@shopify/react-native-skia 0.1.115

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Files changed (1704) hide show
  1. package/LICENSE.md +7 -0
  2. package/README.md +7 -0
  3. package/android/CMakeLists.txt +132 -0
  4. package/android/README.md +14 -0
  5. package/android/build.gradle +196 -0
  6. package/android/cpp/jni/JniLoad.cpp +13 -0
  7. package/android/cpp/jni/JniPlatformContext.cpp +142 -0
  8. package/android/cpp/jni/JniSkiaDrawView.cpp +169 -0
  9. package/android/cpp/jni/JniSkiaManager.cpp +57 -0
  10. package/android/cpp/jni/SkiaOpenGLRenderer.cpp +340 -0
  11. package/android/cpp/jni/include/JniPlatformContext.h +75 -0
  12. package/android/cpp/jni/include/JniPlatformContextWrapper.h +54 -0
  13. package/android/cpp/jni/include/JniSkiaDrawView.h +82 -0
  14. package/android/cpp/jni/include/JniSkiaManager.h +81 -0
  15. package/android/cpp/jni/include/SkiaOpenGLRenderer.h +159 -0
  16. package/android/src/main/AndroidManifest.xml +6 -0
  17. package/android/src/main/java/com/shopify/reactnative/skia/PlatformContext.java +181 -0
  18. package/android/src/main/java/com/shopify/reactnative/skia/RNSkiaModule.java +88 -0
  19. package/android/src/main/java/com/shopify/reactnative/skia/RNSkiaPackage.java +24 -0
  20. package/android/src/main/java/com/shopify/reactnative/skia/RNSkiaViewManager.java +72 -0
  21. package/android/src/main/java/com/shopify/reactnative/skia/SkiaDrawView.java +137 -0
  22. package/android/src/main/java/com/shopify/reactnative/skia/SkiaManager.java +66 -0
  23. package/cpp/api/JsiSkApi.h +97 -0
  24. package/cpp/api/JsiSkCanvas.h +532 -0
  25. package/cpp/api/JsiSkColorFilter.h +43 -0
  26. package/cpp/api/JsiSkColorFilterFactory.h +98 -0
  27. package/cpp/api/JsiSkContourMeasure.h +102 -0
  28. package/cpp/api/JsiSkContourMeasureIter.h +90 -0
  29. package/cpp/api/JsiSkData.h +46 -0
  30. package/cpp/api/JsiSkDataFactory.h +92 -0
  31. package/cpp/api/JsiSkFont.h +326 -0
  32. package/cpp/api/JsiSkFontMgr.h +84 -0
  33. package/cpp/api/JsiSkFontMgrFactory.h +48 -0
  34. package/cpp/api/JsiSkHostObjects.h +83 -0
  35. package/cpp/api/JsiSkImage.h +141 -0
  36. package/cpp/api/JsiSkImageFactory.h +50 -0
  37. package/cpp/api/JsiSkImageFilter.h +47 -0
  38. package/cpp/api/JsiSkImageFilterFactory.h +217 -0
  39. package/cpp/api/JsiSkImageInfo.h +57 -0
  40. package/cpp/api/JsiSkMaskFilter.h +45 -0
  41. package/cpp/api/JsiSkMaskFilterFactory.h +42 -0
  42. package/cpp/api/JsiSkMatrix.h +64 -0
  43. package/cpp/api/JsiSkPaint.h +227 -0
  44. package/cpp/api/JsiSkPath.h +557 -0
  45. package/cpp/api/JsiSkPathEffect.h +45 -0
  46. package/cpp/api/JsiSkPathEffectFactory.h +123 -0
  47. package/cpp/api/JsiSkPathFactory.h +64 -0
  48. package/cpp/api/JsiSkPoint.h +81 -0
  49. package/cpp/api/JsiSkRRect.h +93 -0
  50. package/cpp/api/JsiSkRSXform.h +105 -0
  51. package/cpp/api/JsiSkRect.h +119 -0
  52. package/cpp/api/JsiSkRuntimeEffect.h +217 -0
  53. package/cpp/api/JsiSkRuntimeEffectFactory.h +41 -0
  54. package/cpp/api/JsiSkSVG.h +43 -0
  55. package/cpp/api/JsiSkSVGFactory.h +48 -0
  56. package/cpp/api/JsiSkShader.h +45 -0
  57. package/cpp/api/JsiSkShaderFactory.h +214 -0
  58. package/cpp/api/JsiSkSurface.h +67 -0
  59. package/cpp/api/JsiSkSurfaceFactory.h +44 -0
  60. package/cpp/api/JsiSkTextBlob.h +50 -0
  61. package/cpp/api/JsiSkTextBlobFactory.h +109 -0
  62. package/cpp/api/JsiSkTypeface.h +76 -0
  63. package/cpp/api/JsiSkTypefaceFactory.h +30 -0
  64. package/cpp/api/JsiSkVertices.h +147 -0
  65. package/cpp/jsi/JsiHostObject.cpp +154 -0
  66. package/cpp/jsi/JsiHostObject.h +241 -0
  67. package/cpp/rnskia/RNSkAnimation.h +73 -0
  68. package/cpp/rnskia/RNSkDispatchQueue.cpp +84 -0
  69. package/cpp/rnskia/RNSkDispatchQueue.h +47 -0
  70. package/cpp/rnskia/RNSkDrawView.cpp +333 -0
  71. package/cpp/rnskia/RNSkDrawView.h +242 -0
  72. package/cpp/rnskia/RNSkInfoParameter.h +100 -0
  73. package/cpp/rnskia/RNSkJsiViewApi.h +305 -0
  74. package/cpp/rnskia/RNSkManager.cpp +81 -0
  75. package/cpp/rnskia/RNSkManager.h +81 -0
  76. package/cpp/rnskia/RNSkPlatformContext.h +196 -0
  77. package/cpp/rnskia/RNSkValueApi.h +69 -0
  78. package/cpp/rnskia/values/RNSkClockValue.h +133 -0
  79. package/cpp/rnskia/values/RNSkDerivedValue.h +92 -0
  80. package/cpp/rnskia/values/RNSkReadonlyValue.h +140 -0
  81. package/cpp/rnskia/values/RNSkValue.h +112 -0
  82. package/cpp/skia/include/android/SkAndroidFrameworkUtils.h +61 -0
  83. package/cpp/skia/include/android/SkAnimatedImage.h +179 -0
  84. package/cpp/skia/include/c/sk_canvas.h +159 -0
  85. package/cpp/skia/include/c/sk_colorspace.h +25 -0
  86. package/cpp/skia/include/c/sk_data.h +65 -0
  87. package/cpp/skia/include/c/sk_image.h +71 -0
  88. package/cpp/skia/include/c/sk_imageinfo.h +62 -0
  89. package/cpp/skia/include/c/sk_maskfilter.h +47 -0
  90. package/cpp/skia/include/c/sk_matrix.h +49 -0
  91. package/cpp/skia/include/c/sk_paint.h +145 -0
  92. package/cpp/skia/include/c/sk_path.h +102 -0
  93. package/cpp/skia/include/c/sk_picture.h +70 -0
  94. package/cpp/skia/include/c/sk_shader.h +143 -0
  95. package/cpp/skia/include/c/sk_surface.h +73 -0
  96. package/cpp/skia/include/c/sk_types.h +278 -0
  97. package/cpp/skia/include/codec/SkAndroidCodec.h +263 -0
  98. package/cpp/skia/include/codec/SkCodec.h +992 -0
  99. package/cpp/skia/include/codec/SkCodecAnimation.h +61 -0
  100. package/cpp/skia/include/codec/SkEncodedOrigin.h +54 -0
  101. package/cpp/skia/include/config/SkUserConfig.h +89 -0
  102. package/cpp/skia/include/core/SkAnnotation.h +50 -0
  103. package/cpp/skia/include/core/SkBBHFactory.h +63 -0
  104. package/cpp/skia/include/core/SkBitmap.h +1212 -0
  105. package/cpp/skia/include/core/SkBlendMode.h +110 -0
  106. package/cpp/skia/include/core/SkBlender.h +33 -0
  107. package/cpp/skia/include/core/SkBlurTypes.h +22 -0
  108. package/cpp/skia/include/core/SkCanvas.h +2583 -0
  109. package/cpp/skia/include/core/SkCanvasVirtualEnforcer.h +61 -0
  110. package/cpp/skia/include/core/SkClipOp.h +19 -0
  111. package/cpp/skia/include/core/SkColor.h +438 -0
  112. package/cpp/skia/include/core/SkColorFilter.h +90 -0
  113. package/cpp/skia/include/core/SkColorPriv.h +152 -0
  114. package/cpp/skia/include/core/SkColorSpace.h +245 -0
  115. package/cpp/skia/include/core/SkContourMeasure.h +131 -0
  116. package/cpp/skia/include/core/SkCoverageMode.h +30 -0
  117. package/cpp/skia/include/core/SkCubicMap.h +45 -0
  118. package/cpp/skia/include/core/SkCustomMesh.h +202 -0
  119. package/cpp/skia/include/core/SkData.h +188 -0
  120. package/cpp/skia/include/core/SkDataTable.h +118 -0
  121. package/cpp/skia/include/core/SkDeferredDisplayList.h +110 -0
