@unikia/upe-renderer 0.0.0-stage → 0.187.11

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (2248) hide show
  1. package/LICENSE +21 -0
  2. package/LICENSE.types +21 -0
  3. package/README.md +35 -2
  4. package/README.three.md +85 -0
  5. package/UPSTREAM.md +11 -0
  6. package/build/three.cjs +17 -0
  7. package/build/three.core.d.ts +1 -0
  8. package/build/three.core.js +61178 -0
  9. package/build/three.d.cts +1 -0
  10. package/build/three.module.d.ts +1 -0
  11. package/build/three.module.js +19537 -0
  12. package/build/three.tsl.d.ts +1 -0
  13. package/build/three.tsl.js +41943 -0
  14. package/build/three.webgpu.d.ts +1 -0
  15. package/build/three.webgpu.js +54819 -0
  16. package/build/three.webgpu.nodes.d.ts +1 -0
  17. package/build/three.webgpu.nodes.js +96449 -0
  18. package/examples/jsm/Addons.d.ts +300 -0
  19. package/examples/jsm/Addons.js +303 -0
  20. package/examples/jsm/animation/AnimationClipCreator.d.ts +12 -0
  21. package/examples/jsm/animation/AnimationClipCreator.js +168 -0
  22. package/examples/jsm/animation/CCDIKSolver.d.ts +44 -0
  23. package/examples/jsm/animation/CCDIKSolver.js +607 -0
  24. package/examples/jsm/capabilities/WebGL.d.ts +6 -0
  25. package/examples/jsm/capabilities/WebGL.js +113 -0
  26. package/examples/jsm/capabilities/WebGPU.d.ts +7 -0
  27. package/examples/jsm/capabilities/WebGPU.js +59 -0
  28. package/examples/jsm/controls/ArcballControls.d.ts +208 -0
  29. package/examples/jsm/controls/ArcballControls.js +3543 -0
  30. package/examples/jsm/controls/DragControls.d.ts +81 -0
  31. package/examples/jsm/controls/DragControls.js +452 -0
  32. package/examples/jsm/controls/FirstPersonControls.d.ts +105 -0
  33. package/examples/jsm/controls/FirstPersonControls.js +512 -0
  34. package/examples/jsm/controls/FlyControls.d.ts +44 -0
  35. package/examples/jsm/controls/FlyControls.js +384 -0
  36. package/examples/jsm/controls/MapControls.d.ts +21 -0
  37. package/examples/jsm/controls/MapControls.js +116 -0
  38. package/examples/jsm/controls/OrbitControls.d.ts +295 -0
  39. package/examples/jsm/controls/OrbitControls.js +1985 -0
  40. package/examples/jsm/controls/PointerLockControls.d.ts +84 -0
  41. package/examples/jsm/controls/PointerLockControls.js +264 -0
  42. package/examples/jsm/controls/TrackballControls.d.ts +152 -0
  43. package/examples/jsm/controls/TrackballControls.js +1106 -0
  44. package/examples/jsm/controls/TransformControls.d.ts +363 -0
  45. package/examples/jsm/controls/TransformControls.js +2003 -0
  46. package/examples/jsm/csm/CSM.d.ts +55 -0
  47. package/examples/jsm/csm/CSM.js +598 -0
  48. package/examples/jsm/csm/CSMFrustum.d.ts +85 -0
  49. package/examples/jsm/csm/CSMFrustum.js +234 -0
  50. package/examples/jsm/csm/CSMHelper.d.ts +28 -0
  51. package/examples/jsm/csm/CSMHelper.js +243 -0
  52. package/examples/jsm/csm/CSMShader.d.ts +4 -0
  53. package/examples/jsm/csm/CSMShader.js +378 -0
  54. package/examples/jsm/csm/CSMShadowNode.d.ts +44 -0
  55. package/examples/jsm/csm/CSMShadowNode.js +619 -0
  56. package/examples/jsm/curves/CurveExtras.d.ts +68 -0
  57. package/examples/jsm/curves/CurveExtras.js +694 -0
  58. package/examples/jsm/curves/NURBSCurve.d.ts +28 -0
  59. package/examples/jsm/curves/NURBSCurve.js +169 -0
  60. package/examples/jsm/curves/NURBSSurface.d.ts +13 -0
  61. package/examples/jsm/curves/NURBSSurface.js +98 -0
  62. package/examples/jsm/curves/NURBSUtils.d.ts +146 -0
  63. package/examples/jsm/curves/NURBSUtils.js +532 -0
  64. package/examples/jsm/curves/NURBSVolume.d.ts +23 -0
  65. package/examples/jsm/curves/NURBSVolume.js +82 -0
  66. package/examples/jsm/effects/AnaglyphEffect.d.ts +21 -0
  67. package/examples/jsm/effects/AnaglyphEffect.js +274 -0
  68. package/examples/jsm/effects/AsciiEffect.d.ts +18 -0
  69. package/examples/jsm/effects/AsciiEffect.js +323 -0
  70. package/examples/jsm/effects/OutlineEffect.d.ts +28 -0
  71. package/examples/jsm/effects/OutlineEffect.js +489 -0
  72. package/examples/jsm/effects/ParallaxBarrierEffect.d.ts +11 -0
  73. package/examples/jsm/effects/ParallaxBarrierEffect.js +155 -0
  74. package/examples/jsm/effects/StereoEffect.d.ts +9 -0
  75. package/examples/jsm/effects/StereoEffect.js +91 -0
  76. package/examples/jsm/environments/ColorEnvironment.d.ts +9 -0
  77. package/examples/jsm/environments/ColorEnvironment.js +59 -0
  78. package/examples/jsm/environments/DebugEnvironment.d.ts +5 -0
  79. package/examples/jsm/environments/DebugEnvironment.js +102 -0
  80. package/examples/jsm/environments/RoomEnvironment.d.ts +6 -0
  81. package/examples/jsm/environments/RoomEnvironment.js +185 -0
  82. package/examples/jsm/exporters/DRACOExporter.d.ts +17 -0
  83. package/examples/jsm/exporters/DRACOExporter.js +332 -0
  84. package/examples/jsm/exporters/EXRExporter.d.ts +27 -0
  85. package/examples/jsm/exporters/EXRExporter.js +1275 -0
  86. package/examples/jsm/exporters/GLTFExporter.d.ts +161 -0
  87. package/examples/jsm/exporters/GLTFExporter.js +3856 -0
  88. package/examples/jsm/exporters/KTX2Exporter.d.ts +7 -0
  89. package/examples/jsm/exporters/KTX2Exporter.js +347 -0
  90. package/examples/jsm/exporters/OBJExporter.d.ts +7 -0
  91. package/examples/jsm/exporters/OBJExporter.js +351 -0
  92. package/examples/jsm/exporters/PLYExporter.d.ts +31 -0
  93. package/examples/jsm/exporters/PLYExporter.js +786 -0
  94. package/examples/jsm/exporters/STLExporter.d.ts +21 -0
  95. package/examples/jsm/exporters/STLExporter.js +221 -0
  96. package/examples/jsm/exporters/USDZExporter.d.ts +30 -0
  97. package/examples/jsm/exporters/USDZExporter.js +1489 -0
  98. package/examples/jsm/generators/CityGenerator.d.ts +131 -0
  99. package/examples/jsm/generators/CityGenerator.js +679 -0
  100. package/examples/jsm/generators/ForestGenerator.d.ts +73 -0
  101. package/examples/jsm/generators/ForestGenerator.js +347 -0
  102. package/examples/jsm/generators/TerrainGenerator.d.ts +57 -0
  103. package/examples/jsm/generators/TerrainGenerator.js +516 -0
  104. package/examples/jsm/generators/TreeGenerator.d.ts +102 -0
  105. package/examples/jsm/generators/TreeGenerator.js +371 -0
  106. package/examples/jsm/generators/city/BenchGenerator.d.ts +29 -0
  107. package/examples/jsm/generators/city/BenchGenerator.js +127 -0
  108. package/examples/jsm/generators/city/CarGenerator.d.ts +43 -0
  109. package/examples/jsm/generators/city/CarGenerator.js +479 -0
  110. package/examples/jsm/generators/city/CityGeneratorUtils.js +31 -0
  111. package/examples/jsm/generators/city/HydrantGenerator.d.ts +27 -0
  112. package/examples/jsm/generators/city/HydrantGenerator.js +106 -0
  113. package/examples/jsm/generators/city/InstancedMeshGenerator.d.ts +29 -0
  114. package/examples/jsm/generators/city/InstancedMeshGenerator.js +86 -0
  115. package/examples/jsm/generators/city/PersonGenerator.d.ts +44 -0
  116. package/examples/jsm/generators/city/PersonGenerator.js +447 -0
  117. package/examples/jsm/generators/city/SidewalkGenerator.d.ts +40 -0
  118. package/examples/jsm/generators/city/SidewalkGenerator.js +248 -0
  119. package/examples/jsm/generators/city/SkyscraperGenerator.d.ts +83 -0
  120. package/examples/jsm/generators/city/SkyscraperGenerator.js +1799 -0
  121. package/examples/jsm/generators/city/StreetTreeGenerator.d.ts +30 -0
  122. package/examples/jsm/generators/city/StreetTreeGenerator.js +231 -0
  123. package/examples/jsm/generators/city/StreetlightGenerator.d.ts +28 -0
  124. package/examples/jsm/generators/city/StreetlightGenerator.js +100 -0
  125. package/examples/jsm/generators/city/TrafficlightGenerator.d.ts +29 -0
  126. package/examples/jsm/generators/city/TrafficlightGenerator.js +106 -0
  127. package/examples/jsm/generators/city/TrashcanGenerator.d.ts +24 -0
  128. package/examples/jsm/generators/city/TrashcanGenerator.js +100 -0
  129. package/examples/jsm/geometries/BoxLineGeometry.d.ts +12 -0
  130. package/examples/jsm/geometries/BoxLineGeometry.js +92 -0
  131. package/examples/jsm/geometries/ConvexGeometry.d.ts +5 -0
  132. package/examples/jsm/geometries/ConvexGeometry.js +72 -0
  133. package/examples/jsm/geometries/DecalGeometry.d.ts +16 -0
  134. package/examples/jsm/geometries/DecalGeometry.js +420 -0
  135. package/examples/jsm/geometries/LoftGeometry.d.ts +83 -0
  136. package/examples/jsm/geometries/LoftGeometry.js +355 -0
  137. package/examples/jsm/geometries/ParametricFunctions.d.ts +8 -0
  138. package/examples/jsm/geometries/ParametricFunctions.js +100 -0
  139. package/examples/jsm/geometries/ParametricGeometry.d.ts +18 -0
  140. package/examples/jsm/geometries/ParametricGeometry.js +172 -0
  141. package/examples/jsm/geometries/RoundedBoxGeometry.d.ts +5 -0
  142. package/examples/jsm/geometries/RoundedBoxGeometry.js +216 -0
  143. package/examples/jsm/geometries/TeapotGeometry.d.ts +37 -0
  144. package/examples/jsm/geometries/TeapotGeometry.js +689 -0
  145. package/examples/jsm/geometries/TextGeometry.d.ts +89 -0
  146. package/examples/jsm/geometries/TextGeometry.js +102 -0
  147. package/examples/jsm/gpgpu/BitonicSort.d.ts +21 -0
  148. package/examples/jsm/gpgpu/BitonicSort.js +722 -0
  149. package/examples/jsm/gpgpu/CountingSort.d.ts +31 -0
  150. package/examples/jsm/gpgpu/CountingSort.js +271 -0
  151. package/examples/jsm/helpers/AnimationPathHelper.d.ts +38 -0
  152. package/examples/jsm/helpers/AnimationPathHelper.js +302 -0
  153. package/examples/jsm/helpers/LightProbeGridHelper.d.ts +12 -0
  154. package/examples/jsm/helpers/LightProbeGridHelper.js +166 -0
  155. package/examples/jsm/helpers/LightProbeGridHelperWebGL.d.ts +12 -0
  156. package/examples/jsm/helpers/LightProbeGridHelperWebGL.js +221 -0
  157. package/examples/jsm/helpers/LightProbeHelper.d.ts +12 -0
  158. package/examples/jsm/helpers/LightProbeHelper.js +166 -0
  159. package/examples/jsm/helpers/LightProbeHelperGPU.d.ts +12 -0
  160. package/examples/jsm/helpers/LightProbeHelperGPU.js +102 -0
  161. package/examples/jsm/helpers/OctreeHelper.d.ts +17 -0
  162. package/examples/jsm/helpers/OctreeHelper.js +109 -0
  163. package/examples/jsm/helpers/PositionalAudioHelper.d.ts +13 -0
  164. package/examples/jsm/helpers/PositionalAudioHelper.js +169 -0
  165. package/examples/jsm/helpers/RapierHelper.d.ts +13 -0
  166. package/examples/jsm/helpers/RapierHelper.js +59 -0
  167. package/examples/jsm/helpers/RectAreaLightHelper.d.ts +10 -0
  168. package/examples/jsm/helpers/RectAreaLightHelper.js +118 -0
  169. package/examples/jsm/helpers/TextureHelper.d.ts +10 -0
  170. package/examples/jsm/helpers/TextureHelper.js +265 -0
  171. package/examples/jsm/helpers/TextureHelperGPU.d.ts +10 -0
  172. package/examples/jsm/helpers/TextureHelperGPU.js +214 -0
  173. package/examples/jsm/helpers/VertexNormalsHelper.d.ts +14 -0
  174. package/examples/jsm/helpers/VertexNormalsHelper.js +155 -0
  175. package/examples/jsm/helpers/VertexTangentsHelper.d.ts +12 -0
  176. package/examples/jsm/helpers/VertexTangentsHelper.js +133 -0
  177. package/examples/jsm/helpers/ViewHelper.d.ts +20 -0
  178. package/examples/jsm/helpers/ViewHelper.js +529 -0
  179. package/examples/jsm/inspector/Extension.d.ts +22 -0
  180. package/examples/jsm/inspector/Extension.js +107 -0
  181. package/examples/jsm/inspector/Inspector.d.ts +54 -0
  182. package/examples/jsm/inspector/Inspector.js +644 -0
  183. package/examples/jsm/inspector/RendererInspector.d.ts +9 -0
  184. package/examples/jsm/inspector/RendererInspector.js +624 -0
  185. package/examples/jsm/inspector/Storage.js +49 -0
  186. package/examples/jsm/inspector/extensions/color-grading/ColorGrading.d.ts +34 -0
  187. package/examples/jsm/inspector/extensions/color-grading/ColorGrading.js +2614 -0
  188. package/examples/jsm/inspector/extensions/color-grading/ColorWheel.js +352 -0
  189. package/examples/jsm/inspector/extensions/color-grading/CurveEditor.js +599 -0
  190. package/examples/jsm/inspector/extensions/color-grading/LUT3DStyle.js +1201 -0
  191. package/examples/jsm/inspector/extensions/color-grading/LUTMath.js +788 -0
