@uptimizr/dashboard 0.1.2 → 0.2.0

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Files changed (240) hide show
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@@ -84,7 +84,7 @@ fn max3(v: vec3f)->f32 {return max(v.x,max(v.y,v.z));}
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  fn uint2float(i: u32)->f32 {return bitcast<f32>(0x3F800000u | (i>>9u))-1.0;}
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  fn plasticSequence(rstate: u32)->vec2f {return vec2f(uint2float(rstate*3242174889u),
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  uint2float(rstate*2447445414u));}
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- `;t.ShaderStore.IncludesShadersStoreWGSL[r]||(t.ShaderStore.IncludesShadersStoreWGSL[r]=i),e.s(["helperFunctionsWGSL",0,{name:r,shader:i}])},60106,50008,84933,39780,54758,e=>{"use strict";var t=e.i(12423);let r="sceneUboDeclaration",i=`struct Scene {viewProjection : mat4x4<f32>,
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+ `;t.ShaderStore.IncludesShadersStoreWGSL[r]||(t.ShaderStore.IncludesShadersStoreWGSL[r]=i),e.s(["helperFunctionsWGSL",0,{name:r,shader:i}])},60106,e=>{"use strict";var t=e.i(12423);let r="sceneUboDeclaration",i=`struct Scene {viewProjection : mat4x4<f32>,
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  #ifdef MULTIVIEW
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  viewProjectionR : mat4x4<f32>,
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  #endif
@@ -94,20 +94,16 @@ vEyePosition : vec4<f32>,
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  inverseProjection : mat4x4<f32>,};
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  #define SCENE_UBO
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  var<uniform> scene : Scene;
97
- `;t.ShaderStore.IncludesShadersStoreWGSL[r]||(t.ShaderStore.IncludesShadersStoreWGSL[r]=i),e.s(["sceneUboDeclarationWGSL",0,{name:r,shader:i}],60106);let n="meshUboDeclaration",a=`struct Mesh {world : mat4x4<f32>,
97
+ `;t.ShaderStore.IncludesShadersStoreWGSL[r]||(t.ShaderStore.IncludesShadersStoreWGSL[r]=i),e.s(["sceneUboDeclarationWGSL",0,{name:r,shader:i}])},50008,39780,54758,e=>{"use strict";var t=e.i(12423);let r="meshUboDeclaration",i=`struct Mesh {world : mat4x4<f32>,
98
98
  visibility : f32,};var<uniform> mesh : Mesh;
99
99
  #define WORLD_UBO
100
- `;t.ShaderStore.IncludesShadersStoreWGSL[n]||(t.ShaderStore.IncludesShadersStoreWGSL[n]=a),e.s(["meshUboDeclarationWGSL",0,{name:n,shader:a}],50008);let f="defaultUboDeclaration",o=`uniform diffuseLeftColor: vec4f;uniform diffuseRightColor: vec4f;uniform opacityParts: vec4f;uniform reflectionLeftColor: vec4f;uniform reflectionRightColor: vec4f;uniform refractionLeftColor: vec4f;uniform refractionRightColor: vec4f;uniform emissiveLeftColor: vec4f;uniform emissiveRightColor: vec4f;uniform vDiffuseInfos: vec2f;uniform vAmbientInfos: vec2f;uniform vOpacityInfos: vec2f;uniform vEmissiveInfos: vec2f;uniform vLightmapInfos: vec2f;uniform vSpecularInfos: vec2f;uniform vBumpInfos: vec3f;uniform diffuseMatrix: mat4x4f;uniform ambientMatrix: mat4x4f;uniform opacityMatrix: mat4x4f;uniform emissiveMatrix: mat4x4f;uniform lightmapMatrix: mat4x4f;uniform specularMatrix: mat4x4f;uniform bumpMatrix: mat4x4f;uniform vTangentSpaceParams: vec2f;uniform pointSize: f32;uniform alphaCutOff: f32;uniform refractionMatrix: mat4x4f;uniform vRefractionInfos: vec4f;uniform vRefractionPosition: vec3f;uniform vRefractionSize: vec3f;uniform vSpecularColor: vec4f;uniform vEmissiveColor: vec3f;uniform vDiffuseColor: vec4f;uniform vAmbientColor: vec3f;uniform cameraInfo: vec4f;uniform vTextureRepetitionHexTilingParams: vec4f;uniform vReflectionInfos: vec2f;uniform reflectionMatrix: mat4x4f;uniform vReflectionPosition: vec3f;uniform vReflectionSize: vec3f;
101
- #define ADDITIONAL_UBO_DECLARATION
102
- #include<sceneUboDeclaration>
103
- #include<meshUboDeclaration>
104
- `;t.ShaderStore.IncludesShadersStoreWGSL[f]||(t.ShaderStore.IncludesShadersStoreWGSL[f]=o),e.s(["defaultUboDeclarationWGSL",0,{name:f,shader:o}],84933);let d="mainUVVaryingDeclaration",s=`#ifdef MAINUV{X}
100
+ `;t.ShaderStore.IncludesShadersStoreWGSL[r]||(t.ShaderStore.IncludesShadersStoreWGSL[r]=i),e.s(["meshUboDeclarationWGSL",0,{name:r,shader:i}],50008);let a="mainUVVaryingDeclaration",n=`#ifdef MAINUV{X}
105
101
  varying vMainUV{X}: vec2f;
106
102
  #endif
107
- `;t.ShaderStore.IncludesShadersStoreWGSL[d]||(t.ShaderStore.IncludesShadersStoreWGSL[d]=s),e.s(["mainUVVaryingDeclarationWGSL",0,{name:d,shader:s}],39780);let u="logDepthDeclaration",l=`#ifdef LOGARITHMICDEPTH
103
+ `;t.ShaderStore.IncludesShadersStoreWGSL[a]||(t.ShaderStore.IncludesShadersStoreWGSL[a]=n),e.s(["mainUVVaryingDeclarationWGSL",0,{name:a,shader:n}],39780);let f="logDepthDeclaration",d=`#ifdef LOGARITHMICDEPTH
108
104
  uniform logarithmicDepthConstant: f32;varying vFragmentDepth: f32;
109
105
  #endif
110
- `;t.ShaderStore.IncludesShadersStoreWGSL[u]||(t.ShaderStore.IncludesShadersStoreWGSL[u]=l),e.s(["logDepthDeclarationWGSL",0,{name:u,shader:l}],54758)},45329,35011,e=>{"use strict";var t=e.i(12423);let r="bonesDeclaration",i=`#if NUM_BONE_INFLUENCERS>0
106
+ `;t.ShaderStore.IncludesShadersStoreWGSL[f]||(t.ShaderStore.IncludesShadersStoreWGSL[f]=d),e.s(["logDepthDeclarationWGSL",0,{name:f,shader:d}],54758)},45329,35011,e=>{"use strict";var t=e.i(12423);let r="bonesDeclaration",i=`#if NUM_BONE_INFLUENCERS>0
111
107
  #ifndef USE_VERTEX_PULLING
112
108
  attribute matricesIndices : vec4f;attribute matricesWeights : vec4f;
113
109
  #if NUM_BONE_INFLUENCERS>4
@@ -130,7 +126,7 @@ let textureWidth=i32(uniforms.boneTextureInfo.x);let y=offset/textureWidth;let x
130
126
  #endif
131
127
  #endif
132
128
  #endif
133
- `;t.ShaderStore.IncludesShadersStoreWGSL[r]||(t.ShaderStore.IncludesShadersStoreWGSL[r]=i),e.s(["bonesDeclarationWGSL",0,{name:r,shader:i}],45329);let n="bakedVertexAnimationDeclaration",a=`#ifdef BAKED_VERTEX_ANIMATION_TEXTURE
129
+ `;t.ShaderStore.IncludesShadersStoreWGSL[r]||(t.ShaderStore.IncludesShadersStoreWGSL[r]=i),e.s(["bonesDeclarationWGSL",0,{name:r,shader:i}],45329);let a="bakedVertexAnimationDeclaration",n=`#ifdef BAKED_VERTEX_ANIMATION_TEXTURE
