@thunderclap-engine/engine 0.0.0-stage → 1.1.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (566) hide show
  1. package/CHANGELOG.md +390 -0
  2. package/LICENSE +21 -0
  3. package/README.md +333 -2
  4. package/dist/analytics/analytics.d.ts +80 -0
  5. package/dist/analytics/analytics.js +129 -0
  6. package/dist/analytics/index.d.ts +1 -0
  7. package/dist/analytics/index.js +1 -0
  8. package/dist/anim/aim.d.ts +43 -0
  9. package/dist/anim/aim.js +157 -0
  10. package/dist/anim/clip.d.ts +98 -0
  11. package/dist/anim/clip.js +282 -0
  12. package/dist/anim/compress.d.ts +65 -0
  13. package/dist/anim/compress.js +339 -0
  14. package/dist/anim/foot-ik.d.ts +74 -0
  15. package/dist/anim/foot-ik.js +241 -0
  16. package/dist/anim/graph.d.ts +153 -0
  17. package/dist/anim/graph.js +532 -0
  18. package/dist/anim/ik.d.ts +105 -0
  19. package/dist/anim/ik.js +435 -0
  20. package/dist/anim/index.d.ts +36 -0
  21. package/dist/anim/index.js +21 -0
  22. package/dist/anim/match.d.ts +66 -0
  23. package/dist/anim/match.js +153 -0
  24. package/dist/anim/mixer.d.ts +113 -0
  25. package/dist/anim/mixer.js +314 -0
  26. package/dist/anim/morph.d.ts +41 -0
  27. package/dist/anim/morph.js +94 -0
  28. package/dist/anim/pose.d.ts +74 -0
  29. package/dist/anim/pose.js +254 -0
  30. package/dist/anim/quat.d.ts +44 -0
  31. package/dist/anim/quat.js +187 -0
  32. package/dist/anim/retarget.d.ts +97 -0
  33. package/dist/anim/retarget.js +366 -0
  34. package/dist/anim/root-motion.d.ts +44 -0
  35. package/dist/anim/root-motion.js +224 -0
  36. package/dist/anim/skin-pose.d.ts +39 -0
  37. package/dist/anim/skin-pose.js +53 -0
  38. package/dist/anim/socket.d.ts +47 -0
  39. package/dist/anim/socket.js +84 -0
  40. package/dist/anim/spring-chain.d.ts +73 -0
  41. package/dist/anim/spring-chain.js +294 -0
  42. package/dist/assets/atlas.d.ts +90 -0
  43. package/dist/assets/atlas.js +212 -0
  44. package/dist/assets/baked.d.ts +33 -0
  45. package/dist/assets/baked.js +38 -0
  46. package/dist/assets/bundle.d.ts +88 -0
  47. package/dist/assets/bundle.js +464 -0
  48. package/dist/assets/cache.d.ts +56 -0
  49. package/dist/assets/cache.js +123 -0
  50. package/dist/assets/gltf-load.d.ts +252 -0
  51. package/dist/assets/gltf-load.js +661 -0
  52. package/dist/assets/gltf-skin.d.ts +36 -0
  53. package/dist/assets/gltf-skin.js +109 -0
  54. package/dist/assets/gltf.d.ts +706 -0
  55. package/dist/assets/gltf.js +1376 -0
  56. package/dist/assets/index.d.ts +20 -0
  57. package/dist/assets/index.js +10 -0
  58. package/dist/assets/ktx2.d.ts +71 -0
  59. package/dist/assets/ktx2.js +213 -0
  60. package/dist/assets/manifest.d.ts +79 -0
  61. package/dist/assets/manifest.js +7 -0
  62. package/dist/assets/meshopt.d.ts +23 -0
  63. package/dist/assets/meshopt.js +403 -0
  64. package/dist/audio/audio.d.ts +733 -0
  65. package/dist/audio/audio.js +2013 -0
  66. package/dist/audio/dsp.d.ts +61 -0
  67. package/dist/audio/dsp.js +159 -0
  68. package/dist/audio/duck.d.ts +44 -0
  69. package/dist/audio/duck.js +101 -0
  70. package/dist/audio/envelope.d.ts +53 -0
  71. package/dist/audio/envelope.js +106 -0
  72. package/dist/audio/index.d.ts +13 -0
  73. package/dist/audio/index.js +14 -0
  74. package/dist/audio/music.d.ts +113 -0
  75. package/dist/audio/music.js +548 -0
  76. package/dist/audio/occlusion.d.ts +55 -0
  77. package/dist/audio/occlusion.js +61 -0
  78. package/dist/audio/persist.d.ts +23 -0
  79. package/dist/audio/persist.js +27 -0
  80. package/dist/audio/recipes.d.ts +55 -0
