@tlua/gmod 1.0.4 → 1.0.5

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (214) hide show
  1. package/package.json +1 -1
  2. package/types/achievements.d.tlua +15 -45
  3. package/types/ai.d.tlua +5 -15
  4. package/types/angle.d.tlua +18 -54
  5. package/types/baseclass.d.tlua +2 -4
  6. package/types/bf_read.d.tlua +11 -32
  7. package/types/bit.d.tlua +11 -33
  8. package/types/cam.d.tlua +16 -48
  9. package/types/ceffectdata.d.tlua +32 -95
  10. package/types/chat.d.tlua +5 -15
  11. package/types/cleanup.d.tlua +7 -21
  12. package/types/cluaemitter.d.tlua +12 -35
  13. package/types/clualocomotion.d.tlua +40 -119
  14. package/types/cluaparticle.d.tlua +44 -131
  15. package/types/cmovedata.d.tlua +47 -140
  16. package/types/cnavarea.d.tlua +77 -230
  17. package/types/cnavladder.d.tlua +22 -65
  18. package/types/cnewparticleeffect.d.tlua +26 -77
  19. package/types/color.d.tlua +28 -84
  20. package/types/concommand.d.tlua +4 -12
  21. package/types/constraint.d.tlua +28 -84
  22. package/types/construct.d.tlua +1 -3
  23. package/types/contentheader.d.tlua +3 -6
  24. package/types/contenticon.d.tlua +9 -24
  25. package/types/contentsidebar.d.tlua +4 -9
  26. package/types/contextbase.d.tlua +4 -9
  27. package/types/controlpanel.d.tlua +18 -40
  28. package/types/controlpresets.d.tlua +13 -36
  29. package/types/convar.d.tlua +16 -47
  30. package/types/cookie.d.tlua +3 -9
  31. package/types/coroutine.d.tlua +7 -21
  32. package/types/crecipientfilter.d.tlua +16 -47
  33. package/types/csoundpatch.d.tlua +14 -41
  34. package/types/ctakedamageinfo.d.tlua +33 -98
  35. package/types/ctrlnumpad.d.tlua +6 -17
  36. package/types/cusercmd.d.tlua +27 -80
  37. package/types/cvars.d.tlua +6 -18
  38. package/types/dadjustablemodelpanel.d.tlua +7 -18
  39. package/types/dalphabar.d.tlua +3 -6
  40. package/types/dbinder.d.tlua +4 -9
  41. package/types/dbubblecontainer.d.tlua +2 -3
  42. package/types/dbutton.d.tlua +8 -21
  43. package/types/dcheckbox.d.tlua +5 -12
  44. package/types/dcheckboxlabel.d.tlua +9 -27
  45. package/types/dcollapsiblecategory.d.tlua +23 -66
  46. package/types/dcolorbutton.d.tlua +7 -18
  47. package/types/dcolorcombo.d.tlua +5 -12
  48. package/types/dcolorcube.d.tlua +13 -36
  49. package/types/dcolormixer.d.tlua +27 -78
  50. package/types/dcolorpalette.d.tlua +23 -66
  51. package/types/dcolumnsheet.d.tlua +5 -12
  52. package/types/dcombobox.d.tlua +17 -48
  53. package/types/ddragbase.d.tlua +13 -36
  54. package/types/ddrawer.d.tlua +8 -21
  55. package/types/debug.d.tlua +44 -76
  56. package/types/debugoverlay.d.tlua +11 -33
  57. package/types/dentityproperties.d.tlua +5 -12
  58. package/types/derma.d.tlua +10 -30
  59. package/types/dexpandbutton.d.tlua +3 -6
  60. package/types/dfilebrowser.d.tlua +20 -60
  61. package/types/dform.d.tlua +18 -51
  62. package/types/dframe.d.tlua +24 -72
  63. package/types/dgrid.d.tlua +11 -30
  64. package/types/dhorizontaldivider.d.tlua +20 -57
  65. package/types/dhorizontalscroller.d.tlua +11 -30
  66. package/types/dhscrollbar.d.tlua +11 -30
  67. package/types/dhtml.d.tlua +8 -21
  68. package/types/dhtmlcontrols.d.tlua +5 -15
  69. package/types/diconbrowser.d.tlua +11 -30
  70. package/types/diconlayout.d.tlua +18 -51
  71. package/types/dimage.d.tlua +20 -55
  72. package/types/dimagebutton.d.tlua +9 -27
  73. package/types/dlabel.d.tlua +33 -96
  74. package/types/dlabeleditable.d.tlua +5 -12
  75. package/types/dlabelurl.d.tlua +10 -27
  76. package/types/dlistbox.d.tlua +8 -21
  77. package/types/dlistboxitem.d.tlua +4 -9
  78. package/types/dlistview.d.tlua +34 -99
  79. package/types/dlistview_column.d.tlua +14 -39
  80. package/types/dlistview_line.d.tlua +13 -36
  81. package/types/dmenu.d.tlua +28 -75
  82. package/types/dmenubar.d.tlua +6 -11
  83. package/types/dmenuoption.d.tlua +13 -36
  84. package/types/dmenuoptioncvar.d.tlua +6 -15
  85. package/types/dmodelpanel.d.tlua +22 -63
  86. package/types/dmodelselect.d.tlua +2 -3
  87. package/types/dmodelselectmulti.d.tlua +2 -3
  88. package/types/dnotify.d.tlua +10 -27
  89. package/types/dnumberscratch.d.tlua +26 -75
  90. package/types/dnumberwang.d.tlua +16 -45
  91. package/types/dnumslider.d.tlua +17 -51
  92. package/types/dpanel.d.tlua +14 -39
  93. package/types/dpanellist.d.tlua +11 -33
  94. package/types/dpaneloverlay.d.tlua +7 -18
  95. package/types/dpanpanel.d.tlua +6 -15
  96. package/types/dprogress.d.tlua +3 -6
  97. package/types/dproperties.d.tlua +4 -9
  98. package/types/dproperty_combo.d.tlua +3 -6
  99. package/types/dproperty_generic.d.tlua +5 -12
  100. package/types/dpropertysheet.d.tlua +26 -56
  101. package/types/dragndrop.d.tlua +10 -30
  102. package/types/draw.d.tlua +11 -31
  103. package/types/drgbpicker.d.tlua +4 -9
  104. package/types/drive.d.tlua +18 -41
  105. package/types/dscrollpanel.d.tlua +10 -30
  106. package/types/dshape.d.tlua +7 -18
  107. package/types/dsizetocontents.d.tlua +5 -12
  108. package/types/dslider.d.tlua +28 -81
  109. package/types/dsprite.d.tlua +9 -24
  110. package/types/dtab.d.tlua +8 -21
  111. package/types/dtextentry.d.tlua +43 -126
  112. package/types/dtilelayout.d.tlua +21 -60
  113. package/types/dtooltip.d.tlua +6 -15
  114. package/types/dtree.d.tlua +16 -45
  115. package/types/dtree_node.d.tlua +68 -201
  116. package/types/duplicator.d.tlua +30 -88
  117. package/types/dverticaldivider.d.tlua +23 -66
  118. package/types/dvscrollbar.d.tlua +11 -30
  119. package/types/effect.d.tlua +4 -9
  120. package/types/effects.d.tlua +6 -18
  121. package/types/engine.d.tlua +21 -63
