@supalosa/chronodivide-bot 0.5.3 → 0.6.4

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (134) hide show
  1. package/.env.template +4 -4
  2. package/.github/workflows/npm-publish.yml +24 -0
  3. package/README.md +108 -97
  4. package/dist/bot/bot.js +105 -105
  5. package/dist/bot/bot.js.map +1 -1
  6. package/dist/bot/logic/awareness.js +136 -136
  7. package/dist/bot/logic/building/antiAirStaticDefence.js +42 -42
  8. package/dist/bot/logic/building/antiGroundStaticDefence.js +34 -30
  9. package/dist/bot/logic/building/antiGroundStaticDefence.js.map +1 -1
  10. package/dist/bot/logic/building/{ArtilleryUnit.js → artilleryUnit.js} +18 -18
  11. package/dist/bot/logic/building/basicAirUnit.js +19 -19
  12. package/dist/bot/logic/building/basicBuilding.js +26 -26
  13. package/dist/bot/logic/building/basicGroundUnit.js +19 -19
  14. package/dist/bot/logic/building/buildingRules.js +175 -174
  15. package/dist/bot/logic/building/buildingRules.js.map +1 -1
  16. package/dist/bot/logic/building/common.js +19 -18
  17. package/dist/bot/logic/building/common.js.map +1 -1
  18. package/dist/bot/logic/building/harvester.js +16 -16
  19. package/dist/bot/logic/building/powerPlant.js +20 -20
  20. package/dist/bot/logic/building/queueController.js +183 -183
  21. package/dist/bot/logic/building/resourceCollectionBuilding.js +36 -36
  22. package/dist/bot/logic/common/scout.js +126 -126
  23. package/dist/bot/logic/common/utils.js +95 -85
  24. package/dist/bot/logic/common/utils.js.map +1 -1
  25. package/dist/bot/logic/composition/alliedCompositions.js +12 -12
  26. package/dist/bot/logic/composition/common.js +1 -1
  27. package/dist/bot/logic/composition/sovietCompositions.js +12 -12
  28. package/dist/bot/logic/map/map.js +44 -44
  29. package/dist/bot/logic/map/sector.js +137 -137
  30. package/dist/bot/logic/mission/actionBatcher.js +91 -91
  31. package/dist/bot/logic/mission/mission.js +122 -122
  32. package/dist/bot/logic/mission/missionController.js +321 -321
  33. package/dist/bot/logic/mission/missionFactories.js +12 -12
  34. package/dist/bot/logic/mission/missions/attackMission.js +214 -214
  35. package/dist/bot/logic/mission/missions/defenceMission.js +82 -82
  36. package/dist/bot/logic/mission/missions/engineerMission.js +63 -63
  37. package/dist/bot/logic/mission/missions/expansionMission.js +60 -60
  38. package/dist/bot/logic/mission/missions/retreatMission.js +33 -33
  39. package/dist/bot/logic/mission/missions/scoutingMission.js +133 -133
  40. package/dist/bot/logic/mission/missions/squads/combatSquad.js +115 -115
  41. package/dist/bot/logic/mission/missions/squads/common.js +57 -57
  42. package/dist/bot/logic/mission/missions/squads/squad.js +1 -1
  43. package/dist/bot/logic/threat/threat.js +22 -22
  44. package/dist/bot/logic/threat/threatCalculator.js +73 -73
  45. package/dist/exampleBot.js +100 -112
  46. package/dist/exampleBot.js.map +1 -1
  47. package/package.json +32 -29
  48. package/src/bot/bot.ts +161 -161
  49. package/src/bot/logic/awareness.ts +245 -245
  50. package/src/bot/logic/building/antiAirStaticDefence.ts +64 -64
  51. package/src/bot/logic/building/antiGroundStaticDefence.ts +55 -51
  52. package/src/bot/logic/building/artilleryUnit.ts +39 -39
  53. package/src/bot/logic/building/basicAirUnit.ts +39 -39
  54. package/src/bot/logic/building/basicBuilding.ts +49 -49
  55. package/src/bot/logic/building/basicGroundUnit.ts +39 -39
  56. package/src/bot/logic/building/buildingRules.ts +250 -247
  57. package/src/bot/logic/building/common.ts +21 -23
  58. package/src/bot/logic/building/harvester.ts +31 -31
  59. package/src/bot/logic/building/powerPlant.ts +32 -32
  60. package/src/bot/logic/building/queueController.ts +297 -297
  61. package/src/bot/logic/building/resourceCollectionBuilding.ts +52 -52
  62. package/src/bot/logic/common/scout.ts +183 -183
  63. package/src/bot/logic/common/utils.ts +120 -112
  64. package/src/bot/logic/composition/alliedCompositions.ts +22 -22
  65. package/src/bot/logic/composition/common.ts +3 -3
  66. package/src/bot/logic/composition/sovietCompositions.ts +21 -21
  67. package/src/bot/logic/map/map.ts +66 -66
  68. package/src/bot/logic/map/sector.ts +174 -174
  69. package/src/bot/logic/mission/actionBatcher.ts +124 -124
  70. package/src/bot/logic/mission/mission.ts +232 -232
  71. package/src/bot/logic/mission/missionController.ts +413 -413
  72. package/src/bot/logic/mission/missionFactories.ts +51 -51
  73. package/src/bot/logic/mission/missions/attackMission.ts +336 -336
  74. package/src/bot/logic/mission/missions/defenceMission.ts +151 -151
