@unikia/upe-renderer 0.186.110 → 0.187.11

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (506) hide show
  1. package/README.md +5 -7
  2. package/UPSTREAM.md +4 -4
  3. package/build/three.core.js +853 -277
  4. package/build/three.module.js +1098 -1280
  5. package/build/three.tsl.js +41938 -686
  6. package/build/three.webgpu.js +10604 -49055
  7. package/build/three.webgpu.nodes.js +9249 -5788
  8. package/examples/jsm/Addons.js +2 -0
  9. package/examples/jsm/animation/CCDIKSolver.js +17 -5
  10. package/examples/jsm/controls/FirstPersonControls.js +1 -1
  11. package/examples/jsm/controls/OrbitControls.js +27 -14
  12. package/examples/jsm/csm/CSMShader.js +74 -3
  13. package/examples/jsm/curves/CurveExtras.js +4 -4
  14. package/examples/jsm/curves/NURBSCurve.js +14 -0
  15. package/examples/jsm/exporters/EXRExporter.js +673 -16
  16. package/examples/jsm/exporters/GLTFExporter.js +4 -4
  17. package/examples/jsm/exporters/KTX2Exporter.js +1 -1
  18. package/examples/jsm/exporters/OBJExporter.js +48 -5
  19. package/examples/jsm/exporters/PLYExporter.js +22 -11
  20. package/examples/jsm/generators/CityGenerator.js +3 -2
  21. package/examples/jsm/generators/city/SkyscraperGenerator.js +63 -21
  22. package/examples/jsm/gpgpu/BitonicSort.js +30 -23
  23. package/examples/jsm/helpers/VertexTangentsHelper.js +1 -1
  24. package/examples/jsm/inspector/Extension.js +1 -1
  25. package/examples/jsm/inspector/Inspector.js +6 -46
  26. package/examples/jsm/inspector/RendererInspector.js +43 -8
  27. package/examples/jsm/inspector/Storage.js +49 -0
  28. package/examples/jsm/inspector/extensions/color-grading/ColorGrading.js +32 -27
  29. package/examples/jsm/inspector/tabs/Parameters.js +5 -1
  30. package/examples/jsm/inspector/tabs/Performance.js +22 -7
  31. package/examples/jsm/inspector/tabs/Settings.js +1 -1
  32. package/examples/jsm/inspector/tabs/Timeline.js +83 -7
  33. package/examples/jsm/inspector/tabs/Viewer.js +25 -10
  34. package/examples/jsm/inspector/ui/Profiler.js +1 -1
  35. package/examples/jsm/inspector/ui/Style.js +21 -53
  36. package/examples/jsm/inspector/ui/Values.js +28 -3
  37. package/examples/jsm/libs/fflate.module.js +83 -56
  38. package/examples/jsm/libs/mikktspace.README.md +27 -0
  39. package/examples/jsm/libs/mikktspace.module.js +721 -109
  40. package/examples/jsm/lighting/ClusteredLighting.js +100 -2
  41. package/examples/jsm/lighting/LightMapper.js +295 -0
  42. package/examples/jsm/lighting/LightProbeGrid.js +242 -139
  43. package/examples/jsm/lighting/LightProbeGridWebGL.js +30 -14
  44. package/examples/jsm/lighting/vxgi/VXGIConeTracer.js +54 -5
  45. package/examples/jsm/lighting/vxgi/VXGIIrradiance.js +43 -0
  46. package/examples/jsm/lighting/vxgi/VXGINode.js +13 -56
  47. package/examples/jsm/lighting/vxgi/VXGISceneCollector.js +316 -1
  48. package/examples/jsm/lighting/vxgi/VXGIVolume.js +69 -59
  49. package/examples/jsm/lights/SunLight.js +9 -4
  50. package/examples/jsm/lights/SunLightNode.js +3 -3
  51. package/examples/jsm/lines/LineMaterial.js +26 -10
  52. package/examples/jsm/loaders/3DMLoader.js +10 -1
  53. package/examples/jsm/loaders/3MFLoader.js +5 -1
  54. package/examples/jsm/loaders/AMFLoader.js +2 -0
  55. package/examples/jsm/loaders/BVHLoader.js +2 -0
  56. package/examples/jsm/loaders/ColladaLoader.js +8 -0
  57. package/examples/jsm/loaders/DDSLoader.js +1 -1
  58. package/examples/jsm/loaders/DRACOLoader.js +5 -1
  59. package/examples/jsm/loaders/EXRLoader.js +120 -104
  60. package/examples/jsm/loaders/FBXLoader.js +4 -0
  61. package/examples/jsm/loaders/FontLoader.js +2 -0
  62. package/examples/jsm/loaders/GCodeLoader.js +5 -9
  63. package/examples/jsm/loaders/GLTFLoader.js +112 -31
  64. package/examples/jsm/loaders/GaussianSplatPLYLoader.js +2 -0
  65. package/examples/jsm/loaders/HDRCubeTextureLoader.js +3 -0
  66. package/examples/jsm/loaders/IESLoader.js +46 -12
  67. package/examples/jsm/loaders/JXLLoader.js +159 -0
  68. package/examples/jsm/loaders/KMZLoader.js +6 -0
  69. package/examples/jsm/loaders/KSPLATLoader.js +2 -0
  70. package/examples/jsm/loaders/KTX2Loader.js +49 -4
  71. package/examples/jsm/loaders/KTXLoader.js +5 -3
  72. package/examples/jsm/loaders/LDrawLoader.js +15 -22
  73. package/examples/jsm/loaders/LUT3dlLoader.js +5 -1
  74. package/examples/jsm/loaders/LUTCubeLoader.js +6 -2
  75. package/examples/jsm/loaders/LUTImageLoader.js +2 -0
  76. package/examples/jsm/loaders/LWOLoader.js +6 -0
  77. package/examples/jsm/loaders/MD2Loader.js +2 -0
  78. package/examples/jsm/loaders/MDDLoader.js +4 -0
  79. package/examples/jsm/loaders/MTLLoader.js +8 -0
  80. package/examples/jsm/loaders/MaterialXLoader.js +57 -5
  81. package/examples/jsm/loaders/NRRDLoader.js +4 -2
  82. package/examples/jsm/loaders/OBJLoader.js +10 -4
  83. package/examples/jsm/loaders/PCDLoader.js +6 -2
  84. package/examples/jsm/loaders/PDBLoader.js +5 -3
  85. package/examples/jsm/loaders/PLYLoader.js +39 -15
  86. package/examples/jsm/loaders/PVRLoader.js +2 -2
  87. package/examples/jsm/loaders/SPLATLoader.js +2 -0
  88. package/examples/jsm/loaders/SPZLoader.js +2 -0
  89. package/examples/jsm/loaders/STLLoader.js +3 -1
  90. package/examples/jsm/loaders/SVGLoader.js +27 -49
  91. package/examples/jsm/loaders/TDSLoader.js +4 -0
  92. package/examples/jsm/loaders/TGALoader.js +6 -5
  93. package/examples/jsm/loaders/TTFLoader.js +2 -0
  94. package/examples/jsm/loaders/USDLoader.js +14 -0
