logarithmicDepthConstant;
721
721
  #endif
722
- `;i.ShaderStore.IncludesShadersStore[T]||(i.ShaderStore.IncludesShadersStore[T]=p),e.s(["logDepthVertex",0,{name:T,shader:p}],23689)},32936,32235,61193,99838,e=>{"use strict";var i=e.i(12423);let t="morphTargetsVertexGlobalDeclaration",r=`#ifdef MORPHTARGETS
722
+ `;i.ShaderStore.IncludesShadersStore[T]||(i.ShaderStore.IncludesShadersStore[T]=p),e.s(["logDepthVertex",0,{name:T,shader:p}],97063)},90426,32122,61241,48921,e=>{"use strict";var i=e.i(1719);let t="morphTargetsVertexGlobalDeclaration",r=`#ifdef MORPHTARGETS
723
723
  uniform float morphTargetInfluences[NUM_MORPH_INFLUENCERS];
724
724
  #ifdef MORPHTARGETS_TEXTURE
725
725
  uniform float morphTargetTextureIndices[NUM_MORPH_INFLUENCERS];uniform vec3 morphTargetTextureInfo;uniform highp sampler2DArray morphTargets;vec3 readVector3FromRawSampler(int targetIndex,float vertexIndex)
@@ -740,7 +740,7 @@ float y=floor(vertexIndex/morphTargetTextureInfo.y);float x=vertexIndex-y*morphT
740
740
  }
741
741
  #endif
742
742
  #endif
743
- `;i.ShaderStore.IncludesShadersStore[t]||(i.ShaderStore.IncludesShadersStore[t]=r),e.s(["morphTargetsVertexGlobalDeclaration",0,{name:t,shader:r}],32936);let a="morphTargetsVertexDeclaration",n=`#ifdef MORPHTARGETS
743
+ `;i.ShaderStore.IncludesShadersStore[t]||(i.ShaderStore.IncludesShadersStore[t]=r),e.s(["morphTargetsVertexGlobalDeclaration",0,{name:t,shader:r}],90426);let a="morphTargetsVertexDeclaration",n=`#ifdef MORPHTARGETS
744
744
  #ifndef MORPHTARGETS_TEXTURE
745
745
  #ifdef MORPHTARGETS_POSITION
746
746
  attribute vec3 position{X};
@@ -764,12 +764,12 @@ attribute vec4 color{X};
764
764
  uniform float morphTargetCount;
765
765
  #endif
766
766
  #endif
767
- `;i.ShaderStore.IncludesShadersStore[a]||(i.ShaderStore.IncludesShadersStore[a]=n),e.s(["morphTargetsVertexDeclaration",0,{name:a,shader:n}],32235);let o="morphTargetsVertexGlobal",f=`#ifdef MORPHTARGETS
767
+ `;i.ShaderStore.IncludesShadersStore[a]||(i.ShaderStore.IncludesShadersStore[a]=n),e.s(["morphTargetsVertexDeclaration",0,{name:a,shader:n}],32122);let o="morphTargetsVertexGlobal",f=`#ifdef MORPHTARGETS
768
768
  #ifdef MORPHTARGETS_TEXTURE
769
769
  float vertexID;
770
770
  #endif
771
771
  #endif
772
- `;i.ShaderStore.IncludesShadersStore[o]||(i.ShaderStore.IncludesShadersStore[o]=f),e.s(["morphTargetsVertexGlobal",0,{name:o,shader:f}],61193);let c="morphTargetsVertex",d=`#ifdef MORPHTARGETS
772
+ `;i.ShaderStore.IncludesShadersStore[o]||(i.ShaderStore.IncludesShadersStore[o]=f),e.s(["morphTargetsVertexGlobal",0,{name:o,shader:f}],61241);let c="morphTargetsVertex",d=`#ifdef MORPHTARGETS
773
773
  #ifdef MORPHTARGETS_TEXTURE
774
774
  #if {X}==0
775
775
  for (int i=0; i<NUM_MORPH_INFLUENCERS; i++) {if (float(i)>=morphTargetCount) break;vertexID=float(gl_VertexID)*morphTargetTextureInfo.x;
@@ -829,17 +829,17 @@ colorUpdated+=(color{X}-color)*morphTargetInfluences[{X}];
829
829
  #endif
830
830
  #endif
831
831
  #endif
832
- `;i.ShaderStore.IncludesShadersStore[c]||(i.ShaderStore.IncludesShadersStore[c]=d),e.s(["morphTargetsVertex",0,{name:c,shader:d}],99838)},50503,e=>{"use strict";var i=e.i(12423);let t="bumpVertex",r=`#if defined(BUMP) || defined(PARALLAX) || defined(CLEARCOAT_BUMP) || defined(ANISOTROPIC)
832
+ `;i.ShaderStore.IncludesShadersStore[c]||(i.ShaderStore.IncludesShadersStore[c]=d),e.s(["morphTargetsVertex",0,{name:c,shader:d}],48921)},5872,e=>{"use strict";var i=e.i(1719);let t="bumpVertex",r=`#if defined(BUMP) || defined(PARALLAX) || defined(CLEARCOAT_BUMP) || defined(ANISOTROPIC)
833
833
  #if defined(TANGENT) && defined(NORMAL)
834
834
  vec3 tbnNormal=normalize(normalUpdated);vec3 tbnTangent=normalize(tangentUpdated.xyz);vec3 tbnBitangent=cross(tbnNormal,tbnTangent)*tangentUpdated.w;vTBN=mat3(finalWorld)*mat3(tbnTangent,tbnBitangent,tbnNormal);
835
835
  #endif
836
836
  #endif
837
- `;i.ShaderStore.IncludesShadersStore[t]||(i.ShaderStore.IncludesShadersStore[t]=r),e.s(["bumpVertex",0,{name:t,shader:r}])},19436,e=>{"use strict";var i=e.i(12423);let t="bumpVertexDeclaration",r=`#if defined(BUMP) || defined(PARALLAX) || defined(CLEARCOAT_BUMP) || defined(ANISOTROPIC)
837
+ `;i.ShaderStore.IncludesShadersStore[t]||(i.ShaderStore.IncludesShadersStore[t]=r),e.s(["bumpVertex",0,{name:t,shader:r}])},72199,e=>{"use strict";var i=e.i(1719);let t="bumpVertexDeclaration",r=`#if defined(BUMP) || defined(PARALLAX) || defined(CLEARCOAT_BUMP) || defined(ANISOTROPIC)
838
838
  #if defined(TANGENT) && defined(NORMAL)
839
839
  varying mat3 vTBN;
840
840
  #endif
841
841
  #endif
842
- `;i.ShaderStore.IncludesShadersStore[t]||(i.ShaderStore.IncludesShadersStore[t]=r),e.s(["bumpVertexDeclaration",0,{name:t,shader:r}])},11275,e=>{"use strict";var i=e.i(12423),t=e.i(74747);let r="pbrVertexDeclaration",a=`uniform mat4 view;uniform mat4 viewProjection;uniform vec4 vEyePosition;
842
+ `;i.ShaderStore.IncludesShadersStore[t]||(i.ShaderStore.IncludesShadersStore[t]=r),e.s(["bumpVertexDeclaration",0,{name:t,shader:r}])},45630,e=>{"use strict";var i=e.i(1719),t=e.i(58283);let r="pbrVertexDeclaration",a=`uniform mat4 view;uniform mat4 viewProjection;uniform vec4 vEyePosition;
843
843
  #ifdef MULTIVIEW
844
844
  mat4 viewProjectionR;
845
845
  #endif
@@ -964,7 +964,7 @@ uniform vec4 vDetailInfos;uniform mat4 detailMatrix;
964
964
  #endif
965
965
  #include<decalVertexDeclaration>
966
966
  #define ADDITIONAL_VERTEX_DECLARATION
967
- `;i.ShaderStore.IncludesShadersStore[r]||(i.ShaderStore.IncludesShadersStore[r]=a);var n=e.i(85668),o=e.i(6232),f=e.i(87326),c=e.i(78119),d=e.i(92692),l=e.i(65296),s=e.i(60990),E=e.i(39067),m=e.i(15420),v=e.i(85863),S=e.i(23131),u=e.i(39962),I=e.i(50438),N=e.i(19436),_=e.i(42927),A=e.i(57828),R=e.i(41527),T=e.i(50010),p=e.i(32936),h=e.i(32235),x=e.i(97226),M=e.i(61193),V=e.i(99838),C=e.i(40805),O=e.i(30667),L=e.i(76955),g=e.i(91440),D=e.i(43842),F=e.i(61981),P=e.i(50503),U=e.i(16607),b=e.i(29231),G=e.i(55212),X=e.i(17464),B=e.i(23689);let y="pbrVertexShader",H=`#define PBR_VERTEX_SHADER
967
+ `;i.ShaderStore.IncludesShadersStore[r]||(i.ShaderStore.IncludesShadersStore[r]=a);var n=e.i(12209),o=e.i(81108),f=e.i(90560),c=e.i(656),d=e.i(57972),l=e.i(1609),s=e.i(72979),E=e.i(88774),m=e.i(78263),v=e.i(82059),S=e.i(9269),u=e.i(23116),I=e.i(41980),N=e.i(72199),_=e.i(92125),A=e.i(72482),R=e.i(44560),T=e.i(94874),p=e.i(90426),h=e.i(32122),x=e.i(30964),M=e.i(61241),V=e.i(48921),C=e.i(99136),O=e.i(1e4),L=e.i(65474),g=e.i(57837),D=e.i(57472),F=e.i(65073),P=e.i(5872),U=e.i(14518),b=e.i(68852),G=e.i(93481),X=e.i(94672),B=e.i(97063);let y="pbrVertexShader",H=`#define PBR_VERTEX_SHADER
968
968
  #define CUSTOM_VERTEX_EXTENSION
969
969
  precision highp float;
970
970
  #include<__decl__pbrVertex>
@@ -1195,4 +1195,4 @@ gl_PointSize=pointSize;
1195
1195
  #include<logDepthVertex>
1196
1196
  #define CUSTOM_VERTEX_MAIN_END
1197
1197
  }
1198
- `;for(let e of(i.ShaderStore.ShadersStore[y]||(i.ShaderStore.ShadersStore[y]=H),[t.decalVertexDeclaration,{name:r,shader:a},n.sceneUboDeclaration,o.meshUboDeclaration,f.pbrUboDeclaration,c.uvAttributeDeclaration,d.mainUVVaryingDeclaration,l.helperFunctions,s.pbrBRDFFunctions,E.bonesDeclaration,m.bakedVertexAnimationDeclaration,v.instancesDeclaration,S.prePassVertexDeclaration,u.samplerVertexDeclaration,I.harmonicsFunctions,N.bumpVertexDeclaration,_.clipPlaneVertexDeclaration,A.fogVertexDeclaration,R.lightVxFragmentDeclaration,T.lightVxUboDeclaration,p.morphTargetsVertexGlobalDeclaration,h.morphTargetsVertexDeclaration,x.logDepthDeclaration,M.morphTargetsVertexGlobal,V.morphTargetsVertex,C.instancesVertex,O.bonesVertex,L.bakedVertexAnimation,g.prePassVertex,D.uvVariableDeclaration,F.samplerVertexImplementation,P.bumpVertex,U.clipPlaneVertex,b.fogVertex,G.shadowsVertex,X.vertexColorMixing,B.logDepthVertex]))i.ShaderStore.IncludesShadersStore[e.name]||(i.ShaderStore.IncludesShadersStore[e.name]=e.shader);e.s(["pbrVertexShader",0,{name:y,shader:H}],11275)}]);
