@tlua/gmod 1.0.4 → 1.0.5
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/package.json +1 -1
- package/types/achievements.d.tlua +15 -45
- package/types/ai.d.tlua +5 -15
- package/types/angle.d.tlua +18 -54
- package/types/baseclass.d.tlua +2 -4
- package/types/bf_read.d.tlua +11 -32
- package/types/bit.d.tlua +11 -33
- package/types/cam.d.tlua +16 -48
- package/types/ceffectdata.d.tlua +32 -95
- package/types/chat.d.tlua +5 -15
- package/types/cleanup.d.tlua +7 -21
- package/types/cluaemitter.d.tlua +12 -35
- package/types/clualocomotion.d.tlua +40 -119
- package/types/cluaparticle.d.tlua +44 -131
- package/types/cmovedata.d.tlua +47 -140
- package/types/cnavarea.d.tlua +77 -230
- package/types/cnavladder.d.tlua +22 -65
- package/types/cnewparticleeffect.d.tlua +26 -77
- package/types/color.d.tlua +28 -84
- package/types/concommand.d.tlua +4 -12
- package/types/constraint.d.tlua +28 -84
- package/types/construct.d.tlua +1 -3
- package/types/contentheader.d.tlua +3 -6
- package/types/contenticon.d.tlua +9 -24
- package/types/contentsidebar.d.tlua +4 -9
- package/types/contextbase.d.tlua +4 -9
- package/types/controlpanel.d.tlua +18 -40
- package/types/controlpresets.d.tlua +13 -36
- package/types/convar.d.tlua +16 -47
- package/types/cookie.d.tlua +3 -9
- package/types/coroutine.d.tlua +7 -21
- package/types/crecipientfilter.d.tlua +16 -47
- package/types/csoundpatch.d.tlua +14 -41
- package/types/ctakedamageinfo.d.tlua +33 -98
- package/types/ctrlnumpad.d.tlua +6 -17
- package/types/cusercmd.d.tlua +27 -80
- package/types/cvars.d.tlua +6 -18
- package/types/dadjustablemodelpanel.d.tlua +7 -18
- package/types/dalphabar.d.tlua +3 -6
- package/types/dbinder.d.tlua +4 -9
- package/types/dbubblecontainer.d.tlua +2 -3
- package/types/dbutton.d.tlua +8 -21
- package/types/dcheckbox.d.tlua +5 -12
- package/types/dcheckboxlabel.d.tlua +9 -27
- package/types/dcollapsiblecategory.d.tlua +23 -66
- package/types/dcolorbutton.d.tlua +7 -18
- package/types/dcolorcombo.d.tlua +5 -12
- package/types/dcolorcube.d.tlua +13 -36
- package/types/dcolormixer.d.tlua +27 -78
- package/types/dcolorpalette.d.tlua +23 -66
- package/types/dcolumnsheet.d.tlua +5 -12
- package/types/dcombobox.d.tlua +17 -48
- package/types/ddragbase.d.tlua +13 -36
- package/types/ddrawer.d.tlua +8 -21
- package/types/debug.d.tlua +44 -76
- package/types/debugoverlay.d.tlua +11 -33
- package/types/dentityproperties.d.tlua +5 -12
- package/types/derma.d.tlua +10 -30
- package/types/dexpandbutton.d.tlua +3 -6
- package/types/dfilebrowser.d.tlua +20 -60
- package/types/dform.d.tlua +18 -51
- package/types/dframe.d.tlua +24 -72
- package/types/dgrid.d.tlua +11 -30
- package/types/dhorizontaldivider.d.tlua +20 -57
- package/types/dhorizontalscroller.d.tlua +11 -30
- package/types/dhscrollbar.d.tlua +11 -30
- package/types/dhtml.d.tlua +8 -21
- package/types/dhtmlcontrols.d.tlua +5 -15
- package/types/diconbrowser.d.tlua +11 -30
- package/types/diconlayout.d.tlua +18 -51
- package/types/dimage.d.tlua +20 -55
- package/types/dimagebutton.d.tlua +9 -27
- package/types/dlabel.d.tlua +33 -96
- package/types/dlabeleditable.d.tlua +5 -12
- package/types/dlabelurl.d.tlua +10 -27
- package/types/dlistbox.d.tlua +8 -21
- package/types/dlistboxitem.d.tlua +4 -9
- package/types/dlistview.d.tlua +34 -99
- package/types/dlistview_column.d.tlua +14 -39
- package/types/dlistview_line.d.tlua +13 -36
- package/types/dmenu.d.tlua +28 -75
- package/types/dmenubar.d.tlua +6 -11
- package/types/dmenuoption.d.tlua +13 -36
- package/types/dmenuoptioncvar.d.tlua +6 -15
- package/types/dmodelpanel.d.tlua +22 -63
- package/types/dmodelselect.d.tlua +2 -3
- package/types/dmodelselectmulti.d.tlua +2 -3
- package/types/dnotify.d.tlua +10 -27
- package/types/dnumberscratch.d.tlua +26 -75
- package/types/dnumberwang.d.tlua +16 -45
- package/types/dnumslider.d.tlua +17 -51
- package/types/dpanel.d.tlua +14 -39
- package/types/dpanellist.d.tlua +11 -33
- package/types/dpaneloverlay.d.tlua +7 -18
- package/types/dpanpanel.d.tlua +6 -15
- package/types/dprogress.d.tlua +3 -6
- package/types/dproperties.d.tlua +4 -9
- package/types/dproperty_combo.d.tlua +3 -6
- package/types/dproperty_generic.d.tlua +5 -12
- package/types/dpropertysheet.d.tlua +26 -56
- package/types/dragndrop.d.tlua +10 -30
- package/types/draw.d.tlua +11 -31
- package/types/drgbpicker.d.tlua +4 -9
- package/types/drive.d.tlua +18 -41
- package/types/dscrollpanel.d.tlua +10 -30
- package/types/dshape.d.tlua +7 -18
- package/types/dsizetocontents.d.tlua +5 -12
- package/types/dslider.d.tlua +28 -81
- package/types/dsprite.d.tlua +9 -24
- package/types/dtab.d.tlua +8 -21
- package/types/dtextentry.d.tlua +43 -126
- package/types/dtilelayout.d.tlua +21 -60
- package/types/dtooltip.d.tlua +6 -15
- package/types/dtree.d.tlua +16 -45
- package/types/dtree_node.d.tlua +68 -201
- package/types/duplicator.d.tlua +30 -88
- package/types/dverticaldivider.d.tlua +23 -66
- package/types/dvscrollbar.d.tlua +11 -30
- package/types/effect.d.tlua +4 -9
- package/types/effects.d.tlua +6 -18
- package/types/engine.d.tlua +21 -63
- package/types/entity.d.tlua +676 -1962
- package/types/ents.d.tlua +23 -61
- package/types/file.d.tlua +39 -117
- package/types/frame_blend.d.tlua +7 -21
- package/types/game.d.tlua +39 -117
- package/types/gameevent.d.tlua +4 -8
- package/types/gamemode.d.tlua +3 -7
- package/types/gm.d.tlua +267 -800
- package/types/gmsave.d.tlua +4 -12
- package/types/gui.d.tlua +21 -63
- package/types/gwen.d.tlua +3 -9
- package/types/halo.d.tlua +2 -6
