@types/three 0.157.1 → 0.158.0

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Files changed (246) hide show
  1. three/README.md +1 -1
  2. three/examples/jsm/Addons.d.ts +290 -0
  3. three/examples/jsm/animation/CCDIKSolver.d.ts +30 -0
  4. three/examples/jsm/animation/MMDAnimationHelper.d.ts +105 -0
  5. three/examples/jsm/animation/MMDPhysics.d.ts +124 -0
  6. three/examples/jsm/cameras/CinematicCamera.d.ts +41 -0
  7. three/examples/jsm/capabilities/WebGL.d.ts +9 -0
  8. three/examples/jsm/controls/OrbitControls.d.ts +304 -0
  9. three/examples/jsm/controls/TrackballControls.d.ts +58 -0
  10. three/examples/jsm/effects/OutlineEffect.d.ts +36 -0
  11. three/examples/jsm/environments/RoomEnvironment.d.ts +6 -0
  12. three/examples/jsm/exporters/PLYExporter.d.ts +30 -0
  13. three/examples/jsm/exporters/STLExporter.d.ts +21 -0
  14. three/examples/jsm/helpers/RectAreaLightHelper.d.ts +10 -0
  15. three/examples/jsm/helpers/ViewHelper.d.ts +15 -0
  16. three/examples/jsm/libs/fflate.module.d.ts +1 -0
  17. three/examples/jsm/libs/lil-gui.module.min.d.ts +609 -0
  18. three/examples/jsm/libs/tween.module.d.ts +219 -0
  19. three/examples/jsm/lights/RectAreaLightUniformsLib.d.ts +3 -0
  20. three/examples/jsm/lines/Line2.d.ts +11 -0
  21. three/examples/jsm/lines/LineGeometry.d.ts +10 -0
  22. three/examples/jsm/lines/LineMaterial.d.ts +31 -0
  23. three/examples/jsm/lines/LineSegments2.d.ts +14 -0
  24. three/examples/jsm/lines/LineSegmentsGeometry.d.ts +23 -0
  25. three/examples/jsm/loaders/DDSLoader.d.ts +16 -0
  26. three/examples/jsm/loaders/DRACOLoader.d.ts +19 -0
  27. three/examples/jsm/loaders/GLTFLoader.d.ts +147 -0
  28. three/examples/jsm/loaders/KTX2Loader.d.ts +17 -0
  29. three/examples/jsm/loaders/LDrawLoader.d.ts +19 -0
  30. three/examples/jsm/loaders/LogLuvLoader.d.ts +1 -1
  31. three/examples/jsm/loaders/MMDLoader.d.ts +56 -0
  32. three/examples/jsm/loaders/MTLLoader.d.ts +104 -0
  33. three/examples/jsm/loaders/OBJLoader.d.ts +10 -0
  34. three/examples/jsm/loaders/PCDLoader.d.ts +8 -0
  35. three/examples/jsm/loaders/RGBELoader.d.ts +19 -0
  36. three/examples/jsm/loaders/SVGLoader.d.ts +68 -0
  37. three/examples/jsm/loaders/TGALoader.d.ts +7 -0
  38. three/examples/jsm/loaders/TTFLoader.d.ts +8 -0
  39. three/examples/jsm/loaders/USDZLoader.d.ts +11 -0
  40. three/examples/jsm/materials/MeshGouraudMaterial.d.ts +17 -0
  41. three/examples/jsm/math/Capsule.d.ts +0 -1
  42. three/examples/jsm/misc/MD2CharacterComplex.d.ts +9 -1
  43. three/examples/jsm/nodes/Nodes.d.ts +149 -0
  44. three/examples/jsm/nodes/accessors/BitangentNode.d.ts +18 -0
  45. three/examples/jsm/nodes/accessors/BufferNode.d.ts +11 -0
  46. three/examples/jsm/nodes/accessors/CameraNode.d.ts +12 -0
  47. three/examples/jsm/nodes/accessors/CubeTextureNode.d.ts +13 -0
  48. three/examples/jsm/nodes/accessors/InstanceNode.d.ts +9 -0
  49. three/examples/jsm/nodes/accessors/MaterialNode.d.ts +23 -0
  50. three/examples/jsm/nodes/accessors/MaterialReferenceNode.d.ts +6 -0
  51. three/examples/jsm/nodes/accessors/ModelNode.d.ts +9 -0
  52. three/examples/jsm/nodes/accessors/ModelViewProjectionNode.d.ts +6 -0
  53. three/examples/jsm/nodes/accessors/NormalNode.d.ts +12 -0
  54. three/examples/jsm/nodes/accessors/Object3DNode.d.ts +22 -0
  55. three/examples/jsm/nodes/accessors/PointUVNode.d.ts +7 -0
  56. three/examples/jsm/nodes/accessors/PositionNode.d.ts +21 -0
  57. three/examples/jsm/nodes/accessors/ReferenceNode.d.ts +13 -0
  58. three/examples/jsm/nodes/accessors/ReflectVectorNode.d.ts +8 -0
  59. three/examples/jsm/nodes/accessors/SkinningNode.d.ts +13 -0
  60. three/examples/jsm/nodes/accessors/StorageBufferNode.d.ts +6 -0
  61. three/examples/jsm/nodes/accessors/TangentNode.d.ts +18 -0
  62. three/examples/jsm/nodes/accessors/TextureNode.d.ts +14 -0
  63. three/examples/jsm/nodes/accessors/UVNode.d.ts +8 -0
  64. three/examples/jsm/nodes/accessors/UserDataNode.d.ts +7 -0
  65. three/examples/jsm/nodes/code/CodeNode.d.ts +15 -0
  66. three/examples/jsm/nodes/code/ExpressionNode.d.ts +7 -0
  67. three/examples/jsm/nodes/code/FunctionCallNode.d.ts +13 -0
  68. three/examples/jsm/nodes/code/FunctionNode.d.ts +17 -0
  69. three/examples/jsm/nodes/core/ArrayUniformNode.d.ts +8 -0
  70. three/examples/jsm/nodes/core/AttributeNode.d.ts +9 -0
  71. three/examples/jsm/nodes/core/BypassNode.d.ts +9 -0
  72. three/examples/jsm/nodes/core/CacheNode.d.ts +10 -0
  73. three/examples/jsm/nodes/core/ConstNode.d.ts +10 -0
  74. three/examples/jsm/nodes/core/ContextNode.d.ts +10 -0
  75. three/examples/jsm/nodes/core/InputNode.d.ts +16 -0
  76. three/examples/jsm/nodes/core/Node.d.ts +31 -0
  77. three/examples/jsm/nodes/core/NodeAttribute.d.ts +6 -0
  78. three/examples/jsm/nodes/core/NodeBuilder.d.ts +138 -0
