@rpgm-tools/neo-angband-core 0.18.0 → 0.19.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (848) hide show
  1. package/README.md +1 -1
  2. package/dist/agent/perceive.d.ts.map +1 -1
  3. package/dist/agent/perceive.js +2 -2
  4. package/dist/agent/perceive.js.map +1 -1
  5. package/dist/combat/blow-vectors.d.ts +78 -0
  6. package/dist/combat/blow-vectors.d.ts.map +1 -0
  7. package/dist/combat/blow-vectors.fixtures.d.ts +19 -0
  8. package/dist/combat/blow-vectors.fixtures.d.ts.map +1 -0
  9. package/dist/combat/blow-vectors.fixtures.js +81 -0
  10. package/dist/combat/blow-vectors.fixtures.js.map +1 -0
  11. package/dist/combat/blow-vectors.js +195 -0
  12. package/dist/combat/blow-vectors.js.map +1 -0
  13. package/dist/combat/brand-slay.d.ts +22 -9
  14. package/dist/combat/brand-slay.d.ts.map +1 -1
  15. package/dist/combat/brand-slay.js +37 -10
  16. package/dist/combat/brand-slay.js.map +1 -1
  17. package/dist/combat/index.d.ts +1 -1
  18. package/dist/combat/index.js +1 -1
  19. package/dist/combat/melee.d.ts +25 -13
  20. package/dist/combat/melee.d.ts.map +1 -1
  21. package/dist/combat/melee.js +23 -19
  22. package/dist/combat/melee.js.map +1 -1
  23. package/dist/combat/mon-melee.d.ts +166 -7
  24. package/dist/combat/mon-melee.d.ts.map +1 -1
  25. package/dist/combat/mon-melee.js +469 -338
  26. package/dist/combat/mon-melee.js.map +1 -1
  27. package/dist/combat/ranged.d.ts +15 -13
  28. package/dist/combat/ranged.d.ts.map +1 -1
  29. package/dist/combat/ranged.js +31 -29
  30. package/dist/combat/ranged.js.map +1 -1
  31. package/dist/constants.d.ts +14 -0
  32. package/dist/constants.d.ts.map +1 -1
  33. package/dist/constants.js +14 -0
  34. package/dist/constants.js.map +1 -1
  35. package/dist/datafile.d.ts +48 -0
  36. package/dist/datafile.d.ts.map +1 -0
  37. package/dist/datafile.js +102 -0
  38. package/dist/datafile.js.map +1 -0
  39. package/dist/effects/effect-info-registry.d.ts +237 -0
  40. package/dist/effects/effect-info-registry.d.ts.map +1 -0
  41. package/dist/effects/effect-info-registry.js +138 -0
  42. package/dist/effects/effect-info-registry.js.map +1 -0
  43. package/dist/effects/effect-info-vectors.d.ts +92 -0
  44. package/dist/effects/effect-info-vectors.d.ts.map +1 -0
  45. package/dist/effects/effect-info-vectors.fixtures.d.ts +18 -0
  46. package/dist/effects/effect-info-vectors.fixtures.d.ts.map +1 -0
  47. package/dist/effects/effect-info-vectors.fixtures.js +51 -0
  48. package/dist/effects/effect-info-vectors.fixtures.js.map +1 -0
  49. package/dist/effects/effect-info-vectors.js +315 -0
  50. package/dist/effects/effect-info-vectors.js.map +1 -0
  51. package/dist/effects/effect-info.d.ts +5 -1
  52. package/dist/effects/effect-info.d.ts.map +1 -1
  53. package/dist/effects/effect-info.js +245 -143
  54. package/dist/effects/effect-info.js.map +1 -1
  55. package/dist/effects/effect.d.ts +4 -3
  56. package/dist/effects/effect.d.ts.map +1 -1
  57. package/dist/effects/effect.js +88 -70
  58. package/dist/effects/effect.js.map +1 -1
  59. package/dist/effects/handlers.d.ts +1 -1
  60. package/dist/effects/handlers.d.ts.map +1 -1
  61. package/dist/effects/handlers.js +5 -2
  62. package/dist/effects/handlers.js.map +1 -1
  63. package/dist/effects/interpreter.d.ts +11 -0
  64. package/dist/effects/interpreter.d.ts.map +1 -1
  65. package/dist/effects/interpreter.js +13 -0
  66. package/dist/effects/interpreter.js.map +1 -1
  67. package/dist/game/cave-cmd.d.ts +9 -5
  68. package/dist/game/cave-cmd.d.ts.map +1 -1
  69. package/dist/game/cave-cmd.js +56 -11
  70. package/dist/game/cave-cmd.js.map +1 -1
  71. package/dist/game/cave-square.d.ts +42 -0
  72. package/dist/game/cave-square.d.ts.map +1 -0
  73. package/dist/game/cave-square.js +73 -0
  74. package/dist/game/cave-square.js.map +1 -0
  75. package/dist/game/char-sheet.d.ts +12 -8
  76. package/dist/game/char-sheet.d.ts.map +1 -1
  77. package/dist/game/char-sheet.js +41 -8
  78. package/dist/game/char-sheet.js.map +1 -1
  79. package/dist/game/chest.d.ts +2 -3
  80. package/dist/game/chest.d.ts.map +1 -1
  81. package/dist/game/chest.js +17 -6
  82. package/dist/game/chest.js.map +1 -1
  83. package/dist/game/context.d.ts +213 -22
  84. package/dist/game/context.d.ts.map +1 -1
  85. package/dist/game/context.js +109 -17
  86. package/dist/game/context.js.map +1 -1
  87. package/dist/game/describe.d.ts +13 -0
  88. package/dist/game/describe.d.ts.map +1 -1
  89. package/dist/game/describe.js +32 -4
  90. package/dist/game/describe.js.map +1 -1
  91. package/dist/game/display.d.ts +97 -8
  92. package/dist/game/display.d.ts.map +1 -1
  93. package/dist/game/display.js +157 -13
  94. package/dist/game/display.js.map +1 -1
  95. package/dist/game/dump-level.d.ts.map +1 -1
  96. package/dist/game/dump-level.js +3 -2
  97. package/dist/game/dump-level.js.map +1 -1
  98. package/dist/game/effect-attack.d.ts.map +1 -1
  99. package/dist/game/effect-attack.js +36 -27
  100. package/dist/game/effect-attack.js.map +1 -1
  101. package/dist/game/effect-detect.d.ts +4 -4
  102. package/dist/game/effect-detect.d.ts.map +1 -1
  103. package/dist/game/effect-detect.js +42 -9
  104. package/dist/game/effect-detect.js.map +1 -1
  105. package/dist/game/effect-env.d.ts +7 -1
  106. package/dist/game/effect-env.d.ts.map +1 -1
  107. package/dist/game/effect-env.js +1 -0
  108. package/dist/game/effect-env.js.map +1 -1
  109. package/dist/game/effect-general.d.ts +5 -3
  110. package/dist/game/effect-general.d.ts.map +1 -1
  111. package/dist/game/effect-general.js +94 -43
  112. package/dist/game/effect-general.js.map +1 -1
  113. package/dist/game/effect-item.d.ts +2 -1
  114. package/dist/game/effect-item.d.ts.map +1 -1
  115. package/dist/game/effect-item.js +136 -82
  116. package/dist/game/effect-item.js.map +1 -1
  117. package/dist/game/effect-melee.d.ts +10 -4
  118. package/dist/game/effect-melee.d.ts.map +1 -1
  119. package/dist/game/effect-melee.js +44 -19
  120. package/dist/game/effect-melee.js.map +1 -1
  121. package/dist/game/effect-monster.d.ts +26 -4
  122. package/dist/game/effect-monster.d.ts.map +1 -1
