@thunderclap-engine/engine 0.0.0-stage → 1.1.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +390 -0
- package/LICENSE +21 -0
- package/README.md +333 -2
- package/dist/analytics/analytics.d.ts +80 -0
- package/dist/analytics/analytics.js +129 -0
- package/dist/analytics/index.d.ts +1 -0
- package/dist/analytics/index.js +1 -0
- package/dist/anim/aim.d.ts +43 -0
- package/dist/anim/aim.js +157 -0
- package/dist/anim/clip.d.ts +98 -0
- package/dist/anim/clip.js +282 -0
- package/dist/anim/compress.d.ts +65 -0
- package/dist/anim/compress.js +339 -0
- package/dist/anim/foot-ik.d.ts +74 -0
- package/dist/anim/foot-ik.js +241 -0
- package/dist/anim/graph.d.ts +153 -0
- package/dist/anim/graph.js +532 -0
- package/dist/anim/ik.d.ts +105 -0
- package/dist/anim/ik.js +435 -0
- package/dist/anim/index.d.ts +36 -0
- package/dist/anim/index.js +21 -0
- package/dist/anim/match.d.ts +66 -0
- package/dist/anim/match.js +153 -0
- package/dist/anim/mixer.d.ts +113 -0
- package/dist/anim/mixer.js +314 -0
- package/dist/anim/morph.d.ts +41 -0
- package/dist/anim/morph.js +94 -0
- package/dist/anim/pose.d.ts +74 -0
- package/dist/anim/pose.js +254 -0
- package/dist/anim/quat.d.ts +44 -0
- package/dist/anim/quat.js +187 -0
- package/dist/anim/retarget.d.ts +97 -0
- package/dist/anim/retarget.js +366 -0
- package/dist/anim/root-motion.d.ts +44 -0
- package/dist/anim/root-motion.js +224 -0
- package/dist/anim/skin-pose.d.ts +39 -0
- package/dist/anim/skin-pose.js +53 -0
- package/dist/anim/socket.d.ts +47 -0
- package/dist/anim/socket.js +84 -0
- package/dist/anim/spring-chain.d.ts +73 -0
- package/dist/anim/spring-chain.js +294 -0
- package/dist/assets/atlas.d.ts +90 -0
- package/dist/assets/atlas.js +212 -0
- package/dist/assets/baked.d.ts +33 -0
- package/dist/assets/baked.js +38 -0
- package/dist/assets/bundle.d.ts +88 -0
- package/dist/assets/bundle.js +464 -0
- package/dist/assets/cache.d.ts +56 -0
- package/dist/assets/cache.js +123 -0
- package/dist/assets/gltf-load.d.ts +252 -0
- package/dist/assets/gltf-load.js +661 -0
- package/dist/assets/gltf-skin.d.ts +36 -0
- package/dist/assets/gltf-skin.js +109 -0
- package/dist/assets/gltf.d.ts +706 -0
- package/dist/assets/gltf.js +1376 -0
- package/dist/assets/index.d.ts +20 -0
- package/dist/assets/index.js +10 -0
- package/dist/assets/ktx2.d.ts +71 -0
- package/dist/assets/ktx2.js +213 -0
- package/dist/assets/manifest.d.ts +79 -0
- package/dist/assets/manifest.js +7 -0
- package/dist/assets/meshopt.d.ts +23 -0
- package/dist/assets/meshopt.js +403 -0
- package/dist/audio/audio.d.ts +733 -0
- package/dist/audio/audio.js +2013 -0
- package/dist/audio/dsp.d.ts +61 -0
- package/dist/audio/dsp.js +159 -0
- package/dist/audio/duck.d.ts +44 -0
- package/dist/audio/duck.js +101 -0
- package/dist/audio/envelope.d.ts +53 -0
- package/dist/audio/envelope.js +106 -0
- package/dist/audio/index.d.ts +13 -0
- package/dist/audio/index.js +14 -0
- package/dist/audio/music.d.ts +113 -0
- package/dist/audio/music.js +548 -0
- package/dist/audio/occlusion.d.ts +55 -0
- package/dist/audio/occlusion.js +61 -0
- package/dist/audio/persist.d.ts +23 -0
- package/dist/audio/persist.js +27 -0
- package/dist/audio/recipes.d.ts +55 -0
- package/dist/audio/recipes.js +227 -0
- package/dist/audio/send.d.ts +41 -0
- package/dist/audio/send.js +118 -0
- package/dist/audio/sprites.d.ts +59 -0
- package/dist/audio/sprites.js +43 -0
- package/dist/audio/synth.d.ts +103 -0
- package/dist/audio/synth.js +197 -0
- package/dist/audio/variations.d.ts +25 -0
- package/dist/audio/variations.js +55 -0
- package/dist/audio/zones.d.ts +100 -0
- package/dist/audio/zones.js +167 -0
- package/dist/core/detached-surface.d.ts +44 -0
- package/dist/core/detached-surface.js +104 -0
- package/dist/core/events.d.ts +24 -0
- package/dist/core/events.js +43 -0
- package/dist/core/game.d.ts +409 -0
- package/dist/core/game.js +530 -0
- package/dist/core/hash.d.ts +24 -0
- package/dist/core/hash.js +49 -0
- package/dist/core/index.d.ts +17 -0
- package/dist/core/index.js +9 -0
- package/dist/core/loop.d.ts +113 -0
- package/dist/core/loop.js +185 -0
- package/dist/core/math.d.ts +58 -0
- package/dist/core/math.js +210 -0
- package/dist/core/noise.d.ts +40 -0
- package/dist/core/noise.js +247 -0
- package/dist/core/pool.d.ts +42 -0
- package/dist/core/pool.js +85 -0
- package/dist/core/random.d.ts +61 -0
- package/dist/core/random.js +199 -0
- package/dist/core/scene.d.ts +79 -0
- package/dist/core/scene.js +195 -0
- package/dist/core/timer.d.ts +66 -0
- package/dist/core/timer.js +286 -0
- package/dist/fx/billboard-wgsl.d.ts +29 -0
- package/dist/fx/billboard-wgsl.js +158 -0
- package/dist/fx/billboard.d.ts +249 -0
- package/dist/fx/billboard.js +702 -0
- package/dist/fx/debug-draw.d.ts +127 -0
- package/dist/fx/debug-draw.js +523 -0
- package/dist/fx/debug-wgsl.d.ts +7 -0
- package/dist/fx/debug-wgsl.js +32 -0
- package/dist/fx/decals-wgsl.d.ts +15 -0
- package/dist/fx/decals-wgsl.js +173 -0
- package/dist/fx/decals.d.ts +216 -0
- package/dist/fx/decals.js +607 -0
- package/dist/fx/effect.d.ts +129 -0
- package/dist/fx/effect.js +349 -0
- package/dist/fx/effects/hit-spark.json +48 -0
- package/dist/fx/effects/index.d.ts +8 -0
- package/dist/fx/effects/index.js +9 -0
- package/dist/fx/effects/magic-aura.json +47 -0
- package/dist/fx/effects/smoke-puff.json +34 -0
- package/dist/fx/emit-surface.d.ts +40 -0
- package/dist/fx/emit-surface.js +124 -0
- package/dist/fx/flicker.d.ts +30 -0
- package/dist/fx/flicker.js +42 -0
- package/dist/fx/index.d.ts +31 -0
- package/dist/fx/index.js +20 -0
- package/dist/fx/particles-wgsl.d.ts +57 -0
- package/dist/fx/particles-wgsl.js +828 -0
- package/dist/fx/particles.d.ts +566 -0
- package/dist/fx/particles.js +1533 -0
- package/dist/fx/random.d.ts +15 -0
- package/dist/fx/random.js +20 -0
- package/dist/fx/sky-wgsl.d.ts +23 -0
- package/dist/fx/sky-wgsl.js +127 -0
- package/dist/fx/sky.d.ts +96 -0
- package/dist/fx/sky.js +175 -0
- package/dist/fx/text-atlas.d.ts +143 -0
- package/dist/fx/text-atlas.js +327 -0
- package/dist/fx/trail-wgsl.d.ts +11 -0
- package/dist/fx/trail-wgsl.js +42 -0
- package/dist/fx/trail.d.ts +194 -0
- package/dist/fx/trail.js +555 -0
- package/dist/fx/water-wgsl.d.ts +34 -0
- package/dist/fx/water-wgsl.js +197 -0
- package/dist/fx/water.d.ts +176 -0
- package/dist/fx/water.js +371 -0
- package/dist/geom/collide/bvh.d.ts +151 -0
