@typecad/ui 1.0.0-alpha.13 → 1.0.0-alpha.15
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +1457 -1469
- package/dist/cli.js +22 -19
- package/dist/preview/host-ui-runtime.js +0 -1
- package/dist/ui-engine/model.js +7 -1
- package/dist/ui-engine/runtime-header/canvas-scrollbar.js +115 -115
- package/dist/ui-engine/runtime-header/dirty-scroll-mutators.js +182 -182
- package/dist/ui-engine/runtime-header/forward-decls.js +227 -216
- package/dist/ui-engine/runtime-header/init-press-input.js +138 -138
- package/dist/ui-engine/runtime-header/keyboard.js +676 -676
- package/dist/ui-engine/runtime-header/node-draw-body.js +1658 -1656
- package/dist/ui-engine/runtime-header/paint-order-coords.js +259 -259
- package/dist/ui-engine/runtime-header/paint-rects-repair.js +736 -736
- package/dist/ui-engine/runtime-header/scroll-physics.js +4 -4
- package/dist/ui-engine/runtime-header/structs.js +228 -228
- package/dist/ui-engine/runtime-header/text-rendering.js +888 -888
- package/dist/ui-engine/runtime-header/tick/bindings-phase.js +118 -118
- package/dist/ui-engine/runtime-header/tick/dirty-draw-phase.js +896 -896
- package/dist/ui-engine/runtime-header/tick/scroll-canvas-phase.js +24 -24
- package/dist/ui-engine/runtime-header/touch-keyboard-fwd.js +11 -11
- package/dist/ui-engine/runtime-header/types-defines.js +110 -110
- package/dist/ui-engine/shadcn-kit.d.ts +1 -1
- package/dist/ui-engine/shadcn-kit.js +4 -0
- package/dist/ui-engine/ui-lowering.d.ts +1 -1
- package/dist/ui-engine/ui-lowering.js +14 -5
- package/dist/ui-engine/ui-registry.js +9 -1
- package/dist/wizard/display-catalog.d.ts +0 -3
- package/dist/wizard/display-catalog.js +3 -12
- package/dist/wizard/index.d.ts +2 -0
- package/dist/wizard/index.js +1 -0
- package/dist/wizard/integration-wizard.d.ts +3 -0
- package/dist/wizard/integration-wizard.js +69 -20
- package/dist/wizard/package-writer.d.ts +20 -0
- package/dist/wizard/package-writer.js +79 -0
- package/package.json +4 -4
- package/src/cli.ts +90 -87
- package/src/preview/host-ui-runtime.ts +0 -1
- package/src/ui-engine/model.ts +6 -1
- package/src/ui-engine/runtime-header/canvas-scrollbar.ts +121 -121
- package/src/ui-engine/runtime-header/dirty-scroll-mutators.ts +188 -188
- package/src/ui-engine/runtime-header/forward-decls.ts +238 -227
- package/src/ui-engine/runtime-header/init-press-input.ts +144 -144
- package/src/ui-engine/runtime-header/keyboard.ts +689 -689
- package/src/ui-engine/runtime-header/node-draw-body.ts +1683 -1681
- package/src/ui-engine/runtime-header/paint-order-coords.ts +265 -265
- package/src/ui-engine/runtime-header/paint-rects-repair.ts +742 -742
- package/src/ui-engine/runtime-header/scroll-physics.ts +4 -4
- package/src/ui-engine/runtime-header/structs.ts +234 -234
- package/src/ui-engine/runtime-header/text-rendering.ts +894 -894
- package/src/ui-engine/runtime-header/tick/bindings-phase.ts +124 -124
- package/src/ui-engine/runtime-header/tick/dirty-draw-phase.ts +902 -902
- package/src/ui-engine/runtime-header/tick/scroll-canvas-phase.ts +30 -30
- package/src/ui-engine/runtime-header/touch-keyboard-fwd.ts +11 -11
- package/src/ui-engine/runtime-header/types-defines.ts +116 -116
- package/src/ui-engine/shadcn-kit.ts +4 -0
- package/src/ui-engine/ui-lowering.ts +12 -4
- package/src/ui-engine/ui-registry.ts +9 -1
- package/src/wizard/display-catalog.ts +261 -273
- package/src/wizard/index.ts +46 -38
- package/src/wizard/integration-wizard.ts +679 -619
- package/src/wizard/package-writer.ts +98 -0
package/dist/cli.js
CHANGED
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@@ -7,25 +7,28 @@
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// npx @typecad/ui --version Show the installed version
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// ---------------------------------------------------------------------------
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import { runIntegrationWizard } from "./wizard/integration-wizard.js";
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const USAGE = `
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@typecad/ui — HTML/CSS-driven graphics for microcontrollers
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Usage:
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npx @typecad/ui --config Configure a display (+ touch) for your
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cuttlefish project interactively. Writes the
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\`display\` section of cuttlefish.config.ts
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--
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--
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const USAGE = `
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@typecad/ui — HTML/CSS-driven graphics for microcontrollers
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Usage:
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npx @typecad/ui --config Configure a display (+ touch) for your
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cuttlefish project interactively. Writes the
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\`display\` section of cuttlefish.config.ts
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and a \`preview\` npm script.