  122. package/types/entity.d.tlua +676 -1962
  123. package/types/ents.d.tlua +23 -61
  124. package/types/file.d.tlua +39 -117
  125. package/types/frame_blend.d.tlua +7 -21
  126. package/types/game.d.tlua +39 -117
  127. package/types/gameevent.d.tlua +4 -8
  128. package/types/gamemode.d.tlua +3 -7
  129. package/types/gm.d.tlua +267 -800
  130. package/types/gmsave.d.tlua +4 -12
  131. package/types/gui.d.tlua +21 -63
  132. package/types/gwen.d.tlua +3 -9
  133. package/types/halo.d.tlua +2 -6
  134. package/types/hook.d.tlua +4 -12
  135. package/types/http.d.tlua +1 -3
  136. package/types/iconeditor.d.tlua +11 -30
  137. package/types/igmodaudiochannel.d.tlua +41 -122
  138. package/types/imagecheckbox.d.tlua +4 -9
  139. package/types/imaterial.d.tlua +26 -77
  140. package/types/imesh.d.tlua +5 -14
  141. package/types/input.d.tlua +24 -68
  142. package/types/irestore.d.tlua +9 -26
  143. package/types/isave.d.tlua +9 -26
  144. package/types/itexture.d.tlua +10 -29
  145. package/types/ivideowriter.d.tlua +5 -14
  146. package/types/jit.d.tlua +21 -53
  147. package/types/killicon.d.tlua +7 -21
  148. package/types/language.d.tlua +1 -3
  149. package/types/list.d.tlua +8 -24
  150. package/types/markup.d.tlua +2 -6
  151. package/types/markupobject.d.tlua +5 -14
  152. package/types/math.d.tlua +277 -447
  153. package/types/matproxy.d.tlua +3 -9
  154. package/types/matselect.d.tlua +11 -30
  155. package/types/menubar.d.tlua +2 -6
  156. package/types/mesh.d.tlua +19 -57
  157. package/types/motionsensor.d.tlua +10 -30
  158. package/types/navmesh.d.tlua +26 -78
  159. package/types/net.d.tlua +52 -154
  160. package/types/nextbot.d.tlua +46 -116
  161. package/types/notification.d.tlua +2 -6
  162. package/types/npc.d.tlua +182 -543
  163. package/types/numpad.d.tlua +7 -21
  164. package/types/os.d.tlua +4 -10
  165. package/types/panel.d.tlua +333 -991
  166. package/types/pathfollower.d.tlua +31 -92
  167. package/types/permissions.d.tlua +6 -18
  168. package/types/physcollide.d.tlua +3 -8
  169. package/types/physenv.d.tlua +11 -33
  170. package/types/physobj.d.tlua +78 -233
  171. package/types/player.d.tlua +302 -880
  172. package/types/player_manager.d.tlua +13 -39
  173. package/types/presets.d.tlua +6 -18
  174. package/types/projectedtexture.d.tlua +48 -143
  175. package/types/properties.d.tlua +5 -15
  176. package/types/propselect.d.tlua +5 -12
  177. package/types/render.d.tlua +142 -426
  178. package/types/resource.d.tlua +2 -6
  179. package/types/sandbox.d.tlua +54 -159
  180. package/types/saverestore.d.tlua +12 -36
  181. package/types/schedule.d.tlua +6 -17
  182. package/types/scripted_ents.d.tlua +11 -29
  183. package/types/search.d.tlua +1 -3
  184. package/types/serverlist.d.tlua +7 -21
  185. package/types/sound.d.tlua +10 -30
  186. package/types/spawnicon.d.tlua +8 -21
  187. package/types/spawnmenu.d.tlua +24 -70
  188. package/types/spawnmenucontentpanel.d.tlua +5 -12
  189. package/types/sql.d.tlua +9 -27
  190. package/types/stack.d.tlua +5 -14
  191. package/types/steamworks.d.tlua +18 -54
  192. package/types/string.d.tlua +49 -141
  193. package/types/surface.d.tlua +34 -102
  194. package/types/surfaceinfo.d.tlua +5 -14
  195. package/types/system.d.tlua +10 -30
  196. package/types/table.d.tlua +47 -137
  197. package/types/task.d.tlua +9 -26
  198. package/types/team.d.tlua +19 -57
  199. package/types/timer.d.tlua +14 -42
  200. package/types/tool.d.tlua +46 -131
  201. package/types/ugcpublishwindow.d.tlua +9 -24
  202. package/types/umsg.d.tlua +12 -36
  203. package/types/undo.d.tlua +10 -30
  204. package/types/usermessage.d.tlua +2 -6
  205. package/types/utf8.d.tlua +7 -21
  206. package/types/util.d.tlua +94 -274
  207. package/types/vector.d.tlua +36 -108
  208. package/types/vehicle.d.tlua +52 -149
  209. package/types/vgui.d.tlua +18 -46
  210. package/types/vmatrix.d.tlua +35 -105
  211. package/types/weapon.d.tlua +85 -248
  212. package/types/weapons.d.tlua +6 -16
  213. package/types/widgets.d.tlua +1 -3
  214. package/types/workshopfilebase.d.tlua +5 -14
@@ -9,8 +9,6 @@
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  *
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  * @source https://wiki.facepunch.com/gmod/PhysObj
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  */
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- interface PhysObj {}
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-
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  interface PhysObj {
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  /**
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  * Adds the specified [angular velocity](https://en.wikipedia.org/wiki/Angular_velocity) velocity to the current [PhysObj](https://wiki.facepunch.com/gmod/PhysObj).
@@ -18,36 +16,24 @@ interface PhysObj {
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  * @source https://wiki.facepunch.com/gmod/PhysObj:AddAngleVelocity
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  */
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  AddAngleVelocity(self: PhysObj, angularVelocity: Vector): void;
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- }
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-
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- interface PhysObj {
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  /**
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  * Adds one or more bit flags.
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  * @realm shared
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  * @source https://wiki.facepunch.com/gmod/PhysObj:AddGameFlag