- package/types/hook.d.tlua +4 -12
- package/types/http.d.tlua +1 -3
- package/types/iconeditor.d.tlua +11 -30
- package/types/igmodaudiochannel.d.tlua +41 -122
- package/types/imagecheckbox.d.tlua +4 -9
- package/types/imaterial.d.tlua +26 -77
- package/types/imesh.d.tlua +5 -14
- package/types/input.d.tlua +24 -68
- package/types/irestore.d.tlua +9 -26
- package/types/isave.d.tlua +9 -26
- package/types/itexture.d.tlua +10 -29
- package/types/ivideowriter.d.tlua +5 -14
- package/types/jit.d.tlua +21 -53
- package/types/killicon.d.tlua +7 -21
- package/types/language.d.tlua +1 -3
- package/types/list.d.tlua +8 -24
- package/types/markup.d.tlua +2 -6
- package/types/markupobject.d.tlua +5 -14
- package/types/math.d.tlua +277 -447
- package/types/matproxy.d.tlua +3 -9
- package/types/matselect.d.tlua +11 -30
- package/types/menubar.d.tlua +2 -6
- package/types/mesh.d.tlua +19 -57
- package/types/motionsensor.d.tlua +10 -30
- package/types/navmesh.d.tlua +26 -78
- package/types/net.d.tlua +52 -154
- package/types/nextbot.d.tlua +46 -116
- package/types/notification.d.tlua +2 -6
- package/types/npc.d.tlua +182 -543
- package/types/numpad.d.tlua +7 -21
- package/types/os.d.tlua +4 -10
- package/types/panel.d.tlua +333 -991
- package/types/pathfollower.d.tlua +31 -92
- package/types/permissions.d.tlua +6 -18
- package/types/physcollide.d.tlua +3 -8
- package/types/physenv.d.tlua +11 -33
- package/types/physobj.d.tlua +78 -233
- package/types/player.d.tlua +302 -880
- package/types/player_manager.d.tlua +13 -39
- package/types/presets.d.tlua +6 -18
- package/types/projectedtexture.d.tlua +48 -143
- package/types/properties.d.tlua +5 -15
- package/types/propselect.d.tlua +5 -12
- package/types/render.d.tlua +142 -426
- package/types/resource.d.tlua +2 -6
- package/types/sandbox.d.tlua +54 -159
- package/types/saverestore.d.tlua +12 -36
- package/types/schedule.d.tlua +6 -17
- package/types/scripted_ents.d.tlua +11 -29
- package/types/search.d.tlua +1 -3
- package/types/serverlist.d.tlua +7 -21
- package/types/sound.d.tlua +10 -30
- package/types/spawnicon.d.tlua +8 -21
- package/types/spawnmenu.d.tlua +24 -70
- package/types/spawnmenucontentpanel.d.tlua +5 -12
- package/types/sql.d.tlua +9 -27
- package/types/stack.d.tlua +5 -14
- package/types/steamworks.d.tlua +18 -54
- package/types/string.d.tlua +49 -141
- package/types/surface.d.tlua +34 -102
- package/types/surfaceinfo.d.tlua +5 -14
- package/types/system.d.tlua +10 -30
- package/types/table.d.tlua +47 -137
- package/types/task.d.tlua +9 -26
- package/types/team.d.tlua +19 -57
- package/types/timer.d.tlua +14 -42
- package/types/tool.d.tlua +46 -131
- package/types/ugcpublishwindow.d.tlua +9 -24
- package/types/umsg.d.tlua +12 -36
- package/types/undo.d.tlua +10 -30
- package/types/usermessage.d.tlua +2 -6
- package/types/utf8.d.tlua +7 -21
- package/types/util.d.tlua +94 -274
- package/types/vector.d.tlua +36 -108
- package/types/vehicle.d.tlua +52 -149
- package/types/vgui.d.tlua +18 -46
- package/types/vmatrix.d.tlua +35 -105
- package/types/weapon.d.tlua +85 -248
- package/types/weapons.d.tlua +6 -16
- package/types/widgets.d.tlua +1 -3
- package/types/workshopfilebase.d.tlua +5 -14
package/types/weapon.d.tlua
CHANGED
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@@ -7,37 +7,25 @@
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*
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* @source https://wiki.facepunch.com/gmod/Weapon
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*/
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interface Weapon extends Entity {
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interface WEAPON extends Weapon {}
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-
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interface Weapon {
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interface Weapon extends Entity {
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/**
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* Allows you to adjust the weapon's mouse sensitivity. This hook only works if you haven't overridden [GM:AdjustMouseSensitivity](https://wiki.facepunch.com/gmod/GM:AdjustMouseSensitivity).
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* @realm client
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* @source https://wiki.facepunch.com/gmod/WEAPON:AdjustMouseSensitivity
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*/
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AdjustMouseSensitivity(self: Weapon, defaultSensitivity: number, localFOV: number, defaultFOV: number): number;
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}
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interface Weapon {
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/**
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* Returns how much of primary ammo the player has.
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* @realm shared
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* @source https://wiki.facepunch.com/gmod/WEAPON:Ammo1
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*/
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Ammo1(self: Weapon): number;
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}
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interface Weapon {
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/**
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* Returns how much of secondary ammo the player has.
