@unikia/upe-renderer 0.186.110 → 0.187.11

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (506) hide show
  1. package/README.md +5 -7
  2. package/UPSTREAM.md +4 -4
  3. package/build/three.core.js +853 -277
  4. package/build/three.module.js +1098 -1280
  5. package/build/three.tsl.js +41938 -686
  6. package/build/three.webgpu.js +10604 -49055
  7. package/build/three.webgpu.nodes.js +9249 -5788
  8. package/examples/jsm/Addons.js +2 -0
  9. package/examples/jsm/animation/CCDIKSolver.js +17 -5
  10. package/examples/jsm/controls/FirstPersonControls.js +1 -1
  11. package/examples/jsm/controls/OrbitControls.js +27 -14
  12. package/examples/jsm/csm/CSMShader.js +74 -3
  13. package/examples/jsm/curves/CurveExtras.js +4 -4
  14. package/examples/jsm/curves/NURBSCurve.js +14 -0
  15. package/examples/jsm/exporters/EXRExporter.js +673 -16
  16. package/examples/jsm/exporters/GLTFExporter.js +4 -4
  17. package/examples/jsm/exporters/KTX2Exporter.js +1 -1
  18. package/examples/jsm/exporters/OBJExporter.js +48 -5
  19. package/examples/jsm/exporters/PLYExporter.js +22 -11
  20. package/examples/jsm/generators/CityGenerator.js +3 -2
  21. package/examples/jsm/generators/city/SkyscraperGenerator.js +63 -21
  22. package/examples/jsm/gpgpu/BitonicSort.js +30 -23
  23. package/examples/jsm/helpers/VertexTangentsHelper.js +1 -1
  24. package/examples/jsm/inspector/Extension.js +1 -1
  25. package/examples/jsm/inspector/Inspector.js +6 -46
  26. package/examples/jsm/inspector/RendererInspector.js +43 -8
  27. package/examples/jsm/inspector/Storage.js +49 -0
  28. package/examples/jsm/inspector/extensions/color-grading/ColorGrading.js +32 -27
  29. package/examples/jsm/inspector/tabs/Parameters.js +5 -1
  30. package/examples/jsm/inspector/tabs/Performance.js +22 -7
  31. package/examples/jsm/inspector/tabs/Settings.js +1 -1
  32. package/examples/jsm/inspector/tabs/Timeline.js +83 -7
  33. package/examples/jsm/inspector/tabs/Viewer.js +25 -10
  34. package/examples/jsm/inspector/ui/Profiler.js +1 -1
  35. package/examples/jsm/inspector/ui/Style.js +21 -53
  36. package/examples/jsm/inspector/ui/Values.js +28 -3
  37. package/examples/jsm/libs/fflate.module.js +83 -56
  38. package/examples/jsm/libs/mikktspace.README.md +27 -0
  39. package/examples/jsm/libs/mikktspace.module.js +721 -109
  40. package/examples/jsm/lighting/ClusteredLighting.js +100 -2
  41. package/examples/jsm/lighting/LightMapper.js +295 -0
  42. package/examples/jsm/lighting/LightProbeGrid.js +242 -139
  43. package/examples/jsm/lighting/LightProbeGridWebGL.js +30 -14
  44. package/examples/jsm/lighting/vxgi/VXGIConeTracer.js +54 -5
  45. package/examples/jsm/lighting/vxgi/VXGIIrradiance.js +43 -0
  46. package/examples/jsm/lighting/vxgi/VXGINode.js +13 -56
  47. package/examples/jsm/lighting/vxgi/VXGISceneCollector.js +316 -1
  48. package/examples/jsm/lighting/vxgi/VXGIVolume.js +69 -59
  49. package/examples/jsm/lights/SunLight.js +9 -4
  50. package/examples/jsm/lights/SunLightNode.js +3 -3
  51. package/examples/jsm/lines/LineMaterial.js +26 -10
  52. package/examples/jsm/loaders/3DMLoader.js +10 -1
  53. package/examples/jsm/loaders/3MFLoader.js +5 -1
  54. package/examples/jsm/loaders/AMFLoader.js +2 -0
  55. package/examples/jsm/loaders/BVHLoader.js +2 -0
  56. package/examples/jsm/loaders/ColladaLoader.js +8 -0
  57. package/examples/jsm/loaders/DDSLoader.js +1 -1
  58. package/examples/jsm/loaders/DRACOLoader.js +5 -1
  59. package/examples/jsm/loaders/EXRLoader.js +120 -104
  60. package/examples/jsm/loaders/FBXLoader.js +4 -0
  61. package/examples/jsm/loaders/FontLoader.js +2 -0
  62. package/examples/jsm/loaders/GCodeLoader.js +5 -9
  63. package/examples/jsm/loaders/GLTFLoader.js +112 -31
  64. package/examples/jsm/loaders/GaussianSplatPLYLoader.js +2 -0
  65. package/examples/jsm/loaders/HDRCubeTextureLoader.js +3 -0
  66. package/examples/jsm/loaders/IESLoader.js +46 -12
  67. package/examples/jsm/loaders/JXLLoader.js +159 -0
  68. package/examples/jsm/loaders/KMZLoader.js +6 -0
