@typecad/ui 1.0.0-alpha.13 → 1.0.0-alpha.15

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (60) hide show
  1. package/README.md +1457 -1469
  2. package/dist/cli.js +22 -19
  3. package/dist/preview/host-ui-runtime.js +0 -1
  4. package/dist/ui-engine/model.js +7 -1
  5. package/dist/ui-engine/runtime-header/canvas-scrollbar.js +115 -115
  6. package/dist/ui-engine/runtime-header/dirty-scroll-mutators.js +182 -182
  7. package/dist/ui-engine/runtime-header/forward-decls.js +227 -216
  8. package/dist/ui-engine/runtime-header/init-press-input.js +138 -138
  9. package/dist/ui-engine/runtime-header/keyboard.js +676 -676
  10. package/dist/ui-engine/runtime-header/node-draw-body.js +1658 -1656
  11. package/dist/ui-engine/runtime-header/paint-order-coords.js +259 -259
  12. package/dist/ui-engine/runtime-header/paint-rects-repair.js +736 -736
  13. package/dist/ui-engine/runtime-header/scroll-physics.js +4 -4
  14. package/dist/ui-engine/runtime-header/structs.js +228 -228
  15. package/dist/ui-engine/runtime-header/text-rendering.js +888 -888
  16. package/dist/ui-engine/runtime-header/tick/bindings-phase.js +118 -118
  17. package/dist/ui-engine/runtime-header/tick/dirty-draw-phase.js +896 -896
  18. package/dist/ui-engine/runtime-header/tick/scroll-canvas-phase.js +24 -24
  19. package/dist/ui-engine/runtime-header/touch-keyboard-fwd.js +11 -11
  20. package/dist/ui-engine/runtime-header/types-defines.js +110 -110
  21. package/dist/ui-engine/shadcn-kit.d.ts +1 -1
  22. package/dist/ui-engine/shadcn-kit.js +4 -0
  23. package/dist/ui-engine/ui-lowering.d.ts +1 -1
  24. package/dist/ui-engine/ui-lowering.js +14 -5
  25. package/dist/ui-engine/ui-registry.js +9 -1
  26. package/dist/wizard/display-catalog.d.ts +0 -3
  27. package/dist/wizard/display-catalog.js +3 -12
  28. package/dist/wizard/index.d.ts +2 -0
  29. package/dist/wizard/index.js +1 -0
  30. package/dist/wizard/integration-wizard.d.ts +3 -0
  31. package/dist/wizard/integration-wizard.js +69 -20
  32. package/dist/wizard/package-writer.d.ts +20 -0
  33. package/dist/wizard/package-writer.js +79 -0
  34. package/package.json +4 -4
  35. package/src/cli.ts +90 -87
  36. package/src/preview/host-ui-runtime.ts +0 -1
  37. package/src/ui-engine/model.ts +6 -1
  38. package/src/ui-engine/runtime-header/canvas-scrollbar.ts +121 -121
  39. package/src/ui-engine/runtime-header/dirty-scroll-mutators.ts +188 -188
  40. package/src/ui-engine/runtime-header/forward-decls.ts +238 -227
  41. package/src/ui-engine/runtime-header/init-press-input.ts +144 -144
  42. package/src/ui-engine/runtime-header/keyboard.ts +689 -689
  43. package/src/ui-engine/runtime-header/node-draw-body.ts +1683 -1681
  44. package/src/ui-engine/runtime-header/paint-order-coords.ts +265 -265
  45. package/src/ui-engine/runtime-header/paint-rects-repair.ts +742 -742
  46. package/src/ui-engine/runtime-header/scroll-physics.ts +4 -4
  47. package/src/ui-engine/runtime-header/structs.ts +234 -234
  48. package/src/ui-engine/runtime-header/text-rendering.ts +894 -894
  49. package/src/ui-engine/runtime-header/tick/bindings-phase.ts +124 -124
  50. package/src/ui-engine/runtime-header/tick/dirty-draw-phase.ts +902 -902
  51. package/src/ui-engine/runtime-header/tick/scroll-canvas-phase.ts +30 -30
  52. package/src/ui-engine/runtime-header/touch-keyboard-fwd.ts +11 -11
  53. package/src/ui-engine/runtime-header/types-defines.ts +116 -116
  54. package/src/ui-engine/shadcn-kit.ts +4 -0
  55. package/src/ui-engine/ui-lowering.ts +12 -4
  56. package/src/ui-engine/ui-registry.ts +9 -1
  57. package/src/wizard/display-catalog.ts +261 -273
  58. package/src/wizard/index.ts +46 -38
  59. package/src/wizard/integration-wizard.ts +679 -619
  60. package/src/wizard/package-writer.ts +98 -0
@@ -1,30 +1,30 @@
1
- // Slice of the C++ runtime header (original source lines 5279-5287).
