@supalosa/chronodivide-bot 0.5.3 → 0.6.4

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (134) hide show
  1. package/.env.template +4 -4
  2. package/.github/workflows/npm-publish.yml +24 -0
  3. package/README.md +108 -97
  4. package/dist/bot/bot.js +105 -105
  5. package/dist/bot/bot.js.map +1 -1
  6. package/dist/bot/logic/awareness.js +136 -136
  7. package/dist/bot/logic/building/antiAirStaticDefence.js +42 -42
  8. package/dist/bot/logic/building/antiGroundStaticDefence.js +34 -30
  9. package/dist/bot/logic/building/antiGroundStaticDefence.js.map +1 -1
  10. package/dist/bot/logic/building/{ArtilleryUnit.js → artilleryUnit.js} +18 -18
  11. package/dist/bot/logic/building/basicAirUnit.js +19 -19
  12. package/dist/bot/logic/building/basicBuilding.js +26 -26
  13. package/dist/bot/logic/building/basicGroundUnit.js +19 -19
  14. package/dist/bot/logic/building/buildingRules.js +175 -174
  15. package/dist/bot/logic/building/buildingRules.js.map +1 -1
  16. package/dist/bot/logic/building/common.js +19 -18
  17. package/dist/bot/logic/building/common.js.map +1 -1
  18. package/dist/bot/logic/building/harvester.js +16 -16
  19. package/dist/bot/logic/building/powerPlant.js +20 -20
  20. package/dist/bot/logic/building/queueController.js +183 -183
  21. package/dist/bot/logic/building/resourceCollectionBuilding.js +36 -36
  22. package/dist/bot/logic/common/scout.js +126 -126
  23. package/dist/bot/logic/common/utils.js +95 -85
  24. package/dist/bot/logic/common/utils.js.map +1 -1
  25. package/dist/bot/logic/composition/alliedCompositions.js +12 -12
  26. package/dist/bot/logic/composition/common.js +1 -1
  27. package/dist/bot/logic/composition/sovietCompositions.js +12 -12
  28. package/dist/bot/logic/map/map.js +44 -44
  29. package/dist/bot/logic/map/sector.js +137 -137
  30. package/dist/bot/logic/mission/actionBatcher.js +91 -91
  31. package/dist/bot/logic/mission/mission.js +122 -122
  32. package/dist/bot/logic/mission/missionController.js +321 -321
  33. package/dist/bot/logic/mission/missionFactories.js +12 -12
  34. package/dist/bot/logic/mission/missions/attackMission.js +214 -214
  35. package/dist/bot/logic/mission/missions/defenceMission.js +82 -82
  36. package/dist/bot/logic/mission/missions/engineerMission.js +63 -63
  37. package/dist/bot/logic/mission/missions/expansionMission.js +60 -60
  38. package/dist/bot/logic/mission/missions/retreatMission.js +33 -33
  39. package/dist/bot/logic/mission/missions/scoutingMission.js +133 -133
  40. package/dist/bot/logic/mission/missions/squads/combatSquad.js +115 -115
  41. package/dist/bot/logic/mission/missions/squads/common.js +57 -57
  42. package/dist/bot/logic/mission/missions/squads/squad.js +1 -1
  43. package/dist/bot/logic/threat/threat.js +22 -22
  44. package/dist/bot/logic/threat/threatCalculator.js +73 -73
  45. package/dist/exampleBot.js +100 -112
  46. package/dist/exampleBot.js.map +1 -1
  47. package/package.json +32 -29
  48. package/src/bot/bot.ts +161 -161
  49. package/src/bot/logic/awareness.ts +245 -245
  50. package/src/bot/logic/building/antiAirStaticDefence.ts +64 -64
  51. package/src/bot/logic/building/antiGroundStaticDefence.ts +55 -51
  52. package/src/bot/logic/building/artilleryUnit.ts +39 -39
  53. package/src/bot/logic/building/basicAirUnit.ts +39 -39
  54. package/src/bot/logic/building/basicBuilding.ts +49 -49
  55. package/src/bot/logic/building/basicGroundUnit.ts +39 -39
  56. package/src/bot/logic/building/buildingRules.ts +250 -247
  57. package/src/bot/logic/building/common.ts +21 -23
  58. package/src/bot/logic/building/harvester.ts +31 -31
  59. package/src/bot/logic/building/powerPlant.ts +32 -32
  60. package/src/bot/logic/building/queueController.ts +297 -297
  61. package/src/bot/logic/building/resourceCollectionBuilding.ts +52 -52