  123. package/dist/game/effect-monster.js +52 -9
  124. package/dist/game/effect-monster.js.map +1 -1
  125. package/dist/game/effect-teleport.d.ts +58 -19
  126. package/dist/game/effect-teleport.d.ts.map +1 -1
  127. package/dist/game/effect-teleport.js +143 -27
  128. package/dist/game/effect-teleport.js.map +1 -1
  129. package/dist/game/effect-terrain.d.ts +1 -3
  130. package/dist/game/effect-terrain.d.ts.map +1 -1
  131. package/dist/game/effect-terrain.js +38 -22
  132. package/dist/game/effect-terrain.js.map +1 -1
  133. package/dist/game/equip-cmp.d.ts.map +1 -1
  134. package/dist/game/equip-cmp.js +10 -7
  135. package/dist/game/equip-cmp.js.map +1 -1
  136. package/dist/game/floor.d.ts +16 -4
  137. package/dist/game/floor.d.ts.map +1 -1
  138. package/dist/game/floor.js +22 -4
  139. package/dist/game/floor.js.map +1 -1
  140. package/dist/game/gear.d.ts +101 -13
  141. package/dist/game/gear.d.ts.map +1 -1
  142. package/dist/game/gear.js +183 -24
  143. package/dist/game/gear.js.map +1 -1
  144. package/dist/game/harness.d.ts +2 -1
  145. package/dist/game/harness.d.ts.map +1 -1
  146. package/dist/game/harness.js +12 -1
  147. package/dist/game/harness.js.map +1 -1
  148. package/dist/game/ignore-cmd.d.ts +47 -8
  149. package/dist/game/ignore-cmd.d.ts.map +1 -1
  150. package/dist/game/ignore-cmd.js +76 -8
  151. package/dist/game/ignore-cmd.js.map +1 -1
  152. package/dist/game/known.d.ts +223 -34
  153. package/dist/game/known.d.ts.map +1 -1
  154. package/dist/game/known.js +301 -67
  155. package/dist/game/known.js.map +1 -1
  156. package/dist/game/loop.d.ts +4 -3
  157. package/dist/game/loop.d.ts.map +1 -1
  158. package/dist/game/loop.js +49 -29
  159. package/dist/game/loop.js.map +1 -1
  160. package/dist/game/lore-color.d.ts.map +1 -1
  161. package/dist/game/lore-color.js +13 -1
  162. package/dist/game/lore-color.js.map +1 -1
  163. package/dist/game/mon-cast.d.ts +3 -4
  164. package/dist/game/mon-cast.d.ts.map +1 -1
  165. package/dist/game/mon-cast.js +30 -2
  166. package/dist/game/mon-cast.js.map +1 -1
  167. package/dist/game/mon-cmd.d.ts +4 -5
  168. package/dist/game/mon-cmd.d.ts.map +1 -1
  169. package/dist/game/mon-cmd.js +80 -27
  170. package/dist/game/mon-cmd.js.map +1 -1
  171. package/dist/game/mon-death.d.ts +8 -4
  172. package/dist/game/mon-death.d.ts.map +1 -1
  173. package/dist/game/mon-death.js +6 -9
  174. package/dist/game/mon-death.js.map +1 -1
  175. package/dist/game/mon-group.d.ts +9 -5
  176. package/dist/game/mon-group.d.ts.map +1 -1
  177. package/dist/game/mon-group.js +9 -5
  178. package/dist/game/mon-group.js.map +1 -1
  179. package/dist/game/mon-message.d.ts +90 -40
  180. package/dist/game/mon-message.d.ts.map +1 -1
  181. package/dist/game/mon-message.js +267 -59
  182. package/dist/game/mon-message.js.map +1 -1
  183. package/dist/game/mon-place.d.ts +11 -1
  184. package/dist/game/mon-place.d.ts.map +1 -1
  185. package/dist/game/mon-place.js +15 -3
  186. package/dist/game/mon-place.js.map +1 -1
  187. package/dist/game/mon-ranged.d.ts +2 -1
  188. package/dist/game/mon-ranged.d.ts.map +1 -1
  189. package/dist/game/mon-ranged.js +11 -5
  190. package/dist/game/mon-ranged.js.map +1 -1
  191. package/dist/game/mon-side.d.ts +3 -2
  192. package/dist/game/mon-side.d.ts.map +1 -1
  193. package/dist/game/mon-side.js +15 -14
  194. package/dist/game/mon-side.js.map +1 -1
  195. package/dist/game/monster-turn.d.ts +20 -10
  196. package/dist/game/monster-turn.d.ts.map +1 -1
  197. package/dist/game/monster-turn.js +110 -83
  198. package/dist/game/monster-turn.js.map +1 -1
  199. package/dist/game/notice.d.ts +36 -0
  200. package/dist/game/notice.d.ts.map +1 -0
  201. package/dist/game/notice.js +79 -0
  202. package/dist/game/notice.js.map +1 -0
  203. package/dist/game/obj-cmd.d.ts +14 -3
  204. package/dist/game/obj-cmd.d.ts.map +1 -1
  205. package/dist/game/obj-cmd.js +109 -35
  206. package/dist/game/obj-cmd.js.map +1 -1
  207. package/dist/game/obj-list.d.ts +13 -2
  208. package/dist/game/obj-list.d.ts.map +1 -1
  209. package/dist/game/obj-list.js +42 -27
  210. package/dist/game/obj-list.js.map +1 -1
  211. package/dist/game/object-inspect.d.ts +9 -0
  212. package/dist/game/object-inspect.d.ts.map +1 -1
  213. package/dist/game/object-inspect.js +4 -0
  214. package/dist/game/object-inspect.js.map +1 -1
  215. package/dist/game/pickup.d.ts +0 -2
  216. package/dist/game/pickup.d.ts.map +1 -1
  217. package/dist/game/pickup.js +18 -3
  218. package/dist/game/pickup.js.map +1 -1
  219. package/dist/game/player-side-vectors.d.ts +174 -0
  220. package/dist/game/player-side-vectors.d.ts.map +1 -0
  221. package/dist/game/player-side-vectors.fixtures.d.ts +33 -0
  222. package/dist/game/player-side-vectors.fixtures.d.ts.map +1 -0
  223. package/dist/game/player-side-vectors.fixtures.js +191 -0
  224. package/dist/game/player-side-vectors.fixtures.js.map +1 -0
  225. package/dist/game/player-side-vectors.js +292 -0
  226. package/dist/game/player-side-vectors.js.map +1 -0
  227. package/dist/game/player-side.d.ts +129 -1
  228. package/dist/game/player-side.d.ts.map +1 -1
  229. package/dist/game/player-side.js +520 -338
  230. package/dist/game/player-side.js.map +1 -1
  231. package/dist/game/player-turn.d.ts +26 -7
  232. package/dist/game/player-turn.d.ts.map +1 -1
  233. package/dist/game/player-turn.js +180 -33
  234. package/dist/game/player-turn.js.map +1 -1
  235. package/dist/game/poly.d.ts +38 -0
  236. package/dist/game/poly.d.ts.map +1 -0
  237. package/dist/game/poly.js +82 -0
  238. package/dist/game/poly.js.map +1 -0
  239. package/dist/game/project-cast.d.ts +20 -3
  240. package/dist/game/project-cast.d.ts.map +1 -1
  241. package/dist/game/project-cast.js +49 -6
  242. package/dist/game/project-cast.js.map +1 -1
  243. package/dist/game/project-feat-vectors.d.ts +124 -0
  244. package/dist/game/project-feat-vectors.d.ts.map +1 -0
  245. package/dist/game/project-feat-vectors.fixtures.d.ts +13 -0
  246. package/dist/game/project-feat-vectors.fixtures.d.ts.map +1 -0