  75. package/src/bot/logic/mission/missions/engineerMission.ts +113 -113
  76. package/src/bot/logic/mission/missions/expansionMission.ts +104 -104
  77. package/src/bot/logic/mission/missions/retreatMission.ts +54 -54
  78. package/src/bot/logic/mission/missions/scoutingMission.ts +186 -186
  79. package/src/bot/logic/mission/missions/squads/combatSquad.ts +160 -160
  80. package/src/bot/logic/mission/missions/squads/common.ts +63 -63
  81. package/src/bot/logic/mission/missions/squads/squad.ts +19 -19
  82. package/src/bot/logic/threat/threatCalculator.ts +100 -100
  83. package/src/exampleBot.ts +111 -124
  84. package/tsconfig.json +73 -73
  85. package/dist/bot/logic/building/building.js +0 -82
  86. package/dist/bot/logic/building/massedAntiGroundUnit.js +0 -20
  87. package/dist/bot/logic/building/queues.js +0 -19
  88. package/dist/bot/logic/knowledge.js +0 -1
  89. package/dist/bot/logic/mission/basicMission.js +0 -26
  90. package/dist/bot/logic/mission/behaviours/combatSquad.js +0 -124
  91. package/dist/bot/logic/mission/behaviours/combatSquad.js.map +0 -1
  92. package/dist/bot/logic/mission/behaviours/common.js +0 -56
  93. package/dist/bot/logic/mission/behaviours/common.js.map +0 -1
  94. package/dist/bot/logic/mission/behaviours/engineerSquad.js +0 -39
  95. package/dist/bot/logic/mission/behaviours/engineerSquad.js.map +0 -1
  96. package/dist/bot/logic/mission/behaviours/expansionSquad.js +0 -46
  97. package/dist/bot/logic/mission/behaviours/expansionSquad.js.map +0 -1
  98. package/dist/bot/logic/mission/behaviours/retreatSquad.js +0 -31
  99. package/dist/bot/logic/mission/behaviours/retreatSquad.js.map +0 -1
  100. package/dist/bot/logic/mission/behaviours/scoutingSquad.js +0 -94
  101. package/dist/bot/logic/mission/behaviours/scoutingSquad.js.map +0 -1
  102. package/dist/bot/logic/mission/expansionMission.js +0 -32
  103. package/dist/bot/logic/mission/missions/basicMission.js +0 -13
  104. package/dist/bot/logic/mission/missions/basicMission.js.map +0 -1
  105. package/dist/bot/logic/mission/missions/missionBehaviour.js +0 -2
  106. package/dist/bot/logic/mission/missions/missionBehaviour.js.map +0 -1
  107. package/dist/bot/logic/mission/missions/oneTimeMission.js +0 -27
  108. package/dist/bot/logic/mission/missions/oneTimeMission.js.map +0 -1
  109. package/dist/bot/logic/squad/behaviours/actionBatcher.js +0 -36
  110. package/dist/bot/logic/squad/behaviours/actionBatcher.js.map +0 -1
  111. package/dist/bot/logic/squad/behaviours/attackSquad.js +0 -82
  112. package/dist/bot/logic/squad/behaviours/combatSquad.js +0 -106
  113. package/dist/bot/logic/squad/behaviours/combatSquad.js.map +0 -1
  114. package/dist/bot/logic/squad/behaviours/common.js +0 -55
  115. package/dist/bot/logic/squad/behaviours/common.js.map +0 -1
  116. package/dist/bot/logic/squad/behaviours/defenceSquad.js +0 -48
  117. package/dist/bot/logic/squad/behaviours/engineerSquad.js +0 -38
  118. package/dist/bot/logic/squad/behaviours/engineerSquad.js.map +0 -1
  119. package/dist/bot/logic/squad/behaviours/expansionSquad.js +0 -45
  120. package/dist/bot/logic/squad/behaviours/expansionSquad.js.map +0 -1
  121. package/dist/bot/logic/squad/behaviours/retreatSquad.js +0 -31
  122. package/dist/bot/logic/squad/behaviours/retreatSquad.js.map +0 -1
  123. package/dist/bot/logic/squad/behaviours/scoutingSquad.js +0 -93
  124. package/dist/bot/logic/squad/behaviours/scoutingSquad.js.map +0 -1
  125. package/dist/bot/logic/squad/behaviours/squadExpansion.js +0 -31
  126. package/dist/bot/logic/squad/behaviours/squadScouters.js +0 -8
  127. package/dist/bot/logic/squad/squad.js +0 -126
  128. package/dist/bot/logic/squad/squad.js.map +0 -1
  129. package/dist/bot/logic/squad/squadBehaviour.js +0 -6
  130. package/dist/bot/logic/squad/squadBehaviour.js.map +0 -1
  131. package/dist/bot/logic/squad/squadBehaviours.js +0 -7
  132. package/dist/bot/logic/squad/squadBehaviours.js.map +0 -1
  133. package/dist/bot/logic/squad/squadController.js +0 -215
  134. package/dist/bot/logic/squad/squadController.js.map +0 -1
@@ -1,113 +1,101 @@
1
- import "dotenv/config";
2
- import { cdapi } from "@chronodivide/game-api";
3
- import { SupalosaBot } from "./bot/bot.js";
4
- // The game will automatically end after this time. This is to handle stalemates.
5
- const MAX_GAME_LENGTH_SECONDS = 7200; // 7200 = two hours
6
- async function main() {
7
- /*
8
- Ladder maps:
9
- CDR2 1v1 2_malibu_cliffs_le.map
10
- CDR2 1v1 4_country_swing_le_v2.map
11
- CDR2 1v1 mp01t4.map, large map, oil derricks
12
- CDR2 1v1 tn04t2.map, small map
13
- CDR2 1v1 mp10s4.map <- depth charge, naval map (not supported). Cramped in position 1.
