@uptimizr/dashboard 0.2.0 → 0.3.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (355) hide show
  1. package/README.md +1 -1
  2. package/out/404.html +1 -1
  3. package/out/__next.__PAGE__.txt +4 -4
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@@ -1,4 +1,4 @@
1
- (globalThis.TURBOPACK||(globalThis.TURBOPACK=[])).push(["object"==typeof document?document.currentScript:void 0,28657,78875,23344,e=>{"use strict";var r=e.i(12423);let a="bumpFragmentMainFunctions",i=`#ifndef TEXRD_DEFINED
1
+ (globalThis.TURBOPACK||(globalThis.TURBOPACK=[])).push(["object"==typeof document?document.currentScript:void 0,58635,39217,83351,e=>{"use strict";var r=e.i(1719);let a="bumpFragmentMainFunctions",i=`#ifndef TEXRD_DEFINED
2
2
  fn TEXRD(t: texture_2d<f32>,ts: sampler,uv: vec2f)->vec4f {return textureSample(t,ts,uv);}
3
3
  #define TEXRD_DEFINED
4
4
  #endif
@@ -42,7 +42,7 @@ fn perturbNormal(cotangentFrame: mat3x3f,textureSample: vec3f,scale: f32)->vec3f
42
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  fn cotangent_frame(normal: vec3f,p: vec3f,uv: vec2f,tangentSpaceParams: vec2f)->mat3x3f
43
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  {var dp1: vec3f=dpdx(p);var dp2: vec3f=dpdy(p);var duv1: vec2f=dpdx(uv);var duv2: vec2f=dpdy(uv);var dp2perp: vec3f=cross(dp2,normal);var dp1perp: vec3f=cross(normal,dp1);var tangent: vec3f=dp2perp*duv1.x+dp1perp*duv2.x;var bitangent: vec3f=dp2perp*duv1.y+dp1perp*duv2.y;tangent*=tangentSpaceParams.x;bitangent*=tangentSpaceParams.y;var det: f32=max(dot(tangent,tangent),dot(bitangent,bitangent));var invmax: f32=select(inverseSqrt(det),0.0,det==0.0);return mat3x3f(tangent*invmax,bitangent*invmax,normal);}
44
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  #endif
45
- `;r.ShaderStore.IncludesShadersStoreWGSL[a]||(r.ShaderStore.IncludesShadersStoreWGSL[a]=i),e.s(["bumpFragmentMainFunctionsWGSL",0,{name:a,shader:i}],28657),e.i(67367);let f="bumpFragmentFunctions",n=`#if defined(BUMP)
45
+ `;r.ShaderStore.IncludesShadersStoreWGSL[a]||(r.ShaderStore.IncludesShadersStoreWGSL[a]=i),e.s(["bumpFragmentMainFunctionsWGSL",0,{name:a,shader:i}],58635),e.i(81845);let f="bumpFragmentFunctions",n=`#if defined(BUMP)
46
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  #include<samplerFragmentDeclaration>(_DEFINENAME_,BUMP,_VARYINGNAME_,Bump,_SAMPLERNAME_,bump)
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  #endif
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  #if defined(DETAIL)
@@ -72,7 +72,7 @@ return -texCoordOffset;
72
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  #endif
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  }
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  #endif
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- `;r.ShaderStore.IncludesShadersStoreWGSL[f]||(r.ShaderStore.IncludesShadersStoreWGSL[f]=n),e.s(["bumpFragmentFunctionsWGSL",0,{name:f,shader:n}],78875);let t="bumpFragment",o=`var uvOffset: vec2f= vec2f(0.0,0.0);
75
+ `;r.ShaderStore.IncludesShadersStoreWGSL[f]||(r.ShaderStore.IncludesShadersStoreWGSL[f]=n),e.s(["bumpFragmentFunctionsWGSL",0,{name:f,shader:n}],39217);let t="bumpFragment",o=`var uvOffset: vec2f= vec2f(0.0,0.0);
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  #if defined(BUMP) || defined(PARALLAX) || defined(DETAIL)
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  #ifdef NORMALXYSCALE
78
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  var normalScale: f32=1.0;
@@ -124,7 +124,7 @@ normalW=perturbNormalBase(TBN,blendedNormal,uniforms.vBumpInfos.y);
124
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  #elif defined(DETAIL)
125
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  detailNormal=vec3f(detailNormal.xy*uniforms.vDetailInfos.z,detailNormal.z);normalW=perturbNormalBase(TBN,detailNormal,uniforms.vDetailInfos.z);
126
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  #endif
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- `;r.ShaderStore.IncludesShadersStoreWGSL[t]||(r.ShaderStore.IncludesShadersStoreWGSL[t]=o),e.s(["bumpFragmentWGSL",0,{name:t,shader:o}],23344)},4357,e=>{"use strict";var r=e.i(12423);let a="helperFunctions",i=`const PI: f32=3.1415926535897932384626433832795;const TWO_PI: f32=6.283185307179586;const HALF_PI: f32=1.5707963267948966;const RECIPROCAL_PI: f32=0.3183098861837907;const RECIPROCAL_PI2: f32=0.15915494309189535;const RECIPROCAL_PI4: f32=0.07957747154594767;const HALF_MIN: f32=5.96046448e-08;
127
+ `;r.ShaderStore.IncludesShadersStoreWGSL[t]||(r.ShaderStore.IncludesShadersStoreWGSL[t]=o),e.s(["bumpFragmentWGSL",0,{name:t,shader:o}],83351)},70882,e=>{"use strict";var r=e.i(1719);let a="helperFunctions",i=`const PI: f32=3.1415926535897932384626433832795;const TWO_PI: f32=6.283185307179586;const HALF_PI: f32=1.5707963267948966;const RECIPROCAL_PI: f32=0.3183098861837907;const RECIPROCAL_PI2: f32=0.15915494309189535;const RECIPROCAL_PI4: f32=0.07957747154594767;const HALF_MIN: f32=5.96046448e-08;
128
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  const LinearEncodePowerApprox: f32=2.2;const GammaEncodePowerApprox: f32=1.0/LinearEncodePowerApprox;const LuminanceEncodeApprox: vec3f=vec3f(0.2126,0.7152,0.0722);const Epsilon:f32=0.0000001;fn square(x: f32)->f32 {return x*x;}
129
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  fn saturate(x: f32)->f32 {return clamp(x,0.0,1.0);}
130
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  fn saturateVec3(x: vec3f)->vec3f {return clamp(x,vec3f(),vec3f(1.0));}
@@ -210,7 +210,7 @@ fn max3(v: vec3f)->f32 {return max(v.x,max(v.y,v.z));}
210
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  fn uint2float(i: u32)->f32 {return bitcast<f32>(0x3F800000u | (i>>9u))-1.0;}
211
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  fn plasticSequence(rstate: u32)->vec2f {return vec2f(uint2float(rstate*3242174889u),
212
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  uint2float(rstate*2447445414u));}
213
- `;r.ShaderStore.IncludesShadersStoreWGSL[a]||(r.ShaderStore.IncludesShadersStoreWGSL[a]=i),e.s(["helperFunctionsWGSL",0,{name:a,shader:i}])},60106,e=>{"use strict";var r=e.i(12423);let a="sceneUboDeclaration",i=`struct Scene {viewProjection : mat4x4<f32>,
213
+ `;r.ShaderStore.IncludesShadersStoreWGSL[a]||(r.ShaderStore.IncludesShadersStoreWGSL[a]=i),e.s(["helperFunctionsWGSL",0,{name:a,shader:i}])},95611,e=>{"use strict";var r=e.i(1719);let a="sceneUboDeclaration",i=`struct Scene {viewProjection : mat4x4<f32>,
214
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  #ifdef MULTIVIEW
215
215
  viewProjectionR : mat4x4<f32>,
216
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  #endif
@@ -220,7 +220,7 @@ vEyePosition : vec4<f32>,
220
220
  inverseProjection : mat4x4<f32>,};
221
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  #define SCENE_UBO
222
222
  var<uniform> scene : Scene;
223
- `;r.ShaderStore.IncludesShadersStoreWGSL[a]||(r.ShaderStore.IncludesShadersStoreWGSL[a]=i),e.s(["sceneUboDeclarationWGSL",0,{name:a,shader:i}])},61202,e=>{"use strict";var r=e.i(12423);let a="pbrBRDFFunctions",i=`#define FRESNEL_MAXIMUM_ON_ROUGH 0.25
223
+ `;r.ShaderStore.IncludesShadersStoreWGSL[a]||(r.ShaderStore.IncludesShadersStoreWGSL[a]=i),e.s(["sceneUboDeclarationWGSL",0,{name:a,shader:i}])},8067,e=>{"use strict";var r=e.i(1719);let a="pbrBRDFFunctions",i=`#define FRESNEL_MAXIMUM_ON_ROUGH 0.25
224
224
  #define BRDF_DIFFUSE_MODEL_EON 0
225
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  #define BRDF_DIFFUSE_MODEL_BURLEY 1
226
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  #define BRDF_DIFFUSE_MODEL_LAMBERT 2
@@ -392,7 +392,7 @@ fn transmittanceBRDF_Burley(tintColor: vec3f,diffusionDistance: vec3f,thickness:
392
392
  fn computeWrappedDiffuseNdotL(NdotL: f32,w: f32)->f32 {var t: f32=1.0+w;var invt2: f32=1.0/(t*t);return saturate((NdotL+w)*invt2);}
393
393
  #endif
394
394
  #endif
395
- `;r.ShaderStore.IncludesShadersStoreWGSL[a]||(r.ShaderStore.IncludesShadersStoreWGSL[a]=i),e.s(["pbrBRDFFunctionsWGSL",0,{name:a,shader:i}])},35182,63406,e=>{"use strict";var r=e.i(12423);let a="clipPlaneFragmentDeclaration",i=`#ifdef CLIPPLANE
395
+ `;r.ShaderStore.IncludesShadersStoreWGSL[a]||(r.ShaderStore.IncludesShadersStoreWGSL[a]=i),e.s(["pbrBRDFFunctionsWGSL",0,{name:a,shader:i}])},92091,40422,e=>{"use strict";var r=e.i(1719);let a="clipPlaneFragmentDeclaration",i=`#ifdef CLIPPLANE
396
396
  varying fClipDistance: f32;
397
397
  #endif
398
398
  #ifdef CLIPPLANE2
@@ -410,7 +410,7 @@ varying fClipDistance5: f32;
410
410
  #ifdef CLIPPLANE6
411
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  varying fClipDistance6: f32;
412
412
  #endif
413
- `;r.ShaderStore.IncludesShadersStoreWGSL[a]||(r.ShaderStore.IncludesShadersStoreWGSL[a]=i),e.s(["clipPlaneFragmentDeclarationWGSL",0,{name:a,shader:i}],35182);let f="clipPlaneFragment",n=`#if defined(CLIPPLANE) || defined(CLIPPLANE2) || defined(CLIPPLANE3) || defined(CLIPPLANE4) || defined(CLIPPLANE5) || defined(CLIPPLANE6)
413
+ `;r.ShaderStore.IncludesShadersStoreWGSL[a]||(r.ShaderStore.IncludesShadersStoreWGSL[a]=i),e.s(["clipPlaneFragmentDeclarationWGSL",0,{name:a,shader:i}],92091);let f="clipPlaneFragment",n=`#if defined(CLIPPLANE) || defined(CLIPPLANE2) || defined(CLIPPLANE3) || defined(CLIPPLANE4) || defined(CLIPPLANE5) || defined(CLIPPLANE6)
414
414
  if (false) {}
415
415
  #endif
416
416
  #ifdef CLIPPLANE
@@ -437,7 +437,7 @@ else if (fragmentInputs.fClipDistance5>0.0)
437
437
  else if (fragmentInputs.fClipDistance6>0.0)
438
438
  {discard;}
439
439
  #endif
440
- `;r.ShaderStore.IncludesShadersStoreWGSL[f]||(r.ShaderStore.IncludesShadersStoreWGSL[f]=n),e.s(["clipPlaneFragmentWGSL",0,{name:f,shader:n}],63406)},67367,23356,e=>{"use strict";var r=e.i(12423);let a="samplerFragmentDeclaration",i=`#ifdef _DEFINENAME_
440
+ `;r.ShaderStore.IncludesShadersStoreWGSL[f]||(r.ShaderStore.IncludesShadersStoreWGSL[f]=n),e.s(["clipPlaneFragmentWGSL",0,{name:f,shader:n}],40422)},81845,53373,e=>{"use strict";var r=e.i(1719);let a="samplerFragmentDeclaration",i=`#ifdef _DEFINENAME_
441
441
  #if _DEFINENAME_DIRECTUV==1
442
442
  #define v_VARYINGNAME_UV vMainUV1
443
443
  #elif _DEFINENAME_DIRECTUV==2
@@ -455,7 +455,7 @@ varying v_VARYINGNAME_UV: vec2f;
455
455
  #endif
456
456
  var _SAMPLERNAME_SamplerSampler: sampler;var _SAMPLERNAME_Sampler: texture_2d<f32>;
457
457
  #endif
458