- package/dist/geom/collide/bvh.js +493 -0
- package/dist/geom/collide/debug.d.ts +14 -0
- package/dist/geom/collide/debug.js +74 -0
- package/dist/geom/collide/grid.d.ts +26 -0
- package/dist/geom/collide/grid.js +91 -0
- package/dist/geom/collide/index.d.ts +8 -0
- package/dist/geom/collide/index.js +8 -0
- package/dist/geom/collide/queries.d.ts +70 -0
- package/dist/geom/collide/queries.js +583 -0
- package/dist/geom/collide/serialize.d.ts +14 -0
- package/dist/geom/collide/serialize.js +145 -0
- package/dist/geom/collide/shapes.d.ts +161 -0
- package/dist/geom/collide/shapes.js +686 -0
- package/dist/geom/collide/slide.d.ts +66 -0
- package/dist/geom/collide/slide.js +375 -0
- package/dist/geom/collide/tile-slide.d.ts +88 -0
- package/dist/geom/collide/tile-slide.js +255 -0
- package/dist/geom/geometry.d.ts +95 -0
- package/dist/geom/geometry.js +322 -0
- package/dist/geom/heightfield.d.ts +72 -0
- package/dist/geom/heightfield.js +295 -0
- package/dist/geom/hull.d.ts +27 -0
- package/dist/geom/hull.js +279 -0
- package/dist/geom/index.d.ts +35 -0
- package/dist/geom/index.js +23 -0
- package/dist/geom/iso.d.ts +74 -0
- package/dist/geom/iso.js +89 -0
- package/dist/geom/lod.d.ts +29 -0
- package/dist/geom/lod.js +27 -0
- package/dist/geom/ops.d.ts +47 -0
- package/dist/geom/ops.js +285 -0
- package/dist/geom/primitives.d.ts +97 -0
- package/dist/geom/primitives.js +359 -0
- package/dist/geom/shapes.d.ts +43 -0
- package/dist/geom/shapes.js +88 -0
- package/dist/geom/simplify.d.ts +38 -0
- package/dist/geom/simplify.js +519 -0
- package/dist/geom/split.d.ts +37 -0
- package/dist/geom/split.js +413 -0
- package/dist/geom/sweep.d.ts +83 -0
- package/dist/geom/sweep.js +534 -0
- package/dist/geom/tangents.d.ts +16 -0
- package/dist/geom/tangents.js +124 -0
- package/dist/geom/triangulate.d.ts +19 -0
- package/dist/geom/triangulate.js +147 -0
- package/dist/host/default.d.ts +10 -0
- package/dist/host/default.js +10 -0
- package/dist/host/index.d.ts +4 -0
- package/dist/host/index.js +3 -0
- package/dist/host/types.d.ts +144 -0
- package/dist/host/types.js +1 -0
- package/dist/host/web-links.d.ts +38 -0
- package/dist/host/web-links.js +110 -0
- package/dist/host/web.d.ts +30 -0
- package/dist/host/web.js +216 -0
- package/dist/host/xr.d.ts +24 -0
- package/dist/host/xr.js +59 -0
- package/dist/i18n/i18n.d.ts +59 -0
- package/dist/i18n/i18n.js +241 -0
- package/dist/i18n/index.d.ts +3 -0
- package/dist/i18n/index.js +3 -0
- package/dist/i18n/message.d.ts +72 -0
- package/dist/i18n/message.js +369 -0
- package/dist/i18n/negotiate.d.ts +17 -0
- package/dist/i18n/negotiate.js +58 -0
- package/dist/index.d.ts +7 -0
- package/dist/index.js +1 -0
- package/dist/input/bindings.d.ts +31 -0
- package/dist/input/bindings.js +141 -0
- package/dist/input/clock.d.ts +44 -0
- package/dist/input/clock.js +49 -0
- package/dist/input/follow.d.ts +133 -0
- package/dist/input/follow.js +218 -0
- package/dist/input/gestures.d.ts +281 -0
- package/dist/input/gestures.js +662 -0
- package/dist/input/glyphs.d.ts +35 -0
- package/dist/input/glyphs.js +216 -0
- package/dist/input/gyro.d.ts +85 -0
- package/dist/input/gyro.js +140 -0
- package/dist/input/index.d.ts +19 -0
- package/dist/input/index.js +16 -0
- package/dist/input/input.d.ts +543 -0
- package/dist/input/input.js +1492 -0
- package/dist/input/look.d.ts +327 -0
- package/dist/input/look.js +681 -0
- package/dist/input/magnify.d.ts +177 -0
- package/dist/input/magnify.js +131 -0
- package/dist/input/pointer-dispatch.d.ts +138 -0
- package/dist/input/pointer-dispatch.js +180 -0
- package/dist/input/pointer-router.d.ts +204 -0
- package/dist/input/pointer-router.js +533 -0
- package/dist/input/pointer-sources.d.ts +164 -0
- package/dist/input/pointer-sources.js +306 -0
- package/dist/input/rays.d.ts +138 -0
- package/dist/input/rays.js +615 -0
- package/dist/input/record.d.ts +209 -0
- package/dist/input/record.js +601 -0
- package/dist/input/touch-zones.d.ts +147 -0
- package/dist/input/touch-zones.js +300 -0
- package/dist/input/types.d.ts +158 -0
- package/dist/input/types.js +1 -0
- package/dist/input/xr-source.d.ts +53 -0
- package/dist/input/xr-source.js +164 -0
- package/dist/nav/astar.d.ts +45 -0
- package/dist/nav/astar.js +182 -0
- package/dist/nav/corridor.d.ts +40 -0
- package/dist/nav/corridor.js +95 -0
- package/dist/nav/crowd.d.ts +94 -0
- package/dist/nav/crowd.js +624 -0
- package/dist/nav/flow.d.ts +61 -0
- package/dist/nav/flow.js +193 -0
- package/dist/nav/grid.d.ts +108 -0
- package/dist/nav/grid.js +210 -0
- package/dist/nav/heap.d.ts +22 -0
- package/dist/nav/heap.js +92 -0
- package/dist/nav/index.d.ts +37 -0
- package/dist/nav/index.js +19 -0
- package/dist/nav/mesh/areas.d.ts +44 -0
- package/dist/nav/mesh/areas.js +98 -0
- package/dist/nav/mesh/bake-options.d.ts +33 -0
- package/dist/nav/mesh/bake-options.js +76 -0
- package/dist/nav/mesh/contour.d.ts +22 -0
- package/dist/nav/mesh/contour.js +323 -0
- package/dist/nav/mesh/flow3.d.ts +35 -0
- package/dist/nav/mesh/flow3.js +229 -0
- package/dist/nav/mesh/links.d.ts +38 -0
- package/dist/nav/mesh/links.js +72 -0
- package/dist/nav/mesh/mesh-path.d.ts +152 -0
- package/dist/nav/mesh/mesh-path.js +643 -0
- package/dist/nav/mesh/mesh-reach.d.ts +78 -0
- package/dist/nav/mesh/mesh-reach.js +450 -0
- package/dist/nav/mesh/navmesh.d.ts +117 -0
- package/dist/nav/mesh/navmesh.js +647 -0
- package/dist/nav/mesh/polymesh.d.ts +24 -0
- package/dist/nav/mesh/polymesh.js +384 -0
- package/dist/nav/mesh/regions.d.ts +12 -0
- package/dist/nav/mesh/regions.js +367 -0
- package/dist/nav/mesh/serialize.d.ts +13 -0
- package/dist/nav/mesh/serialize.js +197 -0
- package/dist/nav/mesh/voxelize.d.ts +111 -0
- package/dist/nav/mesh/voxelize.js +552 -0
- package/dist/nav/obstacles.d.ts +75 -0
- package/dist/nav/obstacles.js +294 -0
- package/dist/nav/path.d.ts +59 -0
- package/dist/nav/path.js +177 -0
- package/dist/nav/query-queue.d.ts +46 -0
- package/dist/nav/query-queue.js +308 -0
- package/dist/nav/reach.d.ts +53 -0
- package/dist/nav/reach.js +148 -0
- package/dist/nav/steer.d.ts +36 -0
- package/dist/nav/steer.js +78 -0
- package/dist/platform/boot.d.ts +28 -0
- package/dist/platform/boot.js +43 -0
- package/dist/platform/device-mode.d.ts +40 -0
- package/dist/platform/device-mode.js +104 -0
- package/dist/platform/device.d.ts +31 -0
- package/dist/platform/device.js +91 -0
- package/dist/platform/environment.d.ts +42 -0
