@supalosa/chronodivide-bot 0.5.4 → 0.6.4
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/.env.template +4 -4
- package/.github/workflows/npm-publish.yml +24 -0
- package/README.md +108 -103
- package/dist/bot/bot.js +105 -105
- package/dist/bot/logic/awareness.js +136 -136
- package/dist/bot/logic/building/antiAirStaticDefence.js +42 -42
- package/dist/bot/logic/building/antiGroundStaticDefence.js +34 -34
- package/dist/bot/logic/building/{ArtilleryUnit.js → artilleryUnit.js} +18 -18
- package/dist/bot/logic/building/basicAirUnit.js +19 -19
- package/dist/bot/logic/building/basicBuilding.js +26 -26
- package/dist/bot/logic/building/basicGroundUnit.js +19 -19
- package/dist/bot/logic/building/buildingRules.js +175 -175
- package/dist/bot/logic/building/common.js +19 -19
- package/dist/bot/logic/building/harvester.js +16 -16
- package/dist/bot/logic/building/powerPlant.js +20 -20
- package/dist/bot/logic/building/queueController.js +183 -183
- package/dist/bot/logic/building/resourceCollectionBuilding.js +36 -36
- package/dist/bot/logic/common/scout.js +126 -126
- package/dist/bot/logic/common/utils.js +95 -95
- package/dist/bot/logic/composition/alliedCompositions.js +12 -12
- package/dist/bot/logic/composition/common.js +1 -1
- package/dist/bot/logic/composition/sovietCompositions.js +12 -12
- package/dist/bot/logic/map/map.js +44 -44
- package/dist/bot/logic/map/sector.js +137 -137
- package/dist/bot/logic/mission/actionBatcher.js +91 -91
- package/dist/bot/logic/mission/mission.js +122 -122
- package/dist/bot/logic/mission/missionController.js +321 -321
- package/dist/bot/logic/mission/missionFactories.js +12 -12
- package/dist/bot/logic/mission/missions/attackMission.js +214 -214
- package/dist/bot/logic/mission/missions/defenceMission.js +82 -82
- package/dist/bot/logic/mission/missions/engineerMission.js +63 -63
- package/dist/bot/logic/mission/missions/expansionMission.js +60 -60
- package/dist/bot/logic/mission/missions/retreatMission.js +33 -33
- package/dist/bot/logic/mission/missions/scoutingMission.js +133 -133
- package/dist/bot/logic/mission/missions/squads/combatSquad.js +115 -115
- package/dist/bot/logic/mission/missions/squads/common.js +57 -57
- package/dist/bot/logic/mission/missions/squads/squad.js +1 -1
- package/dist/bot/logic/threat/threat.js +22 -22
- package/dist/bot/logic/threat/threatCalculator.js +73 -73
- package/dist/exampleBot.js +100 -100
- package/package.json +32 -29
- package/src/bot/bot.ts +161 -161
- package/src/bot/logic/awareness.ts +245 -245
- package/src/bot/logic/building/antiAirStaticDefence.ts +64 -64
- package/src/bot/logic/building/antiGroundStaticDefence.ts +55 -55
- package/src/bot/logic/building/artilleryUnit.ts +39 -39
- package/src/bot/logic/building/basicAirUnit.ts +39 -39
- package/src/bot/logic/building/basicBuilding.ts +49 -49
- package/src/bot/logic/building/basicGroundUnit.ts +39 -39
- package/src/bot/logic/building/buildingRules.ts +250 -250
- package/src/bot/logic/building/common.ts +21 -21
- package/src/bot/logic/building/harvester.ts +31 -31
- package/src/bot/logic/building/powerPlant.ts +32 -32
- package/src/bot/logic/building/queueController.ts +297 -297
- package/src/bot/logic/building/resourceCollectionBuilding.ts +52 -52
- package/src/bot/logic/common/scout.ts +183 -183
- package/src/bot/logic/common/utils.ts +120 -120
- package/src/bot/logic/composition/alliedCompositions.ts +22 -22
- package/src/bot/logic/composition/common.ts +3 -3
- package/src/bot/logic/composition/sovietCompositions.ts +21 -21
- package/src/bot/logic/map/map.ts +66 -66
- package/src/bot/logic/map/sector.ts +174 -174
- package/src/bot/logic/mission/actionBatcher.ts +124 -124
- package/src/bot/logic/mission/mission.ts +232 -232
- package/src/bot/logic/mission/missionController.ts +413 -413
- package/src/bot/logic/mission/missionFactories.ts +51 -51
- package/src/bot/logic/mission/missions/attackMission.ts +336 -336
- package/src/bot/logic/mission/missions/defenceMission.ts +151 -151
- package/src/bot/logic/mission/missions/engineerMission.ts +113 -113
- package/src/bot/logic/mission/missions/expansionMission.ts +104 -104
- package/src/bot/logic/mission/missions/retreatMission.ts +54 -54
- package/src/bot/logic/mission/missions/scoutingMission.ts +186 -186
- package/src/bot/logic/mission/missions/squads/combatSquad.ts +160 -160
- package/src/bot/logic/mission/missions/squads/common.ts +63 -63
- package/src/bot/logic/mission/missions/squads/squad.ts +19 -19
- package/src/bot/logic/threat/threat.ts +15 -15
- package/src/bot/logic/threat/threatCalculator.ts +100 -100
- package/src/exampleBot.ts +111 -111
- package/tsconfig.json +73 -73
- package/dist/bot/logic/awarenessImpl.js +0 -132
- package/dist/bot/logic/awarenessImpl.js.map +0 -1
- package/dist/bot/logic/building/building.js +0 -126
- package/dist/bot/logic/building/building.js.map +0 -1
- package/dist/bot/logic/mission/behaviours/combatSquad.js +0 -124
- package/dist/bot/logic/mission/behaviours/combatSquad.js.map +0 -1
- package/dist/bot/logic/mission/behaviours/common.js +0 -58
- package/dist/bot/logic/mission/behaviours/common.js.map +0 -1
- package/dist/bot/logic/mission/behaviours/engineerSquad.js +0 -39
- package/dist/bot/logic/mission/behaviours/engineerSquad.js.map +0 -1
- package/dist/bot/logic/mission/behaviours/expansionSquad.js +0 -46
- package/dist/bot/logic/mission/behaviours/expansionSquad.js.map +0 -1
- package/dist/bot/logic/mission/behaviours/retreatSquad.js +0 -31
- package/dist/bot/logic/mission/behaviours/retreatSquad.js.map +0 -1
- package/dist/bot/logic/mission/behaviours/scoutingSquad.js +0 -94
- package/dist/bot/logic/mission/behaviours/scoutingSquad.js.map +0 -1
- package/dist/bot/logic/mission/missions/basicMission.js +0 -13
- package/dist/bot/logic/mission/missions/basicMission.js.map +0 -1
- package/dist/bot/logic/mission/missions/missionBehaviour.js +0 -2
- package/dist/bot/logic/mission/missions/missionBehaviour.js.map +0 -1
- package/dist/bot/logic/mission/missions/oneTimeMission.js +0 -27
- package/dist/bot/logic/mission/missions/oneTimeMission.js.map +0 -1
- package/dist/bot/logic/squad/behaviours/attackSquad.js +0 -89
- package/dist/bot/logic/squad/behaviours/combatSquad.js +0 -102
- package/dist/bot/logic/squad/behaviours/combatSquad.js.map +0 -1
- package/dist/bot/logic/squad/behaviours/common.js +0 -40
- package/dist/bot/logic/squad/behaviours/common.js.map +0 -1
- package/dist/bot/logic/squad/behaviours/defenceSquad.js +0 -61
- package/dist/bot/logic/squad/behaviours/engineerSquad.js +0 -36
- package/dist/bot/logic/squad/behaviours/engineerSquad.js.map +0 -1
- package/dist/bot/logic/squad/behaviours/expansionSquad.js +0 -43
- package/dist/bot/logic/squad/behaviours/expansionSquad.js.map +0 -1
- package/dist/bot/logic/squad/behaviours/retreatSquad.js +0 -28
- package/dist/bot/logic/squad/behaviours/retreatSquad.js.map +0 -1
- package/dist/bot/logic/squad/behaviours/scoutingSquad.js +0 -86
- package/dist/bot/logic/squad/behaviours/scoutingSquad.js.map +0 -1
- package/dist/bot/logic/squad/squad.js +0 -126
- package/dist/bot/logic/squad/squad.js.map +0 -1
- package/dist/bot/logic/squad/squadBehaviour.js +0 -6
- package/dist/bot/logic/squad/squadBehaviour.js.map +0 -1
- package/dist/bot/logic/squad/squadBehaviours.js +0 -7
- package/dist/bot/logic/squad/squadBehaviours.js.map +0 -1
- package/dist/bot/logic/squad/squadController.js +0 -199
- package/dist/bot/logic/squad/squadController.js.map +0 -1
- /package/dist/bot/logic/building/{ArtilleryUnit.js.map → artilleryUnit.js.map} +0 -0
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import { ObjectType } from "@chronodivide/game-api";
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import { calculateGlobalThreat } from "./threat/threatCalculator.js";
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import { getDistanceBetweenPoints, getPointTowardsOtherPoint } from "./map/map.js";
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import { Circle, Quadtree } from "@timohausmann/quadtree-ts";
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import { ScoutingManager } from "./common/scout";
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const SECTORS_TO_UPDATE_PER_CYCLE = 8;
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const RALLY_POINT_UPDATE_INTERVAL_TICKS = 60;
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const THREAT_UPDATE_INTERVAL_TICKS = 30;
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const rebuildQuadtree = (quadtree, units) => {
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quadtree.clear();
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units.forEach((unit) => {
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quadtree.insert(new Circle({ x: unit.tile.rx, y: unit.tile.ry, r: 1, data: unit.id }));
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});
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};
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export class MatchAwarenessImpl {
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constructor(threatCache, sectorCache, mainRallyPoint, logger) {
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this.threatCache = threatCache;
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this.sectorCache = sectorCache;
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this.mainRallyPoint = mainRallyPoint;
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this.logger = logger;
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this._shouldAttack = false;
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const { x: width, y: height } = sectorCache.getMapBounds();
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this.hostileQuadTree = new Quadtree({ width, height });
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this.scoutingManager = new ScoutingManager(logger);
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}
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getHostilesNearPoint2d(point, radius) {
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return this.getHostilesNearPoint(point.x, point.y, radius);
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}
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getHostilesNearPoint(searchX, searchY, radius) {
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const intersections = this.hostileQuadTree.retrieve(new Circle({ x: searchX, y: searchY, r: radius }));
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return intersections
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.map(({ x, y, data: unitId }) => ({ x, y, unitId: unitId }))
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.filter(({ x, y }) => getDistanceBetweenPoints({ x, y }, { x: searchX, y: searchY }) <= radius)
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.filter(({ unitId }) => !!unitId);
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}
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getThreatCache() {
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return this.threatCache;
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}
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getSectorCache() {
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return this.sectorCache;
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}
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getMainRallyPoint() {
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return this.mainRallyPoint;
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}
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getScoutingManager() {
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return this.scoutingManager;
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}
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shouldAttack() {
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return this._shouldAttack;
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}
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checkShouldAttack(threatCache, threatFactor) {
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let scaledGroundPower = Math.pow(threatCache.totalAvailableAntiGroundFirepower, 1.025);
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let scaledGroundThreat = (threatFactor * threatCache.totalOffensiveLandThreat + threatCache.totalDefensiveThreat) * 1.1;
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let scaledAirPower = Math.pow(threatCache.totalAvailableAirPower, 1.025);
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let scaledAirThreat = (threatFactor * threatCache.totalOffensiveAntiAirThreat + threatCache.totalDefensiveThreat) * 1.1;
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return scaledGroundPower > scaledGroundThreat || scaledAirPower > scaledAirThreat;
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}
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isHostileUnit(unit, hostilePlayerNames) {
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if (!unit) {
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return false;
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}
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return hostilePlayerNames.includes(unit.owner);
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}
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onGameStart(gameApi, playerData) {
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this.scoutingManager.onGameStart(gameApi, playerData, this.sectorCache);
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}
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onAiUpdate(game, playerData) {
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const sectorCache = this.sectorCache;
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sectorCache.updateSectors(game.getCurrentTick(), SECTORS_TO_UPDATE_PER_CYCLE, game.mapApi, playerData);
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this.scoutingManager.onAiUpdate(game, playerData, this);
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let updateRatio = sectorCache?.getSectorUpdateRatio(game.getCurrentTick() - game.getTickRate() * 60);
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if (updateRatio && updateRatio < 1.0) {
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this.logger(`${updateRatio * 100.0}% of sectors updated in last 60 seconds.`);
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}
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const hostilePlayerNames = game
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.getPlayers()
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.map((name) => game.getPlayerData(name))
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.filter((other) => other.name !== playerData.name &&
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other.isCombatant &&
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!game.areAlliedPlayers(playerData.name, other.name))
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.map((other) => other.name);
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// Build the quadtree, if this is too slow we should consider doing this periodically.