  247. package/dist/game/project-feat-vectors.fixtures.js +94 -0
  248. package/dist/game/project-feat-vectors.fixtures.js.map +1 -0
  249. package/dist/game/project-feat-vectors.js +229 -0
  250. package/dist/game/project-feat-vectors.js.map +1 -0
  251. package/dist/game/project-feat.d.ts +53 -1
  252. package/dist/game/project-feat.d.ts.map +1 -1
  253. package/dist/game/project-feat.js +374 -247
  254. package/dist/game/project-feat.js.map +1 -1
  255. package/dist/game/project-monster.d.ts +21 -8
  256. package/dist/game/project-monster.d.ts.map +1 -1
  257. package/dist/game/project-monster.js +45 -21
  258. package/dist/game/project-monster.js.map +1 -1
  259. package/dist/game/project-obj.d.ts +62 -0
  260. package/dist/game/project-obj.d.ts.map +1 -1
  261. package/dist/game/project-obj.js +72 -41
  262. package/dist/game/project-obj.js.map +1 -1
  263. package/dist/game/project-player.d.ts +8 -0
  264. package/dist/game/project-player.d.ts.map +1 -1
  265. package/dist/game/project-player.js.map +1 -1
  266. package/dist/game/projection-handlers.d.ts +81 -0
  267. package/dist/game/projection-handlers.d.ts.map +1 -0
  268. package/dist/game/projection-handlers.js +93 -0
  269. package/dist/game/projection-handlers.js.map +1 -0
  270. package/dist/game/quest.d.ts +23 -0
  271. package/dist/game/quest.d.ts.map +1 -1
  272. package/dist/game/quest.js +42 -0
  273. package/dist/game/quest.js.map +1 -1
  274. package/dist/game/ranged-cmd.d.ts +13 -2
  275. package/dist/game/ranged-cmd.d.ts.map +1 -1
  276. package/dist/game/ranged-cmd.js +32 -15
  277. package/dist/game/ranged-cmd.js.map +1 -1
  278. package/dist/game/repeat.d.ts +78 -0
  279. package/dist/game/repeat.d.ts.map +1 -0
  280. package/dist/game/repeat.js +88 -0
  281. package/dist/game/repeat.js.map +1 -0
  282. package/dist/game/shape-inspect.d.ts +74 -0
  283. package/dist/game/shape-inspect.d.ts.map +1 -0
  284. package/dist/game/shape-inspect.js +114 -0
  285. package/dist/game/shape-inspect.js.map +1 -0
  286. package/dist/game/spell-cmd.d.ts +15 -4
  287. package/dist/game/spell-cmd.d.ts.map +1 -1
  288. package/dist/game/spell-cmd.js +35 -6
  289. package/dist/game/spell-cmd.js.map +1 -1
  290. package/dist/game/spoil.d.ts.map +1 -1
  291. package/dist/game/spoil.js +89 -40
  292. package/dist/game/spoil.js.map +1 -1
  293. package/dist/game/steal.d.ts +3 -3
  294. package/dist/game/steal.d.ts.map +1 -1
  295. package/dist/game/steal.js +9 -4
  296. package/dist/game/steal.js.map +1 -1
  297. package/dist/game/target-loop.d.ts +10 -4
  298. package/dist/game/target-loop.d.ts.map +1 -1
  299. package/dist/game/target-loop.js +14 -8
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  301. package/dist/game/target.d.ts +4 -4
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  305. package/dist/game/ui-entry.d.ts +63 -4
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  307. package/dist/game/ui-entry.js +151 -23
  308. package/dist/game/ui-entry.js.map +1 -1
  309. package/dist/game/wizard.d.ts +23 -5
  310. package/dist/game/wizard.d.ts.map +1 -1
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  313. package/dist/game/world.d.ts.map +1 -1
  314. package/dist/game/world.js +6 -0
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  316. package/dist/gen/cave.d.ts +49 -8
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  320. package/dist/gen/generate.d.ts +54 -9
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  324. package/dist/gen/glyph-vectors.d.ts +109 -0
  325. package/dist/gen/glyph-vectors.d.ts.map +1 -0
  326. package/dist/gen/glyph-vectors.fixtures.d.ts +18 -0
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  336. package/dist/gen/room.d.ts +26 -2
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  338. package/dist/gen/room.js +414 -264
  339. package/dist/gen/room.js.map +1 -1
  340. package/dist/gen/util.d.ts +11 -2
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  344. package/dist/i18n/i18n.d.ts +207 -0
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  348. package/dist/i18n/text.d.ts +62 -0
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  352. package/dist/index.d.ts +25 -0
  353. package/dist/index.d.ts.map +1 -1
  354. package/dist/index.js +38 -0
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  356. package/dist/mod/extension.d.ts +115 -0
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  360. package/dist/mod/ids.d.ts +10 -0
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  364. package/dist/mod/record-keys.d.ts +43 -0
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  749. package/src/game/ui-entry.ts +172 -22
  750. package/src/game/wizard.ts +97 -10
  751. package/src/game/world.ts +6 -0
  752. package/src/gen/cave.ts +225 -26
  753. package/src/gen/generate.ts +62 -9
  754. package/src/gen/glyph-vectors.fixtures.ts +122 -0
  755. package/src/gen/glyph-vectors.json +5996 -0
  756. package/src/gen/glyph-vectors.ts +280 -0
  757. package/src/gen/glyph.ts +132 -0
  758. package/src/gen/room.ts +446 -265
  759. package/src/gen/util.ts +32 -9
  760. package/src/i18n/i18n.ts +492 -0
  761. package/src/i18n/text.ts +117 -0
  762. package/src/index.ts +307 -254
  763. package/src/mod/extension.ts +136 -0
  764. package/src/mod/ids.ts +92 -21
  765. package/src/mod/record-keys.ts +102 -0
  766. package/src/mod/registry-host.ts +1063 -234
  767. package/src/mon/bind.ts +14 -8
  768. package/src/mon/knowledge-groups.ts +12 -12
  769. package/src/mon/lore-describe.ts +93 -26
  770. package/src/mon/lore-file.ts +365 -0
  771. package/src/mon/lore.ts +9 -3
  772. package/src/mon/make.ts +4 -2
  773. package/src/mon/monster.ts +1 -1
  774. package/src/mon/predicate.ts +14 -9
  775. package/src/mon/project-mon.ts +23 -5
  776. package/src/mon/steal.ts +39 -7
  777. package/src/mon/take-hit.ts +8 -3
  778. package/src/mon/timed.ts +15 -9
  779. package/src/mon/types.ts +11 -4
  780. package/src/msg.ts +55 -1
  781. package/src/obj/artifact-fake.ts +47 -17
  782. package/src/obj/bind.ts +52 -9
  783. package/src/obj/desc-vectors.fixtures.ts +119 -0