- `;r.ShaderStore.IncludesShadersStoreWGSL[a]||(r.ShaderStore.IncludesShadersStoreWGSL[a]=i),e.s(["samplerFragmentDeclarationWGSL",0,{name:a,shader:i}],67367);let f="reflectionFunction",n=`fn computeFixedEquirectangularCoords(worldPos: vec4f,worldNormal: vec3f,direction: vec3f)->vec3f
458
+ `;r.ShaderStore.IncludesShadersStoreWGSL[a]||(r.ShaderStore.IncludesShadersStoreWGSL[a]=i),e.s(["samplerFragmentDeclarationWGSL",0,{name:a,shader:i}],81845);let f="reflectionFunction",n=`fn computeFixedEquirectangularCoords(worldPos: vec4f,worldNormal: vec3f,direction: vec3f)->vec3f
459
459
  {var lon: f32=atan2(direction.z,direction.x);var lat: f32=acos(direction.y);var sphereCoords: vec2f= vec2f(lon,lat)*RECIPROCAL_PI2*2.0;var s: f32=sphereCoords.x*0.5+0.5;var t: f32=sphereCoords.y;return vec3f(s,t,0); }
460
460
  fn computeMirroredFixedEquirectangularCoords(worldPos: vec4f,worldNormal: vec3f,direction: vec3f)->vec3f
461
461
  {var lon: f32=atan2(direction.z,direction.x);var lat: f32=acos(direction.y);var sphereCoords: vec2f= vec2f(lon,lat)*RECIPROCAL_PI2*2.0;var s: f32=sphereCoords.x*0.5+0.5;var t: f32=sphereCoords.y;return vec3f(1.0-s,t,0); }
@@ -519,7 +519,7 @@ return vec3f(0,0,0);
519
519
  #endif
520
520
  }
521
521
  #endif
522
- `;r.ShaderStore.IncludesShadersStoreWGSL[f]||(r.ShaderStore.IncludesShadersStoreWGSL[f]=n),e.s(["reflectionFunctionWGSL",0,{name:f,shader:n}],23356)},90780,82518,e=>{"use strict";var r=e.i(12423);let a="pbrFragmentReflectionDeclaration",i=`#ifdef REFLECTION
522
+ `;r.ShaderStore.IncludesShadersStoreWGSL[f]||(r.ShaderStore.IncludesShadersStoreWGSL[f]=n),e.s(["reflectionFunctionWGSL",0,{name:f,shader:n}],53373)},62329,39345,e=>{"use strict";var r=e.i(1719);let a="pbrFragmentReflectionDeclaration",i=`#ifdef REFLECTION
523
523
  #ifdef REFLECTIONMAP_3D
524
524
  var reflectionSamplerSampler: sampler;var reflectionSampler: texture_cube<f32>;
525
525
  #ifdef LODBASEDMICROSFURACE
@@ -547,7 +547,7 @@ varying vDirectionW: vec3f;
547
547
  #endif
548
548
  #endif
549
549
  #endif
550
- `;r.ShaderStore.IncludesShadersStoreWGSL[a]||(r.ShaderStore.IncludesShadersStoreWGSL[a]=i),e.s(["pbrFragmentReflectionDeclarationWGSL",0,{name:a,shader:i}],90780);let f="pbrIBLFunctions",n=`#if defined(REFLECTION) || defined(SS_REFRACTION)
550
+ `;r.ShaderStore.IncludesShadersStoreWGSL[a]||(r.ShaderStore.IncludesShadersStoreWGSL[a]=i),e.s(["pbrFragmentReflectionDeclarationWGSL",0,{name:a,shader:i}],62329);let f="pbrIBLFunctions",n=`#if defined(REFLECTION) || defined(SS_REFRACTION)
551
551
  fn getLodFromAlphaG(cubeMapDimensionPixels: f32,microsurfaceAverageSlope: f32)->f32 {var microsurfaceAverageSlopeTexels: f32=cubeMapDimensionPixels*microsurfaceAverageSlope;var lod: f32=log2(microsurfaceAverageSlopeTexels);return lod;}
552
552
  fn getLinearLodFromRoughness(cubeMapDimensionPixels: f32,roughness: f32)->f32 {var lod: f32=log2(cubeMapDimensionPixels)*roughness;return lod;}
553
553
  #endif
@@ -561,7 +561,7 @@ fn environmentHorizonOcclusion(view: vec3f,normal: vec3f,geometricNormal: vec3f)
561
561
  fn UNPACK_LOD(x: f32)->f32 {return (1.0-x)*255.0;}
562
562
  fn getLodFromAlphaGNdotV(cubeMapDimensionPixels: f32,alphaG: f32,NdotV: f32)->f32 {var microsurfaceAverageSlope: f32=alphaG;microsurfaceAverageSlope*=sqrt(abs(NdotV));return getLodFromAlphaG(cubeMapDimensionPixels,microsurfaceAverageSlope);}
563
563
  #endif
564
- `;r.ShaderStore.IncludesShadersStoreWGSL[f]||(r.ShaderStore.IncludesShadersStoreWGSL[f]=n),e.s(["pbrIBLFunctionsWGSL",0,{name:f,shader:n}],82518)},30420,22389,63189,e=>{"use strict";var r=e.i(12423);let a="openpbrDielectricReflectance",i=`struct ReflectanceParams
564
+ `;r.ShaderStore.IncludesShadersStoreWGSL[f]||(r.ShaderStore.IncludesShadersStoreWGSL[f]=n),e.s(["pbrIBLFunctionsWGSL",0,{name:f,shader:n}],39345)},1216,49284,42793,e=>{"use strict";var r=e.i(1719);let a="openpbrDielectricReflectance",i=`struct ReflectanceParams
565
565
  {F0: f32,
566
566
  F90: f32,
567
567
  coloredF0: vec3f,
@@ -583,7 +583,7 @@ let dielectricColorF90: vec3f=specularColor.rgb*vec3f(f90Scale)*specularWeight;
583
583
  let dielectricColorF90: vec3f=vec3f(f90Scale)*specularWeight;
584
584
  #endif
585
585
  outParams.coloredF90=dielectricColorF90;return outParams;}
586
- `;r.ShaderStore.IncludesShadersStoreWGSL[a]||(r.ShaderStore.IncludesShadersStoreWGSL[a]=i),e.s(["openpbrDielectricReflectanceWGSL",0,{name:a,shader:i}],30420);let f="openpbrGeometryInfo",n=`struct geometryInfoOutParams
586
+ `;r.ShaderStore.IncludesShadersStoreWGSL[a]||(r.ShaderStore.IncludesShadersStoreWGSL[a]=i),e.s(["openpbrDielectricReflectanceWGSL",0,{name:a,shader:i}],1216);let f="openpbrGeometryInfo",n=`struct geometryInfoOutParams
587
587
  {NdotV: f32,
588
588
  NdotVUnclamped: f32,
589
589
  environmentBrdf: vec3f,
@@ -620,7 +620,7 @@ normalW: vec3f,viewDirectionW: vec3f,roughness: f32,geometricNormalW: vec3f
620
620
  ,vAnisotropy: vec3f,TBN: mat3x3<f32>
621
621
  )->geometryInfoAnisoOutParams
622
622
  {let geoInfo: geometryInfoOutParams=geometryInfo(normalW,viewDirectionW,roughness,geometricNormalW);var outParams: geometryInfoAnisoOutParams;outParams.NdotV=geoInfo.NdotV;outParams.NdotVUnclamped=geoInfo.NdotVUnclamped;outParams.environmentBrdf=geoInfo.environmentBrdf;outParams.horizonOcclusion=geoInfo.horizonOcclusion;outParams.anisotropy=vAnisotropy.b;let anisotropyDirection: vec3f=vec3f(vAnisotropy.xy,0.);let anisoTBN: mat3x3<f32>=mat3x3<f32>(normalize(TBN[0]),normalize(TBN[1]),normalize(TBN[2]));outParams.anisotropicTangent=normalize(anisoTBN*anisotropyDirection);outParams.anisotropicBitangent=normalize(cross(anisoTBN[2],outParams.anisotropicTangent));outParams.TBN=TBN;return outParams;}
623
- `;r.ShaderStore.IncludesShadersStoreWGSL[f]||(r.ShaderStore.IncludesShadersStoreWGSL[f]=n),e.s(["openpbrGeometryInfoWGSL",0,{name:f,shader:n}],22389);let t="openpbrIblFunctions",o=`#ifdef REFLECTION
623
+ `;r.ShaderStore.IncludesShadersStoreWGSL[f]||(r.ShaderStore.IncludesShadersStoreWGSL[f]=n),e.s(["openpbrGeometryInfoWGSL",0,{name:f,shader:n}],49284);let t="openpbrIblFunctions",o=`#ifdef REFLECTION
624
624
  fn sampleIrradiance(
625
625
  surfaceNormal: vec3f
626
626
  #if defined(NORMAL) && defined(USESPHERICALINVERTEX)
@@ -756,13 +756,14 @@ environmentRadiance=vec4f(radiance(alphaG,reflectionSampler,reflectionSamplerSam
756
756
  #else
757
757
  environmentRadiance=textureSampleLevel(reflectionSampler,reflectionSamplerSampler,reflectionCoords,reflectionLOD);
758
758
  #endif
759
+ var envRadiance: vec3f=environmentRadiance.rgb;
759
760
  #ifdef RGBDREFLECTION
760
- environmentRadiance.rgb=fromRGBD(environmentRadiance);
761
+ envRadiance=fromRGBD(environmentRadiance);
761
762
  #endif
762
763
  #ifdef GAMMAREFLECTION
763
- environmentRadiance.rgb=toLinearSpaceVec3(environmentRadiance.rgb);
764
+ envRadiance=toLinearSpaceVec3(environmentRadiance.rgb);
764
765
  #endif
765
- environmentRadiance=vec4f(environmentRadiance.rgb*reflectionInfos.x,environmentRadiance.a);return environmentRadiance.rgb;}
766
+ envRadiance*=reflectionInfos.x;return envRadiance;}
766
767
  #if defined(ANISOTROPIC)
767
768
  fn sampleRadianceAnisotropic(
768
769
  alphaG: f32
@@ -838,7 +839,7 @@ return getReflectanceFromBRDFLookup(reflectance.coloredF0,reflectance.coloredF90
838
839
  #endif
839
840
  }
840
841
  #endif
841
- `;r.ShaderStore.IncludesShadersStoreWGSL[t]||(r.ShaderStore.IncludesShadersStoreWGSL[t]=o),e.s(["openpbrIblFunctionsWGSL",0,{name:t,shader:o}],63189)},80899,e=>{"use strict";var r=e.i(12423);let a="openpbrSubsurfaceLayerData",i=`var subsurface_weight: f32=uniforms.vSubsurfaceWeight;var subsurface_color: vec3f=uniforms.vSubsurfaceColor.rgb;var subsurface_radius: f32=uniforms.vSubsurfaceRadius;var subsurface_radius_scale: vec3f=uniforms.vSubsurfaceRadiusScale;var subsurface_scatter_anisotropy: f32=clamp(uniforms.vSubsurfaceScatterAnisotropy,-0.9999f,0.9999f);
842
+ `;r.ShaderStore.IncludesShadersStoreWGSL[t]||(r.ShaderStore.IncludesShadersStoreWGSL[t]=o),e.s(["openpbrIblFunctionsWGSL",0,{name:t,shader:o}],42793)},56880,e=>{"use strict";var r=e.i(1719);let a="openpbrSubsurfaceLayerData",i=`var subsurface_weight: f32=uniforms.vSubsurfaceWeight;var subsurface_color: vec3f=uniforms.vSubsurfaceColor.rgb;var subsurface_radius: f32=uniforms.vSubsurfaceRadius;var subsurface_radius_scale: vec3f=uniforms.vSubsurfaceRadiusScale;var subsurface_scatter_anisotropy: f32=clamp(uniforms.vSubsurfaceScatterAnisotropy,-0.9999f,0.9999f);
842
843
  #ifdef SUBSURFACE_WEIGHT
843
844
  let subsurfaceWeightFromTexture: vec4f=TEXRD(subsurfaceWeightSampler,subsurfaceWeightSamplerSampler,fragmentInputs.vSubsurfaceWeightUV+uvOffset);
844
845
  #endif
@@ -866,7 +867,7 @@ subsurface_color*=uniforms.vSubsurfaceColorInfos.y;
866
867
  #ifdef SUBSURFACE_RADIUS_SCALE
867
868
  subsurface_radius_scale*=subsurfaceRadiusScaleFromTexture.rgb;
868
869
  #endif
869
- `;r.ShaderStore.IncludesShadersStoreWGSL[a]||(r.ShaderStore.IncludesShadersStoreWGSL[a]=i),e.s(["openpbrSubsurfaceLayerDataWGSL",0,{name:a,shader:i}])},4558,e=>{"use strict";var r=e.i(12423);let a="openpbrTransmissionLayerData",i=`var transmission_weight: f32=uniforms.vTransmissionWeight;var transmission_color: vec3f=uniforms.vTransmissionColor.rgb;var transmission_depth: f32=uniforms.vTransmissionDepth;var transmission_scatter: vec3f=uniforms.vTransmissionScatter.rgb;var transmission_scatter_anisotropy: f32=clamp(uniforms.vTransmissionScatterAnisotropy,-0.9999f,0.9999f);var transmission_dispersion_scale: f32=uniforms.vTransmissionDispersionScale;var transmission_dispersion_abbe_number: f32=uniforms.vTransmissionDispersionAbbeNumber;
870
+ `;r.ShaderStore.IncludesShadersStoreWGSL[a]||(r.ShaderStore.IncludesShadersStoreWGSL[a]=i),e.s(["openpbrSubsurfaceLayerDataWGSL",0,{name:a,shader:i}])},63028,e=>{"use strict";var r=e.i(1719);let a="openpbrTransmissionLayerData",i=`var transmission_weight: f32=uniforms.vTransmissionWeight;var transmission_color: vec3f=uniforms.vTransmissionColor.rgb;var transmission_depth: f32=uniforms.vTransmissionDepth;var transmission_scatter: vec3f=uniforms.vTransmissionScatter.rgb;var transmission_scatter_anisotropy: f32=clamp(uniforms.vTransmissionScatterAnisotropy,-0.9999f,0.9999f);var transmission_dispersion_scale: f32=uniforms.vTransmissionDispersionScale;var transmission_dispersion_abbe_number: f32=uniforms.vTransmissionDispersionAbbeNumber;
870
871
  #ifdef TRANSMISSION_WEIGHT
