@supalosa/chronodivide-bot 0.5.4 → 0.6.4

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (124) hide show
  1. package/.env.template +4 -4
  2. package/.github/workflows/npm-publish.yml +24 -0
  3. package/README.md +108 -103
  4. package/dist/bot/bot.js +105 -105
  5. package/dist/bot/logic/awareness.js +136 -136
  6. package/dist/bot/logic/building/antiAirStaticDefence.js +42 -42
  7. package/dist/bot/logic/building/antiGroundStaticDefence.js +34 -34
  8. package/dist/bot/logic/building/{ArtilleryUnit.js → artilleryUnit.js} +18 -18
  9. package/dist/bot/logic/building/basicAirUnit.js +19 -19
  10. package/dist/bot/logic/building/basicBuilding.js +26 -26
  11. package/dist/bot/logic/building/basicGroundUnit.js +19 -19
  12. package/dist/bot/logic/building/buildingRules.js +175 -175
  13. package/dist/bot/logic/building/common.js +19 -19
  14. package/dist/bot/logic/building/harvester.js +16 -16
  15. package/dist/bot/logic/building/powerPlant.js +20 -20
  16. package/dist/bot/logic/building/queueController.js +183 -183
  17. package/dist/bot/logic/building/resourceCollectionBuilding.js +36 -36
  18. package/dist/bot/logic/common/scout.js +126 -126
  19. package/dist/bot/logic/common/utils.js +95 -95
  20. package/dist/bot/logic/composition/alliedCompositions.js +12 -12
  21. package/dist/bot/logic/composition/common.js +1 -1
  22. package/dist/bot/logic/composition/sovietCompositions.js +12 -12
  23. package/dist/bot/logic/map/map.js +44 -44
  24. package/dist/bot/logic/map/sector.js +137 -137
  25. package/dist/bot/logic/mission/actionBatcher.js +91 -91
  26. package/dist/bot/logic/mission/mission.js +122 -122
  27. package/dist/bot/logic/mission/missionController.js +321 -321
  28. package/dist/bot/logic/mission/missionFactories.js +12 -12
  29. package/dist/bot/logic/mission/missions/attackMission.js +214 -214
  30. package/dist/bot/logic/mission/missions/defenceMission.js +82 -82
  31. package/dist/bot/logic/mission/missions/engineerMission.js +63 -63
  32. package/dist/bot/logic/mission/missions/expansionMission.js +60 -60
  33. package/dist/bot/logic/mission/missions/retreatMission.js +33 -33
  34. package/dist/bot/logic/mission/missions/scoutingMission.js +133 -133
  35. package/dist/bot/logic/mission/missions/squads/combatSquad.js +115 -115
  36. package/dist/bot/logic/mission/missions/squads/common.js +57 -57
  37. package/dist/bot/logic/mission/missions/squads/squad.js +1 -1
  38. package/dist/bot/logic/threat/threat.js +22 -22
  39. package/dist/bot/logic/threat/threatCalculator.js +73 -73
  40. package/dist/exampleBot.js +100 -100
  41. package/package.json +32 -29
  42. package/src/bot/bot.ts +161 -161
  43. package/src/bot/logic/awareness.ts +245 -245
  44. package/src/bot/logic/building/antiAirStaticDefence.ts +64 -64
  45. package/src/bot/logic/building/antiGroundStaticDefence.ts +55 -55
  46. package/src/bot/logic/building/artilleryUnit.ts +39 -39
  47. package/src/bot/logic/building/basicAirUnit.ts +39 -39
  48. package/src/bot/logic/building/basicBuilding.ts +49 -49
  49. package/src/bot/logic/building/basicGroundUnit.ts +39 -39