- package/dist/platform/environment.js +82 -0
- package/dist/platform/gpu.d.ts +40 -0
- package/dist/platform/gpu.js +57 -0
- package/dist/platform/index.d.ts +18 -0
- package/dist/platform/index.js +10 -0
- package/dist/platform/letterbox.d.ts +43 -0
- package/dist/platform/letterbox.js +57 -0
- package/dist/platform/links.d.ts +20 -0
- package/dist/platform/links.js +43 -0
- package/dist/platform/screens.d.ts +36 -0
- package/dist/platform/screens.js +138 -0
- package/dist/platform/surface.d.ts +72 -0
- package/dist/platform/surface.js +157 -0
- package/dist/platform/xr-fake.d.ts +168 -0
- package/dist/platform/xr-fake.js +434 -0
- package/dist/platform/xr-surface.d.ts +120 -0
- package/dist/platform/xr-surface.js +214 -0
- package/dist/platform/xr-types.d.ts +262 -0
- package/dist/post/ao.d.ts +12 -0
- package/dist/post/ao.js +136 -0
- package/dist/post/blend.d.ts +27 -0
- package/dist/post/blend.js +129 -0
- package/dist/post/depth-pass.d.ts +43 -0
- package/dist/post/depth-pass.js +118 -0
- package/dist/post/dof.d.ts +1 -0
- package/dist/post/dof.js +66 -0
- package/dist/post/exposure.d.ts +80 -0
- package/dist/post/exposure.js +322 -0
- package/dist/post/index.d.ts +12 -0
- package/dist/post/index.js +11 -0
- package/dist/post/lens-dirt.d.ts +13 -0
- package/dist/post/lens-dirt.js +91 -0
- package/dist/post/lut.d.ts +19 -0
- package/dist/post/lut.js +50 -0
- package/dist/post/motion-blur.d.ts +9 -0
- package/dist/post/motion-blur.js +78 -0
- package/dist/post/post-stack.d.ts +302 -0
- package/dist/post/post-stack.js +1137 -0
- package/dist/post/settings.d.ts +485 -0
- package/dist/post/settings.js +416 -0
- package/dist/post/shaders.d.ts +25 -0
- package/dist/post/shaders.js +410 -0
- package/dist/post/ssr.d.ts +16 -0
- package/dist/post/ssr.js +155 -0
- package/dist/post/taa.d.ts +74 -0
- package/dist/post/taa.js +235 -0
- package/dist/post/white-balance.d.ts +25 -0
- package/dist/post/white-balance.js +98 -0
- package/dist/render/bindings.d.ts +98 -0
- package/dist/render/bindings.js +281 -0
- package/dist/render/blend.d.ts +13 -0
- package/dist/render/blend.js +26 -0
- package/dist/render/camera-2d.d.ts +72 -0
- package/dist/render/camera-2d.js +92 -0
- package/dist/render/camera.d.ts +302 -0
- package/dist/render/camera.js +671 -0
- package/dist/render/color.d.ts +16 -0
- package/dist/render/color.js +41 -0
- package/dist/render/compressed.d.ts +104 -0
- package/dist/render/compressed.js +248 -0
- package/dist/render/diagnostics.d.ts +15 -0
- package/dist/render/diagnostics.js +43 -0
- package/dist/render/dynamic-resolution.d.ts +70 -0
- package/dist/render/dynamic-resolution.js +126 -0
- package/dist/render/fake-gpu.d.ts +204 -0
- package/dist/render/fake-gpu.js +426 -0
- package/dist/render/flipbook.d.ts +56 -0
- package/dist/render/flipbook.js +87 -0
- package/dist/render/frame.d.ts +278 -0
- package/dist/render/frame.js +174 -0
- package/dist/render/fullscreen.d.ts +54 -0
- package/dist/render/fullscreen.js +91 -0
- package/dist/render/gpu-timer.d.ts +73 -0
- package/dist/render/gpu-timer.js +186 -0
- package/dist/render/index.d.ts +53 -0
- package/dist/render/index.js +29 -0
- package/dist/render/instance-list.d.ts +185 -0
- package/dist/render/instance-list.js +547 -0
- package/dist/render/lights.d.ts +181 -0
- package/dist/render/lights.js +233 -0
- package/dist/render/lod.d.ts +54 -0
- package/dist/render/lod.js +52 -0
- package/dist/render/material.d.ts +165 -0
- package/dist/render/material.js +292 -0
- package/dist/render/mesh.d.ts +284 -0
- package/dist/render/mesh.js +472 -0
- package/dist/render/mipmap.d.ts +16 -0
- package/dist/render/mipmap.js +121 -0
- package/dist/render/parallax.d.ts +50 -0
- package/dist/render/parallax.js +47 -0
- package/dist/render/pbr-wgsl.d.ts +31 -0
- package/dist/render/pbr-wgsl.js +119 -0
- package/dist/render/ping-pong.d.ts +42 -0
- package/dist/render/ping-pong.js +74 -0
- package/dist/render/renderer.d.ts +741 -0
- package/dist/render/renderer.js +2486 -0
- package/dist/render/scene-pipelines.d.ts +44 -0
- package/dist/render/scene-pipelines.js +92 -0
- package/dist/render/scene-target.d.ts +170 -0
- package/dist/render/scene-target.js +450 -0
- package/dist/render/shadow.d.ts +74 -0
- package/dist/render/shadow.js +208 -0
- package/dist/render/skin.d.ts +112 -0
- package/dist/render/skin.js +240 -0
- package/dist/render/snapshot.d.ts +36 -0
- package/dist/render/snapshot.js +34 -0
- package/dist/render/standard.d.ts +162 -0
- package/dist/render/standard.js +263 -0
- package/dist/render/texture.d.ts +142 -0
- package/dist/render/texture.js +228 -0
- package/dist/render/tile-layer.d.ts +110 -0
- package/dist/render/tile-layer.js +304 -0
- package/dist/render/transform.d.ts +115 -0
- package/dist/render/transform.js +318 -0
- package/dist/render/wgsl.d.ts +131 -0
- package/dist/render/wgsl.js +528 -0
- package/dist/save/codec.d.ts +49 -0
- package/dist/save/codec.js +169 -0
- package/dist/save/index.d.ts +8 -0
- package/dist/save/index.js +8 -0
- package/dist/save/journal.d.ts +24 -0
- package/dist/save/journal.js +102 -0
- package/dist/save/migrate.d.ts +15 -0
- package/dist/save/migrate.js +37 -0
- package/dist/save/schema.d.ts +72 -0
- package/dist/save/schema.js +154 -0
- package/dist/save/settings.d.ts +28 -0
- package/dist/save/settings.js +59 -0
- package/dist/save/slots.d.ts +56 -0
- package/dist/save/slots.js +200 -0
- package/dist/save/storage.d.ts +35 -0
- package/dist/save/storage.js +62 -0
- package/dist/save/store.d.ts +114 -0
- package/dist/save/store.js +269 -0
- package/dist/testing/fake-host.d.ts +103 -0
- package/dist/testing/fake-host.js +163 -0
- package/dist/testing/fixed-clock.d.ts +25 -0
- package/dist/testing/fixed-clock.js +30 -0
- package/dist/testing/index.d.ts +4 -0
- package/dist/testing/index.js +5 -0
- package/dist/testing/test-game.d.ts +76 -0
- package/dist/testing/test-game.js +92 -0
- package/dist/tween/ease.d.ts +77 -0
- package/dist/tween/ease.js +192 -0
- package/dist/tween/index.d.ts +8 -0
- package/dist/tween/index.js +7 -0
- package/dist/tween/timeline.d.ts +78 -0
- package/dist/tween/timeline.js +269 -0
- package/dist/tween/tween.d.ts +168 -0
- package/dist/tween/tween.js +320 -0
- package/dist/ui/anchor.d.ts +206 -0
- package/dist/ui/anchor.js +307 -0
- package/dist/ui/caption.d.ts +122 -0
- package/dist/ui/caption.js +286 -0
- package/dist/ui/cursor.d.ts +105 -0
- package/dist/ui/cursor.js +261 -0
