@safe-engine/cocos 1.0.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (112) hide show
  1. package/@types/index.d.ts +61 -0
  2. package/@types/safex.d.ts +103 -0
  3. package/README.md +10 -0
  4. package/dist/app.d.ts +2 -0
  5. package/dist/app.d.ts.map +1 -0
  6. package/dist/app.js +24 -0
  7. package/dist/dragonbones/cocos/CocosArmatureDisplay.d.ts +77 -0
  8. package/dist/dragonbones/cocos/CocosArmatureDisplay.d.ts.map +1 -0
  9. package/dist/dragonbones/cocos/CocosArmatureDisplay.js +227 -0
  10. package/dist/dragonbones/cocos/CocosFactory.d.ts +128 -0
  11. package/dist/dragonbones/cocos/CocosFactory.d.ts.map +1 -0
  12. package/dist/dragonbones/cocos/CocosFactory.js +231 -0
  13. package/dist/dragonbones/cocos/CocosSlot.d.ts +49 -0
  14. package/dist/dragonbones/cocos/CocosSlot.d.ts.map +1 -0
  15. package/dist/dragonbones/cocos/CocosSlot.js +385 -0
  16. package/dist/dragonbones/cocos/CocosTextureAtlasData.d.ts +53 -0
  17. package/dist/dragonbones/cocos/CocosTextureAtlasData.d.ts.map +1 -0
  18. package/dist/dragonbones/cocos/CocosTextureAtlasData.js +158 -0
  19. package/dist/dragonbones/dragonBones.d.ts +3 -0
  20. package/dist/dragonbones/dragonBones.d.ts.map +1 -0
  21. package/dist/dragonbones/dragonBones.js +4788 -0
  22. package/dist/dragonbones/index.d.ts +20 -0
  23. package/dist/dragonbones/index.d.ts.map +1 -0
  24. package/dist/dragonbones/index.js +112 -0
  25. package/dist/gworld/components/AnimationComponent.d.ts +65 -0
  26. package/dist/gworld/components/AnimationComponent.d.ts.map +1 -0
  27. package/dist/gworld/components/AnimationComponent.js +141 -0
  28. package/dist/gworld/components/CollideComponent.d.ts +64 -0
  29. package/dist/gworld/components/CollideComponent.d.ts.map +1 -0
  30. package/dist/gworld/components/CollideComponent.js +266 -0
  31. package/dist/gworld/components/EnhancedComponent.d.ts +21 -0
  32. package/dist/gworld/components/EnhancedComponent.d.ts.map +1 -0
  33. package/dist/gworld/components/EnhancedComponent.js +50 -0
  34. package/dist/gworld/components/GUIComponent.d.ts +62 -0
  35. package/dist/gworld/components/GUIComponent.d.ts.map +1 -0
  36. package/dist/gworld/components/GUIComponent.js +158 -0
  37. package/dist/gworld/components/NoRenderComponent.d.ts +36 -0
  38. package/dist/gworld/components/NoRenderComponent.d.ts.map +1 -0
  39. package/dist/gworld/components/NoRenderComponent.js +74 -0
  40. package/dist/gworld/components/NodeComp.d.ts +184 -0
  41. package/dist/gworld/components/NodeComp.d.ts.map +1 -0
  42. package/dist/gworld/components/NodeComp.js +425 -0
  43. package/dist/gworld/components/RenderComponent.d.ts +53 -0
  44. package/dist/gworld/components/RenderComponent.d.ts.map +1 -0
  45. package/dist/gworld/components/RenderComponent.js +158 -0
  46. package/dist/gworld/core/Scene.d.ts +5 -0
  47. package/dist/gworld/core/Scene.d.ts.map +1 -0
  48. package/dist/gworld/core/Scene.js +38 -0