1198
+ `;for(let e of(i.ShaderStore.ShadersStore[y]||(i.ShaderStore.ShadersStore[y]=H),[t.decalVertexDeclaration,{name:r,shader:a},n.sceneUboDeclaration,o.meshUboDeclaration,f.pbrUboDeclaration,c.uvAttributeDeclaration,d.mainUVVaryingDeclaration,l.helperFunctions,s.pbrBRDFFunctions,E.bonesDeclaration,m.bakedVertexAnimationDeclaration,v.instancesDeclaration,S.prePassVertexDeclaration,u.samplerVertexDeclaration,I.harmonicsFunctions,N.bumpVertexDeclaration,_.clipPlaneVertexDeclaration,A.fogVertexDeclaration,R.lightVxFragmentDeclaration,T.lightVxUboDeclaration,p.morphTargetsVertexGlobalDeclaration,h.morphTargetsVertexDeclaration,x.logDepthDeclaration,M.morphTargetsVertexGlobal,V.morphTargetsVertex,C.instancesVertex,O.bonesVertex,L.bakedVertexAnimation,g.prePassVertex,D.uvVariableDeclaration,F.samplerVertexImplementation,P.bumpVertex,U.clipPlaneVertex,b.fogVertex,G.shadowsVertex,X.vertexColorMixing,B.logDepthVertex]))i.ShaderStore.IncludesShadersStore[e.name]||(i.ShaderStore.IncludesShadersStore[e.name]=e.shader);e.s(["pbrVertexShader",0,{name:y,shader:H}],45630)}]);
@@ -0,0 +1 @@
1
+ (globalThis.TURBOPACK||(globalThis.TURBOPACK=[])).push(["object"==typeof document?document.currentScript:void 0,63587,t=>{"use strict";var i=t.i(82531),e=t.i(82350),o=t.i(48477);class r extends i.FlowGraphBlock{constructor(t){super(t),this.log=[],this._isDebug=!0,this.input=this.registerDataInput("input",e.RichTypeAny),this.output=this.registerDataOutput("output",e.RichTypeAny)}_updateOutputs(t){let i=this.input.getValue(t);this.output.setValue(i,t),this._logValue(i)}_logValue(t){if(null==t)this.log.push(["null","null"]);else{let i=r._FormatValue(t);this.log.push([i,String(t)])}this.log.length>100&&this.log.shift()}static _FormatValue(t){if("number"==typeof t)return Number.isInteger(t)?t.toString():t.toFixed(4);if("boolean"==typeof t||"string"==typeof t)return String(t);if(t&&"object"==typeof t){if("w"in t&&"x"in t&&"y"in t&&"z"in t)return`(${t.x.toFixed(3)}, ${t.y.toFixed(3)}, ${t.z.toFixed(3)}, ${t.w.toFixed(3)})`;if("z"in t&&"x"in t&&"y"in t)return`(${t.x.toFixed(3)}, ${t.y.toFixed(3)}, ${t.z.toFixed(3)})`;if("x"in t&&"y"in t)return`(${t.x.toFixed(3)}, ${t.y.toFixed(3)})`;if("r"in t&&"g"in t&&"b"in t){let i="a"in t?`, ${t.a.toFixed(3)}`:"";return`(${t.r.toFixed(3)}, ${t.g.toFixed(3)}, ${t.b.toFixed(3)}${i})`}if("function"==typeof t.toString&&t.toString!==Object.prototype.toString)return t.toString()}try{let i=JSON.stringify(t);return i.length>64?i.substring(0,61)+"...":i}catch{return String(t)}}getClassName(){return"FlowGraphDebugBlock"}}let n=!1;function u(){n||(n=!0,(0,o.RegisterClass)("FlowGraphDebugBlock",r))}t.s(["FlowGraphDebugBlock",0,r,"RegisterFlowGraphDebugBlock",0,u],4112),u(),t.s([],5898),t.i(5898),t.i(4112),t.s(["FlowGraphDebugBlock",0,r],63587)}]);
@@ -1,4 +1,4 @@
1
- (globalThis.TURBOPACK||(globalThis.TURBOPACK=[])).push(["object"==typeof document?document.currentScript:void 0,63539,80713,149,e=>{"use strict";var r=e.i(12423);let i="bumpFragmentMainFunctions",o=`#ifndef TEXRD_DEFINED
1
+ (globalThis.TURBOPACK||(globalThis.TURBOPACK=[])).push(["object"==typeof document?document.currentScript:void 0,16355,27519,21933,e=>{"use strict";var r=e.i(1719);let i="bumpFragmentMainFunctions",o=`#ifndef TEXRD_DEFINED
2
2
  #define TEXRD(s,uv) texture2D(s,uv)
3
3
  #define TEXRD_DEFINED
4
4
  #endif
@@ -63,7 +63,7 @@ vec3 perturbNormal(mat3 cotangentFrame,vec3 textureSample,float scale)
63
63
  mat3 cotangent_frame(vec3 normal,vec3 p,vec2 uv,vec2 tangentSpaceParams)
64
64
  {vec3 dp1=dFdx(p);vec3 dp2=dFdy(p);vec2 duv1=dFdx(uv);vec2 duv2=dFdy(uv);vec3 dp2perp=cross(dp2,normal);vec3 dp1perp=cross(normal,dp1);vec3 tangent=dp2perp*duv1.x+dp1perp*duv2.x;vec3 bitangent=dp2perp*duv1.y+dp1perp*duv2.y;tangent*=tangentSpaceParams.x;bitangent*=tangentSpaceParams.y;float det=max(dot(tangent,tangent),dot(bitangent,bitangent));float invmax=det==0.0 ? 0.0 : inversesqrt(det);return mat3(tangent*invmax,bitangent*invmax,normal);}
65
65
  #endif
66
- `;r.ShaderStore.IncludesShadersStore[i]||(r.ShaderStore.IncludesShadersStore[i]=o),e.s(["bumpFragmentMainFunctions",0,{name:i,shader:o}],63539),e.i(80825);let a="bumpFragmentFunctions",n=`#if defined(BUMP)
66
+ `;r.ShaderStore.IncludesShadersStore[i]||(r.ShaderStore.IncludesShadersStore[i]=o),e.s(["bumpFragmentMainFunctions",0,{name:i,shader:o}],16355),e.i(74393);let a="bumpFragmentFunctions",n=`#if defined(BUMP)
67
67
  #include<samplerFragmentDeclaration>(_DEFINENAME_,BUMP,_VARYINGNAME_,Bump,_SAMPLERNAME_,bump)
68
68
  #endif
69
69
  #if defined(DETAIL)
@@ -93,7 +93,7 @@ return -texCoordOffset;
93
93
  #endif
94
94
  }
95
95
  #endif
96
- `;r.ShaderStore.IncludesShadersStore[a]||(r.ShaderStore.IncludesShadersStore[a]=n),e.s(["bumpFragmentFunctions",0,{name:a,shader:n}],80713);let t="bumpFragment",c=`vec2 uvOffset=vec2(0.0,0.0);
96
+ `;r.ShaderStore.IncludesShadersStore[a]||(r.ShaderStore.IncludesShadersStore[a]=n),e.s(["bumpFragmentFunctions",0,{name:a,shader:n}],27519);let t="bumpFragment",c=`vec2 uvOffset=vec2(0.0,0.0);
97
97
  #if defined(BUMP) || defined(PARALLAX) || defined(DETAIL)
98
98
  #ifdef NORMALXYSCALE
99
99
  float normalScale=1.0;
@@ -145,7 +145,7 @@ normalW=perturbNormalBase(TBN,blendedNormal,vBumpInfos.y);
145
145
  #elif defined(DETAIL)
146
146
  detailNormal.xy*=vDetailInfos.z;normalW=perturbNormalBase(TBN,detailNormal,vDetailInfos.z);
147
147
  #endif
148
- `;r.ShaderStore.IncludesShadersStore[t]||(r.ShaderStore.IncludesShadersStore[t]=c),e.s(["bumpFragment",0,{name:t,shader:c}],149)},65296,e=>{"use strict";var r=e.i(12423);let i="helperFunctions",o=`const float PI=3.1415926535897932384626433832795;const float TWO_PI=6.283185307179586;const float HALF_PI=1.5707963267948966;const float RECIPROCAL_PI=0.3183098861837907;const float RECIPROCAL_PI2=0.15915494309189535;const float RECIPROCAL_PI4=0.07957747154594767;const float HALF_MIN=5.96046448e-08;
148
+ `;r.ShaderStore.IncludesShadersStore[t]||(r.ShaderStore.IncludesShadersStore[t]=c),e.s(["bumpFragment",0,{name:t,shader:c}],21933)},1609,e=>{"use strict";var r=e.i(1719);let i="helperFunctions",o=`const float PI=3.1415926535897932384626433832795;const float TWO_PI=6.283185307179586;const float HALF_PI=1.5707963267948966;const float RECIPROCAL_PI=0.3183098861837907;const float RECIPROCAL_PI2=0.15915494309189535;const float RECIPROCAL_PI4=0.07957747154594767;const float HALF_MIN=5.96046448e-08;
149
149
  const float LinearEncodePowerApprox=2.2;const float GammaEncodePowerApprox=1.0/LinearEncodePowerApprox;const vec3 LuminanceEncodeApprox=vec3(0.2126,0.7152,0.0722);const float Epsilon=0.0000001;
150
150
  #define saturate(x) clamp(x,0.0,1.0)
151
151
  #define absEps(x) abs(x)+Epsilon
@@ -263,12 +263,12 @@ float uint2float(uint i) {return uintBitsToFloat(0x3F800000u | (i>>9u))-1.0;}
263
263
  vec2 plasticSequence(const uint rstate) {return vec2(uint2float(rstate*3242174889u),
264
264
