@satisfactory-dev/docs.json.ts 0.10.1 → 0.11.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (268) hide show
  1. package/README.md +43 -27
  2. package/data-progress--update8.md +2765 -0
  3. package/data-progress--version_1_0_0_0.md +3053 -0
  4. package/foo.log +1850 -0
  5. package/generated-types/1.0/classes/CoreUObject/FGAmmoTypeInstantHit.d.ts +20 -0
  6. package/generated-types/1.0/classes/CoreUObject/FGAmmoTypeInstantHit.js +1 -0
  7. package/generated-types/1.0/classes/CoreUObject/FGAmmoTypeProjectile.d.ts +88 -0
  8. package/generated-types/1.0/classes/CoreUObject/FGAmmoTypeProjectile.js +1 -0
  9. package/generated-types/1.0/classes/CoreUObject/FGAmmoTypeSpreadshot.d.ts +14 -0
  10. package/generated-types/1.0/classes/CoreUObject/FGAmmoTypeSpreadshot.js +1 -0
  11. package/generated-types/1.0/classes/CoreUObject/FGBuildable.d.ts +192 -0
  12. package/generated-types/1.0/classes/CoreUObject/FGBuildable.js +1 -0
  13. package/generated-types/1.0/classes/CoreUObject/FGBuildableAttachmentMerger.d.ts +10 -0
  14. package/generated-types/1.0/classes/CoreUObject/FGBuildableAttachmentMerger.js +1 -0
  15. package/generated-types/1.0/classes/CoreUObject/FGBuildableAttachmentSplitter.d.ts +6 -0
  16. package/generated-types/1.0/classes/CoreUObject/FGBuildableAttachmentSplitter.js +1 -0
  17. package/generated-types/1.0/classes/CoreUObject/FGBuildableBeamLightweight.d.ts +15 -0
  18. package/generated-types/1.0/classes/CoreUObject/FGBuildableBeamLightweight.js +1 -0
  19. package/generated-types/1.0/classes/CoreUObject/FGBuildableBlueprintDesigner.d.ts +27 -0
  20. package/generated-types/1.0/classes/CoreUObject/FGBuildableBlueprintDesigner.js +1 -0
  21. package/generated-types/1.0/classes/CoreUObject/FGBuildableCircuitSwitch.d.ts +8 -0
  22. package/generated-types/1.0/classes/CoreUObject/FGBuildableCircuitSwitch.js +1 -0
  23. package/generated-types/1.0/classes/CoreUObject/FGBuildableConveyorBelt.d.ts +23 -0
  24. package/generated-types/1.0/classes/CoreUObject/FGBuildableConveyorBelt.js +1 -0
  25. package/generated-types/1.0/classes/CoreUObject/FGBuildableConveyorLift.d.ts +14 -0
  26. package/generated-types/1.0/classes/CoreUObject/FGBuildableConveyorLift.js +1 -0
  27. package/generated-types/1.0/classes/CoreUObject/FGBuildableCornerWall.d.ts +10 -0
  28. package/generated-types/1.0/classes/CoreUObject/FGBuildableCornerWall.js +1 -0
  29. package/generated-types/1.0/classes/CoreUObject/FGBuildableCornerWallLightweight.d.ts +5 -0
  30. package/generated-types/1.0/classes/CoreUObject/FGBuildableCornerWallLightweight.js +1 -0
  31. package/generated-types/1.0/classes/CoreUObject/FGBuildableDockingStation.d.ts +21 -0
  32. package/generated-types/1.0/classes/CoreUObject/FGBuildableDockingStation.js +1 -0
  33. package/generated-types/1.0/classes/CoreUObject/FGBuildableDoor.d.ts +23 -0
  34. package/generated-types/1.0/classes/CoreUObject/FGBuildableDoor.js +1 -0
  35. package/generated-types/1.0/classes/CoreUObject/FGBuildableDroneStation.d.ts +30 -0
  36. package/generated-types/1.0/classes/CoreUObject/FGBuildableDroneStation.js +1 -0
  37. package/generated-types/1.0/classes/CoreUObject/FGBuildableFactory.d.ts +21 -0
  38. package/generated-types/1.0/classes/CoreUObject/FGBuildableFactory.js +1 -0
  39. package/generated-types/1.0/classes/CoreUObject/FGBuildableFactoryBuilding.d.ts +9 -0
  40. package/generated-types/1.0/classes/CoreUObject/FGBuildableFactoryBuilding.js +1 -0
  41. package/generated-types/1.0/classes/CoreUObject/FGBuildableFactorySimpleProducer.d.ts +10 -0
  42. package/generated-types/1.0/classes/CoreUObject/FGBuildableFactorySimpleProducer.js +1 -0
  43. package/generated-types/1.0/classes/CoreUObject/FGBuildableFloodlight.d.ts +9 -0
  44. package/generated-types/1.0/classes/CoreUObject/FGBuildableFloodlight.js +1 -0
  45. package/generated-types/1.0/classes/CoreUObject/FGBuildableFoundation.d.ts +13 -0
  46. package/generated-types/1.0/classes/CoreUObject/FGBuildableFoundation.js +1 -0
  47. package/generated-types/1.0/classes/CoreUObject/FGBuildableFoundationLightweight.d.ts +5 -0
  48. package/generated-types/1.0/classes/CoreUObject/FGBuildableFoundationLightweight.js +1 -0
  49. package/generated-types/1.0/classes/CoreUObject/FGBuildableFrackingActivator.d.ts +18 -0
  50. package/generated-types/1.0/classes/CoreUObject/FGBuildableFrackingActivator.js +1 -0
  51. package/generated-types/1.0/classes/CoreUObject/FGBuildableFrackingExtractor.d.ts +13 -0
  52. package/generated-types/1.0/classes/CoreUObject/FGBuildableFrackingExtractor.js +1 -0
  53. package/generated-types/1.0/classes/CoreUObject/FGBuildableGenerator.d.ts +6 -0
  54. package/generated-types/1.0/classes/CoreUObject/FGBuildableGenerator.js +1 -0
  55. package/generated-types/1.0/classes/CoreUObject/FGBuildableGeneratorFuel.d.ts +95 -0
  56. package/generated-types/1.0/classes/CoreUObject/FGBuildableGeneratorFuel.js +1 -0
  57. package/generated-types/1.0/classes/CoreUObject/FGBuildableGeneratorGeoThermal.d.ts +15 -0
  58. package/generated-types/1.0/classes/CoreUObject/FGBuildableGeneratorGeoThermal.js +1 -0
  59. package/generated-types/1.0/classes/CoreUObject/FGBuildableGeneratorNuclear.d.ts +38 -0
  60. package/generated-types/1.0/classes/CoreUObject/FGBuildableGeneratorNuclear.js +1 -0
  61. package/generated-types/1.0/classes/CoreUObject/FGBuildableJumppad.d.ts +34 -0
  62. package/generated-types/1.0/classes/CoreUObject/FGBuildableJumppad.js +1 -0
  63. package/generated-types/1.0/classes/CoreUObject/FGBuildableLadder.d.ts +13 -0
  64. package/generated-types/1.0/classes/CoreUObject/FGBuildableLadder.js +1 -0
  65. package/generated-types/1.0/classes/CoreUObject/FGBuildableLightSource.d.ts +22 -0
  66. package/generated-types/1.0/classes/CoreUObject/FGBuildableLightSource.js +1 -0
  67. package/generated-types/1.0/classes/CoreUObject/FGBuildableLightsControlPanel.d.ts +13 -0
  68. package/generated-types/1.0/classes/CoreUObject/FGBuildableLightsControlPanel.js +1 -0
  69. package/generated-types/1.0/classes/CoreUObject/FGBuildableMAM.d.ts +14 -0
  70. package/generated-types/1.0/classes/CoreUObject/FGBuildableMAM.js +1 -0
  71. package/generated-types/1.0/classes/CoreUObject/FGBuildableManufacturer.d.ts +68 -0
  72. package/generated-types/1.0/classes/CoreUObject/FGBuildableManufacturer.js +1 -0
  73. package/generated-types/1.0/classes/CoreUObject/FGBuildableManufacturerVariablePower.d.ts +31 -0
  74. package/generated-types/1.0/classes/CoreUObject/FGBuildableManufacturerVariablePower.js +1 -0