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Options:
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--config Run the integration wizard
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--help, -h Show this help
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--version, -v Print the installed @typecad/ui version
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The wizard asks which display module you are using (ILI9341 / ST7796S SPI TFT,
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SSD1309 I2C OLED, desktop simulator, or custom), then walks through bus pins,
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SPI/I2C speed, rotation, and touch controller wiring with hardware-aware
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defaults. It never touches the rest of your cuttlefish.config.ts, and adds a
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\`preview\` script to package.json so the desktop preview renderer starts with
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\`npm run preview\`.
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Docs: https://github.com/justind000/typecode/tree/main/packages/ui
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`.trim();
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function printUsage() {
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console.log(USAGE);
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@@ -609,7 +609,6 @@ export class PreviewUIRuntime {
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return a.index - b.index;
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}
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navigate(screenIdx) {
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this.onDiagnostics?.(`NAV -> screen ${screenIdx}`);
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const next = Math.trunc(Number(screenIdx));
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if (!Number.isFinite(next) || next < 0 || next >= this.screenCount || next === this.activeScreen)
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return;
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package/dist/ui-engine/model.js
CHANGED
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@@ -78,10 +78,16 @@ function borderStyle(style) {
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return 0;
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}
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function borderWidthOf(style) {
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// A none-style border renders nothing and must consume no space either:
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// the draw path subtracts borderWidth*2 from the text max width, so a
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// residual UA width on a borderless kit button wrapped its last glyph
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// ("Primar" / "y"). Style none wins over any declared width.
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if (borderStyle(style) === 0)
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return 0;
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const px = cssPx(style.borderWidth);
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if (px > 0)
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return Math.max(1, Math.min(8, px));
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return
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return 1;
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}
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/** Per-side border width: the per-side field wins when set, else falls back to
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* the uniform borderWidth. Used for border-left/top/right/bottom support. */
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// Canvas push/draw helpers, buffered scroll canvas push, scrollbar direct.
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// See docs/superpowers/specs/2026-07-12-split-runtime-header-design.md.
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export function emitCanvasScrollbar() {
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return `
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static inline void ui_push_canvas_rect(CuttlefishCanvas16* canvas, int16_t x, int16_t y, int16_t w, int16_t h) {
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if (!canvas || !display_canvasBuffer(canvas)) return;
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UI_COLOR_T* pixels = display_canvasBuffer(canvas);
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int16_t stride = display_canvasWidth(canvas);
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// The canvas is viewport-sized: buffer row 0 = the first row of the viewport.
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// The display destination is (x, y) but the source buffer starts at (0, 0).
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// When a full-screen framebuffer is the active draw target, composite into it
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// via __ui_gfx (so the single bulk push at frame end captures everything).