  79. three/examples/jsm/nodes/core/NodeCache.d.ts +9 -0
  80. three/examples/jsm/nodes/core/NodeCode.d.ts +4 -0
  81. three/examples/jsm/nodes/core/NodeFrame.d.ts +19 -0
  82. three/examples/jsm/nodes/core/NodeFunction.d.ts +13 -0
  83. three/examples/jsm/nodes/core/NodeFunctionInput.d.ts +7 -0
  84. three/examples/jsm/nodes/core/NodeKeywords.d.ts +14 -0
  85. three/examples/jsm/nodes/core/NodeParser.d.ts +5 -0
  86. three/examples/jsm/nodes/core/NodeUniform.d.ts +13 -0
  87. three/examples/jsm/nodes/core/NodeUtils.d.ts +13 -0
  88. three/examples/jsm/nodes/core/NodeVar.d.ts +6 -0
  89. three/examples/jsm/nodes/core/NodeVarying.d.ts +8 -0
  90. three/examples/jsm/nodes/core/PropertyNode.d.ts +6 -0
  91. three/examples/jsm/nodes/core/StackNode.d.ts +11 -0
  92. three/examples/jsm/nodes/core/TempNode.d.ts +11 -0
  93. three/examples/jsm/nodes/core/UniformNode.d.ts +10 -0
  94. three/examples/jsm/nodes/core/VarNode.d.ts +16 -0
  95. three/examples/jsm/nodes/core/VaryingNode.d.ts +8 -0
  96. three/examples/jsm/nodes/core/constants.d.ts +78 -0
  97. three/examples/jsm/nodes/display/BlendModeNode.d.ts +32 -0
  98. three/examples/jsm/nodes/display/ColorAdjustmentNode.d.ts +20 -0
  99. three/examples/jsm/nodes/display/ColorSpaceNode.d.ts +18 -0
  100. three/examples/jsm/nodes/display/FrontFacingNode.d.ts +6 -0
  101. three/examples/jsm/nodes/display/NormalMapNode.d.ts +12 -0
  102. three/examples/jsm/nodes/display/PosterizeNode.d.ts +8 -0
  103. three/examples/jsm/nodes/display/ToneMappingNode.d.ts +14 -0
  104. three/examples/jsm/nodes/display/ViewportNode.d.ts +23 -0
  105. three/examples/jsm/nodes/fog/FogExp2Node.d.ts +9 -0
  106. three/examples/jsm/nodes/fog/FogNode.d.ts +10 -0
  107. three/examples/jsm/nodes/fog/FogRangeNode.d.ts +10 -0
  108. three/examples/jsm/nodes/functions/BSDF/BRDF_GGX.d.ts +6 -0
  109. three/examples/jsm/nodes/functions/BSDF/BRDF_Lambert.d.ts +6 -0
  110. three/examples/jsm/nodes/functions/BSDF/DFGApprox.d.ts +10 -0
  111. three/examples/jsm/nodes/functions/BSDF/D_GGX.d.ts +9 -0
  112. three/examples/jsm/nodes/functions/BSDF/F_Schlick.d.ts +6 -0
  113. three/examples/jsm/nodes/functions/BSDF/V_GGX_SmithCorrelated.d.ts +6 -0
  114. three/examples/jsm/nodes/functions/PhysicalLightingModel.d.ts +11 -0
  115. three/examples/jsm/nodes/functions/material/getGeometryRoughness.d.ts +5 -0
  116. three/examples/jsm/nodes/functions/material/getRoughness.d.ts +6 -0
  117. three/examples/jsm/nodes/geometry/RangeNode.d.ts +13 -0
  118. three/examples/jsm/nodes/gpgpu/ComputeNode.d.ts +11 -0
  119. three/examples/jsm/nodes/lighting/AONode.d.ts +8 -0
  120. three/examples/jsm/nodes/lighting/AnalyticLightNode.d.ts +10 -0
  121. three/examples/jsm/nodes/lighting/EnvironmentNode.d.ts +8 -0
  122. three/examples/jsm/nodes/lighting/HemisphereLightNode.d.ts +13 -0
  123. three/examples/jsm/nodes/lighting/LightUtils.d.ts +4 -0
  124. three/examples/jsm/nodes/lighting/LightingContextNode.d.ts +15 -0
  125. three/examples/jsm/nodes/lighting/LightingNode.d.ts +5 -0
  126. three/examples/jsm/nodes/lighting/LightsNode.d.ts +19 -0
  127. three/examples/jsm/nodes/lighting/PointLightNode.d.ts +10 -0
  128. three/examples/jsm/nodes/lighting/SpotLightNode.d.ts +15 -0
  129. three/examples/jsm/nodes/loaders/NodeLoader.d.ts +14 -0
  130. three/examples/jsm/nodes/loaders/NodeMaterialLoader.d.ts +8 -0
  131. three/examples/jsm/nodes/loaders/NodeObjectLoader.d.ts +9 -0
  132. three/examples/jsm/nodes/materials/LineBasicNodeMaterial.d.ts +9 -0
  133. three/examples/jsm/nodes/materials/Materials.d.ts +17 -0
  134. three/examples/jsm/nodes/materials/MeshBasicNodeMaterial.d.ts +10 -0
  135. three/examples/jsm/nodes/materials/MeshPhysicalNodeMaterial.d.ts +22 -0
  136. three/examples/jsm/nodes/materials/MeshStandardNodeMaterial.d.ts +18 -0
  137. three/examples/jsm/nodes/materials/NodeMaterial.d.ts +38 -0
  138. three/examples/jsm/nodes/materials/PointsNodeMaterial.d.ts +15 -0
  139. three/examples/jsm/nodes/materials/SpriteNodeMaterial.d.ts +23 -0
  140. three/examples/jsm/nodes/materialx/MaterialXNodes.d.ts +94 -0
  141. three/examples/jsm/nodes/materialx/lib/mx_hsv.d.ts +4 -0
  142. three/examples/jsm/nodes/materialx/lib/mx_noise.d.ts +6 -0
  143. three/examples/jsm/nodes/math/CondNode.d.ts +9 -0
  144. three/examples/jsm/nodes/math/MathNode.d.ts +115 -0
  145. three/examples/jsm/nodes/math/OperatorNode.d.ts +31 -0
  146. three/examples/jsm/nodes/procedural/CheckerNode.d.ts +6 -0
  147. three/examples/jsm/nodes/shadernode/ShaderNode.d.ts +156 -0
  148. three/examples/jsm/nodes/shadernode/ShaderNodeBaseElements.d.ts +310 -0
  149. three/examples/jsm/nodes/shadernode/ShaderNodeElements.d.ts +166 -0
  150. three/examples/jsm/nodes/utils/ArrayElementNode.d.ts +9 -0
