@uptimizr/dashboard 0.1.2 → 0.2.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/out/404.html +1 -1
- package/out/__next.__PAGE__.txt +4 -4
- package/out/__next._full.txt +11 -11
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(globalThis.TURBOPACK||(globalThis.TURBOPACK=[])).push(["object"==typeof document?document.currentScript:void 0,4357,e=>{"use strict";var i=e.i(12423);let t="helperFunctions",r=`const PI: f32=3.1415926535897932384626433832795;const TWO_PI: f32=6.283185307179586;const HALF_PI: f32=1.5707963267948966;const RECIPROCAL_PI: f32=0.3183098861837907;const RECIPROCAL_PI2: f32=0.15915494309189535;const RECIPROCAL_PI4: f32=0.07957747154594767;const HALF_MIN: f32=5.96046448e-08;
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const LinearEncodePowerApprox: f32=2.2;const GammaEncodePowerApprox: f32=1.0/LinearEncodePowerApprox;const LuminanceEncodeApprox: vec3f=vec3f(0.2126,0.7152,0.0722);const Epsilon:f32=0.0000001;fn square(x: f32)->f32 {return x*x;}
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fn saturate(x: f32)->f32 {return clamp(x,0.0,1.0);}
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fn saturateVec3(x: vec3f)->vec3f {return clamp(x,vec3f(),vec3f(1.0));}
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fn saturateEps(x: f32)->f32 {return clamp(x,Epsilon,1.0);}
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fn maxEps(x: f32)->f32 {return max(x,Epsilon);}
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fn maxEpsVec3(x: vec3f)->vec3f {return max(x,vec3f(Epsilon));}
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fn absEps(x: f32)->f32 {return abs(x)+Epsilon;}
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fn transposeMat3(inMatrix: mat3x3f)->mat3x3f {let i0: vec3f=inMatrix[0];let i1: vec3f=inMatrix[1];let i2: vec3f=inMatrix[2];let outMatrix:mat3x3f=mat3x3f(
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vec3(i0.x,i1.x,i2.x),
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fn inverseMat3(inMatrix: mat3x3f)->mat3x3f {let a00: f32=inMatrix[0][0];let a01: f32=inMatrix[0][1];let a02: f32=inMatrix[0][2];let a10: f32=inMatrix[1][0];let a11: f32=inMatrix[1][1];let a12: f32=inMatrix[1][2];let a20: f32=inMatrix[2][0];let a21: f32=inMatrix[2][1];let a22: f32=inMatrix[2][2];let b01: f32=a22*a11-a12*a21;let b11: f32=-a22*a10+a12*a20;let b21: f32=a21*a10-a11*a20;let det: f32=a00*b01+a01*b11+a02*b21;return mat3x3f(b01/det,(-a22*a01+a02*a21)/det,(a12*a01-a02*a11)/det,
|
|
15
|
+
b11/det,(a22*a00-a02*a20)/det,(-a12*a00+a02*a10)/det,
|
|
16
|
+
b21/det,(-a21*a00+a01*a20)/det,(a11*a00-a01*a10)/det);}
|
|
17
|
+
#if USE_EXACT_SRGB_CONVERSIONS
|
|
18
|
+
fn toLinearSpaceExact(color: vec3f)->vec3f
|
|
19
|
+
{let nearZeroSection: vec3f=0.0773993808*color;let remainingSection: vec3f=pow(0.947867299*(color+vec3f(0.055)),vec3f(2.4));return mix(remainingSection,nearZeroSection,lessThanEqual(color,vec3f(0.04045)));}
|
|
20
|
+
fn toGammaSpaceExact(color: vec3f)->vec3f
|
|
21
|
+
{let nearZeroSection: vec3f=12.92*color;let remainingSection: vec3f=1.055*pow(color,vec3f(0.41666))-vec3f(0.055);return mix(remainingSection,nearZeroSection,lessThanEqual(color,vec3f(0.0031308)));}
|
|
22
|
+
#endif
|
|
23
|
+
fn toLinearSpace(color: f32)->f32
|
|
24
|
+
{
|
|
25
|
+
#if USE_EXACT_SRGB_CONVERSIONS
|
|
26
|
+
var nearZeroSection=0.0773993808*color;var remainingSection=pow(0.947867299*(color+0.055),2.4);return select(remainingSection,nearZeroSection,color<=0.04045);
|
|
27
|
+
#else
|
|
28
|
+
return pow(color,LinearEncodePowerApprox);
|
|
29
|
+
#endif
|
|
30
|
+
}
|
|
31
|
+
fn toLinearSpaceVec3(color: vec3f)->vec3f
|
|
32
|
+
{
|
|
33
|
+
#if USE_EXACT_SRGB_CONVERSIONS
|
|
34
|
+
return toLinearSpaceExact(color);
|
|
35
|
+
#else
|
|
36
|
+
return pow(color,vec3f(LinearEncodePowerApprox));
|
|
37
|
+
#endif
|
|
38
|
+
}
|
|
39
|
+
fn toLinearSpaceVec4(color: vec4<f32>)->vec4<f32>
|
|
40
|
+
{
|
|
41
|
+
#if USE_EXACT_SRGB_CONVERSIONS
|
|
42
|
+
return vec4f(toLinearSpaceExact(color.rgb),color.a);
|
|
43
|
+
#else
|
|
44
|
+
return vec4f(pow(color.rgb,vec3f(LinearEncodePowerApprox)),color.a);
|
|
45
|
+
#endif
|
|
46
|
+
}
|
|
47
|
+
fn toGammaSpace(color: vec4<f32>)->vec4<f32>
|
|
48
|
+
{
|
|
49
|
+
#if USE_EXACT_SRGB_CONVERSIONS
|
|
50
|
+
return vec4<f32>(toGammaSpaceExact(color.rgb),color.a);
|
|
51
|
+
#else
|
|
52
|
+
return vec4<f32>(pow(color.rgb,vec3f(GammaEncodePowerApprox)),color.a);
|
|
53
|
+
#endif
|
|
54
|
+
}
|
|
55
|
+
fn toGammaSpaceVec3(color: vec3f)->vec3f
|
|
56
|
+
{
|
|
57
|
+
#if USE_EXACT_SRGB_CONVERSIONS
|
|
58
|
+
return toGammaSpaceExact(color);
|
|
59
|
+
#else
|
|
60
|
+
return pow(color,vec3f(GammaEncodePowerApprox));
|
|
61
|
+
#endif
|
|
62
|
+
}
|
|
63
|
+
fn squareVec3(value: vec3f)->vec3f
|
|
64
|
+
{return value*value;}
|
|
65
|
+
fn pow5(value: f32)->f32 {let sq: f32=value*value;return sq*sq*value;}
|
|
66
|
+
fn double_refract(I: vec3f,N: vec3f,eta: f32)->vec3f {let Tfront: vec3f=refract(I,N,1.0/eta);let Nback: vec3f=normalize(reflect(N,Tfront));return refract(Tfront,-Nback,eta);}
|
|
67
|
+
fn getLuminanceUnclamped(color: vec3f)->f32
|
|
68
|
+
{return dot(color,LuminanceEncodeApprox);}
|
|
69
|
+
fn getLuminance(color: vec3f)->f32
|
|
70
|
+
{return saturate(getLuminanceUnclamped(color));}
|
|
71
|
+
fn getRand(seed: vec2<f32>)->f32 {return fract(sin(dot(seed.xy ,vec2<f32>(12.9898,78.233)))*43758.5453);}
|
|
72
|
+
fn dither(seed: vec2<f32>,varianceAmount: f32)->f32 {let rand: f32=getRand(seed);let normVariance: f32=varianceAmount/255.0;let dither: f32=mix(-normVariance,normVariance,rand);return dither;}
|
|
73
|
+
const rgbdMaxRange: f32=255.0;fn toRGBD(color: vec3f)->vec4<f32> {let maxRGB: f32=max(max(color.r,max(color.g,color.b)),Epsilon);var D: f32 =max(rgbdMaxRange/maxRGB,1.);D =clamp(floor(D)/255.0,0.,1.);var rgb: vec3f =color.rgb*D;rgb=toGammaSpaceVec3(rgb);return vec4<f32>(saturateVec3(rgb),D);}
|
|
74
|
+
fn fromRGBD(rgbd: vec4<f32>)->vec3f {let rgb=toLinearSpaceVec3(rgbd.rgb);return rgb/rgbd.a;}
|
|
75
|
+
fn parallaxCorrectNormal(vertexPos: vec3f,origVec: vec3f,cubeSize: vec3f,cubePos: vec3f)->vec3f {let invOrigVec: vec3f=vec3f(1.)/origVec;let halfSize: vec3f=cubeSize*0.5;let intersecAtMaxPlane: vec3f=(cubePos+halfSize-vertexPos)*invOrigVec;let intersecAtMinPlane: vec3f=(cubePos-halfSize-vertexPos)*invOrigVec;let largestIntersec: vec3f=max(intersecAtMaxPlane,intersecAtMinPlane);let distance: f32=min(min(largestIntersec.x,largestIntersec.y),largestIntersec.z);let intersectPositionWS: vec3f=vertexPos+origVec*distance;return intersectPositionWS-cubePos;}
|
|
76
|
+
fn equirectangularToCubemapDirection(uv : vec2f)->vec3f {var longitude : f32=uv.x*TWO_PI-PI;var latitude : f32=HALF_PI-uv.y*PI;var direction : vec3f;direction.x=cos(latitude)*sin(longitude);direction.y=sin(latitude);direction.z=cos(latitude)*cos(longitude);return direction;}
|
|
77
|
+
fn sqrtClamped(value: f32)->f32 {return sqrt(max(value,0.));}
|
|
78
|
+
fn avg(value: vec3f)->f32 {return dot(value,vec3f(0.333333333));}
|
|
79
|
+
fn singleScatterToMultiScatterAlbedo(rho_ss: vec3f)->vec3f {let s: vec3f=sqrt(max(vec3f(1.0)-rho_ss,vec3f(0.0)));return (vec3f(1.0)-s)*(vec3f(1.0)-vec3f(0.139)*s)/(vec3f(1.0)+vec3f(1.17)*s);}
|
|
80
|
+
fn multiScatterToSingleScatterAlbedo(rho_ms: vec3f)->vec3f {let s: vec3f=4.09712f+4.20863f*rho_ms-sqrt(9.59217f+41.6808f*rho_ms+17.7126f*rho_ms*rho_ms);return 1.0f-s*s;}
|
|
81
|
+
fn multiScatterToSingleScatterAlbedoWithAniso(rho_ms: vec3f,aniso: f32)->vec3f {let s: vec3f=4.09712+4.20863f*rho_ms-sqrt(9.59217f+41.6808f*rho_ms+17.7126f*rho_ms*rho_ms);return (vec3f(1.0f)-s*s)/maxEpsVec3(vec3f(1.0f)-vec3f(aniso)*s*s);}
|
|
82
|
+
fn min3(v: vec3f)->f32 {return min(v.x,min(v.y,v.z));}
|
|
83
|
+
fn max3(v: vec3f)->f32 {return max(v.x,max(v.y,v.z));}
|
|
84
|
+
fn uint2float(i: u32)->f32 {return bitcast<f32>(0x3F800000u | (i>>9u))-1.0;}
|
|
85
|
+
fn plasticSequence(rstate: u32)->vec2f {return vec2f(uint2float(rstate*3242174889u),
|
|
86
|
+
uint2float(rstate*2447445414u));}
|
|
87
|
+
`;i.ShaderStore.IncludesShadersStoreWGSL[t]||(i.ShaderStore.IncludesShadersStoreWGSL[t]=r),e.s(["helperFunctionsWGSL",0,{name:t,shader:r}])},60106,e=>{"use strict";var i=e.i(12423);let t="sceneUboDeclaration",r=`struct Scene {viewProjection : mat4x4<f32>,
|
|
88
|
+
#ifdef MULTIVIEW
|
|
89
|
+
viewProjectionR : mat4x4<f32>,
|
|
90
|
+
#endif
|
|
91
|
+
view : mat4x4<f32>,
|
|
92
|
+
projection : mat4x4<f32>,
|
|
93
|
+
vEyePosition : vec4<f32>,
|
|
94
|
+
inverseProjection : mat4x4<f32>,};
|
|
95
|
+
#define SCENE_UBO
|
|
96
|
+
var<uniform> scene : Scene;
|
|
97
|
+
`;i.ShaderStore.IncludesShadersStoreWGSL[t]||(i.ShaderStore.IncludesShadersStoreWGSL[t]=r),e.s(["sceneUboDeclarationWGSL",0,{name:t,shader:r}])},50008,39780,54758,e=>{"use strict";var i=e.i(12423);let t="meshUboDeclaration",r=`struct Mesh {world : mat4x4<f32>,
|
|
98
|
+
visibility : f32,};var<uniform> mesh : Mesh;
|
|
99
|
+
#define WORLD_UBO
|
|
100
|
+
`;i.ShaderStore.IncludesShadersStoreWGSL[t]||(i.ShaderStore.IncludesShadersStoreWGSL[t]=r),e.s(["meshUboDeclarationWGSL",0,{name:t,shader:r}],50008);let f="mainUVVaryingDeclaration",a=`#ifdef MAINUV{X}
|
|
101
|
+
varying vMainUV{X}: vec2f;
|
|
102
|
+
#endif
|
|
103
|
+
`;i.ShaderStore.IncludesShadersStoreWGSL[f]||(i.ShaderStore.IncludesShadersStoreWGSL[f]=a),e.s(["mainUVVaryingDeclarationWGSL",0,{name:f,shader:a}],39780);let n="logDepthDeclaration",o=`#ifdef LOGARITHMICDEPTH
|
|
104
|
+
uniform logarithmicDepthConstant: f32;varying vFragmentDepth: f32;
|
|
105
|
+
#endif
|
|
106
|
+
`;i.ShaderStore.IncludesShadersStoreWGSL[n]||(i.ShaderStore.IncludesShadersStoreWGSL[n]=o),e.s(["logDepthDeclarationWGSL",0,{name:n,shader:o}],54758)},99452,e=>{"use strict";var i=e.i(12423);let t="harmonicsFunctions",r=`#ifdef USESPHERICALFROMREFLECTIONMAP
|
|
107
|
+
#ifdef SPHERICAL_HARMONICS
|
|
108
|
+
fn computeEnvironmentIrradiance(normal: vec3f)->vec3f {return uniforms.vSphericalL00
|
|
109
|
+
+ uniforms.vSphericalL1_1*(normal.y)
|
|
110
|
+
+ uniforms.vSphericalL10*(normal.z)
|
|
111
|
+
+ uniforms.vSphericalL11*(normal.x)
|
|
112
|
+
+ uniforms.vSphericalL2_2*(normal.y*normal.x)
|
|
113
|
+
+ uniforms.vSphericalL2_1*(normal.y*normal.z)
|
|
114
|
+
+ uniforms.vSphericalL20*((3.0*normal.z*normal.z)-1.0)
|
|
115
|
+
+ uniforms.vSphericalL21*(normal.z*normal.x)
|
|
116
|
+
+ uniforms.vSphericalL22*(normal.x*normal.x-(normal.y*normal.y));}
|
|
117
|
+
#else
|
|
118
|
+
fn computeEnvironmentIrradiance(normal: vec3f)->vec3f {var Nx: f32=normal.x;var Ny: f32=normal.y;var Nz: f32=normal.z;var C1: vec3f=uniforms.vSphericalZZ.rgb;var Cx: vec3f=uniforms.vSphericalX.rgb;var Cy: vec3f=uniforms.vSphericalY.rgb;var Cz: vec3f=uniforms.vSphericalZ.rgb;var Cxx_zz: vec3f=uniforms.vSphericalXX_ZZ.rgb;var Cyy_zz: vec3f=uniforms.vSphericalYY_ZZ.rgb;var Cxy: vec3f=uniforms.vSphericalXY.rgb;var Cyz: vec3f=uniforms.vSphericalYZ.rgb;var Czx: vec3f=uniforms.vSphericalZX.rgb;var a1: vec3f=Cyy_zz*Ny+Cy;var a2: vec3f=Cyz*Nz+a1;var b1: vec3f=Czx*Nz+Cx;var b2: vec3f=Cxy*Ny+b1;var b3: vec3f=Cxx_zz*Nx+b2;var t1: vec3f=Cz *Nz+C1;var t2: vec3f=a2 *Ny+t1;var t3: vec3f=b3 *Nx+t2;return t3;}
|
|
119
|
+
#endif
|
|
120
|
+
#endif
|
|
121
|
+
`;i.ShaderStore.IncludesShadersStoreWGSL[t]||(i.ShaderStore.IncludesShadersStoreWGSL[t]=r),e.s(["harmonicsFunctionsWGSL",0,{name:t,shader:r}])},61202,e=>{"use strict";var i=e.i(12423);let t="pbrBRDFFunctions",r=`#define FRESNEL_MAXIMUM_ON_ROUGH 0.25
|
|
122
|
+
#define BRDF_DIFFUSE_MODEL_EON 0
|
|
123
|
+
#define BRDF_DIFFUSE_MODEL_BURLEY 1
|
|
124
|
+
#define BRDF_DIFFUSE_MODEL_LAMBERT 2
|
|
125
|
+
#define BRDF_DIFFUSE_MODEL_LEGACY 3
|
|
126
|
+
#define DIELECTRIC_SPECULAR_MODEL_GLTF 0
|
|
127
|
+
#define DIELECTRIC_SPECULAR_MODEL_OPENPBR 1
|
|
128
|
+
#define CONDUCTOR_SPECULAR_MODEL_GLTF 0
|
|
129
|
+
#define CONDUCTOR_SPECULAR_MODEL_OPENPBR 1
|
|
130
|
+
#if !defined(PBR_VERTEX_SHADER) && !defined(OPENPBR_VERTEX_SHADER)
|
|
131
|
+
#ifdef MS_BRDF_ENERGY_CONSERVATION
|
|
132
|
+
fn getEnergyConservationFactor(specularEnvironmentR0: vec3f,environmentBrdf: vec3f)->vec3f {return 1.0+specularEnvironmentR0*(1.0/environmentBrdf.y-1.0);}
|
|
133
|
+
#endif
|
|
134
|
+
#if CONDUCTOR_SPECULAR_MODEL==CONDUCTOR_SPECULAR_MODEL_OPENPBR
|
|
135
|
+
const F82_COS_THETA_MAX: f32 =0.142857143;const F82_ONE_MINUS_CTM_POW5: f32 =0.462664366;const F82_ONE_MINUS_CTM_POW6: f32 =0.396569457;const F82_B_DENOMINATOR_RECIP: f32 =17.6512785;const BRDF_Z_SCALE: f32 =16.0;fn getF82Specular(NdotV: f32,F0: vec3f,edgeTint: vec3f,roughness: f32)->vec3f {let white_minus_F0: vec3f=vec3f(1.0f)-F0;let b_numerator: vec3f=(F0+white_minus_F0*F82_ONE_MINUS_CTM_POW5)*(vec3f(1.0)-edgeTint);let b: vec3f=b_numerator*F82_B_DENOMINATOR_RECIP;let cos_theta: f32=max(roughness,NdotV);let one_minus_cos_theta: f32=1.0-cos_theta;let offset_from_F0: vec3f=(white_minus_F0-b*cos_theta*one_minus_cos_theta)*pow(one_minus_cos_theta,5.0f);return clamp(F0+offset_from_F0,vec3f(0.0f),vec3f(1.0f));}
|
|
136
|
+
fn getF82B(F0: vec3f,edgeTint: vec3f)->vec3f {return (F0+(vec3f(1.0)-F0)*F82_ONE_MINUS_CTM_POW5)*(vec3f(1.0)-edgeTint)*F82_B_DENOMINATOR_RECIP;}
|
|
137
|
+
fn getF82DirectionalAlbedo(F0: vec3f,F90: vec3f,b: vec3f,environmentBrdf: vec3f)->vec3f {return (F90-F0)*environmentBrdf.x+F0*environmentBrdf.y-b*environmentBrdf.z;}
|
|
138
|
+
fn getF82AverageFresnel(F0: vec3f,b: vec3f)->vec3f {return F0+(vec3f(1.0)-F0)/21.0-b/126.0;}
|
|
139
|
+
#endif
|
|
140
|
+
#ifdef FUZZENVIRONMENTBRDF
|
|
141
|
+
fn getFuzzBRDFLookup(NdotV: f32,perceptualRoughness: f32)->vec3f {let UV: vec2f=vec2f(perceptualRoughness,NdotV);var brdfLookup: vec4f=textureSample(environmentFuzzBrdfSampler,environmentFuzzBrdfSamplerSampler,UV);const RiRange: vec2f=vec2f(0.0f,0.75f);const ARange: vec2f=vec2f(0.005f,0.88f);const BRange: vec2f=vec2f(-0.18f,0.002f);brdfLookup.r=mix(ARange.x, ARange.y, brdfLookup.r);brdfLookup.g=mix(BRange.x, BRange.y, brdfLookup.g);brdfLookup.b=mix(RiRange.x,RiRange.y,brdfLookup.b);return brdfLookup.rgb;}
|
|
142
|
+
#endif
|
|
143
|
+
#ifdef ENVIRONMENTBRDF
|
|
144
|
+
fn getBRDFLookup(NdotV: f32,perceptualRoughness: f32)->vec3f {var UV: vec2f= vec2f(NdotV,perceptualRoughness);var brdfLookup: vec4f= textureSample(environmentBrdfSampler,environmentBrdfSamplerSampler,UV);
|
|
145
|
+
#ifdef ENVIRONMENTBRDF_RGBD
|
|
146
|
+
brdfLookup=vec4f(fromRGBD(brdfLookup.rgba),brdfLookup.a);
|
|
147
|
+
#endif
|
|
148
|
+
return brdfLookup.rgb;}
|
|
149
|
+
fn getReflectanceFromBRDFWithEnvLookup(specularEnvironmentR0: vec3f,specularEnvironmentR90: vec3f,environmentBrdf: vec3f)->vec3f {
|
|
150
|
+
#ifdef BRDF_V_HEIGHT_CORRELATED
|
|
151
|
+
var reflectance: vec3f=(specularEnvironmentR90-specularEnvironmentR0)*environmentBrdf.x+specularEnvironmentR0*environmentBrdf.y;
|
|
152
|
+
#else
|
|
153
|
+
var reflectance: vec3f=specularEnvironmentR0*environmentBrdf.x+specularEnvironmentR90*environmentBrdf.y;
|
|
154
|
+
#endif
|
|
155
|
+
return reflectance;}
|
|
156
|
+
fn getReflectanceFromBRDFLookup(specularEnvironmentR0: vec3f,environmentBrdf: vec3f)->vec3f {
|
|
157
|
+
#ifdef BRDF_V_HEIGHT_CORRELATED
|
|
158
|
+
var reflectance: vec3f=mix(environmentBrdf.xxx,environmentBrdf.yyy,specularEnvironmentR0);
|
|
159
|
+
#else
|
|
160
|
+
var reflectance: vec3f=specularEnvironmentR0*environmentBrdf.x+environmentBrdf.y;
|
|
161
|
+
#endif
|
|
162
|
+
return reflectance;}
|
|
163
|
+
#endif
|
|
164
|
+
/* NOT USED
|
|
165
|
+
#if defined(SHEEN) && defined(SHEEN_SOFTER)
|
|
166
|
+
fn getBRDFLookupCharlieSheen(NdotV: f32,perceptualRoughness: f32)->f32
|
|
167
|
+
{var c: f32=1.0-NdotV;var c3: f32=c*c*c;return 0.65584461*c3+1.0/(4.16526551+exp(-7.97291361*perceptualRoughness+6.33516894));}
|
|
168
|
+
#endif
|
|
169
|
+
*/
|
|
170
|
+
#if !defined(ENVIRONMENTBRDF) || defined(REFLECTIONMAP_SKYBOX) || defined(ALPHAFRESNEL)
|
|
171
|
+
fn getReflectanceFromAnalyticalBRDFLookup_Jones(VdotN: f32,reflectance0: vec3f,reflectance90: vec3f,smoothness: f32)->vec3f
|
|
172
|
+
{var weight: f32=mix(FRESNEL_MAXIMUM_ON_ROUGH,1.0,smoothness);return reflectance0+weight*(reflectance90-reflectance0)*pow5(saturate(1.0-VdotN));}
|
|
173
|
+
#endif
|
|
174
|
+
#if defined(SHEEN) && defined(ENVIRONMENTBRDF)
|
|
175
|
+
/**
|
|
176
|
+
* The sheen BRDF not containing F can be easily stored in the blue channel of the BRDF texture.