871
872
  let transmissionWeightFromTexture: vec4f=TEXRD(transmissionWeightSampler,transmissionWeightSamplerSampler,fragmentInputs.vTransmissionWeightUV+uvOffset);
872
873
  #endif
@@ -902,7 +903,7 @@ transmission_scatter*=transmissionScatterFromTexture.rgb;
902
903
  #ifdef TRANSMISSION_DISPERSION_SCALE
903
904
  transmission_dispersion_scale*=transmissionDispersionScaleFromTexture.r;
904
905
  #endif
905
- `;r.ShaderStore.IncludesShadersStoreWGSL[a]||(r.ShaderStore.IncludesShadersStoreWGSL[a]=i),e.s(["openpbrTransmissionLayerDataWGSL",0,{name:a,shader:i}])},89511,e=>{"use strict";var r=e.i(12423),a=e.i(35182),i=e.i(28657),f=e.i(67367),n=e.i(78875),t=e.i(4357),o=e.i(90780),c=e.i(60106),s=e.i(61202),l=e.i(30420),d=e.i(82518),v=e.i(23356),m=e.i(22389),u=e.i(63189),p=e.i(63406),S=e.i(23344),E=e.i(80899),R=e.i(4558);let I="geometryPixelShader",N=`#ifdef BUMP
906
+ `;r.ShaderStore.IncludesShadersStoreWGSL[a]||(r.ShaderStore.IncludesShadersStoreWGSL[a]=i),e.s(["openpbrTransmissionLayerDataWGSL",0,{name:a,shader:i}])},29426,e=>{"use strict";var r=e.i(1719),a=e.i(92091),i=e.i(58635),f=e.i(81845),n=e.i(39217),t=e.i(70882),o=e.i(62329),c=e.i(95611),s=e.i(8067),l=e.i(1216),d=e.i(39345),v=e.i(53373),m=e.i(49284),u=e.i(42793),p=e.i(40422),S=e.i(83351),E=e.i(56880),R=e.i(63028);let I="geometryPixelShader",N=`#ifdef BUMP
906
907
  varying vWorldView0: vec4f;varying vWorldView1: vec4f;varying vWorldView2: vec4f;varying vWorldView3: vec4f;varying vNormalW: vec3f;
907
908
  #else
908
909
  varying vNormalV: vec3f;
@@ -0,0 +1 @@
1
+ (globalThis.TURBOPACK||(globalThis.TURBOPACK=[])).push(["object"==typeof document?document.currentScript:void 0,1719,e=>{"use strict";class t{static GetShadersRepository(e=0){return 0===e?t.ShadersRepository:t.ShadersRepositoryWGSL}static GetShadersStore(e=0){return 0===e?t.ShadersStore:t.ShadersStoreWGSL}static GetIncludesShadersStore(e=0){return 0===e?t.IncludesShadersStore:t.IncludesShadersStoreWGSL}}t.ShadersRepository="src/Shaders/",t.ShadersStore={},t.IncludesShadersStore={},t.ShadersRepositoryWGSL="src/ShadersWGSL/",t.ShadersStoreWGSL={},t.IncludesShadersStoreWGSL={},e.s(["ShaderStore",0,t])},58727,e=>{"use strict";var t,i,s=e.i(57554);class r{get wrapU(){return this._cachedWrapU}set wrapU(e){this._cachedWrapU=e}get wrapV(){return this._cachedWrapV}set wrapV(e){this._cachedWrapV=e}get wrapR(){return this._cachedWrapR}set wrapR(e){this._cachedWrapR=e}get anisotropicFilteringLevel(){return this._cachedAnisotropicFilteringLevel}set anisotropicFilteringLevel(e){this._cachedAnisotropicFilteringLevel=e}get comparisonFunction(){return this._comparisonFunction}set comparisonFunction(e){this._comparisonFunction=e}get useMipMaps(){return this._useMipMaps}set useMipMaps(e){this._useMipMaps=e}constructor(){this.samplingMode=-1,this._useMipMaps=!0,this._cachedWrapU=null,this._cachedWrapV=null,this._cachedWrapR=null,this._cachedAnisotropicFilteringLevel=null,this._comparisonFunction=0}setParameters(e=1,t=1,i=1,s=1,r=2,a=0){return this._cachedWrapU=e,this._cachedWrapV=t,this._cachedWrapR=i,this._cachedAnisotropicFilteringLevel=s,this.samplingMode=r,this._comparisonFunction=a,this}compareSampler(e){return this._cachedWrapU===e._cachedWrapU&&this._cachedWrapV===e._cachedWrapV&&this._cachedWrapR===e._cachedWrapR&&this._cachedAnisotropicFilteringLevel===e._cachedAnisotropicFilteringLevel&&this.samplingMode===e.samplingMode&&this._comparisonFunction===e._comparisonFunction&&this._useMipMaps===e._useMipMaps}}(t=i||(i={}))[t.Unknown=0]="Unknown",t[t.Url=1]="Url",t[t.Temp=2]="Temp",t[t.Raw=3]="Raw",t[t.Dynamic=4]="Dynamic",t[t.RenderTarget=5]="RenderTarget",t[t.MultiRenderTarget=6]="MultiRenderTarget",t[t.Cube=7]="Cube",t[t.CubeRaw=8]="CubeRaw",t[t.CubePrefiltered=9]="CubePrefiltered",t[t.Raw3D=10]="Raw3D",t[t.Raw2DArray=11]="Raw2DArray",t[t.DepthStencil=12]="DepthStencil",t[t.CubeRawRGBD=13]="CubeRawRGBD",t[t.Depth=14]="Depth",t[t.External=15]="External";class a extends r{get useMipMaps(){return null===this._useMipMaps?this.generateMipMaps:this._useMipMaps}set useMipMaps(e){this._useMipMaps=e}get uniqueId(){return this._uniqueId}_setUniqueId(e){this._uniqueId=e}getEngine(){return this._engine}get source(){return this._source}constructor(e,t,i=!1){super(),this.isReady=!1,this.isCube=!1,this.is3D=!1,this.is2DArray=!1,this.isMultiview=!1,this.url="",this.generateMipMaps=!1,this._useMipMaps=null,this.mipLevelCount=1,this.samples=0,this.type=-1,this.format=-1,this.onLoadedObservable=new s.Observable,this.onErrorObservable=new s.Observable,this.onRebuildCallback=null,this.width=0,this.height=0,this.depth=0,this.baseWidth=0,this.baseHeight=0,this.baseDepth=0,this.invertY=!1,this._invertVScale=!1,this._associatedChannel=-1,this._source=0,this._buffer=null,this._bufferView=null,this._bufferViewArray=null,this._bufferViewArrayArray=null,this._size=0,this._extension="",this._files=null,this._workingCanvas=null,this._workingContext=null,this._cachedCoordinatesMode=null,this._isDisabled=!1,this._compression=null,this._sphericalPolynomial=null,this._sphericalPolynomialPromise=null,this._sphericalPolynomialComputed=!1,this._lodGenerationScale=0,this._lodGenerationOffset=0,this._useSRGBBuffer=!1,this._creationFlags=0,this._lodTextureHigh=null,this._lodTextureMid=null,this._lodTextureLow=null,this._isRGBD=!1,this._linearSpecularLOD=!1,this._irradianceTexture=null,this._hardwareTexture=null,this._maxLodLevel=null,this._references=1,this._gammaSpace=null,this._premulAlpha=!1,this._dynamicTextureSource=null,this._autoMSAAManagement=!1,this._engine=e,this._source=t,this._uniqueId=a._Counter++,i||(this._hardwareTexture=e._createHardwareTexture())}incrementReferences(){this._references++}updateSize(e,t,i=1){this._engine.updateTextureDimensions(this,e,t,i),this.width=e,this.height=t,this.depth=i,this.baseWidth=e,this.baseHeight=t,this.baseDepth=i,this._size=e*t*i}_rebuild(){let e;if(this.isReady=!1,this._cachedCoordinatesMode=null,this._cachedWrapU=null,this._cachedWrapV=null,this._cachedWrapR=null,this._cachedAnisotropicFilteringLevel=null,this.onRebuildCallback){let e=this.onRebuildCallback(this),t=t=>{t._swapAndDie(this,!1),this.isReady=e.isReady};e.isAsync?e.proxy.then(t):t(e.proxy);return}switch(this.source){case 2:case 12:case 14:break;case 1:e=this._engine.createTexture(this._originalUrl??this.url,!this.generateMipMaps,this.invertY,null,this.samplingMode,e=>{e._swapAndDie(this,!1),this.isReady=!0},null,this._buffer,void 0,this.format,this._extension,void 0,void 0,void 0,this._useSRGBBuffer);return;case 3:if((e=this._engine.createRawTexture(this._bufferView,this.baseWidth,this.baseHeight,this.format,this.generateMipMaps,this.invertY,this.samplingMode,this._compression,this.type,this._creationFlags,this._useSRGBBuffer,this.mipLevelCount))._swapAndDie(this,!1),this._bufferViewArray)for(let e=0;e<this._bufferViewArray.length;e++){let t=this._bufferViewArray[e];t&&this._engine.updateRawTexture(this,t,this.format,this.invertY,this._compression,this.type,this._useSRGBBuffer,e)}this.isReady=!0;break;case 10:(e=this._engine.createRawTexture3D(this._bufferView,this.baseWidth,this.baseHeight,this.baseDepth,this.format,this.generateMipMaps,this.invertY,this.samplingMode,this._compression,this.type))._swapAndDie(this,!1),this.isReady=!0;break;case 11:if((e=this._engine.createRawTexture2DArray(this._bufferView,this.baseWidth,this.baseHeight,this.baseDepth,this.format,this.generateMipMaps,this.invertY,this.samplingMode,this._compression,this.type,this._creationFlags,this.mipLevelCount))._swapAndDie(this,!1),this._bufferViewArray)for(let e=0;e<this._bufferViewArray.length;e++){let t=this._bufferViewArray[e];t&&this._engine.updateRawTexture2DArray(this,t,this.format,this.invertY,this._compression,this.type,e)}this.isReady=!0;break;case 4:(e=this._engine.createDynamicTexture(this.baseWidth,this.baseHeight,this.generateMipMaps,this.samplingMode))._swapAndDie(this,!1),this._dynamicTextureSource&&this._engine.updateDynamicTexture(this,this._dynamicTextureSource,this.invertY,this._premulAlpha,this.format,!0);break;case 7:e=this._engine.createCubeTexture(this.url,null,this._files,!this.generateMipMaps,()=>{e._swapAndDie(this,!1),this.isReady=!0},null,this.format,this._extension,!1,0,0,null,void 0,this._useSRGBBuffer,ArrayBuffer.isView(this._buffer)?this._buffer:null);return;case 8:(e=this._engine.createRawCubeTexture(this._bufferViewArray,this.width,this._originalFormat??this.format,this.type,this.generateMipMaps,this.invertY,this.samplingMode,this._compression))._swapAndDie(this,!1),this.isReady=!0;break;case 13:return;case 9:(e=this._engine.createPrefilteredCubeTexture(this.url,null,this._lodGenerationScale,this._lodGenerationOffset,e=>{e&&e._swapAndDie(this,!1),this.isReady=!0},null,this.format,this._extension))._sphericalPolynomial=this._sphericalPolynomial;return}}_swapAndDie(e,t=!0){this._hardwareTexture?.setUsage(e._source,this.generateMipMaps,this.is2DArray,this.isCube,this.is3D,this.width,this.height,this.depth),e._hardwareTexture=this._hardwareTexture,e._setUniqueId(a._Counter++),t&&(e._isRGBD=this._isRGBD),this._lodTextureHigh&&(e._lodTextureHigh&&e._lodTextureHigh.dispose(),e._lodTextureHigh=this._lodTextureHigh),this._lodTextureMid&&(e._lodTextureMid&&e._lodTextureMid.dispose(),e._lodTextureMid=this._lodTextureMid),this._lodTextureLow&&(e._lodTextureLow&&e._lodTextureLow.dispose(),e._lodTextureLow=this._lodTextureLow),this._irradianceTexture&&(e._irradianceTexture&&e._irradianceTexture.dispose(),e._irradianceTexture=this._irradianceTexture);let i=this._engine.getLoadedTexturesCache(),s=i.indexOf(this);-1!==s&&i.splice(s,1),-1===(s=i.indexOf(e))&&i.push(e)}dispose(){this._references--,0===this._references&&(this.onLoadedObservable.clear(),this.onErrorObservable.clear(),this._engine._releaseTexture(this),this._hardwareTexture=null,this._dynamicTextureSource=null)}}a._Counter=0,e.s(["InternalTexture",0,a],58727)},38677,e=>{"use strict";var t=e.i(10534);class i{constructor(e,i,s,r){this.normal=new t.Vector3(e,i,s),this.d=r}asArray(){return[this.normal.x,this.normal.y,this.normal.z,this.d]}clone(){return new i(this.normal.x,this.normal.y,this.normal.z,this.d)}getClassName(){return"Plane"}getHashCode(){let e=this.normal.getHashCode();return 397*e^this.d}normalize(){let e=Math.sqrt(this.normal.x*this.normal.x+this.normal.y*this.normal.y+this.normal.z*this.normal.z),t=0;return 0!