@satisfactory-dev/docs.json.ts 0.10.1 → 0.11.1

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Files changed (268) hide show
  1. package/README.md +43 -27
  2. package/data-progress--update8.md +2765 -0
  3. package/data-progress--version_1_0_0_0.md +3053 -0
  4. package/foo.log +1850 -0
  5. package/generated-types/1.0/classes/CoreUObject/FGAmmoTypeInstantHit.d.ts +20 -0
  6. package/generated-types/1.0/classes/CoreUObject/FGAmmoTypeInstantHit.js +1 -0
  7. package/generated-types/1.0/classes/CoreUObject/FGAmmoTypeProjectile.d.ts +88 -0
  8. package/generated-types/1.0/classes/CoreUObject/FGAmmoTypeProjectile.js +1 -0
  9. package/generated-types/1.0/classes/CoreUObject/FGAmmoTypeSpreadshot.d.ts +14 -0
  10. package/generated-types/1.0/classes/CoreUObject/FGAmmoTypeSpreadshot.js +1 -0
  11. package/generated-types/1.0/classes/CoreUObject/FGBuildable.d.ts +192 -0
  12. package/generated-types/1.0/classes/CoreUObject/FGBuildable.js +1 -0
  13. package/generated-types/1.0/classes/CoreUObject/FGBuildableAttachmentMerger.d.ts +10 -0
  14. package/generated-types/1.0/classes/CoreUObject/FGBuildableAttachmentMerger.js +1 -0
  15. package/generated-types/1.0/classes/CoreUObject/FGBuildableAttachmentSplitter.d.ts +6 -0
  16. package/generated-types/1.0/classes/CoreUObject/FGBuildableAttachmentSplitter.js +1 -0
  17. package/generated-types/1.0/classes/CoreUObject/FGBuildableBeamLightweight.d.ts +15 -0
  18. package/generated-types/1.0/classes/CoreUObject/FGBuildableBeamLightweight.js +1 -0
  19. package/generated-types/1.0/classes/CoreUObject/FGBuildableBlueprintDesigner.d.ts +27 -0
  20. package/generated-types/1.0/classes/CoreUObject/FGBuildableBlueprintDesigner.js +1 -0
  21. package/generated-types/1.0/classes/CoreUObject/FGBuildableCircuitSwitch.d.ts +8 -0
  22. package/generated-types/1.0/classes/CoreUObject/FGBuildableCircuitSwitch.js +1 -0
  23. package/generated-types/1.0/classes/CoreUObject/FGBuildableConveyorBelt.d.ts +23 -0
  24. package/generated-types/1.0/classes/CoreUObject/FGBuildableConveyorBelt.js +1 -0
  25. package/generated-types/1.0/classes/CoreUObject/FGBuildableConveyorLift.d.ts +14 -0
  26. package/generated-types/1.0/classes/CoreUObject/FGBuildableConveyorLift.js +1 -0
  27. package/generated-types/1.0/classes/CoreUObject/FGBuildableCornerWall.d.ts +10 -0
  28. package/generated-types/1.0/classes/CoreUObject/FGBuildableCornerWall.js +1 -0
  29. package/generated-types/1.0/classes/CoreUObject/FGBuildableCornerWallLightweight.d.ts +5 -0
  30. package/generated-types/1.0/classes/CoreUObject/FGBuildableCornerWallLightweight.js +1 -0
  31. package/generated-types/1.0/classes/CoreUObject/FGBuildableDockingStation.d.ts +21 -0
  32. package/generated-types/1.0/classes/CoreUObject/FGBuildableDockingStation.js +1 -0
  33. package/generated-types/1.0/classes/CoreUObject/FGBuildableDoor.d.ts +23 -0
  34. package/generated-types/1.0/classes/CoreUObject/FGBuildableDoor.js +1 -0
  35. package/generated-types/1.0/classes/CoreUObject/FGBuildableDroneStation.d.ts +30 -0
  36. package/generated-types/1.0/classes/CoreUObject/FGBuildableDroneStation.js +1 -0
  37. package/generated-types/1.0/classes/CoreUObject/FGBuildableFactory.d.ts +21 -0
  38. package/generated-types/1.0/classes/CoreUObject/FGBuildableFactory.js +1 -0
  39. package/generated-types/1.0/classes/CoreUObject/FGBuildableFactoryBuilding.d.ts +9 -0
  40. package/generated-types/1.0/classes/CoreUObject/FGBuildableFactoryBuilding.js +1 -0
  41. package/generated-types/1.0/classes/CoreUObject/FGBuildableFactorySimpleProducer.d.ts +10 -0
  42. package/generated-types/1.0/classes/CoreUObject/FGBuildableFactorySimpleProducer.js +1 -0
  43. package/generated-types/1.0/classes/CoreUObject/FGBuildableFloodlight.d.ts +9 -0
  44. package/generated-types/1.0/classes/CoreUObject/FGBuildableFloodlight.js +1 -0
  45. package/generated-types/1.0/classes/CoreUObject/FGBuildableFoundation.d.ts +13 -0
  46. package/generated-types/1.0/classes/CoreUObject/FGBuildableFoundation.js +1 -0
  47. package/generated-types/1.0/classes/CoreUObject/FGBuildableFoundationLightweight.d.ts +5 -0
  48. package/generated-types/1.0/classes/CoreUObject/FGBuildableFoundationLightweight.js +1 -0
  49. package/generated-types/1.0/classes/CoreUObject/FGBuildableFrackingActivator.d.ts +18 -0
  50. package/generated-types/1.0/classes/CoreUObject/FGBuildableFrackingActivator.js +1 -0
  51. package/generated-types/1.0/classes/CoreUObject/FGBuildableFrackingExtractor.d.ts +13 -0
  52. package/generated-types/1.0/classes/CoreUObject/FGBuildableFrackingExtractor.js +1 -0
  53. package/generated-types/1.0/classes/CoreUObject/FGBuildableGenerator.d.ts +6 -0
  54. package/generated-types/1.0/classes/CoreUObject/FGBuildableGenerator.js +1 -0
  55. package/generated-types/1.0/classes/CoreUObject/FGBuildableGeneratorFuel.d.ts +95 -0
  56. package/generated-types/1.0/classes/CoreUObject/FGBuildableGeneratorFuel.js +1 -0
  57. package/generated-types/1.0/classes/CoreUObject/FGBuildableGeneratorGeoThermal.d.ts +15 -0
  58. package/generated-types/1.0/classes/CoreUObject/FGBuildableGeneratorGeoThermal.js +1 -0
  59. package/generated-types/1.0/classes/CoreUObject/FGBuildableGeneratorNuclear.d.ts +38 -0
  60. package/generated-types/1.0/classes/CoreUObject/FGBuildableGeneratorNuclear.js +1 -0
  61. package/generated-types/1.0/classes/CoreUObject/FGBuildableJumppad.d.ts +34 -0
  62. package/generated-types/1.0/classes/CoreUObject/FGBuildableJumppad.js +1 -0
  63. package/generated-types/1.0/classes/CoreUObject/FGBuildableLadder.d.ts +13 -0
  64. package/generated-types/1.0/classes/CoreUObject/FGBuildableLadder.js +1 -0
  65. package/generated-types/1.0/classes/CoreUObject/FGBuildableLightSource.d.ts +22 -0
  66. package/generated-types/1.0/classes/CoreUObject/FGBuildableLightSource.js +1 -0
  67. package/generated-types/1.0/classes/CoreUObject/FGBuildableLightsControlPanel.d.ts +13 -0
  68. package/generated-types/1.0/classes/CoreUObject/FGBuildableLightsControlPanel.js +1 -0
  69. package/generated-types/1.0/classes/CoreUObject/FGBuildableMAM.d.ts +14 -0
  70. package/generated-types/1.0/classes/CoreUObject/FGBuildableMAM.js +1 -0
  71. package/generated-types/1.0/classes/CoreUObject/FGBuildableManufacturer.d.ts +68 -0
  72. package/generated-types/1.0/classes/CoreUObject/FGBuildableManufacturer.js +1 -0
  73. package/generated-types/1.0/classes/CoreUObject/FGBuildableManufacturerVariablePower.d.ts +31 -0
  74. package/generated-types/1.0/classes/CoreUObject/FGBuildableManufacturerVariablePower.js +1 -0
  75. package/generated-types/1.0/classes/CoreUObject/FGBuildablePassthrough.d.ts +18 -0
  76. package/generated-types/1.0/classes/CoreUObject/FGBuildablePassthrough.js +1 -0
  77. package/generated-types/1.0/classes/CoreUObject/FGBuildablePassthroughPipeHyper.d.ts +5 -0
  78. package/generated-types/1.0/classes/CoreUObject/FGBuildablePassthroughPipeHyper.js +1 -0
  79. package/generated-types/1.0/classes/CoreUObject/FGBuildablePillarLightweight.d.ts +13 -0
