@safe-engine/cocos 1.0.1

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Files changed (112) hide show
  1. package/@types/index.d.ts +61 -0
  2. package/@types/safex.d.ts +103 -0
  3. package/README.md +10 -0
  4. package/dist/app.d.ts +2 -0
  5. package/dist/app.d.ts.map +1 -0
  6. package/dist/app.js +24 -0
  7. package/dist/dragonbones/cocos/CocosArmatureDisplay.d.ts +77 -0
  8. package/dist/dragonbones/cocos/CocosArmatureDisplay.d.ts.map +1 -0
  9. package/dist/dragonbones/cocos/CocosArmatureDisplay.js +227 -0
  10. package/dist/dragonbones/cocos/CocosFactory.d.ts +128 -0
  11. package/dist/dragonbones/cocos/CocosFactory.d.ts.map +1 -0
  12. package/dist/dragonbones/cocos/CocosFactory.js +231 -0
  13. package/dist/dragonbones/cocos/CocosSlot.d.ts +49 -0
  14. package/dist/dragonbones/cocos/CocosSlot.d.ts.map +1 -0
  15. package/dist/dragonbones/cocos/CocosSlot.js +385 -0
  16. package/dist/dragonbones/cocos/CocosTextureAtlasData.d.ts +53 -0
  17. package/dist/dragonbones/cocos/CocosTextureAtlasData.d.ts.map +1 -0
  18. package/dist/dragonbones/cocos/CocosTextureAtlasData.js +158 -0
  19. package/dist/dragonbones/dragonBones.d.ts +3 -0
  20. package/dist/dragonbones/dragonBones.d.ts.map +1 -0
  21. package/dist/dragonbones/dragonBones.js +4788 -0
  22. package/dist/dragonbones/index.d.ts +20 -0
  23. package/dist/dragonbones/index.d.ts.map +1 -0
  24. package/dist/dragonbones/index.js +112 -0
  25. package/dist/gworld/components/AnimationComponent.d.ts +65 -0
  26. package/dist/gworld/components/AnimationComponent.d.ts.map +1 -0
  27. package/dist/gworld/components/AnimationComponent.js +141 -0
  28. package/dist/gworld/components/CollideComponent.d.ts +64 -0
  29. package/dist/gworld/components/CollideComponent.d.ts.map +1 -0
  30. package/dist/gworld/components/CollideComponent.js +266 -0
  31. package/dist/gworld/components/EnhancedComponent.d.ts +21 -0
  32. package/dist/gworld/components/EnhancedComponent.d.ts.map +1 -0
  33. package/dist/gworld/components/EnhancedComponent.js +50 -0
  34. package/dist/gworld/components/GUIComponent.d.ts +62 -0
  35. package/dist/gworld/components/GUIComponent.d.ts.map +1 -0
  36. package/dist/gworld/components/GUIComponent.js +158 -0
  37. package/dist/gworld/components/NoRenderComponent.d.ts +36 -0
  38. package/dist/gworld/components/NoRenderComponent.d.ts.map +1 -0
  39. package/dist/gworld/components/NoRenderComponent.js +74 -0
  40. package/dist/gworld/components/NodeComp.d.ts +184 -0
  41. package/dist/gworld/components/NodeComp.d.ts.map +1 -0
  42. package/dist/gworld/components/NodeComp.js +425 -0
  43. package/dist/gworld/components/RenderComponent.d.ts +53 -0
  44. package/dist/gworld/components/RenderComponent.d.ts.map +1 -0
  45. package/dist/gworld/components/RenderComponent.js +158 -0
  46. package/dist/gworld/core/Scene.d.ts +5 -0
  47. package/dist/gworld/core/Scene.d.ts.map +1 -0
  48. package/dist/gworld/core/Scene.js +38 -0
  49. package/dist/gworld/core/decorator.d.ts +9 -0
  50. package/dist/gworld/core/decorator.d.ts.map +1 -0
  51. package/dist/gworld/core/decorator.js +43 -0
  52. package/dist/gworld/index.d.ts +8 -0
  53. package/dist/gworld/index.d.ts.map +1 -0
  54. package/dist/gworld/index.js +43 -0
  55. package/dist/gworld/systems/AnimationSystem.d.ts +7 -0
  56. package/dist/gworld/systems/AnimationSystem.d.ts.map +1 -0
  57. package/dist/gworld/systems/AnimationSystem.js +38 -0
  58. package/dist/gworld/systems/CollideSystem.d.ts +19 -0
  59. package/dist/gworld/systems/CollideSystem.d.ts.map +1 -0
  60. package/dist/gworld/systems/CollideSystem.js +183 -0
  61. package/dist/gworld/systems/GUISystem.d.ts +7 -0
  62. package/dist/gworld/systems/GUISystem.d.ts.map +1 -0
  63. package/dist/gworld/systems/GUISystem.js +147 -0
  64. package/dist/gworld/systems/NoRenderSystem.d.ts +7 -0
  65. package/dist/gworld/systems/NoRenderSystem.d.ts.map +1 -0
  66. package/dist/gworld/systems/NoRenderSystem.js +93 -0
  67. package/dist/gworld/systems/RenderSystem.d.ts +15 -0
  68. package/dist/gworld/systems/RenderSystem.d.ts.map +1 -0
  69. package/dist/gworld/systems/RenderSystem.js +115 -0
  70. package/dist/helper/Intersection.d.ts +6 -0
  71. package/dist/helper/Intersection.d.ts.map +1 -0
  72. package/dist/helper/Intersection.js +117 -0
  73. package/dist/helper/NodePool.d.ts +9 -0
  74. package/dist/helper/NodePool.d.ts.map +1 -0
  75. package/dist/helper/NodePool.js +29 -0
