@types/three 0.157.1 → 0.158.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (246) hide show
  1. three/README.md +1 -1
  2. three/examples/jsm/Addons.d.ts +290 -0
  3. three/examples/jsm/animation/CCDIKSolver.d.ts +30 -0
  4. three/examples/jsm/animation/MMDAnimationHelper.d.ts +105 -0
  5. three/examples/jsm/animation/MMDPhysics.d.ts +124 -0
  6. three/examples/jsm/cameras/CinematicCamera.d.ts +41 -0
  7. three/examples/jsm/capabilities/WebGL.d.ts +9 -0
  8. three/examples/jsm/controls/OrbitControls.d.ts +304 -0
  9. three/examples/jsm/controls/TrackballControls.d.ts +58 -0
  10. three/examples/jsm/effects/OutlineEffect.d.ts +36 -0
  11. three/examples/jsm/environments/RoomEnvironment.d.ts +6 -0
  12. three/examples/jsm/exporters/PLYExporter.d.ts +30 -0
  13. three/examples/jsm/exporters/STLExporter.d.ts +21 -0
  14. three/examples/jsm/helpers/RectAreaLightHelper.d.ts +10 -0
  15. three/examples/jsm/helpers/ViewHelper.d.ts +15 -0
  16. three/examples/jsm/libs/fflate.module.d.ts +1 -0
  17. three/examples/jsm/libs/lil-gui.module.min.d.ts +609 -0
  18. three/examples/jsm/libs/tween.module.d.ts +219 -0
  19. three/examples/jsm/lights/RectAreaLightUniformsLib.d.ts +3 -0
  20. three/examples/jsm/lines/Line2.d.ts +11 -0
  21. three/examples/jsm/lines/LineGeometry.d.ts +10 -0
  22. three/examples/jsm/lines/LineMaterial.d.ts +31 -0
  23. three/examples/jsm/lines/LineSegments2.d.ts +14 -0
  24. three/examples/jsm/lines/LineSegmentsGeometry.d.ts +23 -0
  25. three/examples/jsm/loaders/DDSLoader.d.ts +16 -0
  26. three/examples/jsm/loaders/DRACOLoader.d.ts +19 -0
  27. three/examples/jsm/loaders/GLTFLoader.d.ts +147 -0
  28. three/examples/jsm/loaders/KTX2Loader.d.ts +17 -0
  29. three/examples/jsm/loaders/LDrawLoader.d.ts +19 -0
  30. three/examples/jsm/loaders/LogLuvLoader.d.ts +1 -1
  31. three/examples/jsm/loaders/MMDLoader.d.ts +56 -0
  32. three/examples/jsm/loaders/MTLLoader.d.ts +104 -0
  33. three/examples/jsm/loaders/OBJLoader.d.ts +10 -0
  34. three/examples/jsm/loaders/PCDLoader.d.ts +8 -0
  35. three/examples/jsm/loaders/RGBELoader.d.ts +19 -0
  36. three/examples/jsm/loaders/SVGLoader.d.ts +68 -0
  37. three/examples/jsm/loaders/TGALoader.d.ts +7 -0
  38. three/examples/jsm/loaders/TTFLoader.d.ts +8 -0
  39. three/examples/jsm/loaders/USDZLoader.d.ts +11 -0
  40. three/examples/jsm/materials/MeshGouraudMaterial.d.ts +17 -0
  41. three/examples/jsm/math/Capsule.d.ts +0 -1
  42. three/examples/jsm/misc/MD2CharacterComplex.d.ts +9 -1
  43. three/examples/jsm/nodes/Nodes.d.ts +149 -0
  44. three/examples/jsm/nodes/accessors/BitangentNode.d.ts +18 -0
  45. three/examples/jsm/nodes/accessors/BufferNode.d.ts +11 -0
  46. three/examples/jsm/nodes/accessors/CameraNode.d.ts +12 -0
  47. three/examples/jsm/nodes/accessors/CubeTextureNode.d.ts +13 -0
  48. three/examples/jsm/nodes/accessors/InstanceNode.d.ts +9 -0
  49. three/examples/jsm/nodes/accessors/MaterialNode.d.ts +23 -0
  50. three/examples/jsm/nodes/accessors/MaterialReferenceNode.d.ts +6 -0
  51. three/examples/jsm/nodes/accessors/ModelNode.d.ts +9 -0
  52. three/examples/jsm/nodes/accessors/ModelViewProjectionNode.d.ts +6 -0
  53. three/examples/jsm/nodes/accessors/NormalNode.d.ts +12 -0
  54. three/examples/jsm/nodes/accessors/Object3DNode.d.ts +22 -0
  55. three/examples/jsm/nodes/accessors/PointUVNode.d.ts +7 -0
  56. three/examples/jsm/nodes/accessors/PositionNode.d.ts +21 -0
  57. three/examples/jsm/nodes/accessors/ReferenceNode.d.ts +13 -0
  58. three/examples/jsm/nodes/accessors/ReflectVectorNode.d.ts +8 -0
  59. three/examples/jsm/nodes/accessors/SkinningNode.d.ts +13 -0
  60. three/examples/jsm/nodes/accessors/StorageBufferNode.d.ts +6 -0
  61. three/examples/jsm/nodes/accessors/TangentNode.d.ts +18 -0
  62. three/examples/jsm/nodes/accessors/TextureNode.d.ts +14 -0
  63. three/examples/jsm/nodes/accessors/UVNode.d.ts +8 -0
  64. three/examples/jsm/nodes/accessors/UserDataNode.d.ts +7 -0
  65. three/examples/jsm/nodes/code/CodeNode.d.ts +15 -0
  66. three/examples/jsm/nodes/code/ExpressionNode.d.ts +7 -0
  67. three/examples/jsm/nodes/code/FunctionCallNode.d.ts +13 -0
  68. three/examples/jsm/nodes/code/FunctionNode.d.ts +17 -0
  69. three/examples/jsm/nodes/core/ArrayUniformNode.d.ts +8 -0
  70. three/examples/jsm/nodes/core/AttributeNode.d.ts +9 -0
  71. three/examples/jsm/nodes/core/BypassNode.d.ts +9 -0
  72. three/examples/jsm/nodes/core/CacheNode.d.ts +10 -0
  73. three/examples/jsm/nodes/core/ConstNode.d.ts +10 -0
  74. three/examples/jsm/nodes/core/ContextNode.d.ts +10 -0
  75. three/examples/jsm/nodes/core/InputNode.d.ts +16 -0
  76. three/examples/jsm/nodes/core/Node.d.ts +31 -0
  77. three/examples/jsm/nodes/core/NodeAttribute.d.ts +6 -0
  78. three/examples/jsm/nodes/core/NodeBuilder.d.ts +138 -0
  79. three/examples/jsm/nodes/core/NodeCache.d.ts +9 -0
  80. three/examples/jsm/nodes/core/NodeCode.d.ts +4 -0
  81. three/examples/jsm/nodes/core/NodeFrame.d.ts +19 -0
  82. three/examples/jsm/nodes/core/NodeFunction.d.ts +13 -0
  83. three/examples/jsm/nodes/core/NodeFunctionInput.d.ts +7 -0
  84. three/examples/jsm/nodes/core/NodeKeywords.d.ts +14 -0
  85. three/examples/jsm/nodes/core/NodeParser.d.ts +5 -0
  86. three/examples/jsm/nodes/core/NodeUniform.d.ts +13 -0
  87. three/examples/jsm/nodes/core/NodeUtils.d.ts +13 -0
  88. three/examples/jsm/nodes/core/NodeVar.d.ts +6 -0