2
- // scrollbar + buffered scroll canvas push.
3
- // See docs/superpowers/specs/2026-07-12-split-runtime-header-design.md.
4
- export function emitTickScrollCanvasPhase(): string {
5
- return `
6
- // ②b Draw scrollbar + push canvas for the buffered scroll container.
7
- if (bufferedScrollNode >= 0 && bufferedScrollCanvas) {
8
- ui_push_buffered_scroll_canvas(bufferedScrollCanvas, bufferedScrollRepaintCanvas,
9
- bufferedScrollNode, bufferedScrollVX, bufferedScrollVY,
10
- bufferedScrollRepaintY, bufferedScrollRepaintH, __ui_draw_target);
11
- } else if (bufferedScrollNode >= 0 && bufferedScrollBands) {
12
- // Band render fallback: the main loop didn't trigger it at the owner's
13
- // z-slot (e.g. the owner was filtered out after dispatch). Render now so
14
- // the subtree is never left unpainted. ui_render_scroll_bands sets
15
- // lastPaintedScrollY itself on success; only the failure fallback (band
16
- // canvas wouldn't allocate) needs to record the scrollY here so the next
17
- // frame's delta is correct.
18
- if (!ui_render_scroll_bands(static_cast<uint16_t>(bufferedScrollNode))) {
19
- // No band canvas means there is no coherent frame to submit. Retain the
20
- // previous viewport rather than drawing the scrollbar/direct subtree to
21
- // the live SPI target, which would reintroduce tearing.
22
- if (__ui_scroll_render_locked) __ui_scroll_render_locked[static_cast<uint16_t>(bufferedScrollNode)] = 1;
23
- __ui_nodes[bufferedScrollNode].dirty = 0;
24
- }
25
- } else if (bufferedScrollNode >= 0 && bufferedScrollDirectFull) {
26
- // The direct-full path is intentionally disabled for tear-sensitive scroll
27
- // rendering. Keep the retained pixels when no compositor is available.
28
- if (__ui_scroll_render_locked) __ui_scroll_render_locked[static_cast<uint16_t>(bufferedScrollNode)] = 1;
29
- __ui_nodes[bufferedScrollNode].dirty = 0;`;
30
- }
1
+ // Slice of the C++ runtime header (original source lines 5279-5287).
2
+ // scrollbar + buffered scroll canvas push.
3
+ // See docs/superpowers/specs/2026-07-12-split-runtime-header-design.md.
4
+ export function emitTickScrollCanvasPhase(): string {
5
+ return `
6
+ // ②b Draw scrollbar + push canvas for the buffered scroll container.
7
+ if (bufferedScrollNode >= 0 && bufferedScrollCanvas) {
8
+ ui_push_buffered_scroll_canvas(bufferedScrollCanvas, bufferedScrollRepaintCanvas,
9
+ bufferedScrollNode, bufferedScrollVX, bufferedScrollVY,
10
+ bufferedScrollRepaintY, bufferedScrollRepaintH, __ui_draw_target);
11
+ } else if (bufferedScrollNode >= 0 && bufferedScrollBands) {
12
+ // Band render fallback: the main loop didn't trigger it at the owner's
13
+ // z-slot (e.g. the owner was filtered out after dispatch). Render now so
14
+ // the subtree is never left unpainted. ui_render_scroll_bands sets
15
+ // lastPaintedScrollY itself on success; only the failure fallback (band
16
+ // canvas wouldn't allocate) needs to record the scrollY here so the next
17
+ // frame's delta is correct.
18
+ if (!ui_render_scroll_bands(static_cast<uint16_t>(bufferedScrollNode))) {
19
+ // No band canvas means there is no coherent frame to submit. Retain the
20
+ // previous viewport rather than drawing the scrollbar/direct subtree to
21
+ // the live SPI target, which would reintroduce tearing.
22
+ if (__ui_scroll_render_locked) __ui_scroll_render_locked[static_cast<uint16_t>(bufferedScrollNode)] = 1;
23
+ __ui_nodes[bufferedScrollNode].dirty = 0;
24
+ }
25
+ } else if (bufferedScrollNode >= 0 && bufferedScrollDirectFull) {
26
+ // The direct-full path is intentionally disabled for tear-sensitive scroll
27
+ // rendering. Keep the retained pixels when no compositor is available.