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  */
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  AddGameFlag(self: PhysObj, flags: number): void;
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- }
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-
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- interface PhysObj {
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  /**
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  * Adds the specified velocity to the current.
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  * @realm shared
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  * @source https://wiki.facepunch.com/gmod/PhysObj:AddVelocity
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  */
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  AddVelocity(self: PhysObj, velocity: Vector): void;
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- }
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-
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- interface PhysObj {
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  /**
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  * Rotates the object so that it's angles are aligned to the ones inputted.
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  * @realm shared
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  * @source https://wiki.facepunch.com/gmod/PhysObj:AlignAngles
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  */
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  AlignAngles(self: PhysObj, from: Angle, to: Angle): Angle;
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- }
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-
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- interface PhysObj {
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  /**
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  * Applies the specified impulse in the mass center of the physics object.
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  *
@@ -58,27 +44,18 @@ interface PhysObj {
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  * @source https://wiki.facepunch.com/gmod/PhysObj:ApplyForceCenter
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  */
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  ApplyForceCenter(self: PhysObj, impulse: Vector): void;
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- }
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-
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- interface PhysObj {
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  /**
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  * Applies the specified impulse on the physics object at the specified position.
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  * @realm shared
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  * @source https://wiki.facepunch.com/gmod/PhysObj:ApplyForceOffset
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  */
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  ApplyForceOffset(self: PhysObj, impulse: Vector, position: Vector): void;
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- }
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-
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- interface PhysObj {
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  /**
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  * Applies the specified angular impulse to the physics object. See [PhysObj:CalculateForceOffset](https://wiki.facepunch.com/gmod/PhysObj:CalculateForceOffset)
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  * @realm shared
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  * @source https://wiki.facepunch.com/gmod/PhysObj:ApplyTorqueCenter
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  */
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  ApplyTorqueCenter(self: PhysObj, angularImpulse: Vector): void;
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- }
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-
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- interface PhysObj {
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  /**
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  * Calculates the linear and angular impulse on the object's center of mass for an offset impulse.The outputs can be used with [PhysObj:ApplyForceCenter](https://wiki.facepunch.com/gmod/PhysObj:ApplyForceCenter) and [PhysObj:ApplyTorqueCenter](https://wiki.facepunch.com/gmod/PhysObj:ApplyTorqueCenter), respectively.
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  *
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  * @source https://wiki.facepunch.com/gmod/PhysObj:CalculateForceOffset
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  */
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  CalculateForceOffset(self: PhysObj, impulse: Vector, position: Vector): (Vector, Vector);
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- }
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-
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- interface PhysObj {
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  /**
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  * Calculates the linear and angular velocities on the center of mass for an offset impulse. The outputs can be directly passed to [PhysObj:AddVelocity](https://wiki.facepunch.com/gmod/PhysObj:AddVelocity) and [PhysObj:AddAngleVelocity](https://wiki.facepunch.com/gmod/PhysObj:AddAngleVelocity), respectively.