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* @realm shared
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* @source https://wiki.facepunch.com/gmod/WEAPON:Ammo2
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*/
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Ammo2(self: Weapon): number;
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}
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interface Weapon {
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/**
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* Allows you to adjust player view while this weapon in use.
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* @source https://wiki.facepunch.com/gmod/WEAPON:CalcView
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*/
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CalcView(self: Weapon, ply: Player, pos: Vector, ang: Angle, fov: number): (Vector, Angle, number);
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}
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interface Weapon {
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/**
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* Allows overriding the position and angle of the viewmodel. This hook only works if you haven't overridden [GM:CalcViewModelView](https://wiki.facepunch.com/gmod/GM:CalcViewModelView).
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* @realm client
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* @source https://wiki.facepunch.com/gmod/WEAPON:CalcViewModelView
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CalcViewModelView(self: Weapon, ViewModel: Entity, OldEyePos: Vector, OldEyeAng: Angle, EyePos: Vector, EyeAng: Angle): (Vector, Angle);
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}
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interface Weapon {
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/**
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* Called when a Citizen NPC is looking around to a (better) weapon to pickup.
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* @realm server
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* @source https://wiki.facepunch.com/gmod/WEAPON:CanBePickedUpByNPCs
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CanBePickedUpByNPCs(self: Weapon): boolean;
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}
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interface Weapon {
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* Helper function for checking for no ammo.
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* @source https://wiki.facepunch.com/gmod/WEAPON:CanPrimaryAttack
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CanPrimaryAttack(self: Weapon): boolean;
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}
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interface Weapon {
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* Helper function for checking for no ammo.
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* @realm shared
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* @source https://wiki.facepunch.com/gmod/WEAPON:CanSecondaryAttack
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*/
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CanSecondaryAttack(self: Weapon): boolean;
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}
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interface Weapon {
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* Allows you to use any numbers you want for the ammo display on the HUD.
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* @source https://wiki.facepunch.com/gmod/WEAPON:CustomAmmoDisplay
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CustomAmmoDisplay(self: Weapon): table;
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}
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interface Weapon {
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/**
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* Called when player has just switched to this weapon.
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* @source https://wiki.facepunch.com/gmod/WEAPON:Deploy
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*/
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Deploy(self: Weapon): boolean;
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}
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interface Weapon {
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* Called when the crosshair is about to get drawn, and allows you to override it.
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*/
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DoDrawCrosshair(self: Weapon, x: number, y: number): boolean;
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}
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interface Weapon {
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* This hook allows you to draw on screen while this weapon is in use.
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DrawHUD(self: Weapon): void;
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}
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interface Weapon {
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/**
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* This hook allows you to draw on screen while this weapon is in use. This hook is called **before** [WEAPON:DrawHUD](https://wiki.facepunch.com/gmod/WEAPON:DrawHUD) and is equivalent of [GM:HUDPaintBackground](https://wiki.facepunch.com/gmod/GM:HUDPaintBackground).
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* @source https://wiki.facepunch.com/gmod/WEAPON:DrawHUDBackground
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DrawHUDBackground(self: Weapon): void;
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}
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interface Weapon {
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/**
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* This hook draws the selection icon in the weapon selection menu.
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* @source https://wiki.facepunch.com/gmod/WEAPON:DrawWeaponSelection
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DrawWeaponSelection(self: Weapon, x: number, y: number, width: number, height: number, alpha: number): void;
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}
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interface Weapon {
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/**
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* Called when we are about to draw the opaque parts of the weapon's world model.
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* @source https://wiki.facepunch.com/gmod/WEAPON:DrawWorldModel
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DrawWorldModel(self: Weapon, flags: number): void;
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}
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interface Weapon {
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/**
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* Called when we are about to draw the translucent parts of the weapon's world model.
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* @source https://wiki.facepunch.com/gmod/WEAPON:DrawWorldModelTranslucent
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DrawWorldModelTranslucent(self: Weapon, flags: number): void;
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}
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interface Weapon {
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/**
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* Called when a player or NPC has picked the weapon up.
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* @realm server
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* @source https://wiki.facepunch.com/gmod/WEAPON:Equip
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*/
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Equip(self: Weapon, NewOwner: Entity): void;
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EquipAmmo(self: Weapon, ply: Player): void;
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*/
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FreezeMovement(self: Weapon): boolean;
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* **WARNING**: Calling [NPC:CapabilitiesGet](https://wiki.facepunch.com/gmod/NPC:CapabilitiesGet) in this hook on the same entity can cause infinite loops since that function adds the result of [WEAPON:GetCapabilities](https://wiki.facepunch.com/gmod/WEAPON:GetCapabilities) on top of the return value.
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* Called when the weapon is used by NPCs to determine how accurate the bullets fired should be.
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*
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*/
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GetNPCBulletSpread(self: Weapon, proficiency: number): number;
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interface Weapon {
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* Called when the weapon is used by NPCs to tell the NPC how to use this weapon. Controls how long the NPC can or should shoot continuously.
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*/
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GetNPCBurstSettings(self: Weapon): (number, number, number);
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* Called when the weapon is used by NPCs to tell the NPC how to use this weapon. Controls amount of time the NPC can rest (not shoot) between bursts.
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*/
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GetNPCRestTimes(self: Weapon): (number, number);
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interface Weapon {
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*/
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GetTracerOrigin(self: Weapon): Vector;
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interface Weapon {
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* @source https://wiki.facepunch.com/gmod/WEAPON:GetViewModelPosition
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*/
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GetViewModelPosition(self: Weapon, EyePos: Vector, EyeAng: Angle): (Vector, Angle);
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interface Weapon {
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* @source https://wiki.facepunch.com/gmod/WEAPON:HUDShouldDraw
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*/
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}
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interface Weapon {
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/**
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* Called when the weapon tries to holster. Return true to allow the weapon to
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* holster. This has no effect if the weapon was switched away from using
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* @source https://wiki.facepunch.com/gmod/WEAPON:Holster
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*/
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Holster(self: Weapon, weapon?: Weapon): boolean;
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}
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interface Weapon {
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/**
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* Called internally during `TASK_RANGE_ATTACK1 --> OnRangeAttack1`. This allows you to separate your SWEPs primary firing function from players and NPCs.
