@safe-engine/cocos 1.0.1

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Files changed (112) hide show
  1. package/@types/index.d.ts +61 -0
  2. package/@types/safex.d.ts +103 -0
  3. package/README.md +10 -0
  4. package/dist/app.d.ts +2 -0
  5. package/dist/app.d.ts.map +1 -0
  6. package/dist/app.js +24 -0
  7. package/dist/dragonbones/cocos/CocosArmatureDisplay.d.ts +77 -0
  8. package/dist/dragonbones/cocos/CocosArmatureDisplay.d.ts.map +1 -0
  9. package/dist/dragonbones/cocos/CocosArmatureDisplay.js +227 -0
  10. package/dist/dragonbones/cocos/CocosFactory.d.ts +128 -0
  11. package/dist/dragonbones/cocos/CocosFactory.d.ts.map +1 -0
  12. package/dist/dragonbones/cocos/CocosFactory.js +231 -0
  13. package/dist/dragonbones/cocos/CocosSlot.d.ts +49 -0
  14. package/dist/dragonbones/cocos/CocosSlot.d.ts.map +1 -0
  15. package/dist/dragonbones/cocos/CocosSlot.js +385 -0
  16. package/dist/dragonbones/cocos/CocosTextureAtlasData.d.ts +53 -0
  17. package/dist/dragonbones/cocos/CocosTextureAtlasData.d.ts.map +1 -0
  18. package/dist/dragonbones/cocos/CocosTextureAtlasData.js +158 -0
  19. package/dist/dragonbones/dragonBones.d.ts +3 -0
  20. package/dist/dragonbones/dragonBones.d.ts.map +1 -0
  21. package/dist/dragonbones/dragonBones.js +4788 -0
  22. package/dist/dragonbones/index.d.ts +20 -0
  23. package/dist/dragonbones/index.d.ts.map +1 -0
  24. package/dist/dragonbones/index.js +112 -0
  25. package/dist/gworld/components/AnimationComponent.d.ts +65 -0
  26. package/dist/gworld/components/AnimationComponent.d.ts.map +1 -0
  27. package/dist/gworld/components/AnimationComponent.js +141 -0
  28. package/dist/gworld/components/CollideComponent.d.ts +64 -0
  29. package/dist/gworld/components/CollideComponent.d.ts.map +1 -0
  30. package/dist/gworld/components/CollideComponent.js +266 -0
  31. package/dist/gworld/components/EnhancedComponent.d.ts +21 -0
  32. package/dist/gworld/components/EnhancedComponent.d.ts.map +1 -0
  33. package/dist/gworld/components/EnhancedComponent.js +50 -0
  34. package/dist/gworld/components/GUIComponent.d.ts +62 -0
  35. package/dist/gworld/components/GUIComponent.d.ts.map +1 -0
  36. package/dist/gworld/components/GUIComponent.js +158 -0
  37. package/dist/gworld/components/NoRenderComponent.d.ts +36 -0
  38. package/dist/gworld/components/NoRenderComponent.d.ts.map +1 -0
  39. package/dist/gworld/components/NoRenderComponent.js +74 -0
  40. package/dist/gworld/components/NodeComp.d.ts +184 -0
  41. package/dist/gworld/components/NodeComp.d.ts.map +1 -0
  42. package/dist/gworld/components/NodeComp.js +425 -0
  43. package/dist/gworld/components/RenderComponent.d.ts +53 -0
  44. package/dist/gworld/components/RenderComponent.d.ts.map +1 -0
  45. package/dist/gworld/components/RenderComponent.js +158 -0
  46. package/dist/gworld/core/Scene.d.ts +5 -0
  47. package/dist/gworld/core/Scene.d.ts.map +1 -0
  48. package/dist/gworld/core/Scene.js +38 -0
  49. package/dist/gworld/core/decorator.d.ts +9 -0
  50. package/dist/gworld/core/decorator.d.ts.map +1 -0
  51. package/dist/gworld/core/decorator.js +43 -0
  52. package/dist/gworld/index.d.ts +8 -0
  53. package/dist/gworld/index.d.ts.map +1 -0
  54. package/dist/gworld/index.js +43 -0
