@safe-engine/cocos 1.0.1

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Files changed (112) hide show
  1. package/@types/index.d.ts +61 -0
  2. package/@types/safex.d.ts +103 -0
  3. package/README.md +10 -0
  4. package/dist/app.d.ts +2 -0
  5. package/dist/app.d.ts.map +1 -0
  6. package/dist/app.js +24 -0
  7. package/dist/dragonbones/cocos/CocosArmatureDisplay.d.ts +77 -0
  8. package/dist/dragonbones/cocos/CocosArmatureDisplay.d.ts.map +1 -0
  9. package/dist/dragonbones/cocos/CocosArmatureDisplay.js +227 -0
  10. package/dist/dragonbones/cocos/CocosFactory.d.ts +128 -0
  11. package/dist/dragonbones/cocos/CocosFactory.d.ts.map +1 -0
  12. package/dist/dragonbones/cocos/CocosFactory.js +231 -0
  13. package/dist/dragonbones/cocos/CocosSlot.d.ts +49 -0
  14. package/dist/dragonbones/cocos/CocosSlot.d.ts.map +1 -0
  15. package/dist/dragonbones/cocos/CocosSlot.js +385 -0
  16. package/dist/dragonbones/cocos/CocosTextureAtlasData.d.ts +53 -0
  17. package/dist/dragonbones/cocos/CocosTextureAtlasData.d.ts.map +1 -0
  18. package/dist/dragonbones/cocos/CocosTextureAtlasData.js +158 -0
  19. package/dist/dragonbones/dragonBones.d.ts +3 -0
  20. package/dist/dragonbones/dragonBones.d.ts.map +1 -0
  21. package/dist/dragonbones/dragonBones.js +4788 -0
  22. package/dist/dragonbones/index.d.ts +20 -0
  23. package/dist/dragonbones/index.d.ts.map +1 -0
  24. package/dist/dragonbones/index.js +112 -0
  25. package/dist/gworld/components/AnimationComponent.d.ts +65 -0
  26. package/dist/gworld/components/AnimationComponent.d.ts.map +1 -0
  27. package/dist/gworld/components/AnimationComponent.js +141 -0
  28. package/dist/gworld/components/CollideComponent.d.ts +64 -0
  29. package/dist/gworld/components/CollideComponent.d.ts.map +1 -0
  30. package/dist/gworld/components/CollideComponent.js +266 -0
  31. package/dist/gworld/components/EnhancedComponent.d.ts +21 -0
  32. package/dist/gworld/components/EnhancedComponent.d.ts.map +1 -0
  33. package/dist/gworld/components/EnhancedComponent.js +50 -0
  34. package/dist/gworld/components/GUIComponent.d.ts +62 -0
  35. package/dist/gworld/components/GUIComponent.d.ts.map +1 -0
  36. package/dist/gworld/components/GUIComponent.js +158 -0
  37. package/dist/gworld/components/NoRenderComponent.d.ts +36 -0
  38. package/dist/gworld/components/NoRenderComponent.d.ts.map +1 -0
  39. package/dist/gworld/components/NoRenderComponent.js +74 -0
  40. package/dist/gworld/components/NodeComp.d.ts +184 -0
  41. package/dist/gworld/components/NodeComp.d.ts.map +1 -0
  42. package/dist/gworld/components/NodeComp.js +425 -0
  43. package/dist/gworld/components/RenderComponent.d.ts +53 -0
  44. package/dist/gworld/components/RenderComponent.d.ts.map +1 -0
  45. package/dist/gworld/components/RenderComponent.js +158 -0
  46. package/dist/gworld/core/Scene.d.ts +5 -0
  47. package/dist/gworld/core/Scene.d.ts.map +1 -0
  48. package/dist/gworld/core/Scene.js +38 -0
  49. package/dist/gworld/core/decorator.d.ts +9 -0
  50. package/dist/gworld/core/decorator.d.ts.map +1 -0
  51. package/dist/gworld/core/decorator.js +43 -0
  52. package/dist/gworld/index.d.ts +8 -0
  53. package/dist/gworld/index.d.ts.map +1 -0
  54. package/dist/gworld/index.js +43 -0
  55. package/dist/gworld/systems/AnimationSystem.d.ts +7 -0
  56. package/dist/gworld/systems/AnimationSystem.d.ts.map +1 -0
  57. package/dist/gworld/systems/AnimationSystem.js +38 -0
  58. package/dist/gworld/systems/CollideSystem.d.ts +19 -0
  59. package/dist/gworld/systems/CollideSystem.d.ts.map +1 -0
  60. package/dist/gworld/systems/CollideSystem.js +183 -0
  61. package/dist/gworld/systems/GUISystem.d.ts +7 -0
  62. package/dist/gworld/systems/GUISystem.d.ts.map +1 -0
  63. package/dist/gworld/systems/GUISystem.js +147 -0
  64. package/dist/gworld/systems/NoRenderSystem.d.ts +7 -0
  65. package/dist/gworld/systems/NoRenderSystem.d.ts.map +1 -0
  66. package/dist/gworld/systems/NoRenderSystem.js +93 -0
  67. package/dist/gworld/systems/RenderSystem.d.ts +15 -0
  68. package/dist/gworld/systems/RenderSystem.d.ts.map +1 -0
  69. package/dist/gworld/systems/RenderSystem.js +115 -0
  70. package/dist/helper/Intersection.d.ts +6 -0
  71. package/dist/helper/Intersection.d.ts.map +1 -0
  72. package/dist/helper/Intersection.js +117 -0
  73. package/dist/helper/NodePool.d.ts +9 -0
  74. package/dist/helper/NodePool.d.ts.map +1 -0
  75. package/dist/helper/NodePool.js +29 -0
  76. package/dist/helper/action.d.ts +9 -0
  77. package/dist/helper/action.d.ts.map +1 -0
  78. package/dist/helper/action.js +34 -0
  79. package/dist/helper/director.d.ts +3 -0
  80. package/dist/helper/director.d.ts.map +1 -0