  76. package/dist/helper/action.d.ts +9 -0
  77. package/dist/helper/action.d.ts.map +1 -0
  78. package/dist/helper/action.js +34 -0
  79. package/dist/helper/director.d.ts +3 -0
  80. package/dist/helper/director.d.ts.map +1 -0
  81. package/dist/helper/director.js +10 -0
  82. package/dist/helper/html-text-parser.d.ts +30 -0
  83. package/dist/helper/html-text-parser.d.ts.map +1 -0
  84. package/dist/helper/html-text-parser.js +354 -0
  85. package/dist/helper/math.d.ts +4 -0
  86. package/dist/helper/math.d.ts.map +1 -0
  87. package/dist/helper/math.js +9 -0
  88. package/dist/helper/utils.d.ts +14 -0
  89. package/dist/helper/utils.d.ts.map +1 -0
  90. package/dist/helper/utils.js +81 -0
  91. package/dist/index.d.ts +19 -0
  92. package/dist/index.d.ts.map +1 -0
  93. package/dist/index.js +33 -0
  94. package/dist/polyfills.d.ts +54 -0
  95. package/dist/polyfills.d.ts.map +1 -0
  96. package/dist/polyfills.js +168 -0
  97. package/dist/spine/CCSkeleton.d.ts +2 -0
  98. package/dist/spine/CCSkeleton.d.ts.map +1 -0
  99. package/dist/spine/CCSkeleton.js +380 -0
  100. package/dist/spine/CCSkeletonAnimation.d.ts +16 -0
  101. package/dist/spine/CCSkeletonAnimation.d.ts.map +1 -0
  102. package/dist/spine/CCSkeletonAnimation.js +353 -0
  103. package/dist/spine/CCSkeletonCanvasRenderCmd.d.ts +2 -0
  104. package/dist/spine/CCSkeletonCanvasRenderCmd.d.ts.map +1 -0
  105. package/dist/spine/CCSkeletonCanvasRenderCmd.js +229 -0
  106. package/dist/spine/CCSkeletonTexture.d.ts +2 -0
  107. package/dist/spine/CCSkeletonTexture.d.ts.map +1 -0
  108. package/dist/spine/CCSkeletonTexture.js +98 -0
  109. package/dist/spine/CCSkeletonWebGLRenderCmd.d.ts +2 -0
  110. package/dist/spine/CCSkeletonWebGLRenderCmd.d.ts.map +1 -0
  111. package/dist/spine/CCSkeletonWebGLRenderCmd.js +317 -0
  112. package/package.json +32 -0
@@ -0,0 +1,9 @@
1
+ import { EnhancedComponent } from '../components/EnhancedComponent';
2
+ import { NodeComp } from '../components/NodeComp';
3
+ export declare class NoRenderComponentX<Props = object, C extends cc.Node = cc.Node> extends EnhancedComponent<Props, NodeComp<C>> {
4
+ static hasRender: boolean;
5
+ }
6
+ export declare class ComponentX<Props = object, C extends cc.Node = cc.Node> extends EnhancedComponent<Props, NodeComp<C>> {
7
+ render?(): this;
8
+ }
9
+ //# sourceMappingURL=decorator.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"decorator.d.ts","sourceRoot":"","sources":["../../../src/gworld/core/decorator.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,iBAAiB,EAAE,MAAM,iCAAiC,CAAA;AACnE,OAAO,EAAE,QAAQ,EAAE,MAAM,wBAAwB,CAAA;AAEjD,qBAAa,kBAAkB,CAAC,KAAK,GAAG,MAAM,EAAE,CAAC,SAAS,EAAE,CAAC,IAAI,GAAG,EAAE,CAAC,IAAI,CAAE,SAAQ,iBAAiB,CAAC,KAAK,EAAE,QAAQ,CAAC,CAAC,CAAC,CAAC;IACxH,MAAM,CAAC,SAAS,UAAQ;CACzB;AAED,qBAAa,UAAU,CAAC,KAAK,GAAG,MAAM,EAAE,CAAC,SAAS,EAAE,CAAC,IAAI,GAAG,EAAE,CAAC,IAAI,CAAE,SAAQ,iBAAiB,CAAC,KAAK,EAAE,QAAQ,CAAC,CAAC,CAAC,CAAC;IAChH,MAAM,CAAC;CAMR"}
@@ -0,0 +1,43 @@
1
+ "use strict";
2
+ var __extends = (this && this.__extends) || (function () {
3
+ var extendStatics = function (d, b) {
4
+ extendStatics = Object.setPrototypeOf ||
5
+ ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||
6
+ function (d, b) { for (var p in b) if (Object.prototype.hasOwnProperty.call(b, p)) d[p] = b[p]; };
7
+ return extendStatics(d, b);
8
+ };
9
+ return function (d, b) {
10
+ if (typeof b !== "function" && b !== null)
11
+ throw new TypeError("Class extends value " + String(b) + " is not a constructor or null");
12
+ extendStatics(d, b);
13
+ function __() { this.constructor = d; }
14
+ d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());
15
+ };
16
+ })();
17
+ Object.defineProperty(exports, "__esModule", { value: true });
18
+ exports.ComponentX = exports.NoRenderComponentX = void 0;
19
+ var __1 = require("..");
20
+ var EnhancedComponent_1 = require("../components/EnhancedComponent");
21
+ var NoRenderComponentX = /** @class */ (function (_super) {
22
+ __extends(NoRenderComponentX, _super);
23
+ function NoRenderComponentX() {
24
+ return _super !== null && _super.apply(this, arguments) || this;
25
+ }
26
+ NoRenderComponentX.hasRender = false;
27
+ return NoRenderComponentX;
28
+ }(EnhancedComponent_1.EnhancedComponent));
29
+ exports.NoRenderComponentX = NoRenderComponentX;
30
+ var ComponentX = /** @class */ (function (_super) {
31
+ __extends(ComponentX, _super);
32
+ function ComponentX() {