  uint2float(rstate*2447445414u));}
265
265
  #endif
266
- `;r.ShaderStore.IncludesShadersStore[i]||(r.ShaderStore.IncludesShadersStore[i]=o),e.s(["helperFunctions",0,{name:i,shader:o}])},85668,e=>{"use strict";var r=e.i(12423);let i="sceneUboDeclaration",o=`layout(std140,column_major) uniform;uniform Scene {mat4 viewProjection;
266
+ `;r.ShaderStore.IncludesShadersStore[i]||(r.ShaderStore.IncludesShadersStore[i]=o),e.s(["helperFunctions",0,{name:i,shader:o}])},12209,e=>{"use strict";var r=e.i(1719);let i="sceneUboDeclaration",o=`layout(std140,column_major) uniform;uniform Scene {mat4 viewProjection;
267
267
  #ifdef MULTIVIEW
268
268
  mat4 viewProjectionR;
269
269
  #endif
270
270
  mat4 view;mat4 projection;vec4 vEyePosition;mat4 inverseProjection;};
271
- `;r.ShaderStore.IncludesShadersStore[i]||(r.ShaderStore.IncludesShadersStore[i]=o),e.s(["sceneUboDeclaration",0,{name:i,shader:o}])},60990,e=>{"use strict";var r=e.i(12423);let i="pbrBRDFFunctions",o=`#define FRESNEL_MAXIMUM_ON_ROUGH 0.25
271
+ `;r.ShaderStore.IncludesShadersStore[i]||(r.ShaderStore.IncludesShadersStore[i]=o),e.s(["sceneUboDeclaration",0,{name:i,shader:o}])},72979,e=>{"use strict";var r=e.i(1719);let i="pbrBRDFFunctions",o=`#define FRESNEL_MAXIMUM_ON_ROUGH 0.25
272
272
  #define BRDF_DIFFUSE_MODEL_EON 0
273
273
  #define BRDF_DIFFUSE_MODEL_BURLEY 1
274
274
  #define BRDF_DIFFUSE_MODEL_LAMBERT 2
@@ -441,7 +441,7 @@ vec3 transmittanceBRDF_Burley(const vec3 tintColor,const vec3 diffusionDistance,
441
441
  float computeWrappedDiffuseNdotL(float NdotL,float w) {float t=1.0+w;float invt2=1.0/square(t);return saturate((NdotL+w)*invt2);}
442
442
  #endif
443
443
  #endif
444
- `;r.ShaderStore.IncludesShadersStore[i]||(r.ShaderStore.IncludesShadersStore[i]=o),e.s(["pbrBRDFFunctions",0,{name:i,shader:o}])},29981,69838,e=>{"use strict";var r=e.i(12423);let i="clipPlaneFragmentDeclaration",o=`#ifdef CLIPPLANE
444
+ `;r.ShaderStore.IncludesShadersStore[i]||(r.ShaderStore.IncludesShadersStore[i]=o),e.s(["pbrBRDFFunctions",0,{name:i,shader:o}])},64818,15008,e=>{"use strict";var r=e.i(1719);let i="clipPlaneFragmentDeclaration",o=`#ifdef CLIPPLANE
445
445
  varying float fClipDistance;
446
446
  #endif
447
447
  #ifdef CLIPPLANE2
@@ -459,7 +459,7 @@ varying float fClipDistance5;
459
459
  #ifdef CLIPPLANE6
460
460
  varying float fClipDistance6;
461
461
  #endif
462
- `;r.ShaderStore.IncludesShadersStore[i]||(r.ShaderStore.IncludesShadersStore[i]=o),e.s(["clipPlaneFragmentDeclaration",0,{name:i,shader:o}],29981);let a="clipPlaneFragment",n=`#if defined(CLIPPLANE) || defined(CLIPPLANE2) || defined(CLIPPLANE3) || defined(CLIPPLANE4) || defined(CLIPPLANE5) || defined(CLIPPLANE6)
462
+ `;r.ShaderStore.IncludesShadersStore[i]||(r.ShaderStore.IncludesShadersStore[i]=o),e.s(["clipPlaneFragmentDeclaration",0,{name:i,shader:o}],64818);let a="clipPlaneFragment",n=`#if defined(CLIPPLANE) || defined(CLIPPLANE2) || defined(CLIPPLANE3) || defined(CLIPPLANE4) || defined(CLIPPLANE5) || defined(CLIPPLANE6)
463
463
  if (false) {}
464
464
  #endif
465
465
  #ifdef CLIPPLANE
@@ -486,7 +486,7 @@ else if (fClipDistance5>0.0)
486
486
  else if (fClipDistance6>0.0)
487
487
  {discard;}
488
488
  #endif
489
- `;r.ShaderStore.IncludesShadersStore[a]||(r.ShaderStore.IncludesShadersStore[a]=n),e.s(["clipPlaneFragment",0,{name:a,shader:n}],69838)},80825,9275,e=>{"use strict";var r=e.i(12423);let i="samplerFragmentDeclaration",o=`#ifdef _DEFINENAME_
489
+ `;r.ShaderStore.IncludesShadersStore[a]||(r.ShaderStore.IncludesShadersStore[a]=n),e.s(["clipPlaneFragment",0,{name:a,shader:n}],15008)},74393,102,e=>{"use strict";var r=e.i(1719);let i="samplerFragmentDeclaration",o=`#ifdef _DEFINENAME_
490
490
  #if _DEFINENAME_DIRECTUV==1
491
491
  #define v_VARYINGNAME_UV vMainUV1
492
492
  #elif _DEFINENAME_DIRECTUV==2
@@ -504,7 +504,7 @@ varying vec2 v_VARYINGNAME_UV;
504
504
  #endif
505
505
  uniform sampler2D _SAMPLERNAME_Sampler;
506
506
  #endif
507
- `;r.ShaderStore.IncludesShadersStore[i]||(r.ShaderStore.IncludesShadersStore[i]=o),e.s(["samplerFragmentDeclaration",0,{name:i,shader:o}],80825);let a="reflectionFunction",n=`vec3 computeFixedEquirectangularCoords(vec4 worldPos,vec3 worldNormal,vec3 direction)
507
+ `;r.ShaderStore.IncludesShadersStore[i]||(r.ShaderStore.IncludesShadersStore[i]=o),e.s(["samplerFragmentDeclaration",0,{name:i,shader:o}],74393);let a="reflectionFunction",n=`vec3 computeFixedEquirectangularCoords(vec4 worldPos,vec3 worldNormal,vec3 direction)
508
508
  {float lon=atan(direction.z,direction.x);float lat=acos(direction.y);vec2 sphereCoords=vec2(lon,lat)*RECIPROCAL_PI2*2.0;float s=sphereCoords.x*0.5+0.5;float t=sphereCoords.y;return vec3(s,t,0); }
509
509
  vec3 computeMirroredFixedEquirectangularCoords(vec4 worldPos,vec3 worldNormal,vec3 direction)
510
510
  {float lon=atan(direction.z,direction.x);float lat=acos(direction.y);vec2 sphereCoords=vec2(lon,lat)*RECIPROCAL_PI2*2.0;float s=sphereCoords.x*0.5+0.5;float t=sphereCoords.y;return vec3(1.0-s,t,0); }
@@ -566,7 +566,7 @@ return vec3(0,0,0);
566
566
  #endif
567
567
  }
568
568
  #endif
569
- `;r.ShaderStore.IncludesShadersStore[a]||(r.ShaderStore.IncludesShadersStore[a]=n),e.s(["reflectionFunction",0,{name:a,shader:n}],9275)},66437,93263,e=>{"use strict";var r=e.i(12423);let i="pbrFragmentReflectionDeclaration",o=`#ifdef REFLECTION
569
+ `;r.ShaderStore.IncludesShadersStore[a]||(r.ShaderStore.IncludesShadersStore[a]=n),e.s(["reflectionFunction",0,{name:a,shader:n}],102)},69296,34473,e=>{"use strict";var r=e.i(1719);let i="pbrFragmentReflectionDeclaration",o=`#ifdef REFLECTION
570
570
  #ifdef REFLECTIONMAP_3D
571
571
  #define sampleReflection(s,c) textureCube(s,c)
572
572
  uniform samplerCube reflectionSampler;
@@ -598,7 +598,7 @@ varying vec3 vDirectionW;
598
598
  #endif
599
599
  #endif
600
600
  #endif
601
- `;r.ShaderStore.IncludesShadersStore[i]||(r.ShaderStore.IncludesShadersStore[i]=o),e.s(["pbrFragmentReflectionDeclaration",0,{name:i,shader:o}],66437);let a="pbrIBLFunctions",n=`#if defined(REFLECTION) || defined(SS_REFRACTION)
601
+ `;r.ShaderStore.IncludesShadersStore[i]||(r.ShaderStore.IncludesShadersStore[i]=o),e.s(["pbrFragmentReflectionDeclaration",0,{name:i,shader:o}],69296);let a="pbrIBLFunctions",n=`#if defined(REFLECTION) || defined(SS_REFRACTION)
602
602
  float getLodFromAlphaG(float cubeMapDimensionPixels,float microsurfaceAverageSlope) {float microsurfaceAverageSlopeTexels=cubeMapDimensionPixels*microsurfaceAverageSlope;float lod=log2(microsurfaceAverageSlopeTexels);return lod;}
603
603
  float getLinearLodFromRoughness(float cubeMapDimensionPixels,float roughness) {float lod=log2(cubeMapDimensionPixels)*roughness;return lod;}
604
604
  #endif
@@ -612,12 +612,12 @@ float environmentHorizonOcclusion(vec3 view,vec3 normal,vec3 geometricNormal) {v
612
612
  #define UNPACK_LOD(x) (1.0-x)*255.0
613
613
  float getLodFromAlphaG(float cubeMapDimensionPixels,float alphaG,float NdotV) {float microsurfaceAverageSlope=alphaG;microsurfaceAverageSlope*=sqrt(abs(NdotV));return getLodFromAlphaG(cubeMapDimensionPixels,microsurfaceAverageSlope);}
614
614
  #endif
615
- `;r.ShaderStore.IncludesShadersStore[a]||(r.ShaderStore.IncludesShadersStore[a]=n),e.s(["pbrIBLFunctions",0,{name:a,shader:n}],93263)},28189,74545,22633,50898,e=>{"use strict";var r=e.i(12423);let i="sceneFragmentDeclaration",o=`uniform mat4 viewProjection;
615
