@unikia/upe-renderer 0.0.0-stage → 0.187.11

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (2248) hide show
  1. package/LICENSE +21 -0
  2. package/LICENSE.types +21 -0
  3. package/README.md +35 -2
  4. package/README.three.md +85 -0
  5. package/UPSTREAM.md +11 -0
  6. package/build/three.cjs +17 -0
  7. package/build/three.core.d.ts +1 -0
  8. package/build/three.core.js +61178 -0
  9. package/build/three.d.cts +1 -0
  10. package/build/three.module.d.ts +1 -0
  11. package/build/three.module.js +19537 -0
  12. package/build/three.tsl.d.ts +1 -0
  13. package/build/three.tsl.js +41943 -0
  14. package/build/three.webgpu.d.ts +1 -0
  15. package/build/three.webgpu.js +54819 -0
  16. package/build/three.webgpu.nodes.d.ts +1 -0
  17. package/build/three.webgpu.nodes.js +96449 -0
  18. package/examples/jsm/Addons.d.ts +300 -0
  19. package/examples/jsm/Addons.js +303 -0
  20. package/examples/jsm/animation/AnimationClipCreator.d.ts +12 -0
  21. package/examples/jsm/animation/AnimationClipCreator.js +168 -0
  22. package/examples/jsm/animation/CCDIKSolver.d.ts +44 -0
  23. package/examples/jsm/animation/CCDIKSolver.js +607 -0
  24. package/examples/jsm/capabilities/WebGL.d.ts +6 -0
  25. package/examples/jsm/capabilities/WebGL.js +113 -0
  26. package/examples/jsm/capabilities/WebGPU.d.ts +7 -0
  27. package/examples/jsm/capabilities/WebGPU.js +59 -0
  28. package/examples/jsm/controls/ArcballControls.d.ts +208 -0
  29. package/examples/jsm/controls/ArcballControls.js +3543 -0
  30. package/examples/jsm/controls/DragControls.d.ts +81 -0
  31. package/examples/jsm/controls/DragControls.js +452 -0
  32. package/examples/jsm/controls/FirstPersonControls.d.ts +105 -0
  33. package/examples/jsm/controls/FirstPersonControls.js +512 -0
  34. package/examples/jsm/controls/FlyControls.d.ts +44 -0
  35. package/examples/jsm/controls/FlyControls.js +384 -0
  36. package/examples/jsm/controls/MapControls.d.ts +21 -0
  37. package/examples/jsm/controls/MapControls.js +116 -0
  38. package/examples/jsm/controls/OrbitControls.d.ts +295 -0
  39. package/examples/jsm/controls/OrbitControls.js +1985 -0
  40. package/examples/jsm/controls/PointerLockControls.d.ts +84 -0
  41. package/examples/jsm/controls/PointerLockControls.js +264 -0
  42. package/examples/jsm/controls/TrackballControls.d.ts +152 -0
  43. package/examples/jsm/controls/TrackballControls.js +1106 -0
  44. package/examples/jsm/controls/TransformControls.d.ts +363 -0
  45. package/examples/jsm/controls/TransformControls.js +2003 -0
  46. package/examples/jsm/csm/CSM.d.ts +55 -0
  47. package/examples/jsm/csm/CSM.js +598 -0
  48. package/examples/jsm/csm/CSMFrustum.d.ts +85 -0
  49. package/examples/jsm/csm/CSMFrustum.js +234 -0
  50. package/examples/jsm/csm/CSMHelper.d.ts +28 -0
  51. package/examples/jsm/csm/CSMHelper.js +243 -0
  52. package/examples/jsm/csm/CSMShader.d.ts +4 -0
  53. package/examples/jsm/csm/CSMShader.js +378 -0
  54. package/examples/jsm/csm/CSMShadowNode.d.ts +44 -0
  55. package/examples/jsm/csm/CSMShadowNode.js +619 -0
  56. package/examples/jsm/curves/CurveExtras.d.ts +68 -0
  57. package/examples/jsm/curves/CurveExtras.js +694 -0
  58. package/examples/jsm/curves/NURBSCurve.d.ts +28 -0
  59. package/examples/jsm/curves/NURBSCurve.js +169 -0
  60. package/examples/jsm/curves/NURBSSurface.d.ts +13 -0
  61. package/examples/jsm/curves/NURBSSurface.js +98 -0
  62. package/examples/jsm/curves/NURBSUtils.d.ts +146 -0
  63. package/examples/jsm/curves/NURBSUtils.js +532 -0
  64. package/examples/jsm/curves/NURBSVolume.d.ts +23 -0
  65. package/examples/jsm/curves/NURBSVolume.js +82 -0
  66. package/examples/jsm/effects/AnaglyphEffect.d.ts +21 -0
  67. package/examples/jsm/effects/AnaglyphEffect.js +274 -0
  68. package/examples/jsm/effects/AsciiEffect.d.ts +18 -0
  69. package/examples/jsm/effects/AsciiEffect.js +323 -0
  70. package/examples/jsm/effects/OutlineEffect.d.ts +28 -0
  71. package/examples/jsm/effects/OutlineEffect.js +489 -0
  72. package/examples/jsm/effects/ParallaxBarrierEffect.d.ts +11 -0
  73. package/examples/jsm/effects/ParallaxBarrierEffect.js +155 -0
  74. package/examples/jsm/effects/StereoEffect.d.ts +9 -0
  75. package/examples/jsm/effects/StereoEffect.js +91 -0
  76. package/examples/jsm/environments/ColorEnvironment.d.ts +9 -0
  77. package/examples/jsm/environments/ColorEnvironment.js +59 -0
  78. package/examples/jsm/environments/DebugEnvironment.d.ts +5 -0
  79. package/examples/jsm/environments/DebugEnvironment.js +102 -0
  80. package/examples/jsm/environments/RoomEnvironment.d.ts +6 -0
  81. package/examples/jsm/environments/RoomEnvironment.js +185 -0
  82. package/examples/jsm/exporters/DRACOExporter.d.ts +17 -0
  83. package/examples/jsm/exporters/DRACOExporter.js +332 -0
  84. package/examples/jsm/exporters/EXRExporter.d.ts +27 -0
  85. package/examples/jsm/exporters/EXRExporter.js +1275 -0
  86. package/examples/jsm/exporters/GLTFExporter.d.ts +161 -0
  87. package/examples/jsm/exporters/GLTFExporter.js +3856 -0
  88. package/examples/jsm/exporters/KTX2Exporter.d.ts +7 -0
  89. package/examples/jsm/exporters/KTX2Exporter.js +347 -0
  90. package/examples/jsm/exporters/OBJExporter.d.ts +7 -0
  91. package/examples/jsm/exporters/OBJExporter.js +351 -0
  92. package/examples/jsm/exporters/PLYExporter.d.ts +31 -0
  93. package/examples/jsm/exporters/PLYExporter.js +786 -0
  94. package/examples/jsm/exporters/STLExporter.d.ts +21 -0
  95. package/examples/jsm/exporters/STLExporter.js +221 -0
  96. package/examples/jsm/exporters/USDZExporter.d.ts +30 -0
  97. package/examples/jsm/exporters/USDZExporter.js +1489 -0
  98. package/examples/jsm/generators/CityGenerator.d.ts +131 -0
  99. package/examples/jsm/generators/CityGenerator.js +679 -0
  100. package/examples/jsm/generators/ForestGenerator.d.ts +73 -0
  101. package/examples/jsm/generators/ForestGenerator.js +347 -0
  102. package/examples/jsm/generators/TerrainGenerator.d.ts +57 -0
  103. package/examples/jsm/generators/TerrainGenerator.js +516 -0
  104. package/examples/jsm/generators/TreeGenerator.d.ts +102 -0
  105. package/examples/jsm/generators/TreeGenerator.js +371 -0
  106. package/examples/jsm/generators/city/BenchGenerator.d.ts +29 -0
  107. package/examples/jsm/generators/city/BenchGenerator.js +127 -0
  108. package/examples/jsm/generators/city/CarGenerator.d.ts +43 -0
  109. package/examples/jsm/generators/city/CarGenerator.js +479 -0
  110. package/examples/jsm/generators/city/CityGeneratorUtils.js +31 -0
  111. package/examples/jsm/generators/city/HydrantGenerator.d.ts +27 -0
  112. package/examples/jsm/generators/city/HydrantGenerator.js +106 -0
  113. package/examples/jsm/generators/city/InstancedMeshGenerator.d.ts +29 -0
  114. package/examples/jsm/generators/city/InstancedMeshGenerator.js +86 -0
  115. package/examples/jsm/generators/city/PersonGenerator.d.ts +44 -0
  116. package/examples/jsm/generators/city/PersonGenerator.js +447 -0
  117. package/examples/jsm/generators/city/SidewalkGenerator.d.ts +40 -0
  118. package/examples/jsm/generators/city/SidewalkGenerator.js +248 -0
  119. package/examples/jsm/generators/city/SkyscraperGenerator.d.ts +83 -0
  120. package/examples/jsm/generators/city/SkyscraperGenerator.js +1799 -0
  121. package/examples/jsm/generators/city/StreetTreeGenerator.d.ts +30 -0
  122. package/examples/jsm/generators/city/StreetTreeGenerator.js +231 -0
  123. package/examples/jsm/generators/city/StreetlightGenerator.d.ts +28 -0
  124. package/examples/jsm/generators/city/StreetlightGenerator.js +100 -0
  125. package/examples/jsm/generators/city/TrafficlightGenerator.d.ts +29 -0
  126. package/examples/jsm/generators/city/TrafficlightGenerator.js +106 -0
  127. package/examples/jsm/generators/city/TrashcanGenerator.d.ts +24 -0
  128. package/examples/jsm/generators/city/TrashcanGenerator.js +100 -0
  129. package/examples/jsm/geometries/BoxLineGeometry.d.ts +12 -0
  130. package/examples/jsm/geometries/BoxLineGeometry.js +92 -0
  131. package/examples/jsm/geometries/ConvexGeometry.d.ts +5 -0
  132. package/examples/jsm/geometries/ConvexGeometry.js +72 -0
  133. package/examples/jsm/geometries/DecalGeometry.d.ts +16 -0
  134. package/examples/jsm/geometries/DecalGeometry.js +420 -0
  135. package/examples/jsm/geometries/LoftGeometry.d.ts +83 -0
  136. package/examples/jsm/geometries/LoftGeometry.js +355 -0
  137. package/examples/jsm/geometries/ParametricFunctions.d.ts +8 -0
  138. package/examples/jsm/geometries/ParametricFunctions.js +100 -0
  139. package/examples/jsm/geometries/ParametricGeometry.d.ts +18 -0
  140. package/examples/jsm/geometries/ParametricGeometry.js +172 -0
  141. package/examples/jsm/geometries/RoundedBoxGeometry.d.ts +5 -0
  142. package/examples/jsm/geometries/RoundedBoxGeometry.js +216 -0
  143. package/examples/jsm/geometries/TeapotGeometry.d.ts +37 -0
  144. package/examples/jsm/geometries/TeapotGeometry.js +689 -0
  145. package/examples/jsm/geometries/TextGeometry.d.ts +89 -0
  146. package/examples/jsm/geometries/TextGeometry.js +102 -0
  147. package/examples/jsm/gpgpu/BitonicSort.d.ts +21 -0
  148. package/examples/jsm/gpgpu/BitonicSort.js +722 -0
  149. package/examples/jsm/gpgpu/CountingSort.d.ts +31 -0
  150. package/examples/jsm/gpgpu/CountingSort.js +271 -0
  151. package/examples/jsm/helpers/AnimationPathHelper.d.ts +38 -0
  152. package/examples/jsm/helpers/AnimationPathHelper.js +302 -0
  153. package/examples/jsm/helpers/LightProbeGridHelper.d.ts +12 -0
  154. package/examples/jsm/helpers/LightProbeGridHelper.js +166 -0
  155. package/examples/jsm/helpers/LightProbeGridHelperWebGL.d.ts +12 -0
  156. package/examples/jsm/helpers/LightProbeGridHelperWebGL.js +221 -0
  157. package/examples/jsm/helpers/LightProbeHelper.d.ts +12 -0
  158. package/examples/jsm/helpers/LightProbeHelper.js +166 -0
  159. package/examples/jsm/helpers/LightProbeHelperGPU.d.ts +12 -0
  160. package/examples/jsm/helpers/LightProbeHelperGPU.js +102 -0
  161. package/examples/jsm/helpers/OctreeHelper.d.ts +17 -0
  162. package/examples/jsm/helpers/OctreeHelper.js +109 -0
  163. package/examples/jsm/helpers/PositionalAudioHelper.d.ts +13 -0
  164. package/examples/jsm/helpers/PositionalAudioHelper.js +169 -0
  165. package/examples/jsm/helpers/RapierHelper.d.ts +13 -0
  166. package/examples/jsm/helpers/RapierHelper.js +59 -0
  167. package/examples/jsm/helpers/RectAreaLightHelper.d.ts +10 -0
  168. package/examples/jsm/helpers/RectAreaLightHelper.js +118 -0
  169. package/examples/jsm/helpers/TextureHelper.d.ts +10 -0
  170. package/examples/jsm/helpers/TextureHelper.js +265 -0
  171. package/examples/jsm/helpers/TextureHelperGPU.d.ts +10 -0
  172. package/examples/jsm/helpers/TextureHelperGPU.js +214 -0
  173. package/examples/jsm/helpers/VertexNormalsHelper.d.ts +14 -0
  174. package/examples/jsm/helpers/VertexNormalsHelper.js +155 -0
  175. package/examples/jsm/helpers/VertexTangentsHelper.d.ts +12 -0
  176. package/examples/jsm/helpers/VertexTangentsHelper.js +133 -0
  177. package/examples/jsm/helpers/ViewHelper.d.ts +20 -0
  178. package/examples/jsm/helpers/ViewHelper.js +529 -0
  179. package/examples/jsm/inspector/Extension.d.ts +22 -0
  180. package/examples/jsm/inspector/Extension.js +107 -0
  181. package/examples/jsm/inspector/Inspector.d.ts +54 -0