33
+ return _super !== null && _super.apply(this, arguments) || this;
34
+ }
35
+ ComponentX.prototype.render = function () {
36
+ var world = __1.GameWorld.Instance;
37
+ var root = world.entities.create();
38
+ var comp = root.assign(this);
39
+ return comp;
40
+ };
41
+ return ComponentX;
42
+ }(EnhancedComponent_1.EnhancedComponent));
43
+ exports.ComponentX = ComponentX;
@@ -0,0 +1,8 @@
1
+ import { Constructor, System, World } from 'entityx-ts';
2
+ export declare class GameWorld extends World {
3
+ listUpdate: (System | Constructor<System>)[];
4
+ update(dt: number): void;
5
+ private static _instance;
6
+ static get Instance(): GameWorld;
7
+ }
8
+ //# sourceMappingURL=index.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"index.d.ts","sourceRoot":"","sources":["../../src/gworld/index.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,WAAW,EAAE,MAAM,EAAE,KAAK,EAAE,MAAM,YAAY,CAAA;AAEvD,qBAAa,SAAU,SAAQ,KAAK;IAClC,UAAU,EAAE,CAAC,MAAM,GAAG,WAAW,CAAC,MAAM,CAAC,CAAC,EAAE,CAAK;IACjD,MAAM,CAAC,EAAE,EAAE,MAAM;IAMjB,OAAO,CAAC,MAAM,CAAC,SAAS,CAAW;IAEnC,WAAkB,QAAQ,cAGzB;CACF"}
@@ -0,0 +1,43 @@
1
+ "use strict";
2
+ var __extends = (this && this.__extends) || (function () {
3
+ var extendStatics = function (d, b) {
4
+ extendStatics = Object.setPrototypeOf ||
5
+ ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||
6
+ function (d, b) { for (var p in b) if (Object.prototype.hasOwnProperty.call(b, p)) d[p] = b[p]; };
7
+ return extendStatics(d, b);
8
+ };
9
+ return function (d, b) {
10
+ if (typeof b !== "function" && b !== null)
11
+ throw new TypeError("Class extends value " + String(b) + " is not a constructor or null");
12
+ extendStatics(d, b);
13
+ function __() { this.constructor = d; }
14
+ d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());
15
+ };
16
+ })();
17
+ Object.defineProperty(exports, "__esModule", { value: true });
18
+ exports.GameWorld = void 0;
19
+ var entityx_ts_1 = require("entityx-ts");
20
+ var GameWorld = /** @class */ (function (_super) {
21
+ __extends(GameWorld, _super);
22
+ function GameWorld() {
23
+ var _this = _super !== null && _super.apply(this, arguments) || this;
24
+ _this.listUpdate = [];
25
+ return _this;
26
+ }
27
+ GameWorld.prototype.update = function (dt) {
28
+ var _this = this;
29
+ this.listUpdate.forEach(function (system) {
30
+ _this.systems.update(system, dt);
31
+ });
32
+ };
33
+ Object.defineProperty(GameWorld, "Instance", {
34
+ get: function () {
35
+ // Do you need arguments? Make it a regular static method instead.
36
+ return this._instance || (this._instance = new this());
37
+ },
38
+ enumerable: false,
39
+ configurable: true
40
+ });
41
+ return GameWorld;
42
+ }(entityx_ts_1.World));
43
+ exports.GameWorld = GameWorld;
@@ -0,0 +1,7 @@
1
+ import { EntityManager, EventManager, EventReceive, System } from 'entityx-ts';
2
+ export declare class AnimationSystem implements System {
3
+ configure(event_manager: EventManager): void;
4
+ receive(type: string, event: EventReceive): void;
5
+ update(entities: EntityManager, events: EventManager, dt: Float): void;
6
+ }
7
+ //# sourceMappingURL=AnimationSystem.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"AnimationSystem.d.ts","sourceRoot":"","sources":["../../../src/gworld/systems/AnimationSystem.ts"],"names":[],"mappings":"AAAA,OAAO,EAAuB,aAAa,EAAE,YAAY,EAAE,YAAY,EAAE,MAAM,EAAE,MAAM,YAAY,CAAA;AAInG,qBAAa,eAAgB,YAAW,MAAM;IAC5C,SAAS,CAAC,aAAa,EAAE,YAAY;IAGrC,OAAO,CAAC,IAAI,EAAE,MAAM,EAAE,KAAK,EAAE,YAAY;IAczC,MAAM,CAAC,QAAQ,EAAE,aAAa,EAAE,MAAM,EAAE,YAAY,EAAE,EAAE,EAAE,KAAK;CAUhE"}
@@ -0,0 +1,38 @@
1
+ "use strict";
2
+ Object.defineProperty(exports, "__esModule", { value: true });
3
+ exports.AnimationSystem = void 0;
4
+ var entityx_ts_1 = require("entityx-ts");
5
+ var AnimationComponent_1 = require("../components/AnimationComponent");
6
+ var NodeComp_1 = require("../components/NodeComp");
7
+ var AnimationSystem = /** @class */ (function () {
8
+ function AnimationSystem() {
9
+ }
10
+ AnimationSystem.prototype.configure = function (event_manager) {
11
+ event_manager.subscribe((0, entityx_ts_1.ComponentAddedEvent)(AnimationComponent_1.AnimationComp), this);
12
+ };
13
+ AnimationSystem.prototype.receive = function (type, event) {
14
+ switch (type) {
15
+ case (0, entityx_ts_1.ComponentAddedEvent)(AnimationComponent_1.AnimationComp): {
16
+ // cc.log('AnimationComp', event);
17
