@types/three 0.157.1 → 0.158.0

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Files changed (246) hide show
  1. three/README.md +1 -1
  2. three/examples/jsm/Addons.d.ts +290 -0
  3. three/examples/jsm/animation/CCDIKSolver.d.ts +30 -0
  4. three/examples/jsm/animation/MMDAnimationHelper.d.ts +105 -0
  5. three/examples/jsm/animation/MMDPhysics.d.ts +124 -0
  6. three/examples/jsm/cameras/CinematicCamera.d.ts +41 -0
  7. three/examples/jsm/capabilities/WebGL.d.ts +9 -0
  8. three/examples/jsm/controls/OrbitControls.d.ts +304 -0
  9. three/examples/jsm/controls/TrackballControls.d.ts +58 -0
  10. three/examples/jsm/effects/OutlineEffect.d.ts +36 -0
  11. three/examples/jsm/environments/RoomEnvironment.d.ts +6 -0
  12. three/examples/jsm/exporters/PLYExporter.d.ts +30 -0
  13. three/examples/jsm/exporters/STLExporter.d.ts +21 -0
  14. three/examples/jsm/helpers/RectAreaLightHelper.d.ts +10 -0
  15. three/examples/jsm/helpers/ViewHelper.d.ts +15 -0
  16. three/examples/jsm/libs/fflate.module.d.ts +1 -0
  17. three/examples/jsm/libs/lil-gui.module.min.d.ts +609 -0
  18. three/examples/jsm/libs/tween.module.d.ts +219 -0
  19. three/examples/jsm/lights/RectAreaLightUniformsLib.d.ts +3 -0
  20. three/examples/jsm/lines/Line2.d.ts +11 -0
  21. three/examples/jsm/lines/LineGeometry.d.ts +10 -0
  22. three/examples/jsm/lines/LineMaterial.d.ts +31 -0
  23. three/examples/jsm/lines/LineSegments2.d.ts +14 -0
  24. three/examples/jsm/lines/LineSegmentsGeometry.d.ts +23 -0
  25. three/examples/jsm/loaders/DDSLoader.d.ts +16 -0
  26. three/examples/jsm/loaders/DRACOLoader.d.ts +19 -0
  27. three/examples/jsm/loaders/GLTFLoader.d.ts +147 -0
  28. three/examples/jsm/loaders/KTX2Loader.d.ts +17 -0
  29. three/examples/jsm/loaders/LDrawLoader.d.ts +19 -0
  30. three/examples/jsm/loaders/LogLuvLoader.d.ts +1 -1
  31. three/examples/jsm/loaders/MMDLoader.d.ts +56 -0
  32. three/examples/jsm/loaders/MTLLoader.d.ts +104 -0
  33. three/examples/jsm/loaders/OBJLoader.d.ts +10 -0
  34. three/examples/jsm/loaders/PCDLoader.d.ts +8 -0
  35. three/examples/jsm/loaders/RGBELoader.d.ts +19 -0
  36. three/examples/jsm/loaders/SVGLoader.d.ts +68 -0
  37. three/examples/jsm/loaders/TGALoader.d.ts +7 -0
  38. three/examples/jsm/loaders/TTFLoader.d.ts +8 -0
  39. three/examples/jsm/loaders/USDZLoader.d.ts +11 -0
  40. three/examples/jsm/materials/MeshGouraudMaterial.d.ts +17 -0
  41. three/examples/jsm/math/Capsule.d.ts +0 -1
  42. three/examples/jsm/misc/MD2CharacterComplex.d.ts +9 -1
  43. three/examples/jsm/nodes/Nodes.d.ts +149 -0
  44. three/examples/jsm/nodes/accessors/BitangentNode.d.ts +18 -0