+ `;r.ShaderStore.IncludesShadersStore[a]||(r.ShaderStore.IncludesShadersStore[a]=n),e.s(["pbrIBLFunctions",0,{name:a,shader:n}],34473)},63950,59710,93767,49661,e=>{"use strict";var r=e.i(1719);let i="sceneFragmentDeclaration",o=`uniform mat4 viewProjection;
616
616
  #ifdef MULTIVIEW
617
617
  uniform mat4 viewProjectionR;
618
618
  #endif
619
619
  uniform mat4 view;uniform mat4 projection;uniform vec4 vEyePosition;uniform mat4 inverseProjection;
620
- `;r.ShaderStore.IncludesShadersStore[i]||(r.ShaderStore.IncludesShadersStore[i]=o),e.s(["sceneFragmentDeclaration",0,{name:i,shader:o}],28189);let a="openpbrDielectricReflectance",n=`struct ReflectanceParams
620
+ `;r.ShaderStore.IncludesShadersStore[i]||(r.ShaderStore.IncludesShadersStore[i]=o),e.s(["sceneFragmentDeclaration",0,{name:i,shader:o}],63950);let a="openpbrDielectricReflectance",n=`struct ReflectanceParams
621
621
  {float F0;float F90;vec3 coloredF0;vec3 coloredF90;};
622
622
  #define pbr_inline
623
623
  ReflectanceParams dielectricReflectance(
@@ -635,7 +635,7 @@ float maxF0=max(specularColor.r,max(specularColor.g,specularColor.b));outParams.
635
635
  outParams.F0=mix(dielectricF0_NoSpec,dielectricF0,specularWeight);
636
636
  #endif
637
637
  outParams.F90=mix(f90Scale_NoSpec,f90Scale,specularWeight);outParams.coloredF0=mix(vec3(dielectricF0_NoSpec),vec3(dielectricF0),specularWeight)*specularColor.rgb;outParams.coloredF90=mix(dielectricColorF90_NoSpec,dielectricColorF90,specularWeight);return outParams;}
638
- `;r.ShaderStore.IncludesShadersStore[a]||(r.ShaderStore.IncludesShadersStore[a]=n),e.s(["openpbrDielectricReflectance",0,{name:a,shader:n}],74545);let t="openpbrGeometryInfo",c=`struct geometryInfoOutParams
638
+ `;r.ShaderStore.IncludesShadersStore[a]||(r.ShaderStore.IncludesShadersStore[a]=n),e.s(["openpbrDielectricReflectance",0,{name:a,shader:n}],59710);let t="openpbrGeometryInfo",c=`struct geometryInfoOutParams
639
639
  {float NdotV;float NdotVUnclamped;vec3 environmentBrdf;float horizonOcclusion;};struct geometryInfoAnisoOutParams
640
640
  {float NdotV;float NdotVUnclamped;vec3 environmentBrdf;float horizonOcclusion;float anisotropy;vec3 anisotropicTangent;vec3 anisotropicBitangent;mat3 TBN;};
641
641
  #define pbr_inline
@@ -664,7 +664,7 @@ geometryInfoAnisoOutParams geometryInfoAniso(
664
664
  in vec3 normalW,in vec3 viewDirectionW,in float roughness,in vec3 geometricNormalW
665
665
  ,in vec3 vAnisotropy,in mat3 TBN
666
666
  )
667
- {geometryInfoOutParams geoInfo=geometryInfo(normalW,viewDirectionW,roughness,geometricNormalW);geometryInfoAnisoOutParams outParams;outParams.NdotV=geoInfo.NdotV;outParams.NdotVUnclamped=geoInfo.NdotVUnclamped;outParams.environmentBrdf=geoInfo.environmentBrdf;outParams.horizonOcclusion=geoInfo.horizonOcclusion;outParams.anisotropy=vAnisotropy.b;vec3 anisotropyDirection=vec3(vAnisotropy.xy,0.);mat3 anisoTBN=mat3(normalize(TBN[0]),normalize(TBN[1]),normalize(TBN[2]));outParams.anisotropicTangent=normalize(anisoTBN*anisotropyDirection);outParams.anisotropicBitangent=normalize(cross(anisoTBN[2],outParams.anisotropicTangent));outParams.TBN=TBN;return outParams;}`;r.ShaderStore.IncludesShadersStore[t]||(r.ShaderStore.IncludesShadersStore[t]=c),e.s(["openpbrGeometryInfo",0,{name:t,shader:c}],22633);let f="openpbrIblFunctions",l=`#ifdef REFLECTION
667
+ {geometryInfoOutParams geoInfo=geometryInfo(normalW,viewDirectionW,roughness,geometricNormalW);geometryInfoAnisoOutParams outParams;outParams.NdotV=geoInfo.NdotV;outParams.NdotVUnclamped=geoInfo.NdotVUnclamped;outParams.environmentBrdf=geoInfo.environmentBrdf;outParams.horizonOcclusion=geoInfo.horizonOcclusion;outParams.anisotropy=vAnisotropy.b;vec3 anisotropyDirection=vec3(vAnisotropy.xy,0.);mat3 anisoTBN=mat3(normalize(TBN[0]),normalize(TBN[1]),normalize(TBN[2]));outParams.anisotropicTangent=normalize(anisoTBN*anisotropyDirection);outParams.anisotropicBitangent=normalize(cross(anisoTBN[2],outParams.anisotropicTangent));outParams.TBN=TBN;return outParams;}`;r.ShaderStore.IncludesShadersStore[t]||(r.ShaderStore.IncludesShadersStore[t]=c),e.s(["openpbrGeometryInfo",0,{name:t,shader:c}],93767);let f="openpbrIblFunctions",l=`#ifdef REFLECTION
668
668
  vec3 sampleIrradiance(
669
669
  in vec3 surfaceNormal
670
670
  #if defined(NORMAL) && defined(USESPHERICALINVERTEX)
@@ -886,7 +886,7 @@ return getReflectanceFromBRDFLookup(reflectance.coloredF0,reflectance.coloredF90
886
886
  #endif
887
887
  }
888
888
  #endif
889
- `;r.ShaderStore.IncludesShadersStore[f]||(r.ShaderStore.IncludesShadersStore[f]=l),e.s(["openpbrIblFunctions",0,{name:f,shader:l}],50898)},16630,e=>{"use strict";var r=e.i(12423);let i="openpbrSubsurfaceLayerData",o=`float subsurface_weight=vSubsurfaceWeight;vec3 subsurface_color=vSubsurfaceColor.rgb;float subsurface_radius=vSubsurfaceRadius;vec3 subsurface_radius_scale=vSubsurfaceRadiusScale;float subsurface_scatter_anisotropy=clamp(vSubsurfaceScatterAnisotropy,-0.9999,0.9999);
889
+ `;r.ShaderStore.IncludesShadersStore[f]||(r.ShaderStore.IncludesShadersStore[f]=l),e.s(["openpbrIblFunctions",0,{name:f,shader:l}],49661)},85827,e=>{"use strict";var r=e.i(1719);let i="openpbrSubsurfaceLayerData",o=`float subsurface_weight=vSubsurfaceWeight;vec3 subsurface_color=vSubsurfaceColor.rgb;float subsurface_radius=vSubsurfaceRadius;vec3 subsurface_radius_scale=vSubsurfaceRadiusScale;float subsurface_scatter_anisotropy=clamp(vSubsurfaceScatterAnisotropy,-0.9999,0.9999);
890
890
  #ifdef SUBSURFACE_WEIGHT
891
891
  vec4 subsurfaceWeightFromTexture=TEXRD(subsurfaceWeightSampler,vSubsurfaceWeightUV+uvOffset);
892
892
  #endif
@@ -914,7 +914,7 @@ subsurface_color*=vSubsurfaceColorInfos.y;
914
914
  #ifdef SUBSURFACE_RADIUS_SCALE
915
915
  subsurface_radius_scale*=subsurfaceRadiusScaleFromTexture.rgb;
916
916
  #endif
917
- `;r.ShaderStore.IncludesShadersStore[i]||(r.ShaderStore.IncludesShadersStore[i]=o),e.s(["openpbrSubsurfaceLayerData",0,{name:i,shader:o}])},17796,e=>{"use strict";var r=e.i(12423);let i="openpbrTransmissionLayerData",o=`float transmission_weight=vTransmissionWeight;vec3 transmission_color=vTransmissionColor.rgb;float transmission_depth=vTransmissionDepth;vec3 transmission_scatter=vTransmissionScatter.rgb;float transmission_scatter_anisotropy=clamp(vTransmissionScatterAnisotropy,-0.9999,0.9999);float transmission_dispersion_scale=vTransmissionDispersionScale;float transmission_dispersion_abbe_number=vTransmissionDispersionAbbeNumber;
917
+ `;r.ShaderStore.IncludesShadersStore[i]||(r.ShaderStore.IncludesShadersStore[i]=o),e.s(["openpbrSubsurfaceLayerData",0,{name:i,shader:o}])},93278,e=>{"use strict";var r=e.i(1719);let i="openpbrTransmissionLayerData",o=`float transmission_weight=vTransmissionWeight;vec3 transmission_color=vTransmissionColor.rgb;float transmission_depth=vTransmissionDepth;vec3 transmission_scatter=vTransmissionScatter.rgb;float transmission_scatter_anisotropy=clamp(vTransmissionScatterAnisotropy,-0.9999,0.9999);float transmission_dispersion_scale=vTransmissionDispersionScale;float transmission_dispersion_abbe_number=vTransmissionDispersionAbbeNumber;
918
918
  #ifdef TRANSMISSION_WEIGHT
919
919
  vec4 transmissionWeightFromTexture=TEXRD(transmissionWeightSampler,vTransmissionWeightUV+uvOffset);
920
920
  #endif
@@ -950,10 +950,10 @@ transmission_scatter*=transmissionScatterFromTexture.rgb;
950
950
  #ifdef TRANSMISSION_DISPERSION_SCALE
951
951
  transmission_dispersion_scale*=transmissionDispersionScaleFromTexture.r;
952
952
  #endif
953
