@ughuuu/game_server 1.0.0

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Files changed (36) hide show
  1. package/README.md +188 -0
  2. package/dist/ApiClient.js +703 -0
  3. package/dist/api/AuthenticationApi.js +340 -0
  4. package/dist/api/HealthApi.js +78 -0
  5. package/dist/api/UsersApi.js +127 -0
  6. package/dist/index.js +125 -0
  7. package/dist/model/GameServerWebApiV1MeControllerShow200Response.js +91 -0
  8. package/dist/model/GameServerWebApiV1MeControllerShow200ResponseData.js +125 -0
  9. package/dist/model/GameServerWebApiV1SessionControllerCreate200Response.js +91 -0
  10. package/dist/model/GameServerWebApiV1SessionControllerCreate200ResponseData.js +139 -0
  11. package/dist/model/GameServerWebApiV1SessionControllerCreate200ResponseDataUser.js +97 -0
  12. package/dist/model/GameServerWebApiV1SessionControllerCreateRequest.js +128 -0
  13. package/dist/model/GameServerWebApiV1SessionControllerDelete200Response.js +89 -0
  14. package/dist/model/GameServerWebApiV1SessionControllerRefresh200Response.js +91 -0
  15. package/dist/model/GameServerWebApiV1SessionControllerRefresh200ResponseData.js +126 -0
  16. package/dist/model/GameServerWebApiV1SessionControllerRefreshRequest.js +113 -0
  17. package/dist/model/GameServerWebAuthControllerApiCallback200Response.js +91 -0
  18. package/dist/model/GameServerWebAuthControllerApiCallback200ResponseData.js +139 -0
  19. package/dist/model/GameServerWebAuthControllerApiCallback200ResponseDataUser.js +109 -0
  20. package/dist/model/GameServerWebAuthControllerApiCallback409Response.js +97 -0
  21. package/dist/model/GameServerWebAuthControllerApiRequest200Response.js +103 -0
  22. package/dist/model/GameServerWebAuthControllerApiSessionStatus200Response.js +140 -0
  23. package/dist/model/GetCurrentUser200Response.js +91 -0
  24. package/dist/model/GetCurrentUser200ResponseData.js +125 -0
  25. package/dist/model/HealthResponse.js +129 -0
  26. package/dist/model/Login200Response.js +91 -0
  27. package/dist/model/Login200ResponseData.js +139 -0
  28. package/dist/model/Login200ResponseDataUser.js +97 -0
  29. package/dist/model/LoginRequest.js +128 -0
  30. package/dist/model/Logout200Response.js +89 -0
  31. package/dist/model/OauthRequest200Response.js +103 -0
  32. package/dist/model/OauthSessionStatus200Response.js +140 -0
  33. package/dist/model/RefreshToken200Response.js +91 -0
  34. package/dist/model/RefreshToken200ResponseData.js +126 -0
  35. package/dist/model/RefreshTokenRequest.js +113 -0
  36. package/package.json +46 -0
@@ -0,0 +1,128 @@
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+ "use strict";
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+
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+ Object.defineProperty(exports, "__esModule", {
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+ value: true
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+ });
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+ exports["default"] = void 0;
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+ var _ApiClient = _interopRequireDefault(require("../ApiClient"));
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+ function _interopRequireDefault(e) { return e && e.__esModule ? e : { "default": e }; }
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+ function _typeof(o) { "@babel/helpers - typeof"; return _typeof = "function" == typeof Symbol && "symbol" == typeof Symbol.iterator ? function (o) { return typeof o; } : function (o) { return o && "function" == typeof Symbol && o.constructor === Symbol && o !== Symbol.prototype ? "symbol" : typeof o; }, _typeof(o); }
10
+ function _createForOfIteratorHelper(r, e) { var t = "undefined" != typeof Symbol && r[Symbol.iterator] || r["@@iterator"]; if (!t) { if (Array.isArray(r) || (t = _unsupportedIterableToArray(r)) || e && r && "number" == typeof r.length) { t && (r = t); var _n = 0, F = function F() {}; return { s: F, n: function n() { return _n >= r.length ? { done: !0 } : { done: !1, value: r[_n++] }; }, e: function e(r) { throw r; }, f: F }; } throw new TypeError("Invalid attempt to iterate non-iterable instance.\nIn order to be iterable, non-array objects must have a [Symbol.iterator]() method."); } var o, a = !0, u = !1; return { s: function s() { t = t.call(r); }, n: function n() { var r = t.next(); return a = r.done, r; }, e: function e(r) { u = !0, o = r; }, f: function f() { try { a || null == t["return"] || t["return"](); } finally { if (u) throw o; } } }; }
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+ function _unsupportedIterableToArray(r, a) { if (r) { if ("string" == typeof r) return _arrayLikeToArray(r, a); var t = {}.toString.call(r).slice(8, -1); return "Object" === t && r.constructor && (t = r.constructor.name), "Map" === t || "Set" === t ? Array.from(r) : "Arguments" === t || /^(?:Ui|I)nt(?:8|16|32)(?:Clamped)?Array$/.test(t) ? _arrayLikeToArray(r, a) : void 0; } }
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+ function _arrayLikeToArray(r, a) { (null == a || a > r.length) && (a = r.length); for (var e = 0, n = Array(a); e < a; e++) n[e] = r[e]; return n; }
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+ function _classCallCheck(a, n) { if (!(a instanceof n)) throw new TypeError("Cannot call a class as a function"); }
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+ function _defineProperties(e, r) { for (var t = 0; t < r.length; t++) { var o = r[t]; o.enumerable = o.enumerable || !1, o.configurable = !0, "value" in o && (o.writable = !0), Object.defineProperty(e, _toPropertyKey(o.key), o); } }
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+ function _createClass(e, r, t) { return r && _defineProperties(e.prototype, r), t && _defineProperties(e, t), Object.defineProperty(e, "prototype", { writable: !1 }), e; }
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+ function _toPropertyKey(t) { var i = _toPrimitive(t, "string"); return "symbol" == _typeof(i) ? i : i + ""; }
17
+ function _toPrimitive(t, r) { if ("object" != _typeof(t) || !t) return t; var e = t[Symbol.toPrimitive]; if (void 0 !== e) { var i = e.call(t, r || "default"); if ("object" != _typeof(i)) return i; throw new TypeError("@@toPrimitive must return a primitive value."); } return ("string" === r ? String : Number)(t); } /**
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+ * Game Server API