28
+ if (__ui_scroll_render_locked) __ui_scroll_render_locked[static_cast<uint16_t>(bufferedScrollNode)] = 1;
29
+ __ui_nodes[bufferedScrollNode].dirty = 0;`;
30
+ }
@@ -26,7 +26,7 @@ extern const uint16_t __ui_rangechange_handler_count;
26
26
 
27
27
  // Touch state machine: tracks down → hold → up → click lifecycle
28
28
  // Touch node/scroll node state is defined near navigation because ui_navigate resets it.
29
- static uint32_t __ui_touch_down_time = 0; // millis() when touch started
29
+ static uint32_t __ui_touch_down_time = 0; // __tc_now_ms() when touch started
30
30
  static int16_t __ui_touch_down_y_pos = 0; // Y position when touch started (for tap vs drag detection)
31
31
  static uint32_t __ui_last_touch_time = 0; // for debounce (updated on touch down only)
32
32
  static uint32_t __ui_last_release_time = 0; // for release debounce
@@ -174,13 +174,13 @@ static void ui_touch_down(int16_t tx, int16_t ty) {
174
174
  // option rows. No hit-test/press/scroll while the overlay is open.
175
175
  if (__ui_select_menu >= 0) {
176
176
  __ui_touch_state = 1;
177
- __ui_touch_down_time = millis();
177
+ __ui_touch_down_time = __tc_now_ms();
178
178
  return;
179
179
  }
180
180
  int16_t node = ui_hit_test(tx, ty);
181
181
  __ui_touch_node = node;
182
182
  __ui_touch_state = 1;
183
- __ui_touch_down_time = millis();
183
+ __ui_touch_down_time = __tc_now_ms();
184
184
  __ui_touch_down_y_pos = ty;
185
185
  __ui_drag_start_x = tx;
186
186
  __ui_drag_start_y = ty;
@@ -215,7 +215,7 @@ static void ui_touch_down(int16_t tx, int16_t ty) {
215
215
  int16_t usable = __ui_nodes[node].box.w - 8;
216
216
  if (usable <= 0) usable = 1;
217
217
  int16_t nextVal = rMin + (static_cast<int32_t>(relX) * range) / usable;
218
- nextVal = constrain(nextVal, rMin, rMax);
218
+ nextVal = __ui_constrain(nextVal, rMin, rMax);
219
219
  if (nextVal != __ui_nodes[node].value) {
220
220
  __ui_nodes[node].value = nextVal;
221
221
  ui_mark_dirty(node);
@@ -261,7 +261,7 @@ static void ui_touch_up() {
261
261
  if (__ui_select_menu >= 0) {
262
262
  ui_select_menu_tap(__ui_last_touch_x, __ui_last_touch_y);
263
263
  __ui_touch_state = 0;
264
- __ui_last_touch_time = millis();
264
+ __ui_last_touch_time = __tc_now_ms();
265
265
  return;
266
266
  }
267
267
  #if !defined(UI_HIDE_OSK)
@@ -269,11 +269,11 @@ static void ui_touch_up() {
269
269
  ui_kb_handle_tap(__ui_last_touch_x, __ui_last_touch_y);
270
270
  __ui_kb_bs_held = 0;
271
271
  __ui_touch_state = 0;
272
- __ui_last_touch_time = millis();
272
+ __ui_last_touch_time = __tc_now_ms();
273
273
  return;
274
274
  }
275
275
  #endif
276
- uint32_t elapsed = millis() - __ui_touch_down_time;
276
+ uint32_t elapsed = __tc_now_ms() - __ui_touch_down_time;
277
277
  // Release the scroll owner: arm a bounded settle (bounce-back / edge-snap).
278
278
  // No fling — motion ends with the finger (the settle animation is the only
279
279
  // post-lift motion, terminating within UI_SCROLL_SETTLE_MS).
@@ -353,7 +353,7 @@ static void ui_touch_up() {
353
353
  // Called each frame from ui_poll_touch when touch is detected.
354
354
  // Implements debounce + the down/hold/up/click state machine.
355
355
  static inline void ui_handle_touch(int16_t tx, int16_t ty) {
356
- uint32_t now = millis();
356
+ uint32_t now = __tc_now_ms();
357
357
  // Track last touch coords for tap-up routing.