  151. three/examples/jsm/nodes/utils/ConvertNode.d.ts +8 -0
  152. three/examples/jsm/nodes/utils/EquirectUVNode.d.ts +6 -0
  153. three/examples/jsm/nodes/utils/JoinNode.d.ts +10 -0
  154. three/examples/jsm/nodes/utils/MatcapUVNode.d.ts +5 -0
  155. three/examples/jsm/nodes/utils/MaxMipLevelNode.d.ts +11 -0
  156. three/examples/jsm/nodes/utils/OscNode.d.ts +19 -0
  157. three/examples/jsm/nodes/utils/RemapNode.d.ts +13 -0
  158. three/examples/jsm/nodes/utils/RotateUVNode.d.ts +10 -0
  159. three/examples/jsm/nodes/utils/SpecularMIPLevelNode.d.ts +8 -0
  160. three/examples/jsm/nodes/utils/SplitNode.d.ts +16 -0
  161. three/examples/jsm/nodes/utils/SpriteSheetUVNode.d.ts +9 -0
  162. three/examples/jsm/nodes/utils/TimerNode.d.ts +19 -0
  163. three/examples/jsm/nodes/utils/TriplanarTexturesNode.d.ts +22 -0
  164. three/examples/jsm/objects/Reflector.d.ts +29 -0
  165. three/examples/jsm/objects/ReflectorForSSRPass.d.ts +1 -0
  166. three/examples/jsm/objects/Refractor.d.ts +2 -1
  167. three/examples/jsm/physics/AmmoPhysics.d.ts +2 -1
  168. three/examples/jsm/physics/RapierPhysics.d.ts +2 -1
  169. three/examples/jsm/postprocessing/EffectComposer.d.ts +31 -0
  170. three/examples/jsm/postprocessing/Pass.d.ts +31 -0
  171. three/examples/jsm/postprocessing/SavePass.d.ts +12 -0
  172. three/examples/jsm/postprocessing/ShaderPass.d.ts +11 -0
  173. three/examples/jsm/renderers/CSS3DRenderer.d.ts +26 -0
  174. three/examples/jsm/renderers/SVGRenderer.d.ts +2 -1
  175. three/examples/jsm/renderers/common/Backend.d.ts +15 -0
  176. three/examples/jsm/renderers/common/Info.d.ts +15 -0
  177. three/examples/jsm/renderers/common/Renderer.d.ts +42 -0
  178. three/examples/jsm/renderers/webgl/nodes/SlotNode.d.ts +17 -0
  179. three/examples/jsm/renderers/webgl/nodes/WebGLNodeBuilder.d.ts +37 -0
  180. three/examples/jsm/renderers/webgl/nodes/WebGLNodes.d.ts +3 -0
  181. three/examples/jsm/renderers/webgpu/WebGPURenderer.d.ts +9 -0
  182. three/examples/jsm/shaders/ACESFilmicToneMappingShader.d.ts +11 -0
  183. three/examples/jsm/shaders/AfterimageShader.d.ts +1 -0
  184. three/examples/jsm/shaders/BasicShader.d.ts +1 -0
  185. three/examples/jsm/shaders/BlendShader.d.ts +1 -0
  186. three/examples/jsm/shaders/BokehShader.d.ts +1 -0
  187. three/examples/jsm/shaders/BokehShader2.d.ts +44 -0
  188. three/examples/jsm/shaders/BrightnessContrastShader.d.ts +1 -0
  189. three/examples/jsm/shaders/ColorCorrectionShader.d.ts +1 -0
  190. three/examples/jsm/shaders/DOFMipMapShader.d.ts +1 -0
  191. three/examples/jsm/shaders/DepthLimitedBlurShader.d.ts +1 -0
  192. three/examples/jsm/shaders/FXAAShader.d.ts +1 -0
  193. three/examples/jsm/shaders/FocusShader.d.ts +1 -0
  194. three/examples/jsm/shaders/FreiChenShader.d.ts +1 -0
  195. three/examples/jsm/shaders/GodRaysShader.d.ts +4 -0
  196. three/examples/jsm/shaders/HalftoneShader.d.ts +1 -0
  197. three/examples/jsm/shaders/HorizontalTiltShiftShader.d.ts +1 -0
  198. three/examples/jsm/shaders/HueSaturationShader.d.ts +1 -0
  199. three/examples/jsm/shaders/KaleidoShader.d.ts +1 -0
  200. three/examples/jsm/shaders/LuminosityHighPassShader.d.ts +1 -0
  201. three/examples/jsm/shaders/LuminosityShader.d.ts +1 -0
  202. three/examples/jsm/shaders/MirrorShader.d.ts +1 -0
  203. three/examples/jsm/shaders/NormalMapShader.d.ts +1 -0
  204. three/examples/jsm/shaders/OutputShader.d.ts +1 -0
  205. three/examples/jsm/shaders/SAOShader.d.ts +1 -0
  206. three/examples/jsm/shaders/SMAAShader.d.ts +3 -0
  207. three/examples/jsm/shaders/SSAOShader.d.ts +3 -0
  208. three/examples/jsm/shaders/SSRShader.d.ts +3 -0
  209. three/examples/jsm/shaders/SobelOperatorShader.d.ts +1 -0
  210. three/examples/jsm/shaders/SubsurfaceScatteringShader.d.ts +1 -0
  211. three/examples/jsm/shaders/TechnicolorShader.d.ts +1 -0
  212. three/examples/jsm/shaders/TriangleBlurShader.d.ts +1 -0
  213. three/examples/jsm/shaders/UnpackDepthRGBAShader.d.ts +1 -0
  214. three/examples/jsm/shaders/VelocityShader.d.ts +14 -0
  215. three/examples/jsm/shaders/VerticalTiltShiftShader.d.ts +1 -0
  216. three/examples/jsm/shaders/WaterRefractionShader.d.ts +1 -0
  217. three/examples/jsm/utils/GPUStatsPanel.d.ts +12 -0
  218. three/examples/jsm/utils/GeometryUtils.d.ts +25 -0
  219. three/examples/jsm/utils/LDrawUtils.d.ts +5 -0
  220. three/examples/jsm/webxr/VRButton.d.ts +5 -0
  221. three/examples/jsm/webxr/XRButton.d.ts +6 -0
  222. three/examples/jsm/webxr/XRControllerModelFactory.d.ts +21 -0
  223. three/examples/jsm/webxr/XREstimatedLight.d.ts +32 -0
  224. three/examples/jsm/webxr/XRHandMeshModel.d.ts +11 -0
  225. three/examples/jsm/webxr/XRHandModelFactory.d.ts +25 -0
  226. three/examples/jsm/webxr/XRHandPrimitiveModel.d.ts +24 -0
  227. three/package.json +3 -2