  81. package/dist/helper/director.js +10 -0
  82. package/dist/helper/html-text-parser.d.ts +30 -0
  83. package/dist/helper/html-text-parser.d.ts.map +1 -0
  84. package/dist/helper/html-text-parser.js +354 -0
  85. package/dist/helper/math.d.ts +4 -0
  86. package/dist/helper/math.d.ts.map +1 -0
  87. package/dist/helper/math.js +9 -0
  88. package/dist/helper/utils.d.ts +14 -0
  89. package/dist/helper/utils.d.ts.map +1 -0
  90. package/dist/helper/utils.js +81 -0
  91. package/dist/index.d.ts +19 -0
  92. package/dist/index.d.ts.map +1 -0
  93. package/dist/index.js +33 -0
  94. package/dist/polyfills.d.ts +54 -0
  95. package/dist/polyfills.d.ts.map +1 -0
  96. package/dist/polyfills.js +168 -0
  97. package/dist/spine/CCSkeleton.d.ts +2 -0
  98. package/dist/spine/CCSkeleton.d.ts.map +1 -0
  99. package/dist/spine/CCSkeleton.js +380 -0
  100. package/dist/spine/CCSkeletonAnimation.d.ts +16 -0
  101. package/dist/spine/CCSkeletonAnimation.d.ts.map +1 -0
  102. package/dist/spine/CCSkeletonAnimation.js +353 -0
  103. package/dist/spine/CCSkeletonCanvasRenderCmd.d.ts +2 -0
  104. package/dist/spine/CCSkeletonCanvasRenderCmd.d.ts.map +1 -0
  105. package/dist/spine/CCSkeletonCanvasRenderCmd.js +229 -0
  106. package/dist/spine/CCSkeletonTexture.d.ts +2 -0
  107. package/dist/spine/CCSkeletonTexture.d.ts.map +1 -0
  108. package/dist/spine/CCSkeletonTexture.js +98 -0
  109. package/dist/spine/CCSkeletonWebGLRenderCmd.d.ts +2 -0
  110. package/dist/spine/CCSkeletonWebGLRenderCmd.d.ts.map +1 -0
  111. package/dist/spine/CCSkeletonWebGLRenderCmd.js +317 -0
  112. package/package.json +32 -0
@@ -0,0 +1,353 @@
1
+ "use strict";
2
+ var __createBinding = (this && this.__createBinding) || (Object.create ? (function(o, m, k, k2) {
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+ if (k2 === undefined) k2 = k;
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+ var desc = Object.getOwnPropertyDescriptor(m, k);
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+ if (!desc || ("get" in desc ? !m.__esModule : desc.writable || desc.configurable)) {
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+ desc = { enumerable: true, get: function() { return m[k]; } };
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+ }
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+ Object.defineProperty(o, k2, desc);
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+ }) : (function(o, m, k, k2) {
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+ if (k2 === undefined) k2 = k;
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+ o[k2] = m[k];
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+ }));
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+ var __setModuleDefault = (this && this.__setModuleDefault) || (Object.create ? (function(o, v) {
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+ Object.defineProperty(o, "default", { enumerable: true, value: v });
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+ }) : function(o, v) {
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+ o["default"] = v;
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+ });
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+ var __importStar = (this && this.__importStar) || (function () {
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+ var ownKeys = function(o) {
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+ ownKeys = Object.getOwnPropertyNames || function (o) {
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+ var ar = [];
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+ for (var k in o) if (Object.prototype.hasOwnProperty.call(o, k)) ar[ar.length] = k;
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+ return ar;
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+ };
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+ return ownKeys(o);
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+ };
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+ return function (mod) {
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+ if (mod && mod.__esModule) return mod;
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+ var result = {};
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+ if (mod != null) for (var k = ownKeys(mod), i = 0; i < k.length; i++) if (k[i] !== "default") __createBinding(result, mod, k[i]);
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+ __setModuleDefault(result, mod);
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+ return result;
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+ };
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+ })();