14
- CDR2 1v1 heckcorners.map
15
- CDR2 1v1 4_montana_dmz_le.map
16
- CDR2 1v1 barrel.map
17
-
18
- Other maps:
19
- mp03t4 large map, no oil derricks
20
- mp02t2.map,mp06t2.map,mp11t2.map,mp08t2.map,mp21s2.map,mp14t2.map,mp29u2.map,mp31s2.map,mp18s3.map,mp09t3.map,mp01t4.map,mp03t4.map,mp05t4.map,mp10s4.map,mp12s4.map,mp13s4.map,mp19t4.map,
21
- mp15s4.map,mp16s4.map,mp23t4.map,mp33u4.map,mp34u4.map,mp17t6.map,mp20t6.map,mp25t6.map,mp26s6.map,mp30s6.map,mp22s8.map,mp27t8.map,mp32s8.map,mp06mw.map,mp08mw.map,mp14mw.map,mp29mw.map,
22
- mp05mw.map,mp13mw.map,mp15mw.map,mp16mw.map,mp23mw.map,mp17mw.map,mp25mw.map,mp30mw.map,mp22mw.map,mp27mw.map,mp32mw.map,mp09du.map,mp01du.map,mp05du.map,mp13du.map,mp15du.map,mp18du.map,
23
- mp24du.map,mp17du.map,mp25du.map,mp27du.map,mp32du.map,c1m1a.map,c1m1b.map,c1m1c.map,c1m2a.map,c1m2b.map,c1m2c.map,c1m3a.map,c1m3b.map,c1m3c.map,c1m4a.map,c1m4b.map,c1m4c.map,c1m5a.map,
24
- c1m5b.map,c1m5c.map,c2m1a.map,c2m1b.map,c2m1c.map,c2m2a.map,c2m2b.map,c2m2c.map,c2m3a.map,c2m3b.map,c2m3c.map,c2m4a.map,c2m4b.map,c2m4c.map,c2m5a.map,c2m5b.map,c2m5c.map,c3m1a.map,c3m1b.map,
25
- c3m1c.map,c3m2a.map,c3m2b.map,c3m2c.map,c3m3a.map,c3m3b.map,c3m3c.map,c3m4a.map,c3m4b.map,c3m4c.map,c3m5a.map,c3m5b.map,c3m5c.map,c4m1a.map,c4m1b.map,c4m1c.map,c4m2a.map,c4m2b.map,c4m2c.map,
26
- c4m3a.map,c4m3b.map,c4m3c.map,c4m4a.map,c4m4b.map,c4m4c.map,c4m5a.map,c4m5b.map,c4m5c.map,c5m1a.map,c5m1b.map,c5m1c.map,c5m2a.map,c5m2b.map,c5m2c.map,c5m3a.map,c5m3b.map,c5m3c.map,c5m4a.map,
27
- c5m4b.map,c5m4c.map,c5m5a.map,c5m5b.map,c5m5c.map,tn01t2.map,tn01mw.map,tn04t2.map,tn04mw.map,tn02s4.map,tn02mw.map,amazon01.map,eb1.map,eb2.map,eb3.map,eb4.map,eb5.map,invasion.map,arena.map,
28
- barrel.map,bayopigs.map,bermuda.map,break.map,carville.map,deadman.map,death.map,disaster.map,dustbowl.map,goldst.map,grinder.map,hailmary.map,hills.map,kaliforn.map,killer.map,lostlake.map,
29
- newhghts.map,oceansid.map,pacific.map,potomac.map,powdrkeg.map,rockets.map,roulette.map,round.map,seaofiso.map,shrapnel.map,tanyas.map,tower.map,tsunami.map,valley.map,xmas.map,yuriplot.map,
30
- cavernsofsiberia.map,countryswingfixed.map,4_country_swing_le_v2.map,dorado_descent_yr_port.mpr,dryheat.map,dunepatrolremake.map,heckbvb.map,heckcorners.map,heckgolden.mpr,heckcorners_b.map,
31
- heckcorners_b_golden.map,hecklvl.map,heckrvr.map,hecktvt.map,isleland.map,jungleofvietnam.map,2_malibu_cliffs_le.map,mojosprt.map,4_montana_dmz_le.map,6_near_ore_far.map,8_near_ore_far.map,
32
- offensedefense.map,ore2_startfixed.map,rekoool_fast_6players.mpr,rekoool_fast_8players.mpr,riverram.map,tourofegypt.map,unrepent.map,sinkswim_yr_port.map
33
- */
34
- const mapName = "mp03t4.map";
35
- // Bot names must be unique in online mode
36
- const timestamp = String(Date.now()).substr(-6);
37
- const firstBotName = `Joe${timestamp}`;
38
- const secondBotName = `Bob${timestamp}`;
39
- const thirdBotName = `Mike${timestamp}`;
40
- const fourthBotName = `Charlie${timestamp}`;
41
- await cdapi.init(process.env.MIX_DIR || "./");
42
- console.log("Server URL: " + process.env.SERVER_URL);
43
- console.log("Client URL: " + process.env.CLIENT_URL);
44
- /*
45
- Countries:
46
- 0=Americans
47
- 1=Alliance -> Korea
48
- 2=French
49
- 3=Germans
50
- 4=British
51
-
52
- 5=Africans -> Libya
53
- 6=Arabs -> Iraq
54
- 7=Confederation -> Cuba
55
- 8=Russians
56
- */
57
- const baseSettings = {
58
- buildOffAlly: false,
59
- cratesAppear: false,
60
- credits: 10000,
61
- gameMode: cdapi.getAvailableGameModes(mapName)[0],
62
- gameSpeed: 6,
63
- mapName,
64
- mcvRepacks: true,
65
- shortGame: true,
66
- superWeapons: false,
67
- unitCount: 0,
68
- };
69
- const onlineSettings = {
70
- ...baseSettings,
71
- online: true,
72
- serverUrl: process.env.SERVER_URL,
73
- clientUrl: process.env.CLIENT_URL,
74
- agents: [
75
- new SupalosaBot(process.env.ONLINE_BOT_NAME ?? firstBotName, "Americans"),
76
- { name: process.env.PLAYER_NAME ?? secondBotName, country: "French" },
77
- ],
78
- botPassword: process.env.ONLINE_BOT_PASSWORD ?? "default",
79
- };
80
- const offlineSettings1v1 = {
81
- ...baseSettings,
82
- online: false,
83
- agents: [
84
- new SupalosaBot(firstBotName, "French", [], true).setDebugMode(true),
85
- new SupalosaBot(secondBotName, "Russians", [], false),
86
- ],
87
- };
88
- const offlineSettings2v2 = {
89
- ...baseSettings,
90
- online: false,
91
- agents: [
92
- new SupalosaBot(firstBotName, "French", [firstBotName], false),
93
- new SupalosaBot(secondBotName, "Russians", [firstBotName], true).setDebugMode(true),
94
- new SupalosaBot(thirdBotName, "Russians", [fourthBotName], false),
95
- new SupalosaBot(fourthBotName, "French", [thirdBotName], false),
96
- ],
97
- };
98
- const game = await cdapi.createGame(process.env.ONLINE_MATCH ? onlineSettings : offlineSettings1v1);
99
- while (!game.isFinished()) {
100
- if (!!MAX_GAME_LENGTH_SECONDS && game.getCurrentTick() / 15 > MAX_GAME_LENGTH_SECONDS) {
101
- console.log(`Game forced to end due to timeout`);
102
- break;
103
- }
104
- await game.update();
105
- }
106
- game.saveReplay();
107
- game.dispose();
108
- }
109
- main().catch((e) => {
110
- console.error(e);
111
- process.exit(1);
112
- });
1
+ import "dotenv/config";
2
+ import { cdapi } from "@chronodivide/game-api";
3
+ import { SupalosaBot } from "./bot/bot.js";
4
+ import { Countries } from "./bot/logic/common/utils.js";
5
+ // The game will automatically end after this time. This is to handle stalemates.