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// Otherwise write straight to the display in one SPI transaction.
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if (__ui_fb) {
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// The framebuffer is the composition target. Track this publish so a
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// geometry repair or scroll-canvas repair that does not leave a node dirty
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// still reaches the panel during the frame-end flush.
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ui_fb_add_rect(x, y, w, h);
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if (w == stride) {
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ui_display_draw_rgb_bitmap(x, y, pixels, w, h);
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return;
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}
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for (int16_t row = 0; row < h; row++) {
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ui_display_draw_rgb_bitmap(x, y + row, pixels + static_cast<int32_t>(row) * stride, w, 1);
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}
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return;
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}
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display_startWrite();
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display_setAddrWindow(x, y, w, h);
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if (w == stride) {
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// Full-width: contiguous in buffer, single write.
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display_writePixels(pixels, static_cast<uint32_t>(w) * h);
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display_endWrite();
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return;
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}
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for (int16_t row = 0; row < h; row++) {
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display_writePixels(pixels + static_cast<int32_t>(row) * stride, w);
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}
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display_endWrite();
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}
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static inline void ui_draw_canvas_rect(CuttlefishCanvas16* canvas, int16_t x, int16_t y, int16_t w, int16_t h) {
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if (!canvas || !display_canvasBuffer(canvas)) return;
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UI_COLOR_T* pixels = display_canvasBuffer(canvas);
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int16_t stride = display_canvasWidth(canvas);
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if (w == stride && h == display_canvasHeight(canvas)) {
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ui_display_draw_rgb_bitmap(x, y, pixels, w, h);
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return;
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}
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for (int16_t row = 0; row < h; row++) {
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ui_display_draw_rgb_bitmap(x, y + row, pixels + static_cast<int32_t>(row) * stride, w, 1);
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}
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}
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static inline void ui_push_buffered_scroll_canvas(CuttlefishCanvas16* bufferedScrollCanvas,
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CuttlefishCanvas16* bufferedScrollRepaintCanvas,
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int16_t bufferedScrollNode,
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int16_t bufferedScrollVX,
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int16_t bufferedScrollVY,
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int16_t bufferedScrollRepaintY,
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int16_t bufferedScrollRepaintH,
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CuttlefishDisplayTarget* drawTarget) {
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if (bufferedScrollNode < 0 || !bufferedScrollCanvas || !display_canvasBuffer(bufferedScrollCanvas)) return;
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// Draw scrollbar into the canvas (canvas-local coords: 0,0 = viewport top-left).
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ui_display_set_target(bufferedScrollCanvas);
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int16_t si = bufferedScrollNode;
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int16_t vw = __ui_nodes[si].box.w;
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int16_t vh = __ui_nodes[si].box.h;
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if (bufferedScrollRepaintCanvas && bufferedScrollRepaintH > 0) {
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ui_draw_canvas_rect(bufferedScrollRepaintCanvas, 0, bufferedScrollRepaintY, vw, bufferedScrollRepaintH);
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}
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int16_t tx = vw - 4;
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uint16_t thumbH = static_cast<uint32_t>(vh) * vh / __ui_nodes[si].contentHeight;
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if (thumbH < 8) thumbH = 8;
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// Clamp to vh so (vh - thumbH) below can't underflow on a degenerate sub-8px
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// viewport (which would cast a negative value to a huge uint32_t and place the
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// thumb off-screen). Matches the guard in ui_render_scroll_bands.
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if (thumbH > static_cast<uint16_t>(vh)) thumbH = static_cast<uint16_t>(vh);
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int16_t maxScroll = __ui_nodes[si].contentHeight - vh;
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uint16_t thumbY = static_cast<uint32_t>(vh - thumbH) * __ui_nodes[si].scrollY / (maxScroll > 0 ? maxScroll : 1);
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UI_COLOR_T dimFg = (UI_COLOR_T)((__ui_nodes[si].fg >> 1) & UI_DIM_MASK);
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// Track covers the FULL reserved gutter (4px) so child decorations that
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// poke past the content area (e.g. outset shadows, offset up to +6px)
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// can't leave 1px ticks in the uncovered edge column. Thumb stays 3px.