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const hostileUnitIds = game.getVisibleUnits(playerData.name, "hostile", (r) => r.isSelectableCombatant || r.type === ObjectType.Building);
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try {
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const hostileUnits = hostileUnitIds
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.map((id) => game.getUnitData(id))
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.filter((unit) => this.isHostileUnit(unit, hostilePlayerNames));
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rebuildQuadtree(this.hostileQuadTree, hostileUnits);
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}
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catch (err) {
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// Hack. Will be fixed soon.
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console.error(`caught error`, hostileUnitIds);
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}
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if (game.getCurrentTick() % THREAT_UPDATE_INTERVAL_TICKS == 0) {
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let visibility = sectorCache?.getOverallVisibility();
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if (visibility) {
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this.logger(`${Math.round(visibility * 1000.0) / 10}% of tiles visible. Calculating threat.`);
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// Update the global threat cache
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this.threatCache = calculateGlobalThreat(game, playerData, visibility);
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this.logger(`Threat LAND: Them ${Math.round(this.threatCache.totalOffensiveLandThreat)}, us: ${Math.round(this.threatCache.totalAvailableAntiGroundFirepower)}.`);
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this.logger(`Threat DEFENSIVE: Them ${Math.round(this.threatCache.totalDefensiveThreat)}, us: ${Math.round(this.threatCache.totalDefensivePower)}.`);
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this.logger(`Threat AIR: Them ${Math.round(this.threatCache.totalOffensiveAirThreat)}, us: ${Math.round(this.threatCache.totalAvailableAntiAirFirepower)}.`);
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// As the game approaches 2 hours, be more willing to attack. (15 ticks per second)
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const gameLengthFactor = Math.max(0, 1.0 - game.getCurrentTick() / (15 * 7200.0));
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this.logger(`Game length multiplier: ${gameLengthFactor}`);
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if (!this._shouldAttack) {
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// If not attacking, make it harder to switch to attack mode by multiplying the opponent's threat.
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this._shouldAttack = this.checkShouldAttack(this.threatCache, 1.25 * gameLengthFactor);
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if (this._shouldAttack) {
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this.logger(`Globally switched to attack mode.`);
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}
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}
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else {
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// If currently attacking, make it harder to switch to defence mode my dampening the opponent's threat.
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this._shouldAttack = this.checkShouldAttack(this.threatCache, 0.75 * gameLengthFactor);
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if (!this._shouldAttack) {
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this.logger(`Globally switched to defence mode.`);
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}
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}
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}
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}
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// Update rally point every few ticks.
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if (game.getCurrentTick() % RALLY_POINT_UPDATE_INTERVAL_TICKS === 0) {
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const enemyPlayers = game
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.getPlayers()
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.filter((p) => p !== playerData.name && !game.areAlliedPlayers(playerData.name, p));
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const enemy = game.getPlayerData(enemyPlayers[0]);
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this.mainRallyPoint = getPointTowardsOtherPoint(game, playerData.startLocation, enemy.startLocation, 10, 10, 0);
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}
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}
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}
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//# sourceMappingURL=awarenessImpl.js.map
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{"version":3,"file":"awarenessImpl.js","sourceRoot":"","sources":["../../../src/bot/logic/awarenessImpl.ts"],"names":[],"mappings":"AAAA,OAAO,EAAW,UAAU,EAAiC,MAAM,wBAAwB,CAAC;AAG5F,OAAO,EAAE,qBAAqB,EAAE,MAAM,8BAA8B,CAAC;AACrE,OAAO,EAAsB,wBAAwB,EAAE,yBAAyB,EAAE,MAAM,cAAc,CAAC;AACvG,OAAO,EAAE,MAAM,EAAE,QAAQ,EAAa,MAAM,2BAA2B,CAAC;AACxE,OAAO,EAAE,eAAe,EAAE,MAAM,gBAAgB,CAAC;AAGjD,MAAM,2BAA2B,GAAG,CAAC,CAAC;AAEtC,MAAM,iCAAiC,GAAG,EAAE,CAAC;AAE7C,MAAM,4BAA4B,GAAG,EAAE,CAAC;AAIxC,MAAM,eAAe,GAAG,CAAC,QAA0B,EAAE,KAAiB,EAAE,EAAE;IACtE,QAAQ,CAAC,KAAK,EAAE,CAAC;IACjB,KAAK,CAAC,OAAO,CAAC,CAAC,IAAI,EAAE,EAAE;QACnB,QAAQ,CAAC,MAAM,CAAC,IAAI,MAAM,CAAS,EAAE,CAAC,EAAE,IAAI,CAAC,IAAI,CAAC,EAAE,EAAE,CAAC,EAAE,IAAI,CAAC,IAAI,CAAC,EAAE,EAAE,CAAC,EAAE,CAAC,EAAE,IAAI,EAAE,IAAI,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC;IACnG,CAAC,CAAC,CAAC;AACP,CAAC,CAAC;AAEF,MAAM,OAAO,kBAAkB;IAM3B,YACY,WAAgC,EAChC,WAAwB,EACxB,cAAuB,EACvB,MAAsD;QAHtD,gBAAW,GAAX,WAAW,CAAqB;QAChC,gBAAW,GAAX,WAAW,CAAa;QACxB,mBAAc,GAAd,cAAc,CAAS;QACvB,WAAM,GAAN,MAAM,CAAgD;QAT1D,kBAAa,GAAY,KAAK,CAAC;QAWnC,MAAM,EAAE,CAAC,EAAE,KAAK,EAAE,CAAC,EAAE,MAAM,EAAE,GAAG,WAAW,CAAC,YAAY,EAAE,CAAC;QAC3D,IAAI,CAAC,eAAe,GAAG,IAAI,QAAQ,CAAC,EAAE,KAAK,EAAE,MAAM,EAAE,CAAC,CAAC;QACvD,IAAI,CAAC,eAAe,GAAG,IAAI,eAAe,CAAC,MAAM,CAAC,CAAC;IACvD,CAAC;IAED,sBAAsB,CAAC,KAAc,EAAE,MAAc;QACjD,OAAO,IAAI,CAAC,oBAAoB,CAAC,KAAK,CAAC,CAAC,EAAE,KAAK,CAAC,CAAC,EAAE,MAAM,CAAC,CAAC;IAC/D,CAAC;IAED,oBAAoB,CAAC,OAAe,EAAE,OAAe,EAAE,MAAc;QACjE,MAAM,aAAa,GAAG,IAAI,CAAC,eAAe,CAAC,QAAQ,CAAC,IAAI,MAAM,CAAC,EAAE,CAAC,EAAE,OAAO,EAAE,CAAC,EAAE,OAAO,EAAE,CAAC,EAAE,MAAM,EAAE,CAAC,CAAC,CAAC;QACvG,OAAO,aAAa;aACf,GAAG,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,IAAI,EAAE,MAAM,EAAE,EAAE,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,MAAM,EAAE,MAAO,EAAE,CAAC,CAAC;aAC5D,MAAM,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,EAAE,EAAE,CAAC,wBAAwB,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,EAAE,EAAE,CAAC,EAAE,OAAO,EAAE,CAAC,EAAE,OAAO,EAAE,CAAC,IAAI,MAAM,CAAC;aAC9F,MAAM,CAAC,CAAC,EAAE,MAAM,EAAE,EAAE,EAAE,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC;IAC1C,CAAC;IAED,cAAc;QACV,OAAO,IAAI,CAAC,WAAW,CAAC;IAC5B,CAAC;IACD,cAAc;QACV,OAAO,IAAI,CAAC,WAAW,CAAC;IAC5B,CAAC;IACD,iBAAiB;QACb,OAAO,IAAI,CAAC,cAAc,CAAC;IAC/B,CAAC;IACD,kBAAkB;QACd,OAAO,IAAI,CAAC,eAAe,CAAC;IAChC,CAAC;IAED,YAAY;QACR,OAAO,IAAI,CAAC,aAAa,CAAC;IAC9B,CAAC;IAEO,iBAAiB,CAAC,WAAyB,EAAE,YAAoB;QACrE,IAAI,iBAAiB,GAAG,IAAI,CAAC,GAAG,CAAC,WAAW,CAAC,iCAAiC,EAAE,KAAK,CAAC,CAAC;QACvF,IAAI,kBAAkB,GAClB,CAAC,YAAY,GAAG,WAAW,CAAC,wBAAwB,GAAG,WAAW,CAAC,oBAAoB,CAAC,GAAG,GAAG,CAAC;QAEnG,IAAI,cAAc,GAAG,IAAI,CAAC,GAAG,CAAC,WAAW,CAAC,sBAAsB,EAAE,KAAK,CAAC,CAAC;QACzE,IAAI,eAAe,GACf,CAAC,YAAY,GAAG,WAAW,CAAC,2BAA2B,GAAG,WAAW,CAAC,oBAAoB,CAAC,GAAG,GAAG,CAAC;QAEtG,OAAO,iBAAiB,GAAG,kBAAkB,IAAI,cAAc,GAAG,eAAe,CAAC;IACtF,CAAC;IAEO,aAAa,CAAC,IAA0B,EAAE,kBAA4B;QAC1E,IAAI,CAAC,IAAI,EAAE;YACP,OAAO,KAAK,CAAC;SAChB;QAED,OAAO,kBAAkB,CAAC,QAAQ,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC;IACnD,CAAC;IAEM,WAAW,CAAC,OAAgB,EAAE,UAAsB;QACvD,IAAI,CAAC,eAAe,CAAC,WAAW,CAAC,OAAO,EAAE,UAAU,EAAE,IAAI,CAAC,WAAW,CAAC,CAAC;IAC5E,CAAC;IAED,UAAU,CAAC,IAAa,EAAE,UAAsB;QAC5C,MAAM,WAAW,GAAG,IAAI,CAAC,WAAW,CAAC;QAErC,WAAW,CAAC,aAAa,CAAC,IAAI,CAAC,cAAc,EAAE,EAAE,2BAA2B,EAAE,IAAI,CAAC,MAAM,EAAE,UAAU,CAAC,CAAC;QAEvG,IAAI,CAAC,eAAe,CAAC,UAAU,CAAC,IAAI,EAAE,UAAU,EAAE,IAAI,CAAC,CAAC;QAExD,IAAI,WAAW,GAAG,WAAW,EAAE,oBAAoB,CAAC,IAAI,CAAC,cAAc,EAAE,GAAG,IAAI,CAAC,WAAW,EAAE,GAAG,EAAE,CAAC,CAAC;QACrG,IAAI,WAAW,IAAI,WAAW,GAAG,GAAG,EAAE;YAClC,IAAI,CAAC,MAAM,CAAC,GAAG,WAAW,GAAG,KAAK,0CAA0C,CAAC,CAAC;SACjF;QAED,MAAM,kBAAkB,GAAG,IAAI;aAC1B,UAAU,EAAE;aACZ,GAAG,CAAC,CAAC,IAAI,EAAE,EAAE,CAAC,IAAI,CAAC,aAAa,CAAC,IAAI,CAAC,CAAC;aACvC,MAAM,CACH,CAAC,KAAK,EAAE,EAAE,CACN,KAAK,CAAC,IAAI,KAAK,UAAU,CAAC,IAAI;YAC9B,KAAK,CAAC,WAAW;YACjB,CAAC,IAAI,CAAC,gBAAgB,CAAC,UAAU,CAAC,IAAI,EAAE,KAAK,CAAC,IAAI,CAAC,CAC1D;aACA,GAAG,CAAC,CAAC,KAAK,EAAE,EAAE,CAAC,KAAK,CAAC,IAAI,CAAC,CAAC;QAEhC,sFAAsF;QACtF,MAAM,cAAc,GAAG,IAAI,CAAC,eAAe,CACvC,UAAU,CAAC,IAAI,EACf,SAAS,EACT,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,qBAAqB,IAAI,CAAC,CAAC,IAAI,KAAK,UAAU,CAAC,QAAQ,CACnE,CAAC;QACF,IAAI;YACA,MAAM,YAAY,GAAG,cAAc;iBAC9B,GAAG,CAAC,CAAC,EAAE,EAAE,EAAE,CAAC,IAAI,CAAC,WAAW,CAAC,EAAE,CAAC,CAAC;iBACjC,MAAM,CAAC,CAAC,IAAI,EAAE,EAAE,CAAC,IAAI,CAAC,aAAa,CAAC,IAAI,EAAE,kBAAkB,CAAC,CAAe,CAAC;YAElF,eAAe,CAAC,IAAI,CAAC,eAAe,EAAE,YAAY,CAAC,CAAC;SACvD;QAAC,OAAO,GAAG,EAAE;YACV,4BAA4B;YAC5B,OAAO,CAAC,KAAK,CAAC,cAAc,EAAE,cAAc,CAAC,CAAC;SACjD;QAED,IAAI,IAAI,CAAC,cAAc,EAAE,GAAG,4BAA4B,IAAI,CAAC,EAAE;YAC3D,IAAI,UAAU,GAAG,WAAW,EAAE,oBAAoB,EAAE,CAAC;YACrD,IAAI,UAAU,EAAE;gBACZ,IAAI,CAAC,MAAM,CAAC,GAAG,IAAI,CAAC,KAAK,CAAC,UAAU,GAAG,MAAM,CAAC,GAAG,EAAE,yCAAyC,CAAC,CAAC;gBAC9F,iCAAiC;gBACjC,IAAI,CAAC,WAAW,GAAG,qBAAqB,CAAC,IAAI,EAAE,UAAU,EAAE,UAAU,CAAC,CAAC;gBACvE,IAAI,CAAC,MAAM,CACP,qBAAqB,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,WAAW,CAAC,wBAAwB,CAAC,SAAS,IAAI,CAAC,KAAK,CACzF,IAAI,CAAC,WAAW,CAAC,iCAAiC,CACrD,GAAG,CACP,CAAC;gBACF,IAAI,CAAC,MAAM,CACP,0BAA0B,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,WAAW,CAAC,oBAAoB,CAAC,SAAS,IAAI,CAAC,KAAK,CAC1F,IAAI,CAAC,WAAW,CAAC,mBAAmB,CACvC,GAAG,CACP,CAAC;gBACF,IAAI,CAAC,MAAM,CACP,oBAAoB,IAA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@@ -1,126 +0,0 @@
