@uptimizr/dashboard 0.1.2 → 0.2.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/out/404.html +1 -1
- package/out/__next.__PAGE__.txt +4 -4
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(globalThis.TURBOPACK||(globalThis.TURBOPACK=[])).push(["object"==typeof document?document.currentScript:void 0,60106,e=>{"use strict";var r=e.i(12423);let t="sceneUboDeclaration",i=`struct Scene {viewProjection : mat4x4<f32>,
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#ifdef MULTIVIEW
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viewProjectionR : mat4x4<f32>,
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#endif
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view : mat4x4<f32>,
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projection : mat4x4<f32>,
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vEyePosition : vec4<f32>,
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inverseProjection : mat4x4<f32>,};
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#define SCENE_UBO
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var<uniform> scene : Scene;
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`;r.ShaderStore.IncludesShadersStoreWGSL[t]||(r.ShaderStore.IncludesShadersStoreWGSL[t]=i),e.s(["sceneUboDeclarationWGSL",0,{name:t,shader:i}])},99452,e=>{"use strict";var r=e.i(12423);let t="harmonicsFunctions",i=`#ifdef USESPHERICALFROMREFLECTIONMAP
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#ifdef SPHERICAL_HARMONICS
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fn computeEnvironmentIrradiance(normal: vec3f)->vec3f {return uniforms.vSphericalL00
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+ uniforms.vSphericalL1_1*(normal.y)
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+ uniforms.vSphericalL11*(normal.x)
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+ uniforms.vSphericalL2_2*(normal.y*normal.x)
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+ uniforms.vSphericalL2_1*(normal.y*normal.z)
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+ uniforms.vSphericalL20*((3.0*normal.z*normal.z)-1.0)
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+ uniforms.vSphericalL21*(normal.z*normal.x)
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+ uniforms.vSphericalL22*(normal.x*normal.x-(normal.y*normal.y));}
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#else
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fn computeEnvironmentIrradiance(normal: vec3f)->vec3f {var Nx: f32=normal.x;var Ny: f32=normal.y;var Nz: f32=normal.z;var C1: vec3f=uniforms.vSphericalZZ.rgb;var Cx: vec3f=uniforms.vSphericalX.rgb;var Cy: vec3f=uniforms.vSphericalY.rgb;var Cz: vec3f=uniforms.vSphericalZ.rgb;var Cxx_zz: vec3f=uniforms.vSphericalXX_ZZ.rgb;var Cyy_zz: vec3f=uniforms.vSphericalYY_ZZ.rgb;var Cxy: vec3f=uniforms.vSphericalXY.rgb;var Cyz: vec3f=uniforms.vSphericalYZ.rgb;var Czx: vec3f=uniforms.vSphericalZX.rgb;var a1: vec3f=Cyy_zz*Ny+Cy;var a2: vec3f=Cyz*Nz+a1;var b1: vec3f=Czx*Nz+Cx;var b2: vec3f=Cxy*Ny+b1;var b3: vec3f=Cxx_zz*Nx+b2;var t1: vec3f=Cz *Nz+C1;var t2: vec3f=a2 *Ny+t1;var t3: vec3f=b3 *Nx+t2;return t3;}
|
|
24
|
+
#endif
|
|
25
|
+
#endif
|
|
26
|
+
`;r.ShaderStore.IncludesShadersStoreWGSL[t]||(r.ShaderStore.IncludesShadersStoreWGSL[t]=i),e.s(["harmonicsFunctionsWGSL",0,{name:t,shader:i}])},45329,35011,e=>{"use strict";var r=e.i(12423);let t="bonesDeclaration",i=`#if NUM_BONE_INFLUENCERS>0
|
|
27
|
+
#ifndef USE_VERTEX_PULLING
|
|
28
|
+
attribute matricesIndices : vec4f;attribute matricesWeights : vec4f;
|
|
29
|
+
#if NUM_BONE_INFLUENCERS>4
|
|
30
|
+
attribute matricesIndicesExtra : vec4f;attribute matricesWeightsExtra : vec4f;
|
|
31
|
+
#endif
|
|
32
|
+
#endif
|
|
33
|
+
#ifndef BAKED_VERTEX_ANIMATION_TEXTURE
|
|
34
|
+
#ifdef BONETEXTURE
|
|
35
|
+
var boneSampler : texture_2d<f32>;uniform boneTextureInfo : vec2f;
|
|
36
|
+
#else
|
|
37
|
+
uniform mBones : array<mat4x4f,BonesPerMesh>;
|
|
38
|
+
#endif
|
|
39
|
+
#ifdef BONES_VELOCITY_ENABLED
|
|
40
|
+
uniform mPreviousBones : array<mat4x4f,BonesPerMesh>;
|
|
41
|
+
#endif
|
|
42
|
+
#ifdef BONETEXTURE
|
|
43
|
+
fn readMatrixFromRawSampler(smp : texture_2d<f32>,index : f32)->mat4x4f
|
|
44
|
+
{let offset=i32(index)*4;
|
|
45
|
+
let textureWidth=i32(uniforms.boneTextureInfo.x);let y=offset/textureWidth;let x=offset % textureWidth;let m0=textureLoad(smp,vec2<i32>(x+0,y),0);let m1=textureLoad(smp,vec2<i32>(x+1,y),0);let m2=textureLoad(smp,vec2<i32>(x+2,y),0);let m3=textureLoad(smp,vec2<i32>(x+3,y),0);return mat4x4f(m0,m1,m2,m3);}
|
|
46
|
+
#endif
|
|
47
|
+
#endif
|
|
48
|
+
#endif
|
|
49
|
+
`;r.ShaderStore.IncludesShadersStoreWGSL[t]||(r.ShaderStore.IncludesShadersStoreWGSL[t]=i),e.s(["bonesDeclarationWGSL",0,{name:t,shader:i}],45329);let n="bakedVertexAnimationDeclaration",a=`#ifdef BAKED_VERTEX_ANIMATION_TEXTURE
|
|
50
|
+
uniform bakedVertexAnimationTime: f32;uniform bakedVertexAnimationSettings: vec4<f32>;var bakedVertexAnimationTexture : texture_2d<f32>;
|
|
51
|
+
#ifdef INSTANCES
|
|
52
|
+
attribute bakedVertexAnimationSettingsInstanced : vec4<f32>;
|
|
53
|
+
#endif
|
|
54
|
+
fn readMatrixFromRawSamplerVAT(smp : texture_2d<f32>,index : f32,frame : f32)->mat4x4<f32>
|
|
55
|
+
{let offset=i32(index)*4;let frameUV=i32(frame);let m0=textureLoad(smp,vec2<i32>(offset+0,frameUV),0);let m1=textureLoad(smp,vec2<i32>(offset+1,frameUV),0);let m2=textureLoad(smp,vec2<i32>(offset+2,frameUV),0);let m3=textureLoad(smp,vec2<i32>(offset+3,frameUV),0);return mat4x4<f32>(m0,m1,m2,m3);}
|
|
56
|
+
#endif
|
|
57
|
+
`;r.ShaderStore.IncludesShadersStoreWGSL[n]||(r.ShaderStore.IncludesShadersStoreWGSL[n]=a),e.s(["bakedVertexAnimationDeclarationWGSL",0,{name:n,shader:a}],35011)},18062,e=>{"use strict";var r=e.i(12423);let t="instancesDeclaration",i=`#ifdef INSTANCES