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+ * API for Game Server application ## Authentication This API uses JWT (JSON Web Tokens) with access and refresh tokens: ### Getting Tokens - **Email/Password**: POST to `/api/v1/login` with email and password - **Discord OAuth**: Use `/api/v1/auth/discord` flow - **Google OAuth**: Use `/api/v1/auth/google` flow - **Facebook OAuth**: Use `/api/v1/auth/facebook` flow - **Apple Sign In**: Use `/auth/apple` browser flow (API flow not yet implemented) Both methods return: - `access_token` - Short-lived (15 min), use for API requests - `refresh_token` - Long-lived (30 days), use to get new access tokens ### Using Tokens Include the access token in the Authorization header: ``` Authorization: Bearer <access_token> ``` ### Refreshing Tokens When your access token expires, use POST `/api/v1/refresh` with your refresh token to get a new access token. ## Endpoints All API endpoints are under `/api/v1`
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+ *
21
+ * The version of the OpenAPI document: 1.0.0
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+ *
23
+ *
24
+ * NOTE: This class is auto generated by OpenAPI Generator (https://openapi-generator.tech).
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+ * https://openapi-generator.tech
26
+ * Do not edit the class manually.
27
+ *
28
+ */
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+ /**
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+ * The GameServerWebApiV1SessionControllerCreateRequest model module.
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+ * @module model/GameServerWebApiV1SessionControllerCreateRequest
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+ * @version 1.0.0
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+ */
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+ var GameServerWebApiV1SessionControllerCreateRequest = /*#__PURE__*/function () {
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+ /**
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+ * Constructs a new <code>GameServerWebApiV1SessionControllerCreateRequest</code>.
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+ * @alias module:model/GameServerWebApiV1SessionControllerCreateRequest
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+ * @param email {String} User email
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+ * @param password {String} User password
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+ */
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+ function GameServerWebApiV1SessionControllerCreateRequest(email, password) {
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+ _classCallCheck(this, GameServerWebApiV1SessionControllerCreateRequest);
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+ GameServerWebApiV1SessionControllerCreateRequest.initialize(this, email, password);
44
+ }
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+
46
+ /**
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+ * Initializes the fields of this object.
48
+ * This method is used by the constructors of any subclasses, in order to implement multiple inheritance (mix-ins).
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+ * Only for internal use.
50
+ */
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+ return _createClass(GameServerWebApiV1SessionControllerCreateRequest, null, [{
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+ key: "initialize",
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+ value: function initialize(obj, email, password) {
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+ obj['email'] = email;
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+ obj['password'] = password;
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+ }
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+
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+ /**
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+ * Constructs a <code>GameServerWebApiV1SessionControllerCreateRequest</code> from a plain JavaScript object, optionally creating a new instance.
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+ * Copies all relevant properties from <code>data</code> to <code>obj</code> if supplied or a new instance if not.
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+ * @param {Object} data The plain JavaScript object bearing properties of interest.
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+ * @param {module:model/GameServerWebApiV1SessionControllerCreateRequest} obj Optional instance to populate.
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+ * @return {module:model/GameServerWebApiV1SessionControllerCreateRequest} The populated <code>GameServerWebApiV1SessionControllerCreateRequest</code> instance.
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+ */
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+ }, {
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+ key: "constructFromObject",
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+ value: function constructFromObject(data, obj) {
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+ if (data) {
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+ obj = obj || new GameServerWebApiV1SessionControllerCreateRequest();
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+ if (data.hasOwnProperty('email')) {
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+ obj['email'] = _ApiClient["default"].convertToType(data['email'], 'String');
72
+ }
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+ if (data.hasOwnProperty('password')) {
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+ obj['password'] = _ApiClient["default"].convertToType(data['password'], 'String');
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+ }
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+ }
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+ return obj;
78
+ }
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+
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+ /**
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+ * Validates the JSON data with respect to <code>GameServerWebApiV1SessionControllerCreateRequest</code>.
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+ * @param {Object} data The plain JavaScript object bearing properties of interest.
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+ * @return {boolean} to indicate whether the JSON data is valid with respect to <code>GameServerWebApiV1SessionControllerCreateRequest</code>.