6
+ const MAX_GAME_LENGTH_SECONDS = 7200; // 7200 = two hours
7
+ async function main() {
8
+ /*
9
+ Ladder maps:
10
+ CDR2 1v1 2_malibu_cliffs_le.map
11
+ CDR2 1v1 4_country_swing_le_v2.map
12
+ CDR2 1v1 mp01t4.map, large map, oil derricks
13
+ CDR2 1v1 tn04t2.map, small map
14
+ CDR2 1v1 mp10s4.map <- depth charge, naval map (not supported). Cramped in position 1.
15
+ CDR2 1v1 heckcorners.map
16
+ CDR2 1v1 4_montana_dmz_le.map
17
+ CDR2 1v1 barrel.map
18
+
19
+ Other maps:
20
+ mp03t4 large map, no oil derricks
21
+ mp02t2.map,mp06t2.map,mp11t2.map,mp08t2.map,mp21s2.map,mp14t2.map,mp29u2.map,mp31s2.map,mp18s3.map,mp09t3.map,mp01t4.map,mp03t4.map,mp05t4.map,mp10s4.map,mp12s4.map,mp13s4.map,mp19t4.map,
22
+ mp15s4.map,mp16s4.map,mp23t4.map,mp33u4.map,mp34u4.map,mp17t6.map,mp20t6.map,mp25t6.map,mp26s6.map,mp30s6.map,mp22s8.map,mp27t8.map,mp32s8.map,mp06mw.map,mp08mw.map,mp14mw.map,mp29mw.map,
23
+ mp05mw.map,mp13mw.map,mp15mw.map,mp16mw.map,mp23mw.map,mp17mw.map,mp25mw.map,mp30mw.map,mp22mw.map,mp27mw.map,mp32mw.map,mp09du.map,mp01du.map,mp05du.map,mp13du.map,mp15du.map,mp18du.map,
24
+ mp24du.map,mp17du.map,mp25du.map,mp27du.map,mp32du.map,c1m1a.map,c1m1b.map,c1m1c.map,c1m2a.map,c1m2b.map,c1m2c.map,c1m3a.map,c1m3b.map,c1m3c.map,c1m4a.map,c1m4b.map,c1m4c.map,c1m5a.map,
25
+ c1m5b.map,c1m5c.map,c2m1a.map,c2m1b.map,c2m1c.map,c2m2a.map,c2m2b.map,c2m2c.map,c2m3a.map,c2m3b.map,c2m3c.map,c2m4a.map,c2m4b.map,c2m4c.map,c2m5a.map,c2m5b.map,c2m5c.map,c3m1a.map,c3m1b.map,
26
+ c3m1c.map,c3m2a.map,c3m2b.map,c3m2c.map,c3m3a.map,c3m3b.map,c3m3c.map,c3m4a.map,c3m4b.map,c3m4c.map,c3m5a.map,c3m5b.map,c3m5c.map,c4m1a.map,c4m1b.map,c4m1c.map,c4m2a.map,c4m2b.map,c4m2c.map,
27
+ c4m3a.map,c4m3b.map,c4m3c.map,c4m4a.map,c4m4b.map,c4m4c.map,c4m5a.map,c4m5b.map,c4m5c.map,c5m1a.map,c5m1b.map,c5m1c.map,c5m2a.map,c5m2b.map,c5m2c.map,c5m3a.map,c5m3b.map,c5m3c.map,c5m4a.map,
28
+ c5m4b.map,c5m4c.map,c5m5a.map,c5m5b.map,c5m5c.map,tn01t2.map,tn01mw.map,tn04t2.map,tn04mw.map,tn02s4.map,tn02mw.map,amazon01.map,eb1.map,eb2.map,eb3.map,eb4.map,eb5.map,invasion.map,arena.map,
29
+ barrel.map,bayopigs.map,bermuda.map,break.map,carville.map,deadman.map,death.map,disaster.map,dustbowl.map,goldst.map,grinder.map,hailmary.map,hills.map,kaliforn.map,killer.map,lostlake.map,
30
+ newhghts.map,oceansid.map,pacific.map,potomac.map,powdrkeg.map,rockets.map,roulette.map,round.map,seaofiso.map,shrapnel.map,tanyas.map,tower.map,tsunami.map,valley.map,xmas.map,yuriplot.map,
31
+ cavernsofsiberia.map,countryswingfixed.map,4_country_swing_le_v2.map,dorado_descent_yr_port.mpr,dryheat.map,dunepatrolremake.map,heckbvb.map,heckcorners.map,heckgolden.mpr,heckcorners_b.map,
32
+ heckcorners_b_golden.map,hecklvl.map,heckrvr.map,hecktvt.map,isleland.map,jungleofvietnam.map,2_malibu_cliffs_le.map,mojosprt.map,4_montana_dmz_le.map,6_near_ore_far.map,8_near_ore_far.map,
33
+ offensedefense.map,ore2_startfixed.map,rekoool_fast_6players.mpr,rekoool_fast_8players.mpr,riverram.map,tourofegypt.map,unrepent.map,sinkswim_yr_port.map
34
+ */
35
+ const mapName = "heckcorners_b.map";
36
+ // Bot names must be unique in online mode
37
+ const timestamp = String(Date.now()).substr(-6);
38
+ const firstBotName = `Joe${timestamp}`;
39
+ const secondBotName = `Bob${timestamp}`;
40
+ const thirdBotName = `Mike${timestamp}`;
41
+ const fourthBotName = `Charlie${timestamp}`;
42
+ await cdapi.init(process.env.MIX_DIR || "./");
43
+ console.log("Server URL: " + process.env.SERVER_URL);
44
+ console.log("Client URL: " + process.env.CLIENT_URL);
45
+ const baseSettings = {
46
+ buildOffAlly: false,
47
+ cratesAppear: false,
48
+ credits: 10000,
49
+ gameMode: cdapi.getAvailableGameModes(mapName)[0],