  122. package/cpp/skia/include/core/SkDeferredDisplayListRecorder.h +97 -0
  123. package/cpp/skia/include/core/SkDocument.h +91 -0
  124. package/cpp/skia/include/core/SkDrawLooper.h +135 -0
  125. package/cpp/skia/include/core/SkDrawable.h +160 -0
  126. package/cpp/skia/include/core/SkEncodedImageFormat.h +35 -0
  127. package/cpp/skia/include/core/SkExecutor.h +41 -0
  128. package/cpp/skia/include/core/SkFlattenable.h +113 -0
  129. package/cpp/skia/include/core/SkFont.h +534 -0
  130. package/cpp/skia/include/core/SkFontArguments.h +62 -0
  131. package/cpp/skia/include/core/SkFontMetrics.h +138 -0
  132. package/cpp/skia/include/core/SkFontMgr.h +157 -0
  133. package/cpp/skia/include/core/SkFontParameters.h +42 -0
  134. package/cpp/skia/include/core/SkFontStyle.h +81 -0
  135. package/cpp/skia/include/core/SkFontTypes.h +25 -0
  136. package/cpp/skia/include/core/SkGraphics.h +153 -0
  137. package/cpp/skia/include/core/SkICC.h +19 -0
  138. package/cpp/skia/include/core/SkImage.h +1302 -0
  139. package/cpp/skia/include/core/SkImageEncoder.h +72 -0
  140. package/cpp/skia/include/core/SkImageFilter.h +114 -0
  141. package/cpp/skia/include/core/SkImageGenerator.h +215 -0
  142. package/cpp/skia/include/core/SkImageInfo.h +721 -0
  143. package/cpp/skia/include/core/SkM44.h +426 -0
  144. package/cpp/skia/include/core/SkMallocPixelRef.h +42 -0
  145. package/cpp/skia/include/core/SkMaskFilter.h +50 -0
  146. package/cpp/skia/include/core/SkMath.h +54 -0
  147. package/cpp/skia/include/core/SkMatrix.h +1986 -0
  148. package/cpp/skia/include/core/SkMilestone.h +9 -0
  149. package/cpp/skia/include/core/SkOverdrawCanvas.h +68 -0
  150. package/cpp/skia/include/core/SkPaint.h +720 -0
  151. package/cpp/skia/include/core/SkPath.h +1891 -0
  152. package/cpp/skia/include/core/SkPathBuilder.h +268 -0
  153. package/cpp/skia/include/core/SkPathEffect.h +106 -0
  154. package/cpp/skia/include/core/SkPathMeasure.h +88 -0
  155. package/cpp/skia/include/core/SkPathTypes.h +59 -0
  156. package/cpp/skia/include/core/SkPicture.h +280 -0
  157. package/cpp/skia/include/core/SkPictureRecorder.h +115 -0
  158. package/cpp/skia/include/core/SkPixelRef.h +123 -0
  159. package/cpp/skia/include/core/SkPixmap.h +720 -0
  160. package/cpp/skia/include/core/SkPngChunkReader.h +45 -0
  161. package/cpp/skia/include/core/SkPoint.h +566 -0
  162. package/cpp/skia/include/core/SkPoint3.h +157 -0
  163. package/cpp/skia/include/core/SkPromiseImageTexture.h +46 -0
  164. package/cpp/skia/include/core/SkRRect.h +512 -0
  165. package/cpp/skia/include/core/SkRSXform.h +69 -0
  166. package/cpp/skia/include/core/SkRasterHandleAllocator.h +92 -0
  167. package/cpp/skia/include/core/SkRect.h +1378 -0
  168. package/cpp/skia/include/core/SkRefCnt.h +382 -0
  169. package/cpp/skia/include/core/SkRegion.h +672 -0
  170. package/cpp/skia/include/core/SkSamplingOptions.h +92 -0
  171. package/cpp/skia/include/core/SkScalar.h +194 -0
  172. package/cpp/skia/include/core/SkSerialProcs.h +73 -0
  173. package/cpp/skia/include/core/SkShader.h +148 -0
  174. package/cpp/skia/include/core/SkSize.h +90 -0
  175. package/cpp/skia/include/core/SkSpan.h +89 -0
  176. package/cpp/skia/include/core/SkStream.h +524 -0
  177. package/cpp/skia/include/core/SkString.h +302 -0
  178. package/cpp/skia/include/core/SkStringView.h +185 -0
  179. package/cpp/skia/include/core/SkStrokeRec.h +154 -0
  180. package/cpp/skia/include/core/SkSurface.h +1079 -0
  181. package/cpp/skia/include/core/SkSurfaceCharacterization.h +263 -0
  182. package/cpp/skia/include/core/SkSurfaceProps.h +92 -0
  183. package/cpp/skia/include/core/SkSwizzle.h +19 -0
  184. package/cpp/skia/include/core/SkTextBlob.h +503 -0
  185. package/cpp/skia/include/core/SkTileMode.h +41 -0
  186. package/cpp/skia/include/core/SkTime.h +63 -0
  187. package/cpp/skia/include/core/SkTraceMemoryDump.h +99 -0
  188. package/cpp/skia/include/core/SkTypeface.h +454 -0
  189. package/cpp/skia/include/core/SkTypes.h +621 -0
  190. package/cpp/skia/include/core/SkUnPreMultiply.h +56 -0
  191. package/cpp/skia/include/core/SkVertices.h +132 -0
  192. package/cpp/skia/include/core/SkYUVAInfo.h +304 -0
  193. package/cpp/skia/include/core/SkYUVAPixmaps.h +336 -0
  194. package/cpp/skia/include/docs/SkPDFDocument.h +196 -0
  195. package/cpp/skia/include/docs/SkXPSDocument.h +27 -0
  196. package/cpp/skia/include/effects/Sk1DPathEffect.h +35 -0
  197. package/cpp/skia/include/effects/Sk2DPathEffect.h +30 -0
  198. package/cpp/skia/include/effects/SkBlenders.h +27 -0
  199. package/cpp/skia/include/effects/SkBlurDrawLooper.h +26 -0
  200. package/cpp/skia/include/effects/SkBlurMaskFilter.h +35 -0
  201. package/cpp/skia/include/effects/SkColorMatrix.h +55 -0
  202. package/cpp/skia/include/effects/SkColorMatrixFilter.h +25 -0
  203. package/cpp/skia/include/effects/SkCornerPathEffect.h +28 -0
  204. package/cpp/skia/include/effects/SkDashPathEffect.h +39 -0
  205. package/cpp/skia/include/effects/SkDiscretePathEffect.h +37 -0
  206. package/cpp/skia/include/effects/SkGradientShader.h +264 -0
  207. package/cpp/skia/include/effects/SkHighContrastFilter.h +80 -0
  208. package/cpp/skia/include/effects/SkImageFilters.h +551 -0
  209. package/cpp/skia/include/effects/SkLayerDrawLooper.h +161 -0
  210. package/cpp/skia/include/effects/SkLumaColorFilter.h +34 -0
  211. package/cpp/skia/include/effects/SkOpPathEffect.h +39 -0
  212. package/cpp/skia/include/effects/SkOverdrawColorFilter.h +29 -0
  213. package/cpp/skia/include/effects/SkPerlinNoiseShader.h +54 -0
  214. package/cpp/skia/include/effects/SkRuntimeEffect.h +518 -0
  215. package/cpp/skia/include/effects/SkShaderMaskFilter.h +24 -0
  216. package/cpp/skia/include/effects/SkStrokeAndFillPathEffect.h +28 -0
  217. package/cpp/skia/include/effects/SkTableColorFilter.h +42 -0
  218. package/cpp/skia/include/effects/SkTableMaskFilter.h +37 -0
  219. package/cpp/skia/include/effects/SkTrimPathEffect.h +41 -0
  220. package/cpp/skia/include/encode/SkEncoder.h +42 -0
  221. package/cpp/skia/include/encode/SkJpegEncoder.h +97 -0
  222. package/cpp/skia/include/encode/SkPngEncoder.h +99 -0
  223. package/cpp/skia/include/encode/SkWebpEncoder.h +48 -0
  224. package/cpp/skia/include/gpu/GrBackendDrawableInfo.h +44 -0
  225. package/cpp/skia/include/gpu/GrBackendSemaphore.h +140 -0
  226. package/cpp/skia/include/gpu/GrBackendSurface.h +643 -0
  227. package/cpp/skia/include/gpu/GrBackendSurfaceMutableState.h +91 -0
  228. package/cpp/skia/include/gpu/GrConfig.h +53 -0
  229. package/cpp/skia/include/gpu/GrContextOptions.h +364 -0
  230. package/cpp/skia/include/gpu/GrContextThreadSafeProxy.h +159 -0
  231. package/cpp/skia/include/gpu/GrDirectContext.h +880 -0