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+ */
85
+ }, {
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+ key: "validateJSON",
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+ value: function validateJSON(data) {
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+ // check to make sure all required properties are present in the JSON string
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+ var _iterator = _createForOfIteratorHelper(GameServerWebApiV1SessionControllerCreateRequest.RequiredProperties),
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+ _step;
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+ try {
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+ for (_iterator.s(); !(_step = _iterator.n()).done;) {
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+ var property = _step.value;
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+ if (!data.hasOwnProperty(property)) {
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+ throw new Error("The required field `" + property + "` is not found in the JSON data: " + JSON.stringify(data));
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+ }
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+ }
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+ // ensure the json data is a string
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+ } catch (err) {
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+ _iterator.e(err);
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+ } finally {
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+ _iterator.f();
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+ }
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+ if (data['email'] && !(typeof data['email'] === 'string' || data['email'] instanceof String)) {
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+ throw new Error("Expected the field `email` to be a primitive type in the JSON string but got " + data['email']);
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+ }
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+ // ensure the json data is a string
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+ if (data['password'] && !(typeof data['password'] === 'string' || data['password'] instanceof String)) {
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+ throw new Error("Expected the field `password` to be a primitive type in the JSON string but got " + data['password']);
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+ }
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+ return true;
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+ }
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+ }]);
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+ }();
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+ GameServerWebApiV1SessionControllerCreateRequest.RequiredProperties = ["email", "password"];
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+
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+ /**
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+ * User email
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+ * @member {String} email
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+ */
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+ GameServerWebApiV1SessionControllerCreateRequest.prototype['email'] = undefined;
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+
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+ /**
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+ * User password
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+ * @member {String} password
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+ */
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+ GameServerWebApiV1SessionControllerCreateRequest.prototype['password'] = undefined;
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+ var _default = exports["default"] = GameServerWebApiV1SessionControllerCreateRequest;
@@ -0,0 +1,89 @@
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+ "use strict";
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+
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+ Object.defineProperty(exports, "__esModule", {
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+ value: true
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+ });
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+ exports["default"] = void 0;
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+ var _ApiClient = _interopRequireDefault(require("../ApiClient"));
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+ function _interopRequireDefault(e) { return e && e.__esModule ? e : { "default": e }; }
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+ function _typeof(o) { "@babel/helpers - typeof"; return _typeof = "function" == typeof Symbol && "symbol" == typeof Symbol.iterator ? function (o) { return typeof o; } : function (o) { return o && "function" == typeof Symbol && o.constructor === Symbol && o !== Symbol.prototype ? "symbol" : typeof o; }, _typeof(o); }
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+ function _classCallCheck(a, n) { if (!(a instanceof n)) throw new TypeError("Cannot call a class as a function"); }
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+ function _defineProperties(e, r) { for (var t = 0; t < r.length; t++) { var o = r[t]; o.enumerable = o.enumerable || !1, o.configurable = !0, "value" in o && (o.writable = !0), Object.defineProperty(e, _toPropertyKey(o.key), o); } }
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+ function _createClass(e, r, t) { return r && _defineProperties(e.prototype, r), t && _defineProperties(e, t), Object.defineProperty(e, "prototype", { writable: !1 }), e; }
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+ function _toPropertyKey(t) { var i = _toPrimitive(t, "string"); return "symbol" == _typeof(i) ? i : i + ""; }
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+ function _toPrimitive(t, r) { if ("object" != _typeof(t) || !t) return t; var e = t[Symbol.toPrimitive]; if (void 0 !== e) { var i = e.call(t, r || "default"); if ("object" != _typeof(i)) return i; throw new TypeError("@@toPrimitive must return a primitive value."); } return ("string" === r ? String : Number)(t); } /**
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+ * Game Server API
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+ * API for Game Server application ## Authentication This API uses JWT (JSON Web Tokens) with access and refresh tokens: ### Getting Tokens - **Email/Password**: POST to `/api/v1/login` with email and password - **Discord OAuth**: Use `/api/v1/auth/discord` flow - **Google OAuth**: Use `/api/v1/auth/google` flow - **Facebook OAuth**: Use `/api/v1/auth/facebook` flow - **Apple Sign In**: Use `/auth/apple` browser flow (API flow not yet implemented) Both methods return: - `access_token` - Short-lived (15 min), use for API requests - `refresh_token` - Long-lived (30 days), use to get new access tokens ### Using Tokens Include the access token in the Authorization header: ``` Authorization: Bearer <access_token> ``` ### Refreshing Tokens When your access token expires, use POST `/api/v1/refresh` with your refresh token to get a new access token. ## Endpoints All API endpoints are under `/api/v1`
17
+ *
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+ * The version of the OpenAPI document: 1.0.0
19
+ *
20
+ *
21
+ * NOTE: This class is auto generated by OpenAPI Generator (https://openapi-generator.tech).
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+ * https://openapi-generator.tech
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+ * Do not edit the class manually.
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+ *
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+ */
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+ /**
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+ * The GameServerWebApiV1SessionControllerDelete200Response model module.
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+ * @module model/GameServerWebApiV1SessionControllerDelete200Response
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+ * @version 1.0.0
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+ */
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+ var GameServerWebApiV1SessionControllerDelete200Response = /*#__PURE__*/function () {
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+ /**
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+ * Constructs a new <code>GameServerWebApiV1SessionControllerDelete200Response</code>.
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+ * @alias module:model/GameServerWebApiV1SessionControllerDelete200Response
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+ */
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+ function GameServerWebApiV1SessionControllerDelete200Response() {
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+ _classCallCheck(this, GameServerWebApiV1SessionControllerDelete200Response);
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+ GameServerWebApiV1SessionControllerDelete200Response.initialize(this);
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+ }
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+
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+ /**
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+ * Initializes the fields of this object.