  50. package/src/bot/logic/building/buildingRules.ts +250 -250
  51. package/src/bot/logic/building/common.ts +21 -21
  52. package/src/bot/logic/building/harvester.ts +31 -31
  53. package/src/bot/logic/building/powerPlant.ts +32 -32
  54. package/src/bot/logic/building/queueController.ts +297 -297
  55. package/src/bot/logic/building/resourceCollectionBuilding.ts +52 -52
  56. package/src/bot/logic/common/scout.ts +183 -183
  57. package/src/bot/logic/common/utils.ts +120 -120
  58. package/src/bot/logic/composition/alliedCompositions.ts +22 -22
  59. package/src/bot/logic/composition/common.ts +3 -3
  60. package/src/bot/logic/composition/sovietCompositions.ts +21 -21
  61. package/src/bot/logic/map/map.ts +66 -66
  62. package/src/bot/logic/map/sector.ts +174 -174
  63. package/src/bot/logic/mission/actionBatcher.ts +124 -124
  64. package/src/bot/logic/mission/mission.ts +232 -232
  65. package/src/bot/logic/mission/missionController.ts +413 -413
  66. package/src/bot/logic/mission/missionFactories.ts +51 -51
  67. package/src/bot/logic/mission/missions/attackMission.ts +336 -336
  68. package/src/bot/logic/mission/missions/defenceMission.ts +151 -151
  69. package/src/bot/logic/mission/missions/engineerMission.ts +113 -113
  70. package/src/bot/logic/mission/missions/expansionMission.ts +104 -104
  71. package/src/bot/logic/mission/missions/retreatMission.ts +54 -54
  72. package/src/bot/logic/mission/missions/scoutingMission.ts +186 -186
  73. package/src/bot/logic/mission/missions/squads/combatSquad.ts +160 -160
  74. package/src/bot/logic/mission/missions/squads/common.ts +63 -63
  75. package/src/bot/logic/mission/missions/squads/squad.ts +19 -19
  76. package/src/bot/logic/threat/threat.ts +15 -15
  77. package/src/bot/logic/threat/threatCalculator.ts +100 -100
  78. package/src/exampleBot.ts +111 -111
  79. package/tsconfig.json +73 -73
  80. package/dist/bot/logic/awarenessImpl.js +0 -132
  81. package/dist/bot/logic/awarenessImpl.js.map +0 -1
  82. package/dist/bot/logic/building/building.js +0 -126
  83. package/dist/bot/logic/building/building.js.map +0 -1
  84. package/dist/bot/logic/mission/behaviours/combatSquad.js +0 -124
  85. package/dist/bot/logic/mission/behaviours/combatSquad.js.map +0 -1
  86. package/dist/bot/logic/mission/behaviours/common.js +0 -58
  87. package/dist/bot/logic/mission/behaviours/common.js.map +0 -1
  88. package/dist/bot/logic/mission/behaviours/engineerSquad.js +0 -39
  89. package/dist/bot/logic/mission/behaviours/engineerSquad.js.map +0 -1
  90. package/dist/bot/logic/mission/behaviours/expansionSquad.js +0 -46
  91. package/dist/bot/logic/mission/behaviours/expansionSquad.js.map +0 -1
  92. package/dist/bot/logic/mission/behaviours/retreatSquad.js +0 -31
  93. package/dist/bot/logic/mission/behaviours/retreatSquad.js.map +0 -1
  94. package/dist/bot/logic/mission/behaviours/scoutingSquad.js +0 -94
  95. package/dist/bot/logic/mission/behaviours/scoutingSquad.js.map +0 -1
  96. package/dist/bot/logic/mission/missions/basicMission.js +0 -13
  97. package/dist/bot/logic/mission/missions/basicMission.js.map +0 -1