  192. package/examples/jsm/inspector/extensions/color-grading/modules/BrightnessModule.js +72 -0
  193. package/examples/jsm/inspector/extensions/color-grading/modules/ColorWheelModule.js +112 -0
  194. package/examples/jsm/inspector/extensions/color-grading/modules/ContrastModule.js +82 -0
  195. package/examples/jsm/inspector/extensions/color-grading/modules/CurvesModule.js +109 -0
  196. package/examples/jsm/inspector/extensions/color-grading/modules/ExposureHueModule.js +110 -0
  197. package/examples/jsm/inspector/extensions/color-grading/modules/ExposureModule.js +73 -0
  198. package/examples/jsm/inspector/extensions/color-grading/modules/HueModule.js +78 -0
  199. package/examples/jsm/inspector/extensions/color-grading/modules/ImportedCubeModule.js +89 -0
  200. package/examples/jsm/inspector/extensions/color-grading/modules/Module.js +285 -0
  201. package/examples/jsm/inspector/extensions/color-grading/modules/OutputModule.js +101 -0
  202. package/examples/jsm/inspector/extensions/color-grading/modules/RendererModule.js +225 -0
  203. package/examples/jsm/inspector/extensions/color-grading/modules/SatVibranceModule.js +102 -0
  204. package/examples/jsm/inspector/extensions/color-grading/modules/SaturationModule.js +76 -0
  205. package/examples/jsm/inspector/extensions/color-grading/modules/VibranceModule.js +76 -0
  206. package/examples/jsm/inspector/extensions/color-grading/modules/WhiteBalanceModule.js +86 -0
  207. package/examples/jsm/inspector/extensions/tsl-graph/TSLGraphEditor.d.ts +20 -0
  208. package/examples/jsm/inspector/extensions/tsl-graph/TSLGraphEditor.js +911 -0
  209. package/examples/jsm/inspector/extensions/tsl-graph/TSLGraphLoader.d.ts +11 -0
  210. package/examples/jsm/inspector/extensions/tsl-graph/TSLGraphLoader.js +282 -0
  211. package/examples/jsm/inspector/tabs/Console.js +420 -0
  212. package/examples/jsm/inspector/tabs/Memory.js +134 -0
  213. package/examples/jsm/inspector/tabs/Parameters.d.ts +122 -0
  214. package/examples/jsm/inspector/tabs/Parameters.js +444 -0
  215. package/examples/jsm/inspector/tabs/Performance.js +298 -0
  216. package/examples/jsm/inspector/tabs/Settings.js +310 -0
  217. package/examples/jsm/inspector/tabs/Timeline.js +1824 -0
  218. package/examples/jsm/inspector/tabs/Viewer.js +1389 -0
  219. package/examples/jsm/inspector/ui/Graph.js +232 -0
  220. package/examples/jsm/inspector/ui/Item.d.ts +5 -0
  221. package/examples/jsm/inspector/ui/Item.js +249 -0
  222. package/examples/jsm/inspector/ui/List.js +81 -0
  223. package/examples/jsm/inspector/ui/Profiler.js +2273 -0
  224. package/examples/jsm/inspector/ui/Style.js +2268 -0
  225. package/examples/jsm/inspector/ui/Tab.d.ts +9 -0
  226. package/examples/jsm/inspector/ui/Tab.js +269 -0
  227. package/examples/jsm/inspector/ui/Values.d.ts +103 -0
  228. package/examples/jsm/inspector/ui/Values.js +578 -0
  229. package/examples/jsm/inspector/ui/utils.js +189 -0
  230. package/examples/jsm/interaction/InteractionManager.d.ts +18 -0
  231. package/examples/jsm/interaction/InteractionManager.js +226 -0
  232. package/examples/jsm/interactive/HTMLMesh.d.ts +13 -0
  233. package/examples/jsm/interactive/HTMLMesh.js +617 -0
  234. package/examples/jsm/interactive/InteractiveGroup.d.ts +28 -0
  235. package/examples/jsm/interactive/InteractiveGroup.js +224 -0
  236. package/examples/jsm/interactive/SelectionBox.d.ts +16 -0
  237. package/examples/jsm/interactive/SelectionBox.js +324 -0
  238. package/examples/jsm/interactive/SelectionHelper.d.ts +17 -0
  239. package/examples/jsm/interactive/SelectionHelper.js +150 -0
  240. package/examples/jsm/libs/basis/README.md +45 -0
  241. package/examples/jsm/libs/basis/basis_transcoder.js +19 -0
  242. package/examples/jsm/libs/basis/basis_transcoder.wasm +0 -0
  243. package/examples/jsm/libs/chevrotain.module.min.js +141 -0
  244. package/examples/jsm/libs/demuxer_mp4.js +109 -0
  245. package/examples/jsm/libs/draco/README.md +31 -0
  246. package/examples/jsm/libs/draco/draco_decoder.js +34 -0
  247. package/examples/jsm/libs/draco/draco_decoder.wasm +0 -0
  248. package/examples/jsm/libs/draco/draco_wasm_wrapper.js +117 -0
  249. package/examples/jsm/libs/draco/gltf/draco_decoder.js +33 -0
  250. package/examples/jsm/libs/draco/gltf/draco_decoder.wasm +0 -0
  251. package/examples/jsm/libs/draco/gltf/draco_wasm_wrapper.js +116 -0
  252. package/examples/jsm/libs/fflate.module.d.ts +1 -0
  253. package/examples/jsm/libs/fflate.module.js +2699 -0
  254. package/examples/jsm/libs/ktx-parse.module.js +1 -0
  255. package/examples/jsm/libs/lil-gui.module.min.d.ts +608 -0
  256. package/examples/jsm/libs/lil-gui.module.min.js +8 -0
  257. package/examples/jsm/libs/meshopt_clusterizer.module.js +421 -0
  258. package/examples/jsm/libs/meshopt_decoder.module.d.ts +1 -0
  259. package/examples/jsm/libs/meshopt_decoder.module.js +196 -0
  260. package/examples/jsm/libs/meshopt_simplifier.module.js +627 -0
  261. package/examples/jsm/libs/mikktspace.README.md +27 -0
  262. package/examples/jsm/libs/mikktspace.module.d.ts +19 -0
  263. package/examples/jsm/libs/mikktspace.module.js +765 -0
  264. package/examples/jsm/libs/motion-controllers.module.js +397 -0
  265. package/examples/jsm/libs/potpack.module.js +125 -0
  266. package/examples/jsm/libs/stats.module.d.ts +3 -0
  267. package/examples/jsm/libs/stats.module.js +167 -0
  268. package/examples/jsm/libs/tween.module.d.ts +2 -0
  269. package/examples/jsm/libs/tween.module.js +876 -0
  270. package/examples/jsm/libs/utif.module.js +1665 -0
  271. package/examples/jsm/libs/zstddec.module.d.ts +5 -0
  272. package/examples/jsm/libs/zstddec.module.js +1 -0
  273. package/examples/jsm/lighting/ClusteredLighting.d.ts +45 -0
  274. package/examples/jsm/lighting/ClusteredLighting.js +153 -0
  275. package/examples/jsm/lighting/DynamicLighting.d.ts +16 -0
  276. package/examples/jsm/lighting/DynamicLighting.js +82 -0
  277. package/examples/jsm/lighting/LightMapper.js +295 -0
  278. package/examples/jsm/lighting/LightProbeGrid.d.ts +177 -0
  279. package/examples/jsm/lighting/LightProbeGrid.js +923 -0
  280. package/examples/jsm/lighting/LightProbeGridUtils.js +107 -0
  281. package/examples/jsm/lighting/LightProbeGridWebGL.d.ts +178 -0
  282. package/examples/jsm/lighting/LightProbeGridWebGL.js +846 -0
  283. package/examples/jsm/lighting/vxgi/VXGIConeTracer.js +243 -0
  284. package/examples/jsm/lighting/vxgi/VXGIIrradiance.js +43 -0
  285. package/examples/jsm/lighting/vxgi/VXGINode.d.ts +100 -0
  286. package/examples/jsm/lighting/vxgi/VXGINode.js +617 -0
  287. package/examples/jsm/lighting/vxgi/VXGISceneCollector.js +793 -0
  288. package/examples/jsm/lighting/vxgi/VXGIVolume.d.ts +245 -0
  289. package/examples/jsm/lighting/vxgi/VXGIVolume.js +1440 -0
  290. package/examples/jsm/lights/LightProbeGenerator.d.ts +16 -0
  291. package/examples/jsm/lights/LightProbeGenerator.js +337 -0
  292. package/examples/jsm/lights/RectAreaLightTexturesLib.d.ts +7 -0
  293. package/examples/jsm/lights/RectAreaLightTexturesLib.js +127 -0
  294. package/examples/jsm/lights/RectAreaLightUniformsLib.d.ts +5 -0
  295. package/examples/jsm/lights/RectAreaLightUniformsLib.js +40 -0
  296. package/examples/jsm/lights/SunLight.d.ts +53 -0
  297. package/examples/jsm/lights/SunLight.js +100 -0
  298. package/examples/jsm/lights/SunLightNode.d.ts +25 -0
  299. package/examples/jsm/lights/SunLightNode.js +56 -0
  300. package/examples/jsm/lights/SunLightShadow.d.ts +57 -0
  301. package/examples/jsm/lights/SunLightShadow.js +319 -0
  302. package/examples/jsm/lights/SunShadowNode.d.ts +53 -0
  303. package/examples/jsm/lights/SunShadowNode.js +312 -0
  304. package/examples/jsm/lines/Line2.d.ts +25 -0
  305. package/examples/jsm/lines/Line2.js +56 -0
  306. package/examples/jsm/lines/LineGeometry.d.ts +27 -0
  307. package/examples/jsm/lines/LineGeometry.js +157 -0
  308. package/examples/jsm/lines/LineMaterial.d.ts +82 -0
  309. package/examples/jsm/lines/LineMaterial.js +742 -0
  310. package/examples/jsm/lines/LineSegments2.d.ts +39 -0
  311. package/examples/jsm/lines/LineSegments2.js +434 -0
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  2218. package/src/textures/CompressedTexture.js +86 -0
  2219. package/src/textures/CubeDepthTexture.d.ts +40 -0
  2220. package/src/textures/CubeDepthTexture.js +76 -0
  2221. package/src/textures/CubeTexture.d.ts +82 -0
  2222. package/src/textures/CubeTexture.js +81 -0
  2223. package/src/textures/Data3DTexture.d.ts +94 -0
  2224. package/src/textures/Data3DTexture.js +128 -0
  2225. package/src/textures/DataArrayTexture.d.ts +123 -0
  2226. package/src/textures/DataArrayTexture.js +150 -0
  2227. package/src/textures/DataTexture.d.ts +112 -0
  2228. package/src/textures/DataTexture.js +87 -0
  2229. package/src/textures/DepthTexture.d.ts +105 -0
  2230. package/src/textures/DepthTexture.js +104 -0
  2231. package/src/textures/ExternalTexture.d.ts +14 -0
  2232. package/src/textures/ExternalTexture.js +53 -0
  2233. package/src/textures/FramebufferTexture.d.ts +67 -0
  2234. package/src/textures/FramebufferTexture.js +96 -0
  2235. package/src/textures/HTMLTexture.d.ts +27 -0
  2236. package/src/textures/HTMLTexture.js +74 -0
  2237. package/src/textures/Texture.d.ts +565 -0
  2238. package/src/textures/Texture.js +840 -0
  2239. package/src/textures/TextureSource.d.ts +99 -0
  2240. package/src/textures/TextureSource.js +261 -0
  2241. package/src/textures/VideoFrameTexture.d.ts +27 -0
  2242. package/src/textures/VideoFrameTexture.js +72 -0
  2243. package/src/textures/VideoTexture.d.ts +90 -0
  2244. package/src/textures/VideoTexture.js +127 -0
  2245. package/src/upe.d.ts +5 -0
  2246. package/src/upe.js +17 -0
  2247. package/src/utils.d.ts +36 -0
  2248. package/src/utils.js +493 -0
@@ -0,0 +1,2571 @@
1
+ import { LinearFilter, LinearMipmapLinearFilter, LinearMipmapNearestFilter, NearestFilter, NearestMipmapLinearFilter, NearestMipmapNearestFilter, RGBAFormat, DepthFormat, DepthStencilFormat, UnsignedIntType, FloatType, MirroredRepeatWrapping, ClampToEdgeWrapping, RepeatWrapping, UnsignedByteType, NoColorSpace, LinearSRGBColorSpace, NeverCompare, AlwaysCompare, LessCompare, LessEqualCompare, EqualCompare, GreaterEqualCompare, GreaterCompare, NotEqualCompare, SRGBTransfer, LinearTransfer, UnsignedShortType, UnsignedInt248Type } from '../../constants.js';
2
+ import { createElementNS, warn, error } from '../../utils.js';
3
+ import { ColorManagement } from '../../math/ColorManagement.js';
4
+ import { Vector2 } from '../../math/Vector2.js';
5
+ import { getByteLength } from '../../extras/TextureUtils.js';
6
+
7
+ function WebGLTextures( _gl, extensions, state, properties, capabilities, utils, info ) {
8
+
9
+ const multisampledRTTExt = extensions.has( 'WEBGL_multisampled_render_to_texture' ) ? extensions.get( 'WEBGL_multisampled_render_to_texture' ) : null;
10
+ const supportsInvalidateFramebuffer = typeof navigator === 'undefined' ? false : /OculusBrowser/g.test( navigator.userAgent );
11
+
12
+ const _imageDimensions = new Vector2();
13
+ const _videoTextures = new WeakMap();
14
+ const _htmlTextures = new Set();
15
+ let _canvas;
16
+
17
+ const _sources = new WeakMap(); // maps WebglTexture objects to instances of TextureSource
18
+
19
+ const _tracked = new Set();
20
+ const _registry = new FinalizationRegistry( ( ref ) => _tracked.delete( ref ) );
21
+
22
+ // cordova iOS (as of 5.0) still uses UIWebView, which provides OffscreenCanvas,
23
+ // also OffscreenCanvas.getContext("webgl"), but not OffscreenCanvas.getContext("2d")!
24
+ // Some implementations may only implement OffscreenCanvas partially (e.g. lacking 2d).
25
+
26
+ let useOffscreenCanvas = false;
27
+
28
+ try {
29
+
30
+ useOffscreenCanvas = typeof OffscreenCanvas !== 'undefined'
31
+ && ( new OffscreenCanvas( 1, 1 ).getContext( '2d' ) ) !== null;
32
+
33
+
34
+ } catch ( err ) {
35
+
36
+ // Ignore any errors
37
+
38
+ }
39
+
40
+ function createCanvas( width, height ) {
41
+
42
+ // Use OffscreenCanvas when available. Specially needed in web workers
43
+
44
+ return useOffscreenCanvas ?