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+ * This method is used by the constructors of any subclasses, in order to implement multiple inheritance (mix-ins).
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+ * Only for internal use.
45
+ */
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+ return _createClass(GameServerWebApiV1SessionControllerDelete200Response, null, [{
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+ key: "initialize",
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+ value: function initialize(obj) {}
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+
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+ /**
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+ * Constructs a <code>GameServerWebApiV1SessionControllerDelete200Response</code> from a plain JavaScript object, optionally creating a new instance.
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+ * Copies all relevant properties from <code>data</code> to <code>obj</code> if supplied or a new instance if not.
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+ * @param {Object} data The plain JavaScript object bearing properties of interest.
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+ * @param {module:model/GameServerWebApiV1SessionControllerDelete200Response} obj Optional instance to populate.
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+ * @return {module:model/GameServerWebApiV1SessionControllerDelete200Response} The populated <code>GameServerWebApiV1SessionControllerDelete200Response</code> instance.
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+ */
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+ }, {
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+ key: "constructFromObject",
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+ value: function constructFromObject(data, obj) {
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+ if (data) {
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+ obj = obj || new GameServerWebApiV1SessionControllerDelete200Response();
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+ if (data.hasOwnProperty('message')) {
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+ obj['message'] = _ApiClient["default"].convertToType(data['message'], 'String');
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+ }
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+ }
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+ return obj;
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+ }
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+
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+ /**
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+ * Validates the JSON data with respect to <code>GameServerWebApiV1SessionControllerDelete200Response</code>.
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+ * @param {Object} data The plain JavaScript object bearing properties of interest.
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+ * @return {boolean} to indicate whether the JSON data is valid with respect to <code>GameServerWebApiV1SessionControllerDelete200Response</code>.
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+ */
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+ }, {
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+ key: "validateJSON",
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+ value: function validateJSON(data) {
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+ // ensure the json data is a string
78
+ if (data['message'] && !(typeof data['message'] === 'string' || data['message'] instanceof String)) {
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+ throw new Error("Expected the field `message` to be a primitive type in the JSON string but got " + data['message']);
80
+ }
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+ return true;
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+ }
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+ }]);
84
+ }();
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+ /**
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+ * @member {String} message
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+ */
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+ GameServerWebApiV1SessionControllerDelete200Response.prototype['message'] = undefined;
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+ var _default = exports["default"] = GameServerWebApiV1SessionControllerDelete200Response;
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+ "use strict";
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+
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+ Object.defineProperty(exports, "__esModule", {
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+ value: true
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+ });
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+ exports["default"] = void 0;
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+ var _ApiClient = _interopRequireDefault(require("../ApiClient"));
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+ var _GameServerWebApiV1SessionControllerRefresh200ResponseData = _interopRequireDefault(require("./GameServerWebApiV1SessionControllerRefresh200ResponseData"));
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+ function _interopRequireDefault(e) { return e && e.__esModule ? e : { "default": e }; }
10
+ function _typeof(o) { "@babel/helpers - typeof"; return _typeof = "function" == typeof Symbol && "symbol" == typeof Symbol.iterator ? function (o) { return typeof o; } : function (o) { return o && "function" == typeof Symbol && o.constructor === Symbol && o !== Symbol.prototype ? "symbol" : typeof o; }, _typeof(o); }
11
+ function _classCallCheck(a, n) { if (!(a instanceof n)) throw new TypeError("Cannot call a class as a function"); }
12
+ function _defineProperties(e, r) { for (var t = 0; t < r.length; t++) { var o = r[t]; o.enumerable = o.enumerable || !1, o.configurable = !0, "value" in o && (o.writable = !0), Object.defineProperty(e, _toPropertyKey(o.key), o); } }
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+ function _createClass(e, r, t) { return r && _defineProperties(e.prototype, r), t && _defineProperties(e, t), Object.defineProperty(e, "prototype", { writable: !1 }), e; }
14
+ function _toPropertyKey(t) { var i = _toPrimitive(t, "string"); return "symbol" == _typeof(i) ? i : i + ""; }
15
+ function _toPrimitive(t, r) { if ("object" != _typeof(t) || !t) return t; var e = t[Symbol.toPrimitive]; if (void 0 !== e) { var i = e.call(t, r || "default"); if ("object" != _typeof(i)) return i; throw new TypeError("@@toPrimitive must return a primitive value."); } return ("string" === r ? String : Number)(t); } /**
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+ * Game Server API
17
+ * API for Game Server application ## Authentication This API uses JWT (JSON Web Tokens) with access and refresh tokens: ### Getting Tokens - **Email/Password**: POST to `/api/v1/login` with email and password - **Discord OAuth**: Use `/api/v1/auth/discord` flow - **Google OAuth**: Use `/api/v1/auth/google` flow - **Facebook OAuth**: Use `/api/v1/auth/facebook` flow - **Apple Sign In**: Use `/auth/apple` browser flow (API flow not yet implemented) Both methods return: - `access_token` - Short-lived (15 min), use for API requests - `refresh_token` - Long-lived (30 days), use to get new access tokens ### Using Tokens Include the access token in the Authorization header: ``` Authorization: Bearer <access_token> ``` ### Refreshing Tokens When your access token expires, use POST `/api/v1/refresh` with your refresh token to get a new access token. ## Endpoints All API endpoints are under `/api/v1`
18
+ *
19
+ * The version of the OpenAPI document: 1.0.0
20
+ *
21
+ *
22
+ * NOTE: This class is auto generated by OpenAPI Generator (https://openapi-generator.tech).
