@supalosa/chronodivide-bot 0.5.4 → 0.6.4
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/.env.template +4 -4
- package/.github/workflows/npm-publish.yml +24 -0
- package/README.md +108 -103
- package/dist/bot/bot.js +105 -105
- package/dist/bot/logic/awareness.js +136 -136
- package/dist/bot/logic/building/antiAirStaticDefence.js +42 -42
- package/dist/bot/logic/building/antiGroundStaticDefence.js +34 -34
- package/dist/bot/logic/building/{ArtilleryUnit.js → artilleryUnit.js} +18 -18
- package/dist/bot/logic/building/basicAirUnit.js +19 -19
- package/dist/bot/logic/building/basicBuilding.js +26 -26
- package/dist/bot/logic/building/basicGroundUnit.js +19 -19
- package/dist/bot/logic/building/buildingRules.js +175 -175
- package/dist/bot/logic/building/common.js +19 -19
- package/dist/bot/logic/building/harvester.js +16 -16
- package/dist/bot/logic/building/powerPlant.js +20 -20
- package/dist/bot/logic/building/queueController.js +183 -183
- package/dist/bot/logic/building/resourceCollectionBuilding.js +36 -36
- package/dist/bot/logic/common/scout.js +126 -126
- package/dist/bot/logic/common/utils.js +95 -95
- package/dist/bot/logic/composition/alliedCompositions.js +12 -12
- package/dist/bot/logic/composition/common.js +1 -1
- package/dist/bot/logic/composition/sovietCompositions.js +12 -12
- package/dist/bot/logic/map/map.js +44 -44
- package/dist/bot/logic/map/sector.js +137 -137
- package/dist/bot/logic/mission/actionBatcher.js +91 -91
- package/dist/bot/logic/mission/mission.js +122 -122
- package/dist/bot/logic/mission/missionController.js +321 -321
- package/dist/bot/logic/mission/missionFactories.js +12 -12
- package/dist/bot/logic/mission/missions/attackMission.js +214 -214
- package/dist/bot/logic/mission/missions/defenceMission.js +82 -82
- package/dist/bot/logic/mission/missions/engineerMission.js +63 -63
- package/dist/bot/logic/mission/missions/expansionMission.js +60 -60
- package/dist/bot/logic/mission/missions/retreatMission.js +33 -33
- package/dist/bot/logic/mission/missions/scoutingMission.js +133 -133
- package/dist/bot/logic/mission/missions/squads/combatSquad.js +115 -115
- package/dist/bot/logic/mission/missions/squads/common.js +57 -57
- package/dist/bot/logic/mission/missions/squads/squad.js +1 -1
- package/dist/bot/logic/threat/threat.js +22 -22
- package/dist/bot/logic/threat/threatCalculator.js +73 -73
- package/dist/exampleBot.js +100 -100
- package/package.json +32 -29
- package/src/bot/bot.ts +161 -161
- package/src/bot/logic/awareness.ts +245 -245
- package/src/bot/logic/building/antiAirStaticDefence.ts +64 -64
- package/src/bot/logic/building/antiGroundStaticDefence.ts +55 -55
- package/src/bot/logic/building/artilleryUnit.ts +39 -39
- package/src/bot/logic/building/basicAirUnit.ts +39 -39
- package/src/bot/logic/building/basicBuilding.ts +49 -49
- package/src/bot/logic/building/basicGroundUnit.ts +39 -39
- package/src/bot/logic/building/buildingRules.ts +250 -250
- package/src/bot/logic/building/common.ts +21 -21
- package/src/bot/logic/building/harvester.ts +31 -31
- package/src/bot/logic/building/powerPlant.ts +32 -32
- package/src/bot/logic/building/queueController.ts +297 -297
- package/src/bot/logic/building/resourceCollectionBuilding.ts +52 -52
- package/src/bot/logic/common/scout.ts +183 -183
- package/src/bot/logic/common/utils.ts +120 -120
- package/src/bot/logic/composition/alliedCompositions.ts +22 -22
- package/src/bot/logic/composition/common.ts +3 -3
- package/src/bot/logic/composition/sovietCompositions.ts +21 -21
- package/src/bot/logic/map/map.ts +66 -66
- package/src/bot/logic/map/sector.ts +174 -174
- package/src/bot/logic/mission/actionBatcher.ts +124 -124
- package/src/bot/logic/mission/mission.ts +232 -232
- package/src/bot/logic/mission/missionController.ts +413 -413
- package/src/bot/logic/mission/missionFactories.ts +51 -51
- package/src/bot/logic/mission/missions/attackMission.ts +336 -336
- package/src/bot/logic/mission/missions/defenceMission.ts +151 -151
- package/src/bot/logic/mission/missions/engineerMission.ts +113 -113
- package/src/bot/logic/mission/missions/expansionMission.ts +104 -104
- package/src/bot/logic/mission/missions/retreatMission.ts +54 -54
- package/src/bot/logic/mission/missions/scoutingMission.ts +186 -186
- package/src/bot/logic/mission/missions/squads/combatSquad.ts +160 -160
