@rpgm-tools/neo-angband-core 0.18.0 → 0.19.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (848) hide show
  1. package/README.md +1 -1
  2. package/dist/agent/perceive.d.ts.map +1 -1
  3. package/dist/agent/perceive.js +2 -2
  4. package/dist/agent/perceive.js.map +1 -1
  5. package/dist/combat/blow-vectors.d.ts +78 -0
  6. package/dist/combat/blow-vectors.d.ts.map +1 -0
  7. package/dist/combat/blow-vectors.fixtures.d.ts +19 -0
  8. package/dist/combat/blow-vectors.fixtures.d.ts.map +1 -0
  9. package/dist/combat/blow-vectors.fixtures.js +81 -0
  10. package/dist/combat/blow-vectors.fixtures.js.map +1 -0
  11. package/dist/combat/blow-vectors.js +195 -0
  12. package/dist/combat/blow-vectors.js.map +1 -0
  13. package/dist/combat/brand-slay.d.ts +22 -9
  14. package/dist/combat/brand-slay.d.ts.map +1 -1
  15. package/dist/combat/brand-slay.js +37 -10
  16. package/dist/combat/brand-slay.js.map +1 -1
  17. package/dist/combat/index.d.ts +1 -1
  18. package/dist/combat/index.js +1 -1
  19. package/dist/combat/melee.d.ts +25 -13
  20. package/dist/combat/melee.d.ts.map +1 -1
  21. package/dist/combat/melee.js +23 -19
  22. package/dist/combat/melee.js.map +1 -1
  23. package/dist/combat/mon-melee.d.ts +166 -7
  24. package/dist/combat/mon-melee.d.ts.map +1 -1
  25. package/dist/combat/mon-melee.js +469 -338
  26. package/dist/combat/mon-melee.js.map +1 -1
  27. package/dist/combat/ranged.d.ts +15 -13
  28. package/dist/combat/ranged.d.ts.map +1 -1
  29. package/dist/combat/ranged.js +31 -29
  30. package/dist/combat/ranged.js.map +1 -1
  31. package/dist/constants.d.ts +14 -0
  32. package/dist/constants.d.ts.map +1 -1
  33. package/dist/constants.js +14 -0
  34. package/dist/constants.js.map +1 -1
  35. package/dist/datafile.d.ts +48 -0
  36. package/dist/datafile.d.ts.map +1 -0
  37. package/dist/datafile.js +102 -0
  38. package/dist/datafile.js.map +1 -0
  39. package/dist/effects/effect-info-registry.d.ts +237 -0
  40. package/dist/effects/effect-info-registry.d.ts.map +1 -0
  41. package/dist/effects/effect-info-registry.js +138 -0
  42. package/dist/effects/effect-info-registry.js.map +1 -0
  43. package/dist/effects/effect-info-vectors.d.ts +92 -0
  44. package/dist/effects/effect-info-vectors.d.ts.map +1 -0
  45. package/dist/effects/effect-info-vectors.fixtures.d.ts +18 -0
  46. package/dist/effects/effect-info-vectors.fixtures.d.ts.map +1 -0
  47. package/dist/effects/effect-info-vectors.fixtures.js +51 -0
  48. package/dist/effects/effect-info-vectors.fixtures.js.map +1 -0
  49. package/dist/effects/effect-info-vectors.js +315 -0
  50. package/dist/effects/effect-info-vectors.js.map +1 -0
  51. package/dist/effects/effect-info.d.ts +5 -1
  52. package/dist/effects/effect-info.d.ts.map +1 -1
  53. package/dist/effects/effect-info.js +245 -143
  54. package/dist/effects/effect-info.js.map +1 -1
  55. package/dist/effects/effect.d.ts +4 -3
  56. package/dist/effects/effect.d.ts.map +1 -1
  57. package/dist/effects/effect.js +88 -70
  58. package/dist/effects/effect.js.map +1 -1
  59. package/dist/effects/handlers.d.ts +1 -1
  60. package/dist/effects/handlers.d.ts.map +1 -1
  61. package/dist/effects/handlers.js +5 -2
  62. package/dist/effects/handlers.js.map +1 -1
  63. package/dist/effects/interpreter.d.ts +11 -0
  64. package/dist/effects/interpreter.d.ts.map +1 -1
  65. package/dist/effects/interpreter.js +13 -0
  66. package/dist/effects/interpreter.js.map +1 -1
  67. package/dist/game/cave-cmd.d.ts +9 -5
  68. package/dist/game/cave-cmd.d.ts.map +1 -1
  69. package/dist/game/cave-cmd.js +56 -11
  70. package/dist/game/cave-cmd.js.map +1 -1
  71. package/dist/game/cave-square.d.ts +42 -0
  72. package/dist/game/cave-square.d.ts.map +1 -0
  73. package/dist/game/cave-square.js +73 -0
  74. package/dist/game/cave-square.js.map +1 -0
  75. package/dist/game/char-sheet.d.ts +12 -8
  76. package/dist/game/char-sheet.d.ts.map +1 -1
  77. package/dist/game/char-sheet.js +41 -8
  78. package/dist/game/char-sheet.js.map +1 -1
  79. package/dist/game/chest.d.ts +2 -3
  80. package/dist/game/chest.d.ts.map +1 -1
  81. package/dist/game/chest.js +17 -6
  82. package/dist/game/chest.js.map +1 -1
  83. package/dist/game/context.d.ts +213 -22
  84. package/dist/game/context.d.ts.map +1 -1
  85. package/dist/game/context.js +109 -17
  86. package/dist/game/context.js.map +1 -1
  87. package/dist/game/describe.d.ts +13 -0
  88. package/dist/game/describe.d.ts.map +1 -1
  89. package/dist/game/describe.js +32 -4
  90. package/dist/game/describe.js.map +1 -1
  91. package/dist/game/display.d.ts +97 -8