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ui_display_fill_rect(tx, 0, 4, vh, dimFg);
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ui_display_fill_rect(tx, thumbY, 3, thumbH, __ui_nodes[si].fg);
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// Record the scrollY this canvas now reflects, so the next scroll frame can
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// compute its shift delta (Mode B) from scrollY - lastPaintedScrollY.
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__ui_nodes[si].lastPaintedScrollY = __ui_nodes[si].scrollY;
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// Push the canvas to the draw target at the viewport position (the
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// framebuffer when active, else the display directly).
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ui_display_set_target(drawTarget);
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ui_push_canvas_rect(bufferedScrollCanvas,
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bufferedScrollVX, bufferedScrollVY,
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vw, vh);
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}
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// Draw a scroll container's scrollbar directly on the display (Mode C).
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static inline void ui_draw_scrollbar_direct(int16_t si, int16_t vox, int16_t voy) {
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if (si < 0 || si >= static_cast<int16_t>(__ui_node_count)) return;
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int16_t vw = __ui_nodes[si].box.w;
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int16_t vh = __ui_nodes[si].box.h;
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if (__ui_nodes[si].contentHeight <= vh) return;
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int16_t tx = vox + vw - 4;
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uint16_t thumbH = static_cast<uint32_t>(vh) * vh / __ui_nodes[si].contentHeight;
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if (thumbH < 8) thumbH = 8;
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// Clamp to vh so (vh - thumbH) below can't underflow on a degenerate sub-8px
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// viewport (which would cast a negative value to a huge uint32_t and place the
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// thumb off-screen). Matches the guard in ui_render_scroll_bands.
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if (thumbH > static_cast<uint16_t>(vh)) thumbH = static_cast<uint16_t>(vh);
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int16_t maxScroll = __ui_nodes[si].contentHeight - vh;
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uint16_t thumbY = static_cast<uint32_t>(vh - thumbH) * __ui_nodes[si].scrollY / (maxScroll > 0 ? maxScroll : 1);
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UI_COLOR_T dimFg = (UI_COLOR_T)((__ui_nodes[si].fg >> 1) & UI_DIM_MASK);
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// Full 4px gutter track (see the Mode B variant above).
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ui_display_fill_rect(tx, voy, 4, vh, dimFg);
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ui_display_fill_rect(tx, static_cast<int16_t>(voy + thumbY), 3, thumbH, __ui_nodes[si].fg);
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}
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return `
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static inline void ui_push_canvas_rect(CuttlefishCanvas16* canvas, int16_t x, int16_t y, int16_t w, int16_t h) {
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if (!canvas || !display_canvasBuffer(canvas)) return;
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UI_COLOR_T* pixels = display_canvasBuffer(canvas);
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int16_t stride = display_canvasWidth(canvas);
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// The canvas is viewport-sized: buffer row 0 = the first row of the viewport.
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// The display destination is (x, y) but the source buffer starts at (0, 0).
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// When a full-screen framebuffer is the active draw target, composite into it
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// via __ui_gfx (so the single bulk push at frame end captures everything).
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// Otherwise write straight to the display in one SPI transaction.
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if (__ui_fb) {
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// The framebuffer is the composition target. Track this publish so a
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// geometry repair or scroll-canvas repair that does not leave a node dirty
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// still reaches the panel during the frame-end flush.
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ui_fb_add_rect(x, y, w, h);
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if (w == stride) {
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ui_display_draw_rgb_bitmap(x, y, pixels, w, h);
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return;
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}
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for (int16_t row = 0; row < h; row++) {
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ui_display_draw_rgb_bitmap(x, y + row, pixels + static_cast<int32_t>(row) * stride, w, 1);
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}
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return;
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}
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display_startWrite();
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display_setAddrWindow(x, y, w, h);
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if (w == stride) {
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// Full-width: contiguous in buffer, single write.