45
+ new OffscreenCanvas( width, height ) : createElementNS( 'canvas' );
46
+
47
+ }
48
+
49
+ function resizeImage( image, needsNewCanvas, maxSize ) {
50
+
51
+ let scale = 1;
52
+
53
+ const dimensions = getDimensions( image );
54
+
55
+ // handle case if texture exceeds max size
56
+
57
+ if ( dimensions.width > maxSize || dimensions.height > maxSize ) {
58
+
59
+ scale = maxSize / Math.max( dimensions.width, dimensions.height );
60
+
61
+ }
62
+
63
+ // only perform resize if necessary
64
+
65
+ if ( scale < 1 ) {
66
+
67
+ // only perform resize for certain image types
68
+
69
+ if ( ( typeof HTMLImageElement !== 'undefined' && image instanceof HTMLImageElement ) ||
70
+ ( typeof HTMLCanvasElement !== 'undefined' && image instanceof HTMLCanvasElement ) ||
71
+ ( typeof ImageBitmap !== 'undefined' && image instanceof ImageBitmap ) ||
72
+ ( typeof VideoFrame !== 'undefined' && image instanceof VideoFrame ) ) {
73
+
74
+ const width = Math.floor( scale * dimensions.width );
75
+ const height = Math.floor( scale * dimensions.height );
76
+
77
+ if ( _canvas === undefined ) _canvas = createCanvas( width, height );
78
+
79
+ // cube textures can't reuse the same canvas
80
+
81
+ const canvas = needsNewCanvas ? createCanvas( width, height ) : _canvas;
82
+
83
+ canvas.width = width;
84
+ canvas.height = height;
85
+
86
+ const context = canvas.getContext( '2d' );
87
+ context.drawImage( image, 0, 0, width, height );
88
+
89
+ warn( 'WebGLRenderer: Texture has been resized from (' + dimensions.width + 'x' + dimensions.height + ') to (' + width + 'x' + height + ').' );
90
+
91
+ return canvas;
92
+
93
+ } else {
94
+
95
+ if ( 'data' in image ) {
96
+
97
+ warn( 'WebGLRenderer: Image in DataTexture is too big (' + dimensions.width + 'x' + dimensions.height + ').' );
98
+
99
+ }
100
+
101
+ return image;
102
+
103
+ }
104
+
105
+ }
106
+
107
+ return image;
108
+
109
+ }
110
+
111
+ function textureNeedsGenerateMipmaps( texture ) {
112
+
113
+ return texture.generateMipmaps;
114
+
115
+ }
116
+
117
+ function generateMipmap( target ) {
118
+
119
+ _gl.generateMipmap( target );
120
+
121
+ }
122
+
123
+ function getTargetType( texture ) {
124
+
125
+ if ( texture.isWebGLCubeRenderTarget ) return _gl.TEXTURE_CUBE_MAP;
126
+ if ( texture.isWebGL3DRenderTarget ) return _gl.TEXTURE_3D;
127
+ if ( texture.isWebGLArrayRenderTarget || texture.isCompressedArrayTexture ) return _gl.TEXTURE_2D_ARRAY;
128
+ return _gl.TEXTURE_2D;
129
+
130
+ }
131
+
132
+ function getInternalFormat( internalFormatName, glFormat, glType, normalized, colorSpace, forceLinearTransfer = false ) {
133
+
134
+ if ( internalFormatName !== null ) {
135
+
136
+ if ( _gl[ internalFormatName ] !== undefined ) return _gl[ internalFormatName ];
137
+
138
+ warn( 'WebGLRenderer: Attempt to use non-existing WebGL internal format \'' + internalFormatName + '\'' );
139
+
140
+ }
141
+
142
+ let ext_texture_norm16;
143
+
144
+ if ( normalized ) {
145
+
146
+ ext_texture_norm16 = extensions.get( 'EXT_texture_norm16' );
147
+
148
+ if ( ! ext_texture_norm16 ) {
149
+
150
+ warn( 'WebGLRenderer: Unable to use normalized textures without EXT_texture_norm16 extension' );
151
+
152
+ }
153
+
154
+ }
155
+
156
+ let internalFormat = glFormat;
157
+
158
+ if ( glFormat === _gl.RED ) {
159
+
160
+ if ( glType === _gl.FLOAT ) internalFormat = _gl.R32F;
161
+ if ( glType === _gl.HALF_FLOAT ) internalFormat = _gl.R16F;
162
+ if ( glType === _gl.UNSIGNED_BYTE ) internalFormat = _gl.R8;
163
+ if ( glType === _gl.UNSIGNED_SHORT && ext_texture_norm16 ) internalFormat = ext_texture_norm16.R16_EXT;
164
+ if ( glType === _gl.SHORT && ext_texture_norm16 ) internalFormat = ext_texture_norm16.R16_SNORM_EXT;
165
+
166
+ }
167
+
168
+ if ( glFormat === _gl.RED_INTEGER ) {
169
+
170
+ if ( glType === _gl.UNSIGNED_BYTE ) internalFormat = _gl.R8UI;
171
+ if ( glType === _gl.UNSIGNED_SHORT ) internalFormat = _gl.R16UI;
172
+ if ( glType === _gl.UNSIGNED_INT ) internalFormat = _gl.R32UI;
173
+ if ( glType === _gl.BYTE ) internalFormat = _gl.R8I;
174
+ if ( glType === _gl.SHORT ) internalFormat = _gl.R16I;
175
+ if ( glType === _gl.INT ) internalFormat = _gl.R32I;
176
+
177
+ }
178
+
179
+ if ( glFormat === _gl.RG ) {
180
+
181
+ if ( glType === _gl.FLOAT ) internalFormat = _gl.RG32F;
182
+ if ( glType === _gl.HALF_FLOAT ) internalFormat = _gl.RG16F;
183
+ if ( glType === _gl.UNSIGNED_BYTE ) internalFormat = _gl.RG8;
184
+ if ( glType === _gl.UNSIGNED_SHORT && ext_texture_norm16 ) internalFormat = ext_texture_norm16.RG16_EXT;
185
+ if ( glType === _gl.SHORT && ext_texture_norm16 ) internalFormat = ext_texture_norm16.RG16_SNORM_EXT;
186
+
187
+ }
188
+
189
+ if ( glFormat === _gl.RG_INTEGER ) {
190
+
191
+ if ( glType === _gl.UNSIGNED_BYTE ) internalFormat = _gl.RG8UI;
192
+ if ( glType === _gl.UNSIGNED_SHORT ) internalFormat = _gl.RG16UI;
193
+ if ( glType === _gl.UNSIGNED_INT ) internalFormat = _gl.RG32UI;
194
+ if ( glType === _gl.BYTE ) internalFormat = _gl.RG8I;
195
+ if ( glType === _gl.SHORT ) internalFormat = _gl.RG16I;
196
+ if ( glType === _gl.INT ) internalFormat = _gl.RG32I;
197
+
198
+ }
199
+
200
+ if ( glFormat === _gl.RGB_INTEGER ) {
201
+
202
+ if ( glType === _gl.UNSIGNED_BYTE ) internalFormat = _gl.RGB8UI;
203
+ if ( glType === _gl.UNSIGNED_SHORT ) internalFormat = _gl.RGB16UI;
204
+ if ( glType === _gl.UNSIGNED_INT ) internalFormat = _gl.RGB32UI;
205
+ if ( glType === _gl.BYTE ) internalFormat = _gl.RGB8I;
206
+ if ( glType === _gl.SHORT ) internalFormat = _gl.RGB16I;
207
+ if ( glType === _gl.INT ) internalFormat = _gl.RGB32I;
208
+
209
+ }
210
+
211
+ if ( glFormat === _gl.RGBA_INTEGER ) {
212
+
213
+ if ( glType === _gl.UNSIGNED_BYTE ) internalFormat = _gl.RGBA8UI;
214
+ if ( glType === _gl.UNSIGNED_SHORT ) internalFormat = _gl.RGBA16UI;
215
+ if ( glType === _gl.UNSIGNED_INT ) internalFormat = _gl.RGBA32UI;
216
+ if ( glType === _gl.BYTE ) internalFormat = _gl.RGBA8I;
217
+ if ( glType === _gl.SHORT ) internalFormat = _gl.RGBA16I;
218
+ if ( glType === _gl.INT ) internalFormat = _gl.RGBA32I;
219
+
220
+ }
221
+
222
+ if ( glFormat === _gl.RGB ) {
223
+
224
+ if ( glType === _gl.UNSIGNED_SHORT && ext_texture_norm16 ) internalFormat = ext_texture_norm16.RGB16_EXT;
225
+ if ( glType === _gl.SHORT && ext_texture_norm16 ) internalFormat = ext_texture_norm16.RGB16_SNORM_EXT;
226
+ if ( glType === _gl.UNSIGNED_INT_5_9_9_9_REV ) internalFormat = _gl.RGB9_E5;
227
+ if ( glType === _gl.UNSIGNED_INT_10F_11F_11F_REV ) internalFormat = _gl.R11F_G11F_B10F;
228
+
229
+ }
230
+
231
+ if ( glFormat === _gl.RGBA ) {
232
+
233
+ const transfer = forceLinearTransfer ? LinearTransfer : ColorManagement.getTransfer( colorSpace );
234
+
235
+ if ( glType === _gl.FLOAT ) internalFormat = _gl.RGBA32F;
236
+ if ( glType === _gl.HALF_FLOAT ) internalFormat = _gl.RGBA16F;
237
+ if ( glType === _gl.UNSIGNED_BYTE ) internalFormat = ( transfer === SRGBTransfer ) ? _gl.SRGB8_ALPHA8 : _gl.RGBA8;
238
+ if ( glType === _gl.UNSIGNED_SHORT && ext_texture_norm16 ) internalFormat = ext_texture_norm16.RGBA16_EXT;
239
+ if ( glType === _gl.SHORT && ext_texture_norm16 ) internalFormat = ext_texture_norm16.RGBA16_SNORM_EXT;
240
+ if ( glType === _gl.UNSIGNED_SHORT_4_4_4_4 ) internalFormat = _gl.RGBA4;
241
+ if ( glType === _gl.UNSIGNED_SHORT_5_5_5_1 ) internalFormat = _gl.RGB5_A1;
242
+
243
+ }
244
+
245
+ if ( internalFormat === _gl.R16F || internalFormat === _gl.R32F ||
246
+ internalFormat === _gl.RG16F || internalFormat === _gl.RG32F ||
247
+ internalFormat === _gl.RGBA16F || internalFormat === _gl.RGBA32F ) {
248
+
249
+ extensions.get( 'EXT_color_buffer_float' );
250
+
251
+ }
252
+
253
+ return internalFormat;
254
+
255
+ }
256
+
257
+ function getInternalDepthFormat( useStencil, depthType ) {
258
+
259
+ let glInternalFormat;
260
+ if ( useStencil ) {
261
+
262
+ if ( depthType === null || depthType === UnsignedIntType || depthType === UnsignedInt248Type ) {
263
+
264
+ glInternalFormat = _gl.DEPTH24_STENCIL8;
265
+
266
+ } else if ( depthType === FloatType ) {
267
+
268
+ glInternalFormat = _gl.DEPTH32F_STENCIL8;
269
+
270
+ } else if ( depthType === UnsignedShortType ) {
271
+
272
+ glInternalFormat = _gl.DEPTH24_STENCIL8;
273
+ warn( 'DepthTexture: 16 bit depth attachment is not supported with stencil. Using 24-bit attachment.' );
274
+
275
+ }
276
+
277
+ } else {
278
+
279
+ if ( depthType === null || depthType === UnsignedIntType || depthType === UnsignedInt248Type ) {
280
+
281
+ glInternalFormat = _gl.DEPTH_COMPONENT24;
282
+
283
+ } else if ( depthType === FloatType ) {
284
+
285
+ glInternalFormat = _gl.DEPTH_COMPONENT32F;
286
+
287
+ } else if ( depthType === UnsignedShortType ) {
288
+
289
+ glInternalFormat = _gl.DEPTH_COMPONENT16;
290
+
291
+ }
292
+
293
+ }
294
+
295
+ return glInternalFormat;
296
+
297
+ }
298
+
299
+ function getMipLevels( texture, image ) {
300
+
301
+ if ( textureNeedsGenerateMipmaps( texture ) === true || ( texture.isFramebufferTexture && texture.minFilter !== NearestFilter && texture.minFilter !== LinearFilter ) ) {
302
+
303
+ return Math.log2( Math.max( image.width, image.height ) ) + 1;
304
+
305
+ } else if ( texture.mipmaps.length > 0 ) {
306
+
307
+ // user-defined mipmaps
308
+
309
+ return texture.mipmaps.length;
310
+
311
+ } else if ( texture.isCompressedTexture && Array.isArray( texture.image ) ) {
312
+
313
+ return image.mipmaps.length;
314
+
315
+ } else {
316
+
317
+ // texture without mipmaps (only base level)
318
+
319
+ return 1;
320
+
321
+ }
322
+
323
+ }
324
+
325
+ //
326
+
327
+ function track( object ) {
328
+
329
+ const ref = new WeakRef( object );
330
+
331
+ properties.get( object ).__ref = ref;
332
+
333
+ _tracked.add( ref );
334
+ _registry.register( object, ref, ref );
335
+
336
+ }
337
+
338
+ function untrack( object ) {
339
+
340
+ const ref = properties.get( object ).__ref;
341
+
342
+ if ( ref === undefined ) return;
343
+
344
+ _tracked.delete( ref );
345
+ _registry.unregister( ref );
346
+
347
+ }
348
+
349
+ function onTextureDispose( event ) {
350
+
351
+ destroyTexture( event.target );
352
+
353
+ }
354
+
355
+ function onRenderTargetDispose( event ) {
356
+
357
+ destroyRenderTarget( event.target );
358
+
359
+ }
360
+
361
+ function destroyTexture( texture ) {
362
+
363
+ texture.removeEventListener( 'dispose', onTextureDispose );
364
+
365
+ untrack( texture );
366
+ deallocateTexture( texture );
367
+
368
+ if ( texture.isVideoTexture ) {
369
+
370
+ _videoTextures.delete( texture );
371
+
372
+ }
373
+
374
+ if ( texture.isHTMLTexture ) {
375
+
376
+ _htmlTextures.delete( texture );
377
+
378
+ }
379
+
380
+ }
381
+
382
+ function destroyRenderTarget( renderTarget ) {
383
+
384
+ renderTarget.removeEventListener( 'dispose', onRenderTargetDispose );
385
+
386
+ untrack( renderTarget );
387
+ deallocateRenderTarget( renderTarget );
388
+
389
+ }
390
+
391
+ function dispose() {
392
+
393
+ for ( const ref of _tracked ) {
394
+
395
+ const object = ref.deref();
396
+
397
+ if ( object === undefined ) continue;
398
+
399
+ if ( object.isRenderTarget === true ) {
400
+
401
+ destroyRenderTarget( object );
402
+
403
+ } else {
404
+
405
+ destroyTexture( object );
406
+
407
+ }
408
+
409
+ }
410
+
411
+ _tracked.clear();
412
+ _htmlTextures.clear();
413
+
414
+ }
415
+
416
+ //
417
+
418
+ function deallocateTexture( texture ) {
419
+
420
+ const textureProperties = properties.get( texture );
421
+
422
+ if ( textureProperties.__webglInit === undefined ) return;
423
+
424
+ // check if it's necessary to remove the WebGLTexture object
425
+
426
+ const source = texture.source;
427
+ const webglTextures = _sources.get( source );
428
+
429
+ if ( webglTextures ) {
430
+
431
+ const webglTexture = webglTextures[ textureProperties.__cacheKey ];
432
+ webglTexture.usedTimes --;
433
+
434
+ // the WebGLTexture object is not used anymore, remove it
435
+
436
+ if ( webglTexture.usedTimes === 0 ) {
437
+
438
+ deleteTexture( texture );
439
+
440
+ }
441
+
442
+ // remove the weak map entry if no WebGLTexture uses the source anymore
443
+
444
+ if ( Object.keys( webglTextures ).length === 0 ) {
445
+
446
+ _sources.delete( source );
447
+
448
+ }
449
+
450
+ }
451
+
452
+ properties.remove( texture );
453
+
454
+ }
455
+
456
+ function deleteTexture( texture ) {
457
+
458
+ const textureProperties = properties.get( texture );
459
+ _gl.deleteTexture( textureProperties.__webglTexture );
460
+
461
+ const source = texture.source;
462
+ const webglTextures = _sources.get( source );
463
+ delete webglTextures[ textureProperties.__cacheKey ];
464
+
465
+ info.memory.textures --;
466
+
467
+ }
468
+
469
+ function deallocateRenderTarget( renderTarget ) {
470
+
471
+ const renderTargetProperties = properties.get( renderTarget );
472
+
473
+ if ( renderTargetProperties.__depthDisposeCallback ) renderTargetProperties.__depthDisposeCallback();
474
+
475
+ const depthTexture = renderTarget.depthTexture;
476
+
477
+ // only destroy depth texture the render target owns
478
+
479
+ if ( depthTexture && depthTexture.renderTarget === renderTarget ) destroyTexture( depthTexture );
480
+
481
+ if ( renderTarget.isWebGLCubeRenderTarget ) {
482
+
483
+ for ( let i = 0; i < 6; i ++ ) {
484
+
485
+ if ( Array.isArray( renderTargetProperties.__webglFramebuffer[ i ] ) ) {
486
+
487
+ for ( let level = 0; level < renderTargetProperties.__webglFramebuffer[ i ].length; level ++ ) _gl.deleteFramebuffer( renderTargetProperties.__webglFramebuffer[ i ][ level ] );
488
+
489
+ } else {
490
+
491
+ _gl.deleteFramebuffer( renderTargetProperties.__webglFramebuffer[ i ] );
492
+
493
+ }
494
+
495
+ if ( renderTargetProperties.__webglDepthbuffer ) _gl.deleteRenderbuffer( renderTargetProperties.__webglDepthbuffer[ i ] );
496
+
497
+ }
498
+
499
+ } else {
500
+
501
+ if ( Array.isArray( renderTargetProperties.__webglFramebuffer ) ) {