- `;r.ShaderStore.IncludesShadersStore[i]||(r.ShaderStore.IncludesShadersStore[i]=o),e.s(["openpbrTransmissionLayerData",0,{name:i,shader:o}])},61120,e=>{"use strict";var r=e.i(12423),i=e.i(29981);let o="mrtFragmentDeclaration",a=`#if defined(WEBGL2) || defined(WEBGPU) || defined(NATIVE)
953
+ `;r.ShaderStore.IncludesShadersStore[i]||(r.ShaderStore.IncludesShadersStore[i]=o),e.s(["openpbrTransmissionLayerData",0,{name:i,shader:o}])},49990,e=>{"use strict";var r=e.i(1719),i=e.i(64818);let o="mrtFragmentDeclaration",a=`#if defined(WEBGL2) || defined(WEBGPU) || defined(NATIVE)
954
954
  layout(location=0) out vec4 glFragData[{X}];
955
955
  #endif
956
- `;r.ShaderStore.IncludesShadersStore[o]||(r.ShaderStore.IncludesShadersStore[o]=a);var n=e.i(63539),t=e.i(80825),c=e.i(80713),f=e.i(65296),l=e.i(66437),s=e.i(28189),d=e.i(85668),m=e.i(60990),v=e.i(74545),u=e.i(93263),E=e.i(9275),R=e.i(22633),p=e.i(50898),S=e.i(69838),I=e.i(149),N=e.i(16630),_=e.i(17796);let T="geometryPixelShader",A=`#extension GL_EXT_draw_buffers : require
956
+ `;r.ShaderStore.IncludesShadersStore[o]||(r.ShaderStore.IncludesShadersStore[o]=a);var n=e.i(16355),t=e.i(74393),c=e.i(27519),f=e.i(1609),l=e.i(69296),s=e.i(63950),d=e.i(12209),m=e.i(72979),v=e.i(59710),u=e.i(34473),E=e.i(102),R=e.i(93767),p=e.i(49661),S=e.i(15008),I=e.i(21933),N=e.i(85827),_=e.i(93278);let T="geometryPixelShader",A=`#extension GL_EXT_draw_buffers : require
957
957
  #if defined(BUMP) || !defined(NORMAL)
958
958
  #extension GL_OES_standard_derivatives : enable
959
959
  #endif
@@ -1191,4 +1191,4 @@ irradiance_alpha=min(subsurface_weight+transmission_weight,1.0);
1191
1191
  gl_FragData[IRRADIANCE_INDEX]=vec4(irradiance,irradiance_alpha);
1192
1192
  #endif
1193
1193
  }
1194
- `;for(let e of(r.ShaderStore.ShadersStore[T]||(r.ShaderStore.ShadersStore[T]=A),[i.clipPlaneFragmentDeclaration,{name:o,shader:a},n.bumpFragmentMainFunctions,t.samplerFragmentDeclaration,c.bumpFragmentFunctions,f.helperFunctions,l.pbrFragmentReflectionDeclaration,s.sceneFragmentDeclaration,d.sceneUboDeclaration,m.pbrBRDFFunctions,v.openpbrDielectricReflectance,u.pbrIBLFunctions,E.reflectionFunction,R.openpbrGeometryInfo,p.openpbrIblFunctions,S.clipPlaneFragment,I.bumpFragment,N.openpbrSubsurfaceLayerData,_.openpbrTransmissionLayerData]))r.ShaderStore.IncludesShadersStore[e.name]||(r.ShaderStore.IncludesShadersStore[e.name]=e.shader);e.s(["geometryPixelShader",0,{name:T,shader:A}],61120)}]);
1194
+ `;for(let e of(r.ShaderStore.ShadersStore[T]||(r.ShaderStore.ShadersStore[T]=A),[i.clipPlaneFragmentDeclaration,{name:o,shader:a},n.bumpFragmentMainFunctions,t.samplerFragmentDeclaration,c.bumpFragmentFunctions,f.helperFunctions,l.pbrFragmentReflectionDeclaration,s.sceneFragmentDeclaration,d.sceneUboDeclaration,m.pbrBRDFFunctions,v.openpbrDielectricReflectance,u.pbrIBLFunctions,E.reflectionFunction,R.openpbrGeometryInfo,p.openpbrIblFunctions,S.clipPlaneFragment,I.bumpFragment,N.openpbrSubsurfaceLayerData,_.openpbrTransmissionLayerData]))r.ShaderStore.IncludesShadersStore[e.name]||(r.ShaderStore.IncludesShadersStore[e.name]=e.shader);e.s(["geometryPixelShader",0,{name:T,shader:A}],49990)}]);
@@ -0,0 +1 @@
1
+ (globalThis.TURBOPACK||(globalThis.TURBOPACK=[])).push(["object"==typeof document?document.currentScript:void 0,44988,e=>{"use strict";var t=e.i(65703),s=e.i(10952),r=e.i(57554),i=e.i(5313),a=e.i(52572);let n={positions:[1,1,-1,1,-1,-1,1,-1],indices:[0,1,2,0,2,3]};class o{static RegisterShaderCodeProcessing(e,t){t?o._CustomShaderCodeProcessing[e??""]=t:delete o._CustomShaderCodeProcessing[e??""]}static _GetShaderCodeProcessing(e){return o._CustomShaderCodeProcessing[e]??o._CustomShaderCodeProcessing[""]}get name(){return this.options.name}set name(e){this.options.name=e}isReady(){return this._drawWrapper.effect?.isReady()??!1}get drawWrapper(){return this._drawWrapper}get effect(){return this._drawWrapper.effect}set effect(e){this._drawWrapper.effect=e}constructor(e){this.alphaMode=0,this.onEffectCreatedObservable=new r.Observable(void 0,!0),this.onApplyObservable=new r.Observable,this._shadersLoaded=!1,this._webGPUReady=!1,this._importPromises=[],this.options={...e,name:e.name||"effectWrapper",engine:e.engine,uniforms:e.uniforms||e.uniformNames||[],uniformNames:void 0,samplers:e.samplers||e.samplerNames||[],samplerNames:void 0,attributeNames:e.attributeNames||["position"],uniformBuffers:e.uniformBuffers||[],defines:e.defines||"",useShaderStore:e.useShaderStore||!1,vertexUrl:e.vertexUrl||e.vertexShader||"postprocess",vertexShader:void 0,fragmentShader:e.fragmentShader||"pass",indexParameters:e.indexParameters,blockCompilation:e.blockCompilation||!1,shaderLanguage:e.shaderLanguage||0,onCompiled:e.onCompiled||void 0,extraInitializations:e.extraInitializations||void 0,extraInitializationsAsync:e.extraInitializationsAsync||void 0,useAsPostProcess:e.useAsPostProcess??!1,allowEmptySourceTexture:e.allowEmptySourceTexture??!1},this.options.uniformNames=this.options.uniforms,this.options.samplerNames=this.options.samplers,this.options.vertexShader=this.options.vertexUrl,this.options.useAsPostProcess&&(this.options.allowEmptySourceTexture||-1!==this.options.samplers.indexOf("textureSampler")||this.options.samplers.push("textureSampler"),-1===this.options.uniforms.indexOf("scale")&&this.options.uniforms.push("scale")),e.vertexUrl||e.vertexShader?this._shaderPath={vertexSource:this.options.vertexShader}:(this.options.useAsPostProcess||(this.options.uniforms.push("scale"),this.onApplyObservable.add(()=>{this.effect.setFloat2("scale",1,1)})),this._shaderPath={vertex:this.options.vertexShader}),this._shaderPath.fragmentSource=this.options.fragmentShader,this._shaderPath.spectorName=this.options.name,this.options.useShaderStore&&(this._shaderPath.fragment=this._shaderPath.fragmentSource,this._shaderPath.vertex||(this._shaderPath.vertex=this._shaderPath.vertexSource),delete this._shaderPath.fragmentSource,delete this._shaderPath.vertexSource),this.onApplyObservable.add(()=>{this.bind()}),this.options.useShaderStore||(this._onContextRestoredObserver=this.options.engine.onContextRestoredObservable.add(()=>{this.effect._pipelineContext=null,this.effect._prepareEffect()})),this._drawWrapper=new a.DrawWrapper(this.options.engine),this._webGPUReady=1===this.options.shaderLanguage;const t=Array.isArray(this.options.defines)?this.options.defines.join("\n"):this.options.defines;this._postConstructor(this.options.blockCompilation,t,this.options.extraInitializations)}_gatherImports(e=!1,t){}_postConstructor(t,s=null,r,i){this._importPromises.length=0,i&&this._importPromises.push(...i);let a=this.options.engine.isWebGPU&&!o.ForceGLSL;this._gatherImports(a,this._importPromises),this.options.useShaderStore&&"postprocess"===this._shaderPath.vertex&&this._importPromises.push(a&&this._webGPUReady?e.A(13831):e.A(88484)),void 0!==r&&r(a,this._importPromises),a&&this._webGPUReady&&(this.options.shaderLanguage=1),t||this.updateEffect(s)}updateEffect(e=null,t=null,s=null,r,a,n,h,l){let p,d=o._GetShaderCodeProcessing(this.name);if(d?.defineCustomBindings){let r=t?.slice()??[];r.push(...this.options.uniforms);let i=s?.slice()??[];i.push(...this.options.samplers),e=d.defineCustomBindings(this.name,e,r,i),t=r,s=i}this.options.defines=e||"";let u=this._shadersLoaded||0===this._importPromises.length?void 0:async()=>{await Promise.all(this._importPromises),this._shadersLoaded=!0};p=this.options.extraInitializationsAsync?async()=>{await u?.