134
130
  uniform bakedVertexAnimationTime: f32;uniform bakedVertexAnimationSettings: vec4<f32>;var bakedVertexAnimationTexture : texture_2d<f32>;
135
131
  #ifdef INSTANCES
136
132
  attribute bakedVertexAnimationSettingsInstanced : vec4<f32>;
@@ -138,7 +134,7 @@ attribute bakedVertexAnimationSettingsInstanced : vec4<f32>;
138
134
  fn readMatrixFromRawSamplerVAT(smp : texture_2d<f32>,index : f32,frame : f32)->mat4x4<f32>
139
135
  {let offset=i32(index)*4;let frameUV=i32(frame);let m0=textureLoad(smp,vec2<i32>(offset+0,frameUV),0);let m1=textureLoad(smp,vec2<i32>(offset+1,frameUV),0);let m2=textureLoad(smp,vec2<i32>(offset+2,frameUV),0);let m3=textureLoad(smp,vec2<i32>(offset+3,frameUV),0);return mat4x4<f32>(m0,m1,m2,m3);}
140
136
  #endif
141
- `;t.ShaderStore.IncludesShadersStoreWGSL[n]||(t.ShaderStore.IncludesShadersStoreWGSL[n]=a),e.s(["bakedVertexAnimationDeclarationWGSL",0,{name:n,shader:a}],35011)},18062,e=>{"use strict";var t=e.i(12423);let r="instancesDeclaration",i=`#ifdef INSTANCES
137
+ `;t.ShaderStore.IncludesShadersStoreWGSL[a]||(t.ShaderStore.IncludesShadersStoreWGSL[a]=n),e.s(["bakedVertexAnimationDeclarationWGSL",0,{name:a,shader:n}],35011)},18062,e=>{"use strict";var t=e.i(12423);let r="instancesDeclaration",i=`#ifdef INSTANCES
142
138
  attribute world0 : vec4<f32>;attribute world1 : vec4<f32>;attribute world2 : vec4<f32>;attribute world3 : vec4<f32>;
143
139
  #ifdef INSTANCESCOLOR
144
140
  attribute instanceColor : vec4<f32>;
@@ -160,7 +156,7 @@ uniform world : mat4x4<f32>;
160
156
  uniform previousWorld : mat4x4<f32>;
161
157
  #endif
162
158
  #endif
163
- `;t.ShaderStore.IncludesShadersStoreWGSL[r]||(t.ShaderStore.IncludesShadersStoreWGSL[r]=i),e.s(["instancesDeclarationWGSL",0,{name:r,shader:i}])},77785,75234,e=>{"use strict";var t=e.i(12423);let r="clipPlaneVertexDeclaration",i=`#ifdef CLIPPLANE
159
+ `;t.ShaderStore.IncludesShadersStoreWGSL[r]||(t.ShaderStore.IncludesShadersStoreWGSL[r]=i),e.s(["instancesDeclarationWGSL",0,{name:r,shader:i}])},77785,e=>{"use strict";var t=e.i(12423);let r="clipPlaneVertexDeclaration",i=`#ifdef CLIPPLANE
164
160
  uniform vClipPlane: vec4<f32>;varying fClipDistance: f32;
165
161
  #endif
166
162
  #ifdef CLIPPLANE2
@@ -178,10 +174,7 @@ uniform vClipPlane5: vec4<f32>;varying fClipDistance5: f32;
178
174
  #ifdef CLIPPLANE6
179
175
  uniform vClipPlane6: vec4<f32>;varying fClipDistance6: f32;
180
176
  #endif
181
- `;t.ShaderStore.IncludesShadersStoreWGSL[r]||(t.ShaderStore.IncludesShadersStoreWGSL[r]=i),e.s(["clipPlaneVertexDeclarationWGSL",0,{name:r,shader:i}],77785);let n="fogVertexDeclaration",a=`#ifdef FOG
182
- varying vFogDistance: vec3f;
183
- #endif
184
- `;t.ShaderStore.IncludesShadersStoreWGSL[n]||(t.ShaderStore.IncludesShadersStoreWGSL[n]=a),e.s(["fogVertexDeclarationWGSL",0,{name:n,shader:a}],75234)},50331,3350,35845,3878,42893,8154,e=>{"use strict";var t=e.i(12423);let r="instancesVertex",i=`#ifdef INSTANCES
177
+ `;t.ShaderStore.IncludesShadersStoreWGSL[r]||(t.ShaderStore.IncludesShadersStoreWGSL[r]=i),e.s(["clipPlaneVertexDeclarationWGSL",0,{name:r,shader:i}])},50331,3350,35845,3878,e=>{"use strict";var t=e.i(12423);let r="instancesVertex",i=`#ifdef INSTANCES
185
178
  var finalWorld=mat4x4<f32>(vertexInputs.world0,vertexInputs.world1,vertexInputs.world2,vertexInputs.world3);
186
179
  #if defined(PREPASS_VELOCITY) || defined(VELOCITY) || defined(PREPASS_VELOCITY_LINEAR) || defined(VELOCITY_LINEAR)
187
180
  var finalPreviousWorld=mat4x4<f32>(
@@ -208,7 +201,7 @@ var finalWorld=mesh.world;
208
201
  var finalPreviousWorld=uniforms.previousWorld;
209
202
  #endif
210
203
  #endif
211
- `;t.ShaderStore.IncludesShadersStoreWGSL[r]||(t.ShaderStore.IncludesShadersStoreWGSL[r]=i),e.s(["instancesVertexWGSL",0,{name:r,shader:i}],50331);let n="bonesVertex",a=`#ifndef BAKED_VERTEX_ANIMATION_TEXTURE
204
+ `;t.ShaderStore.IncludesShadersStoreWGSL[r]||(t.ShaderStore.IncludesShadersStoreWGSL[r]=i),e.s(["instancesVertexWGSL",0,{name:r,shader:i}],50331);let a="bonesVertex",n=`#ifndef BAKED_VERTEX_ANIMATION_TEXTURE
212
205
  #if NUM_BONE_INFLUENCERS>0
213
206
  var influence : mat4x4<f32>;
214
207
  #ifdef BONETEXTURE
@@ -261,7 +254,7 @@ influence=influence+uniforms.mBones[i32(vertexInputs.matricesIndicesExtra[3])]*v
261
254
  finalWorld=finalWorld*influence;
262
255
  #endif
263
256
  #endif
264
- `;t.ShaderStore.IncludesShadersStoreWGSL[n]||(t.ShaderStore.IncludesShadersStoreWGSL[n]=a),e.s(["bonesVertexWGSL",0,{name:n,shader:a}],3350);let f="bakedVertexAnimation",o=`#ifdef BAKED_VERTEX_ANIMATION_TEXTURE
257
+ `;t.ShaderStore.IncludesShadersStoreWGSL[a]||(t.ShaderStore.IncludesShadersStoreWGSL[a]=n),e.s(["bonesVertexWGSL",0,{name:a,shader:n}],3350);let f="bakedVertexAnimation",d=`#ifdef BAKED_VERTEX_ANIMATION_TEXTURE
265
258
  {
266
259
  #ifdef INSTANCES
267
260
  let VATStartFrame: f32=vertexInputs.bakedVertexAnimationSettingsInstanced.x;let VATEndFrame: f32=vertexInputs.bakedVertexAnimationSettingsInstanced.y;let VATOffsetFrame: f32=vertexInputs.bakedVertexAnimationSettingsInstanced.z;let VATSpeed: f32=vertexInputs.bakedVertexAnimationSettingsInstanced.w;
@@ -292,7 +285,7 @@ VATInfluence=VATInfluence+readMatrixFromRawSamplerVAT(bakedVertexAnimationTextur
292
285
  #endif
293
286
  finalWorld=finalWorld*VATInfluence;}
294
287
  #endif
295
- `;t.ShaderStore.IncludesShadersStoreWGSL[f]||(t.ShaderStore.IncludesShadersStoreWGSL[f]=o),e.s(["bakedVertexAnimationWGSL",0,{name:f,shader:o}],35845);let d="clipPlaneVertex",s=`#ifdef CLIPPLANE
288
+ `;t.ShaderStore.IncludesShadersStoreWGSL[f]||(t.ShaderStore.IncludesShadersStoreWGSL[f]=d),e.s(["bakedVertexAnimationWGSL",0,{name:f,shader:d}],35845);let o="clipPlaneVertex",s=`#ifdef CLIPPLANE
296
289
  vertexOutputs.fClipDistance=dot(worldPos,uniforms.vClipPlane);
297
290
  #endif
298
291
  #ifdef CLIPPLANE2
@@ -310,14 +303,17 @@ vertexOutputs.fClipDistance5=dot(worldPos,uniforms.vClipPlane5);
310
303
  #ifdef CLIPPLANE6
311
304
  vertexOutputs.fClipDistance6=dot(worldPos,uniforms.vClipPlane6);
312
305
  #endif
313
