@thunderclap-engine/engine 0.0.0-stage → 1.1.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (566) hide show
  1. package/CHANGELOG.md +390 -0
  2. package/LICENSE +21 -0
  3. package/README.md +333 -2
  4. package/dist/analytics/analytics.d.ts +80 -0
  5. package/dist/analytics/analytics.js +129 -0
  6. package/dist/analytics/index.d.ts +1 -0
  7. package/dist/analytics/index.js +1 -0
  8. package/dist/anim/aim.d.ts +43 -0
  9. package/dist/anim/aim.js +157 -0
  10. package/dist/anim/clip.d.ts +98 -0
  11. package/dist/anim/clip.js +282 -0
  12. package/dist/anim/compress.d.ts +65 -0
  13. package/dist/anim/compress.js +339 -0
  14. package/dist/anim/foot-ik.d.ts +74 -0
  15. package/dist/anim/foot-ik.js +241 -0
  16. package/dist/anim/graph.d.ts +153 -0
  17. package/dist/anim/graph.js +532 -0
  18. package/dist/anim/ik.d.ts +105 -0
  19. package/dist/anim/ik.js +435 -0
  20. package/dist/anim/index.d.ts +36 -0
  21. package/dist/anim/index.js +21 -0
  22. package/dist/anim/match.d.ts +66 -0
  23. package/dist/anim/match.js +153 -0
  24. package/dist/anim/mixer.d.ts +113 -0
  25. package/dist/anim/mixer.js +314 -0
  26. package/dist/anim/morph.d.ts +41 -0
  27. package/dist/anim/morph.js +94 -0
  28. package/dist/anim/pose.d.ts +74 -0
  29. package/dist/anim/pose.js +254 -0
  30. package/dist/anim/quat.d.ts +44 -0
  31. package/dist/anim/quat.js +187 -0
  32. package/dist/anim/retarget.d.ts +97 -0
  33. package/dist/anim/retarget.js +366 -0
  34. package/dist/anim/root-motion.d.ts +44 -0
  35. package/dist/anim/root-motion.js +224 -0
  36. package/dist/anim/skin-pose.d.ts +39 -0
  37. package/dist/anim/skin-pose.js +53 -0
  38. package/dist/anim/socket.d.ts +47 -0
  39. package/dist/anim/socket.js +84 -0
  40. package/dist/anim/spring-chain.d.ts +73 -0
  41. package/dist/anim/spring-chain.js +294 -0
  42. package/dist/assets/atlas.d.ts +90 -0
  43. package/dist/assets/atlas.js +212 -0
  44. package/dist/assets/baked.d.ts +33 -0
  45. package/dist/assets/baked.js +38 -0
  46. package/dist/assets/bundle.d.ts +88 -0
  47. package/dist/assets/bundle.js +464 -0
  48. package/dist/assets/cache.d.ts +56 -0
  49. package/dist/assets/cache.js +123 -0
  50. package/dist/assets/gltf-load.d.ts +252 -0
  51. package/dist/assets/gltf-load.js +661 -0
  52. package/dist/assets/gltf-skin.d.ts +36 -0
  53. package/dist/assets/gltf-skin.js +109 -0
  54. package/dist/assets/gltf.d.ts +706 -0
  55. package/dist/assets/gltf.js +1376 -0
  56. package/dist/assets/index.d.ts +20 -0
  57. package/dist/assets/index.js +10 -0
  58. package/dist/assets/ktx2.d.ts +71 -0
  59. package/dist/assets/ktx2.js +213 -0
  60. package/dist/assets/manifest.d.ts +79 -0
  61. package/dist/assets/manifest.js +7 -0
  62. package/dist/assets/meshopt.d.ts +23 -0
  63. package/dist/assets/meshopt.js +403 -0
  64. package/dist/audio/audio.d.ts +733 -0
  65. package/dist/audio/audio.js +2013 -0
  66. package/dist/audio/dsp.d.ts +61 -0
  67. package/dist/audio/dsp.js +159 -0
  68. package/dist/audio/duck.d.ts +44 -0
  69. package/dist/audio/duck.js +101 -0
  70. package/dist/audio/envelope.d.ts +53 -0
  71. package/dist/audio/envelope.js +106 -0
  72. package/dist/audio/index.d.ts +13 -0
  73. package/dist/audio/index.js +14 -0
  74. package/dist/audio/music.d.ts +113 -0
  75. package/dist/audio/music.js +548 -0
  76. package/dist/audio/occlusion.d.ts +55 -0
  77. package/dist/audio/occlusion.js +61 -0
  78. package/dist/audio/persist.d.ts +23 -0
  79. package/dist/audio/persist.js +27 -0
  80. package/dist/audio/recipes.d.ts +55 -0
  81. package/dist/audio/recipes.js +227 -0
  82. package/dist/audio/send.d.ts +41 -0
  83. package/dist/audio/send.js +118 -0
  84. package/dist/audio/sprites.d.ts +59 -0
  85. package/dist/audio/sprites.js +43 -0
  86. package/dist/audio/synth.d.ts +103 -0
  87. package/dist/audio/synth.js +197 -0
  88. package/dist/audio/variations.d.ts +25 -0
  89. package/dist/audio/variations.js +55 -0
  90. package/dist/audio/zones.d.ts +100 -0
  91. package/dist/audio/zones.js +167 -0
  92. package/dist/core/detached-surface.d.ts +44 -0
  93. package/dist/core/detached-surface.js +104 -0
  94. package/dist/core/events.d.ts +24 -0
  95. package/dist/core/events.js +43 -0
  96. package/dist/core/game.d.ts +409 -0
  97. package/dist/core/game.js +530 -0
  98. package/dist/core/hash.d.ts +24 -0
  99. package/dist/core/hash.js +49 -0
  100. package/dist/core/index.d.ts +17 -0
  101. package/dist/core/index.js +9 -0
  102. package/dist/core/loop.d.ts +113 -0
  103. package/dist/core/loop.js +185 -0
  104. package/dist/core/math.d.ts +58 -0
  105. package/dist/core/math.js +210 -0
  106. package/dist/core/noise.d.ts +40 -0
  107. package/dist/core/noise.js +247 -0
  108. package/dist/core/pool.d.ts +42 -0
  109. package/dist/core/pool.js +85 -0
  110. package/dist/core/random.d.ts +61 -0
  111. package/dist/core/random.js +199 -0
  112. package/dist/core/scene.d.ts +79 -0
  113. package/dist/core/scene.js +195 -0
  114. package/dist/core/timer.d.ts +66 -0
  115. package/dist/core/timer.js +286 -0
  116. package/dist/fx/billboard-wgsl.d.ts +29 -0
  117. package/dist/fx/billboard-wgsl.js +158 -0
  118. package/dist/fx/billboard.d.ts +249 -0
  119. package/dist/fx/billboard.js +702 -0
  120. package/dist/fx/debug-draw.d.ts +127 -0
  121. package/dist/fx/debug-draw.js +523 -0
  122. package/dist/fx/debug-wgsl.d.ts +7 -0
  123. package/dist/fx/debug-wgsl.js +32 -0
  124. package/dist/fx/decals-wgsl.d.ts +15 -0
  125. package/dist/fx/decals-wgsl.js +173 -0
  126. package/dist/fx/decals.d.ts +216 -0
  127. package/dist/fx/decals.js +607 -0
  128. package/dist/fx/effect.d.ts +129 -0
  129. package/dist/fx/effect.js +349 -0
  130. package/dist/fx/effects/hit-spark.json +48 -0
  131. package/dist/fx/effects/index.d.ts +8 -0
  132. package/dist/fx/effects/index.js +9 -0
  133. package/dist/fx/effects/magic-aura.json +47 -0
  134. package/dist/fx/effects/smoke-puff.json +34 -0