  182. package/examples/jsm/inspector/Inspector.js +644 -0
  183. package/examples/jsm/inspector/RendererInspector.d.ts +9 -0
  184. package/examples/jsm/inspector/RendererInspector.js +624 -0
  185. package/examples/jsm/inspector/Storage.js +49 -0
  186. package/examples/jsm/inspector/extensions/color-grading/ColorGrading.d.ts +34 -0
  187. package/examples/jsm/inspector/extensions/color-grading/ColorGrading.js +2614 -0
  188. package/examples/jsm/inspector/extensions/color-grading/ColorWheel.js +352 -0
  189. package/examples/jsm/inspector/extensions/color-grading/CurveEditor.js +599 -0
  190. package/examples/jsm/inspector/extensions/color-grading/LUT3DStyle.js +1201 -0
  191. package/examples/jsm/inspector/extensions/color-grading/LUTMath.js +788 -0
  192. package/examples/jsm/inspector/extensions/color-grading/modules/BrightnessModule.js +72 -0
  193. package/examples/jsm/inspector/extensions/color-grading/modules/ColorWheelModule.js +112 -0
  194. package/examples/jsm/inspector/extensions/color-grading/modules/ContrastModule.js +82 -0
  195. package/examples/jsm/inspector/extensions/color-grading/modules/CurvesModule.js +109 -0
  196. package/examples/jsm/inspector/extensions/color-grading/modules/ExposureHueModule.js +110 -0
  197. package/examples/jsm/inspector/extensions/color-grading/modules/ExposureModule.js +73 -0
  198. package/examples/jsm/inspector/extensions/color-grading/modules/HueModule.js +78 -0
  199. package/examples/jsm/inspector/extensions/color-grading/modules/ImportedCubeModule.js +89 -0
  200. package/examples/jsm/inspector/extensions/color-grading/modules/Module.js +285 -0
  201. package/examples/jsm/inspector/extensions/color-grading/modules/OutputModule.js +101 -0
  202. package/examples/jsm/inspector/extensions/color-grading/modules/RendererModule.js +225 -0
  203. package/examples/jsm/inspector/extensions/color-grading/modules/SatVibranceModule.js +102 -0
  204. package/examples/jsm/inspector/extensions/color-grading/modules/SaturationModule.js +76 -0
  205. package/examples/jsm/inspector/extensions/color-grading/modules/VibranceModule.js +76 -0
  206. package/examples/jsm/inspector/extensions/color-grading/modules/WhiteBalanceModule.js +86 -0
  207. package/examples/jsm/inspector/extensions/tsl-graph/TSLGraphEditor.d.ts +20 -0
  208. package/examples/jsm/inspector/extensions/tsl-graph/TSLGraphEditor.js +911 -0
  209. package/examples/jsm/inspector/extensions/tsl-graph/TSLGraphLoader.d.ts +11 -0
  210. package/examples/jsm/inspector/extensions/tsl-graph/TSLGraphLoader.js +282 -0
  211. package/examples/jsm/inspector/tabs/Console.js +420 -0
  212. package/examples/jsm/inspector/tabs/Memory.js +134 -0
  213. package/examples/jsm/inspector/tabs/Parameters.d.ts +122 -0
  214. package/examples/jsm/inspector/tabs/Parameters.js +444 -0
  215. package/examples/jsm/inspector/tabs/Performance.js +298 -0
  216. package/examples/jsm/inspector/tabs/Settings.js +310 -0
  217. package/examples/jsm/inspector/tabs/Timeline.js +1824 -0
  218. package/examples/jsm/inspector/tabs/Viewer.js +1389 -0
  219. package/examples/jsm/inspector/ui/Graph.js +232 -0
  220. package/examples/jsm/inspector/ui/Item.d.ts +5 -0
  221. package/examples/jsm/inspector/ui/Item.js +249 -0
  222. package/examples/jsm/inspector/ui/List.js +81 -0
  223. package/examples/jsm/inspector/ui/Profiler.js +2273 -0
  224. package/examples/jsm/inspector/ui/Style.js +2268 -0
  225. package/examples/jsm/inspector/ui/Tab.d.ts +9 -0
  226. package/examples/jsm/inspector/ui/Tab.js +269 -0
  227. package/examples/jsm/inspector/ui/Values.d.ts +103 -0
  228. package/examples/jsm/inspector/ui/Values.js +578 -0
  229. package/examples/jsm/inspector/ui/utils.js +189 -0
  230. package/examples/jsm/interaction/InteractionManager.d.ts +18 -0
  231. package/examples/jsm/interaction/InteractionManager.js +226 -0
  232. package/examples/jsm/interactive/HTMLMesh.d.ts +13 -0
  233. package/examples/jsm/interactive/HTMLMesh.js +617 -0
  234. package/examples/jsm/interactive/InteractiveGroup.d.ts +28 -0
  235. package/examples/jsm/interactive/InteractiveGroup.js +224 -0
  236. package/examples/jsm/interactive/SelectionBox.d.ts +16 -0
  237. package/examples/jsm/interactive/SelectionBox.js +324 -0
  238. package/examples/jsm/interactive/SelectionHelper.d.ts +17 -0
  239. package/examples/jsm/interactive/SelectionHelper.js +150 -0
  240. package/examples/jsm/libs/basis/README.md +45 -0
  241. package/examples/jsm/libs/basis/basis_transcoder.js +19 -0
  242. package/examples/jsm/libs/basis/basis_transcoder.wasm +0 -0
  243. package/examples/jsm/libs/chevrotain.module.min.js +141 -0
  244. package/examples/jsm/libs/demuxer_mp4.js +109 -0
  245. package/examples/jsm/libs/draco/README.md +31 -0
  246. package/examples/jsm/libs/draco/draco_decoder.js +34 -0
  247. package/examples/jsm/libs/draco/draco_decoder.wasm +0 -0
  248. package/examples/jsm/libs/draco/draco_wasm_wrapper.js +117 -0
  249. package/examples/jsm/libs/draco/gltf/draco_decoder.js +33 -0
  250. package/examples/jsm/libs/draco/gltf/draco_decoder.wasm +0 -0
  251. package/examples/jsm/libs/draco/gltf/draco_wasm_wrapper.js +116 -0
  252. package/examples/jsm/libs/fflate.module.d.ts +1 -0
  253. package/examples/jsm/libs/fflate.module.js +2699 -0
  254. package/examples/jsm/libs/ktx-parse.module.js +1 -0
  255. package/examples/jsm/libs/lil-gui.module.min.d.ts +608 -0
  256. package/examples/jsm/libs/lil-gui.module.min.js +8 -0
  257. package/examples/jsm/libs/meshopt_clusterizer.module.js +421 -0
  258. package/examples/jsm/libs/meshopt_decoder.module.d.ts +1 -0
  259. package/examples/jsm/libs/meshopt_decoder.module.js +196 -0
  260. package/examples/jsm/libs/meshopt_simplifier.module.js +627 -0
  261. package/examples/jsm/libs/mikktspace.README.md +27 -0
  262. package/examples/jsm/libs/mikktspace.module.d.ts +19 -0
  263. package/examples/jsm/libs/mikktspace.module.js +765 -0
  264. package/examples/jsm/libs/motion-controllers.module.js +397 -0
  265. package/examples/jsm/libs/potpack.module.js +125 -0
  266. package/examples/jsm/libs/stats.module.d.ts +3 -0
  267. package/examples/jsm/libs/stats.module.js +167 -0
  268. package/examples/jsm/libs/tween.module.d.ts +2 -0
  269. package/examples/jsm/libs/tween.module.js +876 -0
  270. package/examples/jsm/libs/utif.module.js +1665 -0
  271. package/examples/jsm/libs/zstddec.module.d.ts +5 -0
  272. package/examples/jsm/libs/zstddec.module.js +1 -0
  273. package/examples/jsm/lighting/ClusteredLighting.d.ts +45 -0
  274. package/examples/jsm/lighting/ClusteredLighting.js +153 -0
  275. package/examples/jsm/lighting/DynamicLighting.d.ts +16 -0
  276. package/examples/jsm/lighting/DynamicLighting.js +82 -0
  277. package/examples/jsm/lighting/LightMapper.js +295 -0
  278. package/examples/jsm/lighting/LightProbeGrid.d.ts +177 -0
  279. package/examples/jsm/lighting/LightProbeGrid.js +923 -0
  280. package/examples/jsm/lighting/LightProbeGridUtils.js +107 -0
  281. package/examples/jsm/lighting/LightProbeGridWebGL.d.ts +178 -0
  282. package/examples/jsm/lighting/LightProbeGridWebGL.js +846 -0
  283. package/examples/jsm/lighting/vxgi/VXGIConeTracer.js +243 -0
  284. package/examples/jsm/lighting/vxgi/VXGIIrradiance.js +43 -0
  285. package/examples/jsm/lighting/vxgi/VXGINode.d.ts +100 -0
  286. package/examples/jsm/lighting/vxgi/VXGINode.js +617 -0
  287. package/examples/jsm/lighting/vxgi/VXGISceneCollector.js +793 -0
  288. package/examples/jsm/lighting/vxgi/VXGIVolume.d.ts +245 -0
  289. package/examples/jsm/lighting/vxgi/VXGIVolume.js +1440 -0
  290. package/examples/jsm/lights/LightProbeGenerator.d.ts +16 -0
  291. package/examples/jsm/lights/LightProbeGenerator.js +337 -0
  292. package/examples/jsm/lights/RectAreaLightTexturesLib.d.ts +7 -0
  293. package/examples/jsm/lights/RectAreaLightTexturesLib.js +127 -0
  294. package/examples/jsm/lights/RectAreaLightUniformsLib.d.ts +5 -0
  295. package/examples/jsm/lights/RectAreaLightUniformsLib.js +40 -0
  296. package/examples/jsm/lights/SunLight.d.ts +53 -0
  297. package/examples/jsm/lights/SunLight.js +100 -0
  298. package/examples/jsm/lights/SunLightNode.d.ts +25 -0
  299. package/examples/jsm/lights/SunLightNode.js +56 -0
  300. package/examples/jsm/lights/SunLightShadow.d.ts +57 -0
  301. package/examples/jsm/lights/SunLightShadow.js +319 -0
  302. package/examples/jsm/lights/SunShadowNode.d.ts +53 -0
  303. package/examples/jsm/lights/SunShadowNode.js +312 -0
  304. package/examples/jsm/lines/Line2.d.ts +25 -0
  305. package/examples/jsm/lines/Line2.js +56 -0
  306. package/examples/jsm/lines/LineGeometry.d.ts +27 -0
  307. package/examples/jsm/lines/LineGeometry.js +157 -0
  308. package/examples/jsm/lines/LineMaterial.d.ts +82 -0
  309. package/examples/jsm/lines/LineMaterial.js +742 -0
  310. package/examples/jsm/lines/LineSegments2.d.ts +39 -0
  311. package/examples/jsm/lines/LineSegments2.js +434 -0
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  2218. package/src/textures/CompressedTexture.js +86 -0
  2219. package/src/textures/CubeDepthTexture.d.ts +40 -0
  2220. package/src/textures/CubeDepthTexture.js +76 -0
  2221. package/src/textures/CubeTexture.d.ts +82 -0
  2222. package/src/textures/CubeTexture.js +81 -0
  2223. package/src/textures/Data3DTexture.d.ts +94 -0
  2224. package/src/textures/Data3DTexture.js +128 -0
  2225. package/src/textures/DataArrayTexture.d.ts +123 -0
  2226. package/src/textures/DataArrayTexture.js +150 -0
  2227. package/src/textures/DataTexture.d.ts +112 -0
  2228. package/src/textures/DataTexture.js +87 -0
  2229. package/src/textures/DepthTexture.d.ts +105 -0
  2230. package/src/textures/DepthTexture.js +104 -0
  2231. package/src/textures/ExternalTexture.d.ts +14 -0
  2232. package/src/textures/ExternalTexture.js +53 -0
  2233. package/src/textures/FramebufferTexture.d.ts +67 -0
  2234. package/src/textures/FramebufferTexture.js +96 -0
  2235. package/src/textures/HTMLTexture.d.ts +27 -0
  2236. package/src/textures/HTMLTexture.js +74 -0
  2237. package/src/textures/Texture.d.ts +565 -0
  2238. package/src/textures/Texture.js +840 -0
  2239. package/src/textures/TextureSource.d.ts +99 -0
  2240. package/src/textures/TextureSource.js +261 -0
  2241. package/src/textures/VideoFrameTexture.d.ts +27 -0
  2242. package/src/textures/VideoFrameTexture.js +72 -0
  2243. package/src/textures/VideoTexture.d.ts +90 -0
  2244. package/src/textures/VideoTexture.js +127 -0
  2245. package/src/upe.d.ts +5 -0
  2246. package/src/upe.js +17 -0
  2247. package/src/utils.d.ts +36 -0
  2248. package/src/utils.js +493 -0
@@ -0,0 +1,2503 @@
1
+ import {
2
+ BufferAttribute,
3
+ BufferGeometry,
4
+ Color,
5
+ FileLoader,
6
+ Group,
7
+ LineBasicMaterial,
8
+ LineSegments,
9
+ Loader,
10
+ Matrix4,
11
+ Mesh,
12
+ MeshStandardMaterial,
13
+ SRGBColorSpace,
14
+ Vector3,
15
+ Ray
16
+ } from 'three';
17
+
18
+ // Special surface finish tag types.
19
+ // Note: "MATERIAL" tag (e.g. GLITTER, SPECKLE) is not implemented
20
+ const FINISH_TYPE_DEFAULT = 0;
21
+ const FINISH_TYPE_CHROME = 1;
22
+ const FINISH_TYPE_PEARLESCENT = 2;
23
+ const FINISH_TYPE_RUBBER = 3;
24
+ const FINISH_TYPE_MATTE_METALLIC = 4;
25
+ const FINISH_TYPE_METAL = 5;
26
+
27
+ // State machine to search a subobject path.
28
+ // The LDraw standard establishes these various possible subfolders.
