@uptimizr/dashboard 0.1.2 → 0.2.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/out/404.html +1 -1
- package/out/__next.__PAGE__.txt +4 -4
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(globalThis.TURBOPACK||(globalThis.TURBOPACK=[])).push(["object"==typeof document?document.currentScript:void 0,85668,e=>{"use strict";var i=e.i(12423);let r="sceneUboDeclaration",t=`layout(std140,column_major) uniform;uniform Scene {mat4 viewProjection;
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#ifdef MULTIVIEW
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mat4 viewProjectionR;
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#endif
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mat4 view;mat4 projection;vec4 vEyePosition;mat4 inverseProjection;};
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`;i.ShaderStore.IncludesShadersStore[r]||(i.ShaderStore.IncludesShadersStore[r]=t),e.s(["sceneUboDeclaration",0,{name:r,shader:t}])},50438,e=>{"use strict";var i=e.i(12423);let r="harmonicsFunctions",t=`#ifdef USESPHERICALFROMREFLECTIONMAP
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#ifdef SPHERICAL_HARMONICS
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vec3 computeEnvironmentIrradiance(vec3 normal) {return vSphericalL00
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+ vSphericalL1_1*(normal.y)
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+ vSphericalL10*(normal.z)
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+ vSphericalL11*(normal.x)
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+ vSphericalL2_2*(normal.y*normal.x)
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+ vSphericalL2_1*(normal.y*normal.z)
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+ vSphericalL20*((3.0*normal.z*normal.z)-1.0)
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+ vSphericalL21*(normal.z*normal.x)
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+ vSphericalL22*(normal.x*normal.x-(normal.y*normal.y));}
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#else
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vec3 computeEnvironmentIrradiance(vec3 normal) {float Nx=normal.x;float Ny=normal.y;float Nz=normal.z;vec3 C1=vSphericalZZ.rgb;vec3 Cx=vSphericalX.rgb;vec3 Cy=vSphericalY.rgb;vec3 Cz=vSphericalZ.rgb;vec3 Cxx_zz=vSphericalXX_ZZ.rgb;vec3 Cyy_zz=vSphericalYY_ZZ.rgb;vec3 Cxy=vSphericalXY.rgb;vec3 Cyz=vSphericalYZ.rgb;vec3 Czx=vSphericalZX.rgb;vec3 a1=Cyy_zz*Ny+Cy;vec3 a2=Cyz*Nz+a1;vec3 b1=Czx*Nz+Cx;vec3 b2=Cxy*Ny+b1;vec3 b3=Cxx_zz*Nx+b2;vec3 t1=Cz *Nz+C1;vec3 t2=a2 *Ny+t1;vec3 t3=b3 *Nx+t2;return t3;}
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#endif
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|
20
|
+
#endif
|
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21
|
+
`;i.ShaderStore.IncludesShadersStore[r]||(i.ShaderStore.IncludesShadersStore[r]=t),e.s(["harmonicsFunctions",0,{name:r,shader:t}])},39067,15420,e=>{"use strict";var i=e.i(12423);let r="bonesDeclaration",t=`#if NUM_BONE_INFLUENCERS>0
|
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22
|
+
attribute vec4 matricesIndices;attribute vec4 matricesWeights;
|
|
23
|
+
#if NUM_BONE_INFLUENCERS>4
|
|
24
|
+
attribute vec4 matricesIndicesExtra;attribute vec4 matricesWeightsExtra;
|
|
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|
+
#endif
|
|
26
|
+
#ifndef BAKED_VERTEX_ANIMATION_TEXTURE
|
|
27
|
+
#ifdef BONETEXTURE
|
|
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|
+
uniform highp sampler2D boneSampler;uniform vec2 boneTextureInfo;
|
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|
+
#else
|
|
30
|
+
uniform mat4 mBones[BonesPerMesh];
|
|
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|
+
#endif
|
|
32
|
+
#ifdef BONES_VELOCITY_ENABLED
|
|
33
|
+
uniform mat4 mPreviousBones[BonesPerMesh];
|
|
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|
+
#endif
|
|
35
|
+
#ifdef BONETEXTURE
|
|
36
|
+
#define inline
|
|
37
|
+
mat4 readMatrixFromRawSampler(sampler2D smp,float index)
|
|
38
|
+
{
|
|
39
|
+
#if defined(WEBGL2) || defined(WEBGPU)
|
|
40
|
+
int offset=int(index)*4;
|
|
41
|
+
int textureWidth=int(boneTextureInfo.x);int y=int(offset)/textureWidth;int x=int(offset) % textureWidth;vec4 m0=texelFetch(smp,ivec2(x+0,y),0);vec4 m1=texelFetch(smp,ivec2(x+1,y),0);vec4 m2=texelFetch(smp,ivec2(x+2,y),0);vec4 m3=texelFetch(smp,ivec2(x+3,y),0);return mat4(m0,m1,m2,m3);
|
|
42
|
+
#else
|
|
43
|
+
float offset=index*4.0;float y=floor(offset/boneTextureInfo.x);float x=offset-y*boneTextureInfo.x;float dy=1.0/boneTextureInfo.y;float dx=1.0/boneTextureInfo.x;vec4 m0=texture2D(smp,vec2(dx*(x+0.5),dy*(y+0.5)));vec4 m1=texture2D(smp,vec2(dx*(x+1.5),dy*(y+0.5)));vec4 m2=texture2D(smp,vec2(dx*(x+2.5),dy*(y+0.5)));vec4 m3=texture2D(smp,vec2(dx*(x+3.5),dy*(y+0.5)));
|
|
44
|
+
return mat4(m0,m1,m2,m3);
|
|
45
|
+
#endif
|
|
46
|
+
}
|
|
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|
+
#endif
|
|
48
|
+
#endif
|
|
49
|
+
#endif
|
|
50
|
+
`;i.ShaderStore.IncludesShadersStore[r]||(i.ShaderStore.IncludesShadersStore[r]=t),e.s(["bonesDeclaration",0,{name:r,shader:t}],39067);let n="bakedVertexAnimationDeclaration",a=`#ifdef BAKED_VERTEX_ANIMATION_TEXTURE
|
|
51
|
+
uniform float bakedVertexAnimationTime;
|
|
52
|
+
#if !defined(WEBGL2) && !defined(WEBGPU)
|
|
53
|
+
uniform vec2 bakedVertexAnimationTextureSizeInverted;
|
|
54
|
+
#endif
|
|
55
|
+
uniform vec4 bakedVertexAnimationSettings;uniform sampler2D bakedVertexAnimationTexture;
|
|
56
|
+
#ifdef INSTANCES
|
|
57
|
+
attribute vec4 bakedVertexAnimationSettingsInstanced;
|
|
58
|
+
#endif
|
|
59
|
+
#define inline
|
|
60
|
+
mat4 readMatrixFromRawSamplerVAT(sampler2D smp,float index,float frame)
|
|
61
|
+
{
|
|
62
|
+
#if defined(WEBGL2) || defined(WEBGPU)
|
|
63
|
+
int offset=int(index)*4;int frameUV=int(frame);vec4 m0=texelFetch(smp,ivec2(offset+0,frameUV),0);vec4 m1=texelFetch(smp,ivec2(offset+1,frameUV),0);vec4 m2=texelFetch(smp,ivec2(offset+2,frameUV),0);vec4 m3=texelFetch(smp,ivec2(offset+3,frameUV),0);return mat4(m0,m1,m2,m3);
|
|
64
|
+
#else
|
|
65
|
+
float offset=index*4.0;float frameUV=(frame+0.5)*bakedVertexAnimationTextureSizeInverted.y;float dx=bakedVertexAnimationTextureSizeInverted.x;vec4 m0=texture2D(smp,vec2(dx*(offset+0.5),frameUV));vec4 m1=texture2D(smp,vec2(dx*(offset+1.5),frameUV));vec4 m2=texture2D(smp,vec2(dx*(offset+2.5),frameUV));vec4 m3=texture2D(smp,vec2(dx*(offset+3.5),frameUV));return mat4(m0,m1,m2,m3);
|
|
66
|
+
#endif
|
|
67
|
+
}
|
|
68
|
+
#endif
|
|
69
|
+
`;i.ShaderStore.IncludesShadersStore[n]||(i.ShaderStore.IncludesShadersStore[n]=a),e.s(["bakedVertexAnimationDeclaration",0,{name:n,shader:a}],15420)},85863,e=>{"use strict";var i=e.i(12423);let r="instancesDeclaration",t=`#ifdef INSTANCES
|
|
70
|
+
attribute vec4 world0;attribute vec4 world1;attribute vec4 world2;attribute vec4 world3;
|
|
71
|
+
#ifdef INSTANCESCOLOR
|
|
72
|
+
attribute vec4 instanceColor;
|
|
73
|
+
#endif
|
|
74
|
+
#if defined(THIN_INSTANCES) && !defined(WORLD_UBO)
|
|
75
|
+
uniform mat4 world;
|
|
76
|
+
#endif
|
|
77
|
+
#if defined(VELOCITY) || defined(PREPASS_VELOCITY) || defined(PREPASS_VELOCITY_LINEAR) || defined(VELOCITY_LINEAR)
|
|
78
|
+
attribute vec4 previousWorld0;attribute vec4 previousWorld1;attribute vec4 previousWorld2;attribute vec4 previousWorld3;
|
|
79
|
+
#ifdef THIN_INSTANCES
|
|
80
|
+
uniform mat4 previousWorld;
|
|
81
|
+
#endif
|
|
82
|
+
#endif
|
|
83
|
+
#else
|
|
84
|
+
#if !defined(WORLD_UBO)
|
|
85
|
+
uniform mat4 world;
|
|
86
|
+
#endif
|
|
87
|
+
#if defined(VELOCITY) || defined(PREPASS_VELOCITY) || defined(PREPASS_VELOCITY_LINEAR) || defined(VELOCITY_LINEAR)
|
|
88
|
+
uniform mat4 previousWorld;
|
|
89
|
+
#endif
|
|
90
|
+
#endif
|
|
91
|
+
`;i.ShaderStore.IncludesShadersStore[r]||(i.ShaderStore.IncludesShadersStore[r]=t),e.s(["instancesDeclaration",0,{name:r,shader:t}])},42927,e=>{"use strict";var i=e.i(12423);let r="clipPlaneVertexDeclaration",t=`#ifdef CLIPPLANE
|
|
92
|
+
uniform vec4 vClipPlane;varying float fClipDistance;
|
|
93
|
+
#endif
|
|
94
|
+
#ifdef CLIPPLANE2
|
|
95
|
+
uniform vec4 vClipPlane2;varying float fClipDistance2;
|
|
96
|
+
#endif
|
|
97
|
+
#ifdef CLIPPLANE3
|
|
98
|
+
uniform vec4 vClipPlane3;varying float fClipDistance3;
|
|
99
|
+
#endif
|
|
100
|
+
#ifdef CLIPPLANE4
|
|
101
|
+
uniform vec4 vClipPlane4;varying float fClipDistance4;
|
|
102
|
+
#endif
|
|
103
|
+
#ifdef CLIPPLANE5
|
|
104
|
+
uniform vec4 vClipPlane5;varying float fClipDistance5;
|
|
105
|
+
#endif
|
|
106
|
+
#ifdef CLIPPLANE6
|
|
107
|
+
uniform vec4 vClipPlane6;varying float fClipDistance6;
|
|
108
|
+
#endif
|
|
109
|
+
`;i.ShaderStore.IncludesShadersStore[r]||(i.ShaderStore.IncludesShadersStore[r]=t),e.s(["clipPlaneVertexDeclaration",0,{name:r,shader:t}])},40805,30667,76955,16607,e=>{"use strict";var i=e.i(12423);let r="instancesVertex",t=`#ifdef INSTANCES
|
|
110
|
+
mat4 finalWorld=mat4(world0,world1,world2,world3);
|
|
111
|
+
#if defined(PREPASS_VELOCITY) || defined(VELOCITY) || defined(PREPASS_VELOCITY_LINEAR) || defined(VELOCITY_LINEAR)
|
|
112
|
+
mat4 finalPreviousWorld=mat4(previousWorld0,previousWorld1,
|
|
113
|
+
previousWorld2,previousWorld3);
|
|
114
|
+
#endif
|
|
115
|
+
#ifdef THIN_INSTANCES
|
|
116
|
+
finalWorld=world*finalWorld;
|
|
117
|
+
#if defined(PREPASS_VELOCITY) || defined(VELOCITY) || defined(PREPASS_VELOCITY_LINEAR) || defined(VELOCITY_LINEAR)
|
|
118
|
+
finalPreviousWorld=previousWorld*finalPreviousWorld;
|
|
119
|
+
#endif
|
|
120
|
+
#endif
|
|
121
|
+
#else
|
|
122
|
+
mat4 finalWorld=world;
|
|
123
|
+
#if defined(PREPASS_VELOCITY) || defined(VELOCITY) || defined(PREPASS_VELOCITY_LINEAR) || defined(VELOCITY_LINEAR)
|
|
124
|
+
mat4 finalPreviousWorld=previousWorld;
|
|
125
|
+
#endif
|
|
126
|
+
#endif
|
|
127
|
+