- package/dist/ui/dom.d.ts +30 -0
- package/dist/ui/dom.js +92 -0
- package/dist/ui/floats.d.ts +86 -0
- package/dist/ui/floats.js +260 -0
- package/dist/ui/hud.d.ts +198 -0
- package/dist/ui/hud.js +431 -0
- package/dist/ui/index.d.ts +37 -0
- package/dist/ui/index.js +34 -0
- package/dist/ui/inventory-card.d.ts +52 -0
- package/dist/ui/inventory-card.js +173 -0
- package/dist/ui/inventory-context.d.ts +29 -0
- package/dist/ui/inventory-context.js +125 -0
- package/dist/ui/inventory-drag.d.ts +63 -0
- package/dist/ui/inventory-drag.js +394 -0
- package/dist/ui/inventory-grid.d.ts +66 -0
- package/dist/ui/inventory-grid.js +625 -0
- package/dist/ui/inventory-radial.d.ts +39 -0
- package/dist/ui/inventory-radial.js +168 -0
- package/dist/ui/inventory.d.ts +128 -0
- package/dist/ui/inventory.js +154 -0
- package/dist/ui/layout.d.ts +356 -0
- package/dist/ui/layout.js +856 -0
- package/dist/ui/link.d.ts +64 -0
- package/dist/ui/link.js +155 -0
- package/dist/ui/loading.d.ts +40 -0
- package/dist/ui/loading.js +157 -0
- package/dist/ui/loupe.d.ts +74 -0
- package/dist/ui/loupe.js +164 -0
- package/dist/ui/menu-nav.d.ts +33 -0
- package/dist/ui/menu-nav.js +28 -0
- package/dist/ui/minimap-canvas.d.ts +145 -0
- package/dist/ui/minimap-canvas.js +460 -0
- package/dist/ui/notify.d.ts +40 -0
- package/dist/ui/notify.js +141 -0
- package/dist/ui/orb.d.ts +53 -0
- package/dist/ui/orb.js +304 -0
- package/dist/ui/overlay.d.ts +213 -0
- package/dist/ui/overlay.js +394 -0
- package/dist/ui/padnav.d.ts +53 -0
- package/dist/ui/padnav.js +146 -0
- package/dist/ui/perf.d.ts +130 -0
- package/dist/ui/perf.js +329 -0
- package/dist/ui/rotate-card.d.ts +54 -0
- package/dist/ui/rotate-card.js +97 -0
- package/dist/ui/stack.d.ts +128 -0
- package/dist/ui/stack.js +312 -0
- package/dist/ui/styles.d.ts +13 -0
- package/dist/ui/styles.js +200 -0
- package/dist/ui/text-scale.d.ts +67 -0
- package/dist/ui/text-scale.js +102 -0
- package/dist/ui/theme.d.ts +70 -0
- package/dist/ui/theme.js +98 -0
- package/dist/ui/toast.d.ts +23 -0
- package/dist/ui/toast.js +46 -0
- package/dist/ui/tooltip.d.ts +89 -0
- package/dist/ui/tooltip.js +333 -0
- package/dist/ui/widgets-2.d.ts +134 -0
- package/dist/ui/widgets-2.js +399 -0
- package/dist/ui/widgets-3.d.ts +91 -0
- package/dist/ui/widgets-3.js +212 -0
- package/dist/ui/widgets.d.ts +34 -0
- package/dist/ui/widgets.js +50 -0
- package/dist/ui/world-panel/index.d.ts +5 -0
- package/dist/ui/world-panel/index.js +5 -0
- package/dist/ui/world-panel/layout.d.ts +38 -0
- package/dist/ui/world-panel/layout.js +68 -0
- package/dist/ui/world-panel/paint.d.ts +96 -0
- package/dist/ui/world-panel/paint.js +136 -0
- package/dist/ui/world-panel/panel.d.ts +235 -0
- package/dist/ui/world-panel/panel.js +762 -0
- package/dist/ui/world-panel/wgsl.d.ts +10 -0
- package/dist/ui/world-panel/wgsl.js +52 -0
- package/dist/ui/world-panel/widgets.d.ts +207 -0
- package/dist/ui/world-panel/widgets.js +569 -0
- package/dist/voxel/chunks.d.ts +77 -0
- package/dist/voxel/chunks.js +149 -0
- package/dist/voxel/grid.d.ts +84 -0
- package/dist/voxel/grid.js +223 -0
- package/dist/voxel/index.d.ts +22 -0
- package/dist/voxel/index.js +7 -0
- package/dist/voxel/mesher-worker.d.ts +14 -0
- package/dist/voxel/mesher-worker.js +47 -0
- package/dist/voxel/mesher.d.ts +73 -0
- package/dist/voxel/mesher.js +306 -0
- package/dist/voxel/ray.d.ts +32 -0
- package/dist/voxel/ray.js +73 -0
- package/dist/voxel/wgsl.d.ts +16 -0
- package/dist/voxel/wgsl.js +28 -0
- package/dist/voxel/worker-client.d.ts +79 -0
- package/dist/voxel/worker-client.js +122 -0
- package/package.json +177 -3
|
@@ -0,0 +1,607 @@
|
|
|
1
|
+
import { blendState } from '../render/blend.js';
|
|
2
|
+
import { Mesh, VERTEX_LAYOUT_3D, VERTEX3D_FLOATS, VERTEX3D_STRIDE } from '../render/mesh.js';
|
|
3
|
+
import { auxSuffix, ScenePipelineCache } from '../render/scene-pipelines.js';
|
|
4
|
+
import { createShaderModule } from '../render/wgsl.js';
|
|
5
|
+
import { WGSL_DECAL_BOX, WGSL_DECAL_DEPTH_COPY, WGSL_DECAL_QUAD } from './decals-wgsl.js';
|
|
6
|
+
import { defaultFxRandom } from './random.js';
|
|
7
|
+
/**
|
|
8
|
+
* Floats per decal instance (6 × vec4f = 96 bytes):
|
|
9
|
+
*
|
|
10
|
+
* | floats | WGSL (`DecalVertex`) | content |
|
|
11
|
+
* | --- | --- | --- |
|
|
12
|
+
* | 0..11 | `m0..m2` @location(3..5) | world → local 3×4 matrix, row-major (unit box) |
|
|
13
|
+
* | 12..15 | `uv_rect` @location(6) | atlas rect: u0, v0, du, dv |
|
|
14
|
+
* | 16..19 | `color` @location(7) | linear RGBA multiplier |
|
|
15
|
+
* | 20..23 | `life` @location(8) | age / lifetime (0 when infinite), lifetime, 0, 0 |
|
|
16
|
+
*/
|
|
17
|
+
export const DECAL_INSTANCE_FLOATS = 24;
|
|
18
|
+
/** Floats in the decals' params block: `inv_view_proj` (16), `shape` (4), `fade` (4). */
|
|
19
|
+
export const DECAL_PARAMS_FLOATS = 24;
|
|
20
|
+
const DEPTH_COPY_FORMAT = 'depth32float';
|
|
21
|
+
const F = DECAL_INSTANCE_FLOATS;
|
|
22
|
+
/**
|
|
23
|
+
* Projected decals: an atlas stamped onto scenery, every live decal in one instanced draw.
|
|
24
|
+
* `frame.drawable(decals, order)` draws them; `update(dt)` ages them.
|
|
25
|
+
*
|
|
26
|
+
* Two implementations behind one API. **Box** (under a depth camera): each decal is a unit box
|
|
27
|
+
* in its own frame; the fragment shader reconstructs the world position under the pixel from a
|
|
28
|
+
* copy of the scene depth, rejects what is outside the box and samples the atlas by the local
|
|
29
|
+
* xy, so the decal wraps whatever it covers (depth test and write off). The depth is this
|
|
30
|
+
* frame's opaque depth, from the renderer's depth hook (`readsDepth`, `afterOpaque`), so a decal
|
|
31
|
+
* on a moving surface stays on it. With `readsDepth: false` (or a target whose depth cannot be
|
|
32
|
+
* copied) the fallback copy is taken in `prepare`, before the scene pass, and holds the
|
|
33
|
+
* **previous frame's** depth: a decal placed this frame appears next frame. **Quad**
|
|
34
|
+
* (no depth, or `mode: 'quad'`): a camera-independent quad lifted along the normal by `offset`
|
|
35
|
+
* (depth test on, write off).
|
|
36
|
+
*
|
|
37
|
+
* Handles are monotonic ids; `remove` marks a decal dead and the next `update` (or `prepare`)
|
|
38
|
+
* compacts the live ones to the front, keeping the id → slot map. Nothing allocates per frame
|
|
39
|
+
* when nothing died.