  69. package/examples/jsm/loaders/KSPLATLoader.js +2 -0
  70. package/examples/jsm/loaders/KTX2Loader.js +49 -4
  71. package/examples/jsm/loaders/KTXLoader.js +5 -3
  72. package/examples/jsm/loaders/LDrawLoader.js +15 -22
  73. package/examples/jsm/loaders/LUT3dlLoader.js +5 -1
  74. package/examples/jsm/loaders/LUTCubeLoader.js +6 -2
  75. package/examples/jsm/loaders/LUTImageLoader.js +2 -0
  76. package/examples/jsm/loaders/LWOLoader.js +6 -0
  77. package/examples/jsm/loaders/MD2Loader.js +2 -0
  78. package/examples/jsm/loaders/MDDLoader.js +4 -0
  79. package/examples/jsm/loaders/MTLLoader.js +8 -0
  80. package/examples/jsm/loaders/MaterialXLoader.js +57 -5
  81. package/examples/jsm/loaders/NRRDLoader.js +4 -2
  82. package/examples/jsm/loaders/OBJLoader.js +10 -4
  83. package/examples/jsm/loaders/PCDLoader.js +6 -2
  84. package/examples/jsm/loaders/PDBLoader.js +5 -3
  85. package/examples/jsm/loaders/PLYLoader.js +39 -15
  86. package/examples/jsm/loaders/PVRLoader.js +2 -2
  87. package/examples/jsm/loaders/SPLATLoader.js +2 -0
  88. package/examples/jsm/loaders/SPZLoader.js +2 -0
  89. package/examples/jsm/loaders/STLLoader.js +3 -1
  90. package/examples/jsm/loaders/SVGLoader.js +27 -49
  91. package/examples/jsm/loaders/TDSLoader.js +4 -0
  92. package/examples/jsm/loaders/TGALoader.js +6 -5
  93. package/examples/jsm/loaders/TTFLoader.js +2 -0
  94. package/examples/jsm/loaders/USDLoader.js +14 -0
  95. package/examples/jsm/loaders/UltraHDRLoader.js +2 -0
  96. package/examples/jsm/loaders/VOXLoader.js +3 -0
  97. package/examples/jsm/loaders/VRMLLoader.js +4 -0
  98. package/examples/jsm/loaders/VTKLoader.js +2 -0
  99. package/examples/jsm/loaders/XYZLoader.js +2 -0
  100. package/examples/jsm/loaders/collada/ColladaComposer.js +15 -8
  101. package/examples/jsm/loaders/materialx/MaterialXDocument.js +610 -138
  102. package/examples/jsm/loaders/materialx/MaterialXInterfaceValidation.js +12 -95
  103. package/examples/jsm/loaders/materialx/MaterialXLog.js +4 -0
  104. package/examples/jsm/loaders/materialx/MaterialXNodeDefs.js +99 -0
  105. package/examples/jsm/loaders/materialx/MaterialXNodeInterfaceRegistry.js +760 -1
  106. package/examples/jsm/loaders/materialx/MaterialXNodeLibrary.js +222 -372
  107. package/examples/jsm/loaders/materialx/MaterialXSurfaceMappings.js +163 -259
  108. package/examples/jsm/loaders/materialx/MaterialXUtils.js +25 -0
  109. package/examples/jsm/loaders/materialx/compile/MaterialXCompileRegistry.js +161 -159
  110. package/examples/jsm/loaders/usd/USDAParser.js +56 -47
  111. package/examples/jsm/loaders/usd/USDComposer.js +25 -30
  112. package/examples/jsm/math/ColorConverter.js +7 -3
  113. package/examples/jsm/math/Lut.js +2 -2
  114. package/examples/jsm/math/OBB.js +3 -3
  115. package/examples/jsm/math/Octree.js +20 -17
  116. package/examples/jsm/objects/GaussianSplat.js +5 -4
  117. package/examples/jsm/objects/Reflector.js +5 -0
  118. package/examples/jsm/objects/SkyMesh.js +14 -7
  119. package/examples/jsm/objects/Water2Mesh.js +2 -2
  120. package/examples/jsm/physics/RapierPhysics.js +2 -2
  121. package/examples/jsm/pipelines/MeshletDrawingPipeline.js +5571 -0
  122. package/examples/jsm/pipelines/VisibilityBufferDrawingPipeline.js +954 -0
  123. package/examples/jsm/postprocessing/BokehPass.js +1 -1
  124. package/examples/jsm/postprocessing/GTAOPass.js +26 -18
  125. package/examples/jsm/renderers/SVGRenderer.js +3 -2
  126. package/examples/jsm/shaders/GTAOShader.js +7 -4
  127. package/examples/jsm/shaders/PoissonDenoiseShader.js +1 -10
  128. package/examples/jsm/tsl/WebGLNodesHandler.js +21 -9
  129. package/examples/jsm/tsl/display/AfterImageNode.js +3 -3
  130. package/examples/jsm/tsl/display/BilateralBlurNode.js +3 -3
  131. package/examples/jsm/tsl/display/BloomNode.js +3 -3
  132. package/examples/jsm/tsl/display/ChromaticAberrationNode.js +8 -19
  133. package/examples/jsm/tsl/display/DenoiseNode.js +5 -5
  134. package/examples/jsm/tsl/display/DepthOfFieldNode.js +3 -3
  135. package/examples/jsm/tsl/display/DotScreenNode.js +3 -3