  80. package/generated-types/1.0/classes/CoreUObject/FGBuildablePillarLightweight.js +1 -0
  81. package/generated-types/1.0/classes/CoreUObject/FGBuildablePipeHyper.d.ts +11 -0
  82. package/generated-types/1.0/classes/CoreUObject/FGBuildablePipeHyper.js +1 -0
  83. package/generated-types/1.0/classes/CoreUObject/FGBuildablePipeReservoir.d.ts +11 -0
  84. package/generated-types/1.0/classes/CoreUObject/FGBuildablePipeReservoir.js +1 -0
  85. package/generated-types/1.0/classes/CoreUObject/FGBuildablePipeline.d.ts +40 -0
  86. package/generated-types/1.0/classes/CoreUObject/FGBuildablePipeline.js +1 -0
  87. package/generated-types/1.0/classes/CoreUObject/FGBuildablePipelineJunction.d.ts +6 -0
  88. package/generated-types/1.0/classes/CoreUObject/FGBuildablePipelineJunction.js +1 -0
  89. package/generated-types/1.0/classes/CoreUObject/FGBuildablePipelinePump.d.ts +16 -0
  90. package/generated-types/1.0/classes/CoreUObject/FGBuildablePipelinePump.js +1 -0
  91. package/generated-types/1.0/classes/CoreUObject/FGBuildablePipelineSupport.d.ts +13 -0
  92. package/generated-types/1.0/classes/CoreUObject/FGBuildablePipelineSupport.js +1 -0
  93. package/generated-types/1.0/classes/CoreUObject/FGBuildablePoleBase.d.ts +5 -0
  94. package/generated-types/1.0/classes/CoreUObject/FGBuildablePoleBase.js +1 -0
  95. package/generated-types/1.0/classes/CoreUObject/FGBuildablePoleLightweight.d.ts +10 -0
  96. package/generated-types/1.0/classes/CoreUObject/FGBuildablePoleLightweight.js +1 -0
  97. package/generated-types/1.0/classes/CoreUObject/FGBuildablePortal.d.ts +61 -0
  98. package/generated-types/1.0/classes/CoreUObject/FGBuildablePortal.js +1 -0
  99. package/generated-types/1.0/classes/CoreUObject/FGBuildablePortalSatellite.d.ts +13 -0
  100. package/generated-types/1.0/classes/CoreUObject/FGBuildablePortalSatellite.js +1 -0
  101. package/generated-types/1.0/classes/CoreUObject/FGBuildablePowerBooster.d.ts +30 -0
  102. package/generated-types/1.0/classes/CoreUObject/FGBuildablePowerBooster.js +1 -0
  103. package/generated-types/1.0/classes/CoreUObject/FGBuildablePowerPole.d.ts +12 -0
  104. package/generated-types/1.0/classes/CoreUObject/FGBuildablePowerPole.js +1 -0
  105. package/generated-types/1.0/classes/CoreUObject/FGBuildablePowerStorage.d.ts +20 -0
  106. package/generated-types/1.0/classes/CoreUObject/FGBuildablePowerStorage.js +1 -0
  107. package/generated-types/1.0/classes/CoreUObject/FGBuildablePriorityPowerSwitch.d.ts +10 -0
  108. package/generated-types/1.0/classes/CoreUObject/FGBuildablePriorityPowerSwitch.js +1 -0
  109. package/generated-types/1.0/classes/CoreUObject/FGBuildableRadarTower.d.ts +11 -0
  110. package/generated-types/1.0/classes/CoreUObject/FGBuildableRadarTower.js +1 -0
  111. package/generated-types/1.0/classes/CoreUObject/FGBuildableRailroadSignal.d.ts +23 -0
  112. package/generated-types/1.0/classes/CoreUObject/FGBuildableRailroadSignal.js +1 -0
  113. package/generated-types/1.0/classes/CoreUObject/FGBuildableRailroadStation.d.ts +12 -0
  114. package/generated-types/1.0/classes/CoreUObject/FGBuildableRailroadStation.js +1 -0
  115. package/generated-types/1.0/classes/CoreUObject/FGBuildableRailroadTrack.d.ts +30 -0
  116. package/generated-types/1.0/classes/CoreUObject/FGBuildableRailroadTrack.js +1 -0
  117. package/generated-types/1.0/classes/CoreUObject/FGBuildableRamp.d.ts +7 -0
  118. package/generated-types/1.0/classes/CoreUObject/FGBuildableRamp.js +1 -0
  119. package/generated-types/1.0/classes/CoreUObject/FGBuildableRampLightweight.d.ts +5 -0
  120. package/generated-types/1.0/classes/CoreUObject/FGBuildableRampLightweight.js +1 -0
  121. package/generated-types/1.0/classes/CoreUObject/FGBuildableResourceExtractor.d.ts +39 -0
  122. package/generated-types/1.0/classes/CoreUObject/FGBuildableResourceExtractor.js +1 -0
  123. package/generated-types/1.0/classes/CoreUObject/FGBuildableResourceSink.d.ts +15 -0
  124. package/generated-types/1.0/classes/CoreUObject/FGBuildableResourceSink.js +1 -0
  125. package/generated-types/1.0/classes/CoreUObject/FGBuildableResourceSinkShop.d.ts +9 -0
  126. package/generated-types/1.0/classes/CoreUObject/FGBuildableResourceSinkShop.js +1 -0
  127. package/generated-types/1.0/classes/CoreUObject/FGBuildableSnowDispenser.d.ts +9 -0
  128. package/generated-types/1.0/classes/CoreUObject/FGBuildableSnowDispenser.js +1 -0
  129. package/generated-types/1.0/classes/CoreUObject/FGBuildableSpaceElevator.d.ts +10 -0
  130. package/generated-types/1.0/classes/CoreUObject/FGBuildableSpaceElevator.js +1 -0
  131. package/generated-types/1.0/classes/CoreUObject/FGBuildableSplitterSmart.d.ts +20 -0
  132. package/generated-types/1.0/classes/CoreUObject/FGBuildableSplitterSmart.js +1 -0
  133. package/generated-types/1.0/classes/CoreUObject/FGBuildableStorage.d.ts +11 -0
  134. package/generated-types/1.0/classes/CoreUObject/FGBuildableStorage.js +1 -0
  135. package/generated-types/1.0/classes/CoreUObject/FGBuildableTradingPost.d.ts +52 -0
  136. package/generated-types/1.0/classes/CoreUObject/FGBuildableTradingPost.js +1 -0
  137. package/generated-types/1.0/classes/CoreUObject/FGBuildableTrainPlatform.d.ts +16 -0
  138. package/generated-types/1.0/classes/CoreUObject/FGBuildableTrainPlatform.js +1 -0
  139. package/generated-types/1.0/classes/CoreUObject/FGBuildableTrainPlatformCargo.d.ts +47 -0
  140. package/generated-types/1.0/classes/CoreUObject/FGBuildableTrainPlatformCargo.js +1 -0
  141. package/generated-types/1.0/classes/CoreUObject/FGBuildableTrainPlatformEmpty.d.ts +9 -0
  142. package/generated-types/1.0/classes/CoreUObject/FGBuildableTrainPlatformEmpty.js +1 -0
  143. package/generated-types/1.0/classes/CoreUObject/FGBuildableWalkway.d.ts +22 -0
  144. package/generated-types/1.0/classes/CoreUObject/FGBuildableWalkway.js +1 -0
  145. package/generated-types/1.0/classes/CoreUObject/FGBuildableWalkwayLightweight.d.ts +11 -0
  146. package/generated-types/1.0/classes/CoreUObject/FGBuildableWalkwayLightweight.js +1 -0
  147. package/generated-types/1.0/classes/CoreUObject/FGBuildableWall.d.ts +24 -0
  148. package/generated-types/1.0/classes/CoreUObject/FGBuildableWall.js +1 -0
  149. package/generated-types/1.0/classes/CoreUObject/FGBuildableWallLightweight.d.ts +9 -0
  150. package/generated-types/1.0/classes/CoreUObject/FGBuildableWallLightweight.js +1 -0
  151. package/generated-types/1.0/classes/CoreUObject/FGBuildableWaterPump.d.ts +20 -0
  152. package/generated-types/1.0/classes/CoreUObject/FGBuildableWaterPump.js +1 -0
  153. package/generated-types/1.0/classes/CoreUObject/FGBuildableWidgetSign.d.ts +29 -0
  154. package/generated-types/1.0/classes/CoreUObject/FGBuildableWidgetSign.js +1 -0
  155. package/generated-types/1.0/classes/CoreUObject/FGBuildableWire.d.ts +15 -0
  156. package/generated-types/1.0/classes/CoreUObject/FGBuildableWire.js +1 -0
  157. package/generated-types/1.0/classes/CoreUObject/FGBuildingDescriptor.d.ts +14 -0
