@supalosa/chronodivide-bot 0.5.3 → 0.6.4

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (134) hide show
  1. package/.env.template +4 -4
  2. package/.github/workflows/npm-publish.yml +24 -0
  3. package/README.md +108 -97
  4. package/dist/bot/bot.js +105 -105
  5. package/dist/bot/bot.js.map +1 -1
  6. package/dist/bot/logic/awareness.js +136 -136
  7. package/dist/bot/logic/building/antiAirStaticDefence.js +42 -42
  8. package/dist/bot/logic/building/antiGroundStaticDefence.js +34 -30
  9. package/dist/bot/logic/building/antiGroundStaticDefence.js.map +1 -1
  10. package/dist/bot/logic/building/{ArtilleryUnit.js → artilleryUnit.js} +18 -18
  11. package/dist/bot/logic/building/basicAirUnit.js +19 -19
  12. package/dist/bot/logic/building/basicBuilding.js +26 -26
  13. package/dist/bot/logic/building/basicGroundUnit.js +19 -19
  14. package/dist/bot/logic/building/buildingRules.js +175 -174
  15. package/dist/bot/logic/building/buildingRules.js.map +1 -1
  16. package/dist/bot/logic/building/common.js +19 -18
  17. package/dist/bot/logic/building/common.js.map +1 -1
  18. package/dist/bot/logic/building/harvester.js +16 -16
  19. package/dist/bot/logic/building/powerPlant.js +20 -20
  20. package/dist/bot/logic/building/queueController.js +183 -183
  21. package/dist/bot/logic/building/resourceCollectionBuilding.js +36 -36
  22. package/dist/bot/logic/common/scout.js +126 -126
  23. package/dist/bot/logic/common/utils.js +95 -85
  24. package/dist/bot/logic/common/utils.js.map +1 -1
  25. package/dist/bot/logic/composition/alliedCompositions.js +12 -12
  26. package/dist/bot/logic/composition/common.js +1 -1
  27. package/dist/bot/logic/composition/sovietCompositions.js +12 -12
  28. package/dist/bot/logic/map/map.js +44 -44
  29. package/dist/bot/logic/map/sector.js +137 -137
  30. package/dist/bot/logic/mission/actionBatcher.js +91 -91
  31. package/dist/bot/logic/mission/mission.js +122 -122
  32. package/dist/bot/logic/mission/missionController.js +321 -321
  33. package/dist/bot/logic/mission/missionFactories.js +12 -12
  34. package/dist/bot/logic/mission/missions/attackMission.js +214 -214
  35. package/dist/bot/logic/mission/missions/defenceMission.js +82 -82
  36. package/dist/bot/logic/mission/missions/engineerMission.js +63 -63
  37. package/dist/bot/logic/mission/missions/expansionMission.js +60 -60
  38. package/dist/bot/logic/mission/missions/retreatMission.js +33 -33
  39. package/dist/bot/logic/mission/missions/scoutingMission.js +133 -133
  40. package/dist/bot/logic/mission/missions/squads/combatSquad.js +115 -115
  41. package/dist/bot/logic/mission/missions/squads/common.js +57 -57
  42. package/dist/bot/logic/mission/missions/squads/squad.js +1 -1
  43. package/dist/bot/logic/threat/threat.js +22 -22
  44. package/dist/bot/logic/threat/threatCalculator.js +73 -73
  45. package/dist/exampleBot.js +100 -112
  46. package/dist/exampleBot.js.map +1 -1
  47. package/package.json +32 -29
  48. package/src/bot/bot.ts +161 -161
  49. package/src/bot/logic/awareness.ts +245 -245
  50. package/src/bot/logic/building/antiAirStaticDefence.ts +64 -64
  51. package/src/bot/logic/building/antiGroundStaticDefence.ts +55 -51
  52. package/src/bot/logic/building/artilleryUnit.ts +39 -39