  136. package/examples/jsm/tsl/display/FSR1Node.js +3 -3
  137. package/examples/jsm/tsl/display/FXAANode.js +3 -10
  138. package/examples/jsm/tsl/display/FilmNode.js +3 -3
  139. package/examples/jsm/tsl/display/GTAONode.js +33 -25
  140. package/examples/jsm/tsl/display/GaussianBlurNode.js +3 -3
  141. package/examples/jsm/tsl/display/GodraysNode.js +5 -19
  142. package/examples/jsm/tsl/display/ImportanceSampledEnvironment.js +8 -4
  143. package/examples/jsm/tsl/display/LensflareNode.js +3 -3
  144. package/examples/jsm/tsl/display/Lut3DNode.js +3 -3
  145. package/examples/jsm/tsl/display/OITPassNode.js +0 -11
  146. package/examples/jsm/tsl/display/OutlineNode.js +107 -5
  147. package/examples/jsm/tsl/display/PixelationPassNode.js +85 -193
  148. package/examples/jsm/tsl/display/RGBShiftNode.js +3 -3
  149. package/examples/jsm/tsl/display/RecurrentDenoiseNode.js +23 -126
  150. package/examples/jsm/tsl/display/SMAANode.js +3 -3
  151. package/examples/jsm/tsl/display/SSAONode.js +6 -20
  152. package/examples/jsm/tsl/display/SSGINode.js +36 -29
  153. package/examples/jsm/tsl/display/SSRNode.js +135 -63
  154. package/examples/jsm/tsl/display/SSSNode.js +6 -20
  155. package/examples/jsm/tsl/display/SharpenNode.js +3 -3
  156. package/examples/jsm/tsl/display/SobelOperatorNode.js +3 -3
  157. package/examples/jsm/tsl/display/TAAUNode.js +10 -42
  158. package/examples/jsm/tsl/display/TRAANode.js +11 -43
  159. package/examples/jsm/tsl/display/TemporalReprojectNode.js +42 -47
  160. package/examples/jsm/tsl/display/TransitionNode.js +3 -3
  161. package/examples/jsm/tsl/display/lensDirt.js +30 -0
  162. package/examples/jsm/tsl/lighting/ClusteredLightsNode.js +482 -121
  163. package/examples/jsm/tsl/lighting/DynamicLightsNode.js +41 -140
  164. package/examples/jsm/tsl/lighting/LightProbeGridNode.js +72 -25
  165. package/examples/jsm/tsl/lighting/data/AmbientLightDataNode.js +6 -0
  166. package/examples/jsm/tsl/lighting/data/DirectionalLightDataNode.js +6 -0
  167. package/examples/jsm/tsl/lighting/data/HemisphereLightDataNode.js +6 -0
  168. package/examples/jsm/tsl/lighting/data/PointLightDataNode.js +6 -0
  169. package/examples/jsm/tsl/lighting/data/SpotLightDataNode.js +6 -0
  170. package/examples/jsm/tsl/shadows/TileShadowNode.js +102 -14
  171. package/examples/jsm/tsl/utils/Raymarching.js +1 -1
  172. package/examples/jsm/tsl/utils/SoftParticles.js +5 -12
  173. package/examples/jsm/tsl/utils/SpecularHelpers.js +47 -70
  174. package/examples/jsm/tsl/utils/TAAUtils.js +6 -17
  175. package/examples/jsm/utils/BufferGeometryUtils.js +110 -88
  176. package/examples/jsm/utils/MeshletGeometryUtils.js +417 -0
  177. package/examples/jsm/utils/SceneOptimizer.js +2 -1
  178. package/examples/jsm/utils/SceneUtils.js +1 -1
  179. package/examples/jsm/utils/unwrapUVs.js +865 -0
  180. package/examples/jsm/webxr/XREstimatedLight.js +11 -4
  181. package/package.json +3 -3
  182. package/src/Three.TSL.js +2 -683
  183. package/src/Three.WebGPU.Nodes.js +2 -1
  184. package/src/Three.WebGPU.js +2 -1
  185. package/src/animation/AnimationAction.js +1 -1
  186. package/src/animation/AnimationUtils.js +1 -3
  187. package/src/animation/KeyframeTrack.js +19 -0
  188. package/src/cameras/ArrayCamera.js +12 -0
  189. package/src/cameras/CubeCamera.js +3 -3
  190. package/src/constants.js +1 -9
  191. package/src/core/BufferAttribute.js +57 -21
  192. package/src/core/BufferGeometry.js +5 -13
  193. package/src/core/Clock.js +1 -1
  194. package/src/core/InterleavedBuffer.js +28 -18
  195. package/src/core/InterleavedBufferAttribute.js +54 -20
  196. package/src/core/Object3D.js +19 -9
  197. package/src/core/Raycaster.js +2 -0
  198. package/src/core/RenderTarget.js +11 -5
  199. package/src/core/UniformsGroup.js +7 -3
  200. package/src/extras/PMREMGenerator.js +392 -685
  201. package/src/extras/core/Curve.js +4 -0
  202. package/src/extras/core/CurvePath.js +13 -0
  203. package/src/extras/core/ShapePath.js +1 -1
  204. package/src/geometries/EdgesGeometry.js +12 -10