+ var animation = event.entity.getComponent(AnimationComponent_1.AnimationComp);
18
+ animation.node = event.entity.getComponent(NodeComp_1.NodeComp);
19
+ setTimeout(animation.start.bind(animation), 0);
20
+ break;
21
+ }
22
+ default:
23
+ break;
24
+ }
25
+ };
26
+ AnimationSystem.prototype.update = function (entities, events, dt) {
27
+ var animations = entities.entities_with_components(AnimationComponent_1.AnimationComp);
28
+ // cc.log(animations);
29
+ animations.forEach(function (ett) {
30
+ var animation = ett.getComponent(AnimationComponent_1.AnimationComp);
31
+ if (animation.node && animation.node.active) {
32
+ animation.update(dt);
33
+ }
34
+ });
35
+ };
36
+ return AnimationSystem;
37
+ }());
38
+ exports.AnimationSystem = AnimationSystem;
@@ -0,0 +1,19 @@
1
+ import { EntityManager, EventManager, EventReceive, System } from 'entityx-ts';
2
+ import { Collider, Contract } from '../components/CollideComponent';
3
+ export declare class CollideSystem implements System {
4
+ listColliders: Collider[];
5
+ _contracts: Contract[];
6
+ removeColliders: any[];
7
+ debugGraphics: cc.DrawNode;
8
+ enabledDebugDraw: boolean;
9
+ enabled: boolean;
10
+ colliderMatrix: boolean[][];
11
+ configure(event_manager: EventManager): void;
12
+ receive(type: string, event: EventReceive): void;
13
+ update(entities: EntityManager, events: EventManager, dt: number): void;
14
+ addCollider(collider: Collider): void;
15
+ removeCollider(collider: Collider): void;
16
+ addDebugNode(root: cc.Scene): void;
17
+ toggleDebugDraw(enable?: boolean): void;
18
+ }
19
+ //# sourceMappingURL=CollideSystem.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"CollideSystem.d.ts","sourceRoot":"","sources":["../../../src/gworld/systems/CollideSystem.ts"],"names":[],"mappings":"AAAA,OAAO,EAA8C,aAAa,EAAE,YAAY,EAAE,YAAY,EAAE,MAAM,EAAE,MAAM,YAAY,CAAA;AAG1H,OAAO,EAA+B,QAAQ,EAAiB,QAAQ,EAAmB,MAAM,gCAAgC,CAAA;AAGhI,qBAAa,aAAc,YAAW,MAAM;IAC1C,aAAa,EAAE,QAAQ,EAAE,CAAK;IAC9B,UAAU,EAAE,QAAQ,EAAE,CAAK;IAC3B,eAAe,QAAK;IACpB,aAAa,EAAE,EAAE,CAAC,QAAQ,CAAA;IAC1B,gBAAgB,UAAQ;IACxB,OAAO,UAAO;IACd,cAAc,cAAW;IAEzB,SAAS,CAAC,aAAa,EAAE,YAAY;IASrC,OAAO,CAAC,IAAI,EAAE,MAAM,EAAE,KAAK,EAAE,YAAY;IA4BzC,MAAM,CAAC,QAAQ,EAAE,aAAa,EAAE,MAAM,EAAE,YAAY,EAAE,EAAE,EAAE,MAAM;IA2GhE,WAAW,CAAC,QAAQ,EAAE,QAAQ;IAS9B,cAAc,CAAC,QAAQ,EAAE,QAAQ;IAIjC,YAAY,CAAC,IAAI,EAAE,EAAE,CAAC,KAAK;IAK3B,eAAe,CAAC,MAAM,UAAO;CAI9B"}
@@ -0,0 +1,183 @@
1
+ "use strict";
2
+ Object.defineProperty(exports, "__esModule", { value: true });
3
+ exports.CollideSystem = void 0;
4
+ var entityx_ts_1 = require("entityx-ts");
5
+ var utils_1 = require("../../helper/utils");
6
+ var CollideComponent_1 = require("../components/CollideComponent");
7
+ var NodeComp_1 = require("../components/NodeComp");
8
+ var CollideSystem = /** @class */ (function () {
9
+ function CollideSystem() {
10
+ this.listColliders = [];
11
+ this._contracts = [];
12
+ this.removeColliders = [];
13
+ this.enabledDebugDraw = false;
14
+ this.enabled = true;
15
+ this.colliderMatrix = [[true]];
16
+ }
17
+ CollideSystem.prototype.configure = function (event_manager) {
18
+ event_manager.subscribe((0, entityx_ts_1.ComponentAddedEvent)(CollideComponent_1.BoxCollider), this);
19
+ event_manager.subscribe((0, entityx_ts_1.ComponentAddedEvent)(CollideComponent_1.CircleCollider), this);
20
+ event_manager.subscribe((0, entityx_ts_1.ComponentAddedEvent)(CollideComponent_1.PolygonCollider), this);
21
+ event_manager.subscribe((0, entityx_ts_1.ComponentRemovedEvent)(CollideComponent_1.BoxCollider), this);
22
+ event_manager.subscribe((0, entityx_ts_1.ComponentRemovedEvent)(CollideComponent_1.CircleCollider), this);
23
+ event_manager.subscribe((0, entityx_ts_1.ComponentRemovedEvent)(CollideComponent_1.PolygonCollider), this);
24
+ };
25
+ CollideSystem.prototype.receive = function (type, event) {
26
+ var ett = event.entity;
27
+ var comp = event.component;
28
+ switch (type) {
29
+ case (0, entityx_ts_1.ComponentAddedEvent)(CollideComponent_1.BoxCollider):
30
+ case (0, entityx_ts_1.ComponentAddedEvent)(CollideComponent_1.CircleCollider):
31
+ case (0, entityx_ts_1.ComponentAddedEvent)(CollideComponent_1.PolygonCollider): {
32
+ // cc.log(type, event)
33
+ var collider = ett.assign(new CollideComponent_1.Collider(comp));
34
+ collider.node = ett.getComponent(NodeComp_1.NodeComp);
35
+ collider.props = comp.props;
36
+ // collider.props.enable = true
37
+ comp.node = ett.getComponent(NodeComp_1.NodeComp);
