@thunderclap-engine/engine 0.0.0-stage → 1.1.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +390 -0
- package/LICENSE +21 -0
- package/README.md +333 -2
- package/dist/analytics/analytics.d.ts +80 -0
- package/dist/analytics/analytics.js +129 -0
- package/dist/analytics/index.d.ts +1 -0
- package/dist/analytics/index.js +1 -0
- package/dist/anim/aim.d.ts +43 -0
- package/dist/anim/aim.js +157 -0
- package/dist/anim/clip.d.ts +98 -0
- package/dist/anim/clip.js +282 -0
- package/dist/anim/compress.d.ts +65 -0
- package/dist/anim/compress.js +339 -0
- package/dist/anim/foot-ik.d.ts +74 -0
- package/dist/anim/foot-ik.js +241 -0
- package/dist/anim/graph.d.ts +153 -0
- package/dist/anim/graph.js +532 -0
- package/dist/anim/ik.d.ts +105 -0
- package/dist/anim/ik.js +435 -0
- package/dist/anim/index.d.ts +36 -0
- package/dist/anim/index.js +21 -0
- package/dist/anim/match.d.ts +66 -0
- package/dist/anim/match.js +153 -0
- package/dist/anim/mixer.d.ts +113 -0
- package/dist/anim/mixer.js +314 -0
- package/dist/anim/morph.d.ts +41 -0
- package/dist/anim/morph.js +94 -0
- package/dist/anim/pose.d.ts +74 -0
- package/dist/anim/pose.js +254 -0
- package/dist/anim/quat.d.ts +44 -0
- package/dist/anim/quat.js +187 -0
- package/dist/anim/retarget.d.ts +97 -0
- package/dist/anim/retarget.js +366 -0
- package/dist/anim/root-motion.d.ts +44 -0
- package/dist/anim/root-motion.js +224 -0
- package/dist/anim/skin-pose.d.ts +39 -0
- package/dist/anim/skin-pose.js +53 -0
- package/dist/anim/socket.d.ts +47 -0
- package/dist/anim/socket.js +84 -0
- package/dist/anim/spring-chain.d.ts +73 -0
- package/dist/anim/spring-chain.js +294 -0
- package/dist/assets/atlas.d.ts +90 -0
- package/dist/assets/atlas.js +212 -0
- package/dist/assets/baked.d.ts +33 -0
- package/dist/assets/baked.js +38 -0
- package/dist/assets/bundle.d.ts +88 -0
- package/dist/assets/bundle.js +464 -0
- package/dist/assets/cache.d.ts +56 -0
- package/dist/assets/cache.js +123 -0
- package/dist/assets/gltf-load.d.ts +252 -0
- package/dist/assets/gltf-load.js +661 -0
- package/dist/assets/gltf-skin.d.ts +36 -0
- package/dist/assets/gltf-skin.js +109 -0
- package/dist/assets/gltf.d.ts +706 -0
- package/dist/assets/gltf.js +1376 -0
- package/dist/assets/index.d.ts +20 -0
- package/dist/assets/index.js +10 -0
- package/dist/assets/ktx2.d.ts +71 -0
- package/dist/assets/ktx2.js +213 -0
- package/dist/assets/manifest.d.ts +79 -0
- package/dist/assets/manifest.js +7 -0
- package/dist/assets/meshopt.d.ts +23 -0
- package/dist/assets/meshopt.js +403 -0
- package/dist/audio/audio.d.ts +733 -0
- package/dist/audio/audio.js +2013 -0
- package/dist/audio/dsp.d.ts +61 -0
- package/dist/audio/dsp.js +159 -0
- package/dist/audio/duck.d.ts +44 -0
- package/dist/audio/duck.js +101 -0
- package/dist/audio/envelope.d.ts +53 -0
- package/dist/audio/envelope.js +106 -0
- package/dist/audio/index.d.ts +13 -0
- package/dist/audio/index.js +14 -0
- package/dist/audio/music.d.ts +113 -0
- package/dist/audio/music.js +548 -0
- package/dist/audio/occlusion.d.ts +55 -0
- package/dist/audio/occlusion.js +61 -0
- package/dist/audio/persist.d.ts +23 -0
- package/dist/audio/persist.js +27 -0
- package/dist/audio/recipes.d.ts +55 -0
- package/dist/audio/recipes.js +227 -0
- package/dist/audio/send.d.ts +41 -0
- package/dist/audio/send.js +118 -0
- package/dist/audio/sprites.d.ts +59 -0
- package/dist/audio/sprites.js +43 -0
- package/dist/audio/synth.d.ts +103 -0
- package/dist/audio/synth.js +197 -0
- package/dist/audio/variations.d.ts +25 -0
- package/dist/audio/variations.js +55 -0
- package/dist/audio/zones.d.ts +100 -0
- package/dist/audio/zones.js +167 -0
- package/dist/core/detached-surface.d.ts +44 -0
- package/dist/core/detached-surface.js +104 -0
- package/dist/core/events.d.ts +24 -0
- package/dist/core/events.js +43 -0
- package/dist/core/game.d.ts +409 -0
- package/dist/core/game.js +530 -0
- package/dist/core/hash.d.ts +24 -0
- package/dist/core/hash.js +49 -0
- package/dist/core/index.d.ts +17 -0
- package/dist/core/index.js +9 -0
- package/dist/core/loop.d.ts +113 -0
- package/dist/core/loop.js +185 -0
- package/dist/core/math.d.ts +58 -0
- package/dist/core/math.js +210 -0
- package/dist/core/noise.d.ts +40 -0
- package/dist/core/noise.js +247 -0
- package/dist/core/pool.d.ts +42 -0
- package/dist/core/pool.js +85 -0
- package/dist/core/random.d.ts +61 -0
- package/dist/core/random.js +199 -0
- package/dist/core/scene.d.ts +79 -0
- package/dist/core/scene.js +195 -0
- package/dist/core/timer.d.ts +66 -0
- package/dist/core/timer.js +286 -0
- package/dist/fx/billboard-wgsl.d.ts +29 -0
- package/dist/fx/billboard-wgsl.js +158 -0
- package/dist/fx/billboard.d.ts +249 -0
- package/dist/fx/billboard.js +702 -0
- package/dist/fx/debug-draw.d.ts +127 -0
- package/dist/fx/debug-draw.js +523 -0
- package/dist/fx/debug-wgsl.d.ts +7 -0
- package/dist/fx/debug-wgsl.js +32 -0
- package/dist/fx/decals-wgsl.d.ts +15 -0
- package/dist/fx/decals-wgsl.js +173 -0
- package/dist/fx/decals.d.ts +216 -0
- package/dist/fx/decals.js +607 -0
- package/dist/fx/effect.d.ts +129 -0
- package/dist/fx/effect.js +349 -0
- package/dist/fx/effects/hit-spark.json +48 -0
- package/dist/fx/effects/index.d.ts +8 -0
- package/dist/fx/effects/index.js +9 -0
- package/dist/fx/effects/magic-aura.json +47 -0
- package/dist/fx/effects/smoke-puff.json +34 -0
- package/dist/fx/emit-surface.d.ts +40 -0
- package/dist/fx/emit-surface.js +124 -0
- package/dist/fx/flicker.d.ts +30 -0
- package/dist/fx/flicker.js +42 -0
- package/dist/fx/index.d.ts +31 -0
- package/dist/fx/index.js +20 -0
- package/dist/fx/particles-wgsl.d.ts +57 -0
- package/dist/fx/particles-wgsl.js +828 -0
- package/dist/fx/particles.d.ts +566 -0
- package/dist/fx/particles.js +1533 -0
- package/dist/fx/random.d.ts +15 -0
- package/dist/fx/random.js +20 -0
- package/dist/fx/sky-wgsl.d.ts +23 -0
- package/dist/fx/sky-wgsl.js +127 -0
- package/dist/fx/sky.d.ts +96 -0
- package/dist/fx/sky.js +175 -0
- package/dist/fx/text-atlas.d.ts +143 -0
- package/dist/fx/text-atlas.js +327 -0
- package/dist/fx/trail-wgsl.d.ts +11 -0
- package/dist/fx/trail-wgsl.js +42 -0
- package/dist/fx/trail.d.ts +194 -0
- package/dist/fx/trail.js +555 -0
- package/dist/fx/water-wgsl.d.ts +34 -0
- package/dist/fx/water-wgsl.js +197 -0
- package/dist/fx/water.d.ts +176 -0
- package/dist/fx/water.js +371 -0
- package/dist/geom/collide/bvh.d.ts +151 -0
- package/dist/geom/collide/bvh.js +493 -0
- package/dist/geom/collide/debug.d.ts +14 -0
- package/dist/geom/collide/debug.js +74 -0
- package/dist/geom/collide/grid.d.ts +26 -0
- package/dist/geom/collide/grid.js +91 -0
- package/dist/geom/collide/index.d.ts +8 -0
- package/dist/geom/collide/index.js +8 -0
- package/dist/geom/collide/queries.d.ts +70 -0
- package/dist/geom/collide/queries.js +583 -0
- package/dist/geom/collide/serialize.d.ts +14 -0
- package/dist/geom/collide/serialize.js +145 -0
- package/dist/geom/collide/shapes.d.ts +161 -0
- package/dist/geom/collide/shapes.js +686 -0
- package/dist/geom/collide/slide.d.ts +66 -0