|
|
58
|
+
attribute world0 : vec4<f32>;attribute world1 : vec4<f32>;attribute world2 : vec4<f32>;attribute world3 : vec4<f32>;
|
|
59
|
+
#ifdef INSTANCESCOLOR
|
|
60
|
+
attribute instanceColor : vec4<f32>;
|
|
61
|
+
#endif
|
|
62
|
+
#if defined(THIN_INSTANCES) && !defined(WORLD_UBO)
|
|
63
|
+
uniform world : mat4x4<f32>;
|
|
64
|
+
#endif
|
|
65
|
+
#if defined(VELOCITY) || defined(PREPASS_VELOCITY) || defined(PREPASS_VELOCITY_LINEAR) || defined(VELOCITY_LINEAR)
|
|
66
|
+
attribute previousWorld0 : vec4<f32>;attribute previousWorld1 : vec4<f32>;attribute previousWorld2 : vec4<f32>;attribute previousWorld3 : vec4<f32>;
|
|
67
|
+
#ifdef THIN_INSTANCES
|
|
68
|
+
uniform previousWorld : mat4x4<f32>;
|
|
69
|
+
#endif
|
|
70
|
+
#endif
|
|
71
|
+
#else
|
|
72
|
+
#if !defined(WORLD_UBO)
|
|
73
|
+
uniform world : mat4x4<f32>;
|
|
74
|
+
#endif
|
|
75
|
+
#if defined(VELOCITY) || defined(PREPASS_VELOCITY) || defined(PREPASS_VELOCITY_LINEAR) || defined(VELOCITY_LINEAR)
|
|
76
|
+
uniform previousWorld : mat4x4<f32>;
|
|
77
|
+
#endif
|
|
78
|
+
#endif
|
|
79
|
+
`;r.ShaderStore.IncludesShadersStoreWGSL[t]||(r.ShaderStore.IncludesShadersStoreWGSL[t]=i),e.s(["instancesDeclarationWGSL",0,{name:t,shader:i}])},77785,e=>{"use strict";var r=e.i(12423);let t="clipPlaneVertexDeclaration",i=`#ifdef CLIPPLANE
|
|
80
|
+
uniform vClipPlane: vec4<f32>;varying fClipDistance: f32;
|
|
81
|
+
#endif
|
|
82
|
+
#ifdef CLIPPLANE2
|
|
83
|
+
uniform vClipPlane2: vec4<f32>;varying fClipDistance2: f32;
|
|
84
|
+
#endif
|
|
85
|
+
#ifdef CLIPPLANE3
|
|
86
|
+
uniform vClipPlane3: vec4<f32>;varying fClipDistance3: f32;
|
|
87
|
+
#endif
|
|
88
|
+
#ifdef CLIPPLANE4
|
|
89
|
+
uniform vClipPlane4: vec4<f32>;varying fClipDistance4: f32;
|
|
90
|
+
#endif
|
|
91
|
+
#ifdef CLIPPLANE5
|
|
92
|
+
uniform vClipPlane5: vec4<f32>;varying fClipDistance5: f32;
|
|
93
|
+
#endif
|
|
94
|
+
#ifdef CLIPPLANE6
|
|
95
|
+
uniform vClipPlane6: vec4<f32>;varying fClipDistance6: f32;
|
|
96
|
+
#endif
|
|
97
|
+
`;r.ShaderStore.IncludesShadersStoreWGSL[t]||(r.ShaderStore.IncludesShadersStoreWGSL[t]=i),e.s(["clipPlaneVertexDeclarationWGSL",0,{name:t,shader:i}])},50331,3350,35845,3878,e=>{"use strict";var r=e.i(12423);let t="instancesVertex",i=`#ifdef INSTANCES
|
|
98
|
+
var finalWorld=mat4x4<f32>(vertexInputs.world0,vertexInputs.world1,vertexInputs.world2,vertexInputs.world3);
|
|
99
|
+
#if defined(PREPASS_VELOCITY) || defined(VELOCITY) || defined(PREPASS_VELOCITY_LINEAR) || defined(VELOCITY_LINEAR)
|
|
100
|
+
var finalPreviousWorld=mat4x4<f32>(
|
|
101
|
+
vertexInputs.previousWorld0,vertexInputs.previousWorld1,
|
|
102
|
+
vertexInputs.previousWorld2,vertexInputs.previousWorld3);
|
|
103
|
+
#endif
|
|
104
|
+
#ifdef THIN_INSTANCES
|
|
105
|
+
#if !defined(WORLD_UBO)
|
|
106
|
+
finalWorld=uniforms.world*finalWorld;
|
|
107
|
+
#else
|
|
108
|
+
finalWorld=mesh.world*finalWorld;
|
|
109
|
+
#endif
|
|
110
|
+
#if defined(PREPASS_VELOCITY) || defined(VELOCITY) || defined(PREPASS_VELOCITY_LINEAR) || defined(VELOCITY_LINEAR)
|
|
111
|
+
finalPreviousWorld=uniforms.previousWorld*finalPreviousWorld;
|
|
112
|
+
#endif
|
|
113
|
+
#endif
|
|
114
|
+
#else
|
|
115
|
+
#if !defined(WORLD_UBO)
|
|
116
|
+
var finalWorld=uniforms.world;
|
|
117
|
+
#else
|
|
118
|
+
var finalWorld=mesh.world;
|
|
119
|
+
#endif
|
|
120
|
+
#if defined(PREPASS_VELOCITY) || defined(VELOCITY) || defined(PREPASS_VELOCITY_LINEAR) || defined(VELOCITY_LINEAR)
|
|
121
|
+
var finalPreviousWorld=uniforms.previousWorld;
|
|
122
|
+
#endif
|
|
123
|
+
#endif
|
|
124
|
+
`;r.ShaderStore.IncludesShadersStoreWGSL[t]||(r.ShaderStore.IncludesShadersStoreWGSL[t]=i),e.s(["instancesVertexWGSL",0,{name:t,shader:i}],50331);let n="bonesVertex",a=`#ifndef BAKED_VERTEX_ANIMATION_TEXTURE
|
|
125
|
+
#if NUM_BONE_INFLUENCERS>0
|
|
126
|
+
var influence : mat4x4<f32>;
|
|
127
|
+
#ifdef BONETEXTURE
|
|
128
|
+
influence=readMatrixFromRawSampler(boneSampler,vertexInputs.matricesIndices[0])*vertexInputs.matricesWeights[0];
|
|
129
|
+
#if NUM_BONE_INFLUENCERS>1
|
|
130
|
+
influence=influence+readMatrixFromRawSampler(boneSampler,vertexInputs.matricesIndices[1])*vertexInputs.matricesWeights[1];
|
|
131
|
+
#endif
|
|
132
|
+
#if NUM_BONE_INFLUENCERS>2
|
|
133
|
+
influence=influence+readMatrixFromRawSampler(boneSampler,vertexInputs.matricesIndices[2])*vertexInputs.matricesWeights[2];
|
|
134
|
+
#endif
|
|
135
|
+
#if NUM_BONE_INFLUENCERS>3
|
|
136
|
+
influence=influence+readMatrixFromRawSampler(boneSampler,vertexInputs.matricesIndices[3])*vertexInputs.matricesWeights[3];
|
|
137
|
+
#endif
|
|
138
|
+
#if NUM_BONE_INFLUENCERS>4
|
|
139
|
+
influence=influence+readMatrixFromRawSampler(boneSampler,vertexInputs.matricesIndicesExtra[0])*vertexInputs.matricesWeightsExtra[0];
|
|
140
|
+
#endif
|
|
141
|
+
#if NUM_BONE_INFLUENCERS>5
|
|
142
|
+
influence=influence+readMatrixFromRawSampler(boneSampler,vertexInputs.matricesIndicesExtra[1])*vertexInputs.matricesWeightsExtra[1];
|
|
143
|
+
#endif
|
|
144
|
+
#if NUM_BONE_INFLUENCERS>6
|
|
145
|
+
influence=influence+readMatrixFromRawSampler(boneSampler,vertexInputs.matricesIndicesExtra[2])*vertexInputs.matricesWeightsExtra[2];
|
|
146
|
+
#endif
|
|
147
|
+
#if NUM_BONE_INFLUENCERS>7
|
|
148
|
+
influence=influence+readMatrixFromRawSampler(boneSampler,vertexInputs.matricesIndicesExtra[3])*vertexInputs.matricesWeightsExtra[3];
|
|
149
|
+
#endif
|
|
150
|
+
#else
|
|
151
|
+
influence=uniforms.mBones[i32(vertexInputs.matricesIndices[0])]*vertexInputs.matricesWeights[0];
|
|
152
|
+
#if NUM_BONE_INFLUENCERS>1
|
|