  49. package/dist/gworld/core/decorator.d.ts +9 -0
  50. package/dist/gworld/core/decorator.d.ts.map +1 -0
  51. package/dist/gworld/core/decorator.js +43 -0
  52. package/dist/gworld/index.d.ts +8 -0
  53. package/dist/gworld/index.d.ts.map +1 -0
  54. package/dist/gworld/index.js +43 -0
  55. package/dist/gworld/systems/AnimationSystem.d.ts +7 -0
  56. package/dist/gworld/systems/AnimationSystem.d.ts.map +1 -0
  57. package/dist/gworld/systems/AnimationSystem.js +38 -0
  58. package/dist/gworld/systems/CollideSystem.d.ts +19 -0
  59. package/dist/gworld/systems/CollideSystem.d.ts.map +1 -0
  60. package/dist/gworld/systems/CollideSystem.js +183 -0
  61. package/dist/gworld/systems/GUISystem.d.ts +7 -0
  62. package/dist/gworld/systems/GUISystem.d.ts.map +1 -0
  63. package/dist/gworld/systems/GUISystem.js +147 -0
  64. package/dist/gworld/systems/NoRenderSystem.d.ts +7 -0
  65. package/dist/gworld/systems/NoRenderSystem.d.ts.map +1 -0
  66. package/dist/gworld/systems/NoRenderSystem.js +93 -0
  67. package/dist/gworld/systems/RenderSystem.d.ts +15 -0
  68. package/dist/gworld/systems/RenderSystem.d.ts.map +1 -0
  69. package/dist/gworld/systems/RenderSystem.js +115 -0
  70. package/dist/helper/Intersection.d.ts +6 -0
  71. package/dist/helper/Intersection.d.ts.map +1 -0
  72. package/dist/helper/Intersection.js +117 -0
  73. package/dist/helper/NodePool.d.ts +9 -0
  74. package/dist/helper/NodePool.d.ts.map +1 -0
  75. package/dist/helper/NodePool.js +29 -0
  76. package/dist/helper/action.d.ts +9 -0
  77. package/dist/helper/action.d.ts.map +1 -0
  78. package/dist/helper/action.js +34 -0
  79. package/dist/helper/director.d.ts +3 -0
  80. package/dist/helper/director.d.ts.map +1 -0
  81. package/dist/helper/director.js +10 -0
  82. package/dist/helper/html-text-parser.d.ts +30 -0
  83. package/dist/helper/html-text-parser.d.ts.map +1 -0
  84. package/dist/helper/html-text-parser.js +354 -0
  85. package/dist/helper/math.d.ts +4 -0
  86. package/dist/helper/math.d.ts.map +1 -0
  87. package/dist/helper/math.js +9 -0
  88. package/dist/helper/utils.d.ts +14 -0
  89. package/dist/helper/utils.d.ts.map +1 -0
  90. package/dist/helper/utils.js +81 -0
  91. package/dist/index.d.ts +19 -0
  92. package/dist/index.d.ts.map +1 -0
  93. package/dist/index.js +33 -0
  94. package/dist/polyfills.d.ts +54 -0
  95. package/dist/polyfills.d.ts.map +1 -0
  96. package/dist/polyfills.js +168 -0
  97. package/dist/spine/CCSkeleton.d.ts +2 -0
  98. package/dist/spine/CCSkeleton.d.ts.map +1 -0
  99. package/dist/spine/CCSkeleton.js +380 -0
  100. package/dist/spine/CCSkeletonAnimation.d.ts +16 -0
  101. package/dist/spine/CCSkeletonAnimation.d.ts.map +1 -0
  102. package/dist/spine/CCSkeletonAnimation.js +353 -0
  103. package/dist/spine/CCSkeletonCanvasRenderCmd.d.ts +2 -0
  104. package/dist/spine/CCSkeletonCanvasRenderCmd.d.ts.map +1 -0