- package/dist/geom/collide/slide.js +375 -0
- package/dist/geom/collide/tile-slide.d.ts +88 -0
- package/dist/geom/collide/tile-slide.js +255 -0
- package/dist/geom/geometry.d.ts +95 -0
- package/dist/geom/geometry.js +322 -0
- package/dist/geom/heightfield.d.ts +72 -0
- package/dist/geom/heightfield.js +295 -0
- package/dist/geom/hull.d.ts +27 -0
- package/dist/geom/hull.js +279 -0
- package/dist/geom/index.d.ts +35 -0
- package/dist/geom/index.js +23 -0
- package/dist/geom/iso.d.ts +74 -0
- package/dist/geom/iso.js +89 -0
- package/dist/geom/lod.d.ts +29 -0
- package/dist/geom/lod.js +27 -0
- package/dist/geom/ops.d.ts +47 -0
- package/dist/geom/ops.js +285 -0
- package/dist/geom/primitives.d.ts +97 -0
- package/dist/geom/primitives.js +359 -0
- package/dist/geom/shapes.d.ts +43 -0
- package/dist/geom/shapes.js +88 -0
- package/dist/geom/simplify.d.ts +38 -0
- package/dist/geom/simplify.js +519 -0
- package/dist/geom/split.d.ts +37 -0
- package/dist/geom/split.js +413 -0
- package/dist/geom/sweep.d.ts +83 -0
- package/dist/geom/sweep.js +534 -0
- package/dist/geom/tangents.d.ts +16 -0
- package/dist/geom/tangents.js +124 -0
- package/dist/geom/triangulate.d.ts +19 -0
- package/dist/geom/triangulate.js +147 -0
- package/dist/host/default.d.ts +10 -0
- package/dist/host/default.js +10 -0
- package/dist/host/index.d.ts +4 -0
- package/dist/host/index.js +3 -0
- package/dist/host/types.d.ts +144 -0
- package/dist/host/types.js +1 -0
- package/dist/host/web-links.d.ts +38 -0
- package/dist/host/web-links.js +110 -0
- package/dist/host/web.d.ts +30 -0
- package/dist/host/web.js +216 -0
- package/dist/host/xr.d.ts +24 -0
- package/dist/host/xr.js +59 -0
- package/dist/i18n/i18n.d.ts +59 -0
- package/dist/i18n/i18n.js +241 -0
- package/dist/i18n/index.d.ts +3 -0
- package/dist/i18n/index.js +3 -0
- package/dist/i18n/message.d.ts +72 -0
- package/dist/i18n/message.js +369 -0
- package/dist/i18n/negotiate.d.ts +17 -0
- package/dist/i18n/negotiate.js +58 -0
- package/dist/index.d.ts +7 -0
- package/dist/index.js +1 -0
- package/dist/input/bindings.d.ts +31 -0
- package/dist/input/bindings.js +141 -0
- package/dist/input/clock.d.ts +44 -0
- package/dist/input/clock.js +49 -0
- package/dist/input/follow.d.ts +133 -0
- package/dist/input/follow.js +218 -0
- package/dist/input/gestures.d.ts +281 -0
- package/dist/input/gestures.js +662 -0
- package/dist/input/glyphs.d.ts +35 -0
- package/dist/input/glyphs.js +216 -0
- package/dist/input/gyro.d.ts +85 -0
- package/dist/input/gyro.js +140 -0
- package/dist/input/index.d.ts +19 -0
- package/dist/input/index.js +16 -0
- package/dist/input/input.d.ts +543 -0
- package/dist/input/input.js +1492 -0
- package/dist/input/look.d.ts +327 -0
- package/dist/input/look.js +681 -0
- package/dist/input/magnify.d.ts +177 -0
- package/dist/input/magnify.js +131 -0
- package/dist/input/pointer-dispatch.d.ts +138 -0
- package/dist/input/pointer-dispatch.js +180 -0
- package/dist/input/pointer-router.d.ts +204 -0
- package/dist/input/pointer-router.js +533 -0
- package/dist/input/pointer-sources.d.ts +164 -0
- package/dist/input/pointer-sources.js +306 -0
- package/dist/input/rays.d.ts +138 -0
- package/dist/input/rays.js +615 -0
- package/dist/input/record.d.ts +209 -0
- package/dist/input/record.js +601 -0
- package/dist/input/touch-zones.d.ts +147 -0
- package/dist/input/touch-zones.js +300 -0
- package/dist/input/types.d.ts +158 -0
- package/dist/input/types.js +1 -0
- package/dist/input/xr-source.d.ts +53 -0
- package/dist/input/xr-source.js +164 -0
- package/dist/nav/astar.d.ts +45 -0
- package/dist/nav/astar.js +182 -0
- package/dist/nav/corridor.d.ts +40 -0
- package/dist/nav/corridor.js +95 -0
- package/dist/nav/crowd.d.ts +94 -0
- package/dist/nav/crowd.js +624 -0
- package/dist/nav/flow.d.ts +61 -0
- package/dist/nav/flow.js +193 -0
- package/dist/nav/grid.d.ts +108 -0
- package/dist/nav/grid.js +210 -0
- package/dist/nav/heap.d.ts +22 -0
- package/dist/nav/heap.js +92 -0
- package/dist/nav/index.d.ts +37 -0
- package/dist/nav/index.js +19 -0
- package/dist/nav/mesh/areas.d.ts +44 -0
- package/dist/nav/mesh/areas.js +98 -0
- package/dist/nav/mesh/bake-options.d.ts +33 -0
- package/dist/nav/mesh/bake-options.js +76 -0
- package/dist/nav/mesh/contour.d.ts +22 -0
- package/dist/nav/mesh/contour.js +323 -0
- package/dist/nav/mesh/flow3.d.ts +35 -0
- package/dist/nav/mesh/flow3.js +229 -0
- package/dist/nav/mesh/links.d.ts +38 -0
- package/dist/nav/mesh/links.js +72 -0
- package/dist/nav/mesh/mesh-path.d.ts +152 -0
- package/dist/nav/mesh/mesh-path.js +643 -0
- package/dist/nav/mesh/mesh-reach.d.ts +78 -0
- package/dist/nav/mesh/mesh-reach.js +450 -0
- package/dist/nav/mesh/navmesh.d.ts +117 -0
- package/dist/nav/mesh/navmesh.js +647 -0
- package/dist/nav/mesh/polymesh.d.ts +24 -0
- package/dist/nav/mesh/polymesh.js +384 -0
- package/dist/nav/mesh/regions.d.ts +12 -0
- package/dist/nav/mesh/regions.js +367 -0
- package/dist/nav/mesh/serialize.d.ts +13 -0
- package/dist/nav/mesh/serialize.js +197 -0
- package/dist/nav/mesh/voxelize.d.ts +111 -0
- package/dist/nav/mesh/voxelize.js +552 -0
- package/dist/nav/obstacles.d.ts +75 -0
- package/dist/nav/obstacles.js +294 -0
- package/dist/nav/path.d.ts +59 -0
- package/dist/nav/path.js +177 -0
- package/dist/nav/query-queue.d.ts +46 -0
- package/dist/nav/query-queue.js +308 -0
- package/dist/nav/reach.d.ts +53 -0
- package/dist/nav/reach.js +148 -0
- package/dist/nav/steer.d.ts +36 -0
- package/dist/nav/steer.js +78 -0
- package/dist/platform/boot.d.ts +28 -0
- package/dist/platform/boot.js +43 -0
- package/dist/platform/device-mode.d.ts +40 -0
- package/dist/platform/device-mode.js +104 -0
- package/dist/platform/device.d.ts +31 -0
- package/dist/platform/device.js +91 -0
- package/dist/platform/environment.d.ts +42 -0
- package/dist/platform/environment.js +82 -0
- package/dist/platform/gpu.d.ts +40 -0
- package/dist/platform/gpu.js +57 -0
- package/dist/platform/index.d.ts +18 -0
- package/dist/platform/index.js +10 -0
- package/dist/platform/letterbox.d.ts +43 -0
- package/dist/platform/letterbox.js +57 -0
- package/dist/platform/links.d.ts +20 -0
- package/dist/platform/links.js +43 -0
- package/dist/platform/screens.d.ts +36 -0
- package/dist/platform/screens.js +138 -0
- package/dist/platform/surface.d.ts +72 -0
- package/dist/platform/surface.js +157 -0
- package/dist/platform/xr-fake.d.ts +168 -0
- package/dist/platform/xr-fake.js +434 -0
- package/dist/platform/xr-surface.d.ts +120 -0
- package/dist/platform/xr-surface.js +214 -0
- package/dist/platform/xr-types.d.ts +262 -0
- package/dist/post/ao.d.ts +12 -0
- package/dist/post/ao.js +136 -0
- package/dist/post/blend.d.ts +27 -0
- package/dist/post/blend.js +129 -0
- package/dist/post/depth-pass.d.ts +43 -0
- package/dist/post/depth-pass.js +118 -0
- package/dist/post/dof.d.ts +1 -0
- package/dist/post/dof.js +66 -0
- package/dist/post/exposure.d.ts +80 -0
- package/dist/post/exposure.js +322 -0
- package/dist/post/index.d.ts +12 -0
- package/dist/post/index.js +11 -0