(),await this.options.extraInitializationsAsync()}:u,this.options.useShaderStore?this._drawWrapper.effect=this.options.engine.createEffect({vertex:h??this._shaderPath.vertex,fragment:l??this._shaderPath.fragment},{attributes:this.options.attributeNames,uniformsNames:t||this.options.uniforms,uniformBuffersNames:this.options.uniformBuffers,samplers:s||this.options.samplers,defines:null!==e?e:"",fallbacks:null,onCompiled:a??this.options.onCompiled,onError:n??null,indexParameters:r||this.options.indexParameters,processCodeAfterIncludes:d?.processCodeAfterIncludes?(e,t)=>d.processCodeAfterIncludes(this.name,e,t):null,processFinalCode:d?.processFinalCode?(e,t)=>d.processFinalCode(this.name,e,t):null,shaderLanguage:this.options.shaderLanguage,extraInitializationsAsync:p},this.options.engine):this._drawWrapper.effect=new i.Effect(this._shaderPath,this.options.attributeNames,t||this.options.uniforms,s||this.options.samplerNames,this.options.engine,e,void 0,a||this.options.onCompiled,void 0,void 0,void 0,this.options.shaderLanguage,p),this.onEffectCreatedObservable.notifyObservers(this._drawWrapper.effect)}bind(e=!1){this.options.useAsPostProcess&&!e&&(this.options.engine.setAlphaMode(this.alphaMode),this.drawWrapper.effect.setFloat2("scale",1,1)),o._GetShaderCodeProcessing(this.name)?.bindCustomBindings?.(this.name,this._drawWrapper.effect)}dispose(e=!1){this._onContextRestoredObserver&&(this.effect.getEngine().onContextRestoredObservable.remove(this._onContextRestoredObserver),this._onContextRestoredObserver=null),this.onEffectCreatedObservable.clear(),this._drawWrapper.dispose(!0)}}o.ForceGLSL=!1,o._CustomShaderCodeProcessing={},e.s(["EffectRenderer",0,class{constructor(e,r=n){this._fullscreenViewport=new s.Viewport(0,0,1,1);const i=r.positions??n.positions,a=r.indices??n.indices;this.engine=e,this._vertexBuffers={[t.VertexBuffer.PositionKind]:new t.VertexBuffer(e,i,t.VertexBuffer.PositionKind,!1,!1,2)},this._indexBuffer=e.createIndexBuffer(a),this._indexBufferLength=a.length,this._onContextRestoredObserver=e.onContextRestoredObservable.add(()=>{for(let t in this._indexBuffer=e.createIndexBuffer(a),this._vertexBuffers)this._vertexBuffers[t]._rebuild()})}setViewport(e=this._fullscreenViewport){this.engine.setViewport(e)}bindBuffers(e){this.engine.bindBuffers(this._vertexBuffers,this._indexBuffer,e)}applyEffectWrapper(e,t=!1,s=!1){this.engine.setState(!0),this.engine.depthCullingState.depthTest=t,this.engine.stencilState.stencilTest=s,this.engine.enableEffect(e.drawWrapper),this.bindBuffers(e.effect),e.onApplyObservable.notifyObservers({})}saveStates(){this._savedStateDepthTest=this.engine.depthCullingState.depthTest,this._savedStateStencilTest=this.engine.stencilState.stencilTest}restoreStates(){this.engine.depthCullingState.depthTest=this._savedStateDepthTest,this.engine.stencilState.stencilTest=this._savedStateStencilTest}draw(){this.engine.drawElementsType(0,0,this._indexBufferLength)}_isRenderTargetTexture(e){return void 0!==e.renderTarget}render(e,t=null){if(!e.effect.isReady())return;this.saveStates(),this.setViewport();let s=null===t?null:this._isRenderTargetTexture(t)?t.renderTarget:t;s&&this.engine.bindFramebuffer(s),this.applyEffectWrapper(e),this.draw(),s&&this.engine.unBindFramebuffer(s),this.restoreStates()}dispose(){let e=this._vertexBuffers[t.VertexBuffer.PositionKind];e&&(e.dispose(),delete this._vertexBuffers[t.VertexBuffer.PositionKind]),this._indexBuffer&&this.engine._releaseBuffer(this._indexBuffer),this._onContextRestoredObserver&&(this.engine.onContextRestoredObservable.remove(this._onContextRestoredObserver),this._onContextRestoredObserver=null)}},"EffectWrapper",0,o])},13456,41190,e=>{"use strict";var t=e.i(16147),s=e.i(95294),r=e.i(57554),i=e.i(10534),a=e.i(40220),n=e.i(95397),o=e.i(48477),h=e.i(65679),l=e.i(44988);class p{static get ForceGLSL(){return l.EffectWrapper.ForceGLSL}static set ForceGLSL(e){l.EffectWrapper.ForceGLSL=e}static RegisterShaderCodeProcessing(e,t){l.EffectWrapper.RegisterShaderCodeProcessing(e,t)}get name(){return this._effectWrapper.name}set name(e){this._effectWrapper.name=e}get alphaMode(){return this._effectWrapper.alphaMode}set alphaMode(e){this._effectWrapper.alphaMode=e}get samples(){return this._samples}set samples(e){this._samples=Math.min(e,this._engine.getCaps().maxMSAASamples),this._textures.forEach(e=>{e.setSamples(this._samples)})}get shaderLanguage(){return this._shaderLanguage}getEffectName(){return this._fragmentUrl}set onActivate(e){this._onActivateObserver&&this.onActivateObservable.remove(this._onActivateObserver),e&&(this._onActivateObserver=this.onActivateObservable.add(e))}set onSizeChanged(e){this._onSizeChangedObserver&&this.onSizeChangedObservable.remove(this._onSizeChangedObserver),this._onSizeChangedObserver=this.onSizeChangedObservable.add(e)}set onApply(e){this._onApplyObserver&&this.onApplyObservable.remove(this._onApplyObserver),this._onApplyObserver=this.onApplyObservable.add(e)}set onBeforeRender(e){this._onBeforeRenderObserver&&this.onBeforeRenderObservable.remove(this._onBeforeRenderObserver),this._onBeforeRenderObserver=this.onBeforeRenderObservable.add(e)}set onAfterRender(e){this._onAfterRenderObserver&&this.onAfterRenderObservable.remove(this._onAfterRenderObserver),this._onAfterRenderObserver=this.onAfterRenderObservable.add(e)}get inputTexture(){return this._textures.data[this._currentRenderTextureInd]}set inputTexture(e){this._forcedOutputTexture=e}restoreDefaultInputTexture(){this._forcedOutputTexture&&(this._forcedOutputTexture=null,this.markTextureDirty())}getCamera(){return this._camera}get texelSize(){return this._shareOutputWithPostProcess?this._shareOutputWithPostProcess.texelSize:(this._forcedOutputTexture&&this._texelSize.copyFromFloats(1/this._forcedOutputTexture.width,1/this._forcedOutputTexture.height),this._texelSize)}constructor(e,t,a,n,o,h,d=1,u,f,c=null,_=0,g="postprocess",m,x=!1,b=5,v,P){let C;this._parentContainer=null,this.width=-1,this.height=-1,this.nodeMaterialSource=null,this._outputTexture=null,this.autoClear=!0,this.forceAutoClearInAlphaMode=!1,this.animations=[],this.enablePixelPerfectMode=!1,this.forceFullscreenViewport=!0,this.scaleMode=1,this.alwaysForcePOT=!1,this._samples=1,this.adaptScaleToCurrentViewport=!1,this.doNotSerialize=!1,this._webGPUReady=!1,this._reusable=!1,this._renderId=0,this.externalTextureSamplerBinding=!1,this._textures=new s.SmartArray(2),this._textureCache=[],this._currentRenderTextureInd=0,this._scaleRatio=new i.Vector2(1,1),this._texelSize=i.Vector2.Zero(),this.onActivateObservable=new r.Observable,this.onSizeChangedObservable=new r.Observable,this.onApplyObservable=new r.Observable,this.onBeforeRenderObservable=new r.Observable,this.onAfterRenderObservable=new r.Observable,this.onDisposeObservable=new r.Observable;let O=1,S=null;if(a&&!Array.isArray(a)){const e=a;a=e.uniforms??null,n=e.samplers??null,O=e.size??1,h=e.camera??null,d=e.samplingMode??1,u=e.engine,f=e.reusable,c=Array.isArray(e.defines)?e.defines.join("\n"):e.defines??null,_=e.textureType??0,g=e.vertexUrl??"postprocess",m=e.indexParameters,x=e.blockCompilation??!1,b=e.textureFormat??5,v=e.shaderLanguage??0,S=e.uniformBuffers??null,P=e.extraInitializations,C=e.effectWrapper}else o&&(O="number"==typeof o?o:{width:o.width,height:o.height});if(this._useExistingThinPostProcess=!!C,this._effectWrapper=C??new l.EffectWrapper({name:e,useShaderStore:!0,useAsPostProcess:!0,fragmentShader:t,engine:u||h?.getScene().getEngine(),uniforms:a,samplers:n,uniformBuffers:S,defines:c,vertexUrl:g,indexParameters:m,blockCompilation:!0,shaderLanguage:v,extraInitializations:void 0}),this.name=e,this.onEffectCreatedObservable=this._effectWrapper.onEffectCreatedObservable,null!