  232. package/cpp/skia/include/gpu/GrDriverBugWorkarounds.h +52 -0
  233. package/cpp/skia/include/gpu/GrDriverBugWorkaroundsAutogen.h +45 -0
  234. package/cpp/skia/include/gpu/GrRecordingContext.h +275 -0
  235. package/cpp/skia/include/gpu/GrSurfaceInfo.h +166 -0
  236. package/cpp/skia/include/gpu/GrTypes.h +244 -0
  237. package/cpp/skia/include/gpu/GrYUVABackendTextures.h +124 -0
  238. package/cpp/skia/include/gpu/ShaderErrorHandler.h +36 -0
  239. package/cpp/skia/include/gpu/d3d/GrD3DBackendContext.h +35 -0
  240. package/cpp/skia/include/gpu/d3d/GrD3DTypes.h +248 -0
  241. package/cpp/skia/include/gpu/dawn/GrDawnTypes.h +95 -0
  242. package/cpp/skia/include/gpu/gl/GrGLAssembleHelpers.h +11 -0
  243. package/cpp/skia/include/gpu/gl/GrGLAssembleInterface.h +39 -0
  244. package/cpp/skia/include/gpu/gl/GrGLConfig.h +79 -0
  245. package/cpp/skia/include/gpu/gl/GrGLConfig_chrome.h +14 -0
  246. package/cpp/skia/include/gpu/gl/GrGLExtensions.h +78 -0
  247. package/cpp/skia/include/gpu/gl/GrGLFunctions.h +304 -0
  248. package/cpp/skia/include/gpu/gl/GrGLInterface.h +342 -0
  249. package/cpp/skia/include/gpu/gl/GrGLTypes.h +207 -0
  250. package/cpp/skia/include/gpu/gl/egl/GrGLMakeEGLInterface.h +14 -0
  251. package/cpp/skia/include/gpu/gl/glx/GrGLMakeGLXInterface.h +14 -0
  252. package/cpp/skia/include/gpu/mock/GrMockTypes.h +144 -0
  253. package/cpp/skia/include/gpu/mtl/GrMtlBackendContext.h +21 -0
  254. package/cpp/skia/include/gpu/mtl/GrMtlTypes.h +63 -0
  255. package/cpp/skia/include/gpu/vk/GrVkBackendContext.h +76 -0
  256. package/cpp/skia/include/gpu/vk/GrVkExtensions.h +63 -0
  257. package/cpp/skia/include/gpu/vk/GrVkMemoryAllocator.h +140 -0
  258. package/cpp/skia/include/gpu/vk/GrVkTypes.h +187 -0
  259. package/cpp/skia/include/gpu/vk/GrVkVulkan.h +32 -0
  260. package/cpp/skia/include/pathops/SkPathOps.h +113 -0
  261. package/cpp/skia/include/ports/SkCFObject.h +184 -0
  262. package/cpp/skia/include/ports/SkFontConfigInterface.h +115 -0
  263. package/cpp/skia/include/ports/SkFontMgr_FontConfigInterface.h +20 -0
  264. package/cpp/skia/include/ports/SkFontMgr_android.h +45 -0
  265. package/cpp/skia/include/ports/SkFontMgr_directory.h +21 -0
  266. package/cpp/skia/include/ports/SkFontMgr_empty.h +21 -0
  267. package/cpp/skia/include/ports/SkFontMgr_fontconfig.h +22 -0
  268. package/cpp/skia/include/ports/SkFontMgr_fuchsia.h +19 -0
  269. package/cpp/skia/include/ports/SkFontMgr_indirect.h +102 -0
  270. package/cpp/skia/include/ports/SkFontMgr_mac_ct.h +27 -0
  271. package/cpp/skia/include/ports/SkImageGeneratorCG.h +20 -0
  272. package/cpp/skia/include/ports/SkImageGeneratorNDK.h +40 -0
  273. package/cpp/skia/include/ports/SkImageGeneratorWIC.h +35 -0
  274. package/cpp/skia/include/ports/SkRemotableFontMgr.h +139 -0
  275. package/cpp/skia/include/ports/SkTypeface_mac.h +44 -0
  276. package/cpp/skia/include/ports/SkTypeface_win.h +79 -0
  277. package/cpp/skia/include/private/GrContext_Base.h +92 -0
  278. package/cpp/skia/include/private/GrD3DTypesMinimal.h +74 -0
  279. package/cpp/skia/include/private/GrDawnTypesPriv.h +26 -0
  280. package/cpp/skia/include/private/GrGLTypesPriv.h +107 -0
  281. package/cpp/skia/include/private/GrImageContext.h +55 -0
  282. package/cpp/skia/include/private/GrMockTypesPriv.h +31 -0
  283. package/cpp/skia/include/private/GrMtlTypesPriv.h +75 -0
  284. package/cpp/skia/include/private/GrSingleOwner.h +65 -0
  285. package/cpp/skia/include/private/GrTypesPriv.h +1354 -0
  286. package/cpp/skia/include/private/GrVkTypesPriv.h +107 -0
  287. package/cpp/skia/include/private/SkBitmaskEnum.h +59 -0
  288. package/cpp/skia/include/private/SkChecksum.h +66 -0
  289. package/cpp/skia/include/private/SkColorData.h +441 -0
  290. package/cpp/skia/include/private/SkDeque.h +141 -0
  291. package/cpp/skia/include/private/SkEncodedInfo.h +249 -0
  292. package/cpp/skia/include/private/SkFixed.h +141 -0
  293. package/cpp/skia/include/private/SkFloatBits.h +91 -0
  294. package/cpp/skia/include/private/SkFloatingPoint.h +272 -0
  295. package/cpp/skia/include/private/SkHalf.h +85 -0
  296. package/cpp/skia/include/private/SkIDChangeListener.h +75 -0
  297. package/cpp/skia/include/private/SkImageInfoPriv.h +193 -0
  298. package/cpp/skia/include/private/SkMacros.h +84 -0
  299. package/cpp/skia/include/private/SkMalloc.h +143 -0
  300. package/cpp/skia/include/private/SkMutex.h +56 -0
  301. package/cpp/skia/include/private/SkNoncopyable.h +30 -0
  302. package/cpp/skia/include/private/SkNx.h +430 -0
  303. package/cpp/skia/include/private/SkNx_neon.h +713 -0
  304. package/cpp/skia/include/private/SkNx_sse.h +823 -0
  305. package/cpp/skia/include/private/SkOnce.h +53 -0
  306. package/cpp/skia/include/private/SkOpts_spi.h +21 -0
  307. package/cpp/skia/include/private/SkPaintParamsKey.h +110 -0
  308. package/cpp/skia/include/private/SkPathRef.h +536 -0
  309. package/cpp/skia/include/private/SkSLDefines.h +56 -0
  310. package/cpp/skia/include/private/SkSLIRNode.h +63 -0
  311. package/cpp/skia/include/private/SkSLLayout.h +143 -0
  312. package/cpp/skia/include/private/SkSLModifiers.h +141 -0
  313. package/cpp/skia/include/private/SkSLProgramElement.h +77 -0
  314. package/cpp/skia/include/private/SkSLProgramKind.h +31 -0
  315. package/cpp/skia/include/private/SkSLSampleUsage.h +89 -0
  316. package/cpp/skia/include/private/SkSLStatement.h +87 -0
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@@ -0,0 +1,880 @@
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+ /*
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+ * Copyright 2020 Google Inc.
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+ *
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+ * Use of this source code is governed by a BSD-style license that can be
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+ * found in the LICENSE file.
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+ */
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+
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+ #ifndef GrDirectContext_DEFINED
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+ #define GrDirectContext_DEFINED
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+
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+ #include "include/gpu/GrRecordingContext.h"
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+
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+ #include "include/gpu/GrBackendSurface.h"
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+
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+ // We shouldn't need this but currently Android is relying on this being include transitively.
