@supalosa/chronodivide-bot 0.5.4 → 0.6.4

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (124) hide show
  1. package/.env.template +4 -4
  2. package/.github/workflows/npm-publish.yml +24 -0
  3. package/README.md +108 -103
  4. package/dist/bot/bot.js +105 -105
  5. package/dist/bot/logic/awareness.js +136 -136
  6. package/dist/bot/logic/building/antiAirStaticDefence.js +42 -42
  7. package/dist/bot/logic/building/antiGroundStaticDefence.js +34 -34
  8. package/dist/bot/logic/building/{ArtilleryUnit.js → artilleryUnit.js} +18 -18
  9. package/dist/bot/logic/building/basicAirUnit.js +19 -19
  10. package/dist/bot/logic/building/basicBuilding.js +26 -26
  11. package/dist/bot/logic/building/basicGroundUnit.js +19 -19
  12. package/dist/bot/logic/building/buildingRules.js +175 -175
  13. package/dist/bot/logic/building/common.js +19 -19
  14. package/dist/bot/logic/building/harvester.js +16 -16
  15. package/dist/bot/logic/building/powerPlant.js +20 -20
  16. package/dist/bot/logic/building/queueController.js +183 -183
  17. package/dist/bot/logic/building/resourceCollectionBuilding.js +36 -36
  18. package/dist/bot/logic/common/scout.js +126 -126
  19. package/dist/bot/logic/common/utils.js +95 -95
  20. package/dist/bot/logic/composition/alliedCompositions.js +12 -12
  21. package/dist/bot/logic/composition/common.js +1 -1
  22. package/dist/bot/logic/composition/sovietCompositions.js +12 -12
  23. package/dist/bot/logic/map/map.js +44 -44
  24. package/dist/bot/logic/map/sector.js +137 -137
  25. package/dist/bot/logic/mission/actionBatcher.js +91 -91
  26. package/dist/bot/logic/mission/mission.js +122 -122
  27. package/dist/bot/logic/mission/missionController.js +321 -321
  28. package/dist/bot/logic/mission/missionFactories.js +12 -12
  29. package/dist/bot/logic/mission/missions/attackMission.js +214 -214
  30. package/dist/bot/logic/mission/missions/defenceMission.js +82 -82
  31. package/dist/bot/logic/mission/missions/engineerMission.js +63 -63
  32. package/dist/bot/logic/mission/missions/expansionMission.js +60 -60
  33. package/dist/bot/logic/mission/missions/retreatMission.js +33 -33
  34. package/dist/bot/logic/mission/missions/scoutingMission.js +133 -133
  35. package/dist/bot/logic/mission/missions/squads/combatSquad.js +115 -115
  36. package/dist/bot/logic/mission/missions/squads/common.js +57 -57
  37. package/dist/bot/logic/mission/missions/squads/squad.js +1 -1
  38. package/dist/bot/logic/threat/threat.js +22 -22
  39. package/dist/bot/logic/threat/threatCalculator.js +73 -73
  40. package/dist/exampleBot.js +100 -100
  41. package/package.json +32 -29
  42. package/src/bot/bot.ts +161 -161
  43. package/src/bot/logic/awareness.ts +245 -245
  44. package/src/bot/logic/building/antiAirStaticDefence.ts +64 -64
  45. package/src/bot/logic/building/antiGroundStaticDefence.ts +55 -55
  46. package/src/bot/logic/building/artilleryUnit.ts +39 -39
  47. package/src/bot/logic/building/basicAirUnit.ts +39 -39
  48. package/src/bot/logic/building/basicBuilding.ts +49 -49
  49. package/src/bot/logic/building/basicGroundUnit.ts +39 -39
  50. package/src/bot/logic/building/buildingRules.ts +250 -250
  51. package/src/bot/logic/building/common.ts +21 -21
  52. package/src/bot/logic/building/harvester.ts +31 -31
  53. package/src/bot/logic/building/powerPlant.ts +32 -32
  54. package/src/bot/logic/building/queueController.ts +297 -297
  55. package/src/bot/logic/building/resourceCollectionBuilding.ts +52 -52
  56. package/src/bot/logic/common/scout.ts +183 -183
  57. package/src/bot/logic/common/utils.ts +120 -120