- `;t.ShaderStore.IncludesShadersStoreWGSL[d]||(t.ShaderStore.IncludesShadersStoreWGSL[d]=s),e.s(["clipPlaneVertexWGSL",0,{name:d,shader:s}],3878);let u="fogVertex",l=`#ifdef FOG
306
+ `;t.ShaderStore.IncludesShadersStoreWGSL[o]||(t.ShaderStore.IncludesShadersStoreWGSL[o]=s),e.s(["clipPlaneVertexWGSL",0,{name:o,shader:s}],3878)},75234,42893,8154,e=>{"use strict";var t=e.i(12423);let r="fogVertexDeclaration",i=`#ifdef FOG
307
+ varying vFogDistance: vec3f;
308
+ #endif
309
+ `;t.ShaderStore.IncludesShadersStoreWGSL[r]||(t.ShaderStore.IncludesShadersStoreWGSL[r]=i),e.s(["fogVertexDeclarationWGSL",0,{name:r,shader:i}],75234);let a="fogVertex",n=`#ifdef FOG
314
310
  #ifdef SCENE_UBO
315
311
  vertexOutputs.vFogDistance=(scene.view*worldPos).xyz;
316
312
  #else
317
313
  vertexOutputs.vFogDistance=(uniforms.view*worldPos).xyz;
318
314
  #endif
319
315
  #endif
320
- `;t.ShaderStore.IncludesShadersStoreWGSL[u]||(t.ShaderStore.IncludesShadersStoreWGSL[u]=l),e.s(["fogVertexWGSL",0,{name:u,shader:l}],42893);let v="vertexColorMixing",c=`#if defined(VERTEXCOLOR) || defined(INSTANCESCOLOR) && defined(INSTANCES)
316
+ `;t.ShaderStore.IncludesShadersStoreWGSL[a]||(t.ShaderStore.IncludesShadersStoreWGSL[a]=n),e.s(["fogVertexWGSL",0,{name:a,shader:n}],42893);let f="vertexColorMixing",d=`#if defined(VERTEXCOLOR) || defined(INSTANCESCOLOR) && defined(INSTANCES)
321
317
  vertexOutputs.vColor=vec4f(1.0);
322
318
  #ifdef VERTEXCOLOR
323
319
  #ifdef VERTEXALPHA
@@ -330,10 +326,10 @@ vertexOutputs.vColor=vec4f(vertexOutputs.vColor.rgb*colorUpdated.rgb,vertexOutpu
330
326
  vertexOutputs.vColor*=vertexInputs.instanceColor;
331
327
  #endif
332
328
  #endif
333
- `;t.ShaderStore.IncludesShadersStoreWGSL[v]||(t.ShaderStore.IncludesShadersStoreWGSL[v]=c),e.s(["vertexColorMixingWGSL",0,{name:v,shader:c}],8154)},14610,e=>{"use strict";var t=e.i(12423),r=e.i(60106),i=e.i(50008),n=e.i(84933);let a="uvAttributeDeclaration",f=`#if defined(UV{X}) && !defined(USE_VERTEX_PULLING)
329
+ `;t.ShaderStore.IncludesShadersStoreWGSL[f]||(t.ShaderStore.IncludesShadersStoreWGSL[f]=d),e.s(["vertexColorMixingWGSL",0,{name:f,shader:d}],8154)},71822,39359,19376,90742,45012,20958,80255,25716,86752,6275,47167,e=>{"use strict";var t=e.i(12423);let r="uvAttributeDeclaration",i=`#if defined(UV{X}) && !defined(USE_VERTEX_PULLING)
334
330
  attribute uv{X}: vec2f;
335
331
  #endif
336
- `;t.ShaderStore.IncludesShadersStoreWGSL[a]||(t.ShaderStore.IncludesShadersStoreWGSL[a]=f);var o=e.i(4357),d=e.i(45329),s=e.i(35011),u=e.i(18062);let l="prePassVertexDeclaration",v=`#ifdef PREPASS
332
+ `;t.ShaderStore.IncludesShadersStoreWGSL[r]||(t.ShaderStore.IncludesShadersStoreWGSL[r]=i),e.s(["uvAttributeDeclarationWGSL",0,{name:r,shader:i}],71822);let a="prePassVertexDeclaration",n=`#ifdef PREPASS
337
333
  #ifdef PREPASS_LOCAL_POSITION
338
334
  varying vPosition : vec3f;
339
335
  #endif
@@ -347,42 +343,10 @@ varying vNormViewDepth: f32;
347
343
  uniform previousViewProjection: mat4x4f;varying vCurrentPosition: vec4f;varying vPreviousPosition: vec4f;
348
344
  #endif
349
345
  #endif
350
- `;t.ShaderStore.IncludesShadersStoreWGSL[l]||(t.ShaderStore.IncludesShadersStoreWGSL[l]=v);var c=e.i(39780);let m="samplerVertexDeclaration",p=`#if defined(_DEFINENAME_) && _DEFINENAME_DIRECTUV==0
346
+ `;t.ShaderStore.IncludesShadersStoreWGSL[a]||(t.ShaderStore.IncludesShadersStoreWGSL[a]=n),e.s(["prePassVertexDeclarationWGSL",0,{name:a,shader:n}],39359);let f="samplerVertexDeclaration",d=`#if defined(_DEFINENAME_) && _DEFINENAME_DIRECTUV==0
351
347
  varying v_VARYINGNAME_UV: vec2f;
352
348
  #endif
353
- `;t.ShaderStore.IncludesShadersStoreWGSL[m]||(t.ShaderStore.IncludesShadersStoreWGSL[m]=p);let x="bumpVertexDeclaration",S=`#if defined(BUMP) || defined(PARALLAX) || defined(CLEARCOAT_BUMP) || defined(ANISOTROPIC)
354
- #if defined(TANGENT) && defined(NORMAL)
355
- varying vTBN0: vec3f;varying vTBN1: vec3f;varying vTBN2: vec3f;
356
- #endif
357
- #endif
358
- `;t.ShaderStore.IncludesShadersStoreWGSL[x]||(t.ShaderStore.IncludesShadersStoreWGSL[x]=S);var E=e.i(77785),I=e.i(75234);let _="lightVxFragmentDeclaration",T=`#ifdef LIGHT{X}
359
- uniform vLightData{X}: vec4f;uniform vLightDiffuse{X}: vec4f;
360
- #ifdef SPECULARTERM
361
- uniform vLightSpecular{X}: vec4f;
362
- #else
363
- var vLightSpecular{X}: vec4f= vec4f(0.);
364
- #endif
365
- #ifdef SHADOW{X}
366
- #ifdef SHADOWCSM{X}
367
- uniform lightMatrix{X}: mat4x4f[SHADOWCSMNUM_CASCADES{X}];varying var vPositionFromLight{X}: vec4f[SHADOWCSMNUM_CASCADES{X}];varying var vDepthMetric{X}: f32[SHADOWCSMNUM_CASCADES{X}];varying var vPositionFromCamera{X}: vec4f;
368
- #elif defined(SHADOWCUBE{X})
369
- #else
370
- varying var vPositionFromLight{X}: vec4f;varying var vDepthMetric{X}: f32;uniform lightMatrix{X}: mat4x4f;
371
- #endif
372
- uniform shadowsInfo{X}: vec4f;uniform depthValues{X}: vec2f;
373
- #endif
374
- #ifdef SPOTLIGHT{X}
375
- uniform vLightDirection{X}: vec4f;uniform vLightFalloff{X}: vec4f;
376
- #elif defined(POINTLIGHT{X})
377
- uniform vLightFalloff{X}: vec4f;
378
- #elif defined(HEMILIGHT{X})
379
- uniform vLightGround{X}: vec3f;
380
- #endif
381
- #if defined(AREALIGHT{X}) && defined(AREALIGHTUSED) && defined(AREALIGHTSUPPORTED)
382
- uniform vLightWidth{X}: vec4f;uniform vLightHeight{X}: vec4f;
383
- #endif
384
- #endif
385
- `;t.ShaderStore.IncludesShadersStoreWGSL[_]||(t.ShaderStore.IncludesShadersStoreWGSL[_]=T);let N="lightVxUboDeclaration",V=`#ifdef LIGHT{X}
349
+ `;t.ShaderStore.IncludesShadersStoreWGSL[f]||(t.ShaderStore.IncludesShadersStoreWGSL[f]=d),e.s(["samplerVertexDeclarationWGSL",0,{name:f,shader:d}],19376);let o="lightVxUboDeclaration",s=`#ifdef LIGHT{X}
386
350
  struct Light{X}
387
351
  {vLightData: vec4f,
388
352
  vLightDiffuse: vec4f,
@@ -413,43 +377,7 @@ varying vPositionFromLight{X}: vec4f;varying vDepthMetric{X}: f32;uniform lightM
413
377
  #endif
414
378
  #endif
415
379
  #endif
416
- `;t.ShaderStore.IncludesShadersStoreWGSL[N]||(t.ShaderStore.IncludesShadersStoreWGSL[N]=V);let h="morphTargetsVertexGlobalDeclaration",A=`#ifdef MORPHTARGETS
417
- uniform morphTargetInfluences : array<f32,NUM_MORPH_INFLUENCERS>;