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*
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* @source https://wiki.facepunch.com/gmod/WEAPON:NPCShoot_Primary
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*/
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NPCShoot_Primary(self: Weapon, shootPos?: Vector, shootDir?: Vector): void;
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}
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interface Weapon {
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/**
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* A utility function to seperate your SWEPs secondary firing from players.
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*
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* @source https://wiki.facepunch.com/gmod/WEAPON:NPCShoot_Secondary
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*/
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NPCShoot_Secondary(self: Weapon, shootPos?: Vector, shootDir?: Vector): void;
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}
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interface Weapon {
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/**
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* Called when weapon is dropped by [Player:DropWeapon](https://wiki.facepunch.com/gmod/Player:DropWeapon).
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*
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* @source https://wiki.facepunch.com/gmod/WEAPON:OnDrop
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*/
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OnDrop(self: Weapon, owner: Entity): void;
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}
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interface Weapon {
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/**
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* Called when weapon is dropped or picked up by a new player. This can be called clientside for all players on the server if the weapon has no owner and is picked up.
|
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*
|
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@@ -346,9 +252,6 @@ interface Weapon {
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* @source https://wiki.facepunch.com/gmod/WEAPON:OwnerChanged
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*/
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OwnerChanged(self: Weapon): void;
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}
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interface Weapon {
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/**
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|
* Called after the view model has been drawn while the weapon in use.
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*
|
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@@ -365,9 +268,6 @@ interface Weapon {
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* @source https://wiki.facepunch.com/gmod/WEAPON:PostDrawViewModel
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*/
|
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|
PostDrawViewModel(self: Weapon, vm: Entity, weapon: Weapon, ply: Player, flags: number): void;
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|
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}
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|
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|
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interface Weapon {
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/**
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|
* Allows you to modify viewmodel while the weapon in use before it is drawn.
|
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*
|
|
@@ -381,9 +281,6 @@ interface Weapon {
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* @source https://wiki.facepunch.com/gmod/WEAPON:PreDrawViewModel
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*/
|
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|
PreDrawViewModel(self: Weapon, vm: Entity, weapon: Weapon, ply: Player, flags: number): boolean;
|
|
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|
-
}
|
|
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|
-
|
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|
-
interface Weapon {
|
|
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|
/**
|
|
388
285
|
* Called when primary attack button ( +attack ) is pressed.
|
|
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|
*
|
|
@@ -402,27 +299,18 @@ interface Weapon {
|
|
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402
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|
* @source https://wiki.facepunch.com/gmod/WEAPON:PrimaryAttack
|
|
403
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|
*/
|
|
404
301
|
PrimaryAttack(self: Weapon): void;
|
|
405
|
-
}
|
|
406
|
-
|
|
407
|
-
interface Weapon {
|
|
408
302
|
/**
|
|
409
303
|
* A convenience function that draws the weapon info box, used in [WEAPON:DrawWeaponSelection](https://wiki.facepunch.com/gmod/WEAPON:DrawWeaponSelection).
|
|
410
304
|
* @realm client
|
|
411
305
|
* @source https://wiki.facepunch.com/gmod/WEAPON:PrintWeaponInfo
|
|
412
306
|
*/
|
|
413
307
|
PrintWeaponInfo(self: Weapon, x: number, y: number, alpha: number): void;
|
|
414
|
-
}
|
|
415
|
-
|
|
416
|
-
interface Weapon {
|
|
417
308
|
/**
|
|
418
309
|
* Called when the reload key ( +reload ) is pressed.
|
|
419
310
|
* @realm shared
|
|
420
311
|
* @source https://wiki.facepunch.com/gmod/WEAPON:Reload
|
|
421
312
|
*/
|
|
422
313
|
Reload(self: Weapon): void;
|
|
423
|
-
}
|
|
424
|
-
|
|
425
|
-
interface Weapon {
|
|
426
314
|
/**
|
|
427
315
|
* Called every frame just before [GM:RenderScene](https://wiki.facepunch.com/gmod/GM:RenderScene).
|
|
428
316
|
*
|
|
@@ -436,9 +324,6 @@ interface Weapon {
|
|
|
436
324
|
* @source https://wiki.facepunch.com/gmod/WEAPON:RenderScreen
|
|
437
325
|
*/
|
|
438
326
|
RenderScreen(self: Weapon): void;
|
|
439
|
-
}
|
|
440
|
-
|
|
441
|
-
interface Weapon {
|
|
442
327
|
/**
|
|
443
328
|
* Called when secondary attack button ( +attack2 ) is pressed.
|
|
444
329
|
*
|
|
@@ -448,18 +333,12 @@ interface Weapon {
|
|
|
448
333
|
* @source https://wiki.facepunch.com/gmod/WEAPON:SecondaryAttack
|
|
449
334
|
*/
|
|
450
335
|
SecondaryAttack(self: Weapon): void;
|
|
451
|
-
}
|
|
452
|
-
|
|
453
|
-
interface Weapon {
|
|
454
336
|
/**
|
|
455
337
|
* Sets the weapon deploy speed. This value needs to match on client and server.
|
|
456
338
|
* @realm shared
|
|
457
339
|
* @source https://wiki.facepunch.com/gmod/WEAPON:SetDeploySpeed
|
|
458
340
|
*/
|
|
459
341
|
SetDeploySpeed(self: Weapon, speed: number): void;
|
|
460
|
-
}
|
|
461
|
-
|
|
462
|
-
interface Weapon {
|
|
463
342
|
/**
|
|
464
343
|
* Sets the hold type of the weapon. This must be called on **both** the server and the client to work properly.
|
|
465
344
|
*
|
|
@@ -470,36 +349,24 @@ interface Weapon {
|
|
|
470
349
|
* @source https://wiki.facepunch.com/gmod/WEAPON:SetWeaponHoldType
|
|
471
350
|
*/
|
|
472
351
|
SetWeaponHoldType(self: Weapon, name: string): void;
|
|
473
|
-
}
|
|
474
|
-
|
|
475
|
-
interface Weapon {
|
|
476
352
|
/**
|
|
477
353
|
* A convenient function to shoot bullets.