  135. package/dist/fx/emit-surface.d.ts +40 -0
  136. package/dist/fx/emit-surface.js +124 -0
  137. package/dist/fx/flicker.d.ts +30 -0
  138. package/dist/fx/flicker.js +42 -0
  139. package/dist/fx/index.d.ts +31 -0
  140. package/dist/fx/index.js +20 -0
  141. package/dist/fx/particles-wgsl.d.ts +57 -0
  142. package/dist/fx/particles-wgsl.js +828 -0
  143. package/dist/fx/particles.d.ts +566 -0
  144. package/dist/fx/particles.js +1533 -0
  145. package/dist/fx/random.d.ts +15 -0
  146. package/dist/fx/random.js +20 -0
  147. package/dist/fx/sky-wgsl.d.ts +23 -0
  148. package/dist/fx/sky-wgsl.js +127 -0
  149. package/dist/fx/sky.d.ts +96 -0
  150. package/dist/fx/sky.js +175 -0
  151. package/dist/fx/text-atlas.d.ts +143 -0
  152. package/dist/fx/text-atlas.js +327 -0
  153. package/dist/fx/trail-wgsl.d.ts +11 -0
  154. package/dist/fx/trail-wgsl.js +42 -0
  155. package/dist/fx/trail.d.ts +194 -0
  156. package/dist/fx/trail.js +555 -0
  157. package/dist/fx/water-wgsl.d.ts +34 -0
  158. package/dist/fx/water-wgsl.js +197 -0
  159. package/dist/fx/water.d.ts +176 -0
  160. package/dist/fx/water.js +371 -0
  161. package/dist/geom/collide/bvh.d.ts +151 -0
  162. package/dist/geom/collide/bvh.js +493 -0
  163. package/dist/geom/collide/debug.d.ts +14 -0
  164. package/dist/geom/collide/debug.js +74 -0
  165. package/dist/geom/collide/grid.d.ts +26 -0
  166. package/dist/geom/collide/grid.js +91 -0
  167. package/dist/geom/collide/index.d.ts +8 -0
  168. package/dist/geom/collide/index.js +8 -0
  169. package/dist/geom/collide/queries.d.ts +70 -0
  170. package/dist/geom/collide/queries.js +583 -0
  171. package/dist/geom/collide/serialize.d.ts +14 -0
  172. package/dist/geom/collide/serialize.js +145 -0
  173. package/dist/geom/collide/shapes.d.ts +161 -0
  174. package/dist/geom/collide/shapes.js +686 -0
  175. package/dist/geom/collide/slide.d.ts +66 -0
  176. package/dist/geom/collide/slide.js +375 -0
  177. package/dist/geom/collide/tile-slide.d.ts +88 -0
  178. package/dist/geom/collide/tile-slide.js +255 -0
  179. package/dist/geom/geometry.d.ts +95 -0
  180. package/dist/geom/geometry.js +322 -0
  181. package/dist/geom/heightfield.d.ts +72 -0
  182. package/dist/geom/heightfield.js +295 -0
  183. package/dist/geom/hull.d.ts +27 -0
  184. package/dist/geom/hull.js +279 -0
  185. package/dist/geom/index.d.ts +35 -0
  186. package/dist/geom/index.js +23 -0
  187. package/dist/geom/iso.d.ts +74 -0
  188. package/dist/geom/iso.js +89 -0
  189. package/dist/geom/lod.d.ts +29 -0
  190. package/dist/geom/lod.js +27 -0
  191. package/dist/geom/ops.d.ts +47 -0
  192. package/dist/geom/ops.js +285 -0
  193. package/dist/geom/primitives.d.ts +97 -0
  194. package/dist/geom/primitives.js +359 -0
  195. package/dist/geom/shapes.d.ts +43 -0
  196. package/dist/geom/shapes.js +88 -0
  197. package/dist/geom/simplify.d.ts +38 -0
  198. package/dist/geom/simplify.js +519 -0
  199. package/dist/geom/split.d.ts +37 -0
  200. package/dist/geom/split.js +413 -0
  201. package/dist/geom/sweep.d.ts +83 -0
  202. package/dist/geom/sweep.js +534 -0
  203. package/dist/geom/tangents.d.ts +16 -0
  204. package/dist/geom/tangents.js +124 -0
  205. package/dist/geom/triangulate.d.ts +19 -0
  206. package/dist/geom/triangulate.js +147 -0
  207. package/dist/host/default.d.ts +10 -0
  208. package/dist/host/default.js +10 -0
  209. package/dist/host/index.d.ts +4 -0
  210. package/dist/host/index.js +3 -0
  211. package/dist/host/types.d.ts +144 -0
  212. package/dist/host/types.js +1 -0
  213. package/dist/host/web-links.d.ts +38 -0
  214. package/dist/host/web-links.js +110 -0
  215. package/dist/host/web.d.ts +30 -0
  216. package/dist/host/web.js +216 -0
  217. package/dist/host/xr.d.ts +24 -0
  218. package/dist/host/xr.js +59 -0
  219. package/dist/i18n/i18n.d.ts +59 -0
  220. package/dist/i18n/i18n.js +241 -0
  221. package/dist/i18n/index.d.ts +3 -0
  222. package/dist/i18n/index.js +3 -0
  223. package/dist/i18n/message.d.ts +72 -0
  224. package/dist/i18n/message.js +369 -0
  225. package/dist/i18n/negotiate.d.ts +17 -0
  226. package/dist/i18n/negotiate.js +58 -0
  227. package/dist/index.d.ts +7 -0
  228. package/dist/index.js +1 -0
  229. package/dist/input/bindings.d.ts +31 -0
  230. package/dist/input/bindings.js +141 -0
  231. package/dist/input/clock.d.ts +44 -0
  232. package/dist/input/clock.js +49 -0
  233. package/dist/input/follow.d.ts +133 -0
  234. package/dist/input/follow.js +218 -0
  235. package/dist/input/gestures.d.ts +281 -0
  236. package/dist/input/gestures.js +662 -0
  237. package/dist/input/glyphs.d.ts +35 -0
  238. package/dist/input/glyphs.js +216 -0
  239. package/dist/input/gyro.d.ts +85 -0
  240. package/dist/input/gyro.js +140 -0
  241. package/dist/input/index.d.ts +19 -0
  242. package/dist/input/index.js +16 -0
  243. package/dist/input/input.d.ts +543 -0
  244. package/dist/input/input.js +1492 -0
  245. package/dist/input/look.d.ts +327 -0
  246. package/dist/input/look.js +681 -0
  247. package/dist/input/magnify.d.ts +177 -0
  248. package/dist/input/magnify.js +131 -0
  249. package/dist/input/pointer-dispatch.d.ts +138 -0
  250. package/dist/input/pointer-dispatch.js +180 -0
  251. package/dist/input/pointer-router.d.ts +204 -0
  252. package/dist/input/pointer-router.js +533 -0
  253. package/dist/input/pointer-sources.d.ts +164 -0
  254. package/dist/input/pointer-sources.js +306 -0
  255. package/dist/input/rays.d.ts +138 -0
  256. package/dist/input/rays.js +615 -0
  257. package/dist/input/record.d.ts +209 -0
  258. package/dist/input/record.js +601 -0
  259. package/dist/input/touch-zones.d.ts +147 -0
  260. package/dist/input/touch-zones.js +300 -0
  261. package/dist/input/types.d.ts +158 -0
  262. package/dist/input/types.js +1 -0
  263. package/dist/input/xr-source.d.ts +53 -0
  264. package/dist/input/xr-source.js +164 -0
  265. package/dist/nav/astar.d.ts +45 -0