  53. package/src/bot/logic/building/basicAirUnit.ts +39 -39
  54. package/src/bot/logic/building/basicBuilding.ts +49 -49
  55. package/src/bot/logic/building/basicGroundUnit.ts +39 -39
  56. package/src/bot/logic/building/buildingRules.ts +250 -247
  57. package/src/bot/logic/building/common.ts +21 -23
  58. package/src/bot/logic/building/harvester.ts +31 -31
  59. package/src/bot/logic/building/powerPlant.ts +32 -32
  60. package/src/bot/logic/building/queueController.ts +297 -297
  61. package/src/bot/logic/building/resourceCollectionBuilding.ts +52 -52
  62. package/src/bot/logic/common/scout.ts +183 -183
  63. package/src/bot/logic/common/utils.ts +120 -112
  64. package/src/bot/logic/composition/alliedCompositions.ts +22 -22
  65. package/src/bot/logic/composition/common.ts +3 -3
  66. package/src/bot/logic/composition/sovietCompositions.ts +21 -21
  67. package/src/bot/logic/map/map.ts +66 -66
  68. package/src/bot/logic/map/sector.ts +174 -174
  69. package/src/bot/logic/mission/actionBatcher.ts +124 -124
  70. package/src/bot/logic/mission/mission.ts +232 -232
  71. package/src/bot/logic/mission/missionController.ts +413 -413
  72. package/src/bot/logic/mission/missionFactories.ts +51 -51
  73. package/src/bot/logic/mission/missions/attackMission.ts +336 -336
  74. package/src/bot/logic/mission/missions/defenceMission.ts +151 -151
  75. package/src/bot/logic/mission/missions/engineerMission.ts +113 -113
  76. package/src/bot/logic/mission/missions/expansionMission.ts +104 -104
  77. package/src/bot/logic/mission/missions/retreatMission.ts +54 -54
  78. package/src/bot/logic/mission/missions/scoutingMission.ts +186 -186
  79. package/src/bot/logic/mission/missions/squads/combatSquad.ts +160 -160
  80. package/src/bot/logic/mission/missions/squads/common.ts +63 -63
  81. package/src/bot/logic/mission/missions/squads/squad.ts +19 -19
  82. package/src/bot/logic/threat/threatCalculator.ts +100 -100
  83. package/src/exampleBot.ts +111 -124
  84. package/tsconfig.json +73 -73
  85. package/dist/bot/logic/building/building.js +0 -82
  86. package/dist/bot/logic/building/massedAntiGroundUnit.js +0 -20
  87. package/dist/bot/logic/building/queues.js +0 -19
  88. package/dist/bot/logic/knowledge.js +0 -1
  89. package/dist/bot/logic/mission/basicMission.js +0 -26
  90. package/dist/bot/logic/mission/behaviours/combatSquad.js +0 -124
  91. package/dist/bot/logic/mission/behaviours/combatSquad.js.map +0 -1
  92. package/dist/bot/logic/mission/behaviours/common.js +0 -56
  93. package/dist/bot/logic/mission/behaviours/common.js.map +0 -1
  94. package/dist/bot/logic/mission/behaviours/engineerSquad.js +0 -39
  95. package/dist/bot/logic/mission/behaviours/engineerSquad.js.map +0 -1
  96. package/dist/bot/logic/mission/behaviours/expansionSquad.js +0 -46
  97. package/dist/bot/logic/mission/behaviours/expansionSquad.js.map +0 -1
  98. package/dist/bot/logic/mission/behaviours/retreatSquad.js +0 -31
  99. package/dist/bot/logic/mission/behaviours/retreatSquad.js.map +0 -1
  100. package/dist/bot/logic/mission/behaviours/scoutingSquad.js +0 -94
  101. package/dist/bot/logic/mission/behaviours/scoutingSquad.js.map +0 -1
  102. package/dist/bot/logic/mission/expansionMission.js +0 -32