  55. package/dist/gworld/systems/AnimationSystem.d.ts +7 -0
  56. package/dist/gworld/systems/AnimationSystem.d.ts.map +1 -0
  57. package/dist/gworld/systems/AnimationSystem.js +38 -0
  58. package/dist/gworld/systems/CollideSystem.d.ts +19 -0
  59. package/dist/gworld/systems/CollideSystem.d.ts.map +1 -0
  60. package/dist/gworld/systems/CollideSystem.js +183 -0
  61. package/dist/gworld/systems/GUISystem.d.ts +7 -0
  62. package/dist/gworld/systems/GUISystem.d.ts.map +1 -0
  63. package/dist/gworld/systems/GUISystem.js +147 -0
  64. package/dist/gworld/systems/NoRenderSystem.d.ts +7 -0
  65. package/dist/gworld/systems/NoRenderSystem.d.ts.map +1 -0
  66. package/dist/gworld/systems/NoRenderSystem.js +93 -0
  67. package/dist/gworld/systems/RenderSystem.d.ts +15 -0
  68. package/dist/gworld/systems/RenderSystem.d.ts.map +1 -0
  69. package/dist/gworld/systems/RenderSystem.js +115 -0
  70. package/dist/helper/Intersection.d.ts +6 -0
  71. package/dist/helper/Intersection.d.ts.map +1 -0
  72. package/dist/helper/Intersection.js +117 -0
  73. package/dist/helper/NodePool.d.ts +9 -0
  74. package/dist/helper/NodePool.d.ts.map +1 -0
  75. package/dist/helper/NodePool.js +29 -0
  76. package/dist/helper/action.d.ts +9 -0
  77. package/dist/helper/action.d.ts.map +1 -0
  78. package/dist/helper/action.js +34 -0
  79. package/dist/helper/director.d.ts +3 -0
  80. package/dist/helper/director.d.ts.map +1 -0
  81. package/dist/helper/director.js +10 -0
  82. package/dist/helper/html-text-parser.d.ts +30 -0
  83. package/dist/helper/html-text-parser.d.ts.map +1 -0
  84. package/dist/helper/html-text-parser.js +354 -0
  85. package/dist/helper/math.d.ts +4 -0
  86. package/dist/helper/math.d.ts.map +1 -0
  87. package/dist/helper/math.js +9 -0
  88. package/dist/helper/utils.d.ts +14 -0
  89. package/dist/helper/utils.d.ts.map +1 -0
  90. package/dist/helper/utils.js +81 -0
  91. package/dist/index.d.ts +19 -0
  92. package/dist/index.d.ts.map +1 -0
  93. package/dist/index.js +33 -0
  94. package/dist/polyfills.d.ts +54 -0
  95. package/dist/polyfills.d.ts.map +1 -0
  96. package/dist/polyfills.js +168 -0
  97. package/dist/spine/CCSkeleton.d.ts +2 -0
  98. package/dist/spine/CCSkeleton.d.ts.map +1 -0
  99. package/dist/spine/CCSkeleton.js +380 -0
  100. package/dist/spine/CCSkeletonAnimation.d.ts +16 -0
  101. package/dist/spine/CCSkeletonAnimation.d.ts.map +1 -0
  102. package/dist/spine/CCSkeletonAnimation.js +353 -0
  103. package/dist/spine/CCSkeletonCanvasRenderCmd.d.ts +2 -0
  104. package/dist/spine/CCSkeletonCanvasRenderCmd.d.ts.map +1 -0
  105. package/dist/spine/CCSkeletonCanvasRenderCmd.js +229 -0
  106. package/dist/spine/CCSkeletonTexture.d.ts +2 -0
  107. package/dist/spine/CCSkeletonTexture.d.ts.map +1 -0
  108. package/dist/spine/CCSkeletonTexture.js +98 -0
  109. package/dist/spine/CCSkeletonWebGLRenderCmd.d.ts +2 -0
  110. package/dist/spine/CCSkeletonWebGLRenderCmd.d.ts.map +1 -0
  111. package/dist/spine/CCSkeletonWebGLRenderCmd.js +317 -0
  112. package/package.json +32 -0
@@ -0,0 +1,98 @@
1
+ "use strict";
2
+ var __createBinding = (this && this.__createBinding) || (Object.create ? (function(o, m, k, k2) {
3
+ if (k2 === undefined) k2 = k;
4
+ var desc = Object.getOwnPropertyDescriptor(m, k);
5