  784. package/src/obj/desc-vectors.json +2360 -0
  785. package/src/obj/desc-vectors.ts +128 -0
  786. package/src/obj/desc.ts +159 -55
  787. package/src/obj/effects-info.ts +90 -59
  788. package/src/obj/fake-object.ts +135 -0
  789. package/src/obj/ignore.ts +95 -28
  790. package/src/obj/knowledge.ts +291 -139
  791. package/src/obj/known-object.ts +126 -11
  792. package/src/obj/make.ts +53 -29
  793. package/src/obj/object-info.ts +103 -6
  794. package/src/obj/object.ts +392 -151
  795. package/src/obj/power.ts +297 -59
  796. package/src/obj/randart-build.ts +1875 -1705
  797. package/src/obj/randart-data.ts +1547 -1344
  798. package/src/obj/randart-file.ts +130 -0
  799. package/src/obj/randart-log.ts +78 -0
  800. package/src/obj/randart-registry.ts +247 -0
  801. package/src/obj/randart-vectors.fixtures.ts +61 -0
  802. package/src/obj/randart-vectors.json +836 -0
  803. package/src/obj/randart-vectors.ts +369 -0
  804. package/src/obj/randart.ts +722 -552
  805. package/src/obj/rune-registry.ts +270 -0
  806. package/src/obj/rune-vectors.fixtures.ts +164 -0
  807. package/src/obj/rune-vectors.json +121 -0
  808. package/src/obj/rune-vectors.ts +229 -0
  809. package/src/obj/tval-kind-vectors.json +391 -0
  810. package/src/obj/tval-registry.ts +243 -0
  811. package/src/obj/tval-vectors.fixtures.ts +50 -0
  812. package/src/obj/tval-vectors.json +38 -0
  813. package/src/obj/tval-vectors.ts +126 -0
  814. package/src/obj/types.ts +18 -7
  815. package/src/obj/value.ts +26 -20
  816. package/src/parser.ts +214 -0
  817. package/src/player/bind.ts +5 -2
  818. package/src/player/birth.ts +2 -1
  819. package/src/player/calcs.ts +123 -42
  820. package/src/player/death.ts +78 -0
  821. package/src/player/options-file.ts +387 -0
  822. package/src/player/options.ts +2 -1
  823. package/src/player/player.ts +60 -4
  824. package/src/player/shape-lore.ts +33 -14
  825. package/src/player/timed.ts +14 -4
  826. package/src/player/types.ts +30 -4
  827. package/src/session/boot.ts +51 -1
  828. package/src/session/game.ts +720 -163
  829. package/src/session/save-migrate.ts +81 -1
  830. package/src/session/save.ts +264 -22
  831. package/src/store/bind.ts +4 -3
  832. package/src/store/mass-produce-vectors.fixtures.ts +64 -0
  833. package/src/store/mass-produce-vectors.json +1169 -0
  834. package/src/store/mass-produce-vectors.ts +67 -0
  835. package/src/store/store.ts +266 -63
  836. package/src/store/transact.ts +39 -16
  837. package/src/store/types.ts +3 -2
  838. package/src/version.ts +1 -1
  839. package/src/visuals/index.ts +1 -0
  840. package/src/visuals/map-text.ts +1 -1
  841. package/src/visuals/object-glyph.ts +76 -0
  842. package/src/visuals/prefs.ts +22 -32
  843. package/src/visuals/tile-prefs.ts +32 -0
  844. package/src/world/feature.ts +4 -1
  845. package/src/world/project.ts +19 -4
  846. package/src/world/projection.ts +79 -8
  847. package/src/world/trap.ts +25 -21
  848. package/src/world/view.ts +11 -1
package/dist/gen/room.js CHANGED
@@ -25,15 +25,17 @@
25
25
  import { FEAT, ORIGIN, SQUARE } from "../generated/index.js";
26
26
  import { loc, DDGRID_DDD } from "../loc.js";
27
27
  import { tvalFindIdx } from "../obj/bind.js";
28
+ import { GlyphRegistry } from "./glyph.js";
28
29
  import { countNeighbors, drawRectangle, fillCircle, fillRectangle, generateHole, generateMark, generateOpen, generatePlus, generateRoom, generateStarburstRoom, locDiff, locSum, pickAndPlaceMonster, placeClosedDoor, placeNewMonster, placeObject, placeGold, placeRandomDoor, placeRandomStairs, placeSecretDoor, placeTrap, randDir, setBorderingWalls, setMarkedGranite, squareIsRoom, vaultMonsters, vaultObjects, vaultTraps, } from "./util.js";
29
30
  import { getChamberMonsters, getVaultMonsters, monPitHook, setPitType } from "./gen-monster.js";
30
31
  import { MON_GROUP } from "../mon/types.js";
32
+ import { attachExt } from "../mod/extension.js";
31
33
  function hasFewEntrances(flags) {
32
34
  return !!flags && flags.some((f) => f.split("|").some((n) => n.trim() === "FEW_ENTRANCES"));
33
35
  }
34
36
  /** Load room templates from parsed room_template.json records. */
35
37
  export function loadRoomTemplates(records) {
36
- return [...records].reverse().map((r) => ({
38
+ return [...records].reverse().map((r) => attachExt("room_template", r, {
37
39
  name: r.name,
38
40
  typ: r.type,
39
41
  rat: r.rating,
@@ -58,7 +60,7 @@ export function loadRoomTemplates(records) {
58
60
  * (128 of 161) from the dungeon.
59
61
  */
60
62
  export function loadVaults(records, maxDepth) {
61
- return [...records].reverse().map((r) => ({
63
+ return [...records].reverse().map((r) => attachExt("vault", r, {
62
64
  name: r.name,
63
65
  typ: r.type,
64
66
  rat: r.rating,
@@ -260,6 +262,21 @@ function appendEntrance(g, grid) {
260
262
  /* ------------------------------------------------------------------ *
261
263
  * build_room_template / build_vault.
262
264
  * ------------------------------------------------------------------ */
265
+ /**
266
+ * The glyph table a build uses: the level's own (so a mod's glyphs are in
267
+ * scope), or core's shared one for a bare Gen built by a unit test.
268
+ *
269
+ * Lazy and module-level rather than a default on `Gen`, because `Gen` lives in
270
+ * util.ts and seeding the table needs every placement helper in this file -
271
+ * a default there would be an import cycle.
272
+ */
273
+ let CORE_GLYPHS = null;
274
+ function glyphsFor(g) {
275
+ if (g.glyphs)
276
+ return g.glyphs;
277
+ CORE_GLYPHS ??= createGlyphRegistry();
278
+ return CORE_GLYPHS;
279
+ }
263
280
  export function buildRoomTemplate(g, centreIn, ymax, xmax, doors, rows, tval, fewEntrances) {
264
281
  const c = g.c;
265
282
  const light = c.depth <= g.rng.randint1(25);
@@ -289,6 +306,16 @@ export function buildRoomTemplate(g, centreIn, ymax, xmax, doors, rows, tval, fe
289
306
  txmax = s.twidth;
290
307
  }
291
308
  centre = loc(centre.x - Math.trunc(txmax / 2), centre.y - Math.trunc(tymax / 2));
309
+ const glyphs = glyphsFor(g);
310
+ const ctxFor = (grid, glyph) => ({
311
+ g,
312
+ grid,
313