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+ Object.defineProperty(exports, "__esModule", { value: true });
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+ exports.SkeletonAnimation = exports._atlasLoader = void 0;
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+ var spine = __importStar(require("@esotericsoftware/spine-core"));
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+ var CCSkeleton_1 = require("./CCSkeleton");
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+ var CCSkeletonTexture_1 = require("./CCSkeletonTexture");
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+ /****************************************************************************
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+ Copyright (c) 2011-2012 cocos2d-x.org
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+ Copyright (c) 2013-2014 Chukong Technologies Inc.
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+ Copyright (c) 2014 Shengxiang Chen (Nero Chan)
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+
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+ http://www.cocos2d-x.org
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+
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+ Permission is hereby granted, free of charge, to any person obtaining a copy
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+ of this software and associated documentation files (the "Software"), to deal
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+ in the Software without restriction, including without limitation the rights
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+ to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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+ copies of the Software, and to permit persons to whom the Software is
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+ furnished to do so, subject to the following conditions:
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+
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+ The above copyright notice and this permission notice shall be included in
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+ all copies or substantial portions of the Software.
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+
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+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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+ IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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+ FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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+ AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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+ LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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+ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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+ THE SOFTWARE.
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+ ****************************************************************************/
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+ var gworld = gworld || {};
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+ exports._atlasLoader = {
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+ spAtlasFile: null,
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+ setAtlasFile: function (spAtlasFile) {
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+ this.spAtlasFile = spAtlasFile;
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+ },
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+ load: function (line) {
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+ var texturePath = cc.path.join(cc.path.dirname(this.spAtlasFile), line);
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+ var texture = cc.textureCache.addImage(texturePath);
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+ var tex = new CCSkeletonTexture_1.SkeletonTexture({ width: texture.getPixelsWide(), height: texture.getPixelsHigh() });
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+ tex.setRealTexture(texture);
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+ return tex;
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+ },
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+ unload: function (obj) { },
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+ };
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+ /**
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+ * The event type of spine skeleton animation. It contains event types: START(0), END(1), COMPLETE(2), EVENT(3).