  266. package/dist/nav/astar.js +182 -0
  267. package/dist/nav/corridor.d.ts +40 -0
  268. package/dist/nav/corridor.js +95 -0
  269. package/dist/nav/crowd.d.ts +94 -0
  270. package/dist/nav/crowd.js +624 -0
  271. package/dist/nav/flow.d.ts +61 -0
  272. package/dist/nav/flow.js +193 -0
  273. package/dist/nav/grid.d.ts +108 -0
  274. package/dist/nav/grid.js +210 -0
  275. package/dist/nav/heap.d.ts +22 -0
  276. package/dist/nav/heap.js +92 -0
  277. package/dist/nav/index.d.ts +37 -0
  278. package/dist/nav/index.js +19 -0
  279. package/dist/nav/mesh/areas.d.ts +44 -0
  280. package/dist/nav/mesh/areas.js +98 -0
  281. package/dist/nav/mesh/bake-options.d.ts +33 -0
  282. package/dist/nav/mesh/bake-options.js +76 -0
  283. package/dist/nav/mesh/contour.d.ts +22 -0
  284. package/dist/nav/mesh/contour.js +323 -0
  285. package/dist/nav/mesh/flow3.d.ts +35 -0
  286. package/dist/nav/mesh/flow3.js +229 -0
  287. package/dist/nav/mesh/links.d.ts +38 -0
  288. package/dist/nav/mesh/links.js +72 -0
  289. package/dist/nav/mesh/mesh-path.d.ts +152 -0
  290. package/dist/nav/mesh/mesh-path.js +643 -0
  291. package/dist/nav/mesh/mesh-reach.d.ts +78 -0
  292. package/dist/nav/mesh/mesh-reach.js +450 -0
  293. package/dist/nav/mesh/navmesh.d.ts +117 -0
  294. package/dist/nav/mesh/navmesh.js +647 -0
  295. package/dist/nav/mesh/polymesh.d.ts +24 -0
  296. package/dist/nav/mesh/polymesh.js +384 -0
  297. package/dist/nav/mesh/regions.d.ts +12 -0
  298. package/dist/nav/mesh/regions.js +367 -0
  299. package/dist/nav/mesh/serialize.d.ts +13 -0
  300. package/dist/nav/mesh/serialize.js +197 -0
  301. package/dist/nav/mesh/voxelize.d.ts +111 -0
  302. package/dist/nav/mesh/voxelize.js +552 -0
  303. package/dist/nav/obstacles.d.ts +75 -0
  304. package/dist/nav/obstacles.js +294 -0
  305. package/dist/nav/path.d.ts +59 -0
  306. package/dist/nav/path.js +177 -0
  307. package/dist/nav/query-queue.d.ts +46 -0
  308. package/dist/nav/query-queue.js +308 -0
  309. package/dist/nav/reach.d.ts +53 -0
  310. package/dist/nav/reach.js +148 -0
  311. package/dist/nav/steer.d.ts +36 -0
  312. package/dist/nav/steer.js +78 -0
  313. package/dist/platform/boot.d.ts +28 -0
  314. package/dist/platform/boot.js +43 -0
  315. package/dist/platform/device-mode.d.ts +40 -0
  316. package/dist/platform/device-mode.js +104 -0
  317. package/dist/platform/device.d.ts +31 -0
  318. package/dist/platform/device.js +91 -0
  319. package/dist/platform/environment.d.ts +42 -0
  320. package/dist/platform/environment.js +82 -0
  321. package/dist/platform/gpu.d.ts +40 -0
  322. package/dist/platform/gpu.js +57 -0
  323. package/dist/platform/index.d.ts +18 -0
  324. package/dist/platform/index.js +10 -0
  325. package/dist/platform/letterbox.d.ts +43 -0
  326. package/dist/platform/letterbox.js +57 -0
  327. package/dist/platform/links.d.ts +20 -0
  328. package/dist/platform/links.js +43 -0
  329. package/dist/platform/screens.d.ts +36 -0
  330. package/dist/platform/screens.js +138 -0
  331. package/dist/platform/surface.d.ts +72 -0
  332. package/dist/platform/surface.js +157 -0
  333. package/dist/platform/xr-fake.d.ts +168 -0
  334. package/dist/platform/xr-fake.js +434 -0
  335. package/dist/platform/xr-surface.d.ts +120 -0
  336. package/dist/platform/xr-surface.js +214 -0
  337. package/dist/platform/xr-types.d.ts +262 -0
  338. package/dist/post/ao.d.ts +12 -0
  339. package/dist/post/ao.js +136 -0
  340. package/dist/post/blend.d.ts +27 -0
  341. package/dist/post/blend.js +129 -0
  342. package/dist/post/depth-pass.d.ts +43 -0
  343. package/dist/post/depth-pass.js +118 -0
  344. package/dist/post/dof.d.ts +1 -0
  345. package/dist/post/dof.js +66 -0
  346. package/dist/post/exposure.d.ts +80 -0
  347. package/dist/post/exposure.js +322 -0
  348. package/dist/post/index.d.ts +12 -0
  349. package/dist/post/index.js +11 -0
  350. package/dist/post/lens-dirt.d.ts +13 -0
  351. package/dist/post/lens-dirt.js +91 -0
  352. package/dist/post/lut.d.ts +19 -0
  353. package/dist/post/lut.js +50 -0
  354. package/dist/post/motion-blur.d.ts +9 -0
  355. package/dist/post/motion-blur.js +78 -0
  356. package/dist/post/post-stack.d.ts +302 -0
  357. package/dist/post/post-stack.js +1137 -0
  358. package/dist/post/settings.d.ts +485 -0
  359. package/dist/post/settings.js +416 -0
  360. package/dist/post/shaders.d.ts +25 -0
  361. package/dist/post/shaders.js +410 -0
  362. package/dist/post/ssr.d.ts +16 -0
  363. package/dist/post/ssr.js +155 -0
  364. package/dist/post/taa.d.ts +74 -0
  365. package/dist/post/taa.js +235 -0
  366. package/dist/post/white-balance.d.ts +25 -0
  367. package/dist/post/white-balance.js +98 -0
  368. package/dist/render/bindings.d.ts +98 -0
  369. package/dist/render/bindings.js +281 -0
  370. package/dist/render/blend.d.ts +13 -0
  371. package/dist/render/blend.js +26 -0
  372. package/dist/render/camera-2d.d.ts +72 -0
  373. package/dist/render/camera-2d.js +92 -0
  374. package/dist/render/camera.d.ts +302 -0
  375. package/dist/render/camera.js +671 -0
  376. package/dist/render/color.d.ts +16 -0
  377. package/dist/render/color.js +41 -0
  378. package/dist/render/compressed.d.ts +104 -0
  379. package/dist/render/compressed.js +248 -0
  380. package/dist/render/diagnostics.d.ts +15 -0
  381. package/dist/render/diagnostics.js +43 -0
  382. package/dist/render/dynamic-resolution.d.ts +70 -0
  383. package/dist/render/dynamic-resolution.js +126 -0
  384. package/dist/render/fake-gpu.d.ts +204 -0
  385. package/dist/render/fake-gpu.js +426 -0
  386. package/dist/render/flipbook.d.ts +56 -0
  387. package/dist/render/flipbook.js +87 -0
  388. package/dist/render/frame.d.ts +278 -0
  389. package/dist/render/frame.js +174 -0
  390. package/dist/render/fullscreen.d.ts +54 -0
  391. package/dist/render/fullscreen.js +91 -0
  392. package/dist/render/gpu-timer.d.ts +73 -0
  393. package/dist/render/gpu-timer.js +186 -0
  394. package/dist/render/index.d.ts +53 -0