  105. package/dist/spine/CCSkeletonCanvasRenderCmd.js +229 -0
  106. package/dist/spine/CCSkeletonTexture.d.ts +2 -0
  107. package/dist/spine/CCSkeletonTexture.d.ts.map +1 -0
  108. package/dist/spine/CCSkeletonTexture.js +98 -0
  109. package/dist/spine/CCSkeletonWebGLRenderCmd.d.ts +2 -0
  110. package/dist/spine/CCSkeletonWebGLRenderCmd.d.ts.map +1 -0
  111. package/dist/spine/CCSkeletonWebGLRenderCmd.js +317 -0
  112. package/package.json +32 -0
@@ -0,0 +1 @@
1
+ {"version":3,"file":"RenderSystem.d.ts","sourceRoot":"","sources":["../../../src/gworld/systems/RenderSystem.ts"],"names":[],"mappings":"AAAA,OAAO,EAA8C,aAAa,EAAE,YAAY,EAAE,YAAY,EAAE,MAAM,EAAE,MAAM,YAAY,CAAA;AAM1H,oBAAY,WAAW;IACrB,MAAM,IAAA;IACN,MAAM,IAAA;IACN,KAAK,IAAA;IACL,MAAM,IAAA;IACN,IAAI,IAAA;IACJ,SAAS,IAAA;CACV;AAED,qBAAa,YAAa,YAAW,MAAM;IACzC,SAAS,CAAC,aAAa,EAAE,YAAY;IAUrC,OAAO,CAAC,IAAI,EAAE,MAAM,EAAE,KAAK,EAAE,YAAY;IAsFzC,MAAM,CAAC,QAAQ,EAAE,aAAa,EAAE,MAAM,EAAE,YAAY,EAAE,EAAE,EAAE,MAAM;CAGjE"}
@@ -0,0 +1,115 @@
1
+ "use strict";
2
+ Object.defineProperty(exports, "__esModule", { value: true });
3
+ exports.RenderSystem = exports.SpriteTypes = void 0;
4
+ var entityx_ts_1 = require("entityx-ts");
5
+ var CCSkeletonAnimation_1 = require("../../spine/CCSkeletonAnimation");
6
+ var NodeComp_1 = require("../components/NodeComp");
7
+ var RenderComponent_1 = require("../components/RenderComponent");
8
+ var SpriteTypes;
9
+ (function (SpriteTypes) {
10
+ SpriteTypes[SpriteTypes["SIMPLE"] = 0] = "SIMPLE";
11
+ SpriteTypes[SpriteTypes["SLICED"] = 1] = "SLICED";
12
+ SpriteTypes[SpriteTypes["TILED"] = 2] = "TILED";
13
+ SpriteTypes[SpriteTypes["FILLED"] = 3] = "FILLED";
14
+ SpriteTypes[SpriteTypes["MESH"] = 4] = "MESH";
15
+ SpriteTypes[SpriteTypes["ANIMATION"] = 5] = "ANIMATION";
16
+ })(SpriteTypes || (exports.SpriteTypes = SpriteTypes = {}));
17
+ var RenderSystem = /** @class */ (function () {
18
+ function RenderSystem() {
19
+ }
20
+ RenderSystem.prototype.configure = function (event_manager) {
21
+ event_manager.subscribe((0, entityx_ts_1.ComponentAddedEvent)(RenderComponent_1.NodeRender), this);
22
+ event_manager.subscribe((0, entityx_ts_1.ComponentAddedEvent)(RenderComponent_1.SpriteRender), this);
23
+ event_manager.subscribe((0, entityx_ts_1.ComponentAddedEvent)(RenderComponent_1.MaskRender), this);
24
+ event_manager.subscribe((0, entityx_ts_1.ComponentAddedEvent)(RenderComponent_1.SpineSkeleton), this);
25
+ event_manager.subscribe((0, entityx_ts_1.ComponentAddedEvent)(RenderComponent_1.GraphicsRender), this);
26
+ event_manager.subscribe((0, entityx_ts_1.ComponentAddedEvent)(RenderComponent_1.ParticleComp), this);
27
+ event_manager.subscribe((0, entityx_ts_1.ComponentRemovedEvent)(NodeComp_1.NodeComp), this);
28
+ };
29
+ RenderSystem.prototype.receive = function (type, event) {
30
+ switch (type) {
31
+ case (0, entityx_ts_1.ComponentAddedEvent)(RenderComponent_1.NodeRender): {
32
+ // cc.log('NodeRender', event);