  205. package/src/geometries/LatheGeometry.js +2 -0
  206. package/src/helpers/PolarGridHelper.js +1 -1
  207. package/src/lights/Light.js +11 -0
  208. package/src/lights/LightProbe.js +2 -0
  209. package/src/lights/LightShadow.js +2 -0
  210. package/src/loaders/AnimationLoader.js +2 -0
  211. package/src/loaders/AudioLoader.js +2 -0
  212. package/src/loaders/BufferGeometryLoader.js +2 -0
  213. package/src/loaders/CompressedTextureLoader.js +2 -0
  214. package/src/loaders/CubeTextureLoader.js +2 -0
  215. package/src/loaders/DataTextureLoader.js +2 -0
  216. package/src/loaders/FileLoader.js +2 -0
  217. package/src/loaders/ImageBitmapLoader.js +3 -1
  218. package/src/loaders/ImageLoader.js +1 -0
  219. package/src/loaders/Loader.js +47 -0
  220. package/src/loaders/MaterialLoader.js +2 -0
  221. package/src/loaders/ObjectLoader.js +27 -8
  222. package/src/loaders/TextureLoader.js +5 -3
  223. package/src/loaders/nodes/NodeLoader.js +2 -0
  224. package/src/materials/Material.js +21 -2
  225. package/src/materials/MeshDepthMaterial.js +1 -1
  226. package/src/materials/MeshDistanceMaterial.js +1 -1
  227. package/src/materials/MeshLambertMaterial.js +1 -1
  228. package/src/materials/MeshMatcapMaterial.js +1 -1
  229. package/src/materials/MeshNormalMaterial.js +1 -1
  230. package/src/materials/MeshPhongMaterial.js +1 -1
  231. package/src/materials/MeshPhysicalMaterial.js +90 -11
  232. package/src/materials/MeshStandardMaterial.js +1 -1
  233. package/src/materials/MeshToonMaterial.js +1 -1
  234. package/src/materials/nodes/Line2NodeMaterial.js +32 -10
  235. package/src/materials/nodes/MeshLambertNodeMaterial.js +13 -0
  236. package/src/materials/nodes/MeshPhongNodeMaterial.js +13 -0
  237. package/src/materials/nodes/MeshPhysicalNodeMaterial.js +40 -5
  238. package/src/materials/nodes/MeshToonNodeMaterial.js +13 -0
  239. package/src/materials/nodes/NodeMaterial.js +36 -16
  240. package/src/materials/nodes/NodeMaterialInstance.js +193 -0
  241. package/src/materials/nodes/NodeMaterials.js +1 -0
  242. package/src/materials/nodes/PointsNodeMaterial.js +1 -1
  243. package/src/materials/nodes/SpriteNodeMaterial.js +3 -3
  244. package/src/materials/nodes/manager/NodeMaterialObserver.js +191 -22
  245. package/src/math/Box3.js +2 -2
  246. package/src/math/Color.js +8 -8
  247. package/src/math/ColorManagement.js +2 -21
  248. package/src/math/FrustumArray.js +12 -0
  249. package/src/math/Interpolant.js +1 -1
  250. package/src/math/Line3.js +2 -4
  251. package/src/math/MathUtils.js +33 -46
  252. package/src/math/Matrix2.js +1 -1
  253. package/src/math/Matrix3.js +1 -1
  254. package/src/math/Matrix4.js +1 -1
  255. package/src/math/Triangle.js +2 -1
  256. package/src/math/Vector2.js +1 -1
  257. package/src/math/Vector3.js +1 -1
  258. package/src/math/Vector4.js +1 -1
  259. package/src/nodes/Nodes.js +1 -0
  260. package/src/nodes/TSL.js +2 -0
  261. package/src/nodes/accessors/Arrays.js +1 -1
  262. package/src/nodes/accessors/Batch.js +29 -23
  263. package/src/nodes/accessors/BufferAttributeNode.js +21 -1
  264. package/src/nodes/accessors/BuiltinNode.js +6 -0
  265. package/src/nodes/accessors/Camera.js +100 -93
  266. package/src/nodes/accessors/ClippingNode.js +17 -6
  267. package/src/nodes/accessors/CubeTextureNode.js +12 -24
  268. package/src/nodes/accessors/Instance.js +198 -160
  269. package/src/nodes/accessors/Lights.js +19 -6
  270. package/src/nodes/accessors/MaterialNode.js +33 -4
  271. package/src/nodes/accessors/Morph.js +81 -22
  272. package/src/nodes/accessors/Normal.js +0 -42
  273. package/src/nodes/accessors/Object3DNode.js +6 -0
  274. package/src/nodes/accessors/PointUVNode.js +6 -0
  275. package/src/nodes/accessors/ReferenceAttributeNode.js +279 -0
  276. package/src/nodes/accessors/ReferenceBaseNode.js +6 -0
  277. package/src/nodes/accessors/ReferenceNode.js +6 -0
  278. package/src/nodes/accessors/Skinning.js +57 -52
  279. package/src/nodes/accessors/StorageBufferNode.js +3 -12
  280. package/src/nodes/accessors/TextureBicubic.js +30 -27