  95. package/examples/jsm/loaders/UltraHDRLoader.js +2 -0
  96. package/examples/jsm/loaders/VOXLoader.js +3 -0
  97. package/examples/jsm/loaders/VRMLLoader.js +4 -0
  98. package/examples/jsm/loaders/VTKLoader.js +2 -0
  99. package/examples/jsm/loaders/XYZLoader.js +2 -0
  100. package/examples/jsm/loaders/collada/ColladaComposer.js +15 -8
  101. package/examples/jsm/loaders/materialx/MaterialXDocument.js +610 -138
  102. package/examples/jsm/loaders/materialx/MaterialXInterfaceValidation.js +12 -95
  103. package/examples/jsm/loaders/materialx/MaterialXLog.js +4 -0
  104. package/examples/jsm/loaders/materialx/MaterialXNodeDefs.js +99 -0
  105. package/examples/jsm/loaders/materialx/MaterialXNodeInterfaceRegistry.js +760 -1
  106. package/examples/jsm/loaders/materialx/MaterialXNodeLibrary.js +222 -372
  107. package/examples/jsm/loaders/materialx/MaterialXSurfaceMappings.js +163 -259
  108. package/examples/jsm/loaders/materialx/MaterialXUtils.js +25 -0
  109. package/examples/jsm/loaders/materialx/compile/MaterialXCompileRegistry.js +161 -159
  110. package/examples/jsm/loaders/usd/USDAParser.js +56 -47
  111. package/examples/jsm/loaders/usd/USDComposer.js +25 -30
  112. package/examples/jsm/math/ColorConverter.js +7 -3
  113. package/examples/jsm/math/Lut.js +2 -2
  114. package/examples/jsm/math/OBB.js +3 -3
  115. package/examples/jsm/math/Octree.js +20 -17
  116. package/examples/jsm/objects/GaussianSplat.js +5 -4
  117. package/examples/jsm/objects/Reflector.js +5 -0
  118. package/examples/jsm/objects/SkyMesh.js +14 -7
  119. package/examples/jsm/objects/Water2Mesh.js +2 -2
  120. package/examples/jsm/physics/RapierPhysics.js +2 -2
  121. package/examples/jsm/pipelines/MeshletDrawingPipeline.js +5571 -0
  122. package/examples/jsm/pipelines/VisibilityBufferDrawingPipeline.js +954 -0
  123. package/examples/jsm/postprocessing/BokehPass.js +1 -1
  124. package/examples/jsm/postprocessing/GTAOPass.js +26 -18
  125. package/examples/jsm/renderers/SVGRenderer.js +3 -2
  126. package/examples/jsm/shaders/GTAOShader.js +7 -4
  127. package/examples/jsm/shaders/PoissonDenoiseShader.js +1 -10
  128. package/examples/jsm/tsl/WebGLNodesHandler.js +21 -9
  129. package/examples/jsm/tsl/display/AfterImageNode.js +3 -3
  130. package/examples/jsm/tsl/display/BilateralBlurNode.js +3 -3
  131. package/examples/jsm/tsl/display/BloomNode.js +3 -3
  132. package/examples/jsm/tsl/display/ChromaticAberrationNode.js +8 -19
  133. package/examples/jsm/tsl/display/DenoiseNode.js +5 -5
  134. package/examples/jsm/tsl/display/DepthOfFieldNode.js +3 -3
  135. package/examples/jsm/tsl/display/DotScreenNode.js +3 -3
  136. package/examples/jsm/tsl/display/FSR1Node.js +3 -3
  137. package/examples/jsm/tsl/display/FXAANode.js +3 -10
  138. package/examples/jsm/tsl/display/FilmNode.js +3 -3
  139. package/examples/jsm/tsl/display/GTAONode.js +33 -25
  140. package/examples/jsm/tsl/display/GaussianBlurNode.js +3 -3
  141. package/examples/jsm/tsl/display/GodraysNode.js +5 -19
  142. package/examples/jsm/tsl/display/ImportanceSampledEnvironment.js +8 -4
  143. package/examples/jsm/tsl/display/LensflareNode.js +3 -3
  144. package/examples/jsm/tsl/display/Lut3DNode.js +3 -3
  145. package/examples/jsm/tsl/display/OITPassNode.js +0 -11
  146. package/examples/jsm/tsl/display/OutlineNode.js +107 -5
  147. package/examples/jsm/tsl/display/PixelationPassNode.js +85 -193
  148. package/examples/jsm/tsl/display/RGBShiftNode.js +3 -3
  149. package/examples/jsm/tsl/display/RecurrentDenoiseNode.js +23 -126
  150. package/examples/jsm/tsl/display/SMAANode.js +3 -3
  151. package/examples/jsm/tsl/display/SSAONode.js +6 -20
  152. package/examples/jsm/tsl/display/SSGINode.js +36 -29
  153. package/examples/jsm/tsl/display/SSRNode.js +135 -63
  154. package/examples/jsm/tsl/display/SSSNode.js +6 -20
  155. package/examples/jsm/tsl/display/SharpenNode.js +3 -3
  156. package/examples/jsm/tsl/display/SobelOperatorNode.js +3 -3
  157. package/examples/jsm/tsl/display/TAAUNode.js +10 -42
  158. package/examples/jsm/tsl/display/TRAANode.js +11 -43
  159. package/examples/jsm/tsl/display/TemporalReprojectNode.js +42 -47
  160. package/examples/jsm/tsl/display/TransitionNode.js +3 -3
  161. package/examples/jsm/tsl/display/lensDirt.js +30 -0
  162. package/examples/jsm/tsl/lighting/ClusteredLightsNode.js +482 -121
  163. package/examples/jsm/tsl/lighting/DynamicLightsNode.js +41 -140
  164. package/examples/jsm/tsl/lighting/LightProbeGridNode.js +72 -25
  165. package/examples/jsm/tsl/lighting/data/AmbientLightDataNode.js +6 -0
  166. package/examples/jsm/tsl/lighting/data/DirectionalLightDataNode.js +6 -0
  167. package/examples/jsm/tsl/lighting/data/HemisphereLightDataNode.js +6 -0
  168. package/examples/jsm/tsl/lighting/data/PointLightDataNode.js +6 -0
  169. package/examples/jsm/tsl/lighting/data/SpotLightDataNode.js +6 -0
  170. package/examples/jsm/tsl/shadows/TileShadowNode.js +102 -14
  171. package/examples/jsm/tsl/utils/Raymarching.js +1 -1
  172. package/examples/jsm/tsl/utils/SoftParticles.js +5 -12
  173. package/examples/jsm/tsl/utils/SpecularHelpers.js +47 -70
  174. package/examples/jsm/tsl/utils/TAAUtils.js +6 -17
  175. package/examples/jsm/utils/BufferGeometryUtils.js +110 -88
  176. package/examples/jsm/utils/MeshletGeometryUtils.js +417 -0
  177. package/examples/jsm/utils/SceneOptimizer.js +2 -1
  178. package/examples/jsm/utils/SceneUtils.js +1 -1
  179. package/examples/jsm/utils/unwrapUVs.js +865 -0
  180. package/examples/jsm/webxr/XREstimatedLight.js +11 -4