38
+ this.addCollider(collider);
39
+ break;
40
+ }
41
+ case (0, entityx_ts_1.ComponentRemovedEvent)(CollideComponent_1.BoxCollider):
42
+ case (0, entityx_ts_1.ComponentRemovedEvent)(CollideComponent_1.CircleCollider):
43
+ case (0, entityx_ts_1.ComponentRemovedEvent)(CollideComponent_1.PolygonCollider): {
44
+ this.removeColliders.push(comp.getComponent(CollideComponent_1.Collider));
45
+ break;
46
+ }
47
+ default:
48
+ break;
49
+ }
50
+ };
51
+ CollideSystem.prototype.update = function (entities, events, dt) {
52
+ var _this = this;
53
+ if (!this.enabled) {
54
+ return;
55
+ }
56
+ this.listColliders.forEach(function (collider) {
57
+ if (!cc.sys.isObjectValid(collider.node.instance)) {
58
+ _this.removeColliders.push(collider);
59
+ }
60
+ });
61
+ // this.removeColliders.forEach(comp => {
62
+ // this.listColliders = this.listColliders.filter(col => !col.isEqual(comp)
63
+ // && cc.sys.isObjectValid(col.node.instance));
64
+ // this._contracts = this._contracts.filter(contract => {
65
+ // const col1 = contract._collider1;
66
+ // const col2 = contract._collider2;
67
+ // if (col1.isEqual(comp) || !cc.sys.isObjectValid(col1.node.instance)) {
68
+ // if (contract._touching) {
69
+ // col2.node.emit('onCollisionExit', col1, col2);
70
+ // }
71
+ // return false;
72
+ // }
73
+ // if (col2.isEqual(comp) || !cc.sys.isObjectValid(col2.node.instance)) {
74
+ // if (contract._touching) {
75
+ // col1.node.emit('onCollisionExit', col2, col1);
76
+ // }
77
+ // return false;
78
+ // }
79
+ // return true;
80
+ // }
81
+ // );
82
+ // });
83
+ this.removeColliders = [];
84
+ var draw;
85
+ var _a = this, enabledDebugDraw = _a.enabledDebugDraw, debugGraphics = _a.debugGraphics;
86
+ if (enabledDebugDraw) {
87
+ draw = debugGraphics;
88
+ draw.clear();
89
+ // this.listColliders.forEach(collider => {
90
+ // if (collider.node && collider.node.active) {
91
+ // collider.update(dt, draw);
92
+ // }
93
+ // });
94
+ // } else {
95
+ // this.listColliders.forEach(collider => {
96
+ // if (collider.node && collider.node.active) {
97
+ // collider.update(dt);
98
+ // }
99
+ // });
100
+ }
101
+ for (var _i = 0, _b = entities.entities_with_components(CollideComponent_1.BoxCollider); _i < _b.length; _i++) {
102
+ var entt = _b[_i];
103
+ var comp = entt.getComponent(CollideComponent_1.BoxCollider);
104
+ comp.update(dt, draw);
105
+ }
106
+ for (var _c = 0, _d = entities.entities_with_components(CollideComponent_1.CircleCollider); _c < _d.length; _c++) {
107
+ var entt = _d[_c];
108
+ var comp = entt.getComponent(CollideComponent_1.CircleCollider);
109
+ comp.update(dt, draw);
110
+ }
111
+ for (var _e = 0, _f = entities.entities_with_components(CollideComponent_1.PolygonCollider); _e < _f.length; _e++) {
112
+ var entt = _f[_e];
113
+ var comp = entt.getComponent(CollideComponent_1.PolygonCollider);
114
+ comp.update(dt, draw);
115
+ }
116
+ this._contracts.forEach(function (contract) {
117
+ var col1 = contract._collider1;
118
+ var col2 = contract._collider2;
119
+ if (!cc.sys.isObjectValid(col1.node.instance) ||
120
+ !cc.sys.isObjectValid(col2.node.instance) ||
121
+ !col1.node ||
122
+ !col2.node ||
123
+ !col1.node.active ||
124
+ !col2.node.active) {
125
+ return;
126
+ }
127
+ var type = contract.updateState();
128
+ switch (type) {
129
+ case CollideComponent_1.CollisionType.ENTER: {
130
+ if (col1.props.onCollisionEnter) {
131
+ col1.props.onCollisionEnter(col2);
132
+ }
133
+ if (col2.props.onCollisionEnter) {
134
+ col2.props.onCollisionEnter(col1);
135
+ }
136
+ break;
137
+ }
138
+ case CollideComponent_1.CollisionType.STAY:
139
+ if (col1.props.onCollisionStay) {
140
+ col1.props.onCollisionStay(col2);
141
+ }
142
+ if (col2.props.onCollisionStay) {
143
+ col2.props.onCollisionStay(col1);
144
+ }
145
+ break;
146
+ case CollideComponent_1.CollisionType.EXIT:
147
+ if (col1.props.onCollisionExit) {
148
+ col1.props.onCollisionExit(col2);
149
+ }
150
+ if (col2.props.onCollisionExit) {
151
+ col2.props.onCollisionExit(col1);
152
+ }
153
+ break;
154
+ default:
155
+ break;
156
+ }
157
+ });
158
+ };
159
+ CollideSystem.prototype.addCollider = function (collider) {
160
+ var _this = this;
161
+ this.listColliders.forEach(function (col) {
162
+ if ((0, utils_1.shouldCollider)(col, collider)) {
163
+ _this._contracts.push(new CollideComponent_1.Contract(col, collider));
164
+ }
165
+ });
166
+ this.listColliders.push(collider);
167