  89. three/examples/jsm/nodes/core/NodeVarying.d.ts +8 -0
  90. three/examples/jsm/nodes/core/PropertyNode.d.ts +6 -0
  91. three/examples/jsm/nodes/core/StackNode.d.ts +11 -0
  92. three/examples/jsm/nodes/core/TempNode.d.ts +11 -0
  93. three/examples/jsm/nodes/core/UniformNode.d.ts +10 -0
  94. three/examples/jsm/nodes/core/VarNode.d.ts +16 -0
  95. three/examples/jsm/nodes/core/VaryingNode.d.ts +8 -0
  96. three/examples/jsm/nodes/core/constants.d.ts +78 -0
  97. three/examples/jsm/nodes/display/BlendModeNode.d.ts +32 -0
  98. three/examples/jsm/nodes/display/ColorAdjustmentNode.d.ts +20 -0
  99. three/examples/jsm/nodes/display/ColorSpaceNode.d.ts +18 -0
  100. three/examples/jsm/nodes/display/FrontFacingNode.d.ts +6 -0
  101. three/examples/jsm/nodes/display/NormalMapNode.d.ts +12 -0
  102. three/examples/jsm/nodes/display/PosterizeNode.d.ts +8 -0
  103. three/examples/jsm/nodes/display/ToneMappingNode.d.ts +14 -0
  104. three/examples/jsm/nodes/display/ViewportNode.d.ts +23 -0
  105. three/examples/jsm/nodes/fog/FogExp2Node.d.ts +9 -0
  106. three/examples/jsm/nodes/fog/FogNode.d.ts +10 -0
  107. three/examples/jsm/nodes/fog/FogRangeNode.d.ts +10 -0
  108. three/examples/jsm/nodes/functions/BSDF/BRDF_GGX.d.ts +6 -0
  109. three/examples/jsm/nodes/functions/BSDF/BRDF_Lambert.d.ts +6 -0
  110. three/examples/jsm/nodes/functions/BSDF/DFGApprox.d.ts +10 -0
  111. three/examples/jsm/nodes/functions/BSDF/D_GGX.d.ts +9 -0
  112. three/examples/jsm/nodes/functions/BSDF/F_Schlick.d.ts +6 -0
  113. three/examples/jsm/nodes/functions/BSDF/V_GGX_SmithCorrelated.d.ts +6 -0
  114. three/examples/jsm/nodes/functions/PhysicalLightingModel.d.ts +11 -0
  115. three/examples/jsm/nodes/functions/material/getGeometryRoughness.d.ts +5 -0
  116. three/examples/jsm/nodes/functions/material/getRoughness.d.ts +6 -0
  117. three/examples/jsm/nodes/geometry/RangeNode.d.ts +13 -0
  118. three/examples/jsm/nodes/gpgpu/ComputeNode.d.ts +11 -0
  119. three/examples/jsm/nodes/lighting/AONode.d.ts +8 -0
  120. three/examples/jsm/nodes/lighting/AnalyticLightNode.d.ts +10 -0
  121. three/examples/jsm/nodes/lighting/EnvironmentNode.d.ts +8 -0
  122. three/examples/jsm/nodes/lighting/HemisphereLightNode.d.ts +13 -0
  123. three/examples/jsm/nodes/lighting/LightUtils.d.ts +4 -0
  124. three/examples/jsm/nodes/lighting/LightingContextNode.d.ts +15 -0
  125. three/examples/jsm/nodes/lighting/LightingNode.d.ts +5 -0
  126. three/examples/jsm/nodes/lighting/LightsNode.d.ts +19 -0
  127. three/examples/jsm/nodes/lighting/PointLightNode.d.ts +10 -0
  128. three/examples/jsm/nodes/lighting/SpotLightNode.d.ts +15 -0
  129. three/examples/jsm/nodes/loaders/NodeLoader.d.ts +14 -0
  130. three/examples/jsm/nodes/loaders/NodeMaterialLoader.d.ts +8 -0
  131. three/examples/jsm/nodes/loaders/NodeObjectLoader.d.ts +9 -0
  132. three/examples/jsm/nodes/materials/LineBasicNodeMaterial.d.ts +9 -0
  133. three/examples/jsm/nodes/materials/Materials.d.ts +17 -0
  134. three/examples/jsm/nodes/materials/MeshBasicNodeMaterial.d.ts +10 -0
  135. three/examples/jsm/nodes/materials/MeshPhysicalNodeMaterial.d.ts +22 -0
  136. three/examples/jsm/nodes/materials/MeshStandardNodeMaterial.d.ts +18 -0
  137. three/examples/jsm/nodes/materials/NodeMaterial.d.ts +38 -0
  138. three/examples/jsm/nodes/materials/PointsNodeMaterial.d.ts +15 -0
  139. three/examples/jsm/nodes/materials/SpriteNodeMaterial.d.ts +23 -0
  140. three/examples/jsm/nodes/materialx/MaterialXNodes.d.ts +94 -0
  141. three/examples/jsm/nodes/materialx/lib/mx_hsv.d.ts +4 -0
  142. three/examples/jsm/nodes/materialx/lib/mx_noise.d.ts +6 -0
  143. three/examples/jsm/nodes/math/CondNode.d.ts +9 -0
  144. three/examples/jsm/nodes/math/MathNode.d.ts +115 -0
  145. three/examples/jsm/nodes/math/OperatorNode.d.ts +31 -0
  146. three/examples/jsm/nodes/procedural/CheckerNode.d.ts +6 -0
  147. three/examples/jsm/nodes/shadernode/ShaderNode.d.ts +156 -0
  148. three/examples/jsm/nodes/shadernode/ShaderNodeBaseElements.d.ts +310 -0
  149. three/examples/jsm/nodes/shadernode/ShaderNodeElements.d.ts +166 -0
  150. three/examples/jsm/nodes/utils/ArrayElementNode.d.ts +9 -0
  151. three/examples/jsm/nodes/utils/ConvertNode.d.ts +8 -0
  152. three/examples/jsm/nodes/utils/EquirectUVNode.d.ts +6 -0
  153. three/examples/jsm/nodes/utils/JoinNode.d.ts +10 -0
  154. three/examples/jsm/nodes/utils/MatcapUVNode.d.ts +5 -0
  155. three/examples/jsm/nodes/utils/MaxMipLevelNode.d.ts +11 -0
  156. three/examples/jsm/nodes/utils/OscNode.d.ts +19 -0
  157. three/examples/jsm/nodes/utils/RemapNode.d.ts +13 -0
  158. three/examples/jsm/nodes/utils/RotateUVNode.d.ts +10 -0
  159. three/examples/jsm/nodes/utils/SpecularMIPLevelNode.d.ts +8 -0
  160. three/examples/jsm/nodes/utils/SplitNode.d.ts +16 -0
  161. three/examples/jsm/nodes/utils/SpriteSheetUVNode.d.ts +9 -0
  162. three/examples/jsm/nodes/utils/TimerNode.d.ts +19 -0
  163. three/examples/jsm/nodes/utils/TriplanarTexturesNode.d.ts +22 -0
  164. three/examples/jsm/objects/Reflector.d.ts +29 -0
  165. three/examples/jsm/objects/ReflectorForSSRPass.d.ts +1 -0
  166. three/examples/jsm/objects/Refractor.d.ts +2 -1
  167. three/examples/jsm/physics/AmmoPhysics.d.ts +2 -1
  168. three/examples/jsm/physics/RapierPhysics.d.ts +2 -1
  169. three/examples/jsm/postprocessing/EffectComposer.d.ts +31 -0