|
|
177
|
+
* The blue channel contains DCharlie*VAshikhmin*NdotL as a lokkup table
|
|
178
|
+
*/
|
|
179
|
+
fn getSheenReflectanceFromBRDFLookup(reflectance0: vec3f,environmentBrdf: vec3f)->vec3f {var sheenEnvironmentReflectance: vec3f=reflectance0*environmentBrdf.b;return sheenEnvironmentReflectance;}
|
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180
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+
#endif
|
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181
|
+
fn fresnelSchlickGGXVec3(VdotH: f32,reflectance0: vec3f,reflectance90: vec3f)->vec3f
|
|
182
|
+
{return reflectance0+(reflectance90-reflectance0)*pow5(1.0-VdotH);}
|
|
183
|
+
fn fresnelSchlickGGX(VdotH: f32,reflectance0: f32,reflectance90: f32)->f32
|
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184
|
+
{return reflectance0+(reflectance90-reflectance0)*pow5(1.0-VdotH);}
|
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185
|
+
#ifdef CLEARCOAT
|
|
186
|
+
fn getR0RemappedForClearCoat(f0: vec3f)->vec3f {
|
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187
|
+
#ifdef CLEARCOAT_DEFAULTIOR
|
|
188
|
+
#ifdef MOBILE
|
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189
|
+
return saturateVec3(f0*(f0*0.526868+0.529324)-0.0482256);
|
|
190
|
+
#else
|
|
191
|
+
return saturateVec3(f0*(f0*(0.941892-0.263008*f0)+0.346479)-0.0285998);
|
|
192
|
+
#endif
|
|
193
|
+
#else
|
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194
|
+
var s: vec3f=sqrt(f0);var t: vec3f=(uniforms.vClearCoatRefractionParams.z+uniforms.vClearCoatRefractionParams.w*s)/(uniforms.vClearCoatRefractionParams.w+uniforms.vClearCoatRefractionParams.z*s);return squareVec3(t);
|
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195
|
+
#endif
|
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196
|
+
}
|
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197
|
+
#endif
|
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198
|
+
#ifdef IRIDESCENCE
|
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199
|
+
const XYZ_TO_REC709: mat3x3f= mat3x3f(
|
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200
|
+
3.2404542,-0.9692660, 0.0556434,
|
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201
|
+
-1.5371385, 1.8760108,-0.2040259,
|
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202
|
+
-0.4985314, 0.0415560, 1.0572252
|
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203
|
+
);fn getIORTfromAirToSurfaceR0(f0: vec3f)->vec3f {var sqrtF0: vec3f=sqrt(f0);return (1.+sqrtF0)/(1.-sqrtF0);}
|
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204
|
+
fn getR0fromIORsVec3(iorT: vec3f,iorI: f32)->vec3f {return squareVec3((iorT- vec3f(iorI))/(iorT+ vec3f(iorI)));}
|
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205
|
+
fn getR0fromIORs(iorT: f32,iorI: f32)->f32 {return square((iorT-iorI)/(iorT+iorI));}
|
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206
|
+
fn evalSensitivity(opd: f32,shift: vec3f)->vec3f {var phase: f32=2.0*PI*opd*1.0e-9;const val: vec3f= vec3f(5.4856e-13,4.4201e-13,5.2481e-13);const pos: vec3f= vec3f(1.6810e+06,1.7953e+06,2.2084e+06);const vr: vec3f= vec3f(4.3278e+09,9.3046e+09,6.6121e+09);var xyz: vec3f=val*sqrt(2.0*PI*vr)*cos(pos*phase+shift)*exp(-square(phase)*vr);xyz.x+=9.7470e-14*sqrt(2.0*PI*4.5282e+09)*cos(2.2399e+06*phase+shift[0])*exp(-4.5282e+09*square(phase));xyz/=1.0685e-7;var srgb: vec3f=XYZ_TO_REC709*xyz;return srgb;}
|
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207
|
+
fn evalIridescence(outsideIOR: f32,eta2: f32,cosTheta1: f32,thinFilmThickness: f32,baseF0: vec3f)->vec3f {var I: vec3f= vec3f(1.0);var iridescenceIOR: f32=mix(outsideIOR,eta2,smoothstep(0.0,0.03,thinFilmThickness));var sinTheta2Sq: f32=square(outsideIOR/iridescenceIOR)*(1.0-square(cosTheta1));var cosTheta2Sq: f32=1.0-sinTheta2Sq;if (cosTheta2Sq<0.0) {return I;}
|
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208
|
+
var cosTheta2: f32=sqrt(cosTheta2Sq);var R0: f32=getR0fromIORs(iridescenceIOR,outsideIOR);var R12: f32=fresnelSchlickGGX(cosTheta1,R0,1.);var R21: f32=R12;var T121: f32=1.0-R12;var phi12: f32=0.0;if (iridescenceIOR<outsideIOR) {phi12=PI;}
|
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209
|
+
var phi21: f32=PI-phi12;var baseIOR: vec3f=getIORTfromAirToSurfaceR0(clamp(baseF0,vec3f(0.0),vec3f(0.9999)));
|
|
210
|
+
var R1: vec3f=getR0fromIORsVec3(baseIOR,iridescenceIOR);let maxR1: f32=max(R1.r,max(R1.g,R1.b));if (maxR1<1e-6) {return max(vec3f(R12),vec3f(0.0));}
|
|
211
|
+
var R23: vec3f=fresnelSchlickGGXVec3(cosTheta2,R1,vec3f(1.));var phi23: vec3f=vec3f(0.0);if (baseIOR[0]<iridescenceIOR) {phi23[0]=PI;}
|
|
212
|
+
if (baseIOR[1]<iridescenceIOR) {phi23[1]=PI;}
|
|
213
|
+
if (baseIOR[2]<iridescenceIOR) {phi23[2]=PI;}
|
|
214
|
+
var opd: f32=2.0*iridescenceIOR*thinFilmThickness*cosTheta2;var phi: vec3f=vec3f(phi21)+phi23;var R123: vec3f=clamp(R12*R23,vec3f(1e-5),vec3f(0.9999));var r123: vec3f=sqrt(R123);var Rs: vec3f=(T121*T121)*R23/(vec3f(1.0)-R123);var C0: vec3f=R12+Rs;I=C0;var Cm: vec3f=Rs-T121;for (var m: i32=1; m<=2; m++)
|
|
215
|
+
{Cm*=r123;var Sm: vec3f=2.0*evalSensitivity(f32(m)*opd,f32(m)*phi);I+=Cm*Sm;}
|
|
216
|
+
return max(I,vec3f(0.0));}
|
|
217
|
+
#endif
|
|
218
|
+
fn normalDistributionFunction_TrowbridgeReitzGGX(NdotH: f32,alphaG: f32)->f32
|
|
219
|
+
{var a2: f32=alphaG*alphaG;var d: f32=NdotH*NdotH*(a2-1.0)+1.0;return a2/(PI*d*d);}
|
|
220
|
+
#ifdef SHEEN
|
|
221
|
+
fn normalDistributionFunction_CharlieSheen(NdotH: f32,alphaG: f32)->f32
|
|
222
|
+
{var invR: f32=1./alphaG;var cos2h: f32=NdotH*NdotH;var sin2h: f32=1.-cos2h;return (2.+invR)*pow(sin2h,invR*.5)/(2.*PI);}
|
|
223
|
+
#endif
|
|
224
|
+
#ifdef ANISOTROPIC
|
|
225
|
+
fn normalDistributionFunction_BurleyGGX_Anisotropic(NdotH: f32,TdotH: f32,BdotH: f32,alphaTB: vec2f)->f32 {var a2: f32=alphaTB.x*alphaTB.y;var v: vec3f= vec3f(alphaTB.y*TdotH,alphaTB.x *BdotH,a2*NdotH);var v2: f32=dot(v,v);var w2: f32=a2/v2;return a2*w2*w2*RECIPROCAL_PI;}
|
|
226
|
+
#endif
|
|
227
|
+
#ifdef BRDF_V_HEIGHT_CORRELATED
|
|
228
|
+
fn smithVisibility_GGXCorrelated(NdotL: f32,NdotV: f32,alphaG: f32)->f32 {
|
|
229
|
+
#ifdef MOBILE
|
|
230
|
+
var GGXV: f32=NdotL*(NdotV*(1.0-alphaG)+alphaG);var GGXL: f32=NdotV*(NdotL*(1.0-alphaG)+alphaG);return 0.5/(GGXV+GGXL);
|
|
231
|
+
#else
|
|
232
|
+
var a2: f32=alphaG*alphaG;var GGXV: f32=NdotL*sqrt(NdotV*(NdotV-a2*NdotV)+a2);var GGXL: f32=NdotV*sqrt(NdotL*(NdotL-a2*NdotL)+a2);return 0.5/(GGXV+GGXL);
|
|
233
|
+
#endif
|
|
234
|
+
}
|
|
235
|
+
#else
|
|
236
|
+
fn smithVisibilityG1_TrowbridgeReitzGGXFast(dot: f32,alphaG: f32)->f32
|
|
237
|
+
{
|
|
238
|
+
#ifdef MOBILE
|
|
239
|
+
return 1.0/(dot+alphaG+(1.0-alphaG)*dot ));
|
|
240
|
+
#else
|
|
241
|
+
var alphaSquared: f32=alphaG*alphaG;return 1.0/(dot+sqrt(alphaSquared+(1.0-alphaSquared)*dot*dot));
|
|
242
|
+
#endif
|
|
243
|
+
}
|
|
244
|
+
fn smithVisibility_TrowbridgeReitzGGXFast(NdotL: f32,NdotV: f32,alphaG: f32)->f32
|
|
245
|
+
{var visibility: f32=smithVisibilityG1_TrowbridgeReitzGGXFast(NdotL,alphaG)*smithVisibilityG1_TrowbridgeReitzGGXFast(NdotV,alphaG);return visibility;}
|
|
246
|
+
#endif
|
|
247
|
+
#ifdef ANISOTROPIC
|
|
248
|
+
fn smithVisibility_GGXCorrelated_Anisotropic(NdotL: f32,NdotV: f32,TdotV: f32,BdotV: f32,TdotL: f32,BdotL: f32,alphaTB: vec2f)->f32 {var lambdaV: f32=NdotL*length( vec3f(alphaTB.x*TdotV,alphaTB.y*BdotV,NdotV));var lambdaL: f32=NdotV*length( vec3f(alphaTB.x*TdotL,alphaTB.y*BdotL,NdotL));var v: f32=0.5/(lambdaV+lambdaL);return v;}
|
|
249
|
+
#endif
|
|
250
|
+
#ifdef CLEARCOAT
|
|
251
|
+
fn visibility_Kelemen(VdotH: f32)->f32 {return 0.25/(VdotH*VdotH); }
|
|
252
|
+
#endif
|
|
253
|
+
#ifdef SHEEN
|
|
254
|
+
fn visibility_Ashikhmin(NdotL: f32,NdotV: f32)->f32
|
|
255
|
+
{return 1./(4.*(NdotL+NdotV-NdotL*NdotV));}
|
|
256
|
+
/* NOT USED
|
|
257
|
+
#ifdef SHEEN_SOFTER
|
|
258
|
+
fn l(x: f32,alphaG: f32)->f32
|
|
259
|
+
{var oneMinusAlphaSq: f32=(1.0-alphaG)*(1.0-alphaG);var a: f32=mix(21.5473,25.3245,oneMinusAlphaSq);var b: f32=mix(3.82987,3.32435,oneMinusAlphaSq);var c: f32=mix(0.19823,0.16801,oneMinusAlphaSq);var d: f32=mix(-1.97760,-1.27393,oneMinusAlphaSq);var e: f32=mix(-4.32054,-4.85967,oneMinusAlphaSq);return a/(1.0+b*pow(x,c))+d*x+e;}
|
|
260
|
+
fn lambdaSheen(cosTheta: f32,alphaG: f32)->f32
|
|
261
|
+
{return abs(cosTheta)<0.5 ? exp(l(cosTheta,alphaG)) : exp(2.0*l(0.5,alphaG)-l(1.0-cosTheta,alphaG));}
|
|
262
|
+
fn visibility_CharlieSheen(NdotL: f32,NdotV: f32,alphaG: f32)->f32
|
|
263
|
+
{var G: f32=1.0/(1.0+lambdaSheen(NdotV,alphaG)+lambdaSheen(NdotL,alphaG));return G/(4.0*NdotV*NdotL);}
|
|
264
|
+
#endif
|
|
265
|
+
*/
|
|
266
|
+
#endif
|
|
267
|
+
const constant1_FON: f32=0.5f-2.0f/(3.0f*PI);const constant2_FON: f32=2.0f/3.0f-28.0f/(15.0f*PI);fn E_FON_approx(mu: f32,roughness: f32)->f32
|
|
268
|
+
{var sigma: f32=roughness;
|
|
269
|
+
var mucomp: f32=1.0f-mu;var mucomp2: f32=mucomp*mucomp;const Gcoeffs: mat2x2f=mat2x2f(0.0571085289f,-0.332181442f,
|
|
270
|
+
0.491881867f,0.0714429953f);var GoverPi: f32=dot(Gcoeffs*vec2f(mucomp,mucomp2),vec2f(1.0f,mucomp2));return (1.0f+sigma*GoverPi)/(1.0f+constant1_FON*sigma);}
|
|
271
|
+
fn diffuseBRDF_EON(albedo: vec3f,roughness: f32,NdotL: f32,NdotV: f32,LdotV: f32)->vec3f
|
|
272
|
+
{var rho: vec3f=albedo;var sigma: f32=roughness;
|
|
273
|
+
var mu_i: f32=NdotL;
|
|
274
|
+
var mu_o: f32=NdotV;
|
|
275
|
+
var s: f32=LdotV-mu_i*mu_o;
|
|
276
|
+
var sovertF: f32=select(s,s/max(mu_i,mu_o),s>0.0f);
|
|
277
|
+
var AF: f32=1.0f/(1.0f+constant1_FON*sigma);
|
|
278
|
+
var f_ss: vec3f=(rho*RECIPROCAL_PI)*AF*(1.0f+sigma*sovertF);
|
|
279
|
+
var EFo: f32=E_FON_approx(mu_o,sigma);
|
|
280
|
+
var EFi: f32=E_FON_approx(mu_i,sigma);
|
|
281
|
+
var avgEF: f32=AF*(1.0f+constant2_FON*sigma);
|
|
282
|
+
var rho_ms: vec3f=(rho*rho)*avgEF/(vec3f(1.0f)-rho*(1.0f-avgEF));const eps: f32=1.0e-7f;var f_ms: vec3f=(rho_ms*RECIPROCAL_PI)*max(eps,1.0f-EFo)
|
|
283
|
+
* max(eps,1.0f-EFi)
|
|
284
|
+
/ max(eps,1.0f-avgEF);return (f_ss+f_ms);}
|
|
285
|
+
fn diffuseBRDF_Burley(NdotL: f32,NdotV: f32,VdotH: f32,roughness: f32)->f32 {var diffuseFresnelNV: f32=pow5(saturateEps(1.0-NdotL));var diffuseFresnelNL: f32=pow5(saturateEps(1.0-NdotV));var diffuseFresnel90: f32=0.5+2.0*VdotH*VdotH*roughness;var fresnel: f32 =
|
|
286
|
+
(1.0+(diffuseFresnel90-1.0)*diffuseFresnelNL) *
|
|
287
|
+
(1.0+(diffuseFresnel90-1.0)*diffuseFresnelNV);return fresnel/PI;}
|
|
288
|
+
#ifdef SS_TRANSLUCENCY
|
|
289
|
+
fn transmittanceBRDF_Burley(tintColor: vec3f,diffusionDistance: vec3f,thickness: f32)->vec3f {var S: vec3f=1./maxEpsVec3(diffusionDistance);var temp: vec3f=exp((-0.333333333*thickness)*S);return tintColor.rgb*0.25*(temp*temp*temp+3.0*temp);}
|
|
290
|
+
fn computeWrappedDiffuseNdotL(NdotL: f32,w: f32)->f32 {var t: f32=1.0+w;var invt2: f32=1.0/(t*t);return saturate((NdotL+w)*invt2);}
|
|
291
|
+
#endif
|
|
292
|
+
#endif
|
|
293
|
+
`;i.ShaderStore.IncludesShadersStoreWGSL[t]||(i.ShaderStore.IncludesShadersStoreWGSL[t]=r),e.s(["pbrBRDFFunctionsWGSL",0,{name:t,shader:r}])},66854,e=>{"use strict";var i=e.i(12423);e.i(60106),e.i(50008);let t="pbrUboDeclaration",r=`uniform vAlbedoInfos: vec2f;uniform vBaseWeightInfos: vec2f;uniform vBaseDiffuseRoughnessInfos: vec2f;uniform vAmbientInfos: vec4f;uniform vOpacityInfos: vec2f;uniform vEmissiveInfos: vec2f;uniform vLightmapInfos: vec2f;uniform vReflectivityInfos: vec3f;uniform vMicroSurfaceSamplerInfos: vec2f;uniform vBumpInfos: vec3f;uniform albedoMatrix: mat4x4f;uniform baseWeightMatrix: mat4x4f;uniform baseDiffuseRoughnessMatrix: mat4x4f;uniform ambientMatrix: mat4x4f;uniform opacityMatrix: mat4x4f;uniform emissiveMatrix: mat4x4f;uniform lightmapMatrix: mat4x4f;uniform reflectivityMatrix: mat4x4f;uniform microSurfaceSamplerMatrix: mat4x4f;uniform bumpMatrix: mat4x4f;uniform vTangentSpaceParams: vec2f;uniform vAlbedoColor: vec4f;uniform baseWeight: f32;uniform baseDiffuseRoughness: f32;uniform vLightingIntensity: vec4f;uniform pointSize: f32;uniform vReflectivityColor: vec4f;uniform vEmissiveColor: vec3f;uniform vAmbientColor: vec3f;uniform vDebugMode: vec2f;uniform vMetallicReflectanceFactors: vec4f;uniform vMetallicReflectanceInfos: vec2f;uniform metallicReflectanceMatrix: mat4x4f;uniform vReflectanceInfos: vec2f;uniform reflectanceMatrix: mat4x4f;uniform cameraInfo: vec4f;uniform vTextureRepetitionHexTilingParams: vec4f;uniform vReflectionInfos: vec2f;uniform reflectionMatrix: mat4x4f;uniform vReflectionMicrosurfaceInfos: vec3f;uniform vReflectionPosition: vec3f;uniform vReflectionSize: vec3f;uniform vReflectionFilteringInfo: vec2f;uniform vReflectionDominantDirection: vec3f;uniform vReflectionColor: vec3f;uniform vSphericalL00: vec3f;uniform vSphericalL1_1: vec3f;uniform vSphericalL10: vec3f;uniform vSphericalL11: vec3f;uniform vSphericalL2_2: vec3f;uniform vSphericalL2_1: vec3f;uniform vSphericalL20: vec3f;uniform vSphericalL21: vec3f;uniform vSphericalL22: vec3f;uniform vSphericalX: vec3f;uniform vSphericalY: vec3f;uniform vSphericalZ: vec3f;uniform vSphericalXX_ZZ: vec3f;uniform vSphericalYY_ZZ: vec3f;uniform vSphericalZZ: vec3f;uniform vSphericalXY: vec3f;uniform vSphericalYZ: vec3f;uniform vSphericalZX: vec3f;
|
|
294
|
+
#define ADDITIONAL_UBO_DECLARATION
|
|
295
|
+
#include<sceneUboDeclaration>
|
|
296
|
+
#include<meshUboDeclaration>
|
|
297
|
+
`;i.ShaderStore.IncludesShadersStoreWGSL[t]||(i.ShaderStore.IncludesShadersStoreWGSL[t]=r),e.s(["pbrUboDeclarationWGSL",0,{name:t,shader:r}])},28657,78875,23344,e=>{"use strict";var i=e.i(12423);let t="bumpFragmentMainFunctions",r=`#ifndef TEXRD_DEFINED
|
|
298
|
+
fn TEXRD(t: texture_2d<f32>,ts: sampler,uv: vec2f)->vec4f {return textureSample(t,ts,uv);}
|
|
299
|
+
#define TEXRD_DEFINED
|
|
300
|
+
#endif
|
|
301
|
+
#if defined(BUMP) || defined(CLEARCOAT_BUMP) || defined(ANISOTROPIC) || defined(DETAIL)
|
|
302
|
+
#if defined(TANGENT) && defined(NORMAL)
|
|
303
|
+
varying vTBN0: vec3f;varying vTBN1: vec3f;varying vTBN2: vec3f;
|
|
304
|
+
#endif
|
|
305
|
+
#ifdef OBJECTSPACE_NORMALMAP
|
|
306
|
+
uniform normalMatrix: mat4x4f;fn toNormalMatrix(m: mat4x4f)->mat4x4f
|
|
307
|
+
{var a00=m[0][0];var a01=m[0][1];var a02=m[0][2];var a03=m[0][3];var a10=m[1][0];var a11=m[1][1];var a12=m[1][2];var a13=m[1][3];var a20=m[2][0];
|
|
308
|
+
var a21=m[2][1];var a22=m[2][2];var a23=m[2][3];var a30=m[3][0];
|
|
309
|
+
var a31=m[3][1];var a32=m[3][2];var a33=m[3][3];var b00=a00*a11-a01*a10;var b01=a00*a12-a02*a10;var b02=a00*a13-a03*a10;var b03=a01*a12-a02*a11;var b04=a01*a13-a03*a11;var b05=a02*a13-a03*a12;var b06=a20*a31-a21*a30;var b07=a20*a32-a22*a30;var b08=a20*a33-a23*a30;var b09=a21*a32-a22*a31;var b10=a21*a33-a23*a31;var b11=a22*a33-a23*a32;var det=b00*b11-b01*b10+b02*b09+b03*b08-b04*b07+b05*b06;var mi=mat4x4<f32>(
|
|
310
|
+
(a11*b11-a12*b10+a13*b09)/det,
|
|
311
|
+
(a02*b10-a01*b11-a03*b09)/det,
|
|
312
|
+
(a31*b05-a32*b04+a33*b03)/det,
|
|
313
|
+
(a22*b04-a21*b05-a23*b03)/det,
|
|
314
|
+
(a12*b08-a10*b11-a13*b07)/det,
|
|
315
|
+
(a00*b11-a02*b08+a03*b07)/det,
|
|
316
|
+
(a32*b02-a30*b05-a33*b01)/det,
|
|
317
|
+
(a20*b05-a22*b02+a23*b01)/det,
|
|
318
|
+
(a10*b10-a11*b08+a13*b06)/det,
|
|
319
|
+
(a01*b08-a00*b10-a03*b06)/det,
|
|
320
|
+
(a30*b04-a31*b02+a33*b00)/det,
|
|
321
|
+
(a21*b02-a20*b04-a23*b00)/det,
|
|
322
|
+
(a11*b07-a10*b09-a12*b06)/det,
|
|
323
|
+
(a00*b09-a01*b07+a02*b06)/det,
|
|
324
|
+
(a31*b01-a30*b03-a32*b00)/det,
|
|
325
|
+
(a20*b03-a21*b01+a22*b00)/det);return mat4x4<f32>(mi[0][0],mi[1][0],mi[2][0],mi[3][0],
|
|
326
|
+
mi[0][1],mi[1][1],mi[2][1],mi[3][1],
|
|
327
|
+
mi[0][2],mi[1][2],mi[2][2],mi[3][2],
|
|
328
|
+
mi[0][3],mi[1][3],mi[2][3],mi[3][3]);}
|
|
329
|
+
#endif
|
|
330
|
+
fn perturbNormalBase(cotangentFrame: mat3x3f,normal: vec3f,scale: f32)->vec3f
|
|
331
|
+
{var output=normal;
|
|
332
|
+
#ifdef NORMALXYSCALE
|
|
333
|
+
output=normalize(output* vec3f(scale,scale,1.0));
|
|
334
|
+
#endif
|
|
335
|
+
return normalize(cotangentFrame*output);}
|
|
336
|
+
fn perturbNormal(cotangentFrame: mat3x3f,textureSample: vec3f,scale: f32)->vec3f
|
|
337
|
+
{return perturbNormalBase(cotangentFrame,textureSample*2.0-1.0,scale);}
|
|
338
|
+
fn cotangent_frame(normal: vec3f,p: vec3f,uv: vec2f,tangentSpaceParams: vec2f)->mat3x3f