  103. package/dist/bot/logic/mission/missions/basicMission.js +0 -13
  104. package/dist/bot/logic/mission/missions/basicMission.js.map +0 -1
  105. package/dist/bot/logic/mission/missions/missionBehaviour.js +0 -2
  106. package/dist/bot/logic/mission/missions/missionBehaviour.js.map +0 -1
  107. package/dist/bot/logic/mission/missions/oneTimeMission.js +0 -27
  108. package/dist/bot/logic/mission/missions/oneTimeMission.js.map +0 -1
  109. package/dist/bot/logic/squad/behaviours/actionBatcher.js +0 -36
  110. package/dist/bot/logic/squad/behaviours/actionBatcher.js.map +0 -1
  111. package/dist/bot/logic/squad/behaviours/attackSquad.js +0 -82
  112. package/dist/bot/logic/squad/behaviours/combatSquad.js +0 -106
  113. package/dist/bot/logic/squad/behaviours/combatSquad.js.map +0 -1
  114. package/dist/bot/logic/squad/behaviours/common.js +0 -55
  115. package/dist/bot/logic/squad/behaviours/common.js.map +0 -1
  116. package/dist/bot/logic/squad/behaviours/defenceSquad.js +0 -48
  117. package/dist/bot/logic/squad/behaviours/engineerSquad.js +0 -38
  118. package/dist/bot/logic/squad/behaviours/engineerSquad.js.map +0 -1
  119. package/dist/bot/logic/squad/behaviours/expansionSquad.js +0 -45
  120. package/dist/bot/logic/squad/behaviours/expansionSquad.js.map +0 -1
  121. package/dist/bot/logic/squad/behaviours/retreatSquad.js +0 -31
  122. package/dist/bot/logic/squad/behaviours/retreatSquad.js.map +0 -1
  123. package/dist/bot/logic/squad/behaviours/scoutingSquad.js +0 -93
  124. package/dist/bot/logic/squad/behaviours/scoutingSquad.js.map +0 -1
  125. package/dist/bot/logic/squad/behaviours/squadExpansion.js +0 -31
  126. package/dist/bot/logic/squad/behaviours/squadScouters.js +0 -8
  127. package/dist/bot/logic/squad/squad.js +0 -126
  128. package/dist/bot/logic/squad/squad.js.map +0 -1
  129. package/dist/bot/logic/squad/squadBehaviour.js +0 -6
  130. package/dist/bot/logic/squad/squadBehaviour.js.map +0 -1
  131. package/dist/bot/logic/squad/squadBehaviours.js +0 -7
  132. package/dist/bot/logic/squad/squadBehaviours.js.map +0 -1
  133. package/dist/bot/logic/squad/squadController.js +0 -215
  134. package/dist/bot/logic/squad/squadController.js.map +0 -1
@@ -1,51 +1,55 @@
1
- import { GameApi, PlayerData, TechnoRules, Vector2 } from "@chronodivide/game-api";
2
- import { getPointTowardsOtherPoint } from "../map/map.js";
3
- import { GlobalThreat } from "../threat/threat.js";
4
- import { AiBuildingRules, getDefaultPlacementLocation, numBuildingsOwnedOfType } from "./buildingRules.js";
5
- import { getStaticDefencePlacement } from "./common.js";
6
-
7
- export class AntiGroundStaticDefence implements AiBuildingRules {
8
- constructor(
9
- private basePriority: number,
10
- private baseAmount: number,
11
- private groundStrength: number,
12
- ) {}
13
-
14
- getPlacementLocation(
15
- game: GameApi,
16
- playerData: PlayerData,
17
- technoRules: TechnoRules,
18
- ): { rx: number; ry: number } | undefined {
19
- return getStaticDefencePlacement(game, playerData, technoRules);
20
- }
21
-
22
- getPriority(
23
- game: GameApi,
24
- playerData: PlayerData,
25
- technoRules: TechnoRules,
26
- threatCache: GlobalThreat | null,
27
- ): number {
28
- // If the enemy's ground power is increasing we should try to keep up.