  98. package/dist/bot/logic/mission/missions/missionBehaviour.js +0 -2
  99. package/dist/bot/logic/mission/missions/missionBehaviour.js.map +0 -1
  100. package/dist/bot/logic/mission/missions/oneTimeMission.js +0 -27
  101. package/dist/bot/logic/mission/missions/oneTimeMission.js.map +0 -1
  102. package/dist/bot/logic/squad/behaviours/attackSquad.js +0 -89
  103. package/dist/bot/logic/squad/behaviours/combatSquad.js +0 -102
  104. package/dist/bot/logic/squad/behaviours/combatSquad.js.map +0 -1
  105. package/dist/bot/logic/squad/behaviours/common.js +0 -40
  106. package/dist/bot/logic/squad/behaviours/common.js.map +0 -1
  107. package/dist/bot/logic/squad/behaviours/defenceSquad.js +0 -61
  108. package/dist/bot/logic/squad/behaviours/engineerSquad.js +0 -36
  109. package/dist/bot/logic/squad/behaviours/engineerSquad.js.map +0 -1
  110. package/dist/bot/logic/squad/behaviours/expansionSquad.js +0 -43
  111. package/dist/bot/logic/squad/behaviours/expansionSquad.js.map +0 -1
  112. package/dist/bot/logic/squad/behaviours/retreatSquad.js +0 -28
  113. package/dist/bot/logic/squad/behaviours/retreatSquad.js.map +0 -1
  114. package/dist/bot/logic/squad/behaviours/scoutingSquad.js +0 -86
  115. package/dist/bot/logic/squad/behaviours/scoutingSquad.js.map +0 -1
  116. package/dist/bot/logic/squad/squad.js +0 -126
  117. package/dist/bot/logic/squad/squad.js.map +0 -1
  118. package/dist/bot/logic/squad/squadBehaviour.js +0 -6
  119. package/dist/bot/logic/squad/squadBehaviour.js.map +0 -1
  120. package/dist/bot/logic/squad/squadBehaviours.js +0 -7
  121. package/dist/bot/logic/squad/squadBehaviours.js.map +0 -1
  122. package/dist/bot/logic/squad/squadController.js +0 -199
  123. package/dist/bot/logic/squad/squadController.js.map +0 -1
  124. /package/dist/bot/logic/building/{ArtilleryUnit.js.map → artilleryUnit.js.map} +0 -0
@@ -1,55 +1,55 @@
1
- import { GameApi, PlayerData, TechnoRules, Vector2 } from "@chronodivide/game-api";
2
- import { getPointTowardsOtherPoint } from "../map/map.js";
3
- import { GlobalThreat } from "../threat/threat.js";
4
- import { AiBuildingRules, getDefaultPlacementLocation, numBuildingsOwnedOfType } from "./buildingRules.js";
5
- import { getStaticDefencePlacement } from "./common.js";
6
-
7
- export class AntiGroundStaticDefence implements AiBuildingRules {
8
- constructor(
9
- private basePriority: number,
10
- private baseAmount: number,
11
- private groundStrength: number,
12
- private limit: number,
13
- ) {}
14
-
15
- getPlacementLocation(
16
- game: GameApi,
17
- playerData: PlayerData,
18
- technoRules: TechnoRules,
19
- ): { rx: number; ry: number } | undefined {
20
- return getStaticDefencePlacement(game, playerData, technoRules);
21
- }
22
-
23
- getPriority(
24
- game: GameApi,
25
- playerData: PlayerData,
26
- technoRules: TechnoRules,
27
- threatCache: GlobalThreat | null,
28
- ): number {
29
- const numOwned = numBuildingsOwnedOfType(game, playerData, technoRules);
30
- if (numOwned >= this.limit) {
31
- return 0;
32
- }
33
- // If the enemy's ground power is increasing we should try to keep up.