358
358
  __ui_last_touch_x = tx;
359
359
  __ui_last_touch_y = ty;
@@ -404,7 +404,7 @@ static inline void ui_handle_touch(int16_t tx, int16_t ty) {
404
404
  int16_t usable = __ui_nodes[__ui_range_node].box.w - 8;
405
405
  if (usable <= 0) usable = 1;
406
406
  int16_t newVal = rMin + (static_cast<int32_t>(relX) * range) / usable;
407
- newVal = constrain(newVal, rMin, rMax);
407
+ newVal = __ui_constrain(newVal, rMin, rMax);
408
408
  if (newVal != __ui_nodes[__ui_range_node].value) {
409
409
  __ui_nodes[__ui_range_node].value = newVal;
410
410
  ui_mark_dirty(__ui_range_node);
@@ -457,9 +457,9 @@ static inline void ui_handle_no_touch() {
457
457
  if (__ui_touch_state != 0) {
458
458
  // Debounce: require a gap since the last release before processing another.
459
459
  // This prevents crash from rapid touch/no-touch flicker on resistive screens.
460
- if (millis() - __ui_last_release_time < UI_TOUCH_DEBOUNCE_MS) return;
460
+ if (__tc_now_ms() - __ui_last_release_time < UI_TOUCH_DEBOUNCE_MS) return;
461
461
  ui_touch_up();
462
- __ui_last_release_time = millis();
462
+ __ui_last_release_time = __tc_now_ms();
463
463
  }
464
464
  }
465
465
 
@@ -1,116 +1,116 @@
1
- // Slice of the C++ runtime header (original source lines 17-89).
2
- // Guard open, includes, and #define knobs.
3
- // See docs/superpowers/specs/2026-07-12-split-runtime-header-design.md.
4
- export function emitTypesDefines(): string {
5
- return `
6
- // ── Cuttlefish UI runtime (emit once per TU) ──────────────────────────────
7
- #ifndef __TC_UI_RUNTIME
8
- #define __TC_UI_RUNTIME
9
- #include <stdint.h>
10
- #include <cstring>
11
- #include <new>
12
- #define UI_TEXT_BUF 32 // max stored UI text chars, excluding the trailing NUL
13
- #define UI_TEXT_LINE_BUF 96
14
- #define UI_WS_NORMAL 0
15
- #define UI_WS_NOWRAP 1
16
- #define UI_WS_PRE 2
17
- #define UI_WS_PRE_LINE 3
18
- #ifndef UI_MAX_BUFFERED_PAINT_PIXELS
19
- #define UI_MAX_BUFFERED_PAINT_PIXELS 20000
20
- #endif
21
- // Above this many pixels, prefer the band renderer (small ~10KB SRAM canvas,
22
- // strip-at-a-time) over the repair canvas even when the repair canvas could
23
- // allocate (e.g. in PSRAM). A large repair canvas (a full-width button is
24
- // ~15-30KB) has higher alloc/seed/push latency than banding — the per-band
25
- // push is smaller and the band canvas lives in fast internal SRAM. Set below
26
- // UI_MAX_BUFFERED_PAINT_PIXELS so large rects band while small repaints keep
27
- // the fast single-canvas composite. Tune per target; 0 = always prefer the
28
- // repair canvas when it allocates (the pre-PSRAM behavior).
29
- #ifndef UI_BAND_PREFER_PIXELS
30
- #define UI_BAND_PREFER_PIXELS 8000
31
- #endif
32
- #ifndef UI_USE_FULL_FRAMEBUFFER
33
- #define UI_USE_FULL_FRAMEBUFFER 0
34
- #endif
35
- #ifndef UI_TRANSITION_SNAP_MS
36
- #define UI_TRANSITION_SNAP_MS 100
37
- #endif
38
- // Scroll physics + capability defaults. The per-TU #define overrides emitted
39
- // by the UI emitter (from resolveScrollConfig) hit BEFORE this header, so these
40
- // #ifndef guards adopt the configured values. Spec: 2026-06-28-scroll-engine-rewrite-design.md
41
- #ifndef UI_SCROLL_MAX_OVERSCROLL
42
- #define UI_SCROLL_MAX_OVERSCROLL 40
43
- #endif
44
- #ifndef UI_SCROLL_STIFFNESS_X10
45
- #define UI_SCROLL_STIFFNESS_X10 5
46
- #endif
47
- #ifndef UI_SCROLL_EDGE_SNAP_PX
48
- #define UI_SCROLL_EDGE_SNAP_PX 12
49
- #endif
50
- #ifndef UI_SCROLL_DRAG_SCALE_X10
51
- #define UI_SCROLL_DRAG_SCALE_X10 10
52
- #endif
53
- #ifndef UI_SCROLL_SETTLE_MS
54
- #define UI_SCROLL_SETTLE_MS 180
55
- #endif
56
- #ifndef UI_SCROLL_DEADBAND_PX
57
- #define UI_SCROLL_DEADBAND_PX 2
58
- #endif
59
- // Capability tier flags (emitted per-TU before this header; defaults = full).