  158. package/generated-types/1.0/classes/CoreUObject/FGBuildingDescriptor.js +1 -0
  159. package/generated-types/1.0/classes/CoreUObject/FGCentralStorageContainer.d.ts +14 -0
  160. package/generated-types/1.0/classes/CoreUObject/FGCentralStorageContainer.js +1 -0
  161. package/generated-types/1.0/classes/CoreUObject/FGChainsaw.d.ts +53 -0
  162. package/generated-types/1.0/classes/CoreUObject/FGChainsaw.js +1 -0
  163. package/generated-types/1.0/classes/CoreUObject/FGChargedWeapon.d.ts +145 -0
  164. package/generated-types/1.0/classes/CoreUObject/FGChargedWeapon.js +1 -0
  165. package/generated-types/1.0/classes/CoreUObject/FGConsumableDescriptor.d.ts +18 -0
  166. package/generated-types/1.0/classes/CoreUObject/FGConsumableDescriptor.js +1 -0
  167. package/generated-types/1.0/classes/CoreUObject/FGConsumableEquipment.d.ts +67 -0
  168. package/generated-types/1.0/classes/CoreUObject/FGConsumableEquipment.js +1 -0
  169. package/generated-types/1.0/classes/CoreUObject/FGConveyorPoleStackable.d.ts +5 -0
  170. package/generated-types/1.0/classes/CoreUObject/FGConveyorPoleStackable.js +1 -0
  171. package/generated-types/1.0/classes/CoreUObject/FGCustomizationRecipe.d.ts +35 -0
  172. package/generated-types/1.0/classes/CoreUObject/FGCustomizationRecipe.js +1 -0
  173. package/generated-types/1.0/classes/CoreUObject/FGEquipment.d.ts +57 -0
  174. package/generated-types/1.0/classes/CoreUObject/FGEquipment.js +1 -0
  175. package/generated-types/1.0/classes/CoreUObject/FGEquipmentDescriptor.d.ts +13 -0
  176. package/generated-types/1.0/classes/CoreUObject/FGEquipmentDescriptor.js +1 -0
  177. package/generated-types/1.0/classes/CoreUObject/FGEquipmentStunSpear.d.ts +180 -0
  178. package/generated-types/1.0/classes/CoreUObject/FGEquipmentStunSpear.js +1 -0
  179. package/generated-types/1.0/classes/CoreUObject/FGEquipmentZipline.d.ts +48 -0
  180. package/generated-types/1.0/classes/CoreUObject/FGEquipmentZipline.js +1 -0
  181. package/generated-types/1.0/classes/CoreUObject/FGGasMask.d.ts +28 -0
  182. package/generated-types/1.0/classes/CoreUObject/FGGasMask.js +1 -0
  183. package/generated-types/1.0/classes/CoreUObject/FGGolfCartDispenser.d.ts +27 -0
  184. package/generated-types/1.0/classes/CoreUObject/FGGolfCartDispenser.js +1 -0
  185. package/generated-types/1.0/classes/CoreUObject/FGHoverPack.d.ts +60 -0
  186. package/generated-types/1.0/classes/CoreUObject/FGHoverPack.js +1 -0
  187. package/generated-types/1.0/classes/CoreUObject/FGItemDescriptor.d.ts +59 -0
  188. package/generated-types/1.0/classes/CoreUObject/FGItemDescriptor.js +1 -0
  189. package/generated-types/1.0/classes/CoreUObject/FGItemDescriptorBiomass.d.ts +9 -0
  190. package/generated-types/1.0/classes/CoreUObject/FGItemDescriptorBiomass.js +1 -0
  191. package/generated-types/1.0/classes/CoreUObject/FGItemDescriptorNuclearFuel.d.ts +15 -0
  192. package/generated-types/1.0/classes/CoreUObject/FGItemDescriptorNuclearFuel.js +1 -0
  193. package/generated-types/1.0/classes/CoreUObject/FGItemDescriptorPowerBoosterFuel.d.ts +10 -0
  194. package/generated-types/1.0/classes/CoreUObject/FGItemDescriptorPowerBoosterFuel.js +1 -0
  195. package/generated-types/1.0/classes/CoreUObject/FGJetPack.d.ts +37 -0
  196. package/generated-types/1.0/classes/CoreUObject/FGJetPack.js +1 -0
  197. package/generated-types/1.0/classes/CoreUObject/FGJumpingStilts.d.ts +22 -0
  198. package/generated-types/1.0/classes/CoreUObject/FGJumpingStilts.js +1 -0
  199. package/generated-types/1.0/classes/CoreUObject/FGObjectScanner.d.ts +39 -0
  200. package/generated-types/1.0/classes/CoreUObject/FGObjectScanner.js +1 -0
  201. package/generated-types/1.0/classes/CoreUObject/FGParachute.d.ts +111 -0
  202. package/generated-types/1.0/classes/CoreUObject/FGParachute.js +1 -0
  203. package/generated-types/1.0/classes/CoreUObject/FGPipeHyperStart.d.ts +19 -0
  204. package/generated-types/1.0/classes/CoreUObject/FGPipeHyperStart.js +1 -0
  205. package/generated-types/1.0/classes/CoreUObject/FGPoleDescriptor.d.ts +13 -0
  206. package/generated-types/1.0/classes/CoreUObject/FGPoleDescriptor.js +1 -0
  207. package/generated-types/1.0/classes/CoreUObject/FGPortableMinerDispenser.d.ts +31 -0
  208. package/generated-types/1.0/classes/CoreUObject/FGPortableMinerDispenser.js +1 -0
  209. package/generated-types/1.0/classes/CoreUObject/FGPowerShardDescriptor.d.ts +11 -0
  210. package/generated-types/1.0/classes/CoreUObject/FGPowerShardDescriptor.js +1 -0
  211. package/generated-types/1.0/classes/CoreUObject/FGRecipe.d.ts +9 -0
  212. package/generated-types/1.0/classes/CoreUObject/FGRecipe.js +1 -0
  213. package/generated-types/1.0/classes/CoreUObject/FGResourceDescriptor.d.ts +12 -0
  214. package/generated-types/1.0/classes/CoreUObject/FGResourceDescriptor.js +1 -0
  215. package/generated-types/1.0/classes/CoreUObject/FGSchematic.d.ts +169 -0
  216. package/generated-types/1.0/classes/CoreUObject/FGSchematic.js +1 -0
  217. package/generated-types/1.0/classes/CoreUObject/FGSuitBase.d.ts +40 -0
  218. package/generated-types/1.0/classes/CoreUObject/FGSuitBase.js +1 -0
  219. package/generated-types/1.0/classes/CoreUObject/FGVehicleDescriptor.d.ts +22 -0
  220. package/generated-types/1.0/classes/CoreUObject/FGVehicleDescriptor.js +1 -0
  221. package/generated-types/1.0/classes/CoreUObject/FGWeapon.d.ts +159 -0
  222. package/generated-types/1.0/classes/CoreUObject/FGWeapon.js +1 -0
  223. package/generated-types/1.0/common/scalar.d.ts +7 -0
  224. package/generated-types/1.0/common/scalar.js +1 -0
  225. package/generated-types/1.0/common/unassigned.d.ts +302 -0
  226. package/generated-types/1.0/common/unassigned.js +1 -0
  227. package/generated-types/1.0/utils/validators.d.ts +14 -0
  228. package/generated-types/1.0/utils/validators.js +14 -0
  229. package/lib/CustomParsingTypes/TypedString.d.ts +28 -2
  230. package/lib/CustomParsingTypes/TypedStringConst.d.ts +1 -1
  231. package/lib/CustomParsingTypes/TypedStringConst.js +2 -2
  232. package/lib/CustomParsingTypes/TypedStringEnum.js +1 -1
  233. package/lib/CustomParsingTypes/UnrealEngineString.d.ts +51 -2
  234. package/lib/CustomParsingTypes/UnrealEngineString.js +73 -6
  235. package/lib/CustomParsingTypes/ValueToRegexFormatter.d.ts +1 -0
  236. package/lib/CustomParsingTypes/ValueToRegexFormatter.js +12 -6
  237. package/lib/DataDiscovery/CustomTypes/TypedString.js +9 -1
  238. package/lib/DataDiscovery/CustomTypes/UnrealEngineString.js +9 -2
  239. package/lib/DataDiscovery/JsonSchema/Array.d.ts +10 -2
  240. package/lib/DataDiscovery/JsonSchema/Array.js +56 -12
  241. package/lib/DataDiscovery/JsonSchema/Object.js +6 -2
  242. package/lib/DataDiscovery/JsonSchema/OneOf.js +22 -2
  243. package/lib/DataDiscovery/JsonSchema/Ref.js +1 -1
  244. package/lib/DataDiscovery.d.ts +3 -2
  245. package/lib/DataDiscovery.js +7 -5
  246. package/lib/DocsSchema.d.ts +20 -0
  247. package/lib/DocsSchema.js +30 -0
  248. package/lib/DocsTsGenerator/FilesGenerator.d.ts +3 -2
