@ughuuu/game_server 1.0.0

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Files changed (36) hide show
  1. package/README.md +188 -0
  2. package/dist/ApiClient.js +703 -0
  3. package/dist/api/AuthenticationApi.js +340 -0
  4. package/dist/api/HealthApi.js +78 -0
  5. package/dist/api/UsersApi.js +127 -0
  6. package/dist/index.js +125 -0
  7. package/dist/model/GameServerWebApiV1MeControllerShow200Response.js +91 -0
  8. package/dist/model/GameServerWebApiV1MeControllerShow200ResponseData.js +125 -0
  9. package/dist/model/GameServerWebApiV1SessionControllerCreate200Response.js +91 -0
  10. package/dist/model/GameServerWebApiV1SessionControllerCreate200ResponseData.js +139 -0
  11. package/dist/model/GameServerWebApiV1SessionControllerCreate200ResponseDataUser.js +97 -0
  12. package/dist/model/GameServerWebApiV1SessionControllerCreateRequest.js +128 -0
  13. package/dist/model/GameServerWebApiV1SessionControllerDelete200Response.js +89 -0
  14. package/dist/model/GameServerWebApiV1SessionControllerRefresh200Response.js +91 -0
  15. package/dist/model/GameServerWebApiV1SessionControllerRefresh200ResponseData.js +126 -0
  16. package/dist/model/GameServerWebApiV1SessionControllerRefreshRequest.js +113 -0
  17. package/dist/model/GameServerWebAuthControllerApiCallback200Response.js +91 -0
  18. package/dist/model/GameServerWebAuthControllerApiCallback200ResponseData.js +139 -0
  19. package/dist/model/GameServerWebAuthControllerApiCallback200ResponseDataUser.js +109 -0
  20. package/dist/model/GameServerWebAuthControllerApiCallback409Response.js +97 -0
  21. package/dist/model/GameServerWebAuthControllerApiRequest200Response.js +103 -0
  22. package/dist/model/GameServerWebAuthControllerApiSessionStatus200Response.js +140 -0
  23. package/dist/model/GetCurrentUser200Response.js +91 -0
  24. package/dist/model/GetCurrentUser200ResponseData.js +125 -0
  25. package/dist/model/HealthResponse.js +129 -0
  26. package/dist/model/Login200Response.js +91 -0
  27. package/dist/model/Login200ResponseData.js +139 -0
  28. package/dist/model/Login200ResponseDataUser.js +97 -0
  29. package/dist/model/LoginRequest.js +128 -0
  30. package/dist/model/Logout200Response.js +89 -0
  31. package/dist/model/OauthRequest200Response.js +103 -0
  32. package/dist/model/OauthSessionStatus200Response.js +140 -0
  33. package/dist/model/RefreshToken200Response.js +91 -0
  34. package/dist/model/RefreshToken200ResponseData.js +126 -0
  35. package/dist/model/RefreshTokenRequest.js +113 -0
  36. package/package.json +46 -0
@@ -0,0 +1,91 @@
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+ "use strict";
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+
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+ Object.defineProperty(exports, "__esModule", {
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+ value: true
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+ });
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+ exports["default"] = void 0;
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+ var _ApiClient = _interopRequireDefault(require("../ApiClient"));
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+ var _GameServerWebApiV1MeControllerShow200ResponseData = _interopRequireDefault(require("./GameServerWebApiV1MeControllerShow200ResponseData"));
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+ function _interopRequireDefault(e) { return e && e.__esModule ? e : { "default": e }; }
10
+ function _typeof(o) { "@babel/helpers - typeof"; return _typeof = "function" == typeof Symbol && "symbol" == typeof Symbol.iterator ? function (o) { return typeof o; } : function (o) { return o && "function" == typeof Symbol && o.constructor === Symbol && o !== Symbol.prototype ? "symbol" : typeof o; }, _typeof(o); }
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+ function _classCallCheck(a, n) { if (!(a instanceof n)) throw new TypeError("Cannot call a class as a function"); }
12
+ function _defineProperties(e, r) { for (var t = 0; t < r.length; t++) { var o = r[t]; o.enumerable = o.enumerable || !1, o.configurable = !0, "value" in o && (o.writable = !0), Object.defineProperty(e, _toPropertyKey(o.key), o); } }
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+ function _createClass(e, r, t) { return r && _defineProperties(e.prototype, r), t && _defineProperties(e, t), Object.defineProperty(e, "prototype", { writable: !1 }), e; }
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+ function _toPropertyKey(t) { var i = _toPrimitive(t, "string"); return "symbol" == _typeof(i) ? i : i + ""; }
15
+ function _toPrimitive(t, r) { if ("object" != _typeof(t) || !t) return t; var e = t[Symbol.toPrimitive]; if (void 0 !== e) { var i = e.call(t, r || "default"); if ("object" != _typeof(i)) return i; throw new TypeError("@@toPrimitive must return a primitive value."); } return ("string" === r ? String : Number)(t); } /**
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+ * Game Server API
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+ * API for Game Server application ## Authentication This API uses JWT (JSON Web Tokens) with access and refresh tokens: ### Getting Tokens - **Email/Password**: POST to `/api/v1/login` with email and password - **Discord OAuth**: Use `/api/v1/auth/discord` flow - **Google OAuth**: Use `/api/v1/auth/google` flow - **Facebook OAuth**: Use `/api/v1/auth/facebook` flow - **Apple Sign In**: Use `/auth/apple` browser flow (API flow not yet implemented) Both methods return: - `access_token` - Short-lived (15 min), use for API requests - `refresh_token` - Long-lived (30 days), use to get new access tokens ### Using Tokens Include the access token in the Authorization header: ``` Authorization: Bearer <access_token> ``` ### Refreshing Tokens When your access token expires, use POST `/api/v1/refresh` with your refresh token to get a new access token. ## Endpoints All API endpoints are under `/api/v1`
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+ *
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+ * The version of the OpenAPI document: 1.0.0
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+ *
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+ *
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+ * NOTE: This class is auto generated by OpenAPI Generator (https://openapi-generator.tech).