29
- if (threatCache) {
30
- let denominator =
31
- threatCache.totalAvailableAntiGroundFirepower + threatCache.totalDefensivePower + this.groundStrength;
32
- if (threatCache.totalOffensiveLandThreat > denominator * 1.1) {
33
- return this.basePriority * (threatCache.totalOffensiveLandThreat / Math.max(1, denominator));
34
- } else {
35
- return 0;
36
- }
37
- }
38
- const strengthPerCost = (this.groundStrength / technoRules.cost) * 1000;
39
- const numOwned = numBuildingsOwnedOfType(game, playerData, technoRules);
40
- return this.basePriority * (1.0 - numOwned / this.baseAmount) * strengthPerCost;
41
- }
42
-
43
- getMaxCount(
44
- game: GameApi,
45
- playerData: PlayerData,
46
- technoRules: TechnoRules,
47
- threatCache: GlobalThreat | null,
48
- ): number | null {
49
- return null;
50
- }
51
- }
1
+ import { GameApi, PlayerData, TechnoRules, Vector2 } from "@chronodivide/game-api";
2
+ import { getPointTowardsOtherPoint } from "../map/map.js";
3
+ import { GlobalThreat } from "../threat/threat.js";
4
+ import { AiBuildingRules, getDefaultPlacementLocation, numBuildingsOwnedOfType } from "./buildingRules.js";
5
+ import { getStaticDefencePlacement } from "./common.js";
6
+
7
+ export class AntiGroundStaticDefence implements AiBuildingRules {
8
+ constructor(
9
+ private basePriority: number,
10
+ private baseAmount: number,
11
+ private groundStrength: number,
12
+ private limit: number,
13
+ ) {}
14
+
15
+ getPlacementLocation(
16
+ game: GameApi,
17
+ playerData: PlayerData,
18
+ technoRules: TechnoRules,
19
+ ): { rx: number; ry: number } | undefined {
20
+ return getStaticDefencePlacement(game, playerData, technoRules);
21
+ }
22
+
23
+ getPriority(
24
+ game: GameApi,
25
+ playerData: PlayerData,
26
+ technoRules: TechnoRules,
27
+ threatCache: GlobalThreat | null,
28
+ ): number {
29
+ const numOwned = numBuildingsOwnedOfType(game, playerData, technoRules);
30
+ if (numOwned >= this.limit) {
31
+ return 0;
32
+ }
33
+ // If the enemy's ground power is increasing we should try to keep up.
34
+ if (threatCache) {
35
+ let denominator =
36
+ threatCache.totalAvailableAntiGroundFirepower + threatCache.totalDefensivePower + this.groundStrength;
37
+ if (threatCache.totalOffensiveLandThreat > denominator * 1.1) {
38
+ return this.basePriority * (threatCache.totalOffensiveLandThreat / Math.max(1, denominator));
39
+ } else {
40
+ return 0;
41
+ }
42
+ }
43
+ const strengthPerCost = (this.groundStrength / technoRules.cost) * 1000;
44
+ return this.basePriority * (1.0 - numOwned / this.baseAmount) * strengthPerCost;
45
+ }
46
+
47
+ getMaxCount(
48
+ game: GameApi,
49
+ playerData: PlayerData,
50
+ technoRules: TechnoRules,
51
+ threatCache: GlobalThreat | null,
52
+ ): number | null {
53
+ return null;
54
+ }
55
+ }
@@ -1,39 +1,39 @@
1
- import { GameApi, GameMath, PlayerData, TechnoRules } from "@chronodivide/game-api";
2
- import { GlobalThreat } from "../threat/threat.js";
3
- import { AiBuildingRules, numBuildingsOwnedOfType } from "./buildingRules.js";
4
-
5
- export class ArtilleryUnit implements AiBuildingRules {
6
- constructor(
7
- private basePriority: number,
8
- private artilleryPower: number,
9
- private antiGroundPower: number,
10
- private baseAmount: number,
11
- ) {}
12
-
13
- getPlacementLocation(
14
- game: GameApi,
15
- playerData: PlayerData,
16
- technoRules: TechnoRules,
17
- ): { rx: number; ry: number } | undefined {
18
- return undefined;
19
- }
20
-
21
- getPriority(
22
- game: GameApi,
23
- playerData: PlayerData,
24
- technoRules: TechnoRules,
25
- threatCache: GlobalThreat | null,
26
- ): number {
27
- // Units aren't built automatically, but are instead requested by missions.