23
+ * https://openapi-generator.tech
24
+ * Do not edit the class manually.
25
+ *
26
+ */
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+ /**
28
+ * The GameServerWebApiV1SessionControllerRefresh200Response model module.
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+ * @module model/GameServerWebApiV1SessionControllerRefresh200Response
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+ * @version 1.0.0
31
+ */
32
+ var GameServerWebApiV1SessionControllerRefresh200Response = /*#__PURE__*/function () {
33
+ /**
34
+ * Constructs a new <code>GameServerWebApiV1SessionControllerRefresh200Response</code>.
35
+ * @alias module:model/GameServerWebApiV1SessionControllerRefresh200Response
36
+ */
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+ function GameServerWebApiV1SessionControllerRefresh200Response() {
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+ _classCallCheck(this, GameServerWebApiV1SessionControllerRefresh200Response);
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+ GameServerWebApiV1SessionControllerRefresh200Response.initialize(this);
40
+ }
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+
42
+ /**
43
+ * Initializes the fields of this object.
44
+ * This method is used by the constructors of any subclasses, in order to implement multiple inheritance (mix-ins).
45
+ * Only for internal use.
46
+ */
47
+ return _createClass(GameServerWebApiV1SessionControllerRefresh200Response, null, [{
48
+ key: "initialize",
49
+ value: function initialize(obj) {}
50
+
51
+ /**
52
+ * Constructs a <code>GameServerWebApiV1SessionControllerRefresh200Response</code> from a plain JavaScript object, optionally creating a new instance.
53
+ * Copies all relevant properties from <code>data</code> to <code>obj</code> if supplied or a new instance if not.
54
+ * @param {Object} data The plain JavaScript object bearing properties of interest.
55
+ * @param {module:model/GameServerWebApiV1SessionControllerRefresh200Response} obj Optional instance to populate.
56
+ * @return {module:model/GameServerWebApiV1SessionControllerRefresh200Response} The populated <code>GameServerWebApiV1SessionControllerRefresh200Response</code> instance.
57
+ */
58
+ }, {
59
+ key: "constructFromObject",
60
+ value: function constructFromObject(data, obj) {
61
+ if (data) {
62
+ obj = obj || new GameServerWebApiV1SessionControllerRefresh200Response();
63
+ if (data.hasOwnProperty('data')) {
64
+ obj['data'] = _GameServerWebApiV1SessionControllerRefresh200ResponseData["default"].constructFromObject(data['data']);
65
+ }
66
+ }
67
+ return obj;
68
+ }
69
+
70
+ /**
71
+ * Validates the JSON data with respect to <code>GameServerWebApiV1SessionControllerRefresh200Response</code>.
72
+ * @param {Object} data The plain JavaScript object bearing properties of interest.
73
+ * @return {boolean} to indicate whether the JSON data is valid with respect to <code>GameServerWebApiV1SessionControllerRefresh200Response</code>.
74
+ */
75
+ }, {
76
+ key: "validateJSON",
77
+ value: function validateJSON(data) {
78
+ // validate the optional field `data`
79
+ if (data['data']) {
80
+ // data not null
81
+ _GameServerWebApiV1SessionControllerRefresh200ResponseData["default"].validateJSON(data['data']);
82
+ }
83
+ return true;
84
+ }
85
+ }]);
86
+ }();
87
+ /**
88
+ * @member {module:model/GameServerWebApiV1SessionControllerRefresh200ResponseData} data
89
+ */
90
+ GameServerWebApiV1SessionControllerRefresh200Response.prototype['data'] = undefined;
91
+ var _default = exports["default"] = GameServerWebApiV1SessionControllerRefresh200Response;
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+ "use strict";
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+
3
+ Object.defineProperty(exports, "__esModule", {
4
+ value: true
5
+ });
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+ exports["default"] = void 0;
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+ var _ApiClient = _interopRequireDefault(require("../ApiClient"));
8
+ var _GameServerWebApiV1SessionControllerCreate200ResponseDataUser = _interopRequireDefault(require("./GameServerWebApiV1SessionControllerCreate200ResponseDataUser"));
9
+ function _interopRequireDefault(e) { return e && e.__esModule ? e : { "default": e }; }
10
+ function _typeof(o) { "@babel/helpers - typeof"; return _typeof = "function" == typeof Symbol && "symbol" == typeof Symbol.iterator ? function (o) { return typeof o; } : function (o) { return o && "function" == typeof Symbol && o.constructor === Symbol && o !== Symbol.prototype ? "symbol" : typeof o; }, _typeof(o); }
11
+ function _classCallCheck(a, n) { if (!(a instanceof n)) throw new TypeError("Cannot call a class as a function"); }
12
+ function _defineProperties(e, r) { for (var t = 0; t < r.length; t++) { var o = r[t]; o.enumerable = o.enumerable || !1, o.configurable = !0, "value" in o && (o.writable = !0), Object.defineProperty(e, _toPropertyKey(o.key), o); } }
13
+ function _createClass(e, r, t) { return r && _defineProperties(e.prototype, r), t && _defineProperties(e, t), Object.defineProperty(e, "prototype", { writable: !1 }), e; }
14
+ function _toPropertyKey(t) { var i = _toPrimitive(t, "string"); return "symbol" == _typeof(i) ? i : i + ""; }
15
+ function _toPrimitive(t, r) { if ("object" != _typeof(t) || !t) return t; var e = t[Symbol.toPrimitive]; if (void 0 !== e) { var i = e.call(t, r || "default"); if ("object" != _typeof(i)) return i; throw new TypeError("@@toPrimitive must return a primitive value."); } return ("string" === r ? String : Number)(t); } /**
16
+ * Game Server API
17
+ * API for Game Server application ## Authentication This API uses JWT (JSON Web Tokens) with access and refresh tokens: ### Getting Tokens - **Email/Password**: POST to `/api/v1/login` with email and password - **Discord OAuth**: Use `/api/v1/auth/discord` flow - **Google OAuth**: Use `/api/v1/auth/google` flow - **Facebook OAuth**: Use `/api/v1/auth/facebook` flow - **Apple Sign In**: Use `/auth/apple` browser flow (API flow not yet implemented) Both methods return: - `access_token` - Short-lived (15 min), use for API requests - `refresh_token` - Long-lived (30 days), use to get new access tokens ### Using Tokens Include the access token in the Authorization header: ``` Authorization: Bearer <access_token> ``` ### Refreshing Tokens When your access token expires, use POST `/api/v1/refresh` with your refresh token to get a new access token. ## Endpoints All API endpoints are under `/api/v1`
18
+ *
19
+ * The version of the OpenAPI document: 1.0.0
20
+ *
21
+ *
22
+ * NOTE: This class is auto generated by OpenAPI Generator (https://openapi-generator.tech).