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display_writePixels(pixels, static_cast<uint32_t>(w) * h);
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display_endWrite();
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return;
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}
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|
+
for (int16_t row = 0; row < h; row++) {
|
|
38
|
+
display_writePixels(pixels + static_cast<int32_t>(row) * stride, w);
|
|
39
|
+
}
|
|
40
|
+
display_endWrite();
|
|
41
|
+
}
|
|
42
|
+
|
|
43
|
+
static inline void ui_draw_canvas_rect(CuttlefishCanvas16* canvas, int16_t x, int16_t y, int16_t w, int16_t h) {
|
|
44
|
+
if (!canvas || !display_canvasBuffer(canvas)) return;
|
|
45
|
+
UI_COLOR_T* pixels = display_canvasBuffer(canvas);
|
|
46
|
+
int16_t stride = display_canvasWidth(canvas);
|
|
47
|
+
if (w == stride && h == display_canvasHeight(canvas)) {
|
|
48
|
+
ui_display_draw_rgb_bitmap(x, y, pixels, w, h);
|
|
49
|
+
return;
|
|
50
|
+
}
|
|
51
|
+
for (int16_t row = 0; row < h; row++) {
|
|
52
|
+
ui_display_draw_rgb_bitmap(x, y + row, pixels + static_cast<int32_t>(row) * stride, w, 1);
|
|
53
|
+
}
|
|
54
|
+
}
|
|
55
|
+
|
|
56
|
+
static inline void ui_push_buffered_scroll_canvas(CuttlefishCanvas16* bufferedScrollCanvas,
|
|
57
|
+
CuttlefishCanvas16* bufferedScrollRepaintCanvas,
|
|
58
|
+
int16_t bufferedScrollNode,
|
|
59
|
+
int16_t bufferedScrollVX,
|
|
60
|
+
int16_t bufferedScrollVY,
|
|
61
|
+
int16_t bufferedScrollRepaintY,
|
|
62
|
+
int16_t bufferedScrollRepaintH,
|
|
63
|
+
CuttlefishDisplayTarget* drawTarget) {
|
|
64
|
+
if (bufferedScrollNode < 0 || !bufferedScrollCanvas || !display_canvasBuffer(bufferedScrollCanvas)) return;
|
|
65
|
+
// Draw scrollbar into the canvas (canvas-local coords: 0,0 = viewport top-left).
|
|
66
|
+
ui_display_set_target(bufferedScrollCanvas);
|
|
67
|
+
int16_t si = bufferedScrollNode;
|
|
68
|
+
int16_t vw = __ui_nodes[si].box.w;
|
|
69
|
+
int16_t vh = __ui_nodes[si].box.h;
|
|
70
|
+
if (bufferedScrollRepaintCanvas && bufferedScrollRepaintH > 0) {
|
|
71
|
+
ui_draw_canvas_rect(bufferedScrollRepaintCanvas, 0, bufferedScrollRepaintY, vw, bufferedScrollRepaintH);
|
|
72
|
+
}
|
|
73
|
+
int16_t tx = vw - 4;
|
|
74
|
+
uint16_t thumbH = static_cast<uint32_t>(vh) * vh / __ui_nodes[si].contentHeight;
|
|
75
|
+
if (thumbH < 8) thumbH = 8;
|
|
76
|
+
// Clamp to vh so (vh - thumbH) below can't underflow on a degenerate sub-8px
|
|
77
|
+
// viewport (which would cast a negative value to a huge uint32_t and place the
|
|
78
|
+
// thumb off-screen). Matches the guard in ui_render_scroll_bands.
