@supalosa/chronodivide-bot 0.5.3 → 0.6.4

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (134) hide show
  1. package/.env.template +4 -4
  2. package/.github/workflows/npm-publish.yml +24 -0
  3. package/README.md +108 -97
  4. package/dist/bot/bot.js +105 -105
  5. package/dist/bot/bot.js.map +1 -1
  6. package/dist/bot/logic/awareness.js +136 -136
  7. package/dist/bot/logic/building/antiAirStaticDefence.js +42 -42
  8. package/dist/bot/logic/building/antiGroundStaticDefence.js +34 -30
  9. package/dist/bot/logic/building/antiGroundStaticDefence.js.map +1 -1
  10. package/dist/bot/logic/building/{ArtilleryUnit.js → artilleryUnit.js} +18 -18
  11. package/dist/bot/logic/building/basicAirUnit.js +19 -19
  12. package/dist/bot/logic/building/basicBuilding.js +26 -26
  13. package/dist/bot/logic/building/basicGroundUnit.js +19 -19
  14. package/dist/bot/logic/building/buildingRules.js +175 -174
  15. package/dist/bot/logic/building/buildingRules.js.map +1 -1
  16. package/dist/bot/logic/building/common.js +19 -18
  17. package/dist/bot/logic/building/common.js.map +1 -1
  18. package/dist/bot/logic/building/harvester.js +16 -16
  19. package/dist/bot/logic/building/powerPlant.js +20 -20
  20. package/dist/bot/logic/building/queueController.js +183 -183
  21. package/dist/bot/logic/building/resourceCollectionBuilding.js +36 -36
  22. package/dist/bot/logic/common/scout.js +126 -126
  23. package/dist/bot/logic/common/utils.js +95 -85
  24. package/dist/bot/logic/common/utils.js.map +1 -1
  25. package/dist/bot/logic/composition/alliedCompositions.js +12 -12
  26. package/dist/bot/logic/composition/common.js +1 -1
  27. package/dist/bot/logic/composition/sovietCompositions.js +12 -12
  28. package/dist/bot/logic/map/map.js +44 -44
  29. package/dist/bot/logic/map/sector.js +137 -137
  30. package/dist/bot/logic/mission/actionBatcher.js +91 -91
  31. package/dist/bot/logic/mission/mission.js +122 -122
  32. package/dist/bot/logic/mission/missionController.js +321 -321
  33. package/dist/bot/logic/mission/missionFactories.js +12 -12
  34. package/dist/bot/logic/mission/missions/attackMission.js +214 -214
  35. package/dist/bot/logic/mission/missions/defenceMission.js +82 -82
  36. package/dist/bot/logic/mission/missions/engineerMission.js +63 -63
  37. package/dist/bot/logic/mission/missions/expansionMission.js +60 -60
  38. package/dist/bot/logic/mission/missions/retreatMission.js +33 -33
  39. package/dist/bot/logic/mission/missions/scoutingMission.js +133 -133
  40. package/dist/bot/logic/mission/missions/squads/combatSquad.js +115 -115
  41. package/dist/bot/logic/mission/missions/squads/common.js +57 -57
  42. package/dist/bot/logic/mission/missions/squads/squad.js +1 -1
  43. package/dist/bot/logic/threat/threat.js +22 -22
  44. package/dist/bot/logic/threat/threatCalculator.js +73 -73
  45. package/dist/exampleBot.js +100 -112
  46. package/dist/exampleBot.js.map +1 -1
  47. package/package.json +32 -29
  48. package/src/bot/bot.ts +161 -161
  49. package/src/bot/logic/awareness.ts +245 -245
  50. package/src/bot/logic/building/antiAirStaticDefence.ts +64 -64
  51. package/src/bot/logic/building/antiGroundStaticDefence.ts +55 -51
  52. package/src/bot/logic/building/artilleryUnit.ts +39 -39
  53. package/src/bot/logic/building/basicAirUnit.ts +39 -39
  54. package/src/bot/logic/building/basicBuilding.ts +49 -49
  55. package/src/bot/logic/building/basicGroundUnit.ts +39 -39
  56. package/src/bot/logic/building/buildingRules.ts +250 -247