+ };
168
+ CollideSystem.prototype.removeCollider = function (collider) {
169
+ this.removeColliders.push(collider);
170
+ };
171
+ CollideSystem.prototype.addDebugNode = function (root) {
172
+ this.debugGraphics = new cc.DrawNode();
173
+ this.debugGraphics.zIndex = 1000;
174
+ root.addChild(this.debugGraphics);
175
+ };
176
+ CollideSystem.prototype.toggleDebugDraw = function (enable) {
177
+ if (enable === void 0) { enable = true; }
178
+ this.enabledDebugDraw = enable;
179
+ this.addDebugNode(cc.director.getRunningScene());
180
+ };
181
+ return CollideSystem;
182
+ }());
183
+ exports.CollideSystem = CollideSystem;
@@ -0,0 +1,7 @@
1
+ import { EntityManager, EventManager, EventReceive, System } from 'entityx-ts';
2
+ export declare class GUISystem implements System {
3
+ configure(event_manager: EventManager): void;
4
+ receive(type: string, event: EventReceive): void;
5
+ update(entities: EntityManager, events: EventManager, dt: number): any;
6
+ }
7
+ //# sourceMappingURL=GUISystem.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"GUISystem.d.ts","sourceRoot":"","sources":["../../../src/gworld/systems/GUISystem.ts"],"names":[],"mappings":"AAAA,OAAO,EAAuB,aAAa,EAAE,YAAY,EAAE,YAAY,EAAE,MAAM,EAAE,MAAM,YAAY,CAAA;AAiBnG,qBAAa,SAAU,YAAW,MAAM;IACtC,SAAS,CAAC,aAAa,EAAE,YAAY;IAUrC,OAAO,CAAC,IAAI,EAAE,MAAM,EAAE,KAAK,EAAE,YAAY;IAyHzC,MAAM,CAAC,QAAQ,EAAE,aAAa,EAAE,MAAM,EAAE,YAAY,EAAE,EAAE,EAAE,MAAM;CAIjE"}
@@ -0,0 +1,147 @@
1
+ "use strict";
2
+ Object.defineProperty(exports, "__esModule", { value: true });
3
+ exports.GUISystem = void 0;
4
+ var entityx_ts_1 = require("entityx-ts");
5
+ var __1 = require("../..");
6
+ var polyfills_1 = require("../../polyfills");
7
+ var GUIComponent_1 = require("../components/GUIComponent");
8
+ var NodeComp_1 = require("../components/NodeComp");
9
+ var GUISystem = /** @class */ (function () {
10
+ function GUISystem() {
11
+ }
12
+ GUISystem.prototype.configure = function (event_manager) {
13
+ event_manager.subscribe((0, entityx_ts_1.ComponentAddedEvent)(GUIComponent_1.ButtonComp), this);
14
+ event_manager.subscribe((0, entityx_ts_1.ComponentAddedEvent)(GUIComponent_1.ProgressTimerComp), this);
15
+ event_manager.subscribe((0, entityx_ts_1.ComponentAddedEvent)(GUIComponent_1.LabelComp), this);
16
+ event_manager.subscribe((0, entityx_ts_1.ComponentAddedEvent)(GUIComponent_1.LabelOutlineComp), this);
17
+ event_manager.subscribe((0, entityx_ts_1.ComponentAddedEvent)(GUIComponent_1.LabelShadowComp), this);
18
+ event_manager.subscribe((0, entityx_ts_1.ComponentAddedEvent)(GUIComponent_1.RichTextComp), this);
19
+ event_manager.subscribe((0, entityx_ts_1.ComponentAddedEvent)(GUIComponent_1.ScrollViewComp), this);
20
+ event_manager.subscribe((0, entityx_ts_1.ComponentAddedEvent)(GUIComponent_1.BlockInputEventsComp), this);
21
+ };
22
+ GUISystem.prototype.receive = function (type, event) {
23
+ switch (type) {
24
+ case (0, entityx_ts_1.ComponentAddedEvent)(GUIComponent_1.ButtonComp): {
25
+ console.log(event.component);
26
+ var ett = event.entity;
27
+ var button_1 = ett.getComponent(GUIComponent_1.ButtonComp);
28
+ var nodeComp_1 = ett.getComponent(NodeComp_1.NodeComp);
29
+ // const { normalImage, selectedImage, disableImage, texType, zoomScale } = button
30
+ button_1.node = nodeComp_1;
31
+ var touchComp = ett.assign(new __1.TouchEventRegister());
32
+ touchComp.props.onTouchStart = function (touch) {
33
+ var p = touch.getLocation();
34
+ // console.log('onTouchBegan', p, nodeComp)
35
+ var rect = nodeComp_1.getBoundingBox();
36
+ var nodeSpaceLocation = nodeComp_1.parent.convertToNodeSpace(p);
37
+ if (rect.contains(nodeSpaceLocation)) {
38
+ var scale = cc.scaleTo(0.3, 1.2);
39
+ nodeComp_1.runAction(scale);
40
+ button_1.props.onPress(button_1);
41
+ // return true
42
+ }
43
+ };
44
+ touchComp.props.onTouchEnd = function () {
45
+ var scale = cc.scaleTo(0.3, 1);
46
+ nodeComp_1.runAction(scale);
47
+ // return true
48
+ };
49
+ touchComp.props.onTouchCancel = touchComp.props.onTouchEnd;
50
+ break;
51
+ }
52
+ case (0, entityx_ts_1.ComponentAddedEvent)(GUIComponent_1.ProgressTimerComp): {
53
+ console.log(event.component);
54
+ var ett = event.entity;
55
+ var bar = ett.getComponent(GUIComponent_1.ProgressTimerComp);
56
+ var _a = bar.props, spriteFrame = _a.spriteFrame, _b = _a.fillType, fillType = _b === void 0 ? GUIComponent_1.FillType.HORIZONTAL : _b, _c = _a.fillRange, fillRange = _c === void 0 ? 1 : _c, _d = _a.fillCenter, fillCenter = _d === void 0 ? (0, polyfills_1.Vec2)(0, 0) : _d;