418
- #ifdef MORPHTARGETS_TEXTURE
419
- uniform morphTargetTextureIndices : array<f32,NUM_MORPH_INFLUENCERS>;uniform morphTargetTextureInfo : vec3<f32>;var morphTargets : texture_2d_array<f32>;fn readVector3FromRawSampler(targetIndex : i32,vertexIndex : f32)->vec3<f32>
420
- {
421
- let textureWidth: i32=i32(uniforms.morphTargetTextureInfo.y);let y: i32=i32(vertexIndex)/textureWidth;let x: i32=i32(vertexIndex) % textureWidth;return textureLoad(morphTargets,vec2i(x,y),i32(uniforms.morphTargetTextureIndices[targetIndex]),0).xyz;}
422
- fn readVector4FromRawSampler(targetIndex : i32,vertexIndex : f32)->vec4<f32>
423
- {
424
- let textureWidth: i32=i32(uniforms.morphTargetTextureInfo.y);
425
- let y: i32=i32(vertexIndex)/textureWidth;let x: i32=i32(vertexIndex) % textureWidth;return textureLoad(morphTargets,vec2i(x,y),i32(uniforms.morphTargetTextureIndices[targetIndex]),0);}
426
- #endif
427
- #endif
428
- `;t.ShaderStore.IncludesShadersStoreWGSL[h]||(t.ShaderStore.IncludesShadersStoreWGSL[h]=A);let U="morphTargetsVertexDeclaration",L=`#ifdef MORPHTARGETS
429
- #ifndef MORPHTARGETS_TEXTURE
430
- #ifdef MORPHTARGETS_POSITION
431
- attribute position{X} : vec3<f32>;
432
- #endif
433
- #ifdef MORPHTARGETS_NORMAL
434
- attribute normal{X} : vec3<f32>;
435
- #endif
436
- #ifdef MORPHTARGETS_TANGENT
437
- attribute tangent{X} : vec3<f32>;
438
- #endif
439
- #ifdef MORPHTARGETS_UV
440
- attribute uv_{X} : vec2<f32>;
441
- #endif
442
- #ifdef MORPHTARGETS_UV2
443
- attribute uv2_{X} : vec2<f32>;
444
- #endif
445
- #ifdef MORPHTARGETS_COLOR
446
- attribute color{X} : vec4<f32>;
447
- #endif
448
- #elif {X}==0
449
- uniform morphTargetCount: f32;
450
- #endif
451
- #endif
452
- `;t.ShaderStore.IncludesShadersStoreWGSL[U]||(t.ShaderStore.IncludesShadersStoreWGSL[U]=L);var O=e.i(54758);let R="vertexPullingDeclaration",g=`#ifdef USE_VERTEX_PULLING
380
+ `;t.ShaderStore.IncludesShadersStoreWGSL[o]||(t.ShaderStore.IncludesShadersStoreWGSL[o]=s),e.s(["lightVxUboDeclarationWGSL",0,{name:o,shader:s}],90742);let u="vertexPullingDeclaration",l=`#ifdef USE_VERTEX_PULLING
453
381
  #ifdef VERTEX_PULLING_USE_INDEX_BUFFER
454
382
  var<storage,read> indices : array<u32>;
455
383
  #endif
@@ -627,7 +555,7 @@ vp_readMatrixWeightExtraValue(offset+cs*3u,dataType,normalized)
627
555
  #endif
628
556
  #endif
629
557
  #endif
630
- `;t.ShaderStore.IncludesShadersStoreWGSL[R]||(t.ShaderStore.IncludesShadersStoreWGSL[R]=g);let P="vertexPullingVertex",M=`#ifdef USE_VERTEX_PULLING
558
+ `;t.ShaderStore.IncludesShadersStoreWGSL[u]||(t.ShaderStore.IncludesShadersStoreWGSL[u]=l),e.s(["vertexPullingDeclarationWGSL",0,{name:u,shader:l}],45012);let v="vertexPullingVertex",c=`#ifdef USE_VERTEX_PULLING
631
559
  let vpVertexIndex: u32=vp_readVertexIndex(vertexInputs.vertexIndex);positionUpdated=vp_readPosition(uniforms.vp_position_info,vpVertexIndex);
632
560
  #ifdef NORMAL
633
561
  normalUpdated=vp_readNormal(uniforms.vp_normal_info,vpVertexIndex);
@@ -681,122 +609,7 @@ var vp_matricesIndicesExtra: vec4f=vp_readBoneIndicesExtra(uniforms.vp_matricesI
681
609
  #endif
682
610
  #endif
683
611
  #endif
684
- `;t.ShaderStore.IncludesShadersStoreWGSL[P]||(t.ShaderStore.IncludesShadersStoreWGSL[P]=M);let y="morphTargetsVertexGlobal",C=`#ifdef MORPHTARGETS
685
- #ifdef MORPHTARGETS_TEXTURE
686
- var vertexID : f32;
687
- #endif
688
- #endif
689
- `;t.ShaderStore.IncludesShadersStoreWGSL[y]||(t.ShaderStore.IncludesShadersStoreWGSL[y]=C);let b="morphTargetsVertex",W=`#ifdef MORPHTARGETS
690
- #ifdef MORPHTARGETS_TEXTURE
691
- #if {X}==0
692
- for (var i=0; i<NUM_MORPH_INFLUENCERS; i=i+1) {if (f32(i)>=uniforms.morphTargetCount) {break;}
693
- #ifdef USE_VERTEX_PULLING
694
- vertexID=f32(vpVertexIndex)*uniforms.morphTargetTextureInfo.x;
695
- #else
696
- vertexID=f32(vertexInputs.vertexIndex)*uniforms.morphTargetTextureInfo.x;
697
- #endif
698
- #ifdef MORPHTARGETS_POSITION
699
- #ifdef USE_VERTEX_PULLING
700
- positionUpdated=positionUpdated+(readVector3FromRawSampler(i,vertexID)-vp_basePosition)*uniforms.morphTargetInfluences[i];
701
- #else
702
- positionUpdated=positionUpdated+(readVector3FromRawSampler(i,vertexID)-vertexInputs.position)*uniforms.morphTargetInfluences[i];
703
- #endif
704
- #endif
705
- #ifdef MORPHTARGETTEXTURE_HASPOSITIONS
706
- vertexID=vertexID+1.0;
707
- #endif
708
- #ifdef MORPHTARGETS_NORMAL
709
- #ifdef USE_VERTEX_PULLING
710
- normalUpdated=normalUpdated+(readVector3FromRawSampler(i,vertexID) -vp_baseNormal)*uniforms.morphTargetInfluences[i];
711
- #else
712
- normalUpdated=normalUpdated+(readVector3FromRawSampler(i,vertexID) -vertexInputs.normal)*uniforms.morphTargetInfluences[i];
713
- #endif
714
- #endif
715
- #ifdef MORPHTARGETTEXTURE_HASNORMALS
716
- vertexID=vertexID+1.0;
717
- #endif
718
- #ifdef MORPHTARGETS_UV
719
- #ifdef USE_VERTEX_PULLING
720
- uvUpdated=uvUpdated+(readVector3FromRawSampler(i,vertexID).xy-vp_baseUV)*uniforms.morphTargetInfluences[i];
721
- #else
722
- uvUpdated=uvUpdated+(readVector3FromRawSampler(i,vertexID).xy-vertexInputs.uv)*uniforms.morphTargetInfluences[i];
723
- #endif
724
- #endif
725
- #ifdef MORPHTARGETTEXTURE_HASUVS
726
- vertexID=vertexID+1.0;
727
- #endif
728
- #ifdef MORPHTARGETS_TANGENT
729
- #ifdef USE_VERTEX_PULLING
730
- tangentUpdated=vec4f(tangentUpdated.xyz+(readVector3FromRawSampler(i,vertexID) -vp_baseTangent.xyz)*uniforms.morphTargetInfluences[i],tangentUpdated.a);
731
- #else
732
- tangentUpdated=vec4f(tangentUpdated.xyz+(readVector3FromRawSampler(i,vertexID) -vertexInputs.tangent.xyz)*uniforms.morphTargetInfluences[i],tangentUpdated.a);
733
- #endif
734
- #endif
735
- #ifdef MORPHTARGETTEXTURE_HASTANGENTS
736
- vertexID=vertexID+1.0;
737
- #endif
738
- #ifdef MORPHTARGETS_UV2
739
- #ifdef USE_VERTEX_PULLING
740
- uv2Updated=uv2Updated+(readVector3FromRawSampler(i,vertexID).xy-vp_baseUV2)*uniforms.morphTargetInfluences[i];
741
- #else
742
- uv2Updated=uv2Updated+(readVector3FromRawSampler(i,vertexID).xy-vertexInputs.uv2)*uniforms.morphTargetInfluences[i];
743
- #endif
744
- #endif
745
- #ifdef MORPHTARGETS_COLOR
746
- #ifdef USE_VERTEX_PULLING
747