+ glyph,
314
+ fewEntrances,
315
+ rndDoors: rnddoors,
316
+ rndWalls: rndwalls,
317
+ tval,
318
+ });
292
319
  /* First pass: features. */
293
320
  for (let dy = 0; dy < ymax; dy++) {
294
321
  for (let dx = 0; dx < xmax; dx++) {
@@ -297,65 +324,7 @@ export function buildRoomTemplate(g, centreIn, ymax, xmax, doors, rows, tval, fe
297
324
  if (t === " ")
298
325
  continue;
299
326
  c.setFeat(grid, FEAT.FLOOR);
300
- switch (t) {
301
- case "%":
302
- setMarkedGranite(c, grid, SQUARE.WALL_OUTER);
303
- if (fewEntrances)
304
- appendEntrance(g, grid);
305
- break;
306
- case "#":
307
- setMarkedGranite(c, grid, SQUARE.WALL_SOLID);
308
- break;
309
- case "+":
310
- placeClosedDoor(g, grid);
311
- break;
312
- case "^":
313
- if (g.rng.oneIn(4))
314
- placeTrap(g, grid);
315
- break;
316
- case "x":
317
- if (rndwalls)
318
- setMarkedGranite(c, grid, SQUARE.WALL_SOLID);
319
- break;
320
- case "(":
321
- if (rndwalls)
322
- placeSecretDoor(c, grid);
323
- break;
324
- case ")":
325
- if (!rndwalls)
326
- placeSecretDoor(c, grid);
327
- else
328
- setMarkedGranite(c, grid, SQUARE.WALL_SOLID);
329
- break;
330
- case "8":
331
- if (g.rng.randint0(100) < 80 || g.dun.persist) {
332
- /* build_room_template '8' (gen-room.c L1211): ORIGIN_SPECIAL. */
333
- placeObject(g, grid, c.depth, false, false, 0, ORIGIN.SPECIAL);
334
- }
335
- else {
336
- placeRandomStairs(g, grid, g.dun.quest);
337
- }
338
- break;
339
- case "9":
340
- break;
341
- case "[":
342
- /* build_room_template '[' (gen-room.c L1226): ORIGIN_SPECIAL. */
343
- placeObject(g, grid, c.depth, false, false, tval, ORIGIN.SPECIAL);
344
- break;
345
- case "1":
346
- case "2":
347
- case "3":
348
- case "4":
349
- case "5":
350
- case "6": {
351
- const doorpos = t.charCodeAt(0) - "0".charCodeAt(0);
352
- if (doorpos === rnddoors)
353
- placeSecretDoor(c, grid);
354
- else
355
- setMarkedGranite(c, grid, SQUARE.WALL_SOLID);
356
- break;
357
- }
358
- }
327
+ glyphs.handlerFor("template", t)?.terrain?.(ctxFor(grid, t));
359
328
  c.sqinfoOn(grid, SQUARE.ROOM);
360
329
  if (light)
361
330
  c.sqinfoOn(grid, SQUARE.GLOW);
@@ -366,30 +335,7 @@ export function buildRoomTemplate(g, centreIn, ymax, xmax, doors, rows, tval, fe
366
335
  for (let dx = 0; dx < xmax; dx++) {
367
336
  const t = glyphAt(rows, dy, dx);
368
337
  const grid = symmetryTransform(loc(dx, dy), centre.y, centre.x, ymax, xmax, rotate, reflect);
369
- switch (t) {
370
- case "#":
371
- if (countNeighbors(c, grid, squareIsRoom, false) === 8) {
372
- c.sqinfoOff(grid, SQUARE.WALL_SOLID);
373
- c.sqinfoOn(grid, SQUARE.WALL_INNER);
374
- }
375
- break;
376
- case "8":
377
- vaultMonsters(g, grid, c.depth + 2, g.rng.randint0(2) + 3);
378
- break;
379
- case "9": {
380
- const off2 = loc(2, -2);
381
- const off3 = loc(3, 3);
382
- vaultMonsters(g, locDiff(grid, off3), c.depth + g.rng.randint0(2), g.rng.randint1(2));
383
- vaultMonsters(g, locSum(grid, off3), c.depth + g.rng.randint0(2), g.rng.randint1(2));
384
- if (g.rng.oneIn(2))
385
- vaultObjects(g, locSum(grid, off2), c.depth, 1 + g.rng.randint0(2));
386
- if (g.rng.oneIn(2))
387
- vaultObjects(g, locDiff(grid, off2), c.depth, 1 + g.rng.randint0(2));
388
- break;
389
- }
390
- default:
391
- break;
392
- }
338
+ glyphs.handlerFor("template", t)?.populate?.(ctxFor(grid, t));
393
339
  }
394
340
  }
395
341
  return true;
@@ -460,6 +406,18 @@ export function buildVault(g, centreIn, v) {
460
406
  generateMark(c, y1, x1, y2, x2, SQUARE.MON_RESTRICT);
461
407
  /* Racial monster symbols, collected in first-appearance order (max 30). */
462
408
  const racialSymbol = [];
409
+ const glyphs = glyphsFor(g);
410
+ const ctxFor = (grid, glyph) => ({
411
+ g,
412
+ grid,
413
+ glyph,
414
+ fewEntrances: v.fewEntrances,
415
+ /* A vault has no door-position roll and no optional walls, and its objects
416
+ * are placed by glyph rather than from a template tval. */
417
+ rndDoors: 0,
418
+ rndWalls: false,
419
+ tval: 0,
420
+ });
463
421
  /* First pass: features. */
464
422
  for (let y = 0; y < v.hgt; y++) {
465
423
  for (let x = 0; x < v.wid; x++) {
@@ -468,59 +426,8 @@ export function buildVault(g, centreIn, v) {
468
426
  if (t === " ")
469
427
  continue;
470
428
  c.setFeat(grid, FEAT.FLOOR);
471
- let icky = true;
472
- switch (t) {
473
- case "%":
474
- setMarkedGranite(c, grid, SQUARE.WALL_OUTER);
475
- if (v.fewEntrances)
476
- appendEntrance(g, grid);
477
- icky = false;
478
- break;
479
- case "#":
480
- setMarkedGranite(c, grid, SQUARE.WALL_SOLID);
481
- break;
482
- case "@":
483
- c.setFeat(grid, FEAT.PERM);
484
- break;
485
- case "*":
486
- c.setFeat(grid, g.rng.oneIn(2) ? FEAT.MAGMA_K : FEAT.QUARTZ_K);
487
- break;
488
- case ":":
489
- c.setFeat(grid, g.rng.oneIn(2) ? FEAT.PASS_RUBBLE : FEAT.RUBBLE);
490
- break;
491
- case "+":
492
- placeSecretDoor(c, grid);
493
- break;
494
- case "^":
495
- if (g.rng.oneIn(4))
496
- placeTrap(g, grid);
497
- break;
498
- case "&":
499
- /* build_vault '&' (gen-room.c L1474): ORIGIN_VAULT. */
500
- if (g.rng.randint0(100) < 75)
501
- placeObject(g, grid, c.depth, false, false, 0, ORIGIN.VAULT);
502
- else if (g.rng.oneIn(4))
503
- placeTrap(g, grid);
504
- break;
505
- case "<":
506
- if (!g.dun.persist)
507
- c.setFeat(grid, FEAT.LESS);
508
- break;
509
- case ">":
510
- if (!g.dun.persist) {
511
- if (g.dun.quest || c.depth >= g.constants.maxDepth - 1)
512
- c.setFeat(grid, FEAT.LESS);
513
- else
514
- c.setFeat(grid, FEAT.MORE);
515
- }
516
- break;
517
- case "`":
518
- c.setFeat(grid, FEAT.LAVA);
519
- break;
520
- case "/":
521
- case ";":
522
- break;
523
- }
429
+ /* Upstream's `icky`: every glyph but the outer wall stays in the vault. */
430
+ const icky = glyphs.handlerFor("vault", t)?.terrain?.(ctxFor(grid, t)) !== false;
524
431
  c.sqinfoOn(grid, SQUARE.ROOM);
525
432
  if (icky)
526
433
  c.sqinfoOn(grid, SQUARE.VAULT);
@@ -541,132 +448,7 @@ export function buildVault(g, centreIn, v) {
541
448
  }
542
449
  continue;
543
450
  }
544
- switch (t) {
545
- case "1":
546
- if (g.rng.oneIn(2)) {
547
- /* build_vault '1' (gen-room.c L1540-1541): ORIGIN_DROP_VAULT. */
548