28
- return 0;
29
- }
30
-
31
- getMaxCount(
32
- game: GameApi,
33
- playerData: PlayerData,
34
- technoRules: TechnoRules,
35
- threatCache: GlobalThreat | null,
36
- ): number | null {
37
- return null;
38
- }
39
- }
1
+ import { GameApi, GameMath, PlayerData, TechnoRules } from "@chronodivide/game-api";
2
+ import { GlobalThreat } from "../threat/threat.js";
3
+ import { AiBuildingRules, numBuildingsOwnedOfType } from "./buildingRules.js";
4
+
5
+ export class ArtilleryUnit implements AiBuildingRules {
6
+ constructor(
7
+ private basePriority: number,
8
+ private artilleryPower: number,
9
+ private antiGroundPower: number,
10
+ private baseAmount: number,
11
+ ) {}
12
+
13
+ getPlacementLocation(
14
+ game: GameApi,
15
+ playerData: PlayerData,
16
+ technoRules: TechnoRules,
17
+ ): { rx: number; ry: number } | undefined {
18
+ return undefined;
19
+ }
20
+
21
+ getPriority(
22
+ game: GameApi,
23
+ playerData: PlayerData,
24
+ technoRules: TechnoRules,
25
+ threatCache: GlobalThreat | null,
26
+ ): number {
27
+ // Units aren't built automatically, but are instead requested by missions.
28
+ return 0;
29
+ }
30
+
31
+ getMaxCount(
32
+ game: GameApi,
33
+ playerData: PlayerData,
34
+ technoRules: TechnoRules,
35
+ threatCache: GlobalThreat | null,
36
+ ): number | null {
37
+ return null;
38
+ }
39
+ }
@@ -1,39 +1,39 @@
1
- import { GameApi, GameMath, PlayerData, TechnoRules } from "@chronodivide/game-api";
2
- import { GlobalThreat } from "../threat/threat.js";
3
- import { AiBuildingRules, getDefaultPlacementLocation, numBuildingsOwnedOfType } from "./buildingRules.js";
4
-
5
- export class BasicAirUnit implements AiBuildingRules {
6
- constructor(
7
- private basePriority: number,
8
- private baseAmount: number,
9
- private antiGroundPower: number = 1, // boolean for now, but will eventually be used in weighting.
10
- private antiAirPower: number = 0,
11
- ) {}
12
-
13
- getPlacementLocation(
14
- game: GameApi,
15
- playerData: PlayerData,
16
- technoRules: TechnoRules,
17
- ): { rx: number; ry: number } | undefined {
18
- return undefined;
19
- }
20
-
21
- getPriority(
22
- game: GameApi,
23
- playerData: PlayerData,
24
- technoRules: TechnoRules,
25
- threatCache: GlobalThreat | null,
26
- ): number {
27
- // Units aren't built automatically, but are instead requested by missions.
28
- return 0;
29
- }
30
-
31
- getMaxCount(
32
- game: GameApi,
33
- playerData: PlayerData,
34
- technoRules: TechnoRules,
35
- threatCache: GlobalThreat | null,
36
- ): number | null {
37
- return null;
38
- }
39
- }
1
+ import { GameApi, GameMath, PlayerData, TechnoRules } from "@chronodivide/game-api";
2
+ import { GlobalThreat } from "../threat/threat.js";
3
+ import { AiBuildingRules, getDefaultPlacementLocation, numBuildingsOwnedOfType } from "./buildingRules.js";
4
+
5
+ export class BasicAirUnit implements AiBuildingRules {
6
+ constructor(
7
+ private basePriority: number,
8
+ private baseAmount: number,
9
+ private antiGroundPower: number = 1, // boolean for now, but will eventually be used in weighting.