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1
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-
import { ObjectType, } from "@chronodivide/game-api";
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2
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-
import { AntiGroundStaticDefence } from "./antiGroundStaticDefence.js";
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3
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import { ArtilleryUnit } from "./ArtilleryUnit.js";
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4
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import { BasicAirUnit } from "./basicAirUnit.js";
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5
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import { BasicBuilding } from "./basicBuilding.js";
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6
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import { BasicGroundUnit } from "./basicGroundUnit.js";
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7
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import { PowerPlant } from "./powerPlant.js";
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8
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import { ResourceCollectionBuilding } from "./resourceCollectionBuilding.js";
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9
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import { Harvester } from "./harvester.js";
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10
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export function numBuildingsOwnedOfType(game, playerData, technoRules) {
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11
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return game.getVisibleUnits(playerData.name, "self", (r) => r == technoRules).length;
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12
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}
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13
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-
export function numBuildingsOwnedOfName(game, playerData, name) {
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14
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return game.getVisibleUnits(playerData.name, "self", (r) => r.name === name).length;
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15
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}
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16
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function computeAdjacentRect(point, t, adjacent) {
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17
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return {
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18
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x: point.x - adjacent,
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19
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y: point.y - adjacent,
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20
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width: t.width + 2 * adjacent,
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21
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height: t.height + 2 * adjacent
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22
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};
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23
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}
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24
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export function getAdjacencyTiles(game, playerData, technoRules) {
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25
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let tiles = [];
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26
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let buildings = game.getVisibleUnits(playerData.name, "self", (tech) => { return tech.type === ObjectType.Building; });
|
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27
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-
for (let i in buildings) {
|
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28
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-
let building = game.getUnitData(buildings[i]);
|
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29
|
-
if (building?.rules?.baseNormal) {
|
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30
|
-
let foundation = building?.foundation;
|
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31
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-
let range = computeAdjacentRect({ x: building?.tile.rx, y: building?.tile.ry }, { width: foundation?.width, height: foundation?.height }, technoRules.adjacent);
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32
|
-
let baseTile = game.mapApi.getTile(range.x, range.y);
|
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33
|
-
if (!baseTile) {
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34
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continue;
|
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35
|
-
}
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36
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-
tiles.push(...game.mapApi.getTilesInRect(baseTile, { width: range.width, height: range.height }));
|
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37
|
-
}
|
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38
|
-
}
|
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39
|
-
return tiles;
|
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40
|
-
}
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41
|
-
function getTileDistances(startPoint, tiles) {
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42
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-
let ret = [];
|
|
43
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-
for (let i in tiles) {
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44
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-
let currentTile = tiles[i];
|
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45
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-
ret.push({
|
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46
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-
tile: currentTile,
|
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47
|
-
distance: distance(currentTile.rx, currentTile.ry, startPoint.x, startPoint.y)
|
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48
|
-
});
|
|
49
|
-
}
|
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50
|
-
ret.sort((a, b) => {
|
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51
|
-
return a.distance - b.distance;
|
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52
|
-
});
|
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53
|
-
return ret;
|
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54
|
-
}
|
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55
|
-
function distance(x1, y1, x2, y2) {
|
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56
|
-
var dx = x1 - x2;
|
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57
|
-
var dy = y1 - y2;
|
|
58
|
-
let tmp = dx * dx + dy * dy;
|
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59
|
-
if (0 === tmp) {
|
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60
|
-
return 0;
|
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61
|
-
}
|
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62
|
-
return Math.sqrt(tmp);
|
|
63
|
-
}
|
|
64
|
-
export function getDefaultPlacementLocation(game, playerData, startPoint, technoRules, space = 1) {
|
|
65
|
-
// Random location, preferably near start location.