57
+ var sprite = new cc.Sprite(spriteFrame);
58
+ var pTimer = new cc.ProgressTimer(sprite);
59
+ var ptt = fillType === GUIComponent_1.FillType.RADIAL ? cc.ProgressTimer.TYPE_RADIAL : cc.ProgressTimer.TYPE_BAR;
60
+ pTimer.setType(ptt);
61
+ if (fillType !== GUIComponent_1.FillType.RADIAL) {
62
+ var rate = fillType === GUIComponent_1.FillType.HORIZONTAL ? cc.p(1, 0) : cc.p(0, 1);
63
+ pTimer.setBarChangeRate(rate);
64
+ }
65
+ pTimer.setPercentage(fillRange * 100);
66
+ pTimer.setMidpoint(fillCenter);
67
+ bar.node = ett.assign(new NodeComp_1.NodeComp(pTimer, ett));
68
+ break;
69
+ }
70
+ case (0, entityx_ts_1.ComponentAddedEvent)(GUIComponent_1.BlockInputEventsComp): {
71
+ // console.log('BlockInputEventsComp', event);
72
+ var node = event.entity.getComponent(NodeComp_1.NodeComp);
73
+ if (node.instance instanceof ccui.ImageView) {
74
+ node.instance.setTouchEnabled(true);
75
+ node.instance.setScale9Enabled(true);
76
+ }
77
+ break;
78
+ }
79
+ case (0, entityx_ts_1.ComponentAddedEvent)(GUIComponent_1.LabelComp): {
80
+ console.log(event.component);
81
+ var ett = event.entity;
82
+ var label = ett.getComponent(GUIComponent_1.LabelComp);
83
+ var _e = label.props, _f = _e.string, string = _f === void 0 ? '' : _f, _g = _e.font, font = _g === void 0 ? '' : _g, _h = _e.size, size = _h === void 0 ? 64 : _h;
84
+ var fontName = cc.path.basename(font, '.ttf');
85
+ var node = new ccui.Text(string, fontName, size);
86
+ node.setTextVerticalAlignment(cc.VERTICAL_TEXT_ALIGNMENT_BOTTOM);
87
+ label.node = ett.assign(new NodeComp_1.NodeComp(node, ett));
88
+ break;
89
+ }
90
+ case (0, entityx_ts_1.ComponentAddedEvent)(GUIComponent_1.LabelOutlineComp): {
91
+ console.log(event.component);
92
+ var ett = event.entity;
93
+ var outline = ett.getComponent(GUIComponent_1.LabelOutlineComp);
94
+ var _j = outline.props, color = _j.color, width = _j.width;
95
+ var node = event.entity.getComponent(NodeComp_1.NodeComp);
96
+ if (node.instance instanceof ccui.Text) {
97
+ node.instance.enableOutline(color, width);
98
+ }
99
+ break;
100
+ }
101
+ case (0, entityx_ts_1.ComponentAddedEvent)(GUIComponent_1.LabelShadowComp): {
102
+ console.log(event.component);
103
+ var ett = event.entity;
104
+ var outline = ett.getComponent(GUIComponent_1.LabelShadowComp);
105
+ var _k = outline.props, color = _k.color, blur_1 = _k.blur, offset = _k.offset;
106
+ var node = event.entity.getComponent(NodeComp_1.NodeComp);
107
+ if (node.instance instanceof ccui.Text) {
108
+ node.instance.enableShadow(color, offset, blur_1);
109
+ }
110
+ break;
111
+ }
112
+ case (0, entityx_ts_1.ComponentAddedEvent)(GUIComponent_1.ScrollViewComp): {
113
+ console.log(event.component);
114
+ var ett = event.entity;
115
+ var scrollView = ett.getComponent(GUIComponent_1.ScrollViewComp);
116
+ var _l = scrollView, viewSize = _l.viewSize, contentSize = _l.contentSize;
117
+ var node = new cc.ScrollView(viewSize);
118
+ node.setContentSize(contentSize);
119
+ node.setViewSize(viewSize);
120
+ node.setDirection(cc.SCROLLVIEW_DIRECTION_VERTICAL);
121
+ node.setContentOffset(cc.p(0, viewSize.height - contentSize.height));
122
+ scrollView.node = ett.assign(new NodeComp_1.NodeComp(node, ett));
123
+ break;
124
+ }
125
+ case (0, entityx_ts_1.ComponentAddedEvent)(GUIComponent_1.RichTextComp): {
126
+ console.log(event.component);
127
+ var ett = event.entity;
128
+ var rich = ett.getComponent(GUIComponent_1.RichTextComp);
129
+ var _m = rich.props.string, string = _m === void 0 ? '' : _m;
130
+ var node = new ccui.RichText();
131
+ node.width = 500;
132
+ node.height = 300;
133
+ node.ignoreContentAdaptWithSize(false);
134
+ rich.node = ett.assign(new NodeComp_1.NodeComp(node, ett));
135
+ rich.string = string;
136
+ break;
137
+ }
138
+ default:
139
+ break;
140
+ }
141
+ };
142
+ GUISystem.prototype.update = function () {
143
+ // throw new Error('Method not implemented.');
144
+ };
145
+ return GUISystem;
146
+ }());
147
+ exports.GUISystem = GUISystem;
@@ -0,0 +1,7 @@
1
+ import { EntityManager, EventManager, EventReceive, System } from 'entityx-ts';
2
+ export declare class NoRenderSystem implements System {
3
+ configure(event_manager: EventManager): void;
4
+ receive(type: string, event: EventReceive): void;
5
+ update(entities: EntityManager, events: EventManager, dt: number): any;
6
+ }
7