50
+ gameSpeed: 6,
51
+ mapName,
52
+ mcvRepacks: true,
53
+ shortGame: true,
54
+ superWeapons: false,
55
+ unitCount: 0,
56
+ };
57
+ const onlineSettings = {
58
+ ...baseSettings,
59
+ online: true,
60
+ serverUrl: process.env.SERVER_URL,
61
+ clientUrl: process.env.CLIENT_URL,
62
+ agents: [
63
+ new SupalosaBot(process.env.ONLINE_BOT_NAME ?? firstBotName, Countries.USA),
64
+ { name: process.env.PLAYER_NAME ?? secondBotName, country: Countries.FRANCE },
65
+ ],
66
+ botPassword: process.env.ONLINE_BOT_PASSWORD ?? "default",
67
+ };
68
+ const offlineSettings1v1 = {
69
+ ...baseSettings,
70
+ online: false,
71
+ agents: [
72
+ new SupalosaBot(firstBotName, Countries.FRANCE, [], false),
73
+ new SupalosaBot(secondBotName, Countries.RUSSIA, [], true).setDebugMode(true),
74
+ ],
75
+ };
76
+ const offlineSettings2v2 = {
77
+ ...baseSettings,
78
+ online: false,
79
+ agents: [
80
+ new SupalosaBot(firstBotName, Countries.FRANCE, [firstBotName], false),
81
+ new SupalosaBot(secondBotName, Countries.RUSSIA, [firstBotName], true).setDebugMode(true),
82
+ new SupalosaBot(thirdBotName, Countries.RUSSIA, [fourthBotName], false),
83
+ new SupalosaBot(fourthBotName, Countries.FRANCE, [thirdBotName], false),
84
+ ],
85
+ };
86
+ const game = await cdapi.createGame(process.env.ONLINE_MATCH ? onlineSettings : offlineSettings1v1);
87
+ while (!game.isFinished()) {
88
+ if (!!MAX_GAME_LENGTH_SECONDS && game.getCurrentTick() / 15 > MAX_GAME_LENGTH_SECONDS) {
89
+ console.log(`Game forced to end due to timeout`);
90
+ break;
91
+ }
92
+ await game.update();
93
+ }
94
+ game.saveReplay();
95
+ game.dispose();
96
+ }
97
+ main().catch((e) => {
98
+ console.error(e);
99
+ process.exit(1);
100
+ });
113
101
  //# sourceMappingURL=exampleBot.js.map
@@ -1 +1 @@
1
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1
+ {"version":3,"file":"exampleBot.js","sourceRoot":"","sources":["../src/exampleBot.ts"],"names":[],"mappings":"AAAA,OAAO,eAAe,CAAC;AACvB,OAAO,EAAmE,KAAK,EAAE,MAAM,wBAAwB,CAAC;AAChH,OAAO,EAAE,WAAW,EAAE,MAAM,cAAc,CAAC;AAC3C,OAAO,EAAE,SAAS,EAAE,MAAM,6BAA6B,CAAC;AAExD,iFAAiF;AACjF,MAAM,uBAAuB,GAAkB,IAAI,CAAC,CAAC,mBAAmB;AAExE,KAAK,UAAU,IAAI;IACf;;;;;;;;;;;;;;;;;;;;;;;;;;MA0BE;IACF,MAAM,OAAO,GAAG,mBAAmB,CAAC;IACpC,0CAA0C;IAC1C,MAAM,SAAS,GAAG,MAAM,CAAC,IAAI,CAAC,GAAG,EAAE,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,CAAC;IAChD,MAAM,YAAY,GAAG,MAAM,SAAS,EAAE,CAAC;IACvC,MAAM,aAAa,GAAG,MAAM,SAAS,EAAE,CAAC;IACxC,MAAM,YAAY,GAAG,OAAO,SAAS,EAAE,CAAC;IACxC,MAAM,aAAa,GAAG,UAAU,SAAS,EAAE,CAAC;IAE5C,MAAM,KAAK,CAAC,IAAI,CAAC,OAAO,CAAC,GAAG,CAAC,OAAO,IAAI,IAAI,CAAC,CAAC;IAE9C,OAAO,CAAC,GAAG,CAAC,cAAc,GAAG,OAAO,CAAC,GAAG,CAAC,UAAW,CAAC,CAAC;IACtD,OAAO,CAAC,GAAG,CAAC,cAAc,GAAG,OAAO,CAAC,GAAG,CAAC,UAAW,CAAC,CAAC;IAEtD,MAAM,YAAY,GAAmB;QACjC,YAAY,EAAE,KAAK;QACnB,YAAY,EAAE,KAAK;QACnB,OAAO,EAAE,KAAK;QACd,QAAQ,EAAE,KAAK,CAAC,qBAAqB,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;QACjD,SAAS,EAAE,CAAC;QACZ,OAAO;QACP,UAAU,EAAE,IAAI;QAChB,SAAS,EAAE,IAAI;QACf,YAAY,EAAE,KAAK;QACnB,SAAS,EAAE,CAAC;KACf,CAAC;IAEF,MAAM,cAAc,GAAqB;QACrC,GAAG,YAAY;QACf,MAAM,EAAE,IAAI;QACZ,SAAS,EAAE,OAAO,CAAC,GAAG,CAAC,UAAW;QAClC,SAAS,EAAE,OAAO,CAAC,GAAG,CAAC,UAAW;QAClC,MAAM,EAAE;YACJ,IAAI,WAAW,CAAC,OAAO,CAAC,GAAG,CAAC,eAAe,IAAI,YAAY,EAAE,SAAS,CAAC,GAAG,CAAC;YAC3E,EAAE,IAAI,EAAE,OAAO,CAAC,GAAG,CAAC,WAAW,IAAI,aAAa,EAAE,OAAO,EAAE,SAAS,CAAC,MAAM,EAAE;SAC3D;QACtB,WAAW,EAAE,OAAO,CAAC,GAAG,CAAC,mBAAmB,IAAI,SAAS;KAC5D,CAAC;IAEF,MAAM,kBAAkB,GAAsB;QAC1C,GAAG,YAAY;QACf,MAAM,EAAE,KAAK;QACb,MAAM,EAAE;YACJ,IAAI,WAAW,CAAC,YAAY,EAAE,SAAS,CAAC,MAAM,EAAE,EAAE,EAAE,KAAK,CAAC;YAC1D,IAAI,WAAW,CAAC,aAAa,EAAE,SAAS,CAAC,MAAM,EAAE,EAAE,EAAE,IAAI