153
|
+
influence=influence+uniforms.mBones[i32(vertexInputs.matricesIndices[1])]*vertexInputs.matricesWeights[1];
|
|
154
|
+
#endif
|
|
155
|
+
#if NUM_BONE_INFLUENCERS>2
|
|
156
|
+
influence=influence+uniforms.mBones[i32(vertexInputs.matricesIndices[2])]*vertexInputs.matricesWeights[2];
|
|
157
|
+
#endif
|
|
158
|
+
#if NUM_BONE_INFLUENCERS>3
|
|
159
|
+
influence=influence+uniforms.mBones[i32(vertexInputs.matricesIndices[3])]*vertexInputs.matricesWeights[3];
|
|
160
|
+
#endif
|
|
161
|
+
#if NUM_BONE_INFLUENCERS>4
|
|
162
|
+
influence=influence+uniforms.mBones[i32(vertexInputs.matricesIndicesExtra[0])]*vertexInputs.matricesWeightsExtra[0];
|
|
163
|
+
#endif
|
|
164
|
+
#if NUM_BONE_INFLUENCERS>5
|
|
165
|
+
influence=influence+uniforms.mBones[i32(vertexInputs.matricesIndicesExtra[1])]*vertexInputs.matricesWeightsExtra[1];
|
|
166
|
+
#endif
|
|
167
|
+
#if NUM_BONE_INFLUENCERS>6
|
|
168
|
+
influence=influence+uniforms.mBones[i32(vertexInputs.matricesIndicesExtra[2])]*vertexInputs.matricesWeightsExtra[2];
|
|
169
|
+
#endif
|
|
170
|
+
#if NUM_BONE_INFLUENCERS>7
|
|
171
|
+
influence=influence+uniforms.mBones[i32(vertexInputs.matricesIndicesExtra[3])]*vertexInputs.matricesWeightsExtra[3];
|
|
172
|
+
#endif
|
|
173
|
+
#endif
|
|
174
|
+
finalWorld=finalWorld*influence;
|
|
175
|
+
#endif
|
|
176
|
+
#endif
|
|
177
|
+
`;r.ShaderStore.IncludesShadersStoreWGSL[n]||(r.ShaderStore.IncludesShadersStoreWGSL[n]=a),e.s(["bonesVertexWGSL",0,{name:n,shader:a}],3350);let f="bakedVertexAnimation",d=`#ifdef BAKED_VERTEX_ANIMATION_TEXTURE
|
|
178
|
+
{
|
|
179
|
+
#ifdef INSTANCES
|
|
180
|
+
let VATStartFrame: f32=vertexInputs.bakedVertexAnimationSettingsInstanced.x;let VATEndFrame: f32=vertexInputs.bakedVertexAnimationSettingsInstanced.y;let VATOffsetFrame: f32=vertexInputs.bakedVertexAnimationSettingsInstanced.z;let VATSpeed: f32=vertexInputs.bakedVertexAnimationSettingsInstanced.w;
|
|
181
|
+
#else
|
|
182
|
+
let VATStartFrame: f32=uniforms.bakedVertexAnimationSettings.x;let VATEndFrame: f32=uniforms.bakedVertexAnimationSettings.y;let VATOffsetFrame: f32=uniforms.bakedVertexAnimationSettings.z;let VATSpeed: f32=uniforms.bakedVertexAnimationSettings.w;
|
|
183
|
+
#endif
|
|
184
|
+
let totalFrames: f32=VATEndFrame-VATStartFrame+1.0;let time: f32=uniforms.bakedVertexAnimationTime*VATSpeed/totalFrames;let frameCorrection: f32=select(1.0,0.0,time<1.0);let numOfFrames: f32=totalFrames-frameCorrection;var VATFrameNum: f32=fract(time)*numOfFrames;VATFrameNum=(VATFrameNum+VATOffsetFrame) % numOfFrames;VATFrameNum=floor(VATFrameNum);VATFrameNum=VATFrameNum+VATStartFrame+frameCorrection;var VATInfluence : mat4x4<f32>;VATInfluence=readMatrixFromRawSamplerVAT(bakedVertexAnimationTexture,vertexInputs.matricesIndices[0],VATFrameNum)*vertexInputs.matricesWeights[0];
|
|
185
|
+
#if NUM_BONE_INFLUENCERS>1
|
|
186
|
+
VATInfluence=VATInfluence+readMatrixFromRawSamplerVAT(bakedVertexAnimationTexture,vertexInputs.matricesIndices[1],VATFrameNum)*vertexInputs.matricesWeights[1];
|
|
187
|
+
#endif
|
|
188
|
+
#if NUM_BONE_INFLUENCERS>2
|
|
189
|
+
VATInfluence=VATInfluence+readMatrixFromRawSamplerVAT(bakedVertexAnimationTexture,vertexInputs.matricesIndices[2],VATFrameNum)*vertexInputs.matricesWeights[2];
|
|
190
|
+
#endif
|
|
191
|
+
#if NUM_BONE_INFLUENCERS>3
|
|
192
|
+
VATInfluence=VATInfluence+readMatrixFromRawSamplerVAT(bakedVertexAnimationTexture,vertexInputs.matricesIndices[3],VATFrameNum)*vertexInputs.matricesWeights[3];
|
|
193
|
+
#endif
|
|
194
|
+
#if NUM_BONE_INFLUENCERS>4
|
|
195
|
+
VATInfluence=VATInfluence+readMatrixFromRawSamplerVAT(bakedVertexAnimationTexture,vertexInputs.matricesIndicesExtra[0],VATFrameNum)*vertexInputs.matricesWeightsExtra[0];
|
|
196
|
+
#endif
|
|
197
|
+
#if NUM_BONE_INFLUENCERS>5
|
|
198
|
+
VATInfluence=VATInfluence+readMatrixFromRawSamplerVAT(bakedVertexAnimationTexture,vertexInputs.matricesIndicesExtra[1],VATFrameNum)*vertexInputs.matricesWeightsExtra[1];
|
|
199
|
+
#endif
|
|
200
|
+
#if NUM_BONE_INFLUENCERS>6
|
|
201
|
+
VATInfluence=VATInfluence+readMatrixFromRawSamplerVAT(bakedVertexAnimationTexture,vertexInputs.matricesIndicesExtra[2],VATFrameNum)*vertexInputs.matricesWeightsExtra[2];
|
|
202
|
+
#endif
|
|
203
|
+
#if NUM_BONE_INFLUENCERS>7
|
|
204
|
+
VATInfluence=VATInfluence+readMatrixFromRawSamplerVAT(bakedVertexAnimationTexture,vertexInputs.matricesIndicesExtra[3],VATFrameNum)*vertexInputs.matricesWeightsExtra[3];
|
|
205
|
+
#endif
|
|
206
|
+
finalWorld=finalWorld*VATInfluence;}
|
|
207
|
+
#endif
|
|
208
|
+
`;r.ShaderStore.IncludesShadersStoreWGSL[f]||(r.ShaderStore.IncludesShadersStoreWGSL[f]=d),e.s(["bakedVertexAnimationWGSL",0,{name:f,shader:d}],35845);let o="clipPlaneVertex",s=`#ifdef CLIPPLANE
|
|
209
|
+
vertexOutputs.fClipDistance=dot(worldPos,uniforms.vClipPlane);
|
|
210
|
+
#endif
|
|
211
|
+
#ifdef CLIPPLANE2
|
|
212
|
+
vertexOutputs.fClipDistance2=dot(worldPos,uniforms.vClipPlane2);
|
|
213
|
+
#endif
|
|
214
|
+
#ifdef CLIPPLANE3
|
|
215
|
+
vertexOutputs.fClipDistance3=dot(worldPos,uniforms.vClipPlane3);
|
|
216
|
+
#endif
|
|
217
|
+
#ifdef CLIPPLANE4
|
|
218
|
+
vertexOutputs.fClipDistance4=dot(worldPos,uniforms.vClipPlane4);
|
|
219
|
+
#endif
|
|
220
|
+
#ifdef CLIPPLANE5
|
|
221
|
+
vertexOutputs.fClipDistance5=dot(worldPos,uniforms.vClipPlane5);
|
|
222
|
+
#endif
|
|
223
|
+
#ifdef CLIPPLANE6
|
|
224
|
+
vertexOutputs.fClipDistance6=dot(worldPos,uniforms.vClipPlane6);
|
|
225
|
+
#endif
|
|
226
|
+
`;r.ShaderStore.IncludesShadersStoreWGSL[o]||(r.ShaderStore.IncludesShadersStoreWGSL[o]=s),e.s(["clipPlaneVertexWGSL",0,{name:o,shader:s}],3878)},89340,5122,49853,62077,e=>{"use strict";var r=e.i(12423);let t="morphTargetsVertexGlobalDeclaration",i=`#ifdef MORPHTARGETS