  181. package/package.json +3 -3
  182. package/src/Three.TSL.js +2 -683
  183. package/src/Three.WebGPU.Nodes.js +2 -1
  184. package/src/Three.WebGPU.js +2 -1
  185. package/src/animation/AnimationAction.js +1 -1
  186. package/src/animation/AnimationUtils.js +1 -3
  187. package/src/animation/KeyframeTrack.js +19 -0
  188. package/src/cameras/ArrayCamera.js +12 -0
  189. package/src/cameras/CubeCamera.js +3 -3
  190. package/src/constants.js +1 -9
  191. package/src/core/BufferAttribute.js +57 -21
  192. package/src/core/BufferGeometry.js +5 -13
  193. package/src/core/Clock.js +1 -1
  194. package/src/core/InterleavedBuffer.js +28 -18
  195. package/src/core/InterleavedBufferAttribute.js +54 -20
  196. package/src/core/Object3D.js +19 -9
  197. package/src/core/Raycaster.js +2 -0
  198. package/src/core/RenderTarget.js +11 -5
  199. package/src/core/UniformsGroup.js +7 -3
  200. package/src/extras/PMREMGenerator.js +392 -685
  201. package/src/extras/core/Curve.js +4 -0
  202. package/src/extras/core/CurvePath.js +13 -0
  203. package/src/extras/core/ShapePath.js +1 -1
  204. package/src/geometries/EdgesGeometry.js +12 -10
  205. package/src/geometries/LatheGeometry.js +2 -0
  206. package/src/helpers/PolarGridHelper.js +1 -1
  207. package/src/lights/Light.js +11 -0
  208. package/src/lights/LightProbe.js +2 -0
  209. package/src/lights/LightShadow.js +2 -0
  210. package/src/loaders/AnimationLoader.js +2 -0
  211. package/src/loaders/AudioLoader.js +2 -0
  212. package/src/loaders/BufferGeometryLoader.js +2 -0
  213. package/src/loaders/CompressedTextureLoader.js +2 -0
  214. package/src/loaders/CubeTextureLoader.js +2 -0
  215. package/src/loaders/DataTextureLoader.js +2 -0
  216. package/src/loaders/FileLoader.js +2 -0
  217. package/src/loaders/ImageBitmapLoader.js +3 -1
  218. package/src/loaders/ImageLoader.js +1 -0
  219. package/src/loaders/Loader.js +47 -0
  220. package/src/loaders/MaterialLoader.js +2 -0
  221. package/src/loaders/ObjectLoader.js +27 -8
  222. package/src/loaders/TextureLoader.js +5 -3
  223. package/src/loaders/nodes/NodeLoader.js +2 -0
  224. package/src/materials/Material.js +21 -2
  225. package/src/materials/MeshDepthMaterial.js +1 -1
  226. package/src/materials/MeshDistanceMaterial.js +1 -1
  227. package/src/materials/MeshLambertMaterial.js +1 -1
  228. package/src/materials/MeshMatcapMaterial.js +1 -1
  229. package/src/materials/MeshNormalMaterial.js +1 -1
  230. package/src/materials/MeshPhongMaterial.js +1 -1
  231. package/src/materials/MeshPhysicalMaterial.js +90 -11
  232. package/src/materials/MeshStandardMaterial.js +1 -1
  233. package/src/materials/MeshToonMaterial.js +1 -1
  234. package/src/materials/nodes/Line2NodeMaterial.js +32 -10
  235. package/src/materials/nodes/MeshLambertNodeMaterial.js +13 -0
  236. package/src/materials/nodes/MeshPhongNodeMaterial.js +13 -0
  237. package/src/materials/nodes/MeshPhysicalNodeMaterial.js +40 -5
  238. package/src/materials/nodes/MeshToonNodeMaterial.js +13 -0
  239. package/src/materials/nodes/NodeMaterial.js +36 -16
  240. package/src/materials/nodes/NodeMaterialInstance.js +193 -0
  241. package/src/materials/nodes/NodeMaterials.js +1 -0
  242. package/src/materials/nodes/PointsNodeMaterial.js +1 -1
  243. package/src/materials/nodes/SpriteNodeMaterial.js +3 -3
  244. package/src/materials/nodes/manager/NodeMaterialObserver.js +191 -22
  245. package/src/math/Box3.js +2 -2
  246. package/src/math/Color.js +8 -8
  247. package/src/math/ColorManagement.js +2 -21
  248. package/src/math/FrustumArray.js +12 -0
  249. package/src/math/Interpolant.js +1 -1
  250. package/src/math/Line3.js +2 -4
  251. package/src/math/MathUtils.js +33 -46
  252. package/src/math/Matrix2.js +1 -1
  253. package/src/math/Matrix3.js +1 -1
  254. package/src/math/Matrix4.js +1 -1
  255. package/src/math/Triangle.js +2 -1
  256. package/src/math/Vector2.js +1 -1
  257. package/src/math/Vector3.js +1 -1
  258. package/src/math/Vector4.js +1 -1
  259. package/src/nodes/Nodes.js +1 -0
  260. package/src/nodes/TSL.js +2 -0
  261. package/src/nodes/accessors/Arrays.js +1 -1
  262. package/src/nodes/accessors/Batch.js +29 -23
  263. package/src/nodes/accessors/BufferAttributeNode.js +21 -1
  264. package/src/nodes/accessors/BuiltinNode.js +6 -0
  265. package/src/nodes/accessors/Camera.js +100 -93
  266. package/src/nodes/accessors/ClippingNode.js +17 -6
  267. package/src/nodes/accessors/CubeTextureNode.js +12 -24
  268. package/src/nodes/accessors/Instance.js +198 -160
  269. package/src/nodes/accessors/Lights.js +19 -6
  270. package/src/nodes/accessors/MaterialNode.js +33 -4
  271. package/src/nodes/accessors/Morph.js +81 -22
  272. package/src/nodes/accessors/Normal.js +0 -42
  273. package/src/nodes/accessors/Object3DNode.js +6 -0
  274. package/src/nodes/accessors/PointUVNode.js +6 -0
  275. package/src/nodes/accessors/ReferenceAttributeNode.js +279 -0
  276. package/src/nodes/accessors/ReferenceBaseNode.js +6 -0
  277. package/src/nodes/accessors/ReferenceNode.js +6 -0
  278. package/src/nodes/accessors/Skinning.js +57 -52
  279. package/src/nodes/accessors/StorageBufferNode.js +3 -12
  280. package/src/nodes/accessors/TextureBicubic.js +30 -27
  281. package/src/nodes/accessors/TextureNode.js +164 -78
  282. package/src/nodes/accessors/TextureSizeNode.js +6 -0
  283. package/src/nodes/accessors/UniformArrayNode.js +8 -15
  284. package/src/nodes/accessors/VelocityNode.js +13 -8
  285. package/src/nodes/code/CodeNode.js +6 -0