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+ * @constant
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+ * @type {{START: number, END: number, COMPLETE: number, EVENT: number}}
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+ */
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+ gworld.ANIMATION_EVENT_TYPE = {
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+ START: 0,
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+ INTERRUPT: 1,
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+ END: 2,
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+ DISPOSE: 3,
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+ COMPLETE: 4,
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+ EVENT: 5,
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+ };
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+ gworld.TrackEntryListeners = function (startListener, endListener, completeListener, eventListener, interruptListener, disposeListener) {
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+ this.startListener = startListener || null;
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+ this.endListener = endListener || null;
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+ this.completeListener = completeListener || null;
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+ this.eventListener = eventListener || null;
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+ this.interruptListener = interruptListener || null;
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+ this.disposeListener = disposeListener || null;
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+ this.callback = null;
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+ this.callbackTarget = null;
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+ this.skeletonNode = null;
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+ };
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+ var proto = gworld.TrackEntryListeners.prototype;
105
+ proto.start = function (trackEntry) {
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+ if (this.startListener) {
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+ this.startListener(trackEntry);
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+ }
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+ if (this.callback) {
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+ this.callback.call(this.callbackTarget, this.skeletonNode, trackEntry, gworld.ANIMATION_EVENT_TYPE.START, null, 0);
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+ }
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+ };
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+ proto.interrupt = function (trackEntry) {
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+ if (this.interruptListener) {
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+ this.interruptListener(trackEntry);
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+ }
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+ if (this.callback) {
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+ this.callback.call(this.callbackTarget, this.skeletonNode, trackEntry, gworld.ANIMATION_EVENT_TYPE.INTERRUPT, null, 0);
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+ }
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+ };
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+ proto.end = function (trackEntry) {
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+ if (this.endListener) {
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+ this.endListener(trackEntry);
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+ }
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+ if (this.callback) {
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+ this.callback.call(this.callbackTarget, this.skeletonNode, trackEntry, gworld.ANIMATION_EVENT_TYPE.END, null, 0);
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+ }
128
+ };
129
+ proto.dispose = function (trackEntry) {
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+ if (this.disposeListener) {
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+ this.disposeListener(trackEntry);
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+ }
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+ if (this.callback) {
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+ this.callback.call(this.callbackTarget, this.skeletonNode, trackEntry, gworld.ANIMATION_EVENT_TYPE.DISPOSE, null, 0);
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+ }
136
+ };
137
+ proto.complete = function (trackEntry) {
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+ var loopCount = Math.floor(trackEntry.trackTime / trackEntry.animationEnd);
139
+ if (this.completeListener) {
140
+ this.completeListener(trackEntry, loopCount);
141
+ }
142
+ if (this.callback) {
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+ this.callback.call(this.callbackTarget, this.skeletonNode, trackEntry, gworld.ANIMATION_EVENT_TYPE.COMPLETE, null, loopCount);
144
+ }
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+ };
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+ proto.event = function (trackEntry, event) {
147
+ if (this.eventListener) {
148
+ this.eventListener(trackEntry, event);
149
+ }
150
+ if (this.callback) {
151
+ this.callback.call(this.callbackTarget, this.skeletonNode, trackEntry, gworld.ANIMATION_EVENT_TYPE.EVENT, event, 0);
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+ }
153
+ };
154
+ gworld.TrackEntryListeners.getListeners = function (entry) {
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+ if (!entry.listener) {
156
+ entry.listener = new gworld.TrackEntryListeners();
157
+ }
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+ return entry.listener;
159
+ };
160
+ /**
161
+ * The skeleton animation of spine. It updates animation's state and skeleton's world transform.
162
+ * @class
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+ * @extends gworld.Skeleton
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+ * @example
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+ * var spineBoy = new SkeletonAnimation('res/skeletons/spineboy.json', 'res/skeletons/spineboy.atlas');
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+ * this.addChild(spineBoy, 4);
167
+ */
168
+ exports.SkeletonAnimation = CCSkeleton_1.Skeleton.extend({
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+ _state: null,
170
+ _ownsAnimationStateData: false,
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+ _listener: null,
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+ /**
173
+ * Initializes a SkeletonAnimation. please do not call this function by yourself, you should pass the parameters to constructor to initialize it.
174
+ * @override
175
+ */
176
+ init: function () {
177
+ CCSkeleton_1.Skeleton.prototype.init.call(this);
178
+ this._ownsAnimationStateData = true;
179
+ this.setAnimationStateData(new spine.AnimationStateData(this._skeleton.data));
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+ },
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+ /**
182
+ * Sets animation state data to SkeletonAnimation.
183
+ * @param {gworld.spine.AnimationStateData} stateData
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+ */
185
+ setAnimationStateData: function (stateData) {
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+ var state = new spine.AnimationState(stateData);
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+ this._listener = new gworld.TrackEntryListeners();
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+ // state.rendererObject = this;
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+ state.addListener(this._listener);
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+ this._state = state;
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+ },
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+ /**
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+ * Mix applies all keyframe values, interpolated for the specified time and mixed with the current values. <br/>
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+ * @param {String} fromAnimation
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+ * @param {String} toAnimation
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+ * @param {Number} duration
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+ */
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+ setMix: function (fromAnimation, toAnimation, duration) {
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+ this._state.data.setMixWith(fromAnimation, toAnimation, duration);
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+ },
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+ /**
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+ * Sets event listener of SkeletonAnimation.
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+ * @param {Object} target
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+ * @param {Function} callback
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+ */
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+ setAnimationListener: function (target, callback) {
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+ this._listener.callbackTarget = target;
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+ this._listener.callback = callback;
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+ this._listener.skeletonNode = this;
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+ },
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+ /**
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+ * Set the current animation. Any queued animations are cleared.