  58. package/src/bot/logic/composition/alliedCompositions.ts +22 -22
  59. package/src/bot/logic/composition/common.ts +3 -3
  60. package/src/bot/logic/composition/sovietCompositions.ts +21 -21
  61. package/src/bot/logic/map/map.ts +66 -66
  62. package/src/bot/logic/map/sector.ts +174 -174
  63. package/src/bot/logic/mission/actionBatcher.ts +124 -124
  64. package/src/bot/logic/mission/mission.ts +232 -232
  65. package/src/bot/logic/mission/missionController.ts +413 -413
  66. package/src/bot/logic/mission/missionFactories.ts +51 -51
  67. package/src/bot/logic/mission/missions/attackMission.ts +336 -336
  68. package/src/bot/logic/mission/missions/defenceMission.ts +151 -151
  69. package/src/bot/logic/mission/missions/engineerMission.ts +113 -113
  70. package/src/bot/logic/mission/missions/expansionMission.ts +104 -104
  71. package/src/bot/logic/mission/missions/retreatMission.ts +54 -54
  72. package/src/bot/logic/mission/missions/scoutingMission.ts +186 -186
  73. package/src/bot/logic/mission/missions/squads/combatSquad.ts +160 -160
  74. package/src/bot/logic/mission/missions/squads/common.ts +63 -63
  75. package/src/bot/logic/mission/missions/squads/squad.ts +19 -19
  76. package/src/bot/logic/threat/threat.ts +15 -15
  77. package/src/bot/logic/threat/threatCalculator.ts +100 -100
  78. package/src/exampleBot.ts +111 -111
  79. package/tsconfig.json +73 -73
  80. package/dist/bot/logic/awarenessImpl.js +0 -132
  81. package/dist/bot/logic/awarenessImpl.js.map +0 -1
  82. package/dist/bot/logic/building/building.js +0 -126
  83. package/dist/bot/logic/building/building.js.map +0 -1
  84. package/dist/bot/logic/mission/behaviours/combatSquad.js +0 -124
  85. package/dist/bot/logic/mission/behaviours/combatSquad.js.map +0 -1
  86. package/dist/bot/logic/mission/behaviours/common.js +0 -58
  87. package/dist/bot/logic/mission/behaviours/common.js.map +0 -1
  88. package/dist/bot/logic/mission/behaviours/engineerSquad.js +0 -39
  89. package/dist/bot/logic/mission/behaviours/engineerSquad.js.map +0 -1
  90. package/dist/bot/logic/mission/behaviours/expansionSquad.js +0 -46
  91. package/dist/bot/logic/mission/behaviours/expansionSquad.js.map +0 -1
  92. package/dist/bot/logic/mission/behaviours/retreatSquad.js +0 -31
  93. package/dist/bot/logic/mission/behaviours/retreatSquad.js.map +0 -1
  94. package/dist/bot/logic/mission/behaviours/scoutingSquad.js +0 -94
  95. package/dist/bot/logic/mission/behaviours/scoutingSquad.js.map +0 -1
  96. package/dist/bot/logic/mission/missions/basicMission.js +0 -13
  97. package/dist/bot/logic/mission/missions/basicMission.js.map +0 -1
  98. package/dist/bot/logic/mission/missions/missionBehaviour.js +0 -2
  99. package/dist/bot/logic/mission/missions/missionBehaviour.js.map +0 -1
  100. package/dist/bot/logic/mission/missions/oneTimeMission.js +0 -27
  101. package/dist/bot/logic/mission/missions/oneTimeMission.js.map +0 -1
  102. package/dist/bot/logic/squad/behaviours/attackSquad.js +0 -89
  103. package/dist/bot/logic/squad/behaviours/combatSquad.js +0 -102
  104. package/dist/bot/logic/squad/behaviours/combatSquad.js.map +0 -1
  105. package/dist/bot/logic/squad/behaviours/common.js +0 -40
  106. package/dist/bot/logic/squad/behaviours/common.js.map +0 -1
  107. package/dist/bot/logic/squad/behaviours/defenceSquad.js +0 -61
  108. package/dist/bot/logic/squad/behaviours/engineerSquad.js +0 -36
  109. package/dist/bot/logic/squad/behaviours/engineerSquad.js.map +0 -1
  110. package/dist/bot/logic/squad/behaviours/expansionSquad.js +0 -43
  111. package/dist/bot/logic/squad/behaviours/expansionSquad.js.map +0 -1