  286. package/src/nodes/code/ExpressionNode.js +6 -0
  287. package/src/nodes/code/FunctionCallNode.js +3 -3
  288. package/src/nodes/code/FunctionNode.js +15 -13
  289. package/src/nodes/core/ArrayNode.js +3 -3
  290. package/src/nodes/core/AssignNode.js +10 -9
  291. package/src/nodes/core/AttributeNode.js +39 -0
  292. package/src/nodes/core/BypassNode.js +6 -0
  293. package/src/nodes/core/ConstNode.js +31 -1
  294. package/src/nodes/core/ContextNode.js +11 -6
  295. package/src/nodes/core/IndexNode.js +6 -0
  296. package/src/nodes/core/InputNode.js +6 -0
  297. package/src/nodes/core/InspectorNode.js +17 -31
  298. package/src/nodes/core/IsolateNode.js +8 -0
  299. package/src/nodes/core/Node.js +367 -67
  300. package/src/nodes/core/NodeBuilder.js +664 -222
  301. package/src/nodes/core/NodeUtils.js +25 -0
  302. package/src/nodes/core/NodeVar.js +10 -1
  303. package/src/nodes/core/OutputStructNode.js +6 -0
  304. package/src/nodes/core/OverrideContextNode.js +38 -37
  305. package/src/nodes/core/PropertyNode.js +14 -0
  306. package/src/nodes/core/StackNode.js +33 -21
  307. package/src/nodes/core/StructNode.js +6 -0
  308. package/src/nodes/core/StructTypeNode.js +6 -0
  309. package/src/nodes/core/SubBuildNode.js +8 -0
  310. package/src/nodes/core/TempNode.js +10 -35
  311. package/src/nodes/core/UniformGroupNode.js +6 -0
  312. package/src/nodes/core/VarNode.js +43 -135
  313. package/src/nodes/core/VaryingNode.js +33 -2
  314. package/src/nodes/display/BlendModes.js +5 -40
  315. package/src/nodes/display/BumpMapNode.js +17 -7
  316. package/src/nodes/display/ColorAdjustment.js +22 -10
  317. package/src/nodes/display/ColorSpaceFunctions.js +2 -14
  318. package/src/nodes/display/ColorSpaceNode.js +3 -3
  319. package/src/nodes/display/FrontFacingNode.js +6 -0
  320. package/src/nodes/display/NormalMapNode.js +3 -3
  321. package/src/nodes/display/PassNode.js +75 -16
  322. package/src/nodes/display/RenderOutputNode.js +22 -5
  323. package/src/nodes/display/ScreenNode.js +6 -0
  324. package/src/nodes/display/ToneMappingFunctions.js +9 -51
  325. package/src/nodes/display/ToneMappingNode.js +3 -3
  326. package/src/nodes/display/ToonOutlinePassNode.js +66 -2
  327. package/src/nodes/display/ViewportDepthNode.js +34 -4
  328. package/src/nodes/functions/BSDF/BRDF_EON.js +65 -0
  329. package/src/nodes/functions/BSDF/BRDF_GGX.js +5 -3
  330. package/src/nodes/functions/BSDF/BRDF_Sheen.js +2 -16
  331. package/src/nodes/functions/BSDF/D_GGX.js +1 -8
  332. package/src/nodes/functions/BSDF/D_GGX_Anisotropic.js +7 -10
  333. package/src/nodes/functions/BSDF/LTC.js +20 -47
  334. package/src/nodes/functions/BSDF/Schlick_to_F0.js +1 -9
  335. package/src/nodes/functions/BSDF/V_GGX_SmithCorrelated.js +1 -9
  336. package/src/nodes/functions/BSDF/V_GGX_SmithCorrelated_Anisotropic.js +10 -13
  337. package/src/nodes/functions/PhysicalLightingModel.js +84 -51
  338. package/src/nodes/functions/VolumetricLightingModel.js +1 -1
  339. package/src/nodes/functions/material/getAlphaHashThreshold.js +3 -9
  340. package/src/nodes/functions/material/getParallaxCorrectNormal.js +10 -11
  341. package/src/nodes/functions/material/getRoughness.js +3 -1
  342. package/src/nodes/geometry/RangeNode.js +52 -69
  343. package/src/nodes/gpgpu/AtomicFunctionNode.js +11 -6
  344. package/src/nodes/gpgpu/BarrierNode.js +6 -0
  345. package/src/nodes/gpgpu/ComputeBuiltinNode.js +6 -0
  346. package/src/nodes/gpgpu/ComputeNode.js +6 -0
  347. package/src/nodes/gpgpu/SubgroupFunctionNode.js +38 -29
  348. package/src/nodes/gpgpu/WorkgroupInfoNode.js +6 -0
  349. package/src/nodes/lighting/AnalyticLightNode.js +7 -14
  350. package/src/nodes/lighting/BasicEnvironmentNode.js +5 -1
  351. package/src/nodes/lighting/EnvironmentNode.js +58 -8
  352. package/src/nodes/lighting/IESSpotLightNode.js +19 -4
  353. package/src/nodes/lighting/LightProbeNode.js +2 -1
  354. package/src/nodes/lighting/LightUtils.js +2 -2
  355. package/src/nodes/lighting/LightingNode.js +6 -0
  356. package/src/nodes/lighting/LightsNode.js +26 -32
  357. package/src/nodes/lighting/PointShadowNode.js +92 -48
  358. package/src/nodes/lighting/ProjectorLightNode.js +1 -1
  359. package/src/nodes/lighting/RectAreaLightNode.js +13 -14
  360. package/src/nodes/lighting/ShadowBaseNode.js +9 -17
  361. package/src/nodes/lighting/ShadowFilterNode.js +26 -3
  362. package/src/nodes/lighting/ShadowNode.js +13 -11
  363. package/src/nodes/materialx/MaterialXColor.js +2 -14
  364. package/src/nodes/materialx/MaterialXColorTransform.js +1 -7
  365. package/src/nodes/materialx/MaterialXNodes.js +8 -11
  366. package/src/nodes/materialx/MaterialXNoise.js +195 -454
  367. package/src/nodes/math/BitcastNode.js +5 -5
  368. package/src/nodes/math/BitcountNode.js +18 -46
  369. package/src/nodes/math/ConditionalNode.js +92 -22
  370. package/src/nodes/math/Hash.js +1 -1
  371. package/src/nodes/math/MathNode.js +86 -64
  372. package/src/nodes/math/MathUtils.js +2 -2
  373. package/src/nodes/math/OperatorNode.js +42 -59
  374. package/src/nodes/math/PackFloatNode.js +9 -9
  375. package/src/nodes/math/Packed4x8IntegerNode.js +20 -52
  376. package/src/nodes/math/TriNoise3D.js +3 -23
  377. package/src/nodes/math/UnpackFloatNode.js +9 -9
  378. package/src/nodes/pmrem/PMREMNode.js +38 -75
  379. package/src/nodes/pmrem/PMREMUtils.js +108 -272
  380. package/src/nodes/procedural/Checker.js +1 -1
  381. package/src/nodes/tsl/TSLCore.js +199 -74