|
|
66
|
-
let size = game.getBuildingPlacementData(technoRules.name);
|
|
67
|
-
if (!size) {
|
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68
|
-
return undefined;
|
|
69
|
-
}
|
|
70
|
-
let tiles = getAdjacencyTiles(game, playerData, technoRules);
|
|
71
|
-
let tileDistances = getTileDistances(startPoint, tiles);
|
|
72
|
-
for (let tileDistance of tileDistances) {
|
|
73
|
-
if (tileDistance.tile && game.canPlaceBuilding(playerData.name, technoRules.name, tileDistance.tile)) {
|
|
74
|
-
return tileDistance.tile;
|
|
75
|
-
}
|
|
76
|
-
}
|
|
77
|
-
return undefined;
|
|
78
|
-
}
|
|
79
|
-
export const DEFAULT_BUILDING_PRIORITY = 1;
|
|
80
|
-
export const BUILDING_NAME_TO_RULES = new Map([
|
|
81
|
-
// Allied
|
|
82
|
-
["GAPOWR", new PowerPlant()],
|
|
83
|
-
["GAREFN", new ResourceCollectionBuilding(10, 3)],
|
|
84
|
-
["GAWEAP", new BasicBuilding(15, 1)],
|
|
85
|
-
["GAPILE", new BasicBuilding(12, 1)],
|
|
86
|
-
["CMIN", new Harvester(15, 4, 2)],
|
|
87
|
-
["ENGINEER", new BasicBuilding(1, 1, 10000)],
|
|
88
|
-
["GADEPT", new BasicBuilding(1, 1, 10000)],
|
|
89
|
-
["GAAIRC", new BasicBuilding(8, 1, 6000)],
|
|
90
|
-
["GATECH", new BasicBuilding(20, 1, 4000)],
|
|
91
|
-
["GAYARD", new BasicBuilding(0, 0, 0)],
|
|
92
|
-
["GAPILL", new AntiGroundStaticDefence(5, 1, 5)],
|
|
93
|
-
["ATESLA", new AntiGroundStaticDefence(5, 1, 10)],
|
|
94
|
-
["GAWALL", new AntiGroundStaticDefence(0, 0, 0)],
|
|
95
|
-
["E1", new BasicGroundUnit(2, 3, 0.25, 0)],
|
|
96
|
-
["MTNK", new BasicGroundUnit(10, 3, 2, 0)],
|
|
97
|
-
["MGTK", new BasicGroundUnit(10, 1, 2.5, 0)],
|
|
98
|
-
["FV", new BasicGroundUnit(5, 2, 0.5, 1)],
|
|
99
|
-
["JUMPJET", new BasicAirUnit(10, 1, 1, 1)],
|
|
100
|
-
["ORCA", new BasicAirUnit(7, 1, 2, 0)],
|
|
101
|
-
["SREF", new ArtilleryUnit(9, 1)],
|
|
102
|
-
["CLEG", new BasicGroundUnit(0, 0)],
|
|
103
|
-
["SHAD", new BasicGroundUnit(0, 0)],
|
|
104
|
-
// Soviet
|
|
105
|
-
["NAPOWR", new PowerPlant()],
|
|
106
|
-
["NAREFN", new ResourceCollectionBuilding(10, 3)],
|
|
107
|
-
["NAWEAP", new BasicBuilding(15, 1)],
|
|
108
|
-
["NAHAND", new BasicBuilding(12, 1)],
|
|
109
|
-
["HARV", new Harvester(15, 4, 2)],
|
|
110
|
-
["SENGINEER", new BasicBuilding(1, 1, 10000)],
|
|
111
|
-
["NADEPT", new BasicBuilding(1, 1, 10000)],
|
|
112
|
-
["NARADR", new BasicBuilding(8, 1, 4000)],
|
|
113
|
-
["NANRCT", new PowerPlant()],
|
|
114
|
-
["NAYARD", new BasicBuilding(0, 0, 0)],
|
|
115
|
-
["NATECH", new BasicBuilding(20, 1, 4000)],
|
|
116
|
-
["NALASR", new AntiGroundStaticDefence(5, 1, 5)],
|
|
117
|
-
["TESLA", new AntiGroundStaticDefence(5, 1, 10)],
|
|
118
|
-
["NAWALL", new AntiGroundStaticDefence(0, 0, 0)],
|
|
119
|
-
["E2", new BasicGroundUnit(2, 3, 0.25, 0)],
|
|
120
|
-
["HTNK", new BasicGroundUnit(10, 3, 3, 0)],
|
|
121
|
-
["APOC", new BasicGroundUnit(6, 1, 5, 0)],
|
|
122
|
-
["HTK", new BasicGroundUnit(5, 2, 0.33, 1.5)],
|
|
123
|
-
["ZEP", new BasicAirUnit(5, 1, 5, 1)],
|
|
124
|
-
["V3", new ArtilleryUnit(9, 1)], // V3 Rocket Launcher
|
|
125
|
-
]);
|
|
126
|
-
//# sourceMappingURL=building.js.map
|
|
@@ -1 +0,0 @@
|
|
|
1
|
-
{"version":3,"file":"building.js","sourceRoot":"","sources":["../../../../src/bot/logic/building/building.ts"],"names":[],"mappings":"AAAA,OAAO,EAGH,UAAU,GAMb,MAAM,wBAAwB,CAAC;AAEhC,OAAO,EAAE,uBAAuB,EAAE,MAAM,8BAA8B,CAAC;AACvE,OAAO,EAAE,aAAa,EAAE,MAAM,oBAAoB,CAAC;AACnD,OAAO,EAAE,YAAY,EAAE,MAAM,mBAAmB,CAAC;AACjD,OAAO,EAAE,aAAa,EAAE,MAAM,oBAAoB,CAAC;AACnD,OAAO,EAAE,eAAe,EAAE,MAAM,sBAAsB,CAAC;AACvD,OAAO,EAAE,UAAU,EAAE,MAAM,iBAAiB,CAAC;AAC7C,OAAO,EAAE,0BAA0B,EAAE,MAAM,iCAAiC,CAAC;AAC7E,OAAO,EAAE,SAAS,EAAE,MAAM,gBAAgB,CAAC;AAwB3C,MAAM,UAAU,uBAAuB,CAAC,IAAa,EAAE,UAAsB,EAAE,WAAwB;IACnG,OAAO,IAAI,CAAC,eAAe,CAAC,UAAU,CAAC,IAAI,EAAE,MAAM,EAAE,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,IAAI,WAAW,CAAC,CAAC,MAAM,CAAC;AACzF,CAAC;AAED,MAAM,UAAU,uBAAuB,CAAC,IAAa,EAAE,UAAsB,EAAE,IAAY;IACvF,OAAO,IAAI,CAAC,eAAe,CAAC,UAAU,CAAC,IAAI,EAAE,MAAM,EAAE,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,IAAI,KAAK,IAAI,CAAC,CAAC,MAAM,CAAC;AACxF,CAAC;AAED,SAAS,mBAAmB,CAAC,KAAc,EAAE,CAAO,EAAE,QAAgB;IAClE,OAAO;QACH,CAAC,EAAE,KAAK,CAAC,CAAC,GAAG,QAAQ;QACrB,CAAC,EAAE,KAAK,CAAC,CAAC,GAAG,QAAQ;QACrB,KAAK,EAAE,CAAC,CAAC,KAAK,GAAG,CAAC,GAAG,QAAQ;QAC7B,MAAM,EAAE,CAAC,CAAC,MAAM,GAAG,CAAC,GAAG,QAAQ;KAClC,CAAC;AACN,CAAC;AACD,MAAM,UAAU,iBAAiB,CAAC,IAAa,EAAC,UAAsB,EAAC,WAAwB;IAC3F,IAAI,KAAK,GAAG,EAAE,CAAA;IACd,IAAI,SAAS,GAAE,IAAI,CAAC,eAAe,CAAC,UAAU,CAAC,IAAI,EAAC,MAAM,EAAC,CAAC,IAAgB,EAAC,EAAE,GAAE,OAAO,IAAI,CAAC,IAAI,KAAK,UAAU,CAAC,QAAQ,CAAA,CAAC,CAAC,CAAC,CAAA;IAC5H,KAAI,IAAI,CAAC,IAAI,SAAS,EAAC;QACnB,IAAI,QAAQ,GAAG,IAAI,CAAC,WAAW,CAAC,SAAS,CAAC,CAAC,CAAC,CAAC,CAAA;QAE7C,IAAG,QAAQ,EAAE,KAAK,EAAE,UAAU,EAAC;YAC3B,IAAI,UAAU,GAAG,QAAQ,EAAE,UAAU,CAAC;YACtC,IAAI,KAAK,GAAG,mBAAmB,CAAC,EAAC,CAAC,EAAC,QAAQ,EAAE,IAAI,CAAC,EAAE,EAAC,CAAC,EAAC,QAAQ,EAAE,IAAI,CAAC,EAAE,EAAC,EAAC,EAAC,KAAK,EAAC,UAAU,EAAE,KAAK,EAAC,MAAM,EAAC,UAAU,EAAE,MAAM,EAAC,EAAC,WAAW,CAAC,QAAQ,CAAC,CAAA;YACnJ,IAAI,QAAQ,GAAG,IAAI,CAAC,MAAM,CAAC,OAAO,CAAC,KAAK,CAAC,CAAC,EAAC,KAAK,CAAC,CAAC,CAAC,CAAA;YACnD,IAAI,CAAC,QAAQ,EAAC;gBACV,SAAQ;aACX;YACD,KAAK,CAAC,IAAI,CAAC,GAAG,IAAI,CAAC,MAAM,CAAC,cAAc,CAAC,QAAQ,EAAC,EAAC,KAAK,EAAC,KAAK,CAAC,KAAK,EAAC,MAAM,EAAC,KAAK,CAAC,MAAM,EAAC,CAAC,CAAC,CAAA;SAC9F;KACJ;IACD,OAAO,KAAK,CAAA;AAChB,CAAC;AAGD,SAAS,gBAAgB,CAAC,UAAmB,EAAE,KAAa;IACxD,IAAI,GAAG,GAAG,EAAE,CAAC;IACb,KAAK,IAAI,CAAC,IAAI,KAAK,EAAE;QACjB,IAAI,WAAW,GAAG,KAAK,CAAC,CAAC,CAAC,CAAA;QAC1B,GAAG,CAAC,IAAI,CAAC;YACL,IAAI,EAAC,WAAW;YAChB,QAAQ,EAAC,QAAQ,CAAC,WAAW,CAAC,EAAE,EAAE,WAAW,CAAC,EAAE,EAAE,UAAU,CAAC,CAAC,EAAE,UAAU,CAAC,CAAC,CAAC;SAChF,CAAC,CAAA;KACL;IACD,GAAG,CAAC,IAAI,CAAC,CAAC,CAAC,EAAC,CAAC,EAAC,EAAE;QACZ,OAAO,CAAC,CAAC,QAAQ,GAAG,CAAC,CAAE,QAAQ,CAAA;IACnC,CAAC,CAAC,CAAA;IACF,OAAO,GAAG,CAAA;AACd,CAAC;AAED,SAAS,QAAQ,CAAC,EAAU,EAAE,EAAU,EAAE,EAAS,EAAE,EAAS;IAC1D,IAAI,EAAE,GAAG,EAAE,GAAG,EAAE,CAAA;IAChB,IAAI,EAAE,GAAG,EAAE,GAAG,EAAE,CAAC;IACjB,IAAI,GAAG,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,CAAC;IAC5B,IAAI,CAAC,KAAK,GAAG,EAAE;QACX,OAAO,CAAC,CAAA;KACX;IACD,OAAO,IAAI,CAAC,IAAI,CAAC,GAAG,CAAC,CAAA;AACzB,CAAC;AAGD,MAAM,UAAU,2BAA2B,CACvC,IAAa,EACb,UAAsB,EACtB,UAAmB,EACnB,WAAwB,EACxB,QAAgB,CAAC;IAEjB,mDAAmD;IACnD,IAAI,IAAI,GAA0B,IAAI,CAAC,wBAAwB,CAAC,WAAW,CAAC,IAAI,CAAC,CAAC;IAClF,IAAI,CAAC,IAAI,EAAE;QACP,OAAO,SAAS,CAAC;KACpB;IACD,IAAI,KAAK,GAAG,iBAAiB,CAAC,IAAI,EAAE,UAAU,EAAE,WAAW,CAAC,CAAA;IAC5D,IAAI,aAAa,GAAG,gBAAgB,CAAC,UAAU,EAAE,KAAK,CAAC,CAAA;IAEvD,KAAK,IAAI,YAAY,IAAI,aAAa,EAAE;QACpC,IAAI,YAAY,CAAC,IAAI,IAAI,IAAI,CAAC,gBAAgB,CAAC,UAAU,CAAC,IAAI,EAAE,WAAW,CAAC,IAAI,EAAE,YAAY,CAAC,IAAI,CAAC,EAAE;YAClG,OAAO,YAAY,CAAC,IAAI,CAAC;SAC5B;KACJ;IACD,OAAO,SAAS,CAAC;AACrB,CAAC;AAKD,MAAM,CAAC,MAAM,yBAAyB,GAAG,CAAC,CAAC;AAE3C,MAAM,CAAC,MAAM,sBAAsB,GAAG,IAAI,GAAG,CAA0B;IACnE,SAAS;IACT,CAAC,QAAQ,EAAE,IAAI,UAAU,EAAE,CAAC;IAC5B,CAAC,QAAQ,EAAE,IAAI,0BAA0B,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC;IACjD,CAAC,QAAQ,EAAE,IAAI,aAAa,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC;IACpC,CAAC,QAAQ,EAAE,IAAI,aAAa,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC;IACpC,CAAC,MAAM,EAAE,IAAI,SAAS,CAAC,EAAE,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;IACjC,CAAC,UAAU,EAAE,IAAI,aAAa,CAAC,CAAC,EAAE,CAAC,EAAE,KAAK,CAAC,CAAC;IAC5C,CAAC,QAAQ,EAAE,IAAI,aAAa,CAAC,CAAC,EAAE,CAAC,EAAE,KAAK,CAAC,CAAC;IAC1C,CAAC,QAAQ,EAAE,IAAI,aAAa,CAAC,CAAC,EAAE,CAAC,EAAE,IAAI,CAAC,CAAC;IAEzC,CAAC,QAAQ,EAAE,IAAI,aAAa,CAAC,EAAE,EAAE,CAAC,EAAE,IAAI,CAAC,CAAC;IAC1C,CAAC,QAAQ,EAAE,IAAI,aAAa,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;IAEtC,CAAC,QAAQ,EAAE,IAAI,uBAAuB,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;IAChD,CAAC,QAAQ,EAAE,IAAI,uBAAuB,CAAC,CAAC,EAAE,CAAC,EAAE,EAAE,CAAC,CAAC;IACjD,CAAC,QAAQ,EAAE,IAAI,uBAAuB,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;IAEhD,CAAC,IAAI,EAAE,IAAI,eAAe,CAAC,CAAC,EAAE,CAAC,EAAE,IAAI,EAAE,CAAC,CAAC,CAAC;IAC1C,CAAC,MAAM,EAAE,IAAI,eAAe,CAAC,EAAE,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;IAC1C,CAAC,MAAM,EAAE,IAAI,eAAe,CAAC,EAAE,EAAE,CAAC,EAAE,GAAG,EAAE,CAAC,CAAC,CAAC;IAC5C,CAAC,IAAI,EAAE,IAAI,eAAe,CAAC,CAAC,EAAE,CAAC,EAAE,GAAG,EAAE,CAAC,CAAC,CAAC;IACzC,CAAC,SAAS,EAAE,IAAI,YAAY,CAAC,EAAE,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;IAC1C,CAAC,MAAM,EAAE,IAAI,YAAY,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;IACtC,CAAC,MAAM,EAAE,IAAI,aAA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@@ -1,124 +0,0 @@
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1
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import { GameMath, MovementZone, } from "@chronodivide/game-api";
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2
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import { getAttackWeight, manageAttackMicro, manageMoveMicro } from "./common.js";
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3
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import { isOwnedByNeutral, maxBy, minBy } from "../../common/utils.js";
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4
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import { grabCombatants, noop } from "../mission.js";
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5
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const TARGET_UPDATE_INTERVAL_TICKS = 10;
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6
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const GRAB_INTERVAL_TICKS = 64;
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7
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const GRAB_RADIUS = 20;
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8
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// Units must be in a certain radius of the center of mass before attacking.