  170. three/examples/jsm/postprocessing/Pass.d.ts +31 -0
  171. three/examples/jsm/postprocessing/SavePass.d.ts +12 -0
  172. three/examples/jsm/postprocessing/ShaderPass.d.ts +11 -0
  173. three/examples/jsm/renderers/CSS3DRenderer.d.ts +26 -0
  174. three/examples/jsm/renderers/SVGRenderer.d.ts +2 -1
  175. three/examples/jsm/renderers/common/Backend.d.ts +15 -0
  176. three/examples/jsm/renderers/common/Info.d.ts +15 -0
  177. three/examples/jsm/renderers/common/Renderer.d.ts +42 -0
  178. three/examples/jsm/renderers/webgl/nodes/SlotNode.d.ts +17 -0
  179. three/examples/jsm/renderers/webgl/nodes/WebGLNodeBuilder.d.ts +37 -0
  180. three/examples/jsm/renderers/webgl/nodes/WebGLNodes.d.ts +3 -0
  181. three/examples/jsm/renderers/webgpu/WebGPURenderer.d.ts +9 -0
  182. three/examples/jsm/shaders/ACESFilmicToneMappingShader.d.ts +11 -0
  183. three/examples/jsm/shaders/AfterimageShader.d.ts +1 -0
  184. three/examples/jsm/shaders/BasicShader.d.ts +1 -0
  185. three/examples/jsm/shaders/BlendShader.d.ts +1 -0
  186. three/examples/jsm/shaders/BokehShader.d.ts +1 -0
  187. three/examples/jsm/shaders/BokehShader2.d.ts +44 -0
  188. three/examples/jsm/shaders/BrightnessContrastShader.d.ts +1 -0
  189. three/examples/jsm/shaders/ColorCorrectionShader.d.ts +1 -0
  190. three/examples/jsm/shaders/DOFMipMapShader.d.ts +1 -0
  191. three/examples/jsm/shaders/DepthLimitedBlurShader.d.ts +1 -0
  192. three/examples/jsm/shaders/FXAAShader.d.ts +1 -0
  193. three/examples/jsm/shaders/FocusShader.d.ts +1 -0
  194. three/examples/jsm/shaders/FreiChenShader.d.ts +1 -0
  195. three/examples/jsm/shaders/GodRaysShader.d.ts +4 -0
  196. three/examples/jsm/shaders/HalftoneShader.d.ts +1 -0
  197. three/examples/jsm/shaders/HorizontalTiltShiftShader.d.ts +1 -0
  198. three/examples/jsm/shaders/HueSaturationShader.d.ts +1 -0
  199. three/examples/jsm/shaders/KaleidoShader.d.ts +1 -0
  200. three/examples/jsm/shaders/LuminosityHighPassShader.d.ts +1 -0
  201. three/examples/jsm/shaders/LuminosityShader.d.ts +1 -0
  202. three/examples/jsm/shaders/MirrorShader.d.ts +1 -0
  203. three/examples/jsm/shaders/NormalMapShader.d.ts +1 -0
  204. three/examples/jsm/shaders/OutputShader.d.ts +1 -0
  205. three/examples/jsm/shaders/SAOShader.d.ts +1 -0
  206. three/examples/jsm/shaders/SMAAShader.d.ts +3 -0
  207. three/examples/jsm/shaders/SSAOShader.d.ts +3 -0
  208. three/examples/jsm/shaders/SSRShader.d.ts +3 -0
  209. three/examples/jsm/shaders/SobelOperatorShader.d.ts +1 -0
  210. three/examples/jsm/shaders/SubsurfaceScatteringShader.d.ts +1 -0
  211. three/examples/jsm/shaders/TechnicolorShader.d.ts +1 -0
  212. three/examples/jsm/shaders/TriangleBlurShader.d.ts +1 -0
  213. three/examples/jsm/shaders/UnpackDepthRGBAShader.d.ts +1 -0
  214. three/examples/jsm/shaders/VelocityShader.d.ts +14 -0
  215. three/examples/jsm/shaders/VerticalTiltShiftShader.d.ts +1 -0
  216. three/examples/jsm/shaders/WaterRefractionShader.d.ts +1 -0
  217. three/examples/jsm/utils/GPUStatsPanel.d.ts +12 -0
  218. three/examples/jsm/utils/GeometryUtils.d.ts +25 -0
  219. three/examples/jsm/utils/LDrawUtils.d.ts +5 -0
  220. three/examples/jsm/webxr/VRButton.d.ts +5 -0
  221. three/examples/jsm/webxr/XRButton.d.ts +6 -0
  222. three/examples/jsm/webxr/XRControllerModelFactory.d.ts +21 -0
  223. three/examples/jsm/webxr/XREstimatedLight.d.ts +32 -0
  224. three/examples/jsm/webxr/XRHandMeshModel.d.ts +11 -0
  225. three/examples/jsm/webxr/XRHandModelFactory.d.ts +25 -0
  226. three/examples/jsm/webxr/XRHandPrimitiveModel.d.ts +24 -0
  227. three/package.json +3 -2
  228. three/src/cameras/CubeCamera.d.ts +1 -2
  229. three/src/constants.d.ts +21 -10
  230. three/src/core/Object3D.d.ts +4 -4
  231. three/src/core/Raycaster.d.ts +1 -0
  232. three/src/extras/Earcut.d.ts +15 -0
  233. three/src/extras/core/Curve.d.ts +1 -1
  234. three/src/geometries/CapsuleGeometry.d.ts +1 -1
  235. three/src/helpers/AxesHelper.d.ts +2 -2
  236. three/src/helpers/Box3Helper.d.ts +2 -2
  237. three/src/lights/Light.d.ts +1 -2
  238. three/src/materials/Material.d.ts +20 -2
  239. three/src/materials/MeshPhysicalMaterial.d.ts +8 -6
  240. three/src/math/ColorManagement.d.ts +1 -1
  241. three/src/math/Matrix4.d.ts +2 -1
  242. three/src/objects/SkinnedMesh.d.ts +9 -8
  243. three/src/renderers/WebGLRenderer.d.ts +12 -2
  244. three/src/scenes/Scene.d.ts +2 -2
  245. three/src/textures/DepthTexture.d.ts +3 -3
  246. three/src/textures/Texture.d.ts +2 -2
three/README.md CHANGED
@@ -8,7 +8,7 @@ This package contains type definitions for three (https://threejs.org/).
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  Files were exported from https://github.com/DefinitelyTyped/DefinitelyTyped/tree/master/types/three.
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  ### Additional Details
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- * Last updated: Wed, 18 Oct 2023 11:45:06 GMT
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+ * Last updated: Fri, 27 Oct 2023 18:16:28 GMT
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  * Dependencies: [@types/stats.js](https://npmjs.com/package/@types/stats.js), [@types/webxr](https://npmjs.com/package/@types/webxr), [fflate](https://npmjs.com/package/fflate), [meshoptimizer](https://npmjs.com/package/meshoptimizer)
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  # Credits