`;i.ShaderStore.IncludesShadersStore[r]||(i.ShaderStore.IncludesShadersStore[r]=t),e.s(["instancesVertex",0,{name:r,shader:t}],40805);let n="bonesVertex",a=`#ifndef BAKED_VERTEX_ANIMATION_TEXTURE
|
|
128
|
+
#if NUM_BONE_INFLUENCERS>0
|
|
129
|
+
mat4 influence;
|
|
130
|
+
#ifdef BONETEXTURE
|
|
131
|
+
influence=readMatrixFromRawSampler(boneSampler,matricesIndices[0])*matricesWeights[0];
|
|
132
|
+
#if NUM_BONE_INFLUENCERS>1
|
|
133
|
+
influence+=readMatrixFromRawSampler(boneSampler,matricesIndices[1])*matricesWeights[1];
|
|
134
|
+
#endif
|
|
135
|
+
#if NUM_BONE_INFLUENCERS>2
|
|
136
|
+
influence+=readMatrixFromRawSampler(boneSampler,matricesIndices[2])*matricesWeights[2];
|
|
137
|
+
#endif
|
|
138
|
+
#if NUM_BONE_INFLUENCERS>3
|
|
139
|
+
influence+=readMatrixFromRawSampler(boneSampler,matricesIndices[3])*matricesWeights[3];
|
|
140
|
+
#endif
|
|
141
|
+
#if NUM_BONE_INFLUENCERS>4
|
|
142
|
+
influence+=readMatrixFromRawSampler(boneSampler,matricesIndicesExtra[0])*matricesWeightsExtra[0];
|
|
143
|
+
#endif
|
|
144
|
+
#if NUM_BONE_INFLUENCERS>5
|
|
145
|
+
influence+=readMatrixFromRawSampler(boneSampler,matricesIndicesExtra[1])*matricesWeightsExtra[1];
|
|
146
|
+
#endif
|
|
147
|
+
#if NUM_BONE_INFLUENCERS>6
|
|
148
|
+
influence+=readMatrixFromRawSampler(boneSampler,matricesIndicesExtra[2])*matricesWeightsExtra[2];
|
|
149
|
+
#endif
|
|
150
|
+
#if NUM_BONE_INFLUENCERS>7
|
|
151
|
+
influence+=readMatrixFromRawSampler(boneSampler,matricesIndicesExtra[3])*matricesWeightsExtra[3];
|
|
152
|
+
#endif
|
|
153
|
+
#else
|
|
154
|
+
influence=mBones[int(matricesIndices[0])]*matricesWeights[0];
|
|
155
|
+
#if NUM_BONE_INFLUENCERS>1
|
|
156
|
+
influence+=mBones[int(matricesIndices[1])]*matricesWeights[1];
|
|
157
|
+
#endif
|
|
158
|
+
#if NUM_BONE_INFLUENCERS>2
|
|
159
|
+
influence+=mBones[int(matricesIndices[2])]*matricesWeights[2];
|
|
160
|
+
#endif
|
|
161
|
+
#if NUM_BONE_INFLUENCERS>3
|
|
162
|
+
influence+=mBones[int(matricesIndices[3])]*matricesWeights[3];
|
|
163
|
+
#endif
|
|
164
|
+
#if NUM_BONE_INFLUENCERS>4
|
|
165
|
+
influence+=mBones[int(matricesIndicesExtra[0])]*matricesWeightsExtra[0];
|
|
166
|
+
#endif
|
|
167
|
+
#if NUM_BONE_INFLUENCERS>5
|
|
168
|
+
influence+=mBones[int(matricesIndicesExtra[1])]*matricesWeightsExtra[1];
|
|
169
|
+
#endif
|
|
170
|
+
#if NUM_BONE_INFLUENCERS>6
|
|
171
|
+
influence+=mBones[int(matricesIndicesExtra[2])]*matricesWeightsExtra[2];
|
|
172
|
+
#endif
|
|
173
|
+
#if NUM_BONE_INFLUENCERS>7
|
|
174
|
+
influence+=mBones[int(matricesIndicesExtra[3])]*matricesWeightsExtra[3];
|
|
175
|
+
#endif
|
|
176
|
+
#endif
|
|
177
|
+
finalWorld=finalWorld*influence;
|
|
178
|
+
#endif
|
|
179
|
+
#endif
|
|
180
|
+
`;i.ShaderStore.IncludesShadersStore[n]||(i.ShaderStore.IncludesShadersStore[n]=a),e.s(["bonesVertex",0,{name:n,shader:a}],30667);let d="bakedVertexAnimation",f=`#ifdef BAKED_VERTEX_ANIMATION_TEXTURE
|
|
181
|
+
{
|
|
182
|
+
#ifdef INSTANCES
|
|
183
|
+
#define BVASNAME bakedVertexAnimationSettingsInstanced
|
|
184
|
+
#else
|
|
185
|
+
#define BVASNAME bakedVertexAnimationSettings
|
|
186
|
+
#endif
|
|
187
|
+
float VATStartFrame=BVASNAME.x;float VATEndFrame=BVASNAME.y;float VATOffsetFrame=BVASNAME.z;float VATSpeed=BVASNAME.w;float totalFrames=VATEndFrame-VATStartFrame+1.0;float time=bakedVertexAnimationTime*VATSpeed/totalFrames;float frameCorrection=time<1.0 ? 0.0 : 1.0;float numOfFrames=totalFrames-frameCorrection;float VATFrameNum=fract(time)*numOfFrames;VATFrameNum=mod(VATFrameNum+VATOffsetFrame,numOfFrames);VATFrameNum=floor(VATFrameNum);VATFrameNum+=VATStartFrame+frameCorrection;mat4 VATInfluence;VATInfluence=readMatrixFromRawSamplerVAT(bakedVertexAnimationTexture,matricesIndices[0],VATFrameNum)*matricesWeights[0];
|
|
188
|
+
#if NUM_BONE_INFLUENCERS>1
|
|
189
|
+
VATInfluence+=readMatrixFromRawSamplerVAT(bakedVertexAnimationTexture,matricesIndices[1],VATFrameNum)*matricesWeights[1];
|
|
190
|
+
#endif
|
|
191
|
+
#if NUM_BONE_INFLUENCERS>2
|
|
192
|
+
VATInfluence+=readMatrixFromRawSamplerVAT(bakedVertexAnimationTexture,matricesIndices[2],VATFrameNum)*matricesWeights[2];
|
|
193
|
+
#endif
|
|
194
|
+
#if NUM_BONE_INFLUENCERS>3
|
|
195
|
+
VATInfluence+=readMatrixFromRawSamplerVAT(bakedVertexAnimationTexture,matricesIndices[3],VATFrameNum)*matricesWeights[3];
|
|
196
|
+
#endif
|
|
197
|
+
#if NUM_BONE_INFLUENCERS>4
|
|
198
|
+
VATInfluence+=readMatrixFromRawSamplerVAT(bakedVertexAnimationTexture,matricesIndicesExtra[0],VATFrameNum)*matricesWeightsExtra[0];
|
|
199
|
+
#endif
|
|
200
|
+
#if NUM_BONE_INFLUENCERS>5
|
|
201
|
+
VATInfluence+=readMatrixFromRawSamplerVAT(bakedVertexAnimationTexture,matricesIndicesExtra[1],VATFrameNum)*matricesWeightsExtra[1];
|
|
202
|
+
#endif
|
|
203
|
+
#if NUM_BONE_INFLUENCERS>6
|
|
204
|
+
VATInfluence+=readMatrixFromRawSamplerVAT(bakedVertexAnimationTexture,matricesIndicesExtra[2],VATFrameNum)*matricesWeightsExtra[2];
|
|
205
|
+
#endif
|
|
206
|
+
#if NUM_BONE_INFLUENCERS>7
|
|
207
|
+
VATInfluence+=readMatrixFromRawSamplerVAT(bakedVertexAnimationTexture,matricesIndicesExtra[3],VATFrameNum)*matricesWeightsExtra[3];
|
|
208
|
+
#endif
|
|
209
|
+
finalWorld=finalWorld*VATInfluence;}
|
|
210
|
+
#endif
|
|
211
|
+
`;i.ShaderStore.IncludesShadersStore[d]||(i.ShaderStore.IncludesShadersStore[d]=f),e.s(["bakedVertexAnimation",0,{name:d,shader:f}],76955);let o="clipPlaneVertex",c=`#ifdef CLIPPLANE
|
|
212
|
+
fClipDistance=dot(worldPos,vClipPlane);
|
|
213
|
+
#endif
|
|
214
|
+
#ifdef CLIPPLANE2
|
|
215
|
+
fClipDistance2=dot(worldPos,vClipPlane2);
|
|
216
|
+
#endif
|
|
217
|
+
#ifdef CLIPPLANE3
|
|
218
|
+
fClipDistance3=dot(worldPos,vClipPlane3);
|
|
219
|
+
#endif
|
|
220
|
+
#ifdef CLIPPLANE4
|
|
221
|
+
fClipDistance4=dot(worldPos,vClipPlane4);
|
|
222
|
+
#endif
|
|
223
|
+
#ifdef CLIPPLANE5
|
|
224
|
+
fClipDistance5=dot(worldPos,vClipPlane5);
|
|
225
|
+
#endif
|
|
226
|
+
#ifdef CLIPPLANE6
|
|
227
|
+
fClipDistance6=dot(worldPos,vClipPlane6);
|
|
228
|
+
#endif
|
|
229
|
+
`;i.ShaderStore.IncludesShadersStore[o]||(i.ShaderStore.IncludesShadersStore[o]=c),e.s(["clipPlaneVertex",0,{name:o,shader:c}],16607)},32936,32235,61193,99838,e=>{"use strict";var i=e.i(12423);let r="morphTargetsVertexGlobalDeclaration",t=`#ifdef MORPHTARGETS
|
|
230
|
+
uniform float morphTargetInfluences[NUM_MORPH_INFLUENCERS];
|
|
231
|
+
#ifdef MORPHTARGETS_TEXTURE
|
|
232
|
+
uniform float morphTargetTextureIndices[NUM_MORPH_INFLUENCERS];uniform vec3 morphTargetTextureInfo;uniform highp sampler2DArray morphTargets;vec3 readVector3FromRawSampler(int targetIndex,float vertexIndex)
|
|
233
|
+
{
|
|
234
|
+
#if defined(WEBGL2) || defined(WEBGPU)
|
|
235
|
+
int textureWidth=int(morphTargetTextureInfo.y);int y=int(vertexIndex)/textureWidth;int x=int(vertexIndex) % textureWidth;return texelFetch(morphTargets,ivec3(x,y,int(morphTargetTextureIndices[targetIndex])),0).xyz;
|
|
236
|
+
#else
|
|
237
|
+
float y=floor(vertexIndex/morphTargetTextureInfo.y);float x=vertexIndex-y*morphTargetTextureInfo.y;vec3 textureUV=vec3((x+0.5)/morphTargetTextureInfo.y,(y+0.5)/morphTargetTextureInfo.z,morphTargetTextureIndices[targetIndex]);return texture(morphTargets,textureUV).xyz;
|
|
238
|
+
#endif
|
|
239
|
+
}
|
|
240
|
+
vec4 readVector4FromRawSampler(int targetIndex,float vertexIndex)
|
|
241
|
+
{
|
|
242
|
+
#if defined(WEBGL2) || defined(WEBGPU)
|
|
243
|
+
int textureWidth=int(morphTargetTextureInfo.y);int y=int(vertexIndex)/textureWidth;int x=int(vertexIndex) % textureWidth;return texelFetch(morphTargets,ivec3(x,y,int(morphTargetTextureIndices[targetIndex])),0);
|
|
244
|
+
#else
|
|
245
|
+
float y=floor(vertexIndex/morphTargetTextureInfo.y);float x=vertexIndex-y*morphTargetTextureInfo.y;vec3 textureUV=vec3((x+0.5)/morphTargetTextureInfo.y,(y+0.5)/morphTargetTextureInfo.z,morphTargetTextureIndices[targetIndex]);return texture(morphTargets,textureUV);
|
|
246
|
+
#endif
|
|
247
|
+
}
|
|
248
|
+
#endif
|
|
249
|
+
#endif
|
|
250
|
+
`;i.ShaderStore.IncludesShadersStore[r]||(i.ShaderStore.IncludesShadersStore[r]=t),e.s(["morphTargetsVertexGlobalDeclaration",0,{name:r,shader:t}],32936);let n="morphTargetsVertexDeclaration",a=`#ifdef MORPHTARGETS
|
|
251
|
+
#ifndef MORPHTARGETS_TEXTURE
|
|
252
|
+
#ifdef MORPHTARGETS_POSITION
|
|
253
|
+
attribute vec3 position{X};
|
|
254
|
+
#endif
|
|
255
|
+
#ifdef MORPHTARGETS_NORMAL
|
|
256
|
+
attribute vec3 normal{X};
|
|
257
|
+
#endif
|
|
258
|
+
#ifdef MORPHTARGETS_TANGENT
|
|
259
|
+
attribute vec3 tangent{X};
|
|
260
|
+
#endif
|
|
261
|
+
#ifdef MORPHTARGETS_UV
|
|
262
|
+
attribute vec2 uv_{X};
|
|
263
|
+
#endif
|
|
264
|
+
#ifdef MORPHTARGETS_UV2
|
|
265
|
+
attribute vec2 uv2_{X};
|
|
266
|
+
#endif
|
|
267
|
+
#ifdef MORPHTARGETS_COLOR
|
|
268
|
+
attribute vec4 color{X};
|
|
269
|
+
#endif
|
|
270
|
+
#elif {X}==0
|
|
271
|
+
uniform float morphTargetCount;
|
|
272
|
+
#endif
|
|
273
|
+
#endif
|
|
274
|
+
`;i.ShaderStore.IncludesShadersStore[n]||(i.ShaderStore.IncludesShadersStore[n]=a),e.s(["morphTargetsVertexDeclaration",0,{name:n,shader:a}],32235);let d="morphTargetsVertexGlobal",f=`#ifdef MORPHTARGETS
|
|
275
|
+
#ifdef MORPHTARGETS_TEXTURE
|
|
276
|
+
float vertexID;
|
|
277
|
+
#endif
|
|
278
|
+
#endif
|
|
279
|
+
`;i.ShaderStore.IncludesShadersStore[d]||(i.ShaderStore.IncludesShadersStore[d]=f),e.s(["morphTargetsVertexGlobal",0,{name:d,shader:f}],61193);let o="morphTargetsVertex",c=`#ifdef MORPHTARGETS
|
|
280
|
+
#ifdef MORPHTARGETS_TEXTURE
|
|
281
|
+
#if {X}==0
|
|
282
|
+
for (int i=0; i<NUM_MORPH_INFLUENCERS; i++) {if (float(i)>=morphTargetCount) break;vertexID=float(gl_VertexID)*morphTargetTextureInfo.x;
|
|
283
|
+
#ifdef MORPHTARGETS_POSITION
|
|
284
|
+
positionUpdated+=(readVector3FromRawSampler(i,vertexID)-position)*morphTargetInfluences[i];
|
|
285
|
+
#endif
|
|
286
|
+
#ifdef MORPHTARGETTEXTURE_HASPOSITIONS
|
|
287
|
+
vertexID+=1.0;
|
|
288
|
+
#endif
|
|
289
|
+
#ifdef MORPHTARGETS_NORMAL
|