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+ * https://openapi-generator.tech
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+ * Do not edit the class manually.
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+ *
26
+ */
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+ /**
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+ * The GameServerWebApiV1MeControllerShow200Response model module.
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+ * @module model/GameServerWebApiV1MeControllerShow200Response
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+ * @version 1.0.0
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+ */
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+ var GameServerWebApiV1MeControllerShow200Response = /*#__PURE__*/function () {
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+ /**
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+ * Constructs a new <code>GameServerWebApiV1MeControllerShow200Response</code>.
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+ * @alias module:model/GameServerWebApiV1MeControllerShow200Response
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+ */
37
+ function GameServerWebApiV1MeControllerShow200Response() {
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+ _classCallCheck(this, GameServerWebApiV1MeControllerShow200Response);
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+ GameServerWebApiV1MeControllerShow200Response.initialize(this);
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+ }
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+
42
+ /**
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+ * Initializes the fields of this object.
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+ * This method is used by the constructors of any subclasses, in order to implement multiple inheritance (mix-ins).
45
+ * Only for internal use.
46
+ */
47
+ return _createClass(GameServerWebApiV1MeControllerShow200Response, null, [{
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+ key: "initialize",
49
+ value: function initialize(obj) {}
50
+
51
+ /**
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+ * Constructs a <code>GameServerWebApiV1MeControllerShow200Response</code> from a plain JavaScript object, optionally creating a new instance.
53
+ * Copies all relevant properties from <code>data</code> to <code>obj</code> if supplied or a new instance if not.
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+ * @param {Object} data The plain JavaScript object bearing properties of interest.
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+ * @param {module:model/GameServerWebApiV1MeControllerShow200Response} obj Optional instance to populate.
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+ * @return {module:model/GameServerWebApiV1MeControllerShow200Response} The populated <code>GameServerWebApiV1MeControllerShow200Response</code> instance.
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+ */
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+ }, {
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+ key: "constructFromObject",
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+ value: function constructFromObject(data, obj) {
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+ if (data) {
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+ obj = obj || new GameServerWebApiV1MeControllerShow200Response();
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+ if (data.hasOwnProperty('data')) {
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+ obj['data'] = _GameServerWebApiV1MeControllerShow200ResponseData["default"].constructFromObject(data['data']);
65
+ }
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+ }
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+ return obj;
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+ }
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+
70
+ /**
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+ * Validates the JSON data with respect to <code>GameServerWebApiV1MeControllerShow200Response</code>.
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+ * @param {Object} data The plain JavaScript object bearing properties of interest.
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+ * @return {boolean} to indicate whether the JSON data is valid with respect to <code>GameServerWebApiV1MeControllerShow200Response</code>.