==e&&(t=1/e),this.normal.x*=t,this.normal.y*=t,this.normal.z*=t,this.d*=t,this}transform(e){let t=i._TmpMatrix;e.invertToRef(t);let s=t.m,r=this.normal.x,a=this.normal.y,h=this.normal.z,n=this.d;return new i(r*s[0]+a*s[1]+h*s[2]+n*s[3],r*s[4]+a*s[5]+h*s[6]+n*s[7],r*s[8]+a*s[9]+h*s[10]+n*s[11],r*s[12]+a*s[13]+h*s[14]+n*s[15])}dotCoordinate(e){return this.normal.x*e.x+this.normal.y*e.y+this.normal.z*e.z+this.d}copyFromPoints(e,t,i){let s,r=t.x-e.x,a=t.y-e.y,h=t.z-e.z,n=i.x-e.x,o=i.y-e.y,l=i.z-e.z,u=a*l-h*o,c=h*n-r*l,d=r*o-a*n,_=Math.sqrt(u*u+c*c+d*d);return s=0!==_?1/_:0,this.normal.x=u*s,this.normal.y=c*s,this.normal.z=d*s,this.d=-(this.normal.x*e.x+this.normal.y*e.y+this.normal.z*e.z),this}isFrontFacingTo(e,i){return t.Vector3.Dot(this.normal,e)<=i}signedDistanceTo(e){return t.Vector3.Dot(e,this.normal)+this.d}static FromArray(e){return new i(e[0],e[1],e[2],e[3])}static FromPoints(e,t,s){let r=new i(0,0,0,0);return r.copyFromPoints(e,t,s),r}static FromPositionAndNormal(e,t){let s=new i(0,0,0,0);return this.FromPositionAndNormalToRef(e,t,s)}static FromPositionAndNormalToRef(e,t,i){return i.normal.copyFrom(t),i.normal.normalize(),i.d=-e.dot(i.normal),i}static SignedDistanceToPlaneFromPositionAndNormal(e,i,s){let r=-(i.x*e.x+i.y*e.y+i.z*e.z);return t.Vector3.Dot(s,i)+r}}i._TmpMatrix=t.Matrix.Identity(),e.s(["Plane",0,i])},21834,e=>{"use strict";e.s(["useOpenGLOrientationForUV",()=>!1])},95729,e=>{"use strict";var t=e.i(65679),i=e.i(25282),s=e.i(58727);let r=!1;r=!0,i.ThinEngine.prototype.createDynamicTexture=function(e,i,r,a){let h=new s.InternalTexture(this,4);return h.baseWidth=e,h.baseHeight=i,r&&(e=this.needPOTTextures?(0,t.GetExponentOfTwo)(e,this._caps.maxTextureSize):e,i=this.needPOTTextures?(0,t.GetExponentOfTwo)(i,this._caps.maxTextureSize):i),h.width=e,h.height=i,h.isReady=!1,h.generateMipMaps=r,h.samplingMode=a,this.updateTextureSamplingMode(a,h),this._internalTexturesCache.push(h),h},i.ThinEngine.prototype.updateDynamicTexture=function(e,t,i,s=!1,r,a=!1,h=!1){if(!e)return;let n=this._gl,o=n.TEXTURE_2D,l=this._bindTextureDirectly(o,e,!0,a);this._unpackFlipY(void 0===i?e.invertY:i),s&&n.pixelStorei(n.UNPACK_PREMULTIPLY_ALPHA_WEBGL,1);let u=this._getWebGLTextureType(e.type),c=this._getInternalFormat(r||e.format),d=this._getRGBABufferInternalSizedFormat(e.type,c);n.texImage2D(o,0,d,c,u,t),e.generateMipMaps&&n.generateMipmap(o),l||this._bindTextureDirectly(o,null),s&&n.pixelStorei(n.UNPACK_PREMULTIPLY_ALPHA_WEBGL,0),r&&(e.format=r),e._dynamicTextureSource=t,e._premulAlpha=s,e.invertY=i||!1,e.isReady=!0},e.s([],45490),e.i(45490);var a=e.i(83464),h=e.i(67374);class n extends h.Texture{constructor(e,t,i,s=!1,r=3,a=5,n){const o=!i||i._isScene;super(null,o?i:i?.scene,o?!s:i,n,r,void 0,void 0,void 0,void 0,a),this.name=e,this.wrapU=h.Texture.CLAMP_ADDRESSMODE,this.wrapV=h.Texture.CLAMP_ADDRESSMODE,this._generateMipMaps=s;const l=this._getEngine();if(!l)return;t.getContext?(this._canvas=t,this._ownCanvas=!1,this._texture=l.createDynamicTexture(this._canvas.width,this._canvas.height,s,r)):(this._canvas=l.createCanvas(1,1),this._ownCanvas=!0,t.width||0===t.width?this._texture=l.createDynamicTexture(t.width,t.height,s,r):this._texture=l.createDynamicTexture(t,t,s,r));const u=this.getSize();this._canvas.width!==u.width&&(this._canvas.width=u.width),this._canvas.height!==u.height&&(this._canvas.height=u.height),this._context=this._canvas.getContext("2d")}getClassName(){return"DynamicTexture"}get canRescale(){return!0}_recreate(e){this._canvas.width=e.width,this._canvas.height=e.height,this.releaseInternalTexture(),this._texture=this._getEngine().createDynamicTexture(e.width,e.height,this._generateMipMaps,this.samplingMode)}scale(e){let t=this.getSize();t.width*=e,t.height*=e,this._recreate(t)}scaleTo(e,t){let i=this.getSize();i.width=e,i.height=t,this._recreate(i)}getContext(){return this._context}clear(e){let t=this.getSize();e&&(this._context.fillStyle=e),this._context.clearRect(0,0,t.width,t.height)}update(e,t=!1,i=!1){this._texture&&this._getEngine().updateDynamicTexture(this._texture,this._canvas,void 0===e||e,t,this._format||void 0,void 0,i)}drawText(e,t,i,s,r,a,h,n=!0){let o=this.getSize();if(a&&(this._context.fillStyle=a,this._context.fillRect(0,0,o.width,o.height)),this._context.font=s,null==t){let i=this._context.measureText(e);t=(o.width-i.width)/2}if(null==i){let e=parseInt(s.replace(/\D/g,""));i=o.height/2+e/3.65}this._context.fillStyle=r||"",this._context.fillText(e,t,i),n&&this.update(h)}dispose(){super.dispose(),this._ownCanvas&&this._canvas?.remove?.(),this._canvas=null,this._context=null}clone(){let e=this.getScene();if(!e)return this;let t=this.getSize(),i=new n(this.name,t,e,this._generateMipMaps);return i.hasAlpha=this.hasAlpha,i.level=this.level,i.wrapU=this.wrapU,i.wrapV=this.wrapV,i}serialize(){let e=this.getScene();e&&!e.isReady()&&a.Logger.Warn("The scene must be ready before serializing the dynamic texture");let t=super.serialize();return n._IsCanvasElement(this._canvas)&&(t.base64String=this._canvas.toDataURL()),t.invertY=this._invertY,t.samplingMode=this.samplingMode,t}static _IsCanvasElement(e){return void 0!==e.toDataURL}_rebuild(){this.update()}}e.s(["DynamicTexture",0,n],35701),e.i(35701),e.s(["DynamicTexture",0,n],95729)}]);
@@ -0,0 +1 @@
1
+ (globalThis.TURBOPACK||(globalThis.TURBOPACK=[])).push(["object"==typeof document?document.currentScript:void 0,94903,e=>{"use strict";var t=e.i(92719),i=e.i(87986),s=e.i(82350),n=e.i(48477);class o extends t.FlowGraphEventBlock{constructor(e){super(e),this.type="PointerDown",this.targetMesh=this.registerDataInput("targetMesh",s.RichTypeAny,e?.targetMesh),this.pointerId=this.registerDataOutput("pointerId",s.RichTypeNumber),this.pickedMesh=this.registerDataOutput("pickedMesh",s.RichTypeAny),this.pickedPoint=this.registerDataOutput("pickedPoint",s.RichTypeAny)}_executeEvent(e,t){let s=this.targetMesh.getValue(e),n=t.pickInfo?.pickedMesh;return!(!s||n===s||n&&(0,i._IsDescendantOf)(n,s))||(this.pointerId.setValue(t.event.pointerId,e),this.pickedMesh.setValue(n??null,e),this.pickedPoint.setValue(t.pickInfo?.pickedPoint??null,e),this._execute(e),!this.config?.stopPropagation)}_preparePendingTasks(e){}_cancelPendingTasks(e){}getClassName(){return"FlowGraphPointerDownEventBlock"}}let r=!1;function p(){r||(r=!0,(0,n.RegisterClass)("FlowGraphPointerDownEventBlock",o))}e.s(["FlowGraphPointerDownEventBlock",0,o,"RegisterFlowGraphPointerDownEventBlock",0,p],11903),p(),e.s([],36441),e.i(36441),e.i(11903),e.s(["FlowGraphPointerDownEventBlock",0,o],94903)}]);
@@ -0,0 +1 @@
1
+ (globalThis.TURBOPACK||(globalThis.TURBOPACK=[])).push(["object"==typeof document?document.currentScript:void 0,65207,t=>{"use strict";var e=t.i(82350),i=t.i(95330),o=t.i(14831),s=t.i(48477);class n extends i.FlowGraphExecutionBlockWithOutSignal{constructor(t={}){super(t),this.config=t,this.config.startIndex=t.startIndex??new o.FlowGraphInteger(0),this.reset=this._registerSignalInput("reset"),this.maxExecutions=this.registerDataInput("maxExecutions",e.RichTypeFlowGraphInteger),this.executionCount=this.registerDataOutput("executionCount",e.RichTypeFlowGraphInteger,new o.FlowGraphInteger(0))}_execute(t,e){if(e===this.reset)this.executionCount.setValue(this.config.startIndex,t);else{let e=this.executionCount.getValue(t);e.value<this.maxExecutions.getValue(t).value&&(this.executionCount.setValue(new o.FlowGraphInteger(e.value+1),t),this.out._activateSignal(t))}}getClassName(){return"FlowGraphDoNBlock"}}let a=!1;function r(){a||(a=!0,(0,s.RegisterClass)("FlowGraphDoNBlock",n))}t.s(["FlowGraphDoNBlock",0,n,"RegisterFlowGraphDoNBlock",0,r],12720),r(),t.s([],30585),t.i(30585),t.i(12720),t.s(["FlowGraphDoNBlock",0,n],65207)}]);
@@ -0,0 +1 @@
1
+ (globalThis.TURBOPACK||(globalThis.TURBOPACK=[])).push(["object"==typeof document?document.currentScript:void 0,85358,t=>{"use strict";var e=t.i(42561),i=t.i(82350),n=t.i(37150),r=t.i(48477);class o extends e.FlowGraphAsyncExecutionBlock{constructor(t){super(t,["animationLoop","animationEnd","animationGroupLoop"]),this.config=t,this.speed=this.registerDataInput("speed",i.RichTypeNumber),this.loop=this.registerDataInput("loop",i.RichTypeBoolean),this.from=this.registerDataInput("from",i.RichTypeNumber,0),this.to=this.registerDataInput("to",i.RichTypeNumber),this.currentFrame=this.registerDataOutput("currentFrame",i.RichTypeNumber),this.currentTime=this.registerDataOutput("currentTime",i.RichTypeNumber),this.currentAnimationGroup=this.registerDataOutput("currentAnimationGroup",i.RichTypeAny),this.animationGroup=this.registerDataInput("animationGroup",i.RichTypeAny,t?.animationGroup),this.animation=this.registerDataInput("animation",i.RichTypeAny),this.object=this.registerDataInput("object",i.RichTypeAny)}_preparePendingTasks(t){let e=this.animationGroup.getValue(t),i=this.animation.getValue(t);if(!e&&!i)return this._reportError(t,"No animation or animation group provided");{let r=this.currentAnimationGroup.getValue(t);r&&r!==e&&r.dispose();let o=e;if(i&&!o){let e=this.object.getValue(t);if(!e)return this._reportError(t,"No target object provided");let r=Array.isArray(i)?i:[i],a=r[0].name;o=new n.AnimationGroup("flowGraphAnimationGroup-"+a+"-"+e.name,t.configuration.scene);let s=!1,u=t._getGlobalContextVariable("interpolationAnimations",[]);for(let t of r)o.addTargetedAnimation(t,e),-1!==u.indexOf(t.uniqueId)&&(s=!0);s&&this._checkInterpolationDuplications(t,r,e)}let a=this.speed.getValue(t)||1,s=this.from.getValue(t)??0,u=this.to.getValue(t)||o.to,l=!isFinite(u)||this.loop.getValue(t);this.currentAnimationGroup.setValue(o,t);let p=t._getGlobalContextVariable("currentlyRunningAnimationGroups",[]);-1!==p.indexOf(o.uniqueId)&&o.stop();try{o.start(l,a,s,u),o.onAnimationGroupEndObservable.add(()=>this._onAnimationGroupEnd(t)),o.onAnimationEndObservable.add(()=>this._eventsSignalOutputs.animationEnd._activateSignal(t)),o.onAnimationLoopObservable.add(()=>this._eventsSignalOutputs.animationLoop._activateSignal(t)),o.onAnimationGroupLoopObservable.add(()=>this._eventsSignalOutputs.animationGroupLoop._activateSignal(t)),p.push(o.uniqueId),t._setGlobalContextVariable("currentlyRunningAnimationGroups",p)}catch(e){this._reportError(t,e)}}}_reportError(t,e){super._reportError(t,e),this.currentFrame.setValue(-1,t),this.currentTime.setValue(-1,t)}_executeOnTick(t){let e=this.currentAnimationGroup.getValue(t);e&&(this.currentFrame.setValue(e.getCurrentFrame(),t),this.currentTime.setValue(e.animatables[0]?.elapsedTime??0,t))}_execute(t){this._startPendingTasks(t)}_onAnimationGroupEnd(t){this._removeFromCurrentlyRunning(t,this.currentAnimationGroup.getValue(t)),this._resetAfterCanceled(t),this.done._activateSignal(t)}_checkInterpolationDuplications(t,e,i){for(let n of t._getGlobalContextVariable("currentlyRunningAnimationGroups",[])){let r=t.assetsContext.animationGroups.find(t=>t.uniqueId===n);if(r)for(let n of r.targetedAnimations)for(let o of e)n.animation.targetProperty===o.targetProperty&&n.target===i&&this._stopAnimationGroup(t,r)}}_stopAnimationGroup(t,e){e.stop(!0),e.name.startsWith("flowGraphAnimationGroup-")&&e.dispose(),this._removeFromCurrentlyRunning(t,e)}_removeFromCurrentlyRunning(t,e){let i=t._getGlobalContextVariable("currentlyRunningAnimationGroups",[]),n=i.indexOf(e.uniqueId);-1!==n&&(i.splice(n,1),t._setGlobalContextVariable("currentlyRunningAnimationGroups",i))}_cancelPendingTasks(t){let e=this.currentAnimationGroup.getValue(t);e&&this._stopAnimationGroup(t,e)}getClassName(){return"FlowGraphPlayAnimationBlock"}}let a=!1;function s(){a||(a=!0,(0,r.RegisterClass)("FlowGraphPlayAnimationBlock",o))}t.s(["FlowGraphPlayAnimationBlock",0,o,"RegisterFlowGraphPlayAnimationBlock",0,s],7892),t.i(45959),s(),t.s([],31554),t.i(31554),t.i(7892),t.s(["FlowGraphPlayAnimationBlock",0,o],85358)}]);