|
|
227
|
+
uniform morphTargetInfluences : array<f32,NUM_MORPH_INFLUENCERS>;
|
|
228
|
+
#ifdef MORPHTARGETS_TEXTURE
|
|
229
|
+
uniform morphTargetTextureIndices : array<f32,NUM_MORPH_INFLUENCERS>;uniform morphTargetTextureInfo : vec3<f32>;var morphTargets : texture_2d_array<f32>;fn readVector3FromRawSampler(targetIndex : i32,vertexIndex : f32)->vec3<f32>
|
|
230
|
+
{
|
|
231
|
+
let textureWidth: i32=i32(uniforms.morphTargetTextureInfo.y);let y: i32=i32(vertexIndex)/textureWidth;let x: i32=i32(vertexIndex) % textureWidth;return textureLoad(morphTargets,vec2i(x,y),i32(uniforms.morphTargetTextureIndices[targetIndex]),0).xyz;}
|
|
232
|
+
fn readVector4FromRawSampler(targetIndex : i32,vertexIndex : f32)->vec4<f32>
|
|
233
|
+
{
|
|
234
|
+
let textureWidth: i32=i32(uniforms.morphTargetTextureInfo.y);
|
|
235
|
+
let y: i32=i32(vertexIndex)/textureWidth;let x: i32=i32(vertexIndex) % textureWidth;return textureLoad(morphTargets,vec2i(x,y),i32(uniforms.morphTargetTextureIndices[targetIndex]),0);}
|
|
236
|
+
#endif
|
|
237
|
+
#endif
|
|
238
|
+
`;r.ShaderStore.IncludesShadersStoreWGSL[t]||(r.ShaderStore.IncludesShadersStoreWGSL[t]=i),e.s(["morphTargetsVertexGlobalDeclarationWGSL",0,{name:t,shader:i}],89340);let n="morphTargetsVertexDeclaration",a=`#ifdef MORPHTARGETS
|
|
239
|
+
#ifndef MORPHTARGETS_TEXTURE
|
|
240
|
+
#ifdef MORPHTARGETS_POSITION
|
|
241
|
+
attribute position{X} : vec3<f32>;
|
|
242
|
+
#endif
|
|
243
|
+
#ifdef MORPHTARGETS_NORMAL
|
|
244
|
+
attribute normal{X} : vec3<f32>;
|
|
245
|
+
#endif
|
|
246
|
+
#ifdef MORPHTARGETS_TANGENT
|
|
247
|
+
attribute tangent{X} : vec3<f32>;
|
|
248
|
+
#endif
|
|
249
|
+
#ifdef MORPHTARGETS_UV
|
|
250
|
+
attribute uv_{X} : vec2<f32>;
|
|
251
|
+
#endif
|
|
252
|
+
#ifdef MORPHTARGETS_UV2
|
|
253
|
+
attribute uv2_{X} : vec2<f32>;
|
|
254
|
+
#endif
|
|
255
|
+
#ifdef MORPHTARGETS_COLOR
|
|
256
|
+
attribute color{X} : vec4<f32>;
|
|
257
|
+
#endif
|
|
258
|
+
#elif {X}==0
|
|
259
|
+
uniform morphTargetCount: f32;
|
|
260
|
+
#endif
|
|
261
|
+
#endif
|
|
262
|
+
`;r.ShaderStore.IncludesShadersStoreWGSL[n]||(r.ShaderStore.IncludesShadersStoreWGSL[n]=a),e.s(["morphTargetsVertexDeclarationWGSL",0,{name:n,shader:a}],5122);let f="morphTargetsVertexGlobal",d=`#ifdef MORPHTARGETS
|
|
263
|
+
#ifdef MORPHTARGETS_TEXTURE
|
|
264
|
+
var vertexID : f32;
|
|
265
|
+
#endif
|
|
266
|
+
#endif
|
|
267
|
+
`;r.ShaderStore.IncludesShadersStoreWGSL[f]||(r.ShaderStore.IncludesShadersStoreWGSL[f]=d),e.s(["morphTargetsVertexGlobalWGSL",0,{name:f,shader:d}],49853);let o="morphTargetsVertex",s=`#ifdef MORPHTARGETS
|
|
268
|
+
#ifdef MORPHTARGETS_TEXTURE
|
|
269
|
+
#if {X}==0
|
|
270
|
+
for (var i=0; i<NUM_MORPH_INFLUENCERS; i=i+1) {if (f32(i)>=uniforms.morphTargetCount) {break;}
|
|
271
|
+
#ifdef USE_VERTEX_PULLING
|
|
272
|
+
vertexID=f32(vpVertexIndex)*uniforms.morphTargetTextureInfo.x;
|
|
273
|
+
#else
|
|
274
|
+
vertexID=f32(vertexInputs.vertexIndex)*uniforms.morphTargetTextureInfo.x;
|
|
275
|
+
#endif
|
|
276
|
+
#ifdef MORPHTARGETS_POSITION
|
|
277
|
+
#ifdef USE_VERTEX_PULLING
|
|
278
|
+
positionUpdated=positionUpdated+(readVector3FromRawSampler(i,vertexID)-vp_basePosition)*uniforms.morphTargetInfluences[i];
|
|
279
|
+
#else
|
|
280
|
+
positionUpdated=positionUpdated+(readVector3FromRawSampler(i,vertexID)-vertexInputs.position)*uniforms.morphTargetInfluences[i];
|
|
281
|
+
#endif
|
|
282
|
+
#endif
|
|
283
|
+
#ifdef MORPHTARGETTEXTURE_HASPOSITIONS
|
|
284
|
+
vertexID=vertexID+1.0;
|
|
285
|
+
#endif
|
|
286
|
+
#ifdef MORPHTARGETS_NORMAL
|
|
287
|
+
#ifdef USE_VERTEX_PULLING
|
|
288
|
+
normalUpdated=normalUpdated+(readVector3FromRawSampler(i,vertexID) -vp_baseNormal)*uniforms.morphTargetInfluences[i];
|
|
289
|
+
#else
|
|
290
|
+
normalUpdated=normalUpdated+(readVector3FromRawSampler(i,vertexID) -vertexInputs.normal)*uniforms.morphTargetInfluences[i];
|
|
291
|
+
#endif
|
|
292
|
+
#endif
|
|
293
|
+
#ifdef MORPHTARGETTEXTURE_HASNORMALS
|
|
294
|
+
vertexID=vertexID+1.0;
|
|
295
|
+
#endif
|
|
296
|
+
#ifdef MORPHTARGETS_UV
|
|
297
|
+
#ifdef USE_VERTEX_PULLING
|
|
298
|
+
uvUpdated=uvUpdated+(readVector3FromRawSampler(i,vertexID).xy-vp_baseUV)*uniforms.morphTargetInfluences[i];
|
|
299
|
+
#else
|
|
300
|
+
uvUpdated=uvUpdated+(readVector3FromRawSampler(i,vertexID).xy-vertexInputs.uv)*uniforms.morphTargetInfluences[i];
|
|
301
|
+
#endif
|
|
302
|
+
#endif
|
|
303
|
+
#ifdef MORPHTARGETTEXTURE_HASUVS
|
|
304
|
+
vertexID=vertexID+1.0;
|
|
305
|
+
#endif
|
|
306
|
+
#ifdef MORPHTARGETS_TANGENT
|
|
307
|
+
#ifdef USE_VERTEX_PULLING
|
|
308
|
+
tangentUpdated=vec4f(tangentUpdated.xyz+(readVector3FromRawSampler(i,vertexID) -vp_baseTangent.xyz)*uniforms.morphTargetInfluences[i],tangentUpdated.a);
|
|
309
|
+
#else
|
|
310
|
+
tangentUpdated=vec4f(tangentUpdated.xyz+(readVector3FromRawSampler(i,vertexID) -vertexInputs.tangent.xyz)*uniforms.morphTargetInfluences[i],tangentUpdated.a);
|
|
311
|
+
#endif
|
|
312
|
+
#endif
|
|
313
|
+
#ifdef MORPHTARGETTEXTURE_HASTANGENTS
|
|
314
|
+
vertexID=vertexID+1.0;
|
|
315
|
+
#endif
|
|
316
|
+
#ifdef MORPHTARGETS_UV2
|
|
317
|
+
#ifdef USE_VERTEX_PULLING
|
|
318
|
+
uv2Updated=uv2Updated+(readVector3FromRawSampler(i,vertexID).xy-vp_baseUV2)*uniforms.morphTargetInfluences[i];
|
|
319
|
+
#else
|
|
320
|
+
uv2Updated=uv2Updated+(readVector3FromRawSampler(i,vertexID).xy-vertexInputs.uv2)*uniforms.morphTargetInfluences[i];
|
|
321
|
+
#endif
|
|
322
|
+
#endif
|
|
323
|
+
#ifdef MORPHTARGETS_COLOR
|
|
324
|
+
#ifdef USE_VERTEX_PULLING
|
|
325
|
+
colorUpdated=colorUpdated+(readVector4FromRawSampler(i,vertexID)-vp_baseColor)*uniforms.morphTargetInfluences[i];