33
+ var nodeRenderComp = event.entity.getComponent(RenderComponent_1.NodeRender);
34
+ var node = new cc.Node();
35
+ var ett = event.entity;
36
+ nodeRenderComp.node = ett.assign(new NodeComp_1.NodeComp(node, ett));
37
+ break;
38
+ }
39
+ case (0, entityx_ts_1.ComponentAddedEvent)(RenderComponent_1.SpriteRender): {
40
+ // console.log('SpriteRender', event);
41
+ var spriteComp = event.entity.getComponent(RenderComponent_1.SpriteRender);
42
+ var _a = spriteComp.props, spriteFrame = _a.spriteFrame, texType = _a.texType, type_1 = _a.type;
43
+ var frame = cc.spriteFrameCache.getSpriteFrame(spriteFrame);
44
+ // console.log('frame', spriteFrame, frame)
45
+ var node = new cc.Sprite(frame);
46
+ var ett = event.entity;
47
+ spriteComp.node = ett.assign(new NodeComp_1.NodeComp(node, ett));
48
+ break;
49
+ }
50
+ case (0, entityx_ts_1.ComponentAddedEvent)(RenderComponent_1.MaskRender): {
51
+ // cc.log('MaskRender', event.component);
52
+ var ett = event.entity;
53
+ var maskComp = event.entity.getComponent(RenderComponent_1.MaskRender);
54
+ var _b = maskComp.props, type_2 = _b.type, segments = _b.segments, inverted = _b.inverted;
55
+ var node = new cc.ClippingNode();
56
+ node.setInverted(inverted);
57
+ maskComp.node = ett.assign(new NodeComp_1.NodeComp(node, ett));
58
+ break;
59
+ }
60
+ case (0, entityx_ts_1.ComponentAddedEvent)(RenderComponent_1.ParticleComp): {
61
+ console.log('ParticleComp', event.component);
62
+ var ett = event.entity;
63
+ var particleComp = event.component;
64
+ var plistFile = particleComp.plistFile;
65
+ var node = new cc.ParticleSystem(plistFile);
66
+ particleComp.node = ett.assign(new NodeComp_1.NodeComp(node, ett));
67
+ break;
68
+ }
69
+ case (0, entityx_ts_1.ComponentAddedEvent)(RenderComponent_1.SpineSkeleton): {
70
+ // console.log('SpineSkeleton', event.component);
71
+ var ett = event.entity;
72
+ var spine = event.entity.getComponent(RenderComponent_1.SpineSkeleton);
73
+ var _c = spine.props, data = _c.data, skin = _c.skin, animation = _c.animation, loop = _c.loop, _d = _c.timeScale, timeScale = _d === void 0 ? 1 : _d;
74
+ var atlas = data.atlas, skeleton = data.skeleton;
75
+ // cc.log(skel, atlas);
76
+ var node = CCSkeletonAnimation_1.SkeletonAnimation.createWithJsonFile(skeleton, atlas, timeScale);
77
+ if (skin) {
78
+ node.setSkin(skin);
79
+ }
80
+ if (animation) {
81
+ node.setAnimation(0, animation, loop);
82
+ }
83
+ spine.node = ett.assign(new NodeComp_1.NodeComp(node, ett));
84
+ break;
85
+ }
86
+ case (0, entityx_ts_1.ComponentAddedEvent)(RenderComponent_1.GraphicsRender): {
87
+ // cc.log('MaskRender', event.component);
88
+ var ett = event.entity;
89
+ var graphics = event.entity.getComponent(RenderComponent_1.GraphicsRender);
90
+ var lineWidth = graphics.lineWidth, strokeColor = graphics.strokeColor, fillColor = graphics.fillColor;
91
+ var node = new cc.DrawNode();
92
+ node.setColor(strokeColor);