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+ * @param {Number} trackIndex
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+ * @param {String} name
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+ * @param {Boolean} loop
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+ * @returns {gworld.spine.TrackEntry|null}
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+ */
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+ setAnimation: function (trackIndex, name, loop) {
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+ var animation = this._skeleton.data.findAnimation(name);
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+ if (!animation) {
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+ cc.log("Spine: Animation not found: ".concat(name));
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+ return null;
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+ }
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+ return this._state.setAnimationWith(trackIndex, animation, loop);
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+ },
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+ /**
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+ * Adds an animation to be played delay seconds after the current or last queued animation.
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+ * @param {Number} trackIndex
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+ * @param {String} name
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+ * @param {Boolean} loop
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+ * @param {Number} [delay=0]
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+ * @returns {gworld.spine.TrackEntry|null}
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+ */
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+ addAnimation: function (trackIndex, name, loop, delay) {
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+ delay = delay == null ? 0 : delay;
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+ var animation = this._skeleton.data.findAnimation(name);
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+ if (!animation) {
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+ cc.log("Spine: Animation not found:".concat(name));
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+ return null;
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+ }
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+ return this._state.addAnimationWith(trackIndex, animation, loop, delay);
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+ },
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+ /**
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+ * Find animation with specified name
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+ * @param {String} name
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+ * @returns {gworld.spine.Animation|null}
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+ */
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+ findAnimation: function (name) {
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+ return this._skeleton.data.findAnimation(name);
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+ },
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+ /**
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+ * Returns track entry by trackIndex.
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+ * @param trackIndex
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+ * @returns {gworld.spine.TrackEntry|null}
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+ */
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+ getCurrent: function (trackIndex) {
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+ return this._state.getCurrent(trackIndex);
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+ },
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+ /**
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+ * Clears all tracks of animation state.
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+ */
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+ clearTracks: function () {
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+ this._state.clearTracks();
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+ },
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+ /**
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+ * Clears track of animation state by trackIndex.
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+ * @param {Number} trackIndex
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+ */
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+ clearTrack: function (trackIndex) {
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+ this._state.clearTrack(trackIndex);
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+ },
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+ /**
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+ * Update will be called automatically every frame if "scheduleUpdate" is called when the node is "live".
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+ * It updates animation's state and skeleton's world transform.
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+ * @param {Number} dt Delta time since last update
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+ * @override
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+ */
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+ update: function (dt) {
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+ this._super(dt);
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+ dt *= this._timeScale;
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+ this._renderCmd.setDirtyFlag(cc.Node._dirtyFlags.contentDirty);
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+ this._state.update(dt);
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+ this._state.apply(this._skeleton);
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+ this._skeleton.updateWorldTransform(true);
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+ this._renderCmd._updateChild();
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+ },
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+ /**
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+ * Set the start event listener.
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+ * @param {function} listener
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+ */
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+ setStartListener: function (listener) {
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+ this._listener.startListener = listener;
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+ },
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+ /**
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+ * Set the interrupt listener
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+ * @param {function} listener
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+ */
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+ setInterruptListener: function (listener) {
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+ this._listener.interruptListener = listener;
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+ },
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+ /**
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+ * Set the end event listener.
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+ * @param {function} listener
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+ */
305
+ setEndListener: function (listener) {
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+ this._listener.endListener = listener;
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+ },
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+ /**
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+ * Set the dispose listener
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+ * @param {function} listener
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+ */
312
+ setDisposeListener: function (listener) {
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+ this._listener.disposeListener = listener;
314
+ },
315
+ setCompleteListener: function (listener) {
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+ this._listener.completeListener = listener;
317
+ },
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+ setEventListener: function (listener) {
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+ this._listener.eventListener = listener;
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+ },
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+ setTrackStartListener: function (entry, listener) {
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+ gworld.TrackEntryListeners.getListeners(entry).startListener = listener;
323
+ },
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+ setTrackInterruptListener: function (entry, listener) {
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+ gworld.TrackEntryListeners.getListeners(entry).interruptListener = listener;
326
+ },
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+ setTrackEndListener: function (entry, listener) {
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+ gworld.TrackEntryListeners.getListeners(entry).endListener = listener;
329
+ },
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+ setTrackDisposeListener: function (entry, listener) {
331
+ gworld.TrackEntryListeners.getListeners(entry).disposeListener = listener;
332
+ },
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+ setTrackCompleteListener: function (entry, listener) {
334
+ gworld.TrackEntryListeners.getListeners(entry).completeListener = listener;
335
+ },
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+ setTrackEventListener: function (entry, listener) {
337
+ gworld.TrackEntryListeners.getListeners(entry).eventListener = listener;
338
+ },
339
+ getState: function () {
340
+ return this._state;
341
+ },
342
+ });
343
+ /**
344
+ * Creates a skeleton animation object.