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+ #include "include/core/SkUnPreMultiply.h"
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+
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+ class GrAtlasManager;
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+ class GrBackendSemaphore;
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+ class GrClientMappedBufferManager;
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+ class GrDirectContextPriv;
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+ class GrContextThreadSafeProxy;
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+ struct GrD3DBackendContext;
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+ class GrFragmentProcessor;
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+ class GrGpu;
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+ struct GrGLInterface;
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+ struct GrMtlBackendContext;
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+ struct GrMockOptions;
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+ class GrPath;
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+ class GrResourceCache;
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+ class GrResourceProvider;
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+ class GrStrikeCache;
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+ class GrSurfaceProxy;
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+ class GrSwizzle;
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+ class GrTextureProxy;
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+ struct GrVkBackendContext;
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+
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+ class SkImage;
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+ class SkString;
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+ class SkSurfaceCharacterization;
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+ class SkSurfaceProps;
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+ class SkTaskGroup;
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+ class SkTraceMemoryDump;
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+
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+ namespace skgpu { namespace v1 { class SmallPathAtlasMgr; }}
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+
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+ class SK_API GrDirectContext : public GrRecordingContext {
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+ public:
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+ #ifdef SK_GL
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+ /**
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+ * Creates a GrDirectContext for a backend context. If no GrGLInterface is provided then the
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+ * result of GrGLMakeNativeInterface() is used if it succeeds.
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+ */
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+ static sk_sp<GrDirectContext> MakeGL(sk_sp<const GrGLInterface>, const GrContextOptions&);
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+ static sk_sp<GrDirectContext> MakeGL(sk_sp<const GrGLInterface>);
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+ static sk_sp<GrDirectContext> MakeGL(const GrContextOptions&);
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+ static sk_sp<GrDirectContext> MakeGL();
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+ #endif
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+
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+ #ifdef SK_VULKAN
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+ /**
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+ * The Vulkan context (VkQueue, VkDevice, VkInstance) must be kept alive until the returned
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+ * GrDirectContext is destroyed. This also means that any objects created with this
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+ * GrDirectContext (e.g. SkSurfaces, SkImages, etc.) must also be released as they may hold
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+ * refs on the GrDirectContext. Once all these objects and the GrDirectContext are released,
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+ * then it is safe to delete the vulkan objects.
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+ */
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+ static sk_sp<GrDirectContext> MakeVulkan(const GrVkBackendContext&, const GrContextOptions&);
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+ static sk_sp<GrDirectContext> MakeVulkan(const GrVkBackendContext&);
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+ #endif
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+
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+ #ifdef SK_METAL
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+ /**
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+ * Makes a GrDirectContext which uses Metal as the backend. The GrMtlBackendContext contains a
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+ * MTLDevice and MTLCommandQueue which should be used by the backend. These objects must
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+ * have their own ref which will be released when the GrMtlBackendContext is destroyed.
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+ * Ganesh will take its own ref on the objects which will be released when the GrDirectContext
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+ * is destroyed.
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+ */
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+ static sk_sp<GrDirectContext> MakeMetal(const GrMtlBackendContext&, const GrContextOptions&);
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+ static sk_sp<GrDirectContext> MakeMetal(const GrMtlBackendContext&);
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+ /**
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+ * Deprecated.
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+ *
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+ * Makes a GrDirectContext which uses Metal as the backend. The device parameter is an
86
+ * MTLDevice and queue is an MTLCommandQueue which should be used by the backend. These objects
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+ * must have a ref on them that can be transferred to Ganesh, which will release the ref
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+ * when the GrDirectContext is destroyed.
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+ */
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+ static sk_sp<GrDirectContext> MakeMetal(void* device, void* queue, const GrContextOptions&);
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+ static sk_sp<GrDirectContext> MakeMetal(void* device, void* queue);
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+ #endif
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+
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+ #ifdef SK_DIRECT3D
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+ /**
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+ * Makes a GrDirectContext which uses Direct3D as the backend. The Direct3D context
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+ * must be kept alive until the returned GrDirectContext is first destroyed or abandoned.
98
+ */
99
+ static sk_sp<GrDirectContext> MakeDirect3D(const GrD3DBackendContext&, const GrContextOptions&);
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+ static sk_sp<GrDirectContext> MakeDirect3D(const GrD3DBackendContext&);
101
+ #endif
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+
103
+ #ifdef SK_DAWN
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+ static sk_sp<GrDirectContext> MakeDawn(const wgpu::Device&,
105
+ const GrContextOptions&);
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+ static sk_sp<GrDirectContext> MakeDawn(const wgpu::Device&);
107
+ #endif
108
+
109
+ static sk_sp<GrDirectContext> MakeMock(const GrMockOptions*, const GrContextOptions&);
110
+ static sk_sp<GrDirectContext> MakeMock(const GrMockOptions*);
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+
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+ ~GrDirectContext() override;
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+
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+ /**
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+ * The context normally assumes that no outsider is setting state
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+ * within the underlying 3D API's context/device/whatever. This call informs
117
+ * the context that the state was modified and it should resend. Shouldn't
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+ * be called frequently for good performance.
119
+ * The flag bits, state, is dependent on which backend is used by the
120
+ * context, either GL or D3D (possible in future).
121
+ */
122
+ void resetContext(uint32_t state = kAll_GrBackendState);
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+
124
+ /**
125
+ * If the backend is GrBackendApi::kOpenGL, then all texture unit/target combinations for which
126
+ * the context has modified the bound texture will have texture id 0 bound. This does not
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+ * flush the context. Calling resetContext() does not change the set that will be bound
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+ * to texture id 0 on the next call to resetGLTextureBindings(). After this is called
129
+ * all unit/target combinations are considered to have unmodified bindings until the context
130
+ * subsequently modifies them (meaning if this is called twice in a row with no intervening
131
+ * context usage then the second call is a no-op.)
132
+ */
133
+ void resetGLTextureBindings();
134
+
135
+ /**
136
+ * Abandons all GPU resources and assumes the underlying backend 3D API context is no longer
137
+ * usable. Call this if you have lost the associated GPU context, and thus internal texture,
138
+ * buffer, etc. references/IDs are now invalid. Calling this ensures that the destructors of the
139
+ * context and any of its created resource objects will not make backend 3D API calls. Content
140
+ * rendered but not previously flushed may be lost. After this function is called all subsequent
141
+ * calls on the context will fail or be no-ops.
142
+ *
143
+ * The typical use case for this function is that the underlying 3D context was lost and further
144
+ * API calls may crash.
145
+ *
146
+ * For Vulkan, even if the device becomes lost, the VkQueue, VkDevice, or VkInstance used to
147
+ * create the context must be kept alive even after abandoning the context. Those objects must
148
+ * live for the lifetime of the context object itself. The reason for this is so that
149
+ * we can continue to delete any outstanding GrBackendTextures/RenderTargets which must be
150
+ * cleaned up even in a device lost state.
151
+ */
152
+ void abandonContext() override;
153
+
154
+ /**
155
+ * Returns true if the context was abandoned or if the if the backend specific context has
156
+ * gotten into an unrecoverarble, lost state (e.g. in Vulkan backend if we've gotten a
157
+ * VK_ERROR_DEVICE_LOST). If the backend context is lost, this call will also abandon this
158
+ * context.
159
+ */
160
+ bool abandoned() override;
161
+
162
+ // TODO: Remove this from public after migrating Chrome.
163
+ sk_sp<GrContextThreadSafeProxy> threadSafeProxy();
164
+
165
+ /**
166
+ * Checks if the underlying 3D API reported an out-of-memory error. If this returns true it is
167
+ * reset and will return false until another out-of-memory error is reported by the 3D API. If
168
+ * the context is abandoned then this will report false.
169
+ *
170
+ * Currently this is implemented for:
171
+ *
172
+ * OpenGL [ES] - Note that client calls to glGetError() may swallow GL_OUT_OF_MEMORY errors and
173
+ * therefore hide the error from Skia. Also, it is not advised to use this in combination with
174
+ * enabling GrContextOptions::fSkipGLErrorChecks. That option may prevent the context from ever
175
+ * checking the GL context for OOM.
176
+ *
177
+ * Vulkan - Reports true if VK_ERROR_OUT_OF_HOST_MEMORY or VK_ERROR_OUT_OF_DEVICE_MEMORY has
178
+ * occurred.
179
+ */
180
+ bool oomed();
181
+
182
+ /**
183
+ * This is similar to abandonContext() however the underlying 3D context is not yet lost and
184
+ * the context will cleanup all allocated resources before returning. After returning it will
185
+ * assume that the underlying context may no longer be valid.
186
+ *
187
+ * The typical use case for this function is that the client is going to destroy the 3D context
188
+ * but can't guarantee that context will be destroyed first (perhaps because it may be ref'ed
189
+ * elsewhere by either the client or Skia objects).
190
+ *
191
+ * For Vulkan, even if the device becomes lost, the VkQueue, VkDevice, or VkInstance used to
192
+ * create the context must be alive before calling releaseResourcesAndAbandonContext.