|
|
40
|
+
*/
|
|
41
|
+
export class Decals {
|
|
42
|
+
capacity;
|
|
43
|
+
mode;
|
|
44
|
+
/** The mode the last `prepare` resolved (`auto` → by the frame's depth); null before. */
|
|
45
|
+
activeMode = null;
|
|
46
|
+
/** Default lifetime for `add` (seconds). Live. */
|
|
47
|
+
lifetime;
|
|
48
|
+
/** Quad lift along the normal. Live. */
|
|
49
|
+
offset;
|
|
50
|
+
/** Box: minimum cosine between the surface and decal normals. Live. */
|
|
51
|
+
normalBias;
|
|
52
|
+
/** Box: share of the half depth faded at each end. Live. */
|
|
53
|
+
fadeEdge;
|
|
54
|
+
/** Alpha at age 0 and at the lifetime. Live. */
|
|
55
|
+
fade;
|
|
56
|
+
/** Box: take this frame's depth from the renderer's hook (see `DecalsOptions`). Live. */
|
|
57
|
+
readsDepth;
|
|
58
|
+
/** The stream `'random'` rotations and tiles draw from. Live. */
|
|
59
|
+
random;
|
|
60
|
+
renderer;
|
|
61
|
+
device;
|
|
62
|
+
columns;
|
|
63
|
+
rows;
|
|
64
|
+
multiply;
|
|
65
|
+
data;
|
|
66
|
+
ages;
|
|
67
|
+
lives;
|
|
68
|
+
ids;
|
|
69
|
+
alive;
|
|
70
|
+
slotOf = new Map();
|
|
71
|
+
live = 0;
|
|
72
|
+
/** Slots in use, dead ones included until the next compaction. */
|
|
73
|
+
used = 0;
|
|
74
|
+
dirty = false;
|
|
75
|
+
nextId = 1;
|
|
76
|
+
params;
|
|
77
|
+
paramsBuffer;
|
|
78
|
+
instanceBuffer;
|
|
79
|
+
box;
|
|
80
|
+
quad;
|
|
81
|
+
layout;
|
|
82
|
+
sampler;
|
|
83
|
+
texture;
|
|
84
|
+
dummyDepth;
|
|
85
|
+
group;
|
|
86
|
+
boxModule;
|
|
87
|
+
quadModule;
|
|
88
|
+
pipelineLayout;
|
|
89
|
+
blend;
|
|
90
|
+
/**
|
|
91
|
+
* Pipelines per mode: depth format (null: none) × the view target's aux key, built on first
|
|
92
|
+
* use from `renderer.sceneTargets` (ws/render-10).
|
|
93
|
+
*/
|
|
94
|
+
boxPipelines = new ScenePipelineCache();
|
|
95
|
+
quadPipelines = new ScenePipelineCache();
|
|
96
|
+
// Depth copy (box mode).
|
|
97
|
+
copyLayout;
|
|
98
|
+
copyPipeline;
|
|
99
|
+
copyAtt;
|
|
100
|
+
copyPass;
|
|
101
|
+
copyTex = null;
|
|
102
|
+
copySrc = null;
|
|
103
|
+
copySrcGroup = null;
|
|
104
|
+
/** The box draw has a depth copy to read this frame. */
|
|
105
|
+
depthReady = false;
|
|
106
|
+
/** The bind group over the fallback copy (`copyTex`). */
|
|
107
|
+
copyGroup = null;
|
|
108
|
+
/** The renderer's `depthCopy` view the hook group was made for. */
|
|
109
|
+
hookView = null;
|
|
110
|
+
hookGroup = null;
|
|
111
|
+
noDepthGroup;
|
|
112
|
+
constructor(renderer, opts) {
|
|
113
|
+
const device = renderer.device;
|
|
114
|
+
this.renderer = renderer;
|
|
115
|
+
this.device = device;
|
|
116
|
+
this.capacity = Math.max(1, Math.floor(opts.capacity ?? 256));
|
|
117
|
+
this.mode = opts.mode ?? 'auto';
|
|
118
|
+
this.lifetime = opts.lifetime ?? Number.POSITIVE_INFINITY;
|
|
119
|
+
this.offset = opts.offset ?? 0.01;
|
|
120
|
+
this.normalBias = opts.normalBias ?? 0.3;
|
|
121
|
+
this.fadeEdge = opts.fadeEdge ?? 0.2;
|
|
122
|
+
this.fade = [opts.fade?.[0] ?? 1, opts.fade?.[1] ?? 0];
|
|
123
|
+
this.readsDepth = opts.readsDepth ?? this.mode !== 'quad';
|
|
124
|
+
this.random = opts.random ?? defaultFxRandom('decals');
|
|
125
|
+
this.columns = Math.max(1, opts.atlas?.columns ?? 1);
|
|
126
|
+
this.rows = Math.max(1, opts.atlas?.rows ?? 1);
|
|
127
|
+
const blend = opts.blend ?? 'alpha';
|
|
128
|
+
this.multiply = blend === 'multiply';
|
|
129
|
+
this.texture = opts.texture;
|
|
130
|
+
const cap = this.capacity;
|
|
131
|
+
this.data = new Float32Array(cap * F);
|
|
132
|
+
this.ages = new Float32Array(cap);
|
|
133
|
+
this.lives = new Float32Array(cap);
|
|
134
|
+
this.ids = new Float64Array(cap);
|
|
135
|
+
this.alive = new Uint8Array(cap);
|
|
136
|
+
this.params = new Float32Array(DECAL_PARAMS_FLOATS);
|
|
137
|
+
this.paramsBuffer = device.createBuffer({
|
|
138
|
+
label: 'decals-params',
|
|
139
|
+
size: this.params.byteLength,
|
|
140
|
+
usage: GPUBufferUsage.UNIFORM | GPUBufferUsage.COPY_DST,
|
|
141
|
+
});
|
|
142
|
+
this.instanceBuffer = device.createBuffer({
|
|
143
|
+
label: 'decals-instances',
|
|
144
|
+
size: this.data.byteLength,
|
|
145
|
+
usage: GPUBufferUsage.VERTEX | GPUBufferUsage.COPY_DST,
|
|
146
|
+
});
|
|
147
|
+
this.box = new Mesh(device, { ...unitBox(), layout: VERTEX_LAYOUT_3D, label: 'decal-box' });
|
|
148
|
+
this.quad = new Mesh(device, { ...unitQuad(), layout: VERTEX_LAYOUT_3D, label: 'decal-quad' });
|
|
149
|
+
this.sampler = device.createSampler({
|
|
150
|
+
label: 'decals',
|
|
151
|
+
magFilter: 'linear',
|
|
152
|
+
minFilter: 'linear',
|
|
153
|
+
mipmapFilter: 'linear',
|
|
154
|
+
addressModeU: 'clamp-to-edge',
|
|
155
|
+
addressModeV: 'clamp-to-edge',
|
|
156
|
+
});
|
|
157
|
+
this.dummyDepth = device.createTexture({
|
|
158
|
+
label: 'decals-depth-none',
|
|
159
|
+
size: [1, 1],
|
|
160
|
+
format: DEPTH_COPY_FORMAT,
|
|
161
|
+
usage: GPUTextureUsage.TEXTURE_BINDING,
|
|
162
|
+
});
|
|
163
|
+
this.layout = device.createBindGroupLayout({
|
|
164
|
+
label: 'decals-layout',
|
|
165
|
+
entries: [
|
|
166
|
+
{
|
|
167
|
+
binding: 0,
|
|
168
|
+
visibility: GPUShaderStage.VERTEX | GPUShaderStage.FRAGMENT,
|
|
169
|
+
buffer: {},
|
|
170
|
+
},
|
|
171
|
+
{ binding: 1, visibility: GPUShaderStage.FRAGMENT, sampler: {} },
|
|
172
|
+
{ binding: 2, visibility: GPUShaderStage.FRAGMENT, texture: {} },
|
|
173
|
+
{ binding: 3, visibility: GPUShaderStage.FRAGMENT, texture: { sampleType: 'depth' } },
|
|
174
|
+
],
|
|
175
|
+
});
|
|
176
|
+
this.noDepthGroup = this.makeGroup(this.dummyDepth.createView());
|
|
177
|
+
this.group = this.noDepthGroup;
|
|
178
|
+
this.pipelineLayout = device.createPipelineLayout({
|
|
179
|
+
bindGroupLayouts: [renderer.globalsLayout, this.layout],
|
|
180
|
+
});
|
|
181
|
+
this.blend = blend === 'multiply' ? MULTIPLY_BLEND : blendState(blend);
|
|
182
|
+
this.boxModule = createShaderModule(device, WGSL_DECAL_BOX, 'decals-box');
|
|
183
|
+
this.quadModule = createShaderModule(device, WGSL_DECAL_QUAD, 'decals-quad');
|
|
184
|
+
this.copyLayout = device.createBindGroupLayout({
|
|
185
|
+
label: 'decals-depth-copy-layout',
|
|
186
|
+
entries: [
|
|
187
|
+
{ binding: 0, visibility: GPUShaderStage.FRAGMENT, texture: { sampleType: 'depth' } },
|
|
188
|
+
],
|
|
189
|
+
});
|
|
190
|
+
const copyModule = createShaderModule(device, WGSL_DECAL_DEPTH_COPY, 'decals-depth-copy');
|
|
191
|
+
this.copyPipeline = device.createRenderPipeline({
|
|
192
|
+
label: 'decals-depth-copy',
|
|
193
|
+
layout: device.createPipelineLayout({ bindGroupLayouts: [this.copyLayout] }),
|
|
194
|
+
vertex: { module: copyModule, entryPoint: 'vs' },
|
|
195
|
+
fragment: { module: copyModule, entryPoint: 'fs', targets: [] },
|
|
196
|
+
primitive: { topology: 'triangle-list' },
|
|
197
|
+
depthStencil: { format: DEPTH_COPY_FORMAT, depthWriteEnabled: true, depthCompare: 'always' },
|
|
198
|
+
});
|
|
199
|
+
this.copyAtt = {
|
|
200
|
+
view: undefined,
|
|
201
|
+
depthClearValue: 1,
|
|
202
|
+
depthLoadOp: 'clear',
|
|
203
|
+
depthStoreOp: 'store',
|
|
204
|
+
};
|
|
205
|
+
this.copyPass = {
|
|
206
|
+
label: 'decals-depth-copy',
|
|
207
|
+
colorAttachments: [],
|
|
208
|
+
depthStencilAttachment: this.copyAtt,
|
|
209
|
+
};
|
|
210
|
+
}
|
|
211
|
+
/** Live decals. */
|
|
212
|
+
get count() {
|
|
213
|
+
return this.live;
|
|
214
|
+
}
|
|
215
|
+
/** Whether `handle` is still live. */
|
|
216
|
+
has(handle) {
|
|
217
|
+
return this.slotOf.has(handle);
|
|
218
|
+
}
|
|
219
|
+
/**
|
|
220
|
+
* Place a decal at (`x`, `y`, `z`) facing along (`nx`, `ny`, `nz`), `size` wide. Returns its
|
|
221
|
+
* handle. When the system is full the oldest live decal is overwritten.