=h?(this._camera=h,this._scene=h.getScene(),h.attachPostProcess(this),this._engine=this._scene.getEngine(),this._scene.addPostProcess(this),this.uniqueId=this._scene.getUniqueId()):u&&(this._engine=u,this._engine.postProcesses.push(this)),this._options=O,this.renderTargetSamplingMode=d||1,this._reusable=f||!1,this._textureType=_,this._textureFormat=b,this._shaderLanguage=v||0,this._samplers=n||[],-1===this._samplers.indexOf("textureSampler")&&this._samplers.push("textureSampler"),this._fragmentUrl=t,this._vertexUrl=g,this._parameters=a||[],-1===this._parameters.indexOf("scale")&&this._parameters.push("scale"),this._uniformBuffers=S||[],this._indexParameters=m,!this._useExistingThinPostProcess){this._webGPUReady=1===this._shaderLanguage;const e=[];this._gatherImports(this._engine.isWebGPU&&!p.ForceGLSL,e),this._effectWrapper._webGPUReady=this._webGPUReady,this._effectWrapper._postConstructor(x,c,P,e)}}_gatherImports(t=!1,s){t&&this._webGPUReady?s.push(Promise.all([e.A(13831)])):s.push(Promise.all([e.A(88484)]))}getClassName(){return"PostProcess"}getEngine(){return this._engine}getEffect(){return this._effectWrapper.drawWrapper.effect}shareOutputWith(e){return this._disposeTextures(),this._shareOutputWithPostProcess=e,this}useOwnOutput(){0==this._textures.length&&(this._textures=new s.SmartArray(2)),this._shareOutputWithPostProcess=null}updateEffect(e=null,t=null,s=null,r,i,a,n,o){this._effectWrapper.updateEffect(e,t,s,r,i,a,n,o),this._postProcessDefines=Array.isArray(this._effectWrapper.options.defines)?this._effectWrapper.options.defines.join("\n"):this._effectWrapper.options.defines}isReusable(){return this._reusable}markTextureDirty(){this.width=-1}_createRenderTargetTexture(e,t,s=0){for(let r=0;r<this._textureCache.length;r++)if(this._textureCache[r].texture.width===e.width&&this._textureCache[r].texture.height===e.height&&this._textureCache[r].postProcessChannel===s&&this._textureCache[r].texture._generateDepthBuffer===t.generateDepthBuffer&&this._textureCache[r].texture.samples===t.samples)return this._textureCache[r].texture;let r=this._engine.createRenderTargetTexture(e,t);return this._textureCache.push({texture:r,postProcessChannel:s,lastUsedRenderId:-1}),r}_flushTextureCache(){let e=this._renderId;for(let t=this._textureCache.length-1;t>=0;t--)if(e-this._textureCache[t].lastUsedRenderId>100){let e=!1;for(let s=0;s<this._textures.length;s++)if(this._textures.data[s]===this._textureCache[t].texture){e=!0;break}e||(this._textureCache[t].texture.dispose(),this._textureCache.splice(t,1))}}resize(e,t,s=null,r=!1,i=!1){this._textures.length>0&&this._textures.reset(),this.width=e,this.height=t;let a=null;if(s){for(let e=0;e<s._postProcesses.length;e++)if(null!==s._postProcesses[e]){a=s._postProcesses[e];break}}let n={width:this.width,height:this.height},o={generateMipMaps:r,generateDepthBuffer:i||a===this,generateStencilBuffer:(i||a===this)&&this._engine.isStencilEnable,samplingMode:this.renderTargetSamplingMode,type:this._textureType,format:this._textureFormat,samples:this._samples,label:"PostProcessRTT-"+this.name};this._textures.push(this._createRenderTargetTexture(n,o,0)),this._reusable&&this._textures.push(this._createRenderTargetTexture(n,o,1)),this._texelSize.copyFromFloats(1/this.width,1/this.height),this.onSizeChangedObservable.notifyObservers(this)}_getTarget(){let e;if(this._shareOutputWithPostProcess)e=this._shareOutputWithPostProcess.inputTexture;else if(this._forcedOutputTexture)e=this._forcedOutputTexture,this.width=this._forcedOutputTexture.width,this.height=this._forcedOutputTexture.height;else{let t;e=this.inputTexture;for(let s=0;s<this._textureCache.length;s++)if(this._textureCache[s].texture===e){t=this._textureCache[s];break}t&&(t.lastUsedRenderId=this._renderId)}return e}activate(e,t=null,s){let r=null===e||void 0!==e.cameraRigMode?e||this._camera:null,i=r?.getScene()??e,a=i.getEngine(),n=a.getCaps().maxTextureSize,o=(t?t.width:this._engine.getRenderWidth(!0))*this._options|0,l=(t?t.height:this._engine.getRenderHeight(!0))*this._options|0,p=this._options.width||o,d=this._options.height||l,u=7!==this.renderTargetSamplingMode&&1!==this.renderTargetSamplingMode&&2!==this.renderTargetSamplingMode,f=null;if(!this._shareOutputWithPostProcess&&!this._forcedOutputTexture){if(this.adaptScaleToCurrentViewport){let e=a.currentViewport;e&&(p*=e.width,d*=e.height)}(u||this.alwaysForcePOT)&&(this._options.width||(p=a.needPOTTextures?(0,h.GetExponentOfTwo)(p,n,this.scaleMode):p),this._options.height||(d=a.needPOTTextures?(0,h.GetExponentOfTwo)(d,n,this.scaleMode):d)),this.width===p&&this.height===d&&(f=this._getTarget())||this.resize(p,d,r,u,s),this._textures.forEach(e=>{e.samples!==this.samples&&this._engine.updateRenderTargetTextureSampleCount(e,this.samples)}),this._flushTextureCache(),this._renderId++}return f||(f=this._getTarget()),this.enablePixelPerfectMode?(this._scaleRatio.copyFromFloats(o/p,l/d),this._engine.bindFramebuffer(f,0,o,l,this.forceFullscreenViewport)):(this._scaleRatio.copyFromFloats(1,1),this._engine.bindFramebuffer(f,0,void 0,void 0,this.forceFullscreenViewport)),this._engine._debugInsertMarker?.(`post process ${this.name} input`),this.onActivateObservable.notifyObservers(r),this.autoClear&&(0===this.alphaMode||this.forceAutoClearInAlphaMode)&&this._engine.clear(this.clearColor?this.clearColor:i.clearColor,i._allowPostProcessClearColor,!0,!0),this._reusable&&(this._currentRenderTextureInd=(this._currentRenderTextureInd+1)%2),f}get isSupported(){return this._effectWrapper.drawWrapper.effect.isSupported}get aspectRatio(){return this._shareOutputWithPostProcess?this._shareOutputWithPostProcess.aspectRatio:this._forcedOutputTexture?this._forcedOutputTexture.width/this._forcedOutputTexture.height:this.width/this.height}isReady(){return this._effectWrapper.isReady()}apply(){let e;return this._effectWrapper.isReady()?(this._engine.enableEffect(this._effectWrapper.drawWrapper),this._engine.setState(!1),this._engine.setDepthBuffer(!1),this._engine.setDepthWrite(!1),this.alphaConstants&&this.getEngine().setAlphaConstants(this.alphaConstants.r,this.alphaConstants.g,this.alphaConstants.b,this.alphaConstants.a),this._engine.setAlphaMode(this.alphaMode),e=this._shareOutputWithPostProcess?this._shareOutputWithPostProcess.inputTexture:this._forcedOutputTexture?this._forcedOutputTexture:this.inputTexture,this.externalTextureSamplerBinding||this._effectWrapper.drawWrapper.effect._bindTexture("textureSampler",e?.texture),this._effectWrapper.drawWrapper.effect.setVector2("scale",this._scaleRatio),this.onApplyObservable.notifyObservers(this._effectWrapper.drawWrapper.effect),this._effectWrapper.bind(!0),this._effectWrapper.drawWrapper.effect):null}_disposeTextures(){this._shareOutputWithPostProcess||this._forcedOutputTexture?this._disposeTextureCache():(this._disposeTextureCache(),this._textures.dispose())}_disposeTextureCache(){for(let e=this._textureCache.length-1;e>=0;e--)this._textureCache[e].texture.dispose();this._textureCache.length=0}setPrePassRenderer(e){return!!this._prePassEffectConfiguration&&(this._prePassEffectConfiguration=e.addEffectConfiguration(this._prePassEffectConfiguration),this._prePassEffectConfiguration.enabled=!0,!0)}dispose(e){let t;if(e=e||this._camera,this._useExistingThinPostProcess||this._effectWrapper.dispose(),this._disposeTextures(),this._scene&&this._scene.removePostProcess(this),this._parentContainer&&((t=this._parentContainer.postProcesses.indexOf(this))>-1&&this._parentContainer.postProcesses.splice(t,1),this._parentContainer=null),-1!