  249. package/lib/DocsTsGenerator/FilesGenerator.js +5 -3
  250. package/lib/DocsTsGenerator.d.ts +15350 -12
  251. package/lib/DocsTsGenerator.js +83 -39
  252. package/lib/TsFactoryWrapper.d.ts +1 -1
  253. package/lib/TsFactoryWrapper.js +4 -4
  254. package/lib/TypeDefinitionDiscovery/CustomParsingTypes/UnrealEngineString.js +5 -2
  255. package/lib/TypeDefinitionDiscovery/CustomParsingTypes/typed_string.d.ts +5 -5
  256. package/lib/TypeDefinitionDiscovery/CustomParsingTypes/typed_string.js +3 -1
  257. package/lib/TypeDefinitionDiscovery.d.ts +3 -2
  258. package/lib/TypeDefinitionDiscovery.js +49 -5
  259. package/lib/TypeDefinitionWriter.d.ts +3 -2
  260. package/lib/TypeDefinitionWriter.js +15 -12
  261. package/lib/TypesDiscovery.d.ts +4 -3
  262. package/lib/TypesDiscovery.js +6 -4
  263. package/lib/helpers.js +14 -4
  264. package/package.json +3 -2
  265. package/schema/1.0.schema.json +13152 -0
  266. package/schema/update8.schema.json +98 -5
  267. package/types-progress--update8.md +296 -0
  268. package/types-progress--version_1_0_0_0.md +364 -0
@@ -0,0 +1,67 @@
1
+ import { Montage_1P__type, Montage_3P__type, CameraAnim__type, empty_object__type, NativeClass__type } from '../../common/unassigned';
2
+ import { UnrealEngineString, StringStartsWith } from '../../utils/validators';
3
+ import { decimal_string__type } from '../../common/scalar';
4
+ import { FGEquipment__base__type } from './FGEquipment';
5
+ export type FGConsumableEquipment__base__type = FGEquipment__base__type & {
6
+ mStingerMontage?: empty_object__type;
7
+ mUnEquipMontage?: empty_object__type;
8
+ };
9
+ export type FGConsumableEquipment__equipment__type = FGConsumableEquipment__base__type & {
10
+ mEatMontage: {
11
+ Montage_1P: Montage_1P__type;
12
+ Montage_3P: Montage_3P__type;
13
+ CameraAnim: CameraAnim__type;
14
+ };
15
+ mReEquipAfterEatMontage: {
16
+ Montage_1P: Montage_1P__type;
17
+ };
18
+ mEquipMontage?: {
19
+ Montages: [
20
+ {
21
+ Montage_1P: Montage_1P__type;
22
+ Montage_3P: Montage_3P__type;
23
+ }
24
+ ];
25
+ };
26
+ };
27
+ export type FGConsumableEquipment__medkit__type = FGConsumableEquipment__base__type & {
28
+ mEquipMontage?: {
29
+ Montages: [
30
+ {
31
+ Montage_1P: Montage_1P__type;
32
+ AudioEvent: UnrealEngineString<'/Script/AkAudio.AkAudioEvent', StringStartsWith<'/Game/WwiseAudio/Events/Equipment/'>>;
33
+ }
34
+ ];
35
+ };
36
+ mMedkitUseMontages: {
37
+ Montages: [
38
+ {
39
+ Montage_1P: Montage_1P__type;
40
+ Montage_3P: Montage_3P__type;
41
+ AudioEvent: UnrealEngineString<'/Script/AkAudio.AkAudioEvent', StringStartsWith<'/Game/WwiseAudio/Events/Equipment/'>>;
42
+ CameraAnim: CameraAnim__type;
43
+ },
44
+ {
45
+ Montage_1P: Montage_1P__type;
46
+ Montage_3P: Montage_3P__type;
47
+ AudioEvent: UnrealEngineString<'/Script/AkAudio.AkAudioEvent', StringStartsWith<'/Game/WwiseAudio/Events/Equipment/'>>;
48
+ CameraAnim: CameraAnim__type;
49
+ },
50
+ {
51
+ Montage_1P: Montage_1P__type;
52
+ Montage_3P: Montage_3P__type;
53
+ AudioEvent: UnrealEngineString<'/Script/AkAudio.AkAudioEvent', StringStartsWith<'/Game/WwiseAudio/Events/Equipment/'>>;
54
+ CameraAnim: CameraAnim__type;
55
+ }
56
+ ];
57
+ };
58
+ mCurrentMedkitUseMontage: {
59
+ Weight: decimal_string__type;
60
+ };
61
+ };
62
+ export type FGConsumableEquipment__NativeClass = NativeClass__type & {
63
+ Classes: [
64
+ FGConsumableEquipment__equipment__type,
65
+ FGConsumableEquipment__medkit__type
66
+ ];
67
+ };
@@ -0,0 +1,5 @@
1
+ import { FGBuildablePoleLightweight__type } from './FGBuildablePoleLightweight';
2
+ import { NativeClass__type } from '../../common/unassigned';
3
+ export type FGConveyorPoleStackable__NativeClass = NativeClass__type & {
4
+ Classes: [FGBuildablePoleLightweight__type];
5
+ };
@@ -0,0 +1,35 @@
1
+ import { StringPassedRegExp } from '../../utils/validators';
2
+ import { decimal_string__type } from '../../common/scalar';
3
+ import { mEventType__optional_csv__type, ItemClass__type, class__no_description__type, NativeClass__type } from '../../common/unassigned';
4
+ export type FGCustomizationRecipe__FGRecipe__type = class__no_description__type & {
5
+ FullName: StringPassedRegExp<'^BlueprintGeneratedClass /Game/FactoryGame/(?:-?[A-Z][A-Za-z0-9_]+/)*(Recipe_[A-Za-z0-9_]+)\\.\\1_C$'>;
6
+ mDisplayName: Exclude<string, ''>;
7
+ mIngredients: '' | ItemClass__type;
8
+ mProduct: '' | ItemClass__type;
9
+ mManufacturingMenuPriority: decimal_string__type;
10
+ mManufactoringDuration: decimal_string__type;
11
+ mManualManufacturingMultiplier: decimal_string__type;
12
+ mProducedIn: '' | [
13
+ ('/Game/FactoryGame/Buildable/-Shared/WorkBench/BP_WorkBenchComponent.BP_WorkBenchComponent_C' | '/Game/FactoryGame/Buildable/-Shared/WorkBench/BP_WorkshopComponent.BP_WorkshopComponent_C' | '/Game/FactoryGame/Buildable/Factory/AssemblerMk1/Build_AssemblerMk1.Build_AssemblerMk1_C' | '/Game/FactoryGame/Buildable/Factory/AutomatedWorkBench/Build_AutomatedWorkBench.Build_AutomatedWorkBench_C' | '/Game/FactoryGame/Buildable/Factory/Blender/Build_Blender.Build_Blender_C' | '/Game/FactoryGame/Buildable/Factory/ConstructorMk1/Build_ConstructorMk1.Build_ConstructorMk1_C' | '/Game/FactoryGame/Buildable/Factory/FoundryMk1/Build_FoundryMk1.Build_FoundryMk1_C' | '/Game/FactoryGame/Buildable/Factory/HadronCollider/Build_HadronCollider.Build_HadronCollider_C' | '/Game/FactoryGame/Buildable/Factory/ManufacturerMk1/Build_ManufacturerMk1.Build_ManufacturerMk1_C' | '/Game/FactoryGame/Buildable/Factory/OilRefinery/Build_OilRefinery.Build_OilRefinery_C' | '/Game/FactoryGame/Buildable/Factory/Packager/Build_Packager.Build_Packager_C' | '/Game/FactoryGame/Buildable/Factory/SmelterMk1/Build_SmelterMk1.Build_SmelterMk1_C' | '/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C' | '/Script/FactoryGame.FGBuildGun' | '/Script/FactoryGame.FGBuildableAutomatedWorkBench' | '/Game/FactoryGame/Buildable/Factory/Converter/Build_Converter.Build_Converter_C' | '/Game/FactoryGame/Buildable/Factory/QuantumEncoder/Build_QuantumEncoder.Build_QuantumEncoder_C'),
14
+ ...('/Game/FactoryGame/Buildable/-Shared/WorkBench/BP_WorkBenchComponent.BP_WorkBenchComponent_C' | '/Game/FactoryGame/Buildable/-Shared/WorkBench/BP_WorkshopComponent.BP_WorkshopComponent_C' | '/Game/FactoryGame/Buildable/Factory/AssemblerMk1/Build_AssemblerMk1.Build_AssemblerMk1_C' | '/Game/FactoryGame/Buildable/Factory/AutomatedWorkBench/Build_AutomatedWorkBench.Build_AutomatedWorkBench_C' | '/Game/FactoryGame/Buildable/Factory/Blender/Build_Blender.Build_Blender_C' | '/Game/FactoryGame/Buildable/Factory/ConstructorMk1/Build_ConstructorMk1.Build_ConstructorMk1_C' | '/Game/FactoryGame/Buildable/Factory/FoundryMk1/Build_FoundryMk1.Build_FoundryMk1_C' | '/Game/FactoryGame/Buildable/Factory/HadronCollider/Build_HadronCollider.Build_HadronCollider_C' | '/Game/FactoryGame/Buildable/Factory/ManufacturerMk1/Build_ManufacturerMk1.Build_ManufacturerMk1_C' | '/Game/FactoryGame/Buildable/Factory/OilRefinery/Build_OilRefinery.Build_OilRefinery_C' | '/Game/FactoryGame/Buildable/Factory/Packager/Build_Packager.Build_Packager_C' | '/Game/FactoryGame/Buildable/Factory/SmelterMk1/Build_SmelterMk1.Build_SmelterMk1_C' | '/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C' | '/Script/FactoryGame.FGBuildGun' | '/Script/FactoryGame.FGBuildableAutomatedWorkBench' | '/Game/FactoryGame/Buildable/Factory/Converter/Build_Converter.Build_Converter_C' | '/Game/FactoryGame/Buildable/Factory/QuantumEncoder/Build_QuantumEncoder.Build_QuantumEncoder_C')[]