@@ -0,0 +1,290 @@
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+ export * from './animation/AnimationClipCreator.js';
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+ export * from './animation/CCDIKSolver.js';
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+ export * from './animation/MMDAnimationHelper.js';
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+ export * from './animation/MMDPhysics.js';
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+
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+ export * from './cameras/CinematicCamera.js';
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+
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+ export { default as WebGL } from './capabilities/WebGL.js';
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+
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+ export * from './controls/ArcballControls.js';
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+ export * from './controls/DragControls.js';
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+ export * from './controls/FirstPersonControls.js';
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+ export * from './controls/FlyControls.js';
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+ export * from './controls/MapControls.js';
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+ export * from './controls/OrbitControls.js';
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+ export * from './controls/PointerLockControls.js';
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+ export * from './controls/TrackballControls.js';
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+ export * from './controls/TransformControls.js';
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+
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+ export * from './csm/CSM.js';
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+ export * from './csm/CSMFrustum.js';
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+ export * from './csm/CSMHelper.js';
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+ export * from './csm/CSMShader.js';
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+
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+ export * as Curves from './curves/CurveExtras.js';
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+ export * from './curves/NURBSCurve.js';
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+ export * from './curves/NURBSSurface.js';
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+ export * as NURBSUtils from './curves/NURBSUtils.js';
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+
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+ export * from './effects/AnaglyphEffect.js';
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+ export * from './effects/AsciiEffect.js';
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+ export * from './effects/OutlineEffect.js';
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+ export * from './effects/ParallaxBarrierEffect.js';
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+ export * from './effects/PeppersGhostEffect.js';
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+ export * from './effects/StereoEffect.js';
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+
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+ export * from './environments/DebugEnvironment.js';
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+ export * from './environments/RoomEnvironment.js';
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+
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+ export * from './exporters/DRACOExporter.js';
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+ export * from './exporters/EXRExporter.js';
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+ export * from './exporters/GLTFExporter.js';
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+ export * from './exporters/KTX2Exporter.js';
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+ export * from './exporters/MMDExporter.js';
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+ export * from './exporters/OBJExporter.js';
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+ export * from './exporters/PLYExporter.js';
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+ export * from './exporters/STLExporter.js';
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+ export * from './exporters/USDZExporter.js';
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+
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+ export * from './geometries/BoxLineGeometry.js';
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+ export * from './geometries/ConvexGeometry.js';
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+ export * from './geometries/DecalGeometry.js';
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+ export * from './geometries/ParametricGeometries.js';
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+ export * from './geometries/ParametricGeometry.js';
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+ export * from './geometries/RoundedBoxGeometry.js';
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+ export * from './geometries/TeapotGeometry.js';
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+ export * from './geometries/TextGeometry.js';