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  *
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  * @source https://wiki.facepunch.com/gmod/PhysObj:CalculateVelocityOffset
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  */
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  CalculateVelocityOffset(self: PhysObj, impulse: Vector, position: Vector): (Vector, Vector);
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- }
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-
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- interface PhysObj {
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  /**
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  * Removes one of more specified flags.
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  * @realm shared
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  * @source https://wiki.facepunch.com/gmod/PhysObj:ClearGameFlag
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  */
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  ClearGameFlag(self: PhysObj, flags: number): void;
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- }
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-
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- interface PhysObj {
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  /**
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  * Allows you to move a PhysObj to a point and angle in 3D space. Works with any PhysObj, not just physics shadows.
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  * @realm shared
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  * @source https://wiki.facepunch.com/gmod/PhysObj:ComputeShadowControl
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  */
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  ComputeShadowControl(self: PhysObj, shadowparams: ShadowControlParams): void;
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- }
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-
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- interface PhysObj {
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  /**
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  * Sets whether the physics object should collide with anything or not, including world.
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  *
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  * @source https://wiki.facepunch.com/gmod/PhysObj:EnableCollisions
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  */
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  EnableCollisions(self: PhysObj, enable: boolean): void;
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- }
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-
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- interface PhysObj {
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  /**
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  * Sets whenever the physics object should be affected by drag.
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  * @realm shared
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  * @source https://wiki.facepunch.com/gmod/PhysObj:EnableDrag
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  */
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  EnableDrag(self: PhysObj, enable: boolean): void;
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- }
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-
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- interface PhysObj {
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  /**
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  * Sets whether the PhysObject should be affected by gravity
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  * @realm shared
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  * @source https://wiki.facepunch.com/gmod/PhysObj:EnableGravity
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  */
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  EnableGravity(self: PhysObj, enable: boolean): void;
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- }
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-
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- interface PhysObj {
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  /**
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  * Sets whether the physobject should be able to move or not.
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  *
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  * @source https://wiki.facepunch.com/gmod/PhysObj:EnableMotion
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  */
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  EnableMotion(self: PhysObj, enable: boolean): void;
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- }
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-
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- interface PhysObj {
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  /**
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  * Returns the mins and max of the physics object Axis-Aligned Bounding Box.
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  * @realm shared
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  * @source https://wiki.facepunch.com/gmod/PhysObj:GetAABB
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  */
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  GetAABB(self: PhysObj): (Vector | nil, Vector);
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- }
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-
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- interface PhysObj {
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  /**
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  * Gets the angular velocity of the object in degrees per second as a local vector. You can use dot product to read the magnitude from a specific axis.
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  * @realm shared
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  * @source https://wiki.facepunch.com/gmod/PhysObj:GetAngleVelocity
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  */
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  GetAngleVelocity(self: PhysObj): Vector;
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- }
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-
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- interface PhysObj {
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  /**
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  * Returns the angles of the physics object in degrees.
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  * @realm shared
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  * @source https://wiki.facepunch.com/gmod/PhysObj:GetAngles
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  */
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  GetAngles(self: PhysObj): Angle;
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- }
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-
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- interface PhysObj {
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  /**
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  * Returns the buoyancy ratio of the physics object. (How well it floats in water).
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  *
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  * @source https://wiki.facepunch.com/gmod/PhysObj:GetBuoyancyRatio
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  */
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  GetBuoyancyRatio(self: PhysObj): number;
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- }
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- interface PhysObj {
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  /**
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  * Returns the contents flag of the [PhysObj](https://wiki.facepunch.com/gmod/PhysObj).
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  * @realm shared
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  * @source https://wiki.facepunch.com/gmod/PhysObj:GetContents
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  */
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  GetContents(self: PhysObj): number;
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- }
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-
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- interface PhysObj {
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  /**
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  * Returns the linear and angular damping of the physics object.
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  * @realm shared
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  * @source https://wiki.facepunch.com/gmod/PhysObj:GetDamping
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  */
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  GetDamping(self: PhysObj): (number, number);
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- }
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-
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- interface PhysObj {
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  /**
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  * Returns the sum of the linear and rotational kinetic energies of the physics object.
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  * @realm shared
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  * @source https://wiki.facepunch.com/gmod/PhysObj:GetEnergy
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  */
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  GetEnergy(self: PhysObj): number;
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- }
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-
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- interface PhysObj {
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  /**
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  * Returns the parent entity of the physics object.
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  * @realm shared
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  * @source https://wiki.facepunch.com/gmod/PhysObj:GetEntity
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  */
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  GetEntity(self: PhysObj): Entity;
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- }
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-
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- interface PhysObj {
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  /**
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  * Returns the friction snapshot of this physics object. This is useful for determining if an object touching ground for example.
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  * @realm server
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  * @source https://wiki.facepunch.com/gmod/PhysObj:GetFrictionSnapshot
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  */
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  GetFrictionSnapshot(self: PhysObj): table;
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- }
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-
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- interface PhysObj {
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  /**
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  * Returns the index this physics object is on its [PhysObj:GetEntity](https://wiki.facepunch.com/gmod/PhysObj:GetEntity).
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183
  *
@@ -261,54 +187,36 @@ interface PhysObj {
261
187
  * @source https://wiki.facepunch.com/gmod/PhysObj:GetIndex
262
188
  */
263
189
  GetIndex(self: PhysObj): number;
264
- }
265
-
266
- interface PhysObj {
267
190
  /**
268
191
  * Returns the principal moments of inertia `(Ixx, Iyy, Izz)` of the physics object, in the local frame, with respect to the center of mass.