,CAAC,CAAC,YAAY,CAAC,IAAI,CAAC;SAChF;KACJ,CAAC;IAEF,MAAM,kBAAkB,GAAsB;QAC1C,GAAG,YAAY;QACf,MAAM,EAAE,KAAK;QACb,MAAM,EAAE;YACJ,IAAI,WAAW,CAAC,YAAY,EAAE,SAAS,CAAC,MAAM,EAAE,CAAC,YAAY,CAAC,EAAE,KAAK,CAAC;YACtE,IAAI,WAAW,CAAC,aAAa,EAAE,SAAS,CAAC,MAAM,EAAE,CAAC,YAAY,CAAC,EAAE,IAAI,CAAC,CAAC,YAAY,CAAC,IAAI,CAAC;YACzF,IAAI,WAAW,CAAC,YAAY,EAAE,SAAS,CAAC,MAAM,EAAE,CAAC,aAAa,CAAC,EAAE,KAAK,CAAC;YACvE,IAAI,WAAW,CAAC,aAAa,EAAE,SAAS,CAAC,MAAM,EAAE,CAAC,YAAY,CAAC,EAAE,KAAK,CAAC;SAC1E;KACJ,CAAC;IAEF,MAAM,IAAI,GAAG,MAAM,KAAK,CAAC,UAAU,CAAC,OAAO,CAAC,GAAG,CAAC,YAAY,CAAC,CAAC,CAAC,cAAc,CAAC,CAAC,CAAC,kBAAkB,CAAC,CAAC;IACpG,OAAO,CAAC,IAAI,CAAC,UAAU,EAAE,EAAE;QACvB,IAAI,CAAC,CAAC,uBAAuB,IAAI,IAAI,CAAC,cAAc,EAAE,GAAG,EAAE,GAAG,uBAAuB,EAAE;YACnF,OAAO,CAAC,GAAG,CAAC,mCAAmC,CAAC,CAAC;YACjD,MAAM;SACT;QACD,MAAM,IAAI,CAAC,MAAM,EAAE,CAAC;KACvB;IAED,IAAI,CAAC,UAAU,EAAE,CAAC;IAClB,IAAI,CAAC,OAAO,EAAE,CAAC;AACnB,CAAC;AAED,IAAI,EAAE,CAAC,KAAK,CAAC,CAAC,CAAC,EAAE,EAAE;IACf,OAAO,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC;IACjB,OAAO,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC;AACpB,CAAC,CAAC,CAAC"}
package/package.json CHANGED
@@ -1,29 +1,32 @@
1
- {
2
- "name": "@supalosa/chronodivide-bot",
3
- "version": "0.5.3",
4
- "description": "Example bot for Chrono Divide",
5
- "repository": "https://github.com/Supalosa/supalosa-chronodivide-bot",
6
- "main": "dist/exampleBot.js",
7
- "type": "module",
8
- "scripts": {
9
- "build": "tsc -p .",
10
- "watch": "tsc -p . -w",
11
- "start": "node . --es-module-specifier-resolution=node",
12
- "test": "echo \"Error: no test specified\" && exit 1"
13
- },
14
- "license": "UNLICENSED",
15
- "devDependencies": {
16
- "@chronodivide/game-api": "^0.50.1",
17
- "@types/node": "^14.17.32",
18
- "prettier": "3.0.3",
19
- "typescript": "^4.3.5"
20
- },
21
- "peerDependencies": {
22
- "@chronodivide/game-api": "^0.50.1"
23
- },
24
- "dependencies": {
25
- "@datastructures-js/priority-queue": "^6.3.0",
26
- "@timohausmann/quadtree-ts": "2.2.2",
27
- "dotenv": "^16.3.1"
28
- }
29
- }
1
+ {
2
+ "name": "@supalosa/chronodivide-bot",
3
+ "version": "0.6.4",
4
+ "description": "Example bot for Chrono Divide",
5
+ "repository": {
6
+ "type": "git",
7
+ "url": "git+https://github.com/Supalosa/supalosa-chronodivide-bot.git"
8
+ },
9
+ "main": "dist/exampleBot.js",
10
+ "type": "module",
11
+ "scripts": {
12
+ "build": "tsc -p .",
13
+ "watch": "tsc -p . -w",
14
+ "start": "node . --es-module-specifier-resolution=node",
15
+ "test": "echo \"Error: no test specified\" && exit 1"
16
+ },
17
+ "license": "UNLICENSED",
18
+ "devDependencies": {
19
+ "@chronodivide/game-api": "^0.73.0",
20
+ "@types/node": "^14.17.32",
21
+ "prettier": "3.0.3",
22
+ "typescript": "^4.3.5"
23
+ },
24
+ "peerDependencies": {
25
+ "@chronodivide/game-api": "^0.73.0"
26
+ },
27
+ "dependencies": {
28
+ "@datastructures-js/priority-queue": "^6.3.0",
29
+ "@timohausmann/quadtree-ts": "2.2.2",
30
+ "dotenv": "^16.3.1"
31
+ }
32
+ }
package/src/bot/bot.ts CHANGED
@@ -1,161 +1,161 @@
1
- import { ApiEventType, Bot, GameApi, ApiEvent, ObjectType, FactoryType, Size } from "@chronodivide/game-api";
2
-
3
- import { determineMapBounds } from "./logic/map/map.js";
4
- import { SectorCache } from "./logic/map/sector.js";
5
- import { MissionController } from "./logic/mission/missionController.js";
6
- import { QueueController } from "./logic/building/queueController.js";
7
- import { MatchAwareness, MatchAwarenessImpl } from "./logic/awareness.js";
8
- import { formatTimeDuration } from "./logic/common/utils.js";
9
-
10
- const DEBUG_STATE_UPDATE_INTERVAL_SECONDS = 6;
11
-
12
- // Number of ticks per second at the base speed.