  382. package/src/nodes/utils/ArrayElementNode.js +19 -1
  383. package/src/nodes/utils/CubeMapNode.js +3 -3
  384. package/src/nodes/utils/DebugNode.js +2 -2
  385. package/src/nodes/utils/EventNode.js +6 -0
  386. package/src/nodes/utils/FlipNode.js +3 -3
  387. package/src/nodes/utils/FunctionOverloadingNode.js +7 -1
  388. package/src/nodes/utils/JoinNode.js +3 -3
  389. package/src/nodes/utils/LoopNode.js +14 -9
  390. package/src/nodes/utils/MemberNode.js +18 -0
  391. package/src/nodes/utils/PostProcessingUtils.js +20 -25
  392. package/src/nodes/utils/RTTNode.js +2 -0
  393. package/src/nodes/utils/ReflectorNode.js +24 -0
  394. package/src/nodes/utils/RotateNode.js +3 -3
  395. package/src/nodes/utils/SampleNode.js +6 -0
  396. package/src/nodes/utils/SetNode.js +3 -3
  397. package/src/nodes/utils/SplitNode.js +6 -0
  398. package/src/nodes/utils/UVUtils.js +2 -2
  399. package/src/objects/BatchedMesh.js +146 -15
  400. package/src/objects/InstancedMesh.js +12 -4
  401. package/src/objects/Line.js +20 -0
  402. package/src/objects/Mesh.js +8 -0
  403. package/src/objects/Points.js +20 -0
  404. package/src/objects/Skeleton.js +26 -0
  405. package/src/objects/SkinnedMesh.js +3 -3
  406. package/src/objects/Sprite.js +10 -0
  407. package/src/renderers/WebGLRenderer.js +104 -70
  408. package/src/renderers/common/Animation.js +5 -1
  409. package/src/renderers/common/Attributes.js +67 -57
  410. package/src/renderers/common/Backend.js +78 -3
  411. package/src/renderers/common/BindGroup.js +11 -0
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  414. package/src/renderers/common/Buffer.js +1 -1
  415. package/src/renderers/common/ClippingContext.js +12 -1
  416. package/src/renderers/common/ComputePipeline.js +17 -1
  417. package/src/renderers/common/DirectRenderPipeline.js +7 -3
  418. package/src/renderers/common/Geometries.js +170 -132
  419. package/src/renderers/common/Info.js +1 -1
  420. package/src/renderers/common/InspectorBase.js +5 -5
  421. package/src/renderers/common/Lighting.js +59 -0
  422. package/src/renderers/common/Pipelines.js +26 -12
  423. package/src/renderers/common/ProgrammableStage.js +1 -17
  424. package/src/renderers/common/RenderContext.js +21 -0
  425. package/src/renderers/common/RenderContexts.js +13 -4
  426. package/src/renderers/common/RenderObject.js +111 -35
  427. package/src/renderers/common/RenderObjects.js +37 -19
  428. package/src/renderers/common/Renderer.js +537 -295
  429. package/src/renderers/common/RendererUtils.js +15 -0
  430. package/src/renderers/common/StandardDrawingPipeline.js +343 -0
  431. package/src/renderers/common/Storage3DTexture.js +11 -0
  432. package/src/renderers/common/StorageArrayTexture.js +10 -0
  433. package/src/renderers/common/StorageTexture.js +0 -9
  434. package/src/renderers/common/Textures.js +144 -37
  435. package/src/renderers/common/UniformsGroup.js +19 -0
  436. package/src/renderers/common/XRManager.js +10 -91
  437. package/src/renderers/common/extras/PMREMGenerator.js +298 -576
  438. package/src/renderers/common/nodes/NodeBuilderState.js +7 -5
  439. package/src/renderers/common/nodes/NodeLibrary.js +11 -35
  440. package/src/renderers/common/nodes/NodeManager.js +80 -31
  441. package/src/renderers/common/nodes/NodeSampledTexture.js +14 -0
  442. package/src/renderers/common/nodes/NodeSampler.js +14 -0
  443. package/src/renderers/common/nodes/NodeStorageBuffer.js +1 -1
  444. package/src/renderers/common/nodes/NodeUniformBuffer.js +1 -14
  445. package/src/renderers/shaders/ShaderChunk/envmap_common_pars_fragment.glsl.js +13 -4
  446. package/src/renderers/shaders/ShaderChunk/envmap_physical_pars_fragment.glsl.js +8 -8
  447. package/src/renderers/shaders/ShaderChunk/lightprobes_pars_fragment.glsl.js +23 -11
  448. package/src/renderers/shaders/ShaderChunk/lights_fragment_begin.glsl.js +21 -2
  449. package/src/renderers/shaders/ShaderChunk/lights_fragment_maps.glsl.js +1 -1
  450. package/src/renderers/shaders/ShaderChunk/lights_physical_fragment.glsl.js +18 -2
  451. package/src/renderers/shaders/ShaderChunk/lights_physical_pars_fragment.glsl.js +104 -7
  452. package/src/renderers/shaders/ShaderChunk/morphcolor_vertex.glsl.js +11 -2
  453. package/src/renderers/shaders/ShaderChunk/shadowmap_pars_fragment.glsl.js +36 -20
  454. package/src/renderers/shaders/ShaderChunk/uv_pars_fragment.glsl.js +5 -0
  455. package/src/renderers/shaders/ShaderChunk/uv_pars_vertex.glsl.js +6 -0
  456. package/src/renderers/shaders/ShaderChunk/uv_vertex.glsl.js +5 -0
  457. package/src/renderers/shaders/ShaderChunk.js +0 -2
  458. package/src/renderers/shaders/ShaderLib/backgroundCube.glsl.js +4 -18
  459. package/src/renderers/shaders/ShaderLib/meshlambert.glsl.js +0 -1
  460. package/src/renderers/shaders/ShaderLib/meshphong.glsl.js +0 -1
  461. package/src/renderers/shaders/ShaderLib/meshphysical.glsl.js +8 -1
  462. package/src/renderers/shaders/ShaderLib.js +3 -0
  463. package/src/renderers/shaders/UniformsLib.js +4 -5
  464. package/src/renderers/webgl/WebGLBackground.js +3 -3
  465. package/src/renderers/webgl/WebGLBindingStates.js +4 -2
  466. package/src/renderers/webgl/WebGLCapabilities.js +7 -1
  467. package/src/renderers/webgl/WebGLEnvironments.js +2 -2
  468. package/src/renderers/webgl/WebGLGeometries.js +42 -14
  469. package/src/renderers/webgl/WebGLMaterials.js +15 -2
  470. package/src/renderers/webgl/WebGLOutput.js +37 -1
  471. package/src/renderers/webgl/WebGLProgram.js +13 -54