@@ -1,4 +1,4 @@
1
- (globalThis.TURBOPACK||(globalThis.TURBOPACK=[])).push(["object"==typeof document?document.currentScript:void 0,4357,e=>{"use strict";var i=e.i(12423);let t="helperFunctions",r=`const PI: f32=3.1415926535897932384626433832795;const TWO_PI: f32=6.283185307179586;const HALF_PI: f32=1.5707963267948966;const RECIPROCAL_PI: f32=0.3183098861837907;const RECIPROCAL_PI2: f32=0.15915494309189535;const RECIPROCAL_PI4: f32=0.07957747154594767;const HALF_MIN: f32=5.96046448e-08;
1
+ (globalThis.TURBOPACK||(globalThis.TURBOPACK=[])).push(["object"==typeof document?document.currentScript:void 0,70882,e=>{"use strict";var i=e.i(1719);let t="helperFunctions",r=`const PI: f32=3.1415926535897932384626433832795;const TWO_PI: f32=6.283185307179586;const HALF_PI: f32=1.5707963267948966;const RECIPROCAL_PI: f32=0.3183098861837907;const RECIPROCAL_PI2: f32=0.15915494309189535;const RECIPROCAL_PI4: f32=0.07957747154594767;const HALF_MIN: f32=5.96046448e-08;
2
2
  const LinearEncodePowerApprox: f32=2.2;const GammaEncodePowerApprox: f32=1.0/LinearEncodePowerApprox;const LuminanceEncodeApprox: vec3f=vec3f(0.2126,0.7152,0.0722);const Epsilon:f32=0.0000001;fn square(x: f32)->f32 {return x*x;}
3
3
  fn saturate(x: f32)->f32 {return clamp(x,0.0,1.0);}
4
4
  fn saturateVec3(x: vec3f)->vec3f {return clamp(x,vec3f(),vec3f(1.0));}
@@ -84,7 +84,7 @@ fn max3(v: vec3f)->f32 {return max(v.x,max(v.y,v.z));}
84
84
  fn uint2float(i: u32)->f32 {return bitcast<f32>(0x3F800000u | (i>>9u))-1.0;}
85
85
  fn plasticSequence(rstate: u32)->vec2f {return vec2f(uint2float(rstate*3242174889u),
86
86
  uint2float(rstate*2447445414u));}
87
- `;i.ShaderStore.IncludesShadersStoreWGSL[t]||(i.ShaderStore.IncludesShadersStoreWGSL[t]=r),e.s(["helperFunctionsWGSL",0,{name:t,shader:r}])},60106,e=>{"use strict";var i=e.i(12423);let t="sceneUboDeclaration",r=`struct Scene {viewProjection : mat4x4<f32>,
87
+ `;i.ShaderStore.IncludesShadersStoreWGSL[t]||(i.ShaderStore.IncludesShadersStoreWGSL[t]=r),e.s(["helperFunctionsWGSL",0,{name:t,shader:r}])},95611,e=>{"use strict";var i=e.i(1719);let t="sceneUboDeclaration",r=`struct Scene {viewProjection : mat4x4<f32>,
88
88
  #ifdef MULTIVIEW
89
89
  viewProjectionR : mat4x4<f32>,
90
90
  #endif
@@ -94,16 +94,16 @@ vEyePosition : vec4<f32>,
94
94
  inverseProjection : mat4x4<f32>,};
95
95
  #define SCENE_UBO
96
96
  var<uniform> scene : Scene;
97
- `;i.ShaderStore.IncludesShadersStoreWGSL[t]||(i.ShaderStore.IncludesShadersStoreWGSL[t]=r),e.s(["sceneUboDeclarationWGSL",0,{name:t,shader:r}])},50008,39780,54758,e=>{"use strict";var i=e.i(12423);let t="meshUboDeclaration",r=`struct Mesh {world : mat4x4<f32>,
97
+ `;i.ShaderStore.IncludesShadersStoreWGSL[t]||(i.ShaderStore.IncludesShadersStoreWGSL[t]=r),e.s(["sceneUboDeclarationWGSL",0,{name:t,shader:r}])},96024,58834,23681,e=>{"use strict";var i=e.i(1719);let t="meshUboDeclaration",r=`struct Mesh {world : mat4x4<f32>,
98
98
  visibility : f32,};var<uniform> mesh : Mesh;
99
99
  #define WORLD_UBO
100
- `;i.ShaderStore.IncludesShadersStoreWGSL[t]||(i.ShaderStore.IncludesShadersStoreWGSL[t]=r),e.s(["meshUboDeclarationWGSL",0,{name:t,shader:r}],50008);let f="mainUVVaryingDeclaration",a=`#ifdef MAINUV{X}
100
+ `;i.ShaderStore.IncludesShadersStoreWGSL[t]||(i.ShaderStore.IncludesShadersStoreWGSL[t]=r),e.s(["meshUboDeclarationWGSL",0,{name:t,shader:r}],96024);let f="mainUVVaryingDeclaration",a=`#ifdef MAINUV{X}
101
101
  varying vMainUV{X}: vec2f;
102
102
  #endif
103
- `;i.ShaderStore.IncludesShadersStoreWGSL[f]||(i.ShaderStore.IncludesShadersStoreWGSL[f]=a),e.s(["mainUVVaryingDeclarationWGSL",0,{name:f,shader:a}],39780);let n="logDepthDeclaration",o=`#ifdef LOGARITHMICDEPTH
103
+ `;i.ShaderStore.IncludesShadersStoreWGSL[f]||(i.ShaderStore.IncludesShadersStoreWGSL[f]=a),e.s(["mainUVVaryingDeclarationWGSL",0,{name:f,shader:a}],58834);let n="logDepthDeclaration",o=`#ifdef LOGARITHMICDEPTH
104
104
  uniform logarithmicDepthConstant: f32;varying vFragmentDepth: f32;
105
105
  #endif
106
- `;i.ShaderStore.IncludesShadersStoreWGSL[n]||(i.ShaderStore.IncludesShadersStoreWGSL[n]=o),e.s(["logDepthDeclarationWGSL",0,{name:n,shader:o}],54758)},99452,e=>{"use strict";var i=e.i(12423);let t="harmonicsFunctions",r=`#ifdef USESPHERICALFROMREFLECTIONMAP
106
+ `;i.ShaderStore.IncludesShadersStoreWGSL[n]||(i.ShaderStore.IncludesShadersStoreWGSL[n]=o),e.s(["logDepthDeclarationWGSL",0,{name:n,shader:o}],23681)},2720,e=>{"use strict";var i=e.i(1719);let t="harmonicsFunctions",r=`#ifdef USESPHERICALFROMREFLECTIONMAP
107
107
  #ifdef SPHERICAL_HARMONICS
108
108
  fn computeEnvironmentIrradiance(normal: vec3f)->vec3f {return uniforms.vSphericalL00
109
109
  + uniforms.vSphericalL1_1*(normal.y)
@@ -118,7 +118,7 @@ fn computeEnvironmentIrradiance(normal: vec3f)->vec3f {return uniforms.vSpherica
118
118
  fn computeEnvironmentIrradiance(normal: vec3f)->vec3f {var Nx: f32=normal.x;var Ny: f32=normal.y;var Nz: f32=normal.z;var C1: vec3f=uniforms.vSphericalZZ.rgb;var Cx: vec3f=uniforms.vSphericalX.rgb;var Cy: vec3f=uniforms.vSphericalY.rgb;var Cz: vec3f=uniforms.vSphericalZ.rgb;var Cxx_zz: vec3f=uniforms.vSphericalXX_ZZ.rgb;var Cyy_zz: vec3f=uniforms.vSphericalYY_ZZ.rgb;var Cxy: vec3f=uniforms.vSphericalXY.rgb;var Cyz: vec3f=uniforms.vSphericalYZ.rgb;var Czx: vec3f=uniforms.vSphericalZX.rgb;var a1: vec3f=Cyy_zz*Ny+Cy;var a2: vec3f=Cyz*Nz+a1;var b1: vec3f=Czx*Nz+Cx;var b2: vec3f=Cxy*Ny+b1;var b3: vec3f=Cxx_zz*Nx+b2;var t1: vec3f=Cz *Nz+C1;var t2: vec3f=a2 *Ny+t1;var t3: vec3f=b3 *Nx+t2;return t3;}
119
119
  #endif
120
120
  #endif
121
- `;i.ShaderStore.IncludesShadersStoreWGSL[t]||(i.ShaderStore.IncludesShadersStoreWGSL[t]=r),e.s(["harmonicsFunctionsWGSL",0,{name:t,shader:r}])},61202,e=>{"use strict";var i=e.i(12423);let t="pbrBRDFFunctions",r=`#define FRESNEL_MAXIMUM_ON_ROUGH 0.25
121
+ `;i.ShaderStore.IncludesShadersStoreWGSL[t]||(i.ShaderStore.IncludesShadersStoreWGSL[t]=r),e.s(["harmonicsFunctionsWGSL",0,{name:t,shader:r}])},8067,e=>{"use strict";var i=e.i(1719);let t="pbrBRDFFunctions",r=`#define FRESNEL_MAXIMUM_ON_ROUGH 0.25
122
122
  #define BRDF_DIFFUSE_MODEL_EON 0
123
123
  #define BRDF_DIFFUSE_MODEL_BURLEY 1
124
124
  #define BRDF_DIFFUSE_MODEL_LAMBERT 2
@@ -290,11 +290,11 @@ fn transmittanceBRDF_Burley(tintColor: vec3f,diffusionDistance: vec3f,thickness:
290
290
  fn computeWrappedDiffuseNdotL(NdotL: f32,w: f32)->f32 {var t: f32=1.0+w;var invt2: f32=1.0/(t*t);return saturate((NdotL+w)*invt2);}
291
291
  #endif
292
292
  #endif
293
- `;i.ShaderStore.IncludesShadersStoreWGSL[t]||(i.ShaderStore.IncludesShadersStoreWGSL[t]=r),e.s(["pbrBRDFFunctionsWGSL",0,{name:t,shader:r}])},66854,e=>{"use strict";var i=e.i(12423);e.i(60106),e.i(50008);let t="pbrUboDeclaration",r=`uniform vAlbedoInfos: vec2f;uniform vBaseWeightInfos: vec2f;uniform vBaseDiffuseRoughnessInfos: vec2f;uniform vAmbientInfos: vec4f;uniform vOpacityInfos: vec2f;uniform vEmissiveInfos: vec2f;uniform vLightmapInfos: vec2f;uniform vReflectivityInfos: vec3f;uniform vMicroSurfaceSamplerInfos: vec2f;uniform vBumpInfos: vec3f;uniform albedoMatrix: mat4x4f;uniform baseWeightMatrix: mat4x4f;uniform baseDiffuseRoughnessMatrix: mat4x4f;uniform ambientMatrix: mat4x4f;uniform opacityMatrix: mat4x4f;uniform emissiveMatrix: mat4x4f;uniform lightmapMatrix: mat4x4f;uniform reflectivityMatrix: mat4x4f;uniform microSurfaceSamplerMatrix: mat4x4f;uniform bumpMatrix: mat4x4f;uniform vTangentSpaceParams: vec2f;uniform vAlbedoColor: vec4f;uniform baseWeight: f32;uniform baseDiffuseRoughness: f32;uniform vLightingIntensity: vec4f;uniform pointSize: f32;uniform vReflectivityColor: vec4f;uniform vEmissiveColor: vec3f;uniform vAmbientColor: vec3f;uniform vDebugMode: vec2f;uniform vMetallicReflectanceFactors: vec4f;uniform vMetallicReflectanceInfos: vec2f;uniform metallicReflectanceMatrix: mat4x4f;uniform vReflectanceInfos: vec2f;uniform reflectanceMatrix: mat4x4f;uniform cameraInfo: vec4f;uniform vTextureRepetitionHexTilingParams: vec4f;uniform vReflectionInfos: vec2f;uniform reflectionMatrix: mat4x4f;uniform vReflectionMicrosurfaceInfos: vec3f;uniform vReflectionPosition: vec3f;uniform vReflectionSize: vec3f;uniform vReflectionFilteringInfo: vec2f;uniform vReflectionDominantDirection: vec3f;uniform vReflectionColor: vec3f;uniform vSphericalL00: vec3f;uniform vSphericalL1_1: vec3f;uniform vSphericalL10: vec3f;uniform vSphericalL11: vec3f;uniform vSphericalL2_2: vec3f;uniform vSphericalL2_1: vec3f;uniform vSphericalL20: vec3f;uniform vSphericalL21: vec3f;uniform vSphericalL22: vec3f;uniform vSphericalX: vec3f;uniform vSphericalY: vec3f;uniform vSphericalZ: vec3f;uniform vSphericalXX_ZZ: vec3f;uniform vSphericalYY_ZZ: vec3f;uniform vSphericalZZ: vec3f;uniform vSphericalXY: vec3f;uniform vSphericalYZ: vec3f;uniform vSphericalZX: vec3f;
293