|
|
222
|
+
*/
|
|
223
|
+
add(d) {
|
|
224
|
+
if (this.dirty)
|
|
225
|
+
this.compact();
|
|
226
|
+
if (this.used === this.capacity)
|
|
227
|
+
this.dropOldest();
|
|
228
|
+
const slot = this.used++;
|
|
229
|
+
const id = this.nextId++;
|
|
230
|
+
this.ids[slot] = id;
|
|
231
|
+
this.alive[slot] = 1;
|
|
232
|
+
this.ages[slot] = 0;
|
|
233
|
+
const life = d.lifetime ?? this.lifetime;
|
|
234
|
+
this.lives[slot] = life;
|
|
235
|
+
this.slotOf.set(id, slot);
|
|
236
|
+
this.live++;
|
|
237
|
+
this.writeInstance(slot, d, life);
|
|
238
|
+
return id;
|
|
239
|
+
}
|
|
240
|
+
/** Remove a decal; false when the handle is not live. Compacted on the next `update`. */
|
|
241
|
+
remove(handle) {
|
|
242
|
+
const slot = this.slotOf.get(handle);
|
|
243
|
+
if (slot === undefined)
|
|
244
|
+
return false;
|
|
245
|
+
this.alive[slot] = 0;
|
|
246
|
+
this.slotOf.delete(handle);
|
|
247
|
+
this.live--;
|
|
248
|
+
this.dirty = true;
|
|
249
|
+
return true;
|
|
250
|
+
}
|
|
251
|
+
/** Remove every decal. */
|
|
252
|
+
clear() {
|
|
253
|
+
this.slotOf.clear();
|
|
254
|
+
this.live = 0;
|
|
255
|
+
this.used = 0;
|
|
256
|
+
this.dirty = false;
|
|
257
|
+
}
|
|
258
|
+
/** Age every decal by `dt` seconds, expire the ones past their lifetime and compact. */
|
|
259
|
+
update(dt) {
|
|
260
|
+
const n = this.used;
|
|
261
|
+
for (let i = 0; i < n; i++) {
|
|
262
|
+
if (!this.alive[i])
|
|
263
|
+
continue;
|
|
264
|
+
const age = this.ages[i] + dt;
|
|
265
|
+
this.ages[i] = age;
|
|
266
|
+
const life = this.lives[i];
|
|
267
|
+
if (age >= life) {
|
|
268
|
+
this.alive[i] = 0;
|
|
269
|
+
this.slotOf.delete(this.ids[i]);
|
|
270
|
+
this.live--;
|
|
271
|
+
this.dirty = true;
|
|
272
|
+
}
|
|
273
|
+
else {
|
|
274
|
+
this.data[i * F + 20] = Number.isFinite(life) ? age / life : 0;
|
|
275
|
+
}
|
|
276
|
+
}
|
|
277
|
+
if (this.dirty)
|
|
278
|
+
this.compact();
|
|
279
|
+
}
|
|
280
|
+
/** Age of the decal at `handle`, seconds; -1 when not live. */
|
|
281
|
+
ageOf(handle) {
|
|
282
|
+
const slot = this.slotOf.get(handle);
|
|
283
|
+
return slot === undefined ? -1 : this.ages[slot];
|
|
284
|
+
}
|
|
285
|
+
/**
|
|
286
|
+
* Whether the box draw is waiting on the renderer's depth hook this frame: `readsDepth` on and
|
|
287
|
+
* the target's depth copyable. Otherwise `prepare` takes the fallback copy.
|
|
288
|
+
*/
|
|
289
|
+
get hooked() {
|
|
290
|
+
return this.readsDepth && (this.renderer.target?.canCopyDepth ?? false);
|
|
291
|
+
}
|
|
292
|
+
/**
|
|
293
|
+
* Resolve the mode for this frame, upload the params block and the live instances. Box mode
|
|
294
|
+
* waits for the depth hook (`afterOpaque`), or takes the fallback copy of last frame's depth.
|
|
295
|
+
* Called by the renderer once per frame. No allocation.
|
|
296
|
+
*/
|
|
297
|
+
prepare(encoder, frame) {
|
|
298
|
+
if (this.dirty)
|
|
299
|
+
this.compact();
|
|
300
|
+
const depth = frame?.depthFormat ?? null;
|
|
301
|
+
const mode = this.mode === 'auto' ? (depth ? 'box' : 'quad') : this.mode;
|
|
302
|
+
this.activeMode = mode === 'box' && !depth ? 'quad' : mode;
|
|
303
|
+
if (this.activeMode !== 'box') {
|
|
304
|
+
this.depthReady = false;
|
|
305
|
+
}
|
|
306
|
+
else if (this.hooked) {
|
|
307
|
+
// `afterOpaque` binds this frame's depth; until it runs the box draws nothing.
|
|
308
|
+
this.depthReady = false;
|
|
309
|
+
this.group = this.noDepthGroup;
|
|
310
|
+
}
|
|
311
|
+
else {
|
|
312
|
+
this.depthReady = this.copyDepth(encoder);
|
|
313
|
+
this.group = this.depthReady ? this.copyGroup : this.noDepthGroup;
|
|
314
|
+
}
|
|
315
|
+
const p = this.params;
|
|
316
|
+
const camera = this.renderer.camera;
|
|
317
|
+
if (camera)
|
|
318
|
+
p.set(camera.invViewProj, 0);
|
|
319
|
+
else
|
|
320
|
+
p.set(IDENTITY, 0);
|
|
321
|
+
p[16] = this.normalBias;
|
|
322
|
+
p[17] = this.fadeEdge;
|
|
323
|
+
p[18] = this.offset;
|
|
324
|
+
p[19] = this.multiply ? 1 : 0;
|
|
325
|
+
p[20] = this.fade[0];
|
|
326
|
+
p[21] = this.fade[1];
|
|
327
|
+
p[22] = 0;
|
|
328
|
+
p[23] = 0;
|
|
329
|
+
this.device.queue.writeBuffer(this.paramsBuffer, 0, p);
|
|
330
|
+
if (this.live > 0) {
|
|
331
|
+
this.device.queue.writeBuffer(this.instanceBuffer, 0, this.data.buffer, 0, this.live * F * 4);
|
|
332
|
+
}
|
|
333
|
+
}
|
|
334
|
+
/**
|
|
335
|
+
* The renderer's depth hook (`readsDepth`): bind this frame's opaque depth copy. The bind
|
|
336
|
+
* group is rebuilt only when the renderer's copy changes (a resize).