  92. package/dist/game/display.d.ts.map +1 -1
  93. package/dist/game/display.js +157 -13
  94. package/dist/game/display.js.map +1 -1
  95. package/dist/game/dump-level.d.ts.map +1 -1
  96. package/dist/game/dump-level.js +3 -2
  97. package/dist/game/dump-level.js.map +1 -1
  98. package/dist/game/effect-attack.d.ts.map +1 -1
  99. package/dist/game/effect-attack.js +36 -27
  100. package/dist/game/effect-attack.js.map +1 -1
  101. package/dist/game/effect-detect.d.ts +4 -4
  102. package/dist/game/effect-detect.d.ts.map +1 -1
  103. package/dist/game/effect-detect.js +42 -9
  104. package/dist/game/effect-detect.js.map +1 -1
  105. package/dist/game/effect-env.d.ts +7 -1
  106. package/dist/game/effect-env.d.ts.map +1 -1
  107. package/dist/game/effect-env.js +1 -0
  108. package/dist/game/effect-env.js.map +1 -1
  109. package/dist/game/effect-general.d.ts +5 -3
  110. package/dist/game/effect-general.d.ts.map +1 -1
  111. package/dist/game/effect-general.js +94 -43
  112. package/dist/game/effect-general.js.map +1 -1
  113. package/dist/game/effect-item.d.ts +2 -1
  114. package/dist/game/effect-item.d.ts.map +1 -1
  115. package/dist/game/effect-item.js +136 -82
  116. package/dist/game/effect-item.js.map +1 -1
  117. package/dist/game/effect-melee.d.ts +10 -4
  118. package/dist/game/effect-melee.d.ts.map +1 -1
  119. package/dist/game/effect-melee.js +44 -19
  120. package/dist/game/effect-melee.js.map +1 -1
  121. package/dist/game/effect-monster.d.ts +26 -4
  122. package/dist/game/effect-monster.d.ts.map +1 -1
  123. package/dist/game/effect-monster.js +52 -9
  124. package/dist/game/effect-monster.js.map +1 -1
  125. package/dist/game/effect-teleport.d.ts +58 -19
  126. package/dist/game/effect-teleport.d.ts.map +1 -1
  127. package/dist/game/effect-teleport.js +143 -27
  128. package/dist/game/effect-teleport.js.map +1 -1
  129. package/dist/game/effect-terrain.d.ts +1 -3
  130. package/dist/game/effect-terrain.d.ts.map +1 -1
  131. package/dist/game/effect-terrain.js +38 -22
  132. package/dist/game/effect-terrain.js.map +1 -1
  133. package/dist/game/equip-cmp.d.ts.map +1 -1
  134. package/dist/game/equip-cmp.js +10 -7
  135. package/dist/game/equip-cmp.js.map +1 -1
  136. package/dist/game/floor.d.ts +16 -4
  137. package/dist/game/floor.d.ts.map +1 -1
  138. package/dist/game/floor.js +22 -4
  139. package/dist/game/floor.js.map +1 -1
  140. package/dist/game/gear.d.ts +101 -13
  141. package/dist/game/gear.d.ts.map +1 -1
  142. package/dist/game/gear.js +183 -24
  143. package/dist/game/gear.js.map +1 -1
  144. package/dist/game/harness.d.ts +2 -1
  145. package/dist/game/harness.d.ts.map +1 -1
  146. package/dist/game/harness.js +12 -1
  147. package/dist/game/harness.js.map +1 -1
  148. package/dist/game/ignore-cmd.d.ts +47 -8
  149. package/dist/game/ignore-cmd.d.ts.map +1 -1
  150. package/dist/game/ignore-cmd.js +76 -8
  151. package/dist/game/ignore-cmd.js.map +1 -1
  152. package/dist/game/known.d.ts +223 -34
  153. package/dist/game/known.d.ts.map +1 -1
  154. package/dist/game/known.js +301 -67
  155. package/dist/game/known.js.map +1 -1
  156. package/dist/game/loop.d.ts +4 -3
  157. package/dist/game/loop.d.ts.map +1 -1
  158. package/dist/game/loop.js +49 -29
  159. package/dist/game/loop.js.map +1 -1
  160. package/dist/game/lore-color.d.ts.map +1 -1
  161. package/dist/game/lore-color.js +13 -1
  162. package/dist/game/lore-color.js.map +1 -1
  163. package/dist/game/mon-cast.d.ts +3 -4
  164. package/dist/game/mon-cast.d.ts.map +1 -1
  165. package/dist/game/mon-cast.js +30 -2
  166. package/dist/game/mon-cast.js.map +1 -1
  167. package/dist/game/mon-cmd.d.ts +4 -5
  168. package/dist/game/mon-cmd.d.ts.map +1 -1
  169. package/dist/game/mon-cmd.js +80 -27
  170. package/dist/game/mon-cmd.js.map +1 -1
  171. package/dist/game/mon-death.d.ts +8 -4
  172. package/dist/game/mon-death.d.ts.map +1 -1
  173. package/dist/game/mon-death.js +6 -9
  174. package/dist/game/mon-death.js.map +1 -1
  175. package/dist/game/mon-group.d.ts +9 -5
  176. package/dist/game/mon-group.d.ts.map +1 -1
  177. package/dist/game/mon-group.js +9 -5
  178. package/dist/game/mon-group.js.map +1 -1
  179. package/dist/game/mon-message.d.ts +90 -40
  180. package/dist/game/mon-message.d.ts.map +1 -1
  181. package/dist/game/mon-message.js +267 -59
  182. package/dist/game/mon-message.js.map +1 -1
  183. package/dist/game/mon-place.d.ts +11 -1
  184. package/dist/game/mon-place.d.ts.map +1 -1
  185. package/dist/game/mon-place.js +15 -3
  186. package/dist/game/mon-place.js.map +1 -1