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9
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// This scales for number of units in the squad though.
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10
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const MIN_GATHER_RADIUS = 5;
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// If the radius expands beyond this amount then we should switch back to gathering mode.
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const MAX_GATHER_RADIUS = 15;
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13
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const GATHER_RATIO = 10;
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14
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var SquadState;
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15
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(function (SquadState) {
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16
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SquadState[SquadState["Gathering"] = 0] = "Gathering";
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SquadState[SquadState["Attacking"] = 1] = "Attacking";
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18
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-
})(SquadState || (SquadState = {}));
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19
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export class CombatSquad {
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20
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/**
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21
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*
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22
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* @param rallyArea the initial location to grab combatants
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23
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* @param targetArea
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24
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* @param radius
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25
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*/
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26
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constructor(rallyArea, targetArea, radius) {
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27
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this.rallyArea = rallyArea;
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28
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-
this.targetArea = targetArea;
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29
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this.radius = radius;
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30
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this.lastGrab = null;
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31
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this.lastCommand = null;
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32
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this.state = SquadState.Gathering;
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33
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-
this.lastOrderGiven = {};
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34
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-
}
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35
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-
getGlobalDebugText() {
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36
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-
return this.debugLastTarget ?? "<none>";
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37
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-
}
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38
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-
setAttackArea(targetArea) {
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39
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-
this.targetArea = targetArea;
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40
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-
}
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41
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-
onAiUpdate(gameApi, actionsApi, actionBatcher, playerData, mission, matchAwareness, logger) {
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42
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-
if (mission.getUnitIds().length > 0 &&
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43
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-
(!this.lastCommand || gameApi.getCurrentTick() > this.lastCommand + TARGET_UPDATE_INTERVAL_TICKS)) {
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44
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-
this.lastCommand = gameApi.getCurrentTick();
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45
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-
const centerOfMass = mission.getCenterOfMass();
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46
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-
const maxDistance = mission.getMaxDistanceToCenterOfMass();
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47
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-
const units = mission.getUnitsMatching(gameApi, (r) => r.rules.isSelectableCombatant);
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48
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-
// Only use ground units for center of mass.
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49
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-
const groundUnits = mission.getUnitsMatching(gameApi, (r) => r.rules.isSelectableCombatant &&
|
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50
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-
(r.rules.movementZone === MovementZone.Infantry ||
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51
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-
r.rules.movementZone === MovementZone.Normal ||
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52
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-
r.rules.movementZone === MovementZone.InfantryDestroyer));
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53
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-
if (this.state === SquadState.Gathering) {
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54
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-
const requiredGatherRadius = GameMath.sqrt(groundUnits.length) * GATHER_RATIO + MIN_GATHER_RADIUS;
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55
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-
if (centerOfMass &&
|
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56
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-
maxDistance &&
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57
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-
gameApi.mapApi.getTile(centerOfMass.x, centerOfMass.y) !== undefined &&
|
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58
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-
maxDistance > requiredGatherRadius) {
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59
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-
units.forEach((unit) => {
|
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60
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-
this.submitActionIfNew(actionBatcher, manageMoveMicro(unit, centerOfMass));
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61
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-
});
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62
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-
}
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63
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-
else {
|
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64
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-
logger(`CombatSquad ${mission.getUniqueName()} switching back to attack mode (${maxDistance})`);
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65
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-
this.state = SquadState.Attacking;
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66
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-
}
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67
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-
}
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68
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-
else {
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69
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-
const targetPoint = this.targetArea || playerData.startLocation;
|
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70
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-
const requiredGatherRadius = GameMath.sqrt(groundUnits.length) * GATHER_RATIO + MAX_GATHER_RADIUS;
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71
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-
if (centerOfMass &&
|
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72
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maxDistance &&
|
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73
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-
gameApi.mapApi.getTile(centerOfMass.x, centerOfMass.y) !== undefined &&
|
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74
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maxDistance > requiredGatherRadius) {
|
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75
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// Switch back to gather mode
|
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76
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-
logger(`CombatSquad ${mission.getUniqueName()} switching back to gather (${maxDistance})`);
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77
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-
this.state = SquadState.Gathering;
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78
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-
return noop();
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79
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-
}
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80
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-
// The unit with the shortest range chooses the target. Otherwise, a base range of 5 is chosen.
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81
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-
const getRangeForUnit = (unit) => unit.primaryWeapon?.maxRange ?? unit.secondaryWeapon?.maxRange ?? 5;
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|
82
|
-
const attackLeader = minBy(units, getRangeForUnit);
|
|
83
|
-
if (!attackLeader) {
|
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84
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-
return noop();
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85
|
-
}
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86
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-
// Find units within double the range of the leader.
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87
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-
const nearbyHostiles = matchAwareness
|
|
88
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-
.getHostilesNearPoint(attackLeader.tile.rx, attackLeader.tile.ry, getRangeForUnit(attackLeader) * 2)
|
|
89
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-
.map(({ unitId }) => gameApi.getUnitData(unitId))
|
|
90
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-
.filter((unit) => !isOwnedByNeutral(unit));
|
|
91
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-
for (const unit of units) {
|
|
92
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-
const bestUnit = maxBy(nearbyHostiles, (target) => getAttackWeight(unit, target));
|
|
93
|
-
if (bestUnit) {
|
|
94
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-
this.submitActionIfNew(actionBatcher, manageAttackMicro(unit, bestUnit));
|
|
95
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-
this.debugLastTarget = `Unit ${bestUnit.id.toString()}`;
|
|
96
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-
}
|
|
97
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-
else {
|
|
98
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-
this.submitActionIfNew(actionBatcher, manageMoveMicro(unit, targetPoint));
|
|
99
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-
this.debugLastTarget = `@${targetPoint.x},${targetPoint.y}`;
|
|
100
|
-
}
|
|
101
|
-
}
|
|
102
|
-
}
|
|
103
|
-
}
|
|
104
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-
if (!this.lastGrab || gameApi.getCurrentTick() > this.lastGrab + GRAB_INTERVAL_TICKS) {
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|
105
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-
this.lastGrab = gameApi.getCurrentTick();
|
|
106
|
-
return grabCombatants(mission.getCenterOfMass() ?? this.rallyArea, GRAB_RADIUS);
|
|
107
|
-
}
|
|
108
|
-
else {
|
|
109
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-
return noop();
|
|
110
|
-
}
|
|
111
|
-
}
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|
112
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-
/**
|
|
113
|
-
* Sends an action to the acitonBatcher if and only if the action is different from the last action we submitted to it.
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|
114
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-
* Prevents spamming redundant orders, which affects performance and can also ccause the unit to sit around doing nothing.
