@skenora/runtime 0.1.2

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Files changed (270) hide show
  1. package/README.md +92 -0
  2. package/dist/core/built-in-runtime-capabilities.d.ts +21 -0
  3. package/dist/core/built-in-runtime-capabilities.d.ts.map +1 -0
  4. package/dist/core/built-in-runtime-capabilities.js +175 -0
  5. package/dist/core/built-in-runtime-capabilities.js.map +1 -0
  6. package/dist/core/runtime-capability-registry.d.ts +90 -0
  7. package/dist/core/runtime-capability-registry.d.ts.map +1 -0
  8. package/dist/core/runtime-capability-registry.js +42 -0
  9. package/dist/core/runtime-capability-registry.js.map +1 -0
  10. package/dist/core/runtime-document-coordinator.d.ts +28 -0
  11. package/dist/core/runtime-document-coordinator.d.ts.map +1 -0
  12. package/dist/core/runtime-document-coordinator.js +124 -0
  13. package/dist/core/runtime-document-coordinator.js.map +1 -0
  14. package/dist/core/runtime-events.d.ts +43 -0
  15. package/dist/core/runtime-events.d.ts.map +1 -0
  16. package/dist/core/runtime-events.js +2 -0
  17. package/dist/core/runtime-events.js.map +1 -0
  18. package/dist/core/runtime-session.d.ts +93 -0
  19. package/dist/core/runtime-session.d.ts.map +1 -0
  20. package/dist/core/runtime-session.js +1344 -0
  21. package/dist/core/runtime-session.js.map +1 -0
  22. package/dist/editor-tools/camera-path-editing-controller.d.ts +36 -0
  23. package/dist/editor-tools/camera-path-editing-controller.d.ts.map +1 -0
  24. package/dist/editor-tools/camera-path-editing-controller.js +212 -0
  25. package/dist/editor-tools/camera-path-editing-controller.js.map +1 -0
  26. package/dist/editor-tools/camera-path-visualizer.d.ts +28 -0
  27. package/dist/editor-tools/camera-path-visualizer.d.ts.map +1 -0
  28. package/dist/editor-tools/camera-path-visualizer.js +151 -0
  29. package/dist/editor-tools/camera-path-visualizer.js.map +1 -0
  30. package/dist/editor-tools/drop-preview-controller.d.ts +34 -0
  31. package/dist/editor-tools/drop-preview-controller.d.ts.map +1 -0
  32. package/dist/editor-tools/drop-preview-controller.js +209 -0
  33. package/dist/editor-tools/drop-preview-controller.js.map +1 -0
  34. package/dist/editor-tools/grid-helper.d.ts +18 -0
  35. package/dist/editor-tools/grid-helper.d.ts.map +1 -0
  36. package/dist/editor-tools/grid-helper.js +27 -0
  37. package/dist/editor-tools/grid-helper.js.map +1 -0
  38. package/dist/editor-tools/light-editing-controller.d.ts +25 -0
  39. package/dist/editor-tools/light-editing-controller.d.ts.map +1 -0
  40. package/dist/editor-tools/light-editing-controller.js +207 -0
  41. package/dist/editor-tools/light-editing-controller.js.map +1 -0
  42. package/dist/editor-tools/node-operations.d.ts +51 -0
  43. package/dist/editor-tools/node-operations.d.ts.map +1 -0
  44. package/dist/editor-tools/node-operations.js +182 -0
  45. package/dist/editor-tools/node-operations.js.map +1 -0
  46. package/dist/editor-tools/selection-controller.d.ts +44 -0
  47. package/dist/editor-tools/selection-controller.d.ts.map +1 -0
  48. package/dist/editor-tools/selection-controller.js +299 -0
  49. package/dist/editor-tools/selection-controller.js.map +1 -0
  50. package/dist/editor-tools/shape-drawing-controller.d.ts +45 -0
  51. package/dist/editor-tools/shape-drawing-controller.d.ts.map +1 -0
  52. package/dist/editor-tools/shape-drawing-controller.js +205 -0
  53. package/dist/editor-tools/shape-drawing-controller.js.map +1 -0
  54. package/dist/editor-tools/shape-editing-controller.d.ts +40 -0
  55. package/dist/editor-tools/shape-editing-controller.d.ts.map +1 -0
  56. package/dist/editor-tools/shape-editing-controller.js +340 -0
  57. package/dist/editor-tools/shape-editing-controller.js.map +1 -0
  58. package/dist/editor.d.ts +12 -0
  59. package/dist/editor.d.ts.map +1 -0
  60. package/dist/editor.js +12 -0
  61. package/dist/editor.js.map +1 -0
  62. package/dist/index.d.ts +2 -0
  63. package/dist/index.d.ts.map +1 -0
  64. package/dist/index.js +2 -0
  65. package/dist/index.js.map +1 -0
  66. package/dist/inspection/node-tools.d.ts +51 -0
  67. package/dist/inspection/node-tools.d.ts.map +1 -0
  68. package/dist/inspection/node-tools.js +282 -0
  69. package/dist/inspection/node-tools.js.map +1 -0
  70. package/dist/interaction/runtime-third-person-controller.d.ts +24 -0
  71. package/dist/interaction/runtime-third-person-controller.d.ts.map +1 -0
  72. package/dist/interaction/runtime-third-person-controller.js +71 -0
  73. package/dist/interaction/runtime-third-person-controller.js.map +1 -0
  74. package/dist/interaction/third-person-controller.d.ts +61 -0
  75. package/dist/interaction/third-person-controller.d.ts.map +1 -0
  76. package/dist/interaction/third-person-controller.js +400 -0
  77. package/dist/interaction/third-person-controller.js.map +1 -0
  78. package/dist/interaction.d.ts +3 -0
  79. package/dist/interaction.d.ts.map +1 -0
  80. package/dist/interaction.js +3 -0
  81. package/dist/interaction.js.map +1 -0
  82. package/dist/presentation/scene-renderer.d.ts +75 -0
  83. package/dist/presentation/scene-renderer.d.ts.map +1 -0
  84. package/dist/presentation/scene-renderer.js +324 -0
  85. package/dist/presentation/scene-renderer.js.map +1 -0
  86. package/dist/presentation/viewport-controller.d.ts +13 -0
  87. package/dist/presentation/viewport-controller.d.ts.map +1 -0
  88. package/dist/presentation/viewport-controller.js +186 -0
  89. package/dist/presentation/viewport-controller.js.map +1 -0
  90. package/dist/projection/annotation-projector.d.ts +28 -0
  91. package/dist/projection/annotation-projector.d.ts.map +1 -0
  92. package/dist/projection/annotation-projector.js +98 -0
  93. package/dist/projection/annotation-projector.js.map +1 -0
  94. package/dist/projection/built-in-entity-projectors.d.ts +7 -0
  95. package/dist/projection/built-in-entity-projectors.d.ts.map +1 -0
  96. package/dist/projection/built-in-entity-projectors.js +75 -0