|
290
|
+
normalUpdated+=(readVector3FromRawSampler(i,vertexID) -normal)*morphTargetInfluences[i];
|
|
291
|
+
#endif
|
|
292
|
+
#ifdef MORPHTARGETTEXTURE_HASNORMALS
|
|
293
|
+
vertexID+=1.0;
|
|
294
|
+
#endif
|
|
295
|
+
#ifdef MORPHTARGETS_UV
|
|
296
|
+
uvUpdated+=(readVector3FromRawSampler(i,vertexID).xy-uv)*morphTargetInfluences[i];
|
|
297
|
+
#endif
|
|
298
|
+
#ifdef MORPHTARGETTEXTURE_HASUVS
|
|
299
|
+
vertexID+=1.0;
|
|
300
|
+
#endif
|
|
301
|
+
#ifdef MORPHTARGETS_TANGENT
|
|
302
|
+
tangentUpdated.xyz+=(readVector3FromRawSampler(i,vertexID) -tangent.xyz)*morphTargetInfluences[i];
|
|
303
|
+
#endif
|
|
304
|
+
#ifdef MORPHTARGETTEXTURE_HASTANGENTS
|
|
305
|
+
vertexID+=1.0;
|
|
306
|
+
#endif
|
|
307
|
+
#ifdef MORPHTARGETS_UV2
|
|
308
|
+
uv2Updated+=(readVector3FromRawSampler(i,vertexID).xy-uv2)*morphTargetInfluences[i];
|
|
309
|
+
#endif
|
|
310
|
+
#ifdef MORPHTARGETTEXTURE_HASUV2S
|
|
311
|
+
vertexID+=1.0;
|
|
312
|
+
#endif
|
|
313
|
+
#ifdef MORPHTARGETS_COLOR
|
|
314
|
+
colorUpdated+=(readVector4FromRawSampler(i,vertexID)-color)*morphTargetInfluences[i];
|
|
315
|
+
#endif
|
|
316
|
+
}
|
|
317
|
+
#endif
|
|
318
|
+
#else
|
|
319
|
+
#ifdef MORPHTARGETS_POSITION
|
|
320
|
+
positionUpdated+=(position{X}-position)*morphTargetInfluences[{X}];
|
|
321
|
+
#endif
|
|
322
|
+
#ifdef MORPHTARGETS_NORMAL
|
|
323
|
+
normalUpdated+=(normal{X}-normal)*morphTargetInfluences[{X}];
|
|
324
|
+
#endif
|
|
325
|
+
#ifdef MORPHTARGETS_TANGENT
|
|
326
|
+
tangentUpdated.xyz+=(tangent{X}-tangent.xyz)*morphTargetInfluences[{X}];
|
|
327
|
+
#endif
|
|
328
|
+
#ifdef MORPHTARGETS_UV
|
|
329
|
+
uvUpdated+=(uv_{X}-uv)*morphTargetInfluences[{X}];
|
|
330
|
+
#endif
|
|
331
|
+
#ifdef MORPHTARGETS_UV2
|
|
332
|
+
uv2Updated+=(uv2_{X}-uv2)*morphTargetInfluences[{X}];
|
|
333
|
+
#endif
|
|
334
|
+
#ifdef MORPHTARGETS_COLOR
|
|
335
|
+
colorUpdated+=(color{X}-color)*morphTargetInfluences[{X}];
|
|
336
|
+
#endif
|
|
337
|
+
#endif
|
|
338
|
+
#endif
|
|
339
|
+
`;i.ShaderStore.IncludesShadersStore[o]||(i.ShaderStore.IncludesShadersStore[o]=c),e.s(["morphTargetsVertex",0,{name:o,shader:c}],99838)},50503,e=>{"use strict";var i=e.i(12423);let r="bumpVertex",t=`#if defined(BUMP) || defined(PARALLAX) || defined(CLEARCOAT_BUMP) || defined(ANISOTROPIC)
|
|
340
|
+
#if defined(TANGENT) && defined(NORMAL)
|
|
341
|
+
vec3 tbnNormal=normalize(normalUpdated);vec3 tbnTangent=normalize(tangentUpdated.xyz);vec3 tbnBitangent=cross(tbnNormal,tbnTangent)*tangentUpdated.w;vTBN=mat3(finalWorld)*mat3(tbnTangent,tbnBitangent,tbnNormal);
|
|
342
|
+
#endif
|
|
343
|
+
#endif
|
|
344
|
+
`;i.ShaderStore.IncludesShadersStore[r]||(i.ShaderStore.IncludesShadersStore[r]=t),e.s(["bumpVertex",0,{name:r,shader:t}])},65966,e=>{"use strict";var i=e.i(12423),r=e.i(39067),t=e.i(15420),n=e.i(32936),a=e.i(32235),d=e.i(85863);let f="geometryVertexDeclaration",o="uniform mat4 viewProjection;uniform mat4 view;";i.ShaderStore.IncludesShadersStore[f]||(i.ShaderStore.IncludesShadersStore[f]=o);var c=e.i(85668);let s="geometryUboDeclaration",l=`#include<sceneUboDeclaration>
|
|
345
|
+
`;i.ShaderStore.IncludesShadersStore[s]||(i.ShaderStore.IncludesShadersStore[s]=l);var m=e.i(42927),v=e.i(50438),u=e.i(61193),S=e.i(99838),E=e.i(40805),T=e.i(30667),I=e.i(76955),x=e.i(16607),p=e.i(50503);let N="geometryVertexShader",h=`precision highp float;
|
|
346
|
+
#include<bonesDeclaration>
|
|
347
|
+
#include<bakedVertexAnimationDeclaration>
|
|
348
|
+
#include<morphTargetsVertexGlobalDeclaration>
|
|
349
|
+
#include<morphTargetsVertexDeclaration>[0..maxSimultaneousMorphTargets]
|
|
350
|
+
#include<instancesDeclaration>
|
|
351
|
+
#include<__decl__geometryVertex>
|
|
352
|
+
#include<clipPlaneVertexDeclaration>
|
|
353
|
+
#ifdef IRRADIANCE
|
|
354
|
+
#ifdef REFLECTION
|
|
355
|
+
uniform mat4 reflectionMatrix;uniform vec2 vReflectionInfos;uniform vec3 vReflectionColor;
|
|
356
|
+
#ifdef USESPHERICALFROMREFLECTIONMAP
|
|
357
|
+
varying vec3 vEnvironmentIrradiance;
|
|
358
|
+
#ifdef SPHERICAL_HARMONICS
|
|
359
|
+
uniform vec3 vSphericalL00;uniform vec3 vSphericalL1_1;uniform vec3 vSphericalL10;uniform vec3 vSphericalL11;uniform vec3 vSphericalL2_2;uniform vec3 vSphericalL2_1;uniform vec3 vSphericalL20;uniform vec3 vSphericalL21;uniform vec3 vSphericalL22;
|
|
360
|
+
#else
|
|
361
|
+
uniform vec3 vSphericalX;uniform vec3 vSphericalY;uniform vec3 vSphericalZ;uniform vec3 vSphericalXX_ZZ;uniform vec3 vSphericalYY_ZZ;uniform vec3 vSphericalZZ;uniform vec3 vSphericalXY;uniform vec3 vSphericalYZ;uniform vec3 vSphericalZX;
|
|
362
|
+
#endif
|
|
363
|
+
#include<harmonicsFunctions>
|
|
364
|
+
#endif
|
|
365
|
+
#endif
|
|
366
|
+
#endif
|
|
367
|
+
attribute vec3 position;
|
|
368
|
+
#ifdef HAS_NORMAL_ATTRIBUTE
|
|
369
|
+
attribute vec3 normal;
|
|
370
|
+
#endif
|
|
371
|
+
#ifdef NEED_UV
|
|
372
|
+
varying vec2 vUV;
|
|
373
|
+
#ifdef ALPHATEST
|
|
374
|
+
uniform mat4 diffuseMatrix;
|
|
375
|
+
#endif
|
|
376
|
+
#ifdef BUMP
|
|
377
|
+
uniform mat4 bumpMatrix;varying vec2 vBumpUV;
|
|
378
|
+
#endif
|
|
379
|
+
#ifdef REFLECTIVITY
|
|
380
|
+
uniform mat4 reflectivityMatrix;uniform mat4 albedoMatrix;varying vec2 vReflectivityUV;varying vec2 vAlbedoUV;
|
|
381
|
+
#endif
|
|
382
|
+
#ifdef METALLIC_TEXTURE
|
|
383
|
+
varying vec2 vMetallicUV;uniform mat4 metallicMatrix;
|
|
384
|
+
#endif
|
|
385
|
+
#ifdef ROUGHNESS_TEXTURE
|
|
386
|
+
varying vec2 vRoughnessUV;uniform mat4 roughnessMatrix;
|
|
387
|
+
#endif
|
|
388
|
+
#ifdef SUBSURFACE_WEIGHT
|
|
389
|
+
varying vec2 vSubsurfaceWeightUV;uniform mat4 subsurfaceWeightMatrix;
|
|
390
|
+
#endif
|
|
391
|
+
#ifdef TRANSMISSION_WEIGHT
|
|
392
|
+
varying vec2 vTransmissionWeightUV;uniform mat4 transmissionWeightMatrix;
|
|
393
|
+
#endif
|
|
394
|
+
#ifdef UV1
|
|
395
|
+
attribute vec2 uv;
|
|
396
|
+
#endif
|
|
397
|
+
#ifdef UV2
|
|
398
|
+
attribute vec2 uv2;
|
|
399
|
+
#endif
|
|
400
|
+
#endif
|
|
401
|
+
#ifdef BUMP
|
|
402
|
+
varying mat4 vWorldView;
|
|
403
|
+
#endif
|
|
404
|
+
#ifdef BUMP
|
|
405
|
+
varying vec3 vNormalW;
|
|
406
|
+
#else
|
|
407
|
+
varying vec3 vNormalV;
|
|
408
|
+
#endif
|
|
409
|
+
varying vec4 vViewPos;
|
|
410
|
+
#if defined(POSITION) || defined(BUMP) || defined(IRRADIANCE)
|
|
411
|
+
varying vec3 vPositionW;
|
|
412
|
+
#endif
|
|
413
|
+
#if defined(VELOCITY) || defined(VELOCITY_LINEAR)
|
|
414
|
+
uniform mat4 previousViewProjection;varying vec4 vCurrentPosition;varying vec4 vPreviousPosition;
|
|
415
|
+
#endif
|
|
416
|
+
#define CUSTOM_VERTEX_DEFINITIONS
|
|
417
|
+
void main(void)
|
|
418
|
+
{vec3 positionUpdated=position;
|
|
419
|
+
#ifdef HAS_NORMAL_ATTRIBUTE
|
|
420
|
+
vec3 normalUpdated=normal;
|
|
421
|
+
#else
|
|
422
|
+
vec3 normalUpdated=vec3(0.0,0.0,0.0);
|
|
423
|
+
#endif
|
|
424
|
+
#ifdef UV1
|
|
425
|
+
vec2 uvUpdated=uv;
|
|
426
|
+
#endif
|
|
427
|
+
#ifdef UV2
|
|
428
|
+
vec2 uv2Updated=uv2;
|
|
429
|
+
#endif
|
|
430
|
+
#include<morphTargetsVertexGlobal>
|
|
431
|
+
#include<morphTargetsVertex>[0..maxSimultaneousMorphTargets]
|
|
432
|
+
#include<instancesVertex>
|
|
433
|
+
#if (defined(VELOCITY) || defined(VELOCITY_LINEAR)) && !defined(BONES_VELOCITY_ENABLED)
|
|
434
|
+
vCurrentPosition=viewProjection*finalWorld*vec4(positionUpdated,1.0);vPreviousPosition=previousViewProjection*finalPreviousWorld*vec4(positionUpdated,1.0);
|
|
435
|
+
#endif
|
|
436
|
+
#include<bonesVertex>
|
|
437
|
+
#include<bakedVertexAnimation>
|
|
438
|
+
vec4 worldPos=vec4(finalWorld*vec4(positionUpdated,1.0));
|
|
439
|
+
#ifdef BUMP
|
|
440
|
+
vWorldView=view*finalWorld;mat3 normalWorld=mat3(finalWorld);vNormalW=normalize(normalWorld*normalUpdated);
|
|
441
|
+
#else
|
|
442
|
+
#ifdef NORMAL_WORLDSPACE
|
|
443
|
+
vNormalV=normalize(vec3(finalWorld*vec4(normalUpdated,0.0)));
|
|
444
|
+
#else
|
|
445
|
+
vNormalV=normalize(vec3((view*finalWorld)*vec4(normalUpdated,0.0)));
|
|
446
|
+
#endif
|
|
447
|
+
#endif
|
|
448
|
+
vViewPos=view*worldPos;
|
|
449
|
+
#if (defined(VELOCITY) || defined(VELOCITY_LINEAR)) && defined(BONES_VELOCITY_ENABLED)
|
|
450
|
+
vCurrentPosition=viewProjection*finalWorld*vec4(positionUpdated,1.0);
|
|
451
|
+
#if NUM_BONE_INFLUENCERS>0
|
|
452
|
+
mat4 previousInfluence;previousInfluence=mPreviousBones[int(matricesIndices[0])]*matricesWeights[0];
|
|
453
|
+
#if NUM_BONE_INFLUENCERS>1
|
|
454
|
+
previousInfluence+=mPreviousBones[int(matricesIndices[1])]*matricesWeights[1];
|
|
455
|
+
#endif
|
|
456
|
+
#if NUM_BONE_INFLUENCERS>2
|
|
457
|
+
previousInfluence+=mPreviousBones[int(matricesIndices[2])]*matricesWeights[2];
|
|
458
|
+
#endif
|
|
459
|
+
#if NUM_BONE_INFLUENCERS>3
|
|
460
|
+
previousInfluence+=mPreviousBones[int(matricesIndices[3])]*matricesWeights[3];
|
|
461
|
+
#endif
|
|
462
|
+
#if NUM_BONE_INFLUENCERS>4
|
|
463
|
+
previousInfluence+=mPreviousBones[int(matricesIndicesExtra[0])]*matricesWeightsExtra[0];
|
|
464
|
+
#endif
|
|
465
|
+
#if NUM_BONE_INFLUENCERS>5
|
|
466
|
+
previousInfluence+=mPreviousBones[int(matricesIndicesExtra[1])]*matricesWeightsExtra[1];
|
|
467
|
+
#endif
|
|
468
|
+
#if NUM_BONE_INFLUENCERS>6
|
|
469
|
+
previousInfluence+=mPreviousBones[int(matricesIndicesExtra[2])]*matricesWeightsExtra[2];
|
|
470
|
+
#endif
|
|
471
|
+
#if NUM_BONE_INFLUENCERS>7
|
|
472
|
+
previousInfluence+=mPreviousBones[int(matricesIndicesExtra[3])]*matricesWeightsExtra[3];
|
|
473
|
+
#endif
|
|
474
|
+
vPreviousPosition=previousViewProjection*finalPreviousWorld*previousInfluence*vec4(positionUpdated,1.0);
|
|
475
|
+
#else
|
|
476
|
+
vPreviousPosition=previousViewProjection*finalPreviousWorld*vec4(positionUpdated,1.0);
|
|
477
|
+
#endif
|
|
478
|
+
#endif
|
|
479
|
+
#if defined(POSITION) || defined(BUMP) || defined(IRRADIANCE)
|
|
480
|
+
vPositionW=worldPos.xyz/worldPos.w;
|
|
481
|
+
#endif
|
|
482
|
+
gl_Position=viewProjection*finalWorld*vec4(positionUpdated,1.0);
|