- colorUpdated=colorUpdated+(readVector4FromRawSampler(i,vertexID)-vp_baseColor)*uniforms.morphTargetInfluences[i];
748
- #else
749
- colorUpdated=colorUpdated+(readVector4FromRawSampler(i,vertexID)-vertexInputs.color)*uniforms.morphTargetInfluences[i];
750
- #endif
751
- #endif
752
- }
753
- #endif
754
- #else
755
- #ifdef MORPHTARGETS_POSITION
756
- #ifdef USE_VERTEX_PULLING
757
- positionUpdated=positionUpdated+(vertexInputs.position{X}-vp_basePosition)*uniforms.morphTargetInfluences[{X}];
758
- #else
759
- positionUpdated=positionUpdated+(vertexInputs.position{X}-vertexInputs.position)*uniforms.morphTargetInfluences[{X}];
760
- #endif
761
- #endif
762
- #ifdef MORPHTARGETS_NORMAL
763
- #ifdef USE_VERTEX_PULLING
764
- normalUpdated=normalUpdated+(vertexInputs.normal{X}-vp_baseNormal)*uniforms.morphTargetInfluences[{X}];
765
- #else
766
- normalUpdated=normalUpdated+(vertexInputs.normal{X}-vertexInputs.normal)*uniforms.morphTargetInfluences[{X}];
767
- #endif
768
- #endif
769
- #ifdef MORPHTARGETS_TANGENT
770
- #ifdef USE_VERTEX_PULLING
771
- tangentUpdated=vec4f(tangentUpdated.xyz+(vertexInputs.tangent{X}-vp_baseTangent.xyz)*uniforms.morphTargetInfluences[{X}],tangentUpdated.a);
772
- #else
773
- tangentUpdated=vec4f(tangentUpdated.xyz+(vertexInputs.tangent{X}-vertexInputs.tangent.xyz)*uniforms.morphTargetInfluences[{X}],tangentUpdated.a);
774
- #endif
775
- #endif
776
- #ifdef MORPHTARGETS_UV
777
- #ifdef USE_VERTEX_PULLING
778
- uvUpdated=uvUpdated+(vertexInputs.uv_{X}-vp_baseUV)*uniforms.morphTargetInfluences[{X}];
779
- #else
780
- uvUpdated=uvUpdated+(vertexInputs.uv_{X}-vertexInputs.uv)*uniforms.morphTargetInfluences[{X}];
781
- #endif
782
- #endif
783
- #ifdef MORPHTARGETS_UV2
784
- #ifdef USE_VERTEX_PULLING
785
- uv2Updated=uv2Updated+(vertexInputs.uv2_{X}-vp_baseUV2)*uniforms.morphTargetInfluences[{X}];
786
- #else
787
- uv2Updated=uv2Updated+(vertexInputs.uv2_{X}-vertexInputs.uv2)*uniforms.morphTargetInfluences[{X}];
788
- #endif
789
- #endif
790
- #ifdef MORPHTARGETS_COLOR
791
- #ifdef USE_VERTEX_PULLING
792
- colorUpdated=colorUpdated+(vertexInputs.color{X}-vp_baseColor)*uniforms.morphTargetInfluences[{X}];
793
- #else
794
- colorUpdated=colorUpdated+(vertexInputs.color{X}-vertexInputs.color)*uniforms.morphTargetInfluences[{X}];
795
- #endif
796
- #endif
797
- #endif
798
- #endif
799
- `;t.ShaderStore.IncludesShadersStoreWGSL[b]||(t.ShaderStore.IncludesShadersStoreWGSL[b]=W);var D=e.i(50331),F=e.i(3350),G=e.i(35845);let X="prePassVertex",z=`#ifdef PREPASS_DEPTH
612
+ `;t.ShaderStore.IncludesShadersStoreWGSL[v]||(t.ShaderStore.IncludesShadersStoreWGSL[v]=c),e.s(["vertexPullingVertexWGSL",0,{name:v,shader:c}],20958);let p="prePassVertex",m=`#ifdef PREPASS_DEPTH
800
613
  vertexOutputs.vViewPos=(scene.view*worldPos).rgb;
801
614
  #endif
802
615
  #ifdef PREPASS_NORMALIZED_VIEW_DEPTH
@@ -835,7 +648,7 @@ vertexOutputs.vPreviousPosition=uniforms.previousViewProjection*finalPreviousWor
835
648
  vertexOutputs.vPreviousPosition=uniforms.previousViewProjection*finalPreviousWorld* vec4f(positionUpdated,1.0);
836
649
  #endif
837
650
  #endif
838
- `;t.ShaderStore.IncludesShadersStoreWGSL[X]||(t.ShaderStore.IncludesShadersStoreWGSL[X]=z);let w="uvVariableDeclaration",B=`#ifdef MAINUV{X}
651
+ `;t.ShaderStore.IncludesShadersStoreWGSL[p]||(t.ShaderStore.IncludesShadersStoreWGSL[p]=m),e.s(["prePassVertexWGSL",0,{name:p,shader:m}],80255);let x="uvVariableDeclaration",S=`#ifdef MAINUV{X}
839
652
  #if !defined(UV{X})
840
653
  var uv{X}: vec2f=vec2f(0.,0.);
841
654
  #elif defined(USE_VERTEX_PULLING)
@@ -845,7 +658,7 @@ var uv{X}: vec2f=vertexInputs.uv{X};
845
658
  #endif
846
659
  vertexOutputs.vMainUV{X}=uv{X};
847
660
  #endif
848
- `;t.ShaderStore.IncludesShadersStoreWGSL[w]||(t.ShaderStore.IncludesShadersStoreWGSL[w]=B);let H="samplerVertexImplementation",Y=`#if defined(_DEFINENAME_) && _DEFINENAME_DIRECTUV==0
661
+ `;t.ShaderStore.IncludesShadersStoreWGSL[x]||(t.ShaderStore.IncludesShadersStoreWGSL[x]=S),e.s(["uvVariableDeclarationWGSL",0,{name:x,shader:S}],25716);let I="samplerVertexImplementation",E=`#if defined(_DEFINENAME_) && _DEFINENAME_DIRECTUV==0
849
662
  if (uniforms.v_INFONAME_==0.)
850
663
  {vertexOutputs.v_VARYINGNAME_UV= (uniforms._MATRIXNAME_Matrix* vec4f(uvUpdated,1.0,0.0)).xy;}
851
664
  #ifdef UV2
@@ -869,12 +682,7 @@ else if (uniforms.v_INFONAME_==5.)
869
682
  {vertexOutputs.v_VARYINGNAME_UV= (uniforms._MATRIXNAME_Matrix* vec4f(vertexInputs.uv6,1.0,0.0)).xy;}
870
683
  #endif
871
684
  #endif
872
- `;t.ShaderStore.IncludesShadersStoreWGSL[H]||(t.ShaderStore.IncludesShadersStoreWGSL[H]=Y);let k="bumpVertex",j=`#if defined(BUMP) || defined(PARALLAX) || defined(CLEARCOAT_BUMP) || defined(ANISOTROPIC)
873
- #if defined(TANGENT) && defined(NORMAL)
874
- var tbnNormal: vec3f=normalize(normalUpdated);var tbnTangent: vec3f=normalize(tangentUpdated.xyz);var tbnBitangent: vec3f=cross(tbnNormal,tbnTangent)*tangentUpdated.w;var matTemp= mat3x3f(finalWorld[0].xyz,finalWorld[1].xyz,finalWorld[2].xyz)* mat3x3f(tbnTangent,tbnBitangent,tbnNormal);vertexOutputs.vTBN0=matTemp[0];vertexOutputs.vTBN1=matTemp[1];vertexOutputs.vTBN2=matTemp[2];
875
- #endif
876
- #endif
877
- `;t.ShaderStore.IncludesShadersStoreWGSL[k]||(t.ShaderStore.IncludesShadersStoreWGSL[k]=j);var q=e.i(3878),K=e.i(42893);let Z="shadowsVertex",Q=`#ifdef SHADOWS
685
+ `;t.ShaderStore.IncludesShadersStoreWGSL[I]||(t.ShaderStore.IncludesShadersStoreWGSL[I]=E),e.s(["samplerVertexImplementationWGSL",0,{name:I,shader:E}],86752);let _="shadowsVertex",T=`#ifdef SHADOWS
878
686
  #if defined(SHADOWCSM{X})
879
687
  #ifdef SCENE_UBO
880
688
  vertexOutputs.vPositionFromCamera{X}=scene.view*worldPos;
@@ -922,188 +730,168 @@ vertexOutputs.vDepthMetric{X}=(vertexOutputs.vPositionFromLight{X}.z+light{X}.de
922
730
  #endif
923
731
  #endif
924
732
  #endif
925
- `;t.ShaderStore.IncludesShadersStoreWGSL[Z]||(t.ShaderStore.IncludesShadersStoreWGSL[Z]=Q);var J=e.i(8154);let $="logDepthVertex",ee=`#ifdef LOGARITHMICDEPTH
733
+ `;t.ShaderStore.IncludesShadersStoreWGSL[_]||(t.ShaderStore.IncludesShadersStoreWGSL[_]=T),e.s(["shadowsVertexWGSL",0,{name:_,shader:T}],6275);let V="logDepthVertex",h=`#ifdef LOGARITHMICDEPTH