93
+ node.setDrawColor(fillColor);
94
+ node.setLineWidth(lineWidth);
95
+ graphics.node = ett.assign(new NodeComp_1.NodeComp(node, ett));
96
+ break;
97
+ }
98
+ case (0, entityx_ts_1.ComponentRemovedEvent)(NodeComp_1.NodeComp): {
99
+ var component = event.component;
100
+ var node = component;
101
+ if (node.instance) {
102
+ node.instance.removeFromParent(true);
103
+ }
104
+ break;
105
+ }
106
+ default:
107
+ break;
108
+ }
109
+ };
110
+ RenderSystem.prototype.update = function (entities, events, dt) {
111
+ // throw new Error('Method not implemented.');
112
+ };
113
+ return RenderSystem;
114
+ }());
115
+ exports.RenderSystem = RenderSystem;
@@ -0,0 +1,6 @@
1
+ export declare function pointInPolygon(pos: cc.Point, polygon: cc.Point[]): boolean;
2
+ export declare function pointLineDistance(point: cc.Point, start: cc.Point, end: cc.Point, isSegment: any): number;
3
+ export declare function polygonPolygon(pts1: cc.Point[], pts2: cc.Point[]): boolean;
4
+ export declare function circleCircle(p1: cc.Point, r1: number, p2: cc.Point, r2: number): boolean;
5
+ export declare function polygonCircle(pts1: cc.Point[], p2: cc.Point, r2: number): boolean;
6
+ //# sourceMappingURL=Intersection.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"Intersection.d.ts","sourceRoot":"","sources":["../../src/helper/Intersection.ts"],"names":[],"mappings":"AAAA,wBAAgB,cAAc,CAAC,GAAG,EAAE,EAAE,CAAC,KAAK,EAAE,OAAO,EAAE,EAAE,CAAC,KAAK,EAAE,WAuBhE;AAmCD,wBAAgB,iBAAiB,CAAC,KAAK,EAAE,EAAE,CAAC,KAAK,EAAE,KAAK,EAAE,EAAE,CAAC,KAAK,EAAE,GAAG,EAAE,EAAE,CAAC,KAAK,EAAE,SAAS,KAAA,UAwB3F;AAED,wBAAgB,cAAc,CAAC,IAAI,EAAE,EAAE,CAAC,KAAK,EAAE,EAAE,IAAI,EAAE,EAAE,CAAC,KAAK,EAAE,WA6BhE;AAED,wBAAgB,YAAY,CAAC,EAAE,EAAE,EAAE,CAAC,KAAK,EAAE,EAAE,EAAE,MAAM,EAAE,EAAE,EAAE,EAAE,CAAC,KAAK,EAAE,EAAE,EAAE,MAAM,WAG9E;AAED,wBAAgB,aAAa,CAAC,IAAI,EAAE,EAAE,CAAC,KAAK,EAAE,EAAE,EAAE,EAAE,EAAE,CAAC,KAAK,EAAE,EAAE,EAAE,MAAM,WAevE"}
@@ -0,0 +1,117 @@
1
+ "use strict";
2
+ Object.defineProperty(exports, "__esModule", { value: true });
3
+ exports.pointInPolygon = pointInPolygon;
4
+ exports.pointLineDistance = pointLineDistance;
5
+ exports.polygonPolygon = polygonPolygon;
6
+ exports.circleCircle = circleCircle;
7
+ exports.polygonCircle = polygonCircle;
8
+ function pointInPolygon(pos, polygon) {
9
+ var inside = false;
10
+ var x = pos.x;
11
+ var y = pos.y;
12
+ // use some raycasting to test hits
13
+ // https://github.com/substack/point-in-polygon/blob/master/index.js
14
+ var length = polygon.length;
15
+ var intersect = false;
16
+ for (var i = 0, j = length - 1; i < length; j = i++) {
17
+ var xi = polygon[i].x, yi = polygon[i].y, xj = polygon[j].x, yj = polygon[j].y;
18
+ intersect = yi > y !== yj > y && x < ((xj - xi) * (y - yi)) / (yj - yi) + xi;
19
+ if (intersect) {
20
+ inside = !inside;
21
+ }
22
+ }
23
+ return inside;
24
+ }
25
+ function lineLine(a1, a2, b1, b2) {
26