269
192
  * @realm shared
270
193
  * @source https://wiki.facepunch.com/gmod/PhysObj:GetInertia
271
194
  */
272
195
  GetInertia(self: PhysObj): Vector;
273
- }
274
-
275
- interface PhysObj {
276
196
  /**
277
197
  * Returns 1 divided by the angular inertia. See [PhysObj:GetInertia](https://wiki.facepunch.com/gmod/PhysObj:GetInertia)
278
198
  * @realm shared
279
199
  * @source https://wiki.facepunch.com/gmod/PhysObj:GetInvInertia
280
200
  */
281
201
  GetInvInertia(self: PhysObj): Vector;
282
- }
283
-
284
- interface PhysObj {
285
202
  /**
286
203
  * Returns 1 divided by the physics object's mass (in kilograms).
287
204
  * @realm shared
288
205
  * @source https://wiki.facepunch.com/gmod/PhysObj:GetInvMass
289
206
  */
290
207
  GetInvMass(self: PhysObj): number;
291
- }
292
-
293
- interface PhysObj {
294
208
  /**
295
209
  * Returns the mass of the physics object.
296
210
  * @realm shared
297
211
  * @source https://wiki.facepunch.com/gmod/PhysObj:GetMass
298
212
  */
299
213
  GetMass(self: PhysObj): number;
300
- }
301
-
302
- interface PhysObj {
303
214
  /**
304
215
  * Returns the center of mass of the physics object as a local vector.
305
216
  * @realm shared
306
217
  * @source https://wiki.facepunch.com/gmod/PhysObj:GetMassCenter
307
218
  */
308
219
  GetMassCenter(self: PhysObj): Vector;
309
- }
310
-
311
- interface PhysObj {
312
220
  /**
313
221
  * Returns the [physical material](https://developer.valvesoftware.com/wiki/Material_surface_properties) ($surfaceprop) of the physics object.
314
222
  *
@@ -317,144 +225,96 @@ interface PhysObj {
317
225
  * @source https://wiki.facepunch.com/gmod/PhysObj:GetMaterial
318
226
  */
319
227
  GetMaterial(self: PhysObj): string;
320
- }
321
-
322
- interface PhysObj {
323
228
  /**
324
229
  * Returns the physics mesh of the object which is used for physobj-on-physobj collision.
325
230
  * @realm shared
326
231
  * @source https://wiki.facepunch.com/gmod/PhysObj:GetMesh
327
232
  */
328
233
  GetMesh(self: PhysObj): table;
329
- }
330
-
331
- interface PhysObj {
332
234
  /**
333
235
  * Returns all convex physics meshes of the object. See [Entity:PhysicsInitMultiConvex](https://wiki.facepunch.com/gmod/Entity:PhysicsInitMultiConvex) for more information.
334
236
  * @realm shared
335
237
  * @source https://wiki.facepunch.com/gmod/PhysObj:GetMeshConvexes
336
238
  */
337
239
  GetMeshConvexes(self: PhysObj): table;
338
- }
339
-
340
- interface PhysObj {
341
240
  /**
342
241
  * Returns the name of the physics object.
343
242
  * @realm shared
344
243
  * @source https://wiki.facepunch.com/gmod/PhysObj:GetName
345
244
  */
346
245
  GetName(self: PhysObj): string;
347
- }
348
-
349
- interface PhysObj {
350
246
  /**
351
247
  * Returns the position of the physics object.
352
248
  * @realm shared
353
249
  * @source https://wiki.facepunch.com/gmod/PhysObj:GetPos
354
250
  */
355
251
  GetPos(self: PhysObj): Vector;
356
- }
357
-
358
- interface PhysObj {
359
252
  /**
360
253
  * Returns the position and angle of the physics object as a 3x4 matrix ([VMatrix](https://wiki.facepunch.com/gmod/VMatrix) is 4x4 so the fourth row goes unused). The first three columns store the angle as a [rotation matrix](https://en.wikipedia.org/wiki/Rotation_matrix), and the fourth column stores the position vector.
361
254
  * @realm shared
362
255
  * @source https://wiki.facepunch.com/gmod/PhysObj:GetPositionMatrix
363
256
  */
364
257
  GetPositionMatrix(self: PhysObj): VMatrix;
365
- }
366
-
367
- interface PhysObj {
368
258
  /**
369
259
  * Returns the rotation damping of the physics object.
370
260
  * @realm shared
371
261
  * @source https://wiki.facepunch.com/gmod/PhysObj:GetRotDamping
372
262
  */
373
263
  GetRotDamping(self: PhysObj): number;
374
- }
375
-
376
- interface PhysObj {
377
264
  /**
378
265
  * Returns the angles of the [PhysObj](https://wiki.facepunch.com/gmod/PhysObj) shadow. See [PhysObj:UpdateShadow](https://wiki.facepunch.com/gmod/PhysObj:UpdateShadow).
379
266
  * @realm shared
380
267
  * @source https://wiki.facepunch.com/gmod/PhysObj:GetShadowAngles
381
268
  */
382
269
  GetShadowAngles(self: PhysObj): Angle;
383
- }
384
-
385
- interface PhysObj {
386
270
  /**
387
271
  * Returns the position of the [PhysObj](https://wiki.facepunch.com/gmod/PhysObj) shadow. See [PhysObj:UpdateShadow](https://wiki.facepunch.com/gmod/PhysObj:UpdateShadow).