|
|
115
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-
*/
|
|
116
|
-
submitActionIfNew(actionBatcher, action) {
|
|
117
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-
const lastAction = this.lastOrderGiven[action.unitId];
|
|
118
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-
if (!lastAction || !lastAction.isSameAs(action)) {
|
|
119
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-
actionBatcher.push(action);
|
|
120
|
-
this.lastOrderGiven[action.unitId] = action;
|
|
121
|
-
}
|
|
122
|
-
}
|
|
123
|
-
}
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124
|
-
//# sourceMappingURL=combatSquad.js.map
|
|
@@ -1 +0,0 @@
|
|
|
1
|
-
{"version":3,"file":"combatSquad.js","sourceRoot":"","sources":["../../../../../src/bot/logic/mission/behaviours/combatSquad.ts"],"names":[],"mappings":"AAAA,OAAO,EAIH,QAAQ,EACR,YAAY,GAIf,MAAM,wBAAwB,CAAC;AAEhC,OAAO,EAAE,eAAe,EAAE,iBAAiB,EAAE,eAAe,EAAE,MAAM,aAAa,CAAC;AAClF,OAAO,EAAe,gBAAgB,EAAE,KAAK,EAAE,KAAK,EAAE,MAAM,uBAAuB,CAAC;AAGpF,OAAO,EAA0B,cAAc,EAAE,IAAI,EAAE,MAAM,eAAe,CAAC;AAE7E,MAAM,4BAA4B,GAAG,EAAE,CAAC;AACxC,MAAM,mBAAmB,GAAG,EAAE,CAAC;AAE/B,MAAM,WAAW,GAAG,EAAE,CAAC;AAEvB,4EAA4E;AAC5E,uDAAuD;AACvD,MAAM,iBAAiB,GAAG,CAAC,CAAC;AAE5B,yFAAyF;AACzF,MAAM,iBAAiB,GAAG,EAAE,CAAC;AAE7B,MAAM,YAAY,GAAG,EAAE,CAAC;AAExB,IAAK,UAGJ;AAHD,WAAK,UAAU;IACX,qDAAS,CAAA;IACT,qDAAS,CAAA;AACb,CAAC,EAHI,UAAU,KAAV,UAAU,QAGd;AAED,MAAM,OAAO,WAAW;IASpB;;;;;OAKG;IACH,YACY,SAAkB,EAClB,UAAmB,EACnB,MAAc;QAFd,cAAS,GAAT,SAAS,CAAS;QAClB,eAAU,GAAV,UAAU,CAAS;QACnB,WAAM,GAAN,MAAM,CAAQ;QAjBlB,aAAQ,GAAkB,IAAI,CAAC;QAC/B,gBAAW,GAAkB,IAAI,CAAC;QAClC,UAAK,GAAG,UAAU,CAAC,SAAS,CAAC;QAI7B,mBAAc,GAA0C,EAAE,CAAC;IAYhE,CAAC;IAEG,kBAAkB;QACrB,OAAO,IAAI,CAAC,eAAe,IAAI,QAAQ,CAAC;IAC5C,CAAC;IAEM,aAAa,CAAC,UAAmB;QACpC,IAAI,CAAC,UAAU,GAAG,UAAU,CAAC;IACjC,CAAC;IAEM,UAAU,CACb,OAAgB,EAChB,UAAsB,EACtB,aAA4B,EAC5B,UAAsB,EACtB,OAAkC,EAClC,cAA8B,EAC9B,MAAmB;QAEnB,IACI,OAAO,CAAC,UAAU,EAAE,CAAC,MAAM,GAAG,CAAC;YAC/B,CAAC,CAAC,IAAI,CAAC,WAAW,IAAI,OAAO,CAAC,cAAc,EAAE,GAAG,IAAI,CAAC,WAAW,GAAG,4BAA4B,CAAC,EACnG;YACE,IAAI,CAAC,WAAW,GAAG,OAAO,CAAC,cAAc,EAAE,CAAC;YAC5C,MAAM,YAAY,GAAG,OAAO,CAAC,eAAe,EAAE,CAAC;YAC/C,MAAM,WAAW,GAAG,OAAO,CAAC,4BAA4B,EAAE,CAAC;YAC3D,MAAM,KAAK,GAAG,OAAO,CAAC,gBAAgB,CAAC,OAAO,EAAE,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,KAAK,CAAC,qBAAqB,CAAC,CAAC;YAEtF,4CAA4C;YAC5C,MAAM,WAAW,GAAG,OAAO,CAAC,gBAAgB,CACxC,OAAO,EACP,CAAC,CAAC,EAAE,EAAE,CACF,CAAC,CAAC,KAAK,CAAC,qBAAqB;gBAC7B,CAAC,CAAC,CAAC,KAAK,CAAC,YAAY,KAAK,YAAY,CAAC,QAAQ;oBAC3C,CAAC,CAAC,KAAK,CAAC,YAAY,KAAK,YAAY,CAAC,MAAM;oBAC5C,CAAC,CAAC,KAAK,CAAC,YAAY,KAAK,YAAY,CAAC,iBAAiB,CAAC,CACnE,CAAC;YAEF,IAAI,IAAI,CAAC,KAAK,KAAK,UAAU,CAAC,SAAS,EAAE;gBACrC,MAAM,oBAAoB,GAAG,QAAQ,CAAC,IAAI,CAAC,WAAW,CAAC,MAAM,CAAC,GAAG,YAAY,GAAG,iBAAiB,CAAC;gBAClG,IACI,YAAY;oBACZ,WAAW;oBACX,OAAO,CAAC,MAAM,CAAC,OAAO,CAAC,YAAY,CAAC,CAAC,EAAE,YAAY,CAAC,CAAC,CAAC,KAAK,SAAS;oBACpE,WAAW,GAAG,oBAAoB,EACpC;oBACE,KAAK,CAAC,OAAO,CAAC,CAAC,IAAI,EAAE,EAAE;wBACnB,IAAI,CAAC,iBAAiB,CAAC,aAAa,EAAE,eAAe,CAAC,IAAI,EAAE,YAAY,CAAC,CAAC,CAAC;oBAC/E,CAAC,CAAC,CAAC;iBACN;qBAAM;oBACH,MAAM,CAAC,eAAe,OAAO,CAAC,aAAa,EAAE,mCAAmC,WAAW,GAAG,CAAC,CAAC;oBAChG,IAAI,CAAC,KAAK,GAAG,UAAU,CAAC,SAAS,CAAC;iBACrC;aACJ;iBAAM;gBACH,MAAM,WAAW,GAAG,IAAI,CAAC,UAAU,IAAI,UAAU,CAAC,aAAa,CAAC;gBAChE,MAAM,oBAAoB,GAAG,QAAQ,CAAC,IAAI,CAAC,WAAW,CAAC,MAAM,CAAC,GAAG,YAAY,GAAG,iBAAiB,CAAC;gBAClG,IACI,YAAY;oBACZ,WAAW;oBACX,OAAO,CAAC,MAAM,CAAC,OAAO,CAAC,YAAY,CAAC,CAAC,EAAE,YAAY,CAAC,CAAC,CAAC,KAAK,SAAS;oBACpE,WAAW,GAAG,oBAAoB,EACpC;oBACE,6BAA6B;oBAC7B,MAAM,CAAC,eAAe,OAAO,CAAC,aAAa,EAAE,8BAA8B,WAAW,GAAG,CAAC,CAAC;oBAC3F,IAAI,CAAC,KAAK,GAAG,UAAU,CAAC,SAAS,CAAC;oBAClC,OAAO,IAAI,EAAE,CAAC;iBACjB;gBACD,+FAA+F;gBAC/F,MAAM,eAAe,GAAG,CAAC,IAAc,EAAE,EAAE,CACvC,IAAI,CAAC,aAAa,EAAE,QAAQ,IAAI,IAAI,CAAC,eAAe,EAAE,QAAQ,IAAI,CAAC,CAAC;gBACxE,MAAM,YAAY,GAAG,KAAK,CAAC,KAAK,EAAE,eAAe,CAAC,CAAC;gBACnD,IAAI,CAAC,YAAY,EAAE;oBACf,OAAO,IAAI,EAAE,CAAC;iBACjB;gBACD,oDAAoD;gBACpD,MAAM,cAAc,GAAG,cAAc;qBAChC,oBAAoB,CAAC,YAAY,CAAC,IAAI,CAAC,EAAE,EAAE,YAAY,CAAC,IAAI,CAAC,EAAE,EAAE,eAAe,CAAC,YAAY,CAAC,GAAG,CAAC,CAAC;qBACnG,GAAG,CAAC,CAAC,EAAE,MAAM,EAAE,EAAE,EAAE,CAAC,OAAO,CAAC,WAAW,CAAC,MAAM,CAAC,CAAC;qBAChD,MAAM,CAAC,CAAC,IAAI,EAAE,EAAE,CAAC,CAAC,gBAAgB,CAAC,IAAI,CAAC,CAAe,CAAC;gBAE7D,KAAK,MAAM,IAAI,IAAI,KAAK,EAAE;oBACtB,MAAM,QAAQ,GAAG,KAAK,CAAC,cAAc,EAAE,CAAC,MAAM,EAAE,EAAE,CAAC,eAAe,CAAC,IAAI,EAAE,MAAM,CAAC,CAAC,CAAC;oBAClF,IAAI,QAAQ,EAAE;wBACV,IAAI,CAAC,iBAAiB,CAAC,aAAa,EAAE,iBAAiB,CAAC,IAAI,EAAE,QAAQ,CAAC,CAAC,CAAC;wBACzE,IAAI,CAAC,eAAe,GAAG,QAAQ,QAAQ,CAAC,EAAE,CAAC,QAAQ,EAAE,EAAE,CAAC;qBAC3D;yBAAM;wBACH,IAAI,CAAC,iBAAiB,CAAC,aAAa,EAAE,eAAe,CAAC,IAAI,EAAE,WAAW,CAAC,CAAC,CAAC;wBAC1E,IAAI,CAAC,eAAe,GAAG,IAAI,WAAW,CAAC,CAAC,IAAI,WAAW,CAAC,CAAC,EAAE,CAAC;qBAC/D;iBACJ;aACJ;SACJ;QAED,IAAI,CAAC,IAAI,CAAC,QAAQ,IAAI,OAAO,CAAC,cAAc,EAAE,GAAG,IAAI,CAAC,QAAQ,GAAG,mBAAmB,EAAE;YAClF,IAAI,CAAC,QAAQ,GAAG,OAAO,CAAC,cAAc,EAAE,CAAC;YACzC,OAAO,cAAc,CAAC,OAAO,CAAC,eAAe,EAAE,IAAI,IAAI,CAAC,SAAS,EAAE,WAAW,CAAC,CAAC;SACnF;aAAM;YACH,OAAO,IAAI,EAAE,CAAC;SACjB;IACL,CAAC;IAED;;;OAGG;IACK,iBAAiB,CAAC,aAA4B,EAAE,MAAuB;QAC3E,MAAM,UAAU,GAAG,IAAI,CAAC,cAAc,CAAC,MAAM,CAAC,MAAM,CAAC,CAAC;QACtD,IAAI,CAAC,UAAU,IAAI,CAAC,UAAU,CAAC,QAAQ,CAAC,MAAM,CAAC,EAAE;YAC7C,aAAa,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC;YAC3B,IAAI,CAAC,cAAc,CAAC,MAAM,CAAC,MAAM,CAAC,GAAG,MAAM,CAAC;SAC/C;IACL,CAAC;CACJ"}
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@@ -1,58 +0,0 @@
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1
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import { AttackState, ObjectType, OrderType, StanceType, Vector2, ZoneType } from "@chronodivide/game-api";
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2
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import { getDistanceBetweenPoints, getDistanceBetweenUnits } from "../../map/map.js";
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3
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import { BatchableAction } from "../actionBatcher.js";
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4
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-
const NONCE_GI_DEPLOY = 0;
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5
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-
const NONCE_GI_UNDEPLOY = 1;
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6
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-
// Micro methods
|
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7
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-
export function manageMoveMicro(attacker, attackPoint) {
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8
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-
if (attacker.name === "E1") {
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9
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-
const isDeployed = attacker.stance === StanceType.Deployed;
|
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10
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if (isDeployed) {
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11
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return BatchableAction.noTarget(attacker.id, OrderType.DeploySelected, NONCE_GI_UNDEPLOY);
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12
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}
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13
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}
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14
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return BatchableAction.toPoint(attacker.id, OrderType.AttackMove, attackPoint);
|
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15
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-
}
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16
|
-
export function manageAttackMicro(attacker, target) {
|
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17
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-
const distance = getDistanceBetweenUnits(attacker, target);
|
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18
|
-
if (attacker.name === "E1") {
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19
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// Para (deployed weapon) range is 5.