- pickAndPlaceMonster(g, grid, c.depth, true, true, ORIGIN.DROP_VAULT);
549
- }
550
- else if (g.rng.oneIn(2)) {
551
- /* build_vault '1' (gen-room.c L1543): ORIGIN_VAULT. */
552
- placeObject(g, grid, c.depth, g.rng.oneIn(8), false, 0, ORIGIN.VAULT);
553
- }
554
- else if (g.rng.oneIn(4)) {
555
- placeTrap(g, grid);
556
- }
557
- break;
558
- case "2":
559
- pickAndPlaceMonster(g, grid, c.depth + 5, true, true, ORIGIN.DROP_VAULT);
560
- break;
561
- case "3":
562
- /* build_vault '3' (gen-room.c L1556): ORIGIN_VAULT. */
563
- placeObject(g, grid, c.depth + 3, false, false, 0, ORIGIN.VAULT);
564
- break;
565
- case "4":
566
- if (g.rng.oneIn(2)) {
567
- pickAndPlaceMonster(g, grid, c.depth + 3, true, true, ORIGIN.DROP_VAULT);
568
- }
569
- /* build_vault '4' (gen-room.c L1564): ORIGIN_VAULT. */
570
- if (g.rng.oneIn(2))
571
- placeObject(g, grid, c.depth + 7, false, false, 0, ORIGIN.VAULT);
572
- break;
573
- case "5":
574
- /* build_vault '5' (gen-room.c L1569): ORIGIN_VAULT. */
575
- placeObject(g, grid, c.depth + 7, false, false, 0, ORIGIN.VAULT);
576
- break;
577
- case "6":
578
- pickAndPlaceMonster(g, grid, c.depth + 11, true, true, ORIGIN.DROP_VAULT);
579
- break;
580
- case "7":
581
- /* build_vault '7' (gen-room.c L1576): ORIGIN_VAULT. */
582
- placeObject(g, grid, c.depth + 15, false, false, 0, ORIGIN.VAULT);
583
- break;
584
- case "0":
585
- pickAndPlaceMonster(g, grid, c.depth + 20, true, true, ORIGIN.DROP_VAULT);
586
- break;
587
- case "9":
588
- pickAndPlaceMonster(g, grid, c.depth + 9, true, true, ORIGIN.DROP_VAULT);
589
- /* build_vault '9' (gen-room.c L1586): ORIGIN_VAULT. */
590
- placeObject(g, grid, c.depth + 7, true, false, 0, ORIGIN.VAULT);
591
- break;
592
- case "8":
593
- pickAndPlaceMonster(g, grid, c.depth + 40, true, true, ORIGIN.DROP_VAULT);
594
- /* build_vault '8' (gen-room.c L1594): ORIGIN_VAULT. */
595
- placeObject(g, grid, c.depth + 20, true, true, 0, ORIGIN.VAULT);
596
- break;
597
- case "~":
598
- /* build_vault '~' (gen-room.c L1599): ORIGIN_VAULT. */
599
- placeObject(g, grid, c.depth + 5, false, false, TV_CHEST, ORIGIN.VAULT);
600
- break;
601
- case "$":
602
- /* build_vault '$' (gen-room.c L1602): ORIGIN_VAULT. */
603
- placeGold(g, grid, c.depth, ORIGIN.VAULT);
604
- break;
605
- case "]": {
606
- const temp = g.rng.oneIn(3) ? g.rng.randint1(9) : g.rng.randint1(8);
607
- const tval = [
608
- 0,
609
- TV_BOOTS,
610
- TV_GLOVES,
611
- TV_HELM,
612
- TV_CROWN,
613
- TV_SHIELD,
614
- TV_CLOAK,
615
- TV_SOFT_ARMOR,
616
- TV_HARD_ARMOR,
617
- TV_DRAG_ARMOR,
618
- ][temp];
619
- /* build_vault ']' (gen-room.c L1617): ORIGIN_VAULT. */
620
- placeObject(g, grid, c.depth + 3, true, false, tval, ORIGIN.VAULT);
621
- break;
622
- }
623
- case "|": {
624
- const temp = g.rng.randint1(4);
625
- const tval = [0, TV_SWORD, TV_POLEARM, TV_HAFTED, TV_BOW][temp];
626
- /* build_vault '|' (gen-room.c L1630): ORIGIN_VAULT. */
627
- placeObject(g, grid, c.depth + 3, true, false, tval, ORIGIN.VAULT);
628
- break;
629
- }
630
- case "=":
631
- /* build_vault '=' (gen-room.c L1635): ORIGIN_VAULT. */
632
- placeObject(g, grid, c.depth + 3, g.rng.oneIn(4), false, TV_RING, ORIGIN.VAULT);
633
- break;
634
- case '"':
635
- /* build_vault '"' (gen-room.c L1638): ORIGIN_VAULT. */
636
- placeObject(g, grid, c.depth + 3, g.rng.oneIn(4), false, TV_AMULET, ORIGIN.VAULT);
637
- break;
638
- case "!":
639
- /* build_vault '!' (gen-room.c L1641): ORIGIN_VAULT. */
640
- placeObject(g, grid, c.depth + 3, g.rng.oneIn(4), false, TV_POTION, ORIGIN.VAULT);
641
- break;
642
- case "?":
643
- /* build_vault '?' (gen-room.c L1644): ORIGIN_VAULT. */
644
- placeObject(g, grid, c.depth + 3, g.rng.oneIn(4), false, TV_SCROLL, ORIGIN.VAULT);
645
- break;
646
- case "_":
647
- /* build_vault '_' (gen-room.c L1647): ORIGIN_VAULT. */
648
- placeObject(g, grid, c.depth + 3, g.rng.oneIn(4), false, TV_STAFF, ORIGIN.VAULT);
649
- break;
650
- case "-":
651
- /* build_vault '-' (gen-room.c L1650): ORIGIN_VAULT. */
652
- placeObject(g, grid, c.depth + 3, g.rng.oneIn(4), false, g.rng.oneIn(2) ? TV_WAND : TV_ROD, ORIGIN.VAULT);
653
- break;
654
- case ",":
655
- /* build_vault ',' (gen-room.c L1655): ORIGIN_VAULT. */
656
- placeObject(g, grid, c.depth + 3, g.rng.oneIn(4), false, TV_FOOD, ORIGIN.VAULT);
657
- break;
658
- case "#":
659
- if (countNeighbors(c, grid, squareIsRoom, false) === 8) {
660
- c.sqinfoOff(grid, SQUARE.WALL_SOLID);
661
- c.sqinfoOn(grid, SQUARE.WALL_INNER);
662
- }
663
- break;
664
- case "@":
665
- if (countNeighbors(c, grid, squareIsRoom, false) === 8) {
666
- c.sqinfoOn(grid, SQUARE.WALL_INNER);
667
- }
668
- break;
669
- }
451
+ glyphs.handlerFor("vault", t)?.populate?.(ctxFor(grid, t));
670
452
  }
671
453
  }
672
454
  /* Place specified monsters (get_vault_monsters). The upstream loop reads
@@ -675,6 +457,367 @@ export function buildVault(g, centreIn, v) {
675
457
  getVaultMonsters(g, racialSymbol, v.typ, (i) => glyphAt(v.rows, Math.trunc(i / v.wid), i % v.wid), y1, y2, x1, x2);
676
458
  return true;
677
459
  }
460
+ /* ------------------------------------------------------------------ *
461
+ * Core's glyph table.
462
+ * ------------------------------------------------------------------ */
463
+ /**
464
+ * Every glyph `build_room_template` and `build_vault` decode upstream, as
465
+ * handlers. These are the case bodies of the three switches this file used to
466
+ * carry, lifted one at a time with nothing rewritten - including the places
467
+ * where the two decoders disagree (`+` is a closed door in a template and a
468
+ * SECRET door in a vault) and the places where upstream accepts a glyph and
469
+ * does nothing with it (`9` in a template's first pass; `/` and `;` in a
470
+ * vault). Those no-ops are registered explicitly rather than left to fall
471
+ * through, so `glyphs(kind)` reports the true upstream alphabet - an authoring
472
+ * tool that lists what a vault may contain would otherwise be missing them.
473
+ *
474
+ * A fresh registry per call: `RoomRegistry` owns one so a mod's registrations
475
+ * belong to the level's own table, not to a process-wide singleton.