  281. package/src/nodes/accessors/TextureNode.js +164 -78
  282. package/src/nodes/accessors/TextureSizeNode.js +6 -0
  283. package/src/nodes/accessors/UniformArrayNode.js +8 -15
  284. package/src/nodes/accessors/VelocityNode.js +13 -8
  285. package/src/nodes/code/CodeNode.js +6 -0
  286. package/src/nodes/code/ExpressionNode.js +6 -0
  287. package/src/nodes/code/FunctionCallNode.js +3 -3
  288. package/src/nodes/code/FunctionNode.js +15 -13
  289. package/src/nodes/core/ArrayNode.js +3 -3
  290. package/src/nodes/core/AssignNode.js +10 -9
  291. package/src/nodes/core/AttributeNode.js +39 -0
  292. package/src/nodes/core/BypassNode.js +6 -0
  293. package/src/nodes/core/ConstNode.js +31 -1
  294. package/src/nodes/core/ContextNode.js +11 -6
  295. package/src/nodes/core/IndexNode.js +6 -0
  296. package/src/nodes/core/InputNode.js +6 -0
  297. package/src/nodes/core/InspectorNode.js +17 -31
  298. package/src/nodes/core/IsolateNode.js +8 -0
  299. package/src/nodes/core/Node.js +367 -67
  300. package/src/nodes/core/NodeBuilder.js +664 -222
  301. package/src/nodes/core/NodeUtils.js +25 -0
  302. package/src/nodes/core/NodeVar.js +10 -1
  303. package/src/nodes/core/OutputStructNode.js +6 -0
  304. package/src/nodes/core/OverrideContextNode.js +38 -37
  305. package/src/nodes/core/PropertyNode.js +14 -0
  306. package/src/nodes/core/StackNode.js +33 -21
  307. package/src/nodes/core/StructNode.js +6 -0
  308. package/src/nodes/core/StructTypeNode.js +6 -0
  309. package/src/nodes/core/SubBuildNode.js +8 -0
  310. package/src/nodes/core/TempNode.js +10 -35
  311. package/src/nodes/core/UniformGroupNode.js +6 -0
  312. package/src/nodes/core/VarNode.js +43 -135
  313. package/src/nodes/core/VaryingNode.js +33 -2
  314. package/src/nodes/display/BlendModes.js +5 -40
  315. package/src/nodes/display/BumpMapNode.js +17 -7
  316. package/src/nodes/display/ColorAdjustment.js +22 -10
  317. package/src/nodes/display/ColorSpaceFunctions.js +2 -14
  318. package/src/nodes/display/ColorSpaceNode.js +3 -3
  319. package/src/nodes/display/FrontFacingNode.js +6 -0
  320. package/src/nodes/display/NormalMapNode.js +3 -3
  321. package/src/nodes/display/PassNode.js +75 -16
  322. package/src/nodes/display/RenderOutputNode.js +22 -5
  323. package/src/nodes/display/ScreenNode.js +6 -0
  324. package/src/nodes/display/ToneMappingFunctions.js +9 -51
  325. package/src/nodes/display/ToneMappingNode.js +3 -3
  326. package/src/nodes/display/ToonOutlinePassNode.js +66 -2
  327. package/src/nodes/display/ViewportDepthNode.js +34 -4
  328. package/src/nodes/functions/BSDF/BRDF_EON.js +65 -0
  329. package/src/nodes/functions/BSDF/BRDF_GGX.js +5 -3
  330. package/src/nodes/functions/BSDF/BRDF_Sheen.js +2 -16
  331. package/src/nodes/functions/BSDF/D_GGX.js +1 -8
  332. package/src/nodes/functions/BSDF/D_GGX_Anisotropic.js +7 -10
  333. package/src/nodes/functions/BSDF/LTC.js +20 -47
  334. package/src/nodes/functions/BSDF/Schlick_to_F0.js +1 -9
  335. package/src/nodes/functions/BSDF/V_GGX_SmithCorrelated.js +1 -9
  336. package/src/nodes/functions/BSDF/V_GGX_SmithCorrelated_Anisotropic.js +10 -13
  337. package/src/nodes/functions/PhysicalLightingModel.js +84 -51
  338. package/src/nodes/functions/VolumetricLightingModel.js +1 -1
  339. package/src/nodes/functions/material/getAlphaHashThreshold.js +3 -9
  340. package/src/nodes/functions/material/getParallaxCorrectNormal.js +10 -11
  341. package/src/nodes/functions/material/getRoughness.js +3 -1
  342. package/src/nodes/geometry/RangeNode.js +52 -69
  343. package/src/nodes/gpgpu/AtomicFunctionNode.js +11 -6
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  505. package/examples/jsm/libs/surfaceNet.js +0 -201
  506. package/src/renderers/shaders/ShaderChunk/cube_uv_reflection_fragment.glsl.js +0 -186
@@ -1,201 +0,0 @@
1
- /**
2
- * SurfaceNets in JavaScript
3
- *
4
- * Written by Mikola Lysenko (C) 2012
5
- *
6
- * MIT License
7
- *
8
- * Based on: S.F. Gibson, 'Constrained Elastic Surface Nets'. (1998) MERL Tech Report.