  81. package/dist/audio/recipes.js +227 -0
  82. package/dist/audio/send.d.ts +41 -0
  83. package/dist/audio/send.js +118 -0
  84. package/dist/audio/sprites.d.ts +59 -0
  85. package/dist/audio/sprites.js +43 -0
  86. package/dist/audio/synth.d.ts +103 -0
  87. package/dist/audio/synth.js +197 -0
  88. package/dist/audio/variations.d.ts +25 -0
  89. package/dist/audio/variations.js +55 -0
  90. package/dist/audio/zones.d.ts +100 -0
  91. package/dist/audio/zones.js +167 -0
  92. package/dist/core/detached-surface.d.ts +44 -0
  93. package/dist/core/detached-surface.js +104 -0
  94. package/dist/core/events.d.ts +24 -0
  95. package/dist/core/events.js +43 -0
  96. package/dist/core/game.d.ts +409 -0
  97. package/dist/core/game.js +530 -0
  98. package/dist/core/hash.d.ts +24 -0
  99. package/dist/core/hash.js +49 -0
  100. package/dist/core/index.d.ts +17 -0
  101. package/dist/core/index.js +9 -0
  102. package/dist/core/loop.d.ts +113 -0
  103. package/dist/core/loop.js +185 -0
  104. package/dist/core/math.d.ts +58 -0
  105. package/dist/core/math.js +210 -0
  106. package/dist/core/noise.d.ts +40 -0
  107. package/dist/core/noise.js +247 -0
  108. package/dist/core/pool.d.ts +42 -0
  109. package/dist/core/pool.js +85 -0
  110. package/dist/core/random.d.ts +61 -0
  111. package/dist/core/random.js +199 -0
  112. package/dist/core/scene.d.ts +79 -0
  113. package/dist/core/scene.js +195 -0
  114. package/dist/core/timer.d.ts +66 -0
  115. package/dist/core/timer.js +286 -0
  116. package/dist/fx/billboard-wgsl.d.ts +29 -0
  117. package/dist/fx/billboard-wgsl.js +158 -0
  118. package/dist/fx/billboard.d.ts +249 -0
  119. package/dist/fx/billboard.js +702 -0
  120. package/dist/fx/debug-draw.d.ts +127 -0
  121. package/dist/fx/debug-draw.js +523 -0
  122. package/dist/fx/debug-wgsl.d.ts +7 -0
  123. package/dist/fx/debug-wgsl.js +32 -0
  124. package/dist/fx/decals-wgsl.d.ts +15 -0
  125. package/dist/fx/decals-wgsl.js +173 -0
  126. package/dist/fx/decals.d.ts +216 -0
  127. package/dist/fx/decals.js +607 -0
  128. package/dist/fx/effect.d.ts +129 -0
  129. package/dist/fx/effect.js +349 -0
  130. package/dist/fx/effects/hit-spark.json +48 -0
  131. package/dist/fx/effects/index.d.ts +8 -0
  132. package/dist/fx/effects/index.js +9 -0
  133. package/dist/fx/effects/magic-aura.json +47 -0
  134. package/dist/fx/effects/smoke-puff.json +34 -0
  135. package/dist/fx/emit-surface.d.ts +40 -0
  136. package/dist/fx/emit-surface.js +124 -0
  137. package/dist/fx/flicker.d.ts +30 -0
  138. package/dist/fx/flicker.js +42 -0
  139. package/dist/fx/index.d.ts +31 -0
  140. package/dist/fx/index.js +20 -0
  141. package/dist/fx/particles-wgsl.d.ts +57 -0
  142. package/dist/fx/particles-wgsl.js +828 -0
  143. package/dist/fx/particles.d.ts +566 -0
  144. package/dist/fx/particles.js +1533 -0
  145. package/dist/fx/random.d.ts +15 -0
  146. package/dist/fx/random.js +20 -0
  147. package/dist/fx/sky-wgsl.d.ts +23 -0
  148. package/dist/fx/sky-wgsl.js +127 -0
  149. package/dist/fx/sky.d.ts +96 -0
  150. package/dist/fx/sky.js +175 -0
  151. package/dist/fx/text-atlas.d.ts +143 -0
  152. package/dist/fx/text-atlas.js +327 -0
  153. package/dist/fx/trail-wgsl.d.ts +11 -0
  154. package/dist/fx/trail-wgsl.js +42 -0
  155. package/dist/fx/trail.d.ts +194 -0
  156. package/dist/fx/trail.js +555 -0
  157. package/dist/fx/water-wgsl.d.ts +34 -0
  158. package/dist/fx/water-wgsl.js +197 -0
  159. package/dist/fx/water.d.ts +176 -0
  160. package/dist/fx/water.js +371 -0
  161. package/dist/geom/collide/bvh.d.ts +151 -0
  162. package/dist/geom/collide/bvh.js +493 -0