10
+ private antiAirPower: number = 0,
11
+ ) {}
12
+
13
+ getPlacementLocation(
14
+ game: GameApi,
15
+ playerData: PlayerData,
16
+ technoRules: TechnoRules,
17
+ ): { rx: number; ry: number } | undefined {
18
+ return undefined;
19
+ }
20
+
21
+ getPriority(
22
+ game: GameApi,
23
+ playerData: PlayerData,
24
+ technoRules: TechnoRules,
25
+ threatCache: GlobalThreat | null,
26
+ ): number {
27
+ // Units aren't built automatically, but are instead requested by missions.
28
+ return 0;
29
+ }
30
+
31
+ getMaxCount(
32
+ game: GameApi,
33
+ playerData: PlayerData,
34
+ technoRules: TechnoRules,
35
+ threatCache: GlobalThreat | null,
36
+ ): number | null {
37
+ return null;
38
+ }
39
+ }
@@ -1,49 +1,49 @@
1
- import { GameApi, PlayerData, TechnoRules } from "@chronodivide/game-api";
2
- import { AiBuildingRules, getDefaultPlacementLocation, numBuildingsOwnedOfType } from "./buildingRules.js";
3
- import { GlobalThreat } from "../threat/threat.js";
4
-
5
- export class BasicBuilding implements AiBuildingRules {
6
- constructor(
7
- protected basePriority: number,
8
- protected maxNeeded: number,
9
- protected onlyBuildWhenFloatingCreditsAmount?: number,
10
- ) {}
11
-
12
- getPlacementLocation(
13
- game: GameApi,
14
- playerData: PlayerData,
15
- technoRules: TechnoRules,
16
- ): { rx: number; ry: number } | undefined {
17
- return getDefaultPlacementLocation(game, playerData, playerData.startLocation, technoRules);
18
- }
19
-
20
- getPriority(
21
- game: GameApi,
22
- playerData: PlayerData,
23
- technoRules: TechnoRules,
24
- threatCache: GlobalThreat | null,
25
- ): number {
26
- const numOwned = numBuildingsOwnedOfType(game, playerData, technoRules);
27
- const calcMaxCount = this.getMaxCount(game, playerData, technoRules, threatCache);
28
- if (numOwned >= (calcMaxCount ?? this.maxNeeded)) {
29
- return -100;
30
- }
31
-
32
- const priority = this.basePriority * (1.0 - numOwned / this.maxNeeded);
33
-
34
- if (this.onlyBuildWhenFloatingCreditsAmount && playerData.credits < this.onlyBuildWhenFloatingCreditsAmount) {
35
- return priority * (playerData.credits / this.onlyBuildWhenFloatingCreditsAmount);
36
- }
37
-
38
- return priority;
39
- }
40
-
41
- getMaxCount(
42
- game: GameApi,
43
- playerData: PlayerData,
44
- technoRules: TechnoRules,
45
- threatCache: GlobalThreat | null,
46
- ): number | null {
47
- return this.maxNeeded;
48
- }
49
- }
1
+ import { GameApi, PlayerData, TechnoRules } from "@chronodivide/game-api";
2
+ import { AiBuildingRules, getDefaultPlacementLocation, numBuildingsOwnedOfType } from "./buildingRules.js";
3
+ import { GlobalThreat } from "../threat/threat.js";
4
+
5
+ export class BasicBuilding implements AiBuildingRules {
6
+ constructor(
7
+ protected basePriority: number,
8
+ protected maxNeeded: number,
9
+ protected onlyBuildWhenFloatingCreditsAmount?: number,
10
+ ) {}
11
+
12
+ getPlacementLocation(
13
+ game: GameApi,
14
+ playerData: PlayerData,
15
+ technoRules: TechnoRules,
16
+ ): { rx: number; ry: number } | undefined {
17
+ return getDefaultPlacementLocation(game, playerData, playerData.startLocation, technoRules);
18
+ }
19
+
20
+ getPriority(
21
+ game: GameApi,
22
+ playerData: PlayerData,
23
+ technoRules: TechnoRules,
24
+ threatCache: GlobalThreat | null,