15
+ ];
16
+ mRelevantEvents: mEventType__optional_csv__type;
17
+ mVariablePowerConsumptionConstant: decimal_string__type;
18
+ mVariablePowerConsumptionFactor: decimal_string__type;
19
+ };
20
+ export type FGCustomizationRecipe__NativeClass = NativeClass__type & {
21
+ Classes: [
22
+ FGCustomizationRecipe__FGRecipe__type & {
23
+ mDisplayName: 'N/A' | 'Custom Slot' | 'Swatch 1' | 'Swatch 2' | 'Swatch 3' | 'Swatch 4' | 'Swatch 5' | 'Swatch 6' | 'Swatch 7' | 'Swatch 8' | 'Swatch 9' | 'Swatch 10' | 'Swatch 11' | 'Swatch 12' | 'Swatch 13' | 'Swatch 14' | 'Swatch 15' | 'Unpainted metal' | 'Copper Finish' | 'Chrome Finish' | 'Caterium Finish' | 'Carbon Steel Finish';
24
+ mProducedIn: [
25
+ '/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C'
26
+ ];
27
+ },
28
+ ...(FGCustomizationRecipe__FGRecipe__type & {
29
+ mDisplayName: 'N/A' | 'Custom Slot' | 'Swatch 1' | 'Swatch 2' | 'Swatch 3' | 'Swatch 4' | 'Swatch 5' | 'Swatch 6' | 'Swatch 7' | 'Swatch 8' | 'Swatch 9' | 'Swatch 10' | 'Swatch 11' | 'Swatch 12' | 'Swatch 13' | 'Swatch 14' | 'Swatch 15' | 'Unpainted metal' | 'Copper Finish' | 'Chrome Finish' | 'Caterium Finish' | 'Carbon Steel Finish';
30
+ mProducedIn: [
31
+ '/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C'
32
+ ];
33
+ })[]
34
+ ];
35
+ };
@@ -0,0 +1,57 @@
1
+ import { UnrealEngineString, StringStartsWith } from '../../utils/validators';
2
+ import { integer_string__type, boolean__type, decimal_string__type } from '../../common/scalar';
3
+ import { empty_object__type, ItemClass__type, class__no_description_or_display_name__type } from '../../common/unassigned';
4
+ export type FGEquipment__base__type = class__no_description_or_display_name__type & {
5
+ mRandomAnim?: integer_string__type;
6
+ mCanPress?: boolean__type;
7
+ mAnimData?: [
8
+ {
9
+ Montage_7_2E66F6A948A8606E71185682EA2AC4EC: UnrealEngineString<'/Script/Engine.AnimMontage', '/Game/FactoryGame/Character/Player/Animation/FirstPerson/MedkitUse_01_Montage.MedkitUse_01_Montage' | '/Game/FactoryGame/Character/Player/Animation/FirstPerson/MedkitUse_02_Montage.MedkitUse_02_Montage' | '/Game/FactoryGame/Character/Player/Animation/FirstPerson/MedkitUse_03_Montage.MedkitUse_03_Montage'>;
10
+ CameraAnimationSequence_11_920C446448786C507704569A05006500: UnrealEngineString<'/Script/TemplateSequence.CameraAnimationSequence', '/Game/FactoryGame/Character/Player/CameraShake/MedkitUse_01_CameraAnimSequence.MedkitUse_01_CameraAnimSequence' | '/Game/FactoryGame/Character/Player/CameraShake/MedkitUse_02_CameraAnimSequence.MedkitUse_02_CameraAnimSequence' | '/Game/FactoryGame/Character/Player/CameraShake/MedkitUse_03_CameraAnimSequence.MedkitUse_03_CameraAnimSequence'>;
11
+ },
12
+ {
13
+ Montage_7_2E66F6A948A8606E71185682EA2AC4EC: UnrealEngineString<'/Script/Engine.AnimMontage', '/Game/FactoryGame/Character/Player/Animation/FirstPerson/MedkitUse_01_Montage.MedkitUse_01_Montage' | '/Game/FactoryGame/Character/Player/Animation/FirstPerson/MedkitUse_02_Montage.MedkitUse_02_Montage' | '/Game/FactoryGame/Character/Player/Animation/FirstPerson/MedkitUse_03_Montage.MedkitUse_03_Montage'>;
14
+ CameraAnimationSequence_11_920C446448786C507704569A05006500: UnrealEngineString<'/Script/TemplateSequence.CameraAnimationSequence', '/Game/FactoryGame/Character/Player/CameraShake/MedkitUse_01_CameraAnimSequence.MedkitUse_01_CameraAnimSequence' | '/Game/FactoryGame/Character/Player/CameraShake/MedkitUse_02_CameraAnimSequence.MedkitUse_02_CameraAnimSequence' | '/Game/FactoryGame/Character/Player/CameraShake/MedkitUse_03_CameraAnimSequence.MedkitUse_03_CameraAnimSequence'>;
15
+ },
16
+ {
17
+ Montage_7_2E66F6A948A8606E71185682EA2AC4EC: UnrealEngineString<'/Script/Engine.AnimMontage', '/Game/FactoryGame/Character/Player/Animation/FirstPerson/MedkitUse_01_Montage.MedkitUse_01_Montage' | '/Game/FactoryGame/Character/Player/Animation/FirstPerson/MedkitUse_02_Montage.MedkitUse_02_Montage' | '/Game/FactoryGame/Character/Player/Animation/FirstPerson/MedkitUse_03_Montage.MedkitUse_03_Montage'>;
18
+ CameraAnimationSequence_11_920C446448786C507704569A05006500: UnrealEngineString<'/Script/TemplateSequence.CameraAnimationSequence', '/Game/FactoryGame/Character/Player/CameraShake/MedkitUse_01_CameraAnimSequence.MedkitUse_01_CameraAnimSequence' | '/Game/FactoryGame/Character/Player/CameraShake/MedkitUse_02_CameraAnimSequence.MedkitUse_02_CameraAnimSequence' | '/Game/FactoryGame/Character/Player/CameraShake/MedkitUse_03_CameraAnimSequence.MedkitUse_03_CameraAnimSequence'>;
19
+ }
20
+ ];
21
+ mCurrentAnimData?: empty_object__type;
22
+ mEquipmentSlot: 'ES_ARMS' | 'ES_BACK' | 'ES_BODY' | 'ES_HEAD' | 'ES_LEGS';
23
+ mAttachSocket: 'hand_lSocket' | 'hand_rSocket' | 'root' | 'None' | 'helmetSocket' | 'jumpingStilt_lSocket' | 'backpack';
24
+ mComponentNameToFirstPersonMaterials: empty_object__type | [
25
+ [
26
+ ('PortableMiner' | 'Chainsaw_skl' | 'NobeliskDetonator_Skl_01' | 'RebarGun_skl' | 'Rifle' | 'ScannerSkeletalMesh' | 'ShockShank_skl' | 'SK_1pHoverPack_01' | 'SK_Medkit' | 'SK_JumpingStiltLeft_02' | 'SkeletalMesh' | 'SM_Gasmask_01' | 'SM_GolfcartEquipment_01' | 'StunSpear_skl'),
27
+ {
28
+ FirstPersonMaterials: [
29
+ UnrealEngineString<'/Script/Engine.MaterialInstanceConstant', StringStartsWith<'/Game/FactoryGame/'>>,
30
+ ...UnrealEngineString<'/Script/Engine.MaterialInstanceConstant', StringStartsWith<'/Game/FactoryGame/'>>[]
31
+ ];
32
+ }
33
+ ],
34
+ ...[
35
+ ('PortableMiner' | 'Chainsaw_skl' | 'NobeliskDetonator_Skl_01' | 'RebarGun_skl' | 'Rifle' | 'ScannerSkeletalMesh' | 'ShockShank_skl' | 'SK_1pHoverPack_01' | 'SK_Medkit' | 'SK_JumpingStiltLeft_02' | 'SkeletalMesh' | 'SM_Gasmask_01' | 'SM_GolfcartEquipment_01' | 'StunSpear_skl'),
36
+ {
37
+ FirstPersonMaterials: [
38
+ UnrealEngineString<'/Script/Engine.MaterialInstanceConstant', StringStartsWith<'/Game/FactoryGame/'>>,
39
+ ...UnrealEngineString<'/Script/Engine.MaterialInstanceConstant', StringStartsWith<'/Game/FactoryGame/'>>[]
40
+ ];
41
+ }
42
+ ][]
43
+ ];
44
+ mNeedsDefaultEquipmentMappingContext: boolean__type;
45
+ mCostToUse: '' | ItemClass__type;
46
+ mArmAnimation: 'AE_ShockShank' | 'AE_StunSpear' | 'AE_Generic2Hand' | 'AE_Generic1Hand' | 'AE_None' | 'AE_ChainSaw' | 'AE_RebarGun' | 'AE_Rifle' | 'AE_Nobelisk';
47
+ mBackAnimation: 'BE_None' | 'BE_Jetpack';
48
+ mDefaultEquipmentActions: integer_string__type;
49
+ mReceivedDamageModifiers: '';
50
+ mSwappedOutThirdPersonMaterials: empty_object__type;
51
+ mHasStingerMontage: boolean__type;
52
+ mMontageBlendOutTime: decimal_string__type;