29
+ const FILE_LOCATION_TRY_PARTS = 0;
30
+ const FILE_LOCATION_TRY_P = 1;
31
+ const FILE_LOCATION_TRY_MODELS = 2;
32
+ const FILE_LOCATION_AS_IS = 3;
33
+ const FILE_LOCATION_TRY_RELATIVE = 4;
34
+ const FILE_LOCATION_TRY_ABSOLUTE = 5;
35
+ const FILE_LOCATION_NOT_FOUND = 6;
36
+
37
+ const MAIN_COLOUR_CODE = '16';
38
+ const MAIN_EDGE_COLOUR_CODE = '24';
39
+
40
+ const COLOR_SPACE_LDRAW = SRGBColorSpace;
41
+
42
+ const _tempVec0 = new Vector3();
43
+ const _tempVec1 = new Vector3();
44
+
45
+
46
+ class ConditionalLineSegments extends LineSegments {
47
+
48
+ constructor( geometry, material ) {
49
+
50
+ super( geometry, material );
51
+ this.isConditionalLine = true;
52
+
53
+ }
54
+
55
+ }
56
+
57
+ function generateFaceNormals( faces ) {
58
+
59
+ for ( let i = 0, l = faces.length; i < l; i ++ ) {
60
+
61
+ const face = faces[ i ];
62
+ const vertices = face.vertices;
63
+ const v0 = vertices[ 0 ];
64
+ const v1 = vertices[ 1 ];
65
+ const v2 = vertices[ 2 ];
66
+
67
+ _tempVec0.subVectors( v1, v0 );
68
+ _tempVec1.subVectors( v2, v1 );
69
+ face.faceNormal = new Vector3()
70
+ .crossVectors( _tempVec0, _tempVec1 )
71
+ .normalize();
72
+
73
+ }
74
+
75
+ }
76
+
77
+ const _ray = new Ray();
78
+ function smoothNormals( faces, lineSegments, checkSubSegments = false ) {
79
+
80
+ // NOTE: 1e2 is pretty coarse but was chosen to quantize the resulting value because
81
+ // it allows edges to be smoothed as expected (see minifig arms).
82
+ // --
83
+ // And the vector values are initialize multiplied by 1 + 1e-10 to account for floating
84
+ // point errors on vertices along quantization boundaries. Ie after matrix multiplication
85
+ // vertices that should be merged might be set to "1.7" and "1.6999..." meaning they won't
86
+ // get merged. This added epsilon attempts to push these error values to the same quantized
87
+ // value for the sake of hashing. See "AT-ST mini" dishes. See mrdoob/three#23169.
88
+
89
+ const hashMultiplier = ( 1 + 1e-10 ) * 1e2;
90
+ function hashVertex( v ) {
91
+
92
+ const x = ~ ~ ( v.x * hashMultiplier );
93
+ const y = ~ ~ ( v.y * hashMultiplier );
94
+ const z = ~ ~ ( v.z * hashMultiplier );
95
+
96
+ return `${ x },${ y },${ z }`;
97
+
98
+ }
99
+
100
+ function hashEdge( v0, v1 ) {
101
+
102
+ return `${ hashVertex( v0 ) }_${ hashVertex( v1 ) }`;
103
+
104
+ }
105
+
106
+ // converts the two vertices to a ray with a normalized direction and origin of 0, 0, 0 projected
107
+ // onto the original line.
108
+ function toNormalizedRay( v0, v1, targetRay ) {
109
+
110
+ targetRay.direction.subVectors( v1, v0 ).normalize();
111
+
112
+ const scalar = v0.dot( targetRay.direction );
113
+ targetRay.origin.copy( v0 ).addScaledVector( targetRay.direction, - scalar );
114
+
115
+ return targetRay;
116
+
117
+ }
118
+
119
+ function hashRay( ray ) {
120
+
121
+ return hashEdge( ray.origin, ray.direction );
122
+
123
+ }
124
+
125
+ const hardEdges = new Set();
126
+ const hardEdgeRays = new Map();
127
+ const halfEdgeList = new Map();
128
+ const normals = [];
129
+
130
+ // Save the list of hard edges by hash
131
+ for ( let i = 0, l = lineSegments.length; i < l; i ++ ) {
132
+
133
+ const ls = lineSegments[ i ];
134
+ const vertices = ls.vertices;
135
+ const v0 = vertices[ 0 ];
136
+ const v1 = vertices[ 1 ];
137
+ hardEdges.add( hashEdge( v0, v1 ) );
138
+ hardEdges.add( hashEdge( v1, v0 ) );
139
+
140
+ // only generate the hard edge ray map if we're checking subsegments because it's more expensive to check
141
+ // and requires more memory.
142
+ if ( checkSubSegments ) {
143
+
144
+ // add both ray directions to the map
145
+ const ray = toNormalizedRay( v0, v1, new Ray() );
146
+ const rh1 = hashRay( ray );
147
+ if ( ! hardEdgeRays.has( rh1 ) ) {
148
+
149
+ toNormalizedRay( v1, v0, ray );
150
+ const rh2 = hashRay( ray );
151
+
152
+ const info = {
153
+ ray,
154
+ distances: [],
155
+ };
156
+
157
+ hardEdgeRays.set( rh1, info );
158
+ hardEdgeRays.set( rh2, info );
159
+
160
+ }
161
+
162
+ // store both segments ends in min, max order in the distances array to check if a face edge is a
163
+ // subsegment later.
164
+ const info = hardEdgeRays.get( rh1 );
165
+ let d0 = info.ray.direction.dot( v0 );
166
+ let d1 = info.ray.direction.dot( v1 );
167
+ if ( d0 > d1 ) {
168
+
169
+ [ d0, d1 ] = [ d1, d0 ];
170
+
171
+ }
172
+
173
+ info.distances.push( d0, d1 );
174
+
175
+ }
176
+
177
+ }
178
+
179
+ // track the half edges associated with each triangle
180
+ for ( let i = 0, l = faces.length; i < l; i ++ ) {
181
+
182
+ const tri = faces[ i ];
183
+ const vertices = tri.vertices;
184
+ const vertCount = vertices.length;
185
+ for ( let i2 = 0; i2 < vertCount; i2 ++ ) {
186
+
187
+ const index = i2;
188
+ const next = ( i2 + 1 ) % vertCount;
189
+ const v0 = vertices[ index ];
190
+ const v1 = vertices[ next ];
191
+ const hash = hashEdge( v0, v1 );
192
+
193
+ // don't add the triangle if the edge is supposed to be hard
194
+ if ( hardEdges.has( hash ) ) {
195
+
196
+ continue;
197
+
198
+ }
199
+
200
+ // if checking subsegments then check to see if this edge lies on a hard edge ray and whether its within any ray bounds
201
+ if ( checkSubSegments ) {
202
+
203
+ toNormalizedRay( v0, v1, _ray );
204
+
205
+ const rayHash = hashRay( _ray );
206
+ if ( hardEdgeRays.has( rayHash ) ) {
207
+
208
+ const info = hardEdgeRays.get( rayHash );
209
+ const { ray, distances } = info;
210
+ let d0 = ray.direction.dot( v0 );
211
+ let d1 = ray.direction.dot( v1 );
212
+
213
+ if ( d0 > d1 ) {
214
+
215
+ [ d0, d1 ] = [ d1, d0 ];
216
+
217
+ }
218
+
219
+ // return early if the face edge is found to be a subsegment of a line edge meaning the edge will have "hard" normals
220
+ let found = false;
221
+ for ( let i = 0, l = distances.length; i < l; i += 2 ) {
222
+
223
+ if ( d0 >= distances[ i ] && d1 <= distances[ i + 1 ] ) {
224
+
225
+ found = true;
226
+ break;
227
+
228
+ }
229
+
230
+ }
231
+
232
+ if ( found ) {
233
+
234
+ continue;
235
+
236
+ }
237
+
238
+ }
239
+
240
+ }
241
+
242
+ const info = {
243
+ index: index,
244
+ tri: tri
245
+ };
246
+ halfEdgeList.set( hash, info );
247
+
248
+ }
249
+
250
+ }
251
+
252
+ // Iterate until we've tried to connect all faces to share normals
253
+ // Map iterators skip entries deleted during iteration, so each face is visited once
254
+ for ( const halfEdge of halfEdgeList.values() ) {
255
+
256
+ // Exhaustively find all connected faces
257
+ const queue = [ halfEdge ];
258
+ while ( queue.length > 0 ) {
259
+
260
+ // initialize all vertex normals in this triangle
261
+ const tri = queue.pop().tri;
262
+ const vertices = tri.vertices;
263
+ const vertNormals = tri.normals;
264
+ const faceNormal = tri.faceNormal;
265
+
266
+ // Check if any edge is connected to another triangle edge
267
+ const vertCount = vertices.length;
268
+ for ( let i2 = 0; i2 < vertCount; i2 ++ ) {
269
+
270
+ const index = i2;
271
+ const next = ( i2 + 1 ) % vertCount;
272
+ const v0 = vertices[ index ];
273
+ const v1 = vertices[ next ];
274
+
275
+ // delete this triangle from the list so it won't be found again
276
+ const hash = hashEdge( v0, v1 );
277
+ halfEdgeList.delete( hash );
278
+
279
+ const reverseHash = hashEdge( v1, v0 );
280
+ const otherInfo = halfEdgeList.get( reverseHash );
281
+ if ( otherInfo ) {
282
+
283
+ const otherTri = otherInfo.tri;
284
+ const otherIndex = otherInfo.index;
285
+ const otherNormals = otherTri.normals;
286
+ const otherVertCount = otherNormals.length;
287
+ const otherFaceNormal = otherTri.faceNormal;
288
+
289
+ // NOTE: If the angle between faces is > 67.5 degrees then assume it's
290
+ // hard edge. There are some cases where the line segments do not line up exactly
291
+ // with or span multiple triangle edges (see Lunar Vehicle wheels).
292
+ if ( Math.abs( otherTri.faceNormal.dot( tri.faceNormal ) ) < 0.25 ) {
293
+
294
+ continue;
295
+
296
+ }
297
+
298
+ // if this triangle has already been traversed then it won't be in
299
+ // the halfEdgeList. If it has not then add it to the queue and delete
300
+ // it so it won't be found again.
301
+ if ( halfEdgeList.has( reverseHash ) ) {
302
+
303
+ queue.push( otherInfo );
304
+ halfEdgeList.delete( reverseHash );
305
+
306
+ }
307
+
308
+ // share the first normal
309
+ const otherNext = ( otherIndex + 1 ) % otherVertCount;
310
+ if (
311
+ vertNormals[ index ] && otherNormals[ otherNext ] &&
312
+ vertNormals[ index ] !== otherNormals[ otherNext ]
313
+ ) {
314
+
315
+ otherNormals[ otherNext ].norm.add( vertNormals[ index ].norm );
316
+ vertNormals[ index ].norm = otherNormals[ otherNext ].norm;
317
+
318
+ }
319
+
320
+ let sharedNormal1 = vertNormals[ index ] || otherNormals[ otherNext ];
321
+ if ( sharedNormal1 === null ) {
322
+
323
+ // it's possible to encounter an edge of a triangle that has already been traversed meaning
324
+ // both edges already have different normals defined and shared. To work around this we create
325
+ // a wrapper object so when those edges are merged the normals can be updated everywhere.
326
+ sharedNormal1 = { norm: new Vector3() };
327
+ normals.push( sharedNormal1.norm );
328
+
329
+ }
330
+
331
+ if ( vertNormals[ index ] === null ) {
332
+
333
+ vertNormals[ index ] = sharedNormal1;
334
+ sharedNormal1.norm.add( faceNormal );
335
+
336
+ }
337
+
338
+ if ( otherNormals[ otherNext ] === null ) {
339
+
340
+ otherNormals[ otherNext ] = sharedNormal1;
341
+ sharedNormal1.norm.add( otherFaceNormal );
342
+
343
+ }
344
+
345
+ // share the second normal
346
+ if (
347
+ vertNormals[ next ] && otherNormals[ otherIndex ] &&
348
+ vertNormals[ next ] !== otherNormals[ otherIndex ]
349
+ ) {
350
+
351
+ otherNormals[ otherIndex ].norm.add( vertNormals[ next ].norm );
352
+ vertNormals[ next ].norm = otherNormals[ otherIndex ].norm;
353
+
354
+ }
355
+
356
+ let sharedNormal2 = vertNormals[ next ] || otherNormals[ otherIndex ];
357
+ if ( sharedNormal2 === null ) {
358
+
359
+ sharedNormal2 = { norm: new Vector3() };
360
+ normals.push( sharedNormal2.norm );
361
+
362
+ }
363
+
364
+ if ( vertNormals[ next ] === null ) {
365
+
366
+ vertNormals[ next ] = sharedNormal2;
367
+ sharedNormal2.norm.add( faceNormal );
368
+
369
+ }
370
+
371
+ if ( otherNormals[ otherIndex ] === null ) {
372
+
373
+ otherNormals[ otherIndex ] = sharedNormal2;
374
+ sharedNormal2.norm.add( otherFaceNormal );
375
+
376
+ }
377
+
378
+ }
379
+
380
+ }
381
+
382
+ }
383
+
384
+ }
385
+
386
+ // The normals of each face have been added up so now we average them by normalizing the vector.
387
+ for ( let i = 0, l = normals.length; i < l; i ++ ) {
388
+
389
+ normals[ i ].normalize();
390
+
391
+ }
392
+
393
+ }
394
+
395
+ function isPartType( type ) {
396
+
397
+ return type === 'Part' || type === 'Unofficial_Part';
398
+
399
+ }
400
+
401
+ function isPrimitiveType( type ) {
402
+
403
+ return /primitive/i.test( type ) || type === 'Subpart';
404
+
405
+ }
406
+
407
+ class LineParser {
408
+
409
+ constructor( line, lineNumber ) {
410
+
411
+ this.line = line;
412
+ this.lineLength = line.length;
413
+ this.currentCharIndex = 0;
414
+ this.currentChar = ' ';
415
+ this.lineNumber = lineNumber;
416
+
417
+ }
418
+
419
+ seekNonSpace() {
420
+
421
+ while ( this.currentCharIndex < this.lineLength ) {
422
+
423
+ this.currentChar = this.line.charAt( this.currentCharIndex );
424
+
425
+ if ( this.currentChar !== ' ' && this.currentChar !== '\t' ) {
426
+
427
+ return;
428
+
429
+ }
430
+
431
+ this.currentCharIndex ++;
432
+
433
+ }
434
+
435
+ }
436
+
437
+ getToken() {
438
+
439
+ const pos0 = this.currentCharIndex ++;
440
+
441
+ // Seek space
442
+ while ( this.currentCharIndex < this.lineLength ) {
443
+
444
+ this.currentChar = this.line.charAt( this.currentCharIndex );
445
+
446
+ if ( this.currentChar === ' ' || this.currentChar === '\t' ) {
447
+
448
+ break;
449
+
450
+ }
451
+
452
+ this.currentCharIndex ++;
453
+
454
+ }
455
+
456
+ const pos1 = this.currentCharIndex;
457
+
458
+ this.seekNonSpace();
459
+
460
+ return this.line.substring( pos0, pos1 );
461
+
462
+ }
463
+
464
+ getVector() {
465
+
466
+ return new Vector3( parseFloat( this.getToken() ), parseFloat( this.getToken() ), parseFloat( this.getToken() ) );
467
+
468
+ }
469
+
470
+ getRemainingString() {
471
+
472
+ return this.line.substring( this.currentCharIndex, this.lineLength );
473
+
474
+ }
475
+
476
+ isAtTheEnd() {
477
+
478
+ return this.currentCharIndex >= this.lineLength;
479
+
480
+ }
481
+
482
+ setToEnd() {
483
+
484
+ this.currentCharIndex = this.lineLength;
485
+
486
+ }
487
+
488
+ getLineNumberString() {
489
+
490
+ return this.lineNumber >= 0 ? ' at line ' + this.lineNumber : '';
491
+
492
+ }
493
+
494
+ }
495
+
496
+ // Fetches and parses an intermediate representation of LDraw parts files.