+ if (!desc || ("get" in desc ? !m.__esModule : desc.writable || desc.configurable)) {
6
+ desc = { enumerable: true, get: function() { return m[k]; } };
7
+ }
8
+ Object.defineProperty(o, k2, desc);
9
+ }) : (function(o, m, k, k2) {
10
+ if (k2 === undefined) k2 = k;
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+ o[k2] = m[k];
12
+ }));
13
+ var __setModuleDefault = (this && this.__setModuleDefault) || (Object.create ? (function(o, v) {
14
+ Object.defineProperty(o, "default", { enumerable: true, value: v });
15
+ }) : function(o, v) {
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+ o["default"] = v;
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+ });
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+ var __importStar = (this && this.__importStar) || (function () {
19
+ var ownKeys = function(o) {
20
+ ownKeys = Object.getOwnPropertyNames || function (o) {
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+ var ar = [];
22
+ for (var k in o) if (Object.prototype.hasOwnProperty.call(o, k)) ar[ar.length] = k;
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+ return ar;
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+ };
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+ return ownKeys(o);
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+ };
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+ return function (mod) {
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+ if (mod && mod.__esModule) return mod;
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+ var result = {};
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+ if (mod != null) for (var k = ownKeys(mod), i = 0; i < k.length; i++) if (k[i] !== "default") __createBinding(result, mod, k[i]);
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+ __setModuleDefault(result, mod);
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+ return result;
33
+ };
34
+ })();
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+ Object.defineProperty(exports, "__esModule", { value: true });
36
+ exports.SkeletonTexture = void 0;
37
+ var spine = __importStar(require("@esotericsoftware/spine-core"));
38
+ /****************************************************************************
39
+ Copyright (c) 2017 Chukong Technologies Inc.
40
+
41
+ http://www.cocos2d-x.org
42
+
43
+ Permission is hereby granted, free of charge, to any person obtaining a copy
44
+ of this software and associated documentation files (the "Software"), to deal
45
+ in the Software without restriction, including without limitation the rights
46
+ to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
47
+ copies of the Software, and to permit persons to whom the Software is
48
+ furnished to do so, subject to the following conditions:
49
+
50
+ The above copyright notice and this permission notice shall be included in
51
+ all copies or substantial portions of the Software.
52
+
53
+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
54
+ IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
55
+ FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
56
+ AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
57
+ LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
58
+ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
59
+ THE SOFTWARE.