9
- * from https://github.com/mikolalysenko/isosurface/tree/master
10
- *
11
- */
12
-
13
- let surfaceNet = ( dims, potential, bounds ) => {
14
-
15
-
16
- //Precompute edge table, like Paul Bourke does.
17
- // This saves a bit of time when computing the centroid of each boundary cell
18
- var cube_edges = new Int32Array(24) , edge_table = new Int32Array(256);
19
- (function() {
20
-
21
- //Initialize the cube_edges table
22
- // This is just the vertex number of each cube
23
- var k = 0;
24
- for(var i=0; i<8; ++i) {
25
- for(var j=1; j<=4; j<<=1) {
26
- var p = i^j;
27
- if(i <= p) {
28
- cube_edges[k++] = i;
29
- cube_edges[k++] = p;
30
- }
31
- }
32
- }
33
-
34
- //Initialize the intersection table.
35
- // This is a 2^(cube configuration) -> 2^(edge configuration) map
36
- // There is one entry for each possible cube configuration, and the output is a 12-bit vector enumerating all edges crossing the 0-level.
37
- for(var i=0; i<256; ++i) {
38
- var em = 0;
39
- for(var j=0; j<24; j+=2) {
40
- var a = !!(i & (1<<cube_edges[j]))
41
- , b = !!(i & (1<<cube_edges[j+1]));
42
- em |= a !== b ? (1 << (j >> 1)) : 0;
43
- }
44
- edge_table[i] = em;
45
- }
46
- })();
47
-
48
- //Internal buffer, this may get resized at run time
49
- var buffer = new Array(4096);
50
- (function() {
51
- for(var i=0; i<buffer.length; ++i) {
52
- buffer[i] = 0;
53
- }
54
- })();
55
-
56
- if(!bounds) {
57
- bounds = [[0,0,0],dims];
58
- }
59
-
60
- var scale = [0,0,0];
61
- var shift = [0,0,0];
62
- for(var i=0; i<3; ++i) {
63
- scale[i] = (bounds[1][i] - bounds[0][i]) / dims[i];
64
- shift[i] = bounds[0][i];
65
- }
66
-
67
- var vertices = []
68
- , faces = []
69
- , n = 0
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- , x = [0, 0, 0]
71
- , R = [1, (dims[0]+1), (dims[0]+1)*(dims[1]+1)]
72
- , grid = [0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0]
73
- , buf_no = 1;
74
-
75
-
76
- //Resize buffer if necessary
77
- if(R[2] * 2 > buffer.length) {
78
- var ol = buffer.length;
79
- buffer.length = R[2] * 2;
80
- while(ol < buffer.length) {
81
- buffer[ol++] = 0;
82
- }
83
- }
84
-
85
- //March over the voxel grid
86
- for(x[2]=0; x[2]<dims[2]-1; ++x[2], n+=dims[0], buf_no ^= 1, R[2]=-R[2]) {
87
-
88
- //m is the pointer into the buffer we are going to use.
89
- //This is slightly obtuse because javascript does not have good support for packed data structures, so we must use typed arrays :(
90
- //The contents of the buffer will be the indices of the vertices on the previous x/y slice of the volume
91
- var m = 1 + (dims[0]+1) * (1 + buf_no * (dims[1]+1));
92
-
93
- for(x[1]=0; x[1]<dims[1]-1; ++x[1], ++n, m+=2)
94
- for(x[0]=0; x[0]<dims[0]-1; ++x[0], ++n, ++m) {
95
-
96
- //Read in 8 field values around this vertex and store them in an array
97
- //Also calculate 8-bit mask, like in marching cubes, so we can speed up sign checks later
98
- var mask = 0, g = 0;
99
- for(var k=0; k<2; ++k)
100
- for(var j=0; j<2; ++j)
101
- for(var i=0; i<2; ++i, ++g) {
102
- var p = potential(
103
- scale[0]*(x[0]+i)+shift[0],
104
- scale[1]*(x[1]+j)+shift[1],
105
- scale[2]*(x[2]+k)+shift[2]);
106
- grid[g] = p;
107
- mask |= (p < 0) ? (1<<g) : 0;
108
- }
109
-
110
- //Check for early termination if cell does not intersect boundary
111
- if(mask === 0 || mask === 0xff) {
112
- continue;
113
- }
114
-
115
- //Sum up edge intersections
116
- var edge_mask = edge_table[mask]
117
- , v = [0.0,0.0,0.0]
118
- , e_count = 0;
119
-
120
- //For every edge of the cube...