|
|
326
|
+
#else
|
|
327
|
+
colorUpdated=colorUpdated+(readVector4FromRawSampler(i,vertexID)-vertexInputs.color)*uniforms.morphTargetInfluences[i];
|
|
328
|
+
#endif
|
|
329
|
+
#endif
|
|
330
|
+
}
|
|
331
|
+
#endif
|
|
332
|
+
#else
|
|
333
|
+
#ifdef MORPHTARGETS_POSITION
|
|
334
|
+
#ifdef USE_VERTEX_PULLING
|
|
335
|
+
positionUpdated=positionUpdated+(vertexInputs.position{X}-vp_basePosition)*uniforms.morphTargetInfluences[{X}];
|
|
336
|
+
#else
|
|
337
|
+
positionUpdated=positionUpdated+(vertexInputs.position{X}-vertexInputs.position)*uniforms.morphTargetInfluences[{X}];
|
|
338
|
+
#endif
|
|
339
|
+
#endif
|
|
340
|
+
#ifdef MORPHTARGETS_NORMAL
|
|
341
|
+
#ifdef USE_VERTEX_PULLING
|
|
342
|
+
normalUpdated=normalUpdated+(vertexInputs.normal{X}-vp_baseNormal)*uniforms.morphTargetInfluences[{X}];
|
|
343
|
+
#else
|
|
344
|
+
normalUpdated=normalUpdated+(vertexInputs.normal{X}-vertexInputs.normal)*uniforms.morphTargetInfluences[{X}];
|
|
345
|
+
#endif
|
|
346
|
+
#endif
|
|
347
|
+
#ifdef MORPHTARGETS_TANGENT
|
|
348
|
+
#ifdef USE_VERTEX_PULLING
|
|
349
|
+
tangentUpdated=vec4f(tangentUpdated.xyz+(vertexInputs.tangent{X}-vp_baseTangent.xyz)*uniforms.morphTargetInfluences[{X}],tangentUpdated.a);
|
|
350
|
+
#else
|
|
351
|
+
tangentUpdated=vec4f(tangentUpdated.xyz+(vertexInputs.tangent{X}-vertexInputs.tangent.xyz)*uniforms.morphTargetInfluences[{X}],tangentUpdated.a);
|
|
352
|
+
#endif
|
|
353
|
+
#endif
|
|
354
|
+
#ifdef MORPHTARGETS_UV
|
|
355
|
+
#ifdef USE_VERTEX_PULLING
|
|
356
|
+
uvUpdated=uvUpdated+(vertexInputs.uv_{X}-vp_baseUV)*uniforms.morphTargetInfluences[{X}];
|
|
357
|
+
#else
|
|
358
|
+
uvUpdated=uvUpdated+(vertexInputs.uv_{X}-vertexInputs.uv)*uniforms.morphTargetInfluences[{X}];
|
|
359
|
+
#endif
|
|
360
|
+
#endif
|
|
361
|
+
#ifdef MORPHTARGETS_UV2
|
|
362
|
+
#ifdef USE_VERTEX_PULLING
|
|
363
|
+
uv2Updated=uv2Updated+(vertexInputs.uv2_{X}-vp_baseUV2)*uniforms.morphTargetInfluences[{X}];
|
|
364
|
+
#else
|
|
365
|
+
uv2Updated=uv2Updated+(vertexInputs.uv2_{X}-vertexInputs.uv2)*uniforms.morphTargetInfluences[{X}];
|
|
366
|
+
#endif
|
|
367
|
+
#endif
|
|
368
|
+
#ifdef MORPHTARGETS_COLOR
|
|
369
|
+
#ifdef USE_VERTEX_PULLING
|
|
370
|
+
colorUpdated=colorUpdated+(vertexInputs.color{X}-vp_baseColor)*uniforms.morphTargetInfluences[{X}];
|
|
371
|
+
#else
|
|
372
|
+
colorUpdated=colorUpdated+(vertexInputs.color{X}-vertexInputs.color)*uniforms.morphTargetInfluences[{X}];
|
|
373
|
+
#endif
|
|
374
|
+
#endif
|
|
375
|
+
#endif
|
|
376
|
+
#endif
|
|
377
|
+
`;r.ShaderStore.IncludesShadersStoreWGSL[o]||(r.ShaderStore.IncludesShadersStoreWGSL[o]=s),e.s(["morphTargetsVertexWGSL",0,{name:o,shader:s}],62077)},78916,e=>{"use strict";var r=e.i(12423);let t="bumpVertex",i=`#if defined(BUMP) || defined(PARALLAX) || defined(CLEARCOAT_BUMP) || defined(ANISOTROPIC)
|
|
378
|
+
#if defined(TANGENT) && defined(NORMAL)
|
|
379
|
+
var tbnNormal: vec3f=normalize(normalUpdated);var tbnTangent: vec3f=normalize(tangentUpdated.xyz);var tbnBitangent: vec3f=cross(tbnNormal,tbnTangent)*tangentUpdated.w;var matTemp= mat3x3f(finalWorld[0].xyz,finalWorld[1].xyz,finalWorld[2].xyz)* mat3x3f(tbnTangent,tbnBitangent,tbnNormal);vertexOutputs.vTBN0=matTemp[0];vertexOutputs.vTBN1=matTemp[1];vertexOutputs.vTBN2=matTemp[2];
|
|
380
|
+
#endif
|
|
381
|
+
#endif
|
|
382
|
+
`;r.ShaderStore.IncludesShadersStoreWGSL[t]||(r.ShaderStore.IncludesShadersStoreWGSL[t]=i),e.s(["bumpVertexWGSL",0,{name:t,shader:i}])},14288,e=>{"use strict";var r=e.i(12423),t=e.i(45329),i=e.i(35011),n=e.i(89340),a=e.i(5122),f=e.i(18062),d=e.i(60106),o=e.i(77785),s=e.i(99452),u=e.i(49853),v=e.i(62077),m=e.i(50331),l=e.i(3350),c=e.i(35845),p=e.i(3878),x=e.i(78916);let S="geometryVertexShader",I=`#include<bonesDeclaration>
|
|
383
|
+
#include<bakedVertexAnimationDeclaration>
|
|
384
|
+
#include<morphTargetsVertexGlobalDeclaration>
|
|
385
|
+
#include<morphTargetsVertexDeclaration>[0..maxSimultaneousMorphTargets]
|
|
386
|
+
#include<instancesDeclaration>
|
|
387
|
+
#include<sceneUboDeclaration>
|
|
388
|
+
#include<clipPlaneVertexDeclaration>
|
|
389
|
+
#ifdef IRRADIANCE
|
|
390
|
+
#ifdef REFLECTION
|
|
391
|
+
uniform reflectionMatrix: mat4x4f;uniform vReflectionInfos: vec2f;uniform vReflectionColor: vec3f;
|
|
392
|
+
#ifdef USESPHERICALFROMREFLECTIONMAP
|
|
393
|
+
varying vEnvironmentIrradiance: vec3f;
|
|
394
|
+
#ifdef SPHERICAL_HARMONICS
|
|
395
|
+
uniform vSphericalL00: vec3f;uniform vSphericalL1_1: vec3f;uniform vSphericalL10: vec3f;uniform vSphericalL11: vec3f;uniform vSphericalL2_2: vec3f;uniform vSphericalL2_1: vec3f;uniform vSphericalL20: vec3f;uniform vSphericalL21: vec3f;uniform vSphericalL22: vec3f;
|
|
396
|
+
#else
|
|
397
|
+
uniform vSphericalX: vec3f;uniform vSphericalY: vec3f;uniform vSphericalZ: vec3f;uniform vSphericalXX_ZZ: vec3f;uniform vSphericalYY_ZZ: vec3f;uniform vSphericalZZ: vec3f;uniform vSphericalXY: vec3f;uniform vSphericalYZ: vec3f;uniform vSphericalZX: vec3f;
|
|
398
|
+
#endif
|
|
399
|
+
#include<harmonicsFunctions>
|
|
400
|
+
#endif
|
|
401
|
+
#endif
|
|
402
|
+
#endif
|
|
403
|
+
attribute position : vec3<f32>;
|
|
404
|
+
#ifdef HAS_NORMAL_ATTRIBUTE
|
|
405
|
+
attribute normal: vec3f;
|
|
406
|
+
#endif
|
|
407
|
+
#ifdef NEED_UV
|
|
408
|
+
varying vUV: vec2f;
|
|
409
|
+
#ifdef ALPHATEST
|
|
410
|
+
uniform diffuseMatrix: mat4x4f;
|
|
411
|
+
#endif
|
|
412
|
+
#ifdef BUMP
|
|
413
|
+
uniform bumpMatrix: mat4x4f;varying vBumpUV: vec2f;
|
|
414
|
+
#endif
|
|
415
|
+
#ifdef REFLECTIVITY
|
|
416
|
+
uniform reflectivityMatrix: mat4x4f;uniform albedoMatrix: mat4x4f;varying vReflectivityUV: vec2f;varying vAlbedoUV: vec2f;
|
|
417
|
+
#endif
|
|
418
|
+