  163. package/dist/geom/collide/debug.d.ts +14 -0
  164. package/dist/geom/collide/debug.js +74 -0
  165. package/dist/geom/collide/grid.d.ts +26 -0
  166. package/dist/geom/collide/grid.js +91 -0
  167. package/dist/geom/collide/index.d.ts +8 -0
  168. package/dist/geom/collide/index.js +8 -0
  169. package/dist/geom/collide/queries.d.ts +70 -0
  170. package/dist/geom/collide/queries.js +583 -0
  171. package/dist/geom/collide/serialize.d.ts +14 -0
  172. package/dist/geom/collide/serialize.js +145 -0
  173. package/dist/geom/collide/shapes.d.ts +161 -0
  174. package/dist/geom/collide/shapes.js +686 -0
  175. package/dist/geom/collide/slide.d.ts +66 -0
  176. package/dist/geom/collide/slide.js +375 -0
  177. package/dist/geom/collide/tile-slide.d.ts +88 -0
  178. package/dist/geom/collide/tile-slide.js +255 -0
  179. package/dist/geom/geometry.d.ts +95 -0
  180. package/dist/geom/geometry.js +322 -0
  181. package/dist/geom/heightfield.d.ts +72 -0
  182. package/dist/geom/heightfield.js +295 -0
  183. package/dist/geom/hull.d.ts +27 -0
  184. package/dist/geom/hull.js +279 -0
  185. package/dist/geom/index.d.ts +35 -0
  186. package/dist/geom/index.js +23 -0
  187. package/dist/geom/iso.d.ts +74 -0
  188. package/dist/geom/iso.js +89 -0
  189. package/dist/geom/lod.d.ts +29 -0
  190. package/dist/geom/lod.js +27 -0
  191. package/dist/geom/ops.d.ts +47 -0
  192. package/dist/geom/ops.js +285 -0
  193. package/dist/geom/primitives.d.ts +97 -0
  194. package/dist/geom/primitives.js +359 -0
  195. package/dist/geom/shapes.d.ts +43 -0
  196. package/dist/geom/shapes.js +88 -0
  197. package/dist/geom/simplify.d.ts +38 -0
  198. package/dist/geom/simplify.js +519 -0
  199. package/dist/geom/split.d.ts +37 -0
  200. package/dist/geom/split.js +413 -0
  201. package/dist/geom/sweep.d.ts +83 -0
  202. package/dist/geom/sweep.js +534 -0
  203. package/dist/geom/tangents.d.ts +16 -0
  204. package/dist/geom/tangents.js +124 -0
  205. package/dist/geom/triangulate.d.ts +19 -0
  206. package/dist/geom/triangulate.js +147 -0
  207. package/dist/host/default.d.ts +10 -0
  208. package/dist/host/default.js +10 -0
  209. package/dist/host/index.d.ts +4 -0
  210. package/dist/host/index.js +3 -0
  211. package/dist/host/types.d.ts +144 -0
  212. package/dist/host/types.js +1 -0
  213. package/dist/host/web-links.d.ts +38 -0
  214. package/dist/host/web-links.js +110 -0
  215. package/dist/host/web.d.ts +30 -0
  216. package/dist/host/web.js +216 -0
  217. package/dist/host/xr.d.ts +24 -0
  218. package/dist/host/xr.js +59 -0
  219. package/dist/i18n/i18n.d.ts +59 -0
  220. package/dist/i18n/i18n.js +241 -0
  221. package/dist/i18n/index.d.ts +3 -0
  222. package/dist/i18n/index.js +3 -0
  223. package/dist/i18n/message.d.ts +72 -0
  224. package/dist/i18n/message.js +369 -0
  225. package/dist/i18n/negotiate.d.ts +17 -0
  226. package/dist/i18n/negotiate.js +58 -0
  227. package/dist/index.d.ts +7 -0
  228. package/dist/index.js +1 -0
  229. package/dist/input/bindings.d.ts +31 -0
  230. package/dist/input/bindings.js +141 -0
  231. package/dist/input/clock.d.ts +44 -0
  232. package/dist/input/clock.js +49 -0
  233. package/dist/input/follow.d.ts +133 -0
  234. package/dist/input/follow.js +218 -0
  235. package/dist/input/gestures.d.ts +281 -0
  236. package/dist/input/gestures.js +662 -0
  237. package/dist/input/glyphs.d.ts +35 -0
  238. package/dist/input/glyphs.js +216 -0
  239. package/dist/input/gyro.d.ts +85 -0
  240. package/dist/input/gyro.js +140 -0
  241. package/dist/input/index.d.ts +19 -0