388
272
  * @realm shared
389
273
  * @source https://wiki.facepunch.com/gmod/PhysObj:GetShadowPos
390
274
  */
391
275
  GetShadowPos(self: PhysObj): Vector;
392
- }
393
-
394
- interface PhysObj {
395
276
  /**
396
277
  * Returns the speed damping of the physics object.
397
278
  * @realm shared
398
279
  * @source https://wiki.facepunch.com/gmod/PhysObj:GetSpeedDamping
399
280
  */
400
281
  GetSpeedDamping(self: PhysObj): number;
401
- }
402
-
403
- interface PhysObj {
404
282
  /**
405
283
  * Returns the internal and external stress of the entity.
406
284
  * @realm server
407
285
  * @source https://wiki.facepunch.com/gmod/PhysObj:GetStress
408
286
  */
409
287
  GetStress(self: PhysObj): (number, number);
410
- }
411
-
412
- interface PhysObj {
413
288
  /**
414
289
  * Returns the surface area of the physics object in source-units². Or nil if the PhysObj is a generated sphere or box.
415
290
  * @realm shared
416
291
  * @source https://wiki.facepunch.com/gmod/PhysObj:GetSurfaceArea
417
292
  */
418
293
  GetSurfaceArea(self: PhysObj): number | nil;
419
- }
420
-
421
- interface PhysObj {
422
294
  /**
423
295
  * Returns the absolute directional velocity of the physobject.
424
296
  * @realm shared
425
297
  * @source https://wiki.facepunch.com/gmod/PhysObj:GetVelocity
426
298
  */
427
299
  GetVelocity(self: PhysObj): Vector;
428
- }
429
-
430
- interface PhysObj {
431
300
  /**
432
301
  * Returns the world velocity of a point in world coordinates about the object. This is useful for objects rotating around their own axis/origin.
433
302
  * @realm shared
434
303
  * @source https://wiki.facepunch.com/gmod/PhysObj:GetVelocityAtPoint
435
304
  */
436
305
  GetVelocityAtPoint(self: PhysObj, point: Vector): Vector;
437
- }
438
-
439
- interface PhysObj {
440
306
  /**
441
307
  * Returns the volume in source units³. Or nil if the PhysObj is a generated sphere or box.
442
308
  * @realm shared
443
309
  * @source https://wiki.facepunch.com/gmod/PhysObj:GetVolume
444
310
  */
445
311
  GetVolume(self: PhysObj): number | nil;
446
- }
447
-
448
- interface PhysObj {
449
312
  /**
450
313
  * Returns whenever the specified flag(s) is/are set.
451
314
  * @realm shared
452
315
  * @source https://wiki.facepunch.com/gmod/PhysObj:HasGameFlag
453
316
  */
454
317
  HasGameFlag(self: PhysObj, flags: number): boolean;
455
- }
456
-
457
- interface PhysObj {
458
318
  /**
459
319
  * Returns whether the physics object is "sleeping".
460
320
  *
@@ -464,54 +324,36 @@ interface PhysObj {
464
324
  * @source https://wiki.facepunch.com/gmod/PhysObj:IsAsleep
465
325
  */
466
326
  IsAsleep(self: PhysObj): boolean;
467
- }
468
-
469
- interface PhysObj {
470
327
  /**
471
328
  * Returns whenever the entity is able to collide or not.
472
329
  * @realm shared
473
330
  * @source https://wiki.facepunch.com/gmod/PhysObj:IsCollisionEnabled
474
331
  */
475
332
  IsCollisionEnabled(self: PhysObj): boolean;
476
- }
477
-
478
- interface PhysObj {
479
333
  /**
480
334
  * Returns whenever the entity is affected by drag.
481
335
  * @realm shared
482
336
  * @source https://wiki.facepunch.com/gmod/PhysObj:IsDragEnabled
483
337
  */
484
338
  IsDragEnabled(self: PhysObj): boolean;
485
- }
486
-
487
- interface PhysObj {
488
339
  /**
489
340
  * Returns whenever the entity is affected by gravity.
490
341
  * @realm shared
491
342
  * @source https://wiki.facepunch.com/gmod/PhysObj:IsGravityEnabled
492
343
  */
493
344
  IsGravityEnabled(self: PhysObj): boolean;
494
- }
495
-
496
- interface PhysObj {
497
345
  /**
498
346
  * Returns if the physics object can move itself (by velocity, acceleration)
499
347
  * @realm shared
500
348
  * @source https://wiki.facepunch.com/gmod/PhysObj:IsMotionEnabled
501
349
  */
502
350
  IsMotionEnabled(self: PhysObj): boolean;
503
- }
504
-
505
- interface PhysObj {
506
351
  /**
507
352
  * Returns whenever the entity is able to move.
508
353
  * @realm shared
509
354
  * @source https://wiki.facepunch.com/gmod/PhysObj:IsMoveable
510
355
  */
511
356
  IsMoveable(self: PhysObj): boolean;
512
- }
513
-
514
- interface PhysObj {
515
357
  /**
516
358
  * Returns whenever the physics object is penetrating another physics object.
517
359
  *
@@ -521,18 +363,12 @@ interface PhysObj {
521
363
  * @source https://wiki.facepunch.com/gmod/PhysObj:IsPenetrating
522
364
  */
523
365
  IsPenetrating(self: PhysObj): boolean;
524
- }
525
-
526
- interface PhysObj {
527
366
  /**
528
367
  * Returns if the physics object is valid/not NULL.