60
- // The default-on check must run BEFORE the per-flag #ifndef defaults below —
61
- // after them, all three flags are defined 0 and the fallback would redefine
62
- // UI_SCROLL_INPUT_TIER_RESISTIVE with a different value (ill-formed).
63
- #if !defined(UI_SCROLL_INPUT_TIER_CAPACITIVE) && !defined(UI_SCROLL_INPUT_TIER_RESISTIVE) && !defined(UI_SCROLL_INPUT_TIER_NONE)
64
- #define UI_SCROLL_INPUT_TIER_RESISTIVE 1
65
- #endif
66
- #ifndef UI_SCROLL_INPUT_TIER_CAPACITIVE
67
- #define UI_SCROLL_INPUT_TIER_CAPACITIVE 0
68
- #endif
69
- #ifndef UI_SCROLL_INPUT_TIER_RESISTIVE
70
- #define UI_SCROLL_INPUT_TIER_RESISTIVE 0
71
- #endif
72
- #ifndef UI_SCROLL_INPUT_TIER_NONE
73
- #define UI_SCROLL_INPUT_TIER_NONE 0
74
- #endif
75
- #ifndef UI_SCROLL_RENDER_TIER_FULL
76
- #define UI_SCROLL_RENDER_TIER_FULL 1
77
- #endif
78
- #ifndef UI_SCROLL_RENDER_TIER_CONSTRAINED
79
- #define UI_SCROLL_RENDER_TIER_CONSTRAINED 0
80
- #endif
81
- #define UI_SCROLL_HAS_TOUCH (UI_SCROLL_INPUT_TIER_CAPACITIVE || UI_SCROLL_INPUT_TIER_RESISTIVE)
82
- #define UI_SCROLL_ELASTIC (UI_SCROLL_RENDER_TIER_FULL)
83
- // Telemetry: emits per-frame scrollY/overscrollPx/dy over Serial when defined.
84
- #ifndef UI_SCROLL_DEBUG
85
- #define UI_SCROLL_DEBUG 0
86
- #endif
87
- // Band renderer: height (px) of the horizontal band canvas used to composite
88
- // scroll subtrees tear-free when no viewport canvas fits (no PSRAM / over
89
- // budget). Each band is vw × UI_STRIP_BAND_HEIGHT. Must be tall enough that a
90
- // single line of AA text (glyph height ~lineHeight, typically 16-22px at ts=2)
91
- // fits within one band — if a glyph straddles a band boundary, its anti-
92
- // aliased edge pixels blend toward the wrong bg in the adjacent band, visible
93
- // as a clipped/faded text bottom. 32 ensures most fonts fit; at 480px wide
94
- // that's ~30KB (fits SRAM on most ESP32 targets).
95
- // Dirty-rect merging (LVGL refresh-cycle technique): several same-frame
96
- // dirty nodes whose paint rects are near each other composite as one banded
97
- // region instead of per-node transactions. Regions cap at the band-
98
- // compositable pixel budget; singleton rects keep the per-node ladder.
99
- #ifndef UI_MERGE_INFLATE
100
- #define UI_MERGE_INFLATE 8
101
- #endif
102
- #ifndef UI_MERGE_MAX_REGIONS
103
- #define UI_MERGE_MAX_REGIONS 6
104
- #endif
105
- #ifndef UI_MERGE_MAX_NODES
106
- #define UI_MERGE_MAX_NODES 12
107
- #endif
108
-
109
- #ifndef UI_STRIP_BAND_HEIGHT
110
- #define UI_STRIP_BAND_HEIGHT 32
111
- #endif
112
- #if defined(ESP32) || defined(ESP8266)
113
- #include <Esp.h>
114
- #endif
115
- `;
116
- }
1
+ // Slice of the C++ runtime header (original source lines 17-89).
2
+ // Guard open, includes, and #define knobs.
3
+ // See docs/superpowers/specs/2026-07-12-split-runtime-header-design.md.