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+ */
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+ }, {
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+ key: "validateJSON",
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+ value: function validateJSON(data) {
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+ // validate the optional field `data`
79
+ if (data['data']) {
80
+ // data not null
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+ _GameServerWebApiV1MeControllerShow200ResponseData["default"].validateJSON(data['data']);
82
+ }
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+ return true;
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+ }
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+ }]);
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+ }();
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+ /**
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+ * @member {module:model/GameServerWebApiV1MeControllerShow200ResponseData} data
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+ */
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+ GameServerWebApiV1MeControllerShow200Response.prototype['data'] = undefined;
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+ var _default = exports["default"] = GameServerWebApiV1MeControllerShow200Response;
@@ -0,0 +1,125 @@
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+ "use strict";
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+
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+ Object.defineProperty(exports, "__esModule", {
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+ value: true
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+ });
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+ exports["default"] = void 0;
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+ var _ApiClient = _interopRequireDefault(require("../ApiClient"));
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+ function _interopRequireDefault(e) { return e && e.__esModule ? e : { "default": e }; }
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+ function _typeof(o) { "@babel/helpers - typeof"; return _typeof = "function" == typeof Symbol && "symbol" == typeof Symbol.iterator ? function (o) { return typeof o; } : function (o) { return o && "function" == typeof Symbol && o.constructor === Symbol && o !== Symbol.prototype ? "symbol" : typeof o; }, _typeof(o); }
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+ function _classCallCheck(a, n) { if (!(a instanceof n)) throw new TypeError("Cannot call a class as a function"); }
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+ function _defineProperties(e, r) { for (var t = 0; t < r.length; t++) { var o = r[t]; o.enumerable = o.enumerable || !1, o.configurable = !0, "value" in o && (o.writable = !0), Object.defineProperty(e, _toPropertyKey(o.key), o); } }
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+ function _createClass(e, r, t) { return r && _defineProperties(e.prototype, r), t && _defineProperties(e, t), Object.defineProperty(e, "prototype", { writable: !1 }), e; }
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+ function _toPropertyKey(t) { var i = _toPrimitive(t, "string"); return "symbol" == _typeof(i) ? i : i + ""; }
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+ function _toPrimitive(t, r) { if ("object" != _typeof(t) || !t) return t; var e = t[Symbol.toPrimitive]; if (void 0 !== e) { var i = e.call(t, r || "default"); if ("object" != _typeof(i)) return i; throw new TypeError("@@toPrimitive must return a primitive value."); } return ("string" === r ? String : Number)(t); } /**
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+ * Game Server API
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+ * API for Game Server application ## Authentication This API uses JWT (JSON Web Tokens) with access and refresh tokens: ### Getting Tokens - **Email/Password**: POST to `/api/v1/login` with email and password - **Discord OAuth**: Use `/api/v1/auth/discord` flow - **Google OAuth**: Use `/api/v1/auth/google` flow - **Facebook OAuth**: Use `/api/v1/auth/facebook` flow - **Apple Sign In**: Use `/auth/apple` browser flow (API flow not yet implemented) Both methods return: - `access_token` - Short-lived (15 min), use for API requests - `refresh_token` - Long-lived (30 days), use to get new access tokens ### Using Tokens Include the access token in the Authorization header: ``` Authorization: Bearer <access_token> ``` ### Refreshing Tokens When your access token expires, use POST `/api/v1/refresh` with your refresh token to get a new access token. ## Endpoints All API endpoints are under `/api/v1`
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+ *
18
+ * The version of the OpenAPI document: 1.0.0
19
+ *
20
+ *
21
+ * NOTE: This class is auto generated by OpenAPI Generator (https://openapi-generator.tech).
22
+ * https://openapi-generator.tech
23
+ * Do not edit the class manually.
24
+ *
25
+ */
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+ /**
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+ * The GameServerWebApiV1MeControllerShow200ResponseData model module.
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+ * @module model/GameServerWebApiV1MeControllerShow200ResponseData
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+ * @version 1.0.0
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+ */
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+ var GameServerWebApiV1MeControllerShow200ResponseData = /*#__PURE__*/function () {
32
+ /**
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+ * Constructs a new <code>GameServerWebApiV1MeControllerShow200ResponseData</code>.
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+ * @alias module:model/GameServerWebApiV1MeControllerShow200ResponseData
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+ */
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+ function GameServerWebApiV1MeControllerShow200ResponseData() {
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+ _classCallCheck(this, GameServerWebApiV1MeControllerShow200ResponseData);
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+ GameServerWebApiV1MeControllerShow200ResponseData.initialize(this);
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+ }
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+
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+ /**
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+ * Initializes the fields of this object.
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+ * This method is used by the constructors of any subclasses, in order to implement multiple inheritance (mix-ins).
44
+ * Only for internal use.
45
+ */
46
+ return _createClass(GameServerWebApiV1MeControllerShow200ResponseData, null, [{
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+ key: "initialize",
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+ value: function initialize(obj) {}
49
+
50
+ /**
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+ * Constructs a <code>GameServerWebApiV1MeControllerShow200ResponseData</code> from a plain JavaScript object, optionally creating a new instance.
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+ * Copies all relevant properties from <code>data</code> to <code>obj</code> if supplied or a new instance if not.
53
+ * @param {Object} data The plain JavaScript object bearing properties of interest.
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+ * @param {module:model/GameServerWebApiV1MeControllerShow200ResponseData} obj Optional instance to populate.
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+ * @return {module:model/GameServerWebApiV1MeControllerShow200ResponseData} The populated <code>GameServerWebApiV1MeControllerShow200ResponseData</code> instance.
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+ */
57
+ }, {
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+ key: "constructFromObject",
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+ value: function constructFromObject(data, obj) {
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+ if (data) {
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+ obj = obj || new GameServerWebApiV1MeControllerShow200ResponseData();
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+ if (data.hasOwnProperty('email')) {
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+ obj['email'] = _ApiClient["default"].convertToType(data['email'], 'String');
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+ }
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+ if (data.hasOwnProperty('id')) {
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+ obj['id'] = _ApiClient["default"].convertToType(data['id'], 'Number');
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+ }
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+ if (data.hasOwnProperty('is_admin')) {
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+ obj['is_admin'] = _ApiClient["default"].convertToType(data['is_admin'], 'Boolean');
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+ }
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+ if (data.hasOwnProperty('metadata')) {
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+ obj['metadata'] = _ApiClient["default"].convertToType(data['metadata'], Object);
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+ }
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+ if (data.hasOwnProperty('profile_url')) {
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+ obj['profile_url'] = _ApiClient["default"].convertToType(data['profile_url'], 'String');
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+ }
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+ }
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+ return obj;
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+ }
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+
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+ /**
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+ * Validates the JSON data with respect to <code>GameServerWebApiV1MeControllerShow200ResponseData</code>.