  187. package/dist/game/mon-ranged.d.ts +2 -1
  188. package/dist/game/mon-ranged.d.ts.map +1 -1
  189. package/dist/game/mon-ranged.js +11 -5
  190. package/dist/game/mon-ranged.js.map +1 -1
  191. package/dist/game/mon-side.d.ts +3 -2
  192. package/dist/game/mon-side.d.ts.map +1 -1
  193. package/dist/game/mon-side.js +15 -14
  194. package/dist/game/mon-side.js.map +1 -1
  195. package/dist/game/monster-turn.d.ts +20 -10
  196. package/dist/game/monster-turn.d.ts.map +1 -1
  197. package/dist/game/monster-turn.js +110 -83
  198. package/dist/game/monster-turn.js.map +1 -1
  199. package/dist/game/notice.d.ts +36 -0
  200. package/dist/game/notice.d.ts.map +1 -0
  201. package/dist/game/notice.js +79 -0
  202. package/dist/game/notice.js.map +1 -0
  203. package/dist/game/obj-cmd.d.ts +14 -3
  204. package/dist/game/obj-cmd.d.ts.map +1 -1
  205. package/dist/game/obj-cmd.js +109 -35
  206. package/dist/game/obj-cmd.js.map +1 -1
  207. package/dist/game/obj-list.d.ts +13 -2
  208. package/dist/game/obj-list.d.ts.map +1 -1
  209. package/dist/game/obj-list.js +42 -27
  210. package/dist/game/obj-list.js.map +1 -1
  211. package/dist/game/object-inspect.d.ts +9 -0
  212. package/dist/game/object-inspect.d.ts.map +1 -1
  213. package/dist/game/object-inspect.js +4 -0
  214. package/dist/game/object-inspect.js.map +1 -1
  215. package/dist/game/pickup.d.ts +0 -2
  216. package/dist/game/pickup.d.ts.map +1 -1
  217. package/dist/game/pickup.js +18 -3
  218. package/dist/game/pickup.js.map +1 -1
  219. package/dist/game/player-side-vectors.d.ts +174 -0
  220. package/dist/game/player-side-vectors.d.ts.map +1 -0
  221. package/dist/game/player-side-vectors.fixtures.d.ts +33 -0
  222. package/dist/game/player-side-vectors.fixtures.d.ts.map +1 -0
  223. package/dist/game/player-side-vectors.fixtures.js +191 -0
  224. package/dist/game/player-side-vectors.fixtures.js.map +1 -0
  225. package/dist/game/player-side-vectors.js +292 -0
  226. package/dist/game/player-side-vectors.js.map +1 -0
  227. package/dist/game/player-side.d.ts +129 -1
  228. package/dist/game/player-side.d.ts.map +1 -1
  229. package/dist/game/player-side.js +520 -338
  230. package/dist/game/player-side.js.map +1 -1
  231. package/dist/game/player-turn.d.ts +26 -7
  232. package/dist/game/player-turn.d.ts.map +1 -1
  233. package/dist/game/player-turn.js +180 -33
  234. package/dist/game/player-turn.js.map +1 -1
  235. package/dist/game/poly.d.ts +38 -0
  236. package/dist/game/poly.d.ts.map +1 -0
  237. package/dist/game/poly.js +82 -0
  238. package/dist/game/poly.js.map +1 -0
  239. package/dist/game/project-cast.d.ts +20 -3
  240. package/dist/game/project-cast.d.ts.map +1 -1
  241. package/dist/game/project-cast.js +49 -6
  242. package/dist/game/project-cast.js.map +1 -1
  243. package/dist/game/project-feat-vectors.d.ts +124 -0
  244. package/dist/game/project-feat-vectors.d.ts.map +1 -0
  245. package/dist/game/project-feat-vectors.fixtures.d.ts +13 -0
  246. package/dist/game/project-feat-vectors.fixtures.d.ts.map +1 -0
  247. package/dist/game/project-feat-vectors.fixtures.js +94 -0
  248. package/dist/game/project-feat-vectors.fixtures.js.map +1 -0
  249. package/dist/game/project-feat-vectors.js +229 -0
  250. package/dist/game/project-feat-vectors.js.map +1 -0
  251. package/dist/game/project-feat.d.ts +53 -1
  252. package/dist/game/project-feat.d.ts.map +1 -1
  253. package/dist/game/project-feat.js +374 -247
  254. package/dist/game/project-feat.js.map +1 -1
  255. package/dist/game/project-monster.d.ts +21 -8
  256. package/dist/game/project-monster.d.ts.map +1 -1
  257. package/dist/game/project-monster.js +45 -21
  258. package/dist/game/project-monster.js.map +1 -1
  259. package/dist/game/project-obj.d.ts +62 -0
  260. package/dist/game/project-obj.d.ts.map +1 -1
  261. package/dist/game/project-obj.js +72 -41
  262. package/dist/game/project-obj.js.map +1 -1
  263. package/dist/game/project-player.d.ts +8 -0
  264. package/dist/game/project-player.d.ts.map +1 -1
  265. package/dist/game/project-player.js.map +1 -1
  266. package/dist/game/projection-handlers.d.ts +81 -0
  267. package/dist/game/projection-handlers.d.ts.map +1 -0
  268. package/dist/game/projection-handlers.js +93 -0
  269. package/dist/game/projection-handlers.js.map +1 -0
  270. package/dist/game/quest.d.ts +23 -0
  271. package/dist/game/quest.d.ts.map +1 -1
  272. package/dist/game/quest.js +42 -0
  273. package/dist/game/quest.js.map +1 -1
  274. package/dist/game/ranged-cmd.d.ts +13 -2