  62. package/src/bot/logic/common/scout.ts +183 -183
  63. package/src/bot/logic/common/utils.ts +120 -112
  64. package/src/bot/logic/composition/alliedCompositions.ts +22 -22
  65. package/src/bot/logic/composition/common.ts +3 -3
  66. package/src/bot/logic/composition/sovietCompositions.ts +21 -21
  67. package/src/bot/logic/map/map.ts +66 -66
  68. package/src/bot/logic/map/sector.ts +174 -174
  69. package/src/bot/logic/mission/actionBatcher.ts +124 -124
  70. package/src/bot/logic/mission/mission.ts +232 -232
  71. package/src/bot/logic/mission/missionController.ts +413 -413
  72. package/src/bot/logic/mission/missionFactories.ts +51 -51
  73. package/src/bot/logic/mission/missions/attackMission.ts +336 -336
  74. package/src/bot/logic/mission/missions/defenceMission.ts +151 -151
  75. package/src/bot/logic/mission/missions/engineerMission.ts +113 -113
  76. package/src/bot/logic/mission/missions/expansionMission.ts +104 -104
  77. package/src/bot/logic/mission/missions/retreatMission.ts +54 -54
  78. package/src/bot/logic/mission/missions/scoutingMission.ts +186 -186
  79. package/src/bot/logic/mission/missions/squads/combatSquad.ts +160 -160
  80. package/src/bot/logic/mission/missions/squads/common.ts +63 -63
  81. package/src/bot/logic/mission/missions/squads/squad.ts +19 -19
  82. package/src/bot/logic/threat/threatCalculator.ts +100 -100
  83. package/src/exampleBot.ts +111 -124
  84. package/tsconfig.json +73 -73
  85. package/dist/bot/logic/building/building.js +0 -82
  86. package/dist/bot/logic/building/massedAntiGroundUnit.js +0 -20
  87. package/dist/bot/logic/building/queues.js +0 -19
  88. package/dist/bot/logic/knowledge.js +0 -1
  89. package/dist/bot/logic/mission/basicMission.js +0 -26
  90. package/dist/bot/logic/mission/behaviours/combatSquad.js +0 -124
  91. package/dist/bot/logic/mission/behaviours/combatSquad.js.map +0 -1
  92. package/dist/bot/logic/mission/behaviours/common.js +0 -56
  93. package/dist/bot/logic/mission/behaviours/common.js.map +0 -1
  94. package/dist/bot/logic/mission/behaviours/engineerSquad.js +0 -39
  95. package/dist/bot/logic/mission/behaviours/engineerSquad.js.map +0 -1
  96. package/dist/bot/logic/mission/behaviours/expansionSquad.js +0 -46
  97. package/dist/bot/logic/mission/behaviours/expansionSquad.js.map +0 -1
  98. package/dist/bot/logic/mission/behaviours/retreatSquad.js +0 -31
  99. package/dist/bot/logic/mission/behaviours/retreatSquad.js.map +0 -1
  100. package/dist/bot/logic/mission/behaviours/scoutingSquad.js +0 -94
  101. package/dist/bot/logic/mission/behaviours/scoutingSquad.js.map +0 -1
  102. package/dist/bot/logic/mission/expansionMission.js +0 -32
  103. package/dist/bot/logic/mission/missions/basicMission.js +0 -13
  104. package/dist/bot/logic/mission/missions/basicMission.js.map +0 -1
  105. package/dist/bot/logic/mission/missions/missionBehaviour.js +0 -2
  106. package/dist/bot/logic/mission/missions/missionBehaviour.js.map +0 -1
  107. package/dist/bot/logic/mission/missions/oneTimeMission.js +0 -27
  108. package/dist/bot/logic/mission/missions/oneTimeMission.js.map +0 -1
  109. package/dist/bot/logic/squad/behaviours/actionBatcher.js +0 -36
  110. package/dist/bot/logic/squad/behaviours/actionBatcher.js.map +0 -1
  111. package/dist/bot/logic/squad/behaviours/attackSquad.js +0 -82
  112. package/dist/bot/logic/squad/behaviours/combatSquad.js +0 -106
  113. package/dist/bot/logic/squad/behaviours/combatSquad.js.map +0 -1
  114. package/dist/bot/logic/squad/behaviours/common.js +0 -55
  115. package/dist/bot/logic/squad/behaviours/common.js.map +0 -1
  116. package/dist/bot/logic/squad/behaviours/defenceSquad.js +0 -48
  117. package/dist/bot/logic/squad/behaviours/engineerSquad.js +0 -38
  118. package/dist/bot/logic/squad/behaviours/engineerSquad.js.map +0 -1