  75. package/generated-types/1.0/classes/CoreUObject/FGBuildablePassthrough.d.ts +18 -0
  76. package/generated-types/1.0/classes/CoreUObject/FGBuildablePassthrough.js +1 -0
  77. package/generated-types/1.0/classes/CoreUObject/FGBuildablePassthroughPipeHyper.d.ts +5 -0
  78. package/generated-types/1.0/classes/CoreUObject/FGBuildablePassthroughPipeHyper.js +1 -0
  79. package/generated-types/1.0/classes/CoreUObject/FGBuildablePillarLightweight.d.ts +13 -0
  80. package/generated-types/1.0/classes/CoreUObject/FGBuildablePillarLightweight.js +1 -0
  81. package/generated-types/1.0/classes/CoreUObject/FGBuildablePipeHyper.d.ts +11 -0
  82. package/generated-types/1.0/classes/CoreUObject/FGBuildablePipeHyper.js +1 -0
  83. package/generated-types/1.0/classes/CoreUObject/FGBuildablePipeReservoir.d.ts +11 -0
  84. package/generated-types/1.0/classes/CoreUObject/FGBuildablePipeReservoir.js +1 -0
  85. package/generated-types/1.0/classes/CoreUObject/FGBuildablePipeline.d.ts +40 -0
  86. package/generated-types/1.0/classes/CoreUObject/FGBuildablePipeline.js +1 -0
  87. package/generated-types/1.0/classes/CoreUObject/FGBuildablePipelineJunction.d.ts +6 -0
  88. package/generated-types/1.0/classes/CoreUObject/FGBuildablePipelineJunction.js +1 -0
  89. package/generated-types/1.0/classes/CoreUObject/FGBuildablePipelinePump.d.ts +16 -0
  90. package/generated-types/1.0/classes/CoreUObject/FGBuildablePipelinePump.js +1 -0
  91. package/generated-types/1.0/classes/CoreUObject/FGBuildablePipelineSupport.d.ts +13 -0
  92. package/generated-types/1.0/classes/CoreUObject/FGBuildablePipelineSupport.js +1 -0
  93. package/generated-types/1.0/classes/CoreUObject/FGBuildablePoleBase.d.ts +5 -0
  94. package/generated-types/1.0/classes/CoreUObject/FGBuildablePoleBase.js +1 -0
  95. package/generated-types/1.0/classes/CoreUObject/FGBuildablePoleLightweight.d.ts +10 -0
  96. package/generated-types/1.0/classes/CoreUObject/FGBuildablePoleLightweight.js +1 -0
  97. package/generated-types/1.0/classes/CoreUObject/FGBuildablePortal.d.ts +61 -0
  98. package/generated-types/1.0/classes/CoreUObject/FGBuildablePortal.js +1 -0
  99. package/generated-types/1.0/classes/CoreUObject/FGBuildablePortalSatellite.d.ts +13 -0
  100. package/generated-types/1.0/classes/CoreUObject/FGBuildablePortalSatellite.js +1 -0
  101. package/generated-types/1.0/classes/CoreUObject/FGBuildablePowerBooster.d.ts +30 -0
  102. package/generated-types/1.0/classes/CoreUObject/FGBuildablePowerBooster.js +1 -0
  103. package/generated-types/1.0/classes/CoreUObject/FGBuildablePowerPole.d.ts +12 -0
  104. package/generated-types/1.0/classes/CoreUObject/FGBuildablePowerPole.js +1 -0
  105. package/generated-types/1.0/classes/CoreUObject/FGBuildablePowerStorage.d.ts +20 -0
  106. package/generated-types/1.0/classes/CoreUObject/FGBuildablePowerStorage.js +1 -0
  107. package/generated-types/1.0/classes/CoreUObject/FGBuildablePriorityPowerSwitch.d.ts +10 -0
  108. package/generated-types/1.0/classes/CoreUObject/FGBuildablePriorityPowerSwitch.js +1 -0
  109. package/generated-types/1.0/classes/CoreUObject/FGBuildableRadarTower.d.ts +11 -0
  110. package/generated-types/1.0/classes/CoreUObject/FGBuildableRadarTower.js +1 -0
  111. package/generated-types/1.0/classes/CoreUObject/FGBuildableRailroadSignal.d.ts +23 -0
  112. package/generated-types/1.0/classes/CoreUObject/FGBuildableRailroadSignal.js +1 -0
  113. package/generated-types/1.0/classes/CoreUObject/FGBuildableRailroadStation.d.ts +12 -0
  114. package/generated-types/1.0/classes/CoreUObject/FGBuildableRailroadStation.js +1 -0
  115. package/generated-types/1.0/classes/CoreUObject/FGBuildableRailroadTrack.d.ts +30 -0
  116. package/generated-types/1.0/classes/CoreUObject/FGBuildableRailroadTrack.js +1 -0
  117. package/generated-types/1.0/classes/CoreUObject/FGBuildableRamp.d.ts +7 -0
  118. package/generated-types/1.0/classes/CoreUObject/FGBuildableRamp.js +1 -0
  119. package/generated-types/1.0/classes/CoreUObject/FGBuildableRampLightweight.d.ts +5 -0
  120. package/generated-types/1.0/classes/CoreUObject/FGBuildableRampLightweight.js +1 -0
  121. package/generated-types/1.0/classes/CoreUObject/FGBuildableResourceExtractor.d.ts +39 -0
  122. package/generated-types/1.0/classes/CoreUObject/FGBuildableResourceExtractor.js +1 -0
  123. package/generated-types/1.0/classes/CoreUObject/FGBuildableResourceSink.d.ts +15 -0
  124. package/generated-types/1.0/classes/CoreUObject/FGBuildableResourceSink.js +1 -0
  125. package/generated-types/1.0/classes/CoreUObject/FGBuildableResourceSinkShop.d.ts +9 -0
  126. package/generated-types/1.0/classes/CoreUObject/FGBuildableResourceSinkShop.js +1 -0
  127. package/generated-types/1.0/classes/CoreUObject/FGBuildableSnowDispenser.d.ts +9 -0
  128. package/generated-types/1.0/classes/CoreUObject/FGBuildableSnowDispenser.js +1 -0
  129. package/generated-types/1.0/classes/CoreUObject/FGBuildableSpaceElevator.d.ts +10 -0
  130. package/generated-types/1.0/classes/CoreUObject/FGBuildableSpaceElevator.js +1 -0
  131. package/generated-types/1.0/classes/CoreUObject/FGBuildableSplitterSmart.d.ts +20 -0
  132. package/generated-types/1.0/classes/CoreUObject/FGBuildableSplitterSmart.js +1 -0
  133. package/generated-types/1.0/classes/CoreUObject/FGBuildableStorage.d.ts +11 -0
  134. package/generated-types/1.0/classes/CoreUObject/FGBuildableStorage.js +1 -0
  135. package/generated-types/1.0/classes/CoreUObject/FGBuildableTradingPost.d.ts +52 -0
  136. package/generated-types/1.0/classes/CoreUObject/FGBuildableTradingPost.js +1 -0
  137. package/generated-types/1.0/classes/CoreUObject/FGBuildableTrainPlatform.d.ts +16 -0
  138. package/generated-types/1.0/classes/CoreUObject/FGBuildableTrainPlatform.js +1 -0
  139. package/generated-types/1.0/classes/CoreUObject/FGBuildableTrainPlatformCargo.d.ts +47 -0
  140. package/generated-types/1.0/classes/CoreUObject/FGBuildableTrainPlatformCargo.js +1 -0
  141. package/generated-types/1.0/classes/CoreUObject/FGBuildableTrainPlatformEmpty.d.ts +9 -0
  142. package/generated-types/1.0/classes/CoreUObject/FGBuildableTrainPlatformEmpty.js +1 -0
  143. package/generated-types/1.0/classes/CoreUObject/FGBuildableWalkway.d.ts +22 -0
  144. package/generated-types/1.0/classes/CoreUObject/FGBuildableWalkway.js +1 -0
  145. package/generated-types/1.0/classes/CoreUObject/FGBuildableWalkwayLightweight.d.ts +11 -0
  146. package/generated-types/1.0/classes/CoreUObject/FGBuildableWalkwayLightweight.js +1 -0