|
|
339
|
+
{var dp1: vec3f=dpdx(p);var dp2: vec3f=dpdy(p);var duv1: vec2f=dpdx(uv);var duv2: vec2f=dpdy(uv);var dp2perp: vec3f=cross(dp2,normal);var dp1perp: vec3f=cross(normal,dp1);var tangent: vec3f=dp2perp*duv1.x+dp1perp*duv2.x;var bitangent: vec3f=dp2perp*duv1.y+dp1perp*duv2.y;tangent*=tangentSpaceParams.x;bitangent*=tangentSpaceParams.y;var det: f32=max(dot(tangent,tangent),dot(bitangent,bitangent));var invmax: f32=select(inverseSqrt(det),0.0,det==0.0);return mat3x3f(tangent*invmax,bitangent*invmax,normal);}
|
|
340
|
+
#endif
|
|
341
|
+
`;i.ShaderStore.IncludesShadersStoreWGSL[t]||(i.ShaderStore.IncludesShadersStoreWGSL[t]=r),e.s(["bumpFragmentMainFunctionsWGSL",0,{name:t,shader:r}],28657),e.i(67367);let f="bumpFragmentFunctions",a=`#if defined(BUMP)
|
|
342
|
+
#include<samplerFragmentDeclaration>(_DEFINENAME_,BUMP,_VARYINGNAME_,Bump,_SAMPLERNAME_,bump)
|
|
343
|
+
#endif
|
|
344
|
+
#if defined(DETAIL)
|
|
345
|
+
#include<samplerFragmentDeclaration>(_DEFINENAME_,DETAIL,_VARYINGNAME_,Detail,_SAMPLERNAME_,detail)
|
|
346
|
+
#endif
|
|
347
|
+
#if defined(BUMP) && defined(PARALLAX)
|
|
348
|
+
const minSamples: f32=4.;const maxSamples: f32=15.;const iMaxSamples: i32=15;fn parallaxOcclusion(vViewDirCoT: vec3f,vNormalCoT: vec3f,texCoord: vec2f,parallaxScale: f32)->vec2f {var parallaxLimit: f32=length(vViewDirCoT.xy)/vViewDirCoT.z;parallaxLimit*=parallaxScale;var vOffsetDir: vec2f=normalize(vViewDirCoT.xy);var vMaxOffset: vec2f=vOffsetDir*parallaxLimit;var numSamples: f32=maxSamples+(dot(vViewDirCoT,vNormalCoT)*(minSamples-maxSamples));var stepSize: f32=1.0/numSamples;var currRayHeight: f32=1.0;var vCurrOffset: vec2f= vec2f(0,0);var vLastOffset: vec2f= vec2f(0,0);var lastSampledHeight: f32=1.0;var currSampledHeight: f32=1.0;var keepWorking: bool=true;for (var i: i32=0; i<iMaxSamples; i++)
|
|
349
|
+
{currSampledHeight=textureSample(bumpSampler,bumpSamplerSampler,texCoord+vCurrOffset).w;if (!keepWorking)
|
|
350
|
+
{}
|
|
351
|
+
else if (currSampledHeight>currRayHeight)
|
|
352
|
+
{var delta1: f32=currSampledHeight-currRayHeight;var delta2: f32=(currRayHeight+stepSize)-lastSampledHeight;var ratio: f32=delta1/(delta1+delta2);vCurrOffset=(ratio)* vLastOffset+(1.0-ratio)*vCurrOffset;keepWorking=false;}
|
|
353
|
+
else
|
|
354
|
+
{currRayHeight-=stepSize;vLastOffset=vCurrOffset;
|
|
355
|
+
#ifdef PARALLAX_RHS
|
|
356
|
+
vCurrOffset-=stepSize*vMaxOffset;
|
|
357
|
+
#else
|
|
358
|
+
vCurrOffset+=stepSize*vMaxOffset;
|
|
359
|
+
#endif
|
|
360
|
+
lastSampledHeight=currSampledHeight;}}
|
|
361
|
+
return vCurrOffset;}
|
|
362
|
+
fn parallaxOffset(viewDir: vec3f,heightScale: f32)->vec2f
|
|
363
|
+
{var height: f32=textureSample(bumpSampler,bumpSamplerSampler,fragmentInputs.vBumpUV).w;var texCoordOffset: vec2f=heightScale*viewDir.xy*height;
|
|
364
|
+
#ifdef PARALLAX_RHS
|
|
365
|
+
return texCoordOffset;
|
|
366
|
+
#else
|
|
367
|
+
return -texCoordOffset;
|
|
368
|
+
#endif
|
|
369
|
+
}
|
|
370
|
+
#endif
|
|
371
|
+
`;i.ShaderStore.IncludesShadersStoreWGSL[f]||(i.ShaderStore.IncludesShadersStoreWGSL[f]=a),e.s(["bumpFragmentFunctionsWGSL",0,{name:f,shader:a}],78875);let n="bumpFragment",o=`var uvOffset: vec2f= vec2f(0.0,0.0);
|
|
372
|
+
#if defined(BUMP) || defined(PARALLAX) || defined(DETAIL)
|
|
373
|
+
#ifdef NORMALXYSCALE
|
|
374
|
+
var normalScale: f32=1.0;
|
|
375
|
+
#elif defined(BUMP)
|
|
376
|
+
var normalScale: f32=uniforms.vBumpInfos.y;
|
|
377
|
+
#else
|
|
378
|
+
var normalScale: f32=1.0;
|
|
379
|
+
#endif
|
|
380
|
+
#if defined(TANGENT) && defined(NORMAL)
|
|
381
|
+
var TBN: mat3x3f=mat3x3<f32>(input.vTBN0,input.vTBN1,input.vTBN2);
|
|
382
|
+
#elif defined(BUMP)
|
|
383
|
+
var TBNUV: vec2f=select(-fragmentInputs.vBumpUV,fragmentInputs.vBumpUV,fragmentInputs.frontFacing);var TBN: mat3x3f=cotangent_frame(normalW*normalScale,input.vPositionW,TBNUV,uniforms.vTangentSpaceParams);
|
|
384
|
+
#else
|
|
385
|
+
var TBNUV: vec2f=select(-fragmentInputs.vDetailUV,fragmentInputs.vDetailUV,fragmentInputs.frontFacing);var TBN: mat3x3f=cotangent_frame(normalW*normalScale,input.vPositionW,TBNUV, vec2f(1.,1.));
|
|
386
|
+
#endif
|
|
387
|
+
#elif defined(ANISOTROPIC)
|
|
388
|
+
#if defined(TANGENT) && defined(NORMAL)
|
|
389
|
+
var TBN: mat3x3f=mat3x3<f32>(input.vTBN0,input.vTBN1,input.vTBN2);
|
|
390
|
+
#else
|
|
391
|
+
var TBNUV: vec2f=select( -fragmentInputs.vMainUV1,fragmentInputs.vMainUV1,fragmentInputs.frontFacing);var TBN: mat3x3f=cotangent_frame(normalW,input.vPositionW,TBNUV, vec2f(1.,1.));
|
|
392
|
+
#endif
|
|
393
|
+
#endif
|
|
394
|
+
#ifdef PARALLAX
|
|
395
|
+
var invTBN: mat3x3f=transposeMat3(TBN);
|
|
396
|
+
#ifdef PARALLAXOCCLUSION
|
|
397
|
+
uvOffset=parallaxOcclusion(invTBN*-viewDirectionW,invTBN*normalW,fragmentInputs.vBumpUV,uniforms.vBumpInfos.z);
|
|
398
|
+
#else
|
|
399
|
+
uvOffset=parallaxOffset(invTBN*viewDirectionW,uniforms.vBumpInfos.z);
|
|
400
|
+
#endif
|
|
401
|
+
#endif
|
|
402
|
+
#ifdef DETAIL
|
|
403
|
+
var detailColor: vec4f=textureSample(detailSampler,detailSamplerSampler,fragmentInputs.vDetailUV+uvOffset);var detailNormalRG: vec2f=detailColor.wy*2.0-1.0;var detailNormalB: f32=sqrt(1.-saturate(dot(detailNormalRG,detailNormalRG)));var detailNormal: vec3f= vec3f(detailNormalRG,detailNormalB);
|
|
404
|
+
#endif
|
|
405
|
+
#ifdef BUMP
|
|
406
|
+
#ifdef OBJECTSPACE_NORMALMAP
|
|
407
|
+
#define CUSTOM_FRAGMENT_BUMP_FRAGMENT
|
|
408
|
+
normalW=normalize(TEXRD(bumpSampler,bumpSamplerSampler,fragmentInputs.vBumpUV).xyz *2.0-1.0);normalW=normalize(mat3x3f(uniforms.normalMatrix[0].xyz,uniforms.normalMatrix[1].xyz,uniforms.normalMatrix[2].xyz)*normalW);
|
|
409
|
+
#elif !defined(DETAIL)
|
|
410
|
+
normalW=perturbNormal(TBN,TEXRD(bumpSampler,bumpSamplerSampler,fragmentInputs.vBumpUV+uvOffset).xyz,uniforms.vBumpInfos.y);
|
|
411
|
+
#else
|
|
412
|
+
var bumpNormal: vec3f=TEXRD(bumpSampler,bumpSamplerSampler,fragmentInputs.vBumpUV+uvOffset).xyz*2.0-1.0;
|
|
413
|
+
#if DETAIL_NORMALBLENDMETHOD==0
|
|
414
|
+
detailNormal=vec3f(detailNormal.xy*uniforms.vDetailInfos.z,detailNormal.z);var blendedNormal: vec3f=normalize( vec3f(bumpNormal.xy+detailNormal.xy,bumpNormal.z*detailNormal.z));
|
|
415
|
+
#elif DETAIL_NORMALBLENDMETHOD==1
|
|
416
|
+
detailNormal=vec3f(detailNormal.xy*uniforms.vDetailInfos.z,detailNormal.z);bumpNormal+= vec3f(0.0,0.0,1.0);detailNormal*= vec3f(-1.0,-1.0,1.0);var blendedNormal: vec3f=bumpNormal*dot(bumpNormal,detailNormal)/bumpNormal.z-detailNormal;
|
|
417
|
+
#endif
|
|
418
|
+
normalW=perturbNormalBase(TBN,blendedNormal,uniforms.vBumpInfos.y);
|
|
419
|
+
#endif
|
|
420
|
+
#elif defined(DETAIL)
|
|
421
|
+
detailNormal=vec3f(detailNormal.xy*uniforms.vDetailInfos.z,detailNormal.z);normalW=perturbNormalBase(TBN,detailNormal,uniforms.vDetailInfos.z);
|
|
422
|
+
#endif
|
|
423
|
+
`;i.ShaderStore.IncludesShadersStoreWGSL[n]||(i.ShaderStore.IncludesShadersStoreWGSL[n]=o),e.s(["bumpFragmentWGSL",0,{name:n,shader:o}],23344)},21439,49692,e=>{"use strict";var i=e.i(12423);let t="decalFragment",r=`#ifdef DECAL
|
|
424
|
+
var decalTempColor=decalColor.rgb;var decalTempAlpha=decalColor.a;
|
|
425
|
+
#ifdef GAMMADECAL
|
|
426
|
+
decalTempColor=toLinearSpaceVec3(decalColor.rgb);
|
|
427
|
+
#endif
|
|
428
|
+
#ifdef DECAL_SMOOTHALPHA
|
|
429
|
+
decalTempAlpha=decalColor.a*decalColor.a;
|
|
430
|
+
#endif
|
|
431
|
+
surfaceAlbedo=mix(surfaceAlbedo.rgb,decalTempColor,decalTempAlpha);
|
|
432
|
+
#endif
|
|
433
|
+
`;i.ShaderStore.IncludesShadersStoreWGSL[t]||(i.ShaderStore.IncludesShadersStoreWGSL[t]=r),e.s(["decalFragmentWGSL",0,{name:t,shader:r}],21439);let f="lightFragment",a=`#ifdef LIGHT{X}
|
|
434
|
+
#if defined(SHADOWONLY) || defined(LIGHTMAP) && defined(LIGHTMAPEXCLUDED{X}) && defined(LIGHTMAPNOSPECULAR{X})
|
|
435
|
+
#else
|
|
436
|
+
var diffuse{X}: vec4f=light{X}.vLightDiffuse;
|
|
437
|
+
#define CUSTOM_LIGHT{X}_COLOR
|
|
438
|
+
#if defined(PBR) && defined(CLUSTLIGHT{X})
|
|
439
|
+
{let sliceIndex=min(getClusteredSliceIndex(light{X}.vSliceData,fragmentInputs.vViewDepth),CLUSTLIGHT_SLICES-1);info=computeClusteredLighting(
|
|
440
|
+
lightDataTexture{X},
|
|
441
|
+
&tileMaskBuffer{X},
|
|
442
|
+
light{X}.vLightData,
|
|
443
|
+
vec2u(light{X}.vSliceRanges[sliceIndex].xy),
|
|
444
|
+
viewDirectionW,
|
|
445
|
+
normalW,
|
|
446
|
+
fragmentInputs.vPositionW,
|
|
447
|
+
surfaceAlbedo,
|
|
448
|
+
reflectivityOut,
|
|
449
|
+
#ifdef IRIDESCENCE
|
|
450
|
+
iridescenceIntensity,
|
|
451
|
+
#endif
|
|
452
|
+
#ifdef SS_TRANSLUCENCY
|
|
453
|
+
subSurfaceOut,
|
|
454
|
+
#endif
|
|
455
|
+
#ifdef SPECULARTERM
|
|
456
|
+
AARoughnessFactors.x,
|
|
457
|
+
#endif
|
|
458
|
+
#ifdef ANISOTROPIC
|
|
459
|
+
anisotropicOut,
|
|
460
|
+
#endif
|
|
461
|
+
#ifdef SHEEN
|
|
462
|
+
sheenOut,
|
|
463
|
+
#endif
|
|
464
|
+
#ifdef CLEARCOAT
|
|
465
|
+
clearcoatOut,
|
|
466
|
+
#endif
|
|
467
|
+
);}
|
|
468
|
+
#elif defined(PBR)
|
|
469
|
+
#ifdef SPOTLIGHT{X}
|
|
470
|
+
preInfo=computePointAndSpotPreLightingInfo(light{X}.vLightData,viewDirectionW,normalW,fragmentInputs.vPositionW);
|
|
471
|
+
#elif defined(POINTLIGHT{X})
|
|
472
|
+
preInfo=computePointAndSpotPreLightingInfo(light{X}.vLightData,viewDirectionW,normalW,fragmentInputs.vPositionW);
|
|
473
|
+
#elif defined(HEMILIGHT{X})
|
|
474
|
+
preInfo=computeHemisphericPreLightingInfo(light{X}.vLightData,viewDirectionW,normalW);
|
|
475
|
+
#elif defined(DIRLIGHT{X})
|
|
476
|
+
preInfo=computeDirectionalPreLightingInfo(light{X}.vLightData,viewDirectionW,normalW);
|
|
477
|
+
#elif defined(AREALIGHT{X}) && defined(AREALIGHTUSED) && defined(AREALIGHTSUPPORTED)
|
|
478
|
+
#if defined(RECTAREALIGHTEMISSIONTEXTURE{X})
|
|
479
|
+
preInfo=computeAreaPreLightingInfoWithTexture(areaLightsLTC1Sampler,areaLightsLTC1SamplerSampler,areaLightsLTC2Sampler,areaLightsLTC2SamplerSampler,rectAreaLightEmissionTexture{X},rectAreaLightEmissionTexture{X}Sampler,viewDirectionW,normalW,fragmentInputs.vPositionW,light{X}.vLightData.xyz,light{X}.vLightWidth.xyz,light{X}.vLightHeight.xyz,roughness);
|
|
480
|
+
#else
|
|
481
|
+
preInfo=computeAreaPreLightingInfo(areaLightsLTC1Sampler,areaLightsLTC1SamplerSampler,areaLightsLTC2Sampler,areaLightsLTC2SamplerSampler,viewDirectionW,normalW,fragmentInputs.vPositionW,light{X}.vLightData.xyz,light{X}.vLightWidth.xyz,light{X}.vLightHeight.xyz,roughness);
|
|
482
|
+
#endif
|
|
483
|
+
#endif
|
|
484
|
+
preInfo.NdotV=NdotV;
|
|
485
|
+
#ifdef SPOTLIGHT{X}
|
|
486
|
+
#ifdef LIGHT_FALLOFF_GLTF{X}
|
|
487
|
+
preInfo.attenuation=computeDistanceLightFalloff_GLTF(preInfo.lightDistanceSquared,light{X}.vLightFalloff.y);
|
|
488
|
+
#ifdef IESLIGHTTEXTURE{X}
|
|
489
|
+
preInfo.attenuation*=computeDirectionalLightFalloff_IES(light{X}.vLightDirection.xyz,preInfo.L,iesLightTexture{X},iesLightTexture{X}Sampler);
|
|
490
|
+
#else
|
|
491
|
+
preInfo.attenuation*=computeDirectionalLightFalloff_GLTF(light{X}.vLightDirection.xyz,preInfo.L,light{X}.vLightFalloff.z,light{X}.vLightFalloff.w);
|
|
492
|
+
#endif
|
|
493
|
+
#elif defined(LIGHT_FALLOFF_PHYSICAL{X})
|
|
494
|
+
preInfo.attenuation=computeDistanceLightFalloff_Physical(preInfo.lightDistanceSquared);
|
|
495
|
+
#ifdef IESLIGHTTEXTURE{X}
|
|
496
|
+
preInfo.attenuation*=computeDirectionalLightFalloff_IES(light{X}.vLightDirection.xyz,preInfo.L,iesLightTexture{X},iesLightTexture{X}Sampler);
|
|
497
|
+
#else
|
|
498
|
+
preInfo.attenuation*=computeDirectionalLightFalloff_Physical(light{X}.vLightDirection.xyz,preInfo.L,light{X}.vLightDirection.w);
|
|
499
|
+
#endif
|
|
500
|
+
#elif defined(LIGHT_FALLOFF_STANDARD{X})
|
|
501
|
+
preInfo.attenuation=computeDistanceLightFalloff_Standard(preInfo.lightOffset,light{X}.vLightFalloff.x);
|
|
502
|
+
#ifdef IESLIGHTTEXTURE{X}
|
|
503
|
+
preInfo.attenuation*=computeDirectionalLightFalloff_IES(light{X}.vLightDirection.xyz,preInfo.L,iesLightTexture{X},iesLightTexture{X}Sampler);
|
|
504
|
+
#else
|
|
505
|
+
preInfo.attenuation*=computeDirectionalLightFalloff_Standard(light{X}.vLightDirection.xyz,preInfo.L,light{X}.vLightDirection.w,light{X}.vLightData.w);
|
|
506
|
+
#endif
|
|
507
|
+
#else
|
|
508
|
+
preInfo.attenuation=computeDistanceLightFalloff(preInfo.lightOffset,preInfo.lightDistanceSquared,light{X}.vLightFalloff.x,light{X}.vLightFalloff.y);
|
|
509
|
+
#ifdef IESLIGHTTEXTURE{X}
|
|
510
|
+
preInfo.attenuation*=computeDirectionalLightFalloff_IES(light{X}.vLightDirection.xyz,preInfo.L,iesLightTexture{X},iesLightTexture{X}Sampler);
|
|
511
|
+
#else
|
|
512
|
+
preInfo.attenuation*=computeDirectionalLightFalloff(light{X}.vLightDirection.xyz,preInfo.L,light{X}.vLightDirection.w,light{X}.vLightData.w,light{X}.vLightFalloff.z,light{X}.vLightFalloff.w);
|
|
513
|
+
#endif
|
|
514
|
+
#endif
|
|
515
|
+
#elif defined(POINTLIGHT{X})
|
|
516
|
+
#ifdef LIGHT_FALLOFF_GLTF{X}
|
|
517
|
+
preInfo.attenuation=computeDistanceLightFalloff_GLTF(preInfo.lightDistanceSquared,light{X}.vLightFalloff.y);
|
|
518
|
+
#elif defined(LIGHT_FALLOFF_PHYSICAL{X})
|
|
519
|
+
preInfo.attenuation=computeDistanceLightFalloff_Physical(preInfo.lightDistanceSquared);
|
|
520
|
+
#elif defined(LIGHT_FALLOFF_STANDARD{X})
|
|
521
|
+
preInfo.attenuation=computeDistanceLightFalloff_Standard(preInfo.lightOffset,light{X}.vLightFalloff.x);
|
|
522
|
+
#else
|
|
523
|
+
preInfo.attenuation=computeDistanceLightFalloff(preInfo.lightOffset,preInfo.lightDistanceSquared,light{X}.vLightFalloff.x,light{X}.vLightFalloff.y);
|
|
524
|
+
#endif
|
|
525
|
+
#else
|
|
526
|
+
preInfo.attenuation=1.0;
|
|
527
|
+
#endif
|
|
528
|
+
#if defined(HEMILIGHT{X})
|
|
529
|
+
preInfo.roughness=roughness;
|
|
530
|
+
#elif defined(AREALIGHT{X}) && defined(AREALIGHTUSED) && defined(AREALIGHTSUPPORTED)
|
|
531
|
+
preInfo.roughness=roughness;
|
|
532
|
+
#else
|
|
533
|
+
preInfo.roughness=adjustRoughnessFromLightProperties(roughness,light{X}.vLightSpecular.a,preInfo.lightDistance);
|
|
534
|
+
#endif
|
|
535
|
+
preInfo.diffuseRoughness=diffuseRoughness;preInfo.surfaceAlbedo=surfaceAlbedo;
|
|
536
|
+
#ifdef IRIDESCENCE
|
|
537
|
+
preInfo.iridescenceIntensity=iridescenceIntensity;
|
|
538
|
+
#endif
|
|
539
|
+
#ifdef SS_TRANSLUCENCY
|
|
540
|
+
info.diffuseTransmission=vec3f(0.0);
|
|
541
|
+
#endif
|
|
542
|
+
#ifdef HEMILIGHT{X}
|
|
543
|
+
info.diffuse=computeHemisphericDiffuseLighting(preInfo,diffuse{X}.rgb,light{X}.vLightGround);
|
|
544
|
+
#elif defined(AREALIGHT{X}) && defined(AREALIGHTUSED) && defined(AREALIGHTSUPPORTED)
|
|
545
|
+
info.diffuse=computeAreaDiffuseLighting(preInfo,diffuse{X}.rgb);
|
|
546
|
+
#elif defined(SS_TRANSLUCENCY)
|
|
547
|
+
#ifndef SS_TRANSLUCENCY_LEGACY
|
|
548
|
+
info.diffuse=computeDiffuseLighting(preInfo,diffuse{X}.rgb)*(1.0-subSurfaceOut.translucencyIntensity);info.diffuseTransmission=computeDiffuseTransmittedLighting(preInfo,diffuse{X}.rgb,subSurfaceOut.transmittance);
|
|
549
|
+
#else
|
|
550
|
+
info.diffuse=computeDiffuseTransmittedLighting(preInfo,diffuse{X}.rgb,subSurfaceOut.transmittance);
|
|
551
|
+
#endif
|
|
552
|
+
#else
|
|
553
|
+
info.diffuse=computeDiffuseLighting(preInfo,diffuse{X}.rgb);
|
|
554
|
+
#endif
|
|
555
|
+
#ifdef SPECULARTERM
|
|
556
|
+
#if defined(AREALIGHT{X}) && defined(AREALIGHTUSED) && defined(AREALIGHTSUPPORTED)
|
|
557
|
+
info.specular=computeAreaSpecularLighting(preInfo,light{X}.vLightSpecular.rgb,clearcoatOut.specularEnvironmentR0,reflectivityOut.colorReflectanceF90);
|
|
558
|
+
#else
|
|
559
|
+
#if (CONDUCTOR_SPECULAR_MODEL==CONDUCTOR_SPECULAR_MODEL_OPENPBR)
|
|
560
|
+
{let metalFresnel: vec3f=vec3f(reflectivityOut.specularWeight)*getF82Specular(preInfo.VdotH,clearcoatOut.specularEnvironmentR0,reflectivityOut.colorReflectanceF90,reflectivityOut.roughness);let dielectricFresnel: vec3f=fresnelSchlickGGXVec3(preInfo.VdotH,reflectivityOut.dielectricColorF0,reflectivityOut.colorReflectanceF90);coloredFresnel=mix(dielectricFresnel,metalFresnel,reflectivityOut.metallic);}
|
|
561
|
+
#else
|
|
562
|
+
coloredFresnel=fresnelSchlickGGXVec3(preInfo.VdotH,clearcoatOut.specularEnvironmentR0,reflectivityOut.colorReflectanceF90);
|
|
563
|
+
#endif
|
|
564
|
+
#ifndef LEGACY_SPECULAR_ENERGY_CONSERVATION
|
|
565
|
+
{let NdotH: f32=dot(normalW,preInfo.H);let fresnel: vec3f=fresnelSchlickGGXVec3(NdotH,vec3f(reflectanceF0),specularEnvironmentR90);info.diffuse*=(vec3f(1.0)-fresnel);}