  45. three/examples/jsm/nodes/accessors/BufferNode.d.ts +11 -0
  46. three/examples/jsm/nodes/accessors/CameraNode.d.ts +12 -0
  47. three/examples/jsm/nodes/accessors/CubeTextureNode.d.ts +13 -0
  48. three/examples/jsm/nodes/accessors/InstanceNode.d.ts +9 -0
  49. three/examples/jsm/nodes/accessors/MaterialNode.d.ts +23 -0
  50. three/examples/jsm/nodes/accessors/MaterialReferenceNode.d.ts +6 -0
  51. three/examples/jsm/nodes/accessors/ModelNode.d.ts +9 -0
  52. three/examples/jsm/nodes/accessors/ModelViewProjectionNode.d.ts +6 -0
  53. three/examples/jsm/nodes/accessors/NormalNode.d.ts +12 -0
  54. three/examples/jsm/nodes/accessors/Object3DNode.d.ts +22 -0
  55. three/examples/jsm/nodes/accessors/PointUVNode.d.ts +7 -0
  56. three/examples/jsm/nodes/accessors/PositionNode.d.ts +21 -0
  57. three/examples/jsm/nodes/accessors/ReferenceNode.d.ts +13 -0
  58. three/examples/jsm/nodes/accessors/ReflectVectorNode.d.ts +8 -0
  59. three/examples/jsm/nodes/accessors/SkinningNode.d.ts +13 -0
  60. three/examples/jsm/nodes/accessors/StorageBufferNode.d.ts +6 -0
  61. three/examples/jsm/nodes/accessors/TangentNode.d.ts +18 -0
  62. three/examples/jsm/nodes/accessors/TextureNode.d.ts +14 -0
  63. three/examples/jsm/nodes/accessors/UVNode.d.ts +8 -0
  64. three/examples/jsm/nodes/accessors/UserDataNode.d.ts +7 -0
  65. three/examples/jsm/nodes/code/CodeNode.d.ts +15 -0
  66. three/examples/jsm/nodes/code/ExpressionNode.d.ts +7 -0
  67. three/examples/jsm/nodes/code/FunctionCallNode.d.ts +13 -0
  68. three/examples/jsm/nodes/code/FunctionNode.d.ts +17 -0
  69. three/examples/jsm/nodes/core/ArrayUniformNode.d.ts +8 -0
  70. three/examples/jsm/nodes/core/AttributeNode.d.ts +9 -0
  71. three/examples/jsm/nodes/core/BypassNode.d.ts +9 -0
  72. three/examples/jsm/nodes/core/CacheNode.d.ts +10 -0
  73. three/examples/jsm/nodes/core/ConstNode.d.ts +10 -0
  74. three/examples/jsm/nodes/core/ContextNode.d.ts +10 -0
  75. three/examples/jsm/nodes/core/InputNode.d.ts +16 -0
  76. three/examples/jsm/nodes/core/Node.d.ts +31 -0
  77. three/examples/jsm/nodes/core/NodeAttribute.d.ts +6 -0
  78. three/examples/jsm/nodes/core/NodeBuilder.d.ts +138 -0
  79. three/examples/jsm/nodes/core/NodeCache.d.ts +9 -0
  80. three/examples/jsm/nodes/core/NodeCode.d.ts +4 -0
  81. three/examples/jsm/nodes/core/NodeFrame.d.ts +19 -0
  82. three/examples/jsm/nodes/core/NodeFunction.d.ts +13 -0
  83. three/examples/jsm/nodes/core/NodeFunctionInput.d.ts +7 -0
  84. three/examples/jsm/nodes/core/NodeKeywords.d.ts +14 -0
  85. three/examples/jsm/nodes/core/NodeParser.d.ts +5 -0