  147. package/generated-types/1.0/classes/CoreUObject/FGBuildableWall.d.ts +24 -0
  148. package/generated-types/1.0/classes/CoreUObject/FGBuildableWall.js +1 -0
  149. package/generated-types/1.0/classes/CoreUObject/FGBuildableWallLightweight.d.ts +9 -0
  150. package/generated-types/1.0/classes/CoreUObject/FGBuildableWallLightweight.js +1 -0
  151. package/generated-types/1.0/classes/CoreUObject/FGBuildableWaterPump.d.ts +20 -0
  152. package/generated-types/1.0/classes/CoreUObject/FGBuildableWaterPump.js +1 -0
  153. package/generated-types/1.0/classes/CoreUObject/FGBuildableWidgetSign.d.ts +29 -0
  154. package/generated-types/1.0/classes/CoreUObject/FGBuildableWidgetSign.js +1 -0
  155. package/generated-types/1.0/classes/CoreUObject/FGBuildableWire.d.ts +15 -0
  156. package/generated-types/1.0/classes/CoreUObject/FGBuildableWire.js +1 -0
  157. package/generated-types/1.0/classes/CoreUObject/FGBuildingDescriptor.d.ts +14 -0
  158. package/generated-types/1.0/classes/CoreUObject/FGBuildingDescriptor.js +1 -0
  159. package/generated-types/1.0/classes/CoreUObject/FGCentralStorageContainer.d.ts +14 -0
  160. package/generated-types/1.0/classes/CoreUObject/FGCentralStorageContainer.js +1 -0
  161. package/generated-types/1.0/classes/CoreUObject/FGChainsaw.d.ts +53 -0
  162. package/generated-types/1.0/classes/CoreUObject/FGChainsaw.js +1 -0
  163. package/generated-types/1.0/classes/CoreUObject/FGChargedWeapon.d.ts +145 -0
  164. package/generated-types/1.0/classes/CoreUObject/FGChargedWeapon.js +1 -0
  165. package/generated-types/1.0/classes/CoreUObject/FGConsumableDescriptor.d.ts +18 -0
  166. package/generated-types/1.0/classes/CoreUObject/FGConsumableDescriptor.js +1 -0
  167. package/generated-types/1.0/classes/CoreUObject/FGConsumableEquipment.d.ts +67 -0
  168. package/generated-types/1.0/classes/CoreUObject/FGConsumableEquipment.js +1 -0
  169. package/generated-types/1.0/classes/CoreUObject/FGConveyorPoleStackable.d.ts +5 -0
  170. package/generated-types/1.0/classes/CoreUObject/FGConveyorPoleStackable.js +1 -0
  171. package/generated-types/1.0/classes/CoreUObject/FGCustomizationRecipe.d.ts +35 -0
  172. package/generated-types/1.0/classes/CoreUObject/FGCustomizationRecipe.js +1 -0
  173. package/generated-types/1.0/classes/CoreUObject/FGEquipment.d.ts +57 -0
  174. package/generated-types/1.0/classes/CoreUObject/FGEquipment.js +1 -0
  175. package/generated-types/1.0/classes/CoreUObject/FGEquipmentDescriptor.d.ts +13 -0
  176. package/generated-types/1.0/classes/CoreUObject/FGEquipmentDescriptor.js +1 -0
  177. package/generated-types/1.0/classes/CoreUObject/FGEquipmentStunSpear.d.ts +180 -0
  178. package/generated-types/1.0/classes/CoreUObject/FGEquipmentStunSpear.js +1 -0
  179. package/generated-types/1.0/classes/CoreUObject/FGEquipmentZipline.d.ts +48 -0
  180. package/generated-types/1.0/classes/CoreUObject/FGEquipmentZipline.js +1 -0
  181. package/generated-types/1.0/classes/CoreUObject/FGGasMask.d.ts +28 -0
  182. package/generated-types/1.0/classes/CoreUObject/FGGasMask.js +1 -0
  183. package/generated-types/1.0/classes/CoreUObject/FGGolfCartDispenser.d.ts +27 -0
  184. package/generated-types/1.0/classes/CoreUObject/FGGolfCartDispenser.js +1 -0
  185. package/generated-types/1.0/classes/CoreUObject/FGHoverPack.d.ts +60 -0
  186. package/generated-types/1.0/classes/CoreUObject/FGHoverPack.js +1 -0
  187. package/generated-types/1.0/classes/CoreUObject/FGItemDescriptor.d.ts +59 -0
  188. package/generated-types/1.0/classes/CoreUObject/FGItemDescriptor.js +1 -0
  189. package/generated-types/1.0/classes/CoreUObject/FGItemDescriptorBiomass.d.ts +9 -0
  190. package/generated-types/1.0/classes/CoreUObject/FGItemDescriptorBiomass.js +1 -0
  191. package/generated-types/1.0/classes/CoreUObject/FGItemDescriptorNuclearFuel.d.ts +15 -0
  192. package/generated-types/1.0/classes/CoreUObject/FGItemDescriptorNuclearFuel.js +1 -0
  193. package/generated-types/1.0/classes/CoreUObject/FGItemDescriptorPowerBoosterFuel.d.ts +10 -0
  194. package/generated-types/1.0/classes/CoreUObject/FGItemDescriptorPowerBoosterFuel.js +1 -0
  195. package/generated-types/1.0/classes/CoreUObject/FGJetPack.d.ts +37 -0
  196. package/generated-types/1.0/classes/CoreUObject/FGJetPack.js +1 -0
  197. package/generated-types/1.0/classes/CoreUObject/FGJumpingStilts.d.ts +22 -0
  198. package/generated-types/1.0/classes/CoreUObject/FGJumpingStilts.js +1 -0
  199. package/generated-types/1.0/classes/CoreUObject/FGObjectScanner.d.ts +39 -0
  200. package/generated-types/1.0/classes/CoreUObject/FGObjectScanner.js +1 -0
  201. package/generated-types/1.0/classes/CoreUObject/FGParachute.d.ts +111 -0
  202. package/generated-types/1.0/classes/CoreUObject/FGParachute.js +1 -0
  203. package/generated-types/1.0/classes/CoreUObject/FGPipeHyperStart.d.ts +19 -0
  204. package/generated-types/1.0/classes/CoreUObject/FGPipeHyperStart.js +1 -0
  205. package/generated-types/1.0/classes/CoreUObject/FGPoleDescriptor.d.ts +13 -0
  206. package/generated-types/1.0/classes/CoreUObject/FGPoleDescriptor.js +1 -0
  207. package/generated-types/1.0/classes/CoreUObject/FGPortableMinerDispenser.d.ts +31 -0
  208. package/generated-types/1.0/classes/CoreUObject/FGPortableMinerDispenser.js +1 -0
  209. package/generated-types/1.0/classes/CoreUObject/FGPowerShardDescriptor.d.ts +11 -0
  210. package/generated-types/1.0/classes/CoreUObject/FGPowerShardDescriptor.js +1 -0
  211. package/generated-types/1.0/classes/CoreUObject/FGRecipe.d.ts +9 -0
  212. package/generated-types/1.0/classes/CoreUObject/FGRecipe.js +1 -0
  213. package/generated-types/1.0/classes/CoreUObject/FGResourceDescriptor.d.ts +12 -0
  214. package/generated-types/1.0/classes/CoreUObject/FGResourceDescriptor.js +1 -0
  215. package/generated-types/1.0/classes/CoreUObject/FGSchematic.d.ts +169 -0
  216. package/generated-types/1.0/classes/CoreUObject/FGSchematic.js +1 -0
  217. package/generated-types/1.0/classes/CoreUObject/FGSuitBase.d.ts +40 -0
  218. package/generated-types/1.0/classes/CoreUObject/FGSuitBase.js +1 -0
  219. package/generated-types/1.0/classes/CoreUObject/FGVehicleDescriptor.d.ts +22 -0
  220. package/generated-types/1.0/classes/CoreUObject/FGVehicleDescriptor.js +1 -0
  221. package/generated-types/1.0/classes/CoreUObject/FGWeapon.d.ts +159 -0
  222. package/generated-types/1.0/classes/CoreUObject/FGWeapon.js +1 -0
  223. package/generated-types/1.0/common/scalar.d.ts +7 -0
  224. package/generated-types/1.0/common/scalar.js +1 -0