  242. package/dist/input/index.js +16 -0
  243. package/dist/input/input.d.ts +543 -0
  244. package/dist/input/input.js +1492 -0
  245. package/dist/input/look.d.ts +327 -0
  246. package/dist/input/look.js +681 -0
  247. package/dist/input/magnify.d.ts +177 -0
  248. package/dist/input/magnify.js +131 -0
  249. package/dist/input/pointer-dispatch.d.ts +138 -0
  250. package/dist/input/pointer-dispatch.js +180 -0
  251. package/dist/input/pointer-router.d.ts +204 -0
  252. package/dist/input/pointer-router.js +533 -0
  253. package/dist/input/pointer-sources.d.ts +164 -0
  254. package/dist/input/pointer-sources.js +306 -0
  255. package/dist/input/rays.d.ts +138 -0
  256. package/dist/input/rays.js +615 -0
  257. package/dist/input/record.d.ts +209 -0
  258. package/dist/input/record.js +601 -0
  259. package/dist/input/touch-zones.d.ts +147 -0
  260. package/dist/input/touch-zones.js +300 -0
  261. package/dist/input/types.d.ts +158 -0
  262. package/dist/input/types.js +1 -0
  263. package/dist/input/xr-source.d.ts +53 -0
  264. package/dist/input/xr-source.js +164 -0
  265. package/dist/nav/astar.d.ts +45 -0
  266. package/dist/nav/astar.js +182 -0
  267. package/dist/nav/corridor.d.ts +40 -0
  268. package/dist/nav/corridor.js +95 -0
  269. package/dist/nav/crowd.d.ts +94 -0
  270. package/dist/nav/crowd.js +624 -0
  271. package/dist/nav/flow.d.ts +61 -0
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  273. package/dist/nav/grid.d.ts +108 -0
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  275. package/dist/nav/heap.d.ts +22 -0
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  277. package/dist/nav/index.d.ts +37 -0
  278. package/dist/nav/index.js +19 -0
  279. package/dist/nav/mesh/areas.d.ts +44 -0
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  281. package/dist/nav/mesh/bake-options.d.ts +33 -0
  282. package/dist/nav/mesh/bake-options.js +76 -0
  283. package/dist/nav/mesh/contour.d.ts +22 -0
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  285. package/dist/nav/mesh/flow3.d.ts +35 -0
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  287. package/dist/nav/mesh/links.d.ts +38 -0
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  289. package/dist/nav/mesh/mesh-path.d.ts +152 -0
  290. package/dist/nav/mesh/mesh-path.js +643 -0
  291. package/dist/nav/mesh/mesh-reach.d.ts +78 -0
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  293. package/dist/nav/mesh/navmesh.d.ts +117 -0
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  295. package/dist/nav/mesh/polymesh.d.ts +24 -0
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  297. package/dist/nav/mesh/regions.d.ts +12 -0
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  299. package/dist/nav/mesh/serialize.d.ts +13 -0
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  301. package/dist/nav/mesh/voxelize.d.ts +111 -0
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  307. package/dist/nav/query-queue.d.ts +46 -0
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@@ -0,0 +1,10 @@
1
+ /** Floats in the panel's uniform: the 3×4 world matrix as three rows, then `size.xy`. */
2
+ export declare const WORLD_PANEL_UNIFORM_FLOATS = 16;
3
+ export declare const WORLD_PANEL_UNIFORM_BYTES: number;
4
+ /**
5
+ * The panel quad's shader: six vertices, no vertex buffer. The quad spans `size` world units
6
+ * around the panel's origin in its xy plane (facing +z); its texture is the panel canvas, in
7
+ * premultiplied alpha, so the fragment writes the sample straight out under premultiplied blend.