|
|
478
354
|
* @realm shared
|
|
479
355
|
* @source https://wiki.facepunch.com/gmod/WEAPON:ShootBullet
|
|
480
356
|
*/
|
|
481
357
|
ShootBullet(self: Weapon, damage: number, num_bullets: number, aimcone: number, ammo_type?: string, force?: number, tracer?: number): void;
|
|
482
|
-
}
|
|
483
|
-
|
|
484
|
-
interface Weapon {
|
|
485
358
|
/**
|
|
486
359
|
* A convenience function to create shoot effects.
|
|
487
360
|
* @realm shared
|
|
488
361
|
* @source https://wiki.facepunch.com/gmod/WEAPON:ShootEffects
|
|
489
362
|
*/
|
|
490
363
|
ShootEffects(self: Weapon): void;
|
|
491
|
-
}
|
|
492
|
-
|
|
493
|
-
interface Weapon {
|
|
494
364
|
/**
|
|
495
365
|
* Called to determine if the view model should be drawn or not.
|
|
496
366
|
* @realm client
|
|
497
367
|
* @source https://wiki.facepunch.com/gmod/WEAPON:ShouldDrawViewModel
|
|
498
368
|
*/
|
|
499
369
|
ShouldDrawViewModel(self: Weapon): boolean;
|
|
500
|
-
}
|
|
501
|
-
|
|
502
|
-
interface Weapon {
|
|
503
370
|
/**
|
|
504
371
|
* Should this weapon be dropped when its owner dies?
|
|
505
372
|
*
|
|
@@ -509,27 +376,18 @@ interface Weapon {
|
|
|
509
376
|
* @source https://wiki.facepunch.com/gmod/WEAPON:ShouldDropOnDie
|
|
510
377
|
*/
|
|
511
378
|
ShouldDropOnDie(self: Weapon): boolean;
|
|
512
|
-
}
|
|
513
|
-
|
|
514
|
-
interface Weapon {
|
|
515
379
|
/**
|
|
516
380
|
* A convenience function to remove primary ammo from clip.
|
|
517
381
|
* @realm shared
|
|
518
382
|
* @source https://wiki.facepunch.com/gmod/WEAPON:TakePrimaryAmmo
|
|
519
383
|
*/
|
|
520
384
|
TakePrimaryAmmo(self: Weapon, amount: number): void;
|
|
521
|
-
}
|
|
522
|
-
|
|
523
|
-
interface Weapon {
|
|
524
385
|
/**
|
|
525
386
|
* A convenience function to remove secondary ammo from clip.
|
|
526
387
|
* @realm shared
|
|
527
388
|
* @source https://wiki.facepunch.com/gmod/WEAPON:TakeSecondaryAmmo
|
|
528
389
|
*/
|
|
529
390
|
TakeSecondaryAmmo(self: Weapon, amount: number): void;
|
|
530
|
-
}
|
|
531
|
-
|
|
532
|
-
interface Weapon {
|
|
533
391
|
/**
|
|
534
392
|
* Alias of [Weapon:Think](https://wiki.facepunch.com/gmod/Weapon:Think).
|
|
535
393
|
*
|
|
@@ -538,9 +396,6 @@ interface Weapon {
|
|
|
538
396
|
* @deprecated Use Weapon:Think instead.
|
|
539
397
|
*/
|
|
540
398
|
Tick(self: Weapon): void;
|
|
541
|
-
}
|
|
542
|
-
|
|
543
|
-
interface Weapon {
|
|
544
399
|
/**
|
|
545
400
|
* Allows to change players field of view while player holds the weapon.
|
|
546
401
|
*
|
|
@@ -551,9 +406,6 @@ interface Weapon {
|
|
|
551
406
|
* @source https://wiki.facepunch.com/gmod/WEAPON:TranslateFOV
|
|
552
407
|
*/
|
|
553
408
|
TranslateFOV(self: Weapon, fov: number): number;
|
|
554
|
-
}
|
|
555
|
-
|
|
556
|
-
interface Weapon {
|
|
557
409
|
/**
|
|
558
410
|
* Called straight after the view model has been drawn. This is called before [GM:PostDrawViewModel](https://wiki.facepunch.com/gmod/GM:PostDrawViewModel) and [WEAPON:PostDrawViewModel](https://wiki.facepunch.com/gmod/WEAPON:PostDrawViewModel).
|
|
559
411
|
*
|
|
@@ -567,27 +419,18 @@ interface Weapon {
|
|
|
567
419
|
* @source https://wiki.facepunch.com/gmod/WEAPON:ViewModelDrawn
|
|
568
420
|
*/
|
|
569
421
|
ViewModelDrawn(self: Weapon, ViewModel: Entity, flags: number): void;
|
|
570
|
-
}
|
|
571
|
-
|
|
572
|
-
interface Weapon {
|
|
573
422
|
/**
|
|
574
423
|
* Returns whether the weapon allows to being switched from when a better ( [Weapon:GetWeight](https://wiki.facepunch.com/gmod/Weapon:GetWeight) ) weapon is being picked up.
|
|
575
424
|
* @realm shared
|
|
576
425
|
* @source https://wiki.facepunch.com/gmod/Weapon:AllowsAutoSwitchFrom
|
|
577
426
|
*/
|
|
578
427
|
AllowsAutoSwitchFrom(self: Weapon): boolean;
|
|
579
|
-
}
|
|
580
|
-
|
|
581
|
-
interface Weapon {
|
|
582
428
|
/**
|
|
583
429
|
* Returns whether the weapon allows to being switched to when a better ([Weapon:GetWeight](https://wiki.facepunch.com/gmod/Weapon:GetWeight)) weapon is being picked up.
|
|
584
430
|
* @realm shared
|
|
585
431
|
* @source https://wiki.facepunch.com/gmod/Weapon:AllowsAutoSwitchTo
|
|
586
432
|
*/
|
|
587
433
|
AllowsAutoSwitchTo(self: Weapon): boolean;
|
|
588
|
-
}
|
|
589
|
-
|
|
590
|
-
interface Weapon {
|
|
591
434
|
/**
|
|
592
435
|
* Calls a SWEP function on client. Does nothing on client.