  57. package/src/bot/logic/building/common.ts +21 -23
  58. package/src/bot/logic/building/harvester.ts +31 -31
  59. package/src/bot/logic/building/powerPlant.ts +32 -32
  60. package/src/bot/logic/building/queueController.ts +297 -297
  61. package/src/bot/logic/building/resourceCollectionBuilding.ts +52 -52
  62. package/src/bot/logic/common/scout.ts +183 -183
  63. package/src/bot/logic/common/utils.ts +120 -112
  64. package/src/bot/logic/composition/alliedCompositions.ts +22 -22
  65. package/src/bot/logic/composition/common.ts +3 -3
  66. package/src/bot/logic/composition/sovietCompositions.ts +21 -21
  67. package/src/bot/logic/map/map.ts +66 -66
  68. package/src/bot/logic/map/sector.ts +174 -174
  69. package/src/bot/logic/mission/actionBatcher.ts +124 -124
  70. package/src/bot/logic/mission/mission.ts +232 -232
  71. package/src/bot/logic/mission/missionController.ts +413 -413
  72. package/src/bot/logic/mission/missionFactories.ts +51 -51
  73. package/src/bot/logic/mission/missions/attackMission.ts +336 -336
  74. package/src/bot/logic/mission/missions/defenceMission.ts +151 -151
  75. package/src/bot/logic/mission/missions/engineerMission.ts +113 -113
  76. package/src/bot/logic/mission/missions/expansionMission.ts +104 -104
  77. package/src/bot/logic/mission/missions/retreatMission.ts +54 -54
  78. package/src/bot/logic/mission/missions/scoutingMission.ts +186 -186
  79. package/src/bot/logic/mission/missions/squads/combatSquad.ts +160 -160
  80. package/src/bot/logic/mission/missions/squads/common.ts +63 -63
  81. package/src/bot/logic/mission/missions/squads/squad.ts +19 -19
  82. package/src/bot/logic/threat/threatCalculator.ts +100 -100
  83. package/src/exampleBot.ts +111 -124
  84. package/tsconfig.json +73 -73
  85. package/dist/bot/logic/building/building.js +0 -82
  86. package/dist/bot/logic/building/massedAntiGroundUnit.js +0 -20
  87. package/dist/bot/logic/building/queues.js +0 -19
  88. package/dist/bot/logic/knowledge.js +0 -1
  89. package/dist/bot/logic/mission/basicMission.js +0 -26
  90. package/dist/bot/logic/mission/behaviours/combatSquad.js +0 -124
  91. package/dist/bot/logic/mission/behaviours/combatSquad.js.map +0 -1
  92. package/dist/bot/logic/mission/behaviours/common.js +0 -56
  93. package/dist/bot/logic/mission/behaviours/common.js.map +0 -1
  94. package/dist/bot/logic/mission/behaviours/engineerSquad.js +0 -39
  95. package/dist/bot/logic/mission/behaviours/engineerSquad.js.map +0 -1
  96. package/dist/bot/logic/mission/behaviours/expansionSquad.js +0 -46
  97. package/dist/bot/logic/mission/behaviours/expansionSquad.js.map +0 -1
  98. package/dist/bot/logic/mission/behaviours/retreatSquad.js +0 -31
  99. package/dist/bot/logic/mission/behaviours/retreatSquad.js.map +0 -1
  100. package/dist/bot/logic/mission/behaviours/scoutingSquad.js +0 -94
  101. package/dist/bot/logic/mission/behaviours/scoutingSquad.js.map +0 -1
  102. package/dist/bot/logic/mission/expansionMission.js +0 -32
  103. package/dist/bot/logic/mission/missions/basicMission.js +0 -13
  104. package/dist/bot/logic/mission/missions/basicMission.js.map +0 -1
  105. package/dist/bot/logic/mission/missions/missionBehaviour.js +0 -2
  106. package/dist/bot/logic/mission/missions/missionBehaviour.js.map +0 -1
  107. package/dist/bot/logic/mission/missions/oneTimeMission.js +0 -27
  108. package/dist/bot/logic/mission/missions/oneTimeMission.js.map +0 -1
  109. package/dist/bot/logic/squad/behaviours/actionBatcher.js +0 -36