  225. package/generated-types/1.0/common/unassigned.d.ts +302 -0
  226. package/generated-types/1.0/common/unassigned.js +1 -0
  227. package/generated-types/1.0/utils/validators.d.ts +14 -0
  228. package/generated-types/1.0/utils/validators.js +14 -0
  229. package/lib/CustomParsingTypes/TypedString.d.ts +28 -2
  230. package/lib/CustomParsingTypes/TypedStringConst.d.ts +1 -1
  231. package/lib/CustomParsingTypes/TypedStringConst.js +2 -2
  232. package/lib/CustomParsingTypes/TypedStringEnum.js +1 -1
  233. package/lib/CustomParsingTypes/UnrealEngineString.d.ts +51 -2
  234. package/lib/CustomParsingTypes/UnrealEngineString.js +73 -6
  235. package/lib/CustomParsingTypes/ValueToRegexFormatter.d.ts +1 -0
  236. package/lib/CustomParsingTypes/ValueToRegexFormatter.js +12 -6
  237. package/lib/DataDiscovery/CustomTypes/TypedString.js +9 -1
  238. package/lib/DataDiscovery/CustomTypes/UnrealEngineString.js +9 -2
  239. package/lib/DataDiscovery/JsonSchema/Array.d.ts +10 -2
  240. package/lib/DataDiscovery/JsonSchema/Array.js +56 -12
  241. package/lib/DataDiscovery/JsonSchema/Object.js +6 -2
  242. package/lib/DataDiscovery/JsonSchema/OneOf.js +22 -2
  243. package/lib/DataDiscovery/JsonSchema/Ref.js +1 -1
  244. package/lib/DataDiscovery.d.ts +3 -2
  245. package/lib/DataDiscovery.js +7 -5
  246. package/lib/DocsSchema.d.ts +20 -0
  247. package/lib/DocsSchema.js +30 -0
  248. package/lib/DocsTsGenerator/FilesGenerator.d.ts +3 -2
  249. package/lib/DocsTsGenerator/FilesGenerator.js +5 -3
  250. package/lib/DocsTsGenerator.d.ts +15350 -12
  251. package/lib/DocsTsGenerator.js +83 -39
  252. package/lib/TsFactoryWrapper.d.ts +1 -1
  253. package/lib/TsFactoryWrapper.js +4 -4
  254. package/lib/TypeDefinitionDiscovery/CustomParsingTypes/UnrealEngineString.js +5 -2
  255. package/lib/TypeDefinitionDiscovery/CustomParsingTypes/typed_string.d.ts +5 -5
  256. package/lib/TypeDefinitionDiscovery/CustomParsingTypes/typed_string.js +3 -1
  257. package/lib/TypeDefinitionDiscovery.d.ts +3 -2
  258. package/lib/TypeDefinitionDiscovery.js +49 -5
  259. package/lib/TypeDefinitionWriter.d.ts +3 -2
  260. package/lib/TypeDefinitionWriter.js +15 -12
  261. package/lib/TypesDiscovery.d.ts +4 -3
  262. package/lib/TypesDiscovery.js +6 -4
  263. package/lib/helpers.js +14 -4
  264. package/package.json +3 -2
  265. package/schema/1.0.schema.json +13152 -0
  266. package/schema/update8.schema.json +98 -5
  267. package/types-progress--update8.md +296 -0
  268. package/types-progress--version_1_0_0_0.md +364 -0
@@ -0,0 +1,52 @@
1
+ import { UnrealEngineString } from '../../utils/validators';
2
+ import { integer_string__type, decimal_string__type } from '../../common/scalar';
3
+ import { FGBuildable__consumes_power_base__type } from './FGBuildable';
4
+ import { NativeClass__type } from '../../common/unassigned';
5
+ export type FGBuildableTradingPost__type = FGBuildable__consumes_power_base__type & {
6
+ mWorkBenchOccupied: 'Crafting Bench occupied';
7
+ mWorkBenchFree: 'Use Crafting Bench';
8
+ Meshes: [
9
+ UnrealEngineString<'/Script/Engine.StaticMesh', '/Game/Geometry/Meshes/1M_Cube_Chamfer.1M_Cube_Chamfer'>,
10
+ UnrealEngineString<'/Script/Engine.StaticMesh', '/Game/Geometry/Meshes/1M_Cube_Chamfer.1M_Cube_Chamfer'>,
11
+ UnrealEngineString<'/Script/Engine.StaticMesh', '/Game/Geometry/Meshes/1M_Cube_Chamfer.1M_Cube_Chamfer'>,
12
+ UnrealEngineString<'/Script/Engine.StaticMesh', '/Game/Geometry/Meshes/1M_Cube_Chamfer.1M_Cube_Chamfer'>,
13
+ UnrealEngineString<'/Script/Engine.StaticMesh', '/Game/Geometry/Meshes/1M_Cube_Chamfer.1M_Cube_Chamfer'>,
14
+ UnrealEngineString<'/Script/Engine.StaticMesh', '/Game/Geometry/Meshes/1M_Cube_Chamfer.1M_Cube_Chamfer'>
15
+ ];
16
+ mShipUpgradeLevel: integer_string__type;
17
+ mStorageText: 'Open Storage';
18
+ mMamFreeText: 'Use the MAM';
19
+ mMamOccupiedText: 'The MAM is occupied';
20
+ mMeshes: [
21
+ '/Game/Geometry/Meshes/1M_Cube_Chamfer.1M_Cube_Chamfer',
22
+ '/Game/Geometry/Meshes/1M_Cube_Chamfer.1M_Cube_Chamfer',
23
+ '/Game/Geometry/Meshes/1M_Cube_Chamfer.1M_Cube_Chamfer',
24
+ '/Game/Geometry/Meshes/1M_Cube_Chamfer.1M_Cube_Chamfer',
25
+ '/Game/Geometry/Meshes/1M_Cube_Chamfer.1M_Cube_Chamfer',
26
+ '/Game/Geometry/Meshes/1M_Cube_Chamfer.1M_Cube_Chamfer'
27
+ ];
28
+ ABClass: '/Game/FactoryGame/Buildable/Factory/TradingPost/BPA_Tradingpost.BPA_Tradingpost_C';
29
+ mSkeletalMeshSoftPtr: '/Game/FactoryGame/Buildable/Factory/TradingPost/Mesh/SK_Tradingpost.SK_Tradingpost';
30
+ mStages: [
31
+ ('/Game/FactoryGame/Buildable/Factory/TradingPost/Mesh/SM_Hub_Stg_01.SM_Hub_Stg_01' | '/Game/FactoryGame/Buildable/Factory/TradingPost/Mesh/SM_Hub_Stg_02.SM_Hub_Stg_02' | '/Game/FactoryGame/Buildable/Factory/TradingPost/Mesh/SM_Hub_Stg_03.SM_Hub_Stg_03' | '/Game/FactoryGame/Buildable/Factory/TradingPost/Mesh/SM_Hub_Stg_04.SM_Hub_Stg_04' | '/Game/FactoryGame/Buildable/Factory/TradingPost/Mesh/SM_Hub_Stg_05.SM_Hub_Stg_05' | '/Game/FactoryGame/Buildable/Factory/TradingPost/Mesh/SM_Hub_Stg_06.SM_Hub_Stg_06'),
32
+ ('/Game/FactoryGame/Buildable/Factory/TradingPost/Mesh/SM_Hub_Stg_01.SM_Hub_Stg_01' | '/Game/FactoryGame/Buildable/Factory/TradingPost/Mesh/SM_Hub_Stg_02.SM_Hub_Stg_02' | '/Game/FactoryGame/Buildable/Factory/TradingPost/Mesh/SM_Hub_Stg_03.SM_Hub_Stg_03' | '/Game/FactoryGame/Buildable/Factory/TradingPost/Mesh/SM_Hub_Stg_04.SM_Hub_Stg_04' | '/Game/FactoryGame/Buildable/Factory/TradingPost/Mesh/SM_Hub_Stg_05.SM_Hub_Stg_05' | '/Game/FactoryGame/Buildable/Factory/TradingPost/Mesh/SM_Hub_Stg_06.SM_Hub_Stg_06'),
33
+ ('/Game/FactoryGame/Buildable/Factory/TradingPost/Mesh/SM_Hub_Stg_01.SM_Hub_Stg_01' | '/Game/FactoryGame/Buildable/Factory/TradingPost/Mesh/SM_Hub_Stg_02.SM_Hub_Stg_02' | '/Game/FactoryGame/Buildable/Factory/TradingPost/Mesh/SM_Hub_Stg_03.SM_Hub_Stg_03' | '/Game/FactoryGame/Buildable/Factory/TradingPost/Mesh/SM_Hub_Stg_04.SM_Hub_Stg_04' | '/Game/FactoryGame/Buildable/Factory/TradingPost/Mesh/SM_Hub_Stg_05.SM_Hub_Stg_05' | '/Game/FactoryGame/Buildable/Factory/TradingPost/Mesh/SM_Hub_Stg_06.SM_Hub_Stg_06'),
34
+ ('/Game/FactoryGame/Buildable/Factory/TradingPost/Mesh/SM_Hub_Stg_01.SM_Hub_Stg_01' | '/Game/FactoryGame/Buildable/Factory/TradingPost/Mesh/SM_Hub_Stg_02.SM_Hub_Stg_02' | '/Game/FactoryGame/Buildable/Factory/TradingPost/Mesh/SM_Hub_Stg_03.SM_Hub_Stg_03' | '/Game/FactoryGame/Buildable/Factory/TradingPost/Mesh/SM_Hub_Stg_04.SM_Hub_Stg_04' | '/Game/FactoryGame/Buildable/Factory/TradingPost/Mesh/SM_Hub_Stg_05.SM_Hub_Stg_05' | '/Game/FactoryGame/Buildable/Factory/TradingPost/Mesh/SM_Hub_Stg_06.SM_Hub_Stg_06'),