60
+ ****************************************************************************/
61
+ var gworld = gworld || {};
62
+ gworld.SkeletonTexture = function (image) {
63
+ // spine.Texture.call(this, image);
64
+ };
65
+ cc.inherits(gworld.SkeletonTexture, spine.Texture);
66
+ cc.extend(gworld.SkeletonTexture.prototype, {
67
+ name: 'gworld.SkeletonTexture',
68
+ _texture: null,
69
+ setRealTexture: function (tex) {
70
+ this._texture = tex;
71
+ },
72
+ getRealTexture: function () {
73
+ return this._texture;
74
+ },
75
+ setFilters: function (minFilter, magFilter) {
76
+ if (cc._renderType === cc.game.RENDER_TYPE_WEBGL) {
77
+ var gl = cc._renderContext;
78
+ this.bind();
79
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, minFilter);
80
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, magFilter);
81
+ }
82
+ },
83
+ setWraps: function (uWrap, vWrap) {
84
+ if (cc._renderType === cc.game.RENDER_TYPE_WEBGL) {
85
+ var gl = cc._renderContext;
86
+ this.bind();
87
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, uWrap);
88
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, vWrap);
89
+ }
90
+ },
91
+ dispose: function () { },
92
+ bind: function () {
93
+ if (cc._renderType === cc.game.RENDER_TYPE_WEBGL) {
94
+ cc.glBindTexture2D(this._texture);
95
+ }
96
+ },
97
+ });
98
+ exports.SkeletonTexture = gworld.SkeletonTexture;
@@ -0,0 +1,2 @@
1
+ export declare const WebGLRenderCmd: any;
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+ //# sourceMappingURL=CCSkeletonWebGLRenderCmd.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"CCSkeletonWebGLRenderCmd.d.ts","sourceRoot":"","sources":["../../src/spine/CCSkeletonWebGLRenderCmd.ts"],"names":[],"mappings":"AAyWA,eAAO,MAAM,cAAc,KAAwB,CAAA"}
@@ -0,0 +1,317 @@
1
+ "use strict";
2
+ var __createBinding = (this && this.__createBinding) || (Object.create ? (function(o, m, k, k2) {
3
+ if (k2 === undefined) k2 = k;
4
+ var desc = Object.getOwnPropertyDescriptor(m, k);
5
+ if (!desc || ("get" in desc ? !m.__esModule : desc.writable || desc.configurable)) {
6
+ desc = { enumerable: true, get: function() { return m[k]; } };
7
+ }
8
+ Object.defineProperty(o, k2, desc);
9
+ }) : (function(o, m, k, k2) {
10
+ if (k2 === undefined) k2 = k;
11
+ o[k2] = m[k];
12
+ }));
13
+ var __setModuleDefault = (this && this.__setModuleDefault) || (Object.create ? (function(o, v) {
14
+ Object.defineProperty(o, "default", { enumerable: true, value: v });
15
+ }) : function(o, v) {
16
+ o["default"] = v;
17
+ });
18
+ var __importStar = (this && this.__importStar) || (function () {
19
+ var ownKeys = function(o) {
20
+ ownKeys = Object.getOwnPropertyNames || function (o) {
21
+ var ar = [];
22
+ for (var k in o) if (Object.prototype.hasOwnProperty.call(o, k)) ar[ar.length] = k;
23
+ return ar;
24
+ };
25
+ return ownKeys(o);
26
+ };
27
+ return function (mod) {
28
+ if (mod && mod.__esModule) return mod;
29
+ var result = {};
30
+ if (mod != null) for (var k = ownKeys(mod), i = 0; i < k.length; i++) if (k[i] !== "default") __createBinding(result, mod, k[i]);
31
+ __setModuleDefault(result, mod);
32
+ return result;
33
+ };
34
+ })();
35
+ Object.defineProperty(exports, "__esModule", { value: true });
36
+ exports.WebGLRenderCmd = void 0;
37
+ var spine = __importStar(require("@esotericsoftware/spine-core"));
38
+ /****************************************************************************
39
+ Copyright (c) 2013-2014 Chukong Technologies Inc.
40
+
41
+ http://www.cocos2d-x.org
42
+
43
+ Permission is hereby granted, free of charge, to any person obtaining a copy
44
+ of this software and associated documentation files (the "Software"), to deal
45
+ in the Software without restriction, including without limitation the rights
46
+ to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
47
+ copies of the Software, and to permit persons to whom the Software is
48
+ furnished to do so, subject to the following conditions:
49
+
50
+ The above copyright notice and this permission notice shall be included in
51
+ all copies or substantial portions of the Software.
52
+
53
+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
54
+ IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
55
+ FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
56
+ AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
57
+ LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
58
+ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
59
+ THE SOFTWARE.