+ //# sourceMappingURL=NoRenderSystem.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"NoRenderSystem.d.ts","sourceRoot":"","sources":["../../../src/gworld/systems/NoRenderSystem.ts"],"names":[],"mappings":"AAAA,OAAO,EAA8C,aAAa,EAAE,YAAY,EAAE,YAAY,EAAE,MAAM,EAAE,MAAM,YAAY,CAAA;AAM1H,qBAAa,cAAe,YAAW,MAAM;IAC3C,SAAS,CAAC,aAAa,EAAE,YAAY;IAMrC,OAAO,CAAC,IAAI,EAAE,MAAM,EAAE,KAAK,EAAE,YAAY;IA0EzC,MAAM,CAAC,QAAQ,EAAE,aAAa,EAAE,MAAM,EAAE,YAAY,EAAE,EAAE,EAAE,MAAM;CAIjE"}
@@ -0,0 +1,93 @@
1
+ "use strict";
2
+ Object.defineProperty(exports, "__esModule", { value: true });
3
+ exports.NoRenderSystem = void 0;
4
+ var entityx_ts_1 = require("entityx-ts");
5
+ var NodeComp_1 = require("../components/NodeComp");
6
+ var NoRenderComponent_1 = require("../components/NoRenderComponent");
7
+ var NoRenderSystem = /** @class */ (function () {
8
+ function NoRenderSystem() {
9
+ }
10
+ NoRenderSystem.prototype.configure = function (event_manager) {
11
+ event_manager.subscribe((0, entityx_ts_1.ComponentAddedEvent)(NoRenderComponent_1.ExtraDataComp), this);
12
+ event_manager.subscribe((0, entityx_ts_1.ComponentAddedEvent)(NoRenderComponent_1.TouchEventRegister), this);
13
+ event_manager.subscribe((0, entityx_ts_1.ComponentRemovedEvent)(NoRenderComponent_1.TouchEventRegister), this);
14
+ };
15
+ NoRenderSystem.prototype.receive = function (type, event) {
16
+ switch (type) {
17
+ case (0, entityx_ts_1.ComponentAddedEvent)(NoRenderComponent_1.TouchEventRegister): {
18
+ // console.log('TouchEventRegister', event)
19
+ var ett = event.entity;
20
+ var touchComp_1 = event.component;
21
+ var nodeComp_1 = ett.getComponent(NodeComp_1.NodeComp);
22
+ touchComp_1.node = nodeComp_1;
23
+ touchComp_1.listener = cc.eventManager.addListener({
24
+ event: cc.EventListener.TOUCH_ONE_BY_ONE,
25
+ swallowTouches: true,
26
+ onTouchBegan: function (touch) {
27
+ var onTouchStart = touchComp_1.props.onTouchStart;
28
+ // console.log('onTouchBegan', onTouchStart)
29
+ if (!nodeComp_1.parent) {
30
+ if (onTouchStart) {
31
+ onTouchStart(touch, nodeComp_1);
32
+ }
33
+ return true;
34
+ }
35
+ var p = touch.getLocation();
36
+ var rect = nodeComp_1.getBoundingBox();
37
+ var nodeSpaceLocation = nodeComp_1.parent.convertToNodeSpace(p);
38
+ if (rect.contains(nodeSpaceLocation)) {
39
+ if (onTouchStart) {
40
+ onTouchStart(touch, nodeComp_1);
41
+ }
42
+ return true;
43
+ }
44
+ },
45
+ onTouchMoved: function (touch) {
46
+ var onTouchMove = touchComp_1.props.onTouchMove;
47
+ if (!onTouchMove)
48
+ return false;
49
+ onTouchMove(touch, nodeComp_1);
50
+ return true;
51
+ },
52
+ onTouchEnded: function (touch) {
53
+ var onTouchEnd = touchComp_1.props.onTouchEnd;
54
+ if (!onTouchEnd)
55
+ return false;
56
+ onTouchEnd(touch, nodeComp_1);
57
+ return true;
58
+ },
59
+ onTouchCancelled: function (touch) {
60
+ var onTouchCancel = touchComp_1.props.onTouchCancel;
61
+ if (!onTouchCancel)
62
+ return false;
63
+ onTouchCancel(touch, nodeComp_1);
64
+ return true;
65
+ },
66
+ }, nodeComp_1.instance);
67
+ break;
68
+ }
69
+ case (0, entityx_ts_1.ComponentRemovedEvent)(NoRenderComponent_1.TouchEventRegister): {
70
+ console.log('ComponentRemovedEvent TouchEventRegister', event);
71
+ // const ett = event.entity
72
+ // const nodeComp = ett.getComponent(NodeComp)
73
+ var touchComp = event.component;
74
+ delete touchComp.touch;
75
+ cc.eventManager.removeListener(touchComp.listener);
76
+ break;
77
+ }
78
+ case (0, entityx_ts_1.ComponentAddedEvent)(NoRenderComponent_1.ExtraDataComp): {
79
+ var extra = event.component;
80
+ var _a = extra.props, key = _a.key, value = _a.value;
81
+ extra.data[key] = value;
82
+ break;
83
+ }
84
+ default:
85
+ break;
86
+ }
87
+ };
88
+ NoRenderSystem.prototype.update = function () {
89
+ // throw new Error('Method not implemented.');
90
+ };
91
+ return NoRenderSystem;
92
+ }());
93
+ exports.NoRenderSystem = NoRenderSystem;
@@ -0,0 +1,15 @@
1
+ import { EntityManager, EventManager, EventReceive, System } from 'entityx-ts';
2
+ export declare enum SpriteTypes {
3
+ SIMPLE = 0,
4
+ SLICED = 1,
5
+ TILED = 2,
6
+ FILLED = 3,
7
+ MESH = 4,
8
+ ANIMATION = 5
9
+ }
10
+ export declare class RenderSystem implements System {
11
+ configure(event_manager: EventManager): void;
12
+ receive(type: string, event: EventReceive): void;
13
+ update(entities: EntityManager, events: EventManager, dt: number): void;
14
+ }
15
+ //# sourceMappingURL=RenderSystem.d.ts.map