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+
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+ export * from './helpers/LightProbeHelper.js';
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+ export * from './helpers/OctreeHelper.js';
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+ export * from './helpers/PositionalAudioHelper.js';
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+ export * from './helpers/RectAreaLightHelper.js';
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+ export * from './helpers/VertexNormalsHelper.js';
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+ export * from './helpers/VertexTangentsHelper.js';
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+ export * from './helpers/ViewHelper.js';
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+
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+ export * from './interactive/HTMLMesh.js';
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+ export * from './interactive/InteractiveGroup.js';
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+ export * from './interactive/SelectionBox.js';
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+ export * from './interactive/SelectionHelper.js';
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+
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+ export { default as IESSpotLight } from './lights/IESSpotLight.js';
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+ export * from './lights/LightProbeGenerator.js';
74
+ export * from './lights/RectAreaLightUniformsLib.js';
75
+
76
+ export * from './lines/Line2.js';
77
+ export * from './lines/LineGeometry.js';
78
+ export * from './lines/LineMaterial.js';
79
+ export * from './lines/LineSegments2.js';
80
+ export * from './lines/LineSegmentsGeometry.js';
81
+ export * from './lines/Wireframe.js';
82
+ export * from './lines/WireframeGeometry2.js';
83
+
84
+ export * from './loaders/3DMLoader.js';
85
+ export * from './loaders/3MFLoader.js';
86
+ export * from './loaders/AMFLoader.js';
87
+ export * from './loaders/BVHLoader.js';
88
+ export * from './loaders/ColladaLoader.js';
89
+ export * from './loaders/DDSLoader.js';
90
+ export * from './loaders/DRACOLoader.js';
91
+ export * from './loaders/EXRLoader.js';
92
+ export * from './loaders/FBXLoader.js';
93
+ export * from './loaders/FontLoader.js';
94
+ export * from './loaders/GCodeLoader.js';
95
+ export * from './loaders/GLTFLoader.js';
96
+ export * from './loaders/HDRCubeTextureLoader.js';
97
+ export * from './loaders/IESLoader.js';
98
+ export * from './loaders/KMZLoader.js';
99
+ export * from './loaders/KTX2Loader.js';
100
+ export * from './loaders/KTXLoader.js';
101
+ export * from './loaders/LDrawLoader.js';
102
+ export * from './loaders/LUT3dlLoader.js';
103
+ export * from './loaders/LUTCubeLoader.js';
104
+ export * from './loaders/LWOLoader.js';
105
+ export * from './loaders/LogLuvLoader.js';
106
+ export * from './loaders/LottieLoader.js';
107
+ export * from './loaders/MD2Loader.js';
108
+ export * from './loaders/MDDLoader.js';
109
+ export * from './loaders/MMDLoader.js';
110
+ export * from './loaders/MTLLoader.js';
111
+ export * from './loaders/NRRDLoader.js';
112
+ export * from './loaders/OBJLoader.js';
113
+ export * from './loaders/PCDLoader.js';
114
+ export * from './loaders/PDBLoader.js';
115
+ export * from './loaders/PLYLoader.js';
116
+ export * from './loaders/PVRLoader.js';
117
+ export * from './loaders/RGBELoader.js';
118
+ export * from './loaders/RGBMLoader.js';
119
+ export * from './loaders/STLLoader.js';
120
+ export * from './loaders/SVGLoader.js';
121
+ export * from './loaders/TDSLoader.js';
122
+ export * from './loaders/TGALoader.js';
123
+ export * from './loaders/TIFFLoader.js';
124
+ export * from './loaders/TTFLoader.js';
125
+ export * from './loaders/TiltLoader.js';
126
+ export * from './loaders/USDZLoader.js';
127
+ export * from './loaders/VOXLoader.js';
128
+ export * from './loaders/VRMLLoader.js';
129
+ export * from './loaders/VTKLoader.js';
130
+ export * from './loaders/XYZLoader.js';
131
+
132
+ export * from './materials/MeshGouraudMaterial.js';
133
+
134
+ export * from './math/Capsule.js';
135
+ export * from './math/ColorConverter.js';
136
+ export * from './math/ConvexHull.js';
137
+ export * from './math/ImprovedNoise.js';
138
+ export * from './math/Lut.js';
139
+ export * from './math/MeshSurfaceSampler.js';
140
+ export * from './math/OBB.js';
141
+ export * from './math/Octree.js';
142
+ export * from './math/SimplexNoise.js';
143
+
144
+ export * from './misc/ConvexObjectBreaker.js';
145
+ export * from './misc/GPUComputationRenderer.js';
146
+ export * from './misc/Gyroscope.js';
147
+ export * from './misc/MD2Character.js';
148
+ export * from './misc/MD2CharacterComplex.js';
149
+ export * from './misc/MorphAnimMesh.js';
150
+ export * from './misc/MorphBlendMesh.js';
151
+ export * from './misc/ProgressiveLightMap.js';
152
+ export * from './misc/RollerCoaster.js';
153
+ export * from './misc/TubePainter.js';
154
+ export * from './misc/Volume.js';
155
+ export * from './misc/VolumeSlice.js';
156
+
157
+ export * from './modifiers/CurveModifier.js';
158
+ export * from './modifiers/EdgeSplitModifier.js';
159
+ export * from './modifiers/SimplifyModifier.js';
160