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20
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const deployedWeaponRange = attacker.secondaryWeapon?.maxRange || 5;
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const isDeployed = attacker.stance === StanceType.Deployed;
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if (!isDeployed && (distance <= deployedWeaponRange || attacker.attackState === AttackState.JustFired)) {
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return BatchableAction.noTarget(attacker.id, OrderType.DeploySelected, NONCE_GI_DEPLOY);
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}
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25
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-
else if (isDeployed && distance > deployedWeaponRange) {
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return BatchableAction.noTarget(attacker.id, OrderType.DeploySelected, NONCE_GI_UNDEPLOY);
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27
|
-
}
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-
}
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-
let targetData = target;
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30
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-
let orderType = OrderType.Attack;
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31
|
-
const primaryWeaponRange = attacker.primaryWeapon?.maxRange || 5;
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32
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-
if (targetData?.type == ObjectType.Building && distance < primaryWeaponRange * 0.8) {
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orderType = OrderType.Attack;
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-
}
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35
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-
else if (targetData?.rules.canDisguise) {
|
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// Special case for mirage tank/spy as otherwise they just sit next to it.
|
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|
-
orderType = OrderType.Attack;
|
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38
|
-
}
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39
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-
return BatchableAction.toTargetId(attacker.id, orderType, target.id);
|
|
40
|
-
}
|
|
41
|
-
/**
|
|
42
|
-
*
|
|
43
|
-
* @param attacker
|
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44
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* @param target
|
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|
-
* @returns A number describing the weight of the given target for the attacker, or null if it should not attack it.
|
|
46
|
-
*/
|
|
47
|
-
export function getAttackWeight(attacker, target) {
|
|
48
|
-
const { rx: x, ry: y } = attacker.tile;
|
|
49
|
-
const { rx: hX, ry: hY } = target.tile;
|
|
50
|
-
if (!attacker.primaryWeapon?.projectileRules.isAntiAir && target.zone === ZoneType.Air) {
|
|
51
|
-
return null;
|
|
52
|
-
}
|
|
53
|
-
if (!attacker.primaryWeapon?.projectileRules.isAntiGround && target.zone === ZoneType.Ground) {
|
|
54
|
-
return null;
|
|
55
|
-
}
|
|
56
|
-
return 1000000 - getDistanceBetweenPoints(new Vector2(x, y), new Vector2(hX, hY));
|
|
57
|
-
}
|
|
58
|
-
//# sourceMappingURL=common.js.map
|
|
@@ -1 +0,0 @@
|
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|
1
|
-
{"version":3,"file":"common.js","sourceRoot":"","sources":["../../../../../src/bot/logic/mission/behaviours/common.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,WAAW,EAAE,UAAU,EAAE,SAAS,EAAE,UAAU,EAAY,OAAO,EAAE,QAAQ,EAAE,MAAM,wBAAwB,CAAC;AACrH,OAAO,EAAE,wBAAwB,EAAE,uBAAuB,EAAE,MAAM,kBAAkB,CAAC;AACrF,OAAO,EAAE,eAAe,EAAE,MAAM,qBAAqB,CAAC;AAEtD,MAAM,eAAe,GAAG,CAAC,CAAC;AAC1B,MAAM,iBAAiB,GAAG,CAAC,CAAC;AAE5B,gBAAgB;AAChB,MAAM,UAAU,eAAe,CAAC,QAAkB,EAAE,WAAoB;IACpE,IAAI,QAAQ,CAAC,IAAI,KAAK,IAAI,EAAE;QACxB,MAAM,UAAU,GAAG,QAAQ,CAAC,MAAM,KAAK,UAAU,CAAC,QAAQ,CAAC;QAC3D,IAAI,UAAU,EAAE;YACZ,OAAO,eAAe,CAAC,QAAQ,CAAC,QAAQ,CAAC,EAAE,EAAE,SAAS,CAAC,cAAc,EAAE,iBAAiB,CAAC,CAAC;SAC7F;KACJ;IAED,OAAO,eAAe,CAAC,OAAO,CAAC,QAAQ,CAAC,EAAE,EAAE,SAAS,CAAC,UAAU,EAAE,WAAW,CAAC,CAAC;AACnF,CAAC;AAED,MAAM,UAAU,iBAAiB,CAAC,QAAkB,EAAE,MAAgB;IAClE,MAAM,QAAQ,GAAG,uBAAuB,CAAC,QAAQ,EAAE,MAAM,CAAC,CAAC;IAC3D,IAAI,QAAQ,CAAC,IAAI,KAAK,IAAI,EAAE;QACxB,qCAAqC;QACrC,MAAM,mBAAmB,GAAG,QAAQ,CAAC,eAAe,EAAE,QAAQ,IAAI,CAAC,CAAC;QACpE,MAAM,UAAU,GAAG,QAAQ,CAAC,MAAM,KAAK,UAAU,CAAC,QAAQ,CAAC;QAC3D,IAAI,CAAC,UAAU,IAAI,CAAC,QAAQ,IAAI,mBAAmB,IAAI,QAAQ,CAAC,WAAW,KAAK,WAAW,CAAC,SAAS,CAAC,EAAE;YACpG,OAAO,eAAe,CAAC,QAAQ,CAAC,QAAQ,CAAC,EAAE,EAAE,SAAS,CAAC,cAAc,EAAE,eAAe,CAAC,CAAC;SAC3F;aAAM,IAAI,UAAU,IAAI,QAAQ,GAAG,mBAAmB,EAAE;YACrD,OAAO,eAAe,CAAC,QAAQ,CAAC,QAAQ,CAAC,EAAE,EAAE,SAAS,CAAC,cAAc,EAAE,iBAAiB,CAAC,CAAC;SAC7F;KACJ;IACD,IAAI,UAAU,GAAG,MAAM,CAAC;IACxB,IAAI,SAAS,GAAc,SAAS,CAAC,MAAM,CAAC;IAC5C,MAAM,kBAAkB,GAAG,QAAQ,CAAC,aAAa,EAAE,QAAQ,IAAI,CAAC,CAAC;IACjE,IAAI,UAAU,EAAE,IAAI,IAAI,UAAU,CAAC,QAAQ,IAAI,QAAQ,GAAG,kBAAkB,GAAG,GAAG,EAAE;QAChF,SAAS,GAAG,SAAS,CAAC,MAAM,CAAC;KAChC;SAAM,IAAI,UAAU,EAAE,KAAK,CAAC,WAAW,EAAE;QACtC,0EAA0E;QAC1E,SAAS,GAAG,SAAS,CAAC,MAAM,CAAC;KAChC;IACD,OAAO,eAAe,CAAC,UAAU,CAAC,QAAQ,CAAC,EAAE,EAAE,SAAS,EAAE,MAAM,CAAC,EAAE,CAAC,CAAC;AACzE,CAAC;AAED;;;;;GAKG;AACH,MAAM,UAAU,eAAe,CAAC,QAAkB,EAAE,MAAgB;IAChE,MAAM,EAAE,EAAE,EAAE,CAAC,EAAE,EAAE,EAAE,CAAC,EAAE,GAAG,QAAQ,CAAC,IAAI,CAAC;IACvC,MAAM,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,GAAG,MAAM,CAAC,IAAI,CAAC;IAEvC,IAAI,CAAC,QAAQ,CAAC,aAAa,EAAE,eAAe,CAAC,SAAS,IAAI,MAAM,CAAC,IAAI,KAAK,QAAQ,CAAC,GAAG,EAAE;QACpF,OAAO,IAAI,CAAC;KACf;IAED,IAAI,CAAC,QAAQ,CAAC,aAAa,EAAE,eAAe,CAAC,YAAY,IAAI,MAAM,CAAC,IAAI,KAAK,QAAQ,CAAC,MAAM,EAAE;QAC1F,OAAO,IAAI,CAAC;KACf;IAED,OAAO,OAAO,GAAG,wBAAwB,CAAC,IAAI,OAAO,CAAC,CAAC,EAAE,CAAC,CAAC,EAAE,IAAI,OAAO,CAAC,EAAE,EAAE,EAAE,CAAC,CAAC,CAAC;AACtF,CAAC"}
|
|
@@ -1,39 +0,0 @@
|
|
|
1
|
-
import { OrderType } from "@chronodivide/game-api";
|
|
2
|
-
import { disbandMission, noop, requestUnits } from "../mission.js";
|
|
3
|
-
const CAPTURE_COOLDOWN_TICKS = 30;
|
|
4
|
-
// Capture squad
|
|
5
|
-
export class EngineerSquad {
|
|
6
|
-
/**
|
|
7
|
-
* @param captureTarget ID of the target to try and capture/send engineer into.
|
|
8
|
-
*/
|
|
9
|
-
constructor(captureTarget, priority) {
|
|
10
|
-
this.captureTarget = captureTarget;
|
|
11
|
-
this.priority = priority;
|
|
12
|
-
this.hasAttemptedCaptureWith = null;
|
|
13
|
-
}
|
|
14
|
-
onAiUpdate(gameApi, actionsApi, actionBatcher, playerData, mission, matchAwareness) {
|
|
15
|
-
const engineerTypes = ["ENGINEER", "SENGINEER"];
|
|
16
|
-
const engineers = mission.getUnitsOfTypes(gameApi, ...engineerTypes);
|
|
17
|
-
if (engineers.length === 0) {
|
|
18
|
-
// Perhaps we deployed already (or the unit was destroyed), end the mission.
|
|
19
|
-
if (this.hasAttemptedCaptureWith !== null) {
|
|
20
|
-
return disbandMission();
|
|
21
|
-
}
|
|
22
|
-
return requestUnits(engineerTypes, this.priority);
|
|
23
|
-
}
|
|
24
|
-
else if (!this.hasAttemptedCaptureWith ||
|
|
25
|
-
gameApi.getCurrentTick() > this.hasAttemptedCaptureWith.gameTick + CAPTURE_COOLDOWN_TICKS) {
|
|
26
|
-
actionsApi.orderUnits(engineers.map((engineer) => engineer.id), OrderType.Capture, this.captureTarget);
|
|
27
|
-
// Add a cooldown to deploy attempts.
|
|
28
|
-
this.hasAttemptedCaptureWith = {
|
|
29
|
-
unitId: engineers[0].id,
|
|
30
|
-
gameTick: gameApi.getCurrentTick(),
|
|
31
|
-
};
|
|
32
|
-
}
|
|
33
|
-
return noop();
|
|
34
|
-
}
|
|
35
|
-
getGlobalDebugText() {
|
|
36
|
-
return undefined;
|
|
37
|
-
}
|
|
38
|
-
}
|
|
39
|
-
//# sourceMappingURL=engineerSquad.js.map
|
|
@@ -1 +0,0 @@
|
|
|
1
|
-
{"version":3,"file":"engineerSquad.js","sourceRoot":"","sources":["../../../../../src/bot/logic/mission/behaviours/engineerSquad.ts"],"names":[],"mappings":"AAAA,OAAO,EAAuB,SAAS,EAAwB,MAAM,wBAAwB,CAAC;AAI9F,OAAO,EAA0B,cAAc,EAAE,IAAI,EAAE,YAAY,EAAE,MAAM,eAAe,CAAC;AAE3F,MAAM,sBAAsB,GAAG,EAAE,CAAC;AAElC,gBAAgB;AAChB,MAAM,OAAO,aAAa;IAMtB;;OAEG;IACH,YACY,aAAqB,EACrB,QAAgB;QADhB,kBAAa,GAAb,aAAa,CAAQ;QACrB,aAAQ,GAAR,QAAQ,CAAQ;QAVpB,4BAAuB,GAGpB,IAAI,CAAC;IAQb,CAAC;IAEG,UAAU,CACb,OAAgB,EAChB,UAAsB,EACtB,aAA4B,EAC5B,UAAsB,EACtB,OAA+B,EAC/B,cAA8B;QAE9B,MAAM,aAAa,GAAG,CAAC,UAAU,EAAE,WAAW,CAAC,CAAC;QAChD,MAAM,SAAS,GAAG,OAAO,CAAC,eAAe,CAAC,OAAO,EAAE,GAAG,aAAa,CAAC,CAAC;QACrE,IAAI,SAAS,CAAC,MAAM,KAAK,CAAC,EAAE;YACxB,4EAA4E;YAC5E,IAAI,IAAI,CAAC,uBAAuB,KAAK,IAAI,EAAE;gBACvC,OAAO,cAAc,EAAE,CAAC;aAC3B;YACD,OAAO,YAAY,CAAC,aAAa,EAAE,IAAI,CAAC,QAAQ,CAAC,CAAC;SACrD;aAAM,IACH,CAAC,IAAI,CAAC,uBAAuB;YAC7B,OAAO,CAAC,cAAc,EAAE,GAAG,IAAI,CAAC,uBAAuB,CAAC,QAAQ,GAAG,sBAAsB,EAC3F;YACE,UAAU,CAAC,UAAU,CACjB,SAAS,CAAC,GAAG,CAAC,CAAC,QAAQ,EAAE,EAAE,CAAC,QAAQ,CAAC,EAAE,CAAC,EACxC,SAAS,CAAC,OAAO,EACjB,IAAI,CAAC,aAAa,CACrB,CAAC;YACF,qCAAqC;YACrC,IAAI,CAAC,uBAAuB,GAAG;gBAC3B,MAAM,EAAE,SAAS,CAAC,CAAC,CAAC,CAAC,EAAE;gBACvB,QAAQ,EAAE,OAAO,CAAC,cAAc,EAAE;aACrC,CAAC;SACL;QACD,OAAO,IAAI,EAAE,CAAC;IAClB,CAAC;IAEM,kBAAkB;QACrB,OAAO,SAAS,CAAC;IACrB,CAAC;CACJ"}
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@@ -1,46 +0,0 @@
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1
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-
import { OrderType } from "@chronodivide/game-api";
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2
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import { disbandMission, noop, requestSpecificUnits, requestUnits } from "../mission.js";
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3
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-
const DEPLOY_COOLDOWN_TICKS = 30;
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4
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-
// Expansion or initial base.