  275. package/dist/game/ranged-cmd.d.ts.map +1 -1
  276. package/dist/game/ranged-cmd.js +32 -15
  277. package/dist/game/ranged-cmd.js.map +1 -1
  278. package/dist/game/repeat.d.ts +78 -0
  279. package/dist/game/repeat.d.ts.map +1 -0
  280. package/dist/game/repeat.js +88 -0
  281. package/dist/game/repeat.js.map +1 -0
  282. package/dist/game/shape-inspect.d.ts +74 -0
  283. package/dist/game/shape-inspect.d.ts.map +1 -0
  284. package/dist/game/shape-inspect.js +114 -0
  285. package/dist/game/shape-inspect.js.map +1 -0
  286. package/dist/game/spell-cmd.d.ts +15 -4
  287. package/dist/game/spell-cmd.d.ts.map +1 -1
  288. package/dist/game/spell-cmd.js +35 -6
  289. package/dist/game/spell-cmd.js.map +1 -1
  290. package/dist/game/spoil.d.ts.map +1 -1
  291. package/dist/game/spoil.js +89 -40
  292. package/dist/game/spoil.js.map +1 -1
  293. package/dist/game/steal.d.ts +3 -3
  294. package/dist/game/steal.d.ts.map +1 -1
  295. package/dist/game/steal.js +9 -4
  296. package/dist/game/steal.js.map +1 -1
  297. package/dist/game/target-loop.d.ts +10 -4
  298. package/dist/game/target-loop.d.ts.map +1 -1
  299. package/dist/game/target-loop.js +14 -8
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  301. package/dist/game/target.d.ts +4 -4
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  305. package/dist/game/ui-entry.d.ts +63 -4
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  307. package/dist/game/ui-entry.js +151 -23
  308. package/dist/game/ui-entry.js.map +1 -1
  309. package/dist/game/wizard.d.ts +23 -5
  310. package/dist/game/wizard.d.ts.map +1 -1
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  313. package/dist/game/world.d.ts.map +1 -1
  314. package/dist/game/world.js +6 -0
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  316. package/dist/gen/cave.d.ts +49 -8
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  320. package/dist/gen/generate.d.ts +54 -9
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  324. package/dist/gen/glyph-vectors.d.ts +109 -0
  325. package/dist/gen/glyph-vectors.d.ts.map +1 -0
  326. package/dist/gen/glyph-vectors.fixtures.d.ts +18 -0
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  336. package/dist/gen/room.d.ts +26 -2
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  338. package/dist/gen/room.js +414 -264
  339. package/dist/gen/room.js.map +1 -1
  340. package/dist/gen/util.d.ts +11 -2
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  344. package/dist/i18n/i18n.d.ts +207 -0
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  348. package/dist/i18n/text.d.ts +62 -0
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  352. package/dist/index.d.ts +25 -0
  353. package/dist/index.d.ts.map +1 -1
  354. package/dist/index.js +38 -0
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  356. package/dist/mod/extension.d.ts +115 -0
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  360. package/dist/mod/ids.d.ts +10 -0
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  364. package/dist/mod/record-keys.d.ts +43 -0
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  751. package/src/game/world.ts +6 -0
  752. package/src/gen/cave.ts +225 -26
  753. package/src/gen/generate.ts +62 -9
  754. package/src/gen/glyph-vectors.fixtures.ts +122 -0
  755. package/src/gen/glyph-vectors.json +5996 -0
  756. package/src/gen/glyph-vectors.ts +280 -0
  757. package/src/gen/glyph.ts +132 -0
  758. package/src/gen/room.ts +446 -265
  759. package/src/gen/util.ts +32 -9
  760. package/src/i18n/i18n.ts +492 -0
  761. package/src/i18n/text.ts +117 -0
  762. package/src/index.ts +307 -254
  763. package/src/mod/extension.ts +136 -0
  764. package/src/mod/ids.ts +92 -21
  765. package/src/mod/record-keys.ts +102 -0
  766. package/src/mod/registry-host.ts +1063 -234
  767. package/src/mon/bind.ts +14 -8
  768. package/src/mon/knowledge-groups.ts +12 -12
  769. package/src/mon/lore-describe.ts +93 -26
  770. package/src/mon/lore-file.ts +365 -0
  771. package/src/mon/lore.ts +9 -3
  772. package/src/mon/make.ts +4 -2
  773. package/src/mon/monster.ts +1 -1
  774. package/src/mon/predicate.ts +14 -9
  775. package/src/mon/project-mon.ts +23 -5
  776. package/src/mon/steal.ts +39 -7
  777. package/src/mon/take-hit.ts +8 -3
  778. package/src/mon/timed.ts +15 -9
  779. package/src/mon/types.ts +11 -4
  780. package/src/msg.ts +55 -1
  781. package/src/obj/artifact-fake.ts +47 -17
  782. package/src/obj/bind.ts +52 -9
  783. package/src/obj/desc-vectors.fixtures.ts +119 -0
  784. package/src/obj/desc-vectors.json +2360 -0