  112. package/dist/bot/logic/squad/behaviours/retreatSquad.js +0 -28
  113. package/dist/bot/logic/squad/behaviours/retreatSquad.js.map +0 -1
  114. package/dist/bot/logic/squad/behaviours/scoutingSquad.js +0 -86
  115. package/dist/bot/logic/squad/behaviours/scoutingSquad.js.map +0 -1
  116. package/dist/bot/logic/squad/squad.js +0 -126
  117. package/dist/bot/logic/squad/squad.js.map +0 -1
  118. package/dist/bot/logic/squad/squadBehaviour.js +0 -6
  119. package/dist/bot/logic/squad/squadBehaviour.js.map +0 -1
  120. package/dist/bot/logic/squad/squadBehaviours.js +0 -7
  121. package/dist/bot/logic/squad/squadBehaviours.js.map +0 -1
  122. package/dist/bot/logic/squad/squadController.js +0 -199
  123. package/dist/bot/logic/squad/squadController.js.map +0 -1
  124. /package/dist/bot/logic/building/{ArtilleryUnit.js.map → artilleryUnit.js.map} +0 -0
@@ -1,104 +1,104 @@
1
- import { ActionsApi, GameApi, OrderType, PlayerData } from "@chronodivide/game-api";
2
- import { Mission, MissionAction, disbandMission, noop, requestSpecificUnits, requestUnits } from "../mission.js";
3
- import { MissionFactory } from "../missionFactories.js";
4
- import { MatchAwareness } from "../../awareness.js";
5
- import { MissionController } from "../missionController.js";
6
- import { DebugLogger } from "../../common/utils.js";
7
- import { ActionBatcher } from "../actionBatcher.js";
8
-
9
- const DEPLOY_COOLDOWN_TICKS = 30;
10
-
11
- /**
12
- * A mission that tries to create an MCV (if it doesn't exist) and deploy it somewhere it can be deployed.
13
- */
14
- export class ExpansionMission extends Mission {
15
- private hasAttemptedDeployWith: {
16
- unitId: number;
17
- gameTick: number;
18
- } | null = null;
19
-
20
- constructor(
21
- uniqueName: string,
22
- private priority: number,
23
- private selectedMcv: number | null,
24
- logger: DebugLogger,
25
- ) {
26
- super(uniqueName, logger);
27
- }
28
-
29
- public _onAiUpdate(
30
- gameApi: GameApi,
31
- actionsApi: ActionsApi,
32
- playerData: PlayerData,
33
- matchAwareness: MatchAwareness,
34
- actionBatcher: ActionBatcher,
35
- ): MissionAction {
36
- const mcvTypes = ["AMCV", "SMCV"];
37
- const mcvs = this.getUnitsOfTypes(gameApi, ...mcvTypes);
38
- if (mcvs.length === 0) {
39
- // Perhaps we deployed already (or the unit was destroyed), end the mission.
40
- if (this.hasAttemptedDeployWith !== null) {
41
- return disbandMission();
42
- }
43
- // We need an mcv!
44
- if (this.selectedMcv) {
45
- return requestSpecificUnits([this.selectedMcv], this.priority);
46
- } else {
47
- return requestUnits(mcvTypes, this.priority);
48
- }
49
- } else if (
50
- !this.hasAttemptedDeployWith ||
51
- gameApi.getCurrentTick() > this.hasAttemptedDeployWith.gameTick + DEPLOY_COOLDOWN_TICKS
52
- ) {
53
- actionsApi.orderUnits(
54
- mcvs.map((mcv) => mcv.id),
55
- OrderType.DeploySelected,
56
- );
57
- // Add a cooldown to deploy attempts.
58
- this.hasAttemptedDeployWith = {
59
- unitId: mcvs[0].id,
60
- gameTick: gameApi.getCurrentTick(),
61
- };
62
- }
63
- return noop();
64
- }
65
-
66
- public getGlobalDebugText(): string | undefined {
67
- return `Expand with MCV ${this.selectedMcv}`;
68
- }
69
-
70
- public getPriority() {
71
- return this.priority;
72
- }
73
- }
74
-
75
- export class ExpansionMissionFactory implements MissionFactory {
76
- getName(): string {
77
- return "ExpansionMissionFactory";
78
- }
79
-
80
- maybeCreateMissions(
81
- gameApi: GameApi,
82
- playerData: PlayerData,
83
- matchAwareness: MatchAwareness,
84
- missionController: MissionController,
85
- logger: DebugLogger,
86
- ): void {
87
- // At this point, only expand if we have a loose MCV.