34
- if (threatCache) {
35
- let denominator =
36
- threatCache.totalAvailableAntiGroundFirepower + threatCache.totalDefensivePower + this.groundStrength;
37
- if (threatCache.totalOffensiveLandThreat > denominator * 1.1) {
38
- return this.basePriority * (threatCache.totalOffensiveLandThreat / Math.max(1, denominator));
39
- } else {
40
- return 0;
41
- }
42
- }
43
- const strengthPerCost = (this.groundStrength / technoRules.cost) * 1000;
44
- return this.basePriority * (1.0 - numOwned / this.baseAmount) * strengthPerCost;
45
- }
46
-
47
- getMaxCount(
48
- game: GameApi,
49
- playerData: PlayerData,
50
- technoRules: TechnoRules,
51
- threatCache: GlobalThreat | null,
52
- ): number | null {
53
- return null;
54
- }
55
- }
1
+ import { GameApi, PlayerData, TechnoRules, Vector2 } from "@chronodivide/game-api";
2
+ import { getPointTowardsOtherPoint } from "../map/map.js";
3
+ import { GlobalThreat } from "../threat/threat.js";
4
+ import { AiBuildingRules, getDefaultPlacementLocation, numBuildingsOwnedOfType } from "./buildingRules.js";
5
+ import { getStaticDefencePlacement } from "./common.js";
6
+
7
+ export class AntiGroundStaticDefence implements AiBuildingRules {
8
+ constructor(
9
+ private basePriority: number,
10
+ private baseAmount: number,
11
+ private groundStrength: number,
12
+ private limit: number,
13
+ ) {}
14
+
15
+ getPlacementLocation(
16
+ game: GameApi,
17
+ playerData: PlayerData,
18
+ technoRules: TechnoRules,
19
+ ): { rx: number; ry: number } | undefined {
20
+ return getStaticDefencePlacement(game, playerData, technoRules);
21
+ }
22
+
23
+ getPriority(
24
+ game: GameApi,
25
+ playerData: PlayerData,
26
+ technoRules: TechnoRules,
27
+ threatCache: GlobalThreat | null,
28
+ ): number {
29
+ const numOwned = numBuildingsOwnedOfType(game, playerData, technoRules);
30
+ if (numOwned >= this.limit) {
31
+ return 0;
32
+ }
33
+ // If the enemy's ground power is increasing we should try to keep up.
34
+ if (threatCache) {
35
+ let denominator =
36
+ threatCache.totalAvailableAntiGroundFirepower + threatCache.totalDefensivePower + this.groundStrength;
37
+ if (threatCache.totalOffensiveLandThreat > denominator * 1.1) {
38
+ return this.basePriority * (threatCache.totalOffensiveLandThreat / Math.max(1, denominator));
39
+ } else {
40
+ return 0;
41
+ }
42
+ }
43
+ const strengthPerCost = (this.groundStrength / technoRules.cost) * 1000;
44
+ return this.basePriority * (1.0 - numOwned / this.baseAmount) * strengthPerCost;
45
+ }
46
+
47
+ getMaxCount(
48
+ game: GameApi,
49
+ playerData: PlayerData,
50
+ technoRules: TechnoRules,
51
+ threatCache: GlobalThreat | null,
52
+ ): number | null {
53
+ return null;
54
+ }
55
+ }
@@ -1,39 +1,39 @@
1
- import { GameApi, GameMath, PlayerData, TechnoRules } from "@chronodivide/game-api";
2
- import { GlobalThreat } from "../threat/threat.js";
3
- import { AiBuildingRules, numBuildingsOwnedOfType } from "./buildingRules.js";
4
-
5
- export class ArtilleryUnit implements AiBuildingRules {
6
- constructor(
7
- private basePriority: number,
8
- private artilleryPower: number,
9
- private antiGroundPower: number,
10
- private baseAmount: number,
11
- ) {}
12
-
13
- getPlacementLocation(
14
- game: GameApi,
15
- playerData: PlayerData,
16
- technoRules: TechnoRules,
17
- ): { rx: number; ry: number } | undefined {
18
- return undefined;
19
- }
20
-
21
- getPriority(
22
- game: GameApi,
23
- playerData: PlayerData,
24
- technoRules: TechnoRules,
25
- threatCache: GlobalThreat | null,
26
- ): number {
27
- // Units aren't built automatically, but are instead requested by missions.