- package/src/bot/logic/mission/missions/squads/common.ts +63 -63
- package/src/bot/logic/mission/missions/squads/squad.ts +19 -19
- package/src/bot/logic/threat/threat.ts +15 -15
- package/src/bot/logic/threat/threatCalculator.ts +100 -100
- package/src/exampleBot.ts +111 -111
- package/tsconfig.json +73 -73
- package/dist/bot/logic/awarenessImpl.js +0 -132
- package/dist/bot/logic/awarenessImpl.js.map +0 -1
- package/dist/bot/logic/building/building.js +0 -126
- package/dist/bot/logic/building/building.js.map +0 -1
- package/dist/bot/logic/mission/behaviours/combatSquad.js +0 -124
- package/dist/bot/logic/mission/behaviours/combatSquad.js.map +0 -1
- package/dist/bot/logic/mission/behaviours/common.js +0 -58
- package/dist/bot/logic/mission/behaviours/common.js.map +0 -1
- package/dist/bot/logic/mission/behaviours/engineerSquad.js +0 -39
- package/dist/bot/logic/mission/behaviours/engineerSquad.js.map +0 -1
- package/dist/bot/logic/mission/behaviours/expansionSquad.js +0 -46
- package/dist/bot/logic/mission/behaviours/expansionSquad.js.map +0 -1
- package/dist/bot/logic/mission/behaviours/retreatSquad.js +0 -31
- package/dist/bot/logic/mission/behaviours/retreatSquad.js.map +0 -1
- package/dist/bot/logic/mission/behaviours/scoutingSquad.js +0 -94
- package/dist/bot/logic/mission/behaviours/scoutingSquad.js.map +0 -1
- package/dist/bot/logic/mission/missions/basicMission.js +0 -13
- package/dist/bot/logic/mission/missions/basicMission.js.map +0 -1
- package/dist/bot/logic/mission/missions/missionBehaviour.js +0 -2
- package/dist/bot/logic/mission/missions/missionBehaviour.js.map +0 -1
- package/dist/bot/logic/mission/missions/oneTimeMission.js +0 -27
- package/dist/bot/logic/mission/missions/oneTimeMission.js.map +0 -1
- package/dist/bot/logic/squad/behaviours/attackSquad.js +0 -89
- package/dist/bot/logic/squad/behaviours/combatSquad.js +0 -102
- package/dist/bot/logic/squad/behaviours/combatSquad.js.map +0 -1
- package/dist/bot/logic/squad/behaviours/common.js +0 -40
- package/dist/bot/logic/squad/behaviours/common.js.map +0 -1
- package/dist/bot/logic/squad/behaviours/defenceSquad.js +0 -61
- package/dist/bot/logic/squad/behaviours/engineerSquad.js +0 -36
- package/dist/bot/logic/squad/behaviours/engineerSquad.js.map +0 -1
- package/dist/bot/logic/squad/behaviours/expansionSquad.js +0 -43
- package/dist/bot/logic/squad/behaviours/expansionSquad.js.map +0 -1
- package/dist/bot/logic/squad/behaviours/retreatSquad.js +0 -28
- package/dist/bot/logic/squad/behaviours/retreatSquad.js.map +0 -1
- package/dist/bot/logic/squad/behaviours/scoutingSquad.js +0 -86
- package/dist/bot/logic/squad/behaviours/scoutingSquad.js.map +0 -1
- package/dist/bot/logic/squad/squad.js +0 -126
- package/dist/bot/logic/squad/squad.js.map +0 -1
- package/dist/bot/logic/squad/squadBehaviour.js +0 -6
- package/dist/bot/logic/squad/squadBehaviour.js.map +0 -1
- package/dist/bot/logic/squad/squadBehaviours.js +0 -7
- package/dist/bot/logic/squad/squadBehaviours.js.map +0 -1
- package/dist/bot/logic/squad/squadController.js +0 -199
- package/dist/bot/logic/squad/squadController.js.map +0 -1
- /package/dist/bot/logic/building/{ArtilleryUnit.js.map → artilleryUnit.js.map} +0 -0
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import { ActionsApi, GameApi, OrderType, PlayerData } from "@chronodivide/game-api";
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import { Mission, MissionAction, disbandMission, noop, requestSpecificUnits, requestUnits } from "../mission.js";
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import { MissionFactory } from "../missionFactories.js";
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import { MatchAwareness } from "../../awareness.js";
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import { MissionController } from "../missionController.js";
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import { DebugLogger } from "../../common/utils.js";
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import { ActionBatcher } from "../actionBatcher.js";
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const DEPLOY_COOLDOWN_TICKS = 30;
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/**
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* A mission that tries to create an MCV (if it doesn't exist) and deploy it somewhere it can be deployed.