23
+ * https://openapi-generator.tech
24
+ * Do not edit the class manually.
25
+ *
26
+ */
27
+ /**
28
+ * The GameServerWebApiV1SessionControllerRefresh200ResponseData model module.
29
+ * @module model/GameServerWebApiV1SessionControllerRefresh200ResponseData
30
+ * @version 1.0.0
31
+ */
32
+ var GameServerWebApiV1SessionControllerRefresh200ResponseData = /*#__PURE__*/function () {
33
+ /**
34
+ * Constructs a new <code>GameServerWebApiV1SessionControllerRefresh200ResponseData</code>.
35
+ * @alias module:model/GameServerWebApiV1SessionControllerRefresh200ResponseData
36
+ */
37
+ function GameServerWebApiV1SessionControllerRefresh200ResponseData() {
38
+ _classCallCheck(this, GameServerWebApiV1SessionControllerRefresh200ResponseData);
39
+ GameServerWebApiV1SessionControllerRefresh200ResponseData.initialize(this);
40
+ }
41
+
42
+ /**
43
+ * Initializes the fields of this object.
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+ * This method is used by the constructors of any subclasses, in order to implement multiple inheritance (mix-ins).
45
+ * Only for internal use.
46
+ */
47
+ return _createClass(GameServerWebApiV1SessionControllerRefresh200ResponseData, null, [{
48
+ key: "initialize",
49
+ value: function initialize(obj) {}
50
+
51
+ /**
52
+ * Constructs a <code>GameServerWebApiV1SessionControllerRefresh200ResponseData</code> from a plain JavaScript object, optionally creating a new instance.
53
+ * Copies all relevant properties from <code>data</code> to <code>obj</code> if supplied or a new instance if not.
54
+ * @param {Object} data The plain JavaScript object bearing properties of interest.
55
+ * @param {module:model/GameServerWebApiV1SessionControllerRefresh200ResponseData} obj Optional instance to populate.
56
+ * @return {module:model/GameServerWebApiV1SessionControllerRefresh200ResponseData} The populated <code>GameServerWebApiV1SessionControllerRefresh200ResponseData</code> instance.
57
+ */
58
+ }, {
59
+ key: "constructFromObject",
60
+ value: function constructFromObject(data, obj) {
61
+ if (data) {
62
+ obj = obj || new GameServerWebApiV1SessionControllerRefresh200ResponseData();
63
+ if (data.hasOwnProperty('access_token')) {
64
+ obj['access_token'] = _ApiClient["default"].convertToType(data['access_token'], 'String');
65
+ }
66
+ if (data.hasOwnProperty('expires_in')) {
67
+ obj['expires_in'] = _ApiClient["default"].convertToType(data['expires_in'], 'Number');
68
+ }
69
+ if (data.hasOwnProperty('token_type')) {
70
+ obj['token_type'] = _ApiClient["default"].convertToType(data['token_type'], 'String');
71
+ }
72
+ if (data.hasOwnProperty('user')) {
73
+ obj['user'] = _GameServerWebApiV1SessionControllerCreate200ResponseDataUser["default"].constructFromObject(data['user']);
74
+ }
75
+ }
76
+ return obj;
77
+ }
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+
79
+ /**
80
+ * Validates the JSON data with respect to <code>GameServerWebApiV1SessionControllerRefresh200ResponseData</code>.
81
+ * @param {Object} data The plain JavaScript object bearing properties of interest.
82
+ * @return {boolean} to indicate whether the JSON data is valid with respect to <code>GameServerWebApiV1SessionControllerRefresh200ResponseData</code>.