#ifdef METALLIC_TEXTURE
|
|
419
|
+
varying vMetallicUV: vec2f;uniform metallicMatrix: mat4x4f;
|
|
420
|
+
#endif
|
|
421
|
+
#ifdef ROUGHNESS_TEXTURE
|
|
422
|
+
varying vRoughnessUV: vec2f;uniform roughnessMatrix: mat4x4f;
|
|
423
|
+
#endif
|
|
424
|
+
#ifdef SUBSURFACE_WEIGHT
|
|
425
|
+
varying vSubsurfaceWeightUV: vec2f;uniform subsurfaceWeightMatrix: mat4x4f;
|
|
426
|
+
#endif
|
|
427
|
+
#ifdef TRANSMISSION_WEIGHT
|
|
428
|
+
varying vTransmissionWeightUV: vec2f;uniform transmissionWeightMatrix: mat4x4f;
|
|
429
|
+
#endif
|
|
430
|
+
#ifdef UV1
|
|
431
|
+
attribute uv: vec2f;
|
|
432
|
+
#endif
|
|
433
|
+
#ifdef UV2
|
|
434
|
+
attribute uv2: vec2f;
|
|
435
|
+
#endif
|
|
436
|
+
#endif
|
|
437
|
+
#ifdef BUMP
|
|
438
|
+
varying vWorldView0: vec4f;varying vWorldView1: vec4f;varying vWorldView2: vec4f;varying vWorldView3: vec4f;
|
|
439
|
+
#endif
|
|
440
|
+
#ifdef BUMP
|
|
441
|
+
varying vNormalW: vec3f;
|
|
442
|
+
#else
|
|
443
|
+
varying vNormalV: vec3f;
|
|
444
|
+
#endif
|
|
445
|
+
varying vViewPos: vec4f;
|
|
446
|
+
#if defined(POSITION) || defined(BUMP) || defined(IRRADIANCE)
|
|
447
|
+
varying vPositionW: vec3f;
|
|
448
|
+
#endif
|
|
449
|
+
#if defined(VELOCITY) || defined(VELOCITY_LINEAR)
|
|
450
|
+
uniform previousViewProjection: mat4x4f;varying vCurrentPosition: vec4f;varying vPreviousPosition: vec4f;
|
|
451
|
+
#endif
|
|
452
|
+
#define CUSTOM_VERTEX_DEFINITIONS
|
|
453
|
+
@vertex
|
|
454
|
+
fn main(input : VertexInputs)->FragmentInputs {var positionUpdated: vec3f=vertexInputs.position;
|
|
455
|
+
#ifdef HAS_NORMAL_ATTRIBUTE
|
|
456
|
+
var normalUpdated: vec3f=vertexInputs.normal;
|
|
457
|
+
#else
|
|
458
|
+
var normalUpdated: vec3f=vec3f(0.0,0.0,0.0);
|
|
459
|
+
#endif
|
|
460
|
+
#ifdef UV1
|
|
461
|
+
var uvUpdated: vec2f=vertexInputs.uv;
|
|
462
|
+
#endif
|
|
463
|
+
#ifdef UV2
|
|
464
|
+
var uv2Updated: vec2f=vertexInputs.uv2;
|
|
465
|
+
#endif
|
|
466
|
+
#include<morphTargetsVertexGlobal>
|
|
467
|
+
#include<morphTargetsVertex>[0..maxSimultaneousMorphTargets]
|
|
468
|
+
#include<instancesVertex>
|
|
469
|
+
#if (defined(VELOCITY) || defined(VELOCITY_LINEAR)) && !defined(BONES_VELOCITY_ENABLED)
|
|
470
|
+
vCurrentPosition=scene.viewProjection*finalWorld*vec4f(positionUpdated,1.0);vPreviousPosition=uniforms.previousViewProjection*finalPreviousWorld* vec4f(positionUpdated,1.0);
|
|
471
|
+
#endif
|
|
472
|
+
#include<bonesVertex>
|
|
473
|
+
#include<bakedVertexAnimation>
|
|
474
|
+
var worldPos: vec4f= vec4f(finalWorld* vec4f(positionUpdated,1.0));
|
|
475
|
+
#ifdef BUMP
|
|
476
|
+
let vWorldView=scene.view*finalWorld;vertexOutputs.vWorldView0=vWorldView[0];vertexOutputs.vWorldView1=vWorldView[1];vertexOutputs.vWorldView2=vWorldView[2];vertexOutputs.vWorldView3=vWorldView[3];let normalWorld: mat3x3f= mat3x3f(finalWorld[0].xyz,finalWorld[1].xyz,finalWorld[2].xyz);vertexOutputs.vNormalW=normalize(normalWorld*normalUpdated);
|
|
477
|
+
#else
|
|
478
|
+
#ifdef NORMAL_WORLDSPACE
|
|
479
|
+
vertexOutputs.vNormalV=normalize((finalWorld* vec4f(normalUpdated,0.0)).xyz);
|
|
480
|
+
#else
|
|
481
|
+
vertexOutputs.vNormalV=normalize(((scene.view*finalWorld)* vec4f(normalUpdated,0.0)).xyz);
|
|
482
|
+
#endif
|
|
483
|
+
#endif
|
|
484
|
+
vertexOutputs.vViewPos=scene.view*worldPos;
|
|
485
|
+
#if (defined(VELOCITY) || defined(VELOCITY_LINEAR)) && defined(BONES_VELOCITY_ENABLED)
|
|
486
|
+
vertexOutputs.vCurrentPosition=scene.viewProjection*finalWorld* vec4f(positionUpdated,1.0);
|
|
487
|
+
#if NUM_BONE_INFLUENCERS>0
|
|
488
|
+
var previousInfluence: mat4x4f;previousInfluence=uniforms.mPreviousBones[ i32(vertexInputs.matricesIndices[0])]*vertexInputs.matricesWeights[0];
|
|
489
|
+
#if NUM_BONE_INFLUENCERS>1
|
|
490
|
+
previousInfluence+=uniforms.mPreviousBones[ i32(vertexInputs.matricesIndices[1])]*vertexInputs.matricesWeights[1];
|
|
491
|
+
#endif
|
|
492
|
+
#if NUM_BONE_INFLUENCERS>2
|
|
493
|
+
previousInfluence+=uniforms.mPreviousBones[ i32(vertexInputs.matricesIndices[2])]*vertexInputs.matricesWeights[2];
|
|
494
|
+
#endif
|
|
495
|
+
#if NUM_BONE_INFLUENCERS>3
|
|
496
|
+
previousInfluence+=uniforms.mPreviousBones[ i32(vertexInputs.matricesIndices[3])]*vertexInputs.matricesWeights[3];
|
|
497
|
+
#endif
|
|
498
|
+
#if NUM_BONE_INFLUENCERS>4
|
|
499
|
+
previousInfluence+=uniforms.mPreviousBones[ i32(vertexInputs.matricesIndicesExtra[0])]*vertexInputs.matricesWeightsExtra[0];
|
|
500
|
+
#endif
|
|
501
|
+
#if NUM_BONE_INFLUENCERS>5
|
|
502
|
+
previousInfluence+=uniforms.mPreviousBones[ i32(vertexInputs.matricesIndicesExtra[1])]*vertexInputs.matricesWeightsExtra[1];
|
|
503
|
+
#endif
|
|
504
|
+
#if NUM_BONE_INFLUENCERS>6
|
|
505
|
+
previousInfluence+=uniforms.mPreviousBones[ i32(vertexInputs.matricesIndicesExtra[2])]*vertexInputs.matricesWeightsExtra[2];
|
|
506
|
+
#endif
|
|
507
|
+
#if NUM_BONE_INFLUENCERS>7
|
|
508
|
+
previousInfluence+=uniforms.mPreviousBones[ i32(vertexInputs.matricesIndicesExtra[3])]*vertexInputs.matricesWeightsExtra[3];
|
|
509
|
+
#endif
|
|
510
|
+
vertexOutputs.vPreviousPosition=uniforms.previousViewProjection*finalPreviousWorld*previousInfluence* vec4f(positionUpdated,1.0);
|
|
511
|
+
#else
|
|
512
|
+
vertexOutputs.vPreviousPosition=uniforms.previousViewProjection*finalPreviousWorld* vec4f(positionUpdated,1.0);
|
|
513
|
+
#endif
|
|
514
|
+
#endif
|
|
515
|
+
#if defined(POSITION) || defined(BUMP) || defined(IRRADIANCE)
|
|
516
|
+
vertexOutputs.vPositionW=worldPos.xyz/worldPos.w;
|
|
517
|
+
#endif
|
|
518
|
+
vertexOutputs.position=scene.viewProjection*finalWorld* vec4f(positionUpdated,1.0);
|
|
519
|
+
#include<clipPlaneVertex>
|
|
520
|
+
#ifdef NEED_UV
|
|
521
|
+
#ifdef UV1
|
|
522
|
+