  86. three/examples/jsm/nodes/core/NodeUniform.d.ts +13 -0
  87. three/examples/jsm/nodes/core/NodeUtils.d.ts +13 -0
  88. three/examples/jsm/nodes/core/NodeVar.d.ts +6 -0
  89. three/examples/jsm/nodes/core/NodeVarying.d.ts +8 -0
  90. three/examples/jsm/nodes/core/PropertyNode.d.ts +6 -0
  91. three/examples/jsm/nodes/core/StackNode.d.ts +11 -0
  92. three/examples/jsm/nodes/core/TempNode.d.ts +11 -0
  93. three/examples/jsm/nodes/core/UniformNode.d.ts +10 -0
  94. three/examples/jsm/nodes/core/VarNode.d.ts +16 -0
  95. three/examples/jsm/nodes/core/VaryingNode.d.ts +8 -0
  96. three/examples/jsm/nodes/core/constants.d.ts +78 -0
  97. three/examples/jsm/nodes/display/BlendModeNode.d.ts +32 -0
  98. three/examples/jsm/nodes/display/ColorAdjustmentNode.d.ts +20 -0
  99. three/examples/jsm/nodes/display/ColorSpaceNode.d.ts +18 -0
  100. three/examples/jsm/nodes/display/FrontFacingNode.d.ts +6 -0
  101. three/examples/jsm/nodes/display/NormalMapNode.d.ts +12 -0
  102. three/examples/jsm/nodes/display/PosterizeNode.d.ts +8 -0
  103. three/examples/jsm/nodes/display/ToneMappingNode.d.ts +14 -0
  104. three/examples/jsm/nodes/display/ViewportNode.d.ts +23 -0
  105. three/examples/jsm/nodes/fog/FogExp2Node.d.ts +9 -0
  106. three/examples/jsm/nodes/fog/FogNode.d.ts +10 -0
  107. three/examples/jsm/nodes/fog/FogRangeNode.d.ts +10 -0
  108. three/examples/jsm/nodes/functions/BSDF/BRDF_GGX.d.ts +6 -0
  109. three/examples/jsm/nodes/functions/BSDF/BRDF_Lambert.d.ts +6 -0
  110. three/examples/jsm/nodes/functions/BSDF/DFGApprox.d.ts +10 -0
  111. three/examples/jsm/nodes/functions/BSDF/D_GGX.d.ts +9 -0
  112. three/examples/jsm/nodes/functions/BSDF/F_Schlick.d.ts +6 -0
  113. three/examples/jsm/nodes/functions/BSDF/V_GGX_SmithCorrelated.d.ts +6 -0
  114. three/examples/jsm/nodes/functions/PhysicalLightingModel.d.ts +11 -0
  115. three/examples/jsm/nodes/functions/material/getGeometryRoughness.d.ts +5 -0
  116. three/examples/jsm/nodes/functions/material/getRoughness.d.ts +6 -0
  117. three/examples/jsm/nodes/geometry/RangeNode.d.ts +13 -0
  118. three/examples/jsm/nodes/gpgpu/ComputeNode.d.ts +11 -0
  119. three/examples/jsm/nodes/lighting/AONode.d.ts +8 -0
  120. three/examples/jsm/nodes/lighting/AnalyticLightNode.d.ts +10 -0
  121. three/examples/jsm/nodes/lighting/EnvironmentNode.d.ts +8 -0
  122. three/examples/jsm/nodes/lighting/HemisphereLightNode.d.ts +13 -0
  123. three/examples/jsm/nodes/lighting/LightUtils.d.ts +4 -0
  124. three/examples/jsm/nodes/lighting/LightingContextNode.d.ts +15 -0
  125. three/examples/jsm/nodes/lighting/LightingNode.d.ts +5 -0