  785. package/src/obj/desc-vectors.ts +128 -0
  786. package/src/obj/desc.ts +159 -55
  787. package/src/obj/effects-info.ts +90 -59
  788. package/src/obj/fake-object.ts +135 -0
  789. package/src/obj/ignore.ts +95 -28
  790. package/src/obj/knowledge.ts +291 -139
  791. package/src/obj/known-object.ts +126 -11
  792. package/src/obj/make.ts +53 -29
  793. package/src/obj/object-info.ts +103 -6
  794. package/src/obj/object.ts +392 -151
  795. package/src/obj/power.ts +297 -59
  796. package/src/obj/randart-build.ts +1875 -1705
  797. package/src/obj/randart-data.ts +1547 -1344
  798. package/src/obj/randart-file.ts +130 -0
  799. package/src/obj/randart-log.ts +78 -0
  800. package/src/obj/randart-registry.ts +247 -0
  801. package/src/obj/randart-vectors.fixtures.ts +61 -0
  802. package/src/obj/randart-vectors.json +836 -0
  803. package/src/obj/randart-vectors.ts +369 -0
  804. package/src/obj/randart.ts +722 -552
  805. package/src/obj/rune-registry.ts +270 -0
  806. package/src/obj/rune-vectors.fixtures.ts +164 -0
  807. package/src/obj/rune-vectors.json +121 -0
  808. package/src/obj/rune-vectors.ts +229 -0
  809. package/src/obj/tval-kind-vectors.json +391 -0
  810. package/src/obj/tval-registry.ts +243 -0
  811. package/src/obj/tval-vectors.fixtures.ts +50 -0
  812. package/src/obj/tval-vectors.json +38 -0
  813. package/src/obj/tval-vectors.ts +126 -0
  814. package/src/obj/types.ts +18 -7
  815. package/src/obj/value.ts +26 -20
  816. package/src/parser.ts +214 -0
  817. package/src/player/bind.ts +5 -2
  818. package/src/player/birth.ts +2 -1
  819. package/src/player/calcs.ts +123 -42
  820. package/src/player/death.ts +78 -0
  821. package/src/player/options-file.ts +387 -0
  822. package/src/player/options.ts +2 -1
  823. package/src/player/player.ts +60 -4
  824. package/src/player/shape-lore.ts +33 -14
  825. package/src/player/timed.ts +14 -4
  826. package/src/player/types.ts +30 -4
  827. package/src/session/boot.ts +51 -1
  828. package/src/session/game.ts +720 -163
  829. package/src/session/save-migrate.ts +81 -1
  830. package/src/session/save.ts +264 -22
  831. package/src/store/bind.ts +4 -3
  832. package/src/store/mass-produce-vectors.fixtures.ts +64 -0
  833. package/src/store/mass-produce-vectors.json +1169 -0
  834. package/src/store/mass-produce-vectors.ts +67 -0
  835. package/src/store/store.ts +266 -63
  836. package/src/store/transact.ts +39 -16
  837. package/src/store/types.ts +3 -2
  838. package/src/version.ts +1 -1
  839. package/src/visuals/index.ts +1 -0
  840. package/src/visuals/map-text.ts +1 -1
  841. package/src/visuals/object-glyph.ts +76 -0
  842. package/src/visuals/prefs.ts +22 -32
  843. package/src/visuals/tile-prefs.ts +32 -0
  844. package/src/world/feature.ts +4 -1
  845. package/src/world/project.ts +19 -4
  846. package/src/world/projection.ts +79 -8
  847. package/src/world/trap.ts +25 -21
  848. package/src/world/view.ts +11 -1
@@ -0,0 +1,376 @@
1
+ /**
2
+ * Golden vectors for EFFECT INFO: the five closed switches of MOD_REACH gap 17.
3
+ *
4
+ * WHY THIS EXISTS. Five `switch` statements decide everything the game says
5
+ * about an effect, and each one is closed against a code it has never heard of:
6
+ *
7
+ * - `effectMenuName` (effect-info.ts, keyed on the EFINFO_* flag) - the row
8
+ * text in the "Activate which item?" / spell menus.
9
+ * - `formatEffectDesc` (effect-info.ts, same key) - effect_describe's body,
10
+ * the sentence in object recall and spell descriptions.
11
+ * - the activation summary walker (obj/effects-info.ts, keyed on the effect
12
+ * CODE) - which object properties an activation grants, read by
13
+ * remove_contradictory_activation.
14
+ * - `effectSubtype` (effect.ts, keyed on the EF index) - how a gamedata
15
+ * `type:` NAME becomes the integer subtype.
16
+ *
17
+ * Turning them into keyed registries is a refactor of every string the player
18
+ * reads about an effect, so what has to be proven is not "the effect tests still
19
+ * pass" but "every effect, at every subtype and dice shape the port can build,
20
+ * still produces exactly the same text".
21
+ *
22
+ * NO RNG PROBE HERE, AND THAT IS A MEASURED CLAIM, NOT AN OVERSIGHT. The glyph
23
+ * vectors carry one because level generation draws; this path does not. Upstream
24
+ * `effect_describe` calls `dice_roll()` to populate the random_value it formats;
25
+ * the port substitutes `Dice.randomValue()` at every such site precisely so that
26
+ * rendering a menu row cannot perturb the stream (see effect-info.ts's header).