#if defined(ALPHATEST) && defined(ALPHATEST_UV1)
|
|
523
|
+
vertexOutputs.vUV=(uniforms.diffuseMatrix* vec4f(uvUpdated,1.0,0.0)).xy;
|
|
524
|
+
#else
|
|
525
|
+
vertexOutputs.vUV=uvUpdated;
|
|
526
|
+
#endif
|
|
527
|
+
#ifdef BUMP_UV1
|
|
528
|
+
vertexOutputs.vBumpUV=(uniforms.bumpMatrix* vec4f(uvUpdated,1.0,0.0)).xy;
|
|
529
|
+
#endif
|
|
530
|
+
#ifdef REFLECTIVITY_UV1
|
|
531
|
+
vertexOutputs.vReflectivityUV=(uniforms.reflectivityMatrix* vec4f(uvUpdated,1.0,0.0)).xy;
|
|
532
|
+
#else
|
|
533
|
+
#ifdef METALLIC_UV1
|
|
534
|
+
vertexOutputs.vMetallicUV=(uniforms.metallicMatrix* vec4f(uvUpdated,1.0,0.0)).xy;
|
|
535
|
+
#endif
|
|
536
|
+
#ifdef ROUGHNESS_UV1
|
|
537
|
+
vertexOutputs.vRoughnessUV=(uniforms.roughnessMatrix* vec4f(uvUpdated,1.0,0.0)).xy;
|
|
538
|
+
#endif
|
|
539
|
+
#endif
|
|
540
|
+
#ifdef ALBEDO_UV1
|
|
541
|
+
vertexOutputs.vAlbedoUV=(uniforms.albedoMatrix* vec4f(uvUpdated,1.0,0.0)).xy;
|
|
542
|
+
#endif
|
|
543
|
+
#ifdef SUBSURFACE_WEIGHT_UV1
|
|
544
|
+
vertexOutputs.vSubsurfaceWeightUV=(uniforms.subsurfaceWeightMatrix* vec4f(uvUpdated,1.0,0.0)).xy;
|
|
545
|
+
#endif
|
|
546
|
+
#ifdef TRANSMISSION_WEIGHT_UV1
|
|
547
|
+
vertexOutputs.vTransmissionWeightUV=(uniforms.transmissionWeightMatrix* vec4f(uvUpdated,1.0,0.0)).xy;
|
|
548
|
+
#endif
|
|
549
|
+
#endif
|
|
550
|
+
#ifdef UV2
|
|
551
|
+
#if defined(ALPHATEST) && defined(ALPHATEST_UV2)
|
|
552
|
+
vertexOutputs.vUV=(uniforms.diffuseMatrix* vec4f(uv2Updated,1.0,0.0)).xy;
|
|
553
|
+
#else
|
|
554
|
+
vertexOutputs.vUV=uv2Updated;
|
|
555
|
+
#endif
|
|
556
|
+
#ifdef BUMP_UV2
|
|
557
|
+
vertexOutputs.vBumpUV=(uniforms.bumpMatrix* vec4f(uv2Updated,1.0,0.0)).xy;
|
|
558
|
+
#endif
|
|
559
|
+
#ifdef REFLECTIVITY_UV2
|
|
560
|
+
vertexOutputs.vReflectivityUV=(uniforms.reflectivityMatrix* vec4f(uv2Updated,1.0,0.0)).xy;
|
|
561
|
+
#else
|
|
562
|
+
#ifdef METALLIC_UV2
|
|
563
|
+
vertexOutputs.vMetallicUV=(uniforms.metallicMatrix* vec4f(uv2Updated,1.0,0.0)).xy;
|
|
564
|
+
#endif
|
|
565
|
+
#ifdef ROUGHNESS_UV2
|
|
566
|
+
vertexOutputs.vRoughnessUV=(uniforms.roughnessMatrix* vec4f(uv2Updated,1.0,0.0)).xy;
|
|
567
|
+
#endif
|
|
568
|
+
#endif
|
|
569
|
+
#ifdef ALBEDO_UV2
|
|
570
|
+
vertexOutputs.vAlbedoUV=(uniforms.albedoMatrix* vec4f(uv2Updated,1.0,0.0)).xy;
|
|
571
|
+
#endif
|
|
572
|
+
#ifdef SUBSURFACE_WEIGHT_UV2
|
|
573
|
+
vertexOutputs.vSubsurfaceWeightUV=(uniforms.subsurfaceWeightMatrix* vec4f(uv2Updated,1.0,0.0)).xy;
|
|
574
|
+
#endif
|
|
575
|
+
#ifdef TRANSMISSION_WEIGHT_UV2
|
|
576
|
+
vertexOutputs.vTransmissionWeightUV=(uniforms.transmissionWeightMatrix* vec4f(uv2Updated,1.0,0.0)).xy;
|
|
577
|
+
#endif
|
|
578
|
+
#endif
|
|
579
|
+
#endif
|
|
580
|
+
#include<bumpVertex>
|
|
581
|
+
#ifdef IRRADIANCE
|
|
582
|
+
#ifdef REFLECTION
|
|
583
|
+
#ifdef USESPHERICALFROMREFLECTIONMAP
|
|
584
|
+
var reflectionVector: vec3f=(uniforms.reflectionMatrix*vec4f(normalUpdated,0.0)).xyz;
|
|
585
|
+
#ifdef REFLECTIONMAP_OPPOSITEZ
|
|
586
|
+
reflectionVector.z*=-1.0f;
|
|
587
|
+
#endif
|
|
588
|
+
vertexOutputs.vEnvironmentIrradiance=computeEnvironmentIrradiance(reflectionVector)*uniforms.vReflectionInfos.x;
|
|
589
|
+
#endif
|
|
590
|
+
#endif
|
|
591
|
+
#endif
|
|
592
|
+
}
|
|
593
|
+
`;for(let e of(r.ShaderStore.ShadersStoreWGSL[S]||(r.ShaderStore.ShadersStoreWGSL[S]=I),[t.bonesDeclarationWGSL,i.bakedVertexAnimationDeclarationWGSL,n.morphTargetsVertexGlobalDeclarationWGSL,a.morphTargetsVertexDeclarationWGSL,f.instancesDeclarationWGSL,d.sceneUboDeclarationWGSL,o.clipPlaneVertexDeclarationWGSL,s.harmonicsFunctionsWGSL,u.morphTargetsVertexGlobalWGSL,v.morphTargetsVertexWGSL,m.instancesVertexWGSL,l.bonesVertexWGSL,c.bakedVertexAnimationWGSL,p.clipPlaneVertexWGSL,x.bumpVertexWGSL]))r.ShaderStore.IncludesShadersStoreWGSL[e.name]||(r.ShaderStore.IncludesShadersStoreWGSL[e.name]=e.shader);e.s(["geometryVertexShaderWGSL",0,{name:S,shader:I}])}]);
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
(globalThis.TURBOPACK||(globalThis.TURBOPACK=[])).push(["object"==typeof document?document.currentScript:void 0,28283,e=>{"use strict";var t=e.i(55491),i=e.i(77052);class s extends t.FlowGraphExecutionBlock{constructor(e){super(e),this.config=e,this.executionSignals=[],this.setNumberOfOutputSignals(this.config.outputSignalCount)}_execute(e){for(let t=0;t<this.executionSignals.length;t++)this.executionSignals[t]._activateSignal(e)}setNumberOfOutputSignals(e=1){for(;this.executionSignals.length>e;){let e=this.executionSignals.pop();e&&(e.disconnectFromAll(),this._unregisterSignalOutput(e.name))}for(;this.executionSignals.length<e;)this.executionSignals.push(this._registerSignalOutput(`out_${this.executionSignals.length}`))}getClassName(){return"FlowGraphSequenceBlock"}}let n=!1;function l(){n||(n=!0,(0,i.RegisterClass)("FlowGraphSequenceBlock",s))}e.s(["FlowGraphSequenceBlock",0,s,"RegisterFlowGraphSequenceBlock",0,l],9641),l(),e.s([],91187),e.i(91187),e.i(9641),e.s(["FlowGraphSequenceBlock",0,s],28283)}]);
|
|
@@ -29,7 +29,7 @@ attribute bakedVertexAnimationSettingsInstanced : vec4<f32>;
|
|
|
29
29
|
fn readMatrixFromRawSamplerVAT(smp : texture_2d<f32>,index : f32,frame : f32)->mat4x4<f32>
|
|
30
30
|
{let offset=i32(index)*4;let frameUV=i32(frame);let m0=textureLoad(smp,vec2<i32>(offset+0,frameUV),0);let m1=textureLoad(smp,vec2<i32>(offset+1,frameUV),0);let m2=textureLoad(smp,vec2<i32>(offset+2,frameUV),0);let m3=textureLoad(smp,vec2<i32>(offset+3,frameUV),0);return mat4x4<f32>(m0,m1,m2,m3);}
|
|
31
31
|
#endif
|
|
32
|
-
`;t.ShaderStore.IncludesShadersStoreWGSL[n]||(t.ShaderStore.IncludesShadersStoreWGSL[n]=a),e.s(["bakedVertexAnimationDeclarationWGSL",0,{name:n,shader:a}],35011)},77785,
|
|
32
|