  395. package/dist/render/index.js +29 -0
  396. package/dist/render/instance-list.d.ts +185 -0
  397. package/dist/render/instance-list.js +547 -0
  398. package/dist/render/lights.d.ts +181 -0
  399. package/dist/render/lights.js +233 -0
  400. package/dist/render/lod.d.ts +54 -0
  401. package/dist/render/lod.js +52 -0
  402. package/dist/render/material.d.ts +165 -0
  403. package/dist/render/material.js +292 -0
  404. package/dist/render/mesh.d.ts +284 -0
  405. package/dist/render/mesh.js +472 -0
  406. package/dist/render/mipmap.d.ts +16 -0
  407. package/dist/render/mipmap.js +121 -0
  408. package/dist/render/parallax.d.ts +50 -0
  409. package/dist/render/parallax.js +47 -0
  410. package/dist/render/pbr-wgsl.d.ts +31 -0
  411. package/dist/render/pbr-wgsl.js +119 -0
  412. package/dist/render/ping-pong.d.ts +42 -0
  413. package/dist/render/ping-pong.js +74 -0
  414. package/dist/render/renderer.d.ts +741 -0
  415. package/dist/render/renderer.js +2486 -0
  416. package/dist/render/scene-pipelines.d.ts +44 -0
  417. package/dist/render/scene-pipelines.js +92 -0
  418. package/dist/render/scene-target.d.ts +170 -0
  419. package/dist/render/scene-target.js +450 -0
  420. package/dist/render/shadow.d.ts +74 -0
  421. package/dist/render/shadow.js +208 -0
  422. package/dist/render/skin.d.ts +112 -0
  423. package/dist/render/skin.js +240 -0
  424. package/dist/render/snapshot.d.ts +36 -0
  425. package/dist/render/snapshot.js +34 -0
  426. package/dist/render/standard.d.ts +162 -0
  427. package/dist/render/standard.js +263 -0
  428. package/dist/render/texture.d.ts +142 -0
  429. package/dist/render/texture.js +228 -0
  430. package/dist/render/tile-layer.d.ts +110 -0
  431. package/dist/render/tile-layer.js +304 -0
  432. package/dist/render/transform.d.ts +115 -0
  433. package/dist/render/transform.js +318 -0
  434. package/dist/render/wgsl.d.ts +131 -0
  435. package/dist/render/wgsl.js +528 -0
  436. package/dist/save/codec.d.ts +49 -0
  437. package/dist/save/codec.js +169 -0
  438. package/dist/save/index.d.ts +8 -0
  439. package/dist/save/index.js +8 -0
  440. package/dist/save/journal.d.ts +24 -0
  441. package/dist/save/journal.js +102 -0
  442. package/dist/save/migrate.d.ts +15 -0
  443. package/dist/save/migrate.js +37 -0
  444. package/dist/save/schema.d.ts +72 -0
  445. package/dist/save/schema.js +154 -0
  446. package/dist/save/settings.d.ts +28 -0
  447. package/dist/save/settings.js +59 -0
  448. package/dist/save/slots.d.ts +56 -0
  449. package/dist/save/slots.js +200 -0
  450. package/dist/save/storage.d.ts +35 -0
  451. package/dist/save/storage.js +62 -0
  452. package/dist/save/store.d.ts +114 -0
  453. package/dist/save/store.js +269 -0
  454. package/dist/testing/fake-host.d.ts +103 -0
  455. package/dist/testing/fake-host.js +163 -0
  456. package/dist/testing/fixed-clock.d.ts +25 -0
  457. package/dist/testing/fixed-clock.js +30 -0
  458. package/dist/testing/index.d.ts +4 -0
  459. package/dist/testing/index.js +5 -0
  460. package/dist/testing/test-game.d.ts +76 -0
  461. package/dist/testing/test-game.js +92 -0
  462. package/dist/tween/ease.d.ts +77 -0
  463. package/dist/tween/ease.js +192 -0
  464. package/dist/tween/index.d.ts +8 -0
  465. package/dist/tween/index.js +7 -0
  466. package/dist/tween/timeline.d.ts +78 -0
  467. package/dist/tween/timeline.js +269 -0
  468. package/dist/tween/tween.d.ts +168 -0
  469. package/dist/tween/tween.js +320 -0
  470. package/dist/ui/anchor.d.ts +206 -0
  471. package/dist/ui/anchor.js +307 -0
  472. package/dist/ui/caption.d.ts +122 -0
  473. package/dist/ui/caption.js +286 -0
  474. package/dist/ui/cursor.d.ts +105 -0
  475. package/dist/ui/cursor.js +261 -0
  476. package/dist/ui/dom.d.ts +30 -0
  477. package/dist/ui/dom.js +92 -0
  478. package/dist/ui/floats.d.ts +86 -0
  479. package/dist/ui/floats.js +260 -0
  480. package/dist/ui/hud.d.ts +198 -0
  481. package/dist/ui/hud.js +431 -0
  482. package/dist/ui/index.d.ts +37 -0
  483. package/dist/ui/index.js +34 -0
  484. package/dist/ui/inventory-card.d.ts +52 -0
  485. package/dist/ui/inventory-card.js +173 -0
  486. package/dist/ui/inventory-context.d.ts +29 -0
  487. package/dist/ui/inventory-context.js +125 -0
  488. package/dist/ui/inventory-drag.d.ts +63 -0
  489. package/dist/ui/inventory-drag.js +394 -0
  490. package/dist/ui/inventory-grid.d.ts +66 -0
  491. package/dist/ui/inventory-grid.js +625 -0
  492. package/dist/ui/inventory-radial.d.ts +39 -0
  493. package/dist/ui/inventory-radial.js +168 -0
  494. package/dist/ui/inventory.d.ts +128 -0
  495. package/dist/ui/inventory.js +154 -0
  496. package/dist/ui/layout.d.ts +356 -0
  497. package/dist/ui/layout.js +856 -0
  498. package/dist/ui/link.d.ts +64 -0
  499. package/dist/ui/link.js +155 -0
  500. package/dist/ui/loading.d.ts +40 -0
  501. package/dist/ui/loading.js +157 -0
  502. package/dist/ui/loupe.d.ts +74 -0
  503. package/dist/ui/loupe.js +164 -0
  504. package/dist/ui/menu-nav.d.ts +33 -0
  505. package/dist/ui/menu-nav.js +28 -0
  506. package/dist/ui/minimap-canvas.d.ts +145 -0
  507. package/dist/ui/minimap-canvas.js +460 -0
  508. package/dist/ui/notify.d.ts +40 -0
  509. package/dist/ui/notify.js +141 -0
  510. package/dist/ui/orb.d.ts +53 -0
  511. package/dist/ui/orb.js +304 -0
  512. package/dist/ui/overlay.d.ts +213 -0
  513. package/dist/ui/overlay.js +394 -0
  514. package/dist/ui/padnav.d.ts +53 -0
  515. package/dist/ui/padnav.js +146 -0
  516. package/dist/ui/perf.d.ts +130 -0
  517. package/dist/ui/perf.js +329 -0
  518. package/dist/ui/rotate-card.d.ts +54 -0
  519. package/dist/ui/rotate-card.js +97 -0
  520. package/dist/ui/stack.d.ts +128 -0
  521. package/dist/ui/stack.js +312 -0
  522. package/dist/ui/styles.d.ts +13 -0
  523. package/dist/ui/styles.js +200 -0
  524. package/dist/ui/text-scale.d.ts +67 -0
  525. package/dist/ui/text-scale.js +102 -0
  526. package/dist/ui/theme.d.ts +70 -0