88
- const mcvs = gameApi.getVisibleUnits(playerData.name, "self", (r) =>
89
- gameApi.getGeneralRules().baseUnit.includes(r.name),
90
- );
91
- mcvs.forEach((mcv) => {
92
- missionController.addMission(new ExpansionMission("expand-with-" + mcv, 100, mcv, logger));
93
- });
94
- }
95
-
96
- onMissionFailed(
97
- gameApi: GameApi,
98
- playerData: PlayerData,
99
- matchAwareness: MatchAwareness,
100
- failedMission: Mission<any>,
101
- failureReason: undefined,
102
- missionController: MissionController,
103
- ): void {}
104
- }
1
+ import { ActionsApi, GameApi, OrderType, PlayerData } from "@chronodivide/game-api";
2
+ import { Mission, MissionAction, disbandMission, noop, requestSpecificUnits, requestUnits } from "../mission.js";
3
+ import { MissionFactory } from "../missionFactories.js";
4
+ import { MatchAwareness } from "../../awareness.js";
5
+ import { MissionController } from "../missionController.js";
6
+ import { DebugLogger } from "../../common/utils.js";
7
+ import { ActionBatcher } from "../actionBatcher.js";
8
+
9
+ const DEPLOY_COOLDOWN_TICKS = 30;
10
+
11
+ /**
12
+ * A mission that tries to create an MCV (if it doesn't exist) and deploy it somewhere it can be deployed.
13
+ */
14
+ export class ExpansionMission extends Mission {
15
+ private hasAttemptedDeployWith: {
16
+ unitId: number;
17
+ gameTick: number;
18
+ } | null = null;
19
+
20
+ constructor(
21
+ uniqueName: string,
22
+ private priority: number,
23
+ private selectedMcv: number | null,
24
+ logger: DebugLogger,
25
+ ) {
26
+ super(uniqueName, logger);
27
+ }
28
+
29
+ public _onAiUpdate(
30
+ gameApi: GameApi,
31
+ actionsApi: ActionsApi,
32
+ playerData: PlayerData,
33
+ matchAwareness: MatchAwareness,
34
+ actionBatcher: ActionBatcher,
35
+ ): MissionAction {
36
+ const mcvTypes = ["AMCV", "SMCV"];
37
+ const mcvs = this.getUnitsOfTypes(gameApi, ...mcvTypes);
38
+ if (mcvs.length === 0) {
39
+ // Perhaps we deployed already (or the unit was destroyed), end the mission.
40
+ if (this.hasAttemptedDeployWith !== null) {
41
+ return disbandMission();
42
+ }
43
+ // We need an mcv!
44
+ if (this.selectedMcv) {
45
+ return requestSpecificUnits([this.selectedMcv], this.priority);
46
+ } else {
47
+ return requestUnits(mcvTypes, this.priority);
48
+ }
49
+ } else if (
50
+ !this.hasAttemptedDeployWith ||
51
+ gameApi.getCurrentTick() > this.hasAttemptedDeployWith.gameTick + DEPLOY_COOLDOWN_TICKS
52
+ ) {
53
+ actionsApi.orderUnits(
54
+ mcvs.map((mcv) => mcv.id),
55
+ OrderType.DeploySelected,
56
+ );
57
+ // Add a cooldown to deploy attempts.
58
+ this.hasAttemptedDeployWith = {
59
+ unitId: mcvs[0].id,
60
+ gameTick: gameApi.getCurrentTick(),
61
+ };
62
+ }
63
+ return noop();
64
+ }
65
+
66
+ public getGlobalDebugText(): string | undefined {
67
+ return `Expand with MCV ${this.selectedMcv}`;
68
+ }
69
+
70
+ public getPriority() {
71
+ return this.priority;
72
+ }
73
+ }
74
+
75
+ export class ExpansionMissionFactory implements MissionFactory {
76
+ getName(): string {
77
+ return "ExpansionMissionFactory";
78
+ }
79
+
80
+ maybeCreateMissions(
81
+ gameApi: GameApi,
82
+ playerData: PlayerData,
83
+ matchAwareness: MatchAwareness,
84
+ missionController: MissionController,
85
+ logger: DebugLogger,
86
+ ): void {
87
+ // At this point, only expand if we have a loose MCV.