==(t=this._engine.postProcesses.indexOf(this))&&this._engine.postProcesses.splice(t,1),this.onDisposeObservable.notifyObservers(),e){if(e.detachPostProcess(this),0===(t=e._postProcesses.indexOf(this))&&e._postProcesses.length>0){let e=this._camera._getFirstPostProcess();e&&e.markTextureDirty()}this.onActivateObservable.clear(),this.onAfterRenderObservable.clear(),this.onApplyObservable.clear(),this.onBeforeRenderObservable.clear(),this.onSizeChangedObservable.clear(),this.onEffectCreatedObservable.clear()}}serialize(){let e=n.SerializationHelper.Serialize(this),t=this.getCamera()||this._scene&&this._scene.activeCamera;return e.customType="BABYLON."+this.getClassName(),e.cameraId=t?t.id:null,e.reusable=this._reusable,e.textureType=this._textureType,e.fragmentUrl=this._fragmentUrl,e.parameters=this._parameters,e.samplers=this._samplers,e.uniformBuffers=this._uniformBuffers,e.options=this._options,e.defines=this._postProcessDefines,e.textureFormat=this._textureFormat,e.vertexUrl=this._vertexUrl,e.indexParameters=this._indexParameters,e}clone(){let e=this.serialize();e._engine=this._engine,e.cameraId=null;let t=p.Parse(e,this._scene,"");return t?(t.onActivateObservable=this.onActivateObservable.clone(),t.onSizeChangedObservable=this.onSizeChangedObservable.clone(),t.onApplyObservable=this.onApplyObservable.clone(),t.onBeforeRenderObservable=this.onBeforeRenderObservable.clone(),t.onAfterRenderObservable=this.onAfterRenderObservable.clone(),t._prePassEffectConfiguration=this._prePassEffectConfiguration,t):null}static Parse(e,t,s){let r=(0,o.GetClass)(e.customType);if(!r||!r._Parse)return null;let i=t?t.getCameraById(e.cameraId):null;return r._Parse(e,i,t,s)}static _Parse(e,t,s,r){return n.SerializationHelper.Parse(()=>new p(e.name,e.fragmentUrl,e.parameters,e.samplers,e.options,t,e.renderTargetSamplingMode,e._engine,e.reusable,e.defines,e.textureType,e.vertexUrl,e.indexParameters,!1,e.textureFormat),e,s,r)}}(0,t.__decorate)([(0,a.serialize)()],p.prototype,"uniqueId",void 0),(0,t.__decorate)([(0,a.serialize)()],p.prototype,"name",null),(0,t.__decorate)([(0,a.serialize)()],p.prototype,"width",void 0),(0,t.__decorate)([(0,a.serialize)()],p.prototype,"height",void 0),(0,t.__decorate)([(0,a.serialize)()],p.prototype,"renderTargetSamplingMode",void 0),(0,t.__decorate)([(0,a.serializeAsColor4)()],p.prototype,"clearColor",void 0),(0,t.__decorate)([(0,a.serialize)()],p.prototype,"autoClear",void 0),(0,t.__decorate)([(0,a.serialize)()],p.prototype,"forceAutoClearInAlphaMode",void 0),(0,t.__decorate)([(0,a.serialize)()],p.prototype,"alphaMode",null),(0,t.__decorate)([(0,a.serialize)()],p.prototype,"alphaConstants",void 0),(0,t.__decorate)([(0,a.serialize)()],p.prototype,"enablePixelPerfectMode",void 0),(0,t.__decorate)([(0,a.serialize)()],p.prototype,"forceFullscreenViewport",void 0),(0,t.__decorate)([(0,a.serialize)()],p.prototype,"scaleMode",void 0),(0,t.__decorate)([(0,a.serialize)()],p.prototype,"alwaysForcePOT",void 0),(0,t.__decorate)([(0,a.serialize)("samples")],p.prototype,"_samples",void 0),(0,t.__decorate)([(0,a.serialize)()],p.prototype,"adaptScaleToCurrentViewport",void 0),e.s(["PostProcess",0,p],41190);var d=e.i(67374),u=e.i(74040),f=l,c=e.i(47867);class _ extends f.EffectWrapper{_gatherImports(t,s){t?(this._webGPUReady=!0,s.push(Promise.all([e.A(17030)]))):s.push(Promise.all([e.A(23899)])),super._gatherImports(t,s)}constructor(e,t=null,s){const r={name:e,engine:t||c.EngineStore.LastCreatedEngine,useShaderStore:!0,useAsPostProcess:!0,fragmentShader:_.FragmentUrl,...s};r.engine||(r.engine=c.EngineStore.LastCreatedEngine),super(r)}}_.FragmentUrl="pass";class g extends f.EffectWrapper{_gatherImports(t,s){t?(this._webGPUReady=!0,s.push(Promise.all([e.A(28636)]))):s.push(Promise.all([e.A(94467)])),super._gatherImports(t,s)}constructor(e,t=null,s){super({...s,name:e,engine:t||c.EngineStore.LastCreatedEngine,useShaderStore:!0,useAsPostProcess:!0,fragmentShader:g.FragmentUrl,defines:"#define POSITIVEX"}),this._face=0}get face(){return this._face}set face(e){if(!(e<0)&&!(e>5))switch(this._face=e,this._face){case 0:this.updateEffect("#define POSITIVEX");break;case 1:this.updateEffect("#define NEGATIVEX");break;case 2:this.updateEffect("#define POSITIVEY");break;case 3:this.updateEffect("#define NEGATIVEY");break;case 4:this.updateEffect("#define POSITIVEZ");break;case 5:this.updateEffect("#define NEGATIVEZ")}}}g.FragmentUrl="passCube";class m extends p{get face(){return this._effectWrapper.face}set face(e){this._effectWrapper.face=e}getClassName(){return"PassCubePostProcess"}constructor(e,t,s=null,r,i,a,n=0,o=!1){const h={size:"number"==typeof t?t:void 0,camera:s,samplingMode:r,engine:i,reusable:a,textureType:n,blockCompilation:o,...t};super(e,_.FragmentUrl,{effectWrapper:"number"!=typeof t&&t.effectWrapper?void 0:new g(e,i,h),...h})}static _Parse(e,t,s,r){return n.SerializationHelper.Parse(()=>new m(e.name,e.options,t,e.renderTargetSamplingMode,e._engine,e.reusable),e,s,r)}}(0,t.__decorate)([(0,a.serialize)()],m.prototype,"face",null),e.i(35270);var x=e.i(37890);x.ToHalfFloat,x.FromHalfFloat,e.s(["RGBDTextureTools",0,class{static ExpandRGBDTexture(t){let s=t._texture;if(!s||!t.isRGBD)return;let r=s.getEngine(),i=r.getCaps(),a=s.isReady,n=!1;i.textureHalfFloatRender&&i.textureHalfFloatLinearFiltering?(n=!0,s.type=2):i.textureFloatRender&&i.textureFloatLinearFiltering&&(n=!0,s.type=1),n&&(s.isReady=!1,s._isRGBD=!1,s.invertY=!1);let o=async()=>{let i=r.isWebGPU;s.isReady=!1,i?await e.A(40343):await e.A(50570);let a=new p("rgbdDecode","rgbdDecode",null,null,1,null,3,r,!1,void 0,s.type,void 0,null,!1,void 0,+!!i);a.externalTextureSamplerBinding=!0;let n=r.createRenderTargetTexture(s.width,{generateDepthBuffer:!1,generateMipMaps:!1,generateStencilBuffer:!1,samplingMode:s.samplingMode,type:s.type,format:5});a.onEffectCreatedObservable.addOnce(e=>{e.executeWhenCompiled(()=>{a.onApply=e=>{e._bindTexture("textureSampler",s),e.setFloat2("scale",1,1)},t.getScene().postProcessManager.directRender([a],n,!0),r.restoreDefaultFramebuffer(),r._releaseTexture(s),a&&a.dispose(),n._swapAndDie(s),s.isReady=!0})})};n&&(a?o():t.onLoadObservable.addOnce(o))}static async EncodeTextureToRGBD(t,s,r=0){var i,a,n,o,h;let l;return s.getEngine().isWebGPU?await e.A(55967):await e.A(82777),await (i=r,a=1,n=5,l=t.getEngine(),t.isReady=!1,a=a??t.samplingMode,i=i??t.type,n=n??t.format,o=o??t.width,h=h??t.height,-1===i&&(i=0),new Promise(e=>{let r=new p("postprocess","rgbdEncode",null,null,1,null,a,l,!1,void 0,i,void 0,null,!1,n);r.externalTextureSamplerBinding=!0;let d=l.createRenderTargetTexture({width:o,height:h},{generateDepthBuffer:!1,generateMipMaps:!1,generateStencilBuffer:!1,samplingMode:a,type:i,format:n});r.onEffectCreatedObservable.addOnce(a=>{a.executeWhenCompiled(()=>{r.onApply=e=>{e._bindTexture("textureSampler",t),e.setFloat2("scale",1,1)},s.postProcessManager.directRender([r],d,!0),l.restoreDefaultFramebuffer(),l._releaseTexture(t),r&&r.dispose(),d._swapAndDie(t),t.type=i,t.format=5,t.isReady=!0,e(t)})})}))}}],13456)}]);