193
+ */
194
+ void releaseResourcesAndAbandonContext();
195
+
196
+ ///////////////////////////////////////////////////////////////////////////
197
+ // Resource Cache
198
+
199
+ /** DEPRECATED
200
+ * Return the current GPU resource cache limits.
201
+ *
202
+ * @param maxResources If non-null, will be set to -1.
203
+ * @param maxResourceBytes If non-null, returns maximum number of bytes of
204
+ * video memory that can be held in the cache.
205
+ */
206
+ void getResourceCacheLimits(int* maxResources, size_t* maxResourceBytes) const;
207
+
208
+ /**
209
+ * Return the current GPU resource cache limit in bytes.
210
+ */
211
+ size_t getResourceCacheLimit() const;
212
+
213
+ /**
214
+ * Gets the current GPU resource cache usage.
215
+ *
216
+ * @param resourceCount If non-null, returns the number of resources that are held in the
217
+ * cache.
218
+ * @param maxResourceBytes If non-null, returns the total number of bytes of video memory held
219
+ * in the cache.
220
+ */
221
+ void getResourceCacheUsage(int* resourceCount, size_t* resourceBytes) const;
222
+
223
+ /**
224
+ * Gets the number of bytes in the cache consumed by purgeable (e.g. unlocked) resources.
225
+ */
226
+ size_t getResourceCachePurgeableBytes() const;
227
+
228
+ /** DEPRECATED
229
+ * Specify the GPU resource cache limits. If the current cache exceeds the maxResourceBytes
230
+ * limit, it will be purged (LRU) to keep the cache within the limit.
231
+ *
232
+ * @param maxResources Unused.
233
+ * @param maxResourceBytes The maximum number of bytes of video memory
234
+ * that can be held in the cache.
235
+ */
236
+ void setResourceCacheLimits(int maxResources, size_t maxResourceBytes);
237
+
238
+ /**
239
+ * Specify the GPU resource cache limit. If the cache currently exceeds this limit,
240
+ * it will be purged (LRU) to keep the cache within the limit.
241
+ *
242
+ * @param maxResourceBytes The maximum number of bytes of video memory
243
+ * that can be held in the cache.
244
+ */
245
+ void setResourceCacheLimit(size_t maxResourceBytes);
246
+
247
+ /**
248
+ * Frees GPU created by the context. Can be called to reduce GPU memory
249
+ * pressure.
250
+ */
251
+ void freeGpuResources();
252
+
253
+ /**
254
+ * Purge GPU resources that haven't been used in the past 'msNotUsed' milliseconds or are
255
+ * otherwise marked for deletion, regardless of whether the context is under budget.
256
+ *
257
+ * If 'scratchResourcesOnly' is true all unlocked scratch resources older than 'msNotUsed' will
258
+ * be purged but the unlocked resources with persistent data will remain. If
259
+ * 'scratchResourcesOnly' is false then all unlocked resources older than 'msNotUsed' will be
260
+ * purged.
261
+ *
262
+ * @param msNotUsed Only unlocked resources not used in these last milliseconds
263
+ * will be cleaned up.
264
+ * @param scratchResourcesOnly If true only unlocked scratch resources will be purged.
265
+ */
266
+ void performDeferredCleanup(std::chrono::milliseconds msNotUsed,
267
+ bool scratchResourcesOnly=false);
268
+
269
+ // Temporary compatibility API for Android.
270
+ void purgeResourcesNotUsedInMs(std::chrono::milliseconds msNotUsed) {
271
+ this->performDeferredCleanup(msNotUsed);
272
+ }
273
+
274
+ /**
275
+ * Purge unlocked resources from the cache until the the provided byte count has been reached
276
+ * or we have purged all unlocked resources. The default policy is to purge in LRU order, but
277
+ * can be overridden to prefer purging scratch resources (in LRU order) prior to purging other
278
+ * resource types.
279
+ *
280
+ * @param maxBytesToPurge the desired number of bytes to be purged.
281
+ * @param preferScratchResources If true scratch resources will be purged prior to other
282
+ * resource types.
283
+ */
284
+ void purgeUnlockedResources(size_t bytesToPurge, bool preferScratchResources);
285
+
286
+ /**
287
+ * This entry point is intended for instances where an app has been backgrounded or
288
+ * suspended.
289
+ * If 'scratchResourcesOnly' is true all unlocked scratch resources will be purged but the
290
+ * unlocked resources with persistent data will remain. If 'scratchResourcesOnly' is false
291
+ * then all unlocked resources will be purged.
292
+ * In either case, after the unlocked resources are purged a separate pass will be made to
293
+ * ensure that resource usage is under budget (i.e., even if 'scratchResourcesOnly' is true
294
+ * some resources with persistent data may be purged to be under budget).
295
+ *
296
+ * @param scratchResourcesOnly If true only unlocked scratch resources will be purged prior
297
+ * enforcing the budget requirements.
298
+ */
299
+ void purgeUnlockedResources(bool scratchResourcesOnly);
300
+
301
+ /**
302
+ * Gets the maximum supported texture size.
303
+ */
304
+ using GrRecordingContext::maxTextureSize;
305
+
306
+ /**
307
+ * Gets the maximum supported render target size.
308
+ */
309
+ using GrRecordingContext::maxRenderTargetSize;
310
+
311
+ /**
312
+ * Can a SkImage be created with the given color type.
313
+ */
314
+ using GrRecordingContext::colorTypeSupportedAsImage;
315
+
316
+ /**
317
+ * Can a SkSurface be created with the given color type. To check whether MSAA is supported
318
+ * use maxSurfaceSampleCountForColorType().
319
+ */
320
+ using GrRecordingContext::colorTypeSupportedAsSurface;
321
+
322
+ /**
323
+ * Gets the maximum supported sample count for a color type. 1 is returned if only non-MSAA
324
+ * rendering is supported for the color type. 0 is returned if rendering to this color type
325
+ * is not supported at all.
326
+ */
327
+ using GrRecordingContext::maxSurfaceSampleCountForColorType;
328
+
329
+ ///////////////////////////////////////////////////////////////////////////
330
+ // Misc.
331
+
332
+ /**
333
+ * Inserts a list of GPU semaphores that the current GPU-backed API must wait on before
334
+ * executing any more commands on the GPU. If this call returns false, then the GPU back-end
335
+ * will not wait on any passed in semaphores, and the client will still own the semaphores,
336
+ * regardless of the value of deleteSemaphoresAfterWait.
337
+ *
338
+ * If deleteSemaphoresAfterWait is false then Skia will not delete the semaphores. In this case
339
+ * it is the client's responsibility to not destroy or attempt to reuse the semaphores until it
340
+ * knows that Skia has finished waiting on them. This can be done by using finishedProcs on
341
+ * flush calls.
342
+ */
343
+ bool wait(int numSemaphores, const GrBackendSemaphore* waitSemaphores,
344
+ bool deleteSemaphoresAfterWait = true);
345
+
346
+ /**
347
+ * Call to ensure all drawing to the context has been flushed and submitted to the underlying 3D
348
+ * API. This is equivalent to calling GrContext::flush with a default GrFlushInfo followed by
349
+ * GrContext::submit(syncCpu).
350
+ */
351
+ void flushAndSubmit(bool syncCpu = false) {
352
+ this->flush(GrFlushInfo());
353
+ this->submit(syncCpu);
354
+ }
355
+
356
+ /**
357
+ * Call to ensure all drawing to the context has been flushed to underlying 3D API specific
358
+ * objects. A call to `submit` is always required to ensure work is actually sent to
359
+ * the gpu. Some specific API details:
360
+ * GL: Commands are actually sent to the driver, but glFlush is never called. Thus some
361
+ * sync objects from the flush will not be valid until a submission occurs.
362
+ *
363
+ * Vulkan/Metal/D3D/Dawn: Commands are recorded to the backend APIs corresponding command
364
+ * buffer or encoder objects. However, these objects are not sent to the gpu until a
365
+ * submission occurs.
366
+ *
367
+ * If the return is GrSemaphoresSubmitted::kYes, only initialized GrBackendSemaphores will be
368
+ * submitted to the gpu during the next submit call (it is possible Skia failed to create a
369
+ * subset of the semaphores). The client should not wait on these semaphores until after submit
370
+ * has been called, and must keep them alive until then. If this call returns
371
+ * GrSemaphoresSubmitted::kNo, the GPU backend will not submit any semaphores to be signaled on
372
+ * the GPU. Thus the client should not have the GPU wait on any of the semaphores passed in with
373
+ * the GrFlushInfo. Regardless of whether semaphores were submitted to the GPU or not, the
374
+ * client is still responsible for deleting any initialized semaphores.