345
+ * @deprecated since v3.0, please use new SkeletonAnimation(skeletonDataFile, atlasFile, scale) instead.
346
+ * @param {spine.SkeletonData|String} skeletonDataFile
347
+ * @param {String|spine.Atlas|spine.SkeletonData} atlasFile atlas filename or atlas data or owns SkeletonData
348
+ * @param {Number} [scale] scale can be specified on the JSON or binary loader which will scale the bone positions, image sizes, and animation translations.
349
+ * @returns {gworld.Skeleton}
350
+ */
351
+ exports.SkeletonAnimation.createWithJsonFile = exports.SkeletonAnimation.create = function (skeletonDataFile, atlasFile /* or atlas*/, scale) {
352
+ return new exports.SkeletonAnimation(skeletonDataFile, atlasFile, scale);
353
+ };
@@ -0,0 +1,2 @@
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+ export {};
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+ //# sourceMappingURL=CCSkeletonCanvasRenderCmd.d.ts.map
@@ -0,0 +1 @@
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+ {"version":3,"file":"CCSkeletonCanvasRenderCmd.d.ts","sourceRoot":"","sources":["../../src/spine/CCSkeletonCanvasRenderCmd.ts"],"names":[],"mappings":""}
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+ "use strict";
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+ var __importDefault = (this && this.__importDefault) || function (mod) {
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+ return (mod && mod.__esModule) ? mod : { "default": mod };
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+ };
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+ Object.defineProperty(exports, "__esModule", { value: true });
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+ var spine_core_1 = __importDefault(require("@esotericsoftware/spine-core"));
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+ /****************************************************************************
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+ Copyright (c) 2013-2014 Chukong Technologies Inc.
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+
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+ http://www.cocos2d-x.org
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+
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+ Permission is hereby granted, free of charge, to any person obtaining a copy
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+ of this software and associated documentation files (the "Software"), to deal
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+ in the Software without restriction, including without limitation the rights
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+ to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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+ copies of the Software, and to permit persons to whom the Software is
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+ furnished to do so, subject to the following conditions:
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+
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+ The above copyright notice and this permission notice shall be included in
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+ all copies or substantial portions of the Software.
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+
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+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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+ IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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+ FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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+ AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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+ LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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+ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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+ THE SOFTWARE.
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+ ****************************************************************************/
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+ var gworld = gworld || {};
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+ (function () {
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+ gworld.Skeleton.CanvasRenderCmd = function (renderableObject) {
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+ this._rootCtor(renderableObject);
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+ this._needDraw = true;
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+ };
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+ var proto = (gworld.Skeleton.CanvasRenderCmd.prototype = Object.create(cc.Node.CanvasRenderCmd.prototype));
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+ proto.constructor = gworld.Skeleton.CanvasRenderCmd;
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+ proto.rendering = function (wrapper, scaleX, scaleY) {
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+ var node = this._node, i, n, slot, slotNode;
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+ wrapper = wrapper || cc._renderContext;
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+ var locSkeleton = node._skeleton, drawOrder = locSkeleton.drawOrder;
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+ for (i = 0, n = drawOrder.length; i < n; i++) {
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+ slot = drawOrder[i];
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+ slotNode = slot._slotNode;
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+ if (slotNode._visible && slotNode._renderCmd && slot.currentSprite) {
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+ slotNode._renderCmd.transform(this, true);
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+ slot.currentSprite._renderCmd.rendering(wrapper, scaleX, scaleY);
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+ slotNode._renderCmd._dirtyFlag = slot.currentSprite._renderCmd._dirtyFlag = 0;
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+ }
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+ }
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+ if (!node._debugSlots && !node._debugBones)
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+ return;
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+ wrapper.setTransform(this._worldTransform, scaleX, scaleY);
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+ wrapper.setGlobalAlpha(1);
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+ var attachment, drawingUtil = cc._drawingUtil;
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+ if (node._debugSlots) {
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+ // Slots.