60
+ ****************************************************************************/
61
+ var gworld = gworld || {};
62
+ (function () {
63
+ gworld.WebGLRenderCmd = function (renderableObject) {
64
+ this._rootCtor(renderableObject);
65
+ this._needDraw = true;
66
+ this._matrix = new cc.math.Matrix4();
67
+ this._matrix.identity();
68
+ this._currTexture = null;
69
+ this._currBlendFunc = {};
70
+ this.vertexType = cc.renderer.VertexType.CUSTOM;
71
+ this.setShaderProgram(cc.shaderCache.programForKey(cc.SHADER_SPRITE_POSITION_TEXTURECOLOR));
72
+ };
73
+ var proto = (gworld.WebGLRenderCmd.prototype = Object.create(cc.Node.WebGLRenderCmd.prototype));
74
+ proto.constructor = gworld.WebGLRenderCmd;
75
+ proto.uploadData = function (f32buffer, ui32buffer, vertexDataOffset) {
76
+ var node = this._node;
77
+ var color = this._displayedColor, locSkeleton = node._skeleton;
78
+ var attachment, slot, i, n;
79
+ var premultiAlpha = node._premultipliedAlpha;
80
+ locSkeleton.r = color.r / 255;
81
+ locSkeleton.g = color.g / 255;
82
+ locSkeleton.b = color.b / 255;
83
+ locSkeleton.a = this._displayedOpacity / 255;
84
+ if (premultiAlpha) {
85
+ locSkeleton.r *= locSkeleton.a;
86
+ locSkeleton.g *= locSkeleton.a;
87
+ locSkeleton.b *= locSkeleton.a;
88
+ }
89
+ var debugSlotsInfo = null;
90
+ if (this._node._debugSlots) {
91
+ debugSlotsInfo = [];
92
+ }
93
+ for (i = 0, n = locSkeleton.drawOrder.length; i < n; i++) {
94
+ slot = locSkeleton.drawOrder[i];
95
+ if (!slot.attachment)
96
+ continue;
97
+ attachment = slot.attachment;
98
+ // get the vertices length
99
+ var vertCount = 0;
100
+ if (attachment instanceof spine.RegionAttachment) {
101
+ vertCount = 6; // a quad = two triangles = six vertices
102
+ }
103
+ else if (attachment instanceof spine.MeshAttachment) {
104
+ vertCount = attachment.regionUVs.length / 2;
105
+ }
106
+ else {
107
+ continue;
108
+ }
109
+ // no vertices to render
110
+ if (vertCount === 0) {
111
+ continue;
112
+ }
113
+ var regionTextureAtlas = node.getTextureAtlas(attachment);
114
+ // Broken for changing batch info
115
+ var batchBroken;
116
+ if (regionTextureAtlas.texture) {
117
+ this._currTexture = regionTextureAtlas.texture.getRealTexture();
118
+ batchBroken = cc.renderer._updateBatchedInfo(this._currTexture, this._getBlendFunc(slot.data.blendMode, premultiAlpha), this._glProgramState);
119
+ }
120
+ // keep the same logic with RendererWebGL.js, avoid vertex data overflow
121
+ var uploadAll = vertexDataOffset / 6 + vertCount > (cc.BATCH_VERTEX_COUNT - 200) * 0.5;
122
+ // Broken for vertex data overflow
123