375
+ * Regardleess of semaphore submission the context will still be flushed. It should be
376
+ * emphasized that a return value of GrSemaphoresSubmitted::kNo does not mean the flush did not
377
+ * happen. It simply means there were no semaphores submitted to the GPU. A caller should only
378
+ * take this as a failure if they passed in semaphores to be submitted.
379
+ */
380
+ GrSemaphoresSubmitted flush(const GrFlushInfo& info);
381
+
382
+ void flush() { this->flush({}); }
383
+
384
+ /**
385
+ * Submit outstanding work to the gpu from all previously un-submitted flushes. The return
386
+ * value of the submit will indicate whether or not the submission to the GPU was successful.
387
+ *
388
+ * If the call returns true, all previously passed in semaphores in flush calls will have been
389
+ * submitted to the GPU and they can safely be waited on. The caller should wait on those
390
+ * semaphores or perform some other global synchronization before deleting the semaphores.
391
+ *
392
+ * If it returns false, then those same semaphores will not have been submitted and we will not
393
+ * try to submit them again. The caller is free to delete the semaphores at any time.
394
+ *
395
+ * If the syncCpu flag is true this function will return once the gpu has finished with all
396
+ * submitted work.
397
+ */
398
+ bool submit(bool syncCpu = false);
399
+
400
+ /**
401
+ * Checks whether any asynchronous work is complete and if so calls related callbacks.
402
+ */
403
+ void checkAsyncWorkCompletion();
404
+
405
+ /** Enumerates all cached GPU resources and dumps their memory to traceMemoryDump. */
406
+ // Chrome is using this!
407
+ void dumpMemoryStatistics(SkTraceMemoryDump* traceMemoryDump) const;
408
+
409
+ bool supportsDistanceFieldText() const;
410
+
411
+ void storeVkPipelineCacheData();
412
+
413
+ /**
414
+ * Retrieve the default GrBackendFormat for a given SkColorType and renderability.
415
+ * It is guaranteed that this backend format will be the one used by the following
416
+ * SkColorType and SkSurfaceCharacterization-based createBackendTexture methods.
417
+ *
418
+ * The caller should check that the returned format is valid.
419
+ */
420
+ using GrRecordingContext::defaultBackendFormat;
421
+
422
+ /**
423
+ * The explicitly allocated backend texture API allows clients to use Skia to create backend
424
+ * objects outside of Skia proper (i.e., Skia's caching system will not know about them.)
425
+ *
426
+ * It is the client's responsibility to delete all these objects (using deleteBackendTexture)
427
+ * before deleting the context used to create them. If the backend is Vulkan, the textures must
428
+ * be deleted before abandoning the context as well. Additionally, clients should only delete
429
+ * these objects on the thread for which that context is active.
430
+ *
431
+ * The client is responsible for ensuring synchronization between different uses
432
+ * of the backend object (i.e., wrapping it in a surface, rendering to it, deleting the
433
+ * surface, rewrapping it in a image and drawing the image will require explicit
434
+ * synchronization on the client's part).
435
+ */
436
+
437
+ /**
438
+ * If possible, create an uninitialized backend texture. The client should ensure that the
439
+ * returned backend texture is valid.
440
+ * For the Vulkan backend the layout of the created VkImage will be:
441
+ * VK_IMAGE_LAYOUT_UNDEFINED.
442
+ */
443
+ GrBackendTexture createBackendTexture(int width, int height,
444
+ const GrBackendFormat&,
445
+ GrMipmapped,
446
+ GrRenderable,
447
+ GrProtected = GrProtected::kNo);
448
+
449
+ /**
450
+ * If possible, create an uninitialized backend texture. The client should ensure that the
451
+ * returned backend texture is valid.
452
+ * If successful, the created backend texture will be compatible with the provided
453
+ * SkColorType.
454
+ * For the Vulkan backend the layout of the created VkImage will be:
455
+ * VK_IMAGE_LAYOUT_UNDEFINED.
456
+ */
457
+ GrBackendTexture createBackendTexture(int width, int height,
458
+ SkColorType,
459
+ GrMipmapped,
460
+ GrRenderable,
461
+ GrProtected = GrProtected::kNo);
462
+
463
+ /**
464
+ * If possible, create a backend texture initialized to a particular color. The client should
465
+ * ensure that the returned backend texture is valid. The client can pass in a finishedProc
466
+ * to be notified when the data has been uploaded by the gpu and the texture can be deleted. The
467
+ * client is required to call `submit` to send the upload work to the gpu. The
468
+ * finishedProc will always get called even if we failed to create the GrBackendTexture.
469
+ * For the Vulkan backend the layout of the created VkImage will be:
470
+ * VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL
471
+ */
472
+ GrBackendTexture createBackendTexture(int width, int height,
473
+ const GrBackendFormat&,
474
+ const SkColor4f& color,
475
+ GrMipmapped,
476
+ GrRenderable,
477
+ GrProtected = GrProtected::kNo,
478
+ GrGpuFinishedProc finishedProc = nullptr,
479
+ GrGpuFinishedContext finishedContext = nullptr);
480
+
481
+ /**
482
+ * If possible, create a backend texture initialized to a particular color. The client should
483
+ * ensure that the returned backend texture is valid. The client can pass in a finishedProc
484
+ * to be notified when the data has been uploaded by the gpu and the texture can be deleted. The
485
+ * client is required to call `submit` to send the upload work to the gpu. The
486
+ * finishedProc will always get called even if we failed to create the GrBackendTexture.
487
+ * If successful, the created backend texture will be compatible with the provided
488
+ * SkColorType.
489
+ * For the Vulkan backend the layout of the created VkImage will be:
490
+ * VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL
491
+ */
492
+ GrBackendTexture createBackendTexture(int width, int height,
493
+ SkColorType,
494
+ const SkColor4f& color,
495
+ GrMipmapped,
496
+ GrRenderable,
497
+ GrProtected = GrProtected::kNo,
498
+ GrGpuFinishedProc finishedProc = nullptr,
499
+ GrGpuFinishedContext finishedContext = nullptr);
500
+
501
+ /**
502
+ * If possible, create a backend texture initialized with the provided pixmap data. The client
503
+ * should ensure that the returned backend texture is valid. The client can pass in a
504
+ * finishedProc to be notified when the data has been uploaded by the gpu and the texture can be
505
+ * deleted. The client is required to call `submit` to send the upload work to the gpu.
506
+ * The finishedProc will always get called even if we failed to create the GrBackendTexture.
507
+ * If successful, the created backend texture will be compatible with the provided
508
+ * pixmap(s). Compatible, in this case, means that the backend format will be the result
509
+ * of calling defaultBackendFormat on the base pixmap's colortype. The src data can be deleted
510
+ * when this call returns.
511
+ * If numLevels is 1 a non-mipMapped texture will result. If a mipMapped texture is desired
512
+ * the data for all the mipmap levels must be provided. In the mipmapped case all the
513
+ * colortypes of the provided pixmaps must be the same. Additionally, all the miplevels
514
+ * must be sized correctly (please see SkMipmap::ComputeLevelSize and ComputeLevelCount). The
515
+ * GrSurfaceOrigin controls whether the pixmap data is vertically flipped in the texture.
516
+ * Note: the pixmap's alphatypes and colorspaces are ignored.
517
+ * For the Vulkan backend the layout of the created VkImage will be:
518
+ * VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL
519
+ */
520
+ GrBackendTexture createBackendTexture(const SkPixmap srcData[],
521
+ int numLevels,
522
+ GrSurfaceOrigin,
523
+ GrRenderable,
524
+ GrProtected,
525
+ GrGpuFinishedProc finishedProc = nullptr,
526
+ GrGpuFinishedContext finishedContext = nullptr);
527
+
528
+ /**
529
+ * Convenience version createBackendTexture() that takes just a base level pixmap.
530
+ */
531
+ GrBackendTexture createBackendTexture(const SkPixmap& srcData,
532
+ GrSurfaceOrigin textureOrigin,
533
+ GrRenderable renderable,
534
+ GrProtected isProtected,
535
+ GrGpuFinishedProc finishedProc = nullptr,
536
+ GrGpuFinishedContext finishedContext = nullptr) {
537
+ return this->createBackendTexture(&srcData, 1, textureOrigin, renderable, isProtected,
538
+ finishedProc, finishedContext);
539
+ }
540
+
541
+ // Deprecated versions that do not take origin and assume top-left.