83
+ */
84
+ }, {
85
+ key: "validateJSON",
86
+ value: function validateJSON(data) {
87
+ // ensure the json data is a string
88
+ if (data['access_token'] && !(typeof data['access_token'] === 'string' || data['access_token'] instanceof String)) {
89
+ throw new Error("Expected the field `access_token` to be a primitive type in the JSON string but got " + data['access_token']);
90
+ }
91
+ // ensure the json data is a string
92
+ if (data['token_type'] && !(typeof data['token_type'] === 'string' || data['token_type'] instanceof String)) {
93
+ throw new Error("Expected the field `token_type` to be a primitive type in the JSON string but got " + data['token_type']);
94
+ }
95
+ // validate the optional field `user`
96
+ if (data['user']) {
97
+ // data not null
98
+ _GameServerWebApiV1SessionControllerCreate200ResponseDataUser["default"].validateJSON(data['user']);
99
+ }
100
+ return true;
101
+ }
102
+ }]);
103
+ }();
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+ /**
105
+ * New access token
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+ * @member {String} access_token
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+ */
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+ GameServerWebApiV1SessionControllerRefresh200ResponseData.prototype['access_token'] = undefined;
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+
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+ /**
111
+ * Seconds until expiry
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+ * @member {Number} expires_in
113
+ */
114
+ GameServerWebApiV1SessionControllerRefresh200ResponseData.prototype['expires_in'] = undefined;
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+
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+ /**
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+ * Token type
118
+ * @member {String} token_type
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+ */
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+ GameServerWebApiV1SessionControllerRefresh200ResponseData.prototype['token_type'] = undefined;
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+
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+ /**
123
+ * @member {module:model/GameServerWebApiV1SessionControllerCreate200ResponseDataUser} user
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+ */
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+ GameServerWebApiV1SessionControllerRefresh200ResponseData.prototype['user'] = undefined;
126
+ var _default = exports["default"] = GameServerWebApiV1SessionControllerRefresh200ResponseData;
@@ -0,0 +1,113 @@
1
+ "use strict";
2
+
3
+ Object.defineProperty(exports, "__esModule", {
4
+ value: true
5
+ });
6
+ exports["default"] = void 0;
7
+ var _ApiClient = _interopRequireDefault(require("../ApiClient"));
8
+ function _interopRequireDefault(e) { return e && e.__esModule ? e : { "default": e }; }
9
+ function _typeof(o) { "@babel/helpers - typeof"; return _typeof = "function" == typeof Symbol && "symbol" == typeof Symbol.iterator ? function (o) { return typeof o; } : function (o) { return o && "function" == typeof Symbol && o.constructor === Symbol && o !== Symbol.prototype ? "symbol" : typeof o; }, _typeof(o); }
10
+ function _createForOfIteratorHelper(r, e) { var t = "undefined" != typeof Symbol && r[Symbol.iterator] || r["@@iterator"]; if (!t) { if (Array.isArray(r) || (t = _unsupportedIterableToArray(r)) || e && r && "number" == typeof r.length) { t && (r = t); var _n = 0, F = function F() {}; return { s: F, n: function n() { return _n >= r.length ? { done: !0 } : { done: !1, value: r[_n++] }; }, e: function e(r) { throw r; }, f: F }; } throw new TypeError("Invalid attempt to iterate non-iterable instance.\nIn order to be iterable, non-array objects must have a [Symbol.iterator]() method."); } var o, a = !0, u = !1; return { s: function s() { t = t.call(r); }, n: function n() { var r = t.next(); return a = r.done, r; }, e: function e(r) { u = !0, o = r; }, f: function f() { try { a || null == t["return"] || t["return"](); } finally { if (u) throw o; } } }; }
11
+ function _unsupportedIterableToArray(r, a) { if (r) { if ("string" == typeof r) return _arrayLikeToArray(r, a); var t = {}.toString.call(r).slice(8, -1); return "Object" === t && r.constructor && (t = r.constructor.name), "Map" === t || "Set" === t ? Array.from(r) : "Arguments" === t || /^(?:Ui|I)nt(?:8|16|32)(?:Clamped)?Array$/.test(t) ? _arrayLikeToArray(r, a) : void 0; } }
12
+ function _arrayLikeToArray(r, a) { (null == a || a > r.length) && (a = r.length); for (var e = 0, n = Array(a); e < a; e++) n[e] = r[e]; return n; }
13
+ function _classCallCheck(a, n) { if (!(a instanceof n)) throw new TypeError("Cannot call a class as a function"); }
14
+ function _defineProperties(e, r) { for (var t = 0; t < r.length; t++) { var o = r[t]; o.enumerable = o.enumerable || !1, o.configurable = !0, "value" in o && (o.writable = !0), Object.defineProperty(e, _toPropertyKey(o.key), o); } }
15
+ function _createClass(e, r, t) { return r && _defineProperties(e.prototype, r), t && _defineProperties(e, t), Object.defineProperty(e, "prototype", { writable: !1 }), e; }
16
+ function _toPropertyKey(t) { var i = _toPrimitive(t, "string"); return "symbol" == _typeof(i) ? i : i + ""; }
17
+ function _toPrimitive(t, r) { if ("object" != _typeof(t) || !t) return t; var e = t[Symbol.toPrimitive]; if (void 0 !== e) { var i = e.call(t, r || "default"); if ("object" != _typeof(i)) return i; throw new TypeError("@@toPrimitive must return a primitive value."); } return ("string" === r ? String : Number)(t); } /**
18
+ * Game Server API
19
+ * API for Game Server application ## Authentication This API uses JWT (JSON Web Tokens) with access and refresh tokens: ### Getting Tokens - **Email/Password**: POST to `/api/v1/login` with email and password - **Discord OAuth**: Use `/api/v1/auth/discord` flow - **Google OAuth**: Use `/api/v1/auth/google` flow - **Facebook OAuth**: Use `/api/v1/auth/facebook` flow - **Apple Sign In**: Use `/auth/apple` browser flow (API flow not yet implemented) Both methods return: - `access_token` - Short-lived (15 min), use for API requests - `refresh_token` - Long-lived (30 days), use to get new access tokens ### Using Tokens Include the access token in the Authorization header: ``` Authorization: Bearer <access_token> ``` ### Refreshing Tokens When your access token expires, use POST `/api/v1/refresh` with your refresh token to get a new access token. ## Endpoints All API endpoints are under `/api/v1`
20
+ *
21
+ * The version of the OpenAPI document: 1.0.0
22
+ *
23
+ *
24
+ * NOTE: This class is auto generated by OpenAPI Generator (https://openapi-generator.tech).