529
368
  * @realm shared
530
369
  * @source https://wiki.facepunch.com/gmod/PhysObj:IsValid
531
370
  */
532
371
  IsValid(self: PhysObj): boolean;
533
- }
534
-
535
- interface PhysObj {
536
372
  /**
537
373
  * Translates a vector in the physics object's local space into worldspace coordinates.
538
374
  *
@@ -553,9 +389,6 @@ interface PhysObj {
553
389
  * @source https://wiki.facepunch.com/gmod/PhysObj:LocalToWorld
554
390
  */
555
391
  LocalToWorld(self: PhysObj, vecLocal: Vector): Vector;
556
- }
557
-
558
- interface PhysObj {
559
392
  /**
560
393
  * Rotationally transforms a vector in the physics object's local space by the [PhysObj:GetPositionMatrix](https://wiki.facepunch.com/gmod/PhysObj:GetPositionMatrix).
561
394
  *
@@ -566,108 +399,72 @@ interface PhysObj {
566
399
  * @source https://wiki.facepunch.com/gmod/PhysObj:LocalToWorldVector
567
400
  */
568
401
  LocalToWorldVector(self: PhysObj, vecLocal: Vector): Vector;
569
- }
570
-
571
- interface PhysObj {
572
402
  /**
573
403
  * Prints debug info about the state of the physics object to the console.
574
404
  * @realm shared
575
405
  * @source https://wiki.facepunch.com/gmod/PhysObj:OutputDebugInfo
576
406
  */
577
407
  OutputDebugInfo(self: PhysObj): void;
578
- }
579
-
580
- interface PhysObj {
581
408
  /**
582
409
  * Call this when the collision filter conditions change due to this object's state (e.g. changing solid type or collision group)
583
410
  * @realm shared
584
411
  * @source https://wiki.facepunch.com/gmod/PhysObj:RecheckCollisionFilter
585
412
  */
586
413
  RecheckCollisionFilter(self: PhysObj): void;
587
- }
588
-
589
- interface PhysObj {
590
414
  /**
591
415
  * A convinience function for [Angle:RotateAroundAxis](https://wiki.facepunch.com/gmod/Angle:RotateAroundAxis).
592
416
  * @realm shared
593
417
  * @source https://wiki.facepunch.com/gmod/PhysObj:RotateAroundAxis
594
418
  */
595
419
  RotateAroundAxis(self: PhysObj, dir: Vector, ang: number): Angle;
596
- }
597
-
598
- interface PhysObj {
599
420
  /**
600
421
  * Sets the amount of [drag](https://en.wikipedia.org/wiki/Drag_(physics)) to apply to a physics object when attempting to rotate.
601
422
  * @realm shared
602
423
  * @source https://wiki.facepunch.com/gmod/PhysObj:SetAngleDragCoefficient
603
424
  */
604
425
  SetAngleDragCoefficient(self: PhysObj, coefficient: number): void;
605
- }
606
-
607
- interface PhysObj {
608
426
  /**
609
427
  * Sets the specified [angular velocity](https://en.wikipedia.org/wiki/Angular_velocity) on the [PhysObj](https://wiki.facepunch.com/gmod/PhysObj)
610
428
  * @realm shared
611
429
  * @source https://wiki.facepunch.com/gmod/PhysObj:SetAngleVelocity
612
430
  */
613
431
  SetAngleVelocity(self: PhysObj, angularVelocity: Vector): void;
614
- }
615
-
616
- interface PhysObj {
617
432
  /**
618
433
  * Sets the specified instantaneous [angular velocity](https://en.wikipedia.org/wiki/Angular_velocity) on the [PhysObj](https://wiki.facepunch.com/gmod/PhysObj)
619
434
  * @realm shared
620
435
  * @source https://wiki.facepunch.com/gmod/PhysObj:SetAngleVelocityInstantaneous
621
436
  */
622
437
  SetAngleVelocityInstantaneous(self: PhysObj, angularVelocity: Vector): void;
623
- }
624
-
625
- interface PhysObj {
626
438
  /**
627
439
  * Sets the angles of the physobject in degrees.
628
440
  * @realm shared
629
441
  * @source https://wiki.facepunch.com/gmod/PhysObj:SetAngles
630
442
  */
631
443
  SetAngles(self: PhysObj, angles: Angle): void;
632
- }
633
-
634
- interface PhysObj {
635
444
  /**
636
445
  * Sets the buoyancy ratio of the physics object. (How well it floats in water)
637
446
  * @realm shared
638
447
  * @source https://wiki.facepunch.com/gmod/PhysObj:SetBuoyancyRatio
639
448
  */
640
449
  SetBuoyancyRatio(self: PhysObj, buoyancy: number): void;
641
- }
642
-
643
- interface PhysObj {
644
450
  /**
645
451
  * Sets the contents flag of the [PhysObj](https://wiki.facepunch.com/gmod/PhysObj).
646
452
  * @realm shared
647
453
  * @source https://wiki.facepunch.com/gmod/PhysObj:SetContents
648
454
  */
649
455
  SetContents(self: PhysObj, contents: CONTENTS): void;
650
- }
651
-
652
- interface PhysObj {
653
456
  /**
654
457
  * Sets the linear and angular damping of the physics object.