  126. three/examples/jsm/nodes/lighting/LightsNode.d.ts +19 -0
  127. three/examples/jsm/nodes/lighting/PointLightNode.d.ts +10 -0
  128. three/examples/jsm/nodes/lighting/SpotLightNode.d.ts +15 -0
  129. three/examples/jsm/nodes/loaders/NodeLoader.d.ts +14 -0
  130. three/examples/jsm/nodes/loaders/NodeMaterialLoader.d.ts +8 -0
  131. three/examples/jsm/nodes/loaders/NodeObjectLoader.d.ts +9 -0
  132. three/examples/jsm/nodes/materials/LineBasicNodeMaterial.d.ts +9 -0
  133. three/examples/jsm/nodes/materials/Materials.d.ts +17 -0
  134. three/examples/jsm/nodes/materials/MeshBasicNodeMaterial.d.ts +10 -0
  135. three/examples/jsm/nodes/materials/MeshPhysicalNodeMaterial.d.ts +22 -0
  136. three/examples/jsm/nodes/materials/MeshStandardNodeMaterial.d.ts +18 -0
  137. three/examples/jsm/nodes/materials/NodeMaterial.d.ts +38 -0
  138. three/examples/jsm/nodes/materials/PointsNodeMaterial.d.ts +15 -0
  139. three/examples/jsm/nodes/materials/SpriteNodeMaterial.d.ts +23 -0
  140. three/examples/jsm/nodes/materialx/MaterialXNodes.d.ts +94 -0
  141. three/examples/jsm/nodes/materialx/lib/mx_hsv.d.ts +4 -0
  142. three/examples/jsm/nodes/materialx/lib/mx_noise.d.ts +6 -0
  143. three/examples/jsm/nodes/math/CondNode.d.ts +9 -0
  144. three/examples/jsm/nodes/math/MathNode.d.ts +115 -0
  145. three/examples/jsm/nodes/math/OperatorNode.d.ts +31 -0
  146. three/examples/jsm/nodes/procedural/CheckerNode.d.ts +6 -0
  147. three/examples/jsm/nodes/shadernode/ShaderNode.d.ts +156 -0
  148. three/examples/jsm/nodes/shadernode/ShaderNodeBaseElements.d.ts +310 -0
  149. three/examples/jsm/nodes/shadernode/ShaderNodeElements.d.ts +166 -0
  150. three/examples/jsm/nodes/utils/ArrayElementNode.d.ts +9 -0
  151. three/examples/jsm/nodes/utils/ConvertNode.d.ts +8 -0
  152. three/examples/jsm/nodes/utils/EquirectUVNode.d.ts +6 -0
  153. three/examples/jsm/nodes/utils/JoinNode.d.ts +10 -0
  154. three/examples/jsm/nodes/utils/MatcapUVNode.d.ts +5 -0
  155. three/examples/jsm/nodes/utils/MaxMipLevelNode.d.ts +11 -0
  156. three/examples/jsm/nodes/utils/OscNode.d.ts +19 -0
  157. three/examples/jsm/nodes/utils/RemapNode.d.ts +13 -0
  158. three/examples/jsm/nodes/utils/RotateUVNode.d.ts +10 -0
  159. three/examples/jsm/nodes/utils/SpecularMIPLevelNode.d.ts +8 -0
  160. three/examples/jsm/nodes/utils/SplitNode.d.ts +16 -0
  161. three/examples/jsm/nodes/utils/SpriteSheetUVNode.d.ts +9 -0
  162. three/examples/jsm/nodes/utils/TimerNode.d.ts +19 -0
  163. three/examples/jsm/nodes/utils/TriplanarTexturesNode.d.ts +22 -0
  164. three/examples/jsm/objects/Reflector.d.ts +29 -0