  527. package/dist/ui/theme.js +98 -0
  528. package/dist/ui/toast.d.ts +23 -0
  529. package/dist/ui/toast.js +46 -0
  530. package/dist/ui/tooltip.d.ts +89 -0
  531. package/dist/ui/tooltip.js +333 -0
  532. package/dist/ui/widgets-2.d.ts +134 -0
  533. package/dist/ui/widgets-2.js +399 -0
  534. package/dist/ui/widgets-3.d.ts +91 -0
  535. package/dist/ui/widgets-3.js +212 -0
  536. package/dist/ui/widgets.d.ts +34 -0
  537. package/dist/ui/widgets.js +50 -0
  538. package/dist/ui/world-panel/index.d.ts +5 -0
  539. package/dist/ui/world-panel/index.js +5 -0
  540. package/dist/ui/world-panel/layout.d.ts +38 -0
  541. package/dist/ui/world-panel/layout.js +68 -0
  542. package/dist/ui/world-panel/paint.d.ts +96 -0
  543. package/dist/ui/world-panel/paint.js +136 -0
  544. package/dist/ui/world-panel/panel.d.ts +235 -0
  545. package/dist/ui/world-panel/panel.js +762 -0
  546. package/dist/ui/world-panel/wgsl.d.ts +10 -0
  547. package/dist/ui/world-panel/wgsl.js +52 -0
  548. package/dist/ui/world-panel/widgets.d.ts +207 -0
  549. package/dist/ui/world-panel/widgets.js +569 -0
  550. package/dist/voxel/chunks.d.ts +77 -0
  551. package/dist/voxel/chunks.js +149 -0
  552. package/dist/voxel/grid.d.ts +84 -0
  553. package/dist/voxel/grid.js +223 -0
  554. package/dist/voxel/index.d.ts +22 -0
  555. package/dist/voxel/index.js +7 -0
  556. package/dist/voxel/mesher-worker.d.ts +14 -0
  557. package/dist/voxel/mesher-worker.js +47 -0
  558. package/dist/voxel/mesher.d.ts +73 -0
  559. package/dist/voxel/mesher.js +306 -0
  560. package/dist/voxel/ray.d.ts +32 -0
  561. package/dist/voxel/ray.js +73 -0
  562. package/dist/voxel/wgsl.d.ts +16 -0
  563. package/dist/voxel/wgsl.js +28 -0
  564. package/dist/voxel/worker-client.d.ts +79 -0
  565. package/dist/voxel/worker-client.js +122 -0
  566. package/package.json +177 -3
@@ -0,0 +1,607 @@
1
+ import { blendState } from '../render/blend.js';
2
+ import { Mesh, VERTEX_LAYOUT_3D, VERTEX3D_FLOATS, VERTEX3D_STRIDE } from '../render/mesh.js';
3
+ import { auxSuffix, ScenePipelineCache } from '../render/scene-pipelines.js';
4
+ import { createShaderModule } from '../render/wgsl.js';
5
+ import { WGSL_DECAL_BOX, WGSL_DECAL_DEPTH_COPY, WGSL_DECAL_QUAD } from './decals-wgsl.js';
6
+ import { defaultFxRandom } from './random.js';
7
+ /**
8
+ * Floats per decal instance (6 × vec4f = 96 bytes):
9
+ *
10
+ * | floats | WGSL (`DecalVertex`) | content |
11
+ * | --- | --- | --- |
12
+ * | 0..11 | `m0..m2` @location(3..5) | world → local 3×4 matrix, row-major (unit box) |
13
+ * | 12..15 | `uv_rect` @location(6) | atlas rect: u0, v0, du, dv |
14
+ * | 16..19 | `color` @location(7) | linear RGBA multiplier |
15
+ * | 20..23 | `life` @location(8) | age / lifetime (0 when infinite), lifetime, 0, 0 |
16
+ */
17
+ export const DECAL_INSTANCE_FLOATS = 24;
18
+ /** Floats in the decals' params block: `inv_view_proj` (16), `shape` (4), `fade` (4). */
19
+ export const DECAL_PARAMS_FLOATS = 24;
20
+ const DEPTH_COPY_FORMAT = 'depth32float';
21
+ const F = DECAL_INSTANCE_FLOATS;
22
+ /**
23
+ * Projected decals: an atlas stamped onto scenery, every live decal in one instanced draw.
24
+ * `frame.drawable(decals, order)` draws them; `update(dt)` ages them.
25
+ *
26
+ * Two implementations behind one API. **Box** (under a depth camera): each decal is a unit box
27
+ * in its own frame; the fragment shader reconstructs the world position under the pixel from a
28
+ * copy of the scene depth, rejects what is outside the box and samples the atlas by the local
29
+ * xy, so the decal wraps whatever it covers (depth test and write off). The depth is this
30
+ * frame's opaque depth, from the renderer's depth hook (`readsDepth`, `afterOpaque`), so a decal
31
+ * on a moving surface stays on it. With `readsDepth: false` (or a target whose depth cannot be
32
+ * copied) the fallback copy is taken in `prepare`, before the scene pass, and holds the
33
+ * **previous frame's** depth: a decal placed this frame appears next frame. **Quad**
34
+ * (no depth, or `mode: 'quad'`): a camera-independent quad lifted along the normal by `offset`
35
+ * (depth test on, write off).
36
+ *
37
+ * Handles are monotonic ids; `remove` marks a decal dead and the next `update` (or `prepare`)
38
+ * compacts the live ones to the front, keeping the id → slot map. Nothing allocates per frame
39
+ * when nothing died.
40
+ */
41
+ export class Decals {
42
+ capacity;
43
+ mode;
44
+ /** The mode the last `prepare` resolved (`auto` → by the frame's depth); null before. */
45
+ activeMode = null;
46
+ /** Default lifetime for `add` (seconds). Live. */
47
+ lifetime;
48
+ /** Quad lift along the normal. Live. */
49
+ offset;
50
+ /** Box: minimum cosine between the surface and decal normals. Live. */
51
+ normalBias;
52
+ /** Box: share of the half depth faded at each end. Live. */
53
+ fadeEdge;
54
+ /** Alpha at age 0 and at the lifetime. Live. */
55
+ fade;
56
+ /** Box: take this frame's depth from the renderer's hook (see `DecalsOptions`). Live. */
57
+ readsDepth;
58
+ /** The stream `'random'` rotations and tiles draw from. Live. */
59
+ random;
60
+ renderer;
61
+ device;
62
+ columns;
63
+ rows;
64
+ multiply;
65
+ data;
66
+ ages;
67
+ lives;
68
+ ids;
69
+ alive;
70
+ slotOf = new Map();
71
+ live = 0;
72
+ /** Slots in use, dead ones included until the next compaction. */
73
+ used = 0;
74
+ dirty = false;
75
+ nextId = 1;
76
+ params;
77
+ paramsBuffer;
78
+ instanceBuffer;
79
+ box;
80
+ quad;
81
+ layout;
82
+ sampler;
83
+ texture;
84
+ dummyDepth;
85
+ group;
86
+ boxModule;
87
+ quadModule;
88
+ pipelineLayout;
89
+ blend;
90
+ /**
91
+ * Pipelines per mode: depth format (null: none) × the view target's aux key, built on first
92
+ * use from `renderer.sceneTargets` (ws/render-10).
93
+ */
94
+ boxPipelines = new ScenePipelineCache();
95
+ quadPipelines = new ScenePipelineCache();
96
+ // Depth copy (box mode).