|
|
566
|
+
#endif
|
|
567
|
+
#ifdef ANISOTROPIC
|
|
568
|
+
info.specular=computeAnisotropicSpecularLighting(preInfo,viewDirectionW,normalW,anisotropicOut.anisotropicTangent,anisotropicOut.anisotropicBitangent,anisotropicOut.anisotropy,clearcoatOut.specularEnvironmentR0,specularEnvironmentR90,AARoughnessFactors.x,diffuse{X}.rgb);
|
|
569
|
+
#else
|
|
570
|
+
info.specular=computeSpecularLighting(preInfo,normalW,clearcoatOut.specularEnvironmentR0,coloredFresnel,AARoughnessFactors.x,diffuse{X}.rgb);
|
|
571
|
+
#endif
|
|
572
|
+
#endif
|
|
573
|
+
#endif
|
|
574
|
+
#ifndef AREALIGHT{X}
|
|
575
|
+
#ifdef SHEEN
|
|
576
|
+
#ifdef SHEEN_LINKWITHALBEDO
|
|
577
|
+
preInfo.roughness=sheenOut.sheenIntensity;
|
|
578
|
+
#else
|
|
579
|
+
#ifdef HEMILIGHT{X}
|
|
580
|
+
preInfo.roughness=sheenOut.sheenRoughness;
|
|
581
|
+
#else
|
|
582
|
+
preInfo.roughness=adjustRoughnessFromLightProperties(sheenOut.sheenRoughness,light{X}.vLightSpecular.a,preInfo.lightDistance);
|
|
583
|
+
#endif
|
|
584
|
+
#endif
|
|
585
|
+
info.sheen=computeSheenLighting(preInfo,normalW,sheenOut.sheenColor,specularEnvironmentR90,AARoughnessFactors.x,diffuse{X}.rgb);
|
|
586
|
+
#endif
|
|
587
|
+
#ifdef CLEARCOAT
|
|
588
|
+
#ifdef HEMILIGHT{X}
|
|
589
|
+
preInfo.roughness=clearcoatOut.clearCoatRoughness;
|
|
590
|
+
#else
|
|
591
|
+
preInfo.roughness=adjustRoughnessFromLightProperties(clearcoatOut.clearCoatRoughness,light{X}.vLightSpecular.a,preInfo.lightDistance);
|
|
592
|
+
#endif
|
|
593
|
+
info.clearCoat=computeClearCoatLighting(preInfo,clearcoatOut.clearCoatNormalW,clearcoatOut.clearCoatAARoughnessFactors.x,clearcoatOut.clearCoatIntensity,diffuse{X}.rgb);
|
|
594
|
+
#ifdef CLEARCOAT_TINT
|
|
595
|
+
absorption=computeClearCoatLightingAbsorption(clearcoatOut.clearCoatNdotVRefract,preInfo.L,clearcoatOut.clearCoatNormalW,clearcoatOut.clearCoatColor,clearcoatOut.clearCoatThickness,clearcoatOut.clearCoatIntensity);info.diffuse*=absorption;
|
|
596
|
+
#ifdef SS_TRANSLUCENCY
|
|
597
|
+
info.diffuseTransmission*=absorption;
|
|
598
|
+
#endif
|
|
599
|
+
#ifdef SPECULARTERM
|
|
600
|
+
info.specular*=absorption;
|
|
601
|
+
#endif
|
|
602
|
+
#endif
|
|
603
|
+
info.diffuse*=info.clearCoat.w;
|
|
604
|
+
#ifdef SS_TRANSLUCENCY
|
|
605
|
+
info.diffuseTransmission*=info.clearCoat.w;
|
|
606
|
+
#endif
|
|
607
|
+
#ifdef SPECULARTERM
|
|
608
|
+
info.specular*=info.clearCoat.w;
|
|
609
|
+
#endif
|
|
610
|
+
#ifdef SHEEN
|
|
611
|
+
info.sheen*=info.clearCoat.w;
|
|
612
|
+
#endif
|
|
613
|
+
#endif
|
|
614
|
+
#endif
|
|
615
|
+
#else
|
|
616
|
+
#ifdef SPOTLIGHT{X}
|
|
617
|
+
#ifdef IESLIGHTTEXTURE{X}
|
|
618
|
+
info=computeIESSpotLighting(viewDirectionW,normalW,light{X}.vLightData,light{X}.vLightDirection,diffuse{X}.rgb,light{X}.vLightSpecular.rgb,diffuse{X}.a,glossiness,iesLightTexture{X},iesLightTexture{X}Sampler);
|
|
619
|
+
#else
|
|
620
|
+
info=computeSpotLighting(viewDirectionW,normalW,light{X}.vLightData,light{X}.vLightDirection,diffuse{X}.rgb,light{X}.vLightSpecular.rgb,diffuse{X}.a,glossiness);
|
|
621
|
+
#endif
|
|
622
|
+
#elif defined(HEMILIGHT{X})
|
|
623
|
+
info=computeHemisphericLighting(viewDirectionW,normalW,light{X}.vLightData,diffuse{X}.rgb,light{X}.vLightSpecular.rgb,light{X}.vLightGround,glossiness);
|
|
624
|
+
#elif defined(POINTLIGHT{X}) || defined(DIRLIGHT{X})
|
|
625
|
+
info=computeLighting(viewDirectionW,normalW,light{X}.vLightData,diffuse{X}.rgb,light{X}.vLightSpecular.rgb,diffuse{X}.a,glossiness);
|
|
626
|
+
#elif define(AREALIGHT{X}) && defined(AREALIGHTSUPPORTED)
|
|
627
|
+
#if defined(RECTAREALIGHTEMISSIONTEXTURE{X})
|
|
628
|
+
info=computeAreaLightingWithTexture(areaLightsLTC1Sampler,areaLightsLTC1SamplerSampler,areaLightsLTC2Sampler,areaLightsLTC2SamplerSampler,rectAreaLightEmissionTexture{X},rectAreaLightEmissionTexture{X}Sampler,viewDirectionW,normalW,fragmentInputs.vPositionW,light{X}.vLightData.xyz,light{X}.vLightWidth.xyz,light{X}.vLightHeight.xyz,diffuse{X}.rgb,light{X}.vLightSpecular.rgb,
|
|
629
|
+
#ifdef AREALIGHTNOROUGHTNESS
|
|
630
|
+
0.5
|
|
631
|
+
#else
|
|
632
|
+
uniforms.vReflectionInfos.y
|
|
633
|
+
#endif
|
|
634
|
+
);
|
|
635
|
+
#else
|
|
636
|
+
info=computeAreaLighting(areaLightsLTC1Sampler,areaLightsLTC1SamplerSampler,areaLightsLTC2Sampler,areaLightsLTC2SamplerSampler,viewDirectionW,normalW,fragmentInputs.vPositionW,light{X}.vLightData.xyz,light{X}.vLightWidth.xyz,light{X}.vLightHeight.xyz,diffuse{X}.rgb,light{X}.vLightSpecular.rgb,
|
|
637
|
+
#ifdef AREALIGHTNOROUGHTNESS
|
|
638
|
+
0.5
|
|
639
|
+
#else
|
|
640
|
+
uniforms.vReflectionInfos.y
|
|
641
|
+
#endif
|
|
642
|
+
);
|
|
643
|
+
#endif
|
|
644
|
+
#elif defined(CLUSTLIGHT{X})
|
|
645
|
+
{let sliceIndex=min(getClusteredSliceIndex(light{X}.vSliceData,fragmentInputs.vViewDepth),CLUSTLIGHT_SLICES-1);info=computeClusteredLighting(lightDataTexture{X},&tileMaskBuffer{X},viewDirectionW,normalW,light{X}.vLightData,vec2u(light{X}.vSliceRanges[sliceIndex].xy),glossiness);}
|
|
646
|
+
#endif
|
|
647
|
+
#endif
|
|
648
|
+
#ifdef PROJECTEDLIGHTTEXTURE{X}
|
|
649
|
+
info.diffuse*=computeProjectionTextureDiffuseLighting(projectionLightTexture{X},projectionLightTexture{X}Sampler,uniforms.textureProjectionMatrix{X},fragmentInputs.vPositionW);
|
|
650
|
+
#endif
|
|
651
|
+
#endif
|
|
652
|
+
#ifdef SHADOW{X}
|
|
653
|
+
#ifdef SHADOWCSMDEBUG{X}
|
|
654
|
+
var shadowDebug{X}: vec3f;
|
|
655
|
+
#endif
|
|
656
|
+
#ifdef SHADOWCSM{X}
|
|
657
|
+
#ifdef SHADOWCSMUSESHADOWMAXZ{X}
|
|
658
|
+
var index{X}: i32=-1;
|
|
659
|
+
#else
|
|
660
|
+
var index{X}: i32=SHADOWCSMNUM_CASCADES{X}-1;
|
|
661
|
+
#endif
|
|
662
|
+
var diff{X}: f32=0.;vPositionFromLight{X}[0]=fragmentInputs.vPositionFromLight{X}_0;vPositionFromLight{X}[1]=fragmentInputs.vPositionFromLight{X}_1;vPositionFromLight{X}[2]=fragmentInputs.vPositionFromLight{X}_2;vPositionFromLight{X}[3]=fragmentInputs.vPositionFromLight{X}_3;vDepthMetric{X}[0]=fragmentInputs.vDepthMetric{X}_0;vDepthMetric{X}[1]=fragmentInputs.vDepthMetric{X}_1;vDepthMetric{X}[2]=fragmentInputs.vDepthMetric{X}_2;vDepthMetric{X}[3]=fragmentInputs.vDepthMetric{X}_3;for (var i:i32=0; i<SHADOWCSMNUM_CASCADES{X}; i++)
|
|
663
|
+
{
|
|
664
|
+
#ifdef SHADOWCSM_RIGHTHANDED{X}
|
|
665
|
+
diff{X}=uniforms.viewFrustumZ{X}[i]+fragmentInputs.vPositionFromCamera{X}.z;
|
|
666
|
+
#else
|
|
667
|
+
diff{X}=uniforms.viewFrustumZ{X}[i]-fragmentInputs.vPositionFromCamera{X}.z;
|
|
668
|
+
#endif
|
|
669
|
+
if (diff{X}>=0.) {index{X}=i;break;}}
|
|
670
|
+
#ifdef SHADOWCSMUSESHADOWMAXZ{X}
|
|
671
|
+
if (index{X}>=0)
|
|
672
|
+
#endif
|
|
673
|
+
{
|
|
674
|
+
#if defined(SHADOWPCF{X})
|
|
675
|
+
#if defined(SHADOWLOWQUALITY{X})
|
|
676
|
+
shadow=computeShadowWithCSMPCF1(index{X},vPositionFromLight{X}[index{X}],vDepthMetric{X}[index{X}],shadowTexture{X},shadowTexture{X}Sampler,light{X}.shadowsInfo.x,light{X}.shadowsInfo.w);
|
|
677
|
+
#elif defined(SHADOWMEDIUMQUALITY{X})
|
|
678
|
+
shadow=computeShadowWithCSMPCF3(index{X},vPositionFromLight{X}[index{X}],vDepthMetric{X}[index{X}],shadowTexture{X},shadowTexture{X}Sampler,light{X}.shadowsInfo.yz,light{X}.shadowsInfo.x,light{X}.shadowsInfo.w);
|
|
679
|
+
#else
|
|
680
|
+
shadow=computeShadowWithCSMPCF5(index{X},vPositionFromLight{X}[index{X}],vDepthMetric{X}[index{X}],shadowTexture{X},shadowTexture{X}Sampler,light{X}.shadowsInfo.yz,light{X}.shadowsInfo.x,light{X}.shadowsInfo.w);
|
|
681
|
+
#endif
|
|
682
|
+
#elif defined(SHADOWPCSS{X})
|
|
683
|
+
#if defined(SHADOWLOWQUALITY{X})
|
|
684
|
+
shadow=computeShadowWithCSMPCSS16(index{X},vPositionFromLight{X}[index{X}],vDepthMetric{X}[index{X}],depthTexture{X},depthTexture{X}Sampler,shadowTexture{X},shadowTexture{X}Sampler,light{X}.shadowsInfo.y,light{X}.shadowsInfo.z,light{X}.shadowsInfo.x,light{X}.shadowsInfo.w,uniforms.lightSizeUVCorrection{X}[index{X}],uniforms.depthCorrection{X}[index{X}],uniforms.penumbraDarkness{X});
|
|
685
|
+
#elif defined(SHADOWMEDIUMQUALITY{X})
|
|
686
|
+
shadow=computeShadowWithCSMPCSS32(index{X},vPositionFromLight{X}[index{X}],vDepthMetric{X}[index{X}],depthTexture{X},depthTexture{X}Sampler,shadowTexture{X},shadowTexture{X}Sampler,light{X}.shadowsInfo.y,light{X}.shadowsInfo.z,light{X}.shadowsInfo.x,light{X}.shadowsInfo.w,uniforms.lightSizeUVCorrection{X}[index{X}],uniforms.depthCorrection{X}[index{X}],uniforms.penumbraDarkness{X});
|
|
687
|
+
#else
|
|
688
|
+
shadow=computeShadowWithCSMPCSS64(index{X},vPositionFromLight{X}[index{X}],vDepthMetric{X}[index{X}],depthTexture{X},depthTexture{X}Sampler,shadowTexture{X},shadowTexture{X}Sampler,light{X}.shadowsInfo.y,light{X}.shadowsInfo.z,light{X}.shadowsInfo.x,light{X}.shadowsInfo.w,uniforms.lightSizeUVCorrection{X}[index{X}],uniforms.depthCorrection{X}[index{X}],uniforms.penumbraDarkness{X});
|
|
689
|
+
#endif
|
|
690
|
+
#else
|
|
691
|
+
shadow=computeShadowCSM(index{X},vPositionFromLight{X}[index{X}],vDepthMetric{X}[index{X}],shadowTexture{X},shadowTexture{X}Sampler,light{X}.shadowsInfo.x,light{X}.shadowsInfo.w);
|
|
692
|
+
#endif
|
|
693
|
+
#ifdef SHADOWCSMDEBUG{X}
|
|
694
|
+
shadowDebug{X}=vec3f(shadow)*vCascadeColorsMultiplier{X}[index{X}];
|
|
695
|
+
#endif
|
|
696
|
+
#ifndef SHADOWCSMNOBLEND{X}
|
|
697
|
+
var frustumLength:f32=uniforms.frustumLengths{X}[index{X}];var diffRatio:f32=clamp(diff{X}/frustumLength,0.,1.)*uniforms.cascadeBlendFactor{X};if (index{X}<(SHADOWCSMNUM_CASCADES{X}-1) && diffRatio<1.)
|
|
698
|
+
{index{X}+=1;var nextShadow: f32=0.;
|
|
699
|
+
#if defined(SHADOWPCF{X})
|
|
700
|
+
#if defined(SHADOWLOWQUALITY{X})
|
|
701
|
+
nextShadow=computeShadowWithCSMPCF1(index{X},vPositionFromLight{X}[index{X}],vDepthMetric{X}[index{X}],,shadowTexture{X}Sampler,light{X}.shadowsInfo.x,light{X}.shadowsInfo.w);
|
|
702
|
+
#elif defined(SHADOWMEDIUMQUALITY{X})
|
|
703
|
+
nextShadow=computeShadowWithCSMPCF3(index{X},vPositionFromLight{X}[index{X}],vDepthMetric{X}[index{X}],shadowTexture{X},shadowTexture{X}Sampler,light{X}.shadowsInfo.yz,light{X}.shadowsInfo.x,light{X}.shadowsInfo.w);
|
|
704
|
+
#else
|
|
705
|
+
nextShadow=computeShadowWithCSMPCF5(index{X},vPositionFromLight{X}[index{X}],vDepthMetric{X}[index{X}],shadowTexture{X},shadowTexture{X}Sampler,light{X}.shadowsInfo.yz,light{X}.shadowsInfo.x,light{X}.shadowsInfo.w);
|
|
706
|
+
#endif
|
|
707
|
+
#elif defined(SHADOWPCSS{X})
|
|
708
|
+
#if defined(SHADOWLOWQUALITY{X})
|
|
709
|
+
nextShadow=computeShadowWithCSMPCSS16(index{X},vPositionFromLight{X}[index{X}],vDepthMetric{X}[index{X}],depthTexture{X},depthTexture{X}Sampler,shadowTexture{X},shadowTexture{X}Sampler,light{X}.shadowsInfo.y,light{X}.shadowsInfo.z,light{X}.shadowsInfo.x,light{X}.shadowsInfo.w,uniforms.lightSizeUVCorrection{X}[index{X}],uniforms.depthCorrection{X}[index{X}],uniforms.penumbraDarkness{X});
|
|
710
|
+
#elif defined(SHADOWMEDIUMQUALITY{X})
|
|
711
|
+
nextShadow=computeShadowWithCSMPCSS32(index{X},vPositionFromLight{X}[index{X}],vDepthMetric{X}[index{X}],depthTexture{X},depthTexture{X}Sampler,shadowTexture{X},shadowTexture{X}Sampler,light{X}.shadowsInfo.y,light{X}.shadowsInfo.z,light{X}.shadowsInfo.x,light{X}.shadowsInfo.w,uniforms.lightSizeUVCorrection{X}[index{X}],uniforms.depthCorrection{X}[index{X}],uniforms.penumbraDarkness{X});
|
|
712
|
+
#else
|
|
713
|
+
nextShadow=computeShadowWithCSMPCSS64(index{X},vPositionFromLight{X}[index{X}],vDepthMetric{X}[index{X}],depthTexture{X},depthTexture{X}Sampler,shadowTexture{X},shadowTexture{X}Sampler,light{X}.shadowsInfo.y,light{X}.shadowsInfo.z,light{X}.shadowsInfo.x,light{X}.shadowsInfo.w,uniforms.lightSizeUVCorrection{X}[index{X}],uniforms.depthCorrection{X}[index{X}],uniforms.penumbraDarkness{X});
|
|
714
|
+
#endif
|
|
715
|
+
#else
|
|
716
|
+
nextShadow=computeShadowCSM(index{X},vPositionFromLight{X}[index{X}],vDepthMetric{X}[index{X}],shadowTexture{X},shadowTexture{X}Sampler,light{X}.shadowsInfo.x,light{X}.shadowsInfo.w);
|
|
717
|
+
#endif
|
|
718
|
+
shadow=mix(nextShadow,shadow,diffRatio);
|
|
719
|
+
#ifdef SHADOWCSMDEBUG{X}
|
|
720
|
+
shadowDebug{X}=mix(vec3(nextShadow)*vCascadeColorsMultiplier{X}[index{X}],shadowDebug{X},diffRatio);
|
|
721
|
+
#endif
|
|
722
|
+
}
|
|
723
|
+
#endif
|
|
724
|
+
}
|
|
725
|
+
#elif defined(SHADOWCLOSEESM{X})
|
|
726
|
+
#if defined(SHADOWCUBE{X})
|
|
727
|
+
shadow=computeShadowWithCloseESMCube(fragmentInputs.vPositionW,light{X}.vLightData.xyz,shadowTexture{X},shadowTexture{X}Sampler,light{X}.shadowsInfo.x,light{X}.shadowsInfo.z,light{X}.depthValues);
|
|
728
|
+
#else
|
|
729
|
+
shadow=computeShadowWithCloseESM(fragmentInputs.vPositionFromLight{X},fragmentInputs.vDepthMetric{X},shadowTexture{X},shadowTexture{X}Sampler,light{X}.shadowsInfo.x,light{X}.shadowsInfo.z,light{X}.shadowsInfo.w);
|
|
730
|
+
#endif
|
|
731
|
+
#elif defined(SHADOWESM{X})
|
|
732
|
+
#if defined(SHADOWCUBE{X})
|
|
733
|
+
shadow=computeShadowWithESMCube(fragmentInputs.vPositionW,light{X}.vLightData.xyz,shadowTexture{X},shadowTexture{X}Sampler,light{X}.shadowsInfo.x,light{X}.shadowsInfo.z,light{X}.depthValues);
|
|
734
|
+
#else
|
|
735
|
+
shadow=computeShadowWithESM(fragmentInputs.vPositionFromLight{X},fragmentInputs.vDepthMetric{X},shadowTexture{X},shadowTexture{X}Sampler,light{X}.shadowsInfo.x,light{X}.shadowsInfo.z,light{X}.shadowsInfo.w);
|
|
736
|
+
#endif
|
|
737
|
+
#elif defined(SHADOWPOISSON{X})
|
|
738
|
+
#if defined(SHADOWCUBE{X})
|
|
739
|
+
shadow=computeShadowWithPoissonSamplingCube(fragmentInputs.vPositionW,light{X}.vLightData.xyz,shadowTexture{X},shadowTexture{X}Sampler,light{X}.shadowsInfo.y,light{X}.shadowsInfo.x,light{X}.depthValues);
|
|
740
|
+
#else
|
|
741
|
+
shadow=computeShadowWithPoissonSampling(fragmentInputs.vPositionFromLight{X},fragmentInputs.vDepthMetric{X},shadowTexture{X},shadowTexture{X}Sampler,light{X}.shadowsInfo.y,light{X}.shadowsInfo.x,light{X}.shadowsInfo.w);
|
|
742
|
+
#endif
|
|
743
|
+
#elif defined(SHADOWPCF{X})
|
|
744
|
+
#if defined(SHADOWLOWQUALITY{X})
|
|
745
|
+
shadow=computeShadowWithPCF1(fragmentInputs.vPositionFromLight{X},fragmentInputs.vDepthMetric{X},shadowTexture{X},shadowTexture{X}Sampler,light{X}.shadowsInfo.x,light{X}.shadowsInfo.w);
|
|
746
|
+
#elif defined(SHADOWMEDIUMQUALITY{X})
|
|
747
|
+
shadow=computeShadowWithPCF3(fragmentInputs.vPositionFromLight{X},fragmentInputs.vDepthMetric{X},shadowTexture{X},shadowTexture{X}Sampler,light{X}.shadowsInfo.yz,light{X}.shadowsInfo.x,light{X}.shadowsInfo.w);
|
|
748
|
+
#else
|
|
749
|
+
shadow=computeShadowWithPCF5(fragmentInputs.vPositionFromLight{X},fragmentInputs.vDepthMetric{X},shadowTexture{X},shadowTexture{X}Sampler,light{X}.shadowsInfo.yz,light{X}.shadowsInfo.x,light{X}.shadowsInfo.w);
|
|
750
|
+
#endif
|
|
751
|
+
#elif defined(SHADOWPCSS{X})
|
|
752
|
+
#if defined(SHADOWLOWQUALITY{X})
|
|
753
|
+
shadow=computeShadowWithPCSS16(fragmentInputs.vPositionFromLight{X},fragmentInputs.vDepthMetric{X},depthTexture{X},depthTexture{X}Sampler,shadowTexture{X},shadowTexture{X}Sampler,light{X}.shadowsInfo.y,light{X}.shadowsInfo.z,light{X}.shadowsInfo.x,light{X}.shadowsInfo.w);
|
|
754
|
+
#elif defined(SHADOWMEDIUMQUALITY{X})
|
|
755
|
+
shadow=computeShadowWithPCSS32(fragmentInputs.vPositionFromLight{X},fragmentInputs.vDepthMetric{X},depthTexture{X},depthTexture{X}Sampler,shadowTexture{X},shadowTexture{X}Sampler,light{X}.shadowsInfo.y,light{X}.shadowsInfo.z,light{X}.shadowsInfo.x,light{X}.shadowsInfo.w);
|
|
756
|
+
#else
|
|
757
|
+
shadow=computeShadowWithPCSS64(fragmentInputs.vPositionFromLight{X},fragmentInputs.vDepthMetric{X},depthTexture{X},depthTexture{X}Sampler,shadowTexture{X},shadowTexture{X}Sampler,light{X}.shadowsInfo.y,light{X}.shadowsInfo.z,light{X}.shadowsInfo.x,light{X}.shadowsInfo.w);
|
|
758
|
+
#endif
|
|
759
|
+
#else
|
|
760
|
+
#if defined(SHADOWCUBE{X})
|
|
761
|
+
shadow=computeShadowCube(fragmentInputs.vPositionW,light{X}.vLightData.xyz,shadowTexture{X},shadowTexture{X}Sampler,light{X}.shadowsInfo.x,light{X}.depthValues);
|
|
762
|
+
#else
|
|
763
|
+
shadow=computeShadow(fragmentInputs.vPositionFromLight{X},fragmentInputs.vDepthMetric{X},shadowTexture{X},shadowTexture{X}Sampler,light{X}.shadowsInfo.x,light{X}.shadowsInfo.w);
|
|
764
|
+
#endif
|
|
765
|
+
#endif
|
|
766
|
+