497
+ class LDrawParsedCache {
498
+
499
+ constructor( loader ) {
500
+
501
+ this.loader = loader;
502
+ this._cache = {};
503
+
504
+ }
505
+
506
+ cloneResult( original ) {
507
+
508
+ const result = {};
509
+
510
+ // vertices are transformed and normals computed before being converted to geometry
511
+ // so these pieces must be cloned.
512
+ result.faces = original.faces.map( face => {
513
+
514
+ return {
515
+ colorCode: face.colorCode,
516
+ material: face.material,
517
+ vertices: face.vertices.map( v => v.clone() ),
518
+ normals: face.normals.map( () => null ),
519
+ faceNormal: null
520
+ };
521
+
522
+ } );
523
+
524
+ result.conditionalSegments = original.conditionalSegments.map( face => {
525
+
526
+ return {
527
+ colorCode: face.colorCode,
528
+ material: face.material,
529
+ vertices: face.vertices.map( v => v.clone() ),
530
+ controlPoints: face.controlPoints.map( v => v.clone() )
531
+ };
532
+
533
+ } );
534
+
535
+ result.lineSegments = original.lineSegments.map( face => {
536
+
537
+ return {
538
+ colorCode: face.colorCode,
539
+ material: face.material,
540
+ vertices: face.vertices.map( v => v.clone() )
541
+ };
542
+
543
+ } );
544
+
545
+ // none if this is subsequently modified
546
+ result.type = original.type;
547
+ result.category = original.category;
548
+ result.keywords = original.keywords;
549
+ result.author = original.author;
550
+ result.subobjects = original.subobjects;
551
+ result.fileName = original.fileName;
552
+ result.totalFaces = original.totalFaces;
553
+ result.startingBuildingStep = original.startingBuildingStep;
554
+ result.materials = original.materials;
555
+ result.group = null;
556
+ return result;
557
+
558
+ }
559
+
560
+ async fetchData( fileName ) {
561
+
562
+ let triedLowerCase = false;
563
+ let locationState = FILE_LOCATION_TRY_PARTS;
564
+ while ( locationState !== FILE_LOCATION_NOT_FOUND ) {
565
+
566
+ let subobjectURL = fileName;
567
+ switch ( locationState ) {
568
+
569
+ case FILE_LOCATION_AS_IS:
570
+ locationState = locationState + 1;
571
+ break;
572
+
573
+ case FILE_LOCATION_TRY_PARTS:
574
+ subobjectURL = 'parts/' + subobjectURL;
575
+ locationState = locationState + 1;
576
+ break;
577
+
578
+ case FILE_LOCATION_TRY_P:
579
+ subobjectURL = 'p/' + subobjectURL;
580
+ locationState = locationState + 1;
581
+ break;
582
+
583
+ case FILE_LOCATION_TRY_MODELS:
584
+ subobjectURL = 'models/' + subobjectURL;
585
+ locationState = locationState + 1;
586
+ break;
587
+
588
+ case FILE_LOCATION_TRY_RELATIVE:
589
+ subobjectURL = fileName.substring( 0, fileName.lastIndexOf( '/' ) + 1 ) + subobjectURL;
590
+ locationState = locationState + 1;
591
+ break;
592
+
593
+ case FILE_LOCATION_TRY_ABSOLUTE:
594
+
595
+ if ( triedLowerCase ) {
596
+
597
+ // Try absolute path
598
+ locationState = FILE_LOCATION_NOT_FOUND;
599
+
600
+ } else {
601
+
602
+ // Next attempt is lower case
603
+ fileName = fileName.toLowerCase();
604
+ subobjectURL = fileName;
605
+ triedLowerCase = true;
606
+ locationState = FILE_LOCATION_TRY_PARTS;
607
+
608
+ }
609
+
610
+ break;
611
+
612
+ }
613
+
614
+ const loader = this.loader;
615
+ const fileLoader = new FileLoader( loader.manager );
616
+ fileLoader.setPriority( loader.priority );
617
+ fileLoader.setCache( loader.cache );
618
+ fileLoader.setPath( loader.partsLibraryPath );
619
+ fileLoader.setRequestHeader( loader.requestHeader );
620
+ fileLoader.setWithCredentials( loader.withCredentials );
621
+
622
+ try {
623
+
624
+ const text = await fileLoader.loadAsync( subobjectURL );
625
+ return text;
626
+
627
+ } catch ( _ ) {
628
+
629
+ continue;
630
+
631
+ }
632
+
633
+ }
634
+
635
+ throw new Error( 'THREE.LDrawLoader: Subobject "' + fileName + '" could not be loaded.' );
636
+
637
+ }
638
+
639
+ parse( text, fileName = null ) {
640
+
641
+ const loader = this.loader;
642
+
643
+ // final results
644
+ const faces = [];
645
+ const lineSegments = [];
646
+ const conditionalSegments = [];
647
+ const subobjects = [];
648
+ const materials = {};
649
+
650
+ const getLocalMaterial = colorCode => {
651
+
652
+ return materials[ colorCode ] || null;
653
+
654
+ };
655
+
656
+ let type = 'Model';
657
+ let category = null;
658
+ let keywords = null;
659
+ let author = null;
660
+ let totalFaces = 0;
661
+
662
+ // split into lines
663
+ if ( text.indexOf( '\r\n' ) !== - 1 ) {
664
+
665
+ // This is faster than String.split with regex that splits on both
666
+ text = text.replace( /\r\n/g, '\n' );
667
+
668
+ }
669
+
670
+ const lines = text.split( '\n' );
671
+ const numLines = lines.length;
672
+
673
+ let parsingEmbeddedFiles = false;
674
+ let currentEmbeddedFileName = null;
675
+ let currentEmbeddedText = null;
676
+
677
+ let bfcCertified = false;
678
+ let bfcCCW = true;
679
+ let bfcInverted = false;
680
+ let bfcCull = true;
681
+
682
+ let startingBuildingStep = false;
683
+
684
+ // Parse all line commands
685
+ for ( let lineIndex = 0; lineIndex < numLines; lineIndex ++ ) {
686
+
687
+ const line = lines[ lineIndex ];
688
+
689
+ if ( line.length === 0 ) continue;
690
+
691
+ if ( parsingEmbeddedFiles ) {
692
+
693
+ if ( line.startsWith( '0 FILE ' ) ) {
694
+
695
+ // Save previous embedded file in the cache
696
+ this.setData( currentEmbeddedFileName, currentEmbeddedText );
697
+
698
+ // New embedded text file
699
+ currentEmbeddedFileName = line.substring( 7 );
700
+ currentEmbeddedText = '';
701
+
702
+ } else {
703
+
704
+ currentEmbeddedText += line + '\n';
705
+
706
+ }
707
+
708
+ continue;
709
+
710
+ }
711
+
712
+ const lp = new LineParser( line, lineIndex + 1 );
713
+ lp.seekNonSpace();
714
+
715
+ if ( lp.isAtTheEnd() ) {
716
+
717
+ // Empty line
718
+ continue;
719
+
720
+ }
721
+
722
+ // Parse the line type
723
+ const lineType = lp.getToken();
724
+
725
+ let material;
726
+ let colorCode;
727
+ let segment;
728
+ let ccw;
729
+ let doubleSided;
730
+ let v0, v1, v2, v3, c0, c1;
731
+
732
+ switch ( lineType ) {
733
+
734
+ // Line type 0: Comment or META
735
+ case '0':
736
+
737
+ // Parse meta directive
738
+ const meta = lp.getToken();
739
+
740
+ if ( meta ) {
741
+
742
+ switch ( meta ) {
743
+
744
+ case '!LDRAW_ORG':
745
+
746
+ type = lp.getToken();
747
+ break;
748
+
749
+ case '!COLOUR':
750
+
751
+ material = loader.parseColorMetaDirective( lp );
752
+ if ( material ) {
753
+
754
+ materials[ material.userData.code ] = material;
755
+
756
+ } else {
757
+
758
+ console.warn( 'LDrawLoader: Error parsing material' + lp.getLineNumberString() );
759
+
760
+ }
761
+
762
+ break;
763
+
764
+ case '!CATEGORY':
765
+
766
+ category = lp.getToken();
767
+ break;
768
+
769
+ case '!KEYWORDS':
770
+
771
+ const newKeywords = lp.getRemainingString().split( ',' );
772
+ if ( newKeywords.length > 0 ) {
773
+
774
+ if ( ! keywords ) {
775
+
776
+ keywords = [];
777
+
778
+ }
779
+
780
+ newKeywords.forEach( function ( keyword ) {
781
+
782
+ keywords.push( keyword.trim() );
783
+
784
+ } );
785
+
786
+ }
787
+
788
+ break;
789
+
790
+ case 'FILE':
791
+
792
+ if ( lineIndex > 0 ) {
793
+
794
+ // Start embedded text files parsing
795
+ parsingEmbeddedFiles = true;
796
+ currentEmbeddedFileName = lp.getRemainingString();
797
+ currentEmbeddedText = '';
798
+
799
+ bfcCertified = false;
800
+ bfcCCW = true;
801
+
802
+ }
803
+
804
+ break;
805
+
806
+ case 'BFC':
807
+
808
+ // Changes to the backface culling state
809
+ while ( ! lp.isAtTheEnd() ) {
810
+
811
+ const token = lp.getToken();
812
+
813
+ switch ( token ) {
814
+
815
+ case 'CERTIFY':
816
+ case 'NOCERTIFY':
817
+
818
+ bfcCertified = token === 'CERTIFY';
819
+ bfcCCW = true;
820
+
821
+ break;
822
+
823
+ case 'CW':
824
+ case 'CCW':
825
+
826
+ bfcCCW = token === 'CCW';
827
+
828
+ break;
829
+
830
+ case 'INVERTNEXT':
831
+
832
+ bfcInverted = true;
833
+
834
+ break;
835
+
836
+ case 'CLIP':
837
+ case 'NOCLIP':
838
+
839
+ bfcCull = token === 'CLIP';
840
+
841
+ break;
842
+
843
+ default:
844
+
845
+ console.warn( 'THREE.LDrawLoader: BFC directive "' + token + '" is unknown.' );
846
+
847
+ break;
848
+
849
+ }
850
+
851
+ }
852
+
853
+ break;
854
+
855
+ case 'STEP':
856
+
857
+ startingBuildingStep = true;
858
+
859
+ break;
860
+
861
+ case 'Author:':
862
+
863
+ author = lp.getToken();
864
+
865
+ break;
866
+
867
+ default:
868
+ // Other meta directives are not implemented
869
+ break;
870
+
871
+ }
872
+
873
+ }
874
+
875
+ break;
876
+
877
+ // Line type 1: Sub-object file
878
+ case '1':
879
+
880
+ colorCode = lp.getToken();
881
+ material = getLocalMaterial( colorCode );
882
+
883
+ const posX = parseFloat( lp.getToken() );
884
+ const posY = parseFloat( lp.getToken() );
885
+ const posZ = parseFloat( lp.getToken() );
886
+ const m0 = parseFloat( lp.getToken() );
887
+ const m1 = parseFloat( lp.getToken() );
888
+ const m2 = parseFloat( lp.getToken() );
889
+ const m3 = parseFloat( lp.getToken() );
890
+ const m4 = parseFloat( lp.getToken() );
891
+ const m5 = parseFloat( lp.getToken() );
892
+ const m6 = parseFloat( lp.getToken() );
893
+ const m7 = parseFloat( lp.getToken() );
894
+ const m8 = parseFloat( lp.getToken() );
895
+
896
+ const matrix = new Matrix4().set(
897
+ m0, m1, m2, posX,
898
+ m3, m4, m5, posY,
899
+ m6, m7, m8, posZ,
900
+ 0, 0, 0, 1
901
+ );
902
+
903
+ let fileName = lp.getRemainingString().trim().replace( /\\/g, '/' );
904
+
905
+ if ( loader.fileMap[ fileName ] ) {
906
+
907
+ // Found the subobject path in the preloaded file path map
908
+ fileName = loader.fileMap[ fileName ];
909
+
910
+ } else {
911
+
912
+ // Standardized subfolders
913
+ if ( fileName.startsWith( 's/' ) ) {
914
+
915
+ fileName = 'parts/' + fileName;
916
+
917
+ } else if ( fileName.startsWith( '48/' ) ) {
918
+
919
+ fileName = 'p/' + fileName;
920
+
921
+ }
922
+
923
+ }
924
+
925
+ subobjects.push( {
926
+ material: material,
927
+ colorCode: colorCode,
928
+ matrix: matrix,
929
+ fileName: fileName,
930
+ inverted: bfcInverted,
931
+ startingBuildingStep: startingBuildingStep
932
+ } );
933
+
934
+ startingBuildingStep = false;
935
+ bfcInverted = false;
936
+
937
+ break;
938
+
939
+ // Line type 2: Line segment
940
+ case '2':
941
+
942
+ colorCode = lp.getToken();
943
+ material = getLocalMaterial( colorCode );
944
+ v0 = lp.getVector();
945
+ v1 = lp.getVector();
946
+
947
+ segment = {
948
+ material: material,
949
+ colorCode: colorCode,
950
+ vertices: [ v0, v1 ],
951
+ };
952
+
953
+ lineSegments.push( segment );
954
+
955
+ break;
956
+
957
+ // Line type 5: Conditional Line segment
958
+ case '5':
959
+
960
+ colorCode = lp.getToken();
961
+ material = getLocalMaterial( colorCode );
962
+ v0 = lp.getVector();
963
+ v1 = lp.getVector();
964
+ c0 = lp.getVector();
965
+ c1 = lp.getVector();
966
+
967
+ segment = {
968
+ material: material,
969
+ colorCode: colorCode,
970
+ vertices: [ v0, v1 ],
971
+ controlPoints: [ c0, c1 ],
972
+ };
973
+
974
+ conditionalSegments.push( segment );
975
+
976
+ break;
977
+
978
+ // Line type 3: Triangle
979
+ case '3':
980
+
981
+ colorCode = lp.getToken();
982
+ material = getLocalMaterial( colorCode );
983
+ ccw = bfcCCW;
984
+ doubleSided = ! bfcCertified || ! bfcCull;
985
+
986
+ if ( ccw === true ) {
987
+
988
+ v0 = lp.getVector();
989
+ v1 = lp.getVector();
990
+ v2 = lp.getVector();
991
+
992
+ } else {
993
+
994
+ v2 = lp.getVector();
995
+ v1 = lp.getVector();
996
+ v0 = lp.getVector();
997
+
998
+ }
999
+
1000
+ faces.push( {
1001
+ material: material,
1002
+ colorCode: colorCode,
1003
+ faceNormal: null,
1004
+ vertices: [ v0, v1, v2 ],
1005
+ normals: [ null, null, null ],
1006
+ doubleSided: doubleSided,
1007
+ } );
1008
+ totalFaces += doubleSided ? 2 : 1;
1009
+
1010
+ break;
1011
+
1012
+ // Line type 4: Quadrilateral
1013
+ case '4':
1014
+
1015
+ colorCode = lp.getToken();
1016
+ material = getLocalMaterial( colorCode );
1017
+ ccw = bfcCCW;
1018
+ doubleSided = ! bfcCertified || ! bfcCull;
1019
+
1020
+ if ( ccw === true ) {
1021
+
1022
+ v0 = lp.getVector();
1023
+ v1 = lp.getVector();
1024
+ v2 = lp.getVector();
1025
+ v3 = lp.getVector();
1026
+
1027
+ } else {
1028
+
1029
+ v3 = lp.getVector();
1030
+ v2 = lp.getVector();
1031
+ v1 = lp.getVector();
1032
+ v0 = lp.getVector();
1033
+
1034
+ }
1035
+
1036
+ // specifically place the triangle diagonal in the v0 and v1 slots so we can
1037
+ // account for the doubling of vertices later when smoothing normals.