35
+ ('/Game/FactoryGame/Buildable/Factory/TradingPost/Mesh/SM_Hub_Stg_01.SM_Hub_Stg_01' | '/Game/FactoryGame/Buildable/Factory/TradingPost/Mesh/SM_Hub_Stg_02.SM_Hub_Stg_02' | '/Game/FactoryGame/Buildable/Factory/TradingPost/Mesh/SM_Hub_Stg_03.SM_Hub_Stg_03' | '/Game/FactoryGame/Buildable/Factory/TradingPost/Mesh/SM_Hub_Stg_04.SM_Hub_Stg_04' | '/Game/FactoryGame/Buildable/Factory/TradingPost/Mesh/SM_Hub_Stg_05.SM_Hub_Stg_05' | '/Game/FactoryGame/Buildable/Factory/TradingPost/Mesh/SM_Hub_Stg_06.SM_Hub_Stg_06'),
36
+ ('/Game/FactoryGame/Buildable/Factory/TradingPost/Mesh/SM_Hub_Stg_01.SM_Hub_Stg_01' | '/Game/FactoryGame/Buildable/Factory/TradingPost/Mesh/SM_Hub_Stg_02.SM_Hub_Stg_02' | '/Game/FactoryGame/Buildable/Factory/TradingPost/Mesh/SM_Hub_Stg_03.SM_Hub_Stg_03' | '/Game/FactoryGame/Buildable/Factory/TradingPost/Mesh/SM_Hub_Stg_04.SM_Hub_Stg_04' | '/Game/FactoryGame/Buildable/Factory/TradingPost/Mesh/SM_Hub_Stg_05.SM_Hub_Stg_05' | '/Game/FactoryGame/Buildable/Factory/TradingPost/Mesh/SM_Hub_Stg_06.SM_Hub_Stg_06'),
37
+ ...('/Game/FactoryGame/Buildable/Factory/TradingPost/Mesh/SM_Hub_Stg_01.SM_Hub_Stg_01' | '/Game/FactoryGame/Buildable/Factory/TradingPost/Mesh/SM_Hub_Stg_02.SM_Hub_Stg_02' | '/Game/FactoryGame/Buildable/Factory/TradingPost/Mesh/SM_Hub_Stg_03.SM_Hub_Stg_03' | '/Game/FactoryGame/Buildable/Factory/TradingPost/Mesh/SM_Hub_Stg_04.SM_Hub_Stg_04' | '/Game/FactoryGame/Buildable/Factory/TradingPost/Mesh/SM_Hub_Stg_05.SM_Hub_Stg_05' | '/Game/FactoryGame/Buildable/Factory/TradingPost/Mesh/SM_Hub_Stg_06.SM_Hub_Stg_06')[]
38
+ ];
39
+ mLadderVisibilityLevel: integer_string__type;
40
+ mGenerators: '';
41
+ mStorageInventorySize: integer_string__type;
42
+ mStorageVisibilityLevel: integer_string__type;
43
+ mLockerVisibilityLevel: integer_string__type;
44
+ mMiniGameAndCalendarVisibilityLevel: integer_string__type;
45
+ mSpawningGroundZOffset: decimal_string__type;
46
+ mGroundSearchZDistance: decimal_string__type;
47
+ mDefaultResources: '';
48
+ mRepresentationText: 'The HUB';
49
+ };
50
+ export type FGBuildableTradingPost__NativeClass = NativeClass__type & {
51
+ Classes: [FGBuildableTradingPost__type];
52
+ };
@@ -0,0 +1,16 @@
1
+ import { UnrealEngineString, StringStartsWith } from '../../utils/validators';
2
+ import { boolean__type } from '../../common/scalar';
3
+ import { mPlatformDockingStatus__type, empty_object__type } from '../../common/unassigned';
4
+ import { FGBuildable__consumes_power_base__type } from './FGBuildable';
5
+ export type FGBuildableTrainPlatform__base__type = FGBuildable__consumes_power_base__type & {
6
+ mPlatformConnections: [
7
+ UnrealEngineString<'/Script/FactoryGame.FGTrainPlatformConnection', StringStartsWith<'/Game/FactoryGame/Buildable/Factory/Train/Station/'>>,
8
+ ...UnrealEngineString<'/Script/FactoryGame.FGTrainPlatformConnection', StringStartsWith<'/Game/FactoryGame/Buildable/Factory/Train/Station/'>>[]
9
+ ];
10
+ mIsOrientationReversed: boolean__type;
11
+ mPlatformDockingStatus: mPlatformDockingStatus__type;
12
+ mSavedDockingStatus: mPlatformDockingStatus__type;
13
+ mDockingSequenceTimerHandle: empty_object__type;
14
+ mIdleUpdateTimerHandle: empty_object__type;
15
+ mDockWasCancelled: boolean__type;
16
+ };
@@ -0,0 +1,47 @@
1
+ import { integer_string__type, boolean__type, decimal_string__type } from '../../common/scalar';
2
+ import { empty_object__type, mDockingRuleSet__type, NativeClass__type } from '../../common/unassigned';
3
+ import { FGBuildableTrainPlatform__base__type } from './FGBuildableTrainPlatform';
4
+ export type FGBuildableTrainPlatformCargo__type = FGBuildableTrainPlatformCargo__FGBuildableRailroadStation__type & {
5
+ mStorageSizeX: integer_string__type;
6
+ mStorageSizeY: integer_string__type;
7
+ mOnTransferRateUpdated: empty_object__type;
8
+ mFreightCargoType: 'FCT_Standard' | 'FCT_Liquid';
9
+ mCanUnloadAny: boolean__type;
10
+ mIsFullUnload: boolean__type;
11
+ mCanLoadAny: boolean__type;
12
+ mIsFullLoad: boolean__type;
13
+ mTimeToCompleteLoad: decimal_string__type;
14
+ mTimeToSwapLoadVisibility: decimal_string__type;
15
+ mTimeToCompleteUnload: decimal_string__type;
16
+ mTimeToSwapUnloadVisibility: decimal_string__type;
17
+ mWaitForConditionUpdatePeriod: decimal_string__type;
18
+ mStorageInputConnections: '';
19
+ mPipeInputConnections: '';
20
+ mPipeOutputConnections: '';
21
+ mDockingRuleSet: mDockingRuleSet__type;
22
+ mLoadItemFilter: '';
23
+ mUnloadItemFilter: '';
24
+ mHasFullyLoadUnloadRule: boolean__type;
25
+ mDockForDuration: decimal_string__type;
26
+ mMustDockForDuration: boolean__type;
27
+ mHasAnyRelevantStacksToMove: boolean__type;
28
+ mAllowDepartureNoValidItemsToTransfer: boolean__type;
29
+ mShouldExecuteLoadOrUnload: boolean__type;
30
+ mRanCompleteBeforeNone: boolean__type;
31
+ mSwapCargoVisibilityTimerHandle: empty_object__type;
32
+ mTimeSinceLastLoadTransferUpdate: decimal_string__type;
33
+ mTimeSinceLastUnloadTransferUpdate: decimal_string__type;
34
+ mSmoothedLoadRate: decimal_string__type;
35
+ mSmoothedUnloadRate: decimal_string__type;
36
+ mReplicatedOutflowRate: decimal_string__type;
37
+ mReplicatedInflowRate: decimal_string__type;
38
+ };
39
+ export type FGBuildableTrainPlatformCargo__FGBuildableRailroadStation__type = FGBuildableTrainPlatform__base__type & {
40
+ mCurrentDockForDuration: decimal_string__type;
41
+ };
42
+ export type FGBuildableTrainPlatformCargo__NativeClass = NativeClass__type & {
43
+ Classes: [
44
+ FGBuildableTrainPlatformCargo__type,
45
+ ...FGBuildableTrainPlatformCargo__type[]
46
+ ];
47
+ };
@@ -0,0 +1,9 @@
1
+ import { FGBuildableTrainPlatform__base__type } from './FGBuildableTrainPlatform';
2
+ import { NativeClass__type } from '../../common/unassigned';
3
+ export type FGBuildableTrainPlatformEmpty__type = FGBuildableTrainPlatform__base__type;
4
+ export type FGBuildableTrainPlatformEmpty__NativeClass = NativeClass__type & {
5
+ Classes: [
6
+ FGBuildableTrainPlatformEmpty__type,
7
+ ...FGBuildableTrainPlatformEmpty__type[]
8
+ ];
9
+ };
@@ -0,0 +1,22 @@
1
+ import { FGBuildableWalkwayLightweight__type } from './FGBuildableWalkwayLightweight';
2
+ import { boolean__type, decimal_string__type } from '../../common/scalar';
3
+ import { FGBuildable__base__type } from './FGBuildable';
4
+ import { NativeClass__type } from '../../common/unassigned';
5
+ export type FGBuildableWalkway__type = FGBuildableWalkway__base__type & {
6
+ mDisableSnapOn: {
7