  97. package/dist/projection/built-in-entity-projectors.js.map +1 -0
  98. package/dist/projection/camera-entity-factory.d.ts +9 -0
  99. package/dist/projection/camera-entity-factory.d.ts.map +1 -0
  100. package/dist/projection/camera-entity-factory.js +93 -0
  101. package/dist/projection/camera-entity-factory.js.map +1 -0
  102. package/dist/projection/document-applier.d.ts +38 -0
  103. package/dist/projection/document-applier.d.ts.map +1 -0
  104. package/dist/projection/document-applier.js +219 -0
  105. package/dist/projection/document-applier.js.map +1 -0
  106. package/dist/projection/entity-projection-registry.d.ts +56 -0
  107. package/dist/projection/entity-projection-registry.d.ts.map +1 -0
  108. package/dist/projection/entity-projection-registry.js +121 -0
  109. package/dist/projection/entity-projection-registry.js.map +1 -0
  110. package/dist/projection/model-importer.d.ts +41 -0
  111. package/dist/projection/model-importer.d.ts.map +1 -0
  112. package/dist/projection/model-importer.js +469 -0
  113. package/dist/projection/model-importer.js.map +1 -0
  114. package/dist/projection/particle-capability.d.ts +5 -0
  115. package/dist/projection/particle-capability.d.ts.map +1 -0
  116. package/dist/projection/particle-capability.js +2 -0
  117. package/dist/projection/particle-capability.js.map +1 -0
  118. package/dist/projection/particle-factory.d.ts +18 -0
  119. package/dist/projection/particle-factory.d.ts.map +1 -0
  120. package/dist/projection/particle-factory.js +313 -0
  121. package/dist/projection/particle-factory.js.map +1 -0
  122. package/dist/projection/primitive-factory.d.ts +5 -0
  123. package/dist/projection/primitive-factory.d.ts.map +1 -0
  124. package/dist/projection/primitive-factory.js +55 -0
  125. package/dist/projection/primitive-factory.js.map +1 -0
  126. package/dist/projection/procedural-factory.d.ts +6 -0
  127. package/dist/projection/procedural-factory.d.ts.map +1 -0
  128. package/dist/projection/procedural-factory.js +34 -0
  129. package/dist/projection/procedural-factory.js.map +1 -0
  130. package/dist/projection/runtime-projection-state.d.ts +19 -0
  131. package/dist/projection/runtime-projection-state.d.ts.map +1 -0
  132. package/dist/projection/runtime-projection-state.js +58 -0
  133. package/dist/projection/runtime-projection-state.js.map +1 -0
  134. package/dist/projection/shape-factory.d.ts +5 -0
  135. package/dist/projection/shape-factory.d.ts.map +1 -0
  136. package/dist/projection/shape-factory.js +101 -0
  137. package/dist/projection/shape-factory.js.map +1 -0
  138. package/dist/projection-entry.d.ts +10 -0
  139. package/dist/projection-entry.d.ts.map +1 -0
  140. package/dist/projection-entry.js +8 -0
  141. package/dist/projection-entry.js.map +1 -0
  142. package/dist/simulation/fixed-step-scheduler.d.ts +13 -0
  143. package/dist/simulation/fixed-step-scheduler.d.ts.map +1 -0
  144. package/dist/simulation/fixed-step-scheduler.js +45 -0
  145. package/dist/simulation/fixed-step-scheduler.js.map +1 -0
  146. package/dist/simulation/simulation-runtime-model.d.ts +24 -0
  147. package/dist/simulation/simulation-runtime-model.d.ts.map +1 -0
  148. package/dist/simulation/simulation-runtime-model.js +63 -0
  149. package/dist/simulation/simulation-runtime-model.js.map +1 -0
  150. package/dist/simulation/simulation-wgsl.d.ts +3 -0
  151. package/dist/simulation/simulation-wgsl.d.ts.map +1 -0
  152. package/dist/simulation/simulation-wgsl.js +294 -0
  153. package/dist/simulation/simulation-wgsl.js.map +1 -0
  154. package/dist/simulation/webgpu-simulation-renderer.d.ts +67 -0
  155. package/dist/simulation/webgpu-simulation-renderer.d.ts.map +1 -0
  156. package/dist/simulation/webgpu-simulation-renderer.js +504 -0
  157. package/dist/simulation/webgpu-simulation-renderer.js.map +1 -0
  158. package/dist/simulation/webgpu-types.d.ts +90 -0
  159. package/dist/simulation/webgpu-types.d.ts.map +1 -0
  160. package/dist/simulation/webgpu-types.js +10 -0
  161. package/dist/simulation/webgpu-types.js.map +1 -0
  162. package/dist/simulation.d.ts +4 -0
  163. package/dist/simulation.d.ts.map +1 -0
  164. package/dist/simulation.js +4 -0
  165. package/dist/simulation.js.map +1 -0
  166. package/dist/systems/animation-controller.d.ts +52 -0
  167. package/dist/systems/animation-controller.d.ts.map +1 -0
  168. package/dist/systems/animation-controller.js +146 -0
  169. package/dist/systems/animation-controller.js.map +1 -0
  170. package/dist/systems/camera-controller.d.ts +41 -0
  171. package/dist/systems/camera-controller.d.ts.map +1 -0
  172. package/dist/systems/camera-controller.js +207 -0
  173. package/dist/systems/camera-controller.js.map +1 -0
  174. package/dist/systems/camera-path-controller.d.ts +39 -0
  175. package/dist/systems/camera-path-controller.d.ts.map +1 -0
  176. package/dist/systems/camera-path-controller.js +287 -0
  177. package/dist/systems/camera-path-controller.js.map +1 -0
  178. package/dist/systems/environment-controller.d.ts +18 -0
  179. package/dist/systems/environment-controller.d.ts.map +1 -0
  180. package/dist/systems/environment-controller.js +251 -0
  181. package/dist/systems/environment-controller.js.map +1 -0
  182. package/dist/systems/environment-texture.d.ts +7 -0
  183. package/dist/systems/environment-texture.d.ts.map +1 -0
  184. package/dist/systems/environment-texture.js +57 -0
  185. package/dist/systems/environment-texture.js.map +1 -0
  186. package/dist/systems/fog-controller.d.ts +12 -0
  187. package/dist/systems/fog-controller.d.ts.map +1 -0
  188. package/dist/systems/fog-controller.js +60 -0
  189. package/dist/systems/fog-controller.js.map +1 -0
  190. package/dist/systems/generated-texture-cache.d.ts +33 -0
  191. package/dist/systems/generated-texture-cache.d.ts.map +1 -0
  192. package/dist/systems/generated-texture-cache.js +101 -0
  193. package/dist/systems/generated-texture-cache.js.map +1 -0