- package/dist/post/lens-dirt.d.ts +13 -0
- package/dist/post/lens-dirt.js +91 -0
- package/dist/post/lut.d.ts +19 -0
- package/dist/post/lut.js +50 -0
- package/dist/post/motion-blur.d.ts +9 -0
- package/dist/post/motion-blur.js +78 -0
- package/dist/post/post-stack.d.ts +302 -0
- package/dist/post/post-stack.js +1137 -0
- package/dist/post/settings.d.ts +485 -0
- package/dist/post/settings.js +416 -0
- package/dist/post/shaders.d.ts +25 -0
- package/dist/post/shaders.js +410 -0
- package/dist/post/ssr.d.ts +16 -0
- package/dist/post/ssr.js +155 -0
- package/dist/post/taa.d.ts +74 -0
- package/dist/post/taa.js +235 -0
- package/dist/post/white-balance.d.ts +25 -0
- package/dist/post/white-balance.js +98 -0
- package/dist/render/bindings.d.ts +98 -0
- package/dist/render/bindings.js +281 -0
- package/dist/render/blend.d.ts +13 -0
- package/dist/render/blend.js +26 -0
- package/dist/render/camera-2d.d.ts +72 -0
- package/dist/render/camera-2d.js +92 -0
- package/dist/render/camera.d.ts +302 -0
- package/dist/render/camera.js +671 -0
- package/dist/render/color.d.ts +16 -0
- package/dist/render/color.js +41 -0
- package/dist/render/compressed.d.ts +104 -0
- package/dist/render/compressed.js +248 -0
- package/dist/render/diagnostics.d.ts +15 -0
- package/dist/render/diagnostics.js +43 -0
- package/dist/render/dynamic-resolution.d.ts +70 -0
- package/dist/render/dynamic-resolution.js +126 -0
- package/dist/render/fake-gpu.d.ts +204 -0
- package/dist/render/fake-gpu.js +426 -0
- package/dist/render/flipbook.d.ts +56 -0
- package/dist/render/flipbook.js +87 -0
- package/dist/render/frame.d.ts +278 -0
- package/dist/render/frame.js +174 -0
- package/dist/render/fullscreen.d.ts +54 -0
- package/dist/render/fullscreen.js +91 -0
- package/dist/render/gpu-timer.d.ts +73 -0
- package/dist/render/gpu-timer.js +186 -0
- package/dist/render/index.d.ts +53 -0
- package/dist/render/index.js +29 -0
- package/dist/render/instance-list.d.ts +185 -0
- package/dist/render/instance-list.js +547 -0
- package/dist/render/lights.d.ts +181 -0
- package/dist/render/lights.js +233 -0
- package/dist/render/lod.d.ts +54 -0
- package/dist/render/lod.js +52 -0
- package/dist/render/material.d.ts +165 -0
- package/dist/render/material.js +292 -0
- package/dist/render/mesh.d.ts +284 -0
- package/dist/render/mesh.js +472 -0
- package/dist/render/mipmap.d.ts +16 -0
- package/dist/render/mipmap.js +121 -0
- package/dist/render/parallax.d.ts +50 -0
- package/dist/render/parallax.js +47 -0
- package/dist/render/pbr-wgsl.d.ts +31 -0
- package/dist/render/pbr-wgsl.js +119 -0
- package/dist/render/ping-pong.d.ts +42 -0
- package/dist/render/ping-pong.js +74 -0
- package/dist/render/renderer.d.ts +741 -0
- package/dist/render/renderer.js +2486 -0
- package/dist/render/scene-pipelines.d.ts +44 -0
- package/dist/render/scene-pipelines.js +92 -0
- package/dist/render/scene-target.d.ts +170 -0
- package/dist/render/scene-target.js +450 -0
- package/dist/render/shadow.d.ts +74 -0
- package/dist/render/shadow.js +208 -0
- package/dist/render/skin.d.ts +112 -0
- package/dist/render/skin.js +240 -0
- package/dist/render/snapshot.d.ts +36 -0
- package/dist/render/snapshot.js +34 -0
- package/dist/render/standard.d.ts +162 -0
- package/dist/render/standard.js +263 -0
- package/dist/render/texture.d.ts +142 -0
- package/dist/render/texture.js +228 -0
- package/dist/render/tile-layer.d.ts +110 -0
- package/dist/render/tile-layer.js +304 -0
- package/dist/render/transform.d.ts +115 -0
- package/dist/render/transform.js +318 -0
- package/dist/render/wgsl.d.ts +131 -0
- package/dist/render/wgsl.js +528 -0
- package/dist/save/codec.d.ts +49 -0
- package/dist/save/codec.js +169 -0
- package/dist/save/index.d.ts +8 -0
- package/dist/save/index.js +8 -0
- package/dist/save/journal.d.ts +24 -0
- package/dist/save/journal.js +102 -0
- package/dist/save/migrate.d.ts +15 -0
- package/dist/save/migrate.js +37 -0
- package/dist/save/schema.d.ts +72 -0
- package/dist/save/schema.js +154 -0
- package/dist/save/settings.d.ts +28 -0
- package/dist/save/settings.js +59 -0
- package/dist/save/slots.d.ts +56 -0
- package/dist/save/slots.js +200 -0
- package/dist/save/storage.d.ts +35 -0
- package/dist/save/storage.js +62 -0
- package/dist/save/store.d.ts +114 -0
- package/dist/save/store.js +269 -0
- package/dist/testing/fake-host.d.ts +103 -0
- package/dist/testing/fake-host.js +163 -0
- package/dist/testing/fixed-clock.d.ts +25 -0
- package/dist/testing/fixed-clock.js +30 -0
- package/dist/testing/index.d.ts +4 -0
- package/dist/testing/index.js +5 -0
- package/dist/testing/test-game.d.ts +76 -0
- package/dist/testing/test-game.js +92 -0
- package/dist/tween/ease.d.ts +77 -0
- package/dist/tween/ease.js +192 -0
- package/dist/tween/index.d.ts +8 -0
- package/dist/tween/index.js +7 -0
- package/dist/tween/timeline.d.ts +78 -0
- package/dist/tween/timeline.js +269 -0
- package/dist/tween/tween.d.ts +168 -0
- package/dist/tween/tween.js +320 -0
- package/dist/ui/anchor.d.ts +206 -0
- package/dist/ui/anchor.js +307 -0
- package/dist/ui/caption.d.ts +122 -0
- package/dist/ui/caption.js +286 -0
- package/dist/ui/cursor.d.ts +105 -0
- package/dist/ui/cursor.js +261 -0
- package/dist/ui/dom.d.ts +30 -0
- package/dist/ui/dom.js +92 -0
- package/dist/ui/floats.d.ts +86 -0
- package/dist/ui/floats.js +260 -0
- package/dist/ui/hud.d.ts +198 -0
- package/dist/ui/hud.js +431 -0
- package/dist/ui/index.d.ts +37 -0
- package/dist/ui/index.js +34 -0
- package/dist/ui/inventory-card.d.ts +52 -0
- package/dist/ui/inventory-card.js +173 -0
- package/dist/ui/inventory-context.d.ts +29 -0
- package/dist/ui/inventory-context.js +125 -0
- package/dist/ui/inventory-drag.d.ts +63 -0
- package/dist/ui/inventory-drag.js +394 -0
- package/dist/ui/inventory-grid.d.ts +66 -0
- package/dist/ui/inventory-grid.js +625 -0
- package/dist/ui/inventory-radial.d.ts +39 -0
- package/dist/ui/inventory-radial.js +168 -0
- package/dist/ui/inventory.d.ts +128 -0
- package/dist/ui/inventory.js +154 -0
- package/dist/ui/layout.d.ts +356 -0
- package/dist/ui/layout.js +856 -0
- package/dist/ui/link.d.ts +64 -0
- package/dist/ui/link.js +155 -0
- package/dist/ui/loading.d.ts +40 -0
- package/dist/ui/loading.js +157 -0
- package/dist/ui/loupe.d.ts +74 -0
- package/dist/ui/loupe.js +164 -0
- package/dist/ui/menu-nav.d.ts +33 -0
- package/dist/ui/menu-nav.js +28 -0
- package/dist/ui/minimap-canvas.d.ts +145 -0
- package/dist/ui/minimap-canvas.js +460 -0
- package/dist/ui/notify.d.ts +40 -0
- package/dist/ui/notify.js +141 -0
- package/dist/ui/orb.d.ts +53 -0
- package/dist/ui/orb.js +304 -0
- package/dist/ui/overlay.d.ts +213 -0
- package/dist/ui/overlay.js +394 -0
- package/dist/ui/padnav.d.ts +53 -0
- package/dist/ui/padnav.js +146 -0
- package/dist/ui/perf.d.ts +130 -0
- package/dist/ui/perf.js +329 -0
- package/dist/ui/rotate-card.d.ts +54 -0
- package/dist/ui/rotate-card.js +97 -0
- package/dist/ui/stack.d.ts +128 -0
- package/dist/ui/stack.js +312 -0
- package/dist/ui/styles.d.ts +13 -0
- package/dist/ui/styles.js +200 -0