+ Right: boolean__type;
8
+ Left: boolean__type;
9
+ Top: boolean__type;
10
+ Bottom: boolean__type;
11
+ };
12
+ };
13
+ export type FGBuildableWalkway__base__type = FGBuildable__base__type & {
14
+ mSize: decimal_string__type;
15
+ mElevation: decimal_string__type;
16
+ };
17
+ export type FGBuildableWalkway__NativeClass = NativeClass__type & {
18
+ Classes: [
19
+ FGBuildableWalkwayLightweight__type,
20
+ ...FGBuildableWalkwayLightweight__type[]
21
+ ];
22
+ };
@@ -0,0 +1,11 @@
1
+ import { mDisableSnapOn__type, NativeClass__type } from '../../common/unassigned';
2
+ import { FGBuildableWalkway__base__type } from './FGBuildableWalkway';
3
+ export type FGBuildableWalkwayLightweight__type = FGBuildableWalkway__base__type & {
4
+ mDisableSnapOn: mDisableSnapOn__type;
5
+ };
6
+ export type FGBuildableWalkwayLightweight__NativeClass = NativeClass__type & {
7
+ Classes: [
8
+ FGBuildableWalkwayLightweight__type,
9
+ ...FGBuildableWalkwayLightweight__type[]
10
+ ];
11
+ };
@@ -0,0 +1,24 @@
1
+ import { FGBuildableWallLightweight__type } from './FGBuildableWallLightweight';
2
+ import { decimal_string__type } from '../../common/scalar';
3
+ import { UnrealEngineString, StringStartsWith } from '../../utils/validators';
4
+ import { FGBuildable__base__type } from './FGBuildable';
5
+ import { NativeClass__type } from '../../common/unassigned';
6
+ export type FGBuildableWall__base__type = FGBuildable__base__type & {
7
+ mHeight: decimal_string__type;
8
+ };
9
+ export type FGBuildableWall__base__rectangle__type = FGBuildableWall__base__type & {
10
+ mWidth: decimal_string__type;
11
+ mElevation: decimal_string__type;
12
+ mAngularDepth: decimal_string__type;
13
+ mWallType: 'BWT_Normal' | 'BWT_Glass' | 'BWT_DiagonalDown' | 'BWT_DiagonalUp' | 'BWT_Frame';
14
+ mAngledVariants: '' | [
15
+ UnrealEngineString<'/Script/Engine.BlueprintGeneratedClass', StringStartsWith<'/Game/FactoryGame/Buildable/Building/Fence/'>>,
16
+ ...UnrealEngineString<'/Script/Engine.BlueprintGeneratedClass', StringStartsWith<'/Game/FactoryGame/Buildable/Building/Fence/'>>[]
17
+ ];
18
+ };
19
+ export type FGBuildableWall__NativeClass = NativeClass__type & {
20
+ Classes: [
21
+ FGBuildableWallLightweight__type,
22
+ ...FGBuildableWallLightweight__type[]
23
+ ];
24
+ };
@@ -0,0 +1,9 @@
1
+ import { FGBuildableWall__base__rectangle__type } from './FGBuildableWall';
2
+ import { NativeClass__type } from '../../common/unassigned';
3
+ export type FGBuildableWallLightweight__type = FGBuildableWall__base__rectangle__type;
4
+ export type FGBuildableWallLightweight__NativeClass = NativeClass__type & {
5
+ Classes: [
6
+ FGBuildableWallLightweight__type,
7
+ ...FGBuildableWallLightweight__type[]
8
+ ];
9
+ };
@@ -0,0 +1,20 @@
1
+ import { UnrealEngineString } from '../../utils/validators';
2
+ import { decimal_string__type, boolean__type } from '../../common/scalar';
3
+ import { xyz__type, None__type, NativeClass__type } from '../../common/unassigned';
4
+ import { FGBuildable__extractor_base__type } from './FGBuildable';
5
+ export type FGBuildableWaterPump__type = FGBuildable__extractor_base__type & {
6
+ mWaterpumpTimeline_RTPC_B8FA6F944E717E3B7A286E84901F620E: decimal_string__type;
7
+ mWaterpumpTimeline__Direction_B8FA6F944E717E3B7A286E84901F620E: 'Forward';
8
+ HasLostSignificance: boolean__type;
9
+ mMinimumDepthForPlacement: decimal_string__type;
10
+ mDepthTraceOriginOffset: xyz__type;
11
+ mAllowedResourceForms: ['RF_LIQUID', ...'RF_LIQUID'[]];
12
+ mAllowedResources: [
13
+ UnrealEngineString<'/Script/Engine.BlueprintGeneratedClass', '/Game/FactoryGame/Resource/RawResources/Water/Desc_Water.Desc_Water_C'>,
14
+ ...UnrealEngineString<'/Script/Engine.BlueprintGeneratedClass', '/Game/FactoryGame/Resource/RawResources/Water/Desc_Water.Desc_Water_C'>[]
15
+ ];
16
+ mExtractorTypeName?: None__type;
17
+ };
18
+ export type FGBuildableWaterPump__NativeClass = NativeClass__type & {
19
+ Classes: [FGBuildableWaterPump__type];
20
+ };
@@ -0,0 +1,29 @@
1
+ import { decimal_string__type, integer_string__type } from '../../common/scalar';
2
+ import { empty_object__type, xy__integer__type, color_decimal__type, xy__type, xyz__type, NativeClass__type } from '../../common/unassigned';
3
+ import { FGBuildable__base__type } from './FGBuildable';
4
+ export type FGBuildableWidgetSign__type = FGBuildable__base__type & {
5
+ mGainSignificanceDistance: decimal_string__type;
6
+ mTextElementToDataMap: empty_object__type;
7
+ mTextElementToLocDataMap: empty_object__type;
8
+ mIconElementToDataMap: empty_object__type;
9
+ mSignDrawSize: xy__integer__type;
10
+ mSoftActivePrefabLayout: 'None';
11
+ mActivePrefabLayout: empty_object__type;
12
+ mPrefabTextElementSaveData: '';
13
+ mPrefabIconElementSaveData: '';
14
+ mGlobalPrefabIconElementSaveData: '';
15
+ mForegroundColor: color_decimal__type;
16
+ mBackgroundColor: color_decimal__type;
17
+ mAuxilaryColor: color_decimal__type;
18
+ mEmissive: decimal_string__type;
19
+ mGlossiness: decimal_string__type;
20
+ mDataVersion: integer_string__type;
21
+ mSignPoles: '';
22
+ mWorldDimensions: xy__type;
23
+ mPoleOffset: xyz__type;
24
+ mPoleScale: xy__type;
25
+ mSignToSignOffset: decimal_string__type;
26
+ };
27
+ export type FGBuildableWidgetSign__NativeClass = NativeClass__type & {
28
+ Classes: [FGBuildableWidgetSign__type, ...FGBuildableWidgetSign__type[]];
29
+ };
@@ -0,0 +1,15 @@
1
+ import { decimal_string__type } from '../../common/scalar';
2
+ import { None__type, xyz__type, NativeClass__type } from '../../common/unassigned';
3
+ import { FGBuildable__base__type } from './FGBuildable';
4
+ export type FGBuildableWire__type = FGBuildable__base__type & {
5
+ mMaxLength: decimal_string__type;
6
+ mMaxPowerTowerLength: decimal_string__type;
7
+ mLengthPerCost: decimal_string__type;
8
+ mConnections: None__type;
9
+ mConnectionLocations: xyz__type;
10
+ mWireInstances: '';
11
+ mCachedLength: decimal_string__type;
12
+ };
13
+ export type FGBuildableWire__NativeClass = NativeClass__type & {
14
+ Classes: [FGBuildableWire__type, FGBuildableWire__type];
15
+ };
@@ -0,0 +1,14 @@
1
+ import { UnrealEngineString, StringStartsWith } from '../../utils/validators';
2
+ import { FGItemDescriptor__FGBuildingDescriptor__FGResourceDescriptor__type } from './FGItemDescriptor';
3
+ import { NativeClass__type } from '../../common/unassigned';
4
+ export type FGBuildingDescriptor__type = FGItemDescriptor__FGBuildingDescriptor__FGResourceDescriptor__type & {
5