53
+ mEquipmentLookAtDescOverride: string;
54
+ };
55
+ export type FGEquipment__placeable__type = FGEquipment__base__type & {
56
+ mAllowedResourceForms: ['RF_SOLID', ...'RF_SOLID'[]];
57
+ };
@@ -0,0 +1,13 @@
1
+ import { FGItemDescriptor__FGResourceDescriptor__type, FGItemDescriptor__FGResourceDescriptor__FGPoleDescriptor__type } from './FGItemDescriptor';
2
+ import { integer_string__type } from '../../common/scalar';
3
+ import { NativeClass__type } from '../../common/unassigned';
4
+ export type FGEquipmentDescriptor__type = FGEquipmentDescriptor__base__type;
5
+ export type FGEquipmentDescriptor__base__type = FGItemDescriptor__FGResourceDescriptor__FGPoleDescriptor__type & {
6
+ mResourceSinkPoints: integer_string__type;
7
+ };
8
+ export type FGEquipmentDescriptor__NativeClass = NativeClass__type & {
9
+ Classes: [
10
+ FGItemDescriptor__FGResourceDescriptor__type,
11
+ ...FGItemDescriptor__FGResourceDescriptor__type[]
12
+ ];
13
+ };
@@ -0,0 +1,180 @@
1
+ import { Montage_1P__type, Montage_3P__type, CameraAnim__type, mDamageTypes__type, NativeClass__type } from '../../common/unassigned';
2
+ import { UnrealEngineString, StringStartsWith } from '../../utils/validators';
3
+ import { decimal_string__type, boolean__type } from '../../common/scalar';
4
+ import { FGEquipment__base__type } from './FGEquipment';
5
+ export type FGEquipmentStunSpear__type = FGEquipmentStunSpear__base__type & {
6
+ mSecondSwingMontageList: {
7
+ Montages: [
8
+ {
9
+ Montage_1P: Montage_1P__type;
10
+ Montage_3P: Montage_3P__type;
11
+ Montage_Equipment: UnrealEngineString<'/Script/Engine.AnimMontage', StringStartsWith<'/Game/FactoryGame/Equipment/StunSpear/Animation/'>>;
12
+ AudioEvent: UnrealEngineString<'/Script/AkAudio.AkAudioEvent', StringStartsWith<'/Game/WwiseAudio/Events/Equipment/ShockBaton/'>>;
13
+ CameraAnim: CameraAnim__type;
14
+ }
15
+ ];
16
+ };
17
+ mFirstSwingMontageList: {
18
+ Montages: [
19
+ {
20
+ Weight?: decimal_string__type;
21
+ Montage_1P: Montage_1P__type;
22
+ Montage_3P: Montage_3P__type;
23
+ Montage_Equipment?: UnrealEngineString<'/Script/Engine.AnimMontage', StringStartsWith<'/Game/FactoryGame/Equipment/StunSpear/Animation/'>>;
24
+ AudioEvent: UnrealEngineString<'/Script/AkAudio.AkAudioEvent', StringStartsWith<'/Game/WwiseAudio/Events/Equipment/ShockBaton/'>>;
25
+ CameraAnim: CameraAnim__type;
26
+ },
27
+ ...{
28
+ Weight?: decimal_string__type;
29
+ Montage_1P: Montage_1P__type;
30
+ Montage_3P: Montage_3P__type;
31
+ Montage_Equipment?: UnrealEngineString<'/Script/Engine.AnimMontage', StringStartsWith<'/Game/FactoryGame/Equipment/StunSpear/Animation/'>>;
32
+ AudioEvent: UnrealEngineString<'/Script/AkAudio.AkAudioEvent', StringStartsWith<'/Game/WwiseAudio/Events/Equipment/ShockBaton/'>>;
33
+ CameraAnim: CameraAnim__type;
34
+ }[]
35
+ ];
36
+ };
37
+ mEquipMontage: {
38
+ Montages: [
39
+ {
40
+ Weight?: decimal_string__type;
41
+ Filter?: boolean__type;
42
+ Exclusive?: boolean__type;
43
+ Montage_1P: Montage_1P__type;
44
+ Montage_3P: Montage_3P__type;
45
+ Montage_Equipment: UnrealEngineString<'/Script/Engine.AnimMontage', StringStartsWith<'/Game/FactoryGame/Equipment/StunSpear/Animation/'>>;
46
+ AudioEvent: UnrealEngineString<'/Script/AkAudio.AkAudioEvent', StringStartsWith<'/Game/WwiseAudio/Events/Equipment/ShockBaton/'>>;
47
+ },
48
+ {
49
+ Weight?: decimal_string__type;
50
+ Filter?: boolean__type;
51
+ Exclusive?: boolean__type;
52
+ Montage_1P: Montage_1P__type;
53
+ Montage_3P: Montage_3P__type;
54
+ Montage_Equipment: UnrealEngineString<'/Script/Engine.AnimMontage', StringStartsWith<'/Game/FactoryGame/Equipment/StunSpear/Animation/'>>;
55
+ AudioEvent: UnrealEngineString<'/Script/AkAudio.AkAudioEvent', StringStartsWith<'/Game/WwiseAudio/Events/Equipment/ShockBaton/'>>;
56
+ },
57
+ {
58
+ Weight?: decimal_string__type;
59
+ Filter?: boolean__type;
60
+ Exclusive?: boolean__type;
61
+ Montage_1P: Montage_1P__type;
62
+ Montage_3P: Montage_3P__type;
63
+ Montage_Equipment: UnrealEngineString<'/Script/Engine.AnimMontage', StringStartsWith<'/Game/FactoryGame/Equipment/StunSpear/Animation/'>>;
64
+ AudioEvent: UnrealEngineString<'/Script/AkAudio.AkAudioEvent', StringStartsWith<'/Game/WwiseAudio/Events/Equipment/ShockBaton/'>>;
65
+ }
66
+ ];
67
+ };
68
+ mStingerMontage: {
69
+ Montages: [
70
+ {
71
+ Montage_1P: Montage_1P__type;
72
+ Montage_3P: Montage_3P__type;
73
+ Montage_Equipment: UnrealEngineString<'/Script/Engine.AnimMontage', StringStartsWith<'/Game/FactoryGame/Equipment/StunSpear/Animation/'>>;
74
+ AudioEvent: UnrealEngineString<'/Script/AkAudio.AkAudioEvent', StringStartsWith<'/Game/WwiseAudio/Events/Equipment/ShockBaton/'>>;
75
+ bSeparate3PAudioEvent: boolean__type;
76
+ AudioEvent3P: UnrealEngineString<'/Script/AkAudio.AkAudioEvent', StringStartsWith<'/Game/WwiseAudio/Events/Equipment/ShockBaton/'>>;
77
+ CameraAnim: CameraAnim__type;
78
+ }
79
+ ];
80
+ };
81
+ mUnEquipMontage: {
82
+ AudioEvent: UnrealEngineString<'/Script/AkAudio.AkAudioEvent', StringStartsWith<'/Game/WwiseAudio/Events/Equipment/ShockBaton/'>>;
83
+ };
84
+ mDamageTypes: mDamageTypes__type;
85
+ mArmAnimation: 'AE_StunSpear';
86
+ };
87
+ export type FGEquipmentStunSpear__base__type = FGEquipment__base__type & {
88
+ mDamageTypes: mDamageTypes__type;
89
+ mSecondSwingMinDelay: decimal_string__type;
90
+ mSecondSwingMaxDelay: decimal_string__type;
91
+ mSecondSwingUseCoolDown: decimal_string__type;
92
+ mAttackDistance: decimal_string__type;
93
+ mAttackSweepRadius: decimal_string__type;
94
+ };
95
+ export type FGEquipmentStunSpear__xeno_zapper__type = FGEquipmentStunSpear__base__type & {
96
+ mFirstSwingMontageList: {
97
+ Montages: [
98
+ {
99
+ Montage_1P: Montage_1P__type;
100
+ Montage_3P: Montage_3P__type;
101
+ Montage_Equipment: UnrealEngineString<'/Script/Engine.AnimMontage', StringStartsWith<'/Game/FactoryGame/Equipment/ShockShank/Animation/'>>;
102
+ AudioEvent: UnrealEngineString<'/Script/AkAudio.AkAudioEvent', StringStartsWith<'/Game/WwiseAudio/Events/Equipment/ShockShank/'>>;
103
+ bSeparate3PAudioEvent: boolean__type;
104
+ AudioEvent3P: UnrealEngineString<'/Script/AkAudio.AkAudioEvent', StringStartsWith<'/Game/WwiseAudio/Events/Equipment/ShockShank/'>>;
105
+ CameraAnim: CameraAnim__type;
106
+ },
107
+ ...{
108
+ Montage_1P: Montage_1P__type;
109
+ Montage_3P: Montage_3P__type;
110
+ Montage_Equipment: UnrealEngineString<'/Script/Engine.AnimMontage', StringStartsWith<'/Game/FactoryGame/Equipment/ShockShank/Animation/'>>;
111
+ AudioEvent: UnrealEngineString<'/Script/AkAudio.AkAudioEvent', StringStartsWith<'/Game/WwiseAudio/Events/Equipment/ShockShank/'>>;
112
+ bSeparate3PAudioEvent: boolean__type;
113
+ AudioEvent3P: UnrealEngineString<'/Script/AkAudio.AkAudioEvent', StringStartsWith<'/Game/WwiseAudio/Events/Equipment/ShockShank/'>>;
114
+ CameraAnim: CameraAnim__type;
115
+ }[]
116
+ ];
117
+ };
118
+ mSecondSwingMontageList: {
119
+ Montages: [
120
+ {
121
+ Weight: decimal_string__type;
122
+ Montage_1P: Montage_1P__type;