1038
+ faces.push( {
1039
+ material: material,
1040
+ colorCode: colorCode,
1041
+ faceNormal: null,
1042
+ vertices: [ v0, v1, v2, v3 ],
1043
+ normals: [ null, null, null, null ],
1044
+ doubleSided: doubleSided,
1045
+ } );
1046
+ totalFaces += doubleSided ? 4 : 2;
1047
+
1048
+ break;
1049
+
1050
+ default:
1051
+ throw new Error( 'THREE.LDrawLoader: Unknown line type "' + lineType + '"' + lp.getLineNumberString() + '.' );
1052
+
1053
+ }
1054
+
1055
+ }
1056
+
1057
+ if ( parsingEmbeddedFiles ) {
1058
+
1059
+ this.setData( currentEmbeddedFileName, currentEmbeddedText );
1060
+
1061
+ }
1062
+
1063
+ return {
1064
+ faces,
1065
+ conditionalSegments,
1066
+ lineSegments,
1067
+ type,
1068
+ category,
1069
+ keywords,
1070
+ author,
1071
+ subobjects,
1072
+ totalFaces,
1073
+ startingBuildingStep,
1074
+ materials,
1075
+ fileName,
1076
+ group: null
1077
+ };
1078
+
1079
+ }
1080
+
1081
+ // returns an (optionally cloned) instance of the data
1082
+ getData( fileName, clone = true ) {
1083
+
1084
+ const key = fileName.toLowerCase();
1085
+ const result = this._cache[ key ];
1086
+ if ( result === null || result instanceof Promise ) {
1087
+
1088
+ return null;
1089
+
1090
+ }
1091
+
1092
+ if ( clone ) {
1093
+
1094
+ return this.cloneResult( result );
1095
+
1096
+ } else {
1097
+
1098
+ return result;
1099
+
1100
+ }
1101
+
1102
+ }
1103
+
1104
+ // kicks off a fetch and parse of the requested data if it hasn't already been loaded. Returns when
1105
+ // the data is ready to use and can be retrieved synchronously with "getData".
1106
+ async ensureDataLoaded( fileName ) {
1107
+
1108
+ const key = fileName.toLowerCase();
1109
+ if ( ! ( key in this._cache ) ) {
1110
+
1111
+ // replace the promise with a copy of the parsed data for immediate processing
1112
+ this._cache[ key ] = this.fetchData( fileName ).then( text => {
1113
+
1114
+ const info = this.parse( text, fileName );
1115
+ this._cache[ key ] = info;
1116
+ return info;
1117
+
1118
+ } );
1119
+
1120
+ }
1121
+
1122
+ await this._cache[ key ];
1123
+
1124
+ }
1125
+
1126
+ // sets the data in the cache from parsed data
1127
+ setData( fileName, text ) {
1128
+
1129
+ const key = fileName.toLowerCase();
1130
+ this._cache[ key ] = this.parse( text, fileName );
1131
+
1132
+ }
1133
+
1134
+ }
1135
+
1136
+ // returns the material for an associated color code. If the color code is 16 for a face or 24 for
1137
+ // an edge then the passthroughColorCode is used.
1138
+ function getMaterialFromCode( colorCode, parentColorCode, materialHierarchy, forEdge ) {
1139
+
1140
+ const isPassthrough = ! forEdge && colorCode === MAIN_COLOUR_CODE || forEdge && colorCode === MAIN_EDGE_COLOUR_CODE;
1141
+ if ( isPassthrough ) {
1142
+
1143
+ colorCode = parentColorCode;
1144
+
1145
+ }
1146
+
1147
+ return materialHierarchy[ colorCode ] || null;
1148
+
1149
+ }
1150
+
1151
+ // Class used to parse and build LDraw parts as three.js objects and cache them if they're a "Part" type.
1152
+ class LDrawPartsGeometryCache {
1153
+
1154
+ constructor( loader ) {
1155
+
1156
+ this.loader = loader;
1157
+ this.parseCache = new LDrawParsedCache( loader );
1158
+ this._cache = {};
1159
+
1160
+ }
1161
+
1162
+ // Convert the given file information into a mesh by processing subobjects.
1163
+ async processIntoMesh( info ) {
1164
+
1165
+ const loader = this.loader;
1166
+ const parseCache = this.parseCache;
1167
+ const faceMaterials = new Set();
1168
+
1169
+ // Processes the part subobject information to load child parts and merge geometry onto part
1170
+ // piece object.
1171
+ const processInfoSubobjects = async ( info, subobject = null ) => {
1172
+
1173
+ const subobjects = info.subobjects;
1174
+ const promises = [];
1175
+
1176
+ // Trigger load of all subobjects. If a subobject isn't a primitive then load it as a separate
1177
+ // group which lets instruction steps apply correctly.
1178
+ for ( let i = 0, l = subobjects.length; i < l; i ++ ) {
1179
+
1180
+ const subobject = subobjects[ i ];
1181
+ const promise = parseCache.ensureDataLoaded( subobject.fileName ).then( () => {
1182
+
1183
+ const subobjectInfo = parseCache.getData( subobject.fileName, false );
1184
+ if ( ! isPrimitiveType( subobjectInfo.type ) ) {
1185
+
1186
+ return this.loadModel( subobject.fileName ).catch( error => {
1187
+
1188
+ console.warn( error );
1189
+ return null;
1190
+
1191
+ } );
1192
+
1193
+ }
1194
+
1195
+ return processInfoSubobjects( parseCache.getData( subobject.fileName ), subobject );
1196
+
1197
+ } );
1198
+
1199
+ promises.push( promise );
1200
+
1201
+ }
1202
+
1203
+ const group = new Group();
1204
+ group.userData.category = info.category;
1205
+ group.userData.keywords = info.keywords;
1206
+ group.userData.author = info.author;
1207
+ group.userData.type = info.type;
1208
+ group.userData.fileName = info.fileName;
1209
+ info.group = group;
1210
+
1211
+ const subobjectInfos = await Promise.all( promises );
1212
+ for ( let i = 0, l = subobjectInfos.length; i < l; i ++ ) {
1213
+
1214
+ const subobject = info.subobjects[ i ];
1215
+ const subobjectInfo = subobjectInfos[ i ];
1216
+
1217
+ if ( subobjectInfo === null ) {
1218
+
1219
+ // the subobject failed to load
1220
+ continue;
1221
+
1222
+ }
1223
+
1224
+ // if the subobject was loaded as a separate group then apply the parent scopes materials
1225
+ if ( subobjectInfo.isGroup ) {
1226
+
1227
+ const subobjectGroup = subobjectInfo;
1228
+ subobject.matrix.decompose( subobjectGroup.position, subobjectGroup.quaternion, subobjectGroup.scale );
1229
+ subobjectGroup.userData.startingBuildingStep = subobject.startingBuildingStep;
1230
+ subobjectGroup.name = subobject.fileName;
1231
+
1232
+ loader.applyMaterialsToMesh( subobjectGroup, subobject.colorCode, info.materials );
1233
+ subobjectGroup.userData.colorCode = subobject.colorCode;
1234
+
1235
+ group.add( subobjectGroup );
1236
+ continue;
1237
+
1238
+ }
1239
+
1240
+ // add the subobject group if it has children in case it has both children and primitives
1241
+ if ( subobjectInfo.group.children.length ) {
1242
+
1243
+ group.add( subobjectInfo.group );
1244
+
1245
+ }
1246
+
1247
+ // transform the primitives into the local space of the parent piece and append them to
1248
+ // to the parent primitives list.
1249
+ const parentLineSegments = info.lineSegments;
1250
+ const parentConditionalSegments = info.conditionalSegments;
1251
+ const parentFaces = info.faces;
1252
+
1253
+ const lineSegments = subobjectInfo.lineSegments;
1254
+ const conditionalSegments = subobjectInfo.conditionalSegments;
1255
+
1256
+ const faces = subobjectInfo.faces;
1257
+ const matrix = subobject.matrix;
1258
+ const inverted = subobject.inverted;
1259
+ const matrixScaleInverted = matrix.determinant() < 0;
1260
+ const colorCode = subobject.colorCode;
1261
+
1262
+ const lineColorCode = colorCode === MAIN_COLOUR_CODE ? MAIN_EDGE_COLOUR_CODE : colorCode;
1263
+ for ( let i = 0, l = lineSegments.length; i < l; i ++ ) {
1264
+
1265
+ const ls = lineSegments[ i ];
1266
+ const vertices = ls.vertices;
1267
+ vertices[ 0 ].applyMatrix4( matrix );
1268
+ vertices[ 1 ].applyMatrix4( matrix );
1269
+ ls.colorCode = ls.colorCode === MAIN_EDGE_COLOUR_CODE ? lineColorCode : ls.colorCode;
1270
+ ls.material = ls.material || getMaterialFromCode( ls.colorCode, ls.colorCode, info.materials, true );
1271
+
1272
+ parentLineSegments.push( ls );
1273
+
1274
+ }
1275
+
1276
+ for ( let i = 0, l = conditionalSegments.length; i < l; i ++ ) {
1277
+
1278
+ const os = conditionalSegments[ i ];
1279
+ const vertices = os.vertices;
1280
+ const controlPoints = os.controlPoints;
1281
+ vertices[ 0 ].applyMatrix4( matrix );
1282
+ vertices[ 1 ].applyMatrix4( matrix );
1283
+ controlPoints[ 0 ].applyMatrix4( matrix );
1284
+ controlPoints[ 1 ].applyMatrix4( matrix );
1285
+ os.colorCode = os.colorCode === MAIN_EDGE_COLOUR_CODE ? lineColorCode : os.colorCode;
1286
+ os.material = os.material || getMaterialFromCode( os.colorCode, os.colorCode, info.materials, true );
1287
+
1288
+ parentConditionalSegments.push( os );
1289
+
1290
+ }
1291
+
1292
+ for ( let i = 0, l = faces.length; i < l; i ++ ) {
1293
+
1294
+ const tri = faces[ i ];
1295
+ const vertices = tri.vertices;
1296
+ for ( let i = 0, l = vertices.length; i < l; i ++ ) {
1297
+
1298
+ vertices[ i ].applyMatrix4( matrix );
1299
+
1300
+ }
1301
+
1302
+ tri.colorCode = tri.colorCode === MAIN_COLOUR_CODE ? colorCode : tri.colorCode;
1303
+ tri.material = tri.material || getMaterialFromCode( tri.colorCode, colorCode, info.materials, false );
1304
+ faceMaterials.add( tri.colorCode );
1305
+
1306
+ // If the scale of the object is negated then the triangle winding order
1307
+ // needs to be flipped.
1308
+ if ( matrixScaleInverted !== inverted ) {
1309
+
1310
+ vertices.reverse();
1311
+
1312
+ }
1313
+
1314
+ parentFaces.push( tri );
1315
+
1316
+ }
1317
+
1318
+ info.totalFaces += subobjectInfo.totalFaces;
1319
+
1320
+ }
1321
+
1322
+ // Apply the parent subobjects pass through material code to this object. This is done several times due
1323
+ // to material scoping.
1324
+ if ( subobject ) {
1325
+
1326
+ loader.applyMaterialsToMesh( group, subobject.colorCode, info.materials );
1327
+ group.userData.colorCode = subobject.colorCode;
1328
+
1329
+ }
1330
+
1331
+ return info;
1332
+
1333
+ };
1334
+
1335
+ // Track material use to see if we need to use the normal smooth slow path for hard edges.
1336
+ for ( let i = 0, l = info.faces; i < l; i ++ ) {
1337
+
1338
+ faceMaterials.add( info.faces[ i ].colorCode );
1339
+
1340
+ }
1341
+
1342
+ await processInfoSubobjects( info );
1343
+
1344
+ if ( loader.smoothNormals ) {
1345
+
1346
+ const checkSubSegments = faceMaterials.size > 1;
1347
+ generateFaceNormals( info.faces );
1348
+ smoothNormals( info.faces, info.lineSegments, checkSubSegments );
1349
+
1350
+ }
1351
+
1352
+ // Add the primitive objects and metadata.