13
- const NATURAL_TICK_RATE = 15;
14
-
15
- export class SupalosaBot extends Bot {
16
- private tickRatio?: number;
17
- private knownMapBounds: Size | undefined;
18
- private missionController: MissionController;
19
- private queueController: QueueController;
20
- private tickOfLastAttackOrder: number = 0;
21
-
22
- private matchAwareness: MatchAwareness | null = null;
23
-
24
- constructor(
25
- name: string,
26
- country: string,
27
- private tryAllyWith: string[] = [],
28
- private enableLogging = true,
29
- ) {
30
- super(name, country);
31
- this.missionController = new MissionController((message, sayInGame) => this.logBotStatus(message, sayInGame));
32
- this.queueController = new QueueController();
33
- }
34
-
35
- override onGameStart(game: GameApi) {
36
- const gameRate = game.getTickRate();
37
- const botApm = 300;
38
- const botRate = botApm / 60;
39
- this.tickRatio = Math.ceil(gameRate / botRate);
40
-
41
- this.knownMapBounds = determineMapBounds(game.mapApi);
42
- const myPlayer = game.getPlayerData(this.name);
43
-
44
- this.matchAwareness = new MatchAwarenessImpl(
45
- null,
46
- new SectorCache(game.mapApi, this.knownMapBounds),
47
- myPlayer.startLocation,
48
- (message, sayInGame) => this.logBotStatus(message, sayInGame),
49
- );
50
- this.matchAwareness.onGameStart(game, myPlayer);
51
-
52
- this.logBotStatus(`Map bounds: ${this.knownMapBounds.width}, ${this.knownMapBounds.height}`);
53
-
54
- this.tryAllyWith.forEach((playerName) => this.actionsApi.toggleAlliance(playerName, true));
55
- }
56
-
57
- override onGameTick(game: GameApi) {
58
- if (!this.matchAwareness) {
59
- return;
60
- }
61
-
62
- const threatCache = this.matchAwareness.getThreatCache();
63
-
64
- if ((game.getCurrentTick() / NATURAL_TICK_RATE) % DEBUG_STATE_UPDATE_INTERVAL_SECONDS === 0) {
65
- this.updateDebugState(game);
66
- }
67
-
68
- if (game.getCurrentTick() % this.tickRatio! === 0) {
69
- const myPlayer = game.getPlayerData(this.name);
70
-
71
- this.matchAwareness.onAiUpdate(game, myPlayer);
72
-
73
- // hacky resign condition
74
- const armyUnits = game.getVisibleUnits(this.name, "self", (r) => r.isSelectableCombatant);
75
- const mcvUnits = game.getVisibleUnits(
76
- this.name,
77
- "self",
78
- (r) => !!r.deploysInto && game.getGeneralRules().baseUnit.includes(r.name),
79
- );
80
- const productionBuildings = game.getVisibleUnits(
81
- this.name,
82
- "self",
83
- (r) => r.type == ObjectType.Building && r.factory != FactoryType.None,
84
- );
85
- if (armyUnits.length == 0 && productionBuildings.length == 0 && mcvUnits.length == 0) {
86
- this.logBotStatus(`No army or production left, quitting.`);
87
- this.actionsApi.quitGame();
88
- }
89
-
90
- // Mission logic every 3 ticks
91
- if (this.gameApi.getCurrentTick() % 3 === 0) {
92
- this.missionController.onAiUpdate(game, this.actionsApi, myPlayer, this.matchAwareness);
93
- }
94
-
95
- const unitTypeRequests = this.missionController.getRequestedUnitTypes();
96
-
97
- // Build logic.
98
- this.queueController.onAiUpdate(
99
- game,
100
- this.productionApi,
101
- this.actionsApi,
102
- myPlayer,
103
- threatCache,
104
- unitTypeRequests,
105
- (message) => this.logBotStatus(message),
106
- );
107
- }
108
- }
109
-
110
- private getHumanTimestamp(game: GameApi) {
111
- return formatTimeDuration(game.getCurrentTick() / NATURAL_TICK_RATE);
112
- }
113
-
114
- private logBotStatus(message: string, sayInGame: boolean = false) {
115
- if (!this.enableLogging) {
116
- return;
117
- }
118
- this.logger.info(message);
119
- if (sayInGame) {
120
- const timestamp = this.getHumanTimestamp(this.gameApi);
121
- this.actionsApi.sayAll(`${timestamp}: ${message}`);
122
- }
123
- }
124
-
125
- private updateDebugState(game: GameApi) {
126
- if (!this.getDebugMode()) {
127
- return;
128
- }
129
- // Update the global debug text.
130
- const myPlayer = game.getPlayerData(this.name);
131
- const harvesters = game.getVisibleUnits(this.name, "self", (r) => r.harvester).length;
132
-
133
- let globalDebugText = `Cash: ${myPlayer.credits} | Harvesters: ${harvesters}\n`;
134
- globalDebugText += this.queueController.getGlobalDebugText(this.gameApi, this.productionApi);
135
- globalDebugText += this.missionController.getGlobalDebugText(this.gameApi);
136
- globalDebugText += this.matchAwareness?.getGlobalDebugText();
137
-
138
- this.missionController.updateDebugText(this.actionsApi);
139
-
140
- // Tag enemy units with IDs
141
- game.getVisibleUnits(this.name, "enemy").forEach((unitId) => {
142
- this.actionsApi.setUnitDebugText(unitId, unitId.toString());
143
- });
144
-
145
- this.actionsApi.setGlobalDebugText(globalDebugText);
146
- }
147
-
148
- override onGameEvent(ev: ApiEvent) {
149
- switch (ev.type) {
150
- case ApiEventType.ObjectDestroy: {
151
- // Add to the stalemate detection.
152
- if (ev.attackerInfo?.playerName == this.name) {
153
- this.tickOfLastAttackOrder += (this.gameApi.getCurrentTick() - this.tickOfLastAttackOrder) / 2;
154
- }
155
- break;
156
- }
157
- default:
158
- break;
159
- }
160
- }
161
- }
1
+ import { ApiEventType, Bot, GameApi, ApiEvent, ObjectType, FactoryType, Size } from "@chronodivide/game-api";
2
+
3
+ import { determineMapBounds } from "./logic/map/map.js";
4
+ import { SectorCache } from "./logic/map/sector.js";
5
+ import { MissionController } from "./logic/mission/missionController.js";
6
+ import { QueueController } from "./logic/building/queueController.js";
7
+ import { MatchAwareness, MatchAwarenessImpl } from "./logic/awareness.js";
8
+ import { Countries, formatTimeDuration } from "./logic/common/utils.js";
9
+
10
+ const DEBUG_STATE_UPDATE_INTERVAL_SECONDS = 6;
11
+
12
+ // Number of ticks per second at the base speed.