926
734
  vertexOutputs.vFragmentDepth=1.0+vertexOutputs.position.w;vertexOutputs.position.z=log2(max(0.000001,vertexOutputs.vFragmentDepth))*uniforms.logarithmicDepthConstant;
927
735
  #endif
928
- `;t.ShaderStore.IncludesShadersStoreWGSL[$]||(t.ShaderStore.IncludesShadersStoreWGSL[$]=ee);let et="defaultVertexShader",er=`#include<defaultUboDeclaration>
929
- #define CUSTOM_VERTEX_BEGIN
930
- #ifndef USE_VERTEX_PULLING
931
- attribute position: vec3f;
932
- #ifdef NORMAL
933
- attribute normal: vec3f;
736
+ `;t.ShaderStore.IncludesShadersStoreWGSL[V]||(t.ShaderStore.IncludesShadersStoreWGSL[V]=h),e.s(["logDepthVertexWGSL",0,{name:V,shader:h}],47167)},89340,5122,49853,62077,e=>{"use strict";var t=e.i(12423);let r="morphTargetsVertexGlobalDeclaration",i=`#ifdef MORPHTARGETS
737
+ uniform morphTargetInfluences : array<f32,NUM_MORPH_INFLUENCERS>;
738
+ #ifdef MORPHTARGETS_TEXTURE
739
+ uniform morphTargetTextureIndices : array<f32,NUM_MORPH_INFLUENCERS>;uniform morphTargetTextureInfo : vec3<f32>;var morphTargets : texture_2d_array<f32>;fn readVector3FromRawSampler(targetIndex : i32,vertexIndex : f32)->vec3<f32>
740
+ {
741
+ let textureWidth: i32=i32(uniforms.morphTargetTextureInfo.y);let y: i32=i32(vertexIndex)/textureWidth;let x: i32=i32(vertexIndex) % textureWidth;return textureLoad(morphTargets,vec2i(x,y),i32(uniforms.morphTargetTextureIndices[targetIndex]),0).xyz;}
742
+ fn readVector4FromRawSampler(targetIndex : i32,vertexIndex : f32)->vec4<f32>
743
+ {
744
+ let textureWidth: i32=i32(uniforms.morphTargetTextureInfo.y);
745
+ let y: i32=i32(vertexIndex)/textureWidth;let x: i32=i32(vertexIndex) % textureWidth;return textureLoad(morphTargets,vec2i(x,y),i32(uniforms.morphTargetTextureIndices[targetIndex]),0);}
934
746
  #endif
935
- #ifdef TANGENT
936
- attribute tangent: vec4f;
937
747
  #endif
938
- #ifdef UV1
939
- attribute uv: vec2f;
748
+ `;t.ShaderStore.IncludesShadersStoreWGSL[r]||(t.ShaderStore.IncludesShadersStoreWGSL[r]=i),e.s(["morphTargetsVertexGlobalDeclarationWGSL",0,{name:r,shader:i}],89340);let a="morphTargetsVertexDeclaration",n=`#ifdef MORPHTARGETS
749
+ #ifndef MORPHTARGETS_TEXTURE
750
+ #ifdef MORPHTARGETS_POSITION
751
+ attribute position{X} : vec3<f32>;
940
752
  #endif
941
- #include<uvAttributeDeclaration>[2..7]
942
- #ifdef VERTEXCOLOR
943
- attribute color: vec4f;
944
- #endif
945
- #endif
946
- #include<helperFunctions>
947
- #include<bonesDeclaration>
948
- #include<bakedVertexAnimationDeclaration>
949
- #include<instancesDeclaration>
950
- #include<prePassVertexDeclaration>
951
- #include<mainUVVaryingDeclaration>[1..7]
952
- #include<samplerVertexDeclaration>(_DEFINENAME_,DIFFUSE,_VARYINGNAME_,Diffuse)
953
- #include<samplerVertexDeclaration>(_DEFINENAME_,DETAIL,_VARYINGNAME_,Detail)
954
- #include<samplerVertexDeclaration>(_DEFINENAME_,AMBIENT,_VARYINGNAME_,Ambient)
955
- #include<samplerVertexDeclaration>(_DEFINENAME_,OPACITY,_VARYINGNAME_,Opacity)
956
- #include<samplerVertexDeclaration>(_DEFINENAME_,EMISSIVE,_VARYINGNAME_,Emissive)
957
- #include<samplerVertexDeclaration>(_DEFINENAME_,LIGHTMAP,_VARYINGNAME_,Lightmap)
958
- #if defined(SPECULARTERM)
959
- #include<samplerVertexDeclaration>(_DEFINENAME_,SPECULAR,_VARYINGNAME_,Specular)
960
- #endif
961
- #include<samplerVertexDeclaration>(_DEFINENAME_,BUMP,_VARYINGNAME_,Bump)
962
- #include<samplerVertexDeclaration>(_DEFINENAME_,DECAL,_VARYINGNAME_,Decal)
963
- varying vPositionW: vec3f;
964
- #ifdef NORMAL
965
- varying vNormalW: vec3f;
966
- #endif
967
- #if defined(VERTEXCOLOR) || defined(INSTANCESCOLOR) && defined(INSTANCES)
968
- varying vColor: vec4f;
969
- #endif
970
- #include<bumpVertexDeclaration>
971
- #include<clipPlaneVertexDeclaration>
972
- #include<fogVertexDeclaration>
973
- #include<__decl__lightVxFragment>[0..maxSimultaneousLights]
974
- #include<morphTargetsVertexGlobalDeclaration>
975
- #include<morphTargetsVertexDeclaration>[0..maxSimultaneousMorphTargets]
976
- #ifdef REFLECTIONMAP_SKYBOX
977
- varying vPositionUVW: vec3f;
978
- #endif
979
- #if defined(REFLECTIONMAP_EQUIRECTANGULAR_FIXED) || defined(REFLECTIONMAP_MIRROREDEQUIRECTANGULAR_FIXED)
980
- varying vDirectionW: vec3f;
981
- #endif
982
- #if defined(CLUSTLIGHT_BATCH) && CLUSTLIGHT_BATCH>0
983
- varying vViewDepth: f32;
984
- #endif
985
- #include<logDepthDeclaration>
986
- #include<vertexPullingDeclaration>
987
- #define CUSTOM_VERTEX_DEFINITIONS
988
- @vertex
989
- fn main(input : VertexInputs)->FragmentInputs {
990
- #define CUSTOM_VERTEX_MAIN_BEGIN
753
+ #ifdef MORPHTARGETS_NORMAL
754
+ attribute normal{X} : vec3<f32>;
755
+ #endif
756
+ #ifdef MORPHTARGETS_TANGENT
757
+ attribute tangent{X} : vec3<f32>;
758
+ #endif
759
+ #ifdef MORPHTARGETS_UV
760
+ attribute uv_{X} : vec2<f32>;
761
+ #endif
762
+ #ifdef MORPHTARGETS_UV2
763
+ attribute uv2_{X} : vec2<f32>;
764
+ #endif
765
+ #ifdef MORPHTARGETS_COLOR
766
+ attribute color{X} : vec4<f32>;
767
+ #endif
768
+ #elif {X}==0
769
+ uniform morphTargetCount: f32;
770
+ #endif
771
+ #endif
772
+ `;t.ShaderStore.IncludesShadersStoreWGSL[a]||(t.ShaderStore.IncludesShadersStoreWGSL[a]=n),e.s(["morphTargetsVertexDeclarationWGSL",0,{name:a,shader:n}],5122);let f="morphTargetsVertexGlobal",d=`#ifdef MORPHTARGETS
773
+ #ifdef MORPHTARGETS_TEXTURE
774
+ var vertexID : f32;
775
+ #endif
776
+ #endif
777
+ `;t.ShaderStore.IncludesShadersStoreWGSL[f]||(t.ShaderStore.IncludesShadersStoreWGSL[f]=d),e.s(["morphTargetsVertexGlobalWGSL",0,{name:f,shader:d}],49853);let o="morphTargetsVertex",s=`#ifdef MORPHTARGETS
778
+ #ifdef MORPHTARGETS_TEXTURE
779
+ #if {X}==0
780
+ for (var i=0; i<NUM_MORPH_INFLUENCERS; i=i+1) {if (f32(i)>=uniforms.morphTargetCount) {break;}
991
781
  #ifdef USE_VERTEX_PULLING
992
- var positionUpdated: vec3f=vec3f(0.0);
993
- #ifdef NORMAL
994
- var normalUpdated: vec3f=vec3f(0.0);
782
+ vertexID=f32(vpVertexIndex)*uniforms.morphTargetTextureInfo.x;
783
+ #else
784
+ vertexID=f32(vertexInputs.vertexIndex)*uniforms.morphTargetTextureInfo.x;
995
785
  #endif
996
- #ifdef TANGENT
997
- var tangentUpdated: vec4f=vec4f(0.0);
786