  228. three/src/cameras/CubeCamera.d.ts +1 -2
  229. three/src/constants.d.ts +21 -10
  230. three/src/core/Object3D.d.ts +4 -4
  231. three/src/core/Raycaster.d.ts +1 -0
  232. three/src/extras/Earcut.d.ts +15 -0
  233. three/src/extras/core/Curve.d.ts +1 -1
  234. three/src/geometries/CapsuleGeometry.d.ts +1 -1
  235. three/src/helpers/AxesHelper.d.ts +2 -2
  236. three/src/helpers/Box3Helper.d.ts +2 -2
  237. three/src/lights/Light.d.ts +1 -2
  238. three/src/materials/Material.d.ts +20 -2
  239. three/src/materials/MeshPhysicalMaterial.d.ts +8 -6
  240. three/src/math/ColorManagement.d.ts +1 -1
  241. three/src/math/Matrix4.d.ts +2 -1
  242. three/src/objects/SkinnedMesh.d.ts +9 -8
  243. three/src/renderers/WebGLRenderer.d.ts +12 -2
  244. three/src/scenes/Scene.d.ts +2 -2
  245. three/src/textures/DepthTexture.d.ts +3 -3
  246. three/src/textures/Texture.d.ts +2 -2
@@ -0,0 +1,219 @@
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+ type EasingFunction = (amount: number) => number;
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+ interface EasingFunctionGroup {
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+ In: EasingFunction;
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+ Out: EasingFunction;
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+ InOut: EasingFunction;
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+ }
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+ /**
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+ * The Ease class provides a collection of easing functions for use with tween.js.
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+ */
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+ declare const Easing: Readonly<{
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+ Linear: Readonly<
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+ EasingFunctionGroup & {
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+ None: EasingFunction;
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+ }
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+ >;
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+ Quadratic: Readonly<EasingFunctionGroup>;
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+ Cubic: Readonly<EasingFunctionGroup>;
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+ Quartic: Readonly<EasingFunctionGroup>;
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+ Quintic: Readonly<EasingFunctionGroup>;
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+ Sinusoidal: Readonly<EasingFunctionGroup>;
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+ Exponential: Readonly<EasingFunctionGroup>;
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+ Circular: Readonly<EasingFunctionGroup>;
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+ Elastic: Readonly<EasingFunctionGroup>;
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+ Back: Readonly<EasingFunctionGroup>;
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+ Bounce: Readonly<EasingFunctionGroup>;
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+ generatePow(power?: number): EasingFunctionGroup;
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+ }>;
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+
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+ type InterpolationFunction = (v: number[], k: number) => number;
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+ declare const Interpolation: {
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+ Linear: (v: number[], k: number) => number;
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+ Bezier: (v: number[], k: number) => number;
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+ CatmullRom: (v: number[], k: number) => number;
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+ Utils: {
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+ Linear: (p0: number, p1: number, t: number) => number;
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+ Bernstein: (n: number, i: number) => number;
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+ Factorial: (n: number) => number;
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+ CatmullRom: (p0: number, p1: number, p2: number, p3: number, t: number) => number;
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+ };
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+ };
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+
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+ /**
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+ * Controlling groups of tweens
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+ *
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+ * Using the TWEEN singleton to manage your tweens can cause issues in large apps with many components.