|
|
337
|
+
*/
|
|
338
|
+
afterOpaque(_encoder, view) {
|
|
339
|
+
if (this.activeMode !== 'box' || !this.readsDepth)
|
|
340
|
+
return;
|
|
341
|
+
if (view.depthView !== this.hookView) {
|
|
342
|
+
this.hookView = view.depthView;
|
|
343
|
+
this.hookGroup = this.makeGroup(view.depthView);
|
|
344
|
+
}
|
|
345
|
+
this.group = this.hookGroup;
|
|
346
|
+
this.depthReady = true;
|
|
347
|
+
}
|
|
348
|
+
/** Draw every live decal in one instanced draw (nothing in box mode until depth exists). */
|
|
349
|
+
draw(pass, frame) {
|
|
350
|
+
if (this.live === 0)
|
|
351
|
+
return;
|
|
352
|
+
const mode = this.activeMode ?? 'quad';
|
|
353
|
+
if (mode === 'box' && !this.depthReady)
|
|
354
|
+
return;
|
|
355
|
+
const depth = frame?.depthFormat ?? null;
|
|
356
|
+
pass.setPipeline(this.pipelineFor(mode, depth, frame ? frame.auxKey : (this.renderer.target?.auxKey ?? 0)));
|
|
357
|
+
pass.setBindGroup(1, this.group);
|
|
358
|
+
const mesh = mode === 'box' ? this.box : this.quad;
|
|
359
|
+
pass.setVertexBuffer(0, mesh.vertexBuffer);
|
|
360
|
+
pass.setVertexBuffer(1, this.instanceBuffer);
|
|
361
|
+
pass.setIndexBuffer(mesh.indexBuffer, mesh.indexFormat);
|
|
362
|
+
pass.drawIndexed(mesh.indexCount, this.live);
|
|
363
|
+
}
|
|
364
|
+
destroy() {
|
|
365
|
+
this.paramsBuffer.destroy();
|
|
366
|
+
this.instanceBuffer.destroy();
|
|
367
|
+
this.box.destroy();
|
|
368
|
+
this.quad.destroy();
|
|
369
|
+
this.dummyDepth.destroy();
|
|
370
|
+
this.copyTex?.destroy();
|
|
371
|
+
}
|
|
372
|
+
writeInstance(slot, d, life) {
|
|
373
|
+
const o = slot * F;
|
|
374
|
+
const data = this.data;
|
|
375
|
+
// Frame: z along the normal, x and y tangent, spun by `rotation`.
|
|
376
|
+
let nx = d.nx;
|
|
377
|
+
let ny = d.ny;
|
|
378
|
+
let nz = d.nz;
|
|
379
|
+
const nl = Math.hypot(nx, ny, nz) || 1;
|
|
380
|
+
nx /= nl;
|
|
381
|
+
ny /= nl;
|
|
382
|
+
nz /= nl;
|
|
383
|
+
// Tangent x = helper × normal, the helper world up (so wall decals stand upright) or, for a
|
|
384
|
+
// floor or ceiling, -z (so a floor decal's x is world x and its y points away from +z).
|
|
385
|
+
const flat = Math.abs(ny) > 0.99;
|
|
386
|
+
const hy = flat ? 0 : 1;
|
|
387
|
+
const hz = flat ? -1 : 0;
|
|
388
|
+
let tx = hy * nz - hz * ny;
|
|
389
|
+
let ty = hz * nx;
|
|
390
|
+
let tz = -hy * nx;
|
|
391
|
+
const tl = Math.hypot(tx, ty, tz) || 1;
|
|
392
|
+
tx /= tl;
|
|
393
|
+
ty /= tl;
|
|
394
|
+
tz /= tl;
|
|
395
|
+
const bx = ny * tz - nz * ty;
|
|
396
|
+
const by = nz * tx - nx * tz;
|
|
397
|
+
const bz = nx * ty - ny * tx;
|
|
398
|
+
const rot = d.rotation === 'random' ? this.random.float(0, Math.PI * 2) : (d.rotation ?? 0);
|
|
399
|
+
const c = Math.cos(rot);
|
|
400
|
+
const s = Math.sin(rot);
|
|
401
|
+
const ax = tx * c + bx * s;
|
|
402
|
+
const ay = ty * c + by * s;
|
|
403
|
+
const az = tz * c + bz * s;
|
|
404
|
+
const yx = bx * c - tx * s;
|
|
405
|
+
const yy = by * c - ty * s;
|
|
406
|
+
const yz = bz * c - tz * s;
|
|
407
|
+
const inv = 1 / (d.size || 1);
|
|
408
|
+
// Rows of world → local: axis / size, -dot(axis, p) / size.
|
|
409
|
+
data[o] = ax * inv;
|
|
410
|
+
data[o + 1] = ay * inv;
|
|
411
|
+
data[o + 2] = az * inv;
|
|
412
|
+
data[o + 3] = -(ax * d.x + ay * d.y + az * d.z) * inv;
|
|
413
|
+
data[o + 4] = yx * inv;
|
|
414
|
+
data[o + 5] = yy * inv;
|
|
415
|
+
data[o + 6] = yz * inv;
|
|
416
|
+
data[o + 7] = -(yx * d.x + yy * d.y + yz * d.z) * inv;
|
|
417
|
+
data[o + 8] = nx * inv;
|
|
418
|
+
data[o + 9] = ny * inv;
|
|
419
|
+
data[o + 10] = nz * inv;
|
|
420
|
+
data[o + 11] = -(nx * d.x + ny * d.y + nz * d.z) * inv;
|
|
421
|
+
const tile = d.tile === 'random'
|
|
422
|
+
? this.random.int(0, this.columns * this.rows - 1)
|
|
423
|
+
: Math.max(0, Math.floor(d.tile ?? 0));
|
|
424
|
+
const col = tile % this.columns;
|
|
425
|
+
const row = Math.floor(tile / this.columns) % this.rows;
|
|
426
|
+
data[o + 12] = col / this.columns;
|
|
427
|
+
data[o + 13] = row / this.rows;
|
|
428
|
+
data[o + 14] = 1 / this.columns;
|
|
429
|
+
data[o + 15] = 1 / this.rows;
|
|
430
|
+
const color = d.color;
|
|
431
|
+
data[o + 16] = color?.[0] ?? 1;
|
|
432
|
+
data[o + 17] = color?.[1] ?? 1;
|
|
433
|
+
data[o + 18] = color?.[2] ?? 1;
|
|
434
|
+
data[o + 19] = color?.[3] ?? 1;
|
|
435
|
+
data[o + 20] = 0;
|
|
436
|
+
data[o + 21] = life;
|
|
437
|
+
data[o + 22] = 0;
|
|
438
|
+
data[o + 23] = 0;
|
|
439
|
+
}
|
|
440
|
+
/** Move the live slots to the front, in order, and remap their handles. */
|
|
441
|
+
compact() {
|
|
442
|
+
let w = 0;
|
|
443
|
+
const n = this.used;
|
|
444
|
+
for (let r = 0; r < n; r++) {
|
|
445
|
+
if (!this.alive[r])
|
|
446
|
+
continue;
|
|
447
|
+
if (w !== r) {
|
|
448
|
+
this.data.copyWithin(w * F, r * F, r * F + F);
|
|
449
|
+
this.ages[w] = this.ages[r];
|
|
450
|
+
this.lives[w] = this.lives[r];
|
|
451
|
+
this.ids[w] = this.ids[r];
|
|
452
|
+
this.alive[w] = 1;
|
|
453
|
+
this.slotOf.set(this.ids[w], w);
|
|
454
|
+
}
|
|
455
|
+
w++;
|
|
456
|
+
}
|
|
457
|
+
this.used = w;
|
|
458
|
+
this.live = w;
|
|
459
|
+
this.dirty = false;
|
|
460
|
+
}
|
|
461
|
+
/** Full and compact: drop slot 0 (the oldest) and shift the rest down. */
|
|
462
|
+
dropOldest() {
|
|
463
|
+
const n = this.used;
|
|
464
|
+
this.slotOf.delete(this.ids[0]);
|
|
465
|
+
this.data.copyWithin(0, F, n * F);
|
|
466
|
+
this.ages.copyWithin(0, 1, n);
|
|
467
|
+
this.lives.copyWithin(0, 1, n);
|
|
468
|
+
this.ids.copyWithin(0, 1, n);
|
|
469
|
+
for (let i = 0; i < n - 1; i++)
|
|
470
|
+
this.slotOf.set(this.ids[i], i);
|
|
471
|
+
this.used = n - 1;
|
|
472
|
+
this.live = n - 1;
|
|
473
|
+
}
|
|
474
|
+
/** Copy the scene depth into our own texture; false when there is none yet. */
|
|
475
|
+
copyDepth(encoder) {