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+ * @param {Object} data The plain JavaScript object bearing properties of interest.
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+ * @return {boolean} to indicate whether the JSON data is valid with respect to <code>GameServerWebApiV1MeControllerShow200ResponseData</code>.
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+ */
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+ }, {
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+ key: "validateJSON",
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+ value: function validateJSON(data) {
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+ // ensure the json data is a string
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+ if (data['email'] && !(typeof data['email'] === 'string' || data['email'] instanceof String)) {
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+ throw new Error("Expected the field `email` to be a primitive type in the JSON string but got " + data['email']);
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+ }
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+ // ensure the json data is a string
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+ if (data['profile_url'] && !(typeof data['profile_url'] === 'string' || data['profile_url'] instanceof String)) {
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+ throw new Error("Expected the field `profile_url` to be a primitive type in the JSON string but got " + data['profile_url']);
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+ }
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+ return true;
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+ }
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+ }]);
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+ }();
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+ /**
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+ * @member {String} email
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+ */
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+ GameServerWebApiV1MeControllerShow200ResponseData.prototype['email'] = undefined;
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+
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+ /**
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+ * @member {Number} id
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+ */
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+ GameServerWebApiV1MeControllerShow200ResponseData.prototype['id'] = undefined;
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+
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+ /**
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+ * @member {Boolean} is_admin
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+ */
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+ GameServerWebApiV1MeControllerShow200ResponseData.prototype['is_admin'] = undefined;
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+
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+ /**
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+ * @member {Object} metadata
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+ */
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+ GameServerWebApiV1MeControllerShow200ResponseData.prototype['metadata'] = undefined;
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+
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+ /**
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+ * @member {String} profile_url
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+ */
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+ GameServerWebApiV1MeControllerShow200ResponseData.prototype['profile_url'] = undefined;
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+ var _default = exports["default"] = GameServerWebApiV1MeControllerShow200ResponseData;
@@ -0,0 +1,91 @@
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+ "use strict";
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+
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+ Object.defineProperty(exports, "__esModule", {
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+ value: true
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+ });
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+ exports["default"] = void 0;
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+ var _ApiClient = _interopRequireDefault(require("../ApiClient"));
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+ var _GameServerWebApiV1SessionControllerCreate200ResponseData = _interopRequireDefault(require("./GameServerWebApiV1SessionControllerCreate200ResponseData"));
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+ function _interopRequireDefault(e) { return e && e.__esModule ? e : { "default": e }; }
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+ function _typeof(o) { "@babel/helpers - typeof"; return _typeof = "function" == typeof Symbol && "symbol" == typeof Symbol.iterator ? function (o) { return typeof o; } : function (o) { return o && "function" == typeof Symbol && o.constructor === Symbol && o !== Symbol.prototype ? "symbol" : typeof o; }, _typeof(o); }
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+ function _classCallCheck(a, n) { if (!(a instanceof n)) throw new TypeError("Cannot call a class as a function"); }
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+ function _defineProperties(e, r) { for (var t = 0; t < r.length; t++) { var o = r[t]; o.enumerable = o.enumerable || !1, o.configurable = !0, "value" in o && (o.writable = !0), Object.defineProperty(e, _toPropertyKey(o.key), o); } }
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+ function _createClass(e, r, t) { return r && _defineProperties(e.prototype, r), t && _defineProperties(e, t), Object.defineProperty(e, "prototype", { writable: !1 }), e; }
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+ function _toPropertyKey(t) { var i = _toPrimitive(t, "string"); return "symbol" == _typeof(i) ? i : i + ""; }
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+ function _toPrimitive(t, r) { if ("object" != _typeof(t) || !t) return t; var e = t[Symbol.toPrimitive]; if (void 0 !== e) { var i = e.call(t, r || "default"); if ("object" != _typeof(i)) return i; throw new TypeError("@@toPrimitive must return a primitive value."); } return ("string" === r ? String : Number)(t); } /**
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+ * Game Server API
17
+ * API for Game Server application ## Authentication This API uses JWT (JSON Web Tokens) with access and refresh tokens: ### Getting Tokens - **Email/Password**: POST to `/api/v1/login` with email and password - **Discord OAuth**: Use `/api/v1/auth/discord` flow - **Google OAuth**: Use `/api/v1/auth/google` flow - **Facebook OAuth**: Use `/api/v1/auth/facebook` flow - **Apple Sign In**: Use `/auth/apple` browser flow (API flow not yet implemented) Both methods return: - `access_token` - Short-lived (15 min), use for API requests - `refresh_token` - Long-lived (30 days), use to get new access tokens ### Using Tokens Include the access token in the Authorization header: ``` Authorization: Bearer <access_token> ``` ### Refreshing Tokens When your access token expires, use POST `/api/v1/refresh` with your refresh token to get a new access token. ## Endpoints All API endpoints are under `/api/v1`
18
+ *
19
+ * The version of the OpenAPI document: 1.0.0
20
+ *
21
+ *
22
+ * NOTE: This class is auto generated by OpenAPI Generator (https://openapi-generator.tech).