97
+ copyLayout;
98
+ copyPipeline;
99
+ copyAtt;
100
+ copyPass;
101
+ copyTex = null;
102
+ copySrc = null;
103
+ copySrcGroup = null;
104
+ /** The box draw has a depth copy to read this frame. */
105
+ depthReady = false;
106
+ /** The bind group over the fallback copy (`copyTex`). */
107
+ copyGroup = null;
108
+ /** The renderer's `depthCopy` view the hook group was made for. */
109
+ hookView = null;
110
+ hookGroup = null;
111
+ noDepthGroup;
112
+ constructor(renderer, opts) {
113
+ const device = renderer.device;
114
+ this.renderer = renderer;
115
+ this.device = device;
116
+ this.capacity = Math.max(1, Math.floor(opts.capacity ?? 256));
117
+ this.mode = opts.mode ?? 'auto';
118
+ this.lifetime = opts.lifetime ?? Number.POSITIVE_INFINITY;
119
+ this.offset = opts.offset ?? 0.01;
120
+ this.normalBias = opts.normalBias ?? 0.3;
121
+ this.fadeEdge = opts.fadeEdge ?? 0.2;
122
+ this.fade = [opts.fade?.[0] ?? 1, opts.fade?.[1] ?? 0];
123
+ this.readsDepth = opts.readsDepth ?? this.mode !== 'quad';
124
+ this.random = opts.random ?? defaultFxRandom('decals');
125
+ this.columns = Math.max(1, opts.atlas?.columns ?? 1);
126
+ this.rows = Math.max(1, opts.atlas?.rows ?? 1);
127
+ const blend = opts.blend ?? 'alpha';
128
+ this.multiply = blend === 'multiply';
129
+ this.texture = opts.texture;
130
+ const cap = this.capacity;
131
+ this.data = new Float32Array(cap * F);
132
+ this.ages = new Float32Array(cap);
133
+ this.lives = new Float32Array(cap);
134
+ this.ids = new Float64Array(cap);
135
+ this.alive = new Uint8Array(cap);
136
+ this.params = new Float32Array(DECAL_PARAMS_FLOATS);
137
+ this.paramsBuffer = device.createBuffer({
138
+ label: 'decals-params',
139
+ size: this.params.byteLength,
140
+ usage: GPUBufferUsage.UNIFORM | GPUBufferUsage.COPY_DST,
141
+ });
142
+ this.instanceBuffer = device.createBuffer({
143
+ label: 'decals-instances',
144
+ size: this.data.byteLength,
145
+ usage: GPUBufferUsage.VERTEX | GPUBufferUsage.COPY_DST,
146
+ });
147
+ this.box = new Mesh(device, { ...unitBox(), layout: VERTEX_LAYOUT_3D, label: 'decal-box' });
148
+ this.quad = new Mesh(device, { ...unitQuad(), layout: VERTEX_LAYOUT_3D, label: 'decal-quad' });
149
+ this.sampler = device.createSampler({
150
+ label: 'decals',
151
+ magFilter: 'linear',
152
+ minFilter: 'linear',
153
+ mipmapFilter: 'linear',
154
+ addressModeU: 'clamp-to-edge',
155
+ addressModeV: 'clamp-to-edge',
156
+ });
157
+ this.dummyDepth = device.createTexture({
158
+ label: 'decals-depth-none',
159
+ size: [1, 1],
160
+ format: DEPTH_COPY_FORMAT,
161
+ usage: GPUTextureUsage.TEXTURE_BINDING,
162
+ });
163
+ this.layout = device.createBindGroupLayout({
164
+ label: 'decals-layout',
165
+ entries: [
166
+ {
167
+ binding: 0,
168
+ visibility: GPUShaderStage.VERTEX | GPUShaderStage.FRAGMENT,
169
+ buffer: {},
170
+ },
171
+ { binding: 1, visibility: GPUShaderStage.FRAGMENT, sampler: {} },
172
+ { binding: 2, visibility: GPUShaderStage.FRAGMENT, texture: {} },
173
+ { binding: 3, visibility: GPUShaderStage.FRAGMENT, texture: { sampleType: 'depth' } },
174
+ ],
175
+ });
176
+ this.noDepthGroup = this.makeGroup(this.dummyDepth.createView());
177
+ this.group = this.noDepthGroup;
178
+ this.pipelineLayout = device.createPipelineLayout({
179
+ bindGroupLayouts: [renderer.globalsLayout, this.layout],
180
+ });
181
+ this.blend = blend === 'multiply' ? MULTIPLY_BLEND : blendState(blend);
182
+ this.boxModule = createShaderModule(device, WGSL_DECAL_BOX, 'decals-box');
183
+ this.quadModule = createShaderModule(device, WGSL_DECAL_QUAD, 'decals-quad');
184
+ this.copyLayout = device.createBindGroupLayout({
185
+ label: 'decals-depth-copy-layout',
186
+ entries: [
187
+ { binding: 0, visibility: GPUShaderStage.FRAGMENT, texture: { sampleType: 'depth' } },
188
+ ],
189
+ });
190
+ const copyModule = createShaderModule(device, WGSL_DECAL_DEPTH_COPY, 'decals-depth-copy');
191
+ this.copyPipeline = device.createRenderPipeline({
192
+ label: 'decals-depth-copy',
193
+ layout: device.createPipelineLayout({ bindGroupLayouts: [this.copyLayout] }),
194
+ vertex: { module: copyModule, entryPoint: 'vs' },
195
+ fragment: { module: copyModule, entryPoint: 'fs', targets: [] },
196
+ primitive: { topology: 'triangle-list' },
197
+ depthStencil: { format: DEPTH_COPY_FORMAT, depthWriteEnabled: true, depthCompare: 'always' },
198
+ });
199
+ this.copyAtt = {
200
+ view: undefined,
201
+ depthClearValue: 1,
202
+ depthLoadOp: 'clear',
203
+ depthStoreOp: 'store',
204
+ };
205
+ this.copyPass = {
206
+ label: 'decals-depth-copy',
207
+ colorAttachments: [],
208
+ depthStencilAttachment: this.copyAtt,
209
+ };
210
+ }
211
+ /** Live decals. */
212
+ get count() {
213
+ return this.live;
214
+ }
215
+ /** Whether `handle` is still live. */
216
+ has(handle) {
217
+ return this.slotOf.has(handle);
218
+ }
219
+ /**
220
+ * Place a decal at (`x`, `y`, `z`) facing along (`nx`, `ny`, `nz`), `size` wide. Returns its
221
+ * handle. When the system is full the oldest live decal is overwritten.
222
+ */
223
+ add(d) {
224
+ if (this.dirty)
225
+ this.compact();
226
+ if (this.used === this.capacity)
227
+ this.dropOldest();
228
+ const slot = this.used++;
229
+ const id = this.nextId++;
230
+ this.ids[slot] = id;
231
+ this.alive[slot] = 1;
232
+ this.ages[slot] = 0;
233
+ const life = d.lifetime ?? this.lifetime;
234
+ this.lives[slot] = life;
235
+ this.slotOf.set(id, slot);
236
+ this.live++;
237
+ this.writeInstance(slot, d, life);
238
+ return id;
239
+ }
240
+ /** Remove a decal; false when the handle is not live. Compacted on the next `update`. */
241
+ remove(handle) {
242
+ const slot = this.slotOf.get(handle);
243
+ if (slot === undefined)
244
+ return false;
245
+ this.alive[slot] = 0;
246
+ this.slotOf.delete(handle);
247
+ this.live--;
248
+ this.dirty = true;
249
+ return true;
250
+ }
251
+ /** Remove every decal. */
252
+ clear() {
253
+ this.slotOf.clear();
254
+ this.live = 0;
255
+ this.used = 0;
256
+ this.dirty = false;
257
+ }
258
+ /** Age every decal by `dt` seconds, expire the ones past their lifetime and compact. */
259
+ update(dt) {
260
+ const n = this.used;
261
+ for (let i = 0; i < n; i++) {
262
+ if (!this.alive[i])
263
+ continue;
264
+ const age = this.ages[i] + dt;
265
+ this.ages[i] = age;
266
+ const life = this.lives[i];
267
+ if (age >= life) {
268
+ this.alive[i] = 0;
269
+ this.slotOf.delete(this.ids[i]);
270
+ this.live--;
271
+ this.dirty = true;
272
+ }
273
+ else {
274
+ this.data[i * F + 20] = Number.isFinite(life) ? age / life : 0;
275
+ }
276
+ }
277
+ if (this.dirty)
278
+ this.compact();
279
+ }
280
+ /** Age of the decal at `handle`, seconds; -1 when not live. */
281
+ ageOf(handle) {
282
+ const slot = this.slotOf.get(handle);
283
+ return slot === undefined ? -1 : this.ages[slot];
284
+ }
285
+ /**
286
+ * Whether the box draw is waiting on the renderer's depth hook this frame: `readsDepth` on and
287
+ * the target's depth copyable. Otherwise `prepare` takes the fallback copy.