13
+ const NATURAL_TICK_RATE = 15;
14
+
15
+ export class SupalosaBot extends Bot {
16
+ private tickRatio?: number;
17
+ private knownMapBounds: Size | undefined;
18
+ private missionController: MissionController;
19
+ private queueController: QueueController;
20
+ private tickOfLastAttackOrder: number = 0;
21
+
22
+ private matchAwareness: MatchAwareness | null = null;
23
+
24
+ constructor(
25
+ name: string,
26
+ country: Countries,
27
+ private tryAllyWith: string[] = [],
28
+ private enableLogging = true,
29
+ ) {
30
+ super(name, country);
31
+ this.missionController = new MissionController((message, sayInGame) => this.logBotStatus(message, sayInGame));
32
+ this.queueController = new QueueController();
33
+ }
34
+
35
+ override onGameStart(game: GameApi) {
36
+ const gameRate = game.getTickRate();
37
+ const botApm = 300;
38
+ const botRate = botApm / 60;
39
+ this.tickRatio = Math.ceil(gameRate / botRate);
40
+
41
+ this.knownMapBounds = determineMapBounds(game.mapApi);
42
+ const myPlayer = game.getPlayerData(this.name);
43
+
44
+ this.matchAwareness = new MatchAwarenessImpl(
45
+ null,
46
+ new SectorCache(game.mapApi, this.knownMapBounds),
47
+ myPlayer.startLocation,
48
+ (message, sayInGame) => this.logBotStatus(message, sayInGame),
49
+ );
50
+ this.matchAwareness.onGameStart(game, myPlayer);
51
+
52
+ this.logBotStatus(`Map bounds: ${this.knownMapBounds.width}, ${this.knownMapBounds.height}`);
53
+
54
+ this.tryAllyWith.forEach((playerName) => this.actionsApi.toggleAlliance(playerName, true));
55
+ }
56
+
57
+ override onGameTick(game: GameApi) {
58
+ if (!this.matchAwareness) {
59
+ return;
60
+ }
61
+
62
+ const threatCache = this.matchAwareness.getThreatCache();
63
+
64
+ if ((game.getCurrentTick() / NATURAL_TICK_RATE) % DEBUG_STATE_UPDATE_INTERVAL_SECONDS === 0) {
65
+ this.updateDebugState(game);
66
+ }
67
+
68
+ if (game.getCurrentTick() % this.tickRatio! === 0) {
69
+ const myPlayer = game.getPlayerData(this.name);
70
+
71
+ this.matchAwareness.onAiUpdate(game, myPlayer);
72
+
73
+ // hacky resign condition
74
+ const armyUnits = game.getVisibleUnits(this.name, "self", (r) => r.isSelectableCombatant);
75
+ const mcvUnits = game.getVisibleUnits(
76
+ this.name,
77
+ "self",
78
+ (r) => !!r.deploysInto && game.getGeneralRules().baseUnit.includes(r.name),
79
+ );
80
+ const productionBuildings = game.getVisibleUnits(
81
+ this.name,
82
+ "self",
83
+ (r) => r.type == ObjectType.Building && r.factory != FactoryType.None,
84
+ );
85
+ if (armyUnits.length == 0 && productionBuildings.length == 0 && mcvUnits.length == 0) {
86
+ this.logBotStatus(`No army or production left, quitting.`);
87
+ this.actionsApi.quitGame();
88
+ }
89
+
90
+ // Mission logic every 3 ticks
91
+ if (this.gameApi.getCurrentTick() % 3 === 0) {
92
+ this.missionController.onAiUpdate(game, this.actionsApi, myPlayer, this.matchAwareness);
93
+ }
94
+
95
+ const unitTypeRequests = this.missionController.getRequestedUnitTypes();
96
+
97
+ // Build logic.
98
+ this.queueController.onAiUpdate(
99
+ game,
100
+ this.productionApi,
101
+ this.actionsApi,
102
+ myPlayer,
103
+ threatCache,
104
+ unitTypeRequests,
105
+ (message) => this.logBotStatus(message),
106
+ );
107
+ }
108
+ }
109
+
110
+ private getHumanTimestamp(game: GameApi) {
111
+ return formatTimeDuration(game.getCurrentTick() / NATURAL_TICK_RATE);
112
+ }
113
+
114
+ private logBotStatus(message: string, sayInGame: boolean = false) {
115
+ if (!this.enableLogging) {
116
+ return;
117
+ }
118
+ this.logger.info(message);
119
+ if (sayInGame) {
120
+ const timestamp = this.getHumanTimestamp(this.gameApi);
121
+ this.actionsApi.sayAll(`${timestamp}: ${message}`);
122
+ }
123
+ }
124
+
125
+ private updateDebugState(game: GameApi) {
126
+ if (!this.getDebugMode()) {
127
+ return;
128
+ }
129
+ // Update the global debug text.
130
+ const myPlayer = game.getPlayerData(this.name);
131
+ const harvesters = game.getVisibleUnits(this.name, "self", (r) => r.harvester).length;
132
+
133
+ let globalDebugText = `Cash: ${myPlayer.credits} | Harvesters: ${harvesters}\n`;
134
+ globalDebugText += this.queueController.getGlobalDebugText(this.gameApi, this.productionApi);
135
+ globalDebugText += this.missionController.getGlobalDebugText(this.gameApi);
136
+ globalDebugText += this.matchAwareness?.getGlobalDebugText();
137
+
138
+ this.missionController.updateDebugText(this.actionsApi);
139
+
140
+ // Tag enemy units with IDs
141
+ game.getVisibleUnits(this.name, "enemy").forEach((unitId) => {
142
+ this.actionsApi.setUnitDebugText(unitId, unitId.toString());
143
+ });
144
+
145
+ this.actionsApi.setGlobalDebugText(globalDebugText);
146
+ }
147
+
148
+ override onGameEvent(ev: ApiEvent) {
149
+ switch (ev.type) {
150
+ case ApiEventType.ObjectDestroy: {
151
+ // Add to the stalemate detection.
152
+ if (ev.attackerInfo?.playerName == this.name) {
153
+ this.tickOfLastAttackOrder += (this.gameApi.getCurrentTick() - this.tickOfLastAttackOrder) / 2;
154
+ }
155
+ break;
156
+ }
157
+ default:
158
+ break;
159
+ }
160
+ }
161
+ }