  119. package/dist/bot/logic/squad/behaviours/expansionSquad.js +0 -45
  120. package/dist/bot/logic/squad/behaviours/expansionSquad.js.map +0 -1
  121. package/dist/bot/logic/squad/behaviours/retreatSquad.js +0 -31
  122. package/dist/bot/logic/squad/behaviours/retreatSquad.js.map +0 -1
  123. package/dist/bot/logic/squad/behaviours/scoutingSquad.js +0 -93
  124. package/dist/bot/logic/squad/behaviours/scoutingSquad.js.map +0 -1
  125. package/dist/bot/logic/squad/behaviours/squadExpansion.js +0 -31
  126. package/dist/bot/logic/squad/behaviours/squadScouters.js +0 -8
  127. package/dist/bot/logic/squad/squad.js +0 -126
  128. package/dist/bot/logic/squad/squad.js.map +0 -1
  129. package/dist/bot/logic/squad/squadBehaviour.js +0 -6
  130. package/dist/bot/logic/squad/squadBehaviour.js.map +0 -1
  131. package/dist/bot/logic/squad/squadBehaviours.js +0 -7
  132. package/dist/bot/logic/squad/squadBehaviours.js.map +0 -1
  133. package/dist/bot/logic/squad/squadController.js +0 -215
  134. package/dist/bot/logic/squad/squadController.js.map +0 -1
@@ -1,104 +1,104 @@
1
- import { ActionsApi, GameApi, OrderType, PlayerData } from "@chronodivide/game-api";
2
- import { Mission, MissionAction, disbandMission, noop, requestSpecificUnits, requestUnits } from "../mission.js";
3
- import { MissionFactory } from "../missionFactories.js";
4
- import { MatchAwareness } from "../../awareness.js";
5
- import { MissionController } from "../missionController.js";
6
- import { DebugLogger } from "../../common/utils.js";
7
- import { ActionBatcher } from "../actionBatcher.js";
8
-
9
- const DEPLOY_COOLDOWN_TICKS = 30;
10
-
11
- /**
12
- * A mission that tries to create an MCV (if it doesn't exist) and deploy it somewhere it can be deployed.
13
- */
14
- export class ExpansionMission extends Mission {
15
- private hasAttemptedDeployWith: {
16
- unitId: number;
17
- gameTick: number;
18
- } | null = null;
19
-
20
- constructor(
21
- uniqueName: string,
22
- private priority: number,
23
- private selectedMcv: number | null,
24
- logger: DebugLogger,
25
- ) {
26
- super(uniqueName, logger);
27
- }
28
-
29
- public _onAiUpdate(
30
- gameApi: GameApi,
31
- actionsApi: ActionsApi,
32
- playerData: PlayerData,
33
- matchAwareness: MatchAwareness,
34
- actionBatcher: ActionBatcher,
35
- ): MissionAction {
36
- const mcvTypes = ["AMCV", "SMCV"];
37
- const mcvs = this.getUnitsOfTypes(gameApi, ...mcvTypes);
38
- if (mcvs.length === 0) {
39
- // Perhaps we deployed already (or the unit was destroyed), end the mission.
40
- if (this.hasAttemptedDeployWith !== null) {
41
- return disbandMission();
42
- }
43
- // We need an mcv!
44
- if (this.selectedMcv) {
45
- return requestSpecificUnits([this.selectedMcv], this.priority);
46
- } else {
47
- return requestUnits(mcvTypes, this.priority);
48
- }
49
- } else if (
50
- !this.hasAttemptedDeployWith ||
51
- gameApi.getCurrentTick() > this.hasAttemptedDeployWith.gameTick + DEPLOY_COOLDOWN_TICKS
52
- ) {
53
- actionsApi.orderUnits(
54
- mcvs.map((mcv) => mcv.id),
55
- OrderType.DeploySelected,
56
- );
57
- // Add a cooldown to deploy attempts.
58
- this.hasAttemptedDeployWith = {
59
- unitId: mcvs[0].id,
60
- gameTick: gameApi.getCurrentTick(),
61
- };
62
- }
63
- return noop();
64
- }
65
-
66
- public getGlobalDebugText(): string | undefined {
67
- return `Expand with MCV ${this.selectedMcv}`;
68
- }
69
-
70
- public getPriority() {
71
- return this.priority;
72
- }
73
- }
74
-
75
- export class ExpansionMissionFactory implements MissionFactory {
76
- getName(): string {
77
- return "ExpansionMissionFactory";
78
- }
79
-
80
- maybeCreateMissions(
81
- gameApi: GameApi,
82
- playerData: PlayerData,
83
- matchAwareness: MatchAwareness,
84
- missionController: MissionController,
85
- logger: DebugLogger,
86
- ): void {
87
- // At this point, only expand if we have a loose MCV.