4
+ export function emitTypesDefines(): string {
5
+ return `
6
+ // ── Cuttlefish UI runtime (emit once per TU) ──────────────────────────────
7
+ #ifndef __TC_UI_RUNTIME
8
+ #define __TC_UI_RUNTIME
9
+ #include <stdint.h>
10
+ #include <cstring>
11
+ #include <new>
12
+ #define UI_TEXT_BUF 32 // max stored UI text chars, excluding the trailing NUL
13
+ #define UI_TEXT_LINE_BUF 96
14
+ #define UI_WS_NORMAL 0
15
+ #define UI_WS_NOWRAP 1
16
+ #define UI_WS_PRE 2
17
+ #define UI_WS_PRE_LINE 3
18
+ #ifndef UI_MAX_BUFFERED_PAINT_PIXELS
19
+ #define UI_MAX_BUFFERED_PAINT_PIXELS 20000
20
+ #endif
21
+ // Above this many pixels, prefer the band renderer (small ~10KB SRAM canvas,
22
+ // strip-at-a-time) over the repair canvas even when the repair canvas could
23
+ // allocate (e.g. in PSRAM). A large repair canvas (a full-width button is
24
+ // ~15-30KB) has higher alloc/seed/push latency than banding — the per-band
25
+ // push is smaller and the band canvas lives in fast internal SRAM. Set below
26
+ // UI_MAX_BUFFERED_PAINT_PIXELS so large rects band while small repaints keep
27
+ // the fast single-canvas composite. Tune per target; 0 = always prefer the
28
+ // repair canvas when it allocates (the pre-PSRAM behavior).
29
+ #ifndef UI_BAND_PREFER_PIXELS
30
+ #define UI_BAND_PREFER_PIXELS 8000
31
+ #endif
32
+ #ifndef UI_USE_FULL_FRAMEBUFFER
33
+ #define UI_USE_FULL_FRAMEBUFFER 0
34
+ #endif
35
+ #ifndef UI_TRANSITION_SNAP_MS
36
+ #define UI_TRANSITION_SNAP_MS 100
37
+ #endif
38
+ // Scroll physics + capability defaults. The per-TU #define overrides emitted
39
+ // by the UI emitter (from resolveScrollConfig) hit BEFORE this header, so these
40
+ // #ifndef guards adopt the configured values. Spec: 2026-06-28-scroll-engine-rewrite-design.md
41
+ #ifndef UI_SCROLL_MAX_OVERSCROLL
42
+ #define UI_SCROLL_MAX_OVERSCROLL 40
43
+ #endif
44
+ #ifndef UI_SCROLL_STIFFNESS_X10
45
+ #define UI_SCROLL_STIFFNESS_X10 5
46
+ #endif
47
+ #ifndef UI_SCROLL_EDGE_SNAP_PX
48
+ #define UI_SCROLL_EDGE_SNAP_PX 12
49
+ #endif
50
+ #ifndef UI_SCROLL_DRAG_SCALE_X10
51
+ #define UI_SCROLL_DRAG_SCALE_X10 10
52
+ #endif
53
+ #ifndef UI_SCROLL_SETTLE_MS
54
+ #define UI_SCROLL_SETTLE_MS 180
55
+ #endif
56
+ #ifndef UI_SCROLL_DEADBAND_PX
57
+ #define UI_SCROLL_DEADBAND_PX 2
58
+ #endif
59
+ // Capability tier flags (emitted per-TU before this header; defaults = full).
60
+ // The default-on check must run BEFORE the per-flag #ifndef defaults below —
61
+ // after them, all three flags are defined 0 and the fallback would redefine
62
+ // UI_SCROLL_INPUT_TIER_RESISTIVE with a different value (ill-formed).
63
+ #if !defined(UI_SCROLL_INPUT_TIER_CAPACITIVE) && !defined(UI_SCROLL_INPUT_TIER_RESISTIVE) && !defined(UI_SCROLL_INPUT_TIER_NONE)
64
+ #define UI_SCROLL_INPUT_TIER_RESISTIVE 1
65
+ #endif
66
+ #ifndef UI_SCROLL_INPUT_TIER_CAPACITIVE
67
+ #define UI_SCROLL_INPUT_TIER_CAPACITIVE 0
68
+ #endif
69
+ #ifndef UI_SCROLL_INPUT_TIER_RESISTIVE
70
+ #define UI_SCROLL_INPUT_TIER_RESISTIVE 0
71
+ #endif
72
+ #ifndef UI_SCROLL_INPUT_TIER_NONE
73
+ #define UI_SCROLL_INPUT_TIER_NONE 0
74
+ #endif
75
+ #ifndef UI_SCROLL_RENDER_TIER_FULL
76
+ #define UI_SCROLL_RENDER_TIER_FULL 1
77
+ #endif
78
+ #ifndef UI_SCROLL_RENDER_TIER_CONSTRAINED
79
+ #define UI_SCROLL_RENDER_TIER_CONSTRAINED 0
80
+ #endif
81
+ #define UI_SCROLL_HAS_TOUCH (UI_SCROLL_INPUT_TIER_CAPACITIVE || UI_SCROLL_INPUT_TIER_RESISTIVE)
82
+ #define UI_SCROLL_ELASTIC (UI_SCROLL_RENDER_TIER_FULL)
83
+ // Telemetry: emits per-frame scrollY/overscrollPx/dy over Serial when defined.