#ifdef SHADOWONLY
|
|
767
|
+
#ifndef SHADOWINUSE
|
|
768
|
+
#define SHADOWINUSE
|
|
769
|
+
#endif
|
|
770
|
+
globalShadow+=shadow;shadowLightCount+=1.0;
|
|
771
|
+
#endif
|
|
772
|
+
#else
|
|
773
|
+
shadow=1.;
|
|
774
|
+
#endif
|
|
775
|
+
aggShadow+=shadow;numLights+=1.0;
|
|
776
|
+
#ifndef SHADOWONLY
|
|
777
|
+
#ifdef CUSTOMUSERLIGHTING
|
|
778
|
+
diffuseBase+=computeCustomDiffuseLighting(info,diffuseBase,shadow);
|
|
779
|
+
#ifdef SPECULARTERM
|
|
780
|
+
specularBase+=computeCustomSpecularLighting(info,specularBase,shadow);
|
|
781
|
+
#endif
|
|
782
|
+
#elif defined(LIGHTMAP) && defined(LIGHTMAPEXCLUDED{X})
|
|
783
|
+
diffuseBase+=lightmapColor.rgb*shadow;
|
|
784
|
+
#ifdef SPECULARTERM
|
|
785
|
+
#ifndef LIGHTMAPNOSPECULAR{X}
|
|
786
|
+
specularBase+=info.specular*shadow*lightmapColor.rgb;
|
|
787
|
+
#endif
|
|
788
|
+
#endif
|
|
789
|
+
#ifdef CLEARCOAT
|
|
790
|
+
#ifndef LIGHTMAPNOSPECULAR{X}
|
|
791
|
+
clearCoatBase+=info.clearCoat.rgb*shadow*lightmapColor.rgb;
|
|
792
|
+
#endif
|
|
793
|
+
#endif
|
|
794
|
+
#ifdef SHEEN
|
|
795
|
+
#ifndef LIGHTMAPNOSPECULAR{X}
|
|
796
|
+
sheenBase+=info.sheen.rgb*shadow;
|
|
797
|
+
#endif
|
|
798
|
+
#endif
|
|
799
|
+
#else
|
|
800
|
+
#ifdef SHADOWCSMDEBUG{X}
|
|
801
|
+
diffuseBase+=info.diffuse*shadowDebug{X};
|
|
802
|
+
#else
|
|
803
|
+
diffuseBase+=info.diffuse*shadow;
|
|
804
|
+
#endif
|
|
805
|
+
#ifdef SS_TRANSLUCENCY
|
|
806
|
+
diffuseTransmissionBase+=info.diffuseTransmission*shadow;
|
|
807
|
+
#endif
|
|
808
|
+
#ifdef SPECULARTERM
|
|
809
|
+
specularBase+=info.specular*shadow;
|
|
810
|
+
#endif
|
|
811
|
+
#ifdef CLEARCOAT
|
|
812
|
+
clearCoatBase+=info.clearCoat.rgb*shadow;
|
|
813
|
+
#endif
|
|
814
|
+
#ifdef SHEEN
|
|
815
|
+
sheenBase+=info.sheen.rgb*shadow;
|
|
816
|
+
#endif
|
|
817
|
+
#endif
|
|
818
|
+
#endif
|
|
819
|
+
#endif
|
|
820
|
+
`;i.ShaderStore.IncludesShadersStoreWGSL[f]||(i.ShaderStore.IncludesShadersStoreWGSL[f]=a),e.s(["lightFragmentWGSL",0,{name:f,shader:a}],49692)},67367,23356,e=>{"use strict";var i=e.i(12423);let t="samplerFragmentDeclaration",r=`#ifdef _DEFINENAME_
|
|
821
|
+
#if _DEFINENAME_DIRECTUV==1
|
|
822
|
+
#define v_VARYINGNAME_UV vMainUV1
|
|
823
|
+
#elif _DEFINENAME_DIRECTUV==2
|
|
824
|
+
#define v_VARYINGNAME_UV vMainUV2
|
|
825
|
+
#elif _DEFINENAME_DIRECTUV==3
|
|
826
|
+
#define v_VARYINGNAME_UV vMainUV3
|
|
827
|
+
#elif _DEFINENAME_DIRECTUV==4
|
|
828
|
+
#define v_VARYINGNAME_UV vMainUV4
|
|
829
|
+
#elif _DEFINENAME_DIRECTUV==5
|
|
830
|
+
#define v_VARYINGNAME_UV vMainUV5
|
|
831
|
+
#elif _DEFINENAME_DIRECTUV==6
|
|
832
|
+
#define v_VARYINGNAME_UV vMainUV6
|
|
833
|
+
#else
|
|
834
|
+
varying v_VARYINGNAME_UV: vec2f;
|
|
835
|
+
#endif
|
|
836
|
+
var _SAMPLERNAME_SamplerSampler: sampler;var _SAMPLERNAME_Sampler: texture_2d<f32>;
|
|
837
|
+
#endif
|
|
838
|
+
`;i.ShaderStore.IncludesShadersStoreWGSL[t]||(i.ShaderStore.IncludesShadersStoreWGSL[t]=r),e.s(["samplerFragmentDeclarationWGSL",0,{name:t,shader:r}],67367);let f="reflectionFunction",a=`fn computeFixedEquirectangularCoords(worldPos: vec4f,worldNormal: vec3f,direction: vec3f)->vec3f
|
|
839
|
+
{var lon: f32=atan2(direction.z,direction.x);var lat: f32=acos(direction.y);var sphereCoords: vec2f= vec2f(lon,lat)*RECIPROCAL_PI2*2.0;var s: f32=sphereCoords.x*0.5+0.5;var t: f32=sphereCoords.y;return vec3f(s,t,0); }
|
|
840
|
+
fn computeMirroredFixedEquirectangularCoords(worldPos: vec4f,worldNormal: vec3f,direction: vec3f)->vec3f
|
|
841
|
+
{var lon: f32=atan2(direction.z,direction.x);var lat: f32=acos(direction.y);var sphereCoords: vec2f= vec2f(lon,lat)*RECIPROCAL_PI2*2.0;var s: f32=sphereCoords.x*0.5+0.5;var t: f32=sphereCoords.y;return vec3f(1.0-s,t,0); }
|
|
842
|
+
fn computeEquirectangularCoords(worldPos: vec4f,worldNormal: vec3f,eyePosition: vec3f,reflectionMatrix: mat4x4f)->vec3f
|
|
843
|
+
{var cameraToVertex: vec3f=normalize(worldPos.xyz-eyePosition);var r: vec3f=normalize(reflect(cameraToVertex,worldNormal));r= (reflectionMatrix* vec4f(r,0)).xyz;var lon: f32=atan2(r.z,r.x);var lat: f32=acos(r.y);var sphereCoords: vec2f= vec2f(lon,lat)*RECIPROCAL_PI2*2.0;var s: f32=sphereCoords.x*0.5+0.5;var t: f32=sphereCoords.y;return vec3f(s,t,0);}
|
|
844
|
+
fn computeSphericalCoords(worldPos: vec4f,worldNormal: vec3f,view: mat4x4f,reflectionMatrix: mat4x4f)->vec3f
|
|
845
|
+
{var viewDir: vec3f=normalize((view*worldPos).xyz);var viewNormal: vec3f=normalize((view* vec4f(worldNormal,0.0)).xyz);var r: vec3f=reflect(viewDir,viewNormal);r= (reflectionMatrix* vec4f(r,0)).xyz;r.z=r.z-1.0;var m: f32=2.0*length(r);return vec3f(r.x/m+0.5,1.0-r.y/m-0.5,0);}
|
|
846
|
+
fn computePlanarCoords(worldPos: vec4f,worldNormal: vec3f,eyePosition: vec3f,reflectionMatrix: mat4x4f)->vec3f
|
|
847
|
+
{var viewDir: vec3f=worldPos.xyz-eyePosition;var coords: vec3f=normalize(reflect(viewDir,worldNormal));return (reflectionMatrix* vec4f(coords,1)).xyz;}
|
|
848
|
+
fn computeCubicCoords(worldPos: vec4f,worldNormal: vec3f,eyePosition: vec3f,reflectionMatrix: mat4x4f)->vec3f
|
|
849
|
+
{var viewDir: vec3f=normalize(worldPos.xyz-eyePosition);var coords: vec3f=reflect(viewDir,worldNormal);coords= (reflectionMatrix* vec4f(coords,0)).xyz;
|
|
850
|
+
#ifdef INVERTCUBICMAP
|
|
851
|
+
coords.y*=-1.0;
|
|
852
|
+
#endif
|
|
853
|
+
return coords;}
|
|
854
|
+
fn computeCubicLocalCoords(worldPos: vec4f,worldNormal: vec3f,eyePosition: vec3f,reflectionMatrix: mat4x4f,reflectionSize: vec3f,reflectionPosition: vec3f)->vec3f
|
|
855
|
+
{var viewDir: vec3f=normalize(worldPos.xyz-eyePosition);var coords: vec3f=reflect(viewDir,worldNormal);coords=parallaxCorrectNormal(worldPos.xyz,coords,reflectionSize,reflectionPosition);coords=(reflectionMatrix* vec4f(coords,0)).xyz;
|
|
856
|
+
#ifdef INVERTCUBICMAP
|
|
857
|
+
coords.y*=-1.0;
|
|
858
|
+
#endif
|
|
859
|
+
return coords;}
|
|
860
|
+
fn computeProjectionCoords(worldPos: vec4f,view: mat4x4f,reflectionMatrix: mat4x4f)->vec3f
|
|
861
|
+
{return (reflectionMatrix*(view*worldPos)).xyz;}
|
|
862
|
+
fn computeSkyBoxCoords(positionW: vec3f,reflectionMatrix: mat4x4f)->vec3f
|
|
863
|
+
{return (reflectionMatrix* vec4f(positionW,1.)).xyz;}
|
|
864
|
+
#ifdef REFLECTION
|
|
865
|
+
fn computeReflectionCoords(worldPos: vec4f,worldNormal: vec3f)->vec3f
|
|
866
|
+
{
|
|
867
|
+
#ifdef REFLECTIONMAP_MIRROREDEQUIRECTANGULAR_FIXED
|
|
868
|
+
var direction: vec3f=normalize(fragmentInputs.vDirectionW);return computeMirroredFixedEquirectangularCoords(worldPos,worldNormal,direction);
|
|
869
|
+
#endif
|
|
870
|
+
#ifdef REFLECTIONMAP_EQUIRECTANGULAR_FIXED
|
|
871
|
+
var direction: vec3f=normalize(fragmentInputs.vDirectionW);return computeFixedEquirectangularCoords(worldPos,worldNormal,direction);
|
|
872
|
+
#endif
|
|
873
|
+
#ifdef REFLECTIONMAP_EQUIRECTANGULAR
|
|
874
|
+
return computeEquirectangularCoords(worldPos,worldNormal,scene.vEyePosition.xyz,uniforms.reflectionMatrix);
|
|
875
|
+
#endif
|
|
876
|
+
#ifdef REFLECTIONMAP_SPHERICAL
|
|
877
|
+
return computeSphericalCoords(worldPos,worldNormal,scene.view,uniforms.reflectionMatrix);
|
|
878
|
+
#endif
|
|
879
|
+
#ifdef REFLECTIONMAP_PLANAR
|
|
880
|
+
return computePlanarCoords(worldPos,worldNormal,scene.vEyePosition.xyz,uniforms.reflectionMatrix);
|
|
881
|
+
#endif
|
|
882
|
+
#ifdef REFLECTIONMAP_CUBIC
|
|
883
|
+
#ifdef USE_LOCAL_REFLECTIONMAP_CUBIC
|
|
884
|
+
return computeCubicLocalCoords(worldPos,worldNormal,scene.vEyePosition.xyz,uniforms.reflectionMatrix,uniforms.vReflectionSize,uniforms.vReflectionPosition);
|
|
885
|
+
#else
|
|
886
|
+
return computeCubicCoords(worldPos,worldNormal,scene.vEyePosition.xyz,uniforms.reflectionMatrix);
|
|
887
|
+
#endif
|
|
888
|
+
#endif
|
|
889
|
+
#ifdef REFLECTIONMAP_PROJECTION
|
|
890
|
+
return computeProjectionCoords(worldPos,scene.view,uniforms.reflectionMatrix);
|
|
891
|
+
#endif
|
|
892
|
+
#ifndef REFLECTIONMAP_CUBIC
|
|
893
|
+
#ifdef REFLECTIONMAP_SKYBOX
|
|
894
|
+
return computeSkyBoxCoords(fragmentInputs.vPositionUVW,uniforms.reflectionMatrix);
|
|
895
|
+
#endif
|
|
896
|
+
#endif
|
|
897
|
+
#ifdef REFLECTIONMAP_EXPLICIT
|
|
898
|
+
return vec3f(0,0,0);
|
|
899
|
+
#endif
|
|
900
|
+
}
|
|
901
|
+
#endif
|
|
902
|
+
`;i.ShaderStore.IncludesShadersStoreWGSL[f]||(i.ShaderStore.IncludesShadersStoreWGSL[f]=a),e.s(["reflectionFunctionWGSL",0,{name:f,shader:a}],23356)},90780,82518,e=>{"use strict";var i=e.i(12423);let t="pbrFragmentReflectionDeclaration",r=`#ifdef REFLECTION
|
|
903
|
+
#ifdef REFLECTIONMAP_3D
|
|
904
|
+
var reflectionSamplerSampler: sampler;var reflectionSampler: texture_cube<f32>;
|
|
905
|
+
#ifdef LODBASEDMICROSFURACE
|
|
906
|
+
#else
|
|
907
|
+
var reflectionLowSamplerSampler: sampler;var reflectionLowSampler: texture_cube<f32>;var reflectionHighSamplerSampler: sampler;var reflectionHighSampler: texture_cube<f32>;
|
|
908
|
+
#endif
|
|
909
|
+
#ifdef USEIRRADIANCEMAP
|
|
910
|
+
var irradianceSamplerSampler: sampler;var irradianceSampler: texture_cube<f32>;
|
|
911
|
+
#endif
|
|
912
|
+
#else
|
|
913
|
+
var reflectionSamplerSampler: sampler;var reflectionSampler: texture_2d<f32>;
|
|
914
|
+
#ifdef LODBASEDMICROSFURACE
|
|
915
|
+
#else
|
|
916
|
+
var reflectionLowSamplerSampler: sampler;var reflectionLowSampler: texture_2d<f32>;var reflectionHighSamplerSampler: sampler;var reflectionHighSampler: texture_2d<f32>;
|
|
917
|
+
#endif
|
|
918
|
+
#ifdef USEIRRADIANCEMAP
|
|
919
|
+
var irradianceSamplerSampler: sampler;var irradianceSampler: texture_2d<f32>;
|
|
920
|
+
#endif
|
|
921
|
+
#endif
|
|
922
|
+
#ifdef REFLECTIONMAP_SKYBOX
|
|
923
|
+
varying vPositionUVW: vec3f;
|
|
924
|
+
#else
|
|
925
|
+
#if defined(REFLECTIONMAP_EQUIRECTANGULAR_FIXED) || defined(REFLECTIONMAP_MIRROREDEQUIRECTANGULAR_FIXED)
|
|
926
|
+
varying vDirectionW: vec3f;
|
|
927
|
+
#endif
|
|
928
|
+
#endif
|
|
929
|
+
#endif
|
|
930
|
+
`;i.ShaderStore.IncludesShadersStoreWGSL[t]||(i.ShaderStore.IncludesShadersStoreWGSL[t]=r),e.s(["pbrFragmentReflectionDeclarationWGSL",0,{name:t,shader:r}],90780);let f="pbrIBLFunctions",a=`#if defined(REFLECTION) || defined(SS_REFRACTION)
|
|
931
|
+
fn getLodFromAlphaG(cubeMapDimensionPixels: f32,microsurfaceAverageSlope: f32)->f32 {var microsurfaceAverageSlopeTexels: f32=cubeMapDimensionPixels*microsurfaceAverageSlope;var lod: f32=log2(microsurfaceAverageSlopeTexels);return lod;}
|
|
932
|
+
fn getLinearLodFromRoughness(cubeMapDimensionPixels: f32,roughness: f32)->f32 {var lod: f32=log2(cubeMapDimensionPixels)*roughness;return lod;}
|
|
933
|
+
#endif
|
|
934
|
+
#if defined(ENVIRONMENTBRDF) && defined(RADIANCEOCCLUSION)
|
|
935
|
+
fn environmentRadianceOcclusion(ambientOcclusion: f32,NdotVUnclamped: f32)->f32 {var temp: f32=NdotVUnclamped+ambientOcclusion;return saturate(temp*temp-1.0+ambientOcclusion);}
|
|
936
|
+
#endif
|
|
937
|
+
#if defined(ENVIRONMENTBRDF) && defined(HORIZONOCCLUSION)
|
|
938
|
+
fn environmentHorizonOcclusion(view: vec3f,normal: vec3f,geometricNormal: vec3f)->f32 {var reflection: vec3f=reflect(view,normal);var temp: f32=saturate(1.0+1.1*dot(reflection,geometricNormal));return temp*temp;}
|
|
939
|
+
#endif
|
|
940
|
+
#if defined(LODINREFLECTIONALPHA) || defined(SS_LODINREFRACTIONALPHA)
|
|
941
|
+
fn UNPACK_LOD(x: f32)->f32 {return (1.0-x)*255.0;}
|
|
942
|
+
fn getLodFromAlphaGNdotV(cubeMapDimensionPixels: f32,alphaG: f32,NdotV: f32)->f32 {var microsurfaceAverageSlope: f32=alphaG;microsurfaceAverageSlope*=sqrt(abs(NdotV));return getLodFromAlphaG(cubeMapDimensionPixels,microsurfaceAverageSlope);}
|
|
943
|
+
#endif
|
|
944
|
+
`;i.ShaderStore.IncludesShadersStoreWGSL[f]||(i.ShaderStore.IncludesShadersStoreWGSL[f]=a),e.s(["pbrIBLFunctionsWGSL",0,{name:f,shader:a}],82518)},6320,95538,90507,62424,42221,48373,69075,62026,28285,74698,52640,87693,e=>{"use strict";var i=e.i(12423);e.i(39780);let t="pbrFragmentExtraDeclaration",r=`varying vPositionW: vec3f;
|
|
945
|
+
#if DEBUGMODE>0
|
|
946
|
+
varying vClipSpacePosition: vec4f;
|
|
947
|
+
#endif
|
|
948
|
+
#include<mainUVVaryingDeclaration>[1..7]
|
|
949
|
+
#ifdef NORMAL
|
|
950
|
+
varying vNormalW: vec3f;
|
|
951
|
+
#if defined(USESPHERICALFROMREFLECTIONMAP) && defined(USESPHERICALINVERTEX)
|
|
952
|
+
varying vEnvironmentIrradiance: vec3f;
|
|
953
|
+
#endif
|
|
954
|
+
#endif
|
|
955
|
+
#if defined(VERTEXCOLOR) || defined(INSTANCESCOLOR) && defined(INSTANCES)
|
|
956
|
+
varying vColor: vec4f;
|
|
957
|
+
#endif
|
|
958
|
+
#if defined(CLUSTLIGHT_BATCH) && CLUSTLIGHT_BATCH>0
|
|
959
|
+
varying vViewDepth: f32;
|
|
960
|
+
#endif
|
|
961
|
+
`;i.ShaderStore.IncludesShadersStoreWGSL[t]||(i.ShaderStore.IncludesShadersStoreWGSL[t]=r),e.s(["pbrFragmentExtraDeclarationWGSL",0,{name:t,shader:r}],6320);let f="subSurfaceScatteringFunctions",a=`fn testLightingForSSS(diffusionProfile: f32)->bool
|
|
962
|
+
{return diffusionProfile<1.;}`;i.ShaderStore.IncludesShadersStoreWGSL[f]||(i.ShaderStore.IncludesShadersStoreWGSL[f]=a),e.s(["subSurfaceScatteringFunctionsWGSL",0,{name:f,shader:a}],95538);let n="importanceSampling",o=`fn hemisphereCosSample(u: vec2f)->vec3f {var phi: f32=2.*PI*u.x;var cosTheta2: f32=1.-u.y;var cosTheta: f32=sqrt(cosTheta2);var sinTheta: f32=sqrt(1.-cosTheta2);return vec3f(sinTheta*cos(phi),sinTheta*sin(phi),cosTheta);}
|
|
963
|
+
fn hemisphereImportanceSampleDggx(u: vec2f,a: f32)->vec3f {var phi: f32=2.*PI*u.x;var cosTheta2: f32=(1.-u.y)/(1.+(a+1.)*((a-1.)*u.y));var cosTheta: f32=sqrt(cosTheta2);var sinTheta: f32=sqrt(1.-cosTheta2);return vec3f(sinTheta*cos(phi),sinTheta*sin(phi),cosTheta);}
|
|
964
|
+
fn hemisphereImportanceSampleDggxAnisotropic(Xi: vec2f,alphaTangent: f32,alphaBitangent: f32)->vec3f
|
|
965
|
+
{let alphaT: f32=max(alphaTangent,0.0001);let alphaB: f32=max(alphaBitangent,0.0001);var phi: f32=atan(alphaB/alphaT*tan(2.0f*PI*Xi.x));if (Xi.x>0.5) {phi+=PI; }
|
|
966
|
+
let cosPhi: f32=cos(phi);let sinPhi: f32=sin(phi);let alpha2: f32=(cosPhi*cosPhi)/(alphaT*alphaT) +
|
|
967
|
+
(sinPhi*sinPhi)/(alphaB*alphaB);let tanTheta2: f32=Xi.y/(1.0f-Xi.y)/alpha2;let cosTheta: f32=1.0f/sqrt(1.0f+tanTheta2);let sinTheta: f32=sqrt(max(0.0f,1.0f-cosTheta*cosTheta));return vec3f(sinTheta*cosPhi,sinTheta*sinPhi,cosTheta);}
|
|
968
|
+
fn hemisphereImportanceSampleDCharlie(u: vec2f,a: f32)->vec3f {
|
|
969
|
+
var phi: f32=2.*PI*u.x;var sinTheta: f32=pow(u.y,a/(2.*a+1.));var cosTheta: f32=sqrt(1.-sinTheta*sinTheta);return vec3f(sinTheta*cos(phi),sinTheta*sin(phi),cosTheta);}`;i.ShaderStore.IncludesShadersStoreWGSL[n]||(i.ShaderStore.IncludesShadersStoreWGSL[n]=o),e.s(["importanceSamplingWGSL",0,{name:n,shader:o}],90507);let l="pbrHelperFunctions",s=`#define MINIMUMVARIANCE 0.0005
|
|
970
|
+
#ifndef TEXRD_DEFINED
|
|
971
|
+
fn TEXRD(t: texture_2d<f32>,ts: sampler,uv: vec2f)->vec4f {return textureSample(t,ts,uv);}
|
|
972
|
+
#define TEXRD_DEFINED
|
|
973
|
+
#endif
|
|
974
|
+
fn convertRoughnessToAverageSlope(roughness: f32)->f32
|
|
975
|
+
{return roughness*roughness+MINIMUMVARIANCE;}
|
|
976
|
+
fn fresnelGrazingReflectance(reflectance0: f32)->f32 {var reflectance90: f32=saturate(reflectance0*25.0);return reflectance90;}
|
|
977
|
+
fn getAARoughnessFactors(normalVector: vec3f)->vec2f {
|
|
978
|
+
#ifdef SPECULARAA
|
|
979
|
+
var nDfdx: vec3f=dpdx(normalVector.xyz);var nDfdy: vec3f=dpdy(normalVector.xyz);var slopeSquare: f32=max(dot(nDfdx,nDfdx),dot(nDfdy,nDfdy));var geometricRoughnessFactor: f32=pow(saturate(slopeSquare),0.333);var geometricAlphaGFactor: f32=sqrt(slopeSquare);geometricAlphaGFactor*=0.75;return vec2f(geometricRoughnessFactor,geometricAlphaGFactor);
|
|
980
|
+
#else
|
|
981
|
+
return vec2f(0.);
|
|
982
|
+
#endif
|
|
983
|
+
}
|
|
984
|
+
#ifdef ANISOTROPIC
|
|
985
|
+
#ifdef ANISOTROPIC_LEGACY
|
|
986
|
+
fn getAnisotropicRoughness(alphaG: f32,anisotropy: f32)->vec2f {var alphaT: f32=max(alphaG*(1.0+anisotropy),MINIMUMVARIANCE);var alphaB: f32=max(alphaG*(1.0-anisotropy),MINIMUMVARIANCE);return vec2f(alphaT,alphaB);}
|
|
987
|
+
fn getAnisotropicBentNormals(T: vec3f,B: vec3f,N: vec3f,V: vec3f,anisotropy: f32,roughness: f32)->vec3f {var anisotropicFrameDirection: vec3f=select(T,B,anisotropy>=0.0);var anisotropicFrameTangent: vec3f=cross(normalize(anisotropicFrameDirection),V);var anisotropicFrameNormal: vec3f=cross(anisotropicFrameTangent,anisotropicFrameDirection);var anisotropicNormal: vec3f=normalize(mix(N,anisotropicFrameNormal,abs(anisotropy)));return anisotropicNormal;}