121
- for(var i=0; i<12; ++i) {
122
-
123
- //Use edge mask to check if it is crossed
124
- if(!(edge_mask & (1<<i))) {
125
- continue;
126
- }
127
-
128
- //If it did, increment number of edge crossings
129
- ++e_count;
130
-
131
- //Now find the point of intersection
132
- var e0 = cube_edges[ i<<1 ] //Unpack vertices
133
- , e1 = cube_edges[(i<<1)+1]
134
- , g0 = grid[e0] //Unpack grid values
135
- , g1 = grid[e1]
136
- , t = g0 - g1; //Compute point of intersection
137
- if(Math.abs(t) > 1e-6) {
138
- t = g0 / t;
139
- } else {
140
- continue;
141
- }
142
-
143
- //Interpolate vertices and add up intersections (this can be done without multiplying)
144
- for(var j=0, k=1; j<3; ++j, k<<=1) {
145
- var a = e0 & k
146
- , b = e1 & k;
147
- if(a !== b) {
148
- v[j] += a ? 1.0 - t : t;
149
- } else {
150
- v[j] += a ? 1.0 : 0;
151
- }
152
- }
153
- }
154
-
155
- //Now we just average the edge intersections and add them to coordinate
156
- var s = 1.0 / e_count;
157
- for(var i=0; i<3; ++i) {
158
- v[i] = scale[i] * (x[i] + s * v[i]) + shift[i];
159
- }
160
-
161
- //Add vertex to buffer, store pointer to vertex index in buffer
162
- buffer[m] = vertices.length;
163
- vertices.push(v);
164
-
165
- //Now we need to add faces together, to do this we just loop over 3 basis components
166
- for(var i=0; i<3; ++i) {
167
- //The first three entries of the edge_mask count the crossings along the edge
168
- if(!(edge_mask & (1<<i)) ) {
169
- continue;
170
- }
171
-
172
- // i = axes we are point along. iu, iv = orthogonal axes
173
- var iu = (i+1)%3
174
- , iv = (i+2)%3;
175
-
176
- //If we are on a boundary, skip it
177
- if(x[iu] === 0 || x[iv] === 0) {
178
- continue;
179
- }
180
-
181
- //Otherwise, look up adjacent edges in buffer
182
- var du = R[iu]
183
- , dv = R[iv];
184
-
185
- //Remember to flip orientation depending on the sign of the corner.
186
- if(mask & 1) {
187
- faces.push([buffer[m], buffer[m-du], buffer[m-dv]]);
188
- faces.push([buffer[m-dv], buffer[m-du], buffer[m-du-dv]]);
189
- } else {
190
- faces.push([buffer[m], buffer[m-dv], buffer[m-du]]);
191
- faces.push([buffer[m-du], buffer[m-dv], buffer[m-du-dv]]);
192
- }
193
- }
194
- }
195
- }
196
-
197
- //All done! Return the result
198
- return { positions: vertices, cells: faces };
199
- }
200
-
201
- export { surfaceNet }
@@ -1,186 +0,0 @@
1
- export default /* glsl */`
2
- #ifdef ENVMAP_TYPE_CUBE_UV
3
-
4
- #define cubeUV_minMipLevel 4.0
5
- #define cubeUV_minTileSize 16.0
6
-
7
- // These shader functions convert between the UV coordinates of a single face of
8
- // a cubemap, the 0-5 integer index of a cube face, and the direction vector for
9
- // sampling a textureCube (not generally normalized ).