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5
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-
export class ExpansionSquad {
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6
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-
/**
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7
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-
* @param selectedMcv ID of the MCV to try to expand with. If that unit dies, the squad will disband. If no value is provided,
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8
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-
* the mission requests an MCV.
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9
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-
*/
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10
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-
constructor(selectedMcv, priority) {
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11
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-
this.selectedMcv = selectedMcv;
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12
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-
this.priority = priority;
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13
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-
this.hasAttemptedDeployWith = null;
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14
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-
}
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15
|
-
onAiUpdate(gameApi, actionsApi, actionBatcher, playerData, mission, matchAwareness) {
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16
|
-
const mcvTypes = ["AMCV", "SMCV"];
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17
|
-
const mcvs = mission.getUnitsOfTypes(gameApi, ...mcvTypes);
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18
|
-
if (mcvs.length === 0) {
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19
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-
// Perhaps we deployed already (or the unit was destroyed), end the mission.
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20
|
-
if (this.hasAttemptedDeployWith !== null) {
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21
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-
return disbandMission();
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22
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-
}
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23
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-
// We need an mcv!
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24
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-
if (this.selectedMcv) {
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25
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-
return requestSpecificUnits([this.selectedMcv], this.priority);
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26
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-
}
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27
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-
else {
|
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28
|
-
return requestUnits(mcvTypes, this.priority);
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29
|
-
}
|
|
30
|
-
}
|
|
31
|
-
else if (!this.hasAttemptedDeployWith ||
|
|
32
|
-
gameApi.getCurrentTick() > this.hasAttemptedDeployWith.gameTick + DEPLOY_COOLDOWN_TICKS) {
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33
|
-
actionsApi.orderUnits(mcvs.map((mcv) => mcv.id), OrderType.DeploySelected);
|
|
34
|
-
// Add a cooldown to deploy attempts.
|
|
35
|
-
this.hasAttemptedDeployWith = {
|
|
36
|
-
unitId: mcvs[0].id,
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|
37
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-
gameTick: gameApi.getCurrentTick(),
|
|
38
|
-
};
|
|
39
|
-
}
|
|
40
|
-
return noop();
|
|
41
|
-
}
|
|
42
|
-
getGlobalDebugText() {
|
|
43
|
-
return undefined;
|
|
44
|
-
}
|
|
45
|
-
}
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46
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-
//# sourceMappingURL=expansionSquad.js.map
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@@ -1 +0,0 @@
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1
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-
{"version":3,"file":"expansionSquad.js","sourceRoot":"","sources":["../../../../../src/bot/logic/mission/behaviours/expansionSquad.ts"],"names":[],"mappings":"AAAA,OAAO,EAAuB,SAAS,EAAc,MAAM,wBAAwB,CAAC;AAIpF,OAAO,EAA0B,cAAc,EAAE,IAAI,EAAE,oBAAoB,EAAE,YAAY,EAAE,MAAM,eAAe,CAAC;AAEjH,MAAM,qBAAqB,GAAG,EAAE,CAAC;AAEjC,6BAA6B;AAC7B,MAAM,OAAO,cAAc;IAMvB;;;OAGG;IACH,YACY,WAA0B,EAC1B,QAAgB;QADhB,gBAAW,GAAX,WAAW,CAAe;QAC1B,aAAQ,GAAR,QAAQ,CAAQ;QAXpB,2BAAsB,GAGnB,IAAI,CAAC;IASb,CAAC;IAEG,UAAU,CACb,OAAgB,EAChB,UAAsB,EACtB,aAA4B,EAC5B,UAAsB,EACtB,OAAgC,EAChC,cAA8B;QAE9B,MAAM,QAAQ,GAAG,CAAC,MAAM,EAAE,MAAM,CAAC,CAAC;QAClC,MAAM,IAAI,GAAG,OAAO,CAAC,eAAe,CAAC,OAAO,EAAE,GAAG,QAAQ,CAAC,CAAC;QAC3D,IAAI,IAAI,CAAC,MAAM,KAAK,CAAC,EAAE;YACnB,4EAA4E;YAC5E,IAAI,IAAI,CAAC,sBAAsB,KAAK,IAAI,EAAE;gBACtC,OAAO,cAAc,EAAE,CAAC;aAC3B;YACD,kBAAkB;YAClB,IAAI,IAAI,CAAC,WAAW,EAAE;gBAClB,OAAO,oBAAoB,CAAC,CAAC,IAAI,CAAC,WAAW,CAAC,EAAE,IAAI,CAAC,QAAQ,CAAC,CAAC;aAClE;iBAAM;gBACH,OAAO,YAAY,CAAC,QAAQ,EAAE,IAAI,CAAC,QAAQ,CAAC,CAAC;aAChD;SACJ;aAAM,IACH,CAAC,IAAI,CAAC,sBAAsB;YAC5B,OAAO,CAAC,cAAc,EAAE,GAAG,IAAI,CAAC,sBAAsB,CAAC,QAAQ,GAAG,qBAAqB,EACzF;YACE,UAAU,CAAC,UAAU,CACjB,IAAI,CAAC,GAAG,CAAC,CAAC,GAAG,EAAE,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,EACzB,SAAS,CAAC,cAAc,CAC3B,CAAC;YACF,qCAAqC;YACrC,IAAI,CAAC,sBAAsB,GAAG;gBAC1B,MAAM,EAAE,IAAI,CAAC,CAAC,CAAC,CAAC,EAAE;gBAClB,QAAQ,EAAE,OAAO,CAAC,cAAc,EAAE;aACrC,CAAC;SACL;QACD,OAAO,IAAI,EAAE,CAAC;IAClB,CAAC;IAEM,kBAAkB;QACrB,OAAO,SAAS,CAAC;IACrB,CAAC;CACJ"}
|
|
@@ -1,31 +0,0 @@
|
|
|
1
|
-
import { OrderType } from "@chronodivide/game-api";
|
|
2
|
-
import { disbandMission, requestSpecificUnits } from "../mission.js";
|
|
3
|
-
const SCOUT_MOVE_COOLDOWN_TICKS = 30;
|
|
4
|
-
export class RetreatSquad {
|
|
5
|
-
constructor(unitIds, retreatToPoint) {
|
|
6
|
-
this.unitIds = unitIds;
|
|
7
|
-
this.retreatToPoint = retreatToPoint;
|
|
8
|
-
this.createdAt = null;
|
|
9
|
-
}
|
|
10
|
-
onAiUpdate(gameApi, actionsApi, actionBatcher, playerData, mission, matchAwareness) {
|
|
11
|
-
if (!this.createdAt) {
|
|
12
|
-
this.createdAt = gameApi.getCurrentTick();
|
|
13
|
-
}
|
|
14
|
-
if (mission.getUnitIds().length > 0) {
|
|
15
|
-
// Only send the order once we have managed to claim some units.
|
|
16
|
-
actionsApi.orderUnits(mission.getUnitIds(), OrderType.AttackMove, this.retreatToPoint.x, this.retreatToPoint.y);
|
|
17
|
-
return disbandMission();
|
|
18
|
-
}
|
|
19
|
-
if (this.createdAt && gameApi.getCurrentTick() > this.createdAt + 240) {
|
|
20
|
-
// Disband automatically after 240 ticks in case we couldn't actually claim any units.
|
|
21
|
-
return disbandMission();
|
|
22
|
-
}
|
|
23
|
-
else {
|
|
24
|
-
return requestSpecificUnits(this.unitIds, 1000);
|
|
25
|
-
}
|
|
26
|
-
}
|
|
27
|
-
getGlobalDebugText() {
|
|
28
|
-
return undefined;
|
|
29
|
-
}
|
|
30
|
-
}
|
|
31
|
-
//# sourceMappingURL=retreatSquad.js.map
|
|
@@ -1 +0,0 @@
|
|
|
1
|
-
{"version":3,"file":"retreatSquad.js","sourceRoot":"","sources":["../../../../../src/bot/logic/mission/behaviours/retreatSquad.ts"],"names":[],"mappings":"AAAA,OAAO,EAAuB,SAAS,EAAuB,MAAM,wBAAwB,CAAC;AAI7F,OAAO,EAA0B,cAAc,EAAE,oBAAoB,EAAE,MAAM,eAAe,CAAC;AAE7F,MAAM,yBAAyB,GAAG,EAAE,CAAC;AAErC,MAAM,OAAO,YAAY;IAGrB,YACY,OAAiB,EACjB,cAAuB;QADvB,YAAO,GAAP,OAAO,CAAU;QACjB,mBAAc,GAAd,cAAc,CAAS;QAJ3B,cAAS,GAAkB,IAAI,CAAC;IAKrC,CAAC;IAEG,UAAU,CACb,OAAgB,EAChB,UAAsB,EACtB,aAA4B,EAC5B,UAAsB,EACtB,OAA8B,EAC9B,cAA8B;QAE9B,IAAI,CAAC,IAAI,CAAC,SAAS,EAAE;YACjB,IAAI,CAAC,SAAS,GAAG,OAAO,CAAC,cAAc,EAAE,CAAC;SAC7C;QACD,IAAI,OAAO,CAAC,UAAU,EAAE,CAAC,MAAM,GAAG,CAAC,EAAE;YACjC,gEAAgE;YAChE,UAAU,CAAC,UAAU,CACjB,OAAO,CAAC,UAAU,EAAE,EACpB,SAAS,CAAC,UAAU,EACpB,IAAI,CAAC,cAAc,CAAC,CAAC,EACrB,IAAI,CAAC,cAAc,CAAC,CAAC,CACxB,CAAC;YACF,OAAO,cAAc,EAAE,CAAC;SAC3B;QACD,IAAI,IAAI,CAAC,SAAS,IAAI,OAAO,CAAC,cAAc,EAAE,GAAG,IAAI,CAAC,SAAS,GAAG,GAAG,EAAE;YACnE,sFAAsF;YACtF,OAAO,cAAc,EAAE,CAAC;SAC3B;aAAM;YACH,OAAO,oBAAoB,CAAC,IAAI,CAAC,OAAO,EAAE,IAAI,CAAC,CAAC;SACnD;IACL,CAAC;IAEM,kBAAkB;QACrB,OAAO,SAAS,CAAC;IACrB,CAAC;CACJ"}
|