|
|
988
|
+
#elif ANISOTROPIC_OPENPBR
|
|
989
|
+
fn getAnisotropicRoughness(alphaG: f32,anisotropy: f32)->vec2f {var alphaT: f32=max(alphaG*alphaG*sqrt(2.0/(1.0+(1.0-anisotropy)*(1.0-anisotropy))),MINIMUMVARIANCE);var alphaB: f32=max(alphaT*(1.0-anisotropy),MINIMUMVARIANCE);return vec2f(alphaT,alphaB);}
|
|
990
|
+
#else
|
|
991
|
+
fn getAnisotropicRoughness(alphaG: f32,anisotropy: f32)->vec2f {var alphaT: f32=max(mix(alphaG,1.0,anisotropy*anisotropy),MINIMUMVARIANCE);var alphaB: f32=max(alphaG,MINIMUMVARIANCE);return vec2f(alphaT,alphaB);}
|
|
992
|
+
fn getAnisotropicBentNormals(T: vec3f,B: vec3f,N: vec3f,V: vec3f,anisotropy: f32,roughness: f32)->vec3f {var bentNormal: vec3f=cross(B,V);bentNormal=normalize(cross(bentNormal,B));var sq=1.0-anisotropy*(1.0-roughness);var a: f32=sq*sq*sq*sq;bentNormal=normalize(mix(bentNormal,N,a));return bentNormal;}
|
|
993
|
+
#endif
|
|
994
|
+
#endif
|
|
995
|
+
#if defined(CLEARCOAT) || defined(SS_REFRACTION)
|
|
996
|
+
fn cocaLambertVec3(alpha: vec3f,distance: f32)->vec3f {return exp(-alpha*distance);}
|
|
997
|
+
fn cocaLambert(NdotVRefract: f32,NdotLRefract: f32,alpha: vec3f,thickness: f32)->vec3f {return cocaLambertVec3(alpha,(thickness*((NdotLRefract+NdotVRefract)/(NdotLRefract*NdotVRefract))));}
|
|
998
|
+
fn computeColorAtDistanceInMedia(color: vec3f,distance: f32)->vec3f {return -log(color)/distance;}
|
|
999
|
+
fn computeClearCoatAbsorption(NdotVRefract: f32,NdotLRefract: f32,clearCoatColor: vec3f,clearCoatThickness: f32,clearCoatIntensity: f32)->vec3f {var clearCoatAbsorption: vec3f=mix( vec3f(1.0),
|
|
1000
|
+
cocaLambert(NdotVRefract,NdotLRefract,clearCoatColor,clearCoatThickness),
|
|
1001
|
+
clearCoatIntensity);return clearCoatAbsorption;}
|
|
1002
|
+
#endif
|
|
1003
|
+
#ifdef MICROSURFACEAUTOMATIC
|
|
1004
|
+
fn computeDefaultMicroSurface(microSurface: f32,reflectivityColor: vec3f)->f32
|
|
1005
|
+
{const kReflectivityNoAlphaWorkflow_SmoothnessMax: f32=0.95;var reflectivityLuminance: f32=getLuminance(reflectivityColor);var reflectivityLuma: f32=sqrt(reflectivityLuminance);var resultMicroSurface=reflectivityLuma*kReflectivityNoAlphaWorkflow_SmoothnessMax;return resultMicroSurface;}
|
|
1006
|
+
#endif
|
|
1007
|
+
`;i.ShaderStore.IncludesShadersStoreWGSL[l]||(i.ShaderStore.IncludesShadersStoreWGSL[l]=s),e.s(["pbrHelperFunctionsWGSL",0,{name:l,shader:s}],62424),e.i(42420);let c="pbrDirectLightingSetupFunctions",d=`struct preLightingInfo
|
|
1008
|
+
{lightOffset: vec3f,
|
|
1009
|
+
lightDistanceSquared: f32,
|
|
1010
|
+
lightDistance: f32,
|
|
1011
|
+
attenuation: f32,
|
|
1012
|
+
L: vec3f,
|
|
1013
|
+
H: vec3f,
|
|
1014
|
+
NdotV: f32,
|
|
1015
|
+
NdotLUnclamped: f32,
|
|
1016
|
+
NdotL: f32,
|
|
1017
|
+
VdotH: f32,
|
|
1018
|
+
LdotV: f32,
|
|
1019
|
+
roughness: f32,
|
|
1020
|
+
diffuseRoughness: f32,
|
|
1021
|
+
surfaceAlbedo: vec3f,
|
|
1022
|
+
#ifdef IRIDESCENCE
|
|
1023
|
+
iridescenceIntensity: f32
|
|
1024
|
+
#endif
|
|
1025
|
+
#if defined(AREALIGHTUSED) && defined(AREALIGHTSUPPORTED)
|
|
1026
|
+
areaLightDiffuse: vec3f,
|
|
1027
|
+
#ifdef SPECULARTERM
|
|
1028
|
+
areaLightSpecular: vec3f,
|
|
1029
|
+
areaLightFresnel: vec4f
|
|
1030
|
+
#endif
|
|
1031
|
+
#endif
|
|
1032
|
+
};fn computePointAndSpotPreLightingInfo(lightData: vec4f,V: vec3f,N: vec3f,posW: vec3f)->preLightingInfo {var result: preLightingInfo;result.lightOffset=lightData.xyz-posW;result.lightDistanceSquared=dot(result.lightOffset,result.lightOffset);result.lightDistance=sqrt(result.lightDistanceSquared);result.L=normalize(result.lightOffset);result.H=normalize(V+result.L);result.VdotH=saturate(dot(V,result.H));result.NdotLUnclamped=dot(N,result.L);result.NdotL=saturateEps(result.NdotLUnclamped);return result;}
|
|
1033
|
+
fn computeDirectionalPreLightingInfo(lightData: vec4f,V: vec3f,N: vec3f)->preLightingInfo {var result: preLightingInfo;result.lightDistance=length(-lightData.xyz);result.L=normalize(-lightData.xyz);result.H=normalize(V+result.L);result.VdotH=saturate(dot(V,result.H));result.NdotLUnclamped=dot(N,result.L);result.NdotL=saturateEps(result.NdotLUnclamped);result.LdotV=dot(result.L,V);return result;}
|
|
1034
|
+
fn computeHemisphericPreLightingInfo(lightData: vec4f,V: vec3f,N: vec3f)->preLightingInfo {var result: preLightingInfo;result.NdotL=dot(N,lightData.xyz)*0.5+0.5;result.NdotL=saturateEps(result.NdotL);result.NdotLUnclamped=result.NdotL;
|
|
1035
|
+
#ifdef SPECULARTERM
|
|
1036
|
+
result.L=normalize(lightData.xyz);result.H=normalize(V+result.L);result.VdotH=saturate(dot(V,result.H));
|
|
1037
|
+
#endif
|
|
1038
|
+
return result;}
|
|
1039
|
+
#if defined(AREALIGHTUSED) && defined(AREALIGHTSUPPORTED)
|
|
1040
|
+
#include<ltcHelperFunctions>
|
|
1041
|
+
var areaLightsLTC1SamplerSampler: sampler;var areaLightsLTC1Sampler: texture_2d<f32>;var areaLightsLTC2SamplerSampler: sampler;var areaLightsLTC2Sampler: texture_2d<f32>;fn computeAreaPreLightingInfo(ltc1: texture_2d<f32>,ltc1Sampler:sampler,ltc2:texture_2d<f32>,ltc2Sampler:sampler,viewDirectionW: vec3f,vNormal:vec3f,vPosition:vec3f,lightCenter:vec3f,halfWidth:vec3f, halfHeight:vec3f,roughness:f32)->preLightingInfo {var result: preLightingInfo;var data: areaLightData=computeAreaLightSpecularDiffuseFresnel(ltc1,ltc1Sampler,ltc2,ltc2Sampler,viewDirectionW,vNormal,vPosition,lightCenter,halfWidth,halfHeight,roughness);
|
|
1042
|
+
#ifdef SPECULARTERM
|
|
1043
|
+
result.areaLightFresnel=data.Fresnel;result.areaLightSpecular=data.Specular;
|
|
1044
|
+
#endif
|
|
1045
|
+
result.areaLightDiffuse+=data.Diffuse;return result;}
|
|
1046
|
+
fn computeAreaPreLightingInfoWithTexture(ltc1: texture_2d<f32>,ltc1Sampler:sampler,ltc2:texture_2d<f32>,ltc2Sampler:sampler,emissionTexture:texture_2d<f32>,emissionTextureSampler:sampler,viewDirectionW: vec3f,vNormal:vec3f,vPosition:vec3f,lightCenter:vec3f,halfWidth:vec3f, halfHeight:vec3f,roughness:f32)->preLightingInfo {var result: preLightingInfo;result.lightOffset=lightCenter-vPosition;result.lightDistanceSquared=dot(result.lightOffset,result.lightOffset);result.lightDistance=sqrt(result.lightDistanceSquared);var data: areaLightData=computeAreaLightSpecularDiffuseFresnelWithEmission(ltc1,ltc1Sampler,ltc2,ltc2Sampler,emissionTexture,emissionTextureSampler,viewDirectionW,vNormal,vPosition,lightCenter,halfWidth,halfHeight,roughness);
|
|
1047
|
+
#ifdef SPECULARTERM
|
|
1048
|
+
result.areaLightFresnel=data.Fresnel;result.areaLightSpecular=data.Specular;
|
|
1049
|
+
#endif
|
|
1050
|
+
result.areaLightDiffuse=data.Diffuse;result.LdotV=0.;result.roughness=0.;result.diffuseRoughness=0.;result.surfaceAlbedo=vec3f(0.);return result;}
|
|
1051
|
+
#endif
|
|
1052
|
+
`;i.ShaderStore.IncludesShadersStoreWGSL[c]||(i.ShaderStore.IncludesShadersStoreWGSL[c]=d),e.s(["pbrDirectLightingSetupFunctionsWGSL",0,{name:c,shader:d}],42221);let u="pbrDirectLightingFalloffFunctions",v=`fn computeDistanceLightFalloff_Standard(lightOffset: vec3f,range: f32)->f32
|
|
1053
|
+
{return max(0.,1.0-length(lightOffset)/range);}
|
|
1054
|
+
fn computeDistanceLightFalloff_Physical(lightDistanceSquared: f32)->f32
|
|
1055
|
+
{return 1.0/maxEps(lightDistanceSquared);}
|
|
1056
|
+
fn computeDistanceLightFalloff_GLTF(lightDistanceSquared: f32,inverseSquaredRange: f32)->f32
|
|
1057
|
+
{var lightDistanceFalloff: f32=1.0/maxEps(lightDistanceSquared);var factor: f32=lightDistanceSquared*inverseSquaredRange;var attenuation: f32=saturate(1.0-factor*factor);attenuation*=attenuation;lightDistanceFalloff*=attenuation;return lightDistanceFalloff;}
|
|
1058
|
+
fn computeDirectionalLightFalloff_IES(lightDirection: vec3f,directionToLightCenterW: vec3f,iesLightTexture: texture_2d<f32>,iesLightTextureSampler: sampler)->f32
|
|
1059
|
+
{var cosAngle: f32=dot(-lightDirection,directionToLightCenterW);var angle=acos(cosAngle)/PI;return textureSampleLevel(iesLightTexture,iesLightTextureSampler,vec2f(angle,0),0.).r;}
|
|
1060
|
+
fn computeDistanceLightFalloff(lightOffset: vec3f,lightDistanceSquared: f32,range: f32,inverseSquaredRange: f32)->f32
|
|
1061
|
+
{
|
|
1062
|
+
#ifdef USEPHYSICALLIGHTFALLOFF
|
|
1063
|
+
return computeDistanceLightFalloff_Physical(lightDistanceSquared);
|
|
1064
|
+
#elif defined(USEGLTFLIGHTFALLOFF)
|
|
1065
|
+
return computeDistanceLightFalloff_GLTF(lightDistanceSquared,inverseSquaredRange);
|
|
1066
|
+
#else
|
|
1067
|
+
return computeDistanceLightFalloff_Standard(lightOffset,range);
|
|
1068
|
+
#endif
|
|
1069
|
+
}
|
|
1070
|
+
fn computeDirectionalLightFalloff_Standard(lightDirection: vec3f,directionToLightCenterW: vec3f,cosHalfAngle: f32,exponent: f32)->f32
|
|
1071
|
+
{var falloff: f32=0.0;var cosAngle: f32=maxEps(dot(-lightDirection,directionToLightCenterW));if (cosAngle>=cosHalfAngle)
|
|
1072
|
+
{falloff=max(0.,pow(cosAngle,exponent));}
|
|
1073
|
+
return falloff;}
|
|
1074
|
+
fn computeDirectionalLightFalloff_Physical(lightDirection: vec3f,directionToLightCenterW: vec3f,cosHalfAngle: f32)->f32
|
|
1075
|
+
{const kMinusLog2ConeAngleIntensityRatio: f32=6.64385618977;
|
|
1076
|
+
var concentrationKappa: f32=kMinusLog2ConeAngleIntensityRatio/(1.0-cosHalfAngle);var lightDirectionSpreadSG: vec4f= vec4f(-lightDirection*concentrationKappa,-concentrationKappa);var falloff: f32=exp2(dot( vec4f(directionToLightCenterW,1.0),lightDirectionSpreadSG));return falloff;}
|
|
1077
|
+
fn computeDirectionalLightFalloff_GLTF(lightDirection: vec3f,directionToLightCenterW: vec3f,lightAngleScale: f32,lightAngleOffset: f32)->f32
|
|
1078
|
+
{var cd: f32=dot(-lightDirection,directionToLightCenterW);var falloff: f32=saturate(cd*lightAngleScale+lightAngleOffset);falloff*=falloff;return falloff;}
|
|
1079
|
+
fn computeDirectionalLightFalloff(lightDirection: vec3f,directionToLightCenterW: vec3f,cosHalfAngle: f32,exponent: f32,lightAngleScale: f32,lightAngleOffset: f32)->f32
|
|
1080
|
+
{
|
|
1081
|
+
#ifdef USEPHYSICALLIGHTFALLOFF
|
|
1082
|
+
return computeDirectionalLightFalloff_Physical(lightDirection,directionToLightCenterW,cosHalfAngle);
|
|
1083
|
+
#elif defined(USEGLTFLIGHTFALLOFF)
|
|
1084
|
+
return computeDirectionalLightFalloff_GLTF(lightDirection,directionToLightCenterW,lightAngleScale,lightAngleOffset);
|
|
1085
|
+
#else
|
|
1086
|
+
return computeDirectionalLightFalloff_Standard(lightDirection,directionToLightCenterW,cosHalfAngle,exponent);
|
|
1087
|
+
#endif
|
|
1088
|
+
}`;i.ShaderStore.IncludesShadersStoreWGSL[u]||(i.ShaderStore.IncludesShadersStoreWGSL[u]=v),e.s(["pbrDirectLightingFalloffFunctionsWGSL",0,{name:u,shader:v}],48373);let h="hdrFilteringFunctions",m=`#ifdef NUM_SAMPLES
|
|
1089
|
+
#if NUM_SAMPLES>0
|
|
1090
|
+
fn radicalInverse_VdC(value: u32)->f32
|
|
1091
|
+
{var bits=(value<<16u) | (value>>16u);bits=((bits & 0x55555555u)<<1u) | ((bits & 0xAAAAAAAAu)>>1u);bits=((bits & 0x33333333u)<<2u) | ((bits & 0xCCCCCCCCu)>>2u);bits=((bits & 0x0F0F0F0Fu)<<4u) | ((bits & 0xF0F0F0F0u)>>4u);bits=((bits & 0x00FF00FFu)<<8u) | ((bits & 0xFF00FF00u)>>8u);return f32(bits)*2.3283064365386963e-10; }
|
|
1092
|
+
fn hammersley(i: u32,N: u32)->vec2f
|
|
1093
|
+
{return vec2f( f32(i)/ f32(N),radicalInverse_VdC(i));}
|
|
1094
|
+
fn log4(x: f32)->f32 {return log2(x)/2.;}
|
|
1095
|
+
fn uv_to_normal(uv: vec2f)->vec3f {var N: vec3f;var uvRange: vec2f=uv;var theta: f32=uvRange.x*2.0*PI;var phi: f32=uvRange.y*PI;N.x=cos(theta)*sin(phi);N.z=sin(theta)*sin(phi);N.y=cos(phi);return N;}
|
|
1096
|
+
const NUM_SAMPLES_FLOAT: f32= f32(NUM_SAMPLES);const NUM_SAMPLES_FLOAT_INVERSED: f32=1./NUM_SAMPLES_FLOAT;const K: f32=4.;fn irradiance(
|
|
1097
|
+
#ifdef CUSTOM_IRRADIANCE_FILTERING_INPUT
|
|
1098
|
+
CUSTOM_IRRADIANCE_FILTERING_INPUT
|
|
1099
|
+
#else
|
|
1100
|
+
inputTexture: texture_cube<f32>,inputSampler: sampler,
|
|
1101
|
+
#endif
|
|
1102
|
+
inputN: vec3f,
|
|
1103
|
+
filteringInfo: vec2f,
|
|
1104
|
+
diffuseRoughness: f32,
|
|
1105
|
+
surfaceAlbedo: vec3f,
|
|
1106
|
+
inputV: vec3f
|
|
1107
|
+
#ifdef IBL_CDF_FILTERING
|
|
1108
|
+
,icdfSampler: texture_2d<f32>,icdfSamplerSampler: sampler
|
|
1109
|
+
#endif
|
|
1110
|
+
)->vec3f
|
|
1111
|
+
{var n: vec3f=normalize(inputN);var result: vec3f= vec3f(0.0);
|
|
1112
|
+
#ifndef IBL_CDF_FILTERING
|
|
1113
|
+
var tangent: vec3f=select(vec3f(1.,0.,0.),vec3f(0.,0.,1.),abs(n.z)<0.999);tangent=normalize(cross(tangent,n));var bitangent: vec3f=cross(n,tangent);var tbn: mat3x3f= mat3x3f(tangent,bitangent,n);var tbnInverse: mat3x3f=transpose(tbn);
|
|
1114
|
+
#endif
|
|
1115
|
+
var maxLevel: f32=filteringInfo.y;var dim0: f32=filteringInfo.x;var omegaP: f32=(4.*PI)/(6.*dim0*dim0);var clampedAlbedo: vec3f=clamp(surfaceAlbedo,vec3f(0.1),vec3f(1.0));for(var i: u32=0u; i<NUM_SAMPLES; i++)
|
|
1116
|
+
{var Xi: vec2f=hammersley(i,NUM_SAMPLES);
|
|
1117
|
+
#ifdef IBL_CDF_FILTERING
|
|
1118
|
+
var T: vec2f;T.x=textureSampleLevel(icdfSampler,icdfSamplerSampler,vec2(Xi.x,0.0),0.0).x;T.y=textureSampleLevel(icdfSampler,icdfSamplerSampler,vec2(T.x,Xi.y),0.0).y;var Ls: vec3f=uv_to_normal(vec2f(1.0-fract(T.x+0.25),T.y));var NoL: f32=dot(n,Ls);var NoV: f32=dot(n,inputV);
|
|
1119
|
+
#if BASE_DIFFUSE_MODEL==BRDF_DIFFUSE_MODEL_EON
|
|
1120
|
+
var LoV: f32=dot(Ls,inputV);
|
|
1121
|
+
#elif BASE_DIFFUSE_MODEL==BRDF_DIFFUSE_MODEL_BURLEY
|
|
1122
|
+
var H: vec3f=(inputV+Ls)*0.5;var VoH: f32=dot(inputV,H);
|
|
1123
|
+
#endif
|
|
1124
|
+
#else
|
|
1125
|
+
var Ls: vec3f=hemisphereCosSample(Xi);Ls=normalize(Ls);var Ns: vec3f= vec3f(0.,0.,1.);var NoL: f32=dot(Ns,Ls);var V: vec3f=tbnInverse*inputV;var NoV: f32=dot(Ns,V);
|
|
1126
|
+
#if BASE_DIFFUSE_MODEL==BRDF_DIFFUSE_MODEL_EON
|
|
1127
|
+
var LoV: f32=dot(Ls,V);
|
|
1128
|
+
#elif BASE_DIFFUSE_MODEL==BRDF_DIFFUSE_MODEL_BURLEY
|
|
1129
|
+
var H: vec3f=(V+Ls)*0.5;var VoH: f32=dot(V,H);
|
|
1130
|
+
#endif
|
|
1131
|
+
#endif
|
|
1132
|
+
if (NoL>0.) {
|
|
1133
|
+
#ifdef IBL_CDF_FILTERING
|
|
1134
|
+
var pdf: f32=textureSampleLevel(icdfSampler,icdfSamplerSampler,T,0.0).z;var c: vec3f=textureSampleLevel(inputTexture,inputSampler,Ls,0.0).rgb;
|
|
1135
|
+
#else
|
|
1136
|
+
var pdf_inversed: f32=PI/NoL;var omegaS: f32=NUM_SAMPLES_FLOAT_INVERSED*pdf_inversed;var l: f32=log4(omegaS)-log4(omegaP)+log4(K);var mipLevel: f32=clamp(l,0.0,maxLevel);
|
|
1137
|
+
#ifdef CUSTOM_IRRADIANCE_FILTERING_FUNCTION
|
|
1138
|
+
CUSTOM_IRRADIANCE_FILTERING_FUNCTION
|
|
1139
|
+
#else
|
|
1140
|
+
var c: vec3f=textureSampleLevel(inputTexture,inputSampler,tbn*Ls,mipLevel).rgb;
|
|
1141
|
+
#endif
|
|
1142
|
+
#endif
|
|
1143
|
+
#ifdef GAMMA_INPUT
|
|
1144
|
+
c=toLinearSpaceVec3(c);
|
|
1145
|
+
#endif
|
|
1146
|
+
var diffuseRoughnessTerm: vec3f=vec3f(1.0);
|
|
1147
|
+
#if BASE_DIFFUSE_MODEL==BRDF_DIFFUSE_MODEL_EON
|
|
1148
|
+
diffuseRoughnessTerm=diffuseBRDF_EON(clampedAlbedo,diffuseRoughness,NoL,NoV,LoV)*PI;
|
|
1149
|
+
#elif BASE_DIFFUSE_MODEL==BRDF_DIFFUSE_MODEL_BURLEY
|
|
1150
|
+
diffuseRoughnessTerm=vec3f(diffuseBRDF_Burley(NoL,NoV,VoH,diffuseRoughness)*PI);
|
|
1151
|
+
#endif
|
|
1152
|
+
#ifdef IBL_CDF_FILTERING
|
|
1153
|
+
var light: vec3f=vec3f(0.0);if (pdf>1e-6) {light=vec3f(1.0)/vec3f(pdf)*c;}
|
|
1154
|
+
result+=NoL*diffuseRoughnessTerm*light;
|
|
1155
|
+
#else
|
|
1156
|
+
result+=c*diffuseRoughnessTerm;
|
|
1157
|
+
#endif
|
|
1158
|
+
}}
|
|
1159
|
+
result=result*NUM_SAMPLES_FLOAT_INVERSED;
|
|
1160
|
+
#if BASE_DIFFUSE_MODEL==BRDF_DIFFUSE_MODEL_EON
|
|
1161
|
+
result=result/clampedAlbedo;
|
|
1162
|
+
#endif
|
|
1163
|
+
return result;}
|
|
1164
|
+
fn radiance(alphaG: f32,inputTexture: texture_cube<f32>,inputSampler: sampler,inputN: vec3f,filteringInfo: vec2f)->vec3f
|
|
1165
|
+
{var n: vec3f=normalize(inputN);var c: vec3f=textureSampleLevel(inputTexture,inputSampler,n,0.0).rgb;
|
|
1166
|
+
if (alphaG==0.) {
|
|
1167
|
+
#ifdef GAMMA_INPUT
|
|
1168
|
+
c=toLinearSpaceVec3(c);
|
|
1169
|
+
#endif
|
|
1170
|
+
return c;} else {var result: vec3f= vec3f(0.);var tangent: vec3f=select(vec3f(1.,0.,0.),vec3f(0.,0.,1.),abs(n.z)<0.999);tangent=normalize(cross(tangent,n));var bitangent: vec3f=cross(n,tangent);var tbn: mat3x3f= mat3x3f(tangent,bitangent,n);var maxLevel: f32=filteringInfo.y;var dim0: f32=filteringInfo.x;var omegaP: f32=(4.*PI)/(6.*dim0*dim0);var weight: f32=0.;for(var i: u32=0u; i<NUM_SAMPLES; i++)