88
- const mcvs = gameApi.getVisibleUnits(playerData.name, "self", (r) =>
89
- gameApi.getGeneralRules().baseUnit.includes(r.name),
90
- );
91
- mcvs.forEach((mcv) => {
92
- missionController.addMission(new ExpansionMission("expand-with-" + mcv, 100, mcv, logger));
93
- });
94
- }
95
-
96
- onMissionFailed(
97
- gameApi: GameApi,
98
- playerData: PlayerData,
99
- matchAwareness: MatchAwareness,
100
- failedMission: Mission<any>,
101
- failureReason: undefined,
102
- missionController: MissionController,
103
- ): void {}
104
- }
1
+ import { ActionsApi, GameApi, OrderType, PlayerData } from "@chronodivide/game-api";
2
+ import { Mission, MissionAction, disbandMission, noop, requestSpecificUnits, requestUnits } from "../mission.js";
3
+ import { MissionFactory } from "../missionFactories.js";
4
+ import { MatchAwareness } from "../../awareness.js";
5
+ import { MissionController } from "../missionController.js";
6
+ import { DebugLogger } from "../../common/utils.js";
7
+ import { ActionBatcher } from "../actionBatcher.js";
8
+
9
+ const DEPLOY_COOLDOWN_TICKS = 30;
10
+
11
+ /**
12
+ * A mission that tries to create an MCV (if it doesn't exist) and deploy it somewhere it can be deployed.
13
+ */
14
+ export class ExpansionMission extends Mission {
15
+ private hasAttemptedDeployWith: {
16
+ unitId: number;
17
+ gameTick: number;
18
+ } | null = null;
19
+
20
+ constructor(
21
+ uniqueName: string,
22
+ private priority: number,
23
+ private selectedMcv: number | null,
24
+ logger: DebugLogger,
25
+ ) {
26
+ super(uniqueName, logger);
27
+ }
28
+
29
+ public _onAiUpdate(
30
+ gameApi: GameApi,
31
+ actionsApi: ActionsApi,
32
+ playerData: PlayerData,
33
+ matchAwareness: MatchAwareness,
34
+ actionBatcher: ActionBatcher,
35
+ ): MissionAction {
36
+ const mcvTypes = ["AMCV", "SMCV"];
37
+ const mcvs = this.getUnitsOfTypes(gameApi, ...mcvTypes);
38
+ if (mcvs.length === 0) {
39
+ // Perhaps we deployed already (or the unit was destroyed), end the mission.
40
+ if (this.hasAttemptedDeployWith !== null) {
41
+ return disbandMission();
42
+ }
43
+ // We need an mcv!
44
+ if (this.selectedMcv) {
45
+ return requestSpecificUnits([this.selectedMcv], this.priority);
46
+ } else {
47
+ return requestUnits(mcvTypes, this.priority);
48
+ }
49
+ } else if (
50
+ !this.hasAttemptedDeployWith ||
51
+ gameApi.getCurrentTick() > this.hasAttemptedDeployWith.gameTick + DEPLOY_COOLDOWN_TICKS
52
+ ) {
53
+ actionsApi.orderUnits(
54
+ mcvs.map((mcv) => mcv.id),
55
+ OrderType.DeploySelected,
56
+ );
57
+ // Add a cooldown to deploy attempts.
58
+ this.hasAttemptedDeployWith = {
59
+ unitId: mcvs[0].id,
60
+ gameTick: gameApi.getCurrentTick(),
61
+ };
62
+ }
63
+ return noop();
64
+ }
65
+
66
+ public getGlobalDebugText(): string | undefined {
67
+ return `Expand with MCV ${this.selectedMcv}`;
68
+ }
69
+
70
+ public getPriority() {
71
+ return this.priority;
72
+ }
73
+ }
74
+
75
+ export class ExpansionMissionFactory implements MissionFactory {
76
+ getName(): string {
77
+ return "ExpansionMissionFactory";
78
+ }
79
+
80
+ maybeCreateMissions(
81
+ gameApi: GameApi,
82
+ playerData: PlayerData,
83
+ matchAwareness: MatchAwareness,
84
+ missionController: MissionController,
85
+ logger: DebugLogger,
86
+ ): void {
87
+ // At this point, only expand if we have a loose MCV.