|
483
|
+
#include<clipPlaneVertex>
|
|
484
|
+
#ifdef NEED_UV
|
|
485
|
+
#ifdef UV1
|
|
486
|
+
#if defined(ALPHATEST) && defined(ALPHATEST_UV1)
|
|
487
|
+
vUV=vec2(diffuseMatrix*vec4(uvUpdated,1.0,0.0));
|
|
488
|
+
#else
|
|
489
|
+
vUV=uvUpdated;
|
|
490
|
+
#endif
|
|
491
|
+
#ifdef BUMP_UV1
|
|
492
|
+
vBumpUV=vec2(bumpMatrix*vec4(uvUpdated,1.0,0.0));
|
|
493
|
+
#endif
|
|
494
|
+
#ifdef REFLECTIVITY_UV1
|
|
495
|
+
vReflectivityUV=vec2(reflectivityMatrix*vec4(uvUpdated,1.0,0.0));
|
|
496
|
+
#else
|
|
497
|
+
#ifdef METALLIC_UV1
|
|
498
|
+
vMetallicUV=vec2(metallicMatrix*vec4(uvUpdated,1.0,0.0));
|
|
499
|
+
#endif
|
|
500
|
+
#ifdef ROUGHNESS_UV1
|
|
501
|
+
vRoughnessUV=vec2(roughnessMatrix*vec4(uvUpdated,1.0,0.0));
|
|
502
|
+
#endif
|
|
503
|
+
#endif
|
|
504
|
+
#ifdef ALBEDO_UV1
|
|
505
|
+
vAlbedoUV=vec2(albedoMatrix*vec4(uvUpdated,1.0,0.0));
|
|
506
|
+
#endif
|
|
507
|
+
#ifdef SUBSURFACE_COLOR_UV1
|
|
508
|
+
vSubsurfaceColorUV=vec2(subsurfaceColorMatrix*vec4(uvUpdated,1.0,0.0));
|
|
509
|
+
#endif
|
|
510
|
+
#ifdef SUBSURFACE_WEIGHT_UV1
|
|
511
|
+
vSubsurfaceWeightUV=vec2(subsurfaceWeightMatrix*vec4(uvUpdated,1.0,0.0));
|
|
512
|
+
#endif
|
|
513
|
+
#endif
|
|
514
|
+
#ifdef UV2
|
|
515
|
+
#if defined(ALPHATEST) && defined(ALPHATEST_UV2)
|
|
516
|
+
vUV=vec2(diffuseMatrix*vec4(uv2Updated,1.0,0.0));
|
|
517
|
+
#else
|
|
518
|
+
vUV=uv2Updated;
|
|
519
|
+
#endif
|
|
520
|
+
#ifdef BUMP_UV2
|
|
521
|
+
vBumpUV=vec2(bumpMatrix*vec4(uv2Updated,1.0,0.0));
|
|
522
|
+
#endif
|
|
523
|
+
#ifdef REFLECTIVITY_UV2
|
|
524
|
+
vReflectivityUV=vec2(reflectivityMatrix*vec4(uv2Updated,1.0,0.0));
|
|
525
|
+
#else
|
|
526
|
+
#ifdef METALLIC_UV2
|
|
527
|
+
vMetallicUV=vec2(metallicMatrix*vec4(uv2Updated,1.0,0.0));
|
|
528
|
+
#endif
|
|
529
|
+
#ifdef ROUGHNESS_UV2
|
|
530
|
+
vRoughnessUV=vec2(roughnessMatrix*vec4(uv2Updated,1.0,0.0));
|
|
531
|
+
#endif
|
|
532
|
+
#endif
|
|
533
|
+
#ifdef ALBEDO_UV2
|
|
534
|
+
vAlbedoUV=vec2(albedoMatrix*vec4(uv2Updated,1.0,0.0));
|
|
535
|
+
#endif
|
|
536
|
+
#ifdef SUBSURFACE_COLOR_UV2
|
|
537
|
+
vSubsurfaceColorUV=vec2(subsurfaceColorMatrix*vec4(uv2Updated,1.0,0.0));
|
|
538
|
+
#endif
|
|
539
|
+
#ifdef SUBSURFACE_WEIGHT_UV2
|
|
540
|
+
vSubsurfaceWeightUV=vec2(subsurfaceWeightMatrix*vec4(uv2Updated,1.0,0.0));
|
|
541
|
+
#endif
|
|
542
|
+
#endif
|
|
543
|
+
#endif
|
|
544
|
+
#include<bumpVertex>
|
|
545
|
+
#ifdef IRRADIANCE
|
|
546
|
+
#ifdef REFLECTION
|
|
547
|
+
#ifdef USESPHERICALFROMREFLECTIONMAP
|
|
548
|
+
vec3 reflectionVector=vec3(reflectionMatrix*vec4(normalUpdated,0.0)).xyz;
|
|
549
|
+
#ifdef REFLECTIONMAP_OPPOSITEZ
|
|
550
|
+
reflectionVector.z*=-1.0;
|
|
551
|
+
#endif
|
|
552
|
+
vEnvironmentIrradiance=computeEnvironmentIrradiance(reflectionVector)*vReflectionInfos.x;
|
|
553
|
+
#endif
|
|
554
|
+
#endif
|
|
555
|
+
#endif
|
|
556
|
+
}
|
|
557
|
+
`;for(let e of(i.ShaderStore.ShadersStore[N]||(i.ShaderStore.ShadersStore[N]=h),[r.bonesDeclaration,t.bakedVertexAnimationDeclaration,n.morphTargetsVertexGlobalDeclaration,a.morphTargetsVertexDeclaration,d.instancesDeclaration,{name:f,shader:o},c.sceneUboDeclaration,{name:s,shader:l},m.clipPlaneVertexDeclaration,v.harmonicsFunctions,u.morphTargetsVertexGlobal,S.morphTargetsVertex,E.instancesVertex,T.bonesVertex,I.bakedVertexAnimation,x.clipPlaneVertex,p.bumpVertex]))i.ShaderStore.IncludesShadersStore[e.name]||(i.ShaderStore.IncludesShadersStore[e.name]=e.shader);e.s(["geometryVertexShader",0,{name:N,shader:h}],65966)}]);
|
|
@@ -1 +1 @@
|
|
|
1
|
-
(globalThis.TURBOPACK||(globalThis.TURBOPACK=[])).push(["object"==typeof document?document.currentScript:void 0,34548,e=>{"use strict";var t=e.i(10272),i=e.i(96265),s=e.i(37143),r=e.i(99267),n=e.i(81623),a=e.i(75405),o=e.i(80871);class h{constructor(){this._doNotSerialize=!1,this._isDisposed=!1,this._sceneRootNodesIndex=-1,this._isEnabled=!0,this._isParentEnabled=!0,this._isReady=!0,this._onEnabledStateChangedObservable=new r.Observable,this._onClonedObservable=new r.Observable,this._inheritVisibility=!1,this._isVisible=!0}}class d{static AddNodeConstructor(e,t){this._NodeConstructors[e]=t}static Construct(e,t,i,s){let r=this._NodeConstructors[e];return r?r(t,i,s):null}set accessibilityTag(e){this._accessibilityTag=e,this.onAccessibilityTagChangedObservable.notifyObservers(e)}get accessibilityTag(){return this._accessibilityTag}get doNotSerialize(){return!!this._nodeDataStorage._doNotSerialize||!!this._parentNode&&this._parentNode.doNotSerialize}set doNotSerialize(e){this._nodeDataStorage._doNotSerialize=e}isDisposed(){return this._nodeDataStorage._isDisposed}set parent(e){if(this._parentNode===e)return;let t=this._parentNode;if(this._parentNode&&void 0!==this._parentNode._children&&null!==this._parentNode._children){let t=this._parentNode._children.indexOf(this);-1!==t&&this._parentNode._children.splice(t,1),e||this._nodeDataStorage._isDisposed||this._addToSceneRootNodes()}this._parentNode=e,this._isDirty=!0,this._parentNode&&((void 0===this._parentNode._children||null===this._parentNode._children)&&(this._parentNode._children=[]),this._parentNode._children.push(this),t||this._removeFromSceneRootNodes()),this._syncParentEnabledState()}get parent(){return this._parentNode}get inheritVisibility(){return this._nodeDataStorage._inheritVisibility}set inheritVisibility(e){this._nodeDataStorage._inheritVisibility=e}get isVisible(){return(!this.inheritVisibility||!this._parentNode||!!this._parentNode.isVisible)&&this._nodeDataStorage._isVisible}set isVisible(e){this._nodeDataStorage._isVisible=e}_serializeAsParent(e){e.parentId=this.uniqueId}_addToSceneRootNodes(){-1===this._nodeDataStorage._sceneRootNodesIndex&&(this._nodeDataStorage._sceneRootNodesIndex=this._scene.rootNodes.length,this._scene.rootNodes.push(this))}_removeFromSceneRootNodes(){if(-1!==this._nodeDataStorage._sceneRootNodesIndex){let e=this._scene.rootNodes,t=e.length-1;e[this._nodeDataStorage._sceneRootNodesIndex]=e[t],e[this._nodeDataStorage._sceneRootNodesIndex]._nodeDataStorage._sceneRootNodesIndex=this._nodeDataStorage._sceneRootNodesIndex,this._scene.rootNodes.pop(),this._nodeDataStorage._sceneRootNodesIndex=-1}}get animationPropertiesOverride(){return this._animationPropertiesOverride?this._animationPropertiesOverride:this._scene.animationPropertiesOverride}set animationPropertiesOverride(e){this._animationPropertiesOverride=e}getClassName(){return"Node"}set onDispose(e){this._onDisposeObserver&&this.onDisposeObservable.remove(this._onDisposeObserver),this._onDisposeObserver=this.onDisposeObservable.add(e)}get onEnabledStateChangedObservable(){return this._nodeDataStorage._onEnabledStateChangedObservable}get onClonedObservable(){return this._nodeDataStorage._onClonedObservable}constructor(e,t=null,s=!0){this._isDirty=!1,this._nodeDataStorage=new h,this.state="",this.metadata=null,this.reservedDataStore=null,this._accessibilityTag=null,this.onAccessibilityTagChangedObservable=new r.Observable,this._parentContainer=null,this.animations=[],this._ranges={},this.onReady=null,this._currentRenderId=-1,this._parentUpdateId=-1,this._childUpdateId=-1,this._waitingParentId=null,this._waitingParentInstanceIndex=null,this._waitingParsedUniqueId=null,this._cache={},this._parentNode=null,this._children=null,this._worldMatrix=i.Matrix.Identity(),this._worldMatrixDeterminant=0,this._worldMatrixDeterminantIsDirty=!0,this._animationPropertiesOverride=null,this._isNode=!0,this.onDisposeObservable=new r.Observable,this._onDisposeObserver=null,this._behaviors=[],this.name=e,this.id=e,this._scene=t||n.EngineStore.LastCreatedScene,this.uniqueId=this._scene.getUniqueId(),this._initCache(),s&&this._addToSceneRootNodes()}getScene(){return this._scene}getEngine(){return this._scene.getEngine()}addBehavior(e,t=!1){return -1!==this._behaviors.indexOf(e)||(e.init(),this._scene.isLoading&&!t?this._scene.onDataLoadedObservable.addOnce(()=>{this._behaviors.includes(e)&&e.attach(this)}):e.attach(this),this._behaviors.push(e)),this}removeBehavior(e){let t=this._behaviors.indexOf(e);return -1===t||(this._behaviors.splice(t,1),e.detach()),this}get behaviors(){return this._behaviors}getBehaviorByName(e){for(let t of this._behaviors)if(t.name===e)return t;return null}getWorldMatrix(){return this._currentRenderId!==this._scene.getRenderId()&&this.computeWorldMatrix(),this._worldMatrix}_getWorldMatrixDeterminant(){return this._worldMatrixDeterminantIsDirty&&(this._worldMatrixDeterminantIsDirty=!1,this._worldMatrixDeterminant=this._worldMatrix.determinant()),this._worldMatrixDeterminant}get worldMatrixFromCache(){return this._worldMatrix}_initCache(){this._cache={}}updateCache(e){!e&&this.isSynchronized()||this._updateCache()}_getActionManagerForTrigger(e,t=!0){return this.parent?this.parent._getActionManagerForTrigger(e,!1):null}_updateCache(e){}_isSynchronized(){return!0}_markSyncedWithParent(){this._parentNode&&(this._parentUpdateId=this._parentNode._childUpdateId)}isSynchronizedWithParent(){return!this._parentNode||!this._parentNode._isDirty&&this._parentUpdateId===this._parentNode._childUpdateId&&this._parentNode.isSynchronized()}isSynchronized(){return(!this._parentNode||!!this.isSynchronizedWithParent())&&this._isSynchronized()}isReady(e=!1){return this._nodeDataStorage._isReady}markAsDirty(e){return this._currentRenderId=Number.MAX_VALUE,this._isDirty=!0,this}isEnabled(e=!0){return!1===e?this._nodeDataStorage._isEnabled:!!this._nodeDataStorage._isEnabled&&this._nodeDataStorage._isParentEnabled}_syncParentEnabledState(){if(this._nodeDataStorage._isParentEnabled=!this._parentNode||this._parentNode.isEnabled(),this._children)for(let e of this._children)e._syncParentEnabledState()}setEnabled(e){this._nodeDataStorage._isEnabled!