|
|
476
|
+
const src = this.renderer.target?.depth ?? null;
|
|
477
|
+
if (!src)
|
|
478
|
+
return false;
|
|
479
|
+
const device = this.device;
|
|
480
|
+
if (!this.copyTex || this.copyTex.width !== src.width || this.copyTex.height !== src.height) {
|
|
481
|
+
this.copyTex?.destroy();
|
|
482
|
+
this.copyTex = device.createTexture({
|
|
483
|
+
label: 'decals-depth',
|
|
484
|
+
size: [src.width, src.height],
|
|
485
|
+
format: DEPTH_COPY_FORMAT,
|
|
486
|
+
usage: GPUTextureUsage.RENDER_ATTACHMENT | GPUTextureUsage.TEXTURE_BINDING,
|
|
487
|
+
});
|
|
488
|
+
const view = this.copyTex.createView();
|
|
489
|
+
this.copyAtt.view = view;
|
|
490
|
+
this.copyGroup = this.makeGroup(view);
|
|
491
|
+
}
|
|
492
|
+
if (this.copySrc !== src) {
|
|
493
|
+
this.copySrc = src;
|
|
494
|
+
this.copySrcGroup = device.createBindGroup({
|
|
495
|
+
label: 'decals-depth-copy',
|
|
496
|
+
layout: this.copyLayout,
|
|
497
|
+
entries: [{ binding: 0, resource: src.view }],
|
|
498
|
+
});
|
|
499
|
+
}
|
|
500
|
+
const pass = encoder.beginRenderPass(this.copyPass);
|
|
501
|
+
pass.setPipeline(this.copyPipeline);
|
|
502
|
+
pass.setBindGroup(0, this.copySrcGroup);
|
|
503
|
+
pass.draw(3);
|
|
504
|
+
pass.end();
|
|
505
|
+
return true;
|
|
506
|
+
}
|
|
507
|
+
makeGroup(depthView) {
|
|
508
|
+
return this.device.createBindGroup({
|
|
509
|
+
label: 'decals',
|
|
510
|
+
layout: this.layout,
|
|
511
|
+
entries: [
|
|
512
|
+
{ binding: 0, resource: { buffer: this.paramsBuffer } },
|
|
513
|
+
{ binding: 1, resource: this.sampler },
|
|
514
|
+
{ binding: 2, resource: this.texture.view },
|
|
515
|
+
{ binding: 3, resource: depthView },
|
|
516
|
+
],
|
|
517
|
+
});
|
|
518
|
+
}
|
|
519
|
+
pipelineFor(mode, depth, aux) {
|
|
520
|
+
const box = mode === 'box';
|
|
521
|
+
const cache = box ? this.boxPipelines : this.quadPipelines;
|
|
522
|
+
const hit = cache.get(depth, aux);
|
|
523
|
+
if (hit)
|
|
524
|
+
return hit;
|
|
525
|
+
const module = box ? this.boxModule : this.quadModule;
|
|
526
|
+
const p = this.device.createRenderPipeline({
|
|
527
|
+
label: `decals:${mode}:${depth ?? 'none'}${auxSuffix(aux)}`,
|
|
528
|
+
layout: this.pipelineLayout,
|
|
529
|
+
vertex: { module, entryPoint: 'vs', buffers: [POSITION_LAYOUT, INSTANCE_LAYOUT] },
|
|
530
|
+
fragment: { module, entryPoint: 'fs', targets: this.renderer.sceneTargets(this.blend, aux) },
|
|
531
|
+
primitive: { topology: 'triangle-list', cullMode: box ? 'front' : 'none' },
|
|
532
|
+
...(depth
|
|
533
|
+
? {
|
|
534
|
+
depthStencil: {
|
|
535
|
+
format: depth,
|
|
536
|
+
depthWriteEnabled: false,
|
|
537
|
+
depthCompare: box ? 'always' : 'less-equal',
|
|
538
|
+
},
|
|
539
|
+
}
|
|
540
|
+
: {}),
|
|
541
|
+
});
|
|
542
|
+
return cache.set(depth, aux, p);
|
|
543
|
+
}
|
|
544
|
+
}
|
|
545
|
+
const IDENTITY = new Float32Array([1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1]);
|
|
546
|
+
/** `dst × lerp(1, src, a)`: the shader outputs the lerp, the blend multiplies. */
|
|
547
|
+
const MULTIPLY_BLEND = {
|
|
548
|
+
color: { srcFactor: 'dst', dstFactor: 'zero', operation: 'add' },
|
|
549
|
+
alpha: { srcFactor: 'zero', dstFactor: 'one', operation: 'add' },
|
|
550
|
+
};
|
|
551
|
+
/** The mesh's position only (the 3D layout's location 0); the rest of the vertex is skipped. */
|
|
552
|
+
const POSITION_LAYOUT = {
|
|
553
|
+
arrayStride: VERTEX3D_STRIDE,
|
|
554
|
+
stepMode: 'vertex',
|
|
555
|
+
attributes: [{ shaderLocation: 0, offset: 0, format: 'float32x3' }],
|
|
556
|
+
};
|
|
557
|
+
const INSTANCE_LAYOUT = {
|
|
558
|
+
arrayStride: DECAL_INSTANCE_FLOATS * 4,
|
|
559
|
+
stepMode: 'instance',
|
|
560
|
+
attributes: [
|
|
561
|
+
{ shaderLocation: 3, offset: 0, format: 'float32x4' },
|
|
562
|
+
{ shaderLocation: 4, offset: 16, format: 'float32x4' },
|
|
563
|
+
{ shaderLocation: 5, offset: 32, format: 'float32x4' },
|
|
564
|
+
{ shaderLocation: 6, offset: 48, format: 'float32x4' },
|
|
565
|
+
{ shaderLocation: 7, offset: 64, format: 'float32x4' },
|
|
566
|
+
{ shaderLocation: 8, offset: 80, format: 'float32x4' },
|
|
567
|
+
],
|
|
568
|
+
};
|
|
569
|
+
/** A vertex in the 3D layout: position, normal, uv, white. */
|
|
570
|
+
function vertex(out, i, x, y, z) {
|
|
571
|
+
const o = i * VERTEX3D_FLOATS;
|
|
572
|
+
out[o] = x;
|
|
573
|
+
out[o + 1] = y;
|
|
574
|
+
out[o + 2] = z;
|
|
575
|
+
out[o + 3] = 0;
|
|
576
|
+
out[o + 4] = 0;
|
|
577
|
+
out[o + 5] = 1;
|
|
578
|
+
out[o + 6] = x + 0.5;
|
|
579
|
+
out[o + 7] = 0.5 - y;
|
|
580
|
+
out[o + 8] = out[o + 9] = out[o + 10] = out[o + 11] = 1;
|
|
581
|
+
}
|
|
582
|
+
/** Unit box centred on the origin: 8 vertices, 12 triangles wound outward. */
|
|
583
|
+
function unitBox() {
|
|
584
|
+
const vertices = new Float32Array(8 * VERTEX3D_FLOATS);
|
|
585
|
+
for (let i = 0; i < 8; i++) {
|
|
586
|
+
vertex(vertices, i, i & 1 ? 0.5 : -0.5, i & 2 ? 0.5 : -0.5, i & 4 ? 0.5 : -0.5);
|
|
587
|
+
}
|
|
588
|
+
// biome-ignore format: one face per line
|
|
589
|
+
const indices = new Uint16Array([
|
|
590
|
+
4, 5, 7, 4, 7, 6, // +z
|
|
591
|
+
1, 0, 2, 1, 2, 3, // -z
|
|
592
|
+
5, 1, 3, 5, 3, 7, // +x
|
|
593
|
+
0, 4, 6, 0, 6, 2, // -x
|
|
594
|
+
6, 7, 3, 6, 3, 2, // +y
|
|
595
|
+
0, 1, 5, 0, 5, 4, // -y
|
|
596
|
+
]);
|
|
597
|
+
return { vertices, indices };
|
|
598
|
+
}
|
|
599
|
+
/** Unit quad in the xy plane facing +z. */
|
|
600
|
+
function unitQuad() {
|
|
601
|
+
const vertices = new Float32Array(4 * VERTEX3D_FLOATS);
|
|
602
|
+
vertex(vertices, 0, -0.5, -0.5, 0);
|
|
603
|
+
vertex(vertices, 1, 0.5, -0.5, 0);
|
|
604
|
+
vertex(vertices, 2, 0.5, 0.5, 0);
|
|
605
|
+
vertex(vertices, 3, -0.5, 0.5, 0);
|
|
606
|
+
return { vertices, indices: new Uint16Array([0, 1, 2, 0, 2, 3]) };
|
|
607
|
+
}
|