8
+ * The canvas's row 0 is the panel's top, so v runs 0 at +y.
9
+ */
10
+ export declare const WORLD_PANEL_WGSL = "\n\nstruct EngineGlobals {\n logicalSize: vec2f,\n targetSize: vec2f,\n time: f32,\n dt: f32,\n _pad: vec2f,\n};\n@group(0) @binding(0) var<uniform> globals: EngineGlobals;\nstruct EngineCamera {\n view: mat4x4f,\n proj: mat4x4f,\n view_proj: mat4x4f,\n camera_pos: vec4f,\n viewport: vec4f,\n view_index: u32,\n _pad0: u32, _pad1: u32, _pad2: u32,\n inv_view_proj: mat4x4f,\n prev_view_proj: mat4x4f,\n prev_view: mat4x4f,\n jitter: vec4f,\n};\n@group(0) @binding(1) var<uniform> camera: EngineCamera;\n\nstruct WorldPanel {\n m0: vec4f,\n m1: vec4f,\n m2: vec4f,\n size: vec4f,\n};\n@group(1) @binding(0) var<uniform> panel: WorldPanel;\n@group(1) @binding(1) var panel_sampler: sampler;\n@group(1) @binding(2) var panel_tex: texture_2d<f32>;\n\nstruct VSOut {\n @builtin(position) clip: vec4f,\n @location(0) uv: vec2f,\n};\nstruct FragOut {\n @location(0) color: vec4f,\n @location(1) emissive: vec4f,\n};\n\n@vertex fn vs(@builtin(vertex_index) vi: u32) -> VSOut {\n var corners = array<vec2f, 6>(\n vec2f(-0.5, -0.5), vec2f(0.5, -0.5), vec2f(0.5, 0.5),\n vec2f(-0.5, -0.5), vec2f(0.5, 0.5), vec2f(-0.5, 0.5)\n );\n let q = corners[vi];\n let local = vec4f(q * panel.size.xy, 0.0, 1.0);\n let world = vec3f(dot(panel.m0, local), dot(panel.m1, local), dot(panel.m2, local));\n var o: VSOut;\n o.clip = camera.view_proj * vec4f(world, 1.0);\n o.uv = vec2f(q.x + 0.5, 0.5 - q.y);\n return o;\n}\n\n@fragment fn fs(in: VSOut) -> FragOut {\n var o: FragOut;\n o.color = textureSample(panel_tex, panel_sampler, in.uv);\n o.emissive = vec4f(0.0);\n return o;\n}\n";
@@ -0,0 +1,52 @@
1
+ import { WGSL_GLOBALS } from '../../render/wgsl.js';
2
+ /** Floats in the panel's uniform: the 3×4 world matrix as three rows, then `size.xy`. */
3
+ export const WORLD_PANEL_UNIFORM_FLOATS = 16;
4
+ export const WORLD_PANEL_UNIFORM_BYTES = WORLD_PANEL_UNIFORM_FLOATS * 4;
5
+ /**
6
+ * The panel quad's shader: six vertices, no vertex buffer. The quad spans `size` world units
7
+ * around the panel's origin in its xy plane (facing +z); its texture is the panel canvas, in
8
+ * premultiplied alpha, so the fragment writes the sample straight out under premultiplied blend.