502
+
503
+ for ( let level = 0; level < renderTargetProperties.__webglFramebuffer.length; level ++ ) _gl.deleteFramebuffer( renderTargetProperties.__webglFramebuffer[ level ] );
504
+
505
+ } else {
506
+
507
+ _gl.deleteFramebuffer( renderTargetProperties.__webglFramebuffer );
508
+
509
+ }
510
+
511
+ if ( renderTargetProperties.__webglDepthbuffer ) _gl.deleteRenderbuffer( renderTargetProperties.__webglDepthbuffer );
512
+ if ( renderTargetProperties.__webglMultisampledFramebuffer ) _gl.deleteFramebuffer( renderTargetProperties.__webglMultisampledFramebuffer );
513
+
514
+ if ( renderTargetProperties.__webglColorRenderbuffer ) {
515
+
516
+ for ( let i = 0; i < renderTargetProperties.__webglColorRenderbuffer.length; i ++ ) {
517
+
518
+ if ( renderTargetProperties.__webglColorRenderbuffer[ i ] ) _gl.deleteRenderbuffer( renderTargetProperties.__webglColorRenderbuffer[ i ] );
519
+
520
+ }
521
+
522
+ }
523
+
524
+ if ( renderTargetProperties.__webglDepthRenderbuffer ) _gl.deleteRenderbuffer( renderTargetProperties.__webglDepthRenderbuffer );
525
+
526
+ }
527
+
528
+ const textures = renderTarget.textures;
529
+
530
+ for ( let i = 0, il = textures.length; i < il; i ++ ) {
531
+
532
+ const attachmentProperties = properties.get( textures[ i ] );
533
+
534
+ if ( attachmentProperties.__webglTexture ) {
535
+
536
+ _gl.deleteTexture( attachmentProperties.__webglTexture );
537
+
538
+ info.memory.textures --;
539
+
540
+ }
541
+
542
+ properties.remove( textures[ i ] );
543
+
544
+ }
545
+
546
+ properties.remove( renderTarget );
547
+
548
+ }
549
+
550
+ //
551
+
552
+ let textureUnits = 0;
553
+
554
+ function resetTextureUnits() {
555
+
556
+ textureUnits = 0;
557
+
558
+ }
559
+
560
+ function getTextureUnits() {
561
+
562
+ return textureUnits;
563
+
564
+ }
565
+
566
+ function setTextureUnits( value ) {
567
+
568
+ textureUnits = value;
569
+
570
+ }
571
+
572
+ function allocateTextureUnit() {
573
+
574
+ const textureUnit = textureUnits;
575
+
576
+ if ( textureUnit >= capabilities.maxTextures ) {
577
+
578
+ warn( 'WebGLTextures: Trying to use ' + ( textureUnit + 1 ) + ' texture units while this GPU supports only ' + capabilities.maxTextures );
579
+
580
+ }
581
+
582
+ textureUnits += 1;
583
+
584
+ return textureUnit;
585
+
586
+ }
587
+
588
+ function getTextureCacheKey( texture ) {
589
+
590
+ const array = [];
591
+
592
+ array.push( texture.wrapS );
593
+ array.push( texture.wrapT );
594
+ array.push( texture.wrapR || 0 );
595
+ array.push( texture.magFilter );
596
+ array.push( texture.minFilter );
597
+ array.push( texture.anisotropy );
598
+ array.push( texture.internalFormat );
599
+ array.push( texture.format );
600
+ array.push( texture.type );
601
+ array.push( texture.generateMipmaps );
602
+ array.push( texture.mipmapsAutoUpdate );
603
+ array.push( texture.premultiplyAlpha );
604
+ array.push( texture.flipY );
605
+ array.push( texture.unpackAlignment );
606
+ array.push( texture.colorSpace );
607
+
608
+ return array.join();
609
+
610
+ }
611
+
612
+ //
613
+
614
+ function setTexture2D( texture, slot ) {
615
+
616
+ const textureProperties = properties.get( texture );
617
+
618
+ if ( texture.isVideoTexture ) updateVideoTexture( texture );
619
+
620
+ if ( texture.isRenderTargetTexture === false && texture.isExternalTexture !== true && texture.version > 0 && textureProperties.__version !== texture.version ) {
621
+
622
+ const image = texture.image;
623
+
624
+ if ( image === null ) {
625
+
626
+ warn( 'WebGLRenderer: Texture marked for update but no image data found.' );
627
+
628
+ } else if ( image.complete === false ) {
629
+
630
+ warn( 'WebGLRenderer: Texture marked for update but image is incomplete' );
631
+
632
+ } else {
633
+
634
+ uploadTexture( textureProperties, texture, slot );
635
+ return;
636
+
637
+ }
638
+
639
+ } else if ( texture.isExternalTexture ) {
640
+
641
+ textureProperties.__webglTexture = texture.sourceTexture ? texture.sourceTexture : null;
642
+
643
+ }
644
+
645
+ state.bindTexture( _gl.TEXTURE_2D, textureProperties.__webglTexture, _gl.TEXTURE0 + slot );
646
+
647
+ }
648
+
649
+ function setTexture2DArray( texture, slot ) {
650
+
651
+ const textureProperties = properties.get( texture );
652
+
653
+ if ( texture.isRenderTargetTexture === false && texture.version > 0 && textureProperties.__version !== texture.version ) {
654
+
655
+ uploadTexture( textureProperties, texture, slot );
656
+ return;
657
+
658
+ } else if ( texture.isExternalTexture ) {
659
+
660
+ textureProperties.__webglTexture = texture.sourceTexture ? texture.sourceTexture : null;
661
+
662
+ }
663
+
664
+ state.bindTexture( _gl.TEXTURE_2D_ARRAY, textureProperties.__webglTexture, _gl.TEXTURE0 + slot );
665
+
666
+ }
667
+
668
+ function setTexture3D( texture, slot ) {
669
+
670
+ const textureProperties = properties.get( texture );
671
+
672
+ if ( texture.isRenderTargetTexture === false && texture.version > 0 && textureProperties.__version !== texture.version ) {
673
+
674
+ uploadTexture( textureProperties, texture, slot );
675
+ return;
676
+
677
+ }
678
+
679
+ state.bindTexture( _gl.TEXTURE_3D, textureProperties.__webglTexture, _gl.TEXTURE0 + slot );
680
+
681
+ }
682
+
683
+ function setTextureCube( texture, slot ) {
684
+
685
+ const textureProperties = properties.get( texture );
686
+
687
+ if ( texture.version > 0 && textureProperties.__version !== texture.version ) {
688
+
689
+ uploadCubeTexture( textureProperties, texture, slot );
690
+ return;
691
+
692
+ }
693
+
694
+ state.bindTexture( _gl.TEXTURE_CUBE_MAP, textureProperties.__webglTexture, _gl.TEXTURE0 + slot );
695
+
696
+ }
697
+
698
+ const wrappingToGL = {
699
+ [ RepeatWrapping ]: _gl.REPEAT,
700
+ [ ClampToEdgeWrapping ]: _gl.CLAMP_TO_EDGE,
701
+ [ MirroredRepeatWrapping ]: _gl.MIRRORED_REPEAT
702
+ };
703
+
704
+ const filterToGL = {
705
+ [ NearestFilter ]: _gl.NEAREST,
706
+ [ NearestMipmapNearestFilter ]: _gl.NEAREST_MIPMAP_NEAREST,
707
+ [ NearestMipmapLinearFilter ]: _gl.NEAREST_MIPMAP_LINEAR,
708
+
709
+ [ LinearFilter ]: _gl.LINEAR,
710
+ [ LinearMipmapNearestFilter ]: _gl.LINEAR_MIPMAP_NEAREST,
711
+ [ LinearMipmapLinearFilter ]: _gl.LINEAR_MIPMAP_LINEAR
712
+ };
713
+
714
+ const compareToGL = {
715
+ [ NeverCompare ]: _gl.NEVER,
716
+ [ AlwaysCompare ]: _gl.ALWAYS,
717
+ [ LessCompare ]: _gl.LESS,
718
+ [ LessEqualCompare ]: _gl.LEQUAL,
719
+ [ EqualCompare ]: _gl.EQUAL,
720
+ [ GreaterEqualCompare ]: _gl.GEQUAL,
721
+ [ GreaterCompare ]: _gl.GREATER,
722
+ [ NotEqualCompare ]: _gl.NOTEQUAL
723
+ };
724
+
725
+ function setTextureParameters( textureType, texture ) {
726
+
727
+ if ( texture.type === FloatType && extensions.has( 'OES_texture_float_linear' ) === false &&
728
+ ( texture.magFilter === LinearFilter || texture.magFilter === LinearMipmapNearestFilter || texture.magFilter === NearestMipmapLinearFilter || texture.magFilter === LinearMipmapLinearFilter ||
729
+ texture.minFilter === LinearFilter || texture.minFilter === LinearMipmapNearestFilter || texture.minFilter === NearestMipmapLinearFilter || texture.minFilter === LinearMipmapLinearFilter ) ) {
730
+
731
+ warn( 'WebGLRenderer: Unable to use linear filtering with floating point textures. OES_texture_float_linear not supported on this device.' );
732
+
733
+ }
734
+
735
+ _gl.texParameteri( textureType, _gl.TEXTURE_WRAP_S, wrappingToGL[ texture.wrapS ] );
736
+ _gl.texParameteri( textureType, _gl.TEXTURE_WRAP_T, wrappingToGL[ texture.wrapT ] );
737
+
738
+ if ( textureType === _gl.TEXTURE_3D || textureType === _gl.TEXTURE_2D_ARRAY ) {
739
+
740
+ _gl.texParameteri( textureType, _gl.TEXTURE_WRAP_R, wrappingToGL[ texture.wrapR ] );
741
+
742
+ }
743
+
744
+ _gl.texParameteri( textureType, _gl.TEXTURE_MAG_FILTER, filterToGL[ texture.magFilter ] );
745
+ _gl.texParameteri( textureType, _gl.TEXTURE_MIN_FILTER, filterToGL[ texture.minFilter ] );
746
+
747
+ if ( texture.compareFunction ) {
748
+
749
+ _gl.texParameteri( textureType, _gl.TEXTURE_COMPARE_MODE, _gl.COMPARE_REF_TO_TEXTURE );
750
+ _gl.texParameteri( textureType, _gl.TEXTURE_COMPARE_FUNC, compareToGL[ texture.compareFunction ] );
751
+
752
+ }
753
+
754
+ if ( extensions.has( 'EXT_texture_filter_anisotropic' ) === true ) {
755
+
756
+ if ( texture.magFilter === NearestFilter ) return;
757
+ if ( texture.minFilter !== NearestMipmapLinearFilter && texture.minFilter !== LinearMipmapLinearFilter ) return;
758
+ if ( texture.type === FloatType && extensions.has( 'OES_texture_float_linear' ) === false ) return; // verify extension
759
+
760
+ if ( texture.anisotropy > 1 || properties.get( texture ).__currentAnisotropy ) {
761
+
762
+ const extension = extensions.get( 'EXT_texture_filter_anisotropic' );
763
+ _gl.texParameterf( textureType, extension.TEXTURE_MAX_ANISOTROPY_EXT, Math.min( texture.anisotropy, capabilities.getMaxAnisotropy() ) );
764
+ properties.get( texture ).__currentAnisotropy = texture.anisotropy;
765
+
766
+ }
767
+
768
+ }
769
+
770
+ }
771
+
772
+ function initTexture( textureProperties, texture ) {
773
+
774
+ let forceUpload = false;
775
+
776
+ if ( textureProperties.__webglInit === undefined ) {
777
+
778
+ textureProperties.__webglInit = true;
779
+
780
+ texture.addEventListener( 'dispose', onTextureDispose );
781
+ track( texture );
782
+
783
+ }
784
+
785
+ // create TextureSource <-> WebGLTextures mapping if necessary
786
+
787
+ const source = texture.source;
788
+ let webglTextures = _sources.get( source );
789
+
790
+ if ( webglTextures === undefined ) {
791
+
792
+ webglTextures = {};
793
+ _sources.set( source, webglTextures );
794
+
795
+ }
796
+
797
+ // check if there is already a WebGLTexture object for the given texture parameters
798
+
799
+ const textureCacheKey = getTextureCacheKey( texture );
800
+
801
+ if ( textureCacheKey !== textureProperties.__cacheKey ) {
802
+
803
+ // if not, create a new instance of WebGLTexture
804
+
805
+ if ( webglTextures[ textureCacheKey ] === undefined ) {
806
+
807
+ // create new entry
808
+
809
+ webglTextures[ textureCacheKey ] = {
810
+ texture: _gl.createTexture(),
811
+ usedTimes: 0
812
+ };
813
+
814
+ info.memory.textures ++;
815
+
816
+ // when a new instance of WebGLTexture was created, a texture upload is required
817
+ // even if the image contents are identical
818
+
819
+ forceUpload = true;
820
+
821
+ }
822
+
823
+ webglTextures[ textureCacheKey ].usedTimes ++;
824
+
825
+ // every time the texture cache key changes, it's necessary to check if an instance of
826
+ // WebGLTexture can be deleted in order to avoid a memory leak.
827
+
828
+ const webglTexture = webglTextures[ textureProperties.__cacheKey ];
829
+
830
+ if ( webglTexture !== undefined ) {
831
+
832
+ webglTextures[ textureProperties.__cacheKey ].usedTimes --;
833
+
834
+ if ( webglTexture.usedTimes === 0 ) {
835
+
836
+ deleteTexture( texture );
837
+
838
+ }
839
+
840
+ }
841
+
842
+ // store references to cache key and WebGLTexture object
843
+
844
+ textureProperties.__cacheKey = textureCacheKey;
845
+ textureProperties.__webglTexture = webglTextures[ textureCacheKey ].texture;
846
+
847
+ }
848
+
849
+ return forceUpload;
850
+
851
+ }
852
+
853
+ function getRow( index, rowLength, componentStride ) {
854
+
855
+ return Math.floor( Math.floor( index / componentStride ) / rowLength );
856
+
857
+ }
858
+
859
+ function updateTexture( texture, image, glFormat, glType ) {
860
+
861
+ const componentStride = 4; // only RGBA supported
862
+
863
+ const updateRanges = texture.updateRanges;
864
+
865
+ if ( updateRanges.length === 0 ) {
866
+
867
+ state.texSubImage2D( _gl.TEXTURE_2D, 0, 0, 0, image.width, image.height, glFormat, glType, image.data );
868
+
869
+ } else {
870
+
871
+ // Before applying update ranges, we merge any adjacent / overlapping
872
+ // ranges to reduce load on `gl.texSubImage2D`. Empirically, this has led
873
+ // to performance improvements for applications which make heavy use of
874
+ // update ranges. Likely due to GPU command overhead.
875
+ //
876
+ // Note that to reduce garbage collection between frames, we merge the
877
+ // update ranges in-place. This is safe because this method will clear the
878
+ // update ranges once updated.
879
+
880
+ updateRanges.sort( ( a, b ) => a.start - b.start );
881
+
882
+ // To merge the update ranges in-place, we work from left to right in the
883
+ // existing updateRanges array, merging ranges. This may result in a final
884
+ // array which is smaller than the original. This index tracks the last
885
+ // index representing a merged range, any data after this index can be
886
+ // trimmed once the merge algorithm is completed.
887
+ let mergeIndex = 0;
888
+
889
+ for ( let i = 1; i < updateRanges.length; i ++ ) {
890
+
891
+ const previousRange = updateRanges[ mergeIndex ];
892
+ const range = updateRanges[ i ];
893
+
894
+ // Only merge if in the same row and overlapping/adjacent
895
+ const previousEnd = previousRange.start + previousRange.count;
896
+ const currentRow = getRow( range.start, image.width, componentStride );
897
+ const previousRow = getRow( previousRange.start, image.width, componentStride );
898
+
899
+ // We add one here to merge adjacent ranges. This is safe because ranges
900
+ // operate over positive integers.
901
+ if (
902
+ range.start <= previousEnd + 1 &&
903
+ currentRow === previousRow &&
904
+ getRow( range.start + range.count - 1, image.width, componentStride ) === currentRow // ensure range doesn't spill
905
+ ) {
906
+
907
+ previousRange.count = Math.max(
908
+ previousRange.count,
909
+ range.start + range.count - previousRange.start
910
+ );
911
+
912
+ } else {
913
+
914
+ ++ mergeIndex;
915
+ updateRanges[ mergeIndex ] = range;
916
+
917
+ }
918
+
919
+
920
+ }
921
+
922
+ // Trim the array to only contain the merged ranges.