+ ClassName: Exclude<string, '' | 'Desc_ConveyorPole_C' | 'Desc_PipelineSupport_C' | 'Desc_PipeSupportStackable_C' | 'Desc_HyperPoleStackable_C' | 'Desc_PipeHyperSupport_C' | 'Desc_ConveyorPoleStackable_C'>;
6
+ mForm: 'RF_INVALID';
7
+ mSubCategories: [
8
+ UnrealEngineString<'/Script/Engine.BlueprintGeneratedClass', StringStartsWith<'/Game/FactoryGame/Interface/UI/InGame/BuildMenu/BuildCategories/Sub_Special/' | '/Game/FactoryGame/Interface/UI/InGame/BuildMenu/BuildCategories/Sub_Walls/' | '/Game/FactoryGame/Interface/UI/InGame/BuildMenu/BuildCategories/Sub_Transport/' | '/Game/FactoryGame/Interface/UI/InGame/BuildMenu/BuildCategories/Sub_Power/' | '/Game/FactoryGame/Interface/UI/InGame/BuildMenu/BuildCategories/Sub_Production/' | '/Game/FactoryGame/Interface/UI/InGame/BuildMenu/BuildCategories/Sub_Organisation/'>>,
9
+ ...UnrealEngineString<'/Script/Engine.BlueprintGeneratedClass', StringStartsWith<'/Game/FactoryGame/Interface/UI/InGame/BuildMenu/BuildCategories/Sub_Special/' | '/Game/FactoryGame/Interface/UI/InGame/BuildMenu/BuildCategories/Sub_Walls/' | '/Game/FactoryGame/Interface/UI/InGame/BuildMenu/BuildCategories/Sub_Transport/' | '/Game/FactoryGame/Interface/UI/InGame/BuildMenu/BuildCategories/Sub_Power/' | '/Game/FactoryGame/Interface/UI/InGame/BuildMenu/BuildCategories/Sub_Production/' | '/Game/FactoryGame/Interface/UI/InGame/BuildMenu/BuildCategories/Sub_Organisation/'>>[]
10
+ ];
11
+ };
12
+ export type FGBuildingDescriptor__NativeClass = NativeClass__type & {
13
+ Classes: [FGBuildingDescriptor__type, ...FGBuildingDescriptor__type[]];
14
+ };
@@ -0,0 +1,14 @@
1
+ import { decimal_string__type } from '../../common/scalar';
2
+ import { FGBuildableStorage__type } from './FGBuildableStorage';
3
+ import { NativeClass__type } from '../../common/unassigned';
4
+ export type FGCentralStorageContainer__type = FGBuildableStorage__type & {
5
+ TimeToExecuteCheckAfterItemAdded: decimal_string__type;
6
+ mUploadTimer: decimal_string__type;
7
+ mTimeToUpload: decimal_string__type;
8
+ };
9
+ export type FGCentralStorageContainer__NativeClass = NativeClass__type & {
10
+ Classes: [
11
+ FGCentralStorageContainer__type,
12
+ ...FGCentralStorageContainer__type[]
13
+ ];
14
+ };
@@ -0,0 +1,53 @@
1
+ import { UnrealEngineString, StringStartsWith } from '../../utils/validators';
2
+ import { Montage_1P__type, Montage_3P__type, mChainsawState__type, empty_object__type, NativeClass__type } from '../../common/unassigned';
3
+ import { decimal_string__type, integer_string__type, boolean__type } from '../../common/scalar';
4
+ import { FGEquipment__base__type } from './FGEquipment';
5
+ export type FGChainsaw__type = FGEquipment__base__type & {
6
+ mInterpSawProgress: decimal_string__type;
7
+ mCurrentOutputDataSFX: decimal_string__type;
8
+ StartUpToIdleID: integer_string__type;
9
+ mCurrentHasFuel: boolean__type;
10
+ mPreviousState: mChainsawState__type;
11
+ mChainsawEngageMontage: {
12
+ Montage_1P: Montage_1P__type;
13
+ Montage_Equipment: FGChainsaw__Montage_Equipment__type;
14
+ };
15
+ mChainsawSawingMontage: {
16
+ Montage_1P: Montage_1P__type;
17
+ Montage_3P: Montage_3P__type;
18
+ Montage_Equipment: FGChainsaw__Montage_Equipment__type;
19
+ };
20
+ mChainsawEquipFuelMontage: {
21
+ Montage_1P: Montage_1P__type;
22
+ Montage_3P: Montage_3P__type;
23
+ Montage_Equipment: FGChainsaw__Montage_Equipment__type;
24
+ };
25
+ mChainsawEquipNoFuelMontage: {
26
+ Montage_1P: Montage_1P__type;
27
+ Montage_3P: Montage_3P__type;
28
+ Montage_Equipment: FGChainsaw__Montage_Equipment__type;
29
+ };
30
+ mChainsawEquipStingerMontage: {
31
+ Montage_1P: Montage_1P__type;
32
+ Montage_Equipment: FGChainsaw__Montage_Equipment__type;
33
+ };
34
+ mShowAOESelectorUITimer: empty_object__type;
35
+ EngagePlayingID: integer_string__type;
36
+ ['IdlePlaying ID']: integer_string__type;
37
+ ['Playing ID']: integer_string__type;
38
+ SawingPlayingID: integer_string__type;
39
+ mEnergyConsumption: decimal_string__type;
40
+ mSawDownTreeTime: decimal_string__type;
41
+ mCollateralPickupRadius: decimal_string__type;
42
+ mIsAOEOn: boolean__type;
43
+ mEnergyStored: decimal_string__type;
44
+ mSawingProgress: decimal_string__type;
45
+ mChainsawState: mChainsawState__type;
46
+ mEquipMontage?: empty_object__type;
47
+ mStingerMontage?: empty_object__type;
48
+ mUnEquipMontage?: empty_object__type;
49
+ };
50
+ export type FGChainsaw__Montage_Equipment__type = UnrealEngineString<'/Script/Engine.AnimMontage', StringStartsWith<'/Game/FactoryGame/Equipment/Chainsaw/Animation/'>>;
51
+ export type FGChainsaw__NativeClass = NativeClass__type & {
52
+ Classes: [FGChainsaw__type];
53
+ };
@@ -0,0 +1,145 @@
1
+ import { UnrealEngineString, StringStartsWith } from '../../utils/validators';
2
+ import { Montage_1P__type, Montage_3P__type, FilterMontageTag__type, FilterMontageTag__charged__type, CameraAnim__type, empty_object__type, NativeClass__type } from '../../common/unassigned';
3
+ import { boolean__type, decimal_string__type, integer_string__type } from '../../common/scalar';
4
+ import { FGWeapon__base__type } from './FGWeapon';
5
+ export type FGChargedWeapon__type = FGWeapon__base__type & {
6
+ AmmoTypeToAkEvent: [
7
+ [
8
+ (UnrealEngineString<'/Script/Engine.BlueprintGeneratedClass', StringStartsWith<'/Game/FactoryGame/'>> | UnrealEngineString<'/Script/AkAudio.AkAudioEvent', StringStartsWith<'/Game/WwiseAudio/Events/'>>),
9
+ (UnrealEngineString<'/Script/Engine.BlueprintGeneratedClass', StringStartsWith<'/Game/FactoryGame/'>> | UnrealEngineString<'/Script/AkAudio.AkAudioEvent', StringStartsWith<'/Game/WwiseAudio/Events/'>>)
10
+ ],
11
+ ...[
12
+ (UnrealEngineString<'/Script/Engine.BlueprintGeneratedClass', StringStartsWith<'/Game/FactoryGame/'>> | UnrealEngineString<'/Script/AkAudio.AkAudioEvent', StringStartsWith<'/Game/WwiseAudio/Events/'>>),
13
+ (UnrealEngineString<'/Script/Engine.BlueprintGeneratedClass', StringStartsWith<'/Game/FactoryGame/'>> | UnrealEngineString<'/Script/AkAudio.AkAudioEvent', StringStartsWith<'/Game/WwiseAudio/Events/'>>)
14
+ ][]
15
+ ];
16
+ mRadialMenuShowUpTime: decimal_string__type;
17
+ mPrimaryFireStartMontageList: {
18
+ Montages: [
19
+ {
20
+ Montage_1P: Montage_1P__type;
21
+ Montage_3P: Montage_3P__type;
22
+ Montage_Equipment: UnrealEngineString<'/Script/Engine.AnimMontage', StringStartsWith<'/Game/FactoryGame/Equipment/NobeliskDetonator/Animation/'>>;
23
+ AudioEvent: UnrealEngineString<'/Script/AkAudio.AkAudioEvent', StringStartsWith<'/Game/WwiseAudio/Events/Equipment/Nobelisk/'>>;
24