  194. package/dist/systems/glass-transmission-controller.d.ts +21 -0
  195. package/dist/systems/glass-transmission-controller.d.ts.map +1 -0
  196. package/dist/systems/glass-transmission-controller.js +119 -0
  197. package/dist/systems/glass-transmission-controller.js.map +1 -0
  198. package/dist/systems/gpu-program-cache.d.ts +19 -0
  199. package/dist/systems/gpu-program-cache.d.ts.map +1 -0
  200. package/dist/systems/gpu-program-cache.js +95 -0
  201. package/dist/systems/gpu-program-cache.js.map +1 -0
  202. package/dist/systems/ground-controller.d.ts +14 -0
  203. package/dist/systems/ground-controller.d.ts.map +1 -0
  204. package/dist/systems/ground-controller.js +121 -0
  205. package/dist/systems/ground-controller.js.map +1 -0
  206. package/dist/systems/lighting-controller.d.ts +23 -0
  207. package/dist/systems/lighting-controller.d.ts.map +1 -0
  208. package/dist/systems/lighting-controller.js +204 -0
  209. package/dist/systems/lighting-controller.js.map +1 -0
  210. package/dist/systems/material-animation-controller.d.ts +26 -0
  211. package/dist/systems/material-animation-controller.d.ts.map +1 -0
  212. package/dist/systems/material-animation-controller.js +221 -0
  213. package/dist/systems/material-animation-controller.js.map +1 -0
  214. package/dist/systems/material-binding-resolver.d.ts +16 -0
  215. package/dist/systems/material-binding-resolver.d.ts.map +1 -0
  216. package/dist/systems/material-binding-resolver.js +54 -0
  217. package/dist/systems/material-binding-resolver.js.map +1 -0
  218. package/dist/systems/material-controller.d.ts +29 -0
  219. package/dist/systems/material-controller.d.ts.map +1 -0
  220. package/dist/systems/material-controller.js +233 -0
  221. package/dist/systems/material-controller.js.map +1 -0
  222. package/dist/systems/material-preparation.d.ts +9 -0
  223. package/dist/systems/material-preparation.d.ts.map +1 -0
  224. package/dist/systems/material-preparation.js +51 -0
  225. package/dist/systems/material-preparation.js.map +1 -0
  226. package/dist/systems/material-slots.d.ts +18 -0
  227. package/dist/systems/material-slots.d.ts.map +1 -0
  228. package/dist/systems/material-slots.js +78 -0
  229. package/dist/systems/material-slots.js.map +1 -0
  230. package/dist/systems/owned-material-controller.d.ts +20 -0
  231. package/dist/systems/owned-material-controller.d.ts.map +1 -0
  232. package/dist/systems/owned-material-controller.js +611 -0
  233. package/dist/systems/owned-material-controller.js.map +1 -0
  234. package/dist/systems/pbr-material.d.ts +22 -0
  235. package/dist/systems/pbr-material.d.ts.map +1 -0
  236. package/dist/systems/pbr-material.js +358 -0
  237. package/dist/systems/pbr-material.js.map +1 -0
  238. package/dist/systems/post-process-controller.d.ts +17 -0
  239. package/dist/systems/post-process-controller.d.ts.map +1 -0
  240. package/dist/systems/post-process-controller.js +246 -0
  241. package/dist/systems/post-process-controller.js.map +1 -0
  242. package/dist/systems/runtime-clock.d.ts +9 -0
  243. package/dist/systems/runtime-clock.d.ts.map +1 -0
  244. package/dist/systems/runtime-clock.js +25 -0
  245. package/dist/systems/runtime-clock.js.map +1 -0
  246. package/dist/systems/skybox-controller.d.ts +15 -0
  247. package/dist/systems/skybox-controller.d.ts.map +1 -0
  248. package/dist/systems/skybox-controller.js +282 -0
  249. package/dist/systems/skybox-controller.js.map +1 -0
  250. package/dist/systems/sprite-sheet-controller.d.ts +52 -0
  251. package/dist/systems/sprite-sheet-controller.d.ts.map +1 -0
  252. package/dist/systems/sprite-sheet-controller.js +187 -0
  253. package/dist/systems/sprite-sheet-controller.js.map +1 -0
  254. package/dist/systems/surface-effect-plugin.d.ts +26 -0
  255. package/dist/systems/surface-effect-plugin.d.ts.map +1 -0
  256. package/dist/systems/surface-effect-plugin.js +204 -0
  257. package/dist/systems/surface-effect-plugin.js.map +1 -0
  258. package/dist/systems/surface-program-plugin.d.ts +29 -0
  259. package/dist/systems/surface-program-plugin.d.ts.map +1 -0
  260. package/dist/systems/surface-program-plugin.js +139 -0
  261. package/dist/systems/surface-program-plugin.js.map +1 -0
  262. package/dist/systems/texture-animation-controller.d.ts +18 -0
  263. package/dist/systems/texture-animation-controller.d.ts.map +1 -0
  264. package/dist/systems/texture-animation-controller.js +147 -0
  265. package/dist/systems/texture-animation-controller.js.map +1 -0
  266. package/dist/systems/weather-controller.d.ts +16 -0
  267. package/dist/systems/weather-controller.d.ts.map +1 -0
  268. package/dist/systems/weather-controller.js +205 -0
  269. package/dist/systems/weather-controller.js.map +1 -0
  270. package/package.json +63 -0
@@ -0,0 +1,90 @@
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+ export interface SkenoraGpu {
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+ requestAdapter(options?: Readonly<Record<string, unknown>>): Promise<SkenoraGpuAdapter | null>;
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+ getPreferredCanvasFormat(): string;
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+ }
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+ export interface SkenoraGpuAdapter {
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+ readonly features: Iterable<string>;
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+ readonly limits: Readonly<Record<string, number>>;
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+ requestDevice(): Promise<SkenoraGpuDevice>;
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+ }
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+ export interface SkenoraGpuDevice {
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+ readonly queue: SkenoraGpuQueue;
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+ readonly lost: Promise<Readonly<{
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+ reason: string;