476
+ */
477
+ export function createGlyphRegistry() {
478
+ const r = new GlyphRegistry();
479
+ /* ---- Room templates: first pass (build_room_template, gen-room.c L1195). */
480
+ r.set("template", "%", {
481
+ terrain({ g, grid, fewEntrances }) {
482
+ setMarkedGranite(g.c, grid, SQUARE.WALL_OUTER);
483
+ if (fewEntrances)
484
+ appendEntrance(g, grid);
485
+ },
486
+ });
487
+ r.set("template", "+", {
488
+ terrain({ g, grid }) {
489
+ placeClosedDoor(g, grid);
490
+ },
491
+ });
492
+ r.set("template", "^", {
493
+ terrain({ g, grid }) {
494
+ if (g.rng.oneIn(4))
495
+ placeTrap(g, grid);
496
+ },
497
+ });
498
+ r.set("template", "x", {
499
+ terrain({ g, grid, rndWalls }) {
500
+ if (rndWalls)
501
+ setMarkedGranite(g.c, grid, SQUARE.WALL_SOLID);
502
+ },
503
+ });
504
+ r.set("template", "(", {
505
+ terrain({ g, grid, rndWalls }) {
506
+ if (rndWalls)
507
+ placeSecretDoor(g.c, grid);
508
+ },
509
+ });
510
+ r.set("template", ")", {
511
+ terrain({ g, grid, rndWalls }) {
512
+ if (!rndWalls)
513
+ placeSecretDoor(g.c, grid);
514
+ else
515
+ setMarkedGranite(g.c, grid, SQUARE.WALL_SOLID);
516
+ },
517
+ });
518
+ r.set("template", "[", {
519
+ terrain({ g, grid, tval }) {
520
+ /* build_room_template '[' (gen-room.c L1226): ORIGIN_SPECIAL. */
521
+ placeObject(g, grid, g.c.depth, false, false, tval, ORIGIN.SPECIAL);
522
+ },
523
+ });
524
+ /* '1'-'6': the door positions, one of which was rolled for this build. */
525
+ for (const digit of ["1", "2", "3", "4", "5", "6"]) {
526
+ r.set("template", digit, {
527
+ terrain({ g, grid, glyph, rndDoors }) {
528
+ const doorpos = glyph.charCodeAt(0) - "0".charCodeAt(0);
529
+ if (doorpos === rndDoors)
530
+ placeSecretDoor(g.c, grid);
531
+ else
532
+ setMarkedGranite(g.c, grid, SQUARE.WALL_SOLID);
533
+ },
534
+ });
535
+ }
536
+ /* ---- Room templates: both passes. */
537
+ r.set("template", "#", {
538
+ terrain({ g, grid }) {
539
+ setMarkedGranite(g.c, grid, SQUARE.WALL_SOLID);
540
+ },
541
+ populate({ g, grid }) {
542
+ if (countNeighbors(g.c, grid, squareIsRoom, false) === 8) {
543
+ g.c.sqinfoOff(grid, SQUARE.WALL_SOLID);
544
+ g.c.sqinfoOn(grid, SQUARE.WALL_INNER);
545
+ }
546
+ },
547
+ });
548
+ r.set("template", "8", {
549
+ terrain({ g, grid }) {
550
+ if (g.rng.randint0(100) < 80 || g.dun.persist) {
551
+ /* build_room_template '8' (gen-room.c L1211): ORIGIN_SPECIAL. */
552
+ placeObject(g, grid, g.c.depth, false, false, 0, ORIGIN.SPECIAL);
553
+ }
554
+ else {
555
+ placeRandomStairs(g, grid, g.dun.quest);
556
+ }
557
+ },
558
+ populate({ g, grid }) {
559
+ vaultMonsters(g, grid, g.c.depth + 2, g.rng.randint0(2) + 3);
560
+ },
561
+ });
562
+ r.set("template", "9", {
563
+ /* Upstream's first pass names '9' and does nothing: the grid is floor, and
564
+ * the monsters and objects arrive in the second pass. */
565
+ terrain() { },
566
+ populate({ g, grid }) {
567
+ const off2 = loc(2, -2);
568
+ const off3 = loc(3, 3);
569
+ vaultMonsters(g, locDiff(grid, off3), g.c.depth + g.rng.randint0(2), g.rng.randint1(2));
570
+ vaultMonsters(g, locSum(grid, off3), g.c.depth + g.rng.randint0(2), g.rng.randint1(2));
571
+ if (g.rng.oneIn(2))
572
+ vaultObjects(g, locSum(grid, off2), g.c.depth, 1 + g.rng.randint0(2));
573
+ if (g.rng.oneIn(2))
574
+ vaultObjects(g, locDiff(grid, off2), g.c.depth, 1 + g.rng.randint0(2));
575
+ },
576
+ });
577
+ /* ---- Vaults: first pass (build_vault, gen-room.c L1445). */
578
+ r.set("vault", "%", {
579
+ terrain({ g, grid, fewEntrances }) {
580
+ setMarkedGranite(g.c, grid, SQUARE.WALL_OUTER);
581
+ if (fewEntrances)
582
+ appendEntrance(g, grid);
583
+ /* The one glyph outside the vault proper: no SQUARE_VAULT. */
584
+ return false;
585
+ },
586
+ });
587
+ r.set("vault", "*", {
588
+ terrain({ g, grid }) {
589
+ g.c.setFeat(grid, g.rng.oneIn(2) ? FEAT.MAGMA_K : FEAT.QUARTZ_K);
590
+ },
591
+ });
592
+ r.set("vault", ":", {
593
+ terrain({ g, grid }) {
594
+ g.c.setFeat(grid, g.rng.oneIn(2) ? FEAT.PASS_RUBBLE : FEAT.RUBBLE);
595
+ },
596
+ });
597
+ r.set("vault", "+", {
598
+ terrain({ g, grid }) {
599
+ placeSecretDoor(g.c, grid);
600
+ },
601
+ });
602
+ r.set("vault", "^", {
603
+ terrain({ g, grid }) {
604
+ if (g.rng.oneIn(4))
605
+ placeTrap(g, grid);
606
+ },
607
+ });
608
+ r.set("vault", "&", {
609
+ terrain({ g, grid }) {
610
+ /* build_vault '&' (gen-room.c L1474): ORIGIN_VAULT. */
611
+ if (g.rng.randint0(100) < 75) {
612
+ placeObject(g, grid, g.c.depth, false, false, 0, ORIGIN.VAULT);
613
+ }
614
+ else if (g.rng.oneIn(4)) {
615
+ placeTrap(g, grid);
616
+ }
617
+ },
618
+ });
619
+ r.set("vault", "<", {
620
+ terrain({ g, grid }) {
621
+ if (!g.dun.persist)
622
+ g.c.setFeat(grid, FEAT.LESS);
623
+ },
624
+ });
625
+ r.set("vault", ">", {
626
+ terrain({ g, grid }) {
627
+ if (g.dun.persist)
628
+ return;
629
+ if (g.dun.quest || g.c.depth >= g.constants.maxDepth - 1)
630
+ g.c.setFeat(grid, FEAT.LESS);
631
+ else
632
+ g.c.setFeat(grid, FEAT.MORE);
633
+ },
634
+ });
635
+ r.set("vault", "`", {
636
+ terrain({ g, grid }) {
637
+ g.c.setFeat(grid, FEAT.LAVA);
638
+ },
639
+ });
640
+ /* '/' and ';' are accepted and do nothing but floor + SQUARE_VAULT. */
641
+ r.set("vault", "/", { terrain() { } });
642
+ r.set("vault", ";", { terrain() { } });
643
+ /* ---- Vaults: both passes. */
644
+ r.set("vault", "#", {
645
+ terrain({ g, grid }) {
646
+ setMarkedGranite(g.c, grid, SQUARE.WALL_SOLID);
647
+ },
648
+ populate({ g, grid }) {
649
+ if (countNeighbors(g.c, grid, squareIsRoom, false) === 8) {
650
+ g.c.sqinfoOff(grid, SQUARE.WALL_SOLID);
651
+ g.c.sqinfoOn(grid, SQUARE.WALL_INNER);
652
+ }
653
+ },
654
+ });
655
+ r.set("vault", "@", {
656
+ terrain({ g, grid }) {
657
+ g.c.setFeat(grid, FEAT.PERM);
658
+ },
659
+ populate({ g, grid }) {
660
+ if (countNeighbors(g.c, grid, squareIsRoom, false) === 8) {
661
+ g.c.sqinfoOn(grid, SQUARE.WALL_INNER);
662
+ }
663
+ },
664
+ });
665
+ /* ---- Vaults: second pass (build_vault, gen-room.c L1523). */
666
+ r.set("vault", "1", {
667
+ populate({ g, grid }) {
668
+ if (g.rng.oneIn(2)) {
669
+ /* build_vault '1' (gen-room.c L1540-1541): ORIGIN_DROP_VAULT. */