10
-
11
- float getFace( vec3 direction ) {
12
-
13
- vec3 absDirection = abs( direction );
14
-
15
- float face = - 1.0;
16
-
17
- if ( absDirection.x > absDirection.z ) {
18
-
19
- if ( absDirection.x > absDirection.y )
20
-
21
- face = direction.x > 0.0 ? 0.0 : 3.0;
22
-
23
- else
24
-
25
- face = direction.y > 0.0 ? 1.0 : 4.0;
26
-
27
- } else {
28
-
29
- if ( absDirection.z > absDirection.y )
30
-
31
- face = direction.z > 0.0 ? 2.0 : 5.0;
32
-
33
- else
34
-
35
- face = direction.y > 0.0 ? 1.0 : 4.0;
36
-
37
- }
38
-
39
- return face;
40
-
41
- }
42
-
43
- // RH coordinate system; PMREM face-indexing convention
44
- vec2 getUV( vec3 direction, float face ) {
45
-
46
- vec2 uv;
47
-
48
- if ( face == 0.0 ) {
49
-
50
- uv = vec2( direction.z, direction.y ) / abs( direction.x ); // pos x
51
-
52
- } else if ( face == 1.0 ) {
53
-
54
- uv = vec2( - direction.x, - direction.z ) / abs( direction.y ); // pos y
55
-
56
- } else if ( face == 2.0 ) {
57
-
58
- uv = vec2( - direction.x, direction.y ) / abs( direction.z ); // pos z
59
-
60
- } else if ( face == 3.0 ) {
61
-
62
- uv = vec2( - direction.z, direction.y ) / abs( direction.x ); // neg x
63
-
64
- } else if ( face == 4.0 ) {
65
-
66
- uv = vec2( - direction.x, direction.z ) / abs( direction.y ); // neg y
67
-
68
- } else {
69
-
70
- uv = vec2( direction.x, direction.y ) / abs( direction.z ); // neg z
71
-
72
- }
73
-
74
- return 0.5 * ( uv + 1.0 );
75
-
76
- }
77
-
78
- vec3 bilinearCubeUV( sampler2D envMap, vec3 direction, float mipInt ) {
79
-
80
- float face = getFace( direction );
81
-
82
- float filterInt = max( cubeUV_minMipLevel - mipInt, 0.0 );
83
-
84
- mipInt = max( mipInt, cubeUV_minMipLevel );
85
-
86
- float faceSize = exp2( mipInt );
87
-
88
- highp vec2 uv = getUV( direction, face ) * ( faceSize - 2.0 ) + 1.0; // #25071
89
-
90
- if ( face > 2.0 ) {
91
-
92
- uv.y += faceSize;
93
-
94
- face -= 3.0;
95
-
96
- }
97
-
98
- uv.x += face * faceSize;
99
-
100
- uv.x += filterInt * 3.0 * cubeUV_minTileSize;
101
-
102
- uv.y += 4.0 * ( exp2( CUBEUV_MAX_MIP ) - faceSize );
103
-
104
- uv.x *= CUBEUV_TEXEL_WIDTH;
105
- uv.y *= CUBEUV_TEXEL_HEIGHT;
106
-
107
- #ifdef texture2DGradEXT
108
-
109
- return texture2DGradEXT( envMap, uv, vec2( 0.0 ), vec2( 0.0 ) ).rgb; // disable anisotropic filtering
110
-
111
- #else
112
-
113
- return texture2D( envMap, uv ).rgb;
114
-
115
- #endif
116
-
117
- }
118
-
119
- // These defines must match with PMREMGenerator
120
-
121
- #define cubeUV_r0 1.0
122
- #define cubeUV_m0 - 2.0
123
- #define cubeUV_r1 0.8
124
- #define cubeUV_m1 - 1.0
125
- #define cubeUV_r4 0.4
126
- #define cubeUV_m4 2.0
127
- #define cubeUV_r5 0.305
128
- #define cubeUV_m5 3.0
129
- #define cubeUV_r6 0.21
130
- #define cubeUV_m6 4.0
131
-
132
- float roughnessToMip( float roughness ) {
133
-
134
- float mip = 0.0;
135
-
136
- if ( roughness >= cubeUV_r1 ) {
137
-
138
- mip = ( cubeUV_r0 - roughness ) * ( cubeUV_m1 - cubeUV_m0 ) / ( cubeUV_r0 - cubeUV_r1 ) + cubeUV_m0;
139
-
140
- } else if ( roughness >= cubeUV_r4 ) {
141
-
142
- mip = ( cubeUV_r1 - roughness ) * ( cubeUV_m4 - cubeUV_m1 ) / ( cubeUV_r1 - cubeUV_r4 ) + cubeUV_m1;
143
-
144
- } else if ( roughness >= cubeUV_r5 ) {
145
-
146
- mip = ( cubeUV_r4 - roughness ) * ( cubeUV_m5 - cubeUV_m4 ) / ( cubeUV_r4 - cubeUV_r5 ) + cubeUV_m4;
147
-
148
- } else if ( roughness >= cubeUV_r6 ) {
149
-
150
- mip = ( cubeUV_r5 - roughness ) * ( cubeUV_m6 - cubeUV_m5 ) / ( cubeUV_r5 - cubeUV_r6 ) + cubeUV_m5;
151
-
152
- } else {
153
-
154
- mip = - 2.0 * log2( 1.16 * roughness ); // 1.16 = 1.79^0.25
155
- }
156
-
157
- return mip;
158
-
159
- }
160
-
161
- vec4 textureCubeUV( sampler2D envMap, vec3 sampleDir, float roughness ) {
162
-
163
- float mip = clamp( roughnessToMip( roughness ), cubeUV_m0, CUBEUV_MAX_MIP );
164
-
165
- float mipF = fract( mip );
166
-
167
- float mipInt = floor( mip );
168
-
169
- vec3 color0 = bilinearCubeUV( envMap, sampleDir, mipInt );
170
-
171
- if ( mipF == 0.0 ) {
172
-
173
- return vec4( color0, 1.0 );
174
-
175
- } else {
176
-
177
- vec3 color1 = bilinearCubeUV( envMap, sampleDir, mipInt + 1.0 );
178
-
179
- return vec4( mix( color0, color1, mipF ), 1.0 );
180
-
181
- }
182
-
183
- }
184
-
185
- #endif
186
- `;