+ if (!batchBroken && uploadAll) {
124
+ // render the cached data
125
+ cc.renderer._batchRendering();
126
+ batchBroken = true;
127
+ }
128
+ if (batchBroken) {
129
+ vertexDataOffset = 0;
130
+ }
131
+ // update the vertex buffer
132
+ var slotDebugPoints = null;
133
+ if (attachment instanceof spine.RegionAttachment) {
134
+ slotDebugPoints = this._uploadRegionAttachmentData(attachment, slot, premultiAlpha, f32buffer, ui32buffer, vertexDataOffset);
135
+ }
136
+ else if (attachment instanceof spine.MeshAttachment) {
137
+ this._uploadMeshAttachmentData(attachment, slot, premultiAlpha, f32buffer, ui32buffer, vertexDataOffset);
138
+ }
139
+ else {
140
+ continue;
141
+ }
142
+ if (this._node._debugSlots) {
143
+ debugSlotsInfo[i] = slotDebugPoints;
144
+ }
145
+ // update the index buffer
146
+ if (attachment instanceof spine.RegionAttachment) {
147
+ cc.renderer._increaseBatchingSize(vertCount, cc.renderer.VertexType.TRIANGLE);
148
+ }
149
+ else {
150
+ cc.renderer._increaseBatchingSize(vertCount, cc.renderer.VertexType.CUSTOM, attachment.triangles);
151
+ }
152
+ // update the index data
153
+ vertexDataOffset += vertCount * 6;
154
+ }
155
+ if (node._debugBones || node._debugSlots) {
156
+ // flush previous vertices
157
+ cc.renderer._batchRendering();
158
+ var wt = this._worldTransform, mat = this._matrix.mat;
159
+ mat[0] = wt.a;
160
+ mat[4] = wt.c;
161
+ mat[12] = wt.tx;
162
+ mat[1] = wt.b;
163
+ mat[5] = wt.d;
164
+ mat[13] = wt.ty;
165
+ cc.kmGLMatrixMode(cc.KM_GL_MODELVIEW);
166
+ cc.current_stack.stack.push(cc.current_stack.top);
167
+ cc.current_stack.top = this._matrix;
168
+ var drawingUtil = cc._drawingUtil;
169
+ if (node._debugSlots && debugSlotsInfo && debugSlotsInfo.length > 0) {
170
+ // Slots.
171
+ drawingUtil.setDrawColor(0, 0, 255, 255);
172
+ drawingUtil.setLineWidth(1);
173
+ for (i = 0, n = locSkeleton.slots.length; i < n; i++) {
174
+ var points = debugSlotsInfo[i];
175
+ if (points) {
176
+ drawingUtil.drawPoly(points, 4, true);
177
+ }
178
+ }
179
+ }
180
+ if (node._debugBones) {
181
+ // Bone lengths.
182
+ var bone = void 0;
183
+ drawingUtil.setLineWidth(2);
184
+ drawingUtil.setDrawColor(255, 0, 0, 255);
185
+ for (i = 0, n = locSkeleton.bones.length; i < n; i++) {
186
+ bone = locSkeleton.bones[i];
187
+ var x = bone.data.length * bone.a + bone.worldX;
188
+ var y = bone.data.length * bone.c + bone.worldY;
189
+ drawingUtil.drawLine(cc.p(bone.worldX, bone.worldY), cc.p(x, y));
190
+ }
191
+ // Bone origins.
192
+ drawingUtil.setPointSize(4);
193
+ drawingUtil.setDrawColor(0, 0, 255, 255); // Root bone is blue.