27
+ * There is no Rng threaded into any of these functions to probe. What is at risk
28
+ * is the TEXT, so the text is what is recorded.
29
+ *
30
+ * THE DEPS ARE SYNTHETIC ON PURPOSE. `timedDesc`, `statName`, `summonDesc` and
31
+ * the projection table are injected, so the real pack would add nothing to
32
+ * dispatch coverage - and stub values that are DISTINCT per index ("tmd7",
33
+ * "proj3-player") are strictly better at catching an arm that reads the wrong
34
+ * field, which real prose ("poison", "a lash of fire") can hide. The activation
35
+ * summary is the exception: it resolves TMD names through the real compiled
36
+ * player_timed records, so those are injected as fixtures.
37
+ *
38
+ * Regenerate with `node packages/core/scripts/gen-effect-info-vectors.mjs` -
39
+ * which OVERWRITES the evidence, so only do it when the change is intended and
40
+ * say so in the commit.
41
+ */
42
+
43
+ import { Dice } from "../dice.js";
44
+ import { EFFECT_ENTRIES } from "../generated/index.js";
45
+ import type { EffectRecordJson } from "../obj/types.js";
46
+ import type { ActivationSummarizerDeps } from "../obj/effects-info.js";
47
+ import { makeActivationSummarizer } from "../obj/effects-info.js";
48
+ import { describeEffect, effectMenuName } from "./effect-info.js";
49
+ import type { EffectDescribeDeps, EffectMenuNameDeps } from "./effect-info.js";
50
+ import { effectNew, effectSubtype } from "./effect.js";
51
+ import type { Effect } from "./effect.js";
52
+
53
+ /**
54
+ * One recorded call. Flat and all-string so a diff names the effect and the
55
+ * scenario that moved rather than reflowing a nested object.
56
+ */
57
+ export interface EffectInfoVector {
58
+ /** Which switch this exercises: "menu" | "desc" | "summary" | "subtype". */
59
+ kind: string;
60
+ /** The effect: an EFFECT_ENTRIES name, or a chain label for "summary". */
61
+ effect: string;
62
+ /** The inputs, spelled out. */
63
+ scenario: string;
64
+ /** What the code produced, as a string ("null" for a null return). */
65
+ out: string;
66
+ }
67
+
68
+ /** What the activation-summary vectors need from the shipped pack. */
69
+ export interface EffectInfoVectorFixtures {
70
+ /** The real deps makeActivationSummarizer is bound with at the session site. */
71
+ summarizerDeps(): ActivationSummarizerDeps;
72
+ /** Every TMD name of the pack, in index order - the summary's real keys. */
73
+ timedNames(): readonly string[];
74
+ }
75
+
76
+ /* ------------------------------------------------------------------ *
77
+ * Synthetic dependency bags. Distinct per index, so a wrong field shows.
78
+ * ------------------------------------------------------------------ */
79
+
80
+ const PROJECTIONS = Array.from({ length: 24 }, (_unused, i) => ({
81
+ desc: `proj${i}-desc`,
82
+ playerDesc: `proj${i}-player`,
83
+ lashDesc: `proj${i}-lash`,
84
+ }));
85
+
86
+ const MENU_DEPS: EffectMenuNameDeps = {
87
+ projections: PROJECTIONS,
88
+ timedDesc: (i) => `tmd${i}`,
89
+ statName: (i) => `stat${i}`,
90
+ summonDesc: (i) => `summ${i}`,
91
+ };
92
+
93
+ const DESC_DEPS: EffectDescribeDeps = {
94
+ projections: PROJECTIONS,
95
+ timedDesc: (i) => `tmd${i}`,
96
+ statName: (i) => `stat${i}`,
97
+ summonDesc: (i) => `summ${i}`,
98
+ playerLevel: 23,
99
+ };
100
+
101
+ /* ------------------------------------------------------------------ *
102
+ * Scenario axes.
103
+ * ------------------------------------------------------------------ */
104
+
105
+ /**
106
+ * Subtypes. 0-3 are the whole domain of the hand-rolled cases (NOURISH's four
107
+ * modes, EARTHQUAKE's TARGETED, GLYPH's two); 7 lands inside the synthetic
108
+ * projection / timed / stat tables so those lookups are distinguishable.
109
+ */
110
+ const SUBTYPES = [0, 1, 2, 3, 7] as const;
111
+
112
+ /**
113
+ * Dice shapes: absent, a plain roll, and one with both a base and an m_bonus -
114
+ * the only combination that reaches EFINFO_HEAL's "(or N%, whichever is
115
+ * greater)" and EFINFO_TELE's level-dependent-distance arms.
116
+ */
117
+ const DICE: readonly (string | null)[] = [null, "3d4", "2+5d6M20"];
118
+
119
+ /** (radius, other): EFINFO_QUAKE, _SPOT, _BREATH and _SHORT read these. */
120
+ const SHAPES: readonly (readonly [number, number])[] = [
121
+ [0, 0],
122
+ [3, 4],
123
+ ];
124
+
125
+ /** Device-skill boost: zero and non-zero are different arms of append_damage. */
126
+ const BOOSTS = [0, 25] as const;
127
+
128
+ function diceFor(text: string | null): Dice | null {
129
+ if (text === null) return null;
130
+ const d = new Dice();
131
+ d.parseString(text);
132
+ return d;
133
+ }
134
+
135
+ function makeEffect(
136
+ index: number,
137
+ subtype: number,
138
+ dice: string | null,
139
+ radius: number,
140
+ other: number,
141
+ ): Effect {
142
+ const e = effectNew(index);
143
+ e.subtype = subtype;
144
+ e.dice = diceFor(dice);
145
+ e.diceString = dice;
146
+ e.radius = radius;
147
+ e.other = other;
148
+ return e;
149
+ }
150
+
151
+ /* ------------------------------------------------------------------ *
152
+ * The four vector families.