288
+ */
289
+ get hooked() {
290
+ return this.readsDepth && (this.renderer.target?.canCopyDepth ?? false);
291
+ }
292
+ /**
293
+ * Resolve the mode for this frame, upload the params block and the live instances. Box mode
294
+ * waits for the depth hook (`afterOpaque`), or takes the fallback copy of last frame's depth.
295
+ * Called by the renderer once per frame. No allocation.
296
+ */
297
+ prepare(encoder, frame) {
298
+ if (this.dirty)
299
+ this.compact();
300
+ const depth = frame?.depthFormat ?? null;
301
+ const mode = this.mode === 'auto' ? (depth ? 'box' : 'quad') : this.mode;
302
+ this.activeMode = mode === 'box' && !depth ? 'quad' : mode;
303
+ if (this.activeMode !== 'box') {
304
+ this.depthReady = false;
305
+ }
306
+ else if (this.hooked) {
307
+ // `afterOpaque` binds this frame's depth; until it runs the box draws nothing.
308
+ this.depthReady = false;
309
+ this.group = this.noDepthGroup;
310
+ }
311
+ else {
312
+ this.depthReady = this.copyDepth(encoder);
313
+ this.group = this.depthReady ? this.copyGroup : this.noDepthGroup;
314
+ }
315
+ const p = this.params;
316
+ const camera = this.renderer.camera;
317
+ if (camera)
318
+ p.set(camera.invViewProj, 0);
319
+ else
320
+ p.set(IDENTITY, 0);
321
+ p[16] = this.normalBias;
322
+ p[17] = this.fadeEdge;
323
+ p[18] = this.offset;
324
+ p[19] = this.multiply ? 1 : 0;
325
+ p[20] = this.fade[0];
326
+ p[21] = this.fade[1];
327
+ p[22] = 0;
328
+ p[23] = 0;
329
+ this.device.queue.writeBuffer(this.paramsBuffer, 0, p);
330
+ if (this.live > 0) {
331
+ this.device.queue.writeBuffer(this.instanceBuffer, 0, this.data.buffer, 0, this.live * F * 4);
332
+ }
333
+ }
334
+ /**
335
+ * The renderer's depth hook (`readsDepth`): bind this frame's opaque depth copy. The bind
336
+ * group is rebuilt only when the renderer's copy changes (a resize).
337
+ */
338
+ afterOpaque(_encoder, view) {
339
+ if (this.activeMode !== 'box' || !this.readsDepth)
340
+ return;
341
+ if (view.depthView !== this.hookView) {
342
+ this.hookView = view.depthView;
343
+ this.hookGroup = this.makeGroup(view.depthView);
344
+ }
345
+ this.group = this.hookGroup;
346
+ this.depthReady = true;
347
+ }
348
+ /** Draw every live decal in one instanced draw (nothing in box mode until depth exists). */
349
+ draw(pass, frame) {
350
+ if (this.live === 0)
351
+ return;
352
+ const mode = this.activeMode ?? 'quad';
353
+ if (mode === 'box' && !this.depthReady)
354
+ return;
355
+ const depth = frame?.depthFormat ?? null;
356
+ pass.setPipeline(this.pipelineFor(mode, depth, frame ? frame.auxKey : (this.renderer.target?.auxKey ?? 0)));
357
+ pass.setBindGroup(1, this.group);
358
+ const mesh = mode === 'box' ? this.box : this.quad;
359
+ pass.setVertexBuffer(0, mesh.vertexBuffer);
360
+ pass.setVertexBuffer(1, this.instanceBuffer);
361
+ pass.setIndexBuffer(mesh.indexBuffer, mesh.indexFormat);
362
+ pass.drawIndexed(mesh.indexCount, this.live);
363
+ }
364
+ destroy() {
365
+ this.paramsBuffer.destroy();
366
+ this.instanceBuffer.destroy();
367
+ this.box.destroy();
368
+ this.quad.destroy();
369
+ this.dummyDepth.destroy();
370
+ this.copyTex?.destroy();
371
+ }
372
+ writeInstance(slot, d, life) {
373
+ const o = slot * F;
374
+ const data = this.data;
375
+ // Frame: z along the normal, x and y tangent, spun by `rotation`.
376
+ let nx = d.nx;
377
+ let ny = d.ny;
378
+ let nz = d.nz;
379
+ const nl = Math.hypot(nx, ny, nz) || 1;
380
+ nx /= nl;
381
+ ny /= nl;
382
+ nz /= nl;
383
+ // Tangent x = helper × normal, the helper world up (so wall decals stand upright) or, for a
384
+ // floor or ceiling, -z (so a floor decal's x is world x and its y points away from +z).
385
+ const flat = Math.abs(ny) > 0.99;
386
+ const hy = flat ? 0 : 1;
387
+ const hz = flat ? -1 : 0;
388
+ let tx = hy * nz - hz * ny;
389
+ let ty = hz * nx;
390
+ let tz = -hy * nx;
391
+ const tl = Math.hypot(tx, ty, tz) || 1;
392
+ tx /= tl;
393
+ ty /= tl;
394
+ tz /= tl;
395
+ const bx = ny * tz - nz * ty;
396
+ const by = nz * tx - nx * tz;
397
+ const bz = nx * ty - ny * tx;
398
+ const rot = d.rotation === 'random' ? this.random.float(0, Math.PI * 2) : (d.rotation ?? 0);
399
+ const c = Math.cos(rot);
400
+ const s = Math.sin(rot);
401
+ const ax = tx * c + bx * s;
402
+ const ay = ty * c + by * s;
403
+ const az = tz * c + bz * s;
404
+ const yx = bx * c - tx * s;
405
+ const yy = by * c - ty * s;
406
+ const yz = bz * c - tz * s;
407
+ const inv = 1 / (d.size || 1);
408
+ // Rows of world → local: axis / size, -dot(axis, p) / size.