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+ message: string;
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+ }>>;
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+ readonly features: Iterable<string>;
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+ readonly limits: Readonly<Record<string, number>>;
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+ createBuffer(descriptor: Readonly<Record<string, unknown>>): SkenoraGpuBuffer;
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+ createShaderModule(descriptor: Readonly<Record<string, unknown>>): SkenoraGpuShaderModule;
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+ createComputePipelineAsync(descriptor: Readonly<Record<string, unknown>>): Promise<SkenoraGpuPipeline>;
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+ createRenderPipelineAsync(descriptor: Readonly<Record<string, unknown>>): Promise<SkenoraGpuPipeline>;
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+ createBindGroup(descriptor: Readonly<Record<string, unknown>>): SkenoraGpuBindGroup;
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+ createCommandEncoder(descriptor?: Readonly<Record<string, unknown>>): SkenoraGpuCommandEncoder;
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+ destroy(): void;
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+ }
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+ export interface SkenoraGpuQueue {
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+ writeBuffer(buffer: SkenoraGpuBuffer, offset: number, data: ArrayBufferView): void;
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+ submit(commands: readonly unknown[]): void;
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+ onSubmittedWorkDone(): Promise<void>;
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+ }
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+ export interface SkenoraGpuBuffer {
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+ readonly size: number;
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+ mapAsync(mode: number, offset?: number, size?: number): Promise<void>;
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+ getMappedRange(offset?: number, size?: number): ArrayBuffer;
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+ unmap(): void;
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+ destroy(): void;
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+ }
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+ export interface SkenoraGpuShaderModule {
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+ getCompilationInfo?(): Promise<Readonly<{
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+ messages: readonly Readonly<{
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+ type: string;
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+ message: string;
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+ lineNum: number;
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+ }>[];
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+ }>>;
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+ }
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+ export interface SkenoraGpuPipeline {
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+ getBindGroupLayout(index: number): unknown;
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+ }
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+ export interface SkenoraGpuBindGroup {
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+ }
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+ export interface SkenoraGpuCommandEncoder {
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+ beginComputePass(descriptor?: Readonly<Record<string, unknown>>): SkenoraGpuComputePass;
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+ beginRenderPass(descriptor: Readonly<Record<string, unknown>>): SkenoraGpuRenderPass;
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+ copyBufferToBuffer(source: SkenoraGpuBuffer, sourceOffset: number, destination: SkenoraGpuBuffer, destinationOffset: number, size: number): void;
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+ finish(): unknown;
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+ }
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+ export interface SkenoraGpuComputePass {
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+ setPipeline(pipeline: SkenoraGpuPipeline): void;
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+ setBindGroup(index: number, bindGroup: SkenoraGpuBindGroup): void;
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+ dispatchWorkgroups(x: number, y?: number, z?: number): void;
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+ end(): void;
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+ }
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+ export interface SkenoraGpuRenderPass {
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+ setPipeline(pipeline: SkenoraGpuPipeline): void;
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+ setBindGroup(index: number, bindGroup: SkenoraGpuBindGroup): void;
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+ draw(vertexCount: number, instanceCount?: number): void;
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+ end(): void;
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+ }
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+ export interface SkenoraGpuCanvasContext {
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+ configure(descriptor: Readonly<Record<string, unknown>>): void;
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+ unconfigure(): void;
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+ getCurrentTexture(): Readonly<{
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+ createView(): unknown;
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+ }>;
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+ }