542
+ GrBackendTexture createBackendTexture(const SkPixmap srcData[],
543
+ int numLevels,
544
+ GrRenderable renderable,
545
+ GrProtected isProtected,
546
+ GrGpuFinishedProc finishedProc = nullptr,
547
+ GrGpuFinishedContext finishedContext = nullptr) {
548
+ return this->createBackendTexture(srcData,
549
+ numLevels,
550
+ kTopLeft_GrSurfaceOrigin,
551
+ renderable,
552
+ isProtected,
553
+ finishedProc,
554
+ finishedContext);
555
+ }
556
+ GrBackendTexture createBackendTexture(const SkPixmap& srcData,
557
+ GrRenderable renderable,
558
+ GrProtected isProtected,
559
+ GrGpuFinishedProc finishedProc = nullptr,
560
+ GrGpuFinishedContext finishedContext = nullptr) {
561
+ return this->createBackendTexture(&srcData,
562
+ 1,
563
+ renderable,
564
+ isProtected,
565
+ finishedProc,
566
+ finishedContext);
567
+ }
568
+
569
+ /**
570
+ * If possible, updates a backend texture to be filled to a particular color. The client should
571
+ * check the return value to see if the update was successful. The client can pass in a
572
+ * finishedProc to be notified when the data has been uploaded by the gpu and the texture can be
573
+ * deleted. The client is required to call `submit` to send the upload work to the gpu.
574
+ * The finishedProc will always get called even if we failed to update the GrBackendTexture.
575
+ * For the Vulkan backend after a successful update the layout of the created VkImage will be:
576
+ * VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL
577
+ */
578
+ bool updateBackendTexture(const GrBackendTexture&,
579
+ const SkColor4f& color,
580
+ GrGpuFinishedProc finishedProc,
581
+ GrGpuFinishedContext finishedContext);
582
+
583
+ /**
584
+ * If possible, updates a backend texture to be filled to a particular color. The data in
585
+ * GrBackendTexture and passed in color is interpreted with respect to the passed in
586
+ * SkColorType. The client should check the return value to see if the update was successful.
587
+ * The client can pass in a finishedProc to be notified when the data has been uploaded by the
588
+ * gpu and the texture can be deleted. The client is required to call `submit` to send
589
+ * the upload work to the gpu. The finishedProc will always get called even if we failed to
590
+ * update the GrBackendTexture.
591
+ * For the Vulkan backend after a successful update the layout of the created VkImage will be:
592
+ * VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL
593
+ */
594
+ bool updateBackendTexture(const GrBackendTexture&,
595
+ SkColorType skColorType,
596
+ const SkColor4f& color,
597
+ GrGpuFinishedProc finishedProc,
598
+ GrGpuFinishedContext finishedContext);
599
+
600
+ /**
601
+ * If possible, updates a backend texture filled with the provided pixmap data. The client
602
+ * should check the return value to see if the update was successful. The client can pass in a
603
+ * finishedProc to be notified when the data has been uploaded by the gpu and the texture can be
604
+ * deleted. The client is required to call `submit` to send the upload work to the gpu.
605
+ * The finishedProc will always get called even if we failed to create the GrBackendTexture.
606
+ * The backend texture must be compatible with the provided pixmap(s). Compatible, in this case,
607
+ * means that the backend format is compatible with the base pixmap's colortype. The src data
608
+ * can be deleted when this call returns.
609
+ * If the backend texture is mip mapped, the data for all the mipmap levels must be provided.
610
+ * In the mipmapped case all the colortypes of the provided pixmaps must be the same.
611
+ * Additionally, all the miplevels must be sized correctly (please see
612
+ * SkMipmap::ComputeLevelSize and ComputeLevelCount). The GrSurfaceOrigin controls whether the
613
+ * pixmap data is vertically flipped in the texture.
614
+ * Note: the pixmap's alphatypes and colorspaces are ignored.
615
+ * For the Vulkan backend after a successful update the layout of the created VkImage will be:
616
+ * VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL
617
+ */
618
+ bool updateBackendTexture(const GrBackendTexture&,
619
+ const SkPixmap srcData[],
620
+ int numLevels,
621
+ GrSurfaceOrigin = kTopLeft_GrSurfaceOrigin,
622
+ GrGpuFinishedProc finishedProc = nullptr,
623
+ GrGpuFinishedContext finishedContext = nullptr);
624
+
625
+ /**
626
+ * Convenience version of updateBackendTexture that takes just a base level pixmap.
627
+ */
628
+ bool updateBackendTexture(const GrBackendTexture& texture,
629
+ const SkPixmap& srcData,
630
+ GrSurfaceOrigin textureOrigin = kTopLeft_GrSurfaceOrigin,
631
+ GrGpuFinishedProc finishedProc = nullptr,
632
+ GrGpuFinishedContext finishedContext = nullptr) {
633
+ return this->updateBackendTexture(texture,
634
+ &srcData,
635
+ 1,
636
+ textureOrigin,
637
+ finishedProc,
638
+ finishedContext);
639
+ }
640
+
641
+ // Deprecated version that does not take origin and assumes top-left.
642
+ bool updateBackendTexture(const GrBackendTexture& texture,
643
+ const SkPixmap srcData[],
644
+ int numLevels,
645
+ GrGpuFinishedProc finishedProc,
646
+ GrGpuFinishedContext finishedContext) {
647
+ return this->updateBackendTexture(texture,
648
+ srcData,
649
+ numLevels,
650
+ kTopLeft_GrSurfaceOrigin,
651
+ finishedProc,
652
+ finishedContext);
653
+ }
654
+
655
+ /**
656
+ * Retrieve the GrBackendFormat for a given SkImage::CompressionType. This is
657
+ * guaranteed to match the backend format used by the following
658
+ * createCompressedBackendTexture methods that take a CompressionType.
659
+ *
660
+ * The caller should check that the returned format is valid.
661
+ */
662
+ using GrRecordingContext::compressedBackendFormat;
663
+
664
+ /**
665
+ *If possible, create a compressed backend texture initialized to a particular color. The
666
+ * client should ensure that the returned backend texture is valid. The client can pass in a
667
+ * finishedProc to be notified when the data has been uploaded by the gpu and the texture can be
668
+ * deleted. The client is required to call `submit` to send the upload work to the gpu.
669
+ * The finishedProc will always get called even if we failed to create the GrBackendTexture.
670
+ * For the Vulkan backend the layout of the created VkImage will be:
671
+ * VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL
672
+ */
673
+ GrBackendTexture createCompressedBackendTexture(int width, int height,
674
+ const GrBackendFormat&,
675
+ const SkColor4f& color,
676
+ GrMipmapped,
677
+ GrProtected = GrProtected::kNo,
678
+ GrGpuFinishedProc finishedProc = nullptr,
679
+ GrGpuFinishedContext finishedContext = nullptr);
680
+
681
+ GrBackendTexture createCompressedBackendTexture(int width, int height,
682
+ SkImage::CompressionType,
683
+ const SkColor4f& color,
684
+ GrMipmapped,
685
+ GrProtected = GrProtected::kNo,
686
+ GrGpuFinishedProc finishedProc = nullptr,
687
+ GrGpuFinishedContext finishedContext = nullptr);
688
+
689
+ /**
690
+ * If possible, create a backend texture initialized with the provided raw data. The client
691
+ * should ensure that the returned backend texture is valid. The client can pass in a
692
+ * finishedProc to be notified when the data has been uploaded by the gpu and the texture can be
693
+ * deleted. The client is required to call `submit` to send the upload work to the gpu.
694
+ * The finishedProc will always get called even if we failed to create the GrBackendTexture
695
+ * If numLevels is 1 a non-mipMapped texture will result. If a mipMapped texture is desired
696
+ * the data for all the mipmap levels must be provided. Additionally, all the miplevels
697
+ * must be sized correctly (please see SkMipmap::ComputeLevelSize and ComputeLevelCount).
698
+ * For the Vulkan backend the layout of the created VkImage will be:
699
+ * VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL
700
+ */
701
+ GrBackendTexture createCompressedBackendTexture(int width, int height,
702
+ const GrBackendFormat&,
703
+ const void* data, size_t dataSize,
704
+ GrMipmapped,
705
+ GrProtected = GrProtected::kNo,
706
+ GrGpuFinishedProc finishedProc = nullptr,
707
+ GrGpuFinishedContext finishedContext = nullptr);
708
+
709
+ GrBackendTexture createCompressedBackendTexture(int width, int height,
710
+ SkImage::CompressionType,
711
+ const void* data, size_t dataSize,
712
+ GrMipmapped,
713
+ GrProtected = GrProtected::kNo,
714
+ GrGpuFinishedProc finishedProc = nullptr,
715
+ GrGpuFinishedContext finishedContext = nullptr);
716
+
717
+ /**
718
+ * If possible, updates a backend texture filled with the provided color. If the texture is
719
+ * mipmapped, all levels of the mip chain will be updated to have the supplied color. The client
720
+ * should check the return value to see if the update was successful. The client can pass in a
721
+ * finishedProc to be notified when the data has been uploaded by the gpu and the texture can be
722
+ * deleted. The client is required to call `submit` to send the upload work to the gpu.