88
+ const mcvs = gameApi.getVisibleUnits(playerData.name, "self", (r) =>
89
+ gameApi.getGeneralRules().baseUnit.includes(r.name),
90
+ );
91
+ mcvs.forEach((mcv) => {
92
+ missionController.addMission(new ExpansionMission("expand-with-" + mcv, 100, mcv, logger));
93
+ });
94
+ }
95
+
96
+ onMissionFailed(
97
+ gameApi: GameApi,
98
+ playerData: PlayerData,
99
+ matchAwareness: MatchAwareness,
100
+ failedMission: Mission<any>,
101
+ failureReason: undefined,
102
+ missionController: MissionController,
103
+ ): void {}
104
+ }
@@ -1,54 +1,54 @@
1
- import { DebugLogger } from "../../common/utils.js";
2
- import { ActionsApi, GameApi, OrderType, PlayerData, Vector2 } from "@chronodivide/game-api";
3
- import { Mission, MissionAction, disbandMission, requestSpecificUnits } from "../mission.js";
4
- import { ActionBatcher } from "../actionBatcher.js";
5
- import { MatchAwareness } from "../../awareness.js";
6
-
7
- export class RetreatMission extends Mission {
8
- private createdAt: number | null = null;
9
-
10
- constructor(
11
- uniqueName: string,
12
- private retreatToPoint: Vector2,
13
- private withUnitIds: number[],
14
- logger: DebugLogger,
15
- ) {
16
- super(uniqueName, logger);
17
- }
18
-
19
- public _onAiUpdate(
20
- gameApi: GameApi,
21
- actionsApi: ActionsApi,
22
- playerData: PlayerData,
23
- matchAwareness: MatchAwareness,
24
- actionBatcher: ActionBatcher,
25
- ): MissionAction {
26
- if (!this.createdAt) {
27
- this.createdAt = gameApi.getCurrentTick();
28
- }
29
- if (this.getUnitIds().length > 0) {
30
- // Only send the order once we have managed to claim some units.
31
- actionsApi.orderUnits(
32
- this.getUnitIds(),
33
- OrderType.AttackMove,
34
- this.retreatToPoint.x,
35
- this.retreatToPoint.y,
36
- );
37
- return disbandMission();
38
- }
39
- if (this.createdAt && gameApi.getCurrentTick() > this.createdAt + 240) {
40
- // Disband automatically after 240 ticks in case we couldn't actually claim any units.
41
- return disbandMission();
42
- } else {
43
- return requestSpecificUnits(this.withUnitIds, 1000);
44
- }
45
- }
46
-
47
- public getGlobalDebugText(): string | undefined {
48
- return `retreat with ${this.withUnitIds.length} units`;
49
- }
50
-
51
- public getPriority() {
52
- return 100;
53
- }
54
- }
1
+ import { DebugLogger } from "../../common/utils.js";
2
+ import { ActionsApi, GameApi, OrderType, PlayerData, Vector2 } from "@chronodivide/game-api";
3
+ import { Mission, MissionAction, disbandMission, requestSpecificUnits } from "../mission.js";
4
+ import { ActionBatcher } from "../actionBatcher.js";
5
+ import { MatchAwareness } from "../../awareness.js";
6
+
7
+ export class RetreatMission extends Mission {
8
+ private createdAt: number | null = null;
9
+
10
+ constructor(
11
+ uniqueName: string,
12
+ private retreatToPoint: Vector2,
13
+ private withUnitIds: number[],
14
+ logger: DebugLogger,
15
+ ) {
16
+ super(uniqueName, logger);
17
+ }
18
+
19
+ public _onAiUpdate(
20
+ gameApi: GameApi,
21
+ actionsApi: ActionsApi,
22
+ playerData: PlayerData,
23
+ matchAwareness: MatchAwareness,
24
+ actionBatcher: ActionBatcher,
25
+ ): MissionAction {
26
+ if (!this.createdAt) {
27
+ this.createdAt = gameApi.getCurrentTick();
28
+ }
29
+ if (this.getUnitIds().length > 0) {
30
+ // Only send the order once we have managed to claim some units.
31
+ actionsApi.orderUnits(
32
+ this.getUnitIds(),
33
+ OrderType.AttackMove,
34
+ this.retreatToPoint.x,
35
+ this.retreatToPoint.y,
36
+ );
37
+ return disbandMission();
38
+ }
39
+ if (this.createdAt && gameApi.getCurrentTick() > this.createdAt + 240) {
40
+ // Disband automatically after 240 ticks in case we couldn't actually claim any units.
41
+ return disbandMission();
42
+ } else {
43
+ return requestSpecificUnits(this.withUnitIds, 1000);
44
+ }
45
+ }
46
+
47
+ public getGlobalDebugText(): string | undefined {
48
+ return `retreat with ${this.withUnitIds.length} units`;
49
+ }
50
+
51
+ public getPriority() {
52
+ return 100;
53
+ }
54
+ }