- package/dist/ui/text-scale.d.ts +67 -0
- package/dist/ui/text-scale.js +102 -0
- package/dist/ui/theme.d.ts +70 -0
- package/dist/ui/theme.js +98 -0
- package/dist/ui/toast.d.ts +23 -0
- package/dist/ui/toast.js +46 -0
- package/dist/ui/tooltip.d.ts +89 -0
- package/dist/ui/tooltip.js +333 -0
- package/dist/ui/widgets-2.d.ts +134 -0
- package/dist/ui/widgets-2.js +399 -0
- package/dist/ui/widgets-3.d.ts +91 -0
- package/dist/ui/widgets-3.js +212 -0
- package/dist/ui/widgets.d.ts +34 -0
- package/dist/ui/widgets.js +50 -0
- package/dist/ui/world-panel/index.d.ts +5 -0
- package/dist/ui/world-panel/index.js +5 -0
- package/dist/ui/world-panel/layout.d.ts +38 -0
- package/dist/ui/world-panel/layout.js +68 -0
- package/dist/ui/world-panel/paint.d.ts +96 -0
- package/dist/ui/world-panel/paint.js +136 -0
- package/dist/ui/world-panel/panel.d.ts +235 -0
- package/dist/ui/world-panel/panel.js +762 -0
- package/dist/ui/world-panel/wgsl.d.ts +10 -0
- package/dist/ui/world-panel/wgsl.js +52 -0
- package/dist/ui/world-panel/widgets.d.ts +207 -0
- package/dist/ui/world-panel/widgets.js +569 -0
- package/dist/voxel/chunks.d.ts +77 -0
- package/dist/voxel/chunks.js +149 -0
- package/dist/voxel/grid.d.ts +84 -0
- package/dist/voxel/grid.js +223 -0
- package/dist/voxel/index.d.ts +22 -0
- package/dist/voxel/index.js +7 -0
- package/dist/voxel/mesher-worker.d.ts +14 -0
- package/dist/voxel/mesher-worker.js +47 -0
- package/dist/voxel/mesher.d.ts +73 -0
- package/dist/voxel/mesher.js +306 -0
- package/dist/voxel/ray.d.ts +32 -0
- package/dist/voxel/ray.js +73 -0
- package/dist/voxel/wgsl.d.ts +16 -0
- package/dist/voxel/wgsl.js +28 -0
- package/dist/voxel/worker-client.d.ts +79 -0
- package/dist/voxel/worker-client.js +122 -0
- package/package.json +177 -3
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import { createHit, createRay, rayAt, transformRayInto, } from '../../input/rays.js';
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import { blendState } from '../../render/blend.js';
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import { auxSuffix, ScenePipelineCache, sceneVariant } from '../../render/scene-pipelines.js';
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import { Transform } from '../../render/transform.js';
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import { createShaderModule } from '../../render/wgsl.js';
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import { flowLayout, rectClampSnap, rectContains, rectUnion } from './layout.js';
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import { makePanelCanvas, Painter, resolvePanelTheme, } from './paint.js';
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import { WORLD_PANEL_UNIFORM_BYTES, WORLD_PANEL_UNIFORM_FLOATS, WORLD_PANEL_WGSL } from './wgsl.js';
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const NO_OFFSET = [0, 0];
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export class WorldPanel {
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transform = new Transform();
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/** Panel size in world units. */
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width;
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height;
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resolution;
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/** Canvas size in px. */
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pxWidth;
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pxHeight;
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texture;
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canvas;
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painter;
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theme;
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stats = { repaints: 0, uploads: 0, bytes: 0 };
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/** Resolves when `document.fonts` is ready (at once without it); the panel repaints then. */
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fontLoaded;
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/** Draw this in the scene: `frame.drawable(panel.drawable)` (it is the panel itself). */
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drawable = this;
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label;
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depthTest;
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/** Widgets in flow order. */
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widgets = [];
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/** The focused widget, or `null`. */
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focused = null;
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/** The widget under the last moved pointer, or `null`. */
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hovered = null;
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/** Draws issued by the last `draw` (0 or 1). */
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draws = 0;
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device;
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background;
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billboard;
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headLocked;
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dirtyRect = { x: 0, y: 0, w: 0, h: 0 };
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layoutDirty = true;
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needsUpload = false;
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disposed = false;
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/** The press: which widget holds it, by pointer id. */
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presses = new Map();
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pressCount = 0;
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tracked = [];
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nextTrackedId = 1;
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uniform;
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uniformData = new Float32Array(WORLD_PANEL_UNIFORM_FLOATS);
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uniformSent = new Float32Array(WORLD_PANEL_UNIFORM_FLOATS);
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uniformDirty = true;
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group;
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renderer;
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pipelineDesc;
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/**
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* Pipelines per (depth format, target aux key) (ws/core-8): a panel drawn into
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* `renderer.target` with aux attachments and into a plain target (an XR eye, a probe) in the
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* same frame binds the variant whose colour targets match each pass.