  472. package/src/renderers/webgl/WebGLPrograms.js +22 -8
  473. package/src/renderers/webgl/WebGLRenderStates.js +11 -8
  474. package/src/renderers/webgl/WebGLShadowMap.js +6 -4
  475. package/src/renderers/webgl/WebGLState.js +10 -6
  476. package/src/renderers/webgl/WebGLTextures.js +129 -77
  477. package/src/renderers/webgl/WebGLUniforms.js +44 -6
  478. package/src/renderers/webgl/WebGLUniformsGroups.js +75 -69
  479. package/src/renderers/webgl-fallback/WebGLBackend.js +206 -278
  480. package/src/renderers/webgl-fallback/nodes/GLSLNodeBuilder.js +154 -20
  481. package/src/renderers/webgl-fallback/utils/WebGLAttributeUtils.js +45 -42
  482. package/src/renderers/webgl-fallback/utils/WebGLState.js +29 -4
  483. package/src/renderers/webgl-fallback/utils/WebGLTextureUtils.js +129 -49
  484. package/src/renderers/webgl-fallback/utils/WebGLVertexArrayUtils.js +346 -0
  485. package/src/renderers/webgpu/WebGPUBackend.js +140 -82
  486. package/src/renderers/webgpu/WebGPURenderer.js +1 -1
  487. package/src/renderers/webgpu/nodes/BasicNodeLibrary.js +10 -10
  488. package/src/renderers/webgpu/nodes/StandardNodeLibrary.js +10 -10
  489. package/src/renderers/webgpu/nodes/WGSLNodeBuilder.js +135 -60
  490. package/src/renderers/webgpu/utils/WebGPUAttributeUtils.js +128 -55
  491. package/src/renderers/webgpu/utils/WebGPUBindingUtils.js +1 -1
  492. package/src/renderers/webgpu/utils/WebGPUPipelineUtils.js +15 -12
  493. package/src/renderers/webgpu/utils/WebGPUTextureUtils.js +55 -19
  494. package/src/renderers/webgpu/utils/WebGPUUtils.js +20 -3
  495. package/src/renderers/webxr/WebXRController.js +3 -3
  496. package/src/renderers/webxr/WebXRManager.js +5 -90
  497. package/src/scenes/Scene.js +4 -4
  498. package/src/textures/CompressedTexture.js +2 -2
  499. package/src/textures/DepthTexture.js +2 -2
  500. package/src/textures/FramebufferTexture.js +11 -0
  501. package/src/textures/Texture.js +29 -1
  502. package/src/textures/TextureSource.js +1 -1
  503. package/src/upe.js +1 -1
  504. package/src/utils.js +4 -4
  505. package/examples/jsm/libs/surfaceNet.js +0 -201
  506. package/src/renderers/shaders/ShaderChunk/cube_uv_reflection_fragment.glsl.js +0 -186
@@ -4,7 +4,7 @@ import ClusteredLightsNode from '../tsl/lighting/ClusteredLightsNode.js';
4
4
  /**
5
5
  * A custom lighting implementation based on Forward+ Clustered Shading that
6
6
  * overwrites the default lighting system in {@link WebGPURenderer}. Suitable
7
- * for 3D scenes with many point lights and real depth complexity — the view
7
+ * for 3D scenes with many point and spot lights and real depth complexity — the view
8
8
  * frustum is partitioned into a 3D cluster grid so only the lights actually
9
9
  * reaching each fragment are evaluated.
10
10
  *
@@ -21,7 +21,7 @@ export class ClusteredLighting extends Lighting {
21
21
  /**
22
22
  * Constructs a new clustered lighting system.
23
23
  *
24
- * @param {number} [maxLights=1024] - Maximum number of point lights.
24
+ * @param {number} [maxLights=1024] - Maximum number of point and spot lights.
25
25
  * @param {number} [tileSize=32] - Screen tile size in pixels (cluster XY size).
26
26
  * @param {number} [zSlices=24] - Number of exponential depth slices.
27
27
  * @param {number} [maxLightsPerCluster=64] - Per-cluster light-list capacity.
@@ -35,6 +35,23 @@ export class ClusteredLighting extends Lighting {
35
35
  this.zSlices = zSlices;
36
36
  this.maxLightsPerCluster = maxLightsPerCluster;
37
37
 
38
+ /**
39
+ * The number of renders in progress per scene. A scene rendered inside one of its own
40
+ * renders (e.g. by a reflector) has more than one.
41
+ *
42
+ * @private
43
+ * @type {WeakMap<Scene, number>}
44
+ */
45
+ this._activeRenders = new WeakMap();
46
+
47
+ /**
48
+ * The lights nodes of nested renders of the same scene, per scene and depth.
49
+ *
50
+ * @private
51
+ * @type {WeakMap<Scene, Array<ClusteredLightsNode>>}
52
+ */
53
+ this._nestedNodes = new WeakMap();
54
+
38
55
  }
39
56
 
40
57
  /**
@@ -52,4 +69,85 @@ export class ClusteredLighting extends Lighting {
52
69
 
53
70
  }
54
71
 
72
+ /**
73
+ * Returns the lights node of the given scene for the current render depth of that scene.
74
+ * A scene rendered inside one of its own renders uses another node, so it never modifies
75
+ * the cluster data of the outer render, which has not been submitted yet.
76
+ *
77
+ * @param {Scene} scene - The scene.
78
+ * @return {LightsNode} The lights node.
79
+ */
80
+ getNode( scene ) {
81
+
82
+ if ( scene.isScene !== true && scene.isGroup !== true ) return super.getNode( scene );
83
+
84
+ const nestedDepth = ( this._activeRenders.get( scene ) || 0 ) - 1;
85
+
86
+ if ( nestedDepth <= 0 ) return super.getNode( scene );
87
+
88
+ let nodes = this._nestedNodes.get( scene );
89
+
90
+ if ( nodes === undefined ) {
91
+
92
+ nodes = [];
93
+ this._nestedNodes.set( scene, nodes );
94
+
95
+ }
96
+
97
+ let node = nodes[ nestedDepth - 1 ];
98
+
99
+ if ( node === undefined ) {
100
+
101
+ node = this.createNode();
102
+ nodes[ nestedDepth - 1 ] = node;
103
+
104
+ this._track( node );
105
+
106
+ }
107
+
108
+ return node;
109
+
110
+ }
111
+
112
+ /**
113
+ * Saves the lights of the scene's lights node and fits its cluster grid to the framebuffer
114
+ * of the render. This happens before any render object of the render is prepared, and the
115
+ * node of this depth is not used by any pending command buffer, so resources replaced by a
116
+ * rebuild are freed immediately.