28
- return 0;
29
- }
30
-
31
- getMaxCount(
32
- game: GameApi,
33
- playerData: PlayerData,
34
- technoRules: TechnoRules,
35
- threatCache: GlobalThreat | null,
36
- ): number | null {
37
- return null;
38
- }
39
- }
1
+ import { GameApi, GameMath, PlayerData, TechnoRules } from "@chronodivide/game-api";
2
+ import { GlobalThreat } from "../threat/threat.js";
3
+ import { AiBuildingRules, numBuildingsOwnedOfType } from "./buildingRules.js";
4
+
5
+ export class ArtilleryUnit implements AiBuildingRules {
6
+ constructor(
7
+ private basePriority: number,
8
+ private artilleryPower: number,
9
+ private antiGroundPower: number,
10
+ private baseAmount: number,
11
+ ) {}
12
+
13
+ getPlacementLocation(
14
+ game: GameApi,
15
+ playerData: PlayerData,
16
+ technoRules: TechnoRules,
17
+ ): { rx: number; ry: number } | undefined {
18
+ return undefined;
19
+ }
20
+
21
+ getPriority(
22
+ game: GameApi,
23
+ playerData: PlayerData,
24
+ technoRules: TechnoRules,
25
+ threatCache: GlobalThreat | null,
26
+ ): number {
27
+ // Units aren't built automatically, but are instead requested by missions.
28
+ return 0;
29
+ }
30
+
31
+ getMaxCount(
32
+ game: GameApi,
33
+ playerData: PlayerData,
34
+ technoRules: TechnoRules,
35
+ threatCache: GlobalThreat | null,
36
+ ): number | null {
37
+ return null;
38
+ }
39
+ }
@@ -1,39 +1,39 @@
1
- import { GameApi, GameMath, PlayerData, TechnoRules } from "@chronodivide/game-api";
2
- import { GlobalThreat } from "../threat/threat.js";
3
- import { AiBuildingRules, getDefaultPlacementLocation, numBuildingsOwnedOfType } from "./buildingRules.js";
4
-
5
- export class BasicAirUnit implements AiBuildingRules {
6
- constructor(
7
- private basePriority: number,
8
- private baseAmount: number,
9
- private antiGroundPower: number = 1, // boolean for now, but will eventually be used in weighting.
10
- private antiAirPower: number = 0,
11
- ) {}
12
-
13
- getPlacementLocation(
14
- game: GameApi,
15
- playerData: PlayerData,
16
- technoRules: TechnoRules,
17
- ): { rx: number; ry: number } | undefined {
18
- return undefined;
19
- }
20
-
21
- getPriority(
22
- game: GameApi,
23
- playerData: PlayerData,
24
- technoRules: TechnoRules,
25
- threatCache: GlobalThreat | null,
26
- ): number {
27
- // Units aren't built automatically, but are instead requested by missions.
28
- return 0;
29
- }
30
-
31
- getMaxCount(
32
- game: GameApi,
33
- playerData: PlayerData,
34
- technoRules: TechnoRules,
35
- threatCache: GlobalThreat | null,
36
- ): number | null {
37
- return null;
38
- }
39
- }
1
+ import { GameApi, GameMath, PlayerData, TechnoRules } from "@chronodivide/game-api";
2
+ import { GlobalThreat } from "../threat/threat.js";
3
+ import { AiBuildingRules, getDefaultPlacementLocation, numBuildingsOwnedOfType } from "./buildingRules.js";
4
+
5
+ export class BasicAirUnit implements AiBuildingRules {
6
+ constructor(
7
+ private basePriority: number,
8
+ private baseAmount: number,
9
+ private antiGroundPower: number = 1, // boolean for now, but will eventually be used in weighting.