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+ export declare const GPU_BUFFER_USAGE: Readonly<{
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+ MAP_READ: 1;
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+ COPY_SRC: 4;
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+ COPY_DST: 8;
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+ UNIFORM: 64;
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+ STORAGE: 128;
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+ }>;
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+ export declare const GPU_TEXTURE_USAGE: Readonly<{
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+ RENDER_ATTACHMENT: 16;
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+ }>;
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+ export declare const GPU_MAP_MODE: Readonly<{
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+ READ: 1;
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+ }>;
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+ //# sourceMappingURL=webgpu-types.d.ts.map
@@ -0,0 +1 @@
1
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@@ -0,0 +1,10 @@
1
+ export const GPU_BUFFER_USAGE = Object.freeze({
2
+ MAP_READ: 0x0001,
3
+ COPY_SRC: 0x0004,
4
+ COPY_DST: 0x0008,
5
+ UNIFORM: 0x0040,
6
+ STORAGE: 0x0080,
7
+ });
8
+ export const GPU_TEXTURE_USAGE = Object.freeze({ RENDER_ATTACHMENT: 0x0010 });
9
+ export const GPU_MAP_MODE = Object.freeze({ READ: 0x0001 });
10
+ //# sourceMappingURL=webgpu-types.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"webgpu-types.js","sourceRoot":"","sources":["../../src/simulation/webgpu-types.ts"],"names":[],"mappings":"AA8GA,MAAM,CAAC,MAAM,gBAAgB,GAAG,MAAM,CAAC,MAAM,CAAC;IAC5C,QAAQ,EAAE,MAAM;IAChB,QAAQ,EAAE,MAAM;IAChB,QAAQ,EAAE,MAAM;IAChB,OAAO,EAAE,MAAM;IACf,OAAO,EAAE,MAAM;CAChB,CAAC,CAAC;AAEH,MAAM,CAAC,MAAM,iBAAiB,GAAG,MAAM,CAAC,MAAM,CAAC,EAAE,iBAAiB,EAAE,MAAM,EAAE,CAAC,CAAC;AAC9E,MAAM,CAAC,MAAM,YAAY,GAAG,MAAM,CAAC,MAAM,CAAC,EAAE,IAAI,EAAE,MAAM,EAAE,CAAC,CAAC"}
@@ -0,0 +1,4 @@
1
+ export * from "./simulation/fixed-step-scheduler.js";
2
+ export * from "./simulation/simulation-runtime-model.js";
3
+ export * from "./simulation/webgpu-simulation-renderer.js";
4
+ //# sourceMappingURL=simulation.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"simulation.d.ts","sourceRoot":"","sources":["../src/simulation.ts"],"names":[],"mappings":"AAAA,cAAc,mCAAmC,CAAC;AAClD,cAAc,uCAAuC,CAAC;AACtD,cAAc,yCAAyC,CAAC"}
@@ -0,0 +1,4 @@
1
+ export * from "./simulation/fixed-step-scheduler.js";
2
+ export * from "./simulation/simulation-runtime-model.js";
3
+ export * from "./simulation/webgpu-simulation-renderer.js";
4
+ //# sourceMappingURL=simulation.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"simulation.js","sourceRoot":"","sources":["../src/simulation.ts"],"names":[],"mappings":"AAAA,cAAc,mCAAmC,CAAC;AAClD,cAAc,uCAAuC,CAAC;AACtD,cAAc,yCAAyC,CAAC"}
@@ -0,0 +1,52 @@
1
+ /** Owns playback state for imported Babylon animation groups. */
2
+ import type { AnimationGroup } from "@babylonjs/core/Animations/animationGroup";
3
+ import type { Node } from "@babylonjs/core/node";
4
+ import type { Scene } from "@babylonjs/core/scene";
5
+ export interface AnimationPlaybackOptions {
6
+ loop?: boolean;
7
+ speedRatio?: number;
8
+ from?: number;
9
+ to?: number;
10
+ }
11
+ export interface AnimationPlaybackState {
12
+ id: number;
13
+ name: string;
14
+ from: number;
15
+ to: number;
16
+ frame: number;
17
+ progress: number;
18
+ started: boolean;
19
+ playing: boolean;
20
+ paused: boolean;
21
+ loop: boolean;
22
+ speedRatio: number;
23
+ weight: number;
24
+ targetCount: number;
25
+ }
26
+ export interface AnimationGroupSelector {
27
+ name?: string;
28
+ uniqueId?: number;
29
+ root?: Node;
30
+ }
31
+ export declare class AnimationController {
32
+ #private;
33
+ readonly scene: Scene;
34
+ constructor(scene: Scene);
35
+ list(root?: Node): readonly AnimationGroup[];
36
+ states(root?: Node): readonly AnimationPlaybackState[];
37
+ play(selector?: string | number | AnimationGroupSelector, options?: AnimationPlaybackOptions): readonly AnimationGroup[];
38
+ pause(selector?: string | number | AnimationGroupSelector): void;
39
+ restart(selector?: string | number | AnimationGroupSelector): void;
40
+ stop(selector?: string | number | AnimationGroupSelector): void;
41
+ reset(selector?: string | number | AnimationGroupSelector): void;
42
+ configure(selector: string | number | AnimationGroupSelector | undefined, options: {
43
+ loop?: boolean;
44
+ speedRatio?: number;
45
+ weight?: number;
46
+ }): void;
47
+ goToFrame(frame: number, selector?: string | number | AnimationGroupSelector): void;
48
+ seek(progress: number, selector?: string | number | AnimationGroupSelector): void;
49
+ }
50
+ /** Finds animation groups that target a node, its descendants, or their rigs. */
51
+ export declare function findNodeAnimationGroups(root: Node, scene: Scene): readonly AnimationGroup[];
52
+ //# sourceMappingURL=animation-controller.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"animation-controller.d.ts","sourceRoot":"","sources":["../../src/systems/animation-controller.ts"],"names":[],"mappings":"AAAA,iEAAiE;AACjE,OAAO,KAAK,EAAE,cAAc,EAAE,MAAM,2CAA2C,CAAC;AAChF,OAAO,KAAK,EAAE,IAAI,EAAE,MAAM,sBAAsB,CAAC;AACjD,OAAO,KAAK,EAAE,KAAK,EAAE,MAAM,uBAAuB,CAAC;AAEnD,MAAM,WAAW,wBAAwB;IACvC,IAAI,CAAC,EAAE,OAAO,CAAC;IACf,UAAU,CAAC,EAAE,MAAM,CAAC;IACpB,IAAI,CAAC,EAAE,MAAM,CAAC;IACd,EAAE,CAAC,EAAE,MAAM,CAAC;CACb;AAED,MAAM,WAAW,sBAAsB;IACrC,EAAE,EAAE,MAAM,CAAC;IACX,IAAI,EAAE,MAAM,CAAC;IACb,IAAI,EAAE,MAAM,CAAC;IACb,EAAE,EAAE,MAAM,CAAC;IACX,KAAK,EAAE,MAAM,CAAC;IACd,QAAQ,EAAE,MAAM,CAAC;IACjB,OAAO,EAAE,OAAO,CAAC;IACjB,OAAO,EAAE,OAAO,CAAC;IACjB,MAAM,EAAE,OAAO,CAAC;IAChB,IAAI,EAAE,OAAO,CAAC;IACd,UAAU,EAAE,MAAM,CAAC;IACnB,MAAM,EAAE,MAAM,CAAC;IACf,WAAW,EAAE,MAAM,CAAC;CACrB;AAED,MAAM,WAAW,sBAAsB;IACrC,IAAI,CAAC,EAAE,MAAM,CAAC;IACd,QAAQ,CAAC,EAAE,MAAM,CAAC;IAClB,IAAI,CAAC,EAAE,IAAI,CAAC;CACb;AAED,qBAAa,mBAAmB;;IAC9B,QAAQ,CAAC,KAAK,EAAE,KAAK,CAAC;gBAEV,KAAK,EAAE,KAAK;IAIxB,IAAI,CAAC,IAAI,CAAC,EAAE,IAAI,GAAG,SAAS,cAAc,EAAE;IAM5C,MAAM,CAAC,IAAI,CAAC,EAAE,IAAI,GAAG,SAAS,sBAAsB,EAAE;IAyBtD,IAAI,CACF,QAAQ,CAAC,EAAE,MAAM,GAAG,MAAM,GAAG,sBAAsB,EACnD,OAAO,GAAE,wBAA6B,GACrC,SAAS,cAAc,EAAE;IAa5B,KAAK,CAAC,QAAQ,CAAC,EAAE,MAAM,GAAG,MAAM,GAAG,sBAAsB,GAAG,IAAI;IAIhE,OAAO,CAAC,QAAQ,CAAC,EAAE,MAAM,GAAG,MAAM,GAAG,sBAAsB,GAAG,IAAI;IAIlE,IAAI,CAAC,QAAQ,CAAC,EAAE,MAAM,GAAG,MAAM,GAAG,sBAAsB,GAAG,IAAI;IAI/D,KAAK,CAAC,QAAQ,CAAC,EAAE,MAAM,GAAG,MAAM,GAAG,sBAAsB,GAAG,IAAI;IAIhE,SAAS,CACP,QAAQ,EAAE,MAAM,GAAG,MAAM,GAAG,sBAAsB,GAAG,SAAS,EAC9D,OAAO,EAAE;QAAE,IAAI,CAAC,EAAE,OAAO,CAAC;QAAC,UAAU,CAAC,EAAE,MAAM,CAAC;QAAC,MAAM,CAAC,EAAE,MAAM,CAAA;KAAE,GAChE,IAAI;IAqBP,SAAS,CACP,KAAK,EAAE,MAAM,EACb,QAAQ,CAAC,EAAE,MAAM,GAAG,MAAM,GAAG,sBAAsB,GAClD,IAAI;IAMP,IAAI,CACF,QAAQ,EAAE,MAAM,EAChB,QAAQ,CAAC,EAAE,MAAM,GAAG,MAAM,GAAG,sBAAsB,GAClD,IAAI;CAoCR;AAED,iFAAiF;AACjF,wBAAgB,uBAAuB,CACrC,IAAI,EAAE,IAAI,EACV,KAAK,EAAE,KAAK,GACX,SAAS,cAAc,EAAE,CAW3B"}
@@ -0,0 +1,146 @@
1
+ export class AnimationController {
2
+ scene;
3
+ constructor(scene) {
4
+ this.scene = scene;
5
+ }
6
+ list(root) {
7
+ return root
8
+ ? findNodeAnimationGroups(root, this.scene)
9
+ : this.scene.animationGroups;
10
+ }
11
+ states(root) {
12
+ return this.list(root).map((group) => {
13
+ const frame = group.getCurrentFrame();
14
+ const duration = Math.max(group.to - group.from, 0);
15
+ return {
16
+ id: group.uniqueId,
17
+ name: group.name,
18
+ from: group.from,
19
+ to: group.to,
20
+ frame,
21
+ progress: duration === 0
22
+ ? 0
23
+ : Math.min(Math.max((frame - group.from) / duration, 0), 1),
24
+ started: group.isStarted,
25
+ playing: group.isPlaying,
26
+ paused: group.isStarted && !group.isPlaying,
27
+ loop: group.loopAnimation,
28
+ speedRatio: group.speedRatio,
29
+ weight: group.weight,
30
+ targetCount: group.targetedAnimations.length,
31
+ };
32
+ });
33
+ }
34
+ play(selector, options = {}) {
35
+ const groups = this.#select(selector);
36
+ for (const group of groups) {
37
+ group.start(options.loop ?? false, options.speedRatio ?? 1, options.from, options.to);
38
+ }
39
+ return groups;
40
+ }
41
+ pause(selector) {
42
+ for (const group of this.#select(selector))
43
+ group.pause();
44
+ }
45
+ restart(selector) {
46
+ for (const group of this.#select(selector))
47
+ group.restart();
48
+ }
49
+ stop(selector) {
50
+ for (const group of this.#select(selector))
51
+ group.stop();
52
+ }
53
+ reset(selector) {
54
+ for (const group of this.#select(selector))
55
+ group.reset();
56
+ }
57
+ configure(selector, options) {
58
+ if (options.speedRatio !== undefined &&
59
+ (!Number.isFinite(options.speedRatio) || options.speedRatio === 0)) {
60
+ throw new Error("Animation speedRatio must be a finite non-zero number");
61
+ }
62
+ if (options.weight !== undefined &&
63
+ (!Number.isFinite(options.weight) || options.weight < -1)) {
64
+ throw new Error("Animation weight must be a finite number >= -1");
65
+ }
66
+ for (const group of this.#select(selector)) {
67
+ if (options.loop !== undefined)
68
+ group.loopAnimation = options.loop;
69
+ if (options.speedRatio !== undefined)
70
+ group.speedRatio = options.speedRatio;
71
+ if (options.weight !== undefined)
72
+ group.weight = options.weight;
73
+ }
74
+ }
75
+ goToFrame(frame, selector) {
76
+ if (!Number.isFinite(frame))
77
+ throw new Error("Animation frame must be finite");
78
+ for (const group of this.#select(selector))
79
+ group.goToFrame(frame);
80
+ }
81
+ seek(progress, selector) {
82
+ if (!Number.isFinite(progress)) {
83
+ throw new Error("Animation progress must be finite");
84
+ }
85
+ const normalized = Math.min(Math.max(progress, 0), 1);
86
+ for (const group of this.#select(selector)) {
87
+ if (!group.isStarted)
88
+ group.start(false);
89
+ group.pause();
90
+ group.goToFrame(group.from + (group.to - group.from) * normalized);
91
+ }
92
+ }
93
+ #select(selector) {
94
+ if (selector === undefined)
95
+ return this.scene.animationGroups;
96
+ if (typeof selector === "string") {
97
+ return this.scene.animationGroups.filter((group) => group.name === selector);
98
+ }
99
+ if (typeof selector === "number") {
100
+ return this.scene.animationGroups.filter((group) => group.uniqueId === selector);
101
+ }
102
+ const groups = selector.root
103
+ ? findNodeAnimationGroups(selector.root, this.scene)
104
+ : this.scene.animationGroups;
105
+ return groups.filter((group) => (selector.name === undefined || group.name === selector.name) &&
106
+ (selector.uniqueId === undefined ||
107
+ group.uniqueId === selector.uniqueId));
108
+ }
109
+ }
110
+ /** Finds animation groups that target a node, its descendants, or their rigs. */
111
+ export function findNodeAnimationGroups(root, scene) {
112
+ const nodes = [root, ...root.getDescendants()];
113
+ const related = new Set(nodes);
114
+ for (const node of nodes)
115
+ collectAnimationTargets(node, related);
116
+ return scene.animationGroups.filter((group) => group.targetedAnimations.some(({ target }) => {
117
+ if (related.has(target))
118
+ return true;
119
+ const skeleton = readSkeleton(target);
120
+ return skeleton !== null && related.has(skeleton);
121
+ }));
122
+ }
123
+ function collectAnimationTargets(node, targets) {
124
+ const candidate = node;
125
+ if (candidate.skeleton)
126
+ targets.add(candidate.skeleton);
127
+ if (candidate.material)
128
+ targets.add(candidate.material);
129
+ const manager = candidate.morphTargetManager;
130
+ if (!manager || !Number.isInteger(manager.numTargets))
131
+ return;
132
+ for (let index = 0; index < manager.numTargets; index += 1) {
133
+ const target = manager.getTarget(index);
134
+ if (target)
135
+ targets.add(target);
136
+ }
137
+ }
138
+ function readSkeleton(target) {
139
+ if (!target || typeof target !== "object")
140
+ return null;
141
+ const candidate = target;
142