  165. three/examples/jsm/objects/ReflectorForSSRPass.d.ts +1 -0
  166. three/examples/jsm/objects/Refractor.d.ts +2 -1
  167. three/examples/jsm/physics/AmmoPhysics.d.ts +2 -1
  168. three/examples/jsm/physics/RapierPhysics.d.ts +2 -1
  169. three/examples/jsm/postprocessing/EffectComposer.d.ts +31 -0
  170. three/examples/jsm/postprocessing/Pass.d.ts +31 -0
  171. three/examples/jsm/postprocessing/SavePass.d.ts +12 -0
  172. three/examples/jsm/postprocessing/ShaderPass.d.ts +11 -0
  173. three/examples/jsm/renderers/CSS3DRenderer.d.ts +26 -0
  174. three/examples/jsm/renderers/SVGRenderer.d.ts +2 -1
  175. three/examples/jsm/renderers/common/Backend.d.ts +15 -0
  176. three/examples/jsm/renderers/common/Info.d.ts +15 -0
  177. three/examples/jsm/renderers/common/Renderer.d.ts +42 -0
  178. three/examples/jsm/renderers/webgl/nodes/SlotNode.d.ts +17 -0
  179. three/examples/jsm/renderers/webgl/nodes/WebGLNodeBuilder.d.ts +37 -0
  180. three/examples/jsm/renderers/webgl/nodes/WebGLNodes.d.ts +3 -0
  181. three/examples/jsm/renderers/webgpu/WebGPURenderer.d.ts +9 -0
  182. three/examples/jsm/shaders/ACESFilmicToneMappingShader.d.ts +11 -0
  183. three/examples/jsm/shaders/AfterimageShader.d.ts +1 -0
  184. three/examples/jsm/shaders/BasicShader.d.ts +1 -0
  185. three/examples/jsm/shaders/BlendShader.d.ts +1 -0
  186. three/examples/jsm/shaders/BokehShader.d.ts +1 -0
  187. three/examples/jsm/shaders/BokehShader2.d.ts +44 -0
  188. three/examples/jsm/shaders/BrightnessContrastShader.d.ts +1 -0
  189. three/examples/jsm/shaders/ColorCorrectionShader.d.ts +1 -0
  190. three/examples/jsm/shaders/DOFMipMapShader.d.ts +1 -0
  191. three/examples/jsm/shaders/DepthLimitedBlurShader.d.ts +1 -0
  192. three/examples/jsm/shaders/FXAAShader.d.ts +1 -0
  193. three/examples/jsm/shaders/FocusShader.d.ts +1 -0
  194. three/examples/jsm/shaders/FreiChenShader.d.ts +1 -0
  195. three/examples/jsm/shaders/GodRaysShader.d.ts +4 -0
  196. three/examples/jsm/shaders/HalftoneShader.d.ts +1 -0
  197. three/examples/jsm/shaders/HorizontalTiltShiftShader.d.ts +1 -0
  198. three/examples/jsm/shaders/HueSaturationShader.d.ts +1 -0
  199. three/examples/jsm/shaders/KaleidoShader.d.ts +1 -0
  200. three/examples/jsm/shaders/LuminosityHighPassShader.d.ts +1 -0
  201. three/examples/jsm/shaders/LuminosityShader.d.ts +1 -0
  202. three/examples/jsm/shaders/MirrorShader.d.ts +1 -0
  203. three/examples/jsm/shaders/NormalMapShader.d.ts +1 -0
  204. three/examples/jsm/shaders/OutputShader.d.ts +1 -0
  205. three/examples/jsm/shaders/SAOShader.d.ts +1 -0
  206. three/examples/jsm/shaders/SMAAShader.d.ts +3 -0