23
+ * https://openapi-generator.tech
24
+ * Do not edit the class manually.
25
+ *
26
+ */
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+ /**
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+ * The GameServerWebApiV1SessionControllerCreate200Response model module.
29
+ * @module model/GameServerWebApiV1SessionControllerCreate200Response
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+ * @version 1.0.0
31
+ */
32
+ var GameServerWebApiV1SessionControllerCreate200Response = /*#__PURE__*/function () {
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+ /**
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+ * Constructs a new <code>GameServerWebApiV1SessionControllerCreate200Response</code>.
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+ * @alias module:model/GameServerWebApiV1SessionControllerCreate200Response
36
+ */
37
+ function GameServerWebApiV1SessionControllerCreate200Response() {
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+ _classCallCheck(this, GameServerWebApiV1SessionControllerCreate200Response);
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+ GameServerWebApiV1SessionControllerCreate200Response.initialize(this);
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+ }
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+
42
+ /**
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+ * Initializes the fields of this object.
44
+ * This method is used by the constructors of any subclasses, in order to implement multiple inheritance (mix-ins).
45
+ * Only for internal use.
46
+ */
47
+ return _createClass(GameServerWebApiV1SessionControllerCreate200Response, null, [{
48
+ key: "initialize",
49
+ value: function initialize(obj) {}
50
+
51
+ /**
52
+ * Constructs a <code>GameServerWebApiV1SessionControllerCreate200Response</code> from a plain JavaScript object, optionally creating a new instance.
53
+ * Copies all relevant properties from <code>data</code> to <code>obj</code> if supplied or a new instance if not.
54
+ * @param {Object} data The plain JavaScript object bearing properties of interest.
55
+ * @param {module:model/GameServerWebApiV1SessionControllerCreate200Response} obj Optional instance to populate.
56
+ * @return {module:model/GameServerWebApiV1SessionControllerCreate200Response} The populated <code>GameServerWebApiV1SessionControllerCreate200Response</code> instance.
57
+ */
58
+ }, {
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+ key: "constructFromObject",
60
+ value: function constructFromObject(data, obj) {
61
+ if (data) {
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+ obj = obj || new GameServerWebApiV1SessionControllerCreate200Response();
63
+ if (data.hasOwnProperty('data')) {
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+ obj['data'] = _GameServerWebApiV1SessionControllerCreate200ResponseData["default"].constructFromObject(data['data']);
65
+ }
66
+ }
67
+ return obj;
68
+ }
69
+
70
+ /**
71
+ * Validates the JSON data with respect to <code>GameServerWebApiV1SessionControllerCreate200Response</code>.
72
+ * @param {Object} data The plain JavaScript object bearing properties of interest.
73
+ * @return {boolean} to indicate whether the JSON data is valid with respect to <code>GameServerWebApiV1SessionControllerCreate200Response</code>.
74
+ */
75
+ }, {
76
+ key: "validateJSON",
77
+ value: function validateJSON(data) {
78
+ // validate the optional field `data`
79
+ if (data['data']) {
80
+ // data not null
81
+ _GameServerWebApiV1SessionControllerCreate200ResponseData["default"].validateJSON(data['data']);
82
+ }
83
+ return true;
84
+ }
85
+ }]);
86
+ }();
87
+ /**
88
+ * @member {module:model/GameServerWebApiV1SessionControllerCreate200ResponseData} data
89
+ */
90
+ GameServerWebApiV1SessionControllerCreate200Response.prototype['data'] = undefined;
91
+ var _default = exports["default"] = GameServerWebApiV1SessionControllerCreate200Response;
@@ -0,0 +1,139 @@
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+ "use strict";
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+
3
+ Object.defineProperty(exports, "__esModule", {
4
+ value: true
5
+ });
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+ exports["default"] = void 0;
7
+ var _ApiClient = _interopRequireDefault(require("../ApiClient"));
8
+ var _GameServerWebApiV1SessionControllerCreate200ResponseDataUser = _interopRequireDefault(require("./GameServerWebApiV1SessionControllerCreate200ResponseDataUser"));
9
+ function _interopRequireDefault(e) { return e && e.__esModule ? e : { "default": e }; }
10
+ function _typeof(o) { "@babel/helpers - typeof"; return _typeof = "function" == typeof Symbol && "symbol" == typeof Symbol.iterator ? function (o) { return typeof o; } : function (o) { return o && "function" == typeof Symbol && o.constructor === Symbol && o !== Symbol.prototype ? "symbol" : typeof o; }, _typeof(o); }
11
+ function _classCallCheck(a, n) { if (!(a instanceof n)) throw new TypeError("Cannot call a class as a function"); }
12
+ function _defineProperties(e, r) { for (var t = 0; t < r.length; t++) { var o = r[t]; o.enumerable = o.enumerable || !1, o.configurable = !0, "value" in o && (o.writable = !0), Object.defineProperty(e, _toPropertyKey(o.key), o); } }
13
+ function _createClass(e, r, t) { return r && _defineProperties(e.prototype, r), t && _defineProperties(e, t), Object.defineProperty(e, "prototype", { writable: !1 }), e; }
14
+ function _toPropertyKey(t) { var i = _toPrimitive(t, "string"); return "symbol" == _typeof(i) ? i : i + ""; }
15
+ function _toPrimitive(t, r) { if ("object" != _typeof(t) || !t) return t; var e = t[Symbol.toPrimitive]; if (void 0 !== e) { var i = e.call(t, r || "default"); if ("object" != _typeof(i)) return i; throw new TypeError("@@toPrimitive must return a primitive value."); } return ("string" === r ? String : Number)(t); } /**
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+ * Game Server API