923
+ updateRanges.length = mergeIndex + 1;
924
+
925
+ const currentUnpackRowLen = state.getParameter( _gl.UNPACK_ROW_LENGTH );
926
+ const currentUnpackSkipPixels = state.getParameter( _gl.UNPACK_SKIP_PIXELS );
927
+ const currentUnpackSkipRows = state.getParameter( _gl.UNPACK_SKIP_ROWS );
928
+
929
+ state.pixelStorei( _gl.UNPACK_ROW_LENGTH, image.width );
930
+
931
+ for ( let i = 0, l = updateRanges.length; i < l; i ++ ) {
932
+
933
+ const range = updateRanges[ i ];
934
+
935
+ const pixelStart = Math.floor( range.start / componentStride );
936
+ const pixelCount = Math.ceil( range.count / componentStride );
937
+
938
+ const x = pixelStart % image.width;
939
+ const y = Math.floor( pixelStart / image.width );
940
+
941
+ // Assumes update ranges refer to contiguous memory
942
+ const width = pixelCount;
943
+ const height = 1;
944
+
945
+ state.pixelStorei( _gl.UNPACK_SKIP_PIXELS, x );
946
+ state.pixelStorei( _gl.UNPACK_SKIP_ROWS, y );
947
+
948
+ state.texSubImage2D( _gl.TEXTURE_2D, 0, x, y, width, height, glFormat, glType, image.data );
949
+
950
+ }
951
+
952
+ texture.clearUpdateRanges();
953
+
954
+ state.pixelStorei( _gl.UNPACK_ROW_LENGTH, currentUnpackRowLen );
955
+ state.pixelStorei( _gl.UNPACK_SKIP_PIXELS, currentUnpackSkipPixels );
956
+ state.pixelStorei( _gl.UNPACK_SKIP_ROWS, currentUnpackSkipRows );
957
+
958
+ }
959
+
960
+ }
961
+
962
+ function uploadTexture( textureProperties, texture, slot ) {
963
+
964
+ let textureType = _gl.TEXTURE_2D;
965
+
966
+ if ( texture.isDataArrayTexture || texture.isCompressedArrayTexture ) textureType = _gl.TEXTURE_2D_ARRAY;
967
+ if ( texture.isData3DTexture ) textureType = _gl.TEXTURE_3D;
968
+
969
+ const forceUpload = initTexture( textureProperties, texture );
970
+ const source = texture.source;
971
+
972
+ state.bindTexture( textureType, textureProperties.__webglTexture, _gl.TEXTURE0 + slot );
973
+
974
+ const sourceProperties = properties.get( source );
975
+
976
+ if ( source.version !== sourceProperties.__version || forceUpload === true ) {
977
+
978
+ state.activeTexture( _gl.TEXTURE0 + slot );
979
+
980
+ const isImageBitmap = ( typeof ImageBitmap !== 'undefined' && texture.image instanceof ImageBitmap );
981
+
982
+ if ( isImageBitmap === false ) {
983
+
984
+ const workingPrimaries = ColorManagement.getPrimaries( ColorManagement.workingColorSpace );
985
+ const texturePrimaries = texture.colorSpace === NoColorSpace ? null : ColorManagement.getPrimaries( texture.colorSpace );
986
+ const unpackConversion = texture.colorSpace === NoColorSpace || workingPrimaries === texturePrimaries ? _gl.NONE : _gl.BROWSER_DEFAULT_WEBGL;
987
+
988
+ state.pixelStorei( _gl.UNPACK_FLIP_Y_WEBGL, texture.flipY );
989
+ state.pixelStorei( _gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, texture.premultiplyAlpha );
990
+ state.pixelStorei( _gl.UNPACK_COLORSPACE_CONVERSION_WEBGL, unpackConversion );
991
+
992
+ }
993
+
994
+ state.pixelStorei( _gl.UNPACK_ALIGNMENT, texture.unpackAlignment );
995
+
996
+ let image = resizeImage( texture.image, false, capabilities.maxTextureSize );
997
+ image = verifyColorSpace( texture, image );
998
+
999
+ const glFormat = utils.convert( texture.format, texture.colorSpace );
1000
+
1001
+ const glType = utils.convert( texture.type );
1002
+ let glInternalFormat = getInternalFormat( texture.internalFormat, glFormat, glType, texture.normalized, texture.colorSpace, texture.isVideoTexture );
1003
+
1004
+ setTextureParameters( textureType, texture );
1005
+
1006
+ let mipmap;
1007
+ const mipmaps = texture.mipmaps;
1008
+
1009
+ const useTexStorage = ( texture.isVideoTexture !== true );
1010
+ const allocateMemory = ( sourceProperties.__version === undefined ) || ( forceUpload === true );
1011
+ const dataReady = source.dataReady;
1012
+ const levels = getMipLevels( texture, image );
1013
+
1014
+ if ( texture.isDepthTexture ) {
1015
+
1016
+ glInternalFormat = getInternalDepthFormat( texture.format === DepthStencilFormat, texture.type );
1017
+
1018
+ //
1019
+
1020
+ if ( allocateMemory ) {
1021
+
1022
+ if ( useTexStorage ) {
1023
+
1024
+ state.texStorage2D( _gl.TEXTURE_2D, 1, glInternalFormat, image.width, image.height );
1025
+
1026
+ } else {
1027
+
1028
+ state.texImage2D( _gl.TEXTURE_2D, 0, glInternalFormat, image.width, image.height, 0, glFormat, glType, null );
1029
+
1030
+ }
1031
+
1032
+ }
1033
+
1034
+ } else if ( texture.isDataTexture ) {
1035
+
1036
+ // use manually created mipmaps if available
1037
+ // if there are no manual mipmaps
1038
+ // set 0 level mipmap and then use GL to generate other mipmap levels
1039
+
1040
+ if ( mipmaps.length > 0 ) {
1041
+
1042
+ if ( useTexStorage && allocateMemory ) {
1043
+
1044
+ state.texStorage2D( _gl.TEXTURE_2D, levels, glInternalFormat, mipmaps[ 0 ].width, mipmaps[ 0 ].height );
1045
+
1046
+ }
1047
+
1048
+ for ( let i = 0, il = mipmaps.length; i < il; i ++ ) {
1049
+
1050
+ mipmap = mipmaps[ i ];
1051
+
1052
+ if ( useTexStorage ) {
1053
+
1054
+ if ( dataReady ) {
1055
+
1056
+ state.texSubImage2D( _gl.TEXTURE_2D, i, 0, 0, mipmap.width, mipmap.height, glFormat, glType, mipmap.data );
1057
+
1058
+ }
1059
+
1060
+ } else {
1061
+
1062
+ state.texImage2D( _gl.TEXTURE_2D, i, glInternalFormat, mipmap.width, mipmap.height, 0, glFormat, glType, mipmap.data );
1063
+
1064
+ }
1065
+
1066
+ }
1067
+
1068
+ texture.generateMipmaps = false;
1069
+
1070
+ } else {
1071
+
1072
+ if ( useTexStorage ) {
1073
+
1074
+ if ( allocateMemory ) {
1075
+
1076
+ state.texStorage2D( _gl.TEXTURE_2D, levels, glInternalFormat, image.width, image.height );
1077
+
1078
+ }
1079
+
1080
+ if ( dataReady ) {
1081
+
1082
+ updateTexture( texture, image, glFormat, glType );
1083
+
1084
+ }
1085
+
1086
+ } else {
1087
+
1088
+ state.texImage2D( _gl.TEXTURE_2D, 0, glInternalFormat, image.width, image.height, 0, glFormat, glType, image.data );
1089
+
1090
+ }
1091
+
1092
+ }
1093
+
1094
+ } else if ( texture.isCompressedTexture ) {
1095
+
1096
+ if ( texture.isCompressedArrayTexture ) {
1097
+
1098
+ if ( useTexStorage && allocateMemory ) {
1099
+
1100
+ state.texStorage3D( _gl.TEXTURE_2D_ARRAY, levels, glInternalFormat, mipmaps[ 0 ].width, mipmaps[ 0 ].height, image.depth );
1101
+
1102
+ }
1103
+
1104
+ for ( let i = 0, il = mipmaps.length; i < il; i ++ ) {
1105
+
1106
+ mipmap = mipmaps[ i ];
1107
+
1108
+ if ( texture.format !== RGBAFormat ) {
1109
+
1110
+ if ( glFormat !== null ) {
1111
+
1112
+ if ( useTexStorage ) {
1113
+
1114
+ if ( dataReady ) {
1115
+
1116
+ if ( texture.layerUpdates.size > 0 ) {
1117
+
1118
+ const layerByteLength = getByteLength( mipmap.width, mipmap.height, texture.format, texture.type );
1119
+
1120
+ for ( const layerIndex of texture.layerUpdates ) {
1121
+
1122
+ const layerData = mipmap.data.subarray(
1123
+ layerIndex * layerByteLength / mipmap.data.BYTES_PER_ELEMENT,
1124
+ ( layerIndex + 1 ) * layerByteLength / mipmap.data.BYTES_PER_ELEMENT
1125
+ );
1126
+ state.compressedTexSubImage3D( _gl.TEXTURE_2D_ARRAY, i, 0, 0, layerIndex, mipmap.width, mipmap.height, 1, glFormat, layerData );
1127
+
1128
+ }
1129
+
1130
+ } else {
1131
+
1132
+ state.compressedTexSubImage3D( _gl.TEXTURE_2D_ARRAY, i, 0, 0, 0, mipmap.width, mipmap.height, image.depth, glFormat, mipmap.data );
1133
+
1134
+ }
1135
+
1136
+ }
1137
+
1138
+ } else {
1139
+
1140
+ state.compressedTexImage3D( _gl.TEXTURE_2D_ARRAY, i, glInternalFormat, mipmap.width, mipmap.height, image.depth, 0, mipmap.data, 0, 0 );
1141
+
1142
+ }
1143
+
1144
+ } else {
1145
+
1146
+ warn( 'WebGLRenderer: Attempt to load unsupported compressed texture format in .uploadTexture()' );
1147
+
1148
+ }
1149
+
1150
+ } else {
1151
+
1152
+ if ( useTexStorage ) {
1153
+
1154
+ if ( dataReady ) {
1155
+
1156
+ state.texSubImage3D( _gl.TEXTURE_2D_ARRAY, i, 0, 0, 0, mipmap.width, mipmap.height, image.depth, glFormat, glType, mipmap.data );
1157
+
1158
+ }
1159
+
1160
+ } else {
1161
+
1162
+ state.texImage3D( _gl.TEXTURE_2D_ARRAY, i, glInternalFormat, mipmap.width, mipmap.height, image.depth, 0, glFormat, glType, mipmap.data );
1163
+
1164
+ }
1165
+
1166
+ }
1167
+
1168
+ }
1169
+
1170
+ if ( texture.layerUpdates.size > 0 ) texture.clearLayerUpdates();
1171
+
1172
+ } else {
1173
+
1174
+ if ( useTexStorage && allocateMemory ) {
1175
+
1176
+ state.texStorage2D( _gl.TEXTURE_2D, levels, glInternalFormat, mipmaps[ 0 ].width, mipmaps[ 0 ].height );
1177
+
1178
+ }
1179
+
1180
+ for ( let i = 0, il = mipmaps.length; i < il; i ++ ) {
1181
+
1182
+ mipmap = mipmaps[ i ];
1183
+
1184
+ if ( texture.format !== RGBAFormat ) {
1185
+
1186
+ if ( glFormat !== null ) {
1187
+
1188
+ if ( useTexStorage ) {
1189
+
1190
+ if ( dataReady ) {
1191
+
1192
+ state.compressedTexSubImage2D( _gl.TEXTURE_2D, i, 0, 0, mipmap.width, mipmap.height, glFormat, mipmap.data );
1193
+
1194
+ }
1195
+
1196
+ } else {
1197
+
1198
+ state.compressedTexImage2D( _gl.TEXTURE_2D, i, glInternalFormat, mipmap.width, mipmap.height, 0, mipmap.data );
1199
+
1200
+ }
1201
+
1202
+ } else {
1203
+
1204
+ warn( 'WebGLRenderer: Attempt to load unsupported compressed texture format in .uploadTexture()' );
1205
+
1206
+ }
1207
+
1208
+ } else {
1209
+
1210
+ if ( useTexStorage ) {
1211
+
1212
+ if ( dataReady ) {
1213
+
1214
+ state.texSubImage2D( _gl.TEXTURE_2D, i, 0, 0, mipmap.width, mipmap.height, glFormat, glType, mipmap.data );
1215
+
1216
+ }
1217
+
1218
+ } else {
1219
+
1220
+ state.texImage2D( _gl.TEXTURE_2D, i, glInternalFormat, mipmap.width, mipmap.height, 0, glFormat, glType, mipmap.data );
1221
+
1222
+ }
1223
+
1224
+ }
1225
+
1226
+ }
1227
+
1228
+ }
1229
+
1230
+ } else if ( texture.isDataArrayTexture ) {
1231
+
1232
+ if ( useTexStorage ) {
1233
+
1234
+ if ( allocateMemory ) {
1235
+
1236
+ state.texStorage3D( _gl.TEXTURE_2D_ARRAY, levels, glInternalFormat, image.width, image.height, image.depth );
1237
+
1238
+ }
1239
+
1240
+ if ( dataReady ) {
1241
+
1242
+ if ( texture.layerUpdates.size > 0 ) {
1243
+
1244
+ const layerByteLength = getByteLength( image.width, image.height, texture.format, texture.type );
1245
+
1246
+ for ( const layerIndex of texture.layerUpdates ) {
1247
+
1248
+ const layerData = image.data.subarray(
1249
+ layerIndex * layerByteLength / image.data.BYTES_PER_ELEMENT,
1250
+ ( layerIndex + 1 ) * layerByteLength / image.data.BYTES_PER_ELEMENT
1251
+ );
1252
+ state.texSubImage3D( _gl.TEXTURE_2D_ARRAY, 0, 0, 0, layerIndex, image.width, image.height, 1, glFormat, glType, layerData );
1253
+
1254
+ }
1255
+
1256
+ texture.clearLayerUpdates();
1257
+
1258
+ } else {
1259
+
1260
+ state.texSubImage3D( _gl.TEXTURE_2D_ARRAY, 0, 0, 0, 0, image.width, image.height, image.depth, glFormat, glType, image.data );
1261
+
1262
+ }
1263
+
1264
+ }
1265
+
1266
+ } else {
1267
+
1268
+ state.texImage3D( _gl.TEXTURE_2D_ARRAY, 0, glInternalFormat, image.width, image.height, image.depth, 0, glFormat, glType, image.data );
1269
+
1270
+ }
1271
+
1272
+ } else if ( texture.isData3DTexture ) {
1273
+
1274
+ if ( useTexStorage ) {
1275
+
1276
+ if ( allocateMemory ) {
1277
+
1278
+ state.texStorage3D( _gl.TEXTURE_3D, levels, glInternalFormat, image.width, image.height, image.depth );
1279
+
1280
+ }
1281
+
1282
+ if ( dataReady ) {
1283
+
1284
+ state.texSubImage3D( _gl.TEXTURE_3D, 0, 0, 0, 0, image.width, image.height, image.depth, glFormat, glType, image.data );
1285
+
1286
+ }
1287
+
1288
+ } else {
1289
+
1290
+ state.texImage3D( _gl.TEXTURE_3D, 0, glInternalFormat, image.width, image.height, image.depth, 0, glFormat, glType, image.data );
1291
+
1292
+ }
1293
+
1294
+ } else if ( texture.isFramebufferTexture ) {
1295
+
1296
+ if ( allocateMemory ) {
1297
+
1298
+ if ( useTexStorage ) {
1299
+
1300
+ state.texStorage2D( _gl.TEXTURE_2D, levels, glInternalFormat, image.width, image.height );
1301
+
1302
+ } else {
1303
+
1304
+ let width = image.width, height = image.height;
1305
+
1306
+ for ( let i = 0; i < levels; i ++ ) {
1307
+
1308
+ state.texImage2D( _gl.TEXTURE_2D, i, glInternalFormat, width, height, 0, glFormat, glType, null );
1309
+
1310
+ width >>= 1;
1311
+ height >>= 1;
1312
+
1313
+ }
1314
+
1315
+ }
1316
+
1317
+ }
1318
+
1319
+ } else if ( texture.isHTMLTexture ) {
1320
+
1321
+ if ( 'texElementImage2D' in _gl ) {
1322
+
1323
+ const canvas = _gl.canvas;
1324
+
1325
+ // Ensure the canvas supports HTML-in-Canvas and the element is a child.
1326
+ if ( ! canvas.hasAttribute( 'layoutsubtree' ) ) {
1327
+
1328
+ canvas.setAttribute( 'layoutsubtree', 'true' );
1329
+
1330
+ }
1331
+
1332
+ if ( image.parentNode !== canvas ) {
1333
+
1334
+ canvas.appendChild( image );
1335
+
1336
+ // Register and set up a shared paint callback for all HTMLTextures.