==e&&(this._nodeDataStorage._isEnabled=e,this._syncParentEnabledState(),this._nodeDataStorage._onEnabledStateChangedObservable.notifyObservers(e))}isDescendantOf(e){return!!this.parent&&(this.parent===e||this.parent.isDescendantOf(e))}_getDescendants(e,t=!1,i){if(this._children)for(let s=0;s<this._children.length;s++){let r=this._children[s];(!i||i(r))&&e.push(r),t||r._getDescendants(e,!1,i)}}getDescendants(e,t){let i=[];return this._getDescendants(i,e,t),i}getChildMeshes(e,t){let i=[];return this._getDescendants(i,e,e=>(!t||t(e))&&void 0!==e.cullingStrategy),i}getChildren(e,t=!0){return this.getDescendants(t,e)}_setReady(e){if(e!==this._nodeDataStorage._isReady){if(!e){this._nodeDataStorage._isReady=!1;return}this.onReady&&this.onReady(this),this._nodeDataStorage._isReady=!0}}getAnimationByName(e){for(let t=0;t<this.animations.length;t++){let i=this.animations[t];if(i.name===e)return i}return null}createAnimationRange(e,t,i){if(!this._ranges[e]){this._ranges[e]=d._AnimationRangeFactory(e,t,i);for(let s=0,r=this.animations.length;s<r;s++)this.animations[s]&&this.animations[s].createRange(e,t,i)}}deleteAnimationRange(e,t=!0){for(let i=0,s=this.animations.length;i<s;i++)this.animations[i]&&this.animations[i].deleteRange(e,t);this._ranges[e]=null}getAnimationRange(e){return this._ranges[e]||null}clone(e,t,i){let s=o.SerializationHelper.Clone(()=>new d(e,this.getScene()),this);if(t&&(s.parent=t),!i){let t=this.getDescendants(!0);for(let i=0;i<t.length;i++){let r=t[i];r.clone(e+"."+r.name,s)}}return s}getAnimationRanges(){let e,t=[];for(e in this._ranges)t.push(this._ranges[e]);return t}beginAnimation(e,t,i,s){let r=this.getAnimationRange(e);return r?this._scene.beginAnimation(this,r.from,r.to,t,i,s):null}serializeAnimationRanges(){let e=[];for(let t in this._ranges){let i=this._ranges[t];if(!i)continue;let s={};s.name=t,s.from=i.from,s.to=i.to,e.push(s)}return e}computeWorldMatrix(e){return this._worldMatrix||(this._worldMatrix=i.Matrix.Identity()),this._worldMatrix}dispose(e,t=!1){if(this._nodeDataStorage._isDisposed=!0,!e)for(let i of this.getDescendants(!0))i.dispose(e,t);for(let e of(this.parent?this.parent=null:this._removeFromSceneRootNodes(),this.onDisposeObservable.notifyObservers(this),this.onDisposeObservable.clear(),this.onEnabledStateChangedObservable.clear(),this.onClonedObservable.clear(),this._behaviors))e.detach();this._behaviors.length=0,this.metadata=null}static ParseAnimationRanges(e,t,i){if(t.ranges)for(let i=0;i<t.ranges.length;i++){let s=t.ranges[i];e.createAnimationRange(s.name,s.from,s.to)}}getHierarchyBoundingVectors(e=!0,t=null){let s,r;if(this.getScene().incrementRenderId(),this.computeWorldMatrix(!0),this.getBoundingInfo&&this.subMeshes){let e=this.getBoundingInfo();s=e.boundingBox.minimumWorld.clone(),r=e.boundingBox.maximumWorld.clone()}else s=new i.Vector3(Number.MAX_VALUE,Number.MAX_VALUE,Number.MAX_VALUE),r=new i.Vector3(-Number.MAX_VALUE,-Number.MAX_VALUE,-Number.MAX_VALUE);if(e)for(let e of this.getDescendants(!1)){if(e.computeWorldMatrix(!0),t&&!t(e)||!e.getBoundingInfo||0===e.getTotalVertices())continue;let n=e.getBoundingInfo().boundingBox,a=n.minimumWorld,o=n.maximumWorld;i.Vector3.CheckExtends(a,s,r),i.Vector3.CheckExtends(o,s,r)}return{min:s,max:r}}}d._AnimationRangeFactory=(e,t,i)=>{throw(0,a._WarnImport)("AnimationRange")},d._NodeConstructors={},(0,t.__decorate)([(0,s.serialize)()],d.prototype,"name",void 0),(0,t.__decorate)([(0,s.serialize)()],d.prototype,"id",void 0),(0,t.__decorate)([(0,s.serialize)()],d.prototype,"uniqueId",void 0),(0,t.__decorate)([(0,s.serialize)()],d.prototype,"state",void 0),(0,t.__decorate)([(0,s.serialize)()],d.prototype,"metadata",void 0),e.s(["Node",0,d])},12847,e=>{"use strict";var t=e.i(10272),i=e.i(37143),s=e.i(96265),r=e.i(70653),n=e.i(34548),a=e.i(33855),o=e.i(77052),h=e.i(21823),d=e.i(80871);class l extends n.Node{get range(){return this._range}set range(e){this._range=e,this._inverseSquaredRange=1/(this.range*this.range)}get intensityMode(){return this._intensityMode}set intensityMode(e){this._intensityMode=e,this._computePhotometricScale()}get radius(){return this._radius}set radius(e){this._radius=e,this._computePhotometricScale()}get shadowEnabled(){return this._shadowEnabled}set shadowEnabled(e){this._shadowEnabled!==e&&(this._shadowEnabled=e,this._markMeshesAsLightDirty())}get includedOnlyMeshes(){return this._includedOnlyMeshes}set includedOnlyMeshes(e){this._includedOnlyMeshes=e,this._hookArrayForIncludedOnly(e)}get excludedMeshes(){return this._excludedMeshes}set excludedMeshes(e){this._excludedMeshes=e,this._hookArrayForExcluded(e)}get excludeWithLayerMask(){return this._excludeWithLayerMask}set excludeWithLayerMask(e){this._excludeWithLayerMask=e,this._resyncMeshes()}get includeOnlyWithLayerMask(){return this._includeOnlyWithLayerMask}set includeOnlyWithLayerMask(e){this._includeOnlyWithLayerMask=e,this._resyncMeshes()}get lightmapMode(){return this._lightmapMode}set lightmapMode(e){this._lightmapMode!==e&&(this._lightmapMode=e,this._markMeshesAsLightDirty())}getViewMatrix(e){return null}getProjectionMatrix(e,t){return null}constructor(e,t,i){super(e,t,!1),this.diffuse=new r.Color3(1,1,1),this.specular=new r.Color3(1,1,1),this.falloffType=l.FALLOFF_DEFAULT,this.intensity=1,this._range=Number.MAX_VALUE,this._inverseSquaredRange=0,this._photometricScale=1,this._intensityMode=l.INTENSITYMODE_AUTOMATIC,this._radius=1e-5,this.renderPriority=0,this._shadowEnabled=!0,this._excludeWithLayerMask=0,this._includeOnlyWithLayerMask=0,this._lightmapMode=0,this._shadowGenerators=null,this._excludedMeshesIds=[],this._includedOnlyMeshesIds=[],this._currentViewDepth=0,this._clusteredContainer=null,this._isLight=!0,i||this.getScene().addLight(this),this._uniformBuffer=new a.UniformBuffer(this.getScene().getEngine(),void 0,void 0,e),this._buildUniformLayout(),this.includedOnlyMeshes=[],this.excludedMeshes=[],i||this._resyncMeshes()}transferTexturesToEffect(e,t){return this}_bindLight(e,t,i,s,n=!0){let a=e.toString(),o=!1;if(this._uniformBuffer.bindToEffect(i,"Light"+a),this._renderId!==t.getRenderId()||this._lastUseSpecular!==s||!this._uniformBuffer.useUbo){this._renderId=t.getRenderId(),this._lastUseSpecular=s;let e=this.getScaledIntensity();this.transferToEffect(i,a),this.diffuse.scaleToRef(e,r.TmpColors.Color3[0]),this._uniformBuffer.updateColor4("vLightDiffuse",r.TmpColors.Color3[0],this.range,a),s&&(this.specular.scaleToRef(e,r.TmpColors.Color3[1]),this._uniformBuffer.updateColor4("vLightSpecular",r.TmpColors.Color3[1],this.radius,a)),o=!0}if(this.transferTexturesToEffect(i,a),t.shadowsEnabled&&this.shadowEnabled&&n){let e=this.getShadowGenerator(t.activeCamera)??this.getShadowGenerator();e&&(e.bindShadowLight(a,i),o=!0)}o?this._uniformBuffer.update():this._uniformBuffer.bindUniformBuffer()}getClassName(){return"Light"}toString(e){let t="Name: "+this.name;if(t+=", type: "+["Point","Directional","Spot","Hemispheric","Clustered"][this.getTypeID()],this.animations)for(let i=0;i<this.animations.length;i++)t+=", animation[0]: "+this.animations[i].toString(e);return t}_syncParentEnabledState(){super._syncParentEnabledState(),this.isDisposed()||this._resyncMeshes()}setEnabled(e){super.setEnabled(e),this._resyncMeshes()}getShadowGenerator(e=null){return null===this._shadowGenerators?null:this._shadowGenerators.get(e)??null}getShadowGenerators(){return this._shadowGenerators}getAbsolutePosition(){return s.Vector3.Zero()}canAffectMesh(e){return!e||(!this.includedOnlyMeshes||!(this.includedOnlyMeshes.length>0)||-1!==this.includedOnlyMeshes.indexOf(e))&&(!this.excludedMeshes||!(this.excludedMeshes.length>0)||-1===this.excludedMeshes.indexOf(e))&&(0===this.includeOnlyWithLayerMask||(this.includeOnlyWithLayerMask&e.layerMask)!=0)&&(0===this.excludeWithLayerMask||!(this.excludeWithLayerMask&e.layerMask))}dispose(e,t=!1){if(this._shadowGenerators){let e=this._shadowGenerators.values();for(let t=e.next();!0!==t.done;t=e.next())t.value.dispose();this._shadowGenerators=null}if(this.getScene().stopAnimation(this),this._parentContainer){let e=this._parentContainer.lights.indexOf(this);e>-1&&this._parentContainer.lights.splice(e,1),this._parentContainer=null}for(let e of this.getScene().meshes)e._removeLightSource(this,!0);this._uniformBuffer.dispose(),this.getScene().removeLight(this),super.dispose(e,t)}getTypeID(){return 0}getScaledIntensity(){return this._photometricScale*this.intensity}clone(e,t=null){let i=l.GetConstructorFromName(this.getTypeID(),e,this.getScene());if(!i)return null;let s=d.SerializationHelper.Clone(i,this);return e&&(s.name=e),t&&(s.parent=t),s.setEnabled(this.isEnabled()),this.onClonedObservable.notifyObservers(s),s}serialize(){let e=d.SerializationHelper.Serialize(this);if(e.uniqueId=this.uniqueId,e.type=this.getTypeID(),this.parent&&this.parent._serializeAsParent(e),this.excludedMeshes.length>0)for(let t of(e.excludedMeshesIds=[],this.excludedMeshes))e.excludedMeshesIds.push(t.id);if(this.includedOnlyMeshes.length>0)for(let t of(e.includedOnlyMeshesIds=[],this.includedOnlyMeshes))e.includedOnlyMeshesIds.push(t.id);return d.SerializationHelper.AppendSerializedAnimations(this,e),e.ranges=this.serializeAnimationRanges(),e.isEnabled=this.isEnabled(),e}static GetConstructorFromName(e,t,i){let s=n.Node.Construct("Light_Type_"+e,t,i);return s||null}static Parse(e,t){let i=l.GetConstructorFromName(e.type,e.name,t);if(!i)return null;let s=d.SerializationHelper.Parse(i,e,t);if(e.excludedMeshesIds&&(s._excludedMeshesIds=e.excludedMeshesIds),e.includedOnlyMeshesIds&&(s._includedOnlyMeshesIds=e.includedOnlyMeshesIds),void 0!==e.parentId&&(s._waitingParentId=e.parentId),void 0!==e.parentInstanceIndex&&(s._waitingParentInstanceIndex=e.parentInstanceIndex),void 0!==e.falloffType&&(s.falloffType=e.falloffType),void 0!==e.lightmapMode&&(s.lightmapMode=e.lightmapMode),e.animations){for(let t=0;t<e.animations.length;t++){let i=e.animations[t],r=(0,o.GetClass)("BABYLON.Animation");r&&s.animations.push(r.Parse(i))}n.Node.ParseAnimationRanges(s,e,t)}return e.autoAnimate&&t.beginAnimation(s,e.autoAnimateFrom,e.autoAnimateTo,e.autoAnimateLoop,e.autoAnimateSpeed||1),void 0!