1353
+ const group = info.group;
1354
+ if ( info.faces.length > 0 ) {
1355
+
1356
+ group.add( createObject( this.loader, info.faces, 3, false, info.totalFaces ) );
1357
+
1358
+ }
1359
+
1360
+ if ( info.lineSegments.length > 0 ) {
1361
+
1362
+ group.add( createObject( this.loader, info.lineSegments, 2 ) );
1363
+
1364
+ }
1365
+
1366
+ if ( info.conditionalSegments.length > 0 ) {
1367
+
1368
+ group.add( createObject( this.loader, info.conditionalSegments, 2, true ) );
1369
+
1370
+ }
1371
+
1372
+ return group;
1373
+
1374
+ }
1375
+
1376
+ hasCachedModel( fileName ) {
1377
+
1378
+ return fileName !== null && fileName.toLowerCase() in this._cache;
1379
+
1380
+ }
1381
+
1382
+ async getCachedModel( fileName ) {
1383
+
1384
+ if ( fileName !== null && this.hasCachedModel( fileName ) ) {
1385
+
1386
+ const key = fileName.toLowerCase();
1387
+ const group = await this._cache[ key ];
1388
+ return group.clone();
1389
+
1390
+ } else {
1391
+
1392
+ return null;
1393
+
1394
+ }
1395
+
1396
+ }
1397
+
1398
+ // Loads and parses the model with the given file name. Returns a cached copy if available.
1399
+ async loadModel( fileName ) {
1400
+
1401
+ const parseCache = this.parseCache;
1402
+ const key = fileName.toLowerCase();
1403
+ if ( this.hasCachedModel( fileName ) ) {
1404
+
1405
+ // Return cached model if available.
1406
+ return this.getCachedModel( fileName );
1407
+
1408
+ } else {
1409
+
1410
+ // Otherwise parse a new model.
1411
+ // Ensure the file data is loaded and pre parsed.
1412
+ await parseCache.ensureDataLoaded( fileName );
1413
+
1414
+ const info = parseCache.getData( fileName );
1415
+ const promise = this.processIntoMesh( info );
1416
+
1417
+ // Now that the file has loaded it's possible that another part parse has been waiting in parallel
1418
+ // so check the cache again to see if it's been added since the last async operation so we don't
1419
+ // do unnecessary work.
1420
+ if ( this.hasCachedModel( fileName ) ) {
1421
+
1422
+ return this.getCachedModel( fileName );
1423
+
1424
+ }
1425
+
1426
+ // Cache object if it's a part so it can be reused later.
1427
+ if ( isPartType( info.type ) ) {
1428
+
1429
+ this._cache[ key ] = promise;
1430
+
1431
+ }
1432
+
1433
+ // return a copy
1434
+ const group = await promise;
1435
+ return group.clone();
1436
+
1437
+ }
1438
+
1439
+ }
1440
+
1441
+ // parses the given model text into a renderable object. Returns cached copy if available.
1442
+ async parseModel( text ) {
1443
+
1444
+ const parseCache = this.parseCache;
1445
+ const info = parseCache.parse( text );
1446
+ if ( isPartType( info.type ) && this.hasCachedModel( info.fileName ) ) {
1447
+
1448
+ return this.getCachedModel( info.fileName );
1449
+
1450
+ }
1451
+
1452
+ return this.processIntoMesh( info );
1453
+
1454
+ }
1455
+
1456
+ }
1457
+
1458
+ function sortByMaterial( a, b ) {
1459
+
1460
+ if ( a.colorCode === b.colorCode ) {
1461
+
1462
+ return 0;
1463
+
1464
+ }
1465
+
1466
+ if ( a.colorCode < b.colorCode ) {
1467
+
1468
+ return - 1;
1469
+
1470
+ }
1471
+
1472
+ return 1;
1473
+
1474
+ }
1475
+
1476
+ function createObject( loader, elements, elementSize, isConditionalSegments = false, totalElements = null ) {
1477
+
1478
+ // Creates a LineSegments (elementSize = 2) or a Mesh (elementSize = 3 )
1479
+ // With per face / segment material, implemented with mesh groups and materials array
1480
+
1481
+ // Sort the faces or line segments by color code to make later the mesh groups
1482
+ elements.sort( sortByMaterial );
1483
+
1484
+ if ( totalElements === null ) {
1485
+
1486
+ totalElements = elements.length;
1487
+
1488
+ }
1489
+
1490
+ const positions = new Float32Array( elementSize * totalElements * 3 );
1491
+ const normals = elementSize === 3 ? new Float32Array( elementSize * totalElements * 3 ) : null;
1492
+ const materials = [];
1493
+
1494
+ const quadArray = new Array( 6 );
1495
+ const bufferGeometry = new BufferGeometry();
1496
+ let prevMaterial = null;
1497
+ let index0 = 0;
1498
+ let numGroupVerts = 0;
1499
+ let offset = 0;
1500
+
1501
+ for ( let iElem = 0, nElem = elements.length; iElem < nElem; iElem ++ ) {
1502
+
1503
+ const elem = elements[ iElem ];
1504
+ let vertices = elem.vertices;
1505
+ if ( vertices.length === 4 ) {
1506
+
1507
+ quadArray[ 0 ] = vertices[ 0 ];
1508
+ quadArray[ 1 ] = vertices[ 1 ];
1509
+ quadArray[ 2 ] = vertices[ 2 ];
1510
+ quadArray[ 3 ] = vertices[ 0 ];
1511
+ quadArray[ 4 ] = vertices[ 2 ];
1512
+ quadArray[ 5 ] = vertices[ 3 ];
1513
+ vertices = quadArray;
1514
+
1515
+ }
1516
+
1517
+ const sideCount = elementSize === 3 && elem.doubleSided ? 2 : 1;
1518
+ const sideVertCount = vertices.length;
1519
+ const totalVertCount = sideVertCount * sideCount;
1520
+
1521
+ for ( let s = 0; s < sideCount; s ++ ) {
1522
+
1523
+ for ( let j = 0; j < sideVertCount; j ++ ) {
1524
+
1525
+ // front side: original order; back side: reversed winding
1526
+ const v = vertices[ s === 0 ? j : sideVertCount - 1 - j ];
1527
+ const index = offset + ( s * sideVertCount + j ) * 3;
1528
+ positions[ index + 0 ] = v.x;
1529
+ positions[ index + 1 ] = v.y;
1530
+ positions[ index + 2 ] = v.z;
1531
+
1532
+ }
1533
+
1534
+ }
1535
+
1536
+ // create the normals array if this is a set of faces
1537
+ if ( elementSize === 3 ) {
1538
+
1539
+ if ( ! elem.faceNormal ) {
1540
+
1541
+ const v0 = vertices[ 0 ];
1542
+ const v1 = vertices[ 1 ];
1543
+ const v2 = vertices[ 2 ];
1544
+ _tempVec0.subVectors( v1, v0 );
1545
+ _tempVec1.subVectors( v2, v1 );
1546
+ elem.faceNormal = new Vector3()
1547
+ .crossVectors( _tempVec0, _tempVec1 )
1548
+ .normalize();
1549
+
1550
+ }
1551
+
1552
+ let elemNormals = elem.normals;
1553
+ if ( elemNormals.length === 4 ) {
1554
+
1555
+ quadArray[ 0 ] = elemNormals[ 0 ];
1556
+ quadArray[ 1 ] = elemNormals[ 1 ];
1557
+ quadArray[ 2 ] = elemNormals[ 2 ];
1558
+ quadArray[ 3 ] = elemNormals[ 0 ];
1559
+ quadArray[ 4 ] = elemNormals[ 2 ];
1560
+ quadArray[ 5 ] = elemNormals[ 3 ];
1561
+ elemNormals = quadArray;
1562
+
1563
+ }
1564
+
1565
+ const normalCount = elemNormals.length;
1566
+ for ( let s = 0; s < sideCount; s ++ ) {
1567
+
1568
+ const sign = s === 0 ? 1 : - 1;
1569
+ for ( let j = 0; j < normalCount; j ++ ) {
1570
+
1571
+ // back side reuses the front normals in reversed order, with negated direction
1572
+ const idx = s === 0 ? j : normalCount - 1 - j;
1573
+ let n = elem.faceNormal;
1574
+ if ( elemNormals[ idx ] ) {
1575
+
1576
+ n = elemNormals[ idx ].norm;
1577
+
1578
+ }
1579
+
1580
+ const index = offset + ( s * normalCount + j ) * 3;
1581
+ normals[ index + 0 ] = sign * n.x;
1582
+ normals[ index + 1 ] = sign * n.y;
1583
+ normals[ index + 2 ] = sign * n.z;
1584
+
1585
+ }
1586
+
1587
+ }
1588
+
1589
+ }
1590
+
1591
+ if ( prevMaterial !== elem.colorCode ) {
1592
+
1593
+ if ( prevMaterial !== null ) {
1594
+
1595
+ bufferGeometry.addGroup( index0, numGroupVerts, materials.length - 1 );
1596
+
1597
+ }
1598
+
1599
+ const material = elem.material;
1600
+
1601
+ if ( material !== null ) {
1602
+
1603
+ if ( elementSize === 3 ) {
1604
+
1605
+ materials.push( material );
1606
+
1607
+ } else if ( elementSize === 2 ) {
1608
+
1609
+ if ( isConditionalSegments ) {
1610
+
1611
+ const edgeMaterial = loader.edgeMaterialCache.get( material );
1612
+
1613
+ materials.push( loader.conditionalEdgeMaterialCache.get( edgeMaterial ) );
1614
+
1615
+ } else {
1616
+
1617
+ materials.push( loader.edgeMaterialCache.get( material ) );
1618
+
1619
+ }
1620
+
1621
+ }
1622
+
1623
+ } else {
1624
+
1625
+ // If a material has not been made available yet then keep the color code string in the material array
1626
+ // to save the spot for the material once a parent scopes materials are being applied to the object.
1627
+ materials.push( elem.colorCode );
1628
+
1629
+ }
1630
+
1631
+ prevMaterial = elem.colorCode;
1632
+ index0 = offset / 3;
1633
+ numGroupVerts = totalVertCount;
1634
+
1635
+ } else {
1636
+
1637
+ numGroupVerts += totalVertCount;
1638
+
1639
+ }
1640
+
1641
+ offset += 3 * totalVertCount;
1642
+
1643
+ }
1644
+
1645
+ if ( numGroupVerts > 0 ) {
1646
+
1647
+ bufferGeometry.addGroup( index0, numGroupVerts, materials.length - 1 );
1648
+
1649
+ }
1650
+
1651
+ bufferGeometry.setAttribute( 'position', new BufferAttribute( positions, 3 ) );
1652
+
1653
+ if ( normals !== null ) {
1654
+
1655
+ bufferGeometry.setAttribute( 'normal', new BufferAttribute( normals, 3 ) );
1656
+
1657
+ }
1658
+
1659
+ let object3d = null;
1660
+
1661
+ if ( elementSize === 2 ) {
1662
+
1663
+ if ( isConditionalSegments ) {
1664
+
1665
+ object3d = new ConditionalLineSegments( bufferGeometry, materials.length === 1 ? materials[ 0 ] : materials );
1666
+
1667
+ } else {
1668
+
1669
+ object3d = new LineSegments( bufferGeometry, materials.length === 1 ? materials[ 0 ] : materials );
1670
+
1671
+ }
1672
+
1673
+ } else if ( elementSize === 3 ) {
1674
+
1675
+ object3d = new Mesh( bufferGeometry, materials.length === 1 ? materials[ 0 ] : materials );
1676
+
1677
+ }
1678
+
1679
+ if ( isConditionalSegments ) {
1680
+
1681
+ object3d.isConditionalLine = true;
1682
+
1683
+ const controlArray0 = new Float32Array( elements.length * 3 * 2 );
1684
+ const controlArray1 = new Float32Array( elements.length * 3 * 2 );
1685
+ const directionArray = new Float32Array( elements.length * 3 * 2 );
1686
+ for ( let i = 0, l = elements.length; i < l; i ++ ) {
1687
+
1688
+ const os = elements[ i ];
1689
+ const vertices = os.vertices;
1690
+ const controlPoints = os.controlPoints;
1691
+ const c0 = controlPoints[ 0 ];
1692
+ const c1 = controlPoints[ 1 ];
1693
+ const v0 = vertices[ 0 ];
1694
+ const v1 = vertices[ 1 ];
1695
+ const index = i * 3 * 2;
1696
+ controlArray0[ index + 0 ] = c0.x;
1697
+ controlArray0[ index + 1 ] = c0.y;
1698
+ controlArray0[ index + 2 ] = c0.z;
1699
+ controlArray0[ index + 3 ] = c0.x;
1700
+ controlArray0[ index + 4 ] = c0.y;
1701
+ controlArray0[ index + 5 ] = c0.z;
1702
+
1703
+ controlArray1[ index + 0 ] = c1.x;
1704
+ controlArray1[ index + 1 ] = c1.y;
1705
+ controlArray1[ index + 2 ] = c1.z;
1706
+ controlArray1[ index + 3 ] = c1.x;
1707
+ controlArray1[ index + 4 ] = c1.y;
1708
+ controlArray1[ index + 5 ] = c1.z;
1709
+
1710
+ directionArray[ index + 0 ] = v1.x - v0.x;
1711
+ directionArray[ index + 1 ] = v1.y - v0.y;
1712
+ directionArray[ index + 2 ] = v1.z - v0.z;
1713
+ directionArray[ index + 3 ] = v1.x - v0.x;
1714
+ directionArray[ index + 4 ] = v1.y - v0.y;
1715
+ directionArray[ index + 5 ] = v1.z - v0.z;
1716
+
1717
+ }
1718
+
1719
+ bufferGeometry.setAttribute( 'control0', new BufferAttribute( controlArray0, 3, false ) );
1720
+ bufferGeometry.setAttribute( 'control1', new BufferAttribute( controlArray1, 3, false ) );
1721
+ bufferGeometry.setAttribute( 'direction', new BufferAttribute( directionArray, 3, false ) );
1722
+
1723
+ }
1724
+
1725
+ return object3d;
1726
+
1727
+ }
1728
+
1729
+ /**
1730
+ * A loader for the LDraw format.
1731
+ *
1732
+ * [LDraw](https://ldraw.org/} (LEGO Draw) is an [open format specification](https://ldraw.org/article/218.html)
1733
+ * for describing LEGO and other construction set 3D models.
1734
+ *
1735
+ * An LDraw asset (a text file usually with extension .ldr, .dat or .txt) can describe just a single construction
1736
+ * piece, or an entire model. In the case of a model the LDraw file can reference other LDraw files, which are
1737
+ * loaded from a library path set with `setPartsLibraryPath`. You usually download the LDraw official parts library,
1738
+ * extract to a folder and point setPartsLibraryPath to it.