+ export * from './modifiers/TessellateModifier.js';
161
+
162
+ export * from './objects/BatchedMesh.js';
163
+ export * from './objects/GroundProjectedSkybox.js';
164
+ export * from './objects/Lensflare.js';
165
+ export * from './objects/MarchingCubes.js';
166
+ export * from './objects/Reflector.js';
167
+ export * from './objects/ReflectorForSSRPass.js';
168
+ export * from './objects/Refractor.js';
169
+ export * from './objects/ShadowMesh.js';
170
+ export * from './objects/Sky.js';
171
+ export * from './objects/Water.js';
172
+ export { Water as Water2 } from './objects/Water2.js';
173
+
174
+ export * from './physics/AmmoPhysics.js';
175
+ export * from './physics/RapierPhysics.js';
176
+
177
+ export * from './postprocessing/AfterimagePass.js';
178
+ export * from './postprocessing/BloomPass.js';
179
+ export * from './postprocessing/BokehPass.js';
180
+ export * from './postprocessing/ClearPass.js';
181
+ export * from './postprocessing/CubeTexturePass.js';
182
+ export * from './postprocessing/DotScreenPass.js';
183
+ export * from './postprocessing/EffectComposer.js';
184
+ export * from './postprocessing/FilmPass.js';
185
+ export * from './postprocessing/GlitchPass.js';
186
+ export * from './postprocessing/HalftonePass.js';
187
+ export * from './postprocessing/LUTPass.js';
188
+ export * from './postprocessing/MaskPass.js';
189
+ export * from './postprocessing/OutlinePass.js';
190
+ export * from './postprocessing/OutputPass.js';
191
+ export * from './postprocessing/Pass.js';
192
+ export * from './postprocessing/RenderPass.js';
193
+ export * from './postprocessing/RenderPixelatedPass.js';
194
+ export * from './postprocessing/SAOPass.js';
195
+ export * from './postprocessing/SMAAPass.js';
196
+ export * from './postprocessing/SSAARenderPass.js';
197
+ export * from './postprocessing/SSAOPass.js';
198
+ export * from './postprocessing/SSRPass.js';
199
+ export * from './postprocessing/SavePass.js';
200
+ export * from './postprocessing/ShaderPass.js';
201
+ export * from './postprocessing/TAARenderPass.js';
202
+ export * from './postprocessing/TexturePass.js';
203
+ export * from './postprocessing/UnrealBloomPass.js';
204
+
205
+ export * from './renderers/CSS2DRenderer.js';
206
+ export * from './renderers/CSS3DRenderer.js';
207
+ export * from './renderers/Projector.js';
208
+ export * from './renderers/SVGRenderer.js';
209
+
210
+ export * from './shaders/ACESFilmicToneMappingShader.js';
211
+ export * from './shaders/AfterimageShader.js';
212
+ export * from './shaders/BasicShader.js';
213
+ export * from './shaders/BleachBypassShader.js';
214
+ export * from './shaders/BlendShader.js';
215
+ export * from './shaders/BokehShader.js';
216
+ export { BokehShader as BokehShader2 } from './shaders/BokehShader2.js';
217
+ export * from './shaders/BrightnessContrastShader.js';
218
+ export * from './shaders/ColorCorrectionShader.js';
219
+ export * from './shaders/ColorifyShader.js';
220
+ export * from './shaders/ConvolutionShader.js';
221
+ export * from './shaders/CopyShader.js';
222
+ export * from './shaders/DOFMipMapShader.js';
223
+ export * from './shaders/DepthLimitedBlurShader.js';
224
+ export * from './shaders/DigitalGlitch.js';
225
+ export * from './shaders/DotScreenShader.js';
226
+ export * from './shaders/ExposureShader.js';
227
+ export * from './shaders/FXAAShader.js';
228
+ export * from './shaders/FilmShader.js';
229
+ export * from './shaders/FocusShader.js';
230
+ export * from './shaders/FreiChenShader.js';
231
+ export * from './shaders/GammaCorrectionShader.js';
232
+ export * from './shaders/GodRaysShader.js';
233
+ export * from './shaders/HalftoneShader.js';
234
+ export * from './shaders/HorizontalBlurShader.js';
235
+ export * from './shaders/HorizontalTiltShiftShader.js';
236
+ export * from './shaders/HueSaturationShader.js';
237
+ export * from './shaders/KaleidoShader.js';
238
+ export * from './shaders/LuminosityHighPassShader.js';
239
+ export * from './shaders/LuminosityShader.js';
240
+ export * from './shaders/MMDToonShader.js';
241
+ export * from './shaders/MirrorShader.js';
242
+ export * from './shaders/NormalMapShader.js';
243
+ export * from './shaders/OutputShader.js';
244
+ export * from './shaders/RGBShiftShader.js';
245
+ export * from './shaders/SAOShader.js';
246
+ export * from './shaders/SMAAShader.js';
247
+ export * from './shaders/SSAOShader.js';
248
+ export * from './shaders/SSRShader.js';
249
+ export * from './shaders/SepiaShader.js';
250
+ export * from './shaders/SobelOperatorShader.js';
251
+ export * from './shaders/SubsurfaceScatteringShader.js';
252
+ export * from './shaders/TechnicolorShader.js';
253
+ export * from './shaders/ToonShader.js';
254
+ export * from './shaders/TriangleBlurShader.js';
255
+ export * from './shaders/UnpackDepthRGBAShader.js';
256
+ export * from './shaders/VelocityShader.js';
257
+ export * from './shaders/VerticalBlurShader.js';
258
+ export * from './shaders/VerticalTiltShiftShader.js';
259
+ export * from './shaders/VignetteShader.js';
260
+ export * from './shaders/VolumeShader.js';
261
+ export * from './shaders/WaterRefractionShader.js';
262
+
263
+ export * from './textures/FlakesTexture.js';
264
+
265
+ export * as BufferGeometryUtils from './utils/BufferGeometryUtils.js';
266
+ export * as CameraUtils from './utils/CameraUtils.js';
267