  207. three/examples/jsm/shaders/SSAOShader.d.ts +3 -0
  208. three/examples/jsm/shaders/SSRShader.d.ts +3 -0
  209. three/examples/jsm/shaders/SobelOperatorShader.d.ts +1 -0
  210. three/examples/jsm/shaders/SubsurfaceScatteringShader.d.ts +1 -0
  211. three/examples/jsm/shaders/TechnicolorShader.d.ts +1 -0
  212. three/examples/jsm/shaders/TriangleBlurShader.d.ts +1 -0
  213. three/examples/jsm/shaders/UnpackDepthRGBAShader.d.ts +1 -0
  214. three/examples/jsm/shaders/VelocityShader.d.ts +14 -0
  215. three/examples/jsm/shaders/VerticalTiltShiftShader.d.ts +1 -0
  216. three/examples/jsm/shaders/WaterRefractionShader.d.ts +1 -0
  217. three/examples/jsm/utils/GPUStatsPanel.d.ts +12 -0
  218. three/examples/jsm/utils/GeometryUtils.d.ts +25 -0
  219. three/examples/jsm/utils/LDrawUtils.d.ts +5 -0
  220. three/examples/jsm/webxr/VRButton.d.ts +5 -0
  221. three/examples/jsm/webxr/XRButton.d.ts +6 -0
  222. three/examples/jsm/webxr/XRControllerModelFactory.d.ts +21 -0
  223. three/examples/jsm/webxr/XREstimatedLight.d.ts +32 -0
  224. three/examples/jsm/webxr/XRHandMeshModel.d.ts +11 -0
  225. three/examples/jsm/webxr/XRHandModelFactory.d.ts +25 -0
  226. three/examples/jsm/webxr/XRHandPrimitiveModel.d.ts +24 -0
  227. three/package.json +3 -2
  228. three/src/cameras/CubeCamera.d.ts +1 -2
  229. three/src/constants.d.ts +21 -10
  230. three/src/core/Object3D.d.ts +4 -4
  231. three/src/core/Raycaster.d.ts +1 -0
  232. three/src/extras/Earcut.d.ts +15 -0
  233. three/src/extras/core/Curve.d.ts +1 -1
  234. three/src/geometries/CapsuleGeometry.d.ts +1 -1
  235. three/src/helpers/AxesHelper.d.ts +2 -2
  236. three/src/helpers/Box3Helper.d.ts +2 -2
  237. three/src/lights/Light.d.ts +1 -2
  238. three/src/materials/Material.d.ts +20 -2
  239. three/src/materials/MeshPhysicalMaterial.d.ts +8 -6
  240. three/src/math/ColorManagement.d.ts +1 -1
  241. three/src/math/Matrix4.d.ts +2 -1
  242. three/src/objects/SkinnedMesh.d.ts +9 -8
  243. three/src/renderers/WebGLRenderer.d.ts +12 -2
  244. three/src/scenes/Scene.d.ts +2 -2
  245. three/src/textures/DepthTexture.d.ts +3 -3
  246. three/src/textures/Texture.d.ts +2 -2
@@ -1,7 +1,7 @@
1
- import { Texture } from './../textures/Texture.js';
2
- import { Vector2 } from './../math/Vector2.js';
1
+ import { Texture } from '../textures/Texture.js';
2
+ import { Vector2 } from '../math/Vector2.js';
3
3
  import { MeshStandardMaterialParameters, MeshStandardMaterial } from './MeshStandardMaterial.js';
4
- import { Color } from './../math/Color.js';
4
+ import { Color, ColorRepresentation } from '../math/Color.js';
5
5
 