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*/
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pipelines = new ScenePipelineCache();
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localRay = createRay();
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hit = { x: 0, y: 0, widget: null, distance: 0 };
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routerHit;
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routerNormal = [0, 0, 0];
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basis = new Float32Array(12);
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detachFn = null;
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constructor(renderer, opts) {
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this.renderer = renderer;
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this.device = renderer.device;
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this.label = opts.label ?? 'world-panel';
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this.width = opts.width;
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this.height = opts.height;
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this.resolution = opts.resolution ?? 256;
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this.pxWidth = Math.max(1, Math.round(this.width * this.resolution));
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this.pxHeight = Math.max(1, Math.round(this.height * this.resolution));
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this.background = opts.background ?? 'panel';
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this.billboard = opts.billboard === true;
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this.headLocked = opts.headLocked
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? { distance: opts.headLocked.distance, offset: opts.headLocked.offset ?? NO_OFFSET }
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: null;
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this.depthTest = opts.depthTest ?? this.headLocked === null;
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this.theme = resolvePanelTheme(opts.theme);
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this.canvas = opts.canvas ?? makePanelCanvas(this.pxWidth, this.pxHeight);
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const ctx = this.canvas.getContext('2d', { alpha: true });
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if (!ctx)
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throw new Error('world panel: no 2D context');
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this.painter = new Painter(ctx, this.theme);
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this.routerHit = createHit(this);
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this.texture = renderer.createTexture({
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width: this.pxWidth,
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height: this.pxHeight,
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format: 'rgba8unorm-srgb',
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label: `${this.label}-texture`,
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});
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const device = this.device;
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this.uniform = device.createBuffer({
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label: `${this.label}-uniform`,
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size: WORLD_PANEL_UNIFORM_BYTES,
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usage: GPUBufferUsage.UNIFORM | GPUBufferUsage.COPY_DST,
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});
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const groupLayout = device.createBindGroupLayout({
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label: `${this.label}-layout`,
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entries: [
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{ binding: 0, visibility: GPUShaderStage.VERTEX, buffer: { type: 'uniform' } },
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{ binding: 1, visibility: GPUShaderStage.FRAGMENT, sampler: {} },
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{ binding: 2, visibility: GPUShaderStage.FRAGMENT, texture: {} },
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],
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});
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this.group = device.createBindGroup({
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label: this.label,
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layout: groupLayout,
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entries: [
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{ binding: 0, resource: { buffer: this.uniform } },
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{ binding: 1, resource: renderer.samplers['linear-clamp'] },
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{ binding: 2, resource: this.texture.view },
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],
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});
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const mod = createShaderModule(device, WORLD_PANEL_WGSL, this.label);
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this.pipelineDesc = {
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label: this.label,
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layout: device.createPipelineLayout({
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bindGroupLayouts: [renderer.globalsLayout, groupLayout],
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}),
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vertex: { module: mod, entryPoint: 'vs' },
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fragment: {
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module: mod,
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entryPoint: 'fs',
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targets: renderer.sceneTargets(PREMULTIPLIED),
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},
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primitive: { topology: 'triangle-list', cullMode: 'none' },
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};
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this.uniformData[12] = this.width;
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this.uniformData[13] = this.height;
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this.uniformSent.fill(Number.NaN);
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this.markAllDirty();
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const fonts = typeof document !== 'undefined' ? document.fonts : undefined;
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this.fontLoaded = fonts
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141
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? fonts.ready.then(() => {
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if (this.disposed)
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return;
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this.painter.clearMeasures();
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145
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this.relayout();
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})
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: Promise.resolve();
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}
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149
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/** Whether a repaint or an upload is pending. */
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get dirty() {
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return this.layoutDirty || this.dirtyRect.w > 0 || this.needsUpload;
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}
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153
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// ------------------------------------------------------------------------------------------
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154
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// Widgets
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155
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/** Append a widget to the flow (or place it at its `rect`). */
|
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156
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add(widget) {
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157
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if (widget.host === this)
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158
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return widget;
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159
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if (widget.host)
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160
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throw new Error('world panel: widget already on a panel');
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widget.attach(this);
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162
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this.widgets.push(widget);
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163
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this.relayout();
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164
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return widget;
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165
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}
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166
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remove(widget) {
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167
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const i = this.widgets.indexOf(widget);
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168
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if (i < 0)
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169
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return;
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170
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this.widgets.splice(i, 1);
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171
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if (this.focused === widget)
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172
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this.focused = null;
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173
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if (this.hovered === widget)
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174
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this.hovered = null;
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175
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for (const [id, w] of this.presses)
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176
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if (w === widget)
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this.presses.delete(id);
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178
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this.pressCount = this.presses.size;
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179
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widget.detach();
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180
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this.relayout();
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181
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}
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182
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/** @internal `WorldWidgetHost` */
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183
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invalidate(widget) {
|
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184
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+
if (this.layoutDirty)
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185
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return;
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186
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rectUnion(this.dirtyRect, this.ringRect(widget.layoutRect));
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187
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}
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188
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/** @internal `WorldWidgetHost`: re-run the flow and repaint everything next frame. */
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189
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relayout() {
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190
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this.layoutDirty = true;
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191
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this.markAllDirty();
|
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192
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}
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193
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markAllDirty() {
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194
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const d = this.dirtyRect;
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195
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d.x = 0;
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196
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d.y = 0;
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197
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d.w = this.pxWidth;
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198
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d.h = this.pxHeight;
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199
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}
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200
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ring = { x: 0, y: 0, w: 0, h: 0 };
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201
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/** `r` grown by the focus ring, so a focus change repaints the ring too. */
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202
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ringRect(r) {
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203
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const g = this.theme.focusRing + 1;
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204
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const o = this.ring;
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205
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o.x = r.x - g;
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206
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o.y = r.y - g;
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207
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o.w = r.w + g * 2;
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208
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o.h = r.h + g * 2;
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return o;
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210
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}
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211
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+
layout() {
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212
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this.layoutDirty = false;
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213
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flowLayout(this.widgets, {
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214
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width: this.pxWidth,
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215
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padding: this.theme.space3,
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216
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gap: this.theme.space2,
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217
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});
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218
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}
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219
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/** The widget at panel px, or `null`. Explicit-rect widgets later in the list win. */
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220
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widgetAt(x, y) {
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221
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if (this.layoutDirty)
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222
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this.layout();
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223
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const ws = this.widgets;
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224
|
+
for (let i = ws.length - 1; i >= 0; i--) {
|
|
225
|
+
const w = ws[i];
|
|
226
|
+
if (rectContains(w.layoutRect, x, y))
|
|
227
|
+
return w;
|
|
228
|
+
}
|
|
229
|
+
return null;
|
|
230
|
+
}
|
|
231
|
+
// ------------------------------------------------------------------------------------------
|
|
232
|
+
// Painting
|
|
233
|
+
/**
|
|
234
|
+
* Paint what is dirty now (the layout if it changed, then the dirty rect) and queue the upload.
|
|
235
|
+
* `prepare` calls this; call it yourself to paint ahead of the frame.
|
|
236
|
+
*/
|
|
237
|
+
repaint() {
|
|
238
|
+
if (this.layoutDirty)
|
|
239
|
+
this.layout();
|
|
240
|
+
const d = this.dirtyRect;
|
|
241
|
+
if (d.w <= 0 || d.h <= 0)
|
|
242
|
+
return;
|
|
243
|
+
rectClampSnap(d, this.pxWidth, this.pxHeight);
|
|
244
|
+
if (d.w <= 0 || d.h <= 0) {
|
|
245
|
+
d.w = 0;
|
|
246
|
+
d.h = 0;
|
|
247
|
+
return;
|
|
248
|
+
}
|
|
249
|
+
const p = this.painter;
|
|
250
|
+
const ctx = p.ctx;
|
|
251
|
+
const t = this.theme;
|
|
252
|
+
ctx.save();
|
|
253
|
+
ctx.beginPath();
|
|
254
|
+
ctx.rect(d.x, d.y, d.w, d.h);
|
|
255
|
+
ctx.clip();
|
|
256
|
+
ctx.clearRect(d.x, d.y, d.w, d.h);
|
|
257
|
+
if (this.background === 'panel') {
|
|
258
|
+
const all = { x: 0, y: 0, w: this.pxWidth, h: this.pxHeight };
|
|
259
|
+
p.fillRoundRect(all, t.radiusM, t.tokens.colorSurface);
|
|
260
|
+
p.strokeRoundRect(all, t.radiusM, t.tokens.colorBorder, t.borderWidth);
|
|
261
|
+
}
|
|
262
|
+
for (const w of this.widgets) {
|
|
263
|
+
const r = w.layoutRect;
|
|
264
|
+
if (r.w <= 0 || r.h <= 0)
|
|
265
|
+
continue;
|
|
266
|
+
const g = t.focusRing + 1;
|
|
267
|
+
if (r.x - g >= d.x + d.w ||
|
|
268
|
+
r.x + r.w + g <= d.x ||
|
|
269
|
+
r.y - g >= d.y + d.h ||
|
|
270
|
+
r.y + r.h + g <= d.y)
|
|
271
|
+
continue;
|
|
272
|
+
ctx.save();
|
|
273
|
+
w.paint(p, r);
|
|
274
|
+
ctx.restore();
|
|
275
|
+
}
|
|
276
|
+
ctx.restore();
|
|
277
|
+
this.stats.repaints++;
|
|
278
|
+
rectUnion(this.uploadRect, d);
|
|
279
|
+
this.needsUpload = true;
|
|
280
|
+
d.w = 0;
|
|
281
|
+
d.h = 0;
|
|
282
|
+
}
|
|
283
|
+
uploadRect = { x: 0, y: 0, w: 0, h: 0 };
|
|
284
|
+
// ------------------------------------------------------------------------------------------
|
|
285
|
+
// Transform helpers
|
|
286
|
+
/**
|
|
287
|
+
* Per frame, before drawing: a head-locked panel moves in front of `camera`, a billboard turns
|
|
288
|
+
* to face it. A plain panel ignores it.