409
+ data[o] = ax * inv;
410
+ data[o + 1] = ay * inv;
411
+ data[o + 2] = az * inv;
412
+ data[o + 3] = -(ax * d.x + ay * d.y + az * d.z) * inv;
413
+ data[o + 4] = yx * inv;
414
+ data[o + 5] = yy * inv;
415
+ data[o + 6] = yz * inv;
416
+ data[o + 7] = -(yx * d.x + yy * d.y + yz * d.z) * inv;
417
+ data[o + 8] = nx * inv;
418
+ data[o + 9] = ny * inv;
419
+ data[o + 10] = nz * inv;
420
+ data[o + 11] = -(nx * d.x + ny * d.y + nz * d.z) * inv;
421
+ const tile = d.tile === 'random'
422
+ ? this.random.int(0, this.columns * this.rows - 1)
423
+ : Math.max(0, Math.floor(d.tile ?? 0));
424
+ const col = tile % this.columns;
425
+ const row = Math.floor(tile / this.columns) % this.rows;
426
+ data[o + 12] = col / this.columns;
427
+ data[o + 13] = row / this.rows;
428
+ data[o + 14] = 1 / this.columns;
429
+ data[o + 15] = 1 / this.rows;
430
+ const color = d.color;
431
+ data[o + 16] = color?.[0] ?? 1;
432
+ data[o + 17] = color?.[1] ?? 1;
433
+ data[o + 18] = color?.[2] ?? 1;
434
+ data[o + 19] = color?.[3] ?? 1;
435
+ data[o + 20] = 0;
436
+ data[o + 21] = life;
437
+ data[o + 22] = 0;
438
+ data[o + 23] = 0;
439
+ }
440
+ /** Move the live slots to the front, in order, and remap their handles. */
441
+ compact() {
442
+ let w = 0;
443
+ const n = this.used;
444
+ for (let r = 0; r < n; r++) {
445
+ if (!this.alive[r])
446
+ continue;
447
+ if (w !== r) {
448
+ this.data.copyWithin(w * F, r * F, r * F + F);
449
+ this.ages[w] = this.ages[r];
450
+ this.lives[w] = this.lives[r];
451
+ this.ids[w] = this.ids[r];
452
+ this.alive[w] = 1;
453
+ this.slotOf.set(this.ids[w], w);
454
+ }
455
+ w++;
456
+ }
457
+ this.used = w;
458
+ this.live = w;
459
+ this.dirty = false;
460
+ }
461
+ /** Full and compact: drop slot 0 (the oldest) and shift the rest down. */
462
+ dropOldest() {
463
+ const n = this.used;
464
+ this.slotOf.delete(this.ids[0]);
465
+ this.data.copyWithin(0, F, n * F);
466
+ this.ages.copyWithin(0, 1, n);
467
+ this.lives.copyWithin(0, 1, n);
468
+ this.ids.copyWithin(0, 1, n);
469
+ for (let i = 0; i < n - 1; i++)
470
+ this.slotOf.set(this.ids[i], i);
471
+ this.used = n - 1;
472
+ this.live = n - 1;
473
+ }
474
+ /** Copy the scene depth into our own texture; false when there is none yet. */
475
+ copyDepth(encoder) {
476
+ const src = this.renderer.target?.depth ?? null;
477
+ if (!src)
478
+ return false;
479
+ const device = this.device;
480
+ if (!this.copyTex || this.copyTex.width !== src.width || this.copyTex.height !== src.height) {
481
+ this.copyTex?.destroy();
482
+ this.copyTex = device.createTexture({
483
+ label: 'decals-depth',
484
+ size: [src.width, src.height],
485
+ format: DEPTH_COPY_FORMAT,
486
+ usage: GPUTextureUsage.RENDER_ATTACHMENT | GPUTextureUsage.TEXTURE_BINDING,
487
+ });
488
+ const view = this.copyTex.createView();
489
+ this.copyAtt.view = view;
490
+ this.copyGroup = this.makeGroup(view);
491
+ }
492
+ if (this.copySrc !== src) {
493
+ this.copySrc = src;
494
+ this.copySrcGroup = device.createBindGroup({
495
+ label: 'decals-depth-copy',
496
+ layout: this.copyLayout,
497
+ entries: [{ binding: 0, resource: src.view }],
498
+ });
499
+ }
500
+ const pass = encoder.beginRenderPass(this.copyPass);
501
+ pass.setPipeline(this.copyPipeline);
502
+ pass.setBindGroup(0, this.copySrcGroup);
503
+ pass.draw(3);
504
+ pass.end();
505
+ return true;
506
+ }
507
+ makeGroup(depthView) {
508
+ return this.device.createBindGroup({
509
+ label: 'decals',
510
+ layout: this.layout,
511
+ entries: [
512
+ { binding: 0, resource: { buffer: this.paramsBuffer } },
513
+ { binding: 1, resource: this.sampler },
514
+ { binding: 2, resource: this.texture.view },
515
+ { binding: 3, resource: depthView },
516
+ ],
517
+ });
518
+ }
519
+ pipelineFor(mode, depth, aux) {
520
+ const box = mode === 'box';
521
+ const cache = box ? this.boxPipelines : this.quadPipelines;
522
+ const hit = cache.get(depth, aux);
523
+ if (hit)
524
+ return hit;
525
+ const module = box ? this.boxModule : this.quadModule;
526
+ const p = this.device.createRenderPipeline({
527
+ label: `decals:${mode}:${depth ?? 'none'}${auxSuffix(aux)}`,
528
+ layout: this.pipelineLayout,
529
+ vertex: { module, entryPoint: 'vs', buffers: [POSITION_LAYOUT, INSTANCE_LAYOUT] },
530
+ fragment: { module, entryPoint: 'fs', targets: this.renderer.sceneTargets(this.blend, aux) },
531
+ primitive: { topology: 'triangle-list', cullMode: box ? 'front' : 'none' },
532
+ ...(depth
533
+ ? {
534
+ depthStencil: {
535
+ format: depth,
536
+ depthWriteEnabled: false,
537
+ depthCompare: box ? 'always' : 'less-equal',
538
+ },
539
+ }
540
+ : {}),
541
+ });
542
+ return cache.set(depth, aux, p);
543
+ }
544
+ }
545
+ const IDENTITY = new Float32Array([1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1]);
546
+ /** `dst × lerp(1, src, a)`: the shader outputs the lerp, the blend multiplies. */
547
+ const MULTIPLY_BLEND = {
548
+ color: { srcFactor: 'dst', dstFactor: 'zero', operation: 'add' },
549
+ alpha: { srcFactor: 'zero', dstFactor: 'one', operation: 'add' },
550
+ };
551
+ /** The mesh's position only (the 3D layout's location 0); the rest of the vertex is skipped. */
552
+ const POSITION_LAYOUT = {
553
+ arrayStride: VERTEX3D_STRIDE,
554
+ stepMode: 'vertex',
555
+ attributes: [{ shaderLocation: 0, offset: 0, format: 'float32x3' }],
556
+ };
557
+ const INSTANCE_LAYOUT = {
558
+ arrayStride: DECAL_INSTANCE_FLOATS * 4,
559
+ stepMode: 'instance',
560
+ attributes: [
561
+ { shaderLocation: 3, offset: 0, format: 'float32x4' },
562
+ { shaderLocation: 4, offset: 16, format: 'float32x4' },
563
+ { shaderLocation: 5, offset: 32, format: 'float32x4' },
564
+ { shaderLocation: 6, offset: 48, format: 'float32x4' },
565
+ { shaderLocation: 7, offset: 64, format: 'float32x4' },
566
+ { shaderLocation: 8, offset: 80, format: 'float32x4' },
567
+ ],
568
+ };
569
+ /** A vertex in the 3D layout: position, normal, uv, white. */
570
+ function vertex(out, i, x, y, z) {
571
+ const o = i * VERTEX3D_FLOATS;
572
+ out[o] = x;
573
+ out[o + 1] = y;
574
+ out[o + 2] = z;
575
+ out[o + 3] = 0;
576
+ out[o + 4] = 0;
577
+ out[o + 5] = 1;
578
+ out[o + 6] = x + 0.5;
579
+ out[o + 7] = 0.5 - y;
580
+ out[o + 8] = out[o + 9] = out[o + 10] = out[o + 11] = 1;
581
+ }
582
+ /** Unit box centred on the origin: 8 vertices, 12 triangles wound outward. */
583
+ function unitBox() {
584
+ const vertices = new Float32Array(8 * VERTEX3D_FLOATS);
585
+ for (let i = 0; i < 8; i++) {
586
+ vertex(vertices, i, i & 1 ? 0.5 : -0.5, i & 2 ? 0.5 : -0.5, i & 4 ? 0.5 : -0.5);
587
+ }
588
+ // biome-ignore format: one face per line
589
+ const indices = new Uint16Array([
590
+ 4, 5, 7, 4, 7, 6, // +z
591
+ 1, 0, 2, 1, 2, 3, // -z
592
+ 5, 1, 3, 5, 3, 7, // +x
593
+ 0, 4, 6, 0, 6, 2, // -x
594
+ 6, 7, 3, 6, 3, 2, // +y
595
+ 0, 1, 5, 0, 5, 4, // -y
596
+ ]);
597
+ return { vertices, indices };
598
+ }
599
+ /** Unit quad in the xy plane facing +z. */
600
+ function unitQuad() {
601
+ const vertices = new Float32Array(4 * VERTEX3D_FLOATS);
602
+ vertex(vertices, 0, -0.5, -0.5, 0);
603
+ vertex(vertices, 1, 0.5, -0.5, 0);
604
+ vertex(vertices, 2, 0.5, 0.5, 0);
605
+ vertex(vertices, 3, -0.5, 0.5, 0);
606
+ return { vertices, indices: new Uint16Array([0, 1, 2, 0, 2, 3]) };
607
+ }