+ bSeparate3PAudioEvent: boolean__type;
25
+ AudioEvent3P: UnrealEngineString<'/Script/AkAudio.AkAudioEvent', StringStartsWith<'/Game/WwiseAudio/Events/Equipment/Nobelisk/'>>;
26
+ }
27
+ ];
28
+ };
29
+ mReloadMontageList: {
30
+ Montages: [
31
+ {
32
+ Montage_1P: Montage_1P__type;
33
+ Montage_3P: Montage_3P__type;
34
+ Montage_Equipment: UnrealEngineString<'/Script/Engine.AnimMontage', StringStartsWith<'/Game/FactoryGame/Equipment/NobeliskDetonator/Animation/'>>;
35
+ AudioEvent: UnrealEngineString<'/Script/AkAudio.AkAudioEvent', StringStartsWith<'/Game/WwiseAudio/Events/Equipment/Nobelisk/'>>;
36
+ bSeparate3PAudioEvent: boolean__type;
37
+ AudioEvent3P: UnrealEngineString<'/Script/AkAudio.AkAudioEvent', StringStartsWith<'/Game/WwiseAudio/Events/Equipment/Nobelisk/'>>;
38
+ }
39
+ ];
40
+ };
41
+ mSecondaryFireMontageList: {
42
+ Montages: [
43
+ {
44
+ Filter: boolean__type;
45
+ FilterMontageTag: FilterMontageTag__type;
46
+ InvertFilter?: boolean__type;
47
+ Exclusive: boolean__type;
48
+ Montage_1P: Montage_1P__type;
49
+ Montage_3P: Montage_3P__type;
50
+ Montage_Equipment: UnrealEngineString<'/Script/Engine.AnimMontage', StringStartsWith<'/Game/FactoryGame/Equipment/NobeliskDetonator/Animation/'>>;
51
+ },
52
+ ...{
53
+ Filter: boolean__type;
54
+ FilterMontageTag: FilterMontageTag__type;
55
+ InvertFilter?: boolean__type;
56
+ Exclusive: boolean__type;
57
+ Montage_1P: Montage_1P__type;
58
+ Montage_3P: Montage_3P__type;
59
+ Montage_Equipment: UnrealEngineString<'/Script/Engine.AnimMontage', StringStartsWith<'/Game/FactoryGame/Equipment/NobeliskDetonator/Animation/'>>;
60
+ }[]
61
+ ];
62
+ };
63
+ mPrimaryFireEndMontageList: {
64
+ Montages: [
65
+ {
66
+ Filter: boolean__type;
67
+ FilterMontageTag: FilterMontageTag__charged__type;
68
+ Exclusive: boolean__type;
69
+ Montage_1P: Montage_1P__type;
70
+ Montage_3P: Montage_3P__type;
71
+ Montage_Equipment: UnrealEngineString<'/Script/Engine.AnimMontage', StringStartsWith<'/Game/FactoryGame/Equipment/NobeliskDetonator/Animation/'>>;
72
+ AudioEvent: UnrealEngineString<'/Script/AkAudio.AkAudioEvent', StringStartsWith<'/Game/WwiseAudio/Events/Equipment/Nobelisk/'>>;
73
+ bSeparate3PAudioEvent: boolean__type;
74
+ AudioEvent3P: UnrealEngineString<'/Script/AkAudio.AkAudioEvent', StringStartsWith<'/Game/WwiseAudio/Events/Equipment/Nobelisk/'>>;
75
+ CameraAnim?: CameraAnim__type;
76
+ },
77
+ {
78
+ Filter: boolean__type;
79
+ FilterMontageTag: FilterMontageTag__charged__type;
80
+ Exclusive: boolean__type;
81
+ Montage_1P: Montage_1P__type;
82
+ Montage_3P: Montage_3P__type;
83
+ Montage_Equipment: UnrealEngineString<'/Script/Engine.AnimMontage', StringStartsWith<'/Game/FactoryGame/Equipment/NobeliskDetonator/Animation/'>>;
84
+ AudioEvent: UnrealEngineString<'/Script/AkAudio.AkAudioEvent', StringStartsWith<'/Game/WwiseAudio/Events/Equipment/Nobelisk/'>>;
85
+ bSeparate3PAudioEvent: boolean__type;
86
+ AudioEvent3P: UnrealEngineString<'/Script/AkAudio.AkAudioEvent', StringStartsWith<'/Game/WwiseAudio/Events/Equipment/Nobelisk/'>>;
87
+ CameraAnim?: CameraAnim__type;
88
+ },
89
+ {
90
+ Filter: boolean__type;
91
+ FilterMontageTag: FilterMontageTag__charged__type;
92
+ Exclusive: boolean__type;
93
+ Montage_1P: Montage_1P__type;
94
+ Montage_3P: Montage_3P__type;
95
+ Montage_Equipment: UnrealEngineString<'/Script/Engine.AnimMontage', StringStartsWith<'/Game/FactoryGame/Equipment/NobeliskDetonator/Animation/'>>;
96
+ AudioEvent: UnrealEngineString<'/Script/AkAudio.AkAudioEvent', StringStartsWith<'/Game/WwiseAudio/Events/Equipment/Nobelisk/'>>;
97
+ bSeparate3PAudioEvent: boolean__type;
98
+ AudioEvent3P: UnrealEngineString<'/Script/AkAudio.AkAudioEvent', StringStartsWith<'/Game/WwiseAudio/Events/Equipment/Nobelisk/'>>;
99
+ CameraAnim?: CameraAnim__type;
100
+ }
101
+ ];
102
+ };
103
+ mEquipMontage?: {
104
+ Montages: [
105
+ {
106
+ Filter: boolean__type;
107
+ FilterMontageTag: FilterMontageTag__type;
108
+ InvertFilter?: boolean__type;
109
+ Exclusive: boolean__type;
110
+ Montage_1P: Montage_1P__type;
111
+ Montage_3P: Montage_3P__type;
112
+ Montage_Equipment: UnrealEngineString<'/Script/Engine.AnimMontage', StringStartsWith<'/Game/FactoryGame/Equipment/NobeliskDetonator/Animation/'>>;
113
+ },
114
+ {
115
+ Filter: boolean__type;
116
+ FilterMontageTag: FilterMontageTag__type;
117
+ InvertFilter?: boolean__type;
118
+ Exclusive: boolean__type;
119
+ Montage_1P: Montage_1P__type;
120
+ Montage_3P: Montage_3P__type;
121
+ Montage_Equipment: UnrealEngineString<'/Script/Engine.AnimMontage', StringStartsWith<'/Game/FactoryGame/Equipment/NobeliskDetonator/Animation/'>>;
122
+ }
123
+ ];
124
+ };
125
+ mStingerMontage?: {
126
+ Montages: [
127
+ {
128
+ Montage_1P: Montage_1P__type;
129
+ Montage_3P: Montage_3P__type;
130
+ Montage_Equipment: UnrealEngineString<'/Script/Engine.AnimMontage', StringStartsWith<'/Game/FactoryGame/Equipment/NobeliskDetonator/Animation/'>>;
131
+ AudioEvent: UnrealEngineString<'/Script/AkAudio.AkAudioEvent', StringStartsWith<'/Game/WwiseAudio/Events/Equipment/Nobelisk/'>>;
132
+ }
133
+ ];
134
+ };
135
+ mUnEquipMontage?: empty_object__type;
136
+ mDispensedProjectiles: '';
137
+ mMaxChargeTime: decimal_string__type;
138
+ mReleaseCooldown: decimal_string__type;
139
+ mMaxThrowForce: integer_string__type;
140
+ mMinThrowForce: integer_string__type;
141
+ mDelayBetweenSecondaryTriggers: decimal_string__type;
142
+ };
143
+ export type FGChargedWeapon__NativeClass = NativeClass__type & {
144
+ Classes: [FGChargedWeapon__type];
145
+ };
@@ -0,0 +1,18 @@
1
+ import { decimal_string__type } from '../../common/scalar';
2
+ import { pitch_yaw_roll__type, xyz__type, NativeClass__type } from '../../common/unassigned';
3
+ import { FGEquipmentDescriptor__base__type } from './FGEquipmentDescriptor';
4
+ export type FGConsumableDescriptor__type = FGConsumableDescriptor__base__type;
5
+ export type FGConsumableDescriptor__base__type = FGEquipmentDescriptor__base__type & {
6
+ mCustomHandsMeshScale: decimal_string__type;
7
+ mCustomRotation: pitch_yaw_roll__type;
8
+ mCustomLocation: xyz__type;
9
+ };
10
+ export type FGConsumableDescriptor__healing__type = FGConsumableDescriptor__base__type & {
11
+ mHealthGain: decimal_string__type;
12
+ };
13
+ export type FGConsumableDescriptor__NativeClass = NativeClass__type & {
14
+ Classes: [
15
+ FGConsumableDescriptor__type | FGConsumableDescriptor__healing__type,
16
+ ...(FGConsumableDescriptor__type | FGConsumableDescriptor__healing__type)[]
17
+ ];
18
+ };