|
|
289
|
+
*/
|
|
290
|
+
update(camera) {
|
|
291
|
+
const hl = this.headLocked;
|
|
292
|
+
if (!hl && !this.billboard)
|
|
293
|
+
return;
|
|
294
|
+
const v = camera.view;
|
|
295
|
+
const b = this.basis;
|
|
296
|
+
// The view's rows are the camera's right, up and back axes in world space.
|
|
297
|
+
const rx = v[0];
|
|
298
|
+
const ry = v[4];
|
|
299
|
+
const rz = v[8];
|
|
300
|
+
const ux = v[1];
|
|
301
|
+
const uy = v[5];
|
|
302
|
+
const uz = v[9];
|
|
303
|
+
const bx = v[2];
|
|
304
|
+
const by = v[6];
|
|
305
|
+
const bz = v[10];
|
|
306
|
+
let px;
|
|
307
|
+
let py;
|
|
308
|
+
let pz;
|
|
309
|
+
if (hl) {
|
|
310
|
+
const eye = camera.position;
|
|
311
|
+
const d = hl.distance;
|
|
312
|
+
const ox = hl.offset[0];
|
|
313
|
+
const oy = hl.offset[1];
|
|
314
|
+
px = eye[0] - bx * d + rx * ox + ux * oy;
|
|
315
|
+
py = eye[1] - by * d + ry * ox + uy * oy;
|
|
316
|
+
pz = eye[2] - bz * d + rz * ox + uz * oy;
|
|
317
|
+
}
|
|
318
|
+
else {
|
|
319
|
+
const p = this.transform.position;
|
|
320
|
+
px = p.x;
|
|
321
|
+
py = p.y;
|
|
322
|
+
pz = p.z;
|
|
323
|
+
}
|
|
324
|
+
const s = this.transform.scale;
|
|
325
|
+
b[0] = rx * s.x;
|
|
326
|
+
b[1] = ux * s.y;
|
|
327
|
+
b[2] = bx * s.z;
|
|
328
|
+
b[3] = px;
|
|
329
|
+
b[4] = ry * s.x;
|
|
330
|
+
b[5] = uy * s.y;
|
|
331
|
+
b[6] = by * s.z;
|
|
332
|
+
b[7] = py;
|
|
333
|
+
b[8] = rz * s.x;
|
|
334
|
+
b[9] = uz * s.y;
|
|
335
|
+
b[10] = bz * s.z;
|
|
336
|
+
b[11] = pz;
|
|
337
|
+
this.transform.setMatrix(b, 0);
|
|
338
|
+
}
|
|
339
|
+
// ------------------------------------------------------------------------------------------
|
|
340
|
+
// Hit testing and pointers
|
|
341
|
+
/**
|
|
342
|
+
* Where `ray` (world space) meets the panel's plane: px from the top-left (outside the quad
|
|
343
|
+
* allowed) and the distance along the ray, written to `this.hit`. False when the ray is
|
|
344
|
+
* parallel to the plane, points away from it, or the transform is singular.
|
|
345
|
+
*/
|
|
346
|
+
project(ray) {
|
|
347
|
+
const local = this.localRay;
|
|
348
|
+
const scale = transformRayInto(ray, this.transform.world, local);
|
|
349
|
+
if (scale === 0)
|
|
350
|
+
return false;
|
|
351
|
+
const dz = local.dir[2];
|
|
352
|
+
if (Math.abs(dz) < 1e-9)
|
|
353
|
+
return false;
|
|
354
|
+
const t = -local.origin[2] / dz;
|
|
355
|
+
if (t < 0)
|
|
356
|
+
return false;
|
|
357
|
+
const lx = local.origin[0] + local.dir[0] * t;
|
|
358
|
+
const ly = local.origin[1] + local.dir[1] * t;
|
|
359
|
+
const h = this.hit;
|
|
360
|
+
h.x = (lx + this.width / 2) * this.resolution;
|
|
361
|
+
h.y = (this.height / 2 - ly) * this.resolution;
|
|
362
|
+
h.distance = t * scale;
|
|
363
|
+
return true;
|
|
364
|
+
}
|
|
365
|
+
/**
|
|
366
|
+
* Where `ray` (world space) meets the panel: px from the top-left, the widget there and the
|
|
367
|
+
* distance along the ray; `null` when it misses. The result object is reused.
|
|
368
|
+
*/
|
|
369
|
+
hitTest(ray) {
|
|
370
|
+
if (!this.project(ray))
|
|
371
|
+
return null;
|
|
372
|
+
const h = this.hit;
|
|
373
|
+
if (h.x < 0 || h.x > this.pxWidth || h.y < 0 || h.y > this.pxHeight)
|
|
374
|
+
return null;
|
|
375
|
+
h.widget = this.widgetAt(h.x, h.y);
|
|
376
|
+
return h;
|
|
377
|
+
}
|
|
378
|
+
/** A `HitTester` for the pointer router whose hit's `target` is this panel. */
|
|
379
|
+
tester() {
|
|
380
|
+
return (ray) => {
|
|
381
|
+
const h = this.hitTest(ray);
|
|
382
|
+
if (!h)
|
|
383
|
+
return null;
|
|
384
|
+
const out = this.routerHit;
|
|
385
|
+
rayAt(ray, h.distance, out.point);
|
|
386
|
+
const m = this.transform.world;
|
|
387
|
+
// The panel's +z in world space, turned to face the ray.
|
|
388
|
+
let nx = m[2];
|
|
389
|
+
let ny = m[6];
|
|
390
|
+
let nz = m[10];
|
|
391
|
+
const len = Math.hypot(nx, ny, nz) || 1;
|
|
392
|
+
nx /= len;
|
|
393
|
+
ny /= len;
|
|
394
|
+
nz /= len;
|
|
395
|
+
const d = ray.dir;
|
|
396
|
+
if (nx * d[0] + ny * d[1] + nz * d[2] > 0) {
|
|
397
|
+
nx = -nx;
|
|
398
|
+
ny = -ny;
|
|
399
|
+
nz = -nz;
|
|
400
|
+
}
|
|
401
|
+
const n = out.normal ?? this.routerNormal;
|
|
402
|
+
out.normal = n;
|
|
403
|
+
n[0] = nx;
|
|
404
|
+
n[1] = ny;
|
|
405
|
+
n[2] = nz;
|
|
406
|
+
out.distance = h.distance;
|
|
407
|
+
return out;
|
|
408
|
+
};
|
|
409
|
+
}
|
|
410
|
+
setHover(widget) {
|
|
411
|
+
const prev = this.hovered;
|
|
412
|
+
if (prev === widget)
|
|
413
|
+
return;
|
|
414
|
+
if (prev) {
|
|
415
|
+
prev.hover = false;
|
|
416
|
+
this.invalidate(prev);
|
|
417
|
+
}
|
|
418
|
+
this.hovered = widget;
|
|
419
|
+
if (widget) {
|
|
420
|
+
widget.hover = true;
|
|
421
|
+
this.invalidate(widget);
|
|
422
|
+
}
|
|
423
|
+
}
|
|
424
|
+
/** A pointer is over panel px (`x`, `y`); `id` tells pointers apart (default 0). */
|
|
425
|
+
pointerMove(x, y, id = 0) {
|
|
426
|
+
const held = this.presses.get(id);
|
|
427
|
+
if (held) {
|
|
428
|
+
held.pointerMove(x, y, true);
|
|
429
|
+
return;
|
|
430
|
+
}
|
|
431
|
+
const w = this.widgetAt(x, y);
|
|
432
|
+
this.setHover(w && !w.disabled ? w : null);
|
|
433
|
+
w?.pointerMove(x, y, false);
|
|
434
|
+
}
|
|
435
|
+
/** The pointer left the panel (no widget is hovered; a held press stays until `pointerUp`). */
|
|
436
|
+
pointerLeave(id = 0) {
|
|
437
|
+
if (this.presses.has(id))
|
|
438
|
+
return;
|
|
439
|
+
this.setHover(null);
|
|
440
|
+
}
|
|
441
|
+
/** A press at panel px: the widget there takes it (and focus when focusable). */
|
|
442
|
+
pointerDown(x, y, id = 0) {
|
|
443
|
+
const w = this.widgetAt(x, y);
|
|
444
|
+
if (!w || w.disabled)
|
|
445
|
+
return;
|
|
446
|
+
if (w.focusable)
|
|
447
|
+
this.focus(w);
|
|
448
|
+
this.presses.set(id, w);
|
|
449
|
+
this.pressCount = this.presses.size;
|
|
450
|
+
if (!w.pressed) {
|
|
451
|
+
w.pressed = true;
|
|
452
|
+
this.invalidate(w);
|
|
453
|
+
}
|
|
454
|
+
w.pointerDown(x, y);
|
|
455
|
+
}
|
|
456
|
+
/**
|
|
457
|
+
* The press `id` ends at panel px (outside the quad allowed); a release over the pressed widget
|
|
458
|
+
* activates it. `NaN` coordinates cancel: the widget hears a release that is nowhere.