+ export * from './utils/GPUStatsPanel.js';
268
+ export * as GeometryCompressionUtils from './utils/GeometryCompressionUtils.js';
269
+ export * as GeometryUtils from './utils/GeometryUtils.js';
270
+ export * from './utils/LDrawUtils.js';
271
+ export * from './utils/PackedPhongMaterial.js';
272
+ export * as SceneUtils from './utils/SceneUtils.js';
273
+ export * from './utils/ShadowMapViewer.js';
274
+ export * as SkeletonUtils from './utils/SkeletonUtils.js';
275
+ export * from './utils/TextureUtils.js';
276
+ export * from './utils/UVsDebug.js';
277
+ export * from './utils/WorkerPool.js';
278
+
279
+ export * from './webxr/ARButton.js';
280
+ export * from './webxr/OculusHandModel.js';
281
+ export * from './webxr/OculusHandPointerModel.js';
282
+ export * from './webxr/Text2D.js';
283
+ export * from './webxr/VRButton.js';
284
+ export * from './webxr/XRButton.js';
285
+ export * from './webxr/XRControllerModelFactory.js';
286
+ export * from './webxr/XREstimatedLight.js';
287
+ export * from './webxr/XRHandMeshModel.js';
288
+ export * from './webxr/XRHandModelFactory.js';
289
+ export * from './webxr/XRHandPrimitiveModel.js';
290
+ export * from './webxr/XRPlanes.js';
@@ -0,0 +1,30 @@
1
+ import { Object3D, SkinnedMesh, Vector3 } from '../../../src/Three.js';
2
+
3
+ // tslint:disable-next-line:interface-name
4
+ export interface IKS {
5
+ effector: number;
6
+ iteration?: number | undefined;
7
+ links: Array<{
8
+ enabled?: boolean | undefined;
9
+ index: number;
10
+ limitation?: Vector3 | undefined;
11
+ rotationMin?: Vector3 | undefined;
12
+ rotationMax?: Vector3 | undefined;
13
+ }>;
14
+ minAngle?: number | undefined;
15
+ maxAngle?: number | undefined;
16
+ target: number;
17
+ }
18
+
19
+ export class CCDIKSolver {
20
+ constructor(mesh: SkinnedMesh, iks: IKS[]);
21
+
22
+ update(): this;
23
+ updateOne(iks: IKS): this;
24
+ createHelper(): CCDIKHelper;
25
+ }
26
+
27
+ export class CCDIKHelper extends Object3D {
28
+ constructor(mesh: SkinnedMesh, iks?: IKS[], sphereSize?: number);
29
+ dispose(): void;
30
+ }
@@ -0,0 +1,105 @@
1
+ import {
2
+ AnimationClip,
3
+ Audio,
4
+ Camera,
5
+ Mesh,
6
+ Object3D,
7
+ Quaternion,
8
+ SkinnedMesh,
9
+ Bone,
10
+ AnimationMixer,
11
+ } from '../../../src/Three.js';
12
+
13
+ import { CCDIKSolver } from './CCDIKSolver.js';
14
+ import { MMDPhysics } from './MMDPhysics.js';
15
+
16
+ export interface MMDAnimationHelperParameter {
17
+ sync?: boolean | undefined;
18
+ afterglow?: number | undefined;
19
+ resetPhysicsOnLoop?: boolean | undefined;
20
+ pmxAnimation?: boolean | undefined;
21
+ }
22
+
23
+ export interface MMDAnimationHelperAddParameter {
24
+ animation?: AnimationClip | AnimationClip[] | undefined;
25
+ physics?: boolean | undefined;
26
+ warmup?: number | undefined;
27
+ unitStep?: number | undefined;
28
+ maxStepNum?: number | undefined;
29
+ gravity?: number | undefined;
30
+ delayTime?: number | undefined;
31
+ }
32
+
33
+ export interface MMDAnimationHelperPoseParameter {
34
+ resetPose?: boolean | undefined;
35
+ ik?: boolean | undefined;
36
+ grant?: boolean | undefined;
37
+ }
38
+
39
+ export interface MMDAnimationHelperMixer {
40
+ looped: boolean;
41
+ mixer?: AnimationMixer | undefined;
42
+ ikSolver: CCDIKSolver;
43
+ grantSolver: GrantSolver;
44
+ physics?: MMDPhysics | undefined;
45
+ duration?: number | undefined;
46
+ }
47
+
48
+ export class MMDAnimationHelper {
49
+ constructor(params?: MMDAnimationHelperParameter);
50
+ meshes: SkinnedMesh[];
51
+ camera: Camera | null;
52
+ cameraTarget: Object3D;
53
+ audio: Audio;
54
+ audioManager: AudioManager;
55
+ configuration: {
56
+ sync: boolean;
57
+ afterglow: number;
58
+ resetPhysicsOnLoop: boolean;
59
+ pmxAnimation: boolean;
60
+ };
61
+ enabled: {
62
+ animation: boolean;
63
+ ik: boolean;
64
+ grant: boolean;
65
+ physics: boolean;
66
+ cameraAnimation: boolean;
67
+ };
68
+ objects: WeakMap<SkinnedMesh | Camera | AudioManager, MMDAnimationHelperMixer>;
69
+ onBeforePhysics: (mesh: SkinnedMesh) => void;
70
+ sharedPhysics: boolean;
71
+ masterPhysics: null;
72
+
73
+ add(object: SkinnedMesh | Camera | Audio, params?: MMDAnimationHelperAddParameter): this;
74
+ remove(object: SkinnedMesh | Camera | Audio): this;
75
+ update(delta: number): this;
76
+ pose(mesh: SkinnedMesh, vpd: object, params?: MMDAnimationHelperPoseParameter): this;
77
+ enable(key: string, enabled: boolean): this;
78
+ createGrantSolver(mesh: SkinnedMesh): GrantSolver;
79
+ }
80
+
81
+ export interface AudioManagerParameter {
82
+ delayTime?: number | undefined;
83
+ }
84
+
85
+ export class AudioManager {
86
+ constructor(audio: Audio, params?: AudioManagerParameter);
87
+ audio: Audio;
88
+ elapsedTime: number;
89
+ currentTime: number;
90
+ delayTime: number;
91
+ audioDuration: number;
92
+ duration: number;
93
+
94
+ control(delta: number): this;
95
+ }
96
+
97
+ export class GrantSolver {
98
+ constructor(mesh: SkinnedMesh, grants: object[]);
99
+ mesh: SkinnedMesh;
100
+ grants: object[];
101
+
102
+ update(): this;
103
+ updateOne(gran: object[]): this;
104
+ addGrantRotation(bone: Bone, q: Quaternion, ratio: number): this;
105
+ }
@@ -0,0 +1,124 @@
1
+ import { Bone, Euler, Matrix4, Object3D, Quaternion, SkinnedMesh, Vector3 } from '../../../src/Three.js';
2
+
3
+ export interface MMDPhysicsParameter {
4
+ unitStep?: number | undefined;