84
+ #ifndef UI_SCROLL_DEBUG
85
+ #define UI_SCROLL_DEBUG 0
86
+ #endif
87
+ // Band renderer: height (px) of the horizontal band canvas used to composite
88
+ // scroll subtrees tear-free when no viewport canvas fits (no PSRAM / over
89
+ // budget). Each band is vw × UI_STRIP_BAND_HEIGHT. Must be tall enough that a
90
+ // single line of AA text (glyph height ~lineHeight, typically 16-22px at ts=2)
91
+ // fits within one band — if a glyph straddles a band boundary, its anti-
92
+ // aliased edge pixels blend toward the wrong bg in the adjacent band, visible
93
+ // as a clipped/faded text bottom. 32 ensures most fonts fit; at 480px wide
94
+ // that's ~30KB (fits SRAM on most ESP32 targets).
95
+ // Dirty-rect merging (LVGL refresh-cycle technique): several same-frame
96
+ // dirty nodes whose paint rects are near each other composite as one banded
97
+ // region instead of per-node transactions. Regions cap at the band-
98
+ // compositable pixel budget; singleton rects keep the per-node ladder.
99
+ #ifndef UI_MERGE_INFLATE
100
+ #define UI_MERGE_INFLATE 8
101
+ #endif
102
+ #ifndef UI_MERGE_MAX_REGIONS
103
+ #define UI_MERGE_MAX_REGIONS 6
104
+ #endif
105
+ #ifndef UI_MERGE_MAX_NODES
106
+ #define UI_MERGE_MAX_NODES 12
107
+ #endif
108
+
109
+ #ifndef UI_STRIP_BAND_HEIGHT
110
+ #define UI_STRIP_BAND_HEIGHT 32
111
+ #endif
112
+ #if defined(ESP32) || defined(ESP8266)
113
+ #include <Esp.h>
114
+ #endif
115
+ `;
116
+ }
@@ -136,6 +136,10 @@ export const SHADCN_KIT_CSS = `/* ----------------------------------------------
136
136
  padding: 10px 16px;
137
137
  font-weight: bold;
138
138
  transition: background 80ms;
139
+ /* Reset the UA's browser-default button border (shadcn's button reset):
140
+ ghost must be truly borderless — variants that want one (outline)
141
+ re-declare it themselves. */
142
+ border: none;
139
143
  }
140
144
  .btn:pressed { transform: translateY(1px); }
141
145
  .btn-primary { background: var(--primary); color: var(--primary-foreground); }
@@ -60,6 +60,7 @@ export function lowerUIToCpp(
60
60
  allScreens: StyledNode[] = [],
61
61
  imageAssetIds: Map<string, number> = new Map(),
62
62
  keyframeSets: KeyframeSetModel[] = [],
63
+ keyframeNs: string = "",
63
64
  ): LoweredUI {
64
65
  void storage;
65
66
  const model = lowerUIToModel(root, boxes, colorFormat, display, fontAssets, allScreens, imageAssetIds, keyframeSets);
@@ -114,7 +115,7 @@ export function lowerUIToCpp(
114
115
 
115
116
  const screenCount = model.nodes.length > 0 ? Math.max(...model.nodes.map(n => n.screenId)) + 1 : 1;
116
117
  const imageTables = "const UIImage __ui_images[] = {};\nconst uint16_t __ui_image_count = 0;";
117
- const keyframeTables = emitKeyframeTables(model);
118
+ const keyframeTables = emitKeyframeTables(model, keyframeNs);
118
119
  return { fontTables, nodeTable, transitionTable, typeDecl, keyboardLoaders, keyboardDispatch, screenCount, imageTables, keyframeTables, diagnostics: [] };
119
120
  }
120
121
 
@@ -424,7 +425,7 @@ function emitTransitionTable(model: UIProgram): string {
424
425
  }
425
426
 
426
427
  /** Emit keyframe stop arrays + keyframe set index + animation table. */
427
- function emitKeyframeTables(model: UIProgram): string {
428
+ function emitKeyframeTables(model: UIProgram, keyframeNs: string = ""): string {
428
429
  if (model.keyframeSets.length === 0 && model.animations.length === 0) {
429
430
  return [
430
431
  `const UIKeyframeSet __ui_keyframe_sets[] = {};`,
@@ -435,8 +436,14 @@ function emitKeyframeTables(model: UIProgram): string {
435
436
  }
436
437
  const lines: string[] = [];
437
438
  // Emit one stop array per keyframe set.