|
|
1171
|
+
{var Xi: vec2f=hammersley(i,NUM_SAMPLES);var H: vec3f=hemisphereImportanceSampleDggx(Xi,alphaG);var NoV: f32=1.;var NoH: f32=H.z;var NoH2: f32=H.z*H.z;var NoL: f32=2.*NoH2-1.;var L: vec3f= vec3f(2.*NoH*H.x,2.*NoH*H.y,NoL);L=normalize(L);if (NoL>0.) {var pdf_inversed: f32=4./normalDistributionFunction_TrowbridgeReitzGGX(NoH,alphaG);var omegaS: f32=NUM_SAMPLES_FLOAT_INVERSED*pdf_inversed;var l: f32=log4(omegaS)-log4(omegaP)+log4(K);var mipLevel: f32=clamp( f32(l),0.0,maxLevel);weight+=NoL;var c: vec3f=textureSampleLevel(inputTexture,inputSampler,tbn*L,mipLevel).rgb;
|
|
1172
|
+
#ifdef GAMMA_INPUT
|
|
1173
|
+
c=toLinearSpaceVec3(c);
|
|
1174
|
+
#endif
|
|
1175
|
+
result+=c*NoL;}}
|
|
1176
|
+
result=result/weight;return result;}}
|
|
1177
|
+
#ifdef ANISOTROPIC
|
|
1178
|
+
fn radianceAnisotropic(
|
|
1179
|
+
alphaTangent: f32,
|
|
1180
|
+
alphaBitangent: f32,
|
|
1181
|
+
inputTexture: texture_cube<f32>,
|
|
1182
|
+
inputSampler: sampler,
|
|
1183
|
+
inputView: vec3f,
|
|
1184
|
+
inputTangent: vec3f,
|
|
1185
|
+
inputBitangent: vec3f,
|
|
1186
|
+
inputNormal: vec3f,
|
|
1187
|
+
filteringInfo: vec2f,
|
|
1188
|
+
noiseInput: vec2f,
|
|
1189
|
+
isRefraction: bool,
|
|
1190
|
+
ior: f32
|
|
1191
|
+
)->vec3f {var V: vec3f=inputView;var N: vec3f=inputNormal;var T: vec3f=inputTangent;var B: vec3f=inputBitangent;var result: vec3f=vec3f(0.f);var maxLevel: f32=filteringInfo.y;var dim0: f32=filteringInfo.x;let clampedAlphaT: f32=max(alphaTangent,MINIMUMVARIANCE);let clampedAlphaB: f32=max(alphaBitangent,MINIMUMVARIANCE);var effectiveDim: f32=dim0*sqrt(clampedAlphaT*clampedAlphaB);var omegaP: f32=(4.f*PI)/(6.f*effectiveDim*effectiveDim);let noiseScale: f32=clamp(log2(f32(NUM_SAMPLES))/12.0f,0.0f,1.0f);var weight: f32=0.f;for(var i: u32=0u; i<NUM_SAMPLES; i++)
|
|
1192
|
+
{var Xi: vec2f=hammersley(i,NUM_SAMPLES);Xi=fract(Xi+noiseInput*mix(0.5f,0.015f,noiseScale));
|
|
1193
|
+
var H_tangent: vec3f=hemisphereImportanceSampleDggxAnisotropic(Xi,clampedAlphaT,clampedAlphaB);var H: vec3f=normalize(H_tangent.x*T+H_tangent.y*B+H_tangent.z*N);var L: vec3f;if (isRefraction) {L=refract(-V,H,1.0/ior);} else {L=reflect(-V,H);}
|
|
1194
|
+
var NoH: f32=max(dot(N,H),0.001f);var VoH: f32=max(dot(V,H),0.001f);var NoL: f32=max(dot(N,L),0.001f);if (NoL>0.f) {var pdf_inversed: f32=4./normalDistributionFunction_BurleyGGX_Anisotropic(
|
|
1195
|
+
H_tangent.z,H_tangent.x,H_tangent.y,vec2f(clampedAlphaT,clampedAlphaB)
|
|
1196
|
+
);var omegaS: f32=NUM_SAMPLES_FLOAT_INVERSED*pdf_inversed;var l: f32=log4(omegaS)-log4(omegaP)+log4(K);var mipLevel: f32=clamp(l,0.0f,maxLevel);weight+=NoL;var c: vec3f=textureSampleLevel(inputTexture,inputSampler,L,mipLevel).rgb;
|
|
1197
|
+
#if GAMMA_INPUT
|
|
1198
|
+
c=toLinearSpaceVec3(c);
|
|
1199
|
+
#endif
|
|
1200
|
+
result+=c*NoL;}}
|
|
1201
|
+
result=result/weight;return result;}
|
|
1202
|
+
#endif
|
|
1203
|
+
#endif
|
|
1204
|
+
#endif
|
|
1205
|
+
`;i.ShaderStore.IncludesShadersStoreWGSL[h]||(i.ShaderStore.IncludesShadersStoreWGSL[h]=m),e.s(["hdrFilteringFunctionsWGSL",0,{name:h,shader:m}],69075);let p="pbrBlockReflectance0",g=`var reflectanceF0: f32=reflectivityOut.reflectanceF0;var specularEnvironmentR0: vec3f=reflectivityOut.colorReflectanceF0;var specularEnvironmentR90: vec3f= reflectivityOut.reflectanceF90;
|
|
1206
|
+
#ifdef ALPHAFRESNEL
|
|
1207
|
+
var reflectance90: f32=fresnelGrazingReflectance(reflectanceF0);specularEnvironmentR90=specularEnvironmentR90*reflectance90;
|
|
1208
|
+
#endif
|
|
1209
|
+
`;i.ShaderStore.IncludesShadersStoreWGSL[p]||(i.ShaderStore.IncludesShadersStoreWGSL[p]=g),e.s(["pbrBlockReflectance0WGSL",0,{name:p,shader:g}],62026),e.i(87850);let S="pbrDirectLightingFunctions",L=`#define CLEARCOATREFLECTANCE90 1.0
|
|
1210
|
+
struct lightingInfo
|
|
1211
|
+
{diffuse: vec3f,
|
|
1212
|
+
#ifdef SS_TRANSLUCENCY
|
|
1213
|
+
diffuseTransmission: vec3f,
|
|
1214
|
+
#endif
|
|
1215
|
+
#ifdef SPECULARTERM
|
|
1216
|
+
specular: vec3f,
|
|
1217
|
+
#endif
|
|
1218
|
+
#ifdef CLEARCOAT
|
|
1219
|
+
clearCoat: vec4f,
|
|
1220
|
+
#endif
|
|
1221
|
+
#ifdef SHEEN
|
|
1222
|
+
sheen: vec3f
|
|
1223
|
+
#endif
|
|
1224
|
+
};fn adjustRoughnessFromLightProperties(roughness: f32,lightRadius: f32,lightDistance: f32)->f32 {
|
|
1225
|
+
#if defined(USEPHYSICALLIGHTFALLOFF) || defined(USEGLTFLIGHTFALLOFF)
|
|
1226
|
+
var lightRoughness: f32=lightRadius/lightDistance;var totalRoughness: f32=saturate(lightRoughness+roughness);return totalRoughness;
|
|
1227
|
+
#else
|
|
1228
|
+
return roughness;
|
|
1229
|
+
#endif
|
|
1230
|
+
}
|
|
1231
|
+
fn computeHemisphericDiffuseLighting(info: preLightingInfo,lightColor: vec3f,groundColor: vec3f)->vec3f {return mix(groundColor,lightColor,info.NdotL);}
|
|
1232
|
+
#if defined(AREALIGHTUSED) && defined(AREALIGHTSUPPORTED)
|
|
1233
|
+
fn computeAreaDiffuseLighting(info: preLightingInfo,lightColor: vec3f)->vec3f {return info.areaLightDiffuse*lightColor;}
|
|
1234
|
+
#endif
|
|
1235
|
+
fn computeDiffuseLighting(info: preLightingInfo,lightColor: vec3f)->vec3f {var diffuseTerm: vec3f=vec3f(1.0/PI);
|
|
1236
|
+
#if BASE_DIFFUSE_MODEL==BRDF_DIFFUSE_MODEL_LEGACY
|
|
1237
|
+
diffuseTerm=vec3f(diffuseBRDF_Burley(info.NdotL,info.NdotV,info.VdotH,info.roughness));
|
|
1238
|
+
#elif BASE_DIFFUSE_MODEL==BRDF_DIFFUSE_MODEL_BURLEY
|
|
1239
|
+
diffuseTerm=vec3f(diffuseBRDF_Burley(info.NdotL,info.NdotV,info.VdotH,info.diffuseRoughness));
|
|
1240
|
+
#elif BASE_DIFFUSE_MODEL==BRDF_DIFFUSE_MODEL_EON
|
|
1241
|
+
var clampedAlbedo: vec3f=clamp(info.surfaceAlbedo,vec3f(0.1),vec3f(1.0));diffuseTerm=diffuseBRDF_EON(clampedAlbedo,info.diffuseRoughness,info.NdotL,info.NdotV,info.LdotV);diffuseTerm/=clampedAlbedo;
|
|
1242
|
+
#endif
|
|
1243
|
+
return diffuseTerm*info.attenuation*info.NdotL*lightColor;}
|
|
1244
|
+
fn computeProjectionTextureDiffuseLighting(projectionLightTexture: texture_2d<f32>,projectionLightSampler: sampler,textureProjectionMatrix: mat4x4f,posW: vec3f)->vec3f{var strq: vec4f=textureProjectionMatrix* vec4f(posW,1.0);strq/=strq.w;var textureColor: vec3f=textureSample(projectionLightTexture,projectionLightSampler,strq.xy).rgb;return toLinearSpaceVec3(textureColor);}
|
|
1245
|
+
#ifdef SS_TRANSLUCENCY
|
|
1246
|
+
fn computeDiffuseTransmittedLighting(info: preLightingInfo,lightColor: vec3f,transmittance: vec3f)->vec3f {var transmittanceNdotL=vec3f(0.0);var NdotL: f32=absEps(info.NdotLUnclamped);
|
|
1247
|
+
#ifndef SS_TRANSLUCENCY_LEGACY
|
|
1248
|
+
if (info.NdotLUnclamped<0.0) {
|
|
1249
|
+
#endif
|
|
1250
|
+
var wrapNdotL: f32=computeWrappedDiffuseNdotL(NdotL,0.02);var trAdapt: f32=step(0.,info.NdotLUnclamped);transmittanceNdotL=mix(transmittance*wrapNdotL, vec3f(wrapNdotL),trAdapt);
|
|
1251
|
+
#ifndef SS_TRANSLUCENCY_LEGACY
|
|
1252
|
+
}
|
|
1253
|
+
var diffuseTerm : vec3f=vec3f(1.0/PI);
|
|
1254
|
+
#if BASE_DIFFUSE_MODEL==BRDF_DIFFUSE_MODEL_LEGACY
|
|
1255
|
+
diffuseTerm=vec3f(diffuseBRDF_Burley(
|
|
1256
|
+
info.NdotL,info.NdotV,info.VdotH,info.roughness));
|
|
1257
|
+
#elif BASE_DIFFUSE_MODEL==BRDF_DIFFUSE_MODEL_BURLEY
|
|
1258
|
+
diffuseTerm=vec3f(diffuseBRDF_Burley(
|
|
1259
|
+
info.NdotL,info.NdotV,info.VdotH,info.diffuseRoughness));
|
|
1260
|
+
#elif BASE_DIFFUSE_MODEL==BRDF_DIFFUSE_MODEL_EON
|
|
1261
|
+
var clampedAlbedo: vec3f=clamp(info.surfaceAlbedo,vec3f(0.1),vec3f(1.0));diffuseTerm=diffuseBRDF_EON(clampedAlbedo,info.diffuseRoughness,
|
|
1262
|
+
info.NdotL,info.NdotV,info.LdotV);diffuseTerm/=clampedAlbedo;
|
|
1263
|
+
#endif
|
|
1264
|
+
return (transmittanceNdotL*diffuseTerm)*info.attenuation*lightColor;
|
|
1265
|
+
#else
|
|
1266
|
+
let diffuseTerm=diffuseBRDF_Burley(NdotL,info.NdotV,info.VdotH,info.roughness);return diffuseTerm*transmittanceNdotL*info.attenuation*lightColor;
|
|
1267
|
+
#endif
|
|
1268
|
+
}
|
|
1269
|
+
#endif
|
|
1270
|
+
#ifdef SPECULARTERM
|
|
1271
|
+
fn computeSpecularLighting(info: preLightingInfo,N: vec3f,reflectance0: vec3f,fresnel: vec3f,geometricRoughnessFactor: f32,lightColor: vec3f)->vec3f {var NdotH: f32=saturateEps(dot(N,info.H));var roughness: f32=max(info.roughness,geometricRoughnessFactor);var alphaG: f32=convertRoughnessToAverageSlope(roughness);var modifiedFresnel: vec3f=fresnel;
|
|
1272
|
+
#ifdef IRIDESCENCE
|
|
1273
|
+
modifiedFresnel=mix(fresnel,reflectance0,info.iridescenceIntensity);
|
|
1274
|
+
#endif
|
|
1275
|
+
var distribution: f32=normalDistributionFunction_TrowbridgeReitzGGX(NdotH,alphaG);
|
|
1276
|
+
#ifdef BRDF_V_HEIGHT_CORRELATED
|
|
1277
|
+
var smithVisibility: f32=smithVisibility_GGXCorrelated(info.NdotL,info.NdotV,alphaG);
|
|
1278
|
+
#else
|
|
1279
|
+
var smithVisibility: f32=smithVisibility_TrowbridgeReitzGGXFast(info.NdotL,info.NdotV,alphaG);
|
|
1280
|
+
#endif
|
|
1281
|
+
var specTerm: vec3f=modifiedFresnel*distribution*smithVisibility;return specTerm*info.attenuation*info.NdotL*lightColor;}
|
|
1282
|
+
#if defined(AREALIGHTUSED) && defined(AREALIGHTSUPPORTED)
|
|
1283
|
+
fn computeAreaSpecularLighting(info: preLightingInfo,specularColor: vec3f,reflectance0: vec3f,reflectance90: vec3f)->vec3f {var fresnel:vec3f =reflectance0*specularColor*info.areaLightFresnel.x+( vec3f( 1.0 )-specularColor )*info.areaLightFresnel.y*reflectance90;return specularColor*fresnel*info.areaLightSpecular;}
|
|
1284
|
+
#endif
|
|
1285
|
+
#endif
|
|
1286
|
+
#ifdef FUZZ
|
|
1287
|
+
fn evalFuzz(L: vec3f,NdotL: f32,NdotV: f32,T: vec3f,B: vec3f,ltcLut: vec3f)->f32
|
|
1288
|
+
{if (NdotL<=0.0f || NdotV<=0.0f) {return 0.0f;}
|
|
1289
|
+
let M=mat3x3f(
|
|
1290
|
+
vec3f(ltcLut.r,0.0f,0.0f),
|
|
1291
|
+
vec3f(ltcLut.g,1.0f,0.0f),
|
|
1292
|
+
vec3f(0.0f,0.0f,1.0f)
|
|
1293
|
+
);let Llocal: vec3f=vec3f(dot(L,T),dot(L,B),NdotL);let Lwarp: vec3f=normalize(M*Llocal);let cosThetaWarp: f32=max(Lwarp.z,0.0f);return cosThetaWarp*NdotL;}
|
|
1294
|
+
#endif
|
|
1295
|
+
#if defined(ANISOTROPIC) && defined(ANISOTROPIC_OPENPBR)
|
|
1296
|
+
fn computeAnisotropicSpecularLighting(info: preLightingInfo,V: vec3f,N: vec3f,T: vec3f,B: vec3f,anisotropy: f32,geometricRoughnessFactor: f32,lightColor: vec3f)->vec3f {var NdotH: f32=saturateEps(dot(N,info.H));var TdotH: f32=dot(T,info.H);var BdotH: f32=dot(B,info.H);var TdotV: f32=dot(T,V);var BdotV: f32=dot(B,V);var TdotL: f32=dot(T,info.L);var BdotL: f32=dot(B,info.L);var alphaG: f32=convertRoughnessToAverageSlope(info.roughness);var alphaTB: vec2f=getAnisotropicRoughness(alphaG,anisotropy);var distribution: f32=normalDistributionFunction_BurleyGGX_Anisotropic(NdotH,TdotH,BdotH,alphaTB);var smithVisibility: f32=smithVisibility_GGXCorrelated_Anisotropic(info.NdotL,info.NdotV,TdotV,BdotV,TdotL,BdotL,alphaTB);var specTerm: vec3f=vec3f(distribution*smithVisibility);return specTerm*info.attenuation*info.NdotL*lightColor;}
|
|
1297
|
+
#elif defined(ANISOTROPIC)
|
|
1298
|
+
fn computeAnisotropicSpecularLighting(info: preLightingInfo,V: vec3f,N: vec3f,T: vec3f,B: vec3f,anisotropy: f32,reflectance0: vec3f,reflectance90: vec3f,geometricRoughnessFactor: f32,lightColor: vec3f)->vec3f {var NdotH: f32=saturateEps(dot(N,info.H));var TdotH: f32=dot(T,info.H);var BdotH: f32=dot(B,info.H);var TdotV: f32=dot(T,V);var BdotV: f32=dot(B,V);var TdotL: f32=dot(T,info.L);var BdotL: f32=dot(B,info.L);var alphaG: f32=convertRoughnessToAverageSlope(info.roughness);var alphaTB: vec2f=getAnisotropicRoughness(alphaG,anisotropy);alphaTB=max(alphaTB,vec2f(geometricRoughnessFactor*geometricRoughnessFactor));var fresnel: vec3f=fresnelSchlickGGXVec3(info.VdotH,reflectance0,reflectance90);
|
|
1299
|
+
#ifdef IRIDESCENCE
|
|
1300
|
+
fresnel=mix(fresnel,reflectance0,info.iridescenceIntensity);
|
|
1301
|
+
#endif
|
|
1302
|
+
var distribution: f32=normalDistributionFunction_BurleyGGX_Anisotropic(NdotH,TdotH,BdotH,alphaTB);var smithVisibility: f32=smithVisibility_GGXCorrelated_Anisotropic(info.NdotL,info.NdotV,TdotV,BdotV,TdotL,BdotL,alphaTB);var specTerm: vec3f=fresnel*distribution*smithVisibility;return specTerm*info.attenuation*info.NdotL*lightColor;}
|
|
1303
|
+
#endif
|
|
1304
|
+
#ifdef CLEARCOAT
|
|
1305
|
+
fn computeClearCoatLighting(info: preLightingInfo,Ncc: vec3f,geometricRoughnessFactor: f32,clearCoatIntensity: f32,lightColor: vec3f)->vec4f {var NccdotL: f32=saturateEps(dot(Ncc,info.L));var NccdotH: f32=saturateEps(dot(Ncc,info.H));var clearCoatRoughness: f32=max(info.roughness,geometricRoughnessFactor);var alphaG: f32=convertRoughnessToAverageSlope(clearCoatRoughness);var fresnel: f32=fresnelSchlickGGX(info.VdotH,uniforms.vClearCoatRefractionParams.x,CLEARCOATREFLECTANCE90);fresnel*=clearCoatIntensity;var distribution: f32=normalDistributionFunction_TrowbridgeReitzGGX(NccdotH,alphaG);var kelemenVisibility: f32=visibility_Kelemen(info.VdotH);var clearCoatTerm: f32=fresnel*distribution*kelemenVisibility;return vec4f(
|
|
1306
|
+
clearCoatTerm*info.attenuation*NccdotL*lightColor,
|
|
1307
|
+
1.0-fresnel
|
|
1308
|
+
);}
|
|
1309
|
+
fn computeClearCoatLightingAbsorption(NdotVRefract: f32,L: vec3f,Ncc: vec3f,clearCoatColor: vec3f,clearCoatThickness: f32,clearCoatIntensity: f32)->vec3f {var LRefract: vec3f=-refract(L,Ncc,uniforms.vClearCoatRefractionParams.y);var NdotLRefract: f32=saturateEps(dot(Ncc,LRefract));var absorption: vec3f=computeClearCoatAbsorption(NdotVRefract,NdotLRefract,clearCoatColor,clearCoatThickness,clearCoatIntensity);return absorption;}
|
|
1310
|
+
#endif
|
|
1311
|
+
#ifdef SHEEN
|
|
1312
|
+
fn computeSheenLighting(info: preLightingInfo,N: vec3f,reflectance0: vec3f,reflectance90: vec3f,geometricRoughnessFactor: f32,lightColor: vec3f)->vec3f {var NdotH: f32=saturateEps(dot(N,info.H));var roughness: f32=max(info.roughness,geometricRoughnessFactor);var alphaG: f32=convertRoughnessToAverageSlope(roughness);var fresnel: f32=1.;var distribution: f32=normalDistributionFunction_CharlieSheen(NdotH,alphaG);/*#ifdef SHEEN_SOFTER
|
|
1313
|
+
var visibility: f32=visibility_CharlieSheen(info.NdotL,info.NdotV,alphaG);
|
|
1314
|
+
#else */
|
|
1315
|
+
var visibility: f32=visibility_Ashikhmin(info.NdotL,info.NdotV);/* #endif */
|
|
1316
|
+
var sheenTerm: f32=fresnel*distribution*visibility;return sheenTerm*info.attenuation*info.NdotL*lightColor;}
|
|
1317
|
+
#endif
|
|
1318
|
+
#if defined(CLUSTLIGHT_BATCH) && CLUSTLIGHT_BATCH>0
|
|
1319
|
+
#include<clusteredLightingFunctions>
|
|
1320
|
+
fn computeClusteredLighting(
|
|
1321
|
+
lightDataTexture: texture_2d<f32>,
|
|
1322
|
+
tileMaskBuffer: ptr<storage,array<u32>>,
|
|
1323
|
+
lightData: vec4f,
|
|
1324
|
+
sliceRange: vec2u,
|
|
1325
|
+
V: vec3f,
|
|
1326
|
+
N: vec3f,
|
|
1327
|
+
posW: vec3f,
|
|
1328
|
+
surfaceAlbedo: vec3f,
|
|
1329
|
+
reflectivityOut: reflectivityOutParams,
|
|
1330
|
+
#ifdef IRIDESCENCE
|
|
1331
|
+
iridescenceIntensity: f32,
|
|
1332
|
+
#endif
|
|
1333
|
+
#ifdef SS_TRANSLUCENCY
|
|
1334
|
+
subSurfaceOut: subSurfaceOutParams,
|
|
1335
|
+
#endif
|
|
1336
|
+
#ifdef SPECULARTERM
|
|
1337
|
+
AARoughnessFactor: f32,
|
|
1338
|
+
#endif
|
|
1339
|
+
#ifdef ANISOTROPIC
|
|
1340
|
+
anisotropicOut: anisotropicOutParams,
|
|
1341
|
+
#endif
|
|
1342
|
+
#ifdef SHEEN
|
|
1343
|
+
sheenOut: sheenOutParams,
|
|
1344
|
+
#endif
|
|
1345
|
+
#ifdef CLEARCOAT
|
|
1346
|
+
clearcoatOut: clearcoatOutParams,
|
|
1347
|
+
#endif
|
|
1348
|
+
)->lightingInfo {let NdotV=absEps(dot(N,V));
|
|
1349
|
+
#include<pbrBlockReflectance0>
|
|
1350
|
+
#ifdef CLEARCOAT
|
|
1351
|
+
specularEnvironmentR0=clearcoatOut.specularEnvironmentR0;
|
|
1352
|
+
#endif
|
|
1353
|
+
var result: lightingInfo;let tilePosition=vec2u(fragmentInputs.position.xy*lightData.xy);let maskResolution=vec2u(lightData.zw);var tileIndex=(tilePosition.x*maskResolution.x+tilePosition.y)*maskResolution.y;let batchRange=sliceRange/CLUSTLIGHT_BATCH;var batchOffset=batchRange.x*CLUSTLIGHT_BATCH;tileIndex+=batchRange.x;for (var i=batchRange.x; i<=batchRange.y; i+=1) {var mask=tileMaskBuffer[tileIndex];tileIndex+=1;let maskOffset=max(sliceRange.x,batchOffset)-batchOffset;
|
|
1354
|
+