+ #ifdef MORPHTARGETS_POSITION
787
+ #ifdef USE_VERTEX_PULLING
788
+ positionUpdated=positionUpdated+(readVector3FromRawSampler(i,vertexID)-vp_basePosition)*uniforms.morphTargetInfluences[i];
789
+ #else
790
+ positionUpdated=positionUpdated+(readVector3FromRawSampler(i,vertexID)-vertexInputs.position)*uniforms.morphTargetInfluences[i];
998
791
  #endif
999
- #ifdef UV1
1000
- var uvUpdated: vec2f=vec2f(0.0);
1001
792
  #endif
1002
- #ifdef UV2
1003
- var uv2Updated: vec2f=vec2f(0.0);
793
+ #ifdef MORPHTARGETTEXTURE_HASPOSITIONS
794
+ vertexID=vertexID+1.0;
795
+ #endif
796
+ #ifdef MORPHTARGETS_NORMAL
797
+ #ifdef USE_VERTEX_PULLING
798
+ normalUpdated=normalUpdated+(readVector3FromRawSampler(i,vertexID) -vp_baseNormal)*uniforms.morphTargetInfluences[i];
799
+ #else
800
+ normalUpdated=normalUpdated+(readVector3FromRawSampler(i,vertexID) -vertexInputs.normal)*uniforms.morphTargetInfluences[i];
1004
801
  #endif
1005
- #ifdef VERTEXCOLOR
1006
- var colorUpdated: vec4f=vec4f(0.0);
1007
802
  #endif
803
+ #ifdef MORPHTARGETTEXTURE_HASNORMALS
804
+ vertexID=vertexID+1.0;
805
+ #endif
806
+ #ifdef MORPHTARGETS_UV
807
+ #ifdef USE_VERTEX_PULLING
808
+ uvUpdated=uvUpdated+(readVector3FromRawSampler(i,vertexID).xy-vp_baseUV)*uniforms.morphTargetInfluences[i];
1008
809
  #else
1009
- var positionUpdated: vec3f=vertexInputs.position;
1010
- #ifdef NORMAL
1011
- var normalUpdated: vec3f=vertexInputs.normal;
810
+ uvUpdated=uvUpdated+(readVector3FromRawSampler(i,vertexID).xy-vertexInputs.uv)*uniforms.morphTargetInfluences[i];
1012
811
  #endif
1013
- #ifdef TANGENT
1014
- var tangentUpdated: vec4f=vertexInputs.tangent;
1015
812
  #endif
1016
- #ifdef UV1
1017
- var uvUpdated: vec2f=vertexInputs.uv;
813
+ #ifdef MORPHTARGETTEXTURE_HASUVS
814
+ vertexID=vertexID+1.0;
1018
815
  #endif
1019
- #ifdef UV2
1020
- var uv2Updated: vec2f=vertexInputs.uv2;
816
+ #ifdef MORPHTARGETS_TANGENT
817
+ #ifdef USE_VERTEX_PULLING
818
+ tangentUpdated=vec4f(tangentUpdated.xyz+(readVector3FromRawSampler(i,vertexID) -vp_baseTangent.xyz)*uniforms.morphTargetInfluences[i],tangentUpdated.a);
819
+ #else
820
+ tangentUpdated=vec4f(tangentUpdated.xyz+(readVector3FromRawSampler(i,vertexID) -vertexInputs.tangent.xyz)*uniforms.morphTargetInfluences[i],tangentUpdated.a);
1021
821
  #endif
1022
- #ifdef VERTEXCOLOR
1023
- var colorUpdated: vec4f=vertexInputs.color;
1024
822
  #endif
823
+ #ifdef MORPHTARGETTEXTURE_HASTANGENTS
824
+ vertexID=vertexID+1.0;
1025
825
  #endif
1026
- #include<vertexPullingVertex>
1027
- #include<morphTargetsVertexGlobal>
1028
- #include<morphTargetsVertex>[0..maxSimultaneousMorphTargets]
1029
- #ifdef REFLECTIONMAP_SKYBOX
1030
- vertexOutputs.vPositionUVW=positionUpdated;
826
+ #ifdef MORPHTARGETS_UV2
827
+ #ifdef USE_VERTEX_PULLING
828
+ uv2Updated=uv2Updated+(readVector3FromRawSampler(i,vertexID).xy-vp_baseUV2)*uniforms.morphTargetInfluences[i];
829
+ #else
830
+ uv2Updated=uv2Updated+(readVector3FromRawSampler(i,vertexID).xy-vertexInputs.uv2)*uniforms.morphTargetInfluences[i];
1031
831
  #endif
1032
- #define CUSTOM_VERTEX_UPDATE_POSITION
1033
- #define CUSTOM_VERTEX_UPDATE_NORMAL
1034
- #include<instancesVertex>
1035
- #if defined(PREPASS) && ((defined(PREPASS_VELOCITY) || defined(PREPASS_VELOCITY_LINEAR)) && !defined(BONES_VELOCITY_ENABLED)
1036
- vertexOutputs.vCurrentPosition=scene.viewProjection*finalWorld*vec4f(positionUpdated,1.0);vertexOutputs.vPreviousPosition=uniforms.previousViewProjection*finalPreviousWorld*vec4f(positionUpdated,1.0);
1037
832
  #endif
833
+ #ifdef MORPHTARGETS_COLOR
1038
834
  #ifdef USE_VERTEX_PULLING
1039
- #include<bonesVertex>(vertexInputs.matricesIndices,vp_matricesIndices,vertexInputs.matricesWeights,vp_matricesWeights,vertexInputs.matricesIndicesExtra,vp_matricesIndicesExtra,vertexInputs.matricesWeightsExtra,vp_matricesWeightsExtra)
1040
- #include<bakedVertexAnimation>(vertexInputs.matricesIndices,vp_matricesIndices,vertexInputs.matricesWeights,vp_matricesWeights,vertexInputs.matricesIndicesExtra,vp_matricesIndicesExtra,vertexInputs.matricesWeightsExtra,vp_matricesWeightsExtra)
835
+ colorUpdated=colorUpdated+(readVector4FromRawSampler(i,vertexID)-vp_baseColor)*uniforms.morphTargetInfluences[i];
1041
836
  #else
1042
- #include<bonesVertex>
1043
- #include<bakedVertexAnimation>
837
+ colorUpdated=colorUpdated+(readVector4FromRawSampler(i,vertexID)-vertexInputs.color)*uniforms.morphTargetInfluences[i];
1044
838
  #endif
1045
- var worldPos: vec4f=finalWorld*vec4f(positionUpdated,1.0);
1046
- #ifdef NORMAL
1047
- var normalWorld: mat3x3f= mat3x3f(finalWorld[0].xyz,finalWorld[1].xyz,finalWorld[2].xyz);
1048
- #if defined(INSTANCES) && defined(THIN_INSTANCES)
1049
- vertexOutputs.vNormalW=normalUpdated/ vec3f(dot(normalWorld[0],normalWorld[0]),dot(normalWorld[1],normalWorld[1]),dot(normalWorld[2],normalWorld[2]));vertexOutputs.vNormalW=normalize(normalWorld*vertexOutputs.vNormalW);
839
+ #endif
840
+ }
841
+ #endif
842
+ #else
843
+ #ifdef MORPHTARGETS_POSITION
844
+ #ifdef USE_VERTEX_PULLING
845
+ positionUpdated=positionUpdated+(vertexInputs.position{X}-vp_basePosition)*uniforms.morphTargetInfluences[{X}];
1050
846
  #else
1051
- #ifdef NONUNIFORMSCALING
1052
- normalWorld=transposeMat3(inverseMat3(normalWorld));
847
+ positionUpdated=positionUpdated+(vertexInputs.position{X}-vertexInputs.position)*uniforms.morphTargetInfluences[{X}];
1053
848
  #endif
1054
- vertexOutputs.vNormalW=normalize(normalWorld*normalUpdated);
1055
849
  #endif
850
+ #ifdef MORPHTARGETS_NORMAL
851
+ #ifdef USE_VERTEX_PULLING
852
+ normalUpdated=normalUpdated+(vertexInputs.normal{X}-vp_baseNormal)*uniforms.morphTargetInfluences[{X}];
853
+ #else
854
+ normalUpdated=normalUpdated+(vertexInputs.normal{X}-vertexInputs.normal)*uniforms.morphTargetInfluences[{X}];
1056
855
  #endif
1057
- #define CUSTOM_VERTEX_UPDATE_WORLDPOS
1058
- #ifdef MULTIVIEW
1059
- if (gl_ViewID_OVR==0u) {vertexOutputs.position=scene.viewProjection*worldPos;} else {vertexOutputs.position=scene.viewProjectionR*worldPos;}
856
+ #endif
857
+ #ifdef MORPHTARGETS_TANGENT
858
+ #ifdef USE_VERTEX_PULLING
859