153
+ * ------------------------------------------------------------------ */
154
+
155
+ /** effect_get_menu_name over every effect at every scenario. */
156
+ export function computeMenuVectors(): EffectInfoVector[] {
157
+ const out: EffectInfoVector[] = [];
158
+ for (let index = 1; index <= EFFECT_ENTRIES.length; index++) {
159
+ const name = (EFFECT_ENTRIES[index - 1] as { name: string }).name;
160
+ for (const subtype of SUBTYPES) {
161
+ for (const dice of DICE) {
162
+ const e = makeEffect(index, subtype, dice, 0, 0);
163
+ out.push({
164
+ kind: "menu",
165
+ effect: name,
166
+ scenario: `subtype=${subtype} dice=${dice ?? "-"}`,
167
+ out: effectMenuName(e, MENU_DEPS),
168
+ });
169
+ }
170
+ }
171
+ }
172
+ return out;
173
+ }
174
+
175
+ /**
176
+ * effect_describe over every effect at every scenario, `onlyFirst` so exactly
177
+ * one pass through formatEffectDesc is recorded per vector.
178
+ */
179
+ export function computeDescVectors(): EffectInfoVector[] {
180
+ const out: EffectInfoVector[] = [];
181
+ for (let index = 1; index <= EFFECT_ENTRIES.length; index++) {
182
+ const name = (EFFECT_ENTRIES[index - 1] as { name: string }).name;
183
+ for (const subtype of SUBTYPES) {
184
+ for (const dice of DICE) {
185
+ for (const [radius, other] of SHAPES) {
186
+ for (const boost of BOOSTS) {
187
+ const e = makeEffect(index, subtype, dice, radius, other);
188
+ out.push({
189
+ kind: "desc",
190
+ effect: name,
191
+ scenario: `subtype=${subtype} dice=${dice ?? "-"} r=${radius} o=${other} boost=${boost}`,
192
+ out: String(describeEffect(e, null, boost, true, DESC_DEPS)),
193
+ });
194
+ }
195
+ }
196
+ }
197
+ }
198
+ }
199
+ return out;
200
+ }
201
+
202
+ /**
203
+ * The chained arms of effect_describe - RANDOM and SELECT walk their
204
+ * sub-effects through create_nested_effect_description, which calls the same
205
+ * switch from a second call site. A chain of BREATHs with matching dice is the
206
+ * combining arm; a mixed chain is the "or"-joined arm.
207
+ */
208
+ export function computeChainVectors(): EffectInfoVector[] {
209
+ const byName = new Map<string, number>();
210
+ EFFECT_ENTRIES.forEach((entry, i) => {
211
+ byName.set((entry as { name: string }).name, i + 1);
212
+ });
213
+ const idx = (n: string): number => byName.get(n) ?? 1;
214
+
215
+ const chain = (label: string, names: readonly string[], head: string, count: string): EffectInfoVector => {
216
+ const headEffect = makeEffect(idx(head), 0, count, 0, 0);
217
+ let cursor = headEffect;
218
+ for (const [i, n] of names.entries()) {
219
+ const sub = makeEffect(idx(n), i + 1, "4d6", 2, 3);
220
+ cursor.next = sub;
221
+ cursor = sub;
222
+ }
223
+ return {
224
+ kind: "chain",
225
+ effect: label,
226
+ scenario: `${head}(${count}) -> ${names.join(",")}`,
227
+ out: String(describeEffect(headEffect, "prefix: ", 10, false, DESC_DEPS)),
228
+ };
229
+ };
230
+
231
+ return [
232
+ chain("random-breaths", ["BREATH", "BREATH", "BREATH"], "RANDOM", "3"),
233
+ chain("select-breaths", ["BREATH", "BREATH"], "SELECT", "2"),
234
+ chain("random-mixed", ["BALL", "TIMED_INC", "CURE"], "RANDOM", "3"),
235
+ chain("select-mixed", ["BOLT", "HEAL_HP", "TELEPORT"], "SELECT", "3"),
236
+ chain("random-overrun", ["SPOT"], "RANDOM", "4"),
237
+ ];
238
+ }
239
+
240
+ /**
241
+ * effect_summarize_properties over chains that reach all twelve arms of the
242
+ * activation walker, against the real compiled player_timed records.