+ return typeof candidate.getSkeleton === "function"
143
+ ? candidate.getSkeleton()
144
+ : null;
145
+ }
146
+ //# sourceMappingURL=animation-controller.js.map
@@ -0,0 +1 @@
1
+ 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@@ -0,0 +1,41 @@
1
+ /** Owns the host viewport camera and its canvas controls. */
2
+ import { ArcRotateCamera } from "@babylonjs/core/Cameras/arcRotateCamera";
3
+ import { Camera } from "@babylonjs/core/Cameras/camera";
4
+ import { Vector3 } from "@babylonjs/core/Maths/math.vector";
5
+ import type { Node } from "@babylonjs/core/node";
6
+ import type { Scene } from "@babylonjs/core/scene";
7
+ import type { ViewportCameraConfig } from "@skenora/contracts";
8
+ export type CameraView = "front" | "back" | "left" | "right" | "top" | "bottom" | "perspective";
9
+ export interface NodeBounds {
10
+ minimum: Vector3;
11
+ maximum: Vector3;
12
+ center: Vector3;
13
+ radius: number;
14
+ }
15
+ export interface ModelViewerControlOptions {
16
+ zoom?: boolean;
17
+ orbit?: boolean;
18
+ verticalOrbit?: boolean;
19
+ pan?: boolean;
20
+ }
21
+ export interface CalculateNodeBoundsOptions {
22
+ includeDisabled?: boolean;
23
+ includeInvisible?: boolean;
24
+ }
25
+ export declare class CameraController {
26
+ #private;
27
+ readonly scene: Scene;
28
+ readonly camera: ArcRotateCamera;
29
+ constructor(scene: Scene, canvas: HTMLCanvasElement, config: ViewportCameraConfig);
30
+ apply(config: ViewportCameraConfig): void;
31
+ frame(nodes: readonly Node[], padding?: number): NodeBounds | null;
32
+ setView(view: CameraView): void;
33
+ configureModelViewerControls(options?: ModelViewerControlOptions): void;
34
+ configureDepthRange(bounds: Readonly<NodeBounds>): void;
35
+ setEnabled(enabled: boolean): void;
36
+ capture(): ViewportCameraConfig;
37
+ dispose(): void;
38
+ }
39
+ export declare function isRuntimeCamera(camera: Camera | null): camera is ArcRotateCamera;
40
+ export declare function calculateNodeBounds(nodes: readonly Node[], options?: CalculateNodeBoundsOptions): NodeBounds | null;
41
+ //# sourceMappingURL=camera-controller.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"camera-controller.d.ts","sourceRoot":"","sources":["../../src/systems/camera-controller.ts"],"names":[],"mappings":"AAAA,6DAA6D;AAC7D,OAAO,EAAE,eAAe,EAAE,MAAM,yCAAyC,CAAC;AAC1E,OAAO,EAAE,MAAM,EAAE,MAAM,gCAAgC,CAAC;AACxD,OAAO,EAAE,OAAO,EAAE,MAAM,mCAAmC,CAAC;AAG5D,OAAO,KAAK,EAAE,IAAI,EAAE,MAAM,sBAAsB,CAAC;AACjD,OAAO,KAAK,EAAE,KAAK,EAAE,MAAM,uBAAuB,CAAC;AACnD,OAAO,KAAK,EAAE,oBAAoB,EAAE,MAAM,oBAAoB,CAAC;AAE/D,MAAM,MAAM,UAAU,GACpB,OAAO,GAAG,MAAM,GAAG,MAAM,GAAG,OAAO,GAAG,KAAK,GAAG,QAAQ,GAAG,aAAa,CAAC;AAEzE,MAAM,WAAW,UAAU;IACzB,OAAO,EAAE,OAAO,CAAC;IACjB,OAAO,EAAE,OAAO,CAAC;IACjB,MAAM,EAAE,OAAO,CAAC;IAChB,MAAM,EAAE,MAAM,CAAC;CAChB;AAED,MAAM,WAAW,yBAAyB;IACxC,IAAI,CAAC,EAAE,OAAO,CAAC;IACf,KAAK,CAAC,EAAE,OAAO,CAAC;IAChB,aAAa,CAAC,EAAE,OAAO,CAAC;IACxB,GAAG,CAAC,EAAE,OAAO,CAAC;CACf;AAED,MAAM,WAAW,0BAA0B;IACzC,eAAe,CAAC,EAAE,OAAO,CAAC;IAC1B,gBAAgB,CAAC,EAAE,OAAO,CAAC;CAC5B;AAED,qBAAa,gBAAgB;;IAC3B,QAAQ,CAAC,KAAK,EAAE,KAAK,CAAC;IACtB,QAAQ,CAAC,MAAM,EAAE,eAAe,CAAC;gBAK/B,KAAK,EAAE,KAAK,EACZ,MAAM,EAAE,iBAAiB,EACzB,MAAM,EAAE,oBAAoB;IAiB9B,KAAK,CAAC,MAAM,EAAE,oBAAoB,GAAG,IAAI;IAYzC,KAAK,CAAC,KAAK,EAAE,SAAS,IAAI,EAAE,EAAE,OAAO,SAAO,GAAG,UAAU,GAAG,IAAI;IAehE,OAAO,CAAC,IAAI,EAAE,UAAU,GAAG,IAAI;IAiB/B,4BAA4B,CAAC,OAAO,GAAE,yBAA8B,GAAG,IAAI;IAoD3E,mBAAmB,CAAC,MAAM,EAAE,QAAQ,CAAC,UAAU,CAAC,GAAG,IAAI;IAavD,UAAU,CAAC,OAAO,EAAE,OAAO,GAAG,IAAI;IAKlC,OAAO,IAAI,oBAAoB;IAoB/B,OAAO,IAAI,IAAI;CAQhB;AAED,wBAAgB,eAAe,CAC7B,MAAM,EAAE,MAAM,GAAG,IAAI,GACpB,MAAM,IAAI,eAAe,CAE3B;AAMD,wBAAgB,mBAAmB,CACjC,KAAK,EAAE,SAAS,IAAI,EAAE,EACtB,OAAO,GAAE,0BAA+B,GACvC,UAAU,GAAG,IAAI,CAkCnB"}
@@ -0,0 +1,207 @@
1
+ /** Owns the host viewport camera and its canvas controls. */
2
+ import { ArcRotateCamera } from "@babylonjs/core/Cameras/arcRotateCamera";
3
+ import { Camera } from "@babylonjs/core/Cameras/camera";
4
+ import { Vector3 } from "@babylonjs/core/Maths/math.vector";
5
+ import { AbstractMesh } from "@babylonjs/core/Meshes/abstractMesh";
6
+ export class CameraController {
7
+ scene;
8
+ camera;
9
+ #canvas;
10
+ #panningObserver = null;
11
+ constructor(scene, canvas, config) {
12
+ this.scene = scene;
13
+ this.#canvas = canvas;
14
+ this.camera = new ArcRotateCamera("skenora-camera", config.alpha ?? -Math.PI / 2, config.beta ?? Math.PI / 2.5, config.radius ?? 6, toVector3(config.target), scene);
15
+ this.apply(config);
16
+ this.camera.attachControl(canvas, true);
17
+ scene.activeCamera = this.camera;
18
+ }
19
+ apply(config) {
20
+ this.camera.setTarget(toVector3(config.target));
21
+ this.camera.setPosition(toVector3(config.position));
22
+ if (config.alpha !== undefined)
23
+ this.camera.alpha = config.alpha;
24
+ if (config.beta !== undefined)
25
+ this.camera.beta = config.beta;
26
+ if (config.radius !== undefined)
27
+ this.camera.radius = config.radius;
28
+ this.camera.minZ = config.minZ ?? 0.01;
29
+ this.camera.maxZ = config.maxZ ?? 10_000;
30
+ this.camera.fov = config.fov ?? 0.8;
31
+ this.camera.speed = config.speed ?? 1;
32
+ }
33
+ frame(nodes, padding = 1.25) {
34
+ const bounds = calculateNodeBounds(nodes);
35
+ if (!bounds)
36
+ return null;
37
+ this.camera.setTarget(bounds.center);
38
+ this.camera.radius = fitSphereDistance(bounds.radius, this.camera.fov, this.scene.getEngine().getAspectRatio(this.camera), this.camera.fovMode, padding);
39
+ this.configureDepthRange(bounds);
40
+ return bounds;
41
+ }
42
+ setView(view) {
43
+ const radius = this.camera.radius;
44
+ const views = {
45
+ front: { alpha: -Math.PI / 2, beta: Math.PI / 2 },
46
+ back: { alpha: Math.PI / 2, beta: Math.PI / 2 },
47
+ left: { alpha: Math.PI, beta: Math.PI / 2 },
48
+ right: { alpha: 0, beta: Math.PI / 2 },
49
+ top: { alpha: -Math.PI / 2, beta: 0.01 },
50
+ bottom: { alpha: -Math.PI / 2, beta: Math.PI - 0.01 },
51
+ perspective: { alpha: -Math.PI / 4, beta: Math.PI / 3 },
52
+ };
53