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*/
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export class ExpansionMission extends Mission {
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private hasAttemptedDeployWith: {
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unitId: number;
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gameTick: number;
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} | null = null;
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constructor(
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uniqueName: string,
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private priority: number,
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private selectedMcv: number | null,
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logger: DebugLogger,
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) {
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super(uniqueName, logger);
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}
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public _onAiUpdate(
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gameApi: GameApi,
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actionsApi: ActionsApi,
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playerData: PlayerData,
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matchAwareness: MatchAwareness,
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actionBatcher: ActionBatcher,
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): MissionAction {
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const mcvTypes = ["AMCV", "SMCV"];
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const mcvs = this.getUnitsOfTypes(gameApi, ...mcvTypes);
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if (mcvs.length === 0) {
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// Perhaps we deployed already (or the unit was destroyed), end the mission.
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if (this.hasAttemptedDeployWith !== null) {
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return disbandMission();
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}
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// We need an mcv!
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if (this.selectedMcv) {
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return requestSpecificUnits([this.selectedMcv], this.priority);
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} else {
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return requestUnits(mcvTypes, this.priority);
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}
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} else if (
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!this.hasAttemptedDeployWith ||
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gameApi.getCurrentTick() > this.hasAttemptedDeployWith.gameTick + DEPLOY_COOLDOWN_TICKS
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) {
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actionsApi.orderUnits(
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mcvs.map((mcv) => mcv.id),
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OrderType.DeploySelected,
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);
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// Add a cooldown to deploy attempts.
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this.hasAttemptedDeployWith = {
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unitId: mcvs[0].id,
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gameTick: gameApi.getCurrentTick(),
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};
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}
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return noop();
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}
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public getGlobalDebugText(): string | undefined {
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return `Expand with MCV ${this.selectedMcv}`;
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}
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public getPriority() {
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return this.priority;
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}
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}
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export class ExpansionMissionFactory implements MissionFactory {
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getName(): string {
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return "ExpansionMissionFactory";
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}
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maybeCreateMissions(
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playerData: PlayerData,
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matchAwareness: MatchAwareness,
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missionController: MissionController,
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logger: DebugLogger,
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): void {
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// At this point, only expand if we have a loose MCV.
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const mcvs = gameApi.getVisibleUnits(playerData.name, "self", (r) =>
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gameApi.getGeneralRules().baseUnit.includes(r.name),
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);
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mcvs.forEach((mcv) => {
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missionController.addMission(new ExpansionMission("expand-with-" + mcv, 100, mcv, logger));
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});
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}
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onMissionFailed(
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playerData: PlayerData,
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matchAwareness: MatchAwareness,
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failedMission: Mission<any>,
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failureReason: undefined,
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missionController: MissionController,
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): void {}
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}
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import { ActionsApi, GameApi, OrderType, PlayerData } from "@chronodivide/game-api";
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import { Mission, MissionAction, disbandMission, noop, requestSpecificUnits, requestUnits } from "../mission.js";
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import { MissionFactory } from "../missionFactories.js";
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import { MatchAwareness } from "../../awareness.js";
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import { MissionController } from "../missionController.js";
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import { DebugLogger } from "../../common/utils.js";
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import { ActionBatcher } from "../actionBatcher.js";
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const DEPLOY_COOLDOWN_TICKS = 30;
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/**
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* A mission that tries to create an MCV (if it doesn't exist) and deploy it somewhere it can be deployed.