1337
+ _htmlTextures.add( texture );
1338
+
1339
+ canvas.onpaint = ( event ) => {
1340
+
1341
+ const changed = event.changedElements;
1342
+
1343
+ for ( const t of _htmlTextures ) {
1344
+
1345
+ if ( changed.includes( t.image ) ) {
1346
+
1347
+ t.needsUpdate = true;
1348
+
1349
+ }
1350
+
1351
+ }
1352
+
1353
+ };
1354
+
1355
+ canvas.requestPaint();
1356
+ return;
1357
+
1358
+ }
1359
+
1360
+ if ( _gl.texElementImage2D.length === 3 ) {
1361
+
1362
+ // Chrome 150+
1363
+
1364
+ _gl.texElementImage2D( _gl.TEXTURE_2D, _gl.RGBA8, image );
1365
+
1366
+ } else {
1367
+
1368
+ // Chrome 138 - 149
1369
+
1370
+ const level = 0;
1371
+ const internalFormat = _gl.RGBA;
1372
+ const srcFormat = _gl.RGBA;
1373
+ const srcType = _gl.UNSIGNED_BYTE;
1374
+
1375
+ _gl.texElementImage2D( _gl.TEXTURE_2D, level, internalFormat, srcFormat, srcType, image );
1376
+
1377
+ }
1378
+
1379
+ _gl.texParameteri( _gl.TEXTURE_2D, _gl.TEXTURE_MIN_FILTER, _gl.LINEAR );
1380
+ _gl.texParameteri( _gl.TEXTURE_2D, _gl.TEXTURE_WRAP_S, _gl.CLAMP_TO_EDGE );
1381
+ _gl.texParameteri( _gl.TEXTURE_2D, _gl.TEXTURE_WRAP_T, _gl.CLAMP_TO_EDGE );
1382
+
1383
+ }
1384
+
1385
+ } else {
1386
+
1387
+ // regular Texture (image, video, canvas)
1388
+
1389
+ // use manually created mipmaps if available
1390
+ // if there are no manual mipmaps
1391
+ // set 0 level mipmap and then use GL to generate other mipmap levels
1392
+
1393
+ if ( mipmaps.length > 0 ) {
1394
+
1395
+ if ( useTexStorage && allocateMemory ) {
1396
+
1397
+ const dimensions = getDimensions( mipmaps[ 0 ] );
1398
+
1399
+ state.texStorage2D( _gl.TEXTURE_2D, levels, glInternalFormat, dimensions.width, dimensions.height );
1400
+
1401
+ }
1402
+
1403
+ for ( let i = 0, il = mipmaps.length; i < il; i ++ ) {
1404
+
1405
+ mipmap = mipmaps[ i ];
1406
+
1407
+ if ( useTexStorage ) {
1408
+
1409
+ if ( dataReady ) {
1410
+
1411
+ state.texSubImage2D( _gl.TEXTURE_2D, i, 0, 0, glFormat, glType, mipmap );
1412
+
1413
+ }
1414
+
1415
+ } else {
1416
+
1417
+ state.texImage2D( _gl.TEXTURE_2D, i, glInternalFormat, glFormat, glType, mipmap );
1418
+
1419
+ }
1420
+
1421
+ }
1422
+
1423
+ texture.generateMipmaps = false;
1424
+
1425
+ } else {
1426
+
1427
+ if ( useTexStorage ) {
1428
+
1429
+ if ( allocateMemory ) {
1430
+
1431
+ const dimensions = getDimensions( image );
1432
+
1433
+ state.texStorage2D( _gl.TEXTURE_2D, levels, glInternalFormat, dimensions.width, dimensions.height );
1434
+
1435
+ }
1436
+
1437
+ if ( dataReady ) {
1438
+
1439
+ state.texSubImage2D( _gl.TEXTURE_2D, 0, 0, 0, glFormat, glType, image );
1440
+
1441
+ }
1442
+
1443
+ } else {
1444
+
1445
+ state.texImage2D( _gl.TEXTURE_2D, 0, glInternalFormat, glFormat, glType, image );
1446
+
1447
+ }
1448
+
1449
+ }
1450
+
1451
+ }
1452
+
1453
+ if ( textureNeedsGenerateMipmaps( texture ) && texture.mipmapsAutoUpdate === true ) {
1454
+
1455
+ generateMipmap( textureType );
1456
+
1457
+ }
1458
+
1459
+ sourceProperties.__version = source.version;
1460
+
1461
+ if ( texture.onUpdate ) texture.onUpdate( texture );
1462
+
1463
+ }
1464
+
1465
+ textureProperties.__version = texture.version;
1466
+
1467
+ }
1468
+
1469
+ function uploadCubeTexture( textureProperties, texture, slot ) {
1470
+
1471
+ if ( texture.image.length !== 6 ) return;
1472
+
1473
+ const forceUpload = initTexture( textureProperties, texture );
1474
+ const source = texture.source;
1475
+
1476
+ state.bindTexture( _gl.TEXTURE_CUBE_MAP, textureProperties.__webglTexture, _gl.TEXTURE0 + slot );
1477
+
1478
+ const sourceProperties = properties.get( source );
1479
+
1480
+ if ( source.version !== sourceProperties.__version || forceUpload === true ) {
1481
+
1482
+ state.activeTexture( _gl.TEXTURE0 + slot );
1483
+
1484
+ const workingPrimaries = ColorManagement.getPrimaries( ColorManagement.workingColorSpace );
1485
+ const texturePrimaries = texture.colorSpace === NoColorSpace ? null : ColorManagement.getPrimaries( texture.colorSpace );
1486
+ const unpackConversion = texture.colorSpace === NoColorSpace || workingPrimaries === texturePrimaries ? _gl.NONE : _gl.BROWSER_DEFAULT_WEBGL;
1487
+
1488
+ state.pixelStorei( _gl.UNPACK_FLIP_Y_WEBGL, texture.flipY );
1489
+ state.pixelStorei( _gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, texture.premultiplyAlpha );
1490
+ state.pixelStorei( _gl.UNPACK_ALIGNMENT, texture.unpackAlignment );
1491
+ state.pixelStorei( _gl.UNPACK_COLORSPACE_CONVERSION_WEBGL, unpackConversion );
1492
+
1493
+ const isCompressed = ( texture.isCompressedTexture || texture.image[ 0 ].isCompressedTexture );
1494
+ const isDataTexture = ( texture.image[ 0 ] && texture.image[ 0 ].isDataTexture );
1495
+
1496
+ const cubeImage = [];
1497
+
1498
+ for ( let i = 0; i < 6; i ++ ) {
1499
+
1500
+ if ( ! isCompressed && ! isDataTexture ) {
1501
+
1502
+ cubeImage[ i ] = resizeImage( texture.image[ i ], true, capabilities.maxCubemapSize );
1503
+
1504
+ } else {
1505
+
1506
+ cubeImage[ i ] = isDataTexture ? texture.image[ i ].image : texture.image[ i ];
1507
+
1508
+ }
1509
+
1510
+ cubeImage[ i ] = verifyColorSpace( texture, cubeImage[ i ] );
1511
+
1512
+ }
1513
+
1514
+ const image = cubeImage[ 0 ],
1515
+ glFormat = utils.convert( texture.format, texture.colorSpace ),
1516
+ glType = utils.convert( texture.type );
1517
+
1518
+ let glInternalFormat = getInternalFormat( texture.internalFormat, glFormat, glType, texture.normalized, texture.colorSpace );
1519
+
1520
+ const useTexStorage = ( texture.isVideoTexture !== true );
1521
+ const allocateMemory = ( sourceProperties.__version === undefined ) || ( forceUpload === true );
1522
+ const dataReady = source.dataReady;
1523
+ let levels = getMipLevels( texture, image );
1524
+
1525
+ setTextureParameters( _gl.TEXTURE_CUBE_MAP, texture );
1526
+
1527
+ let mipmaps;
1528
+
1529
+ if ( texture.isDepthTexture ) {
1530
+
1531
+ glInternalFormat = getInternalDepthFormat( texture.format === DepthStencilFormat, texture.type );
1532
+
1533
+ //
1534
+
1535
+ if ( allocateMemory ) {
1536
+
1537
+ if ( useTexStorage ) {
1538
+
1539
+ state.texStorage2D( _gl.TEXTURE_CUBE_MAP, 1, glInternalFormat, image.width, image.height );
1540
+
1541
+ } else {
1542
+
1543
+ for ( let i = 0; i < 6; i ++ ) {
1544
+
1545
+ state.texImage2D( _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, 0, glInternalFormat, image.width, image.height, 0, glFormat, glType, null );
1546
+
1547
+ }
1548
+
1549
+ }
1550
+
1551
+ }
1552
+
1553
+ } else if ( isCompressed ) {
1554
+
1555
+ if ( useTexStorage && allocateMemory ) {
1556
+
1557
+ state.texStorage2D( _gl.TEXTURE_CUBE_MAP, levels, glInternalFormat, image.width, image.height );
1558
+
1559
+ }
1560
+
1561
+ for ( let i = 0; i < 6; i ++ ) {
1562
+
1563
+ mipmaps = cubeImage[ i ].mipmaps;
1564
+
1565
+ for ( let j = 0; j < mipmaps.length; j ++ ) {
1566
+
1567
+ const mipmap = mipmaps[ j ];
1568
+
1569
+ if ( texture.format !== RGBAFormat ) {
1570
+
1571
+ if ( glFormat !== null ) {
1572
+
1573
+ if ( useTexStorage ) {
1574
+
1575
+ if ( dataReady ) {
1576
+
1577
+ state.compressedTexSubImage2D( _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, j, 0, 0, mipmap.width, mipmap.height, glFormat, mipmap.data );
1578
+
1579
+ }
1580
+
1581
+ } else {
1582
+
1583
+ state.compressedTexImage2D( _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, j, glInternalFormat, mipmap.width, mipmap.height, 0, mipmap.data );
1584
+
1585
+ }
1586
+
1587
+ } else {
1588
+
1589
+ warn( 'WebGLRenderer: Attempt to load unsupported compressed texture format in .setTextureCube()' );
1590
+
1591
+ }
1592
+
1593
+ } else {
1594
+
1595
+ if ( useTexStorage ) {
1596
+
1597
+ if ( dataReady ) {
1598
+
1599
+ state.texSubImage2D( _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, j, 0, 0, mipmap.width, mipmap.height, glFormat, glType, mipmap.data );
1600
+
1601
+ }
1602
+
1603
+ } else {
1604
+
1605
+ state.texImage2D( _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, j, glInternalFormat, mipmap.width, mipmap.height, 0, glFormat, glType, mipmap.data );
1606
+
1607
+ }
1608
+
1609
+ }
1610
+
1611
+ }
1612
+
1613
+ }
1614
+
1615
+ } else {
1616
+
1617
+ mipmaps = texture.mipmaps;
1618
+
1619
+ if ( useTexStorage && allocateMemory ) {
1620
+
1621
+ // TODO: Uniformly handle mipmap definitions
1622
+ // Normal textures and compressed cube textures define base level + mips with their mipmap array
1623
+ // Uncompressed cube textures use their mipmap array only for mips (no base level)
1624
+
1625
+ if ( mipmaps.length > 0 ) levels ++;
1626
+
1627
+ const dimensions = getDimensions( cubeImage[ 0 ] );
1628
+
1629
+ state.texStorage2D( _gl.TEXTURE_CUBE_MAP, levels, glInternalFormat, dimensions.width, dimensions.height );
1630
+
1631
+ }
1632
+
1633
+ for ( let i = 0; i < 6; i ++ ) {
1634
+
1635
+ if ( isDataTexture ) {
1636
+
1637
+ if ( useTexStorage ) {
1638
+
1639
+ if ( dataReady ) {
1640
+
1641
+ state.texSubImage2D( _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, 0, 0, 0, cubeImage[ i ].width, cubeImage[ i ].height, glFormat, glType, cubeImage[ i ].data );
1642
+
1643
+ }
1644
+
1645
+ } else {
1646
+
1647
+ state.texImage2D( _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, 0, glInternalFormat, cubeImage[ i ].width, cubeImage[ i ].height, 0, glFormat, glType, cubeImage[ i ].data );
1648
+
1649
+ }
1650
+
1651
+ for ( let j = 0; j < mipmaps.length; j ++ ) {
1652
+
1653
+ const mipmap = mipmaps[ j ];
1654
+ const mipmapImage = mipmap.image[ i ].image;
1655
+
1656
+ if ( useTexStorage ) {
1657
+
1658
+ if ( dataReady ) {
1659
+
1660
+ state.texSubImage2D( _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, j + 1, 0, 0, mipmapImage.width, mipmapImage.height, glFormat, glType, mipmapImage.data );
1661
+
1662
+ }
1663
+
1664
+ } else {
1665
+
1666
+ state.texImage2D( _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, j + 1, glInternalFormat, mipmapImage.width, mipmapImage.height, 0, glFormat, glType, mipmapImage.data );
1667
+
1668
+ }
1669
+
1670
+ }
1671
+
1672
+ } else {
1673
+
1674
+ if ( useTexStorage ) {
1675
+
1676
+ if ( dataReady ) {
1677
+
1678
+ state.texSubImage2D( _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, 0, 0, 0, glFormat, glType, cubeImage[ i ] );
1679
+
1680
+ }
1681
+
1682
+ } else {
1683
+
1684
+ state.texImage2D( _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, 0, glInternalFormat, glFormat, glType, cubeImage[ i ] );
1685
+
1686
+ }
1687
+
1688
+ for ( let j = 0; j < mipmaps.length; j ++ ) {
1689
+
1690
+ const mipmap = mipmaps[ j ];
1691
+
1692
+ if ( useTexStorage ) {
1693
+
1694
+ if ( dataReady ) {
1695
+
1696
+ state.texSubImage2D( _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, j + 1, 0, 0, glFormat, glType, mipmap.image[ i ] );
1697
+
1698
+ }
1699
+
1700
+ } else {
1701
+
1702
+ state.texImage2D( _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, j + 1, glInternalFormat, glFormat, glType, mipmap.image[ i ] );
1703
+
1704
+ }
1705
+
1706
+ }
1707
+
1708
+ }
1709
+
1710
+ }
1711
+
1712
+ }
1713
+
1714
+ if ( textureNeedsGenerateMipmaps( texture ) && texture.mipmapsAutoUpdate === true ) {
1715
+
1716
+ // We assume images for cube map have the same size.