1739
+ *
1740
+ * Library parts will be loaded by trial and error in subfolders 'parts', 'p' and 'models'. These file accesses
1741
+ * are not optimal for web environment, so a script tool has been made to pack an LDraw file with all its dependencies
1742
+ * into a single file, which loads much faster. See section 'Packing LDraw models'. The LDrawLoader example loads
1743
+ * several packed files. The official parts library is not included due to its large size.
1744
+ *
1745
+ * `LDrawLoader` supports the following extensions:
1746
+ * - !COLOUR: Color and surface finish declarations.
1747
+ * - BFC: Back Face Culling specification.
1748
+ * - !CATEGORY: Model/part category declarations.
1749
+ * - !KEYWORDS: Model/part keywords declarations.
1750
+ *
1751
+ * ```js
1752
+ * const loader = new LDrawLoader();
1753
+ * loader.setConditionalLineMaterial( LDrawConditionalLineMaterial ); // the type of line material depends on the used renderer
1754
+ * const object = await loader.loadAsync( 'models/ldraw/officialLibrary/models/car.ldr_Packed.mpd' );
1755
+ * scene.add( object );
1756
+ * ```
1757
+ *
1758
+ * @augments Loader
1759
+ * @three_import import { LDrawLoader } from 'three/addons/loaders/LDrawLoader.js';
1760
+ */
1761
+ class LDrawLoader extends Loader {
1762
+
1763
+ /**
1764
+ * Constructs a new LDraw loader.
1765
+ *
1766
+ * @param {LoadingManager} [manager] - The loading manager.
1767
+ */
1768
+ constructor( manager ) {
1769
+
1770
+ super( manager );
1771
+
1772
+ // Array of THREE.Material
1773
+ this.materials = [];
1774
+ this.materialLibrary = {};
1775
+ this.edgeMaterialCache = new WeakMap();
1776
+ this.conditionalEdgeMaterialCache = new WeakMap();
1777
+
1778
+ // This also allows to handle the embedded text files ("0 FILE" lines)
1779
+ this.partsCache = new LDrawPartsGeometryCache( this );
1780
+
1781
+ // This object is a map from file names to paths. It agilizes the paths search. If it is not set then files will be searched by trial and error.
1782
+ this.fileMap = {};
1783
+
1784
+ // If this flag is set to true the vertex normals will be smoothed.
1785
+ this.smoothNormals = true;
1786
+
1787
+ // The path to load parts from the LDraw parts library from.
1788
+ this.partsLibraryPath = '';
1789
+
1790
+ // this material type must be injected via setConditionalLineMaterial()
1791
+ this.ConditionalLineMaterial = null;
1792
+
1793
+ // Material assigned to not available colors for meshes and edges
1794
+ this.missingColorMaterial = new MeshStandardMaterial( { name: Loader.DEFAULT_MATERIAL_NAME, color: 0xFF00FF, roughness: 0.3, metalness: 0 } );
1795
+ this.missingEdgeColorMaterial = new LineBasicMaterial( { name: Loader.DEFAULT_MATERIAL_NAME, color: 0xFF00FF } );
1796
+ this.missingConditionalEdgeColorMaterial = null;
1797
+ this.edgeMaterialCache.set( this.missingColorMaterial, this.missingEdgeColorMaterial );
1798
+ this.conditionalEdgeMaterialCache.set( this.missingEdgeColorMaterial, this.missingConditionalEdgeColorMaterial );
1799
+
1800
+ }
1801
+
1802
+ /**
1803
+ * This method must be called prior to `load()` unless the model to load does not reference
1804
+ * library parts (usually it will be a model with all its parts packed in a single file).
1805
+ *
1806
+ * @param {string} path - Path to library parts files to load referenced parts from.
1807
+ * This is different from Loader.setPath, which indicates the path to load the main asset from.
1808
+ * @return {LDrawLoader} A reference to this loader.
1809
+ */
1810
+ setPartsLibraryPath( path ) {
1811
+
1812
+ this.partsLibraryPath = path;
1813
+ return this;
1814
+
1815
+ }
1816
+
1817
+ /**
1818
+ * Sets the conditional line material type which depends on the used renderer.
1819
+ * Use {@link LDrawConditionalLineMaterial} when using `WebGLRenderer` and
1820
+ * {@link LDrawConditionalLineNodeMaterial} when using `WebGPURenderer`.
1821
+ *
1822
+ * @param {(LDrawConditionalLineMaterial.constructor|LDrawConditionalLineNodeMaterial.constructor)} type - The conditional line material type.
1823
+ * @return {LDrawLoader} A reference to this loader.
1824
+ */
1825
+ setConditionalLineMaterial( type ) {
1826
+
1827
+ this.ConditionalLineMaterial = type;
1828
+ this.missingConditionalEdgeColorMaterial = new this.ConditionalLineMaterial( { name: Loader.DEFAULT_MATERIAL_NAME, fog: true, color: 0xFF00FF } );
1829
+ this.conditionalEdgeMaterialCache.set( this.missingEdgeColorMaterial, this.missingConditionalEdgeColorMaterial );
1830
+ return this;
1831
+
1832
+ }
1833
+
1834
+ /**
1835
+ * This async method preloads materials from a single LDraw file. In the official
1836
+ * parts library there is a special file which is loaded always the first (LDConfig.ldr)
1837
+ * and contains all the standard color codes. This method is intended to be used with
1838
+ * not packed files, for example in an editor where materials are preloaded and parts
1839
+ * are loaded on demand.
1840
+ *
1841
+ * @async
1842
+ * @param {string} url - Path of the LDraw materials asset.
1843
+ * @return {Promise} A Promise that resolves when the preload has finished.
1844
+ */
1845
+ async preloadMaterials( url ) {
1846
+
1847
+ const fileLoader = new FileLoader( this.manager );
1848
+ fileLoader.setPriority( this.priority );
1849
+ fileLoader.setCache( this.cache );
1850
+ fileLoader.setPath( this.path );
1851
+ fileLoader.setRequestHeader( this.requestHeader );
1852
+ fileLoader.setWithCredentials( this.withCredentials );
1853
+
1854
+ const text = await fileLoader.loadAsync( url );
1855
+ const colorLineRegex = /^0 !COLOUR/;
1856
+ const lines = text.split( /[\n\r]/g );
1857
+ const materials = [];
1858
+ for ( let i = 0, l = lines.length; i < l; i ++ ) {
1859
+
1860
+ const line = lines[ i ];
1861
+ if ( colorLineRegex.test( line ) ) {
1862
+
1863
+ const directive = line.replace( colorLineRegex, '' );
1864
+ const material = this.parseColorMetaDirective( new LineParser( directive ) );
1865
+ materials.push( material );
1866
+
1867
+ }
1868
+
1869
+ }
1870
+
1871
+ this.addMaterials( materials );
1872
+
1873
+ }
1874
+
1875
+ /**
1876
+ * Starts loading from the given URL and passes the loaded LDraw asset
1877
+ * to the `onLoad()` callback.
1878
+ *
1879
+ * @param {string} url - The path/URL of the file to be loaded. This can also be a data URI.
1880
+ * @param {function(Group)} onLoad - Executed when the loading process has been finished.
1881
+ * @param {onProgressCallback} onProgress - Executed while the loading is in progress.
1882
+ * @param {onErrorCallback} onError - Executed when errors occur.
1883
+ */
1884
+ load( url, onLoad, onProgress, onError ) {
1885
+
1886
+ const fileLoader = new FileLoader( this.manager );
1887
+ fileLoader.setPriority( this.priority );
1888
+ fileLoader.setCache( this.cache );
1889
+ fileLoader.setPath( this.path );
1890
+ fileLoader.setRequestHeader( this.requestHeader );
1891
+ fileLoader.setWithCredentials( this.withCredentials );
1892
+ fileLoader.load( url, text => {
1893
+
1894
+ // Initializes the materials library with default materials
1895
+ this.addDefaultMaterials();
1896
+
1897
+ this.partsCache
1898
+ .parseModel( text )
1899
+ .then( group => {
1900
+
1901
+ this.applyMaterialsToMesh( group, MAIN_COLOUR_CODE, this.materialLibrary, true );
1902
+ this.computeBuildingSteps( group );
1903
+ group.userData.fileName = url;
1904
+ onLoad( group );
1905
+
1906
+ } )
1907
+ .catch( onError );
1908
+
1909
+ }, onProgress, onError );
1910
+
1911
+ }
1912
+
1913
+ /**
1914
+ * Parses the given LDraw data and returns the resulting group.
1915
+ *
1916
+ * @param {string} text - The raw VRML data as a string.
1917
+ * @param {function(Group)} onLoad - Executed when the loading/parsing process has been finished.
1918
+ * @param {onErrorCallback} onError - Executed when errors occur.
1919
+ */
1920
+ parse( text, onLoad, onError ) {
1921
+
1922
+ this.partsCache
1923
+ .parseModel( text )
1924
+ .then( group => {
1925
+
1926
+ this.applyMaterialsToMesh( group, MAIN_COLOUR_CODE, this.materialLibrary, true );
1927
+ this.computeBuildingSteps( group );
1928
+ group.userData.fileName = '';
1929
+ onLoad( group );
1930
+
1931
+ } )
1932
+ .catch( onError );
1933
+
1934
+ }
1935
+
1936
+ /**
1937
+ * Sets the loader's material library. This method clears existing
1938
+ * material definitions.
1939
+ *
1940
+ * @param {Array<Material>} materials - The materials to set.
1941
+ * @return {LDrawLoader} A reference to this loader.
1942
+ */
1943
+ setMaterials( materials ) {
1944
+
1945
+ this.clearMaterials();
1946
+ this.addMaterials( materials );
1947
+
1948
+ return this;
1949
+
1950
+ }
1951
+
1952
+ /**
1953
+ * Clears the loader's material library.
1954
+ *
1955
+ * @return {LDrawLoader} A reference to this loader.
1956
+ */
1957
+ clearMaterials() {
1958
+
1959
+ this.materialLibrary = {};
1960
+ this.materials = [];
1961
+
1962
+ return this;
1963
+
1964
+ }
1965
+
1966
+ /**
1967
+ * Adds a list of materials to the loader's material library.
1968
+ *
1969
+ * @param {Array<Material>} materials - The materials to add.
1970
+ * @return {LDrawLoader} A reference to this loader.
1971
+ */
1972
+ addMaterials( materials ) {
1973
+
1974
+ for ( let i = 0, l = materials.length; i < l; i ++ ) {
1975
+
1976
+ this.addMaterial( materials[ i ] );
1977
+
1978
+ }
1979
+
1980
+ return this;
1981
+
1982
+ }
1983
+
1984
+ /**
1985
+ * Initializes the loader with default materials.
1986
+ *
1987
+ * @return {LDrawLoader} A reference to this loader.
1988
+ */
1989
+ addDefaultMaterials() {
1990
+
1991
+ // Add default main triangle and line edge materials (used in pieces that can be colored with a main color)
1992
+ this.addMaterial( this.parseColorMetaDirective( new LineParser( 'Main_Colour CODE 16 VALUE #FF8080 EDGE #333333' ) ) );
1993
+ this.addMaterial( this.parseColorMetaDirective( new LineParser( 'Edge_Colour CODE 24 VALUE #A0A0A0 EDGE #333333' ) ) );
1994
+
1995
+ return this;
1996
+
1997
+ }
1998
+
1999
+ /**
2000
+ * Sets a map which maps referenced library filenames to new filenames.
2001
+ * If a fileMap is not specified (the default), library parts will be accessed by trial and
2002
+ * error in subfolders 'parts', 'p' and 'models'.
2003
+ *
2004
+ * @param {Object<string,string>} fileMap - The file map to set.
2005
+ * @return {LDrawLoader} A reference to this loader.
2006
+ */
2007
+ setFileMap( fileMap ) {
2008
+
2009
+ this.fileMap = fileMap;
2010
+
2011
+ return this;
2012
+
2013
+ }
2014
+
2015
+ /**
2016
+ * Adds a single material to the loader's material library.
2017
+ *
2018
+ * @param {Material} material - The material to add.
2019
+ * @return {LDrawLoader} A reference to this loader.
2020
+ */
2021
+ addMaterial( material ) {
2022
+
2023
+ // Adds a material to the material library which is on top of the parse scopes stack. And also to the materials array
2024
+
2025
+ const matLib = this.materialLibrary;
2026
+ if ( ! matLib[ material.userData.code ] ) {
2027
+
2028
+ this.materials.push( material );
2029
+ matLib[ material.userData.code ] = material;
2030
+
2031
+ }
2032
+
2033
+ return this;
2034
+
2035
+ }
2036
+
2037
+ /**
2038
+ * Returns a material for the given color code.
2039
+ *
2040
+ * @param {string} colorCode - The color code.
2041
+ * @return {?Material} The material. Returns `null` if no material has been found.
2042
+ */
2043
+ getMaterial( colorCode ) {
2044
+
2045
+ if ( colorCode.startsWith( '0x2' ) ) {
2046
+
2047
+ // Special 'direct' material value (RGB color)
2048
+ const color = colorCode.substring( 3 );
2049
+
2050
+ return this.parseColorMetaDirective( new LineParser( 'Direct_Color_' + color + ' CODE -1 VALUE #' + color + ' EDGE #' + color + '' ) );
2051
+
2052
+ }
2053
+
2054
+ return this.materialLibrary[ colorCode ] || null;
2055
+
2056
+ }
2057
+
2058
+ // Applies the appropriate materials to a prebuilt hierarchy of geometry. Assumes that color codes are present
2059
+ // in the material array if they need to be filled in.
2060
+ applyMaterialsToMesh( group, parentColorCode, materialHierarchy, finalMaterialPass = false ) {
2061
+
2062
+ // find any missing materials as indicated by a color code string and replace it with a material from the current material lib
2063
+ const loader = this;
2064
+ const parentIsPassthrough = parentColorCode === MAIN_COLOUR_CODE;
2065
+ group.traverse( c => {
2066
+
2067
+ if ( c.isMesh || c.isLineSegments ) {
2068
+
2069
+ if ( Array.isArray( c.material ) ) {
2070
+
2071
+ for ( let i = 0, l = c.material.length; i < l; i ++ ) {
2072
+
2073
+ if ( ! c.material[ i ].isMaterial ) {
2074
+
2075
+ c.material[ i ] = getMaterial( c, c.material[ i ] );
2076
+
2077
+ }
2078
+
2079
+ }
2080
+
2081
+ } else if ( ! c.material.isMaterial ) {
2082
+
2083
+ c.material = getMaterial( c, c.material );
2084
+
2085
+ }
2086
+
2087
+ }
2088
+
2089
+ } );
2090
+
2091
+
2092
+ // Returns the appropriate material for the object (line or face) given color code. If the code is "pass through"
2093
+ // (24 for lines, 16 for edges) then the pass through color code is used. If that is also pass through then it's
2094
+ // simply returned for the subsequent material application.