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+ drawingUtil.setDrawColor(0, 0, 255, 255);
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+ drawingUtil.setLineWidth(1);
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+ var points = [];
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+ for (i = 0, n = locSkeleton.slots.length; i < n; i++) {
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+ slot = locSkeleton.drawOrder[i];
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+ if (!slot.attachment || !(slot.attachment instanceof spine_core_1.default.RegionAttachment))
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+ continue;
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+ attachment = slot.attachment;
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+ this._updateRegionAttachmentSlot(attachment, slot, points);
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+ drawingUtil.drawPoly(points, 4, true);
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+ }
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+ }
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+ if (node._debugBones) {
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+ // Bone lengths.
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+ var bone = void 0;
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+ drawingUtil.setLineWidth(2);
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+ drawingUtil.setDrawColor(255, 0, 0, 255);
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+ for (i = 0, n = locSkeleton.bones.length; i < n; i++) {
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+ bone = locSkeleton.bones[i];
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+ var x = bone.data.length * bone.a + bone.worldX;
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+ var y = bone.data.length * bone.c + bone.worldY;
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+ drawingUtil.drawLine({ x: bone.worldX, y: bone.worldY }, { x: x, y: y });
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+ }
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+ // Bone origins.
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+ var pointSize = 4;
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+ drawingUtil.setDrawColor(0, 0, 255, 255); // Root bone is blue.
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+ for (i = 0, n = locSkeleton.bones.length; i < n; i++) {
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+ bone = locSkeleton.bones[i];
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+ drawingUtil.drawPoint({ x: bone.worldX, y: bone.worldY }, pointSize);
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+ if (i === 0)
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+ drawingUtil.setDrawColor(0, 255, 0, 255);
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+ }
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+ }
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+ };
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+ proto.updateStatus = function () {
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+ this.originUpdateStatus();
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+ this._updateCurrentRegions();
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+ this._regionFlag = cc.Node.CanvasRenderCmd.RegionStatus.DirtyDouble;
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+ this._dirtyFlag &= ~cc.Node._dirtyFlags.contentDirty;
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+ };
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+ proto.getLocalBB = function () {
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+ return this._node.getBoundingBox();
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+ };
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+ proto._updateRegionAttachmentSlot = function (attachment, slot, points) {
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+ if (!points)
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+ return;
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+ var vertices = spine_core_1.default.Utils.setArraySize([], 8, 0);
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+ attachment.computeWorldVertices(slot, vertices, 0, 2);
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+ var VERTEX = spine_core_1.default.RegionAttachment;
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+ points.length = 0;
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+ points.push(cc.p(vertices[VERTEX.X1], vertices[VERTEX.Y1]));
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+ points.push(cc.p(vertices[VERTEX.X4], vertices[VERTEX.Y4]));
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+ points.push(cc.p(vertices[VERTEX.X3], vertices[VERTEX.Y3]));
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+ points.push(cc.p(vertices[VERTEX.X2], vertices[VERTEX.Y2]));
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+ };
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+ proto._createChildFormSkeletonData = function () {
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+ var node = this._node;
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+ var locSkeleton = node._skeleton, spriteName, sprite;
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+ for (var i = 0, n = locSkeleton.slots.length; i < n; i++) {
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+ var slot = locSkeleton.slots[i], attachment = slot.attachment;
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+ var slotNode = new cc.Node();
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+ slot._slotNode = slotNode;
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+ if (attachment instanceof spine_core_1.default.RegionAttachment) {
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+ spriteName = attachment.name;
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+ sprite = this._createSprite(slot, attachment);
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+ slot.currentSprite = sprite;
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+ slot.currentSpriteName = spriteName;
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+ slotNode.addChild(sprite);
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+ }
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+ else if (attachment instanceof spine_core_1.default.MeshAttachment) {
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+ //todo for mesh
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+ }
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+ }
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+ };
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+ var loaded = function (sprite, texture, attachment) {
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+ var rendererObject = attachment.region;
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+ var rect = new cc.Rect(rendererObject.x, rendererObject.y, rendererObject.width, rendererObject.height);
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+ sprite.initWithTexture(texture, rect, rendererObject.rotate, false);
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+ sprite._rect.width = attachment.width;
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+ sprite._rect.height = attachment.height;
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+ sprite.setContentSize(attachment.width, attachment.height);
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+ sprite.setRotation(-attachment.rotation);
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+ sprite.setScale((rendererObject.width / rendererObject.originalWidth) * attachment.scaleX, (rendererObject.height / rendererObject.originalHeight) * attachment.scaleY);
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+ };
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+ proto._createSprite = function (slot, attachment) {
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+ var rendererObject = attachment.region;