|
|
459
|
+
*/
|
|
460
|
+
pointerUp(x, y, id = 0) {
|
|
461
|
+
const w = this.presses.get(id);
|
|
462
|
+
if (!w)
|
|
463
|
+
return;
|
|
464
|
+
this.presses.delete(id);
|
|
465
|
+
this.pressCount = this.presses.size;
|
|
466
|
+
let stillHeld = false;
|
|
467
|
+
for (const other of this.presses.values())
|
|
468
|
+
if (other === w)
|
|
469
|
+
stillHeld = true;
|
|
470
|
+
if (!stillHeld && w.pressed) {
|
|
471
|
+
w.pressed = false;
|
|
472
|
+
this.invalidate(w);
|
|
473
|
+
}
|
|
474
|
+
const inside = rectContains(w.layoutRect, x, y);
|
|
475
|
+
w.pointerUp(x, y, inside);
|
|
476
|
+
const under = this.widgetAt(x, y);
|
|
477
|
+
this.setHover(under && !under.disabled ? under : null);
|
|
478
|
+
}
|
|
479
|
+
/** Wheel over panel px: the widget there scrolls. Returns whether something used it. */
|
|
480
|
+
wheel(x, y, dy) {
|
|
481
|
+
const w = this.widgetAt(x, y);
|
|
482
|
+
return w ? w.wheel(dy) : false;
|
|
483
|
+
}
|
|
484
|
+
/**
|
|
485
|
+
* Drive the panel from the router's live pointers once per tick (after `input.update()`): a
|
|
486
|
+
* pointer whose nearest hit is this panel hovers, its `select` edge presses and releases; one
|
|
487
|
+
* that left releases outside. Pass `router.pointers` (or any array of `RoutedPointer`).
|
|
488
|
+
*/
|
|
489
|
+
poll(pointers) {
|
|
490
|
+
const tracked = this.tracked;
|
|
491
|
+
for (const t of tracked)
|
|
492
|
+
t.seen = false;
|
|
493
|
+
for (const p of pointers) {
|
|
494
|
+
const onPanel = p.hit !== null && p.hit.target === this;
|
|
495
|
+
let t = this.trackedFor(p);
|
|
496
|
+
if (!onPanel && !t)
|
|
497
|
+
continue;
|
|
498
|
+
if (!t) {
|
|
499
|
+
t = {
|
|
500
|
+
id: this.nextTrackedId++,
|
|
501
|
+
key: p.key,
|
|
502
|
+
source: p.source,
|
|
503
|
+
select: false,
|
|
504
|
+
seen: true,
|
|
505
|
+
x: Number.NaN,
|
|
506
|
+
y: Number.NaN,
|
|
507
|
+
};
|
|
508
|
+
tracked.push(t);
|
|
509
|
+
}
|
|
510
|
+
t.seen = true;
|
|
511
|
+
const id = t.id;
|
|
512
|
+
if (onPanel) {
|
|
513
|
+
const h = this.hitTest(p.ray);
|
|
514
|
+
if (!h)
|
|
515
|
+
continue;
|
|
516
|
+
t.x = h.x;
|
|
517
|
+
t.y = h.y;
|
|
518
|
+
if (p.select && !t.select)
|
|
519
|
+
this.pointerDown(h.x, h.y, id);
|
|
520
|
+
this.pointerMove(h.x, h.y, id);
|
|
521
|
+
if (!p.select && t.select)
|
|
522
|
+
this.pointerUp(h.x, h.y, id);
|
|
523
|
+
}
|
|
524
|
+
else if (t.select) {
|
|
525
|
+
// Held, but the ray left the quad (or something nearer took the hit): the drag goes on
|
|
526
|
+
// over the panel's plane, and the release lands where the ray meets it.
|
|
527
|
+
const on = this.project(p.ray);
|
|
528
|
+
const x = on ? this.hit.x : Number.NaN;
|
|
529
|
+
const y = on ? this.hit.y : Number.NaN;
|
|
530
|
+
t.x = x;
|
|
531
|
+
t.y = y;
|
|
532
|
+
if (p.select)
|
|
533
|
+
this.pointerMove(x, y, id);
|
|
534
|
+
else {
|
|
535
|
+
this.pointerUp(x, y, id);
|
|
536
|
+
this.pointerLeave(id);
|
|
537
|
+
}
|
|
538
|
+
}
|
|
539
|
+
else {
|
|
540
|
+
this.pointerLeave(id);
|
|
541
|
+
t.seen = false;
|
|
542
|
+
}
|
|
543
|
+
t.select = p.select;
|
|
544
|
+
}
|
|
545
|
+
for (let i = tracked.length - 1; i >= 0; i--) {
|
|
546
|
+
const t = tracked[i];
|
|
547
|
+
if (t.seen)
|
|
548
|
+
continue;
|
|
549
|
+
const id = t.id;
|
|
550
|
+
// A pointer that vanished while held (a touch down and up within one tick) releases where
|
|
551
|
+
// it was last seen, so a quick tap still presses.
|
|
552
|
+
if (t.select)
|
|
553
|
+
this.pointerUp(t.x, t.y, id);
|
|
554
|
+
this.pointerLeave(id);
|
|
555
|
+
tracked.splice(i, 1);
|
|
556
|
+
}
|
|
557
|
+
}
|
|
558
|
+
trackedFor(p) {
|
|
559
|
+
for (const t of this.tracked)
|
|
560
|
+
if (t.key === p.key && t.source === p.source)
|
|
561
|
+
return t;
|
|
562
|
+
return null;
|
|
563
|
+
}
|
|
564
|
+
/** `router.addTester(panel.tester())`; returns the remover. */
|
|
565
|
+
attachTo(router) {
|
|
566
|
+
return router.addTester(this.tester());
|
|
567
|
+
}
|
|
568
|
+
/**
|
|
569
|
+
* Drive the panel on the input tick (ws/ui-4): registers the panel's tester with the input's
|
|
570
|
+
* pointer router and, through `input.onUpdated`, calls `poll(router.pointers)` after every
|
|
571
|
+
* `input.update()` and `update(camera)` with the router's camera (the one the rays go through,
|
|
572
|
+
* `renderer.camera` in a game, the head camera while `ctx.xr` is active). `opts.camera`
|
|
573
|
+
* (ws/api-core) names another camera to face, read each tick. Call once; `detach()` (and
|
|
574
|
+
* `dispose()`) undoes it. Manual `poll`/`update` still work for an input without a router.
|
|
575
|
+
*/
|
|
576
|
+
attach(input, opts = {}) {
|
|
577
|
+
this.detach();
|
|
578
|
+
const router = input.pointers ?? null;
|
|
579
|
+
if (!router)
|
|
580
|
+
throw new Error('WorldPanel.attach: the input has no pointer router');
|
|
581
|
+
const offTester = this.attachTo(router);
|
|
582
|
+
const offTick = input.onUpdated(() => {
|
|
583
|
+
if (this.disposed)
|
|
584
|
+
return;
|
|
585
|
+
this.poll(router.pointers);
|
|
586
|
+
// The router sees a `RayCamera`; a full `Camera` (a game's `renderer.camera`) has `view`.