9
+ * The canvas's row 0 is the panel's top, so v runs 0 at +y.
10
+ */
11
+ export const WORLD_PANEL_WGSL = /* wgsl */ `
12
+ ${WGSL_GLOBALS}
13
+ struct WorldPanel {
14
+ m0: vec4f,
15
+ m1: vec4f,
16
+ m2: vec4f,
17
+ size: vec4f,
18
+ };
19
+ @group(1) @binding(0) var<uniform> panel: WorldPanel;
20
+ @group(1) @binding(1) var panel_sampler: sampler;
21
+ @group(1) @binding(2) var panel_tex: texture_2d<f32>;
22
+
23
+ struct VSOut {
24
+ @builtin(position) clip: vec4f,
25
+ @location(0) uv: vec2f,
26
+ };
27
+ struct FragOut {
28
+ @location(0) color: vec4f,
29
+ @location(1) emissive: vec4f,
30
+ };
31
+
32
+ @vertex fn vs(@builtin(vertex_index) vi: u32) -> VSOut {
33
+ var corners = array<vec2f, 6>(
34
+ vec2f(-0.5, -0.5), vec2f(0.5, -0.5), vec2f(0.5, 0.5),
35
+ vec2f(-0.5, -0.5), vec2f(0.5, 0.5), vec2f(-0.5, 0.5)
36
+ );
37
+ let q = corners[vi];
38
+ let local = vec4f(q * panel.size.xy, 0.0, 1.0);
39
+ let world = vec3f(dot(panel.m0, local), dot(panel.m1, local), dot(panel.m2, local));
40
+ var o: VSOut;
41
+ o.clip = camera.view_proj * vec4f(world, 1.0);
42
+ o.uv = vec2f(q.x + 0.5, 0.5 - q.y);
43
+ return o;
44
+ }
45
+
46
+ @fragment fn fs(in: VSOut) -> FragOut {
47
+ var o: FragOut;
48
+ o.color = textureSample(panel_tex, panel_sampler, in.uv);
49
+ o.emissive = vec4f(0.0);
50
+ return o;
51
+ }
52
+ `;
@@ -0,0 +1,207 @@
1
+ /**
2
+ * World-panel widgets: painted with Canvas2D from theme tokens, hit by panel px. Each widget
3
+ * owns its options; `set(patch)` writes only the fields that changed and marks its rect dirty, so
4
+ * a game may call it every tick. Hover, pressed and focus are flags the panel sets before a paint.
5
+ */
6
+ import type { PanelRect } from './layout.js';
7
+ import type { Painter, PanelTheme } from './paint.js';
8
+ /** Where a widget lives: it asks for a repaint of its rect or a new layout pass. */
9
+ export interface WorldWidgetHost {
10
+ readonly painter: Painter;
11
+ invalidate(widget: WorldWidget): void;
12
+ relayout(): void;
13
+ }
14
+ export type WorldWidgetTone = 'text' | 'muted' | 'accent' | 'info' | 'success' | 'warn' | 'danger';
15
+ export type WorldWidgetSize = 's' | 'm' | 'l';
16
+ export type WorldWidgetAlign = 'left' | 'center' | 'right';
17
+ /** A key event the panel forwards (`KeyboardEvent` fits). */
18
+ export interface PanelKeyEvent {
19
+ key: string;
20
+ shiftKey?: boolean;
21
+ }
22
+ /**
23
+ * Base of every panel widget. `O` is its options object; subclasses say which keys change the
24
+ * height (`layoutKeys`) so `set` can ask for a layout pass only then.