+ `;i.ShaderStore.IncludesShadersStoreWGSL[t]||(i.ShaderStore.IncludesShadersStoreWGSL[t]=r),e.s(["pbrBRDFFunctionsWGSL",0,{name:t,shader:r}])},55190,e=>{"use strict";var i=e.i(1719);e.i(95611),e.i(96024);let t="pbrUboDeclaration",r=`uniform vAlbedoInfos: vec2f;uniform vBaseWeightInfos: vec2f;uniform vBaseDiffuseRoughnessInfos: vec2f;uniform vAmbientInfos: vec4f;uniform vOpacityInfos: vec2f;uniform vEmissiveInfos: vec2f;uniform vLightmapInfos: vec2f;uniform vReflectivityInfos: vec3f;uniform vMicroSurfaceSamplerInfos: vec2f;uniform vBumpInfos: vec3f;uniform albedoMatrix: mat4x4f;uniform baseWeightMatrix: mat4x4f;uniform baseDiffuseRoughnessMatrix: mat4x4f;uniform ambientMatrix: mat4x4f;uniform opacityMatrix: mat4x4f;uniform emissiveMatrix: mat4x4f;uniform lightmapMatrix: mat4x4f;uniform reflectivityMatrix: mat4x4f;uniform microSurfaceSamplerMatrix: mat4x4f;uniform bumpMatrix: mat4x4f;uniform vTangentSpaceParams: vec2f;uniform vAlbedoColor: vec4f;uniform baseWeight: f32;uniform baseDiffuseRoughness: f32;uniform vLightingIntensity: vec4f;uniform pointSize: f32;uniform vReflectivityColor: vec4f;uniform vEmissiveColor: vec3f;uniform vAmbientColor: vec3f;uniform vDebugMode: vec2f;uniform vMetallicReflectanceFactors: vec4f;uniform vMetallicReflectanceInfos: vec2f;uniform metallicReflectanceMatrix: mat4x4f;uniform vReflectanceInfos: vec2f;uniform reflectanceMatrix: mat4x4f;uniform cameraInfo: vec4f;uniform vTextureRepetitionHexTilingParams: vec4f;uniform vReflectionInfos: vec2f;uniform reflectionMatrix: mat4x4f;uniform vReflectionMicrosurfaceInfos: vec3f;uniform vReflectionPosition: vec3f;uniform vReflectionSize: vec3f;uniform vReflectionFilteringInfo: vec2f;uniform vReflectionDominantDirection: vec3f;uniform vReflectionColor: vec3f;uniform vSphericalL00: vec3f;uniform vSphericalL1_1: vec3f;uniform vSphericalL10: vec3f;uniform vSphericalL11: vec3f;uniform vSphericalL2_2: vec3f;uniform vSphericalL2_1: vec3f;uniform vSphericalL20: vec3f;uniform vSphericalL21: vec3f;uniform vSphericalL22: vec3f;uniform vSphericalX: vec3f;uniform vSphericalY: vec3f;uniform vSphericalZ: vec3f;uniform vSphericalXX_ZZ: vec3f;uniform vSphericalYY_ZZ: vec3f;uniform vSphericalZZ: vec3f;uniform vSphericalXY: vec3f;uniform vSphericalYZ: vec3f;uniform vSphericalZX: vec3f;
294
294
  #define ADDITIONAL_UBO_DECLARATION
295
295
  #include<sceneUboDeclaration>
296
296
  #include<meshUboDeclaration>
297
- `;i.ShaderStore.IncludesShadersStoreWGSL[t]||(i.ShaderStore.IncludesShadersStoreWGSL[t]=r),e.s(["pbrUboDeclarationWGSL",0,{name:t,shader:r}])},28657,78875,23344,e=>{"use strict";var i=e.i(12423);let t="bumpFragmentMainFunctions",r=`#ifndef TEXRD_DEFINED
297
+ `;i.ShaderStore.IncludesShadersStoreWGSL[t]||(i.ShaderStore.IncludesShadersStoreWGSL[t]=r),e.s(["pbrUboDeclarationWGSL",0,{name:t,shader:r}])},58635,39217,83351,e=>{"use strict";var i=e.i(1719);let t="bumpFragmentMainFunctions",r=`#ifndef TEXRD_DEFINED
298
298
  fn TEXRD(t: texture_2d<f32>,ts: sampler,uv: vec2f)->vec4f {return textureSample(t,ts,uv);}
299
299
  #define TEXRD_DEFINED
300
300
  #endif
@@ -338,7 +338,7 @@ fn perturbNormal(cotangentFrame: mat3x3f,textureSample: vec3f,scale: f32)->vec3f
338
338
  fn cotangent_frame(normal: vec3f,p: vec3f,uv: vec2f,tangentSpaceParams: vec2f)->mat3x3f
339
339
  {var dp1: vec3f=dpdx(p);var dp2: vec3f=dpdy(p);var duv1: vec2f=dpdx(uv);var duv2: vec2f=dpdy(uv);var dp2perp: vec3f=cross(dp2,normal);var dp1perp: vec3f=cross(normal,dp1);var tangent: vec3f=dp2perp*duv1.x+dp1perp*duv2.x;var bitangent: vec3f=dp2perp*duv1.y+dp1perp*duv2.y;tangent*=tangentSpaceParams.x;bitangent*=tangentSpaceParams.y;var det: f32=max(dot(tangent,tangent),dot(bitangent,bitangent));var invmax: f32=select(inverseSqrt(det),0.0,det==0.0);return mat3x3f(tangent*invmax,bitangent*invmax,normal);}
340
340
  #endif
341
- `;i.ShaderStore.IncludesShadersStoreWGSL[t]||(i.ShaderStore.IncludesShadersStoreWGSL[t]=r),e.s(["bumpFragmentMainFunctionsWGSL",0,{name:t,shader:r}],28657),e.i(67367);let f="bumpFragmentFunctions",a=`#if defined(BUMP)
341
+ `;i.ShaderStore.IncludesShadersStoreWGSL[t]||(i.ShaderStore.IncludesShadersStoreWGSL[t]=r),e.s(["bumpFragmentMainFunctionsWGSL",0,{name:t,shader:r}],58635),e.i(81845);let f="bumpFragmentFunctions",a=`#if defined(BUMP)
342
342
  #include<samplerFragmentDeclaration>(_DEFINENAME_,BUMP,_VARYINGNAME_,Bump,_SAMPLERNAME_,bump)
343
343
  #endif
344
344
  #if defined(DETAIL)
@@ -368,7 +368,7 @@ return -texCoordOffset;
368
368
  #endif
369
369
  }
370
370
  #endif
371
- `;i.ShaderStore.IncludesShadersStoreWGSL[f]||(i.ShaderStore.IncludesShadersStoreWGSL[f]=a),e.s(["bumpFragmentFunctionsWGSL",0,{name:f,shader:a}],78875);let n="bumpFragment",o=`var uvOffset: vec2f= vec2f(0.0,0.0);
371
+ `;i.ShaderStore.IncludesShadersStoreWGSL[f]||(i.ShaderStore.IncludesShadersStoreWGSL[f]=a),e.s(["bumpFragmentFunctionsWGSL",0,{name:f,shader:a}],39217);let n="bumpFragment",o=`var uvOffset: vec2f= vec2f(0.0,0.0);
372
372
  #if defined(BUMP) || defined(PARALLAX) || defined(DETAIL)
373
373
  #ifdef NORMALXYSCALE
374
374
  var normalScale: f32=1.0;
@@ -420,7 +420,7 @@ normalW=perturbNormalBase(TBN,blendedNormal,uniforms.vBumpInfos.y);
420
420
  #elif defined(DETAIL)
421
421
  detailNormal=vec3f(detailNormal.xy*uniforms.vDetailInfos.z,detailNormal.z);normalW=perturbNormalBase(TBN,detailNormal,uniforms.vDetailInfos.z);
422
422
  #endif
423
- `;i.ShaderStore.IncludesShadersStoreWGSL[n]||(i.ShaderStore.IncludesShadersStoreWGSL[n]=o),e.s(["bumpFragmentWGSL",0,{name:n,shader:o}],23344)},21439,49692,e=>{"use strict";var i=e.i(12423);let t="decalFragment",r=`#ifdef DECAL
423
+ `;i.ShaderStore.IncludesShadersStoreWGSL[n]||(i.ShaderStore.IncludesShadersStoreWGSL[n]=o),e.s(["bumpFragmentWGSL",0,{name:n,shader:o}],83351)},1928,46275,e=>{"use strict";var i=e.i(1719);let t="decalFragment",r=`#ifdef DECAL
424
424
  var decalTempColor=decalColor.rgb;var decalTempAlpha=decalColor.a;
425
425
  #ifdef GAMMADECAL
426
426
  decalTempColor=toLinearSpaceVec3(decalColor.rgb);
@@ -430,7 +430,7 @@ decalTempAlpha=decalColor.a*decalColor.a;
430
430
  #endif
431
431
  surfaceAlbedo=mix(surfaceAlbedo.rgb,decalTempColor,decalTempAlpha);
432
432
  #endif
433
- `;i.ShaderStore.IncludesShadersStoreWGSL[t]||(i.ShaderStore.IncludesShadersStoreWGSL[t]=r),e.s(["decalFragmentWGSL",0,{name:t,shader:r}],21439);let f="lightFragment",a=`#ifdef LIGHT{X}
433
+ `;i.ShaderStore.IncludesShadersStoreWGSL[t]||(i.ShaderStore.IncludesShadersStoreWGSL[t]=r),e.s(["decalFragmentWGSL",0,{name:t,shader:r}],1928);let f="lightFragment",a=`#ifdef LIGHT{X}
434
434
  #if defined(SHADOWONLY) || defined(LIGHTMAP) && defined(LIGHTMAPEXCLUDED{X}) && defined(LIGHTMAPNOSPECULAR{X})
435
435
  #else
436
436
  var diffuse{X}: vec4f=light{X}.vLightDiffuse;
@@ -817,7 +817,7 @@ sheenBase+=info.sheen.rgb*shadow;
817
817
  #endif
818
818
  #endif
819
819
  #endif
820
- `;i.ShaderStore.IncludesShadersStoreWGSL[f]||(i.ShaderStore.IncludesShadersStoreWGSL[f]=a),e.s(["lightFragmentWGSL",0,{name:f,shader:a}],49692)},67367,23356,e=>{"use strict";var i=e.i(12423);let t="samplerFragmentDeclaration",r=`#ifdef _DEFINENAME_
820
+ `;i.ShaderStore.IncludesShadersStoreWGSL[f]||(i.ShaderStore.IncludesShadersStoreWGSL[f]=a),e.s(["lightFragmentWGSL",0,{name:f,shader:a}],46275)},81845,53373,e=>{"use strict";var i=e.i(1719);let t="samplerFragmentDeclaration",r=`#ifdef _DEFINENAME_
821
821
  #if _DEFINENAME_DIRECTUV==1
822
822
  #define v_VARYINGNAME_UV vMainUV1
823
823
  #elif _DEFINENAME_DIRECTUV==2
@@ -835,7 +835,7 @@ varying v_VARYINGNAME_UV: vec2f;
835
835
  #endif
836
836
  var _SAMPLERNAME_SamplerSampler: sampler;var _SAMPLERNAME_Sampler: texture_2d<f32>;
837
837
  #endif
838
- `;i.ShaderStore.IncludesShadersStoreWGSL[t]||(i.ShaderStore.IncludesShadersStoreWGSL[t]=r),e.s(["samplerFragmentDeclarationWGSL",0,{name:t,shader:r}],67367);let f="reflectionFunction",a=`fn computeFixedEquirectangularCoords(worldPos: vec4f,worldNormal: vec3f,direction: vec3f)->vec3f
838
+ `;i.ShaderStore.IncludesShadersStoreWGSL[t]||(i.ShaderStore.IncludesShadersStoreWGSL[t]=r),e.s(["samplerFragmentDeclarationWGSL",0,{name:t,shader:r}],81845);let f="reflectionFunction",a=`fn computeFixedEquirectangularCoords(worldPos: vec4f,worldNormal: vec3f,direction: vec3f)->vec3f
839
839
  {var lon: f32=atan2(direction.z,direction.x);var lat: f32=acos(direction.y);var sphereCoords: vec2f= vec2f(lon,lat)*RECIPROCAL_PI2*2.0;var s: f32=sphereCoords.x*0.5+0.5;var t: f32=sphereCoords.y;return vec3f(s,t,0); }
840
840
  fn computeMirroredFixedEquirectangularCoords(worldPos: vec4f,worldNormal: vec3f,direction: vec3f)->vec3f
841
841
  {var lon: f32=atan2(direction.z,direction.x);var lat: f32=acos(direction.y);var sphereCoords: vec2f= vec2f(lon,lat)*RECIPROCAL_PI2*2.0;var s: f32=sphereCoords.x*0.5+0.5;var t: f32=sphereCoords.y;return vec3f(1.0-s,t,0); }
@@ -899,7 +899,7 @@ return vec3f(0,0,0);
899
899
  #endif
900
900
  }
901
901
  #endif
902
- `;i.ShaderStore.IncludesShadersStoreWGSL[f]||(i.ShaderStore.IncludesShadersStoreWGSL[f]=a),e.s(["reflectionFunctionWGSL",0,{name:f,shader:a}],23356)},90780,82518,e=>{"use strict";var i=e.i(12423);let t="pbrFragmentReflectionDeclaration",r=`#ifdef REFLECTION
902
+ `;i.ShaderStore.IncludesShadersStoreWGSL[f]||(i.ShaderStore.IncludesShadersStoreWGSL[f]=a),e.s(["reflectionFunctionWGSL",0,{name:f,shader:a}],53373)},62329,39345,e=>{"use strict";var i=e.i(1719);let t="pbrFragmentReflectionDeclaration",r=`#ifdef REFLECTION
903
903
  #ifdef REFLECTIONMAP_3D
904
904
  var reflectionSamplerSampler: sampler;var reflectionSampler: texture_cube<f32>;
905
905
  #ifdef LODBASEDMICROSFURACE
@@ -927,7 +927,7 @@ varying vDirectionW: vec3f;
927
927
  #endif
928
928
  #endif
929
929
  #endif
930
- `;i.ShaderStore.IncludesShadersStoreWGSL[t]||(i.ShaderStore.IncludesShadersStoreWGSL[t]=r),e.s(["pbrFragmentReflectionDeclarationWGSL",0,{name:t,shader:r}],90780);let f="pbrIBLFunctions",a=`#if defined(REFLECTION) || defined(SS_REFRACTION)
930
+ `;i.ShaderStore.IncludesShadersStoreWGSL[t]||(i.ShaderStore.IncludesShadersStoreWGSL[t]=r),e.s(["pbrFragmentReflectionDeclarationWGSL",0,{name:t,shader:r}],62329);let f="pbrIBLFunctions",a=`#if defined(REFLECTION) || defined(SS_REFRACTION)
931
931
  fn getLodFromAlphaG(cubeMapDimensionPixels: f32,microsurfaceAverageSlope: f32)->f32 {var microsurfaceAverageSlopeTexels: f32=cubeMapDimensionPixels*microsurfaceAverageSlope;var lod: f32=log2(microsurfaceAverageSlopeTexels);return lod;}
932
932
  fn getLinearLodFromRoughness(cubeMapDimensionPixels: f32,roughness: f32)->f32 {var lod: f32=log2(cubeMapDimensionPixels)*roughness;return lod;}
933
933
  #endif