670
+ pickAndPlaceMonster(g, grid, g.c.depth, true, true, ORIGIN.DROP_VAULT);
671
+ }
672
+ else if (g.rng.oneIn(2)) {
673
+ /* build_vault '1' (gen-room.c L1543): ORIGIN_VAULT. */
674
+ placeObject(g, grid, g.c.depth, g.rng.oneIn(8), false, 0, ORIGIN.VAULT);
675
+ }
676
+ else if (g.rng.oneIn(4)) {
677
+ placeTrap(g, grid);
678
+ }
679
+ },
680
+ });
681
+ r.set("vault", "2", {
682
+ populate({ g, grid }) {
683
+ pickAndPlaceMonster(g, grid, g.c.depth + 5, true, true, ORIGIN.DROP_VAULT);
684
+ },
685
+ });
686
+ r.set("vault", "3", {
687
+ populate({ g, grid }) {
688
+ /* build_vault '3' (gen-room.c L1556): ORIGIN_VAULT. */
689
+ placeObject(g, grid, g.c.depth + 3, false, false, 0, ORIGIN.VAULT);
690
+ },
691
+ });
692
+ r.set("vault", "4", {
693
+ populate({ g, grid }) {
694
+ if (g.rng.oneIn(2)) {
695
+ pickAndPlaceMonster(g, grid, g.c.depth + 3, true, true, ORIGIN.DROP_VAULT);
696
+ }
697
+ /* build_vault '4' (gen-room.c L1564): ORIGIN_VAULT. */
698
+ if (g.rng.oneIn(2))
699
+ placeObject(g, grid, g.c.depth + 7, false, false, 0, ORIGIN.VAULT);
700
+ },
701
+ });
702
+ r.set("vault", "5", {
703
+ populate({ g, grid }) {
704
+ /* build_vault '5' (gen-room.c L1569): ORIGIN_VAULT. */
705
+ placeObject(g, grid, g.c.depth + 7, false, false, 0, ORIGIN.VAULT);
706
+ },
707
+ });
708
+ r.set("vault", "6", {
709
+ populate({ g, grid }) {
710
+ pickAndPlaceMonster(g, grid, g.c.depth + 11, true, true, ORIGIN.DROP_VAULT);
711
+ },
712
+ });
713
+ r.set("vault", "7", {
714
+ populate({ g, grid }) {
715
+ /* build_vault '7' (gen-room.c L1576): ORIGIN_VAULT. */
716
+ placeObject(g, grid, g.c.depth + 15, false, false, 0, ORIGIN.VAULT);
717
+ },
718
+ });
719
+ r.set("vault", "8", {
720
+ populate({ g, grid }) {
721
+ pickAndPlaceMonster(g, grid, g.c.depth + 40, true, true, ORIGIN.DROP_VAULT);
722
+ /* build_vault '8' (gen-room.c L1594): ORIGIN_VAULT. */
723
+ placeObject(g, grid, g.c.depth + 20, true, true, 0, ORIGIN.VAULT);
724
+ },
725
+ });
726
+ r.set("vault", "9", {
727
+ populate({ g, grid }) {
728
+ pickAndPlaceMonster(g, grid, g.c.depth + 9, true, true, ORIGIN.DROP_VAULT);
729
+ /* build_vault '9' (gen-room.c L1586): ORIGIN_VAULT. */
730
+ placeObject(g, grid, g.c.depth + 7, true, false, 0, ORIGIN.VAULT);
731
+ },
732
+ });
733
+ r.set("vault", "0", {
734
+ populate({ g, grid }) {
735
+ pickAndPlaceMonster(g, grid, g.c.depth + 20, true, true, ORIGIN.DROP_VAULT);
736
+ },
737
+ });
738
+ r.set("vault", "~", {
739
+ populate({ g, grid }) {
740
+ /* build_vault '~' (gen-room.c L1599): ORIGIN_VAULT. */
741
+ placeObject(g, grid, g.c.depth + 5, false, false, TV_CHEST, ORIGIN.VAULT);
742
+ },
743
+ });
744
+ r.set("vault", "$", {
745
+ populate({ g, grid }) {
746
+ /* build_vault '$' (gen-room.c L1602): ORIGIN_VAULT. */
747
+ placeGold(g, grid, g.c.depth, ORIGIN.VAULT);
748
+ },
749
+ });
750
+ r.set("vault", "]", {
751
+ populate({ g, grid }) {
752
+ const temp = g.rng.oneIn(3) ? g.rng.randint1(9) : g.rng.randint1(8);
753
+ const tval = [
754
+ 0,
755
+ TV_BOOTS,
756
+ TV_GLOVES,
757
+ TV_HELM,
758
+ TV_CROWN,
759
+ TV_SHIELD,
760
+ TV_CLOAK,
761
+ TV_SOFT_ARMOR,
762
+ TV_HARD_ARMOR,
763
+ TV_DRAG_ARMOR,
764
+ ][temp];
765
+ /* build_vault ']' (gen-room.c L1617): ORIGIN_VAULT. */
766
+ placeObject(g, grid, g.c.depth + 3, true, false, tval, ORIGIN.VAULT);
767
+ },
768
+ });
769
+ r.set("vault", "|", {
770
+ populate({ g, grid }) {
771
+ const temp = g.rng.randint1(4);
772
+ const tval = [0, TV_SWORD, TV_POLEARM, TV_HAFTED, TV_BOW][temp];
773
+ /* build_vault '|' (gen-room.c L1630): ORIGIN_VAULT. */
774
+ placeObject(g, grid, g.c.depth + 3, true, false, tval, ORIGIN.VAULT);
775
+ },
776
+ });
777
+ r.set("vault", "=", {
778
+ populate({ g, grid }) {
779
+ /* build_vault '=' (gen-room.c L1635): ORIGIN_VAULT. */
780
+ placeObject(g, grid, g.c.depth + 3, g.rng.oneIn(4), false, TV_RING, ORIGIN.VAULT);
781
+ },
782
+ });
783
+ r.set("vault", '"', {
784
+ populate({ g, grid }) {
785
+ /* build_vault '"' (gen-room.c L1638): ORIGIN_VAULT. */
786
+ placeObject(g, grid, g.c.depth + 3, g.rng.oneIn(4), false, TV_AMULET, ORIGIN.VAULT);
787
+ },
788
+ });
789
+ r.set("vault", "!", {
790
+ populate({ g, grid }) {
791
+ /* build_vault '!' (gen-room.c L1641): ORIGIN_VAULT. */
792
+ placeObject(g, grid, g.c.depth + 3, g.rng.oneIn(4), false, TV_POTION, ORIGIN.VAULT);
793
+ },
794
+ });
795
+ r.set("vault", "?", {
796
+ populate({ g, grid }) {
797
+ /* build_vault '?' (gen-room.c L1644): ORIGIN_VAULT. */
798
+ placeObject(g, grid, g.c.depth + 3, g.rng.oneIn(4), false, TV_SCROLL, ORIGIN.VAULT);
799
+ },
800
+ });
801
+ r.set("vault", "_", {
802
+ populate({ g, grid }) {
803
+ /* build_vault '_' (gen-room.c L1647): ORIGIN_VAULT. */
804
+ placeObject(g, grid, g.c.depth + 3, g.rng.oneIn(4), false, TV_STAFF, ORIGIN.VAULT);
805
+ },
806
+ });
807
+ r.set("vault", "-", {
808
+ populate({ g, grid }) {
809
+ /* build_vault '-' (gen-room.c L1650): ORIGIN_VAULT. */
810
+ placeObject(g, grid, g.c.depth + 3, g.rng.oneIn(4), false, g.rng.oneIn(2) ? TV_WAND : TV_ROD, ORIGIN.VAULT);
811
+ },
812
+ });
813
+ r.set("vault", ",", {
814
+ populate({ g, grid }) {
815
+ /* build_vault ',' (gen-room.c L1655): ORIGIN_VAULT. */
816
+ placeObject(g, grid, g.c.depth + 3, g.rng.oneIn(4), false, TV_FOOD, ORIGIN.VAULT);
817
+ },
818
+ });
819
+ return r;
820
+ }
678
821
  /**
679
822
  * build_vault_type (gen-room.c L1712): the shared body behind build_interesting
680
823
  * (L2988), build_lesser_vault (L3001), build_lesser_new_vault (L3014),
@@ -1814,6 +1957,13 @@ function buildHuge(g, centreIn, _rating) {
1814
1957
  export class RoomRegistry {
1815
1958
  data;
1816
1959
  map = new Map();
1960
+ /**
1961
+ * The glyph table every build on this level decodes against, seeded with
1962
+ * core's. It lives here rather than on `Gen` because a `Gen` is built per
1963
+ * level and a mod registers once at boot: the registry outlives the level,
1964
+ * and `makeGen` hands it down.
1965
+ */
1966
+ glyphs = createGlyphRegistry();
1817
1967
  constructor(data) {
1818
1968
  this.data = data;
1819
1969
  }