6
6
  export interface MeshPhysicalMaterialParameters extends MeshStandardMaterialParameters {
7
7
  clearcoat?: number | undefined;
@@ -15,7 +15,7 @@ export interface MeshPhysicalMaterialParameters extends MeshStandardMaterialPara
15
15
  ior?: number | undefined;
16
16
 
17
17
  sheen?: number | undefined;
18
- sheenColor?: Color | undefined;
18
+ sheenColor?: ColorRepresentation | undefined;
19
19
  sheenColorMap?: Texture | null | undefined;
20
20
  sheenRoughness?: number | undefined;
21
21
  sheenRoughnessMap?: Texture | null | undefined;
@@ -27,10 +27,10 @@ export interface MeshPhysicalMaterialParameters extends MeshStandardMaterialPara
27
27
  thicknessMap?: Texture | null | undefined;
28
28
 
29
29
  attenuationDistance?: number | undefined;
30
- attenuationColor?: Color | undefined;
30
+ attenuationColor?: ColorRepresentation | undefined;
31
31
 
32
32
  specularIntensity?: number | undefined;
33
- specularColor?: Color | undefined;
33
+ specularColor?: ColorRepresentation | undefined;
34
34
  specularIntensityMap?: Texture | null | undefined;
35
35
  specularColorMap?: Texture | null | undefined;
36
36
 
@@ -48,6 +48,8 @@ export interface MeshPhysicalMaterialParameters extends MeshStandardMaterialPara
48
48
  export class MeshPhysicalMaterial extends MeshStandardMaterial {
49
49
  constructor(parameters?: MeshPhysicalMaterialParameters);
50
50
 
51
+ isMeshPhysicalMaterial: boolean;
52
+
51
53
  /**
52
54
  * @default 'MeshPhysicalMaterial'
53
55
  */
@@ -26,7 +26,7 @@ export interface ColorManagement {
26
26
  * @default LinearSRGBColorSpace
27
27
  */
28
28
  get workingColorSpace(): WorkingColorSpace;
29
- set workingSpaceColor(colorSpace: WorkingColorSpace);
29
+ set workingColorSpace(colorSpace: WorkingColorSpace);
30
30
 
31
31
  convert: (color: Color, sourceColorSpace: DefinedColorSpace, targetColorSpace: DefinedColorSpace) => Color;
32
32
 
@@ -156,7 +156,8 @@ export class Matrix4 implements Matrix {
156
156
  /**
157
157
  * Sets the position component for this matrix from vector v.
158
158
  */
159
- setPosition(v: Vector3 | number, y?: number, z?: number): Matrix4;
159
+ setPosition(v: Vector3): Matrix4;
160
+ setPosition(x: number, y: number, z: number): Matrix4;
160
161
 
161
162
  /**
162
163
  * Inverts this matrix.
@@ -1,11 +1,12 @@
1
- import { Material } from './../materials/Material.js';
1
+ import { Material } from '../materials/Material.js';
2
2
  import { Box3 } from '../math/Box3.js';
3
- import { Matrix4 } from './../math/Matrix4.js';
4
- import { Vector3 } from './../math/Vector3.js';
3
+ import { Matrix4 } from '../math/Matrix4.js';
4
+ import { Vector3 } from '../math/Vector3.js';
5
5
  import { Skeleton } from './Skeleton.js';
6
6
  import { Mesh } from './Mesh.js';
7
7
  import { BufferGeometry } from '../core/BufferGeometry.js';
8
8
  import { Sphere } from '../math/Sphere.js';
9
+ import { BindMode } from '../constants.js';
9
10
 
10
11
  /**
11
12
  * A mesh that has a {@link THREE.Skeleton | Skeleton} with {@link Bone | bones} that can then be used to animate the vertices of the geometry.
@@ -72,12 +73,12 @@ export class SkinnedMesh<
72
73
  override readonly type: string | 'SkinnedMesh';
73
74
 
74
75
  /**
75
- * Either `attached` or `detached`.
76
- * - `attached` uses the {@link THREE.SkinnedMesh.matrixWorld | SkinnedMesh.matrixWorld} property for the base transform matrix of the bones.
77
- * - `detached` uses the {@link THREE.SkinnedMesh.bindMatrix | SkinnedMesh.bindMatrix}.
78
- * @defaultValue `attached`.
76
+ * Either {@link AttachedBindMode} or {@link DetachedBindMode}. {@link AttachedBindMode} means the skinned mesh
77
+ * shares the same world space as the skeleton. This is not true when using {@link DetachedBindMode} which is useful
78
+ * when sharing a skeleton across multiple skinned meshes.
79
+ * @defaultValue `AttachedBindMode`
79
80
  */
80
- bindMode: 'attached' | 'detached';
81
+ bindMode: BindMode;
81
82
 
82
83
  /**
83
84
  * The base matrix that is used for the bound bone transforms.
@@ -370,9 +370,19 @@ export class WebGLRenderer implements Renderer {
370
370
  animate(callback: () => void): void;
371
371
 