117
+ *
118
+ * @param {Scene} scene - The scene.
119
+ */
120
+ beginRender( scene ) {
121
+
122
+ if ( scene.isScene === true || scene.isGroup === true ) {
123
+
124
+ this._activeRenders.set( scene, ( this._activeRenders.get( scene ) || 0 ) + 1 );
125
+
126
+ }
127
+
128
+ super.beginRender( scene );
129
+
130
+ const node = this.getNode( scene );
131
+
132
+ if ( node.isClusteredLightsNode === true ) node.updateSize();
133
+
134
+ }
135
+
136
+ /**
137
+ * Restores the lights of the scene's lights node.
138
+ *
139
+ * @param {Scene} scene - The scene.
140
+ */
141
+ finishRender( scene ) {
142
+
143
+ super.finishRender( scene );
144
+
145
+ if ( scene.isScene === true || scene.isGroup === true ) {
146
+
147
+ this._activeRenders.set( scene, this._activeRenders.get( scene ) - 1 );
148
+
149
+ }
150
+
151
+ }
152
+
55
153
  }
@@ -0,0 +1,295 @@
1
+ import { BackSide, CustomBlending, DoubleSide, HalfFloatType, Mesh, MeshLambertNodeMaterial, NearestFilter, NodeMaterial, OneFactor, OrthographicCamera, QuadMesh, RendererUtils, RenderTarget, Scene, Vector2 } from 'three/webgpu';
2
+ import { Fn, If, Loop, ivec2, lights, modelViewMatrix, normalViewGeometry, normalWorldGeometry, output, positionLocal, positionWorld, screenCoordinate, textureLoad, uniform, uv, vec4 } from 'three/tsl';
3
+
4
+ let _rendererState;
5
+
6
+ /**
7
+ * Bakes indirect diffuse irradiance into a light map. The irradiance is defined by a
8
+ * function that returns a TSL node for a world-space position and normal, so any
9
+ * global illumination technique can be baked, e.g. a {@link LightProbeGrid} via
10
+ * `lightProbeGridIrradiance()` or a prepared {@link VXGIVolume} via `vxgiIrradiance()`.
11
+ *
12
+ * Meshes need light map UVs in the `uv1` attribute, e.g. generated with {@link unwrapUVs}.
13
+ * Each sample rasterizes the meshes in UV space with a sub-texel jitter and accumulates
14
+ * the result. The function also receives the sample index, so stochastic sources like
15
+ * `vxgiIrradiance()` can vary their samples and converge as they accumulate. Call
16
+ * `update()` once per frame to bake progressively, or pass a sample count to bake at once.
17
+ * Bake at most 256 samples, since samples accumulate in half float precision.
18
+ * Keep the source geometry and GI data static while accumulating. Call `reset()`
19
+ * after changing transforms or lighting. Atlas charts need at least three texels
20
+ * of padding; the resolve fills two texels around covered surfaces.
21
+ * Irradiance uses linear BT.709/sRGB primaries in lux.
22
+ * Do not include material ambient occlusion, base color, or exposure in the source
23
+ * irradiance. Material occlusion is applied once at runtime. Keep any contributions
24
+ * included in the bake out of runtime diffuse lighting to avoid counting them twice.
25
+ *
26
+ * ```js
27
+ * const lightMapper = new LightMapper( renderer, size, ( position, normal ) => lightProbeGridIrradiance( probes, position, normal ) );
28
+ * lightMapper.addObjects( meshes );
29
+ * lightMapper.update( 16 );
30
+ *
31
+ * material.lightMap = lightMapper.texture;
32
+ * ```
33
+ *
34
+ * This class can only be used with {@link WebGPURenderer}.
35
+ *
36
+ * @three_import import { LightMapper } from 'three/addons/lighting/LightMapper.js';
37
+ */
38
+ class LightMapper {
39
+
40
+ /**
41
+ * Constructs a new light mapper.
42
+ *
43
+ * @param {WebGPURenderer} renderer - The renderer.
44
+ * @param {number} size - The light map size in texels.
45
+ * @param {function(Node<vec3>, Node<vec3>, Node<float>): Node<vec3>} irradianceNode - Returns the irradiance for a world-space position, normal and sample index.
46
+ * @param {Object} [options] - Bake options.
47
+ * @param {Array<Light>} [options.lights=[]] - Direct lights to include in the diffuse bake. Render their shadows in the source scene first and disable shadow updates during the UV bake.
48
+ */
49
+ constructor( renderer, size, irradianceNode, { lights = [] } = {} ) {
50
+
51
+ /**
52
+ * The renderer.
53
+ *
54
+ * @type {WebGPURenderer}
55
+ */
56
+ this.renderer = renderer;
57
+
58
+ /**
59
+ * The source of indirect irradiance.
60
+ *
61
+ * @type {function(Node<vec3>, Node<vec3>, Node<float>): Node<vec3>}
62
+ */
63
+ this.irradianceNode = irradianceNode;
64
+
65
+ /**
66
+ * The light map size in texels.
67
+ *
68
+ * @type {number}
69
+ */
70
+ this.size = size;
71
+
72
+ /**
73
+ * The number of accumulated samples.
74
+ *
75
+ * @type {number}
76
+ * @readonly
77
+ * @default 0
78
+ */
79
+ this.samples = 0;
80
+
81
+ this._accumulation = new RenderTarget( size, size, { type: HalfFloatType, minFilter: NearestFilter, magFilter: NearestFilter, depthBuffer: false } );
82
+ this._renderTarget = new RenderTarget( size, size, { type: HalfFloatType, depthBuffer: false } );
83
+ this._renderTarget.texture.channel = 1;
84
+
85
+ /**
86
+ * The baked light map. It stores linear diffuse irradiance in lux, without baked
87
+ * albedo, material ambient occlusion, or display exposure, and uses `uv1`.
88
+ * Values are not divided by pi, matching the runtime light map input.