|
|
593
436
|
*
|
|
@@ -598,9 +441,6 @@ interface Weapon {
|
|
|
598
441
|
* @source https://wiki.facepunch.com/gmod/Weapon:CallOnClient
|
|
599
442
|
*/
|
|
600
443
|
CallOnClient(self: Weapon, functionName: string, data?: string): void;
|
|
601
|
-
}
|
|
602
|
-
|
|
603
|
-
interface Weapon {
|
|
604
444
|
/**
|
|
605
445
|
* Returns how much primary ammo is in the magazine.
|
|
606
446
|
* **NOTE**: This is not shared between clients and will instead return the maximum primary clip size.
|
|
@@ -610,9 +450,6 @@ interface Weapon {
|
|
|
610
450
|
* @source https://wiki.facepunch.com/gmod/Weapon:Clip1
|
|
611
451
|
*/
|
|
612
452
|
Clip1(self: Weapon): number;
|
|
613
|
-
}
|
|
614
|
-
|
|
615
|
-
interface Weapon {
|
|
616
453
|
/**
|
|
617
454
|
* Returns how much secondary ammo is in the magazine.
|
|
618
455
|
* **NOTE**: This is not shared between clients and will instead return the maximum secondary clip size.
|
|
@@ -622,9 +459,6 @@ interface Weapon {
|
|
|
622
459
|
* @source https://wiki.facepunch.com/gmod/Weapon:Clip2
|
|
623
460
|
*/
|
|
624
461
|
Clip2(self: Weapon): number;
|
|
625
|
-
}
|
|
626
|
-
|
|
627
|
-
interface Weapon {
|
|
628
462
|
/**
|
|
629
463
|
* Forces the weapon to reload while playing given animation.
|
|
630
464
|
* **NOTE**: This will stop the [Weapon:Think](https://wiki.facepunch.com/gmod/Weapon:Think) function from getting called while the weapon is reloading!
|
|
@@ -634,9 +468,6 @@ interface Weapon {
|
|
|
634
468
|
* @source https://wiki.facepunch.com/gmod/Weapon:DefaultReload
|
|
635
469
|
*/
|
|
636
470
|
DefaultReload(self: Weapon, act: number): boolean;
|
|
637
|
-
}
|
|
638
|
-
|
|
639
|
-
interface Weapon {
|
|
640
471
|
/**
|
|
641
472
|
* Returns the sequence enumeration number that the weapon is playing.
|
|
642
473
|
*
|
|
@@ -646,72 +477,48 @@ interface Weapon {
|
|
|
646
477
|
* @source https://wiki.facepunch.com/gmod/Weapon:GetActivity
|
|
647
478
|
*/
|
|
648
479
|
GetActivity(self: Weapon): number;
|
|
649
|
-
}
|
|
650
|
-
|
|
651
|
-
interface Weapon {
|
|
652
480
|
/**
|
|
653
481
|
* Returns the weapon deploy speed, as set by [Weapon:SetDeploySpeed](https://wiki.facepunch.com/gmod/Weapon:SetDeploySpeed). If not previously set, the value will be polled from the `sv_defaultdeployspeed` [ConVar](https://wiki.facepunch.com/gmod/ConVar).
|
|
654
482
|
* @realm shared
|
|
655
483
|
* @source https://wiki.facepunch.com/gmod/Weapon:GetDeploySpeed
|
|
656
484
|
*/
|
|
657
485
|
GetDeploySpeed(self: Weapon): number;
|
|
658
|
-
}
|
|
659
|
-
|
|
660
|
-
interface Weapon {
|
|
661
486
|
/**
|
|
662
487
|
* Returns the hold type of the weapon.
|
|
663
488
|
* @realm shared
|
|
664
489
|
* @source https://wiki.facepunch.com/gmod/Weapon:GetHoldType
|
|
665
490
|
*/
|
|
666
491
|
GetHoldType(self: Weapon): string;
|
|
667
|
-
}
|
|
668
|
-
|
|
669
|
-
interface Weapon {
|
|
670
492
|
/**
|
|
671
493
|
* Returns maximum primary clip size
|
|
672
494
|
* @realm shared
|
|
673
495
|
* @source https://wiki.facepunch.com/gmod/Weapon:GetMaxClip1
|
|
674
496
|
*/
|
|
675
497
|
GetMaxClip1(self: Weapon): number;
|
|
676
|
-
}
|
|
677
|
-
|
|
678
|
-
interface Weapon {
|
|
679
498
|
/**
|
|
680
499
|
* Returns maximum secondary clip size
|
|
681
500
|
* @realm shared
|
|
682
501
|
* @source https://wiki.facepunch.com/gmod/Weapon:GetMaxClip2
|
|
683
502
|
*/
|
|
684
503
|
GetMaxClip2(self: Weapon): number;
|
|
685
|
-
}
|
|
686
|
-
|
|
687
|
-
interface Weapon {
|
|
688
504
|
/**
|
|
689
505
|
* Gets the next time the weapon can primary fire. ( Can call [WEAPON:PrimaryAttack](https://wiki.facepunch.com/gmod/WEAPON:PrimaryAttack) )
|
|
690
506
|
* @realm shared
|
|
691
507
|
* @source https://wiki.facepunch.com/gmod/Weapon:GetNextPrimaryFire
|
|
692
508
|
*/
|
|
693
509
|
GetNextPrimaryFire(self: Weapon): number;
|
|
694
|
-
}
|
|
695
|
-
|
|
696
|
-
interface Weapon {
|
|
697
510
|
/**
|
|
698
511
|
* Gets the next time the weapon can secondary fire. ( Can call [WEAPON:SecondaryAttack](https://wiki.facepunch.com/gmod/WEAPON:SecondaryAttack) )
|
|
699
512
|
* @realm shared
|
|
700
513
|
* @source https://wiki.facepunch.com/gmod/Weapon:GetNextSecondaryFire
|
|
701
514
|
*/
|
|
702
515
|
GetNextSecondaryFire(self: Weapon): number;
|
|
703
|
-
}
|
|
704
|
-
|
|
705
|
-
interface Weapon {
|
|
706
516
|
/**
|
|
707
517
|
* Gets the primary ammo type of the given weapon.