==e.isEnabled&&s.setEnabled(e.isEnabled),s._onParsed(e,t),s}_onParsed(e,t){}_hookArrayForExcluded(e){let t=e.push;e.push=(...i)=>{let s=t.apply(e,i);if(this._clusteredContainer)return s;for(let e of i)e._resyncLightSource(this);return s};let i=e.splice;if(e.splice=(t,s)=>{let r=i.call(e,t,s??e.length);if(this._clusteredContainer)return r;for(let e of r)e._resyncLightSource(this);return r},!this._clusteredContainer)for(let t of e)t._resyncLightSource(this)}_hookArrayForIncludedOnly(e){let t=e.push;e.push=(...i)=>{let s=t.apply(e,i);return this._resyncMeshes(),s};let i=e.splice;e.splice=(t,s)=>{let r=i.call(e,t,s??e.length);return this._resyncMeshes(),r},this._resyncMeshes()}_resyncMeshes(){if(!this._clusteredContainer)for(let e of this.getScene().meshes)e._resyncLightSource(this)}_markMeshesAsLightDirty(){for(let e of this.getScene().meshes)-1!==e.lightSources.indexOf(this)&&e._markSubMeshesAsLightDirty()}_computePhotometricScale(){this._photometricScale=this._getPhotometricScale(),this.getScene().resetCachedMaterial()}_getPhotometricScale(){let e=0,t=this.getTypeID(),i=this.intensityMode;switch(i===l.INTENSITYMODE_AUTOMATIC&&(i=t===l.LIGHTTYPEID_DIRECTIONALLIGHT?l.INTENSITYMODE_ILLUMINANCE:l.INTENSITYMODE_LUMINOUSINTENSITY),t){case l.LIGHTTYPEID_POINTLIGHT:case l.LIGHTTYPEID_SPOTLIGHT:switch(i){case l.INTENSITYMODE_LUMINOUSPOWER:e=1/(4*Math.PI);break;case l.INTENSITYMODE_LUMINOUSINTENSITY:e=1;break;case l.INTENSITYMODE_LUMINANCE:e=this.radius*this.radius}break;case l.LIGHTTYPEID_DIRECTIONALLIGHT:switch(i){case l.INTENSITYMODE_ILLUMINANCE:e=1;break;case l.INTENSITYMODE_LUMINANCE:{let t=this.radius;e=2*Math.PI*(1-Math.cos(t=Math.max(t,.001)))}}break;case l.LIGHTTYPEID_HEMISPHERICLIGHT:e=1}return e}_reorderLightsInScene(){let e=this.getScene();0!=this._renderPriority&&(e.requireLightSorting=!0),this.getScene().sortLightsByPriority()}areLightTexturesReady(){return!0}_isReady(){return!0}}l.FALLOFF_DEFAULT=h.LightConstants.FALLOFF_DEFAULT,l.FALLOFF_PHYSICAL=h.LightConstants.FALLOFF_PHYSICAL,l.FALLOFF_GLTF=h.LightConstants.FALLOFF_GLTF,l.FALLOFF_STANDARD=h.LightConstants.FALLOFF_STANDARD,l.LIGHTMAP_DEFAULT=h.LightConstants.LIGHTMAP_DEFAULT,l.LIGHTMAP_SPECULAR=h.LightConstants.LIGHTMAP_SPECULAR,l.LIGHTMAP_SHADOWSONLY=h.LightConstants.LIGHTMAP_SHADOWSONLY,l.INTENSITYMODE_AUTOMATIC=h.LightConstants.INTENSITYMODE_AUTOMATIC,l.INTENSITYMODE_LUMINOUSPOWER=h.LightConstants.INTENSITYMODE_LUMINOUSPOWER,l.INTENSITYMODE_LUMINOUSINTENSITY=h.LightConstants.INTENSITYMODE_LUMINOUSINTENSITY,l.INTENSITYMODE_ILLUMINANCE=h.LightConstants.INTENSITYMODE_ILLUMINANCE,l.INTENSITYMODE_LUMINANCE=h.LightConstants.INTENSITYMODE_LUMINANCE,l.LIGHTTYPEID_POINTLIGHT=h.LightConstants.LIGHTTYPEID_POINTLIGHT,l.LIGHTTYPEID_DIRECTIONALLIGHT=h.LightConstants.LIGHTTYPEID_DIRECTIONALLIGHT,l.LIGHTTYPEID_SPOTLIGHT=h.LightConstants.LIGHTTYPEID_SPOTLIGHT,l.LIGHTTYPEID_HEMISPHERICLIGHT=h.LightConstants.LIGHTTYPEID_HEMISPHERICLIGHT,l.LIGHTTYPEID_RECT_AREALIGHT=h.LightConstants.LIGHTTYPEID_RECT_AREALIGHT,(0,t.__decorate)([(0,i.serializeAsColor3)()],l.prototype,"diffuse",void 0),(0,t.__decorate)([(0,i.serializeAsColor3)()],l.prototype,"specular",void 0),(0,t.__decorate)([(0,i.serialize)()],l.prototype,"falloffType",void 0),(0,t.__decorate)([(0,i.serialize)()],l.prototype,"intensity",void 0),(0,t.__decorate)([(0,i.serialize)()],l.prototype,"range",null),(0,t.__decorate)([(0,i.serialize)()],l.prototype,"intensityMode",null),(0,t.__decorate)([(0,i.serialize)()],l.prototype,"radius",null),(0,t.__decorate)([(0,i.serialize)()],l.prototype,"_renderPriority",void 0),(0,t.__decorate)([(0,i.expandToProperty)("_reorderLightsInScene")],l.prototype,"renderPriority",void 0),(0,t.__decorate)([(0,i.serialize)("shadowEnabled")],l.prototype,"_shadowEnabled",void 0),(0,t.__decorate)([(0,i.serialize)("excludeWithLayerMask")],l.prototype,"_excludeWithLayerMask",void 0),(0,t.__decorate)([(0,i.serialize)("includeOnlyWithLayerMask")],l.prototype,"_includeOnlyWithLayerMask",void 0),(0,t.__decorate)([(0,i.serialize)("lightmapMode")],l.prototype,"_lightmapMode",void 0);class _ extends l{constructor(e,t,i,n){super(e,i,n),this.groundColor=new r.Color3(0,0,0),this.direction=t||s.Vector3.Up()}_buildUniformLayout(){this._uniformBuffer.addUniform("vLightData",4),this._uniformBuffer.addUniform("vLightDiffuse",4),this._uniformBuffer.addUniform("vLightSpecular",4),this._uniformBuffer.addUniform("vLightGround",3),this._uniformBuffer.addUniform("shadowsInfo",3),this._uniformBuffer.addUniform("depthValues",2),this._uniformBuffer.create()}getClassName(){return"HemisphericLight"}setDirectionToTarget(e){return this.direction=s.Vector3.Normalize(e.subtract(s.Vector3.Zero())),this.direction}getShadowGenerator(){return null}transferToEffect(e,t){let i=s.Vector3.Normalize(this.direction);return this._uniformBuffer.updateFloat4("vLightData",i.x,i.y,i.z,0,t),this._uniformBuffer.updateColor3("vLightGround",this.groundColor.scale(this.intensity),t),this}transferToNodeMaterialEffect(e,t){let i=s.Vector3.Normalize(this.direction);return e.setFloat3(t,i.x,i.y,i.z),this}computeWorldMatrix(){return this._worldMatrix||(this._worldMatrix=s.Matrix.Identity()),this._worldMatrix}getTypeID(){return l.LIGHTTYPEID_HEMISPHERICLIGHT}prepareLightSpecificDefines(e,t){e["HEMILIGHT"+t]=!0}}(0,t.__decorate)([(0,i.serializeAsColor3)()],_.prototype,"groundColor",void 0),(0,t.__decorate)([(0,i.serializeAsVector3)()],_.prototype,"direction",void 0);let c=!1;function u(){c||(c=!0,n.Node.AddNodeConstructor("Light_Type_3",(e,t)=>()=>new _(e,s.Vector3.Zero(),t)),(0,o.RegisterClass)("BABYLON.HemisphericLight",_))}e.s(["HemisphericLight",0,_,"RegisterHemisphericLight",0,u],21545),u(),e.s([],7509),e.i(7509),e.i(21545),e.s(["HemisphericLight",0,_,"RegisterHemisphericLight",0,u],12847)}]);
|
|
1
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+
(globalThis.TURBOPACK||(globalThis.TURBOPACK=[])).push(["object"==typeof document?document.currentScript:void 0,34548,e=>{"use strict";var t=e.i(10272),i=e.i(96265),s=e.i(37143),r=e.i(99267),n=e.i(81623),a=e.i(75405),o=e.i(80871);class h{constructor(){this._doNotSerialize=!1,this._isDisposed=!1,this._sceneRootNodesIndex=-1,this._isEnabled=!0,this._isParentEnabled=!0,this._isReady=!0,this._onEnabledStateChangedObservable=new r.Observable,this._onClonedObservable=new r.Observable,this._inheritVisibility=!1,this._isVisible=!0}}class d{static AddNodeConstructor(e,t){this._NodeConstructors[e]=t}static Construct(e,t,i,s){let r=this._NodeConstructors[e];return r?r(t,i,s):null}set accessibilityTag(e){this._accessibilityTag=e,this.onAccessibilityTagChangedObservable.notifyObservers(e)}get accessibilityTag(){return this._accessibilityTag}get doNotSerialize(){return!!this._nodeDataStorage._doNotSerialize||!!this._parentNode&&this._parentNode.doNotSerialize}set doNotSerialize(e){this._nodeDataStorage._doNotSerialize=e}isDisposed(){return this._nodeDataStorage._isDisposed}set parent(e){if(this._parentNode===e)return;let t=this._parentNode;if(this._parentNode&&void 0!==this._parentNode._children&&null!==this._parentNode._children){let t=this._parentNode._children.indexOf(this);-1!==t&&this._parentNode._children.splice(t,1),e||this._nodeDataStorage._isDisposed||this._addToSceneRootNodes()}this._parentNode=e,this._isDirty=!0,this._parentNode&&((void 0===this._parentNode._children||null===this._parentNode._children)&&(this._parentNode._children=[]),this._parentNode._children.push(this),t||this._removeFromSceneRootNodes()),this._syncParentEnabledState()}get parent(){return this._parentNode}get inheritVisibility(){return this._nodeDataStorage._inheritVisibility}set inheritVisibility(e){this._nodeDataStorage._inheritVisibility=e}get isVisible(){return(!this.inheritVisibility||!this._parentNode||!!this._parentNode.isVisible)&&this._nodeDataStorage._isVisible}set isVisible(e){this._nodeDataStorage._isVisible=e}_serializeAsParent(e){e.parentId=this.uniqueId}_addToSceneRootNodes(){-1===this._nodeDataStorage._sceneRootNodesIndex&&(this._nodeDataStorage._sceneRootNodesIndex=this._scene.rootNodes.length,this._scene.rootNodes.push(this))}_removeFromSceneRootNodes(){if(-1!==this._nodeDataStorage._sceneRootNodesIndex){let e=this._scene.rootNodes,t=e.length-1;e[this._nodeDataStorage._sceneRootNodesIndex]=e[t],e[this._nodeDataStorage._sceneRootNodesIndex]._nodeDataStorage._sceneRootNodesIndex=this._nodeDataStorage._sceneRootNodesIndex,this._scene.rootNodes.pop(),this._nodeDataStorage._sceneRootNodesIndex=-1}}get animationPropertiesOverride(){return this._animationPropertiesOverride?this._animationPropertiesOverride:this._scene.animationPropertiesOverride}set animationPropertiesOverride(e){this._animationPropertiesOverride=e}getClassName(){return"Node"}set onDispose(e){this._onDisposeObserver&&this.onDisposeObservable.remove(this._onDisposeObserver),this._onDisposeObserver=this.onDisposeObservable.add(e)}get onEnabledStateChangedObservable(){return this._nodeDataStorage._onEnabledStateChangedObservable}get onClonedObservable(){return this._nodeDataStorage._onClonedObservable}constructor(e,t=null,s=!0){this._isDirty=!1,this._nodeDataStorage=new h,this.state="",this.metadata=null,this.reservedDataStore=null,this._accessibilityTag=null,this.onAccessibilityTagChangedObservable=new r.Observable,this._parentContainer=null,this.animations=[],this._ranges={},this.onReady=null,this._currentRenderId=-1,this._parentUpdateId=-1,this._childUpdateId=-1,this._waitingParentId=null,this._waitingParentInstanceIndex=null,this._waitingParsedUniqueId=null,this._cache={},this._parentNode=null,this._children=null,this._worldMatrix=i.Matrix.Identity(),this._worldMatrixDeterminant=0,this._worldMatrixDeterminantIsDirty=!0,this._animationPropertiesOverride=null,this._isNode=!0,this.onDisposeObservable=new r.Observable,this._onDisposeObserver=null,this._behaviors=[],this.name=e,this.id=e,this._scene=t||n.EngineStore.LastCreatedScene,this.uniqueId=this._scene.getUniqueId(),this._initCache(),s&&this._addToSceneRootNodes()}getScene(){return this._scene}getEngine(){return this._scene.getEngine()}addBehavior(e,t=!1){return -1!