89
+ *
90
+ * @type {Texture}
91
+ */
92
+ this.texture = this._renderTarget.texture;
93
+
94
+ this._scene = new Scene();
95
+ this._camera = new OrthographicCamera();
96
+ this._objects = [];
97
+ this._jitter = uniform( new Vector2() );
98
+ this._sample = uniform( 0 );
99
+
100
+ this._frontMaterial = this._createBakeMaterial( irradianceNode, false, lights );
101
+ this._backMaterial = this._createBakeMaterial( irradianceNode, true, lights );
102
+
103
+ // normalize the accumulated samples and fill the chart padding
104
+
105
+ const accumulation = this._accumulation.texture;
106
+ const maxCoord = ivec2( size - 1 );
107
+
108
+ const resolve = Fn( () => {
109
+
110
+ const coord = ivec2( screenCoordinate.xy );
111
+ const center = textureLoad( accumulation, coord ).toVar();
112
+ const sum = vec4( 0 ).toVar();
113
+
114
+ If( center.a.equal( 0 ), () => {
115
+
116
+ Loop( { start: - 2, end: 2, condition: '<=', name: 'x' }, { start: - 2, end: 2, condition: '<=', name: 'y' }, ( { x, y } ) => {
117
+
118
+ const value = textureLoad( accumulation, coord.add( ivec2( x, y ) ).clamp( ivec2( 0 ), maxCoord ) );
119
+
120
+ If( value.a.greaterThan( 0 ), () => {
121
+
122
+ sum.addAssign( vec4( value.rgb.div( value.a ), 1 ) );
123
+
124
+ } );
125
+
126
+ } );
127
+
128
+ center.assign( sum );
129
+
130
+ } );
131
+
132
+ return vec4( center.rgb.div( center.a.max( 1e-4 ) ), 1 );
133
+
134
+ } );
135
+
136
+ const resolveMaterial = new NodeMaterial();
137
+ resolveMaterial.fragmentNode = resolve();
138
+
139
+ this._quad = new QuadMesh( resolveMaterial );
140
+
141
+ }
142
+
143
+ /**
144
+ * Adds meshes to the light map. Their geometries must provide `uv1`.
145
+ * Skinned and instanced meshes are not supported.
146
+ *
147
+ * @param {Array<Mesh>} objects - The meshes to add.
148
+ */
149
+ addObjects( objects ) {
150
+
151
+ for ( const object of objects ) {
152
+
153
+ const bakeMaterial = material => material.side === BackSide ? this._backMaterial : this._frontMaterial;
154
+ const material = Array.isArray( object.material ) ? object.material.map( bakeMaterial ) : bakeMaterial( object.material );
155
+
156
+ const proxy = new Mesh( object.geometry, material );
157
+ proxy.matrixAutoUpdate = false;
158
+ proxy.frustumCulled = false;
159
+ proxy.receiveShadow = object.receiveShadow;
160
+
161
+ this._scene.add( proxy );
162
+ this._objects.push( object );
163
+
164
+ }
165
+
166
+ }
167
+
168
+ /**
169
+ * Accumulates samples into the light map.
170
+ *
171
+ * @param {number} [samples=1] - The number of samples to add.
172
+ */
173
+ update( samples = 1 ) {
174
+
175
+ const renderer = this.renderer;
176
+
177
+ _rendererState = RendererUtils.resetRendererState( renderer, _rendererState );
178
+
179
+ renderer.autoClear = false;
180
+ renderer.setClearColor( 0x000000, 0 );
181
+ renderer.setRenderTarget( this._accumulation );
182
+
183
+ if ( this.samples === 0 ) renderer.clear();
184
+
185
+ for ( let i = 0; i < this._objects.length; i ++ ) {
186
+
187
+ this._objects[ i ].updateWorldMatrix( true, false );
188
+ this._scene.children[ i ].matrix.copy( this._objects[ i ].matrixWorld );
189
+
190
+ }
191
+
192
+ for ( let i = 0; i < samples; i ++ ) {
193
+
194
+ this._sample.value = this.samples;
195
+ this._jitter.value.set( halton( this.samples + 1, 2 ) - 0.5, halton( this.samples + 1, 3 ) - 0.5 ).multiplyScalar( 2 / this.size );
196
+
197
+ renderer.render( this._scene, this._camera );
198
+ this.samples ++;
199
+
200
+ }
201
+
202
+ renderer.setRenderTarget( this._renderTarget );
203
+ this._quad.render( renderer );
204
+
205
+ RendererUtils.restoreRendererState( renderer, _rendererState );
206
+
207
+ }
208
+
209
+ /**
210
+ * Discards the accumulated samples.
211
+ */
212
+ reset() {
213
+
214
+ this.samples = 0;
215
+
216
+ }
217
+
218
+ /**
219
+ * Frees all internal resources.
220
+ */
221
+ dispose() {
222
+
223
+ this._accumulation.dispose();
224
+ this._renderTarget.dispose();
225
+ this._frontMaterial.dispose();
226
+ this._backMaterial.dispose();
227
+ this._quad.material.dispose();
228
+
229
+ }
230
+
231
+ /**
232
+ * Creates a material that rasterizes meshes in UV space and outputs irradiance.
233
+ *
234
+ * @private
235
+ * @param {function(Node<vec3>, Node<vec3>, Node<float>): Node<vec3>} irradianceNode - The irradiance function.
236
+ * @param {boolean} flipNormal - Whether to flip the normal, for back-sided meshes.
237
+ * @param {Array<Light>} directLights - Direct lights to include.
238
+ * @return {NodeMaterial} The material.
239
+ */
240
+ _createBakeMaterial( irradianceNode, flipNormal, directLights ) {
241
+
242
+ const material = directLights.length > 0 ? new MeshLambertNodeMaterial() : new NodeMaterial();
243
+ material.side = DoubleSide;
244
+ material.depthTest = false;
245
+ material.depthWrite = false;
246
+
247
+ // additive blending, the sample count accumulates in alpha
248
+
249
+ material.blending = CustomBlending;
250
+ material.blendSrc = OneFactor;
251
+ material.blendDst = OneFactor;
252
+
253
+ material.vertexNode = vec4( uv( 1 ).flipY().mul( 2 ).sub( 1 ).add( this._jitter ), 0, 1 );
254
+
255
+ const normal = flipNormal ? normalWorldGeometry.negate() : normalWorldGeometry;
256
+
257
+ if ( directLights.length > 0 ) {
258
+
259
+ // bake diffuse irradiance with white albedo, leaving specular lighting out
260
+
261
+ material.lightsNode = lights( directLights ).context( { positionView: modelViewMatrix.mul( positionLocal ).xyz.toVarying() } );
262
+ material.normalNode = flipNormal ? normalViewGeometry.negate() : normalViewGeometry;
263
+ material.emissiveNode = irradianceNode( positionWorld, normal, this._sample ).div( Math.PI );
264
+ material.outputNode = vec4( output.rgb.mul( Math.PI ), 1 );
265
+
266
+ } else {
267
+
268
+ material.fragmentNode = vec4( irradianceNode( positionWorld, normal, this._sample ), 1 );
269
+
270
+ }
271
+
272
+ return material;
273
+
274
+ }
275
+
276
+ }
277
+
278
+ function halton( index, base ) {
279
+
280
+ let result = 0;
281
+ let f = 1;
282
+
283
+ while ( index > 0 ) {
284
+
285
+ f /= base;
286
+ result += f * ( index % base );
287
+ index = Math.floor( index / base );
288
+
289
+ }
290
+
291
+ return result;
292
+
293
+ }
294
+
295
+ export { LightMapper };