+ // jshint camel case:false
27
+ var ua_t = (b2.x - b1.x) * (a1.y - b1.y) - (b2.y - b1.y) * (a1.x - b1.x);
28
+ var ub_t = (a2.x - a1.x) * (a1.y - b1.y) - (a2.y - a1.y) * (a1.x - b1.x);
29
+ var u_b = (b2.y - b1.y) * (a2.x - a1.x) - (b2.x - b1.x) * (a2.y - a1.y);
30
+ if (u_b !== 0) {
31
+ var ua = ua_t / u_b;
32
+ var ub = ub_t / u_b;
33
+ if (ua >= 0 && ua <= 1 && ub >= 0 && ub <= 1) {
34
+ return true;
35
+ }
36
+ }
37
+ return false;
38
+ }
39
+ function linePolygon(A, B, polygon) {
40
+ var length = polygon.length;
41
+ for (var i = 0; i < length; ++i) {
42
+ var C = polygon[i];
43
+ var D = polygon[(i + 1) % length];
44
+ if (lineLine(A, B, C, D)) {
45
+ return true;
46
+ }
47
+ }
48
+ return false;
49
+ }
50
+ function pointLineDistance(point, start, end, isSegment) {
51
+ var dx = end.x - start.x;
52
+ var dy = end.y - start.y;
53
+ var d = dx * dx + dy * dy;
54
+ var t = ((point.x - start.x) * dx + (point.y - start.y) * dy) / d;
55
+ var p;
56
+ if (!isSegment) {
57
+ p = cc.p(start.x + t * dx, start.y + t * dy);
58
+ }
59
+ else if (d) {
60
+ if (t < 0) {
61
+ p = start;
62
+ }
63
+ else if (t > 1) {
64
+ p = end;
65
+ }
66
+ else {
67
+ p = cc.p(start.x + t * dx, start.y + t * dy);
68
+ }
69
+ }
70
+ else {
71
+ p = start;
72
+ }
73
+ dx = point.x - p.x;
74
+ dy = point.y - p.y;
75
+ return Math.sqrt(dx * dx + dy * dy);
76
+ }
77
+ function polygonPolygon(pts1, pts2) {
78
+ var i = 0, l = 0;
79
+ // check if p1 pts1 intersects pts2
80
+ for (l = pts1.length; i < l; ++i) {
81
+ var a1 = pts1[i];
82
+ var a2 = pts1[(i + 1) % l];
83
+ if (linePolygon(a1, a2, pts2)) {
84
+ return true;
85
+ }
86
+ }
87
+ // check if pts1 contains pts2
88
+ for (i = 0, l = pts2.length; i < l; ++i) {
89
+ if (pointInPolygon(pts2[i], pts1)) {
90
+ return true;
91
+ }
92
+ }
93
+ // check if pts2 contains pts1
94
+ for (i = 0, l = pts1.length; i < l; ++i) {
95
+ if (pointInPolygon(pts1[i], pts2)) {
96
+ return true;
97
+ }
98
+ }
99
+ return false;
100
+ }
101
+ function circleCircle(p1, r1, p2, r2) {
102
+ var distance = cc.pDistance(p1, p2);
103
+ return distance < r1 + r2;
104
+ }
105
+ function polygonCircle(pts1, p2, r2) {
106
+ if (pointInPolygon(p2, pts1)) {
107
+ return true;
108
+ }
109
+ for (var i = 0, l = pts1.length; i < l; i++) {
110
+ var start = i === 0 ? pts1[l - 1] : pts1[i - 1];
111
+ var end = pts1[i];
112
+ if (pointLineDistance(p2, start, end, true) < r2) {
113
+ return true;
114
+ }
115
+ }
116
+ return false;
117
+ }
@@ -0,0 +1,9 @@
1
+ import { NodeComp } from "../gworld/components/NodeComp";
2
+ export declare class NodePool {
3
+ items: NodeComp[];
4
+ put(node: NodeComp): void;
5
+ get(): NodeComp;
6
+ size(): number;
7
+ clear(): void;
8
+ }
9
+ //# sourceMappingURL=NodePool.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"NodePool.d.ts","sourceRoot":"","sources":["../../src/helper/NodePool.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,QAAQ,EAAE,MAAM,+BAA+B,CAAA;AAExD,qBAAa,QAAQ;IACnB,KAAK,EAAE,QAAQ,EAAE,CAAK;IAEtB,GAAG,CAAC,IAAI,EAAE,QAAQ;IAQlB,GAAG,IAAI,QAAQ;IAMf,IAAI;IAIJ,KAAK;CAIN"}