88
+ const mcvs = gameApi.getVisibleUnits(playerData.name, "self", (r) =>
89
+ gameApi.getGeneralRules().baseUnit.includes(r.name),
90
+ );
91
+ mcvs.forEach((mcv) => {
92
+ missionController.addMission(new ExpansionMission("expand-with-" + mcv, 100, mcv, logger));
93
+ });
94
+ }
95
+
96
+ onMissionFailed(
97
+ gameApi: GameApi,
98
+ playerData: PlayerData,
99
+ matchAwareness: MatchAwareness,
100
+ failedMission: Mission<any>,
101
+ failureReason: undefined,
102
+ missionController: MissionController,
103
+ ): void {}
104
+ }
@@ -1,54 +1,54 @@
1
- import { DebugLogger } from "../../common/utils.js";
2
- import { ActionsApi, GameApi, OrderType, PlayerData, Vector2 } from "@chronodivide/game-api";
3
- import { Mission, MissionAction, disbandMission, requestSpecificUnits } from "../mission.js";
4
- import { ActionBatcher } from "../actionBatcher.js";
5
- import { MatchAwareness } from "../../awareness.js";
6
-
7
- export class RetreatMission extends Mission {
8
- private createdAt: number | null = null;
9
-
10
- constructor(
11
- uniqueName: string,
12
- private retreatToPoint: Vector2,
13
- private withUnitIds: number[],
14
- logger: DebugLogger,
15
- ) {
16
- super(uniqueName, logger);
17
- }
18
-
19
- public _onAiUpdate(
20
- gameApi: GameApi,
21
- actionsApi: ActionsApi,
22
- playerData: PlayerData,
23
- matchAwareness: MatchAwareness,
24
- actionBatcher: ActionBatcher,
25
- ): MissionAction {
26
- if (!this.createdAt) {
27
- this.createdAt = gameApi.getCurrentTick();
28
- }
29
- if (this.getUnitIds().length > 0) {
30
- // Only send the order once we have managed to claim some units.
31
- actionsApi.orderUnits(
32
- this.getUnitIds(),
33
- OrderType.AttackMove,
34
- this.retreatToPoint.x,
35
- this.retreatToPoint.y,
36
- );
37
- return disbandMission();
38
- }
39
- if (this.createdAt && gameApi.getCurrentTick() > this.createdAt + 240) {
40
- // Disband automatically after 240 ticks in case we couldn't actually claim any units.
41
- return disbandMission();
42
- } else {
43
- return requestSpecificUnits(this.withUnitIds, 1000);
44
- }
45
- }
46
-
47
- public getGlobalDebugText(): string | undefined {
48
- return `retreat with ${this.withUnitIds.length} units`;
49
- }
50
-
51
- public getPriority() {
52
- return 100;
53
- }
54
- }
1
+ import { DebugLogger } from "../../common/utils.js";
2
+ import { ActionsApi, GameApi, OrderType, PlayerData, Vector2 } from "@chronodivide/game-api";
3
+ import { Mission, MissionAction, disbandMission, requestSpecificUnits } from "../mission.js";
4
+ import { ActionBatcher } from "../actionBatcher.js";
5
+ import { MatchAwareness } from "../../awareness.js";
6
+
7
+ export class RetreatMission extends Mission {
8
+ private createdAt: number | null = null;
9
+
10
+ constructor(
11
+ uniqueName: string,
12
+ private retreatToPoint: Vector2,
13
+ private withUnitIds: number[],
14
+ logger: DebugLogger,
15
+ ) {
16
+ super(uniqueName, logger);
17
+ }
18
+
19
+ public _onAiUpdate(
20
+ gameApi: GameApi,
21
+ actionsApi: ActionsApi,
22
+ playerData: PlayerData,
23
+ matchAwareness: MatchAwareness,
24
+ actionBatcher: ActionBatcher,
25
+ ): MissionAction {
26
+ if (!this.createdAt) {
27
+ this.createdAt = gameApi.getCurrentTick();
28
+ }
29
+ if (this.getUnitIds().length > 0) {
30
+ // Only send the order once we have managed to claim some units.
31
+ actionsApi.orderUnits(
32
+ this.getUnitIds(),
33
+ OrderType.AttackMove,
34
+ this.retreatToPoint.x,
35
+ this.retreatToPoint.y,
36
+ );
37
+ return disbandMission();
38
+ }
39
+ if (this.createdAt && gameApi.getCurrentTick() > this.createdAt + 240) {
40
+ // Disband automatically after 240 ticks in case we couldn't actually claim any units.
41
+ return disbandMission();
42
+ } else {
43
+ return requestSpecificUnits(this.withUnitIds, 1000);
44
+ }
45
+ }
46
+
47
+ public getGlobalDebugText(): string | undefined {
48
+ return `retreat with ${this.withUnitIds.length} units`;
49
+ }
50
+
51
+ public getPriority() {
52
+ return 100;
53
+ }
54
+ }