@@ -941,7 +941,7 @@ fn environmentHorizonOcclusion(view: vec3f,normal: vec3f,geometricNormal: vec3f)
941
941
  fn UNPACK_LOD(x: f32)->f32 {return (1.0-x)*255.0;}
942
942
  fn getLodFromAlphaGNdotV(cubeMapDimensionPixels: f32,alphaG: f32,NdotV: f32)->f32 {var microsurfaceAverageSlope: f32=alphaG;microsurfaceAverageSlope*=sqrt(abs(NdotV));return getLodFromAlphaG(cubeMapDimensionPixels,microsurfaceAverageSlope);}
943
943
  #endif
944
- `;i.ShaderStore.IncludesShadersStoreWGSL[f]||(i.ShaderStore.IncludesShadersStoreWGSL[f]=a),e.s(["pbrIBLFunctionsWGSL",0,{name:f,shader:a}],82518)},6320,95538,90507,62424,42221,48373,69075,62026,28285,74698,52640,87693,e=>{"use strict";var i=e.i(12423);e.i(39780);let t="pbrFragmentExtraDeclaration",r=`varying vPositionW: vec3f;
944
+ `;i.ShaderStore.IncludesShadersStoreWGSL[f]||(i.ShaderStore.IncludesShadersStoreWGSL[f]=a),e.s(["pbrIBLFunctionsWGSL",0,{name:f,shader:a}],39345)},16555,13001,43639,1397,80442,53554,20503,30997,44953,17517,15202,99505,e=>{"use strict";var i=e.i(1719);e.i(58834);let t="pbrFragmentExtraDeclaration",r=`varying vPositionW: vec3f;
945
945
  #if DEBUGMODE>0
946
946
  varying vClipSpacePosition: vec4f;
947
947
  #endif
@@ -958,15 +958,15 @@ varying vColor: vec4f;
958
958
  #if defined(CLUSTLIGHT_BATCH) && CLUSTLIGHT_BATCH>0
959
959
  varying vViewDepth: f32;
960
960
  #endif
961
- `;i.ShaderStore.IncludesShadersStoreWGSL[t]||(i.ShaderStore.IncludesShadersStoreWGSL[t]=r),e.s(["pbrFragmentExtraDeclarationWGSL",0,{name:t,shader:r}],6320);let f="subSurfaceScatteringFunctions",a=`fn testLightingForSSS(diffusionProfile: f32)->bool
962
- {return diffusionProfile<1.;}`;i.ShaderStore.IncludesShadersStoreWGSL[f]||(i.ShaderStore.IncludesShadersStoreWGSL[f]=a),e.s(["subSurfaceScatteringFunctionsWGSL",0,{name:f,shader:a}],95538);let n="importanceSampling",o=`fn hemisphereCosSample(u: vec2f)->vec3f {var phi: f32=2.*PI*u.x;var cosTheta2: f32=1.-u.y;var cosTheta: f32=sqrt(cosTheta2);var sinTheta: f32=sqrt(1.-cosTheta2);return vec3f(sinTheta*cos(phi),sinTheta*sin(phi),cosTheta);}
961
+ `;i.ShaderStore.IncludesShadersStoreWGSL[t]||(i.ShaderStore.IncludesShadersStoreWGSL[t]=r),e.s(["pbrFragmentExtraDeclarationWGSL",0,{name:t,shader:r}],16555);let f="subSurfaceScatteringFunctions",a=`fn testLightingForSSS(diffusionProfile: f32)->bool
962
+ {return diffusionProfile<1.;}`;i.ShaderStore.IncludesShadersStoreWGSL[f]||(i.ShaderStore.IncludesShadersStoreWGSL[f]=a),e.s(["subSurfaceScatteringFunctionsWGSL",0,{name:f,shader:a}],13001);let n="importanceSampling",o=`fn hemisphereCosSample(u: vec2f)->vec3f {var phi: f32=2.*PI*u.x;var cosTheta2: f32=1.-u.y;var cosTheta: f32=sqrt(cosTheta2);var sinTheta: f32=sqrt(1.-cosTheta2);return vec3f(sinTheta*cos(phi),sinTheta*sin(phi),cosTheta);}
963
963
  fn hemisphereImportanceSampleDggx(u: vec2f,a: f32)->vec3f {var phi: f32=2.*PI*u.x;var cosTheta2: f32=(1.-u.y)/(1.+(a+1.)*((a-1.)*u.y));var cosTheta: f32=sqrt(cosTheta2);var sinTheta: f32=sqrt(1.-cosTheta2);return vec3f(sinTheta*cos(phi),sinTheta*sin(phi),cosTheta);}
964
964
  fn hemisphereImportanceSampleDggxAnisotropic(Xi: vec2f,alphaTangent: f32,alphaBitangent: f32)->vec3f
965
965
  {let alphaT: f32=max(alphaTangent,0.0001);let alphaB: f32=max(alphaBitangent,0.0001);var phi: f32=atan(alphaB/alphaT*tan(2.0f*PI*Xi.x));if (Xi.x>0.5) {phi+=PI; }
966
966
  let cosPhi: f32=cos(phi);let sinPhi: f32=sin(phi);let alpha2: f32=(cosPhi*cosPhi)/(alphaT*alphaT) +
967
967
  (sinPhi*sinPhi)/(alphaB*alphaB);let tanTheta2: f32=Xi.y/(1.0f-Xi.y)/alpha2;let cosTheta: f32=1.0f/sqrt(1.0f+tanTheta2);let sinTheta: f32=sqrt(max(0.0f,1.0f-cosTheta*cosTheta));return vec3f(sinTheta*cosPhi,sinTheta*sinPhi,cosTheta);}
968
968
  fn hemisphereImportanceSampleDCharlie(u: vec2f,a: f32)->vec3f {
969
- var phi: f32=2.*PI*u.x;var sinTheta: f32=pow(u.y,a/(2.*a+1.));var cosTheta: f32=sqrt(1.-sinTheta*sinTheta);return vec3f(sinTheta*cos(phi),sinTheta*sin(phi),cosTheta);}`;i.ShaderStore.IncludesShadersStoreWGSL[n]||(i.ShaderStore.IncludesShadersStoreWGSL[n]=o),e.s(["importanceSamplingWGSL",0,{name:n,shader:o}],90507);let l="pbrHelperFunctions",s=`#define MINIMUMVARIANCE 0.0005
969
+ var phi: f32=2.*PI*u.x;var sinTheta: f32=pow(u.y,a/(2.*a+1.));var cosTheta: f32=sqrt(1.-sinTheta*sinTheta);return vec3f(sinTheta*cos(phi),sinTheta*sin(phi),cosTheta);}`;i.ShaderStore.IncludesShadersStoreWGSL[n]||(i.ShaderStore.IncludesShadersStoreWGSL[n]=o),e.s(["importanceSamplingWGSL",0,{name:n,shader:o}],43639);let l="pbrHelperFunctions",s=`#define MINIMUMVARIANCE 0.0005
970
970
  #ifndef TEXRD_DEFINED
971
971
  fn TEXRD(t: texture_2d<f32>,ts: sampler,uv: vec2f)->vec4f {return textureSample(t,ts,uv);}
972
972
  #define TEXRD_DEFINED
@@ -1004,7 +1004,7 @@ clearCoatIntensity);return clearCoatAbsorption;}
1004
1004
  fn computeDefaultMicroSurface(microSurface: f32,reflectivityColor: vec3f)->f32
1005
1005
  {const kReflectivityNoAlphaWorkflow_SmoothnessMax: f32=0.95;var reflectivityLuminance: f32=getLuminance(reflectivityColor);var reflectivityLuma: f32=sqrt(reflectivityLuminance);var resultMicroSurface=reflectivityLuma*kReflectivityNoAlphaWorkflow_SmoothnessMax;return resultMicroSurface;}
1006
1006
  #endif
1007
- `;i.ShaderStore.IncludesShadersStoreWGSL[l]||(i.ShaderStore.IncludesShadersStoreWGSL[l]=s),e.s(["pbrHelperFunctionsWGSL",0,{name:l,shader:s}],62424),e.i(42420);let c="pbrDirectLightingSetupFunctions",d=`struct preLightingInfo
1007
+ `;i.ShaderStore.IncludesShadersStoreWGSL[l]||(i.ShaderStore.IncludesShadersStoreWGSL[l]=s),e.s(["pbrHelperFunctionsWGSL",0,{name:l,shader:s}],1397),e.i(81006);let c="pbrDirectLightingSetupFunctions",d=`struct preLightingInfo
1008
1008
  {lightOffset: vec3f,
1009
1009
  lightDistanceSquared: f32,
1010
1010
  lightDistance: f32,
@@ -1049,7 +1049,7 @@ result.areaLightFresnel=data.Fresnel;result.areaLightSpecular=data.Specular;
1049
1049
  #endif
1050
1050
  result.areaLightDiffuse=data.Diffuse;result.LdotV=0.;result.roughness=0.;result.diffuseRoughness=0.;result.surfaceAlbedo=vec3f(0.);return result;}
1051
1051
  #endif
1052
- `;i.ShaderStore.IncludesShadersStoreWGSL[c]||(i.ShaderStore.IncludesShadersStoreWGSL[c]=d),e.s(["pbrDirectLightingSetupFunctionsWGSL",0,{name:c,shader:d}],42221);let u="pbrDirectLightingFalloffFunctions",v=`fn computeDistanceLightFalloff_Standard(lightOffset: vec3f,range: f32)->f32
1052
+ `;i.ShaderStore.IncludesShadersStoreWGSL[c]||(i.ShaderStore.IncludesShadersStoreWGSL[c]=d),e.s(["pbrDirectLightingSetupFunctionsWGSL",0,{name:c,shader:d}],80442);let u="pbrDirectLightingFalloffFunctions",v=`fn computeDistanceLightFalloff_Standard(lightOffset: vec3f,range: f32)->f32
1053
1053
  {return max(0.,1.0-length(lightOffset)/range);}
1054
1054
  fn computeDistanceLightFalloff_Physical(lightDistanceSquared: f32)->f32
1055
1055
  {return 1.0/maxEps(lightDistanceSquared);}
@@ -1085,7 +1085,7 @@ return computeDirectionalLightFalloff_GLTF(lightDirection,directionToLightCenter
1085
1085
  #else
1086
1086
  return computeDirectionalLightFalloff_Standard(lightDirection,directionToLightCenterW,cosHalfAngle,exponent);
1087
1087
  #endif
1088
- }`;i.ShaderStore.IncludesShadersStoreWGSL[u]||(i.ShaderStore.IncludesShadersStoreWGSL[u]=v),e.s(["pbrDirectLightingFalloffFunctionsWGSL",0,{name:u,shader:v}],48373);let h="hdrFilteringFunctions",m=`#ifdef NUM_SAMPLES
1088
+ }`;i.ShaderStore.IncludesShadersStoreWGSL[u]||(i.ShaderStore.IncludesShadersStoreWGSL[u]=v),e.s(["pbrDirectLightingFalloffFunctionsWGSL",0,{name:u,shader:v}],53554);let h="hdrFilteringFunctions",m=`#ifdef NUM_SAMPLES
1089
1089
  #if NUM_SAMPLES>0
1090
1090
  fn radicalInverse_VdC(value: u32)->f32
1091
1091
  {var bits=(value<<16u) | (value>>16u);bits=((bits & 0x55555555u)<<1u) | ((bits & 0xAAAAAAAAu)>>1u);bits=((bits & 0x33333333u)<<2u) | ((bits & 0xCCCCCCCCu)>>2u);bits=((bits & 0x0F0F0F0Fu)<<4u) | ((bits & 0xF0F0F0F0u)>>4u);bits=((bits & 0x00FF00FFu)<<8u) | ((bits & 0xFF00FF00u)>>8u);return f32(bits)*2.3283064365386963e-10; }
@@ -1202,11 +1202,11 @@ result=result/weight;return result;}
1202
1202
  #endif
1203
1203
  #endif
1204
1204
  #endif
1205
- `;i.ShaderStore.IncludesShadersStoreWGSL[h]||(i.ShaderStore.IncludesShadersStoreWGSL[h]=m),e.s(["hdrFilteringFunctionsWGSL",0,{name:h,shader:m}],69075);let p="pbrBlockReflectance0",g=`var reflectanceF0: f32=reflectivityOut.reflectanceF0;var specularEnvironmentR0: vec3f=reflectivityOut.colorReflectanceF0;var specularEnvironmentR90: vec3f= reflectivityOut.reflectanceF90;
1205
+ `;i.ShaderStore.IncludesShadersStoreWGSL[h]||(i.ShaderStore.IncludesShadersStoreWGSL[h]=m),e.s(["hdrFilteringFunctionsWGSL",0,{name:h,shader:m}],20503);let p="pbrBlockReflectance0",g=`var reflectanceF0: f32=reflectivityOut.reflectanceF0;var specularEnvironmentR0: vec3f=reflectivityOut.colorReflectanceF0;var specularEnvironmentR90: vec3f= reflectivityOut.reflectanceF90;
1206
1206
  #ifdef ALPHAFRESNEL
1207
1207
  var reflectance90: f32=fresnelGrazingReflectance(reflectanceF0);specularEnvironmentR90=specularEnvironmentR90*reflectance90;
1208
1208
  #endif
1209
- `;i.ShaderStore.IncludesShadersStoreWGSL[p]||(i.ShaderStore.IncludesShadersStoreWGSL[p]=g),e.s(["pbrBlockReflectance0WGSL",0,{name:p,shader:g}],62026),e.i(87850);let S="pbrDirectLightingFunctions",L=`#define CLEARCOATREFLECTANCE90 1.0
1209
+ `;i.ShaderStore.IncludesShadersStoreWGSL[p]||(i.ShaderStore.IncludesShadersStoreWGSL[p]=g),e.s(["pbrBlockReflectance0WGSL",0,{name:p,shader:g}],30997),e.i(69914);let S="pbrDirectLightingFunctions",L=`#define CLEARCOATREFLECTANCE90 1.0
1210
1210
  struct lightingInfo
1211
1211
  {diffuse: vec3f,
1212
1212
  #ifdef SS_TRANSLUCENCY
@@ -1428,7 +1428,7 @@ result.sheen+=info.sheen;
1428
1428
  batchOffset+=CLUSTLIGHT_BATCH;}
1429
1429
  return result;}
1430
1430
  #endif
1431
- `;i.ShaderStore.IncludesShadersStoreWGSL[S]||(i.ShaderStore.IncludesShadersStoreWGSL[S]=L),e.s(["pbrDirectLightingFunctionsWGSL",0,{name:S,shader:L}],28285);let E="pbrBlockNormalGeometric",I=`var viewDirectionW: vec3f=normalize(scene.vEyePosition.xyz-input.vPositionW);
1431
+ `;i.ShaderStore.IncludesShadersStoreWGSL[S]||(i.ShaderStore.IncludesShadersStoreWGSL[S]=L),e.s(["pbrDirectLightingFunctionsWGSL",0,{name:S,shader:L}],44953);let E="pbrBlockNormalGeometric",I=`var viewDirectionW: vec3f=normalize(scene.vEyePosition.xyz-input.vPositionW);
1432
1432
  #ifdef NORMAL
1433
1433
  var normalW: vec3f=normalize(input.vNormalW);
1434
1434
  #else