25
+ */
26
+ export declare abstract class WorldWidget<O extends object = object> {
27
+ /** An explicit place in panel px; `null` lets the flow place it. */
28
+ rect: PanelRect | null;
29
+ /** Where the panel put it (the flow or `rect`). */
30
+ readonly layoutRect: PanelRect;
31
+ hover: boolean;
32
+ pressed: boolean;
33
+ focused: boolean;
34
+ /** @internal set by the panel on `add`. */
35
+ host: WorldWidgetHost | null;
36
+ protected theme: PanelTheme | null;
37
+ protected readonly opts: O;
38
+ protected readonly layoutKeys: ReadonlySet<string>;
39
+ protected constructor(opts: O, layoutKeys?: readonly (keyof O & string)[]);
40
+ /** The current options (read-only view). */
41
+ get options(): Readonly<O>;
42
+ /** Whether the widget takes focus and pointer presses. */
43
+ get focusable(): boolean;
44
+ /** Disabled widgets paint faded and ignore input. */
45
+ get disabled(): boolean;
46
+ /** @internal */
47
+ attach(host: WorldWidgetHost): void;
48
+ /** @internal */
49
+ detach(): void;
50
+ /** Mark the widget's rect dirty. */
51
+ invalidate(): void;
52
+ /**
53
+ * Write the fields of `patch` that differ (`!==`) from the current options. Only a change marks
54
+ * the rect dirty; a change to a layout key also re-runs the flow. Returns whether anything changed.
55
+ */
56
+ set(patch: Partial<O>): boolean;
57
+ /** Hook after `set` wrote something (clamp derived state). */
58
+ protected changed(): void;
59
+ /** The height wanted for `width` px (needs the theme, so after `attach`). */
60
+ abstract measure(width: number): number;
61
+ /** Paint into `r` (the widget's layout rect) with the panel's painter. */
62
+ abstract paint(p: Painter, r: PanelRect): void;
63
+ /** Pointer went down at panel px (inside the rect). */
64
+ pointerDown(_x: number, _y: number): void;
65
+ /** Pointer moved; `down` while this widget holds the press. */
66
+ pointerMove(_x: number, _y: number, _down: boolean): void;
67
+ /** The press ended; `inside` when the release was over this widget. */
68
+ pointerUp(_x: number, _y: number, _inside: boolean): void;
69
+ /** Wheel over the widget, `dy` in px (positive scrolls down). Returns whether it was used. */
70
+ wheel(_dy: number): boolean;
71
+ /** The pad's A / Enter / Space on the focused widget. */
72
+ activate(): void;
73
+ /** A key on the focused widget; true when consumed. */
74
+ key(_event: PanelKeyEvent): boolean;
75
+ protected get t(): PanelTheme;
76
+ /** The row height a control uses: the M font plus `space3` above and below. */
77
+ protected controlHeight(): number;
78
+ /** The background, hover and pressed layers of a control, then the border. */
79
+ protected paintControl(p: Painter, r: PanelRect, fill: string, radius: number): void;
80
+ /** Run `paint` at the disabled alpha when disabled; the focus ring after. */
81
+ protected frame(p: Painter, r: PanelRect, radius: number, paint: () => void): void;
82
+ }
83
+ export interface WorldLabelOptions {
84
+ text: string;
85
+ /** `s`, `m` (default) or `l`: the theme's font sizes. */
86
+ size?: WorldWidgetSize;
87
+ align?: WorldWidgetAlign;
88
+ tone?: WorldWidgetTone;
89
+ rect?: PanelRect;
90
+ }
91
+ export declare class WorldLabel extends WorldWidget<WorldLabelOptions> {
92
+ constructor(opts: WorldLabelOptions);
93
+ measure(): number;
94
+ paint(p: Painter, r: PanelRect): void;
95
+ }
96
+ export interface WorldButtonOptions {
97
+ text: string;
98
+ /** Fires on release over the button (and on `activate`), never on the press. */
99
+ onPress?: () => void;
100
+ disabled?: boolean;
101
+ rect?: PanelRect;
102
+ }
103
+ export declare class WorldButton extends WorldWidget<WorldButtonOptions> {
104
+ constructor(opts: WorldButtonOptions);
105
+ get focusable(): boolean;
106
+ measure(): number;
107
+ paint(p: Painter, r: PanelRect): void;
108
+ pointerUp(_x: number, _y: number, inside: boolean): void;