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*/
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export class ExpansionMission extends Mission {
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private hasAttemptedDeployWith: {
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unitId: number;
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gameTick: number;
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} | null = null;
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constructor(
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uniqueName: string,
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private priority: number,
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private selectedMcv: number | null,
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logger: DebugLogger,
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) {
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super(uniqueName, logger);
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}
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public _onAiUpdate(
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gameApi: GameApi,
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actionsApi: ActionsApi,
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playerData: PlayerData,
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matchAwareness: MatchAwareness,
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actionBatcher: ActionBatcher,
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): MissionAction {
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const mcvTypes = ["AMCV", "SMCV"];
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const mcvs = this.getUnitsOfTypes(gameApi, ...mcvTypes);
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if (mcvs.length === 0) {
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// Perhaps we deployed already (or the unit was destroyed), end the mission.
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if (this.hasAttemptedDeployWith !== null) {
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return disbandMission();
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}
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// We need an mcv!
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if (this.selectedMcv) {
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return requestSpecificUnits([this.selectedMcv], this.priority);
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} else {
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return requestUnits(mcvTypes, this.priority);
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}
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} else if (
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gameApi.getCurrentTick() > this.hasAttemptedDeployWith.gameTick + DEPLOY_COOLDOWN_TICKS
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) {
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actionsApi.orderUnits(
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mcvs.map((mcv) => mcv.id),
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OrderType.DeploySelected,
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// Add a cooldown to deploy attempts.
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this.hasAttemptedDeployWith = {
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unitId: mcvs[0].id,
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gameTick: gameApi.getCurrentTick(),
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};
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return noop();
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}
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public getGlobalDebugText(): string | undefined {
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return `Expand with MCV ${this.selectedMcv}`;
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}
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public getPriority() {
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}
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}
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export class ExpansionMissionFactory implements MissionFactory {
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getName(): string {
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return "ExpansionMissionFactory";
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}
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maybeCreateMissions(
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gameApi: GameApi,
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playerData: PlayerData,
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matchAwareness: MatchAwareness,
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missionController: MissionController,
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logger: DebugLogger,
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): void {
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// At this point, only expand if we have a loose MCV.
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const mcvs = gameApi.getVisibleUnits(playerData.name, "self", (r) =>
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gameApi.getGeneralRules().baseUnit.includes(r.name),
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);
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mcvs.forEach((mcv) => {
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missionController.addMission(new ExpansionMission("expand-with-" + mcv, 100, mcv, logger));
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});
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}
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onMissionFailed(
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playerData: PlayerData,
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matchAwareness: MatchAwareness,
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failedMission: Mission<any>,
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missionController: MissionController,
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}
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import { DebugLogger } from "../../common/utils.js";
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import { ActionsApi, GameApi, OrderType, PlayerData, Vector2 } from "@chronodivide/game-api";
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3
|
-
import { Mission, MissionAction, disbandMission, requestSpecificUnits } from "../mission.js";
|
|
4
|
-
import { ActionBatcher } from "../actionBatcher.js";
|
|
5
|
-
import { MatchAwareness } from "../../awareness.js";
|
|
6
|
-
|
|
7
|
-
export class RetreatMission extends Mission {
|
|
8
|
-
private createdAt: number | null = null;
|
|
9
|
-
|
|
10
|
-
constructor(
|
|
11
|
-
uniqueName: string,
|
|
12
|
-
private retreatToPoint: Vector2,
|
|
13
|
-
private withUnitIds: number[],
|
|
14
|
-
logger: DebugLogger,
|
|
15
|
-
) {
|
|
16
|
-
super(uniqueName, logger);
|
|
17
|
-
}
|
|
18
|
-
|
|
19
|
-
public _onAiUpdate(
|
|
20
|
-
gameApi: GameApi,
|
|
21
|
-
actionsApi: ActionsApi,
|
|
22
|
-
playerData: PlayerData,
|
|
23
|
-
matchAwareness: MatchAwareness,
|
|
24
|
-
actionBatcher: ActionBatcher,
|
|
25
|
-
): MissionAction {
|
|
26
|
-
if (!this.createdAt) {
|
|
27
|
-
this.createdAt = gameApi.getCurrentTick();
|
|
28
|
-
}
|
|
29
|
-
if (this.getUnitIds().length > 0) {
|
|
30
|
-
// Only send the order once we have managed to claim some units.