|
|
587
|
+
const cam = opts.camera ? opts.camera() : router.camera;
|
|
588
|
+
if (cam && 'view' in cam)
|
|
589
|
+
this.update(cam);
|
|
590
|
+
});
|
|
591
|
+
this.detachFn = () => {
|
|
592
|
+
offTick();
|
|
593
|
+
offTester();
|
|
594
|
+
};
|
|
595
|
+
}
|
|
596
|
+
/** Stop following the input `attach` hooked; nothing without one. */
|
|
597
|
+
detach() {
|
|
598
|
+
const off = this.detachFn;
|
|
599
|
+
this.detachFn = null;
|
|
600
|
+
off?.();
|
|
601
|
+
}
|
|
602
|
+
// ------------------------------------------------------------------------------------------
|
|
603
|
+
// Focus and keys
|
|
604
|
+
/** Focus `widget` (`null` clears); a widget that is not focusable is ignored. */
|
|
605
|
+
focus(widget) {
|
|
606
|
+
if (widget && (!widget.focusable || widget.host !== this))
|
|
607
|
+
return;
|
|
608
|
+
const prev = this.focused;
|
|
609
|
+
if (prev === widget)
|
|
610
|
+
return;
|
|
611
|
+
if (prev) {
|
|
612
|
+
prev.focused = false;
|
|
613
|
+
this.invalidate(prev);
|
|
614
|
+
}
|
|
615
|
+
this.focused = widget;
|
|
616
|
+
if (widget) {
|
|
617
|
+
widget.focused = true;
|
|
618
|
+
this.invalidate(widget);
|
|
619
|
+
}
|
|
620
|
+
}
|
|
621
|
+
focusStep(dir) {
|
|
622
|
+
const ws = this.widgets;
|
|
623
|
+
const n = ws.length;
|
|
624
|
+
if (n === 0)
|
|
625
|
+
return null;
|
|
626
|
+
const start = this.focused ? ws.indexOf(this.focused) : -1;
|
|
627
|
+
for (let k = 1; k <= n; k++) {
|
|
628
|
+
const i = ((((start < 0 ? (dir > 0 ? -1 : 0) : start) + dir * k) % n) + n) % n;
|
|
629
|
+
const w = ws[i];
|
|
630
|
+
if (w.focusable) {
|
|
631
|
+
this.focus(w);
|
|
632
|
+
return w;
|
|
633
|
+
}
|
|
634
|
+
}
|
|
635
|
+
return null;
|
|
636
|
+
}
|
|
637
|
+
/** Focus the next focusable widget (wrapping); the first when none is focused. */
|
|
638
|
+
focusNext() {
|
|
639
|
+
return this.focusStep(1);
|
|
640
|
+
}
|
|
641
|
+
/** Focus the previous focusable widget (wrapping); the last when none is focused. */
|
|
642
|
+
focusPrev() {
|
|
643
|
+
return this.focusStep(-1);
|
|
644
|
+
}
|
|
645
|
+
/** Activate the focused widget (a button presses, a toggle flips). */
|
|
646
|
+
activate() {
|
|
647
|
+
const w = this.focused;
|
|
648
|
+
if (w && !w.disabled)
|
|
649
|
+
w.activate();
|
|
650
|
+
}
|
|
651
|
+
/**
|
|
652
|
+
* A keyboard event: Tab / Shift+Tab move focus, Enter and Space activate, arrows and the rest
|
|
653
|
+
* go to the focused widget. Returns whether the key was consumed.
|
|
654
|
+
*/
|
|
655
|
+
key(event) {
|
|
656
|
+
if (event.key === 'Tab') {
|
|
657
|
+
if (event.shiftKey)
|
|
658
|
+
this.focusPrev();
|
|
659
|
+
else
|
|
660
|
+
this.focusNext();
|
|
661
|
+
return true;
|
|
662
|
+
}
|
|
663
|
+
const w = this.focused;
|
|
664
|
+
if (!w)
|
|
665
|
+
return false;
|
|
666
|
+
if (event.key === 'Enter' || event.key === ' ') {
|
|
667
|
+
this.activate();
|
|
668
|
+
return true;
|
|
669
|
+
}
|
|
670
|
+
return w.key(event);
|
|
671
|
+
}
|
|
672
|
+
// ------------------------------------------------------------------------------------------
|
|
673
|
+
// Drawable
|
|
674
|
+
/** Repaint what is dirty and upload it (once) before the pass. */
|
|
675
|
+
prepare(_encoder, _frame) {
|
|
676
|
+
if (this.disposed)
|
|
677
|
+
return;
|
|
678
|
+
this.repaint();
|
|
679
|
+
if (this.needsUpload) {
|
|
680
|
+
this.needsUpload = false;
|
|
681
|
+
const u = this.uploadRect;
|
|
682
|
+
this.device.queue.copyExternalImageToTexture({ source: this.canvas, origin: { x: u.x, y: u.y } }, { texture: this.texture.texture, origin: { x: u.x, y: u.y }, premultipliedAlpha: true }, [u.w, u.h]);
|
|
683
|
+
this.stats.uploads++;
|
|
684
|
+
this.stats.bytes += u.w * u.h * 4;
|
|
685
|
+
u.w = 0;
|
|
686
|
+
u.h = 0;
|
|
687
|
+
}
|
|
688
|
+
const m = this.transform.world;
|
|
689
|
+
const d = this.uniformData;
|
|
690
|
+
for (let i = 0; i < 12; i++)
|
|
691
|
+
d[i] = m[i];
|
|
692
|
+
const sent = this.uniformSent;
|
|
693
|
+
let same = true;
|
|
694
|
+
for (let i = 0; i < WORLD_PANEL_UNIFORM_FLOATS; i++) {
|
|
695
|
+
if (sent[i] !== d[i]) {
|
|
696
|
+
same = false;
|
|
697
|
+
break;
|
|
698
|
+
}
|
|
699
|
+
}
|
|
700
|
+
if (!same || this.uniformDirty) {
|
|
701
|
+
this.uniformDirty = false;
|
|
702
|
+
sent.set(d);
|
|
703
|
+
this.device.queue.writeBuffer(this.uniform, 0, d.buffer, d.byteOffset, d.byteLength);
|
|
704
|
+
}
|
|
705
|
+
}
|
|
706
|
+
/** Draw the quad inside the scene pass, with the pipeline for its depth format and aux key. */
|
|
707
|
+
draw(pass, frame) {
|
|
708
|
+
this.draws = 0;
|
|
709
|
+
if (this.disposed)
|
|
710
|
+
return;
|
|
711
|
+
const fmt = frame?.depthFormat ?? null;
|
|
712
|
+
const aux = frame ? (frame.auxKey ?? 0) : this.renderer.target.auxKey;
|
|
713
|
+
pass.setBindGroup(1, this.group);
|
|
714
|
+
pass.setPipeline(this.pipelineFor(fmt, aux));
|
|
715
|
+
pass.draw(6, 1);
|
|
716
|
+
this.draws = 1;
|
|
717
|
+
}
|
|
718
|
+
pipelineFor(format, aux) {
|
|
719
|
+
const p = this.pipelines.get(format, aux);
|
|
720
|
+
if (p)
|
|
721
|
+
return p;
|
|
722
|
+
const key = format ? `${format}:${this.depthTest ? 'test' : 'always'}` : '';
|
|
723
|
+
const label = `${this.label}${key ? `:${key}` : ''}${auxSuffix(aux)}`;
|
|
724
|
+
return this.pipelines.set(format, aux, this.device.createRenderPipeline(sceneVariant(this.pipelineDesc, this.renderer.sceneTargets(PREMULTIPLIED, aux), label, format
|
|
725
|
+
? {
|
|
726
|
+
format,
|
|
727
|
+
depthWriteEnabled: false,
|
|
728
|
+
depthCompare: this.depthTest ? 'less-equal' : 'always',
|
|
729
|
+
}
|
|
730
|
+
: undefined)));
|
|
731
|
+
}
|
|
732
|
+
/** Release the texture and buffers; the panel draws nothing after. */
|
|
733
|
+
dispose() {
|
|
734
|
+
if (this.disposed)
|
|
735
|
+
return;
|
|
736
|
+
this.disposed = true;
|
|
737
|
+
this.detach();
|
|
738
|
+
for (const w of this.widgets)
|
|
739
|
+
w.detach();
|
|
740
|
+
this.widgets.length = 0;
|
|
741
|
+
this.focused = null;
|
|
742
|
+
this.hovered = null;
|
|
743
|
+
this.presses.clear();
|
|
744
|
+
this.pressCount = 0;
|
|
745
|
+
this.texture.destroy();
|
|
746
|
+
this.uniform.destroy();
|
|
747
|
+
}
|
|
748
|
+
/** Whether a press is held on some widget. */
|
|
749
|
+
get pressing() {
|
|
750
|
+
return this.pressCount > 0;
|
|
751
|
+
}
|
|
752
|
+
}
|
|
753
|
+
/** The panel's blend (one object, so `sceneTargets` caches one list per aux key). */
|
|
754
|
+
const PREMULTIPLIED = blendState('premultiplied');
|
|
755
|
+
/** `new WorldPanel(renderer, opts)`. */
|
|
756
|
+
export function createWorldPanel(renderer, opts) {
|
|
757
|
+
return new WorldPanel(renderer, opts);
|
|
758
|
+
}
|
|
759
|
+
/** The pointer router's `HitTester` for `panel`: `router.addTester(worldPanelTarget(panel))`. */
|
|
760
|
+
export function worldPanelTarget(panel) {
|
|
761
|
+
return panel.tester();
|
|
762
|
+
}
|