243
+ */
244
+ export function computeSummaryVectors(
245
+ fixtures: EffectInfoVectorFixtures,
246
+ ): EffectInfoVector[] {
247
+ const summarize = makeActivationSummarizer(fixtures.summarizerDeps());
248
+ const names = fixtures.timedNames();
249
+ const out: EffectInfoVector[] = [];
250
+
251
+ const record = (label: string, chain: readonly EffectRecordJson[]): void => {
252
+ const { props, unsummarizedCount } = summarize(chain);
253
+ out.push({
254
+ kind: "summary",
255
+ effect: label,
256
+ scenario: chain.map((e) => `${e.eff}${e.type ? `:${e.type}` : ""}${e.dice ? `(${e.dice})` : ""}`).join(" "),
257
+ out: JSON.stringify({ props, unsummarizedCount }),
258
+ });
259
+ };
260
+
261
+ /* Every TMD name through each of the timed arms: this is the exhaustive
262
+ * half, because which properties a cure or an increase yields is entirely a
263
+ * function of the record, and a record with no fail directives and a record
264
+ * with three take different paths through summarize_cure. */
265
+ for (const name of names) {
266
+ record(`CURE ${name}`, [{ eff: "CURE", type: name }]);
267
+ record(`TIMED_INC ${name}`, [{ eff: "TIMED_INC", type: name, dice: "20" }]);
268
+ record(`TIMED_INC_NO_RES ${name}`, [
269
+ { eff: "TIMED_INC_NO_RES", type: name, dice: "20" },
270
+ ]);
271
+ record(`TIMED_DEC ${name}`, [{ eff: "TIMED_DEC", type: name, dice: "20" }]);
272
+ record(`TIMED_SET+ ${name}`, [{ eff: "TIMED_SET", type: name, dice: "20" }]);
273
+ record(`TIMED_SET0 ${name}`, [{ eff: "TIMED_SET", type: name, dice: "0" }]);
274
+ }
275
+
276
+ /* The structural arms, which do not vary per TMD name. */
277
+ const anyTimed = names[0] ?? "FAST";
278
+ record("teleport-family", [
279
+ { eff: "TELEPORT", dice: "10" },
280
+ { eff: "TELEPORT_TO" },
281
+ { eff: "TELEPORT_LEVEL" },
282
+ ]);
283
+ record("random-skips", [
284
+ { eff: "RANDOM", dice: "2" },
285
+ { eff: "TIMED_INC", type: anyTimed, dice: "20" },
286
+ ]);
287
+ record("select-skips", [
288
+ { eff: "SELECT", dice: "2" },
289
+ { eff: "CURE", type: anyTimed },
290
+ ]);
291
+ record("set-then-clear", [
292
+ { eff: "SET_VALUE", dice: "30" },
293
+ { eff: "TIMED_INC", type: anyTimed },
294
+ { eff: "CLEAR_VALUE" },
295
+ { eff: "TIMED_INC", type: anyTimed },
296
+ ]);
297
+ record("unsummarized", [{ eff: "DAMAGE", dice: "5d5" }, { eff: "LIGHT_AREA" }]);
298
+ record("unknown-tmd", [{ eff: "TIMED_INC", type: "NOT_A_TIMED_EFFECT", dice: "5" }]);
299
+ record("no-type", [{ eff: "CURE" }, { eff: "TIMED_INC", dice: "5" }]);
300
+
301
+ return out;
302
+ }
303
+
304
+ /**
305
+ * effect_subtype: every effect index against every subtype NAME any effect
306
+ * accepts, plus the numeric and garbage paths. -1 means "no such subtype for
307
+ * this effect", and a refactor that widens or narrows that is exactly what
308
+ * this catches.
309
+ */
310
+ export function computeSubtypeVectors(): EffectInfoVector[] {
311
+ /* Every literal name the hand-rolled arms accept, plus a representative of
312
+ * each table-driven family and two inputs that must fail. */
313
+ const NAMES = [
314
+ "NONE",
315
+ "INC_BY",
316
+ "DEC_BY",
317
+ "SET_TO",
318
+ "INC_TO",
319
+ "TOBOTH",
320
+ "TOHIT",
321
+ "TODAM",
322
+ "TOAC",
323
+ "TARGETED",
324
+ "WARDING",
325
+ "DECOY",
326
+ "AWAY",
327
+ "SELF",
328
+ "FIRE",
329
+ "POIS",
330
+ "STR",
331
+ "CON",
332
+ "FAST",
333
+ "POISONED",
334
+ "12",
335
+ " 12 ",
336
+ "12x",
337
+ "NOT_A_NAME",
338
+ "",
339
+ ];
340
+ /* SUMMON and SHAPECHANGE resolve through injected lookups the session binds
341
+ * from the summon and shape registries. Left unsupplied they return -1 for
342
+ * every input, which would make those two arms indistinguishable from the
343
+ * "no such subtype" default - a vector that cannot disagree. Distinct stubs
344
+ * keep them measurable. */
345
+ const inject = {
346
+ summonNameToIdx: (type: string): number => 900 + type.length,
347
+ shapeNameToIdx: (type: string): number => 800 + type.length,
348
+ };
349
+
350
+ const out: EffectInfoVector[] = [];
351
+ for (let index = 1; index <= EFFECT_ENTRIES.length; index++) {
352
+ const name = (EFFECT_ENTRIES[index - 1] as { name: string }).name;
353
+ for (const type of NAMES) {
354
+ out.push({
355
+ kind: "subtype",
356
+ effect: name,
357
+ scenario: `type=${JSON.stringify(type)}`,
358
+ out: String(effectSubtype(index, type, inject)),
359
+ });
360
+ }
361
+ }
362
+ return out;
363
+ }
364
+
365
+ /** Every family, in a stable order. */
366
+ export function computeEffectInfoVectors(
367
+ fixtures: EffectInfoVectorFixtures,
368
+ ): EffectInfoVector[] {
369
+ return [
370
+ ...computeMenuVectors(),
371
+ ...computeDescVectors(),
372
+ ...computeChainVectors(),
373
+ ...computeSummaryVectors(fixtures),
374
+ ...computeSubtypeVectors(),
375
+ ];
376
+ }