  110. package/dist/bot/logic/squad/behaviours/actionBatcher.js.map +0 -1
  111. package/dist/bot/logic/squad/behaviours/attackSquad.js +0 -82
  112. package/dist/bot/logic/squad/behaviours/combatSquad.js +0 -106
  113. package/dist/bot/logic/squad/behaviours/combatSquad.js.map +0 -1
  114. package/dist/bot/logic/squad/behaviours/common.js +0 -55
  115. package/dist/bot/logic/squad/behaviours/common.js.map +0 -1
  116. package/dist/bot/logic/squad/behaviours/defenceSquad.js +0 -48
  117. package/dist/bot/logic/squad/behaviours/engineerSquad.js +0 -38
  118. package/dist/bot/logic/squad/behaviours/engineerSquad.js.map +0 -1
  119. package/dist/bot/logic/squad/behaviours/expansionSquad.js +0 -45
  120. package/dist/bot/logic/squad/behaviours/expansionSquad.js.map +0 -1
  121. package/dist/bot/logic/squad/behaviours/retreatSquad.js +0 -31
  122. package/dist/bot/logic/squad/behaviours/retreatSquad.js.map +0 -1
  123. package/dist/bot/logic/squad/behaviours/scoutingSquad.js +0 -93
  124. package/dist/bot/logic/squad/behaviours/scoutingSquad.js.map +0 -1
  125. package/dist/bot/logic/squad/behaviours/squadExpansion.js +0 -31
  126. package/dist/bot/logic/squad/behaviours/squadScouters.js +0 -8
  127. package/dist/bot/logic/squad/squad.js +0 -126
  128. package/dist/bot/logic/squad/squad.js.map +0 -1
  129. package/dist/bot/logic/squad/squadBehaviour.js +0 -6
  130. package/dist/bot/logic/squad/squadBehaviour.js.map +0 -1
  131. package/dist/bot/logic/squad/squadBehaviours.js +0 -7
  132. package/dist/bot/logic/squad/squadBehaviours.js.map +0 -1
  133. package/dist/bot/logic/squad/squadController.js +0 -215
  134. package/dist/bot/logic/squad/squadController.js.map +0 -1
@@ -1,123 +1,123 @@
1
- import { Vector2 } from "@chronodivide/game-api";
2
- import { getDistanceBetweenTileAndPoint } from "../map/map.js";
3
- const calculateCenterOfMass = (unitTiles) => {
4
- if (unitTiles.length === 0) {
5
- return null;
6
- }
7
- // TODO: use median here
8
- const sums = unitTiles.reduce(({ x, y }, tile) => {
9
- return {
10
- x: x + (tile?.rx || 0),
11
- y: y + (tile?.ry || 0),
12
- };
13
- }, { x: 0, y: 0 });
14
- const centerOfMass = new Vector2(Math.round(sums.x / unitTiles.length), Math.round(sums.y / unitTiles.length));
15
- // max distance of units to the center of mass
16
- const distances = unitTiles.map((tile) => getDistanceBetweenTileAndPoint(tile, centerOfMass));
17
- const maxDistance = Math.max(...distances);
18
- return { centerOfMass, maxDistance };
19
- };
20
- // AI starts Missions based on heuristics.
21
- export class Mission {
22
- constructor(uniqueName, logger) {
23
- this.uniqueName = uniqueName;
24
- this.logger = logger;
25
- this.active = true;
26
- this.unitIds = [];
27
- this.centerOfMass = null;
28
- this.maxDistanceToCenterOfMass = null;
29
- this.onFinish = () => { };
30
- }
31
- // TODO call this
32
- updateCenterOfMass(gameApi) {
33
- const movableUnitTiles = this.unitIds
34
- .map((unitId) => gameApi.getUnitData(unitId))
35
- .filter((unit) => unit?.canMove)
36
- .map((unit) => unit?.tile)
37
- .filter((tile) => !!tile);
38
- const tileMetrics = calculateCenterOfMass(movableUnitTiles);
39
- if (tileMetrics) {
40
- this.centerOfMass = tileMetrics.centerOfMass;
41
- this.maxDistanceToCenterOfMass = tileMetrics.maxDistance;
42
- }
43
- else {
44
- this.centerOfMass = null;
45
- this.maxDistanceToCenterOfMass = null;
46
- }
47
- }
48
- onAiUpdate(gameApi, actionsApi, playerData, matchAwareness, actionBatcher) {
49
- this.updateCenterOfMass(gameApi);