==this._behaviors.indexOf(e)||(e.init(),this._scene.isLoading&&!t?this._scene.onDataLoadedObservable.addOnce(()=>{this._behaviors.includes(e)&&e.attach(this)}):e.attach(this),this._behaviors.push(e)),this}removeBehavior(e){let t=this._behaviors.indexOf(e);return -1===t||(this._behaviors.splice(t,1),e.detach()),this}get behaviors(){return this._behaviors}getBehaviorByName(e){for(let t of this._behaviors)if(t.name===e)return t;return null}getWorldMatrix(){return this._currentRenderId!==this._scene.getRenderId()&&this.computeWorldMatrix(),this._worldMatrix}_getWorldMatrixDeterminant(){return this._worldMatrixDeterminantIsDirty&&(this._worldMatrixDeterminantIsDirty=!1,this._worldMatrixDeterminant=this._worldMatrix.determinant()),this._worldMatrixDeterminant}get worldMatrixFromCache(){return this._worldMatrix}_initCache(){this._cache={}}updateCache(e){!e&&this.isSynchronized()||this._updateCache()}_getActionManagerForTrigger(e,t=!0){return this.parent?this.parent._getActionManagerForTrigger(e,!1):null}_updateCache(e){}_isSynchronized(){return!0}_markSyncedWithParent(){this._parentNode&&(this._parentUpdateId=this._parentNode._childUpdateId)}isSynchronizedWithParent(){return!this._parentNode||!this._parentNode._isDirty&&this._parentUpdateId===this._parentNode._childUpdateId&&this._parentNode.isSynchronized()}isSynchronized(){return(!this._parentNode||!!this.isSynchronizedWithParent())&&this._isSynchronized()}isReady(e=!1){return this._nodeDataStorage._isReady}markAsDirty(e){return this._currentRenderId=Number.MAX_VALUE,this._isDirty=!0,this}isEnabled(e=!0){return!1===e?this._nodeDataStorage._isEnabled:!!this._nodeDataStorage._isEnabled&&this._nodeDataStorage._isParentEnabled}_syncParentEnabledState(){if(this._nodeDataStorage._isParentEnabled=!this._parentNode||this._parentNode.isEnabled(),this._children)for(let e of this._children)e._syncParentEnabledState()}setEnabled(e){this._nodeDataStorage._isEnabled!==e&&(this._nodeDataStorage._isEnabled=e,this._syncParentEnabledState(),this._nodeDataStorage._onEnabledStateChangedObservable.notifyObservers(e))}isDescendantOf(e){return!!this.parent&&(this.parent===e||this.parent.isDescendantOf(e))}_getDescendants(e,t=!1,i){if(this._children)for(let s=0;s<this._children.length;s++){let r=this._children[s];(!i||i(r))&&e.push(r),t||r._getDescendants(e,!1,i)}}getDescendants(e,t){let i=[];return this._getDescendants(i,e,t),i}getChildMeshes(e,t){let i=[];return this._getDescendants(i,e,e=>(!t||t(e))&&void 0!==e.cullingStrategy),i}getChildren(e,t=!0){return this.getDescendants(t,e)}_setReady(e){if(e!==this._nodeDataStorage._isReady){if(!e){this._nodeDataStorage._isReady=!1;return}this.onReady&&this.onReady(this),this._nodeDataStorage._isReady=!0}}getAnimationByName(e){for(let t=0;t<this.animations.length;t++){let i=this.animations[t];if(i.name===e)return i}return null}createAnimationRange(e,t,i){if(!this._ranges[e]){this._ranges[e]=d._AnimationRangeFactory(e,t,i);for(let s=0,r=this.animations.length;s<r;s++)this.animations[s]&&this.animations[s].createRange(e,t,i)}}deleteAnimationRange(e,t=!0){for(let i=0,s=this.animations.length;i<s;i++)this.animations[i]&&this.animations[i].deleteRange(e,t);this._ranges[e]=null}getAnimationRange(e){return this._ranges[e]||null}clone(e,t,i){let s=o.SerializationHelper.Clone(()=>new d(e,this.getScene()),this);if(t&&(s.parent=t),!i){let t=this.getDescendants(!0);for(let i=0;i<t.length;i++){let r=t[i];r.clone(e+"."+r.name,s)}}return s}getAnimationRanges(){let e,t=[];for(e in this._ranges)t.push(this._ranges[e]);return t}beginAnimation(e,t,i,s){let r=this.getAnimationRange(e);return r?this._scene.beginAnimation(this,r.from,r.to,t,i,s):null}serializeAnimationRanges(){let e=[];for(let t in this._ranges){let i=this._ranges[t];if(!i)continue;let s={};s.name=t,s.from=i.from,s.to=i.to,e.push(s)}return e}computeWorldMatrix(e){return this._worldMatrix||(this._worldMatrix=i.Matrix.Identity()),this._worldMatrix}dispose(e,t=!1){if(this._nodeDataStorage._isDisposed=!0,!e)for(let i of this.getDescendants(!0))i.dispose(e,t);for(let e of(this.parent?this.parent=null:this._removeFromSceneRootNodes(),this.onDisposeObservable.notifyObservers(this),this.onDisposeObservable.clear(),this.onEnabledStateChangedObservable.clear(),this.onClonedObservable.clear(),this._behaviors))e.detach();this._behaviors.length=0,this.metadata=null}static ParseAnimationRanges(e,t,i){if(t.ranges)for(let i=0;i<t.ranges.length;i++){let s=t.ranges[i];e.createAnimationRange(s.name,s.from,s.to)}}getHierarchyBoundingVectors(e=!0,t=null){let s,r;if(this.getScene().incrementRenderId(),this.computeWorldMatrix(!0),this.getBoundingInfo&&this.subMeshes){let e=this.getBoundingInfo();s=e.boundingBox.minimumWorld.clone(),r=e.boundingBox.maximumWorld.clone()}else s=new i.Vector3(Number.MAX_VALUE,Number.MAX_VALUE,Number.MAX_VALUE),r=new i.Vector3(-Number.MAX_VALUE,-Number.MAX_VALUE,-Number.MAX_VALUE);if(e)for(let e of this.getDescendants(!1)){if(e.computeWorldMatrix(!0),t&&!t(e)||!e.getBoundingInfo||0===e.getTotalVertices())continue;let n=e.getBoundingInfo().boundingBox,a=n.minimumWorld,o=n.maximumWorld;i.Vector3.CheckExtends(a,s,r),i.Vector3.CheckExtends(o,s,r)}return{min:s,max:r}}}d._AnimationRangeFactory=(e,t,i)=>{throw(0,a._WarnImport)("AnimationRange")},d._NodeConstructors={},(0,t.__decorate)([(0,s.serialize)()],d.prototype,"name",void 0),(0,t.__decorate)([(0,s.serialize)()],d.prototype,"id",void 0),(0,t.__decorate)([(0,s.serialize)()],d.prototype,"uniqueId",void 0),(0,t.__decorate)([(0,s.serialize)()],d.prototype,"state",void 0),(0,t.__decorate)([(0,s.serialize)()],d.prototype,"metadata",void 0),e.s(["Node",0,d])},46778,e=>{"use strict";var t=e.i(10272),i=e.i(37143),s=e.i(96265),r=e.i(70653),n=e.i(34548),a=e.i(33855),o=e.i(77052),h=e.i(21823),d=e.i(80871);class l extends n.Node{get range(){return this._range}set range(e){this._range=e,this._inverseSquaredRange=1/(this.range*this.range)}get intensityMode(){return this._intensityMode}set intensityMode(e){this._intensityMode=e,this._computePhotometricScale()}get radius(){return this._radius}set radius(e){this._radius=e,this._computePhotometricScale()}get shadowEnabled(){return this._shadowEnabled}set shadowEnabled(e){this._shadowEnabled!==e&&(this._shadowEnabled=e,this._markMeshesAsLightDirty())}get includedOnlyMeshes(){return this._includedOnlyMeshes}set includedOnlyMeshes(e){this._includedOnlyMeshes=e,this._hookArrayForIncludedOnly(e)}get excludedMeshes(){return this._excludedMeshes}set excludedMeshes(e){this._excludedMeshes=e,this._hookArrayForExcluded(e)}get excludeWithLayerMask(){return this._excludeWithLayerMask}set excludeWithLayerMask(e){this._excludeWithLayerMask=e,this._resyncMeshes()}get includeOnlyWithLayerMask(){return this._includeOnlyWithLayerMask}set includeOnlyWithLayerMask(e){this._includeOnlyWithLayerMask=e,this._resyncMeshes()}get lightmapMode(){return this._lightmapMode}set lightmapMode(e){this._lightmapMode!==e&&(this._lightmapMode=e,this._markMeshesAsLightDirty())}getViewMatrix(e){return null}getProjectionMatrix(e,t){return null}constructor(e,t,i){super(e,t,!1),this.diffuse=new r.Color3(1,1,1),this.specular=new r.Color3(1,1,1),this.falloffType=l.FALLOFF_DEFAULT,this.intensity=1,this._range=Number.MAX_VALUE,this._inverseSquaredRange=0,this._photometricScale=1,this._intensityMode=l.INTENSITYMODE_AUTOMATIC,this._radius=1e-5,this.renderPriority=0,this._shadowEnabled=!0,this._excludeWithLayerMask=0,this._includeOnlyWithLayerMask=0,this._lightmapMode=0,this._shadowGenerators=null,this._excludedMeshesIds=[],this._includedOnlyMeshesIds=[],this._currentViewDepth=0,this._clusteredContainer=null,this._isLight=!0,i||this.getScene().addLight(this),this._uniformBuffer=new a.UniformBuffer(this.getScene().getEngine(),void 0,void 0,e),this._buildUniformLayout(),this.includedOnlyMeshes=[],this.excludedMeshes=[],i||this._resyncMeshes()}transferTexturesToEffect(e,t){return this}_bindLight(e,t,i,s,n=!0){let a=e.toString(),o=!1;if(this._uniformBuffer.bindToEffect(i,"Light"+a),this._renderId!==t.getRenderId()||this._lastUseSpecular!==s||!this._uniformBuffer.useUbo){this._renderId=t.getRenderId(),this._lastUseSpecular=s;let e=this.getScaledIntensity();this.transferToEffect(i,a),this.diffuse.scaleToRef(e,r.TmpColors.Color3[0]),this._uniformBuffer.updateColor4("vLightDiffuse",r.TmpColors.Color3[0],this.range,a),s&&(this.specular.scaleToRef(e,r.TmpColors.Color3[1]),this._uniformBuffer.updateColor4("vLightSpecular",r.TmpColors.Color3[1],this.radius,a)),o=!0}if(this.transferTexturesToEffect(i,a),t.shadowsEnabled&&this.shadowEnabled&&n){let e=this.getShadowGenerator(t.activeCamera)??this.getShadowGenerator();e&&(e.bindShadowLight(a,i),o=!0)}o?this._uniformBuffer.update():this._uniformBuffer.bindUniformBuffer()}getClassName(){return"Light"}toString(e){let t="Name: "+this.name;if(t+=", type: "+["Point","Directional","Spot","Hemispheric","Clustered"][this.getTypeID()],this.animations)for(let i=0;i<this.animations.length;i++)t+=", animation[0]: "+this.animations[i].toString(e);return t}_syncParentEnabledState(){super._syncParentEnabledState(),this.isDisposed()||this._resyncMeshes()}setEnabled(e){super.setEnabled(e),this._resyncMeshes()}getShadowGenerator(e=null){return null===this._shadowGenerators?null:this._shadowGenerators.get(e)??null}getShadowGenerators(){return this._shadowGenerators}getAbsolutePosition(){return s.Vector3.Zero()}canAffectMesh(e){return!e||(!this.includedOnlyMeshes||!(this.includedOnlyMeshes.length>0)||-1!==this.includedOnlyMeshes.indexOf(e))&&(!this.excludedMeshes||!(this.excludedMeshes.length>0)||-1===this.excludedMeshes.indexOf(e))&&(0===this.includeOnlyWithLayerMask||(this.includeOnlyWithLayerMask&e.layerMask)!