2095
+ function getMaterial( c, colorCode ) {
2096
+
2097
+ // if our parent is a passthrough color code and we don't have the current material color available then
2098
+ // return early.
2099
+ if ( parentIsPassthrough && ! ( colorCode in materialHierarchy ) && ! finalMaterialPass ) {
2100
+
2101
+ return colorCode;
2102
+
2103
+ }
2104
+
2105
+ const forEdge = c.isLineSegments || c.isConditionalLine;
2106
+ const isPassthrough = ! forEdge && colorCode === MAIN_COLOUR_CODE || forEdge && colorCode === MAIN_EDGE_COLOUR_CODE;
2107
+ if ( isPassthrough ) {
2108
+
2109
+ colorCode = parentColorCode;
2110
+
2111
+ }
2112
+
2113
+ let material = null;
2114
+ if ( colorCode in materialHierarchy ) {
2115
+
2116
+ material = materialHierarchy[ colorCode ];
2117
+
2118
+ } else if ( finalMaterialPass ) {
2119
+
2120
+ // see if we can get the final material from the "getMaterial" function which will attempt to
2121
+ // parse the "direct" colors
2122
+ material = loader.getMaterial( colorCode );
2123
+ if ( material === null ) {
2124
+
2125
+ // otherwise throw a warning if this is final opportunity to set the material
2126
+ console.warn( `LDrawLoader: Material properties for code ${ colorCode } not available.` );
2127
+
2128
+ // And return the 'missing color' material
2129
+ material = loader.missingColorMaterial;
2130
+
2131
+ }
2132
+
2133
+
2134
+ } else {
2135
+
2136
+ return colorCode;
2137
+
2138
+ }
2139
+
2140
+ if ( c.isLineSegments ) {
2141
+
2142
+ material = loader.edgeMaterialCache.get( material );
2143
+
2144
+ if ( c.isConditionalLine ) {
2145
+
2146
+ material = loader.conditionalEdgeMaterialCache.get( material );
2147
+
2148
+ }
2149
+
2150
+ }
2151
+
2152
+ return material;
2153
+
2154
+ }
2155
+
2156
+ }
2157
+
2158
+ /**
2159
+ * Returns the Material for the main LDraw color.
2160
+ *
2161
+ * For an already loaded LDraw asset, returns the Material associated with the main color code.
2162
+ * This method can be useful to modify the main material of a model or part that exposes it.
2163
+ *
2164
+ * The main color code is the standard way to color an LDraw part. It is '16' for triangles and
2165
+ * '24' for edges. Usually a complete model will not expose the main color (that is, no part
2166
+ * uses the code '16' at the top level, because they are assigned other specific colors) An LDraw
2167
+ * part file on the other hand will expose the code '16' to be colored, and can have additional
2168
+ * fixed colors.
2169
+ *
2170
+ * @return {?Material} The material. Returns `null` if no material has been found.
2171
+ */
2172
+ getMainMaterial() {
2173
+
2174
+ return this.getMaterial( MAIN_COLOUR_CODE );
2175
+
2176
+ }
2177
+
2178
+ /**
2179
+ * Returns the material for the edges main LDraw color.
2180
+ *
2181
+ * @return {?Material} The material. Returns `null` if no material has been found.
2182
+ */
2183
+ getMainEdgeMaterial() {
2184
+
2185
+ const mat = this.getMaterial( MAIN_EDGE_COLOUR_CODE );
2186
+ return mat ? this.edgeMaterialCache.get( mat ) : null;
2187
+
2188
+ }
2189
+
2190
+ parseColorMetaDirective( lineParser ) {
2191
+
2192
+ // Parses a color definition and returns a THREE.Material
2193
+
2194
+ let code = null;
2195
+
2196
+ // Triangle and line colors
2197
+ let fillColor = '#FF00FF';
2198
+ let edgeColor = '#FF00FF';
2199
+
2200
+ // Transparency
2201
+ let alpha = 1;
2202
+ let isTransparent = false;
2203
+ // Self-illumination:
2204
+ let luminance = 0;
2205
+
2206
+ let finishType = FINISH_TYPE_DEFAULT;
2207
+
2208
+ let edgeMaterial = null;
2209
+
2210
+ const name = lineParser.getToken();
2211
+ if ( ! name ) {
2212
+
2213
+ throw new Error( 'THREE.LDrawLoader: Material name was expected after "!COLOUR tag' + lineParser.getLineNumberString() + '.' );
2214
+
2215
+ }
2216
+
2217
+ // Parse tag tokens and their parameters
2218
+ let token = null;
2219
+ while ( true ) {
2220
+
2221
+ token = lineParser.getToken();
2222
+
2223
+ if ( ! token ) {
2224
+
2225
+ break;
2226
+
2227
+ }
2228
+
2229
+ if ( ! parseLuminance( token ) ) {
2230
+
2231
+ switch ( token.toUpperCase() ) {
2232
+
2233
+ case 'CODE':
2234
+
2235
+ code = lineParser.getToken();
2236
+ break;
2237
+
2238
+ case 'VALUE':
2239
+
2240
+ fillColor = lineParser.getToken();
2241
+ if ( fillColor.startsWith( '0x' ) ) {
2242
+
2243
+ fillColor = '#' + fillColor.substring( 2 );
2244
+
2245
+ } else if ( ! fillColor.startsWith( '#' ) ) {
2246
+
2247
+ throw new Error( 'THREE.LDrawLoader: Invalid color while parsing material' + lineParser.getLineNumberString() + '.' );
2248
+
2249
+ }
2250
+
2251
+ break;
2252
+
2253
+ case 'EDGE':
2254
+
2255
+ edgeColor = lineParser.getToken();
2256
+ if ( edgeColor.startsWith( '0x' ) ) {
2257
+
2258
+ edgeColor = '#' + edgeColor.substring( 2 );
2259
+
2260
+ } else if ( ! edgeColor.startsWith( '#' ) ) {
2261
+
2262
+ // Try to see if edge color is a color code
2263
+ edgeMaterial = this.getMaterial( edgeColor );
2264
+ if ( ! edgeMaterial ) {
2265
+
2266
+ throw new Error( 'THREE.LDrawLoader: Invalid edge color while parsing material' + lineParser.getLineNumberString() + '.' );
2267
+
2268
+ }
2269
+
2270
+ // Get the edge material for this triangle material
2271
+ edgeMaterial = this.edgeMaterialCache.get( edgeMaterial );
2272
+
2273
+ }
2274
+
2275
+ break;
2276
+
2277
+ case 'ALPHA':
2278
+
2279
+ alpha = parseInt( lineParser.getToken() );
2280
+
2281
+ if ( isNaN( alpha ) ) {
2282
+
2283
+ throw new Error( 'THREE.LDrawLoader: Invalid alpha value in material definition' + lineParser.getLineNumberString() + '.' );
2284
+
2285
+ }
2286
+
2287
+ alpha = Math.max( 0, Math.min( 1, alpha / 255 ) );
2288
+
2289
+ if ( alpha < 1 ) {
2290
+
2291
+ isTransparent = true;
2292
+
2293
+ }
2294
+
2295
+ break;
2296
+
2297
+ case 'LUMINANCE':
2298
+
2299
+ if ( ! parseLuminance( lineParser.getToken() ) ) {
2300
+
2301
+ throw new Error( 'THREE.LDrawLoader: Invalid luminance value in material definition' + lineParser.getLineNumberString() + '.' );
2302
+
2303
+ }
2304
+
2305
+ break;
2306
+
2307
+ case 'CHROME':
2308
+ finishType = FINISH_TYPE_CHROME;
2309
+ break;
2310
+
2311
+ case 'PEARLESCENT':
2312
+ finishType = FINISH_TYPE_PEARLESCENT;
2313
+ break;
2314
+
2315
+ case 'RUBBER':
2316
+ finishType = FINISH_TYPE_RUBBER;
2317
+ break;
2318
+
2319
+ case 'MATTE_METALLIC':
2320
+ finishType = FINISH_TYPE_MATTE_METALLIC;
2321
+ break;
2322
+
2323
+ case 'METAL':
2324
+ finishType = FINISH_TYPE_METAL;
2325
+ break;
2326
+
2327
+ case 'MATERIAL':
2328
+ // Not implemented
2329
+ lineParser.setToEnd();
2330
+ break;
2331
+
2332
+ default:
2333
+ throw new Error( 'THREE.LDrawLoader: Unknown token "' + token + '" while parsing material' + lineParser.getLineNumberString() + '.' );
2334
+
2335
+ }
2336
+
2337
+ }
2338
+
2339
+ }
2340
+
2341
+ let material = null;
2342
+
2343
+ switch ( finishType ) {
2344
+
2345
+ case FINISH_TYPE_DEFAULT:
2346
+
2347
+ material = new MeshStandardMaterial( { roughness: 0.3, metalness: 0 } );
2348
+ break;
2349
+
2350
+ case FINISH_TYPE_PEARLESCENT:
2351
+
2352
+ // Try to imitate pearlescency by making the surface glossy
2353
+ material = new MeshStandardMaterial( { roughness: 0.3, metalness: 0.25 } );
2354
+ break;
2355
+
2356
+ case FINISH_TYPE_CHROME:
2357
+
2358
+ // Mirror finish surface
2359
+ material = new MeshStandardMaterial( { roughness: 0, metalness: 1 } );
2360
+ break;
2361
+
2362
+ case FINISH_TYPE_RUBBER:
2363
+
2364
+ // Rubber finish
2365
+ material = new MeshStandardMaterial( { roughness: 0.9, metalness: 0 } );
2366
+ break;
2367
+
2368
+ case FINISH_TYPE_MATTE_METALLIC:
2369
+
2370
+ // Brushed metal finish
2371
+ material = new MeshStandardMaterial( { roughness: 0.8, metalness: 0.4 } );
2372
+ break;
2373
+
2374
+ case FINISH_TYPE_METAL:
2375
+
2376
+ // Average metal finish
2377
+ material = new MeshStandardMaterial( { roughness: 0.2, metalness: 0.85 } );
2378
+ break;
2379
+
2380
+ default:
2381
+ // Should not happen
2382
+ break;
2383
+
2384
+ }
2385
+
2386
+ material.color.setStyle( fillColor, COLOR_SPACE_LDRAW );
2387
+ material.transparent = isTransparent;
2388
+ material.opacity = alpha;
2389
+ material.depthWrite = ! isTransparent;
2390
+
2391
+ material.polygonOffset = true;
2392
+ material.polygonOffsetFactor = 1;
2393
+
2394
+ if ( luminance !== 0 ) {
2395
+
2396
+ material.emissive.setStyle( fillColor, COLOR_SPACE_LDRAW ).multiplyScalar( luminance );
2397
+
2398
+ }
2399
+
2400
+ if ( ! edgeMaterial ) {
2401
+
2402
+ // This is the material used for edges
2403
+ edgeMaterial = new LineBasicMaterial( {
2404
+ color: new Color().setStyle( edgeColor, COLOR_SPACE_LDRAW ),
2405
+ transparent: isTransparent,
2406
+ opacity: alpha,
2407
+ depthWrite: ! isTransparent
2408
+ } );
2409
+ edgeMaterial.color;
2410
+ edgeMaterial.userData.code = code;
2411
+ edgeMaterial.name = name + ' - Edge';
2412
+
2413
+ if ( this.ConditionalLineMaterial === null ) {
2414
+
2415
+ throw new Error( 'THREE.LDrawLoader: ConditionalLineMaterial type must be specified via .setConditionalLineMaterial().' );
2416
+
2417
+ }
2418
+
2419
+ // This is the material used for conditional edges
2420
+ const conditionalEdgeMaterial = new this.ConditionalLineMaterial( {
2421
+
2422
+ fog: true,
2423
+ transparent: isTransparent,
2424
+ depthWrite: ! isTransparent,
2425
+ color: new Color().setStyle( edgeColor, COLOR_SPACE_LDRAW ),
2426
+ opacity: alpha,
2427
+
2428
+ } );
2429
+ conditionalEdgeMaterial.userData.code = code;
2430
+ conditionalEdgeMaterial.name = name + ' - Conditional Edge';
2431
+
2432
+ this.conditionalEdgeMaterialCache.set( edgeMaterial, conditionalEdgeMaterial );
2433
+
2434
+ }
2435
+
2436
+ material.userData.code = code;
2437
+ material.name = name;
2438
+
2439
+ this.edgeMaterialCache.set( material, edgeMaterial );
2440
+
2441
+ this.addMaterial( material );
2442
+
2443
+ return material;
2444
+
2445
+ function parseLuminance( token ) {
2446
+
2447
+ // Returns success
2448
+
2449
+ let lum;
2450
+
2451
+ if ( token.startsWith( 'LUMINANCE' ) ) {
2452
+
2453
+ lum = parseInt( token.substring( 9 ) );
2454
+
2455
+ } else {
2456
+
2457
+ lum = parseInt( token );
2458
+
2459
+ }
2460
+
2461
+ if ( isNaN( lum ) ) {
2462
+
2463
+ return false;
2464
+
2465
+ }
2466
+
2467
+ luminance = Math.max( 0, Math.min( 1, lum / 255 ) );
2468
+
2469
+ return true;
2470
+
2471
+ }
2472
+
2473
+ }
2474
+
2475
+ computeBuildingSteps( model ) {
2476
+
2477
+ // Sets userdata.buildingStep number in Group objects and userData.numBuildingSteps number in the root Group object.
2478
+
2479
+ let stepNumber = 0;
2480
+
2481
+ model.traverse( c => {
2482
+
2483
+ if ( c.isGroup ) {
2484
+
2485
+ if ( c.userData.startingBuildingStep ) {
2486
+
2487
+ stepNumber ++;
2488
+
2489
+ }
2490
+
2491
+ c.userData.buildingStep = stepNumber;
2492
+
2493
+ }
2494
+
2495
+ } );
2496
+
2497
+ model.userData.numBuildingSteps = stepNumber + 1;
2498
+
2499
+ }
2500
+
2501
+ }
2502
+
2503
+ export { LDrawLoader };