let maskWidth=min(sliceRange.y-batchOffset+1,CLUSTLIGHT_BATCH);mask=extractBits(mask,maskOffset,maskWidth);while mask != 0 {let trailing=firstTrailingBit(mask);mask ^= 1u<<trailing;let light=getClusteredLight(lightDataTexture,batchOffset+maskOffset+trailing);var preInfo=computePointAndSpotPreLightingInfo(light.vLightData,V,N,posW);preInfo.NdotV=NdotV;preInfo.attenuation=computeDistanceLightFalloff(preInfo.lightOffset,preInfo.lightDistanceSquared,light.vLightFalloff.x,light.vLightFalloff.y);if light.vLightDirection.w>=0.0 {preInfo.attenuation*=computeDirectionalLightFalloff(light.vLightDirection.xyz,preInfo.L,light.vLightDirection.w,light.vLightData.w,light.vLightFalloff.z,light.vLightFalloff.w);}
|
|
1355
|
+
preInfo.roughness=adjustRoughnessFromLightProperties(reflectivityOut.roughness,light.vLightSpecular.a,preInfo.lightDistance);preInfo.diffuseRoughness=reflectivityOut.diffuseRoughness;preInfo.surfaceAlbedo=surfaceAlbedo;
|
|
1356
|
+
#ifdef IRIDESCENCE
|
|
1357
|
+
preInfo.iridescenceIntensity=iridescenceIntensity;
|
|
1358
|
+
#endif
|
|
1359
|
+
var info: lightingInfo;
|
|
1360
|
+
#ifdef SS_TRANSLUCENCY
|
|
1361
|
+
#ifdef SS_TRANSLUCENCY_LEGACY
|
|
1362
|
+
info.diffuse=computeDiffuseTransmittedLighting(preInfo,light.vLightDiffuse.rgb,subSurfaceOut.transmittance);info.diffuseTransmission=vec3(0);
|
|
1363
|
+
#else
|
|
1364
|
+
info.diffuse=computeDiffuseLighting(preInfo,light.vLightDiffuse.rgb)*(1.0-subSurfaceOut.translucencyIntensity);info.diffuseTransmission=computeDiffuseTransmittedLighting(preInfo,light.vLightDiffuse.rgb,subSurfaceOut.transmittance);
|
|
1365
|
+
#endif
|
|
1366
|
+
#else
|
|
1367
|
+
info.diffuse=computeDiffuseLighting(preInfo,light.vLightDiffuse.rgb);
|
|
1368
|
+
#endif
|
|
1369
|
+
#ifdef SPECULARTERM
|
|
1370
|
+
#if CONDUCTOR_SPECULAR_MODEL==CONDUCTOR_SPECULAR_MODEL_OPENPBR
|
|
1371
|
+
let metalFresnel=reflectivityOut.specularWeight*getF82Specular(preInfo.VdotH,specularEnvironmentR0,reflectivityOut.colorReflectanceF90,reflectivityOut.roughness);let dielectricFresnel=fresnelSchlickGGXVec3(preInfo.VdotH,reflectivityOut.dielectricColorF0,reflectivityOut.colorReflectanceF90);let coloredFresnel=mix(dielectricFresnel,metalFresnel,reflectivityOut.metallic);
|
|
1372
|
+
#else
|
|
1373
|
+
let coloredFresnel=fresnelSchlickGGXVec3(preInfo.VdotH,specularEnvironmentR0,reflectivityOut.colorReflectanceF90);
|
|
1374
|
+
#endif
|
|
1375
|
+
#ifndef LEGACY_SPECULAR_ENERGY_CONSERVATION
|
|
1376
|
+
let NdotH=dot(N,preInfo.H);let fresnel=fresnelSchlickGGXVec3(NdotH,vec3(reflectanceF0),specularEnvironmentR90);info.diffuse*=(vec3(1.0)-fresnel);
|
|
1377
|
+
#endif
|
|
1378
|
+
#ifdef ANISOTROPIC
|
|
1379
|
+
info.specular=computeAnisotropicSpecularLighting(preInfo,V,N,anisotropicOut.anisotropicTangent,anisotropicOut.anisotropicBitangent,anisotropicOut.anisotropy,specularEnvironmentR0,specularEnvironmentR90,AARoughnessFactor,light.vLightDiffuse.rgb);
|
|
1380
|
+
#else
|
|
1381
|
+
info.specular=computeSpecularLighting(preInfo,N,specularEnvironmentR0,coloredFresnel,AARoughnessFactor,light.vLightDiffuse.rgb);
|
|
1382
|
+
#endif
|
|
1383
|
+
#endif
|
|
1384
|
+
#ifdef SHEEN
|
|
1385
|
+
#ifdef SHEEN_LINKWITHALBEDO
|
|
1386
|
+
preInfo.roughness=sheenOut.sheenIntensity;
|
|
1387
|
+
#else
|
|
1388
|
+
preInfo.roughness=adjustRoughnessFromLightProperties(sheenOut.sheenRoughness,light.vLightSpecular.a,preInfo.lightDistance);
|
|
1389
|
+
#endif
|
|
1390
|
+
info.sheen=computeSheenLighting(preInfo,normalW,sheenOut.sheenColor,specularEnvironmentR90,AARoughnessFactor,light.vLightDiffuse.rgb);
|
|
1391
|
+
#endif
|
|
1392
|
+
#ifdef CLEARCOAT
|
|
1393
|
+
preInfo.roughness=adjustRoughnessFromLightProperties(clearcoatOut.clearCoatRoughness,light.vLightSpecular.a,preInfo.lightDistance);info.clearCoat=computeClearCoatLighting(preInfo,clearcoatOut.clearCoatNormalW,clearcoatOut.clearCoatAARoughnessFactors.x,clearcoatOut.clearCoatIntensity,light.vLightDiffuse.rgb);
|
|
1394
|
+
#ifdef CLEARCOAT_TINT
|
|
1395
|
+
let absorption=computeClearCoatLightingAbsorption(clearcoatOut.clearCoatNdotVRefract,preInfo.L,clearcoatOut.clearCoatNormalW,clearcoatOut.clearCoatColor,clearcoatOut.clearCoatThickness,clearcoatOut.clearCoatIntensity);info.diffuse*=absorption;
|
|
1396
|
+
#ifdef SS_TRANSLUCENCY
|
|
1397
|
+
info.diffuseTransmission*=absorption;
|
|
1398
|
+
#endif
|
|
1399
|
+
#ifdef SPECULARTERM
|
|
1400
|
+
info.specular*=absorption;
|
|
1401
|
+
#endif
|
|
1402
|
+
#endif
|
|
1403
|
+
info.diffuse*=info.clearCoat.w;
|
|
1404
|
+
#ifdef SS_TRANSLUCENCY
|
|
1405
|
+
info.diffuseTransmission*=info.clearCoat.w;
|
|
1406
|
+
#endif
|
|
1407
|
+
#ifdef SPECULARTERM
|
|
1408
|
+
info.specular*=info.clearCoat.w;
|
|
1409
|
+
#endif
|
|
1410
|
+
#ifdef SHEEN
|
|
1411
|
+
info.sheen*=info.clearCoat.w;
|
|
1412
|
+
#endif
|
|
1413
|
+
#endif
|
|
1414
|
+
result.diffuse+=info.diffuse;
|
|
1415
|
+
#ifdef SS_TRANSLUCENCY
|
|
1416
|
+
result.diffuseTransmission+=info.diffuseTransmission;
|
|
1417
|
+
#endif
|
|
1418
|
+
#ifdef SPECULARTERM
|
|
1419
|
+
result.specular+=info.specular;
|
|
1420
|
+
#endif
|
|
1421
|
+
#ifdef CLEARCOAT
|
|
1422
|
+
result.clearCoat+=info.clearCoat;
|
|
1423
|
+
#endif
|
|
1424
|
+
#ifdef SHEEN
|
|
1425
|
+
result.sheen+=info.sheen;
|
|
1426
|
+
#endif
|
|
1427
|
+
}
|
|
1428
|
+
batchOffset+=CLUSTLIGHT_BATCH;}
|
|
1429
|
+
return result;}
|
|
1430
|
+
#endif
|
|
1431
|
+
`;i.ShaderStore.IncludesShadersStoreWGSL[S]||(i.ShaderStore.IncludesShadersStoreWGSL[S]=L),e.s(["pbrDirectLightingFunctionsWGSL",0,{name:S,shader:L}],28285);let E="pbrBlockNormalGeometric",I=`var viewDirectionW: vec3f=normalize(scene.vEyePosition.xyz-input.vPositionW);
|
|
1432
|
+
#ifdef NORMAL
|
|
1433
|
+
var normalW: vec3f=normalize(input.vNormalW);
|
|
1434
|
+
#else
|
|
1435
|
+
var normalW: vec3f=normalize(cross(dpdx(input.vPositionW),dpdy(input.vPositionW)))*scene.vEyePosition.w;
|
|
1436
|
+
#endif
|
|
1437
|
+
var geometricNormalW: vec3f=normalW;
|
|
1438
|
+
#if defined(TWOSIDEDLIGHTING) && defined(NORMAL)
|
|
1439
|
+
geometricNormalW=select(-geometricNormalW,geometricNormalW,fragmentInputs.frontFacing);
|
|
1440
|
+
#endif
|
|
1441
|
+
`;i.ShaderStore.IncludesShadersStoreWGSL[E]||(i.ShaderStore.IncludesShadersStoreWGSL[E]=I),e.s(["pbrBlockNormalGeometricWGSL",0,{name:E,shader:I}],74698);let T="pbrBlockImageProcessing",A=`#if defined(IMAGEPROCESSINGPOSTPROCESS) || defined(SS_SCATTERING)
|
|
1442
|
+
#if !defined(SKIPFINALCOLORCLAMP)
|
|
1443
|
+
finalColor=vec4f(clamp(finalColor.rgb,vec3f(0.),vec3f(30.0)),finalColor.a);
|
|
1444
|
+
#endif
|
|
1445
|
+
#else
|
|
1446
|
+
finalColor=applyImageProcessing(finalColor);
|
|
1447
|
+
#endif
|
|
1448
|
+
finalColor=vec4f(finalColor.rgb,finalColor.a*mesh.visibility);
|
|
1449
|
+
#ifdef PREMULTIPLYALPHA
|
|
1450
|
+
finalColor=vec4f(finalColor.rgb*finalColor.a,finalColor.a);;
|
|
1451
|
+
#endif
|
|
1452
|
+
`;i.ShaderStore.IncludesShadersStoreWGSL[T]||(i.ShaderStore.IncludesShadersStoreWGSL[T]=A),e.s(["pbrBlockImageProcessingWGSL",0,{name:T,shader:A}],52640);let D="pbrDebug",R=`#if DEBUGMODE>0
|
|
1453
|
+
if (input.vClipSpacePosition.x/input.vClipSpacePosition.w>=uniforms.vDebugMode.x) {var color: vec3f;
|
|
1454
|
+
#if DEBUGMODE==1
|
|
1455
|
+
color=fragmentInputs.vPositionW.rgb;
|
|
1456
|
+
#define DEBUGMODE_NORMALIZE
|
|
1457
|
+
#elif DEBUGMODE==2 && defined(NORMAL)
|
|
1458
|
+
color=fragmentInputs.vNormalW.rgb;
|
|
1459
|
+
#define DEBUGMODE_NORMALIZE
|
|
1460
|
+
#elif DEBUGMODE==3 && defined(BUMP) || DEBUGMODE==3 && defined(PARALLAX) || DEBUGMODE==3 && defined(ANISOTROPIC)
|
|
1461
|
+
color=TBN[0];
|
|
1462
|
+
#define DEBUGMODE_NORMALIZE
|
|
1463
|
+
#elif DEBUGMODE==4 && defined(BUMP) || DEBUGMODE==4 && defined(PARALLAX) || DEBUGMODE==4 && defined(ANISOTROPIC)
|
|
1464
|
+
color=TBN[1];
|
|
1465
|
+
#define DEBUGMODE_NORMALIZE
|
|
1466
|
+
#elif DEBUGMODE==5
|
|
1467
|
+
color=normalW;
|
|
1468
|
+
#define DEBUGMODE_NORMALIZE
|
|
1469
|
+
#elif DEBUGMODE==6 && defined(MAINUV1)
|
|
1470
|
+
color= vec3f(input.vMainUV1,0.0);
|
|
1471
|
+
#elif DEBUGMODE==7 && defined(MAINUV2)
|
|
1472
|
+
color= vec3f(input.vMainUV2,0.0);
|
|
1473
|
+
#elif DEBUGMODE==8 && defined(CLEARCOAT) && defined(CLEARCOAT_BUMP)
|
|
1474
|
+
color=clearcoatOut.TBNClearCoat[0];
|
|
1475
|
+
#define DEBUGMODE_NORMALIZE
|
|
1476
|
+
#elif DEBUGMODE==9 && defined(CLEARCOAT) && defined(CLEARCOAT_BUMP)
|
|
1477
|
+
color=clearcoatOut.TBNClearCoat[1];
|
|
1478
|
+
#define DEBUGMODE_NORMALIZE
|
|
1479
|
+
#elif DEBUGMODE==10 && defined(CLEARCOAT)
|
|
1480
|
+
color=clearcoatOut.clearCoatNormalW;
|
|
1481
|
+
#define DEBUGMODE_NORMALIZE
|
|
1482
|
+
#elif DEBUGMODE==11 && defined(ANISOTROPIC)
|
|
1483
|
+
color=anisotropicOut.anisotropicNormal;
|
|
1484
|
+
#define DEBUGMODE_NORMALIZE
|
|
1485
|
+
#elif DEBUGMODE==12 && defined(ANISOTROPIC)
|
|
1486
|
+
color=anisotropicOut.anisotropicTangent;
|
|
1487
|
+
#define DEBUGMODE_NORMALIZE
|
|
1488
|
+
#elif DEBUGMODE==13 && defined(ANISOTROPIC)
|
|
1489
|
+
color=anisotropicOut.anisotropicBitangent;
|
|
1490
|
+
#define DEBUGMODE_NORMALIZE
|
|
1491
|
+
#elif DEBUGMODE==20 && defined(ALBEDO)
|
|
1492
|
+
color=albedoTexture.rgb;
|
|
1493
|
+
#ifndef GAMMAALBEDO
|
|
1494
|
+
#define DEBUGMODE_GAMMA
|
|
1495
|
+
#endif
|
|
1496
|
+
#elif DEBUGMODE==21 && defined(AMBIENT)
|
|
1497
|
+
color=aoOut.ambientOcclusionColorMap.rgb;
|
|
1498
|
+
#elif DEBUGMODE==22 && defined(OPACITY)
|
|
1499
|
+
color=opacityMap.rgb;
|
|
1500
|
+
#elif DEBUGMODE==23 && defined(EMISSIVE)
|
|
1501
|
+
color=emissiveColorTex.rgb;
|
|
1502
|
+
#ifndef GAMMAEMISSIVE
|
|
1503
|
+
#define DEBUGMODE_GAMMA
|
|
1504
|
+
#endif
|
|
1505
|
+
#elif DEBUGMODE==24 && defined(LIGHTMAP)
|
|
1506
|
+
color=lightmapColor;
|
|
1507
|
+
#ifndef GAMMALIGHTMAP
|
|
1508
|
+
#define DEBUGMODE_GAMMA
|
|
1509
|
+
#endif
|
|
1510
|
+
#elif DEBUGMODE==25 && defined(REFLECTIVITY) && defined(METALLICWORKFLOW)
|
|
1511
|
+
color=reflectivityOut.surfaceMetallicColorMap.rgb;
|
|
1512
|
+
#elif DEBUGMODE==26 && defined(REFLECTIVITY) && !defined(METALLICWORKFLOW)
|
|
1513
|
+
color=reflectivityOut.surfaceReflectivityColorMap.rgb;
|
|
1514
|
+
#define DEBUGMODE_GAMMA
|
|
1515
|
+
#elif DEBUGMODE==27 && defined(CLEARCOAT) && defined(CLEARCOAT_TEXTURE)
|
|
1516
|
+
color= vec3f(clearcoatOut.clearCoatMapData.rg,0.0);
|
|
1517
|
+
#elif DEBUGMODE==28 && defined(CLEARCOAT) && defined(CLEARCOAT_TINT) && defined(CLEARCOAT_TINT_TEXTURE)
|
|
1518
|
+
color=clearcoatOut.clearCoatTintMapData.rgb;
|
|
1519
|
+
#elif DEBUGMODE==29 && defined(SHEEN) && defined(SHEEN_TEXTURE)
|
|
1520
|
+
color=sheenOut.sheenMapData.rgb;
|
|
1521
|
+
#elif DEBUGMODE==30 && defined(ANISOTROPIC) && defined(ANISOTROPIC_TEXTURE)
|
|
1522
|
+
color=anisotropicOut.anisotropyMapData.rgb;
|
|
1523
|
+
#elif DEBUGMODE==31 && defined(SUBSURFACE) && defined(SS_THICKNESSANDMASK_TEXTURE)
|
|
1524
|
+
color=subSurfaceOut.thicknessMap.rgb;
|
|
1525
|
+
#elif DEBUGMODE==32 && defined(BUMP)
|
|
1526
|
+
color=textureSample(bumpSampler,bumpSamplerSampler,fragmentInputs.vBumpUV).rgb;
|
|
1527
|
+
#elif DEBUGMODE==40 && defined(SS_REFRACTION)
|
|
1528
|
+
color=subSurfaceOut.environmentRefraction.rgb;
|
|
1529
|
+
#define DEBUGMODE_GAMMA
|
|
1530
|
+
#elif DEBUGMODE==41 && defined(REFLECTION)
|
|
1531
|
+
color=reflectionOut.environmentRadiance.rgb;
|
|
1532
|
+
#ifndef GAMMAREFLECTION
|
|
1533
|
+
#define DEBUGMODE_GAMMA
|
|
1534
|
+
#endif
|
|
1535
|
+
#elif DEBUGMODE==42 && defined(CLEARCOAT) && defined(REFLECTION)
|
|
1536
|
+
color=clearcoatOut.environmentClearCoatRadiance.rgb;
|
|
1537
|
+
#define DEBUGMODE_GAMMA
|
|
1538
|
+
#elif DEBUGMODE==50
|
|
1539
|
+
color=diffuseBase.rgb;
|
|
1540
|
+
#define DEBUGMODE_GAMMA
|
|
1541
|
+
#elif DEBUGMODE==51 && defined(SPECULARTERM)
|
|
1542
|
+
color=specularBase.rgb;
|
|
1543
|
+
#define DEBUGMODE_GAMMA
|
|
1544
|
+
#elif DEBUGMODE==52 && defined(CLEARCOAT)
|
|
1545
|
+
color=clearCoatBase.rgb;
|
|
1546
|
+
#define DEBUGMODE_GAMMA
|
|
1547
|
+
#elif DEBUGMODE==53 && defined(SHEEN)
|
|
1548
|
+
color=sheenBase.rgb;
|
|
1549
|
+
#define DEBUGMODE_GAMMA
|
|
1550
|
+
#elif DEBUGMODE==54 && defined(REFLECTION)
|
|
1551
|
+
color=reflectionOut.environmentIrradiance.rgb;
|
|
1552
|
+
#ifndef GAMMAREFLECTION
|
|
1553
|
+
#define DEBUGMODE_GAMMA
|
|
1554
|
+
#endif
|
|
1555
|
+
#elif DEBUGMODE==60
|
|
1556
|
+
color=surfaceAlbedo.rgb;
|
|
1557
|
+
#define DEBUGMODE_GAMMA
|
|
1558
|
+
#elif DEBUGMODE==61
|
|
1559
|
+
color=clearcoatOut.specularEnvironmentR0;
|
|
1560
|
+
#define DEBUGMODE_GAMMA
|
|
1561
|
+
#elif DEBUGMODE==62 && defined(METALLICWORKFLOW)
|
|
1562
|
+
color= vec3f(reflectivityOut.metallic);
|
|
1563
|
+
#elif DEBUGMODE==71 && defined(METALLICWORKFLOW)
|
|
1564
|
+
color=reflectivityOut.metallicF0;
|
|
1565
|
+
#elif DEBUGMODE==63
|
|
1566
|
+
color= vec3f(roughness);
|
|
1567
|
+
#elif DEBUGMODE==64
|
|
1568
|
+
color= vec3f(alphaG);
|
|
1569
|
+
#elif DEBUGMODE==65
|
|
1570
|
+
color= vec3f(NdotV);
|
|
1571
|
+
#elif DEBUGMODE==66 && defined(CLEARCOAT) && defined(CLEARCOAT_TINT)
|
|
1572
|
+
color=clearcoatOut.clearCoatColor;
|
|
1573
|
+
#define DEBUGMODE_GAMMA
|
|
1574
|
+
#elif DEBUGMODE==67 && defined(CLEARCOAT)
|
|
1575
|
+
color= vec3f(clearcoatOut.clearCoatRoughness);
|
|
1576
|
+
#elif DEBUGMODE==68 && defined(CLEARCOAT)
|
|
1577
|
+
color= vec3f(clearcoatOut.clearCoatNdotV);
|
|
1578
|
+
#elif DEBUGMODE==69 && defined(SUBSURFACE) && defined(SS_TRANSLUCENCY)
|
|
1579
|
+
color=subSurfaceOut.transmittance;
|
|
1580
|
+
#elif DEBUGMODE==70 && defined(SUBSURFACE) && defined(SS_REFRACTION)
|
|
1581
|
+
color=subSurfaceOut.refractionTransmittance;
|
|
1582
|
+
#elif DEBUGMODE==72
|
|
1583
|
+
color= vec3f(microSurface);
|
|
1584
|
+
#elif DEBUGMODE==73
|
|
1585
|
+
color=uniforms.vAlbedoColor.rgb;
|
|
1586
|
+
#define DEBUGMODE_GAMMA
|
|
1587
|
+
#elif DEBUGMODE==74 && !defined(METALLICWORKFLOW)
|
|
1588
|
+
color=uniforms.vReflectivityColor.rgb;
|
|
1589
|
+
#define DEBUGMODE_GAMMA
|
|
1590
|
+
#elif DEBUGMODE==75
|
|
1591
|
+
color=uniforms.vEmissiveColor;
|
|
1592
|
+
#define DEBUGMODE_GAMMA
|
|
1593
|
+
#elif DEBUGMODE==80 && defined(RADIANCEOCCLUSION)
|
|
1594
|
+
color= vec3f(seo);
|
|
1595
|
+
#elif DEBUGMODE==81 && defined(HORIZONOCCLUSION) && defined(BUMP) && defined(REFLECTIONMAP_3D)
|
|
1596
|
+
color= vec3f(eho);
|
|
1597
|
+
#elif DEBUGMODE==82 && defined(MS_BRDF_ENERGY_CONSERVATION)
|
|
1598
|
+
color= vec3f(energyConservationFactor);
|
|
1599
|
+
#elif DEBUGMODE==83 && defined(ENVIRONMENTBRDF) && !defined(REFLECTIONMAP_SKYBOX)
|
|
1600
|
+
color=baseSpecularEnvironmentReflectance;
|
|
1601
|
+
#define DEBUGMODE_GAMMA
|
|
1602
|
+
#elif DEBUGMODE==84 && defined(CLEARCOAT) && defined(ENVIRONMENTBRDF) && !defined(REFLECTIONMAP_SKYBOX)
|
|
1603
|
+
color=clearcoatOut.clearCoatEnvironmentReflectance;
|
|
1604
|
+
#define DEBUGMODE_GAMMA
|
|
1605
|
+
#elif DEBUGMODE==85 && defined(SHEEN) && defined(REFLECTION)
|
|
1606
|
+
color=sheenOut.sheenEnvironmentReflectance;
|
|
1607
|
+
#define DEBUGMODE_GAMMA
|
|
1608
|
+
#elif DEBUGMODE==86 && defined(ALPHABLEND)
|
|
1609
|
+
color= vec3f(luminanceOverAlpha);
|
|
1610
|
+
#elif DEBUGMODE==87
|
|
1611
|
+
color= vec3f(alpha);
|
|
1612
|
+
#elif DEBUGMODE==88 && defined(ALBEDO)
|
|
1613
|
+
color= vec3f(albedoTexture.a);
|
|
1614
|
+
#elif DEBUGMODE==89
|
|
1615
|
+
color=aoOut.ambientOcclusionColor;
|
|
1616
|
+
#else
|
|
1617
|
+
var stripeWidth: f32=30.;var stripePos: f32=abs(floor(input.position.x/stripeWidth));var whichColor: f32=((stripePos)%(2.));var color1: vec3f= vec3f(.6,.2,.2);var color2: vec3f= vec3f(.3,.1,.1);color=mix(color1,color2,whichColor);
|
|
1618
|
+
#endif
|
|
1619
|
+
color*=uniforms.vDebugMode.y;
|
|
1620
|
+
#ifdef DEBUGMODE_NORMALIZE
|
|
1621
|
+
color=normalize(color)*0.5+0.5;
|
|
1622
|
+
#endif
|
|
1623
|
+
#ifdef DEBUGMODE_GAMMA
|
|
1624
|
+
color=toGammaSpaceVec3(color);
|
|
1625
|
+
#endif
|
|
1626
|
+
fragmentOutputs.color=vec4f(color,1.0);
|
|
1627
|
+
#ifdef PREPASS
|
|
1628
|
+
fragmentOutputs.fragData0=toLinearSpaceVec3(color);
|
|
1629
|
+
fragmentOutputs.fragData1=vec4f(0.,0.,0.,0.);
|
|
1630
|
+
#endif
|
|
1631
|
+
#ifdef DEBUGMODE_FORCERETURN
|
|
1632
|
+
return fragmentOutputs;
|
|
1633
|
+
#endif
|
|
1634
|
+
}
|
|
1635
|
+
#endif
|
|
1636
|
+
`;i.ShaderStore.IncludesShadersStoreWGSL[D]||(i.ShaderStore.IncludesShadersStoreWGSL[D]=R),e.s(["pbrDebugWGSL",0,{name:D,shader:R}],87693)}]);
|