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+ * In these cases, you may want to create your own smaller groups of tween
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+ */
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+ declare class Group {
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+ private _tweens;
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+ private _tweensAddedDuringUpdate;
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+ getAll(): Array<Tween<UnknownProps>>;
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+ removeAll(): void;
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+ add(tween: Tween<UnknownProps>): void;
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+ remove(tween: Tween<UnknownProps>): void;
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+ update(time?: number, preserve?: boolean): boolean;
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+ }
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+
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+ /**
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+ * Tween.js - Licensed under the MIT license
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+ * https://github.com/tweenjs/tween.js
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+ * ----------------------------------------------
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+ *
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+ * See https://github.com/tweenjs/tween.js/graphs/contributors for the full list of contributors.
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+ * Thank you all, you're awesome!
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+ */
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+
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+ declare class Tween<T extends UnknownProps> {
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+ private _object;
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+ private _group;
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+ private _isPaused;
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+ private _pauseStart;
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+ private _valuesStart;
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+ private _valuesEnd;
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+ private _valuesStartRepeat;
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+ private _duration;
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+ private _isDynamic;
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+ private _initialRepeat;
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+ private _repeat;
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+ private _repeatDelayTime?;
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+ private _yoyo;
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+ private _isPlaying;
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+ private _reversed;
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+ private _delayTime;
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+ private _startTime;
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+ private _easingFunction;
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+ private _interpolationFunction;
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+ private _chainedTweens;
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+ private _onStartCallback?;
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+ private _onStartCallbackFired;
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+ private _onEveryStartCallback?;
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+ private _onEveryStartCallbackFired;
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+ private _onUpdateCallback?;
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+ private _onRepeatCallback?;
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+ private _onCompleteCallback?;
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+ private _onStopCallback?;
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+ private _id;
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+ private _isChainStopped;
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+ private _propertiesAreSetUp;
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+ constructor(_object: T, _group?: Group | false);
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+ getId(): number;
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+ isPlaying(): boolean;
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+ isPaused(): boolean;
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+ to(target: UnknownProps, duration?: number): this;
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+ duration(duration?: number): this;
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+ dynamic(dynamic?: boolean): this;
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+ start(time?: number, overrideStartingValues?: boolean): this;
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+ startFromCurrentValues(time?: number): this;
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+ private _setupProperties;
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+ stop(): this;
110
+ end(): this;
111
+ pause(time?: number): this;
112
+ resume(time?: number): this;
113
+ stopChainedTweens(): this;
114
+ group(group?: Group): this;
115
+ delay(amount?: number): this;
116
+ repeat(times?: number): this;
117
+ repeatDelay(amount?: number): this;