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+ * API for Game Server application ## Authentication This API uses JWT (JSON Web Tokens) with access and refresh tokens: ### Getting Tokens - **Email/Password**: POST to `/api/v1/login` with email and password - **Discord OAuth**: Use `/api/v1/auth/discord` flow - **Google OAuth**: Use `/api/v1/auth/google` flow - **Facebook OAuth**: Use `/api/v1/auth/facebook` flow - **Apple Sign In**: Use `/auth/apple` browser flow (API flow not yet implemented) Both methods return: - `access_token` - Short-lived (15 min), use for API requests - `refresh_token` - Long-lived (30 days), use to get new access tokens ### Using Tokens Include the access token in the Authorization header: ``` Authorization: Bearer <access_token> ``` ### Refreshing Tokens When your access token expires, use POST `/api/v1/refresh` with your refresh token to get a new access token. ## Endpoints All API endpoints are under `/api/v1`
18
+ *
19
+ * The version of the OpenAPI document: 1.0.0
20
+ *
21
+ *
22
+ * NOTE: This class is auto generated by OpenAPI Generator (https://openapi-generator.tech).
23
+ * https://openapi-generator.tech
24
+ * Do not edit the class manually.
25
+ *
26
+ */
27
+ /**
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+ * The GameServerWebApiV1SessionControllerCreate200ResponseData model module.
29
+ * @module model/GameServerWebApiV1SessionControllerCreate200ResponseData
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+ * @version 1.0.0
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+ */
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+ var GameServerWebApiV1SessionControllerCreate200ResponseData = /*#__PURE__*/function () {
33
+ /**
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+ * Constructs a new <code>GameServerWebApiV1SessionControllerCreate200ResponseData</code>.
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+ * @alias module:model/GameServerWebApiV1SessionControllerCreate200ResponseData
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+ */
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+ function GameServerWebApiV1SessionControllerCreate200ResponseData() {
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+ _classCallCheck(this, GameServerWebApiV1SessionControllerCreate200ResponseData);
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+ GameServerWebApiV1SessionControllerCreate200ResponseData.initialize(this);
40
+ }
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+
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+ /**
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+ * Initializes the fields of this object.
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+ * This method is used by the constructors of any subclasses, in order to implement multiple inheritance (mix-ins).
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+ * Only for internal use.
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+ */
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+ return _createClass(GameServerWebApiV1SessionControllerCreate200ResponseData, null, [{
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+ key: "initialize",
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+ value: function initialize(obj) {}
50
+
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+ /**
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+ * Constructs a <code>GameServerWebApiV1SessionControllerCreate200ResponseData</code> from a plain JavaScript object, optionally creating a new instance.
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+ * Copies all relevant properties from <code>data</code> to <code>obj</code> if supplied or a new instance if not.
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+ * @param {Object} data The plain JavaScript object bearing properties of interest.
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+ * @param {module:model/GameServerWebApiV1SessionControllerCreate200ResponseData} obj Optional instance to populate.
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+ * @return {module:model/GameServerWebApiV1SessionControllerCreate200ResponseData} The populated <code>GameServerWebApiV1SessionControllerCreate200ResponseData</code> instance.
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+ */
58
+ }, {
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+ key: "constructFromObject",
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+ value: function constructFromObject(data, obj) {
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+ if (data) {
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+ obj = obj || new GameServerWebApiV1SessionControllerCreate200ResponseData();
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+ if (data.hasOwnProperty('access_token')) {
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+ obj['access_token'] = _ApiClient["default"].convertToType(data['access_token'], 'String');
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+ }
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+ if (data.hasOwnProperty('expires_in')) {
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+ obj['expires_in'] = _ApiClient["default"].convertToType(data['expires_in'], 'Number');
68
+ }
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+ if (data.hasOwnProperty('refresh_token')) {
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+ obj['refresh_token'] = _ApiClient["default"].convertToType(data['refresh_token'], 'String');
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+ }
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+ if (data.hasOwnProperty('token_type')) {
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+ obj['token_type'] = _ApiClient["default"].convertToType(data['token_type'], 'String');
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+ }
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+ if (data.hasOwnProperty('user')) {
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+ obj['user'] = _GameServerWebApiV1SessionControllerCreate200ResponseDataUser["default"].constructFromObject(data['user']);
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+ }
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+ }
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+ return obj;
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+ }
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+
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+ /**
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+ * Validates the JSON data with respect to <code>GameServerWebApiV1SessionControllerCreate200ResponseData</code>.