10
+ private antiAirPower: number = 0,
11
+ ) {}
12
+
13
+ getPlacementLocation(
14
+ game: GameApi,
15
+ playerData: PlayerData,
16
+ technoRules: TechnoRules,
17
+ ): { rx: number; ry: number } | undefined {
18
+ return undefined;
19
+ }
20
+
21
+ getPriority(
22
+ game: GameApi,
23
+ playerData: PlayerData,
24
+ technoRules: TechnoRules,
25
+ threatCache: GlobalThreat | null,
26
+ ): number {
27
+ // Units aren't built automatically, but are instead requested by missions.
28
+ return 0;
29
+ }
30
+
31
+ getMaxCount(
32
+ game: GameApi,
33
+ playerData: PlayerData,
34
+ technoRules: TechnoRules,
35
+ threatCache: GlobalThreat | null,
36
+ ): number | null {
37
+ return null;
38
+ }
39
+ }
@@ -1,49 +1,49 @@
1
- import { GameApi, PlayerData, TechnoRules } from "@chronodivide/game-api";
2
- import { AiBuildingRules, getDefaultPlacementLocation, numBuildingsOwnedOfType } from "./buildingRules.js";
3
- import { GlobalThreat } from "../threat/threat.js";
4
-
5
- export class BasicBuilding implements AiBuildingRules {
6
- constructor(
7
- protected basePriority: number,
8
- protected maxNeeded: number,
9
- protected onlyBuildWhenFloatingCreditsAmount?: number,
10
- ) {}
11
-
12
- getPlacementLocation(
13
- game: GameApi,
14
- playerData: PlayerData,
15
- technoRules: TechnoRules,
16
- ): { rx: number; ry: number } | undefined {
17
- return getDefaultPlacementLocation(game, playerData, playerData.startLocation, technoRules);
18
- }
19
-
20
- getPriority(
21
- game: GameApi,
22
- playerData: PlayerData,
23
- technoRules: TechnoRules,
24
- threatCache: GlobalThreat | null,
25
- ): number {
26
- const numOwned = numBuildingsOwnedOfType(game, playerData, technoRules);
27
- const calcMaxCount = this.getMaxCount(game, playerData, technoRules, threatCache);
28
- if (numOwned >= (calcMaxCount ?? this.maxNeeded)) {
29
- return -100;
30
- }
31
-
32
- const priority = this.basePriority * (1.0 - numOwned / this.maxNeeded);
33
-
34
- if (this.onlyBuildWhenFloatingCreditsAmount && playerData.credits < this.onlyBuildWhenFloatingCreditsAmount) {
35
- return priority * (playerData.credits / this.onlyBuildWhenFloatingCreditsAmount);
36
- }
37
-
38
- return priority;
39
- }
40
-
41
- getMaxCount(
42
- game: GameApi,
43
- playerData: PlayerData,
44
- technoRules: TechnoRules,
45
- threatCache: GlobalThreat | null,
46
- ): number | null {
47
- return this.maxNeeded;
48
- }
49
- }
1
+ import { GameApi, PlayerData, TechnoRules } from "@chronodivide/game-api";
2
+ import { AiBuildingRules, getDefaultPlacementLocation, numBuildingsOwnedOfType } from "./buildingRules.js";
3
+ import { GlobalThreat } from "../threat/threat.js";
4
+
5
+ export class BasicBuilding implements AiBuildingRules {
6
+ constructor(
7
+ protected basePriority: number,
8
+ protected maxNeeded: number,
9
+ protected onlyBuildWhenFloatingCreditsAmount?: number,
10
+ ) {}
11
+
12
+ getPlacementLocation(
13
+ game: GameApi,
14
+ playerData: PlayerData,
15
+ technoRules: TechnoRules,
16
+ ): { rx: number; ry: number } | undefined {
17
+ return getDefaultPlacementLocation(game, playerData, playerData.startLocation, technoRules);
18
+ }
19
+
20
+ getPriority(
21
+ game: GameApi,
22
+ playerData: PlayerData,
23
+ technoRules: TechnoRules,
24
+ threatCache: GlobalThreat | null,