25
+ ): number {
26
+ const numOwned = numBuildingsOwnedOfType(game, playerData, technoRules);
27
+ const calcMaxCount = this.getMaxCount(game, playerData, technoRules, threatCache);
28
+ if (numOwned >= (calcMaxCount ?? this.maxNeeded)) {
29
+ return -100;
30
+ }
31
+
32
+ const priority = this.basePriority * (1.0 - numOwned / this.maxNeeded);
33
+
34
+ if (this.onlyBuildWhenFloatingCreditsAmount && playerData.credits < this.onlyBuildWhenFloatingCreditsAmount) {
35
+ return priority * (playerData.credits / this.onlyBuildWhenFloatingCreditsAmount);
36
+ }
37
+
38
+ return priority;
39
+ }
40
+
41
+ getMaxCount(
42
+ game: GameApi,
43
+ playerData: PlayerData,
44
+ technoRules: TechnoRules,
45
+ threatCache: GlobalThreat | null,
46
+ ): number | null {
47
+ return this.maxNeeded;
48
+ }
49
+ }
@@ -1,39 +1,39 @@
1
- import { GameApi, GameMath, PlayerData, TechnoRules } from "@chronodivide/game-api";
2
- import { GlobalThreat } from "../threat/threat.js";
3
- import { AiBuildingRules, getDefaultPlacementLocation, numBuildingsOwnedOfType } from "./buildingRules.js";
4
-
5
- export class BasicGroundUnit implements AiBuildingRules {
6
- constructor(
7
- protected basePriority: number,
8
- protected baseAmount: number,
9
- protected antiGroundPower: number = 1, // boolean for now, but will eventually be used in weighting.
10
- protected antiAirPower: number = 0,
11
- ) {}
12
-
13
- getPlacementLocation(
14
- game: GameApi,
15
- playerData: PlayerData,
16
- technoRules: TechnoRules,
17
- ): { rx: number; ry: number } | undefined {
18
- return undefined;
19
- }
20
-
21
- getPriority(
22
- game: GameApi,
23
- playerData: PlayerData,
24
- technoRules: TechnoRules,
25
- threatCache: GlobalThreat | null,
26
- ): number {
27
- // Units aren't built automatically, but are instead requested by missions.
28
- return 0;
29
- }
30
-
31
- getMaxCount(
32
- game: GameApi,
33
- playerData: PlayerData,
34
- technoRules: TechnoRules,
35
- threatCache: GlobalThreat | null,
36
- ): number | null {
37
- return null;
38
- }
39
- }
1
+ import { GameApi, GameMath, PlayerData, TechnoRules } from "@chronodivide/game-api";
2
+ import { GlobalThreat } from "../threat/threat.js";
3
+ import { AiBuildingRules, getDefaultPlacementLocation, numBuildingsOwnedOfType } from "./buildingRules.js";
4
+
5
+ export class BasicGroundUnit implements AiBuildingRules {
6
+ constructor(
7
+ protected basePriority: number,
8
+ protected baseAmount: number,
9
+ protected antiGroundPower: number = 1, // boolean for now, but will eventually be used in weighting.
10
+ protected antiAirPower: number = 0,
11
+ ) {}
12
+
13
+ getPlacementLocation(
14
+ game: GameApi,
15
+ playerData: PlayerData,
16
+ technoRules: TechnoRules,
17
+ ): { rx: number; ry: number } | undefined {
18
+ return undefined;
19
+ }
20
+
21
+ getPriority(
22
+ game: GameApi,
23
+ playerData: PlayerData,
24
+ technoRules: TechnoRules,
25
+ threatCache: GlobalThreat | null,
26
+ ): number {
27
+ // Units aren't built automatically, but are instead requested by missions.
28
+ return 0;
29
+ }
30
+
31
+ getMaxCount(
32
+ game: GameApi,
33
+ playerData: PlayerData,
34
+ technoRules: TechnoRules,
35
+ threatCache: GlobalThreat | null,
36
+ ): number | null {
37
+ return null;
38
+ }
39
+ }