@@ -0,0 +1,29 @@
1
+ "use strict";
2
+ Object.defineProperty(exports, "__esModule", { value: true });
3
+ exports.NodePool = void 0;
4
+ var NodePool = /** @class */ (function () {
5
+ function NodePool() {
6
+ this.items = [];
7
+ }
8
+ NodePool.prototype.put = function (node) {
9
+ if (node) {
10
+ node.active = false;
11
+ node.removeFromParent();
12
+ this.items.push(node);
13
+ }
14
+ };
15
+ NodePool.prototype.get = function () {
16
+ var node = this.items.pop();
17
+ node.active = true;
18
+ return node;
19
+ };
20
+ NodePool.prototype.size = function () {
21
+ return this.items.length;
22
+ };
23
+ NodePool.prototype.clear = function () {
24
+ this.items.forEach(function (node) { return node.destroy(); });
25
+ this.items.length = 0;
26
+ };
27
+ return NodePool;
28
+ }());
29
+ exports.NodePool = NodePool;
@@ -0,0 +1,9 @@
1
+ import { Vec2 } from "../polyfills";
2
+ export declare function moveTo(t: number, to: Vec2): cc.MoveTo;
3
+ export declare function moveBy(t: number, to: Vec2): cc.MoveBy;
4
+ export declare function scaleTo(t: number, x: number, y?: number): cc.ScaleTo;
5
+ export declare function callFunc(cb: () => void, target?: any, data?: any): cc.CallFunc;
6
+ export declare function sequence(...actions: cc.FiniteTimeAction[]): cc.Sequence;
7
+ export declare function repeatForever(action: cc.FiniteTimeAction): cc.RepeatForever;
8
+ export declare function easeBackOut(action: cc.ActionInterval): cc.ActionInterval;
9
+ //# sourceMappingURL=action.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"action.d.ts","sourceRoot":"","sources":["../../src/helper/action.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,IAAI,EAAE,MAAM,cAAc,CAAA;AAEnC,wBAAgB,MAAM,CAAC,CAAC,EAAE,MAAM,EAAE,EAAE,EAAE,IAAI,aAEzC;AACD,wBAAgB,MAAM,CAAC,CAAC,EAAE,MAAM,EAAE,EAAE,EAAE,IAAI,aAEzC;AAED,wBAAgB,OAAO,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,EAAE,CAAC,CAAC,EAAE,MAAM,cAEvD;AAED,wBAAgB,QAAQ,CAAC,EAAE,EAAE,MAAM,IAAI,EAAE,MAAM,CAAC,KAAA,EAAE,IAAI,CAAC,KAAA,eAEtD;AAED,wBAAgB,QAAQ,CAAC,GAAG,OAAO,EAAE,EAAE,CAAC,gBAAgB,EAAE,eAEzD;AAED,wBAAgB,aAAa,CAAC,MAAM,EAAE,EAAE,CAAC,gBAAgB,oBAExD;AAED,wBAAgB,WAAW,CAAC,MAAM,EAAE,EAAE,CAAC,cAAc,qBAEpD"}
@@ -0,0 +1,34 @@
1
+ "use strict";
2
+ Object.defineProperty(exports, "__esModule", { value: true });
3
+ exports.moveTo = moveTo;
4
+ exports.moveBy = moveBy;
5
+ exports.scaleTo = scaleTo;
6
+ exports.callFunc = callFunc;
7
+ exports.sequence = sequence;
8
+ exports.repeatForever = repeatForever;
9
+ exports.easeBackOut = easeBackOut;
10
+ function moveTo(t, to) {
11
+ return cc.moveTo(t, to);
12
+ }
13
+ function moveBy(t, to) {
14
+ return cc.moveBy(t, to);
15
+ }
16
+ function scaleTo(t, x, y) {
17
+ return cc.scaleTo(t, x, y);
18
+ }
19
+ function callFunc(cb, target, data) {