123
+ Montage_3P: Montage_3P__type;
124
+ Montage_Equipment: UnrealEngineString<'/Script/Engine.AnimMontage', StringStartsWith<'/Game/FactoryGame/Equipment/ShockShank/Animation/'>>;
125
+ AudioEvent: UnrealEngineString<'/Script/AkAudio.AkAudioEvent', StringStartsWith<'/Game/WwiseAudio/Events/Equipment/ShockShank/'>>;
126
+ bSeparate3PAudioEvent: boolean__type;
127
+ AudioEvent3P: UnrealEngineString<'/Script/AkAudio.AkAudioEvent', StringStartsWith<'/Game/WwiseAudio/Events/Equipment/ShockShank/'>>;
128
+ CameraAnim: CameraAnim__type;
129
+ },
130
+ ...{
131
+ Weight: decimal_string__type;
132
+ Montage_1P: Montage_1P__type;
133
+ Montage_3P: Montage_3P__type;
134
+ Montage_Equipment: UnrealEngineString<'/Script/Engine.AnimMontage', StringStartsWith<'/Game/FactoryGame/Equipment/ShockShank/Animation/'>>;
135
+ AudioEvent: UnrealEngineString<'/Script/AkAudio.AkAudioEvent', StringStartsWith<'/Game/WwiseAudio/Events/Equipment/ShockShank/'>>;
136
+ bSeparate3PAudioEvent: boolean__type;
137
+ AudioEvent3P: UnrealEngineString<'/Script/AkAudio.AkAudioEvent', StringStartsWith<'/Game/WwiseAudio/Events/Equipment/ShockShank/'>>;
138
+ CameraAnim: CameraAnim__type;
139
+ }[]
140
+ ];
141
+ };
142
+ mDamageTypes: mDamageTypes__type;
143
+ mArmAnimation: 'AE_ShockShank';
144
+ mEquipMontage: {
145
+ Montages: [
146
+ {
147
+ Montage_1P: Montage_1P__type;
148
+ Montage_3P: Montage_3P__type;
149
+ Montage_Equipment: UnrealEngineString<'/Script/Engine.AnimMontage', StringStartsWith<'/Game/FactoryGame/Equipment/ShockShank/Animation/'>>;
150
+ AudioEvent: UnrealEngineString<'/Script/AkAudio.AkAudioEvent', StringStartsWith<'/Game/WwiseAudio/Events/Equipment/ShockShank/'>>;
151
+ bSeparate3PAudioEvent: boolean__type;
152
+ AudioEvent3P: UnrealEngineString<'/Script/AkAudio.AkAudioEvent', StringStartsWith<'/Game/WwiseAudio/Events/Equipment/ShockShank/'>>;
153
+ }
154
+ ];
155
+ };
156
+ mStingerMontage: {
157
+ Montages: [
158
+ {
159
+ Montage_1P: Montage_1P__type;
160
+ Montage_Equipment: UnrealEngineString<'/Script/Engine.AnimMontage', StringStartsWith<'/Game/FactoryGame/Equipment/ShockShank/Animation/'>>;
161
+ AudioEvent: UnrealEngineString<'/Script/AkAudio.AkAudioEvent', StringStartsWith<'/Game/WwiseAudio/Events/Equipment/ShockShank/'>>;
162
+ },
163
+ ...{
164
+ Montage_1P: Montage_1P__type;
165
+ Montage_Equipment: UnrealEngineString<'/Script/Engine.AnimMontage', StringStartsWith<'/Game/FactoryGame/Equipment/ShockShank/Animation/'>>;
166
+ AudioEvent: UnrealEngineString<'/Script/AkAudio.AkAudioEvent', StringStartsWith<'/Game/WwiseAudio/Events/Equipment/ShockShank/'>>;
167
+ }[]
168
+ ];
169
+ };
170
+ mUnEquipMontage: {
171
+ AudioEvent: UnrealEngineString<'/Script/AkAudio.AkAudioEvent', StringStartsWith<'/Game/WwiseAudio/Events/Equipment/ShockShank/'>>;
172
+ };
173
+ };
174
+ export type FGEquipmentStunSpear__NativeClass = NativeClass__type & {
175
+ Classes: [
176
+ FGEquipmentStunSpear__xeno_zapper__type,
177
+ FGEquipmentStunSpear__type,
178
+ FGEquipmentStunSpear__type
179
+ ];
180
+ };
@@ -0,0 +1,48 @@
1
+ import { Montage_1P__type, Montage_3P__type, CameraAnim__type, empty_object__type, NativeClass__type } from '../../common/unassigned';
2
+ import { UnrealEngineString, StringStartsWith } from '../../utils/validators';
3
+ import { boolean__type, decimal_string__type } from '../../common/scalar';
4
+ import { FGEquipment__base__type } from './FGEquipment';
5
+ export type FGEquipmentZipline__type = FGEquipment__base__type & {
6
+ mZiplineAttachMontage: {
7
+ Montage_1P: Montage_1P__type;
8
+ Montage_3P: Montage_3P__type;
9
+ CameraAnim: CameraAnim__type;
10
+ };
11
+ mZiplineDetachMontage: {
12
+ Montage_1P: Montage_1P__type;
13
+ Montage_Equipment: UnrealEngineString<'/Script/Engine.AnimMontage', StringStartsWith<'/Game/FactoryGame/Equipment/Zipline/Animation/'>>;
14
+ AudioEvent: UnrealEngineString<'/Script/AkAudio.AkAudioEvent', StringStartsWith<'/Game/WwiseAudio/Events/Equipment/Zipline/'>>;
15
+ CameraAnim: CameraAnim__type;
16
+ };
17
+ mZiplineTryAttachMontage: {
18
+ Montage_1P: Montage_1P__type;
19
+ Montage_3P: Montage_3P__type;
20
+ Montage_Equipment: UnrealEngineString<'/Script/Engine.AnimMontage', StringStartsWith<'/Game/FactoryGame/Equipment/Zipline/Animation/'>>;
21
+ };
22
+ mWantToGrab: boolean__type;
23
+ mZiplineJumpLaunchVelocity: decimal_string__type;
24
+ mMaxZiplineAngle: decimal_string__type;
25
+ mTraceDistance: decimal_string__type;
26
+ mTraceStartOffset: decimal_string__type;
27
+ mTraceRadius: decimal_string__type;
28
+ mVisualizeTraceDistance: boolean__type;
29
+ mActiveNoiseFrequency: decimal_string__type;
30
+ mZiplineReattachCooldown: decimal_string__type;
31
+ mEquipMontage?: {
32
+ Montages: [
33
+ {
34
+ Montage_1P: Montage_1P__type;
35
+ Montage_3P: Montage_3P__type;
36
+ Montage_Equipment: UnrealEngineString<'/Script/Engine.AnimMontage', StringStartsWith<'/Game/FactoryGame/Equipment/Zipline/Animation/'>>;
37
+ AudioEvent: UnrealEngineString<'/Script/AkAudio.AkAudioEvent', StringStartsWith<'/Game/WwiseAudio/Events/Equipment/Zipline/'>>;
38
+ }
39
+ ];
40
+ };
41
+ mStingerMontage?: empty_object__type;
42
+ mUnEquipMontage?: {
43
+ AudioEvent: UnrealEngineString<'/Script/AkAudio.AkAudioEvent', StringStartsWith<'/Game/WwiseAudio/Events/Equipment/Zipline/'>>;
44
+ };
45
+ };
46
+ export type FGEquipmentZipline__NativeClass = NativeClass__type & {
47
+ Classes: [FGEquipmentZipline__type];
48
+ };
@@ -0,0 +1,28 @@
1
+ import { Montage_1P__type, Montage_3P__type, CameraAnim__type, mDamageTypes__type, empty_object__type, NativeClass__type } from '../../common/unassigned';
2
+ import { UnrealEngineString, StringStartsWith } from '../../utils/validators';
3
+ import { boolean__type, decimal_string__type } from '../../common/scalar';
4
+ import { FGEquipment__base__type } from './FGEquipment';
5
+ export type FGGasMask__type = FGEquipment__base__type & {
6
+ mDamageTypesToProtectAgainst: mDamageTypes__type;
7
+ mPostProcessEnabled: boolean__type;
8
+ mFilterCountdown: decimal_string__type;
9
+ mFilterDuration: decimal_string__type;
10
+ mIsInPoisonGas: boolean__type;
11
+ mEquipMontage?: {
12
+ Montages: [
13
+ {
14
+ Montage_1P: Montage_1P__type;
15
+ Montage_3P: Montage_3P__type;
16
+ AudioEvent: UnrealEngineString<'/Script/AkAudio.AkAudioEvent', StringStartsWith<'/Game/WwiseAudio/Events/Equipment/GasMask/'>>;
17
+ bSeparate3PAudioEvent: boolean__type;
18
+ AudioEvent3P: UnrealEngineString<'/Script/AkAudio.AkAudioEvent', StringStartsWith<'/Game/WwiseAudio/Events/Equipment/GasMask/'>>;
19
+ CameraAnim: CameraAnim__type;
20
+ }
21
+ ];
22
+ };
23
+ mStingerMontage?: empty_object__type;
24
+ mUnEquipMontage?: empty_object__type;
25
+ };
26
+ export type FGGasMask__NativeClass = NativeClass__type & {
27
+ Classes: [FGGasMask__type];
28
+ };
@@ -0,0 +1,27 @@
1
+ import { Montage_1P__type, Montage_3P__type, xyz__type, empty_object__type, NativeClass__type } from '../../common/unassigned';
2
+ import { UnrealEngineString, StringStartsWith } from '../../utils/validators';