372
372
  /**
373
- * Compiles all materials in the scene with the camera. This is useful to precompile shaders before the first rendering.
373
+ * Compiles all materials in the scene with the camera. This is useful to precompile shaders before the first
374
+ * rendering. If you want to add a 3D object to an existing scene, use the third optional parameter for applying the
375
+ * target scene.
376
+ * Note that the (target) scene's lighting should be configured before calling this method.
374
377
  */
375
- compile(scene: Object3D, camera: Camera): void;
378
+ compile: (scene: Object3D, camera: Camera, targetScene?: Scene | null) => Set<Material>;
379
+
380
+ /**
381
+ * Asynchronous version of {@link compile}(). The method returns a Promise that resolves when the given scene can be
382
+ * rendered without unnecessary stalling due to shader compilation.
383
+ * This method makes use of the KHR_parallel_shader_compile WebGL extension.
384
+ */
385
+ compileAsync: (scene: Object3D, camera: Camera, targetScene?: Scene | null) => Promise<Object3D>;
376
386
 
377
387
  /**
378
388
  * Render a scene or an object using a camera.
@@ -1,6 +1,6 @@
1
1
  import { FogBase } from './Fog.js';
2
- import { Material } from './../materials/Material.js';
3
- import { Object3D } from './../core/Object3D.js';
2
+ import { Material } from '../materials/Material.js';
3
+ import { Object3D } from '../core/Object3D.js';
4
4
  import { Color } from '../math/Color.js';
5
5
  import { Texture } from '../textures/Texture.js';
6
6
  import { CubeTexture } from '../Three.js';
@@ -3,7 +3,7 @@ import {
3
3
  Mapping,
4
4
  Wrapping,
5
5
  TextureDataType,
6
- DeepTexturePixelFormat,
6
+ DepthTexturePixelFormat,
7
7
  MagnificationTextureFilter,
8
8
  MinificationTextureFilter,
9
9
  TextureComparisonFunction,
@@ -42,7 +42,7 @@ export class DepthTexture extends Texture {
42
42
  magFilter?: MagnificationTextureFilter,
43
43
  minFilter?: MinificationTextureFilter,
44
44
  anisotropy?: number,
45
- format?: DeepTexturePixelFormat,
45
+ format?: DepthTexturePixelFormat,
46
46
  );
47
47
 
48
48
  /**
@@ -88,7 +88,7 @@ export class DepthTexture extends Texture {
88
88
  * @see {@link Texture.format | Texture.format}
89
89
  * @defaultValue {@link THREE.DepthFormat}.
90
90
  */
91
- format: DeepTexturePixelFormat;
91
+ format: DepthTexturePixelFormat;
92
92
 
93
93
  /**
94
94
  * @override
@@ -201,8 +201,8 @@ export class Texture extends EventDispatcher<{ dispose: {} }> {
201
201
 
202
202
  /**
203
203
  * These define how elements of a 2D texture, or texels, are read by shaders.
204
- * @remarks All {@link Texture} types except {@link THREE.DeepTexture} and {@link THREE.CompressedPixelFormat} expect the _values_ be {@link THREE.PixelFormat}
205
- * @remarks {@link DeepTexture} expect the _values_ be {@link THREE.CubeTextureMapping}
204
+ * @remarks All {@link Texture} types except {@link THREE.DepthTexture} and {@link THREE.CompressedPixelFormat} expect the _values_ be {@link THREE.PixelFormat}
205
+ * @remarks {@link DepthTexture} expect the _values_ be {@link THREE.CubeTextureMapping}
206
206
  * @remarks {@link CompressedPixelFormat} expect the _values_ be {@link THREE.CubeTextureMapping}
207
207
  * @see {@link https://threejs.org/docs/index.html#api/en/constants/Textures | Texture Constants}
208
208
  * @see {@link THREE.PixelFormat}