118
+ yoyo(yoyo?: boolean): this;
119
+ easing(easingFunction?: EasingFunction): this;
120
+ interpolation(interpolationFunction?: InterpolationFunction): this;
121
+ chain(...tweens: Array<Tween<any>>): this;
122
+ onStart(callback?: (object: T) => void): this;
123
+ onEveryStart(callback?: (object: T) => void): this;
124
+ onUpdate(callback?: (object: T, elapsed: number) => void): this;
125
+ onRepeat(callback?: (object: T) => void): this;
126
+ onComplete(callback?: (object: T) => void): this;
127
+ onStop(callback?: (object: T) => void): this;
128
+ private _goToEnd;
129
+ /**
130
+ * @returns true if the tween is still playing after the update, false
131
+ * otherwise (calling update on a paused tween still returns true because
132
+ * it is still playing, just paused).
133
+ */
134
+ update(time?: number, autoStart?: boolean): boolean;
135
+ private _updateProperties;
136
+ private _handleRelativeValue;
137
+ private _swapEndStartRepeatValues;
138
+ }
139
+ type UnknownProps = Record<string, any>;
140
+
141
+ declare function now(): number;
142
+
143
+ /**
144
+ * Utils
145
+ */
146
+ // tslint:disable-next-line:no-unnecessary-class
147
+ declare class Sequence {
148
+ private static _nextId;
149
+ static nextId(): number;
150
+ }
151
+
152
+ declare const VERSION = '21.0.0';
153
+
154
+ declare const nextId: typeof Sequence.nextId;
155
+ declare function getAll(): Array<Tween<UnknownProps>>;
156
+ declare function removeAll(): void;
157
+ declare function add(tween: Tween<UnknownProps>): void;
158
+ declare function remove(tween: Tween<UnknownProps>): void;
159
+ declare function update(time?: number, preserve?: boolean): boolean;
160
+
161
+ declare const exports: {
162
+ Easing: Readonly<{
163
+ Linear: Readonly<
164
+ EasingFunctionGroup & {
165
+ None: EasingFunction;
166
+ }
167
+ >;
168
+ Quadratic: Readonly<EasingFunctionGroup>;
169
+ Cubic: Readonly<EasingFunctionGroup>;
170
+ Quartic: Readonly<EasingFunctionGroup>;
171
+ Quintic: Readonly<EasingFunctionGroup>;
172
+ Sinusoidal: Readonly<EasingFunctionGroup>;
173
+ Exponential: Readonly<EasingFunctionGroup>;
174
+ Circular: Readonly<EasingFunctionGroup>;
175
+ Elastic: Readonly<EasingFunctionGroup>;
176
+ Back: Readonly<EasingFunctionGroup>;
177
+ Bounce: Readonly<EasingFunctionGroup>;
178
+ generatePow(power?: number): EasingFunctionGroup;
179
+ }>;
180
+ Group: typeof Group;
181
+ Interpolation: {
182
+ Linear: (v: number[], k: number) => number;
183
+ Bezier: (v: number[], k: number) => number;
184
+ CatmullRom: (v: number[], k: number) => number;
185
+ Utils: {
186
+ Linear: (p0: number, p1: number, t: number) => number;
187
+ Bernstein: (n: number, i: number) => number;
188
+ Factorial: (n: number) => number;
189
+ CatmullRom: (p0: number, p1: number, p2: number, p3: number, t: number) => number;
190
+ };
191
+ };
192
+ now: () => number;
193
+ Sequence: typeof Sequence;
194
+ nextId: typeof Sequence.nextId;
195
+ Tween: typeof Tween;
196
+ VERSION: string;
197
+ getAll: () => Array<Tween<UnknownProps>>;
198
+ removeAll: () => void;
199
+ add: (tween: Tween<UnknownProps>) => void;
200
+ remove: (tween: Tween<UnknownProps>) => void;
201
+ update: (time?: number, preserve?: boolean) => boolean;
202
+ };
203
+
204
+ export {
205
+ Easing,
206
+ Group,
207
+ Interpolation,
208
+ Sequence,
209
+ Tween,
210
+ VERSION,
211
+ add,
212
+ exports as default,
213
+ getAll,
214
+ nextId,
215
+ now,
216
+ remove,
217
+ removeAll,
218
+ update,
219
+ };
@@ -0,0 +1,3 @@
1
+ export namespace RectAreaLightUniformsLib {
2
+ function init(): void;
3
+ }
@@ -0,0 +1,11 @@
1
+ import { LineGeometry } from './LineGeometry.js';
2
+ import { LineSegments2 } from './LineSegments2.js';
3
+ import { LineMaterial } from './LineMaterial.js';
4
+
5
+ export class Line2 extends LineSegments2 {
6
+ geometry: LineGeometry;
7
+ material: LineMaterial;
8
+
9
+ constructor(geometry?: LineGeometry, material?: LineMaterial);
10
+ readonly isLine2: true;
11
+ }
@@ -0,0 +1,10 @@
1
+ import { Line } from '../../../src/Three.js';
2
+
3
+ import { LineSegmentsGeometry } from './LineSegmentsGeometry.js';
4
+
5
+ export class LineGeometry extends LineSegmentsGeometry {
6
+ constructor();
7
+ readonly isLineGeometry: true;
8
+
9
+ fromLine(line: Line): this;
10
+ }
@@ -0,0 +1,31 @@
1
+ import { Color, MaterialParameters, ShaderMaterial, Vector2 } from '../../../src/Three.js';
2
+
3
+ export interface LineMaterialParameters extends MaterialParameters {
4
+ alphaToCoverage?: boolean | undefined;
5
+ color?: number | undefined;
6
+ dashed?: boolean | undefined;
7
+ dashScale?: number | undefined;
8
+ dashSize?: number | undefined;
9
+ dashOffset?: number | undefined;
10
+ gapSize?: number | undefined;
11
+ linewidth?: number | undefined;
12
+ resolution?: Vector2 | undefined;
13
+ wireframe?: boolean | undefined;
14
+ worldUnits?: boolean | undefined;
15
+ }
16
+
17
+ export class LineMaterial extends ShaderMaterial {
18
+ constructor(parameters?: LineMaterialParameters);
19
+ color: Color;
20
+ dashed: boolean;
21
+ dashScale: number;
22
+ dashSize: number;
23
+ dashOffset: number;
24
+ gapSize: number;
25
+ opacity: number;
26
+ readonly isLineMaterial: true;
27
+ linewidth: number;
28
+ resolution: Vector2;
29
+ alphaToCoverage: boolean;
30
+ worldUnits: boolean;
31
+ }
@@ -0,0 +1,14 @@
1
+ import { Mesh } from '../../../src/Three.js';
2
+
3
+ import { LineMaterial } from './LineMaterial.js';
4
+ import { LineSegmentsGeometry } from './LineSegmentsGeometry.js';
5
+
6
+ export class LineSegments2 extends Mesh {