=0)&&(0===this.excludeWithLayerMask||!(this.excludeWithLayerMask&e.layerMask))}dispose(e,t=!1){if(this._shadowGenerators){let e=this._shadowGenerators.values();for(let t=e.next();!0!==t.done;t=e.next())t.value.dispose();this._shadowGenerators=null}if(this.getScene().stopAnimation(this),this._parentContainer){let e=this._parentContainer.lights.indexOf(this);e>-1&&this._parentContainer.lights.splice(e,1),this._parentContainer=null}for(let e of this.getScene().meshes)e._removeLightSource(this,!0);this._uniformBuffer.dispose(),this.getScene().removeLight(this),super.dispose(e,t)}getTypeID(){return 0}getScaledIntensity(){return this._photometricScale*this.intensity}clone(e,t=null){let i=l.GetConstructorFromName(this.getTypeID(),e,this.getScene());if(!i)return null;let s=d.SerializationHelper.Clone(i,this);return e&&(s.name=e),t&&(s.parent=t),s.setEnabled(this.isEnabled()),this.onClonedObservable.notifyObservers(s),s}serialize(){let e=d.SerializationHelper.Serialize(this);if(e.uniqueId=this.uniqueId,e.type=this.getTypeID(),this.parent&&this.parent._serializeAsParent(e),this.excludedMeshes.length>0)for(let t of(e.excludedMeshesIds=[],this.excludedMeshes))e.excludedMeshesIds.push(t.id);if(this.includedOnlyMeshes.length>0)for(let t of(e.includedOnlyMeshesIds=[],this.includedOnlyMeshes))e.includedOnlyMeshesIds.push(t.id);return d.SerializationHelper.AppendSerializedAnimations(this,e),e.ranges=this.serializeAnimationRanges(),e.isEnabled=this.isEnabled(),e}static GetConstructorFromName(e,t,i){let s=n.Node.Construct("Light_Type_"+e,t,i);return s||null}static Parse(e,t){let i=l.GetConstructorFromName(e.type,e.name,t);if(!i)return null;let s=d.SerializationHelper.Parse(i,e,t);if(e.excludedMeshesIds&&(s._excludedMeshesIds=e.excludedMeshesIds),e.includedOnlyMeshesIds&&(s._includedOnlyMeshesIds=e.includedOnlyMeshesIds),void 0!==e.parentId&&(s._waitingParentId=e.parentId),void 0!==e.parentInstanceIndex&&(s._waitingParentInstanceIndex=e.parentInstanceIndex),void 0!==e.falloffType&&(s.falloffType=e.falloffType),void 0!==e.lightmapMode&&(s.lightmapMode=e.lightmapMode),e.animations){for(let t=0;t<e.animations.length;t++){let i=e.animations[t],r=(0,o.GetClass)("BABYLON.Animation");r&&s.animations.push(r.Parse(i))}n.Node.ParseAnimationRanges(s,e,t)}return e.autoAnimate&&t.beginAnimation(s,e.autoAnimateFrom,e.autoAnimateTo,e.autoAnimateLoop,e.autoAnimateSpeed||1),void 0!==e.isEnabled&&s.setEnabled(e.isEnabled),s._onParsed(e,t),s}_onParsed(e,t){}_hookArrayForExcluded(e){let t=e.push;e.push=(...i)=>{let s=t.apply(e,i);if(this._clusteredContainer)return s;for(let e of i)e._resyncLightSource(this);return s};let i=e.splice;if(e.splice=(t,s)=>{let r=i.call(e,t,s??e.length);if(this._clusteredContainer)return r;for(let e of r)e._resyncLightSource(this);return r},!this._clusteredContainer)for(let t of e)t._resyncLightSource(this)}_hookArrayForIncludedOnly(e){let t=e.push;e.push=(...i)=>{let s=t.apply(e,i);return this._resyncMeshes(),s};let i=e.splice;e.splice=(t,s)=>{let r=i.call(e,t,s??e.length);return this._resyncMeshes(),r},this._resyncMeshes()}_resyncMeshes(){if(!this._clusteredContainer)for(let e of this.getScene().meshes)e._resyncLightSource(this)}_markMeshesAsLightDirty(){for(let e of this.getScene().meshes)-1!==e.lightSources.indexOf(this)&&e._markSubMeshesAsLightDirty()}_computePhotometricScale(){this._photometricScale=this._getPhotometricScale(),this.getScene().resetCachedMaterial()}_getPhotometricScale(){let e=0,t=this.getTypeID(),i=this.intensityMode;switch(i===l.INTENSITYMODE_AUTOMATIC&&(i=t===l.LIGHTTYPEID_DIRECTIONALLIGHT?l.INTENSITYMODE_ILLUMINANCE:l.INTENSITYMODE_LUMINOUSINTENSITY),t){case l.LIGHTTYPEID_POINTLIGHT:case l.LIGHTTYPEID_SPOTLIGHT:switch(i){case l.INTENSITYMODE_LUMINOUSPOWER:e=1/(4*Math.PI);break;case l.INTENSITYMODE_LUMINOUSINTENSITY:e=1;break;case l.INTENSITYMODE_LUMINANCE:e=this.radius*this.radius}break;case l.LIGHTTYPEID_DIRECTIONALLIGHT:switch(i){case l.INTENSITYMODE_ILLUMINANCE:e=1;break;case l.INTENSITYMODE_LUMINANCE:{let t=this.radius;e=2*Math.PI*(1-Math.cos(t=Math.max(t,.001)))}}break;case l.LIGHTTYPEID_HEMISPHERICLIGHT:e=1}return e}_reorderLightsInScene(){let e=this.getScene();0!=this._renderPriority&&(e.requireLightSorting=!0),this.getScene().sortLightsByPriority()}areLightTexturesReady(){return!0}_isReady(){return!0}}l.FALLOFF_DEFAULT=h.LightConstants.FALLOFF_DEFAULT,l.FALLOFF_PHYSICAL=h.LightConstants.FALLOFF_PHYSICAL,l.FALLOFF_GLTF=h.LightConstants.FALLOFF_GLTF,l.FALLOFF_STANDARD=h.LightConstants.FALLOFF_STANDARD,l.LIGHTMAP_DEFAULT=h.LightConstants.LIGHTMAP_DEFAULT,l.LIGHTMAP_SPECULAR=h.LightConstants.LIGHTMAP_SPECULAR,l.LIGHTMAP_SHADOWSONLY=h.LightConstants.LIGHTMAP_SHADOWSONLY,l.INTENSITYMODE_AUTOMATIC=h.LightConstants.INTENSITYMODE_AUTOMATIC,l.INTENSITYMODE_LUMINOUSPOWER=h.LightConstants.INTENSITYMODE_LUMINOUSPOWER,l.INTENSITYMODE_LUMINOUSINTENSITY=h.LightConstants.INTENSITYMODE_LUMINOUSINTENSITY,l.INTENSITYMODE_ILLUMINANCE=h.LightConstants.INTENSITYMODE_ILLUMINANCE,l.INTENSITYMODE_LUMINANCE=h.LightConstants.INTENSITYMODE_LUMINANCE,l.LIGHTTYPEID_POINTLIGHT=h.LightConstants.LIGHTTYPEID_POINTLIGHT,l.LIGHTTYPEID_DIRECTIONALLIGHT=h.LightConstants.LIGHTTYPEID_DIRECTIONALLIGHT,l.LIGHTTYPEID_SPOTLIGHT=h.LightConstants.LIGHTTYPEID_SPOTLIGHT,l.LIGHTTYPEID_HEMISPHERICLIGHT=h.LightConstants.LIGHTTYPEID_HEMISPHERICLIGHT,l.LIGHTTYPEID_RECT_AREALIGHT=h.LightConstants.LIGHTTYPEID_RECT_AREALIGHT,(0,t.__decorate)([(0,i.serializeAsColor3)()],l.prototype,"diffuse",void 0),(0,t.__decorate)([(0,i.serializeAsColor3)()],l.prototype,"specular",void 0),(0,t.__decorate)([(0,i.serialize)()],l.prototype,"falloffType",void 0),(0,t.__decorate)([(0,i.serialize)()],l.prototype,"intensity",void 0),(0,t.__decorate)([(0,i.serialize)()],l.prototype,"range",null),(0,t.__decorate)([(0,i.serialize)()],l.prototype,"intensityMode",null),(0,t.__decorate)([(0,i.serialize)()],l.prototype,"radius",null),(0,t.__decorate)([(0,i.serialize)()],l.prototype,"_renderPriority",void 0),(0,t.__decorate)([(0,i.expandToProperty)("_reorderLightsInScene")],l.prototype,"renderPriority",void 0),(0,t.__decorate)([(0,i.serialize)("shadowEnabled")],l.prototype,"_shadowEnabled",void 0),(0,t.__decorate)([(0,i.serialize)("excludeWithLayerMask")],l.prototype,"_excludeWithLayerMask",void 0),(0,t.__decorate)([(0,i.serialize)("includeOnlyWithLayerMask")],l.prototype,"_includeOnlyWithLayerMask",void 0),(0,t.__decorate)([(0,i.serialize)("lightmapMode")],l.prototype,"_lightmapMode",void 0),e.s(["Light",0,l])},7509,21545,e=>{"use strict";var t=e.i(10272),i=e.i(37143),s=e.i(96265),r=e.i(70653),n=e.i(46778),a=e.i(34548),o=e.i(77052);class h extends n.Light{constructor(e,t,i,n){super(e,i,n),this.groundColor=new r.Color3(0,0,0),this.direction=t||s.Vector3.Up()}_buildUniformLayout(){this._uniformBuffer.addUniform("vLightData",4),this._uniformBuffer.addUniform("vLightDiffuse",4),this._uniformBuffer.addUniform("vLightSpecular",4),this._uniformBuffer.addUniform("vLightGround",3),this._uniformBuffer.addUniform("shadowsInfo",3),this._uniformBuffer.addUniform("depthValues",2),this._uniformBuffer.create()}getClassName(){return"HemisphericLight"}setDirectionToTarget(e){return this.direction=s.Vector3.Normalize(e.subtract(s.Vector3.Zero())),this.direction}getShadowGenerator(){return null}transferToEffect(e,t){let i=s.Vector3.Normalize(this.direction);return this._uniformBuffer.updateFloat4("vLightData",i.x,i.y,i.z,0,t),this._uniformBuffer.updateColor3("vLightGround",this.groundColor.scale(this.intensity),t),this}transferToNodeMaterialEffect(e,t){let i=s.Vector3.Normalize(this.direction);return e.setFloat3(t,i.x,i.y,i.z),this}computeWorldMatrix(){return this._worldMatrix||(this._worldMatrix=s.Matrix.Identity()),this._worldMatrix}getTypeID(){return n.Light.LIGHTTYPEID_HEMISPHERICLIGHT}prepareLightSpecificDefines(e,t){e["HEMILIGHT"+t]=!0}}(0,t.__decorate)([(0,i.serializeAsColor3)()],h.prototype,"groundColor",void 0),(0,t.__decorate)([(0,i.serializeAsVector3)()],h.prototype,"direction",void 0);let d=!1;function l(){d||(d=!0,a.Node.AddNodeConstructor("Light_Type_3",(e,t)=>()=>new h(e,s.Vector3.Zero(),t)),(0,o.RegisterClass)("BABYLON.HemisphericLight",h))}e.s(["HemisphericLight",0,h,"RegisterHemisphericLight",0,l],21545),l(),e.s([],7509)},12847,e=>{"use strict";e.i(7509);var t=e.i(21545);e.s(["HemisphericLight",()=>t.HemisphericLight,"RegisterHemisphericLight",()=>t.RegisterHemisphericLight])}]);
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1
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(globalThis.TURBOPACK||(globalThis.TURBOPACK=[])).push(["object"==typeof document?document.currentScript:void 0,36333,e=>{"use strict";var t=e.i(43350),i=e.i(63719),s=e.i(5110),n=e.i(77052);class o extends t.FlowGraphEventBlock{constructor(e){super(e),this.type="PointerDown",this.targetMesh=this.registerDataInput("targetMesh",s.RichTypeAny,e?.targetMesh),this.pointerId=this.registerDataOutput("pointerId",s.RichTypeNumber),this.pickedMesh=this.registerDataOutput("pickedMesh",s.RichTypeAny),this.pickedPoint=this.registerDataOutput("pickedPoint",s.RichTypeAny)}_executeEvent(e,t){let s=this.targetMesh.getValue(e),n=t.pickInfo?.pickedMesh;return!(!s||n===s||n&&(0,i._IsDescendantOf)(n,s))||(this.pointerId.setValue(t.event.pointerId,e),this.pickedMesh.setValue(n??null,e),this.pickedPoint.setValue(t.pickInfo?.pickedPoint??null,e),this._execute(e),!this.config?.stopPropagation)}_preparePendingTasks(e){}_cancelPendingTasks(e){}getClassName(){return"FlowGraphPointerDownEventBlock"}}let r=!1;function p(){r||(r=!0,(0,n.RegisterClass)("FlowGraphPointerDownEventBlock",o))}e.s(["FlowGraphPointerDownEventBlock",0,o,"RegisterFlowGraphPointerDownEventBlock",0,p],45798),p(),e.s([],45817),e.i(45817),e.i(45798),e.s(["FlowGraphPointerDownEventBlock",0,o],36333)}]);
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