5
+ maxStepNum?: number | undefined;
6
+ gravity?: Vector3 | undefined;
7
+ }
8
+
9
+ export class MMDPhysics {
10
+ constructor(
11
+ mesh: SkinnedMesh,
12
+ rigidBodyParams: object[],
13
+ constraintParams?: object[],
14
+ params?: MMDPhysicsParameter,
15
+ );
16
+ manager: ResourceManager;
17
+ mesh: SkinnedMesh;
18
+ unitStep: number;
19
+ maxStepNum: number;
20
+ gravity: Vector3;
21
+ world: null;
22
+ bodies: RigidBody[];
23
+ constraints: Constraint[];
24
+
25
+ update(delta: number): this;
26
+ reset(): this;
27
+ warmup(cycles: number): this;
28
+ setGravity(gravity: Vector3): this;
29
+ createHelper(): MMDPhysicsHelper;
30
+ }
31
+
32
+ export class ResourceManager {
33
+ constructor();
34
+ threeVector3s: Vector3[];
35
+ threeMatrix4s: Matrix4[];
36
+ threeQuaternions: Quaternion[];
37
+ threeEulers: Euler[];
38
+ transforms: object[];
39
+ quaternions: object[];
40
+ vector3s: object[];
41
+
42
+ allocThreeVector3(): void;
43
+ freeThreeVector3(v: Vector3): void;
44
+ allocThreeMatrix4(): void;
45
+ freeThreeMatrix4(m: Matrix4): void;
46
+ allocThreeQuaternion(): void;
47
+ freeThreeQuaternion(q: Quaternion): void;
48
+ allocThreeEuler(): void;
49
+ freeThreeEuler(e: Euler): void;
50
+ allocTransform(): void;
51
+ freeTransform(t: object): void;
52
+ allocQuaternion(): void;
53
+ freeQuaternion(q: object): void;
54
+ allocVector3(): void;
55
+ freeVector3(v: object): void;
56
+ setIdentity(): void;
57
+ getBasis(t: object): object;
58
+ getBasisAsMatrix3(t: object): object;
59
+ getOrigin(t: object): object;
60
+ setOrigin(t: object, v: object): void;
61
+ copyOrigin(t1: object, t2: object): void;
62
+ setBasis(t: object, q: object): void;
63
+ setBasisFromMatrix3(t: object, m: object): void;
64
+ setOriginFromArray3(t: object, a: number[]): void;
65
+ setOriginFromThreeVector3(t: object, v: Vector3): void;
66
+ setBasisFromArray3(t: object, a: number[]): void;
67
+ setBasisFromThreeQuaternion(t: object, a: Quaternion): void;
68
+ multiplyTransforms(t1: object, t2: object): object;
69
+ inverseTransform(t: object): object;
70
+ multiplyMatrices3(m1: object, m2: object): object;
71
+ addVector3(v1: object, v2: object): object;
72
+ dotVectors3(v1: object, v2: object): number;
73
+ rowOfMatrix3(m: object, i: number): object;
74
+ columnOfMatrix3(m: object, i: number): object;
75
+ negativeVector3(v: object): object;
76
+ multiplyMatrix3ByVector3(m: object, v: object): object;
77
+ transposeMatrix3(m: object): object;
78
+ quaternionToMatrix3(q: object): object;
79
+ matrix3ToQuaternion(m: object): object;
80
+ }
81
+
82
+ export class RigidBody {
83
+ constructor(mesh: SkinnedMesh, world: object, params: object, manager: ResourceManager);
84
+ mesh: SkinnedMesh;
85
+ world: object;
86
+ params: object;
87
+ manager: ResourceManager;
88
+
89
+ body: object;
90
+ bone: Bone;
91
+ boneOffsetForm: object;
92
+ boneOffsetFormInverse: object;
93
+
94
+ reset(): this;
95
+ updateFromBone(): this;
96
+ updateBone(): this;
97
+ }
98
+
99
+ export class Constraint {
100
+ constructor(
101
+ mesh: SkinnedMesh,
102
+ world: object,
103
+ bodyA: RigidBody,
104
+ bodyB: RigidBody,
105
+ params: object,
106
+ manager: ResourceManager,
107
+ );
108
+
109
+ mesh: SkinnedMesh;
110
+ world: object;
111
+ bodyA: RigidBody;
112
+ bodyB: RigidBody;
113
+ params: object;
114
+ manager: ResourceManager;
115
+ }
116
+
117
+ export class MMDPhysicsHelper extends Object3D {
118
+ mesh: THREE.SkinnedMesh;
119
+ physics: MMDPhysics;
120
+ materials: [THREE.MeshBasicMaterial, THREE.MeshBasicMaterial, THREE.MeshBasicMaterial];
121
+
122
+ constructor(mesh: THREE.SkinnedMesh, physics: MMDPhysics);
123
+ dispose(): void;
124
+ }
@@ -0,0 +1,41 @@
1
+ import {
2
+ PerspectiveCamera,
3
+ ShaderMaterial,
4
+ Scene,
5
+ WebGLRenderer,
6
+ OrthographicCamera,
7
+ WebGLRenderTarget,
8
+ } from '../../../src/Three.js';
9
+
10
+ import { BokehShaderUniforms } from './../shaders/BokehShader2.js';
11
+
12
+ export class CinematicCamera extends PerspectiveCamera {
13
+ constructor(fov: number, aspect: number, near: number, far: number);
14
+
15
+ postprocessing: {
16
+ enabled: boolean;
17
+ scene: Scene;
18
+ camera: OrthographicCamera;
19
+ rtTextureDepth: WebGLRenderTarget;
20
+ rtTextureColor: WebGLRenderTarget;
21
+ bokeh_uniforms: BokehShaderUniforms;
22
+ };
23
+ shaderSettings: {
24
+ rings: number;
25
+ samples: number;
26
+ };
27
+ materialDepth: ShaderMaterial;
28
+ coc: number;
29
+ aperture: number;
30
+ fNumber: number;
31
+ hyperFocal: number;
32
+ filmGauge: number;
33
+
34
+ linearize(depth: number): number;
35
+ smoothstep(near: number, far: number, depth: number): number;
36
+ saturate(x: number): number;
37
+ focusAt(focusDistance: number): void;
38
+ initPostProcessing(): void;
39
+ renderCinematic(scene: Scene, renderer: WebGLRenderer): void;
40
+ setLens(focalLength: number, frameHeight?: number, fNumber?: number, coc?: number): void;
41
+ }
@@ -0,0 +1,9 @@
1
+ // tslint:disable-next-line:no-unnecessary-class
2
+ export default class WebGL {
3
+ static isWebGLAvailable(): boolean;
4
+ static isWebGL2Available(): boolean;
5
+ static isColorSpaceAvailable(colorSpace: PredefinedColorSpace): boolean;
6
+ static getWebGLErrorMessage(): HTMLElement;
7
+ static getWebGL2ErrorMessage(): HTMLElement;
8
+ static getErrorMessage(version: number): HTMLElement;
9
+ }