20
+ return cc.callFunc(cb, target, data);
21
+ }
22
+ function sequence() {
23
+ var actions = [];
24
+ for (var _i = 0; _i < arguments.length; _i++) {
25
+ actions[_i] = arguments[_i];
26
+ }
27
+ return cc.sequence.apply(cc, actions);
28
+ }
29
+ function repeatForever(action) {
30
+ return cc.repeatForever(action);
31
+ }
32
+ function easeBackOut(action) {
33
+ return action.easing(cc.easeBackOut());
34
+ }
@@ -0,0 +1,3 @@
1
+ export declare function pauseAll(): void;
2
+ export declare function resumeAll(): void;
3
+ //# sourceMappingURL=director.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"director.d.ts","sourceRoot":"","sources":["../../src/helper/director.ts"],"names":[],"mappings":"AAAA,wBAAgB,QAAQ,SAEvB;AAED,wBAAgB,SAAS,SAExB"}
@@ -0,0 +1,10 @@
1
+ "use strict";
2
+ Object.defineProperty(exports, "__esModule", { value: true });
3
+ exports.pauseAll = pauseAll;
4
+ exports.resumeAll = resumeAll;
5
+ function pauseAll() {
6
+ cc.director.pause();
7
+ }
8
+ function resumeAll() {
9
+ cc.director.resume();
10
+ }
@@ -0,0 +1,30 @@
1
+ /****************************************************************************
2
+ Copyright (c) 2013-2016 Chukong Technologies Inc.
3
+ Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
4
+
5
+ https://www.cocos.com/
6
+
7
+ Permission is hereby granted, free of charge, to any person obtaining a copy
8
+ of this software and associated engine source code (the "Software"), a limited,
9
+ worldwide, royalty-free, non-assignable, revocable and non-exclusive license
10
+ to use Cocos Creator solely to develop games on your target platforms. You shall
11
+ not use Cocos Creator software for developing other software or tools that's
12
+ used for developing games. You are not granted to publish, distribute,
13
+ sublicense, and/or sell copies of Cocos Creator.
14
+
15
+ The software or tools in this License Agreement are licensed, not sold.
16
+ Xiamen Yaji Software Co., Ltd. reserves all rights not expressly granted to you.
17
+
18
+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
19
+ IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
20
+ FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
21
+ AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
22
+ LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
23
+ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
24
+ THE SOFTWARE.
25
+ ****************************************************************************/
26
+ /**
27
+ * A utils class for parsing HTML texts. The parsed results will be an object array.
28
+ */
29
+ export declare const HtmlTextParser: () => void;
30
+ //# sourceMappingURL=html-text-parser.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"html-text-parser.d.ts","sourceRoot":"","sources":["../../src/helper/html-text-parser.ts"],"names":[],"mappings":"AAIA;;;;;;;;;;;;;;;;;;;;;;;;8EAwB8E;AAK9E;;GAEG;AACH,eAAO,MAAM,cAAc,YAS1B,CAAA"}