25
+ ): number {
26
+ const numOwned = numBuildingsOwnedOfType(game, playerData, technoRules);
27
+ const calcMaxCount = this.getMaxCount(game, playerData, technoRules, threatCache);
28
+ if (numOwned >= (calcMaxCount ?? this.maxNeeded)) {
29
+ return -100;
30
+ }
31
+
32
+ const priority = this.basePriority * (1.0 - numOwned / this.maxNeeded);
33
+
34
+ if (this.onlyBuildWhenFloatingCreditsAmount && playerData.credits < this.onlyBuildWhenFloatingCreditsAmount) {
35
+ return priority * (playerData.credits / this.onlyBuildWhenFloatingCreditsAmount);
36
+ }
37
+
38
+ return priority;
39
+ }
40
+
41
+ getMaxCount(
42
+ game: GameApi,
43
+ playerData: PlayerData,
44
+ technoRules: TechnoRules,
45
+ threatCache: GlobalThreat | null,
46
+ ): number | null {
47
+ return this.maxNeeded;
48
+ }
49
+ }
@@ -1,39 +1,39 @@
1
- import { GameApi, GameMath, PlayerData, TechnoRules } from "@chronodivide/game-api";
2
- import { GlobalThreat } from "../threat/threat.js";
3
- import { AiBuildingRules, getDefaultPlacementLocation, numBuildingsOwnedOfType } from "./buildingRules.js";
4
-
5
- export class BasicGroundUnit implements AiBuildingRules {
6
- constructor(
7
- protected basePriority: number,
8
- protected baseAmount: number,
9
- protected antiGroundPower: number = 1, // boolean for now, but will eventually be used in weighting.
10
- protected antiAirPower: number = 0,
11
- ) {}
12
-
13
- getPlacementLocation(
14
- game: GameApi,
15
- playerData: PlayerData,
16
- technoRules: TechnoRules,
17
- ): { rx: number; ry: number } | undefined {
18
- return undefined;
19
- }
20
-
21
- getPriority(
22
- game: GameApi,
23
- playerData: PlayerData,
24
- technoRules: TechnoRules,
25
- threatCache: GlobalThreat | null,
26
- ): number {
27
- // Units aren't built automatically, but are instead requested by missions.
28
- return 0;
29
- }
30
-
31
- getMaxCount(
32
- game: GameApi,
33
- playerData: PlayerData,
34
- technoRules: TechnoRules,
35
- threatCache: GlobalThreat | null,
36
- ): number | null {
37
- return null;
38
- }
39
- }
1
+ import { GameApi, GameMath, PlayerData, TechnoRules } from "@chronodivide/game-api";
2
+ import { GlobalThreat } from "../threat/threat.js";
3
+ import { AiBuildingRules, getDefaultPlacementLocation, numBuildingsOwnedOfType } from "./buildingRules.js";
4
+
5
+ export class BasicGroundUnit implements AiBuildingRules {
6
+ constructor(
7
+ protected basePriority: number,
8
+ protected baseAmount: number,
9
+ protected antiGroundPower: number = 1, // boolean for now, but will eventually be used in weighting.
10
+ protected antiAirPower: number = 0,
11
+ ) {}
12
+
13
+ getPlacementLocation(
14
+ game: GameApi,
15
+ playerData: PlayerData,
16
+ technoRules: TechnoRules,
17
+ ): { rx: number; ry: number } | undefined {
18
+ return undefined;
19
+ }
20
+
21
+ getPriority(
22
+ game: GameApi,
23
+ playerData: PlayerData,
24
+ technoRules: TechnoRules,
25
+ threatCache: GlobalThreat | null,
26
+ ): number {
27
+ // Units aren't built automatically, but are instead requested by missions.
28
+ return 0;
29
+ }
30
+
31
+ getMaxCount(
32
+ game: GameApi,
33
+ playerData: PlayerData,
34
+ technoRules: TechnoRules,
35
+ threatCache: GlobalThreat | null,
36
+ ): number | null {
37
+ return null;
38
+ }
39
+ }