1717
+ generateMipmap( _gl.TEXTURE_CUBE_MAP );
1718
+
1719
+ }
1720
+
1721
+ sourceProperties.__version = source.version;
1722
+
1723
+ if ( texture.onUpdate ) texture.onUpdate( texture );
1724
+
1725
+ }
1726
+
1727
+ textureProperties.__version = texture.version;
1728
+
1729
+ }
1730
+
1731
+ // Render targets
1732
+
1733
+ // Setup storage for target texture and bind it to correct framebuffer
1734
+ function setupFrameBufferTexture( framebuffer, renderTarget, texture, attachment, textureTarget, level ) {
1735
+
1736
+ const glFormat = utils.convert( texture.format, texture.colorSpace );
1737
+ const glType = utils.convert( texture.type );
1738
+ const glInternalFormat = getInternalFormat( texture.internalFormat, glFormat, glType, texture.normalized, texture.colorSpace );
1739
+ const renderTargetProperties = properties.get( renderTarget );
1740
+ const textureProperties = properties.get( texture );
1741
+
1742
+ textureProperties.__renderTarget = renderTarget;
1743
+
1744
+ if ( ! renderTargetProperties.__hasExternalTextures ) {
1745
+
1746
+ const width = Math.max( 1, renderTarget.width >> level );
1747
+ const height = Math.max( 1, renderTarget.height >> level );
1748
+
1749
+ if ( textureTarget === _gl.TEXTURE_3D || textureTarget === _gl.TEXTURE_2D_ARRAY ) {
1750
+
1751
+ state.texImage3D( textureTarget, level, glInternalFormat, width, height, renderTarget.depth, 0, glFormat, glType, null );
1752
+
1753
+ } else {
1754
+
1755
+ state.texImage2D( textureTarget, level, glInternalFormat, width, height, 0, glFormat, glType, null );
1756
+
1757
+ }
1758
+
1759
+ }
1760
+
1761
+ state.bindFramebuffer( _gl.FRAMEBUFFER, framebuffer );
1762
+
1763
+ if ( useMultisampledRTT( renderTarget ) ) {
1764
+
1765
+ multisampledRTTExt.framebufferTexture2DMultisampleEXT( _gl.FRAMEBUFFER, attachment, textureTarget, textureProperties.__webglTexture, 0, getRenderTargetSamples( renderTarget ) );
1766
+
1767
+ } else if ( textureTarget === _gl.TEXTURE_2D || ( textureTarget >= _gl.TEXTURE_CUBE_MAP_POSITIVE_X && textureTarget <= _gl.TEXTURE_CUBE_MAP_NEGATIVE_Z ) ) { // see #24753
1768
+
1769
+ _gl.framebufferTexture2D( _gl.FRAMEBUFFER, attachment, textureTarget, textureProperties.__webglTexture, level );
1770
+
1771
+ }
1772
+
1773
+ state.bindFramebuffer( _gl.FRAMEBUFFER, null );
1774
+
1775
+ }
1776
+
1777
+ // Setup storage for internal depth/stencil buffers and bind to correct framebuffer
1778
+ function setupRenderBufferStorage( renderbuffer, renderTarget, useMultisample ) {
1779
+
1780
+ _gl.bindRenderbuffer( _gl.RENDERBUFFER, renderbuffer );
1781
+
1782
+ if ( renderTarget.depthBuffer ) {
1783
+
1784
+ // retrieve the depth attachment types
1785
+ const depthTexture = renderTarget.depthTexture;
1786
+ const depthType = depthTexture && depthTexture.isDepthTexture ? depthTexture.type : null;
1787
+ const glInternalFormat = getInternalDepthFormat( renderTarget.stencilBuffer, depthType );
1788
+ const glAttachmentType = renderTarget.stencilBuffer ? _gl.DEPTH_STENCIL_ATTACHMENT : _gl.DEPTH_ATTACHMENT;
1789
+
1790
+ // set up the attachment
1791
+ if ( useMultisampledRTT( renderTarget ) ) {
1792
+
1793
+ multisampledRTTExt.renderbufferStorageMultisampleEXT( _gl.RENDERBUFFER, getRenderTargetSamples( renderTarget ), glInternalFormat, renderTarget.width, renderTarget.height );
1794
+
1795
+ } else if ( useMultisample ) {
1796
+
1797
+ _gl.renderbufferStorageMultisample( _gl.RENDERBUFFER, getRenderTargetSamples( renderTarget ), glInternalFormat, renderTarget.width, renderTarget.height );
1798
+
1799
+ } else {
1800
+
1801
+ _gl.renderbufferStorage( _gl.RENDERBUFFER, glInternalFormat, renderTarget.width, renderTarget.height );
1802
+
1803
+ }
1804
+
1805
+ _gl.framebufferRenderbuffer( _gl.FRAMEBUFFER, glAttachmentType, _gl.RENDERBUFFER, renderbuffer );
1806
+
1807
+ } else {
1808
+
1809
+ const textures = renderTarget.textures;
1810
+
1811
+ for ( let i = 0; i < textures.length; i ++ ) {
1812
+
1813
+ const texture = textures[ i ];
1814
+
1815
+ const glFormat = utils.convert( texture.format, texture.colorSpace );
1816
+ const glType = utils.convert( texture.type );
1817
+ const glInternalFormat = getInternalFormat( texture.internalFormat, glFormat, glType, texture.normalized, texture.colorSpace );
1818
+
1819
+ if ( useMultisampledRTT( renderTarget ) ) {
1820
+
1821
+ multisampledRTTExt.renderbufferStorageMultisampleEXT( _gl.RENDERBUFFER, getRenderTargetSamples( renderTarget ), glInternalFormat, renderTarget.width, renderTarget.height );
1822
+
1823
+ } else if ( useMultisample ) {
1824
+
1825
+ _gl.renderbufferStorageMultisample( _gl.RENDERBUFFER, getRenderTargetSamples( renderTarget ), glInternalFormat, renderTarget.width, renderTarget.height );
1826
+
1827
+ } else {
1828
+
1829
+ _gl.renderbufferStorage( _gl.RENDERBUFFER, glInternalFormat, renderTarget.width, renderTarget.height );
1830
+
1831
+ }
1832
+
1833
+ }
1834
+
1835
+ }
1836
+
1837
+ _gl.bindRenderbuffer( _gl.RENDERBUFFER, null );
1838
+
1839
+ }
1840
+
1841
+ // Setup resources for a Depth Texture for a FBO (needs an extension)
1842
+ function setupDepthTexture( framebuffer, renderTarget, cubeFace ) {
1843
+
1844
+ const isCube = ( renderTarget.isWebGLCubeRenderTarget === true );
1845
+
1846
+ state.bindFramebuffer( _gl.FRAMEBUFFER, framebuffer );
1847
+
1848
+ if ( ! ( renderTarget.depthTexture && renderTarget.depthTexture.isDepthTexture ) ) {
1849
+
1850
+ throw new Error( 'THREE.WebGLTextures: renderTarget.depthTexture must be an instance of THREE.DepthTexture.' );
1851
+
1852
+ }
1853
+
1854
+ const textureProperties = properties.get( renderTarget.depthTexture );
1855
+ textureProperties.__renderTarget = renderTarget;
1856
+
1857
+ // upload an empty depth texture with framebuffer size
1858
+ const image = isCube ? renderTarget.depthTexture.image[ 0 ] : renderTarget.depthTexture.image;
1859
+
1860
+ if ( ! textureProperties.__webglTexture ||
1861
+ image.width !== renderTarget.width ||
1862
+ image.height !== renderTarget.height ) {
1863
+
1864
+ image.width = renderTarget.width;
1865
+ image.height = renderTarget.height;
1866
+ renderTarget.depthTexture.needsUpdate = true;
1867
+
1868
+ }
1869
+
1870
+ if ( isCube ) {
1871
+
1872
+ setTextureCube( renderTarget.depthTexture, 0 );
1873
+
1874
+ } else {
1875
+
1876
+ setTexture2D( renderTarget.depthTexture, 0 );
1877
+
1878
+ }
1879
+
1880
+ const webglDepthTexture = textureProperties.__webglTexture;
1881
+ const samples = getRenderTargetSamples( renderTarget );
1882
+
1883
+ const glTextureType = isCube ? _gl.TEXTURE_CUBE_MAP_POSITIVE_X + cubeFace : _gl.TEXTURE_2D;
1884
+ const glAttachmentType = renderTarget.depthTexture.format === DepthStencilFormat ? _gl.DEPTH_STENCIL_ATTACHMENT : _gl.DEPTH_ATTACHMENT;
1885
+
1886
+ if ( renderTarget.depthTexture.format === DepthFormat ) {
1887
+
1888
+ if ( useMultisampledRTT( renderTarget ) ) {
1889
+
1890
+ multisampledRTTExt.framebufferTexture2DMultisampleEXT( _gl.FRAMEBUFFER, glAttachmentType, glTextureType, webglDepthTexture, 0, samples );
1891
+
1892
+ } else {
1893
+
1894
+ _gl.framebufferTexture2D( _gl.FRAMEBUFFER, glAttachmentType, glTextureType, webglDepthTexture, 0 );
1895
+
1896
+ }
1897
+
1898
+ } else if ( renderTarget.depthTexture.format === DepthStencilFormat ) {
1899
+
1900
+ if ( useMultisampledRTT( renderTarget ) ) {
1901
+
1902
+ multisampledRTTExt.framebufferTexture2DMultisampleEXT( _gl.FRAMEBUFFER, glAttachmentType, glTextureType, webglDepthTexture, 0, samples );
1903
+
1904
+ } else {
1905
+
1906
+ _gl.framebufferTexture2D( _gl.FRAMEBUFFER, glAttachmentType, glTextureType, webglDepthTexture, 0 );
1907
+
1908
+ }
1909
+
1910
+ } else {
1911
+
1912
+ throw new Error( 'THREE.WebGLTextures: Unknown depthTexture format.' );
1913
+
1914
+ }
1915
+
1916
+ }
1917
+
1918
+ // Setup GL resources for a non-texture depth buffer
1919
+ function setupDepthRenderbuffer( renderTarget ) {
1920
+
1921
+ const renderTargetProperties = properties.get( renderTarget );
1922
+ const isCube = ( renderTarget.isWebGLCubeRenderTarget === true );
1923
+
1924
+ // if the bound depth texture has changed
1925
+ if ( renderTargetProperties.__boundDepthTexture !== renderTarget.depthTexture ) {
1926
+
1927
+ // fire the dispose event to get rid of stored state associated with the previously bound depth buffer
1928
+ const depthTexture = renderTarget.depthTexture;
1929
+ if ( renderTargetProperties.__depthDisposeCallback ) {
1930
+
1931
+ renderTargetProperties.__depthDisposeCallback();
1932
+
1933
+ }
1934
+
1935
+ // set up dispose listeners to track when the currently attached buffer is implicitly unbound
1936
+ if ( depthTexture ) {
1937
+
1938
+ const disposeEvent = () => {
1939
+
1940
+ delete renderTargetProperties.__boundDepthTexture;
1941
+ delete renderTargetProperties.__depthDisposeCallback;
1942
+ depthTexture.removeEventListener( 'dispose', disposeEvent );
1943
+
1944
+ };
1945
+
1946
+ depthTexture.addEventListener( 'dispose', disposeEvent );
1947
+ renderTargetProperties.__depthDisposeCallback = disposeEvent;
1948
+
1949
+ }
1950
+
1951
+ renderTargetProperties.__boundDepthTexture = depthTexture;
1952
+
1953
+ }
1954
+
1955
+ if ( renderTarget.depthTexture && ! renderTargetProperties.__autoAllocateDepthBuffer ) {
1956
+
1957
+ if ( isCube ) {
1958
+
1959
+ // For cube render targets with depth texture, setup each face
1960
+ for ( let i = 0; i < 6; i ++ ) {
1961
+
1962
+ setupDepthTexture( renderTargetProperties.__webglFramebuffer[ i ], renderTarget, i );
1963
+
1964
+ }
1965
+
1966
+ } else {
1967
+
1968
+ const mipmaps = renderTarget.texture.mipmaps;
1969
+
1970
+ if ( mipmaps.length > 0 ) {
1971
+
1972
+ setupDepthTexture( renderTargetProperties.__webglFramebuffer[ 0 ], renderTarget, 0 );
1973
+
1974
+ } else {
1975
+
1976
+ setupDepthTexture( renderTargetProperties.__webglFramebuffer, renderTarget, 0 );
1977
+
1978
+ }
1979
+
1980
+ }
1981
+
1982
+ } else {
1983
+
1984
+ if ( isCube ) {
1985
+
1986
+ renderTargetProperties.__webglDepthbuffer = [];
1987
+
1988
+ for ( let i = 0; i < 6; i ++ ) {
1989
+
1990
+ state.bindFramebuffer( _gl.FRAMEBUFFER, renderTargetProperties.__webglFramebuffer[ i ] );
1991
+
1992
+ if ( renderTargetProperties.__webglDepthbuffer[ i ] === undefined ) {
1993
+
1994
+ renderTargetProperties.__webglDepthbuffer[ i ] = _gl.createRenderbuffer();
1995
+ setupRenderBufferStorage( renderTargetProperties.__webglDepthbuffer[ i ], renderTarget, false );
1996
+
1997
+ } else {
1998
+
1999
+ // attach buffer if it's been created already
2000
+ const glAttachmentType = renderTarget.stencilBuffer ? _gl.DEPTH_STENCIL_ATTACHMENT : _gl.DEPTH_ATTACHMENT;
2001
+ const renderbuffer = renderTargetProperties.__webglDepthbuffer[ i ];
2002
+ _gl.bindRenderbuffer( _gl.RENDERBUFFER, renderbuffer );
2003
+ _gl.framebufferRenderbuffer( _gl.FRAMEBUFFER, glAttachmentType, _gl.RENDERBUFFER, renderbuffer );
2004
+
2005
+ }
2006
+
2007
+ }
2008
+
2009
+ } else {
2010
+
2011
+ const mipmaps = renderTarget.texture.mipmaps;
2012
+
2013
+ if ( mipmaps.length > 0 ) {
2014
+
2015
+ state.bindFramebuffer( _gl.FRAMEBUFFER, renderTargetProperties.__webglFramebuffer[ 0 ] );
2016
+
2017
+ } else {
2018
+
2019
+ state.bindFramebuffer( _gl.FRAMEBUFFER, renderTargetProperties.__webglFramebuffer );
2020
+
2021
+ }
2022
+
2023
+ if ( renderTargetProperties.__webglDepthbuffer === undefined ) {
2024
+
2025
+ renderTargetProperties.__webglDepthbuffer = _gl.createRenderbuffer();
2026
+ setupRenderBufferStorage( renderTargetProperties.__webglDepthbuffer, renderTarget, false );
2027
+
2028
+ } else {
2029
+
2030
+ // attach buffer if it's been created already
2031
+ const glAttachmentType = renderTarget.stencilBuffer ? _gl.DEPTH_STENCIL_ATTACHMENT : _gl.DEPTH_ATTACHMENT;
2032
+ const renderbuffer = renderTargetProperties.__webglDepthbuffer;
2033
+ _gl.bindRenderbuffer( _gl.RENDERBUFFER, renderbuffer );
2034
+ _gl.framebufferRenderbuffer( _gl.FRAMEBUFFER, glAttachmentType, _gl.RENDERBUFFER, renderbuffer );
2035
+
2036
+ }
2037
+
2038
+ }
2039
+
2040
+ }
2041
+
2042
+ state.bindFramebuffer( _gl.FRAMEBUFFER, null );
2043
+
2044
+ }
2045
+
2046
+ // rebind framebuffer with external textures
2047
+ function rebindTextures( renderTarget, colorTexture, depthTexture ) {
2048
+
2049
+ const renderTargetProperties = properties.get( renderTarget );
2050
+
2051
+ if ( colorTexture !== undefined ) {
2052
+
2053
+ setupFrameBufferTexture( renderTargetProperties.__webglFramebuffer, renderTarget, renderTarget.texture, _gl.COLOR_ATTACHMENT0, _gl.TEXTURE_2D, 0 );
2054
+
2055
+ }
2056
+
2057
+ if ( depthTexture !== undefined ) {
2058
+
2059
+ setupDepthRenderbuffer( renderTarget );
2060
+
2061
+ }
2062
+
2063
+ }
2064
+
2065
+ // Set up GL resources for the render target
2066
+ function setupRenderTarget( renderTarget ) {
2067
+
2068
+ const texture = renderTarget.texture;
2069
+
2070
+ const renderTargetProperties = properties.get( renderTarget );
2071
+ const textureProperties = properties.get( texture );
2072
+
2073
+ renderTarget.addEventListener( 'dispose', onRenderTargetDispose );
2074
+ track( renderTarget );
2075
+
2076
+ const textures = renderTarget.textures;
2077
+
2078
+ const isCube = ( renderTarget.isWebGLCubeRenderTarget === true );
2079
+ const isMultipleRenderTargets = ( textures.length > 1 );
2080
+
2081
+ if ( ! isMultipleRenderTargets ) {
2082
+
2083
+ if ( textureProperties.__webglTexture === undefined ) {
2084
+
2085
+ textureProperties.__webglTexture = _gl.createTexture();
2086
+
2087
+ }
2088
+
2089
+ textureProperties.__version = texture.version;
2090
+ info.memory.textures ++;
2091
+
2092
+ }
2093
+
2094
+ // Setup framebuffer
2095
+
2096
+ if ( isCube ) {
2097
+
2098
+ renderTargetProperties.__webglFramebuffer = [];
2099
+
2100
+ for ( let i = 0; i < 6; i ++ ) {
2101
+
2102
+ if ( texture.mipmaps.length > 0 ) {
2103
+
2104
+ renderTargetProperties.__webglFramebuffer[ i ] = [];
2105
+
2106
+ for ( let level = 0; level < texture.mipmaps.length; level ++ ) {
2107
+
2108
+ renderTargetProperties.__webglFramebuffer[ i ][ level ] = _gl.createFramebuffer();
2109
+
2110
+ }
2111
+
2112
+ } else {
2113
+
2114
+ renderTargetProperties.__webglFramebuffer[ i ] = _gl.createFramebuffer();
2115
+
2116
+ }
2117
+
2118
+ }
2119
+
2120
+ } else {
2121
+
2122
+ if ( texture.mipmaps.length > 0 ) {
2123
+
2124
+ renderTargetProperties.__webglFramebuffer = [];
2125
+
2126
+ for ( let level = 0; level < texture.mipmaps.length; level ++ ) {
2127
+
2128
+ renderTargetProperties.__webglFramebuffer[ level ] = _gl.createFramebuffer();
2129
+
2130
+ }
2131
+
2132
+ } else {
2133
+
2134
+ renderTargetProperties.__webglFramebuffer = _gl.createFramebuffer();
2135
+
2136
+ }
2137
+
2138
+ if ( isMultipleRenderTargets ) {
2139
+
2140
+ for ( let i = 0, il = textures.length; i < il; i ++ ) {
2141
+
2142
+ const attachmentProperties = properties.get( textures[ i ] );
2143
+
2144
+ if ( attachmentProperties.__webglTexture === undefined ) {
2145
+
2146
+ attachmentProperties.__webglTexture = _gl.createTexture();
2147
+
2148
+ info.memory.textures ++;
2149
+
2150
+ }
2151
+
2152
+ }
2153
+
2154
+ }
2155
+
2156
+ if ( ( renderTarget.samples > 0 ) && useMultisampledRTT( renderTarget ) === false ) {
2157
+
2158
+ renderTargetProperties.__webglMultisampledFramebuffer = _gl.createFramebuffer();
2159
+ renderTargetProperties.__webglColorRenderbuffer = [];
2160
+
2161
+ state.bindFramebuffer( _gl.FRAMEBUFFER, renderTargetProperties.__webglMultisampledFramebuffer );
2162
+
2163
+ for ( let i = 0; i < textures.length; i ++ ) {
2164
+
2165
+ const texture = textures[ i ];
2166
+ renderTargetProperties.__webglColorRenderbuffer[ i ] = _gl.createRenderbuffer();
2167
+
2168
+ _gl.bindRenderbuffer( _gl.RENDERBUFFER, renderTargetProperties.__webglColorRenderbuffer[ i ] );
2169
+
2170
+ const glFormat = utils.convert( texture.format, texture.colorSpace );
2171
+ const glType = utils.convert( texture.type );
2172
+ const glInternalFormat = getInternalFormat( texture.internalFormat, glFormat, glType, texture.normalized, texture.colorSpace, renderTarget.isXRRenderTarget === true );
2173
+ const samples = getRenderTargetSamples( renderTarget );
2174
+ _gl.renderbufferStorageMultisample( _gl.RENDERBUFFER, samples, glInternalFormat, renderTarget.width, renderTarget.height );
2175
+
2176
+ _gl.framebufferRenderbuffer( _gl.FRAMEBUFFER, _gl.COLOR_ATTACHMENT0 + i, _gl.RENDERBUFFER, renderTargetProperties.__webglColorRenderbuffer[ i ] );
2177
+
2178
+ }
2179
+
2180
+ _gl.bindRenderbuffer( _gl.RENDERBUFFER, null );
2181
+
2182
+ if ( renderTarget.depthBuffer ) {
2183
+
2184
+ renderTargetProperties.__webglDepthRenderbuffer = _gl.createRenderbuffer();
2185
+ setupRenderBufferStorage( renderTargetProperties.__webglDepthRenderbuffer, renderTarget, true );
2186
+
2187
+ }
2188
+
2189
+ state.bindFramebuffer( _gl.FRAMEBUFFER, null );
2190
+
2191
+ }
2192
+
2193
+ }
2194
+
2195
+ // Setup color buffer
2196
+
2197
+ if ( isCube ) {
2198
+
2199
+ state.bindTexture( _gl.TEXTURE_CUBE_MAP, textureProperties.__webglTexture );
2200
+ setTextureParameters( _gl.TEXTURE_CUBE_MAP, texture );
2201
+
2202
+ for ( let i = 0; i < 6; i ++ ) {
2203
+
2204
+ if ( texture.mipmaps.length > 0 ) {
2205
+
2206
+ for ( let level = 0; level < texture.mipmaps.length; level ++ ) {
2207
+
2208
+ setupFrameBufferTexture( renderTargetProperties.__webglFramebuffer[ i ][ level ], renderTarget, texture, _gl.COLOR_ATTACHMENT0, _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, level );
2209
+
2210
+ }
2211
+
2212
+ } else {
2213
+
2214
+ setupFrameBufferTexture( renderTargetProperties.__webglFramebuffer[ i ], renderTarget, texture, _gl.COLOR_ATTACHMENT0, _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, 0 );
2215
+
2216
+ }
2217
+
2218
+ }
2219
+
2220
+ if ( textureNeedsGenerateMipmaps( texture ) ) {
2221
+
2222
+ generateMipmap( _gl.TEXTURE_CUBE_MAP );
2223
+
2224
+ } else if ( texture.mipmaps.length > 0 ) {
2225
+
2226
+ // Limit the max level to keep partial mip chains complete.