|
|
79
|
+
if (thumbH > static_cast<uint16_t>(vh)) thumbH = static_cast<uint16_t>(vh);
|
|
80
|
+
int16_t maxScroll = __ui_nodes[si].contentHeight - vh;
|
|
81
|
+
uint16_t thumbY = static_cast<uint32_t>(vh - thumbH) * __ui_nodes[si].scrollY / (maxScroll > 0 ? maxScroll : 1);
|
|
82
|
+
UI_COLOR_T dimFg = (UI_COLOR_T)((__ui_nodes[si].fg >> 1) & UI_DIM_MASK);
|
|
83
|
+
// Track covers the FULL reserved gutter (4px) so child decorations that
|
|
84
|
+
// poke past the content area (e.g. outset shadows, offset up to +6px)
|
|
85
|
+
// can't leave 1px ticks in the uncovered edge column. Thumb stays 3px.
|
|
86
|
+
ui_display_fill_rect(tx, 0, 4, vh, dimFg);
|
|
87
|
+
ui_display_fill_rect(tx, thumbY, 3, thumbH, __ui_nodes[si].fg);
|
|
88
|
+
// Record the scrollY this canvas now reflects, so the next scroll frame can
|
|
89
|
+
// compute its shift delta (Mode B) from scrollY - lastPaintedScrollY.
|
|
90
|
+
__ui_nodes[si].lastPaintedScrollY = __ui_nodes[si].scrollY;
|
|
91
|
+
// Push the canvas to the draw target at the viewport position (the
|
|
92
|
+
// framebuffer when active, else the display directly).
|
|
93
|
+
ui_display_set_target(drawTarget);
|
|
94
|
+
ui_push_canvas_rect(bufferedScrollCanvas,
|
|
95
|
+
bufferedScrollVX, bufferedScrollVY,
|
|
96
|
+
vw, vh);
|
|
97
|
+
}
|
|
98
|
+
|
|
99
|
+
// Draw a scroll container's scrollbar directly on the display (Mode C).
|
|
100
|
+
static inline void ui_draw_scrollbar_direct(int16_t si, int16_t vox, int16_t voy) {
|
|
101
|
+
if (si < 0 || si >= static_cast<int16_t>(__ui_node_count)) return;
|
|
102
|
+
int16_t vw = __ui_nodes[si].box.w;
|
|
103
|
+
int16_t vh = __ui_nodes[si].box.h;
|
|
104
|
+
if (__ui_nodes[si].contentHeight <= vh) return;
|
|
105
|
+
int16_t tx = vox + vw - 4;
|
|
106
|
+
uint16_t thumbH = static_cast<uint32_t>(vh) * vh / __ui_nodes[si].contentHeight;
|
|
107
|
+
if (thumbH < 8) thumbH = 8;
|
|
108
|
+
// Clamp to vh so (vh - thumbH) below can't underflow on a degenerate sub-8px
|
|
109
|
+
// viewport (which would cast a negative value to a huge uint32_t and place the
|
|
110
|
+
// thumb off-screen). Matches the guard in ui_render_scroll_bands.
|
|
111
|
+
if (thumbH > static_cast<uint16_t>(vh)) thumbH = static_cast<uint16_t>(vh);
|
|
112
|
+
int16_t maxScroll = __ui_nodes[si].contentHeight - vh;
|
|
113
|
+
uint16_t thumbY = static_cast<uint32_t>(vh - thumbH) * __ui_nodes[si].scrollY / (maxScroll > 0 ? maxScroll : 1);
|
|
114
|
+
UI_COLOR_T dimFg = (UI_COLOR_T)((__ui_nodes[si].fg >> 1) & UI_DIM_MASK);
|
|
115
|
+
// Full 4px gutter track (see the Mode B variant above).
|
|
116
|
+
ui_display_fill_rect(tx, voy, 4, vh, dimFg);
|
|
117
|
+
ui_display_fill_rect(tx, static_cast<int16_t>(voy + thumbY), 3, thumbH, __ui_nodes[si].fg);
|
|
118
|
+
}
|
|
119
|
+
|
|
120
120
|
// Per-node dirty marker (called by press handlers and binding evaluation).`;
|
|
121
121
|
}
|