7
+ geometry: LineSegmentsGeometry;
8
+ material: LineMaterial;
9
+
10
+ constructor(geometry?: LineSegmentsGeometry, material?: LineMaterial);
11
+ readonly isLineSegments2: true;
12
+
13
+ computeLineDistances(): this;
14
+ }
@@ -0,0 +1,23 @@
1
+ import {
2
+ EdgesGeometry,
3
+ InstancedBufferGeometry,
4
+ LineSegments,
5
+ Matrix4,
6
+ Mesh,
7
+ WireframeGeometry,
8
+ } from '../../../src/Three.js';
9
+
10
+ export class LineSegmentsGeometry extends InstancedBufferGeometry {
11
+ constructor();
12
+ readonly isLineSegmentsGeometry: true;
13
+
14
+ applyMatrix4(matrix: Matrix4): this;
15
+ computeBoundingBox(): void;
16
+ computeBoundingSphere(): void;
17
+ fromEdgesGeometry(geometry: EdgesGeometry): this;
18
+ fromLineSegments(lineSegments: LineSegments): this;
19
+ fromMesh(mesh: Mesh): this;
20
+ fromWireframeGeometry(geometry: WireframeGeometry): this;
21
+ setColors(array: number[] | Float32Array): this;
22
+ setPositions(array: number[] | Float32Array): this;
23
+ }
@@ -0,0 +1,16 @@
1
+ import { LoadingManager, CompressedTextureLoader, PixelFormat, CompressedPixelFormat } from '../../../src/Three.js';
2
+
3
+ export interface DDS {
4
+ mipmaps: object[];
5
+ width: number;
6
+ height: number;
7
+ format: PixelFormat | CompressedPixelFormat;
8
+ mipmapCount: number;
9
+ isCubemap: boolean;
10
+ }
11
+
12
+ export class DDSLoader extends CompressedTextureLoader {
13
+ constructor(manager?: LoadingManager);
14
+
15
+ parse(buffer: ArrayBuffer, loadMipmaps: boolean): DDS;
16
+ }
@@ -0,0 +1,19 @@
1
+ import { Loader, LoadingManager, BufferGeometry } from '../../../src/Three.js';
2
+
3
+ export class DRACOLoader extends Loader<BufferGeometry> {
4
+ constructor(manager?: LoadingManager);
5
+
6
+ setDecoderPath(path: string): DRACOLoader;
7
+ setDecoderConfig(config: object): DRACOLoader;
8
+ setWorkerLimit(workerLimit: number): DRACOLoader;
9
+
10
+ load(
11
+ url: string,
12
+ onLoad?: (data: BufferGeometry) => void,
13
+ onProgress?: (event: ProgressEvent) => void,
14
+ onError?: (err: unknown) => void,
15
+ ): void;
16
+
17
+ preload(): DRACOLoader;
18
+ dispose(): DRACOLoader;
19
+ }
@@ -0,0 +1,147 @@
1
+ import {
2
+ AnimationClip,
3
+ BufferAttribute,
4
+ BufferGeometry,
5
+ Camera,
6
+ Group,
7
+ InterleavedBufferAttribute,
8
+ Loader,
9
+ LoadingManager,
10
+ Mesh,
11
+ MeshStandardMaterial,
12
+ Object3D,
13
+ Material,
14
+ SkinnedMesh,
15
+ Texture,
16
+ TextureLoader,
17
+ FileLoader,
18
+ ImageBitmapLoader,
19
+ Skeleton,
20
+ } from '../../../src/Three.js';
21
+
22
+ import { DRACOLoader } from './DRACOLoader.js';
23
+ import { KTX2Loader } from './KTX2Loader.js';
24
+
25
+ export interface GLTF {
26
+ animations: AnimationClip[];
27
+ scene: Group;
28
+ scenes: Group[];
29
+ cameras: Camera[];
30
+ asset: {
31
+ copyright?: string | undefined;
32
+ generator?: string | undefined;
33
+ version?: string | undefined;
34
+ minVersion?: string | undefined;
35
+ extensions?: any;
36
+ extras?: any;
37
+ };
38
+ parser: GLTFParser;
39
+ userData: any;
40
+ }
41
+
42
+ export class GLTFLoader extends Loader<GLTF> {
43
+ constructor(manager?: LoadingManager);
44
+ dracoLoader: DRACOLoader | null;
45
+
46
+ setDRACOLoader(dracoLoader: DRACOLoader): GLTFLoader;
47
+
48
+ register(callback: (parser: GLTFParser) => GLTFLoaderPlugin): GLTFLoader;
49
+ unregister(callback: (parser: GLTFParser) => GLTFLoaderPlugin): GLTFLoader;
50
+
51
+ setKTX2Loader(ktx2Loader: KTX2Loader): GLTFLoader;
52
+ setMeshoptDecoder(meshoptDecoder: /* MeshoptDecoder */ any): GLTFLoader;
53
+
54
+ parse(
55
+ data: ArrayBuffer | string,
56
+ path: string,
57
+ onLoad: (gltf: GLTF) => void,
58
+ onError?: (event: ErrorEvent) => void,
59
+ ): void;
60
+
61
+ parseAsync(data: ArrayBuffer | string, path: string): Promise<GLTF>;
62
+ }
63
+
64
+ export type GLTFReferenceType = 'materials' | 'nodes' | 'textures' | 'meshes';
65
+
66
+ export interface GLTFReference {
67
+ materials?: number;
68
+ nodes?: number;
69
+ textures?: number;
70
+ meshes?: number;
71
+ }
72
+
73
+ export class GLTFParser {
74
+ json: any;
75
+
76
+ options: {
77
+ path: string;
78
+ manager: LoadingManager;
79
+ ktx2Loader: KTX2Loader;
80
+ meshoptDecoder: /* MeshoptDecoder */ any;
81
+ crossOrigin: string;
82
+ requestHeader: { [header: string]: string };
83
+ };
84
+
85
+ fileLoader: FileLoader;
86
+ textureLoader: TextureLoader | ImageBitmapLoader;
87
+ plugins: { [name: string]: GLTFLoaderPlugin };
88
+ extensions: { [name: string]: any };
89
+ associations: Map<Object3D | Material | Texture, GLTFReference>;
90
+
91
+ setExtensions(extensions: { [name: string]: any }): void;
92
+ setPlugins(plugins: { [name: string]: GLTFLoaderPlugin }): void;
93
+
94
+ parse(onLoad: (gltf: GLTF) => void, onError?: (event: ErrorEvent) => void): void;
95
+
96
+ getDependency: (type: string, index: number) => Promise<any>;
97
+ getDependencies: (type: string) => Promise<any[]>;
98
+ loadBuffer: (bufferIndex: number) => Promise<ArrayBuffer>;
99
+ loadBufferView: (bufferViewIndex: number) => Promise<ArrayBuffer>;
100
+ loadAccessor: (accessorIndex: number) => Promise<BufferAttribute | InterleavedBufferAttribute>;
101
+ loadTexture: (textureIndex: number) => Promise<Texture>;
102
+ loadTextureImage: (textureIndex: number, sourceIndex: number, loader: Loader) => Promise<Texture>;
103
+ loadImageSource: (sourceIndex: number, loader: Loader) => Promise<Texture>;
104
+ assignTexture: (
105
+ materialParams: { [key: string]: any },
106
+ mapName: string,
107
+ mapDef: {
108
+ index: number;
109