@@ -1438,7 +1438,7 @@ var geometricNormalW: vec3f=normalW;
1438
1438
  #if defined(TWOSIDEDLIGHTING) && defined(NORMAL)
1439
1439
  geometricNormalW=select(-geometricNormalW,geometricNormalW,fragmentInputs.frontFacing);
1440
1440
  #endif
1441
- `;i.ShaderStore.IncludesShadersStoreWGSL[E]||(i.ShaderStore.IncludesShadersStoreWGSL[E]=I),e.s(["pbrBlockNormalGeometricWGSL",0,{name:E,shader:I}],74698);let T="pbrBlockImageProcessing",A=`#if defined(IMAGEPROCESSINGPOSTPROCESS) || defined(SS_SCATTERING)
1441
+ `;i.ShaderStore.IncludesShadersStoreWGSL[E]||(i.ShaderStore.IncludesShadersStoreWGSL[E]=I),e.s(["pbrBlockNormalGeometricWGSL",0,{name:E,shader:I}],17517);let T="pbrBlockImageProcessing",A=`#if defined(IMAGEPROCESSINGPOSTPROCESS) || defined(SS_SCATTERING)
1442
1442
  #if !defined(SKIPFINALCOLORCLAMP)
1443
1443
  finalColor=vec4f(clamp(finalColor.rgb,vec3f(0.),vec3f(30.0)),finalColor.a);
1444
1444
  #endif
@@ -1449,7 +1449,7 @@ finalColor=vec4f(finalColor.rgb,finalColor.a*mesh.visibility);
1449
1449
  #ifdef PREMULTIPLYALPHA
1450
1450
  finalColor=vec4f(finalColor.rgb*finalColor.a,finalColor.a);;
1451
1451
  #endif
1452
- `;i.ShaderStore.IncludesShadersStoreWGSL[T]||(i.ShaderStore.IncludesShadersStoreWGSL[T]=A),e.s(["pbrBlockImageProcessingWGSL",0,{name:T,shader:A}],52640);let D="pbrDebug",R=`#if DEBUGMODE>0
1452
+ `;i.ShaderStore.IncludesShadersStoreWGSL[T]||(i.ShaderStore.IncludesShadersStoreWGSL[T]=A),e.s(["pbrBlockImageProcessingWGSL",0,{name:T,shader:A}],15202);let D="pbrDebug",R=`#if DEBUGMODE>0
1453
1453
  if (input.vClipSpacePosition.x/input.vClipSpacePosition.w>=uniforms.vDebugMode.x) {var color: vec3f;
1454
1454
  #if DEBUGMODE==1
1455
1455
  color=fragmentInputs.vPositionW.rgb;
@@ -1633,4 +1633,4 @@ return fragmentOutputs;
1633
1633
  #endif
1634
1634
  }
1635
1635
  #endif
1636
- `;i.ShaderStore.IncludesShadersStoreWGSL[D]||(i.ShaderStore.IncludesShadersStoreWGSL[D]=R),e.s(["pbrDebugWGSL",0,{name:D,shader:R}],87693)}]);
1636
+ `;i.ShaderStore.IncludesShadersStoreWGSL[D]||(i.ShaderStore.IncludesShadersStoreWGSL[D]=R),e.s(["pbrDebugWGSL",0,{name:D,shader:R}],99505)}]);
@@ -1,4 +1,4 @@
1
- (globalThis.TURBOPACK||(globalThis.TURBOPACK=[])).push(["object"==typeof document?document.currentScript:void 0,39067,15420,e=>{"use strict";var i=e.i(12423);let r="bonesDeclaration",t=`#if NUM_BONE_INFLUENCERS>0
1
+ (globalThis.TURBOPACK||(globalThis.TURBOPACK=[])).push(["object"==typeof document?document.currentScript:void 0,88774,78263,e=>{"use strict";var i=e.i(1719);let r="bonesDeclaration",t=`#if NUM_BONE_INFLUENCERS>0
2
2
  attribute vec4 matricesIndices;attribute vec4 matricesWeights;
3
3
  #if NUM_BONE_INFLUENCERS>4
4
4
  attribute vec4 matricesIndicesExtra;attribute vec4 matricesWeightsExtra;
@@ -27,7 +27,7 @@ return mat4(m0,m1,m2,m3);
27
27
  #endif
28
28
  #endif
29
29
  #endif
30
- `;i.ShaderStore.IncludesShadersStore[r]||(i.ShaderStore.IncludesShadersStore[r]=t),e.s(["bonesDeclaration",0,{name:r,shader:t}],39067);let n="bakedVertexAnimationDeclaration",a=`#ifdef BAKED_VERTEX_ANIMATION_TEXTURE
30
+ `;i.ShaderStore.IncludesShadersStore[r]||(i.ShaderStore.IncludesShadersStore[r]=t),e.s(["bonesDeclaration",0,{name:r,shader:t}],88774);let n="bakedVertexAnimationDeclaration",a=`#ifdef BAKED_VERTEX_ANIMATION_TEXTURE
31
31
  uniform float bakedVertexAnimationTime;
32
32
  #if !defined(WEBGL2) && !defined(WEBGPU)
33
33
  uniform vec2 bakedVertexAnimationTextureSizeInverted;
@@ -46,7 +46,7 @@ float offset=index*4.0;float frameUV=(frame+0.5)*bakedVertexAnimationTextureSize
46
46
  #endif
47
47
  }
48
48
  #endif
49
- `;i.ShaderStore.IncludesShadersStore[n]||(i.ShaderStore.IncludesShadersStore[n]=a),e.s(["bakedVertexAnimationDeclaration",0,{name:n,shader:a}],15420)},42927,e=>{"use strict";var i=e.i(12423);let r="clipPlaneVertexDeclaration",t=`#ifdef CLIPPLANE
49
+ `;i.ShaderStore.IncludesShadersStore[n]||(i.ShaderStore.IncludesShadersStore[n]=a),e.s(["bakedVertexAnimationDeclaration",0,{name:n,shader:a}],78263)},92125,e=>{"use strict";var i=e.i(1719);let r="clipPlaneVertexDeclaration",t=`#ifdef CLIPPLANE
50
50
  uniform vec4 vClipPlane;varying float fClipDistance;
51
51
  #endif
52
52
  #ifdef CLIPPLANE2
@@ -64,7 +64,7 @@ uniform vec4 vClipPlane5;varying float fClipDistance5;
64
64
  #ifdef CLIPPLANE6
65
65
  uniform vec4 vClipPlane6;varying float fClipDistance6;
66
66
  #endif
67
- `;i.ShaderStore.IncludesShadersStore[r]||(i.ShaderStore.IncludesShadersStore[r]=t),e.s(["clipPlaneVertexDeclaration",0,{name:r,shader:t}])},85863,e=>{"use strict";var i=e.i(12423);let r="instancesDeclaration",t=`#ifdef INSTANCES
67
+ `;i.ShaderStore.IncludesShadersStore[r]||(i.ShaderStore.IncludesShadersStore[r]=t),e.s(["clipPlaneVertexDeclaration",0,{name:r,shader:t}])},82059,e=>{"use strict";var i=e.i(1719);let r="instancesDeclaration",t=`#ifdef INSTANCES
68
68
  attribute vec4 world0;attribute vec4 world1;attribute vec4 world2;attribute vec4 world3;
69
69
  #ifdef INSTANCESCOLOR
70
70
  attribute vec4 instanceColor;
@@ -86,7 +86,7 @@ uniform mat4 world;
86
86
  uniform mat4 previousWorld;
87
87
  #endif
88
88
  #endif
89
- `;i.ShaderStore.IncludesShadersStore[r]||(i.ShaderStore.IncludesShadersStore[r]=t),e.s(["instancesDeclaration",0,{name:r,shader:t}])},40805,30667,76955,16607,e=>{"use strict";var i=e.i(12423);let r="instancesVertex",t=`#ifdef INSTANCES
89
+ `;i.ShaderStore.IncludesShadersStore[r]||(i.ShaderStore.IncludesShadersStore[r]=t),e.s(["instancesDeclaration",0,{name:r,shader:t}])},99136,1e4,65474,14518,e=>{"use strict";var i=e.i(1719);let r="instancesVertex",t=`#ifdef INSTANCES
90
90
  mat4 finalWorld=mat4(world0,world1,world2,world3);
91
91
  #if defined(PREPASS_VELOCITY) || defined(VELOCITY) || defined(PREPASS_VELOCITY_LINEAR) || defined(VELOCITY_LINEAR)
92
92
  mat4 finalPreviousWorld=mat4(previousWorld0,previousWorld1,
@@ -104,7 +104,7 @@ mat4 finalWorld=world;
104
104
  mat4 finalPreviousWorld=previousWorld;
105
105
  #endif
106
106
  #endif
107
- `;i.ShaderStore.IncludesShadersStore[r]||(i.ShaderStore.IncludesShadersStore[r]=t),e.s(["instancesVertex",0,{name:r,shader:t}],40805);let n="bonesVertex",a=`#ifndef BAKED_VERTEX_ANIMATION_TEXTURE
107
+ `;i.ShaderStore.IncludesShadersStore[r]||(i.ShaderStore.IncludesShadersStore[r]=t),e.s(["instancesVertex",0,{name:r,shader:t}],99136);let n="bonesVertex",a=`#ifndef BAKED_VERTEX_ANIMATION_TEXTURE
108
108
  #if NUM_BONE_INFLUENCERS>0
109
109
  mat4 influence;
110
110
  #ifdef BONETEXTURE
@@ -157,7 +157,7 @@ influence+=mBones[int(matricesIndicesExtra[3])]*matricesWeightsExtra[3];
157
157
  finalWorld=finalWorld*influence;
158
158
  #endif
159
159
  #endif
160
- `;i.ShaderStore.IncludesShadersStore[n]||(i.ShaderStore.IncludesShadersStore[n]=a),e.s(["bonesVertex",0,{name:n,shader:a}],30667);let d="bakedVertexAnimation",f=`#ifdef BAKED_VERTEX_ANIMATION_TEXTURE
160
+ `;i.ShaderStore.IncludesShadersStore[n]||(i.ShaderStore.IncludesShadersStore[n]=a),e.s(["bonesVertex",0,{name:n,shader:a}],1e4);let d="bakedVertexAnimation",f=`#ifdef BAKED_VERTEX_ANIMATION_TEXTURE
161
161
  {
162
162
  #ifdef INSTANCES
163
163
  #define BVASNAME bakedVertexAnimationSettingsInstanced
@@ -188,7 +188,7 @@ VATInfluence+=readMatrixFromRawSamplerVAT(bakedVertexAnimationTexture,matricesIn
188
188
  #endif
189
189
  finalWorld=finalWorld*VATInfluence;}
190
190
  #endif
191
- `;i.ShaderStore.IncludesShadersStore[d]||(i.ShaderStore.IncludesShadersStore[d]=f),e.s(["bakedVertexAnimation",0,{name:d,shader:f}],76955);let o="clipPlaneVertex",s=`#ifdef CLIPPLANE
191
+ `;i.ShaderStore.IncludesShadersStore[d]||(i.ShaderStore.IncludesShadersStore[d]=f),e.s(["bakedVertexAnimation",0,{name:d,shader:f}],65474);let o="clipPlaneVertex",s=`#ifdef CLIPPLANE
192
192
  fClipDistance=dot(worldPos,vClipPlane);
193
193
  #endif
194
194
  #ifdef CLIPPLANE2
@@ -206,13 +206,13 @@ fClipDistance5=dot(worldPos,vClipPlane5);
206
206
  #ifdef CLIPPLANE6
207
207
  fClipDistance6=dot(worldPos,vClipPlane6);
208
208
  #endif
209
- `;i.ShaderStore.IncludesShadersStore[o]||(i.ShaderStore.IncludesShadersStore[o]=s),e.s(["clipPlaneVertex",0,{name:o,shader:s}],16607)},57828,29231,17464,e=>{"use strict";var i=e.i(12423);let r="fogVertexDeclaration",t=`#ifdef FOG
209
+ `;i.ShaderStore.IncludesShadersStore[o]||(i.ShaderStore.IncludesShadersStore[o]=s),e.s(["clipPlaneVertex",0,{name:o,shader:s}],14518)},72482,68852,94672,e=>{"use strict";var i=e.i(1719);let r="fogVertexDeclaration",t=`#ifdef FOG
210
210
  varying vec3 vFogDistance;
211
211
  #endif
212
- `;i.ShaderStore.IncludesShadersStore[r]||(i.ShaderStore.IncludesShadersStore[r]=t),e.s(["fogVertexDeclaration",0,{name:r,shader:t}],57828);let n="fogVertex",a=`#ifdef FOG
212
+ `;i.ShaderStore.IncludesShadersStore[r]||(i.ShaderStore.IncludesShadersStore[r]=t),e.s(["fogVertexDeclaration",0,{name:r,shader:t}],72482);let n="fogVertex",a=`#ifdef FOG
213
213
  vFogDistance=(view*worldPos).xyz;
214
214
  #endif
215
- `;i.ShaderStore.IncludesShadersStore[n]||(i.ShaderStore.IncludesShadersStore[n]=a),e.s(["fogVertex",0,{name:n,shader:a}],29231);let d="vertexColorMixing",f=`#if defined(VERTEXCOLOR) || defined(INSTANCESCOLOR) && defined(INSTANCES)
215
+ `;i.ShaderStore.IncludesShadersStore[n]||(i.ShaderStore.IncludesShadersStore[n]=a),e.s(["fogVertex",0,{name:n,shader:a}],68852);let d="vertexColorMixing",f=`#if defined(VERTEXCOLOR) || defined(INSTANCESCOLOR) && defined(INSTANCES)
216
216
  vColor=vec4(1.0);
217
217
  #ifdef VERTEXCOLOR
218
218
  #ifdef VERTEXALPHA
@@ -225,7 +225,7 @@ vColor.rgb*=colorUpdated.rgb;
225
225
  vColor*=instanceColor;
226
226
  #endif
227
227
  #endif
228
- `;i.ShaderStore.IncludesShadersStore[d]||(i.ShaderStore.IncludesShadersStore[d]=f),e.s(["vertexColorMixing",0,{name:d,shader:f}],17464)},24572,e=>{"use strict";var i=e.i(12423),r=e.i(39067),t=e.i(15420),n=e.i(42927),a=e.i(57828),d=e.i(85863),f=e.i(40805),o=e.i(30667),s=e.i(76955),l=e.i(16607),m=e.i(29231),c=e.i(17464);let E="colorVertexShader",S=`attribute vec3 position;
228
+ `;i.ShaderStore.IncludesShadersStore[d]||(i.ShaderStore.IncludesShadersStore[d]=f),e.s(["vertexColorMixing",0,{name:d,shader:f}],94672)},84425,e=>{"use strict";var i=e.i(1719),r=e.i(88774),t=e.i(78263),n=e.i(92125),a=e.i(72482),d=e.i(82059),f=e.i(99136),o=e.i(1e4),s=e.i(65474),l=e.i(14518),m=e.i(68852),c=e.i(94672);let E="colorVertexShader",S=`attribute vec3 position;
229
229
  #ifdef VERTEXCOLOR
230
230
  attribute vec4 color;
231
231
  #endif