|
|
708
518
|
* @realm shared
|
|
709
519
|
* @source https://wiki.facepunch.com/gmod/Weapon:GetPrimaryAmmoType
|
|
710
520
|
*/
|
|
711
521
|
GetPrimaryAmmoType(self: Weapon): number;
|
|
712
|
-
}
|
|
713
|
-
|
|
714
|
-
interface Weapon {
|
|
715
522
|
/**
|
|
716
523
|
* Returns the non-internal name of the weapon, that should be for displaying.
|
|
717
524
|
*
|
|
@@ -724,18 +531,12 @@ interface Weapon {
|
|
|
724
531
|
* @source https://wiki.facepunch.com/gmod/Weapon:GetPrintName
|
|
725
532
|
*/
|
|
726
533
|
GetPrintName(self: Weapon): string;
|
|
727
|
-
}
|
|
728
|
-
|
|
729
|
-
interface Weapon {
|
|
730
534
|
/**
|
|
731
535
|
* Gets the ammo type of the given weapons secondary fire.
|
|
732
536
|
* @realm shared
|
|
733
537
|
* @source https://wiki.facepunch.com/gmod/Weapon:GetSecondaryAmmoType
|
|
734
538
|
*/
|
|
735
539
|
GetSecondaryAmmoType(self: Weapon): number;
|
|
736
|
-
}
|
|
737
|
-
|
|
738
|
-
interface Weapon {
|
|
739
540
|
/**
|
|
740
541
|
* Returns the slot of the weapon.
|
|
741
542
|
* **NOTE**: The slot numbers start from 0.
|
|
@@ -744,45 +545,30 @@ interface Weapon {
|
|
|
744
545
|
* @source https://wiki.facepunch.com/gmod/Weapon:GetSlot
|
|
745
546
|
*/
|
|
746
547
|
GetSlot(self: Weapon): number;
|
|
747
|
-
}
|
|
748
|
-
|
|
749
|
-
interface Weapon {
|
|
750
548
|
/**
|
|
751
549
|
* Returns slot position of the weapon
|
|
752
550
|
* @realm shared
|
|
753
551
|
* @source https://wiki.facepunch.com/gmod/Weapon:GetSlotPos
|
|
754
552
|
*/
|
|
755
553
|
GetSlotPos(self: Weapon): number;
|
|
756
|
-
}
|
|
757
|
-
|
|
758
|
-
interface Weapon {
|
|
759
554
|
/**
|
|
760
555
|
* Returns the view model of the weapon.
|
|
761
556
|
* @realm shared
|
|
762
557
|
* @source https://wiki.facepunch.com/gmod/Weapon:GetWeaponViewModel
|
|
763
558
|
*/
|
|
764
559
|
GetWeaponViewModel(self: Weapon): string;
|
|
765
|
-
}
|
|
766
|
-
|
|
767
|
-
interface Weapon {
|
|
768
560
|
/**
|
|
769
561
|
* Returns the world model of the weapon.
|
|
770
562
|
* @realm shared
|
|
771
563
|
* @source https://wiki.facepunch.com/gmod/Weapon:GetWeaponWorldModel
|
|
772
564
|
*/
|
|
773
565
|
GetWeaponWorldModel(self: Weapon): string;
|
|
774
|
-
}
|
|
775
|
-
|
|
776
|
-
interface Weapon {
|
|
777
566
|
/**
|
|
778
567
|
* Returns the "weight" of the weapon, which is used when deciding which [Weapon](https://wiki.facepunch.com/gmod/Weapon) is better by the engine.
|
|
779
568
|
* @realm shared
|
|
780
569
|
* @source https://wiki.facepunch.com/gmod/Weapon:GetWeight
|
|
781
570
|
*/
|
|
782
571
|
GetWeight(self: Weapon): number;
|
|
783
|
-
}
|
|
784
|
-
|
|
785
|
-
interface Weapon {
|
|
786
572
|
/**
|
|
787
573
|
* Returns whether the weapon has ammo left or not. It will return false when there's no ammo left in the magazine **and** when there's no reserve ammo left.
|
|
788
574
|
*
|
|
@@ -793,45 +579,30 @@ interface Weapon {
|
|
|
793
579
|
* @source https://wiki.facepunch.com/gmod/Weapon:HasAmmo
|
|
794
580
|
*/
|
|
795
581
|
HasAmmo(self: Weapon): boolean;
|
|
796
|
-
}
|
|
797
|
-
|
|
798
|
-
interface Weapon {
|
|
799
582
|
/**
|
|
800
583
|
* Returns whenever the weapon is carried by the local player.
|
|
801
584
|
* @realm client
|
|
802
585
|
* @source https://wiki.facepunch.com/gmod/Weapon:IsCarriedByLocalPlayer
|
|
803
586
|
*/
|
|
804
587
|
IsCarriedByLocalPlayer(self: Weapon): boolean;
|
|
805
|
-
}
|
|
806
|
-
|
|
807
|
-
interface Weapon {
|
|
808
588
|
/**
|
|
809
589
|
* Returns whether the weapon is visible. The term visibility is not exactly what gets checked here, first it checks if the owner is a player, then checks if the active view model has EF_NODRAW flag NOT set.
|
|
810
590
|
* @realm shared
|
|
811
591
|
* @source https://wiki.facepunch.com/gmod/Weapon:IsWeaponVisible
|
|
812
592
|
*/
|
|
813
593
|
IsWeaponVisible(self: Weapon): boolean;
|
|
814
|
-
}
|
|
815
|
-
|
|
816
|
-
interface Weapon {
|
|
817
594
|
/**
|
|
818
595
|
* Returns the time since this weapon last fired a bullet with [Entity:FireBullets](https://wiki.facepunch.com/gmod/Entity:FireBullets) in seconds. It is not networked.
|
|
819
596
|
* @realm shared
|
|
820
597
|
* @source https://wiki.facepunch.com/gmod/Weapon:LastShootTime
|
|
821
598
|
*/
|
|
822
599
|
LastShootTime(self: Weapon): number;
|
|
823
|
-
}
|
|
824
|
-
|
|
825
|
-
interface Weapon {
|
|
826
600
|
/**
|
|
827
601
|
* Forces weapon to play activity/animation.