3
+ import { boolean__type, decimal_string__type } from '../../common/scalar';
4
+ import { FGEquipment__base__type } from './FGEquipment';
5
+ export type FGGolfCartDispenser__type = FGEquipment__base__type & {
6
+ mBuildDisqualifierText: 'Vehicles cannot be built or deployed on top of existing vehicles!';
7
+ canDisplayDisqualifier: boolean__type;
8
+ mChristmasMaterial: 'None' | '/Game/FactoryGame/Buildable/Vehicle/Golfcart/Material/MI_ChrismasCart_Inst.MI_ChrismasCart_Inst';
9
+ mChristmasMaterial1P: 'None' | '/Game/FactoryGame/Buildable/Vehicle/Golfcart/Material/MI_ChrismasCart_Inst_1p.MI_ChrismasCart_Inst_1p';
10
+ mCartPlacementClearance: xyz__type;
11
+ mCartPlacementDistance: decimal_string__type;
12
+ mEquipMontage?: {
13
+ Montages: [
14
+ {
15
+ Montage_1P: Montage_1P__type;
16
+ Montage_3P: Montage_3P__type;
17
+ }
18
+ ];
19
+ };
20
+ mStingerMontage?: empty_object__type;
21
+ mUnEquipMontage?: {
22
+ AudioEvent: UnrealEngineString<'/Script/AkAudio.AkAudioEvent', StringStartsWith<'/Game/WwiseAudio/Events/Character/Player/ResourcePickUp/'>>;
23
+ };
24
+ };
25
+ export type FGGolfCartDispenser__NativeClass = NativeClass__type & {
26
+ Classes: [FGGolfCartDispenser__type, FGGolfCartDispenser__type];
27
+ };
@@ -0,0 +1,60 @@
1
+ import { UnrealEngineString, StringStartsWith } from '../../utils/validators';
2
+ import { boolean__type, decimal_string__type } from '../../common/scalar';
3
+ import { FilterMontageTag__type, empty_object__type, xyz__type, NativeClass__type } from '../../common/unassigned';
4
+ import { FGEquipment__base__type } from './FGEquipment';
5
+ export type FGHoverPack__type = FGEquipment__base__type & {
6
+ mCurrentPlayerVelocity_SFX: decimal_string__type;
7
+ mCurrentMouseDelta_SFX: decimal_string__type;
8
+ mLowBatteryWarningActive_SFX: boolean__type;
9
+ mPropellerVFX: '';
10
+ ConnectionLocationUpdatedDelegate: empty_object__type;
11
+ ConnectionStatusUpdatedDelegate: empty_object__type;
12
+ HoverModeChangedDelegate: empty_object__type;
13
+ RangeWarningToggleDelegate: empty_object__type;
14
+ mHoverSpeed: decimal_string__type;
15
+ mHoverAccelerationSpeed: decimal_string__type;
16
+ mHoverSprintMultiplier: decimal_string__type;
17
+ mHoverFriction: decimal_string__type;
18
+ mJumpKeyHoldActivationTime: decimal_string__type;
19
+ mFallSpeedLimitWhenPowered: decimal_string__type;
20
+ mPowerConnectionSearchRadius: decimal_string__type;
21
+ mPowerConnectionSearchTickRate: decimal_string__type;
22
+ mPowerConnectionDisconnectionTime: decimal_string__type;
23
+ mPowerCapacity: decimal_string__type;
24
+ mPowerDrainRate: decimal_string__type;
25
+ mPowerConsumption: decimal_string__type;
26
+ mCurrentPowerLevel: decimal_string__type;
27
+ mRangeWarningNormalizedDistanceThreshold: decimal_string__type;
28
+ mDisplayRangeWarning: boolean__type;
29
+ mCurrentHoverMode: 'HPM_Inactive';
30
+ mHasConnection: boolean__type;
31
+ mShouldAutomaticallyHoverWhenConnected: boolean__type;
32
+ mCrouchHoverCancelTime: decimal_string__type;
33
+ mCharacterUseDistanceWhenActive: decimal_string__type;
34
+ mActiveNoiseFrequency: decimal_string__type;
35
+ mCurrentConnectionLocation: xyz__type;
36
+ mEquipMontage?: {
37
+ Montages: [
38
+ {
39
+ Filter?: boolean__type;
40
+ FilterMontageTag?: FilterMontageTag__type;
41
+ Exclusive?: boolean__type;
42
+ AudioEvent: FGHoverPack__AudioEvent__type;
43
+ },
44
+ {
45
+ Filter?: boolean__type;
46
+ FilterMontageTag?: FilterMontageTag__type;
47
+ Exclusive?: boolean__type;
48
+ AudioEvent: FGHoverPack__AudioEvent__type;
49
+ }
50
+ ];
51
+ };
52
+ mStingerMontage?: empty_object__type;
53
+ mUnEquipMontage?: {
54
+ AudioEvent: FGHoverPack__AudioEvent__type;
55
+ };
56
+ };
57
+ export type FGHoverPack__AudioEvent__type = UnrealEngineString<'/Script/AkAudio.AkAudioEvent', StringStartsWith<'/Game/WwiseAudio/Events/Equipment/HoverPack/'>>;
58
+ export type FGHoverPack__NativeClass = NativeClass__type & {
59
+ Classes: [FGHoverPack__type];
60
+ };
@@ -0,0 +1,59 @@
1
+ import { boolean__type, decimal_string__type, integer_string__type } from '../../common/scalar';
2
+ import { Texture2D__type, color__type, mGasType__type, mForm__type, UnrealEngineString__array__type, None__type, class__type, NativeClass__type } from '../../common/unassigned';
3
+ import { UnrealEngineString, StringStartsWith } from '../../utils/validators';
4
+ export type FGItemDescriptor__FGBuildingDescriptor__FGResourceDescriptor__type = class__type & {
5
+ mAbbreviatedDisplayName: string;
6
+ mStackSize: 'SS_ONE' | 'SS_FLUID' | 'SS_SMALL' | 'SS_MEDIUM' | 'SS_BIG' | 'SS_HUGE';
7
+ mCanBeDiscarded: boolean__type;
8
+ mRememberPickUp: boolean__type;
9
+ mEnergyValue: decimal_string__type;
10
+ mRadioactiveDecay: decimal_string__type;
11
+ mSmallIcon: Texture2D__type;
12
+ mPersistentBigIcon: Texture2D__type;
13
+ mCrosshairMaterial: ('' | 'None') | StringStartsWith<'/Game/FactoryGame/Interface/UI/Material/Crosshairs/'>;
14
+ mDescriptorStatBars: '' | [
15
+ {
16
+ Value: integer_string__type;
17
+ },
18
+ ...{
19
+ Value: integer_string__type;
20
+ }[]
21
+ ];
22
+ mMenuPriority: decimal_string__type;
23
+ mFluidColor: color__type;
24
+ mGasColor: color__type;
25
+ mGasType: mGasType__type;
26
+ mCompatibleItemDescriptors: '' | [
27
+ {
28
+ CompatibleItemType: 'CIT_AMMO' | 'CIT_WEAPON';
29
+ CompatibleItemDescriptors: UnrealEngineString__array__type;
30
+ },
31
+ ...{
32
+ CompatibleItemType: 'CIT_AMMO' | 'CIT_WEAPON';
33
+ CompatibleItemDescriptors: UnrealEngineString__array__type;
34
+ }[]
35
+ ];
36
+ mClassToScanFor: None__type | StringStartsWith<'/Game/FactoryGame/Resource/Environment/'> | StringStartsWith<'/Game/FactoryGame/World/Benefit/'> | StringStartsWith<'/Game/FactoryGame/Prototype/WAT/'>;
37
+ mScannableType: 'RTWOT_Default' | 'RTWOT_WeakSignal' | 'RTWOT_Flora';
38
+ mShouldOverrideScannerDisplayText: boolean__type;
39
+ mScannerDisplayText: string;
40
+ mScannerLightColor: color__type;
41
+ mIsAlienItem: boolean__type;
42
+ mNeedsPickUpMarker: boolean__type;
43
+ };
44
+ export type FGItemDescriptor__FGResourceDescriptor__type = FGItemDescriptor__FGResourceDescriptor__FGPoleDescriptor__type & {
45
+ mResourceSinkPoints: integer_string__type;
46
+ };
47
+ export type FGItemDescriptor__FGResourceDescriptor__FGPoleDescriptor__type = FGItemDescriptor__FGBuildingDescriptor__FGResourceDescriptor__type & {
48
+ mSubCategories: '' | [
49
+ UnrealEngineString<'/Script/Engine.BlueprintGeneratedClass', StringStartsWith<'/Game/FactoryGame/Interface/UI/InGame/BuildMenu/BuildCategories/Sub_Transport/'>>,
50
+ ...UnrealEngineString<'/Script/Engine.BlueprintGeneratedClass', StringStartsWith<'/Game/FactoryGame/Interface/UI/InGame/BuildMenu/BuildCategories/Sub_Transport/'>>[]
51
+ ];
52
+ mForm: mForm__type;
53
+ };
54
+ export type FGItemDescriptor__NativeClass = NativeClass__type & {
55
+ Classes: [
56
+ FGItemDescriptor__FGResourceDescriptor__type,
57
+ ...FGItemDescriptor__FGResourceDescriptor__type[]
58
+ ];
59
+ };