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+ * @param {Object} data The plain JavaScript object bearing properties of interest.
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+ * @return {boolean} to indicate whether the JSON data is valid with respect to <code>GameServerWebApiV1SessionControllerCreate200ResponseData</code>.
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+ */
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+ }, {
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+ key: "validateJSON",
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+ value: function validateJSON(data) {
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+ // ensure the json data is a string
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+ if (data['access_token'] && !(typeof data['access_token'] === 'string' || data['access_token'] instanceof String)) {
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+ throw new Error("Expected the field `access_token` to be a primitive type in the JSON string but got " + data['access_token']);
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+ }
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+ // ensure the json data is a string
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+ if (data['refresh_token'] && !(typeof data['refresh_token'] === 'string' || data['refresh_token'] instanceof String)) {
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+ throw new Error("Expected the field `refresh_token` to be a primitive type in the JSON string but got " + data['refresh_token']);
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+ }
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+ // ensure the json data is a string
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+ if (data['token_type'] && !(typeof data['token_type'] === 'string' || data['token_type'] instanceof String)) {
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+ throw new Error("Expected the field `token_type` to be a primitive type in the JSON string but got " + data['token_type']);
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+ }
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+ // validate the optional field `user`
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+ if (data['user']) {
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+ // data not null
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+ _GameServerWebApiV1SessionControllerCreate200ResponseDataUser["default"].validateJSON(data['user']);
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+ }
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+ return true;
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+ }
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+ }]);
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+ }();
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+ /**
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+ * JWT access token (15 min)
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+ * @member {String} access_token
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+ */
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+ GameServerWebApiV1SessionControllerCreate200ResponseData.prototype['access_token'] = undefined;
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+
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+ /**
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+ * Seconds until access token expires
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+ * @member {Number} expires_in
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+ */
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+ GameServerWebApiV1SessionControllerCreate200ResponseData.prototype['expires_in'] = undefined;
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+
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+ /**
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+ * JWT refresh token (30 days)
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+ * @member {String} refresh_token
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+ */
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+ GameServerWebApiV1SessionControllerCreate200ResponseData.prototype['refresh_token'] = undefined;
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+
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+ /**
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+ * Token type
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+ * @member {String} token_type
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+ */
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+ GameServerWebApiV1SessionControllerCreate200ResponseData.prototype['token_type'] = undefined;
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+
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+ /**
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+ * @member {module:model/GameServerWebApiV1SessionControllerCreate200ResponseDataUser} user
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+ */
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+ GameServerWebApiV1SessionControllerCreate200ResponseData.prototype['user'] = undefined;
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+ var _default = exports["default"] = GameServerWebApiV1SessionControllerCreate200ResponseData;
@@ -0,0 +1,97 @@
1
+ "use strict";
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+
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+ Object.defineProperty(exports, "__esModule", {
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+ value: true
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+ });
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+ exports["default"] = void 0;
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+ var _ApiClient = _interopRequireDefault(require("../ApiClient"));
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+ function _interopRequireDefault(e) { return e && e.__esModule ? e : { "default": e }; }
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+ function _typeof(o) { "@babel/helpers - typeof"; return _typeof = "function" == typeof Symbol && "symbol" == typeof Symbol.iterator ? function (o) { return typeof o; } : function (o) { return o && "function" == typeof Symbol && o.constructor === Symbol && o !== Symbol.prototype ? "symbol" : typeof o; }, _typeof(o); }
10
+ function _classCallCheck(a, n) { if (!(a instanceof n)) throw new TypeError("Cannot call a class as a function"); }
11
+ function _defineProperties(e, r) { for (var t = 0; t < r.length; t++) { var o = r[t]; o.enumerable = o.enumerable || !1, o.configurable = !0, "value" in o && (o.writable = !0), Object.defineProperty(e, _toPropertyKey(o.key), o); } }
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+ function _createClass(e, r, t) { return r && _defineProperties(e.prototype, r), t && _defineProperties(e, t), Object.defineProperty(e, "prototype", { writable: !1 }), e; }
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+ function _toPropertyKey(t) { var i = _toPrimitive(t, "string"); return "symbol" == _typeof(i) ? i : i + ""; }
14
+ function _toPrimitive(t, r) { if ("object" != _typeof(t) || !t) return t; var e = t[Symbol.toPrimitive]; if (void 0 !== e) { var i = e.call(t, r || "default"); if ("object" != _typeof(i)) return i; throw new TypeError("@@toPrimitive must return a primitive value."); } return ("string" === r ? String : Number)(t); } /**
15
+ * Game Server API
16
+ * API for Game Server application ## Authentication This API uses JWT (JSON Web Tokens) with access and refresh tokens: ### Getting Tokens - **Email/Password**: POST to `/api/v1/login` with email and password - **Discord OAuth**: Use `/api/v1/auth/discord` flow - **Google OAuth**: Use `/api/v1/auth/google` flow - **Facebook OAuth**: Use `/api/v1/auth/facebook` flow - **Apple Sign In**: Use `/auth/apple` browser flow (API flow not yet implemented) Both methods return: - `access_token` - Short-lived (15 min), use for API requests - `refresh_token` - Long-lived (30 days), use to get new access tokens ### Using Tokens Include the access token in the Authorization header: ``` Authorization: Bearer <access_token> ``` ### Refreshing Tokens When your access token expires, use POST `/api/v1/refresh` with your refresh token to get a new access token. ## Endpoints All API endpoints are under `/api/v1`
17
+ *
18
+ * The version of the OpenAPI document: 1.0.0
19
+ *
20
+ *
21
+ * NOTE: This class is auto generated by OpenAPI Generator (https://openapi-generator.tech).