723
+ * The finishedProc will always get called even if we failed to create the GrBackendTexture.
724
+ * For the Vulkan backend after a successful update the layout of the created VkImage will be:
725
+ * VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL
726
+ */
727
+ bool updateCompressedBackendTexture(const GrBackendTexture&,
728
+ const SkColor4f& color,
729
+ GrGpuFinishedProc finishedProc,
730
+ GrGpuFinishedContext finishedContext);
731
+
732
+ /**
733
+ * If possible, updates a backend texture filled with the provided raw data. The client
734
+ * should check the return value to see if the update was successful. The client can pass in a
735
+ * finishedProc to be notified when the data has been uploaded by the gpu and the texture can be
736
+ * deleted. The client is required to call `submit` to send the upload work to the gpu.
737
+ * The finishedProc will always get called even if we failed to create the GrBackendTexture.
738
+ * If a mipMapped texture is passed in, the data for all the mipmap levels must be provided.
739
+ * Additionally, all the miplevels must be sized correctly (please see
740
+ * SkMipMap::ComputeLevelSize and ComputeLevelCount).
741
+ * For the Vulkan backend after a successful update the layout of the created VkImage will be:
742
+ * VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL
743
+ */
744
+ bool updateCompressedBackendTexture(const GrBackendTexture&,
745
+ const void* data,
746
+ size_t dataSize,
747
+ GrGpuFinishedProc finishedProc,
748
+ GrGpuFinishedContext finishedContext);
749
+
750
+ /**
751
+ * Updates the state of the GrBackendTexture/RenderTarget to have the passed in
752
+ * GrBackendSurfaceMutableState. All objects that wrap the backend surface (i.e. SkSurfaces and
753
+ * SkImages) will also be aware of this state change. This call does not submit the state change
754
+ * to the gpu, but requires the client to call `submit` to send it to the GPU. The work
755
+ * for this call is ordered linearly with all other calls that require GrContext::submit to be
756
+ * called (e.g updateBackendTexture and flush). If finishedProc is not null then it will be
757
+ * called with finishedContext after the state transition is known to have occurred on the GPU.
758
+ *
759
+ * See GrBackendSurfaceMutableState to see what state can be set via this call.
760
+ *
761
+ * If the backend API is Vulkan, the caller can set the GrBackendSurfaceMutableState's
762
+ * VkImageLayout to VK_IMAGE_LAYOUT_UNDEFINED or queueFamilyIndex to VK_QUEUE_FAMILY_IGNORED to
763
+ * tell Skia to not change those respective states.
764
+ *
765
+ * If previousState is not null and this returns true, then Skia will have filled in
766
+ * previousState to have the values of the state before this call.
767
+ */
768
+ bool setBackendTextureState(const GrBackendTexture&,
769
+ const GrBackendSurfaceMutableState&,
770
+ GrBackendSurfaceMutableState* previousState = nullptr,
771
+ GrGpuFinishedProc finishedProc = nullptr,
772
+ GrGpuFinishedContext finishedContext = nullptr);
773
+ bool setBackendRenderTargetState(const GrBackendRenderTarget&,
774
+ const GrBackendSurfaceMutableState&,
775
+ GrBackendSurfaceMutableState* previousState = nullptr,
776
+ GrGpuFinishedProc finishedProc = nullptr,
777
+ GrGpuFinishedContext finishedContext = nullptr);
778
+
779
+ void deleteBackendTexture(GrBackendTexture);
780
+
781
+ // This interface allows clients to pre-compile shaders and populate the runtime program cache.
782
+ // The key and data blobs should be the ones passed to the PersistentCache, in SkSL format.
783
+ //
784
+ // Steps to use this API:
785
+ //
786
+ // 1) Create a GrDirectContext as normal, but set fPersistentCache on GrContextOptions to
787
+ // something that will save the cached shader blobs. Set fShaderCacheStrategy to kSkSL. This
788
+ // will ensure that the blobs are SkSL, and are suitable for pre-compilation.
789
+ // 2) Run your application, and save all of the key/data pairs that are fed to the cache.
790
+ //
791
+ // 3) Switch over to shipping your application. Include the key/data pairs from above.
792
+ // 4) At startup (or any convenient time), call precompileShader for each key/data pair.
793
+ // This will compile the SkSL to create a GL program, and populate the runtime cache.
794
+ //
795
+ // This is only guaranteed to work if the context/device used in step #2 are created in the
796
+ // same way as the one used in step #4, and the same GrContextOptions are specified.
797
+ // Using cached shader blobs on a different device or driver are undefined.
798
+ bool precompileShader(const SkData& key, const SkData& data);
799
+
800
+ #ifdef SK_ENABLE_DUMP_GPU
801
+ /** Returns a string with detailed information about the context & GPU, in JSON format. */
802
+ SkString dump() const;
803
+ #endif
804
+
805
+ class DirectContextID {
806
+ public:
807
+ static GrDirectContext::DirectContextID Next();
808
+
809
+ DirectContextID() : fID(SK_InvalidUniqueID) {}
810
+
811
+ bool operator==(const DirectContextID& that) const { return fID == that.fID; }
812
+ bool operator!=(const DirectContextID& that) const { return !(*this == that); }
813
+
814
+ void makeInvalid() { fID = SK_InvalidUniqueID; }
815
+ bool isValid() const { return fID != SK_InvalidUniqueID; }
816
+
817
+ private:
818
+ constexpr DirectContextID(uint32_t id) : fID(id) {}
819
+ uint32_t fID;
820
+ };
821
+
822
+ DirectContextID directContextID() const { return fDirectContextID; }
823
+
824
+ // Provides access to functions that aren't part of the public API.
825
+ GrDirectContextPriv priv();
826
+ const GrDirectContextPriv priv() const; // NOLINT(readability-const-return-type)
827
+
828
+ protected:
829
+ GrDirectContext(GrBackendApi backend, const GrContextOptions& options);
830
+
831
+ bool init() override;
832
+
833
+ GrAtlasManager* onGetAtlasManager() { return fAtlasManager.get(); }
834
+ skgpu::v1::SmallPathAtlasMgr* onGetSmallPathAtlasMgr();
835
+
836
+ GrDirectContext* asDirectContext() override { return this; }
837
+
838
+ private:
839
+ // This call will make sure out work on the GPU is finished and will execute any outstanding
840
+ // asynchronous work (e.g. calling finished procs, freeing resources, etc.) related to the
841
+ // outstanding work on the gpu. The main use currently for this function is when tearing down or
842
+ // abandoning the context.
843
+ //
844
+ // When we finish up work on the GPU it could trigger callbacks to the client. In the case we
845
+ // are abandoning the context we don't want the client to be able to use the GrDirectContext to
846
+ // issue more commands during the callback. Thus before calling this function we set the
847
+ // GrDirectContext's state to be abandoned. However, we need to be able to get by the abaonded
848
+ // check in the call to know that it is safe to execute this. The shouldExecuteWhileAbandoned
849
+ // bool is used for this signal.
850
+ void syncAllOutstandingGpuWork(bool shouldExecuteWhileAbandoned);
851
+
852
+ const DirectContextID fDirectContextID;
853
+ // fTaskGroup must appear before anything that uses it (e.g. fGpu), so that it is destroyed
854
+ // after all of its users. Clients of fTaskGroup will generally want to ensure that they call
855
+ // wait() on it as they are being destroyed, to avoid the possibility of pending tasks being
856
+ // invoked after objects they depend upon have already been destroyed.
857
+ std::unique_ptr<SkTaskGroup> fTaskGroup;
858
+ std::unique_ptr<GrStrikeCache> fStrikeCache;
859
+ sk_sp<GrGpu> fGpu;
860
+ std::unique_ptr<GrResourceCache> fResourceCache;
861
+ std::unique_ptr<GrResourceProvider> fResourceProvider;
862
+
863
+ bool fDidTestPMConversions;
864
+ // true if the PM/UPM conversion succeeded; false otherwise
865
+ bool fPMUPMConversionsRoundTrip;
866
+
867
+ GrContextOptions::PersistentCache* fPersistentCache;
868
+
869
+ std::unique_ptr<GrClientMappedBufferManager> fMappedBufferManager;
870
+ std::unique_ptr<GrAtlasManager> fAtlasManager;
871
+
872
+ std::unique_ptr<skgpu::v1::SmallPathAtlasMgr> fSmallPathAtlasMgr;
873
+
874
+ friend class GrDirectContextPriv;
875
+
876
+ using INHERITED = GrRecordingContext;
877
+ };
878
+
879
+
880
+ #endif