109
+ activate(): void;
110
+ }
111
+ export interface WorldToggleOptions {
112
+ text: string;
113
+ value: boolean;
114
+ onChange?: (value: boolean) => void;
115
+ disabled?: boolean;
116
+ rect?: PanelRect;
117
+ }
118
+ export declare class WorldToggle extends WorldWidget<WorldToggleOptions> {
119
+ constructor(opts: WorldToggleOptions);
120
+ get focusable(): boolean;
121
+ measure(): number;
122
+ paint(p: Painter, r: PanelRect): void;
123
+ pointerUp(_x: number, _y: number, inside: boolean): void;
124
+ activate(): void;
125
+ }
126
+ export interface WorldSliderOptions {
127
+ min: number;
128
+ max: number;
129
+ value: number;
130
+ /** Snap to multiples of `step` from `min`; 0 or unset for continuous. */
131
+ step?: number;
132
+ onChange?: (value: number) => void;
133
+ disabled?: boolean;
134
+ rect?: PanelRect;
135
+ }
136
+ export declare class WorldSlider extends WorldWidget<WorldSliderOptions> {
137
+ private dragging;
138
+ constructor(opts: WorldSliderOptions);
139
+ get focusable(): boolean;
140
+ measure(): number;
141
+ /** The value for a panel px `x` inside `r`. */
142
+ private valueAt;
143
+ private snap;
144
+ protected changed(): void;
145
+ private commit;
146
+ paint(p: Painter, r: PanelRect): void;
147
+ pointerDown(x: number): void;
148
+ pointerMove(x: number, _y: number, down: boolean): void;
149
+ pointerUp(x: number): void;
150
+ key(e: PanelKeyEvent): boolean;
151
+ }
152
+ export interface WorldListOptions {
153
+ items: readonly string[];
154
+ /** Index of the selected item, -1 for none. */
155
+ selected?: number;
156
+ onSelect?: (index: number) => void;
157
+ /** Rows shown; the rest scroll (drag or wheel). Default 4. */
158
+ visibleRows?: number;
159
+ disabled?: boolean;
160
+ rect?: PanelRect;
161
+ }
162
+ export declare class WorldList extends WorldWidget<WorldListOptions> {
163
+ /** Scroll offset in px from the top of the items. */
164
+ scroll: number;
165
+ private pressY;
166
+ private pressScroll;
167
+ private dragging;
168
+ private down;
169
+ constructor(opts: WorldListOptions);
170
+ get focusable(): boolean;
171
+ /** Row height in px. */
172
+ get rowHeight(): number;
173
+ /** The largest `scroll` that still shows a full last row. */
174
+ get maxScroll(): number;
175
+ measure(): number;
176
+ protected changed(): void;
177
+ /** Set the scroll offset, clamped to `[0, maxScroll]`; dirty only when it moved. */
178
+ setScroll(px: number): void;
179
+ /** Select `index` (clamped; -1 clears), scroll it into view and fire `onSelect` when it changed. */
180
+ select(index: number): void;
181
+ /** The item index under panel px `y`, or -1 between/after the items. */
182
+ rowAt(y: number): number;
183
+ paint(p: Painter, r: PanelRect): void;
184
+ pointerDown(_x: number, y: number): void;
185
+ pointerMove(_x: number, y: number, down: boolean): void;
186
+ pointerUp(_x: number, y: number, inside: boolean): void;
187
+ wheel(dy: number): boolean;
188
+ activate(): void;
189
+ key(e: PanelKeyEvent): boolean;
190
+ }
191
+ export interface WorldProgressOptions {
192
+ /** 0..1. */
193
+ value: number;
194
+ tone?: WorldWidgetTone;
195
+ rect?: PanelRect;
196
+ }
197
+ export declare class WorldProgress extends WorldWidget<WorldProgressOptions> {
198
+ constructor(opts: WorldProgressOptions);
199
+ measure(): number;
200
+ paint(p: Painter, r: PanelRect): void;
201
+ }
202
+ export declare function label(opts: WorldLabelOptions): WorldLabel;
203
+ export declare function button(opts: WorldButtonOptions): WorldButton;
204
+ export declare function toggle(opts: WorldToggleOptions): WorldToggle;
205
+ export declare function slider(opts: WorldSliderOptions): WorldSlider;
206
+ export declare function list(opts: WorldListOptions): WorldList;
207
+ export declare function progress(opts: WorldProgressOptions): WorldProgress;