+ texCoord?: number | undefined;
110
+ extensions?: any;
111
+ },
112
+ ) => Promise<void>;
113
+ assignFinalMaterial: (object: Mesh) => void;
114
+ getMaterialType: () => typeof MeshStandardMaterial;
115
+ loadMaterial: (materialIndex: number) => Promise<Material>;
116
+ createUniqueName: (originalName: string) => string;
117
+ createNodeMesh: (nodeIndex: number) => Promise<Group | Mesh | SkinnedMesh>;
118
+ loadGeometries: (
119
+ /**
120
+ * GLTF.Primitive[]
121
+ * See: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/schema/mesh.primitive.schema.json
122
+ */
123
+ primitives: Array<{ [key: string]: any }>,
124
+ ) => Promise<BufferGeometry[]>;
125
+ loadMesh: (meshIndex: number) => Promise<Group | Mesh | SkinnedMesh>;
126
+ loadCamera: (cameraIndex: number) => Promise<Camera>;
127
+ loadSkin: (skinIndex: number) => Promise<Skeleton>;
128
+ loadAnimation: (animationIndex: number) => Promise<AnimationClip>;
129
+ loadNode: (nodeIndex: number) => Promise<Object3D>;
130
+ loadScene: () => Promise<Group>;
131
+ }
132
+
133
+ export interface GLTFLoaderPlugin {
134
+ beforeRoot?: (() => Promise<void> | null) | undefined;
135
+ afterRoot?: ((result: GLTF) => Promise<void> | null) | undefined;
136
+ loadNode?: ((nodeIndex: number) => Promise<Object3D> | null) | undefined;
137
+ loadMesh?: ((meshIndex: number) => Promise<Group | Mesh | SkinnedMesh> | null) | undefined;
138
+ loadBufferView?: ((bufferViewIndex: number) => Promise<ArrayBuffer> | null) | undefined;
139
+ loadMaterial?: ((materialIndex: number) => Promise<Material> | null) | undefined;
140
+ loadTexture?: ((textureIndex: number) => Promise<Texture> | null) | undefined;
141
+ getMaterialType?: ((materialIndex: number) => typeof Material | null) | undefined;
142
+ extendMaterialParams?:
143
+ | ((materialIndex: number, materialParams: { [key: string]: any }) => Promise<any> | null)
144
+ | undefined;
145
+ createNodeMesh?: ((nodeIndex: number) => Promise<Group | Mesh | SkinnedMesh> | null) | undefined;
146
+ createNodeAttachment?: ((nodeIndex: number) => Promise<Object3D> | null) | undefined;
147
+ }
@@ -0,0 +1,17 @@
1
+ import { LoadingManager, CompressedTextureLoader, CompressedTexture, WebGLRenderer } from '../../../src/Three.js';
2
+ import WebGPURenderer from '../renderers/webgpu/WebGPURenderer.js';
3
+
4
+ export class KTX2Loader extends CompressedTextureLoader {
5
+ constructor(manager?: LoadingManager);
6
+
7
+ setTranscoderPath(path: string): KTX2Loader;
8
+ setWorkerLimit(limit: number): KTX2Loader;
9
+ detectSupport(renderer: WebGLRenderer | WebGPURenderer): KTX2Loader;
10
+ dispose(): KTX2Loader;
11
+
12
+ parse(
13
+ buffer: ArrayBuffer,
14
+ onLoad: (texture: CompressedTexture) => void,
15
+ onError?: (event: ErrorEvent) => void,
16
+ ): KTX2Loader;
17
+ }
@@ -0,0 +1,19 @@
1
+ import { Loader, LoadingManager, Group, Material } from '../../../src/Three.js';
2
+
3
+ export class LDrawLoader extends Loader<Group> {
4
+ materials: Material[];
5
+ materialsLibrary: Record<string, Material>;
6
+ fileMap: Record<string, string>;
7
+ smoothNormals: boolean;
8
+
9
+ constructor(manager?: LoadingManager);
10
+
11
+ preloadMaterials(url: string): Promise<void>;
12
+ setFileMap(fileMap: Record<string, string>): void;
13
+ setMaterials(materials: Material[]): void;
14
+
15
+ parse(text: string, path: string, onLoad: (data: Group) => void): void;
16
+
17
+ addMaterial(material: Material): void;
18
+ getMaterial(colourCode: string): Material | null;
19
+ }
@@ -11,7 +11,7 @@ export interface LogLuv {
11
11
 
12
12
  export class LogLuvLoader extends DataTextureLoader {
13
13
  type: TextureDataType;
14
- constructor(manager: LoadingManager);
14
+ constructor(manager?: LoadingManager);
15
15
 
16
16
  parse(buffer: Iterable<number>): LogLuv;
17
17
 
@@ -0,0 +1,56 @@
1
+ import { Camera, AnimationClip, FileLoader, Loader, LoadingManager, SkinnedMesh } from '../../../src/Three.js';
2
+
3
+ export interface MMDLoaderAnimationObject {
4
+ animation: AnimationClip;
5
+ mesh: SkinnedMesh;
6
+ }
7
+
8
+ export class MMDLoader extends Loader<SkinnedMesh> {
9
+ constructor(manager?: LoadingManager);
10
+ animationBuilder: object;
11
+ animationPath: string;
12
+ loader: FileLoader;
13
+ meshBuilder: object;
14
+ parser: object | null;
15
+
16
+ loadAnimation(
17
+ url: string,
18
+ object: SkinnedMesh | Camera,
19
+ onLoad: (object: SkinnedMesh | AnimationClip) => void,
20
+ onProgress?: (event: ProgressEvent) => void,
21
+ onError?: (event: ErrorEvent) => void,
22
+ ): void;
23
+ loadPMD(
24
+ url: string,
25
+ onLoad: (object: object) => void,
26
+ onProgress?: (event: ProgressEvent) => void,
27
+ onError?: (event: ErrorEvent) => void,
28
+ ): void;
29
+ loadPMX(
30
+ url: string,
31
+ onLoad: (object: object) => void,
32
+ onProgress?: (event: ProgressEvent) => void,
33
+ onError?: (event: ErrorEvent) => void,
34
+ ): void;
35
+ loadVMD(
36
+ url: string,
37
+ onLoad: (object: object) => void,
38
+ onProgress?: (event: ProgressEvent) => void,
39
+ onError?: (event: ErrorEvent) => void,
40
+ ): void;
41
+ loadVPD(
42
+ url: string,
43
+ isUnicode: boolean,
44
+ onLoad: (object: object) => void,
45
+ onProgress?: (event: ProgressEvent) => void,
46
+ onError?: (event: ErrorEvent) => void,
47
+ ): void;
48
+ loadWithAnimation(
49
+ url: string,
50
+ vmdUrl: string | string[],
51
+ onLoad: (object: MMDLoaderAnimationObject) => void,
52
+ onProgress?: (event: ProgressEvent) => void,
53
+ onError?: (event: ErrorEvent) => void,
54
+ ): void;
55
+ setAnimationPath(animationPath: string): this;
56
+ }