2227
+ _gl.texParameteri( _gl.TEXTURE_CUBE_MAP, _gl.TEXTURE_MAX_LEVEL, texture.mipmaps.length - 1 );
2228
+
2229
+ }
2230
+
2231
+ state.unbindTexture();
2232
+
2233
+ } else if ( isMultipleRenderTargets ) {
2234
+
2235
+ for ( let i = 0, il = textures.length; i < il; i ++ ) {
2236
+
2237
+ const attachment = textures[ i ];
2238
+ const attachmentProperties = properties.get( attachment );
2239
+
2240
+ let glTextureType = _gl.TEXTURE_2D;
2241
+
2242
+ if ( renderTarget.isWebGL3DRenderTarget || renderTarget.isWebGLArrayRenderTarget ) {
2243
+
2244
+ glTextureType = renderTarget.isWebGL3DRenderTarget ? _gl.TEXTURE_3D : _gl.TEXTURE_2D_ARRAY;
2245
+
2246
+ }
2247
+
2248
+ state.bindTexture( glTextureType, attachmentProperties.__webglTexture );
2249
+ setTextureParameters( glTextureType, attachment );
2250
+ setupFrameBufferTexture( renderTargetProperties.__webglFramebuffer, renderTarget, attachment, _gl.COLOR_ATTACHMENT0 + i, glTextureType, 0 );
2251
+
2252
+ if ( textureNeedsGenerateMipmaps( attachment ) ) {
2253
+
2254
+ generateMipmap( glTextureType );
2255
+
2256
+ }
2257
+
2258
+ }
2259
+
2260
+ state.unbindTexture();
2261
+
2262
+ } else {
2263
+
2264
+ let glTextureType = _gl.TEXTURE_2D;
2265
+
2266
+ if ( renderTarget.isWebGL3DRenderTarget || renderTarget.isWebGLArrayRenderTarget ) {
2267
+
2268
+ glTextureType = renderTarget.isWebGL3DRenderTarget ? _gl.TEXTURE_3D : _gl.TEXTURE_2D_ARRAY;
2269
+
2270
+ }
2271
+
2272
+ state.bindTexture( glTextureType, textureProperties.__webglTexture );
2273
+ setTextureParameters( glTextureType, texture );
2274
+
2275
+ if ( texture.mipmaps.length > 0 ) {
2276
+
2277
+ for ( let level = 0; level < texture.mipmaps.length; level ++ ) {
2278
+
2279
+ setupFrameBufferTexture( renderTargetProperties.__webglFramebuffer[ level ], renderTarget, texture, _gl.COLOR_ATTACHMENT0, glTextureType, level );
2280
+
2281
+ }
2282
+
2283
+ } else {
2284
+
2285
+ setupFrameBufferTexture( renderTargetProperties.__webglFramebuffer, renderTarget, texture, _gl.COLOR_ATTACHMENT0, glTextureType, 0 );
2286
+
2287
+ }
2288
+
2289
+ if ( textureNeedsGenerateMipmaps( texture ) ) {
2290
+
2291
+ generateMipmap( glTextureType );
2292
+
2293
+ } else if ( texture.mipmaps.length > 0 ) {
2294
+
2295
+ // Limit the max level to keep partial mip chains complete.
2296
+ _gl.texParameteri( glTextureType, _gl.TEXTURE_MAX_LEVEL, texture.mipmaps.length - 1 );
2297
+
2298
+ }
2299
+
2300
+ state.unbindTexture();
2301
+
2302
+ }
2303
+
2304
+ // Setup depth and stencil buffers
2305
+
2306
+ if ( renderTarget.depthBuffer ) {
2307
+
2308
+ setupDepthRenderbuffer( renderTarget );
2309
+
2310
+ }
2311
+
2312
+ }
2313
+
2314
+ function updateRenderTargetMipmap( renderTarget ) {
2315
+
2316
+ const textures = renderTarget.textures;
2317
+
2318
+ for ( let i = 0, il = textures.length; i < il; i ++ ) {
2319
+
2320
+ const texture = textures[ i ];
2321
+
2322
+ if ( textureNeedsGenerateMipmaps( texture ) && texture.mipmapsAutoUpdate === true ) {
2323
+
2324
+ const targetType = getTargetType( renderTarget );
2325
+ const webglTexture = properties.get( texture ).__webglTexture;
2326
+
2327
+ state.bindTexture( targetType, webglTexture );
2328
+ generateMipmap( targetType );
2329
+ state.unbindTexture();
2330
+
2331
+ }
2332
+
2333
+ }
2334
+
2335
+ }
2336
+
2337
+ const invalidationArrayRead = [];
2338
+
2339
+ function updateMultisampleRenderTarget( renderTarget ) {
2340
+
2341
+ if ( renderTarget.samples > 0 ) {
2342
+
2343
+ if ( useMultisampledRTT( renderTarget ) === false ) {
2344
+
2345
+ const textures = renderTarget.textures;
2346
+ const width = renderTarget.width;
2347
+ const height = renderTarget.height;
2348
+ let mask = _gl.COLOR_BUFFER_BIT;
2349
+ const depthStyle = renderTarget.stencilBuffer ? _gl.DEPTH_STENCIL_ATTACHMENT : _gl.DEPTH_ATTACHMENT;
2350
+ const renderTargetProperties = properties.get( renderTarget );
2351
+ const isMultipleRenderTargets = ( textures.length > 1 );
2352
+
2353
+ // If MRT we need to remove FBO attachments
2354
+ if ( isMultipleRenderTargets ) {
2355
+
2356
+ for ( let i = 0; i < textures.length; i ++ ) {
2357
+
2358
+ state.bindFramebuffer( _gl.FRAMEBUFFER, renderTargetProperties.__webglMultisampledFramebuffer );
2359
+ _gl.framebufferRenderbuffer( _gl.FRAMEBUFFER, _gl.COLOR_ATTACHMENT0 + i, _gl.RENDERBUFFER, null );
2360
+
2361
+ state.bindFramebuffer( _gl.FRAMEBUFFER, renderTargetProperties.__webglFramebuffer );
2362
+ _gl.framebufferTexture2D( _gl.DRAW_FRAMEBUFFER, _gl.COLOR_ATTACHMENT0 + i, _gl.TEXTURE_2D, null, 0 );
2363
+
2364
+ }
2365
+
2366
+ }
2367
+
2368
+ state.bindFramebuffer( _gl.READ_FRAMEBUFFER, renderTargetProperties.__webglMultisampledFramebuffer );
2369
+
2370
+ const mipmaps = renderTarget.texture.mipmaps;
2371
+
2372
+ if ( mipmaps.length > 0 ) {
2373
+
2374
+ state.bindFramebuffer( _gl.DRAW_FRAMEBUFFER, renderTargetProperties.__webglFramebuffer[ 0 ] );
2375
+
2376
+ } else {
2377
+
2378
+ state.bindFramebuffer( _gl.DRAW_FRAMEBUFFER, renderTargetProperties.__webglFramebuffer );
2379
+
2380
+ }
2381
+
2382
+ for ( let i = 0; i < textures.length; i ++ ) {
2383
+
2384
+ if ( renderTarget.resolveDepthBuffer ) {
2385
+
2386
+ if ( renderTarget.depthBuffer ) mask |= _gl.DEPTH_BUFFER_BIT;
2387
+
2388
+ // resolving stencil is slow with a D3D backend. disable it for all transmission render targets (see #27799)
2389
+
2390
+ if ( renderTarget.stencilBuffer && renderTarget.resolveStencilBuffer ) mask |= _gl.STENCIL_BUFFER_BIT;
2391
+
2392
+ }
2393
+
2394
+ if ( isMultipleRenderTargets ) {
2395
+
2396
+ _gl.framebufferRenderbuffer( _gl.READ_FRAMEBUFFER, _gl.COLOR_ATTACHMENT0, _gl.RENDERBUFFER, renderTargetProperties.__webglColorRenderbuffer[ i ] );
2397
+
2398
+ const webglTexture = properties.get( textures[ i ] ).__webglTexture;
2399
+ _gl.framebufferTexture2D( _gl.DRAW_FRAMEBUFFER, _gl.COLOR_ATTACHMENT0, _gl.TEXTURE_2D, webglTexture, 0 );
2400
+
2401
+ }
2402
+
2403
+ _gl.blitFramebuffer( 0, 0, width, height, 0, 0, width, height, mask, _gl.NEAREST );
2404
+
2405
+ if ( supportsInvalidateFramebuffer === true ) {
2406
+
2407
+ invalidationArrayRead.length = 0;
2408
+
2409
+ invalidationArrayRead.push( _gl.COLOR_ATTACHMENT0 + i );
2410
+
2411
+ if ( renderTarget.depthBuffer && renderTarget.storeMultisampledDepthBuffer === false ) {
2412
+
2413
+ invalidationArrayRead.push( depthStyle );
2414
+
2415
+ }
2416
+
2417
+ _gl.invalidateFramebuffer( _gl.READ_FRAMEBUFFER, invalidationArrayRead );
2418
+
2419
+ }
2420
+
2421
+ }
2422
+
2423
+ state.bindFramebuffer( _gl.READ_FRAMEBUFFER, null );
2424
+ state.bindFramebuffer( _gl.DRAW_FRAMEBUFFER, null );
2425
+
2426
+ // If MRT since pre-blit we removed the FBO we need to reconstruct the attachments
2427
+ if ( isMultipleRenderTargets ) {
2428
+
2429
+ for ( let i = 0; i < textures.length; i ++ ) {
2430
+
2431
+ state.bindFramebuffer( _gl.FRAMEBUFFER, renderTargetProperties.__webglMultisampledFramebuffer );
2432
+ _gl.framebufferRenderbuffer( _gl.FRAMEBUFFER, _gl.COLOR_ATTACHMENT0 + i, _gl.RENDERBUFFER, renderTargetProperties.__webglColorRenderbuffer[ i ] );
2433
+
2434
+ const webglTexture = properties.get( textures[ i ] ).__webglTexture;
2435
+
2436
+ state.bindFramebuffer( _gl.FRAMEBUFFER, renderTargetProperties.__webglFramebuffer );
2437
+ _gl.framebufferTexture2D( _gl.DRAW_FRAMEBUFFER, _gl.COLOR_ATTACHMENT0 + i, _gl.TEXTURE_2D, webglTexture, 0 );
2438
+
2439
+ }
2440
+
2441
+ }
2442
+
2443
+ state.bindFramebuffer( _gl.DRAW_FRAMEBUFFER, renderTargetProperties.__webglMultisampledFramebuffer );
2444
+
2445
+ } else {
2446
+
2447
+ if ( renderTarget.depthBuffer && renderTarget.storeMultisampledDepthBuffer === false && supportsInvalidateFramebuffer ) {
2448
+
2449
+ const depthStyle = renderTarget.stencilBuffer ? _gl.DEPTH_STENCIL_ATTACHMENT : _gl.DEPTH_ATTACHMENT;
2450
+
2451
+ _gl.invalidateFramebuffer( _gl.DRAW_FRAMEBUFFER, [ depthStyle ] );
2452
+
2453
+ }
2454
+
2455
+ }
2456
+
2457
+ }
2458
+
2459
+ }
2460
+
2461
+ function getRenderTargetSamples( renderTarget ) {
2462
+
2463
+ return Math.min( capabilities.maxSamples, renderTarget.samples );
2464
+
2465
+ }
2466
+
2467
+ function useMultisampledRTT( renderTarget ) {
2468
+
2469
+ const renderTargetProperties = properties.get( renderTarget );
2470
+
2471
+ return renderTarget.samples > 0 && extensions.has( 'WEBGL_multisampled_render_to_texture' ) === true && renderTargetProperties.__useRenderToTexture !== false;
2472
+
2473
+ }
2474
+
2475
+ function updateVideoTexture( texture ) {
2476
+
2477
+ const frame = info.render.frame;
2478
+
2479
+ // Check the last frame we updated the VideoTexture
2480
+
2481
+ if ( _videoTextures.get( texture ) !== frame ) {
2482
+
2483
+ _videoTextures.set( texture, frame );
2484
+ texture.update();
2485
+
2486
+ }
2487
+
2488
+ }
2489
+
2490
+ function verifyColorSpace( texture, image ) {
2491
+
2492
+ const colorSpace = texture.colorSpace;
2493
+ const format = texture.format;
2494
+ const type = texture.type;
2495
+
2496
+ if ( texture.isCompressedTexture === true || texture.isVideoTexture === true ) return image;
2497
+
2498
+ if ( colorSpace !== LinearSRGBColorSpace && colorSpace !== NoColorSpace ) {
2499
+
2500
+ // sRGB
2501
+
2502
+ if ( ColorManagement.getTransfer( colorSpace ) === SRGBTransfer ) {
2503
+
2504
+ // in WebGL 2 uncompressed textures can only be sRGB encoded if they have the RGBA8 format
2505
+
2506
+ if ( format !== RGBAFormat || type !== UnsignedByteType ) {
2507
+
2508
+ warn( 'WebGLTextures: sRGB encoded textures have to use RGBAFormat and UnsignedByteType.' );
2509
+
2510
+ }
2511
+
2512
+ } else {
2513
+
2514
+ error( 'WebGLTextures: Unsupported texture color space:', colorSpace );
2515
+
2516
+ }
2517
+
2518
+ }
2519
+
2520
+ return image;
2521
+
2522
+ }
2523
+
2524
+ function getDimensions( image ) {
2525
+
2526
+ if ( typeof HTMLImageElement !== 'undefined' && image instanceof HTMLImageElement ) {
2527
+
2528
+ // if intrinsic data are not available, fallback to width/height
2529
+
2530
+ _imageDimensions.width = image.naturalWidth || image.width;
2531
+ _imageDimensions.height = image.naturalHeight || image.height;
2532
+
2533
+ } else if ( typeof VideoFrame !== 'undefined' && image instanceof VideoFrame ) {
2534
+
2535
+ _imageDimensions.width = image.displayWidth;
2536
+ _imageDimensions.height = image.displayHeight;
2537
+
2538
+ } else {
2539
+
2540
+ _imageDimensions.width = image.width;
2541
+ _imageDimensions.height = image.height;
2542
+
2543
+ }
2544
+
2545
+ return _imageDimensions;
2546
+
2547
+ }
2548
+
2549
+ //
2550
+
2551
+ this.allocateTextureUnit = allocateTextureUnit;
2552
+ this.resetTextureUnits = resetTextureUnits;
2553
+ this.getTextureUnits = getTextureUnits;
2554
+ this.setTextureUnits = setTextureUnits;
2555
+
2556
+ this.setTexture2D = setTexture2D;
2557
+ this.setTexture2DArray = setTexture2DArray;
2558
+ this.setTexture3D = setTexture3D;
2559
+ this.setTextureCube = setTextureCube;
2560
+ this.rebindTextures = rebindTextures;
2561
+ this.setupRenderTarget = setupRenderTarget;
2562
+ this.updateRenderTargetMipmap = updateRenderTargetMipmap;
2563
+ this.updateMultisampleRenderTarget = updateMultisampleRenderTarget;
2564
+ this.setupDepthRenderbuffer = setupDepthRenderbuffer;
2565
+ this.setupFrameBufferTexture = setupFrameBufferTexture;
2566
+ this.useMultisampledRTT = useMultisampledRTT;
2567
+ this.dispose = dispose;
2568
+
2569
+ }
2570
+
2571
+ export { WebGLTextures };