655
458
  * @realm shared
656
459
  * @source https://wiki.facepunch.com/gmod/PhysObj:SetDamping
657
460
  */
658
461
  SetDamping(self: PhysObj, linearDamping: number, angularDamping: number): void;
659
- }
660
-
661
- interface PhysObj {
662
462
  /**
663
463
  * Modifies how much drag (air resistance) affects the object.
664
464
  * @realm shared
665
465
  * @source https://wiki.facepunch.com/gmod/PhysObj:SetDragCoefficient
666
466
  */
667
467
  SetDragCoefficient(self: PhysObj, drag: number): void;
668
- }
669
-
670
- interface PhysObj {
671
468
  /**
672
469
  * Sets the angular inertia. See [PhysObj:GetInertia](https://wiki.facepunch.com/gmod/PhysObj:GetInertia).
673
470
  *
@@ -678,9 +475,6 @@ interface PhysObj {
678
475
  * @source https://wiki.facepunch.com/gmod/PhysObj:SetInertia
679
476
  */
680
477
  SetInertia(self: PhysObj, angularInertia: Vector): void;
681
- }
682
-
683
- interface PhysObj {
684
478
  /**
685
479
  * Sets the mass of the physics object.
686
480
  *
@@ -693,9 +487,6 @@ interface PhysObj {
693
487
  * @source https://wiki.facepunch.com/gmod/PhysObj:SetMass
694
488
  */
695
489
  SetMass(self: PhysObj, mass: number): void;
696
- }
697
-
698
- interface PhysObj {
699
490
  /**
700
491
  * Sets the material of the physobject.
701
492
  *
@@ -706,36 +497,24 @@ interface PhysObj {
706
497
  * @source https://wiki.facepunch.com/gmod/PhysObj:SetMaterial
707
498
  */
708
499
  SetMaterial(self: PhysObj, materialName: string): void;
709
- }
710
-
711
- interface PhysObj {
712
500
  /**
713
501
  * Sets the position of the physobject.
714
502
  * @realm shared
715
503
  * @source https://wiki.facepunch.com/gmod/PhysObj:SetPos
716
504
  */
717
505
  SetPos(self: PhysObj, position: Vector, teleport?: boolean): void;
718
- }
719
-
720
- interface PhysObj {
721
506
  /**
722
507
  * Sets the velocity of the physics object for the next iteration.
723
508
  * @realm shared
724
509
  * @source https://wiki.facepunch.com/gmod/PhysObj:SetVelocity
725
510
  */
726
511
  SetVelocity(self: PhysObj, velocity: Vector): void;
727
- }
728
-
729
- interface PhysObj {
730
512
  /**
731
513
  * Sets the velocity of the physics object.
732
514
  * @realm shared
733
515
  * @source https://wiki.facepunch.com/gmod/PhysObj:SetVelocityInstantaneous
734
516
  */
735
517
  SetVelocityInstantaneous(self: PhysObj, velocity: Vector): void;
736
- }
737
-
738
- interface PhysObj {
739
518
  /**
740
519
  * Makes the physics object "sleep". The physics object will no longer be moving unless it is "woken up" by either a collision with another moving object, or by [PhysObj:Wake](https://wiki.facepunch.com/gmod/PhysObj:Wake).
741
520
  *
@@ -745,9 +524,6 @@ interface PhysObj {
745
524
  * @source https://wiki.facepunch.com/gmod/PhysObj:Sleep
746
525
  */
747
526
  Sleep(self: PhysObj): void;
748
- }
749
-
750
- interface PhysObj {
751
527
  /**
752
528
  * Unlike [PhysObj:SetPos](https://wiki.facepunch.com/gmod/PhysObj:SetPos) and [PhysObj:SetAngles](https://wiki.facepunch.com/gmod/PhysObj:SetAngles), this allows the movement of a physobj while leaving physics interactions intact.
753
529
  * This is used internally by the motion controller of the Gravity Gun , the +use pickup and the Physics Gun, and entities such as the crane.
@@ -759,9 +535,6 @@ interface PhysObj {
759
535
  * @source https://wiki.facepunch.com/gmod/PhysObj:UpdateShadow
760
536
  */
761
537
  UpdateShadow(self: PhysObj, targetPosition: Vector, targetAngles: Angle, frameTime: number): void;
762
- }
763
-
764
- interface PhysObj {
765
538
  /**
766
539
  * Wakes the physics object, so that it will continue to simulate physics/gravity.
767
540
  *
@@ -771,18 +544,12 @@ interface PhysObj {
771
544
  * @source https://wiki.facepunch.com/gmod/PhysObj:Wake
772
545
  */
773
546
  Wake(self: PhysObj): void;
774
- }
775
-
776
- interface PhysObj {
777
547
  /**
778
548
  * Translates a worldspace vector into the physics object's local space.
779
549
  * @realm shared
780
550
  * @source https://wiki.facepunch.com/gmod/PhysObj:WorldToLocal
781
551
  */
782
552
  WorldToLocal(self: PhysObj, vec: Vector): Vector;
783
- }
784
-
785
- interface PhysObj {
786
553
  /**
787
554
  * Rotationally transforms a worldspace vector into the physics object's local space by the inverted [PhysObj:GetPositionMatrix](https://wiki.facepunch.com/gmod/PhysObj:GetPositionMatrix).
788
555
  *
@@ -797,3 +564,81 @@ interface PhysObj {
797
564
  WorldToLocalVector(self: PhysObj, vec: Vector): Vector;
798
565
  }
799
566
 
567
+
568
+
569
+
570
+
571
+
572
+
573
+
574
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575
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576
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579
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