|
|
31
|
-
actionsApi.orderUnits(
|
|
32
|
-
this.getUnitIds(),
|
|
33
|
-
OrderType.AttackMove,
|
|
34
|
-
this.retreatToPoint.x,
|
|
35
|
-
this.retreatToPoint.y,
|
|
36
|
-
);
|
|
37
|
-
return disbandMission();
|
|
38
|
-
}
|
|
39
|
-
if (this.createdAt && gameApi.getCurrentTick() > this.createdAt + 240) {
|
|
40
|
-
// Disband automatically after 240 ticks in case we couldn't actually claim any units.
|
|
41
|
-
return disbandMission();
|
|
42
|
-
} else {
|
|
43
|
-
return requestSpecificUnits(this.withUnitIds, 1000);
|
|
44
|
-
}
|
|
45
|
-
}
|
|
46
|
-
|
|
47
|
-
public getGlobalDebugText(): string | undefined {
|
|
48
|
-
return `retreat with ${this.withUnitIds.length} units`;
|
|
49
|
-
}
|
|
50
|
-
|
|
51
|
-
public getPriority() {
|
|
52
|
-
return 100;
|
|
53
|
-
}
|
|
54
|
-
}
|
|
1
|
+
import { DebugLogger } from "../../common/utils.js";
|
|
2
|
+
import { ActionsApi, GameApi, OrderType, PlayerData, Vector2 } from "@chronodivide/game-api";
|
|
3
|
+
import { Mission, MissionAction, disbandMission, requestSpecificUnits } from "../mission.js";
|
|
4
|
+
import { ActionBatcher } from "../actionBatcher.js";
|
|
5
|
+
import { MatchAwareness } from "../../awareness.js";
|
|
6
|
+
|
|
7
|
+
export class RetreatMission extends Mission {
|
|
8
|
+
private createdAt: number | null = null;
|
|
9
|
+
|
|
10
|
+
constructor(
|
|
11
|
+
uniqueName: string,
|
|
12
|
+
private retreatToPoint: Vector2,
|
|
13
|
+
private withUnitIds: number[],
|
|
14
|
+
logger: DebugLogger,
|
|
15
|
+
) {
|
|
16
|
+
super(uniqueName, logger);
|
|
17
|
+
}
|
|
18
|
+
|
|
19
|
+
public _onAiUpdate(
|
|
20
|
+
gameApi: GameApi,
|
|
21
|
+
actionsApi: ActionsApi,
|
|
22
|
+
playerData: PlayerData,
|
|
23
|
+
matchAwareness: MatchAwareness,
|
|
24
|
+
actionBatcher: ActionBatcher,
|
|
25
|
+
): MissionAction {
|
|
26
|
+
if (!this.createdAt) {
|
|
27
|
+
this.createdAt = gameApi.getCurrentTick();
|
|
28
|
+
}
|
|
29
|
+
if (this.getUnitIds().length > 0) {
|
|
30
|
+
// Only send the order once we have managed to claim some units.
|
|
31
|
+
actionsApi.orderUnits(
|
|
32
|
+
this.getUnitIds(),
|
|
33
|
+
OrderType.AttackMove,
|
|
34
|
+
this.retreatToPoint.x,
|
|
35
|
+
this.retreatToPoint.y,
|
|
36
|
+
);
|
|
37
|
+
return disbandMission();
|
|
38
|
+
}
|
|
39
|
+
if (this.createdAt && gameApi.getCurrentTick() > this.createdAt + 240) {
|
|
40
|
+
// Disband automatically after 240 ticks in case we couldn't actually claim any units.
|
|
41
|
+
return disbandMission();
|
|
42
|
+
} else {
|
|
43
|
+
return requestSpecificUnits(this.withUnitIds, 1000);
|
|
44
|
+
}
|
|
45
|
+
}
|
|
46
|
+
|
|
47
|
+
public getGlobalDebugText(): string | undefined {
|
|
48
|
+
return `retreat with ${this.withUnitIds.length} units`;
|
|
49
|
+
}
|
|
50
|
+
|
|
51
|
+
public getPriority() {
|
|
52
|
+
return 100;
|
|
53
|
+
}
|
|
54
|
+
}
|