+ tangentUpdated=vec4f(tangentUpdated.xyz+(vertexInputs.tangent{X}-vp_baseTangent.xyz)*uniforms.morphTargetInfluences[{X}],tangentUpdated.a);
1060
860
  #else
1061
- vertexOutputs.position=scene.viewProjection*worldPos;
861
+ tangentUpdated=vec4f(tangentUpdated.xyz+(vertexInputs.tangent{X}-vertexInputs.tangent.xyz)*uniforms.morphTargetInfluences[{X}],tangentUpdated.a);
862
+ #endif
1062
863
  #endif
1063
- vertexOutputs.vPositionW= worldPos.xyz;
1064
- #ifdef PREPASS
1065
- #include<prePassVertex>
864
+ #ifdef MORPHTARGETS_UV
865
+ #ifdef USE_VERTEX_PULLING
866
+ uvUpdated=uvUpdated+(vertexInputs.uv_{X}-vp_baseUV)*uniforms.morphTargetInfluences[{X}];
867
+ #else
868
+ uvUpdated=uvUpdated+(vertexInputs.uv_{X}-vertexInputs.uv)*uniforms.morphTargetInfluences[{X}];
1066
869
  #endif
1067
- #if defined(REFLECTIONMAP_EQUIRECTANGULAR_FIXED) || defined(REFLECTIONMAP_MIRROREDEQUIRECTANGULAR_FIXED)
1068
- vertexOutputs.vDirectionW=normalize((finalWorld* vec4f(positionUpdated,0.0)).xyz);
1069
870
  #endif
1070
- #if defined(CLUSTLIGHT_BATCH) && CLUSTLIGHT_BATCH>0
1071
- #ifdef RIGHT_HANDED
1072
- vertexOutputs.vViewDepth=-(scene.view*worldPos).z;
871
+ #ifdef MORPHTARGETS_UV2
872
+ #ifdef USE_VERTEX_PULLING
873
+ uv2Updated=uv2Updated+(vertexInputs.uv2_{X}-vp_baseUV2)*uniforms.morphTargetInfluences[{X}];
1073
874
  #else
1074
- vertexOutputs.vViewDepth=(scene.view*worldPos).z;
1075
- #endif
1076
- #endif
1077
- #ifndef UV1
1078
- var uvUpdated: vec2f=vec2f(0.,0.);
1079
- #endif
1080
- #ifdef MAINUV1
1081
- vertexOutputs.vMainUV1=uvUpdated;
1082
- #endif
1083
- #ifndef UV2
1084
- var uv2Updated: vec2f=vec2f(0.,0.);
1085
- #endif
1086
- #ifdef MAINUV2
1087
- vertexOutputs.vMainUV2=uv2Updated;
1088
- #endif
1089
- #include<uvVariableDeclaration>[3..7]
1090
- #include<samplerVertexImplementation>(_DEFINENAME_,DIFFUSE,_VARYINGNAME_,Diffuse,_MATRIXNAME_,diffuse,_INFONAME_,DiffuseInfos.x)
1091
- #include<samplerVertexImplementation>(_DEFINENAME_,DETAIL,_VARYINGNAME_,Detail,_MATRIXNAME_,detail,_INFONAME_,DetailInfos.x)
1092
- #include<samplerVertexImplementation>(_DEFINENAME_,AMBIENT,_VARYINGNAME_,Ambient,_MATRIXNAME_,ambient,_INFONAME_,AmbientInfos.x)
1093
- #include<samplerVertexImplementation>(_DEFINENAME_,OPACITY,_VARYINGNAME_,Opacity,_MATRIXNAME_,opacity,_INFONAME_,OpacityInfos.x)
1094
- #include<samplerVertexImplementation>(_DEFINENAME_,EMISSIVE,_VARYINGNAME_,Emissive,_MATRIXNAME_,emissive,_INFONAME_,EmissiveInfos.x)
1095
- #include<samplerVertexImplementation>(_DEFINENAME_,LIGHTMAP,_VARYINGNAME_,Lightmap,_MATRIXNAME_,lightmap,_INFONAME_,LightmapInfos.x)
1096
- #if defined(SPECULARTERM)
1097
- #include<samplerVertexImplementation>(_DEFINENAME_,SPECULAR,_VARYINGNAME_,Specular,_MATRIXNAME_,specular,_INFONAME_,SpecularInfos.x)
1098
- #endif
1099
- #include<samplerVertexImplementation>(_DEFINENAME_,BUMP,_VARYINGNAME_,Bump,_MATRIXNAME_,bump,_INFONAME_,BumpInfos.x)
1100
- #include<samplerVertexImplementation>(_DEFINENAME_,DECAL,_VARYINGNAME_,Decal,_MATRIXNAME_,decal,_INFONAME_,DecalInfos.x)
1101
- #include<bumpVertex>
1102
- #include<clipPlaneVertex>
1103
- #include<fogVertex>
1104
- #include<shadowsVertex>[0..maxSimultaneousLights]
1105
- #include<vertexColorMixing>
1106
- #include<logDepthVertex>
1107
- #define CUSTOM_VERTEX_MAIN_END
1108
- }
1109
- `;for(let e of(t.ShaderStore.ShadersStoreWGSL[et]||(t.ShaderStore.ShadersStoreWGSL[et]=er),[r.sceneUboDeclarationWGSL,i.meshUboDeclarationWGSL,n.defaultUboDeclarationWGSL,{name:a,shader:f},o.helperFunctionsWGSL,d.bonesDeclarationWGSL,s.bakedVertexAnimationDeclarationWGSL,u.instancesDeclarationWGSL,{name:l,shader:v},c.mainUVVaryingDeclarationWGSL,{name:m,shader:p},{name:x,shader:S},E.clipPlaneVertexDeclarationWGSL,I.fogVertexDeclarationWGSL,{name:_,shader:T},{name:N,shader:V},{name:h,shader:A},{name:U,shader:L},O.logDepthDeclarationWGSL,{name:R,shader:g},{name:P,shader:M},{name:y,shader:C},{name:b,shader:W},D.instancesVertexWGSL,F.bonesVertexWGSL,G.bakedVertexAnimationWGSL,{name:X,shader:z},{name:w,shader:B},{name:H,shader:Y},{name:k,shader:j},q.clipPlaneVertexWGSL,K.fogVertexWGSL,{name:Z,shader:Q},J.vertexColorMixingWGSL,{name:$,shader:ee}]))t.ShaderStore.IncludesShadersStoreWGSL[e.name]||(t.ShaderStore.IncludesShadersStoreWGSL[e.name]=e.shader);e.s(["defaultVertexShaderWGSL",0,{name:et,shader:er}],14610)}]);
875
+ uv2Updated=uv2Updated+(vertexInputs.uv2_{X}-vertexInputs.uv2)*uniforms.morphTargetInfluences[{X}];
876
+ #endif
877
+ #endif
878
+ #ifdef MORPHTARGETS_COLOR
879
+ #ifdef USE_VERTEX_PULLING
880
+ colorUpdated=colorUpdated+(vertexInputs.color{X}-vp_baseColor)*uniforms.morphTargetInfluences[{X}];
881
+ #else
882
+ colorUpdated=colorUpdated+(vertexInputs.color{X}-vertexInputs.color)*uniforms.morphTargetInfluences[{X}];
883
+ #endif
884
+ #endif
885
+ #endif
886
+ #endif
887
+ `;t.ShaderStore.IncludesShadersStoreWGSL[o]||(t.ShaderStore.IncludesShadersStoreWGSL[o]=s),e.s(["morphTargetsVertexWGSL",0,{name:o,shader:s}],62077)},78916,e=>{"use strict";var t=e.i(12423);let r="bumpVertex",i=`#if defined(BUMP) || defined(PARALLAX) || defined(CLEARCOAT_BUMP) || defined(ANISOTROPIC)
888
+ #if defined(TANGENT) && defined(NORMAL)
889
+ var tbnNormal: vec3f=normalize(normalUpdated);var tbnTangent: vec3f=normalize(tangentUpdated.xyz);var tbnBitangent: vec3f=cross(tbnNormal,tbnTangent)*tangentUpdated.w;var matTemp= mat3x3f(finalWorld[0].xyz,finalWorld[1].xyz,finalWorld[2].xyz)* mat3x3f(tbnTangent,tbnBitangent,tbnNormal);vertexOutputs.vTBN0=matTemp[0];vertexOutputs.vTBN1=matTemp[1];vertexOutputs.vTBN2=matTemp[2];
890
+ #endif
891
+ #endif
892
+ `;t.ShaderStore.IncludesShadersStoreWGSL[r]||(t.ShaderStore.IncludesShadersStoreWGSL[r]=i),e.s(["bumpVertexWGSL",0,{name:r,shader:i}])},44925,e=>{"use strict";var t=e.i(12423);let r="bumpVertexDeclaration",i=`#if defined(BUMP) || defined(PARALLAX) || defined(CLEARCOAT_BUMP) || defined(ANISOTROPIC)
893
+ #if defined(TANGENT) && defined(NORMAL)
894
+ varying vTBN0: vec3f;varying vTBN1: vec3f;varying vTBN2: vec3f;
895
+ #endif
896
+ #endif
897
+ `;t.ShaderStore.IncludesShadersStoreWGSL[r]||(t.ShaderStore.IncludesShadersStoreWGSL[r]=i),e.s(["bumpVertexDeclarationWGSL",0,{name:r,shader:i}])}]);