50
- return this._onAiUpdate(gameApi, actionsApi, playerData, matchAwareness, actionBatcher);
51
- }
52
- isActive() {
53
- return this.active;
54
- }
55
- getUnitIds() {
56
- return this.unitIds;
57
- }
58
- removeUnit(unitIdToRemove) {
59
- this.unitIds = this.unitIds.filter((unitId) => unitId != unitIdToRemove);
60
- }
61
- addUnit(unitIdToAdd) {
62
- this.unitIds.push(unitIdToAdd);
63
- }
64
- getUnits(gameApi) {
65
- return this.unitIds
66
- .map((unitId) => gameApi.getUnitData(unitId))
67
- .filter((unit) => unit != null)
68
- .map((unit) => unit);
69
- }
70
- getUnitsOfTypes(gameApi, ...names) {
71
- return this.unitIds
72
- .map((unitId) => gameApi.getUnitData(unitId))
73
- .filter((unit) => !!unit && names.includes(unit.name))
74
- .map((unit) => unit);
75
- }
76
- getUnitsMatching(gameApi, filter) {
77
- return this.unitIds
78
- .map((unitId) => gameApi.getUnitData(unitId))
79
- .filter((unit) => !!unit && filter(unit))
80
- .map((unit) => unit);
81
- }
82
- getCenterOfMass() {
83
- return this.centerOfMass;
84
- }
85
- getMaxDistanceToCenterOfMass() {
86
- return this.maxDistanceToCenterOfMass;
87
- }
88
- getUniqueName() {
89
- return this.uniqueName;
90
- }
91
- // Don't call this from the mission itself
92
- endMission(reason) {
93
- this.onFinish(this.unitIds, reason);
94
- this.active = false;
95
- }
96
- /**
97
- * Declare a callback that is executed when the mission is disbanded for whatever reason.
98
- */
99
- then(onFinish) {
100
- this.onFinish = onFinish;
101
- return this;
102
- }
103
- /**
104
- * Determines whether units can be stolen from this mission by other missions with higher priority.
105
- */
106
- isUnitsLocked() {
107
- return true;
108
- }
109
- }
110
- export const noop = () => ({
111
- type: "noop",
112
- });
113
- export const disbandMission = (reason) => ({ type: "disband", reason });
114
- export const isDisbandMission = (a) => a.action.type === "disband";
115
- export const requestUnits = (unitNames, priority) => ({ type: "request", unitNames, priority });
116
- export const isRequestUnits = (a) => a.action.type === "request";
117
- export const requestSpecificUnits = (unitIds, priority) => ({ type: "requestSpecific", unitIds, priority });
118
- export const isRequestSpecificUnits = (a) => a.action.type === "requestSpecific";
119
- export const grabCombatants = (point, radius) => ({ type: "requestCombatants", point, radius });
120
- export const isGrabCombatants = (a) => a.action.type === "requestCombatants";
121
- export const releaseUnits = (unitIds) => ({ type: "releaseUnits", unitIds });
122
- export const isReleaseUnits = (a) => a.action.type === "releaseUnits";
1
+ import { Vector2 } from "@chronodivide/game-api";
2
+ import { getDistanceBetweenTileAndPoint } from "../map/map.js";
3
+ const calculateCenterOfMass = (unitTiles) => {
4
+ if (unitTiles.length === 0) {
5
+ return null;
6
+ }
7
+ // TODO: use median here
8
+ const sums = unitTiles.reduce(({ x, y }, tile) => {
9
+ return {
10
+ x: x + (tile?.rx || 0),
11
+ y: y + (tile?.ry || 0),
12
+ };
13
+ }, { x: 0, y: 0 });
14
+ const centerOfMass = new Vector2(Math.round(sums.x / unitTiles.length), Math.round(sums.y / unitTiles.length));
15
+ // max distance of units to the center of mass
16
+ const distances = unitTiles.map((tile) => getDistanceBetweenTileAndPoint(tile, centerOfMass));
17
+ const maxDistance = Math.max(...distances);
18
+ return { centerOfMass, maxDistance };
19
+ };
20
+ // AI starts Missions based on heuristics.