|
|
828
602
|
* @realm shared
|
|
829
603
|
* @source https://wiki.facepunch.com/gmod/Weapon:SendWeaponAnim
|
|
830
604
|
*/
|
|
831
605
|
SendWeaponAnim(self: Weapon, act: number): void;
|
|
832
|
-
}
|
|
833
|
-
|
|
834
|
-
interface Weapon {
|
|
835
606
|
/**
|
|
836
607
|
* Sets the activity the weapon is playing.
|
|
837
608
|
*
|
|
@@ -841,27 +612,18 @@ interface Weapon {
|
|
|
841
612
|
* @source https://wiki.facepunch.com/gmod/Weapon:SetActivity
|
|
842
613
|
*/
|
|
843
614
|
SetActivity(self: Weapon, act: number): void;
|
|
844
|
-
}
|
|
845
|
-
|
|
846
|
-
interface Weapon {
|
|
847
615
|
/**
|
|
848
616
|
* Lets you change the number of bullets in the given weapons primary clip.
|
|
849
617
|
* @realm shared
|
|
850
618
|
* @source https://wiki.facepunch.com/gmod/Weapon:SetClip1
|
|
851
619
|
*/
|
|
852
620
|
SetClip1(self: Weapon, ammo: number): void;
|
|
853
|
-
}
|
|
854
|
-
|
|
855
|
-
interface Weapon {
|
|
856
621
|
/**
|
|
857
622
|
* Lets you change the number of bullets in the given weapons secondary clip.
|
|
858
623
|
* @realm shared
|
|
859
624
|
* @source https://wiki.facepunch.com/gmod/Weapon:SetClip2
|
|
860
625
|
*/
|
|
861
626
|
SetClip2(self: Weapon, ammo: number): void;
|
|
862
|
-
}
|
|
863
|
-
|
|
864
|
-
interface Weapon {
|
|
865
627
|
/**
|
|
866
628
|
* Sets the hold type of the weapon. This function also calls [WEAPON:SetWeaponHoldType](https://wiki.facepunch.com/gmod/WEAPON:SetWeaponHoldType) and properly networks it to all clients.
|
|
867
629
|
*
|
|
@@ -874,9 +636,6 @@ interface Weapon {
|
|
|
874
636
|
* @source https://wiki.facepunch.com/gmod/Weapon:SetHoldType
|
|
875
637
|
*/
|
|
876
638
|
SetHoldType(self: Weapon, name: string): void;
|
|
877
|
-
}
|
|
878
|
-
|
|
879
|
-
interface Weapon {
|
|
880
639
|
/**
|
|
881
640
|
* Sets the time since this weapon last fired in seconds. Used in conjunction with [Weapon:LastShootTime](https://wiki.facepunch.com/gmod/Weapon:LastShootTime).
|
|
882
641
|
*
|
|
@@ -886,9 +645,6 @@ interface Weapon {
|
|
|
886
645
|
* @source https://wiki.facepunch.com/gmod/Weapon:SetLastShootTime
|
|
887
646
|
*/
|
|
888
647
|
SetLastShootTime(self: Weapon, time?: number): void;
|
|
889
|
-
}
|
|
890
|
-
|
|
891
|
-
interface Weapon {
|
|
892
648
|
/**
|
|
893
649
|
* Sets when the weapon can fire again. Time should be based on [Global.CurTime](https://wiki.facepunch.com/gmod/Global.CurTime).
|
|
894
650
|
*
|
|
@@ -900,9 +656,6 @@ interface Weapon {
|
|
|
900
656
|
* @source https://wiki.facepunch.com/gmod/Weapon:SetNextPrimaryFire
|
|
901
657
|
*/
|
|
902
658
|
SetNextPrimaryFire(self: Weapon, time: number): void;
|
|
903
|
-
}
|
|
904
|
-
|
|
905
|
-
interface Weapon {
|
|
906
659
|
/**
|
|
907
660
|
* Sets when the weapon can alt-fire again. Time should be based on [Global.CurTime](https://wiki.facepunch.com/gmod/Global.CurTime).
|
|
908
661
|
* @realm shared
|
|
@@ -910,4 +663,88 @@ interface Weapon {
|
|
|
910
663
|
*/
|
|
911
664
|
SetNextSecondaryFire(self: Weapon, time: number): void;
|
|
912
665
|
}
|
|
666
|
+
interface WEAPON extends Weapon {}
|
|
667
|
+
|
|
668
|
+
|
|
669
|
+
|
|
670
|
+
|
|
671
|
+
|
|
672
|
+
|
|
673
|
+
|
|
674
|
+
|
|
675
|
+
|
|
676
|
+
|
|
677
|
+
|
|
678
|
+
|
|
679
|
+
|
|
680
|
+
|
|
681
|
+
|
|
682
|
+
|
|
683
|
+
|
|
684
|
+
|
|
685
|
+
|
|
686
|
+
|
|
687
|
+
|
|
688
|
+
|
|
689
|
+
|
|
690
|
+
|
|
691
|
+
|
|
692
|
+
|
|
693
|
+
|
|
694
|
+
|
|
695
|
+
|
|
696
|
+
|
|
697
|
+
|
|
698
|
+
|
|
699
|
+
|
|
700
|
+
|
|
701
|
+
|
|
702
|
+
|
|
703
|
+
|
|
704
|
+
|
|
705
|
+
|
|
706
|
+
|
|
707
|
+
|
|
708
|
+
|
|
709
|
+
|
|
710
|
+
|
|
711
|
+
|
|
712
|
+
|
|
713
|
+
|
|
714
|
+
|
|
715
|
+
|
|
716
|
+
|
|
717
|
+
|
|
718
|
+
|
|
719
|
+
|
|
720
|
+
|
|
721
|
+
|
|
722
|
+
|
|
723
|
+
|
|
724
|
+
|
|
725
|
+
|
|
726
|
+
|
|
727
|
+
|
|
728
|
+
|
|
729
|
+
|
|
730
|
+
|
|
731
|
+
|
|
732
|
+
|
|
733
|
+
|
|
734
|
+
|
|
735
|
+
|
|
736
|
+
|
|
737
|
+
|
|
738
|
+
|
|
739
|
+
|
|
740
|
+
|
|
741
|
+
|
|
742
|
+
|
|
743
|
+
|
|
744
|
+
|
|
745
|
+
|
|
746
|
+
|
|
747
|
+
|
|
748
|
+
|
|
749
|
+
|
|
913
750
|
|