22
+ * https://openapi-generator.tech
23
+ * Do not edit the class manually.
24
+ *
25
+ */
26
+ /**
27
+ * The GameServerWebApiV1SessionControllerCreate200ResponseDataUser model module.
28
+ * @module model/GameServerWebApiV1SessionControllerCreate200ResponseDataUser
29
+ * @version 1.0.0
30
+ */
31
+ var GameServerWebApiV1SessionControllerCreate200ResponseDataUser = /*#__PURE__*/function () {
32
+ /**
33
+ * Constructs a new <code>GameServerWebApiV1SessionControllerCreate200ResponseDataUser</code>.
34
+ * @alias module:model/GameServerWebApiV1SessionControllerCreate200ResponseDataUser
35
+ */
36
+ function GameServerWebApiV1SessionControllerCreate200ResponseDataUser() {
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+ _classCallCheck(this, GameServerWebApiV1SessionControllerCreate200ResponseDataUser);
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+ GameServerWebApiV1SessionControllerCreate200ResponseDataUser.initialize(this);
39
+ }
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+
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+ /**
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+ * Initializes the fields of this object.
43
+ * This method is used by the constructors of any subclasses, in order to implement multiple inheritance (mix-ins).
44
+ * Only for internal use.
45
+ */
46
+ return _createClass(GameServerWebApiV1SessionControllerCreate200ResponseDataUser, null, [{
47
+ key: "initialize",
48
+ value: function initialize(obj) {}
49
+
50
+ /**
51
+ * Constructs a <code>GameServerWebApiV1SessionControllerCreate200ResponseDataUser</code> from a plain JavaScript object, optionally creating a new instance.
52
+ * Copies all relevant properties from <code>data</code> to <code>obj</code> if supplied or a new instance if not.
53
+ * @param {Object} data The plain JavaScript object bearing properties of interest.
54
+ * @param {module:model/GameServerWebApiV1SessionControllerCreate200ResponseDataUser} obj Optional instance to populate.
55
+ * @return {module:model/GameServerWebApiV1SessionControllerCreate200ResponseDataUser} The populated <code>GameServerWebApiV1SessionControllerCreate200ResponseDataUser</code> instance.
56
+ */
57
+ }, {
58
+ key: "constructFromObject",
59
+ value: function constructFromObject(data, obj) {
60
+ if (data) {
61
+ obj = obj || new GameServerWebApiV1SessionControllerCreate200ResponseDataUser();
62
+ if (data.hasOwnProperty('email')) {
63
+ obj['email'] = _ApiClient["default"].convertToType(data['email'], 'String');
64
+ }
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+ if (data.hasOwnProperty('id')) {
66
+ obj['id'] = _ApiClient["default"].convertToType(data['id'], 'Number');
67
+ }
68
+ }
69
+ return obj;
70
+ }
71
+
72
+ /**
73
+ * Validates the JSON data with respect to <code>GameServerWebApiV1SessionControllerCreate200ResponseDataUser</code>.
74
+ * @param {Object} data The plain JavaScript object bearing properties of interest.
75
+ * @return {boolean} to indicate whether the JSON data is valid with respect to <code>GameServerWebApiV1SessionControllerCreate200ResponseDataUser</code>.
76
+ */
77
+ }, {
78
+ key: "validateJSON",
79
+ value: function validateJSON(data) {
80
+ // ensure the json data is a string
81
+ if (data['email'] && !(typeof data['email'] === 'string' || data['email'] instanceof String)) {
82
+ throw new Error("Expected the field `email` to be a primitive type in the JSON string but got " + data['email']);
83
+ }
84
+ return true;
85
+ }
86
+ }]);
87
+ }();
88
+ /**
89
+ * @member {String} email
90
+ */
91
+ GameServerWebApiV1SessionControllerCreate200ResponseDataUser.prototype['email'] = undefined;
92
+
93
+ /**
94
+ * @member {Number} id
95
+ */
96
+ GameServerWebApiV1SessionControllerCreate200ResponseDataUser.prototype['id'] = undefined;
97
+ var _default = exports["default"] = GameServerWebApiV1SessionControllerCreate200ResponseDataUser;