21
+ export class Mission {
22
+ constructor(uniqueName, logger) {
23
+ this.uniqueName = uniqueName;
24
+ this.logger = logger;
25
+ this.active = true;
26
+ this.unitIds = [];
27
+ this.centerOfMass = null;
28
+ this.maxDistanceToCenterOfMass = null;
29
+ this.onFinish = () => { };
30
+ }
31
+ // TODO call this
32
+ updateCenterOfMass(gameApi) {
33
+ const movableUnitTiles = this.unitIds
34
+ .map((unitId) => gameApi.getUnitData(unitId))
35
+ .filter((unit) => unit?.canMove)
36
+ .map((unit) => unit?.tile)
37
+ .filter((tile) => !!tile);
38
+ const tileMetrics = calculateCenterOfMass(movableUnitTiles);
39
+ if (tileMetrics) {
40
+ this.centerOfMass = tileMetrics.centerOfMass;
41
+ this.maxDistanceToCenterOfMass = tileMetrics.maxDistance;
42
+ }
43
+ else {
44
+ this.centerOfMass = null;
45
+ this.maxDistanceToCenterOfMass = null;
46
+ }
47
+ }
48
+ onAiUpdate(gameApi, actionsApi, playerData, matchAwareness, actionBatcher) {
49
+ this.updateCenterOfMass(gameApi);
50
+ return this._onAiUpdate(gameApi, actionsApi, playerData, matchAwareness, actionBatcher);
51
+ }
52
+ isActive() {
53
+ return this.active;
54
+ }
55
+ getUnitIds() {
56
+ return this.unitIds;
57
+ }
58
+ removeUnit(unitIdToRemove) {
59
+ this.unitIds = this.unitIds.filter((unitId) => unitId != unitIdToRemove);
60
+ }
61
+ addUnit(unitIdToAdd) {
62
+ this.unitIds.push(unitIdToAdd);
63
+ }
64
+ getUnits(gameApi) {
65
+ return this.unitIds
66
+ .map((unitId) => gameApi.getUnitData(unitId))
67
+ .filter((unit) => unit != null)
68
+ .map((unit) => unit);
69
+ }
70
+ getUnitsOfTypes(gameApi, ...names) {
71
+ return this.unitIds
72
+ .map((unitId) => gameApi.getUnitData(unitId))
73
+ .filter((unit) => !!unit && names.includes(unit.name))
74
+ .map((unit) => unit);
75
+ }
76
+ getUnitsMatching(gameApi, filter) {
77
+ return this.unitIds
78
+ .map((unitId) => gameApi.getUnitData(unitId))
79
+ .filter((unit) => !!unit && filter(unit))
80
+ .map((unit) => unit);
81
+ }
82
+ getCenterOfMass() {
83
+ return this.centerOfMass;
84
+ }
85
+ getMaxDistanceToCenterOfMass() {
86
+ return this.maxDistanceToCenterOfMass;
87
+ }
88
+ getUniqueName() {
89
+ return this.uniqueName;
90
+ }
91
+ // Don't call this from the mission itself
92
+ endMission(reason) {
93
+ this.onFinish(this.unitIds, reason);
94
+ this.active = false;
95
+ }
96
+ /**
97
+ * Declare a callback that is executed when the mission is disbanded for whatever reason.
98
+ */
99
+ then(onFinish) {
100
+ this.onFinish = onFinish;
101
+ return this;
102
+ }
103
+ /**
104
+ * Determines whether units can be stolen from this mission by other missions with higher priority.
105
+ */
106
+ isUnitsLocked() {
107
+ return true;
108
+ }
109
+ }
110
+ export const noop = () => ({
111
+ type: "noop",
112
+ });
113
+ export const disbandMission = (reason) => ({ type: "disband", reason });
114
+ export const isDisbandMission = (a) => a.action.type === "disband";
115
+ export const requestUnits = (unitNames, priority) => ({ type: "request", unitNames, priority });
116
+ export const isRequestUnits = (a) => a.action.type === "request";
117
+ export const requestSpecificUnits = (unitIds, priority) => ({ type: "requestSpecific", unitIds, priority });
118
+ export const isRequestSpecificUnits = (a) => a.action.type === "requestSpecific";
119
+ export const grabCombatants = (point, radius) => ({ type: "requestCombatants", point, radius });
120
+ export const isGrabCombatants = (a) => a.action.type === "requestCombatants";
121
+ export const releaseUnits = (unitIds) => ({ type: "releaseUnits", unitIds });
122
+ export const isReleaseUnits = (a) => a.action.type === "releaseUnits";
123
123
  //# sourceMappingURL=mission.js.map