25
+ * https://openapi-generator.tech
26
+ * Do not edit the class manually.
27
+ *
28
+ */
29
+ /**
30
+ * The GameServerWebApiV1SessionControllerRefreshRequest model module.
31
+ * @module model/GameServerWebApiV1SessionControllerRefreshRequest
32
+ * @version 1.0.0
33
+ */
34
+ var GameServerWebApiV1SessionControllerRefreshRequest = /*#__PURE__*/function () {
35
+ /**
36
+ * Constructs a new <code>GameServerWebApiV1SessionControllerRefreshRequest</code>.
37
+ * @alias module:model/GameServerWebApiV1SessionControllerRefreshRequest
38
+ * @param refreshToken {String} Valid refresh token
39
+ */
40
+ function GameServerWebApiV1SessionControllerRefreshRequest(refreshToken) {
41
+ _classCallCheck(this, GameServerWebApiV1SessionControllerRefreshRequest);
42
+ GameServerWebApiV1SessionControllerRefreshRequest.initialize(this, refreshToken);
43
+ }
44
+
45
+ /**
46
+ * Initializes the fields of this object.
47
+ * This method is used by the constructors of any subclasses, in order to implement multiple inheritance (mix-ins).
48
+ * Only for internal use.
49
+ */
50
+ return _createClass(GameServerWebApiV1SessionControllerRefreshRequest, null, [{
51
+ key: "initialize",
52
+ value: function initialize(obj, refreshToken) {
53
+ obj['refresh_token'] = refreshToken;
54
+ }
55
+
56
+ /**
57
+ * Constructs a <code>GameServerWebApiV1SessionControllerRefreshRequest</code> from a plain JavaScript object, optionally creating a new instance.
58
+ * Copies all relevant properties from <code>data</code> to <code>obj</code> if supplied or a new instance if not.
59
+ * @param {Object} data The plain JavaScript object bearing properties of interest.
60
+ * @param {module:model/GameServerWebApiV1SessionControllerRefreshRequest} obj Optional instance to populate.
61
+ * @return {module:model/GameServerWebApiV1SessionControllerRefreshRequest} The populated <code>GameServerWebApiV1SessionControllerRefreshRequest</code> instance.
62
+ */
63
+ }, {
64
+ key: "constructFromObject",
65
+ value: function constructFromObject(data, obj) {
66
+ if (data) {
67
+ obj = obj || new GameServerWebApiV1SessionControllerRefreshRequest();
68
+ if (data.hasOwnProperty('refresh_token')) {
69
+ obj['refresh_token'] = _ApiClient["default"].convertToType(data['refresh_token'], 'String');
70
+ }
71
+ }
72
+ return obj;
73
+ }
74
+
75
+ /**
76
+ * Validates the JSON data with respect to <code>GameServerWebApiV1SessionControllerRefreshRequest</code>.
77
+ * @param {Object} data The plain JavaScript object bearing properties of interest.
78
+ * @return {boolean} to indicate whether the JSON data is valid with respect to <code>GameServerWebApiV1SessionControllerRefreshRequest</code>.
79
+ */
80
+ }, {
81
+ key: "validateJSON",
82
+ value: function validateJSON(data) {
83
+ // check to make sure all required properties are present in the JSON string
84
+ var _iterator = _createForOfIteratorHelper(GameServerWebApiV1SessionControllerRefreshRequest.RequiredProperties),
85
+ _step;
86
+ try {
87
+ for (_iterator.s(); !(_step = _iterator.n()).done;) {
88
+ var property = _step.value;
89
+ if (!data.hasOwnProperty(property)) {
90
+ throw new Error("The required field `" + property + "` is not found in the JSON data: " + JSON.stringify(data));
91
+ }
92
+ }
93
+ // ensure the json data is a string
94
+ } catch (err) {
95
+ _iterator.e(err);
96
+ } finally {
97
+ _iterator.f();
98
+ }
99
+ if (data['refresh_token'] && !(typeof data['refresh_token'] === 'string' || data['refresh_token'] instanceof String)) {
100
+ throw new Error("Expected the field `refresh_token` to be a primitive type in the JSON string but got " + data['refresh_token']);
101
+ }
102
+ return true;
103
+ }
104
+ }]);
105
+ }();
106
+ GameServerWebApiV1SessionControllerRefreshRequest.RequiredProperties = ["refresh_token"];
107
+
108
+ /**
109
+ * Valid refresh token
110
+ * @member {String} refresh_token
111
+ */
112
+ GameServerWebApiV1SessionControllerRefreshRequest.prototype['refresh_token'] = undefined;
113
+ var _default = exports["default"] = GameServerWebApiV1SessionControllerRefreshRequest;