439
+ // `keyframeNs` namespaces symbols per UI module, and shared stylesheets can
440
+ // register the same animation name into multiple mounted modules — dedupe
441
+ // by name so identical sets emit once (duplicate static arrays fail to link).
442
+ const seenKfNames = new Set<string>();
438
443
  for (const ks of model.keyframeSets) {
439
- const safeName = ks.name.replace(/[^a-zA-Z0-9_]/g, "_");
444
+ if (seenKfNames.has(ks.name)) continue;
445
+ seenKfNames.add(ks.name);
446
+ const safeName = (keyframeNs ? keyframeNs + "_" : "") + ks.name.replace(/[^a-zA-Z0-9_]/g, "_");
440
447
  lines.push(`static const UIKeyframeStop __ui_kf_${safeName}_stops[] = {`);
441
448
  for (const s of ks.stops) {
442
449
  lines.push(` { .percent=${s.percent}, .props=${s.props}, .bg=${hex(s.bg)}, .fg=${hex(s.fg)}, .opacity=${s.opacity}, .transformOffsetX=${s.transformOffsetX}, .transformOffsetY=${s.transformOffsetY}, .translatePctX=${s.translatePctX}, .translatePctY=${s.translatePctY}, .scaleX=${s.scaleX}, .scaleY=${s.scaleY}, .rotateDeg=${s.rotateDeg}, .width=${s.width}, .height=${s.height} },`);
@@ -446,7 +453,8 @@ function emitKeyframeTables(model: UIProgram): string {
446
453
  // Emit keyframe set index table.
447
454
  lines.push(`const UIKeyframeSet __ui_keyframe_sets[] = {`);
448
455
  model.keyframeSets.forEach((ks) => {
449
- const safeName = ks.name.replace(/[^a-zA-Z0-9_]/g, "_");
456
+ if (!seenKfNames.has(ks.name)) return;
457
+ const safeName = (keyframeNs ? keyframeNs + "_" : "") + ks.name.replace(/[^a-zA-Z0-9_]/g, "_");
450
458
  lines.push(` { .stopCount=${ks.stops.length}, .stops=__ui_kf_${safeName}_stops },`);
451
459
  });
452
460
  lines.push(`};`);
@@ -237,7 +237,8 @@ export function lowerOnMount(htmlPath: string, opts: LowerOptions): LoweredUI {
237
237
 
238
238
  const imageAssets = loadImageAssets(allStyled.length > 0 ? allStyled : [mod.styled], path.dirname(abs));
239
239
 
240
- const result = lowerUIToCpp(mod.styled, allBoxes, opts.colorFormat, opts.storage, mod.keyboards, mod.rules, getDisplayProfile(), mod.fontAssets, allStyled, imageAssets.nodeIdToAssetIndex, keyframeSets);
240
+ const kfNs = hashlibLike(abs);
241
+ const result = lowerUIToCpp(mod.styled, allBoxes, opts.colorFormat, opts.storage, mod.keyboards, mod.rules, getDisplayProfile(), mod.fontAssets, allStyled, imageAssets.nodeIdToAssetIndex, keyframeSets, kfNs);
241
242
 
242
243
  // Layout diagnostics: viewport-overflow (node bottom past the viewport) and
243
244
  // text-overflow (node right edge past its parent). Both reference the node by
@@ -332,6 +333,13 @@ export function hasUIModule(htmlPath: string): boolean {
332
333
  return modules.has(path.resolve(htmlPath));
333
334
  }
334
335
 
336
+ /** Stable short per-module namespace for generated symbols (link-level dedup). */
337
+ function hashlibLike(absPath: string): string {
338
+ let h = 5381;
339
+ for (let i = 0; i < absPath.length; i++) h = ((h * 33) ^ absPath.charCodeAt(i)) >>> 0;
340
+ return "m" + h.toString(36);
341
+ }
342
+
335
343
  /** All loaded UI modules (used by the emitter to inject every mounted tree). */
336
344
  export function allUIModules(): UIModule[] {
337
345
  return [...modules.values()];