+
`;t.ShaderStore.IncludesShadersStoreWGSL[n]||(t.ShaderStore.IncludesShadersStoreWGSL[n]=a),e.s(["bakedVertexAnimationDeclarationWGSL",0,{name:n,shader:a}],35011)},77785,e=>{"use strict";var t=e.i(12423);let r="clipPlaneVertexDeclaration",i=`#ifdef CLIPPLANE
|
|
33
33
|
uniform vClipPlane: vec4<f32>;varying fClipDistance: f32;
|
|
34
34
|
#endif
|
|
35
35
|
#ifdef CLIPPLANE2
|
|
@@ -47,10 +47,7 @@ uniform vClipPlane5: vec4<f32>;varying fClipDistance5: f32;
|
|
|
47
47
|
#ifdef CLIPPLANE6
|
|
48
48
|
uniform vClipPlane6: vec4<f32>;varying fClipDistance6: f32;
|
|
49
49
|
#endif
|
|
50
|
-
`;t.ShaderStore.IncludesShadersStoreWGSL[r]||(t.ShaderStore.IncludesShadersStoreWGSL[r]=i),e.s(["clipPlaneVertexDeclarationWGSL",0,{name:r,shader:i}],
|
|
51
|
-
varying vFogDistance: vec3f;
|
|
52
|
-
#endif
|
|
53
|
-
`;t.ShaderStore.IncludesShadersStoreWGSL[n]||(t.ShaderStore.IncludesShadersStoreWGSL[n]=a),e.s(["fogVertexDeclarationWGSL",0,{name:n,shader:a}],75234)},18062,e=>{"use strict";var t=e.i(12423);let r="instancesDeclaration",i=`#ifdef INSTANCES
|
|
50
|
+
`;t.ShaderStore.IncludesShadersStoreWGSL[r]||(t.ShaderStore.IncludesShadersStoreWGSL[r]=i),e.s(["clipPlaneVertexDeclarationWGSL",0,{name:r,shader:i}])},18062,e=>{"use strict";var t=e.i(12423);let r="instancesDeclaration",i=`#ifdef INSTANCES
|
|
54
51
|
attribute world0 : vec4<f32>;attribute world1 : vec4<f32>;attribute world2 : vec4<f32>;attribute world3 : vec4<f32>;
|
|
55
52
|
#ifdef INSTANCESCOLOR
|
|
56
53
|
attribute instanceColor : vec4<f32>;
|
|
@@ -72,7 +69,7 @@ uniform world : mat4x4<f32>;
|
|
|
72
69
|
uniform previousWorld : mat4x4<f32>;
|
|
73
70
|
#endif
|
|
74
71
|
#endif
|
|
75
|
-
`;t.ShaderStore.IncludesShadersStoreWGSL[r]||(t.ShaderStore.IncludesShadersStoreWGSL[r]=i),e.s(["instancesDeclarationWGSL",0,{name:r,shader:i}])},50331,3350,35845,3878,
|
|
72
|
+
`;t.ShaderStore.IncludesShadersStoreWGSL[r]||(t.ShaderStore.IncludesShadersStoreWGSL[r]=i),e.s(["instancesDeclarationWGSL",0,{name:r,shader:i}])},50331,3350,35845,3878,e=>{"use strict";var t=e.i(12423);let r="instancesVertex",i=`#ifdef INSTANCES
|
|
76
73
|
var finalWorld=mat4x4<f32>(vertexInputs.world0,vertexInputs.world1,vertexInputs.world2,vertexInputs.world3);
|
|
77
74
|
#if defined(PREPASS_VELOCITY) || defined(VELOCITY) || defined(PREPASS_VELOCITY_LINEAR) || defined(VELOCITY_LINEAR)
|
|
78
75
|
var finalPreviousWorld=mat4x4<f32>(
|
|
@@ -201,14 +198,17 @@ vertexOutputs.fClipDistance5=dot(worldPos,uniforms.vClipPlane5);
|
|
|
201
198
|
#ifdef CLIPPLANE6
|
|
202
199
|
vertexOutputs.fClipDistance6=dot(worldPos,uniforms.vClipPlane6);
|
|
203
200
|
#endif
|
|
204
|
-
`;t.ShaderStore.IncludesShadersStoreWGSL[s]||(t.ShaderStore.IncludesShadersStoreWGSL[s]=o),e.s(["clipPlaneVertexWGSL",0,{name:s,shader:o}],3878);let
|
|
201
|
+
`;t.ShaderStore.IncludesShadersStoreWGSL[s]||(t.ShaderStore.IncludesShadersStoreWGSL[s]=o),e.s(["clipPlaneVertexWGSL",0,{name:s,shader:o}],3878)},75234,42893,8154,e=>{"use strict";var t=e.i(12423);let r="fogVertexDeclaration",i=`#ifdef FOG
|
|
202
|
+
varying vFogDistance: vec3f;
|
|
203
|
+
#endif
|
|
204
|
+
`;t.ShaderStore.IncludesShadersStoreWGSL[r]||(t.ShaderStore.IncludesShadersStoreWGSL[r]=i),e.s(["fogVertexDeclarationWGSL",0,{name:r,shader:i}],75234);let n="fogVertex",a=`#ifdef FOG
|
|
205
205
|
#ifdef SCENE_UBO
|
|
206
206
|
vertexOutputs.vFogDistance=(scene.view*worldPos).xyz;
|
|
207
207
|
#else
|
|
208
208
|
vertexOutputs.vFogDistance=(uniforms.view*worldPos).xyz;
|
|
209
209
|
#endif
|
|
210
210
|
#endif
|
|
211
|
-
`;t.ShaderStore.IncludesShadersStoreWGSL[
|
|
211
|
+
`;t.ShaderStore.IncludesShadersStoreWGSL[n]||(t.ShaderStore.IncludesShadersStoreWGSL[n]=a),e.s(["fogVertexWGSL",0,{name:n,shader:a}],42893);let f="vertexColorMixing",d=`#if defined(VERTEXCOLOR) || defined(INSTANCESCOLOR) && defined(INSTANCES)
|
|
212
212
|
vertexOutputs.vColor=vec4f(1.0);
|
|
213
213
|
#ifdef VERTEXCOLOR
|
|
214
214
|
#ifdef VERTEXALPHA
|
|
@@ -221,7 +221,7 @@ vertexOutputs.vColor=vec4f(vertexOutputs.vColor.rgb*colorUpdated.rgb,vertexOutpu
|
|
|
221
221
|
vertexOutputs.vColor*=vertexInputs.instanceColor;
|
|
222
222
|
#endif
|
|
223
223
|
#endif
|
|
224
|
-
`;t.ShaderStore.IncludesShadersStoreWGSL[
|
|
224
|
+
`;t.ShaderStore.IncludesShadersStoreWGSL[f]||(t.ShaderStore.IncludesShadersStoreWGSL[f]=d),e.s(["vertexColorMixingWGSL",0,{name:f,shader:d}],8154)},65644,e=>{"use strict";var t=e.i(12423),r=e.i(45329),i=e.i(35011),n=e.i(77785),a=e.i(75234),f=e.i(18062),d=e.i(50331),s=e.i(3350),o=e.i(35845),l=e.i(3878),u=e.i(42893),m=e.i(8154);let c="colorVertexShader",S=`attribute position: vec3f;
|
|
225
225
|
#ifdef VERTEXCOLOR
|
|
226
226
|
attribute color: vec4f;
|
|
227
227
|
#endif
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
(globalThis.TURBOPACK||(globalThis.TURBOPACK=[])).push(["object"==typeof document?document.currentScript:void 0,48983,e=>{"use strict";var t=e.i(25742),s=e.i(5110),i=e.i(77052);class r extends t.FlowGraphBlock{constructor(e){super(e),this.userVariables=this.registerDataOutput("userVariables",s.RichTypeAny),this.executionId=this.registerDataOutput("executionId",s.RichTypeNumber)}_updateOutputs(e){this.userVariables.setValue(e.userVariables,e),this.executionId.setValue(e.executionId,e)}serialize(e){super.serialize(e)}getClassName(){return"FlowGraphContextBlock"}}let o=!1;function a(){o||(o=!0,(0,i.RegisterClass)("FlowGraphContextBlock",r))}e.s(["FlowGraphContextBlock",0,r,"RegisterFlowGraphContextBlock",0,a],37665),a(),e.s([],76860),e.i(76860),e.i(37665),e.s(["FlowGraphContextBlock",0,r],48983)}]);
|
|
@@ -0,0 +1 @@
|
|
|
1
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+
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