194
+ for (i = 0, n = locSkeleton.bones.length; i < n; i++) {
195
+ bone = locSkeleton.bones[i];
196
+ drawingUtil.drawPoint(cc.p(bone.worldX, bone.worldY));
197
+ if (i == 0) {
198
+ drawingUtil.setDrawColor(0, 255, 0, 255);
199
+ }
200
+ }
201
+ }
202
+ cc.kmGLPopMatrix();
203
+ }
204
+ return 0;
205
+ };
206
+ proto._getBlendFunc = function (blendMode, premultiAlpha) {
207
+ var ret = this._currBlendFunc;
208
+ switch (blendMode) {
209
+ case spine.BlendMode.Normal:
210
+ ret.src = premultiAlpha ? cc.ONE : cc.SRC_ALPHA;
211
+ ret.dst = cc.ONE_MINUS_SRC_ALPHA;
212
+ break;
213
+ case spine.BlendMode.Additive:
214
+ ret.src = premultiAlpha ? cc.ONE : cc.SRC_ALPHA;
215
+ ret.dst = cc.ONE;
216
+ break;
217
+ case spine.BlendMode.Multiply:
218
+ ret.src = cc.DST_COLOR;
219
+ ret.dst = cc.ONE_MINUS_SRC_ALPHA;
220
+ break;
221
+ case spine.BlendMode.Screen:
222
+ ret.src = cc.ONE;
223
+ ret.dst = cc.ONE_MINUS_SRC_COLOR;
224
+ break;
225
+ default:
226
+ ret = this._node._blendFunc;
227
+ break;
228
+ }
229
+ return ret;
230
+ };
231
+ proto._createChildFormSkeletonData = function () { };
232
+ proto._updateChild = function () { };
233
+ proto._uploadRegionAttachmentData = function (attachment, slot, premultipliedAlpha, f32buffer, ui32buffer, vertexDataOffset) {
234
+ // the vertices in format:
235
+ // [
236
+ // X1, Y1, C1R, C1G, C1B, C1A, U1, V1, // bottom left
237
+ // X2, Y2, C2R, C2G, C2B, C2A, U2, V2, // top left
238
+ // X3, Y3, C3R, C3G, C3B, C3A, U3, V3, // top right
239
+ // X4, Y4, C4R, C4G, C4B, C4A, U4, V4 // bottom right
240
+ // ]
241
+ //
242
+ var nodeColor = this._displayedColor;
243
+ var nodeR = nodeColor.r, nodeG = nodeColor.g, nodeB = nodeColor.b, nodeA = this._displayedOpacity;
244
+ var vertices = spine.Utils.setArraySize([], 8, 0);
245
+ attachment.computeWorldVertices(slot, vertices, 0, 2);
246
+ var uvs = attachment.uvs;
247
+ // get the colors data
248
+ var skeleton = slot.bone.skeleton;
249
+ var skeletonColor = skeleton.color;
250
+ var slotColor = slot.color;
251
+ var regionColor = attachment.color;
252
+ var alpha = skeletonColor.a * slotColor.a * regionColor.a;
253
+ var multiplier = premultipliedAlpha ? alpha : 1;
254
+ var colors = attachment.tempColor;
255
+ colors.set(skeletonColor.r * slotColor.r * regionColor.r * multiplier, skeletonColor.g * slotColor.g * regionColor.g * multiplier, skeletonColor.b * slotColor.b * regionColor.b * multiplier, alpha);
256
+ var wt = this._worldTransform, wa = wt.a, wb = wt.b, wc = wt.c, wd = wt.d, wx = wt.tx, wy = wt.ty, z = this._node.vertexZ;
257
+ var offset = vertexDataOffset;
258
+ // generate 6 vertices data (two triangles) from the quad vertices
259
+ // using two angles : (0, 1, 2) & (0, 2, 3)
260
+ for (var i = 0; i < 6; i++) {
261
+ var srcIdx = i < 4 ? i % 3 : i - 2;
262
+ var vx = vertices[srcIdx * 2], vy = vertices[srcIdx * 2 + 1];
263
+ var x = vx * wa + vy * wc + wx, y = vx * wb + vy * wd + wy;
264
+ var r = colors.r * nodeR, g = colors.g * nodeG, b = colors.b * nodeB, a = colors.a * nodeA;
265
+ var color = (a << 24) | (b << 16) | (g << 8) | r;
266
+ f32buffer[offset] = x;
267
+ f32buffer[offset + 1] = y;
268
+ f32buffer[offset + 2] = z;
269
+ ui32buffer[offset + 3] = color;