+ const next = views[view];
54
+ this.camera.alpha = next.alpha;
55
+ this.camera.beta = next.beta;
56
+ this.camera.radius = radius;
57
+ }
58
+ configureModelViewerControls(options = {}) {
59
+ const fittedRadius = Math.max(this.camera.radius, this.camera.minZ * 4);
60
+ const zoom = options.zoom ?? true;
61
+ const orbit = options.orbit ?? true;
62
+ const verticalOrbit = options.verticalOrbit ?? true;
63
+ const pan = options.pan ?? false;
64
+ this.camera.inertia = 0.8;
65
+ this.#configurePanning(pan);
66
+ this.camera.panningInertia = 0.8;
67
+ this.camera.inertialPanningX = 0;
68
+ this.camera.inertialPanningY = 0;
69
+ this.camera.lowerAlphaLimit = null;
70
+ this.camera.upperAlphaLimit = null;
71
+ this.camera.lowerBetaLimit = verticalOrbit ? 0.02 : this.camera.beta;
72
+ this.camera.upperBetaLimit = verticalOrbit
73
+ ? Math.PI - 0.02
74
+ : this.camera.beta;
75
+ if (!orbit) {
76
+ this.camera.lowerAlphaLimit = this.camera.alpha;
77
+ this.camera.upperAlphaLimit = this.camera.alpha;
78
+ this.camera.lowerBetaLimit = this.camera.beta;
79
+ this.camera.upperBetaLimit = this.camera.beta;
80
+ }
81
+ this.camera.allowUpsideDown = false;
82
+ this.camera.lowerRadiusLimit = zoom
83
+ ? Math.max(fittedRadius * 0.08, this.camera.minZ * 4)
84
+ : fittedRadius;
85
+ this.camera.upperRadiusLimit = zoom ? fittedRadius * 20 : fittedRadius;
86
+ this.camera.wheelDeltaPercentage = 0.02;
87
+ this.camera.pinchDeltaPercentage = 0.003;
88
+ this.camera.useNaturalPinchZoom = true;
89
+ this.camera.angularSensibilityX = 1000;
90
+ this.camera.angularSensibilityY = 1000;
91
+ }
92
+ #configurePanning(enabled) {
93
+ if (!enabled) {
94
+ if (this.#panningObserver) {
95
+ this.scene.onBeforeRenderObservable.remove(this.#panningObserver);
96
+ this.#panningObserver = null;
97
+ }
98
+ this.camera.panningSensibility = 0;
99
+ return;
100
+ }
101
+ const update = () => {
102
+ this.camera.panningSensibility =
103
+ 6000 / Math.max(this.camera.radius, this.camera.minZ * 4);
104
+ };
105
+ update();
106
+ this.#panningObserver ??= this.scene.onBeforeRenderObservable.add(update);
107
+ }
108
+ configureDepthRange(bounds) {
109
+ const diagonal = Math.max(Vector3.Distance(bounds.minimum, bounds.maximum), 0.001);
110
+ this.camera.minZ = Math.max(diagonal * 0.001, 0.001);
111
+ this.camera.maxZ = Math.max(diagonal * 100, this.camera.radius * 20, this.camera.minZ * 1_000);
112
+ }
113
+ setEnabled(enabled) {
114
+ if (enabled)
115
+ this.camera.attachControl(this.#canvas, true);
116
+ else
117
+ this.camera.detachControl();
118
+ }
119
+ capture() {
120
+ const target = this.camera.getTarget();
121
+ return {
122
+ mode: "orbit",
123
+ position: {
124
+ x: this.camera.position.x,
125
+ y: this.camera.position.y,
126
+ z: this.camera.position.z,
127
+ },
128
+ target: { x: target.x, y: target.y, z: target.z },
129
+ alpha: this.camera.alpha,
130
+ beta: this.camera.beta,
131
+ radius: this.camera.radius,
132
+ minZ: this.camera.minZ,
133
+ maxZ: this.camera.maxZ,
134
+ fov: this.camera.fov,
135
+ speed: this.camera.speed,
136
+ };
137
+ }
138
+ dispose() {
139
+ if (this.#panningObserver) {
140
+ this.scene.onBeforeRenderObservable.remove(this.#panningObserver);
141
+ this.#panningObserver = null;
142
+ }
143
+ this.camera.detachControl();
144
+ this.camera.dispose();
145
+ }
146
+ }
147
+ export function isRuntimeCamera(camera) {
148
+ return camera instanceof ArcRotateCamera;
149
+ }
150
+ function toVector3(value) {
151
+ return new Vector3(value.x, value.y, value.z);
152
+ }
153
+ export function calculateNodeBounds(nodes, options = {}) {
154
+ const meshes = new Set();
155
+ for (const node of nodes) {
156
+ if (isRenderableMesh(node, options))
157
+ meshes.add(node);
158
+ for (const child of node.getChildMeshes(false)) {
159
+ if (isRenderableMesh(child, options))
160
+ meshes.add(child);
161
+ }
162
+ }
163
+ if (meshes.size === 0)
164
+ return null;
165
+ let minimum = new Vector3(Number.POSITIVE_INFINITY, Number.POSITIVE_INFINITY, Number.POSITIVE_INFINITY);
166
+ let maximum = new Vector3(Number.NEGATIVE_INFINITY, Number.NEGATIVE_INFINITY, Number.NEGATIVE_INFINITY);
167
+ for (const mesh of meshes) {
168
+ mesh.computeWorldMatrix(true);
169
+ const box = mesh.getBoundingInfo().boundingBox;
170
+ minimum = Vector3.Minimize(minimum, box.minimumWorld);
171
+ maximum = Vector3.Maximize(maximum, box.maximumWorld);
172
+ }
173
+ if (!isFiniteVector(minimum) || !isFiniteVector(maximum))
174
+ return null;
175
+ const center = Vector3.Center(minimum, maximum);
176
+ return {
177
+ minimum,
178
+ maximum,
179
+ center,
180
+ radius: Math.max(Vector3.Distance(center, maximum), 0.1),
181
+ };
182
+ }
183
+ function isRenderableMesh(node, options) {
184
+ return (node instanceof AbstractMesh &&
185
+ !node.isDisposed() &&
186
+ (options.includeDisabled || node.isEnabled()) &&
187
+ (options.includeInvisible || (node.isVisible && node.visibility > 0)) &&
188
+ node.getTotalVertices() > 0);
189
+ }
190
+ function fitSphereDistance(radius, fov, aspectRatio, fovMode, padding) {
191
+ const safeAspect = Number.isFinite(aspectRatio) && aspectRatio > 0 ? aspectRatio : 1;
192
+ const halfFov = Math.min(Math.max(fov / 2, 0.01), Math.PI / 2 - 0.01);
193
+ const horizontalHalfFov = fovMode === Camera.FOVMODE_HORIZONTAL_FIXED
194
+ ? halfFov
195
+ : Math.atan(Math.tan(halfFov) * safeAspect);
196
+ const verticalHalfFov = fovMode === Camera.FOVMODE_HORIZONTAL_FIXED
197
+ ? Math.atan(Math.tan(halfFov) / safeAspect)
198
+ : halfFov;
199
+ const limitingHalfFov = Math.max(Math.min(horizontalHalfFov, verticalHalfFov), 0.01);
200
+ return (Math.max(radius, 0.1) * padding) / Math.sin(limitingHalfFov);
201
+ }
202
+ function isFiniteVector(value) {
203
+ return (Number.isFinite(value.x) &&
204
+ Number.isFinite(value.y) &&
205
+ Number.isFinite(value.z));
206
+ }
207
+ //# sourceMappingURL=camera-controller.js.map
@@ -0,0 +1 @@
1
+ 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