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+ var texture = rendererObject.texture.getRealTexture();
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+ var sprite = new cc.Sprite();
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+ if (texture.isLoaded()) {
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+ loaded(sprite, texture, attachment);
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+ }
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+ else {
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+ texture.addEventListener('load', function () {
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+ loaded(sprite, texture, attachment);
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+ }, this);
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+ }
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+ slot.sprites = slot.sprites || {};
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+ slot.sprites[rendererObject.name] = sprite;
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+ return sprite;
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+ };
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+ proto._updateChild = function () {
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+ var locSkeleton = this._node._skeleton, slots = locSkeleton.slots;
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+ var color = this._displayedColor, opacity = this._displayedOpacity;
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+ var i, n, selSprite, ax, ay;
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+ var slot, attachment, slotNode;
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+ for (i = 0, n = slots.length; i < n; i++) {
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+ slot = slots[i];
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+ attachment = slot.attachment;
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+ slotNode = slot._slotNode;
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+ if (!attachment) {
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+ slotNode.setVisible(false);
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+ continue;
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+ }
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+ if (attachment instanceof spine_core_1.default.RegionAttachment) {
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+ if (attachment.region) {
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+ if (!slot.currentSpriteName || slot.currentSpriteName !== attachment.name) {
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+ var spriteName = attachment.name;
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+ if (slot.currentSprite !== undefined)
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+ slot.currentSprite.setVisible(false);
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+ slot.sprites = slot.sprites || {};
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+ if (slot.sprites[spriteName] !== undefined)
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+ slot.sprites[spriteName].setVisible(true);
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+ else {
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+ var sprite = this._createSprite(slot, attachment);
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+ slotNode.addChild(sprite);
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+ }
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+ slot.currentSprite = slot.sprites[spriteName];
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+ slot.currentSpriteName = spriteName;
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+ }
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+ }
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+ var bone = slot.bone;
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+ if (attachment.region.offsetX === 0 && attachment.region.offsetY === 0) {
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+ ax = attachment.x;
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+ ay = attachment.y;
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+ }
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+ else {
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+ //var regionScaleX = attachment.width / attachment.regionOriginalWidth * attachment.scaleX;
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+ //ax = attachment.x + attachment.regionOffsetX * regionScaleX - (attachment.width * attachment.scaleX - attachment.regionWidth * regionScaleX) / 2;
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+ ax = (attachment.offset[0] + attachment.offset[4]) * 0.5;
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+ ay = (attachment.offset[1] + attachment.offset[5]) * 0.5;
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+ }
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+ slotNode.setPosition(bone.worldX + ax * bone.a + ay * bone.b, bone.worldY + ax * bone.c + ay * bone.d);
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+ slotNode.setScale(bone.getWorldScaleX(), bone.getWorldScaleY());
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+ //set the color and opacity
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+ selSprite = slot.currentSprite;
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+ selSprite._flippedX = bone.skeleton.flipX;
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+ selSprite._flippedY = bone.skeleton.flipY;
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+ if (selSprite._flippedY || selSprite._flippedX) {
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+ slotNode.setRotation(bone.getWorldRotationX());
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+ selSprite.setRotation(attachment.rotation);
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+ }
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+ else {
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+ slotNode.setRotation(-bone.getWorldRotationX());
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+ selSprite.setRotation(-attachment.rotation);
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+ }
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+ //hack for sprite
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+ selSprite._renderCmd._displayedOpacity = 0 | (opacity * slot.color.a);
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+ var r = 0 | (color.r * slot.color.r), g = 0 | (color.g * slot.color.g), b = 0 | (color.b * slot.color.b);
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+ selSprite.setColor(cc.color(r, g, b));
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+ selSprite._renderCmd._updateColor();
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+ }
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+ else if (attachment instanceof spine_core_1.default.MeshAttachment) {
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+ // Can not render mesh
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+ }
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+ else {
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+ slotNode.setVisible(false);
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+ continue;
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+ }
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+ slotNode.setVisible(true);
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+ }
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+ };
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+ })();
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+ export declare const SkeletonTexture: any;
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+ //# sourceMappingURL=CCSkeletonTexture.d.ts.map
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+ {"version":3,"file":"CCSkeletonTexture.d.ts","sourceRoot":"","sources":["../../src/spine/CCSkeletonTexture.ts"],"names":[],"mappings":"AAoEA,eAAO,MAAM,eAAe,KAAyB,CAAA"}