270
+ f32buffer[offset + 4] = uvs[srcIdx * 2];
271
+ f32buffer[offset + 5] = uvs[srcIdx * 2 + 1];
272
+ offset += 6;
273
+ }
274
+ if (this._node._debugSlots) {
275
+ // return the quad points info if debug slot enabled
276
+ var VERTEX = spine.RegionAttachment;
277
+ return [
278
+ cc.p(vertices[VERTEX.X1], vertices[VERTEX.Y1]),
279
+ cc.p(vertices[VERTEX.X2], vertices[VERTEX.Y2]),
280
+ cc.p(vertices[VERTEX.X3], vertices[VERTEX.Y3]),
281
+ cc.p(vertices[VERTEX.X4], vertices[VERTEX.Y4]),
282
+ ];
283
+ }
284
+ };
285
+ proto._uploadMeshAttachmentData = function (attachment, slot, premultipliedAlpha, f32buffer, ui32buffer, vertexDataOffset) {
286
+ var wt = this._worldTransform, wa = wt.a, wb = wt.b, wc = wt.c, wd = wt.d, wx = wt.tx, wy = wt.ty, z = this._node.vertexZ;
287
+ // get the vertex data
288
+ var verticesLength = attachment.worldVerticesLength;
289
+ var vertices = spine.Utils.setArraySize([], verticesLength, 0);
290
+ attachment.computeWorldVertices(slot, 0, verticesLength, vertices, 0, 2);
291
+ var uvs = attachment.uvs;
292
+ // get the colors data
293
+ var skeleton = slot.bone.skeleton;
294
+ var skeletonColor = skeleton.color, slotColor = slot.color, meshColor = attachment.color;
295
+ var alpha = skeletonColor.a * slotColor.a * meshColor.a;
296
+ var multiplier = premultipliedAlpha ? alpha : 1;
297
+ var colors = attachment.tempColor;
298
+ colors.set(skeletonColor.r * slotColor.r * meshColor.r * multiplier, skeletonColor.g * slotColor.g * meshColor.g * multiplier, skeletonColor.b * slotColor.b * meshColor.b * multiplier, alpha);
299
+ var offset = vertexDataOffset;
300
+ var nodeColor = this._displayedColor;
301
+ var nodeR = nodeColor.r, nodeG = nodeColor.g, nodeB = nodeColor.b, nodeA = this._displayedOpacity;
302
+ for (var i = 0, n = vertices.length; i < n; i += 2) {
303
+ var vx = vertices[i], vy = vertices[i + 1];
304
+ var x = vx * wa + vy * wb + wx, y = vx * wc + vy * wd + wy;
305
+ var r = colors.r * nodeR, g = colors.g * nodeG, b = colors.b * nodeB, a = colors.a * nodeA;
306
+ var color = (a << 24) | (b << 16) | (g << 8) | r;
307
+ f32buffer[offset] = x;
308
+ f32buffer[offset + 1] = y;
309
+ f32buffer[offset + 2] = z;
310
+ ui32buffer[offset + 3] = color;
311
+ f32buffer[offset + 4] = uvs[i];
312
+ f32buffer[offset + 5] = uvs[i + 1];
313
+ offset += 6;
314
+ }
315
+ };
316
+ })();
317
+ exports.WebGLRenderCmd = gworld.WebGLRenderCmd;
package/package.json ADDED
@@ -0,0 +1,32 @@
1
+ {
2
+ "name": "@safe-engine/cocos",
3
+ "version": "1.0.1",
4
+ "description": "safe-engine with cocos renderer support",
5
+ "main": "dist/index.js",
6
+ "types": "@types/index.d.ts",
7
+ "files": [
8
+ "dist",
9
+ "@types"
10
+ ],
11
+ "publishConfig": {
12
+ "access": "public"
13
+ },
14
+ "scripts": {
15
+ "clean:build": "rimraf ./dist",
16
+ "lint": "eslint . --ext .js,.ts --fix",
17
+ "build": "tsc"
18
+ },
19
+ "devDependencies": {
20
+ "@types/lodash": "^4.17.14",
21
+ "typescript": "^5.7.3"
22
+ },
23
+ "dependencies": {
24
+ "@cocos/dragonbones-js": "^1.0.2",
25
+ "@esotericsoftware/spine-core": "^4.2.70",
26
+ "cocos-html5-ts": "^1.1.3",
27
+ "entityx-ts": "^1.0.0",
28
+ "lodash": "^4.17.21"
29
+ },
30
+ "author": "",
31
+ "license": "ISC"
32
+ }